Log for #openttdcoop.stable on 31st December 2013:
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00:31:46  <coopserver> *** Game paused (connecting clients)
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00:34:43  <happy__> ho joe
00:34:53  <coopserver> <JoeSchmoe> ho ho ho
00:36:57  <happy__> how things
00:37:02  <coopserver> <JoeSchmoe> good
00:37:05  <coopserver> <JoeSchmoe> and you
00:37:18  <happy__> good
00:38:14  <happy__> i think the bbh needs dun so we  can ade a nuver tran line
00:38:47  <coopserver> <JoeSchmoe> go for it
00:39:05  <coopserver> <JoeSchmoe> i just added a bypass to make it a little better
00:39:17  <coopserver> <JoeSchmoe> i'm ready for a new map
00:39:30  <happy__> ok thats good me to
00:40:54  <coopserver> <JoeSchmoe> so who decided to make the super long trains?
00:41:11  <happy__> will thats for alll your help  on this map
00:41:24  <happy__> thats anson
00:41:53  <coopserver> <JoeSchmoe> wow I must have convinced him,  or he was expirimenting
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00:54:19  <coopserver> <Yianni> Just finished some serious cleaning up of stations and junctions - and everythings running a lot smoother now! :D
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01:57:24  <coopserver> <happy tran  sport> wtf
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01:58:12  <coopserver> <Yianni> Deadlock at one of your stations :-/
02:00:29  <coopserver> <happy tran  sport> yer   i  fixs  that
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02:06:39  <coopserver> <happy tran  sport> yer  i  see  it  cameron
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02:11:32  <coopserver> <happy tran  sport> alldun
02:11:38  <coopserver> <happy tran  sport> all dun
02:11:48  <coopserver> <TC_X> hello happy
02:11:51  <coopserver> <happy tran  sport> hi
02:13:27  <coopserver> <happy tran  sport> this  is to all players  ar out  ther   make  shor  u get  your  overflo  werking    so  u  dont  get  a tran  jam on   your  net  werk
02:13:47  <coopserver> <happy tran  sport> like  i  had
02:13:58  <coopserver> <TC_X> i got my overflows working with some help from Anson I believe
02:14:06  <coopserver> <TC_X> i think I learned a lot in my first multiplayer game
02:14:14  <coopserver> <Yianni> Same here!
02:14:23  <coopserver> <happy tran  sport> nice
02:17:06  <coopserver> <happy tran  sport> will   my net werk is  back  a gen
02:17:17  <coopserver> <happy tran  sport> sweet
02:19:19  *** happy__ has quit IRC
02:19:25  <coopserver> <happy tran  sport> eney  gn all  have  fun  later
02:19:33  <coopserver> <TC_X> good night
02:19:39  <coopserver> <Yianni> cya
02:20:31  <coopserver> <happy tran  sport> i  mite  still  be  on  the  irc   so if  u need me   just call  me  or  call  anson
02:21:06  <coopserver> <happy tran  sport> and we can halep  u
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02:40:49  <coopserver> <Cameron> wb
02:40:58  <coopserver> <I.M.Legos> Well f.
02:41:11  <coopserver> <Cameron> yeah, ya went bye bye
02:41:12  <coopserver> <I.M.Legos> So that stupid signal AI actualy made me lose my compony.
02:41:19  <coopserver> <Cameron> lol
02:41:42  <coopserver> <I.M.Legos> And now benny is useing all my profits and work.
02:42:02  <coopserver> <Cameron> naw, it got sold off to the bank
02:42:13  <coopserver> <Cameron> and he's now using that island
02:42:17  <coopserver> <I.M.Legos> Yeah but he's useing what i worked up.
02:42:24  <coopserver> <I.M.Legos> Like land formation and citys
02:43:03  <coopserver> <I.M.Legos> Too be honest i never liked working alone
02:43:56  <coopserver> <Anson> hallo
02:44:06  <coopserver> <I.M.Legos> Hi.
02:44:08  <coopserver> <Anson> it was the green Xmas comkpany !?
02:44:17  <coopserver> <I.M.Legos> Yes.
02:44:35  <coopserver> <I.M.Legos> Becuase this games AI is not exact.
02:44:46  <coopserver> <I.M.Legos> And it's signals ruined my entire profit.
02:44:54  <coopserver> <Anson> you had problems with deadlocks and didn't want to take the time to understand what to do, but instead come back for a new map ?
02:45:10  <coopserver> <Cameron> we offered to help
02:45:13  <coopserver> <I.M.Legos> Yup.
02:45:19  <coopserver> <I.M.Legos> Yeah and this is where it got me
02:45:23  <coopserver> <I.M.Legos> I was helped
02:45:29  <coopserver> <I.M.Legos> B
02:45:29  <coopserver> <Anson> then it is no wonder that your company didn't survive while you were away ...
02:45:35  <coopserver> <Cameron> i don't think s o
02:45:50  <coopserver> <I.M.Legos> I was helped i did what he said and my compony still fell becuase he said too late
02:46:16  <coopserver> <Cameron> some of it was salvagable
02:46:37  <coopserver> <I.M.Legos> Well considering my profits are completly gone now.
02:47:03  <coopserver> *** Yianni has left the game (Leaving)
02:47:09  <coopserver> <Anson> all your junctions had the same problem ... i explained details for one, but you said that you don't understand and didn't want to take the time to learn, but insted would come back for another map
02:47:28  <coopserver> <I.M.Legos> Becuase what you're saying didin't make sense
02:48:44  <coopserver> <Anson> someone else had very similar problems like your network and he came back online after you were gone, and he understood the signs that i had written for you
02:48:50  <coopserver> <I.M.Legos> How long till new map so this can be ovee
02:49:05  <coopserver> <I.M.Legos> I hate toyland
02:49:10  <coopserver> <Cameron> I asked yesterday, but idk
02:50:23  <coopserver> <Anson> on this server, maps never reset (some other servers just automatically restart from the beginning after reaching some fixed year like 2050 or 2100), but a new map needs to be loaded by an admin
02:50:36  <coopserver> <I.M.Legos> Ughh
02:50:48  <coopserver> <Cameron> not just that, it needs to be built
02:51:18  <coopserver> <Anson> that happens when there is an admin available, and a new map was created by someone, and the old map is either completely full or most people don't want to play it any longer
02:51:29  <coopserver> <I.M.Legos> This map looks completly random
02:51:38  <coopserver> *** Cameron has joined company #5
02:51:51  <coopserver> <Cameron> which it is
02:52:54  <coopserver> <Anson> part of the map are the settings, like which grfs to use, which parameters they have, and other parameters like station spread, number of vehicles, etc
02:53:56  <coopserver> <Anson> and all that is not random ... although i have to say that one big island, one medium island, and several small islands is not ideal for multiplayer with up to 15 companies
02:55:54  <coopserver> <I.M.Legos> Is the price of planes actualy normal?
02:56:10  <coopserver> <Cameron> never, same for ships
02:56:16  <coopserver> <Anson> you said that "the stupid signal AI caused all the problems" ... what did you mean by that ?
02:56:21  <coopserver> <I.M.Legos> Then why do i see tons of em?
02:56:38  <coopserver> <I.M.Legos> The fact that i have used signals that exact way before and they worked.
02:56:52  <coopserver> <Cameron> it got missed in the settings
02:57:01  <coopserver> <I.M.Legos> So apperently they decided to change the signal AI
02:57:37  <coopserver> <Anson> on this map, ships and planes cost normal prices to build and maintain ... there is only a restriction to their number
02:58:20  <coopserver> <I.M.Legos> And what other Xmas compony is there anyway >_>
02:59:15  <coopserver> <Anson> the bahavior of signals can be modified by setting parameters. but that applies to 2way signals, and that setting is always set the same for all maps on this server
02:59:31  <coopserver> *** I.M.Legos has started a new company #11
02:59:49  <coopserver> <Anson> it is different than the default, and thus different to what you get when you play offline and don't change the parameter yourself.
03:00:52  <coopserver> <Anson> but it does NOT change what the problem was with your network : you had path signals that let trains enter crossings when those trains couldn't completely clear the crossing before hitting another red signal
03:01:37  <coopserver> <I.M.Legos> Afk
03:01:59  <coopserver> <Anson> and when two trains blocked each other, they cause a deadlock and everything else would queue up behind them, jamming the whole network
03:07:37  <coopserver> <Cameron> Lego: wrong industry
03:17:52  <coopserver> <I.M.Legos> wtf.
03:18:29  <coopserver> <I.M.Legos> I hate you, ai.
03:18:44  <coopserver> <I.M.Legos> sometimes you're just stupid as f***
03:20:18  <coopserver> <Anson> what do you mean with "signal AI" ?
03:20:24  <coopserver> <I.M.Legos> Not this time
03:20:44  <coopserver> <I.M.Legos> Just the unrealistic ai of a train knowingly crashing into another
03:20:55  <coopserver> <I.M.Legos> Seriously.
03:21:33  <coopserver> <I.M.Legos> I just lost about 3 mill becuase a train decided 'i'm ganna leave NOW' as another was just leaveing the station
03:22:12  <coopserver> <I.M.Legos> I'll be back tommarow, i've had enough of toyland
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03:23:22  <coopserver> <Anson> yozu are using 2way path signals ... that can easily give problems when combines with other signals and you don't know exactly how it works
03:24:04  <coopserver> <Anson> i crashed some trains too when cycling through different signals and thus has block and path signals at the same time
03:24:30  <coopserver> <Anson> use ONEWAY path signals instead when there is no specific reason to use twoway path signals
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05:18:49  <coopserver> <Anson> hallo, cameron
05:18:59  <coopserver> <Anson> can you please blow up one house for me ?
05:19:25  <coopserver> <Anson> at sign !BLOWUP
05:23:41  <coopserver> <Anson> hehe, tunneling a town for a reverser now ... easy with large TL, but rarely done for TL3
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06:17:12  <coopserver> <Cameron> wb Berkel
06:17:16  <coopserver> <Berkel> hi
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07:16:28  <coopserver> <Anson> note to self : never change TL during a game again :-)
07:16:43  <coopserver> <Benny> solid advice right there :P
07:17:31  <coopserver> <Anson> it works, but converting all the trains and stations manually is a pain, much more work than doing it right from scratch when building everything the first time
07:17:46  <coopserver> <Benny> also redoing CL and double bridges
07:18:36  <coopserver> <Anson> double bridges don't hurt too much ... short double bridges are probably needed just as well
07:19:54  <coopserver> <Anson> but the stations are a real pain ... when you have a TL3 station and want to extend the platforms by 9 tiles : where do you find them ?
07:20:42  <coopserver> <Anson> at this stage of the game, there probably will be other rails everywhere
07:21:24  <coopserver> <Anson> done !
07:21:55  <coopserver> <Anson> at least for all bubble trains, we have TL12 only now ... just deleted the last TL3 bubble train
07:22:37  <coopserver> <Cameron> I made all my trains minus the PAX trains 12 tiles
07:22:57  <coopserver> <Benny> TL12 sounds lovely
07:23:00  <coopserver> <Anson> fizzy production is now between 4k and 5k per month (at 60% rating)
07:23:03  <coopserver> <Benny> id kill myself unless they were slugs i think
07:23:28  <coopserver> <Anson> we are using elrail
07:24:08  <coopserver> <Anson> max speed is only 197, and thus tight curves (CL 2.5) are not TOO bad
07:24:40  <coopserver> <Anson> @@(clcalc rail 3)
07:24:42  <Webster> coopserver: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
07:24:53  <coopserver> <Anson> @@(clcalc rail 197)
07:24:54  <Webster> coopserver: Required CL for rail at 197km/h is 5 (8 half tiles) or TL
07:26:04  <coopserver> <Anson> building tracks with CL5 would be hard, but there is only a minior slowdown and good acceleration with TL3
07:26:07  <coopserver> <Anson> * CL3
07:26:42  <coopserver> <Benny> CL5 is fine, but with TL12 hubs will be massive considering waiting bays
07:26:56  <coopserver> <Anson> benny : the trains which ignore curve speed are animal express, not slugs
07:26:59  <coopserver> <Benny> with slugs you can just twist a track together with CL1 for bays
07:27:03  <coopserver> <Benny> oh
07:27:06  <coopserver> <Benny> yes those
07:27:28  <coopserver> <Benny> they've been used on some coop games. you get some very interesting looking hubs with them
07:27:45  <coopserver> <Anson> yes ... the waiting bays, reversers, station length etc ... that is the worst
07:30:03  <coopserver> <Anson> slugs have only 265 kph max speed, and animal express even 212 only ... not much better than the medium elrail with 197
07:31:07  <coopserver> <Benny> thats true
07:31:13  <coopserver> <Benny> im just allergic to slowdowns
07:31:31  <coopserver> <Anson> and then compare the caopacity : elrail has 35 per wagon, total of 700 per train ... animal express and slugs have the small maglev wagons only, and 24 per wagon
07:31:59  <coopserver> <Benny> more trains, more fun ;)
07:33:40  <coopserver> <Anson> hehe, just created a test train for animal express ....
07:35:31  <coopserver> <Anson> capacity is only 528 instead of 700, speed only a little better with 212 instead of 197, power exactly the same at 28390 (using quad engines for elrail and single for animal)
07:36:12  <coopserver> <Anson> with double engines, power would be better, but also 48 less capacity (2 wagons)
07:38:16  <coopserver> <Anson> while upgrading from double headed TL3 to the new TL12 (with 4 engines), i saw that capacity of one TL12 is the same as 5 TL3, and using only half as many engines (running cost 300k instead of 600k)
07:40:44  <coopserver> <Benny> Anson: !this is why i prefer animal express
07:41:01  <coopserver> <Anson> too bad that autoreplace doesn't work with templates, where you could specify eg to replace 4 engines and 20 wagons to 1 double engine and 22 wagons
07:41:14  <coopserver> <Benny> that could be useful
07:41:46  <coopserver> <Anson> you are doing the extreme with CL 0.5
07:42:12  <coopserver> <Anson> do a similar test for CL 2.5 or CL 1.5
07:45:03  <coopserver> <Anson> look at my test loop next to your test tracks
07:45:33  <coopserver> <Anson> CL 2.5 has speed 168, while max speed is 197
07:45:49  <coopserver> <Benny> yep
07:46:28  <coopserver> <Anson> no big difference, and with quad engines even a good acceleration back to max speed
07:46:55  <coopserver> <Benny> certainly
07:47:18  <coopserver> <Anson> your demonstration with CL 0.5 is unfair ... entry and exit to depots don'T count either :-)
07:49:23  <coopserver> <Anson> when you no longer use rails, but mono or even maglev, the difference becomes bigger since those trains have higher max speed, need much more CL to keep it, and will take a long time to accelerate back to max speed when they hit CL 2.5
07:50:21  <coopserver> <Anson> look at the speed of my test train, how long it takes to accelerate from 0 to 168
07:50:47  <coopserver> <Anson> maybe 4 or 5 tiles only, and not much more ti 197
07:51:04  <coopserver> <Anson> and not much more from 169 to 197
07:52:53  <coopserver> <Anson> you see how fast it goes up from 168 (CL2.5) to 184 (CL3) ? and 197 is not much more
07:54:53  <coopserver> <Anson> another interesting fact is the loading time ... entering and leavin statiions takes so long that you don't need more than 3 platforms to keep up with a filled mainline
07:55:34  <coopserver> <Benny> i see
07:55:49  <coopserver> <Benny> makes up for some of the space you need in terms of length
07:56:08  <coopserver> <Anson> would be interesting to test that with WET trains ... but since i can't autoreplace them, i will do that on the next map
07:57:14  <coopserver> <Anson> with other trains, you easily need 6-8 platforms ... total area 4x8=32 and 3x12=36 :-)
07:57:38  <coopserver> <Anson> and 8 platforms require a LOT more space for putting down the entry and exit lanes
07:58:05  <coopserver> <Benny> yep 7 or 8 platforms for TL3 get heavy iirc
07:58:33  <coopserver> <Anson> for just three platforms, you can use PBS and a triple split ... size 3x4 including 2 brake spaces per platform
07:59:26  <coopserver> <Benny> for a drop the entry will be the same for 3 or 7 platforms regardless
07:59:34  <coopserver> <Benny> unbalanced i mean
07:59:41  <coopserver> <Benny> i just use block signals
08:01:03  <coopserver> <Anson> look at our fizzy factory ... needs quite some space, butr works quite well even without any waiting spaces since you can build it for "just on time, always go right into an empty platform"
08:02:01  <coopserver> <Anson> for three platforms, you need 2x3 tiles only : a pbs, and a triple split on the next tiles
08:02:41  <coopserver> <Anson> for 8 platforms, you need at least a row of splits, size 2x8, and then have CL0.5 everywhere
08:02:47  <coopserver> <Benny> ?
08:02:52  <coopserver> <Benny> what are you talking about
08:03:31  <coopserver> <Benny> look NW for fizzy factory
08:04:12  <coopserver> <Anson> look at our candy drop at Sennwell Ridge ... entry to it is only a few tiles, could be even less when incoming to the middle platform
08:04:35  <coopserver> <Anson> when you do such a "harp" for 8 platforms, it will be 8 wide and 8 long ...
08:05:01  <coopserver> <Benny> uses the same space for each platform
08:05:03  <coopserver> <Benny> and not 0.5
08:05:14  <coopserver> <Benny> cl i mean
08:06:27  <coopserver> <Anson> i don't find "NW"
08:06:40  <coopserver> <Benny> oh i thought you saw it, sorry
08:06:59  <coopserver> <Anson> NW = northwest ?
08:07:05  <coopserver> <Benny> ah yes
08:07:28  <coopserver> <Anson> noergwest is the top left corner of the screen, thus the entire edge of the map
08:07:47  <coopserver> <Benny> nw is a direction and not a place
08:09:58  <coopserver> <Benny> compass is wrong
08:10:06  <coopserver> <Benny> your north is NW
08:10:09  <coopserver> <Benny> north is straight up
08:11:11  <coopserver> <Anson> the problem with directions is that there are no official directions in ottd
08:11:22  <coopserver> <Benny> there are official directions for coop play
08:11:41  <coopserver> <Benny> but yep there has been loads of confusion about it
08:11:54  <coopserver> <Anson> most other games turn the map 45 degrees to have north at the top right corner of the screen, most people in ottd call the top left corner of the acreen north
08:12:21  <coopserver> <Anson> where is that info about official directions in coop ?
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08:12:46  <coopserver> <Anson> i only read to NOT use directions, and instead use "towards BBH1" and similar
08:13:17  <coopserver> <Benny> thats probably better overall yes
08:13:30  <Benny__> compass courtesy of planetmaker:
08:13:57  <coopserver> <Anson> when you look at the keaboard shortcut config file, there is "build_ns = 1" ... that would be north at the top of the screen ...
08:14:16  <coopserver> <Anson> but otherwise, i found no info about it until now
08:15:40  <coopserver> <Anson> hehe, next time when you see V, ask him where north is :-)
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08:34:27  <coopserver> <Anson> back ... but i still don't see what you meant with "look NW for fizzy factory"
08:34:33  <coopserver> <Benny> oh
08:34:43  <coopserver> <Benny> yes i removed it because i thought you had seen it
08:34:47  <coopserver> <Benny> since you referred to the "harp"
08:35:19  <coopserver> <Anson> according to the directions we saw now, NW would be top left of the screen, and that is the edge from the north cornet of the map to the south corner of the map ...
08:35:58  <coopserver> <Benny> nw is top left yes
08:36:32  <coopserver> <Anson> no, but harp is a usual construction, and i have one at my candy drop
08:37:09  <coopserver> <Anson> station and town name Sennwell Ridge
08:37:40  <coopserver> <Benny> ah i see
08:37:54  <coopserver> <Benny> no need to show in that case :)
08:40:33  <coopserver> <Anson> next to that station, i have drawn two examples for entries ...
08:41:19  <coopserver> <Anson> the first is the smallest ... just pbs and triple split ... area 4 tiles (or 2x3 bounding box)
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08:41:52  <coopserver> <Anson> the other is for 8 platforms, and has a bounding box of 8x8 or at least the triangle ...
08:42:45  <coopserver> <Anson> when you add waiting bays and similar, you make it much longer, while the small triple split just remains a small triple split :-)
08:43:01  <coopserver> <Benny> :
08:43:01  <coopserver> <Benny> :)
08:44:35  <coopserver> <Cameron> yay, got my second monitor running
08:44:41  <coopserver> <Anson> yes, that version is space efficient, and it even is a synced station, ideal for drops
08:45:32  <coopserver> <Anson> grats ... i had two monitors (2 x 19" ?), but now i have only one, which has the same size as those two together :-)
08:45:52  <coopserver> <Benny> heh dont get me started on monitors
08:45:58  <coopserver> <Benny> at most i had 7
08:45:59  <coopserver> <Cameron> lol
08:46:15  <coopserver> <Benny> but congrats
08:46:17  <coopserver> <Anson> turning the old monitors vertical and side by side is exactly the same size .... 26" or something like that
08:46:33  <coopserver> <Benny> do you like it cameron? many people say they dont see the need for multiple monitors
08:46:38  <coopserver> <Benny> i disagree completely of course
08:47:36  <coopserver> <Cameron> the fact that to chat on this monitor I have to make it active is stupid
08:47:42  <coopserver> <Anson> always depends on the size ... with the old monitors, having 2 x 19" was really nice, but now i only need one woth the same resolution .... plus my phone for ORC :-)
08:48:16  <coopserver> <Cameron> 2x 1920x1080
08:48:30  <coopserver> <Anson> and the size ?
08:48:47  <coopserver> <Anson> mine is 1 x 1920 x 1200
08:49:22  <coopserver> <Cameron> now to make Itunes pull its head out of its ass...
08:50:33  <coopserver> <Anson> and the phone is 1280 x 800 @ 5.3" diagonal
08:50:33  <coopserver> <Cameron> apparently you can't put one song on a new computer without deleting the rest of your torrented music files
08:51:00  <coopserver> <Benny> why would you use itunes
08:51:07  <coopserver> <Benny> its like asking to be hit in the face
08:51:14  <coopserver> <Cameron> idk :-)
08:51:48  <coopserver> <Cameron> what do you use for win 7 64bit?
08:52:00  <coopserver> <Anson> while i play ottd, i have my tv on and ingame music off ... and if i would use music, it surely wouldn't be itunes
08:52:13  <coopserver> <Cameron> lol
08:52:19  <coopserver> <Benny> i use spotify or foobar2000
08:52:28  <coopserver> <Cameron> that doesn't say much
08:52:44  <coopserver> <Cameron> spotify doesn't work in Canada yet :(
08:52:49  <coopserver> <Benny> it doesnt? :o
08:52:53  <coopserver> <Benny> :(
08:54:45  <coopserver> <Cameron> now how do you import it to an Ipod nano?
08:54:59  <coopserver> <Benny> oh you have an ithingy?
08:55:04  <coopserver> <Cameron> yea
08:55:09  <coopserver> <Benny> oh crap
08:55:13  <coopserver> <Cameron> 2 really
08:55:17  <coopserver> <Benny> maybe you have to use itunes then
08:59:32  <coopserver> <Anson> how do i use my own midi files in ottd ? do i have to create an OBM fiole first, or is there an easier method ?
09:10:01  <coopserver> <Anson> i have a liot of midi ... would be nice to play that directly in ottd ...
09:12:13  <coopserver> <Benny> think you can just rename the midi files and openttd will read them
09:12:21  <coopserver> <Benny> there have been a few threads about it on the forums
09:13:55  <coopserver> <Anson> rename to what ?
09:16:09  <coopserver> <Benny> the names of the original music files iirc
09:17:15  <coopserver> <Benny> ah, up to
09:17:51  <coopserver> <Benny> well, thread is from 2008
09:17:56  <coopserver> <Benny> not sure if it still works
09:19:17  <coopserver> <Anson> just found
09:20:35  <coopserver> <Anson> it says to copy all gm or mid files to the baseset or a subdirectory ... i had that and couldn't select that subdirectory as a baseset
09:30:17  <coopserver> <Cameron> $#@%
09:30:22  <coopserver> <Benny> :o
09:30:28  <coopserver> <Cameron> u
09:30:36  <coopserver> <Cameron> itunes = ass
09:30:48  <coopserver> <Benny> pretty much ^^
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09:45:59  <coopserver> <Cameron> gn Anson
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10:48:21  <coopserver> <Cameron> wb
10:48:31  <coopserver> <Benny> hi again :)
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11:14:59  <happy_> hi  all
11:15:03  <coopserver> <Benny> hello
11:15:38  <happy_> how things
11:16:01  <coopserver> <Benny> good, and you
11:16:17  <happy_> good
11:16:59  <happy_> how the net werk going
11:17:45  <coopserver> <Benny> anson's been working hard
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11:18:08  <happy_> yep
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11:18:16  <coopserver> <Cameron> lol, I hope not xD
11:18:16  <coopserver> <Anson> alternating between TV and converting TL12
11:18:31  <coopserver> <Anson> but i have to leave very soon, until next year
11:18:35  <coopserver> <Benny> ;)
11:18:38  <coopserver> <Cameron> lol
11:18:53  <happy_> lol
11:20:24  <happy_> so when doo.u think u will be back in  nexs year anson
11:20:58  <coopserver> <Anson> maybe right after midnight
11:21:23  <coopserver> <Anson> less than 12 hours from now
11:21:24  <happy_> k
11:23:29  <happy_> did u chek my sign  anson
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11:27:04  <happy_> hi magic
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11:30:09  <Benny> Jam35
11:30:35  <Jam35> hi
11:30:44  <Benny> good day sir
11:30:50  <Jam35> likewise
11:31:03  <happy_> hi
11:31:12  <Jam35> hi happy
11:31:19  <Benny> busy at the moment?
11:31:26  <Jam35> GTA
11:31:34  <Benny> oh i see
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11:31:38  <coopserver> <Cameron> xbox 360?
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11:31:42  <happy_> how things   jam
11:31:45  <Jam35> why's that?
11:31:50  <Jam35> PS3
11:31:56  <coopserver> <Cameron> you bugger
11:32:05  <Benny> could just need some help on a main station
11:32:15  <Benny> but i should be able to throw some stuff together
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11:36:16  <coopserver> <Benny> :o
11:36:45  <coopserver> <Jam35> what's the issue?
11:37:39  <coopserver> <Benny> mendingstone heights is the station
11:38:04  <coopserver> <Benny> entry should be ok i think since its a simple all to all
11:38:17  <coopserver> <Benny> but im unsure about platform count
11:38:26  <coopserver> <Benny> and the exit
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11:39:06  <coopserver> <Benny> hello vinnie
11:39:07  <coopserver> <Vinnie> hi people
11:39:15  <coopserver> <Jam35> hey Vin
11:39:29  <coopserver> <Vinnie> wtf name a bbh 0012-2-2
11:39:50  <coopserver> <Jam35> 4 stages unload but they are shared, only way is test
11:39:53  <coopserver> <Vinnie> where do the numbers come from
11:40:04  <coopserver> <Jam35> reversers might slow things
11:40:22  <coopserver> <Jam35> should work okish though
11:42:02  <coopserver> <Benny> do you normally use merger-style exits for main stations?
11:42:12  <coopserver> <Benny> give choice i mean
11:42:17  <coopserver> <Jam35> whatever works
11:42:20  <coopserver> <Benny> lol
11:42:44  <coopserver> <Benny> just try things and see what breaks and what doesnt i guess :D
11:43:06  <coopserver> <Jam35> if that central one gets chosen more, maybe give that prio
11:43:38  <coopserver> <Jam35> once it is max capacity may  have to change
11:43:54  <coopserver> <Benny> my mind tells me 3 reversers for a full LL_RR wont work
11:44:26  <coopserver> <Vinnie> well either that or you lack platforms
11:44:39  <coopserver> <Jam35> try it, then if you need to hack some doubled reversers
11:45:25  <coopserver> <Benny> a reverser-based merger would be an interesting creation
11:47:08  <Jam35> hmm...lag
11:47:55  <Jam35> you should invent that :)
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11:48:08  <coopserver> <Benny> we'll see
11:48:11  <Jam35> ^^
11:48:16  <coopserver> <Benny> thanks for having a look
11:48:27  <Jam35> no probs :)
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12:02:09  <coopserver> <Anson> hehe, TL12 has an advantage here : instead of two stations, i will have one station for both cola wells ... see sign COMBINATION :-)
12:02:25  <coopserver> <Benny> effective :)
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12:10:23  <Mark> hi
12:10:32  <coopserver> <Benny> hello mark
12:10:33  <coopserver> <Yianni> Hello :D
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12:24:56  <coopserver> <Mark> :>
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12:48:44  <coopserver> <Josta> hello
12:48:46  <coopserver> <Benny> hi
12:48:47  <coopserver> <happy tran  sport> hi
12:48:53  <coopserver> <Yianni> HI
12:51:07  <coopserver> <Benny> apparently trains ignore presignals when lost
12:51:34  <coopserver> <Anson> yes, lost trains are always bad :-(
12:52:40  <coopserver> <Josta> hey anson, you here?
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13:05:05  <happy_> nice net werk  u got benny
13:05:15  <coopserver> <Benny> thank you :o
13:05:19  <coopserver> <happy tran  sport> np
13:05:46  <coopserver> <Benny> you guys too, nice and huge network :)
13:06:28  <happy__> yep  its  all  thanks to  my  team
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13:19:21  <coopserver> <happy tran  sport> wb TC_X
13:19:27  <coopserver> <TC_X> thanks
13:19:35  <coopserver> <TC_X> just checking in to see if there are any major issues
13:28:29  <coopserver> <Anson> But it is only the display ... i think we are running pretty stable ...
13:29:02  <coopserver> <TC_X> hi Anson
13:29:05  <coopserver> <Anson> TO ALL : i am afk now until (almost?) next year ... CU & HAPPY NEW YEAR !
13:29:28  <coopserver> <Benny> likewise :)
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14:21:46  <coopserver> <Benny> hello
14:22:55  <coopserver> <Taede> oka
14:22:58  <coopserver> <Taede> ola
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14:31:32  <coopserver> <happy tran  sport> hi  Taede
14:33:07  <coopserver> <Taede> sup?
14:33:21  <coopserver> <Benny> trains
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15:46:27  <coopserver> <Liuk Sk> hi hi
15:46:31  <coopserver> <Benny> hi
15:46:55  <coopserver> <happy tran  sport> hi
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16:06:18  <happy__> dame   internet  its jumpey
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16:32:16  <coopserver> <happy tran  sport> wb Benny
16:33:44  <coopserver> <happy tran  sport> woooo  redoing  your  trans  and your   net werk   JJens
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17:25:28  <coopserver> <happy tran  sport> hi  Yianni
17:25:36  <coopserver> <Yianni> Hello :D
17:26:20  <coopserver> <Yianni> I'm gonna be popping in and out :D New Years, etc
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18:06:37  <Firestar> hai
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18:07:33  <coopserver> <Firestar> hey
18:07:46  <coopserver> <happy tran  sport> hi Firestar
18:07:50  <coopserver> <happy tran  sport> how things
18:07:57  <coopserver> <Firestar> fine
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18:18:16  <coopserver> <happy tran  sport> wb  Yianni
18:18:24  <coopserver> <Yianni> hey
18:18:31  <coopserver> <Firestar> wb yianni
18:29:47  <coopserver> <Firestar> gtg cya
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18:42:30  <coopserver> <JoeSchmoe> hi
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18:52:18  <happy_> hi joe
18:52:31  <coopserver> <JoeSchmoe> hi
18:52:36  <coopserver> <JoeSchmoe> you got jams all over
18:53:21  <happy_> not a gen
18:53:27  <coopserver> <JoeSchmoe> yup
18:57:20  <happy_> can u fixs the    jams i be back as soon as i.can
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19:06:22  <coopserver> <[FR]Syl59> Hello there
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19:11:40  <coopserver> <JoeSchmoe> Is it new map time yet?
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19:31:28  <coopserver> <JoeSchmoe> hi
19:32:23  <coopserver> <JoeSchmoe> i think I have things at least moving
19:33:20  <coopserver> <JoeSchmoe> so when are we getting a new map
19:33:30  <coopserver> <happy tran  sport> dont  no
19:33:49  <coopserver> <happy tran  sport> looks  like  no won  whonts  to doo    a new   map
19:34:05  <coopserver> <JoeSchmoe> make one, or install one
19:34:36  <coopserver> <happy tran  sport> i can  not  make  won  i can not  save  a map   enry mor
19:34:56  <coopserver> <JoeSchmoe> I think I can make one
19:35:07  <coopserver> <JoeSchmoe> don't know what to do after that
19:35:40  <coopserver> <happy tran  sport> u  just  call  a admin   when  u dun  a  new  map
19:36:02  <coopserver> <happy tran  sport> or  arsk  jam
19:36:34  <coopserver> <JoeSchmoe> ok give me a few mins to create one
19:36:41  <coopserver> <happy tran  sport> k
19:37:23  <coopserver> <JoeSchmoe> how do i get into IRC for the welcome server?
19:37:36  <coopserver> <happy tran  sport> openttdcoop
19:38:24  <coopserver> <JoeSchmoe> isn't it like openttdcoop.welcome
19:38:33  <coopserver> <happy tran  sport> www.
19:38:57  <coopserver> <JoeSchmoe> whats the channel name
19:39:10  <coopserver> <happy tran  sport> stable
19:40:01  *** JoeSchmoe has joined #openttdcoop.stable
19:40:04  <JoeSchmoe> test
19:40:12  <happy__> ther  u go
19:40:12  <coopserver> <JoeSchmoe> ah there we go
19:40:27  <coopserver> *** JoeSchmoe has left the game (Leaving)
19:40:28  <happy__> welcume  to  the  irc
19:40:35  <JoeSchmoe> thanks
19:41:24  <happy__> now u need  to  arsk on  the irc how   upload  a map
19:41:35  <coopserver> *** happy tran  sport has joined spectators
19:54:36  <coopserver> *** Game paused (connecting clients)
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19:54:51  <coopserver> <Woodbutcher> hi
19:56:55  <coopserver> <happy tran  sport> hi  wood
19:57:04  <coopserver> <Woodbutcher> hi happy
19:57:05  <coopserver> <happy tran  sport> how  things
19:57:10  <coopserver> <Woodbutcher> good you?
19:57:13  <coopserver> <happy tran  sport> good
19:57:42  <coopserver> <Woodbutcher> long trains
19:58:09  <happy__> how  the   map  going   jo
19:58:36  <coopserver> <happy tran  sport> yer  thats anson   did the trans like  that
19:58:58  <coopserver> <Yianni> Ok, cya later guys and have a very happy new year :D
19:59:07  <happy__> ok
19:59:08  <coopserver> <Woodbutcher> cya, Happy New Year
19:59:16  <coopserver> *** Yianni has left the game (Leaving)
19:59:45  <happy__> so  wood  doo u whont to be a team
19:59:59  <happy__> in  the  nexs game
20:00:07  <coopserver> <Woodbutcher> sure if I have time to play
20:00:49  <happy__> u no u ar  welcume to   join  me and  anson  ateney time
20:00:58  <coopserver> <Woodbutcher> k thanks
20:01:03  <happy__> np
20:01:26  <happy__> i  think  joe  is   trying  to doo a new  map
20:01:55  <coopserver> <Woodbutcher> cool
20:03:01  <happy__> wood   u no  if u join  the  irc  u  will  all  was     cach  trhe  start  ov  a map so  u never to late
20:03:26  <coopserver> <Woodbutcher> yeah but I don't leave my computer on all the time
20:03:56  <happy__> u  can doo  it  on  your  mob phone
20:04:08  <coopserver> <Woodbutcher> i don't have a mobile phone :)
20:04:14  <happy__> ar
20:04:18  <coopserver> <Woodbutcher> lol
20:04:41  <happy__> eney way
20:05:20  <happy__> did  u have a nice   chritsmas    wood
20:05:30  <coopserver> <Woodbutcher> yes thanks, did you?
20:05:36  <happy__> yep
20:06:35  <coopserver> <Woodbutcher> oh planes are allowed?
20:07:10  <happy__> yer  i think   jam  for got  remov   them
20:07:21  <happy__> or  take  them   of
20:13:32  <coopserver> <Woodbutcher> ok gotta go,  Happy New Year to all
20:13:41  <coopserver> *** Woodbutcher has left the game (Leaving)
20:13:42  <coopserver> <happy tran  sport> k
20:17:27  <JoeSchmoe> urgh, I have totally forgotten when 90% of the stuff is in GIMP
20:17:43  <JoeSchmoe> I might just have to tweak a random map
20:18:09  <happy__> k
20:30:24  <coopserver> *** Game paused (connecting clients)
20:30:25  <coopserver> *** Vinnie has joined
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20:30:40  <coopserver> <Vinnie> Happy new Year, cya later
20:30:54  <coopserver> *** Vinnie has left the game (Leaving)
20:33:49  <JoeSchmoe> Do I need to add cities and industries, or is it just the landscape that is needed?
20:34:30  <happy__> u  nned  to doo  the  towns  and  industries
20:35:20  <coopserver> *** Game paused (connecting clients)
20:35:29  <coopserver> *** Yugi_D has joined
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20:36:03  <coopserver> <Yugi_D> greeting from the yr 2014 :P
20:37:03  <coopserver> *** Game paused (connecting clients)
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20:38:00  <JoeSchmoe> what about newgrfs, is that for me to decide, or them?
20:38:20  <happy__> u  got  to  doo  the grf
20:38:50  <happy__> u can  pick  eey   grf   u like
20:38:50  <JoeSchmoe> anyone up for ECS?
20:38:58  <happy__> yep
20:39:12  <happy__> go  for  it
20:50:44  <JoeSchmoe> ok, do I just save it as a scenario?
20:51:59  <coopserver> <happy tran  sport> i  think  u save  it  and   u have to upload to a admin  on the irc
20:53:19  <JoeSchmoe> any admins around?
20:54:06  <happy__> jam  35?
20:56:06  <happy__> hi  to all  on the  irc   is  eney  won  got  a minte   joe  has  a new map  redey  cansume won  tel  hem howto up load  it to  the server
20:56:11  <phatmatt> happy new you know what
20:57:21  <happy__> hi   phatmatt
20:59:35  <happy__> heem looks like  no admin  ar on to night
21:01:54  <happy__> just  have  to  wate  joe  now
21:06:56  <JoeSchmoe> ok,  i'm reading the article on creating maps...
21:07:14  <JoeSchmoe> if someone else makes a new map i'd be ok with that
21:41:56  *** skyem123 has joined #openttdcoop.stable
21:42:24  <happy__> hi  skyem123
21:42:30  <skyem123> Hello!
21:43:20  <skyem123> I'm going to be installing windows 8 tomorrow! (ugh)
21:43:30  <happy__> joe  has  got a  new map  redey  buthe dont no how to upload  it
21:44:24  <skyem123> use dropbox?
21:44:57  <skyem123> upload to online or putting them onto the server?
21:45:23  <happy__> did u get that joe
21:45:57  <skyem123> I don't trust Jam to load the map onto the server :-p
21:46:05  <happy__> y
21:47:27  <JoeSchmoe> I think i need to tweak my newgrf settings after reading v's how to make a map
21:47:45  <JoeSchmoe> once I have a .scn ready what do I need to do?
21:48:04  <happy__> the map u did  it was not  jam  fort that   the server  word not   load your map   skyem123
21:49:20  <skyem123> The first map i made?
21:49:34  <happy__> u need  to up  load  it to  dropbox  is that  rite  skyem123
21:49:47  <skyem123> Yup
21:50:17  <skyem123> you don't need to the install the software to use it
21:50:56  <JoeSchmoe> I have dropbox,  but where is the dropbox I need to load it to?
21:51:41  <skyem123> you need to upload it the public folder.
22:01:54  <JoeSchmoe> whats a good raise lower land value?
22:01:59  <JoeSchmoe> 16x?
22:03:18  <happy__> not  shor      joe
22:17:14  * skyem123 checks his map
22:28:13  <Jam35> copy the .sav file (not .scn) into your public folder in Dropbox
22:28:33  <Jam35> then right click the file and select copy public link
22:28:39  <Jam35> paste that here
22:30:30  <JoeSchmoe> ok, almost done
22:30:54  <JoeSchmoe> do i need to remove the company then?
22:31:07  <Jam35> not really
22:38:58  <coopserver> *** Cameron has joined company #5
22:39:17  <coopserver> <Cameron> good afternoon/morning
22:39:29  <happy__> hi
22:39:58  <coopserver> <Cameron> stupid dog decided to go throgh the garbage again....
22:40:10  <happy__> lol
22:48:51  <happy__> how things  jam
22:51:18  <happy__> dun  it yet  joe
22:53:03  <happy__> how  the  net   werk  going   cameron
22:53:13  <coopserver> <Cameron> no where :D
22:53:21  <coopserver> <Cameron> can't anything more
22:53:37  <happy__> ?
22:56:56  <skyem123> I wonder when we can try my map again. It's a shame my map doesn't load...
22:57:23  <happy__> yer  try  it  whive  sume   nuver  grf
22:59:35  <skyem123> What GRF is breaking it?
23:00:53  <happy__> not   shor   mite  be the     the  new  won  that u sed  that  will  help  the  tran   line  be  cheep
23:02:35  <skyem123> skyem123's Rails?
23:02:48  * skyem123 will never abandon his neweGRF!
23:03:59  <happy__> will  just  chenge  that  grf  and we can  try  a gen   arfter  joe  map
23:04:33  <skyem123> What rails will you use instead?
23:06:18  <skyem123> Does the server have all the newGRFs except mine?
23:07:48  <happy__> yes  i think   the  server  has all the  grf  dut  dus not  have  that  won  uhad on the map
23:08:09  <skyem123> Not Fair!
23:08:12  <skyem123> :-(
23:09:04  <happy__> true
23:09:49  <JoeSchmoe>
23:10:02  <JoeSchmoe> I hope it works
23:10:04  <skyem123> WOw
23:10:10  <happy__> nice
23:10:14  <happy__> me to
23:10:39  <happy__> joe can i  have a look  at the map
23:10:45  <JoeSchmoe> yes
23:12:21  <JoeSchmoe> I struggled through working with gimp to get it done,  I found the image online and thought it appropriate
23:12:30  <skyem123> uh oh
23:13:02  <happy__> ver  nice map  joe
23:13:05  <coopserver> *** Game paused (connecting clients)
23:13:12  <coopserver> *** JoeSchmoe has joined
23:13:12  <coopserver> *** Game unpaused (connecting clients)
23:13:49  <JoeSchmoe> when I have time, I'll make some more normal maps
23:14:00  <happy__> and u  got the  sam  tran  set  has  this  map  has
23:14:45  <JoeSchmoe> I like nuts, it has a nice progression of trains each for different purposes
23:14:55  <happy__> ye[
23:14:59  <happy__> yep
23:15:18  <happy__> jam
23:15:24  <JoeSchmoe> if i ever learned how to edit newgrfs, i could take a more realistic looking set and transform it to a nice progression
23:15:40  <coopserver> <Cameron> i like NARS but V laughs at me about it...
23:15:57  <JoeSchmoe> anyways, I tweaked the brightness settings till it made a couple nice islands
23:16:05  <Jam35> !getsave
23:16:05  <coopserver> Starting download...
23:16:08  <coopserver> Savegame successfully downloaded
23:16:13  <Jam35> !rcon ls
23:16:16  <coopserver> 0) .. (Parent directory)
23:16:17  <coopserver> 1) Happy%20New%20Year.sav
23:16:18  <coopserver> 2) skyeMap27-12-2013_1.sav
23:16:19  <coopserver> 3) OpenTTDCoop%20Map%2027-12-2013%20V1.sav
23:16:20  <coopserver> 4) JStable211213.sav
23:16:21  <coopserver> Jam35: You have 16 more messages. Type !less to view them
23:16:24  <JoeSchmoe> if i had more time i would have made it cleaner
23:16:26  <Jam35> !rcon load 1
23:16:27  <coopserver> Starting new game
23:16:28  <coopserver> *** Cameron has left the game (connection lost)
23:16:28  <coopserver> *** Taede has left the game (connection lost)
23:16:28  <coopserver> *** JoeSchmoe has left the game (connection lost)
23:16:29  <coopserver> *** happy tran  sport has left the game (connection lost)
23:16:29  <coopserver> *** JJens has left the game (connection lost)
23:16:30  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.0-beta1)
23:16:31  <coopserver> *** Game paused (number of players)
23:16:31  <coopserver> *** Game still paused (connecting clients, number of players)
23:16:33  <coopserver> *** JJens has joined
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23:16:37  <coopserver> *** Game still paused (number of players)
23:16:41  <Jam35> !setdef
23:16:41  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
23:16:56  <coopserver> *** Game still paused (connecting clients, number of players)
23:16:59  <coopserver> *** Cameron has joined
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23:17:03  <coopserver> *** Jam35 has joined
23:17:04  <coopserver> *** Game still paused (number of players)
23:17:08  <coopserver> *** JoeSchmoe has joined company #1
23:17:08  <coopserver> *** Game unpaused (number of players)
23:17:11  <coopserver> <Cameron> dafuq
23:17:58  <coopserver> *** Cameron has started a new company #2
23:18:03  <coopserver> *** happy tran  sport has started a new company #3
23:18:16  <skyem123> People need to team up.
23:18:25  <coopserver> <Jam35> I removed PURR as it is included in NUTS
23:18:35  <coopserver> <JoeSchmoe> ah ok
23:18:49  <coopserver> <Jam35> latest version at least
23:19:05  <skyem123> I have to go soon.
23:19:49  <skyem123> :-(
23:19:52  *** skyem123 has quit IRC
23:19:58  <coopserver> *** skyem123 has left the game (Leaving)
23:20:39  <coopserver> *** Game paused (connecting clients)
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23:21:11  <coopserver> *** Angelugo has left the game (Leaving)
23:25:42  <coopserver> <Cameron> TL 15
23:30:28  <coopserver> *** Game paused (connecting clients)
23:30:43  <coopserver> *** Player has joined
23:30:44  <coopserver> *** Game unpaused (connecting clients)
23:32:30  <coopserver> <JoeSchmoe> be back in a while
23:32:36  <coopserver> <happy tran  sport> k
23:47:02  <coopserver> *** Player has left the game (Leaving)
23:48:45  <coopserver> *** Jam35 has left the game (Leaving)
23:52:13  <coopserver> *** Game paused (connecting clients)
23:52:16  <coopserver> *** Xed has joined
23:52:16  <coopserver> *** Game unpaused (connecting clients)
23:52:37  <coopserver> <Xed> hi and happy new year
23:52:54  <coopserver> <Cameron> hi
23:55:17  *** Jam35 has quit IRC

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