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00:06:05 <coopserver> *** Josta has left the game (general timeout) 00:06:48 <coopserver> *** Game paused (connecting clients) 00:07:17 <coopserver> *** Josta has joined 00:07:17 <coopserver> *** Game unpaused (connecting clients) 00:11:54 *** skyem123 has quit IRC 00:26:30 <coopserver> *** Game paused (connecting clients) 00:26:32 <coopserver> *** happy tran sport has joined 00:26:33 <coopserver> *** Game unpaused (connecting clients) 00:43:45 <coopserver> *** Game paused (connecting clients) 00:43:49 <coopserver> *** TC_X has joined 00:43:50 <coopserver> *** Game unpaused (connecting clients) 00:49:21 <coopserver> <Yianni> TC_X You make sure you're using electric rail 00:49:30 <coopserver> <Yianni> to fix that junction 00:49:34 <coopserver> <TC_X> lol 00:49:36 <coopserver> <TC_X> thanks 00:49:45 <coopserver> <Yianni> Np I did exactly the same thing! 01:00:10 <coopserver> <Josta> later guys 01:00:14 <coopserver> <Yianni> cya 01:00:42 <coopserver> <Anson> back ... was afk while sending a set of long trains through the net 01:01:39 <coopserver> *** Josta has left the game (Leaving) 01:02:34 <coopserver> <Anson> loading times are terrible when the train doesn't fit :-) :-( 01:13:46 <coopserver> <Yianni> cya 01:13:59 <coopserver> *** Yianni has left the game (Leaving) 01:14:26 <coopserver> *** Game paused (connecting clients) 01:15:07 <coopserver> *** Game unpaused (connecting clients) 01:15:15 <coopserver> *** Game paused (connecting clients) 01:15:29 <coopserver> *** Jurassic Park has joined 01:15:30 <coopserver> *** Game unpaused (connecting clients) 01:17:11 <happy_> hi jurrassic pack 01:17:30 <coopserver> <Jurassic Park> salut 01:26:37 <coopserver> *** Jurassic Park has left the game (general timeout) 02:26:22 <coopserver> <happy tran sport> gn all 02:26:29 <coopserver> *** happy tran sport has left the game (Leaving) 02:26:37 *** GriffinOneTwo has joined #openttdcoop.stable 02:34:38 *** happy_ has quit IRC 02:37:27 <coopserver> *** Game paused (connecting clients) 02:37:49 <coopserver> *** GriffinOneTwo has joined 02:37:50 <coopserver> *** Game unpaused (connecting clients) 02:42:26 <coopserver> *** GriffinOneTwo has left the game (Leaving) 02:45:03 <coopserver> *** Game paused (connecting clients) 02:45:07 <coopserver> *** Cameron has joined 02:45:08 <coopserver> *** Game unpaused (connecting clients) 02:46:21 <coopserver> <Cameron> I have more toys to make Santa Clause go out of business xD 02:47:58 <coopserver> *** Cameron has left the game (Leaving) 05:09:47 <coopserver> *** Game paused (connecting clients) 05:09:55 <coopserver> *** Cameron has joined 05:09:56 <coopserver> *** Game unpaused (connecting clients) 05:11:16 <coopserver> *** Cameron has left the game (Leaving) 05:14:57 <coopserver> <TC_X> have a good one all...going to call it a night 05:17:16 <coopserver> *** TC_X has left the game (Leaving) 07:32:45 *** Benny_ has joined #openttdcoop.stable 08:45:14 *** Jam35 has joined #openttdcoop.stable 08:45:14 *** ChanServ sets mode: +o Jam35 08:50:32 <coopserver> *** Game paused (connecting clients) 08:50:37 <coopserver> *** Muel has joined 08:50:37 <coopserver> *** Game unpaused (connecting clients) 08:50:47 <coopserver> <Anson> hallo, Sam 08:52:16 <coopserver> <Muel> hi 08:54:27 <coopserver> <Anson> do you want to play, or just watch ? 08:54:47 <coopserver> <Muel> watch ... why ? 08:55:11 <coopserver> <Anson> for watching, i can recommend the chaos of having TL3 and TL12 on the same tracks :-) 08:55:35 <coopserver> <Anson> eg at the sweets factory 08:55:48 <coopserver> <Anson> and i am about to do the same for fizzy too :-) 08:57:11 <coopserver> <Muel> i know, when you have tl3+tl12 on one track it is nice 08:57:42 <coopserver> <Anson> one of the TL12 trains carries as much cargo as 5 TL3 trains 08:58:02 <coopserver> *** Game paused (connecting clients) 08:58:06 <coopserver> *** Josta has joined 08:58:06 <coopserver> *** Game unpaused (connecting clients) 08:58:13 <coopserver> <Josta> morning 08:58:26 <coopserver> <Muel> hi 08:58:45 <coopserver> <Anson> we had 60 TL3 first, and 24 TL12 seem to cause a little less traffic or at most the same traffic as those 60 08:59:20 <coopserver> <Anson> that would be twice the cargo for less jams 08:59:44 <coopserver> *** Muel has joined company #1 08:59:59 <coopserver> <Muel> i see on "this" 09:03:19 <coopserver> *** Muel has left the game (Leaving) 09:04:21 <coopserver> <Anson> such an X can be useful and also very bad ... 09:05:03 <coopserver> <Anson> it is useful when trains are allowed to use a double bridge to be faster, no matter whether they come from left or right 09:05:38 <coopserver> <Anson> but bad when they start switching tracks all the time ... se "evil mode" on the wiki 09:07:33 <coopserver> <Josta> woops 09:08:03 <coopserver> *** Game paused (connecting clients) 09:08:07 <coopserver> *** Benny has joined 09:08:07 <coopserver> *** Game unpaused (connecting clients) 09:30:07 <coopserver> *** Game paused (connecting clients) 09:30:12 <coopserver> *** Yianni has joined 09:30:13 <coopserver> *** Game unpaused (connecting clients) 09:30:55 <coopserver> *** Yianni has joined company #9 09:31:38 <coopserver> <Yianni> Hello! :d 09:32:42 <coopserver> *** Game paused (connecting clients) 09:32:44 <coopserver> *** Gumili has joined 09:32:44 <coopserver> *** Game unpaused (connecting clients) 09:32:53 <coopserver> <Gumili> !name 09:32:56 <coopserver> <Gumili> !rules 09:32:56 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 09:47:35 <coopserver> <Josta> later 09:47:42 <coopserver> <Yianni> Cya 09:47:45 <coopserver> *** Josta has left the game (Leaving) 09:54:10 <coopserver> *** Game paused (connecting clients) 09:54:14 <coopserver> *** Cameron has joined 09:54:14 <coopserver> *** Game unpaused (connecting clients) 09:55:33 <coopserver> <Cameron> GREEN'S DEAD 09:55:42 <coopserver> <Cameron> sorry caps 09:57:50 <coopserver> <Anson> he has a deadlock for 2 days ... then he tried to fix it and still had a deadlock ... didn't understand how it happened and when i tried to explain, he said that he still doesn't understand and would come back for the next map and try again 09:58:11 <coopserver> <Anson> i doubt, that he automatically will understand on a new map ... 09:58:32 <coopserver> <Cameron> well, you gotta learn sooner or later 09:58:57 <coopserver> <Anson> you still can see all the signs that i wrote to explain it ... 09:59:09 <coopserver> <Cameron> yuppers 09:59:28 <coopserver> <Anson> is there anything better/more to explain what to do ? 09:59:55 <coopserver> <Cameron> idk 10:01:05 <coopserver> *** Cameron has joined company #5 10:01:52 <coopserver> <Cameron> well, we need a new map anyway 10:01:52 <coopserver> *** Gumili has left the game (Leaving) 10:02:26 <coopserver> <Cameron> dare she blows xD 10:04:05 <coopserver> <Anson> hehe, an island just became available for a new company :-) 10:04:36 <coopserver> <Cameron> I have 372k toys, santa's in trouble now :-) 10:05:58 <coopserver> <Anson> didn't you deliver them yet ? Xmas is over for this year ... 10:06:11 <coopserver> *** Benny has started a new company #2 10:06:14 <coopserver> <Cameron> no :/ 10:06:41 <coopserver> <Cameron> we need bigger planes and ship doe 10:06:57 <coopserver> <Cameron> and more trucks 10:07:07 <coopserver> <Benny> wtf 10:07:12 <coopserver> <Benny> is inflation turned on? 10:07:26 <coopserver> <Cameron> yes 10:07:30 <coopserver> <Anson> yes :-( 10:07:42 <coopserver> <Cameron> 2% 10:07:57 <coopserver> <Benny> :/ 10:08:14 <coopserver> <Anson> no, i think the 2% is the interest rate for loan, independent of inflation 10:13:50 <coopserver> <Cameron> no inflation is controlled by interest rate 10:16:35 <coopserver> *** Cameron has left the game (Leaving) 10:33:18 *** happy_ has joined #openttdcoop.stable 10:33:59 <happy_> moring all 10:34:07 <coopserver> <Yianni> Morning 10:34:11 <coopserver> <Benny> hello 10:34:27 <coopserver> <Anson> hallo, happy 10:34:35 <happy_> how things 10:34:46 <coopserver> <Anson> almost finished moving the fizzy station back ... 10:34:49 * happy_ slaps Anson around a bit with a large fishbot 10:37:46 <coopserver> *** Game paused (connecting clients) 10:37:49 <coopserver> *** happy tran sport has joined 10:37:49 <coopserver> *** Game unpaused (connecting clients) 10:41:01 <coopserver> <happy tran sport> beback soon 10:41:31 <coopserver> *** happy tran sport has left the game (general timeout) 10:42:51 *** happy_ has quit IRC 11:23:31 <coopserver> *** Yianni has left the game (Leaving) 11:55:43 <coopserver> *** Game paused (connecting clients) 11:55:48 <coopserver> *** Yianni has joined 11:55:48 <coopserver> *** Game unpaused (connecting clients) 11:58:00 <coopserver> <Yianni> Hello 12:25:52 *** GriffinOneTwo has quit IRC 13:05:59 <coopserver> *** Game paused (connecting clients) 13:06:02 <coopserver> *** TC_X has joined 13:06:02 <coopserver> *** Game unpaused (connecting clients) 13:06:12 <coopserver> <Yianni> Hi 13:06:21 <coopserver> <TC_X> hi 13:06:23 <coopserver> <Benny> hello 13:23:32 <coopserver> *** Game paused (connecting clients) 13:23:37 <coopserver> *** Muel has joined 13:23:37 <coopserver> *** Game unpaused (connecting clients) 13:23:40 <coopserver> <Muel> hi 13:23:43 <coopserver> <Yianni> Hello 13:24:00 <coopserver> <Benny> hi 13:25:15 *** happy_ has joined #openttdcoop.stable 13:25:38 *** happy_ has joined #openttdcoop.stable 13:26:07 <happy_> hi alll how things going 13:26:25 <coopserver> <Benny> good, finally making money after fighting inflation for ages 13:26:44 <coopserver> <Benny> hilarious how im having more fun managing 10 trains here than 500 on an SP game 13:26:51 *** happy__ has joined #openttdcoop.stable 13:30:17 <coopserver> *** Muel has left the game (Leaving) 13:41:21 <coopserver> *** Yianni has left the game (Leaving) 13:42:39 *** Benny_ has quit IRC 13:45:08 <coopserver> *** TC_X has left the game (Leaving) 13:51:30 <coopserver> *** Benny has left the game (Leaving) 14:19:49 *** happy__ has quit IRC 14:21:57 <coopserver> *** Game paused (connecting clients) 14:22:02 <coopserver> *** Yianni has joined 14:22:02 <coopserver> *** Game unpaused (connecting clients) 14:35:30 <coopserver> <Anson> hallo, yianni 14:35:40 <coopserver> <Yianni> Hi :D 14:35:42 <coopserver> <Anson> problems with Prefingpool Bridge ? 14:36:40 <coopserver> <Yianni> Haha yes, I might have left it next to an industry for a while - with out transporting anything - and then the industry closed down :-( 14:37:25 <coopserver> <Anson> the depot is connected a bit strangely ... 14:38:18 <coopserver> <Yianni> Yes, I was a little limited in funds at the time and would have liked to lower the land 14:38:27 <coopserver> <Yianni> Which would have made it a tad more compact 14:38:41 <coopserver> <Anson> incoming trains need to be forced into a reverser if the platforms are used ... you have left two options for them: the reverser and the exit ... 14:42:33 <coopserver> <Anson> you can connect the depot to the platforms at "connect" ... there should be no connection between entry and exit (just remove the railpiece at "no rail") ... and move the X by one tile 14:43:26 <coopserver> <Yianni> Yes, I see - otherwise the train could just leave as soon as it enters 14:44:58 <coopserver> <Anson> it is always good to place the split for the reverser very near to the 2way signals 14:45:25 <coopserver> <Anson> that's why i use an X in front of them 14:46:59 <coopserver> <Anson> at Luntborough Woods, you have a connection from entry to exit ... one train just saw that the station is used and left 14:49:11 <coopserver> <Anson> yes, without that rail, trains go to the reverser now 14:49:27 <coopserver> <Yianni> good good! 14:49:35 <coopserver> <Anson> but you paid for it by removing the "emergency exit" for lost trains ... 14:50:25 <coopserver> <Anson> you can move 2 or 3 rails to get it more compact and have space for that emergency exit ... 14:51:20 <coopserver> <Yianni> sorry, brb 14:51:25 <coopserver> *** Yianni has left the game (Leaving) 14:53:28 <coopserver> *** Game paused (connecting clients) 14:53:32 <coopserver> *** Josta has joined 14:53:32 <coopserver> *** Game unpaused (connecting clients) 14:53:43 <coopserver> <Josta> Hey guys 15:28:06 <coopserver> *** Josta has left the game (Leaving) 15:41:58 <coopserver> *** Game paused (connecting clients) 15:42:03 <coopserver> *** Yianni has joined 15:42:03 <coopserver> *** Game unpaused (connecting clients) 15:43:18 <coopserver> <Anson> hallo ... WB, Yianni 15:43:23 <coopserver> <Yianni> Hi again 15:44:13 <coopserver> <Yianni> That was very close, I got one signal wrong which caused a deadlock, which almost bankrupted my company :-/ 15:46:06 <coopserver> <Anson> that should help a bit :-) 15:46:13 <coopserver> <Yianni> :D thanks 15:46:25 <coopserver> <Anson> you have a lost train ... 15:46:53 <coopserver> <Anson> at sign "lost train", station Prefingpool Bridge Woods 15:47:14 <coopserver> <Yianni> Thans 15:47:41 <coopserver> <Anson> look at the other station nearby ... Luntborough Woods 15:47:58 <coopserver> <Anson> you can make it a bit smaller and it will work better ... 15:48:05 <coopserver> <Anson> see template next to it 15:48:25 <coopserver> <Yianni> Ahh, yes thank you 15:48:28 <coopserver> *** Yianni has left the game (general timeout) 15:48:41 <coopserver> <Anson> when built like that, it has an emergency exit for lost trains 15:48:55 <coopserver> *** Game paused (connecting clients) 15:49:32 <coopserver> *** Game unpaused (connecting clients) 15:49:47 <coopserver> *** Game paused (connecting clients) 15:50:24 <coopserver> *** Game unpaused (connecting clients) 15:50:44 <coopserver> *** Game paused (connecting clients) 15:50:58 <coopserver> *** Yianni has joined 15:50:58 <coopserver> *** Game unpaused (connecting clients) 15:51:06 <coopserver> <Anson> WB again 15:51:24 <coopserver> <Yianni> thanks, the disconnection issues have started! 15:52:42 <coopserver> <Anson> since the two stations are mirror images of each other, you can do the same at Prefingpool Bridge Woods and thus will get rid of the lost train ... 15:54:04 <coopserver> <Yianni> Huzzah, I see 15:54:27 <coopserver> <Anson> no need to delete that much 15:54:38 <coopserver> <Anson> just move 5 rail pieces .-) 15:56:45 <coopserver> <Anson> done 15:56:54 <coopserver> <Yianni> Hey hey, looks good! 15:57:12 <coopserver> <Anson> and now the same for the other station ... nirrored ... 15:57:38 <coopserver> <Yianni> Indeed 16:05:01 <coopserver> <Anson> without connection from depot to platforms, trains will leave :-) 16:05:12 <coopserver> <Anson> one already did :-) 16:06:21 <coopserver> <Anson> hehe, now i have a deadlock too ... wrong direction of signals ... 16:32:00 <coopserver> *** Game paused (connecting clients) 16:32:04 <coopserver> *** Player has joined 16:32:04 <coopserver> *** Game unpaused (connecting clients) 16:32:18 <coopserver> <Player> !rules 16:32:18 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 16:32:49 <coopserver> *** Player has left the game (Leaving) 16:50:11 <coopserver> *** Game paused (connecting clients) 16:50:14 <coopserver> *** Josta has joined 16:50:15 <coopserver> *** Game unpaused (connecting clients) 16:50:26 <coopserver> <Josta> whatup 16:57:46 <coopserver> <Yianni> Hello, I'm back :d 17:09:40 <coopserver> *** Josta has left the game (Leaving) 19:08:13 <coopserver> *** Game paused (connecting clients) 19:08:47 <coopserver> *** Game unpaused (connecting clients) 19:08:56 <coopserver> *** Game paused (connecting clients) 19:09:29 <coopserver> *** Game unpaused (connecting clients) 19:09:51 *** Cameron has joined #openttdcoop.stable 19:10:11 <Cameron> omg, my internet is on it's period again >.> 19:11:15 <coopserver> *** Yianni has left the game (Leaving) 19:19:29 *** happy__ has joined #openttdcoop.stable 19:21:51 <happy__> how the net werk anson 19:23:04 <coopserver> *** Game paused (connecting clients) 19:23:08 <coopserver> *** happy tran sport has joined 19:23:09 <coopserver> *** Game unpaused (connecting clients) 19:24:02 <coopserver> *** happy tran sport has joined company #4 19:31:56 <coopserver> *** Game paused (connecting clients) 19:32:02 <coopserver> *** Arexander has joined 19:32:03 <coopserver> *** Game unpaused (connecting clients) 19:32:11 <coopserver> <Anson> hallo, happy 19:32:19 <coopserver> <happy tran sport> hi 19:32:32 <coopserver> <Anson> how do you like the fizzy pickup now, completely rebuilt ... 19:32:47 <coopserver> <happy tran sport> ver nice 19:34:07 <coopserver> *** Game paused (connecting clients) 19:34:11 <coopserver> *** Muel has joined 19:34:11 <coopserver> *** Game unpaused (connecting clients) 19:34:14 <coopserver> <Muel> hi 19:34:34 <coopserver> <happy tran sport> hi 19:34:42 <coopserver> *** happy tran sport has joined spectators 19:39:27 <coopserver> *** Game paused (connecting clients) 19:39:32 <coopserver> *** Cameron has joined 19:39:33 <coopserver> *** Game unpaused (connecting clients) 19:39:51 <coopserver> <happy tran sport> anson chek tran 10 and 58 the 2 trans can not get out 19:40:04 <coopserver> *** Cameron has joined company #5 19:40:24 <coopserver> <Muel> happy tran sport: train 37 19:40:37 <coopserver> <Cameron> train 77 is also booped 19:40:45 <coopserver> <Muel> 114 19:41:02 <coopserver> <happy tran sport> yer the ml is fall up 19:41:18 <coopserver> <Arexander> Trains 19:41:24 <coopserver> <Arexander> Trains everywhere 19:41:38 <coopserver> <happy tran sport> and ther nufing we can doo now 19:42:00 <coopserver> <Arexander> I'm dizzy 19:42:56 <coopserver> <Anson> hehe, and the queues behind those two trains too ... 19:43:19 <coopserver> <Arexander> Umm, I found a weird track I do'nt understand 19:43:31 <coopserver> <Arexander> I'm guessing there's a reason for that bit too but I just don't get it 19:43:39 <coopserver> <Cameron> where? 19:43:45 <coopserver> <Arexander> At Dardinghead Cross Valley 19:44:24 <coopserver> <happy tran sport> the net werk nneds LLLLRRRR and then the ml mite not be fall up 19:45:24 <coopserver> <Arexander> So...anyone know the idea behind the track after Dardinghead Cross Valley? 19:45:26 *** Djanxy has joined #openttdcoop.stable 19:45:35 <Djanxy> !dl win64 19:45:35 <coopserver> Djanxy: http://binaries.openttd.org/releases/1.4.0-beta1/openttd-1.4.0-beta1-windows-win64.zip 19:45:46 <coopserver> <happy tran sport> doo asign i will chek it out later 19:45:57 <coopserver> *** Arexander has joined company #1 19:45:59 <coopserver> *** happy tran sport has left the game (Leaving) 19:46:10 <coopserver> <Anson> ah, that reverser ... i built it :-) 19:46:18 <coopserver> <Arexander> Why? 19:46:26 <coopserver> *** Arexander has joined spectators 19:46:45 <coopserver> *** Game paused (connecting clients) 19:46:48 <coopserver> *** Djanxy has joined 19:46:48 <coopserver> *** Game unpaused (connecting clients) 19:46:55 <coopserver> <Anson> with the reverser, the pathfinder won't find a depot in front of trains that are done unloading and want to do maintenance 19:47:04 <coopserver> <Arexander> Ah, okay 19:47:13 <coopserver> <Arexander> I knew there was a reason for it 19:47:18 <coopserver> <Anson> thus the pathfinder also starts looking backwards and finds the overflow depot 19:47:46 <coopserver> <Anson> and when the pathfinder has found a depot, it will also find a path to it, eg by reversing trains and sending them there 19:48:22 <coopserver> <Arexander> Right, so instead of the train driving miles for a random depot, it goes to the depot behind the station 19:48:49 <coopserver> <Anson> alternative would be to put a depot behind the station, but that would be visible to the entire network and might attract trains which have bad orders 19:48:55 <coopserver> <Djanxy> Cameron, ships need to run on Wetrails for full effect - they are penalized on anything else 19:49:04 <coopserver> <Arexander> Yeah, cue lost trains 19:50:49 <coopserver> <Anson> i had to experiment a bit to find this out : when a depot is known, the pathfinder finds a path, including to reverse first ... but for finding the depot, you need to either specify the depot, or some complicated rules are followed 19:51:32 <coopserver> <Anson> first rule: search forward for any depot on the entire net ... second rule : search backwards if none fiound on forward search 19:51:57 <coopserver> <Arexander> Btw, is there also a reason for the "arrows" pointing at the depot? 19:52:12 <coopserver> <Anson> the effect is strange : a train would rather go to a depiot on the opposite side of the network, instead of just turning around and going back two tiles 19:52:47 <coopserver> <Anson> you know that red 2way signals act like a dead end on this server ? 19:53:14 <coopserver> <Anson> thus trains will use any other path, and if the only path is the reverser, they will use it 19:54:09 <coopserver> <Anson> BUT if there is a pure reverser, without that arrow, it will also be considered a dead end, and trains still go to a random path, most probable a red signal at a platform ... and then are stuck and cause deadlocks 19:54:42 <coopserver> <Arexander> Okay, you just lost me 19:54:47 <coopserver> <Arexander> Heh 19:54:50 <coopserver> <Arexander> I'm bad at this 19:54:54 <coopserver> <Anson> with the arrow, the reverser will not be seen as dead end, but the red 2way signals are, and thus trains go into the reverser, then to the depot 19:55:04 <coopserver> <Arexander> Ah 19:55:06 <coopserver> <Arexander> Right 19:55:08 <coopserver> <Arexander> Got it 19:55:34 <coopserver> <Arexander> And now I feel stupid xD 19:55:34 <coopserver> <Djanxy> the arrow makes the train think t has more than one option when going into the reverser, which the pathfinder needs for it to function correctly 19:55:45 <coopserver> <Anson> it doesn't need to be an arrow, but any split of the line is good enough 19:56:06 <coopserver> <Arexander> Yeah, e.g. when the terrain prevents the arrow 19:56:10 <coopserver> <Djanxy> ye, will often see just one side of the arrow 19:57:39 <coopserver> <Anson> btw : i use those depots not only as overflow depots, but also for doing the autoreplace 19:58:18 <coopserver> <Arexander> Stop two trains at the station and the others will auto-replace when overflowed 19:58:25 <coopserver> <Arexander> Then order the two in station to maintenance 19:58:35 <coopserver> <Anson> having a service order on a train causes it to do maintenance only at exactly that order, and thus a "nearest depot" is always the overflow depot at the station entrance ... 19:58:57 <coopserver> <Anson> most useful since that causes all trains to go to different depots and not cause massive queues obn the ML 19:59:28 <coopserver> <Anson> no, much simpler to handle : look at order 2 of all trains 19:59:43 <coopserver> *** Muel has left the game (Leaving) 20:00:01 <coopserver> <Arexander> Ah, right 20:00:30 <coopserver> <Arexander> So they will service only when they need to be replaced 20:00:36 <coopserver> <Arexander> As maintenance is off 20:00:41 <coopserver> <Anson> this server has breakdowns off, and thus also maintenance off. but when you do an autoreplace, maintenance is automatically switched on 20:00:53 <coopserver> <Arexander> Exactly =D 20:01:07 <coopserver> <Anson> and without any service order in the order list, trains would pick a random visible depot 20:01:13 <coopserver> <Arexander> Yeah 20:01:23 <coopserver> <Arexander> Cue lost trains and jams 20:01:31 <coopserver> <Anson> that's also why depots should be invisible to the pathfinder 20:02:20 <coopserver> <Anson> on the last autoreplace that i did, the network deadlocked with dozens of lost trains ... 20:02:26 <coopserver> <Arexander> Ouch 20:02:57 <coopserver> <Anson> because someone had built two stations without those overflow depots, and didn't do the service order for a third station 20:03:06 <coopserver> <Arexander> =/ 20:03:31 <coopserver> <Arexander> There's a jam at TC_x's southernmost station 20:04:01 <coopserver> <Arexander> One-way path signal at a junction before station and two-way block signals in-front of the station 20:04:42 <coopserver> <Anson> hehe, seems like he tried to copy my overflow depots, but used a path signal instead of the block signal at the entrance 20:05:01 <coopserver> <Arexander> Also block signals instead of exit blocks 20:05:19 <coopserver> <Anson> with the path signal, the 2way signals no longer have that end-of-line effect when they are red 20:05:27 <coopserver> <Arexander> Yup 20:05:39 <coopserver> *** Djanxy has left the game (Leaving) 20:06:10 <coopserver> <Arexander> There's another station with similar setting but fewer trains and more space so no deadlocks 20:06:13 <coopserver> <Anson> 2way block instead of 2way exit signals would have a bad effect later :-) 20:06:15 <coopserver> *** Game paused (connecting clients) 20:06:16 <coopserver> *** Game unpaused (connecting clients) 20:06:28 <coopserver> *** Game paused (connecting clients) 20:06:34 <coopserver> <Anson> they would allow trains from the depot to leave when no platform is free 20:06:35 <coopserver> <Arexander> Also the train orders are messed up, I think 20:06:40 <coopserver> *** Liuk Sk has joined 20:06:40 <coopserver> *** Game unpaused (connecting clients) 20:06:44 <coopserver> <Liuk Sk> hi 20:07:00 <coopserver> <Arexander> At least for e.g. train 72, servicing the other station with messed up signals 20:07:02 <coopserver> <Arexander> Heya 20:07:11 <coopserver> <Anson> and thus they would use the emergency exit for lost trains and leave the station ... and then they themselves would be lost and travel through the network ... 20:07:17 <coopserver> <Arexander> Yeah 20:07:37 <coopserver> <Arexander> Okay, pretty much every station that isn't ro-ro is messed up 20:08:33 <coopserver> <Arexander> I'm surprised there aren't anymore jams 20:10:10 <coopserver> <Anson> what is the problem with train 72 ? ... is is "goto depot" instead of "maintain at depot" ... thus a trip not needed, but shouldn't really hurt either 20:10:10 <coopserver> <Arexander> There's one station design similar to yours but with a half-arrow before the stations too 20:10:21 <coopserver> <Arexander> That order, basically 20:10:31 <coopserver> <Arexander> And the station is also messed up 20:10:36 <coopserver> <Arexander> But nothing serious 20:11:38 <coopserver> <Arexander> WRD Toffee 2 has a half-arrow before the platforms, do you know why? 20:11:49 <coopserver> <Arexander> RWD - Toffee 2* 20:12:25 <coopserver> <Anson> i think our ML is too crowded now ... we would need at least triple the double ML, and double the single ML ... 20:12:32 *** happy___ has joined #openttdcoop.stable 20:14:14 <coopserver> <Anson> i don't know whether it was an old problem and is fixed now, or whether it is still a very rare event : sometimes, trains would have problems going to dead ends, even when the dead end was a station that they should go to ... the arrow in front of (or behind) stations fixes that 20:14:25 <coopserver> <Arexander> Huh 20:14:30 <coopserver> <Arexander> Never heard of it 20:14:38 <coopserver> <Anson> and some "old" players have the habit of using arrows everywhere 20:15:12 *** happy__ has quit IRC 20:15:49 <coopserver> <Arexander> Alright, I think I'll skedaddle for now 20:15:51 <coopserver> <Anson> i once saw a similar problem ... it happened only with one specific of the four possible directions, and only when the reverser was on one specific side of the station, and not when station or reverser were mirrored ... 20:16:07 <coopserver> <Arexander> Thanks for explaining stuff for me. =) 20:16:14 <coopserver> <Arexander> I'll see you later! 20:16:50 <coopserver> *** Arexander has left the game (Leaving) 20:16:53 <coopserver> *** Liuk Sk has left the game (Leaving) 20:16:57 <coopserver> <Anson> thus most peiple will never see the problem, but when it happens, it happens always ... i don't do those additional arrows but usually watch the station once to see whether it works ... and then it will work always or i can still add an arrow 20:22:23 <coopserver> <Anson> Cameron, why did you extend the station at sign "????" ? 20:24:31 <coopserver> <Anson> WET trains get a penalty of 30% to speed, power and TE when they don't drive on WET rails 20:26:03 <coopserver> <Anson> only MEOW trains get a bonus for driving on specific colors of PURR rails 21:11:59 <coopserver> *** Anson has joined spectators 21:45:36 <coopserver> *** Game paused (connecting clients) 21:45:45 <coopserver> *** Firestar has joined 21:45:46 <coopserver> *** Game unpaused (connecting clients) 21:45:55 <coopserver> <Firestar> hai 21:46:58 <happy_> hi 21:47:13 <coopserver> *** Game paused (connecting clients) 21:47:14 <coopserver> *** happy tran sport has joined 21:47:14 <coopserver> *** Game unpaused (connecting clients) 21:47:29 <coopserver> <happy tran sport> how things 21:47:33 <coopserver> <Firestar> #fine 21:53:35 *** Firestar has joined #openttdcoop.stable 21:56:33 <coopserver> *** Anson has joined company #4 22:02:43 <coopserver> <Anson> fizzy drop is not jammed by itself ... it is the mainline which is jammed everywhere 22:06:43 *** happy___ has quit IRC 22:20:59 <coopserver> <Firestar> cya 22:21:03 <coopserver> *** Firestar has left the game (Leaving) 22:21:13 *** Firestar has quit IRC 22:41:19 <coopserver> *** Game paused (connecting clients) 22:41:41 <coopserver> *** Player has joined 22:41:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:41:41 <coopserver> *** Player has started a new company #11 22:41:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:41:42 <coopserver> *** Game unpaused (connecting clients) 22:41:43 <coopserver> *** Player has joined spectators 22:42:03 <coopserver> *** Player has left the game (general timeout) 22:42:59 <coopserver> *** Game paused (connecting clients) 22:43:04 <coopserver> <Anson> i just finished tripling the ML between where it was triple already and SLH1 22:43:25 <coopserver> *** Player has joined 22:43:25 <coopserver> *** Game unpaused (connecting clients) 22:43:56 <coopserver> *** Player has left the game (general timeout) 22:48:03 <coopserver> *** Game paused (connecting clients) 22:48:12 <coopserver> *** Yianni has joined 22:48:12 <coopserver> *** Game unpaused (connecting clients) 22:49:00 <coopserver> <Yianni> Hello :d 22:49:03 <coopserver> <happy tran sport> hi 22:50:40 <coopserver> <Anson> too bad that the third line ends at BBH1 and the merge still causes a jam 22:50:58 <coopserver> <happy tran sport> yer true 22:51:54 *** Cameron has quit IRC 22:52:00 <coopserver> *** Cameron has left the game (Leaving) 23:22:55 <coopserver> *** happy tran sport has joined spectators 23:25:17 *** happy__ has joined #openttdcoop.stable 23:25:53 <coopserver> *** happy tran sport has left the game (Leaving) 23:26:45 <coopserver> *** Game paused (connecting clients) 23:26:48 <coopserver> *** Cameron has joined 23:26:49 <coopserver> *** Game unpaused (connecting clients) 23:27:44 <coopserver> *** Cameron has joined company #5 23:34:10 <coopserver> *** Cameron has left the game (Leaving) 23:43:42 *** Jam35 has quit IRC