Times are UTC Toggle Colours
00:31:46 <coopserver> *** Game paused (connecting clients) 00:31:52 <coopserver> *** JoeSchmoe has joined 00:31:52 <coopserver> *** Game unpaused (connecting clients) 00:32:52 <coopserver> *** JoeSchmoe has joined company #4 00:34:43 <happy__> ho joe 00:34:53 <coopserver> <JoeSchmoe> ho ho ho 00:36:57 <happy__> how things 00:37:02 <coopserver> <JoeSchmoe> good 00:37:05 <coopserver> <JoeSchmoe> and you 00:37:18 <happy__> good 00:38:14 <happy__> i think the bbh needs to.be dun so we can ade a nuver tran line 00:38:47 <coopserver> <JoeSchmoe> go for it 00:39:05 <coopserver> <JoeSchmoe> i just added a bypass to make it a little better 00:39:17 <coopserver> <JoeSchmoe> i'm ready for a new map 00:39:30 <happy__> ok thats good me to 00:40:54 <coopserver> <JoeSchmoe> so who decided to make the super long trains? 00:41:11 <happy__> will thats for alll your help on this map 00:41:24 <happy__> thats anson 00:41:53 <coopserver> <JoeSchmoe> wow I must have convinced him, or he was expirimenting 00:50:47 <coopserver> *** Game paused (connecting clients) 00:50:52 <coopserver> *** TC_X has joined 00:50:52 <coopserver> *** Game unpaused (connecting clients) 00:54:19 <coopserver> <Yianni> Just finished some serious cleaning up of stations and junctions - and everythings running a lot smoother now! :D 01:00:21 <coopserver> *** Game paused (connecting clients) 01:00:24 <coopserver> *** happy tran sport has joined 01:00:24 <coopserver> *** Game unpaused (connecting clients) 01:28:29 <coopserver> *** Game paused (connecting clients) 01:28:35 <coopserver> *** Player has joined 01:28:35 <coopserver> *** Game unpaused (connecting clients) 01:34:12 <coopserver> *** Player has left the game (Leaving) 01:40:57 <coopserver> *** JoeSchmoe has left the game (Leaving) 01:57:24 <coopserver> <happy tran sport> wtf 01:57:33 <coopserver> *** happy tran sport has joined company #4 01:58:12 <coopserver> <Yianni> Deadlock at one of your stations :-/ 02:00:29 <coopserver> <happy tran sport> yer i fixs that 02:02:54 <coopserver> *** Game paused (connecting clients) 02:02:58 <coopserver> *** Cameron has joined 02:02:59 <coopserver> *** Game unpaused (connecting clients) 02:03:44 <coopserver> *** Cameron has joined company #5 02:06:39 <coopserver> <happy tran sport> yer i see it cameron 02:09:25 <coopserver> *** Cameron has joined spectators 02:11:22 <coopserver> *** happy tran sport has joined spectators 02:11:32 <coopserver> <happy tran sport> alldun 02:11:38 <coopserver> <happy tran sport> all dun 02:11:48 <coopserver> <TC_X> hello happy 02:11:51 <coopserver> <happy tran sport> hi 02:13:27 <coopserver> <happy tran sport> this is to all players ar out ther make shor u get your overflo werking so u dont get a tran jam on your net werk 02:13:47 <coopserver> <happy tran sport> like i had 02:13:58 <coopserver> <TC_X> i got my overflows working with some help from Anson I believe 02:14:06 <coopserver> <TC_X> i think I learned a lot in my first multiplayer game 02:14:14 <coopserver> <Yianni> Same here! 02:14:23 <coopserver> <happy tran sport> nice 02:17:06 <coopserver> <happy tran sport> will my net werk is back a gen 02:17:17 <coopserver> <happy tran sport> sweet 02:19:19 *** happy__ has quit IRC 02:19:25 <coopserver> <happy tran sport> eney gn all have fun later 02:19:33 <coopserver> <TC_X> good night 02:19:39 <coopserver> <Yianni> cya 02:20:31 <coopserver> <happy tran sport> i mite still be on the irc so if u need me just call me or call anson 02:21:06 <coopserver> <happy tran sport> and we can halep u 02:21:11 <coopserver> *** happy tran sport has left the game (Leaving) 02:24:31 <coopserver> *** TC_X has left the game (Leaving) 02:28:34 *** happy_ has quit IRC 02:40:31 <coopserver> *** Game paused (connecting clients) 02:40:43 <coopserver> *** I.M.Legos has joined 02:40:43 <coopserver> *** Game unpaused (connecting clients) 02:40:49 <coopserver> <Cameron> wb 02:40:58 <coopserver> <I.M.Legos> Well f. 02:41:11 <coopserver> <Cameron> yeah, ya went bye bye 02:41:12 <coopserver> <I.M.Legos> So that stupid signal AI actualy made me lose my compony. 02:41:19 <coopserver> <Cameron> lol 02:41:42 <coopserver> <I.M.Legos> And now benny is useing all my profits and work. 02:42:02 <coopserver> <Cameron> naw, it got sold off to the bank 02:42:13 <coopserver> <Cameron> and he's now using that island 02:42:17 <coopserver> <I.M.Legos> Yeah but he's useing what i worked up. 02:42:24 <coopserver> <I.M.Legos> Like land formation and citys 02:43:03 <coopserver> <I.M.Legos> Too be honest i never liked working alone 02:43:56 <coopserver> <Anson> hallo 02:44:06 <coopserver> <I.M.Legos> Hi. 02:44:08 <coopserver> <Anson> it was the green Xmas comkpany !? 02:44:17 <coopserver> <I.M.Legos> Yes. 02:44:35 <coopserver> <I.M.Legos> Becuase this games AI is not exact. 02:44:46 <coopserver> <I.M.Legos> And it's signals ruined my entire profit. 02:44:54 <coopserver> <Anson> you had problems with deadlocks and didn't want to take the time to understand what to do, but instead come back for a new map ? 02:45:10 <coopserver> <Cameron> we offered to help 02:45:13 <coopserver> <I.M.Legos> Yup. 02:45:19 <coopserver> <I.M.Legos> Yeah and this is where it got me 02:45:23 <coopserver> <I.M.Legos> I was helped 02:45:29 <coopserver> <I.M.Legos> B 02:45:29 <coopserver> <Anson> then it is no wonder that your company didn't survive while you were away ... 02:45:35 <coopserver> <Cameron> i don't think s o 02:45:50 <coopserver> <I.M.Legos> I was helped i did what he said and my compony still fell becuase he said too late 02:46:16 <coopserver> <Cameron> some of it was salvagable 02:46:37 <coopserver> <I.M.Legos> Well considering my profits are completly gone now. 02:47:03 <coopserver> *** Yianni has left the game (Leaving) 02:47:09 <coopserver> <Anson> all your junctions had the same problem ... i explained details for one, but you said that you don't understand and didn't want to take the time to learn, but insted would come back for another map 02:47:28 <coopserver> <I.M.Legos> Becuase what you're saying didin't make sense 02:48:44 <coopserver> <Anson> someone else had very similar problems like your network and he came back online after you were gone, and he understood the signs that i had written for you 02:48:50 <coopserver> <I.M.Legos> How long till new map so this can be ovee 02:49:05 <coopserver> <I.M.Legos> I hate toyland 02:49:10 <coopserver> <Cameron> I asked yesterday, but idk 02:50:23 <coopserver> <Anson> on this server, maps never reset (some other servers just automatically restart from the beginning after reaching some fixed year like 2050 or 2100), but a new map needs to be loaded by an admin 02:50:36 <coopserver> <I.M.Legos> Ughh 02:50:48 <coopserver> <Cameron> not just that, it needs to be built 02:51:18 <coopserver> <Anson> that happens when there is an admin available, and a new map was created by someone, and the old map is either completely full or most people don't want to play it any longer 02:51:29 <coopserver> <I.M.Legos> This map looks completly random 02:51:38 <coopserver> *** Cameron has joined company #5 02:51:51 <coopserver> <Cameron> which it is 02:52:54 <coopserver> <Anson> part of the map are the settings, like which grfs to use, which parameters they have, and other parameters like station spread, number of vehicles, etc 02:53:56 <coopserver> <Anson> and all that is not random ... although i have to say that one big island, one medium island, and several small islands is not ideal for multiplayer with up to 15 companies 02:55:54 <coopserver> <I.M.Legos> Is the price of planes actualy normal? 02:56:10 <coopserver> <Cameron> never, same for ships 02:56:16 <coopserver> <Anson> you said that "the stupid signal AI caused all the problems" ... what did you mean by that ? 02:56:21 <coopserver> <I.M.Legos> Then why do i see tons of em? 02:56:38 <coopserver> <I.M.Legos> The fact that i have used signals that exact way before and they worked. 02:56:52 <coopserver> <Cameron> it got missed in the settings 02:57:01 <coopserver> <I.M.Legos> So apperently they decided to change the signal AI 02:57:37 <coopserver> <Anson> on this map, ships and planes cost normal prices to build and maintain ... there is only a restriction to their number 02:58:20 <coopserver> <I.M.Legos> And what other Xmas compony is there anyway >_> 02:59:15 <coopserver> <Anson> the bahavior of signals can be modified by setting parameters. but that applies to 2way signals, and that setting is always set the same for all maps on this server 02:59:31 <coopserver> *** I.M.Legos has started a new company #11 02:59:49 <coopserver> <Anson> it is different than the default, and thus different to what you get when you play offline and don't change the parameter yourself. 03:00:52 <coopserver> <Anson> but it does NOT change what the problem was with your network : you had path signals that let trains enter crossings when those trains couldn't completely clear the crossing before hitting another red signal 03:01:37 <coopserver> <I.M.Legos> Afk 03:01:59 <coopserver> <Anson> and when two trains blocked each other, they cause a deadlock and everything else would queue up behind them, jamming the whole network 03:07:37 <coopserver> <Cameron> Lego: wrong industry 03:17:52 <coopserver> <I.M.Legos> wtf. 03:18:29 <coopserver> <I.M.Legos> I hate you, ai. 03:18:44 <coopserver> <I.M.Legos> sometimes you're just stupid as f*** 03:20:18 <coopserver> <Anson> what do you mean with "signal AI" ? 03:20:24 <coopserver> <I.M.Legos> Not this time 03:20:44 <coopserver> <I.M.Legos> Just the unrealistic ai of a train knowingly crashing into another 03:20:55 <coopserver> <I.M.Legos> Seriously. 03:21:33 <coopserver> <I.M.Legos> I just lost about 3 mill becuase a train decided 'i'm ganna leave NOW' as another was just leaveing the station 03:22:12 <coopserver> <I.M.Legos> I'll be back tommarow, i've had enough of toyland 03:22:15 <coopserver> *** I.M.Legos has left the game (Leaving) 03:23:22 <coopserver> <Anson> yozu are using 2way path signals ... that can easily give problems when combines with other signals and you don't know exactly how it works 03:24:04 <coopserver> <Anson> i crashed some trains too when cycling through different signals and thus has block and path signals at the same time 03:24:30 <coopserver> <Anson> use ONEWAY path signals instead when there is no specific reason to use twoway path signals 04:12:20 <coopserver> *** Cameron has left the game (Leaving) 04:12:38 <coopserver> *** Game paused (connecting clients) 04:12:43 <coopserver> *** Cameron has joined 04:12:44 <coopserver> *** Game unpaused (connecting clients) 04:35:00 *** Djanxy has quit IRC 04:35:00 *** Taede has quit IRC 04:35:01 *** Anson has quit IRC 04:35:01 *** tycoondemon has quit IRC 04:35:01 *** Benny has quit IRC 04:35:01 *** LoPo has quit IRC 04:35:01 *** Speedy has quit IRC 04:35:01 *** phatmatt has quit IRC 04:35:01 *** coopserver has quit IRC 04:35:01 *** tneo has quit IRC 04:35:01 *** Hirundo has quit IRC 04:35:01 *** XeryusTC has quit IRC 04:35:01 *** ^Spike^ has quit IRC 04:35:01 *** KenjiE20 has quit IRC 04:35:01 *** planetmaker has quit IRC 04:35:01 *** tirkitneth has quit IRC 04:36:17 *** tirkitne1h has joined #openttdcoop.stable 04:36:17 *** Djanxy has joined #openttdcoop.stable 04:36:17 *** Benny has joined #openttdcoop.stable 04:36:17 *** Taede has joined #openttdcoop.stable 04:36:17 *** Anson has joined #openttdcoop.stable 04:36:17 *** Speedy has joined #openttdcoop.stable 04:36:17 *** tycoondemon has joined #openttdcoop.stable 04:36:17 *** LoPo has joined #openttdcoop.stable 04:36:17 *** phatmatt has joined #openttdcoop.stable 04:36:17 *** planetmaker has joined #openttdcoop.stable 04:36:17 *** coopserver has joined #openttdcoop.stable 04:36:23 *** reticulum.oftc.net sets mode: +oovo Taede planetmaker planetmaker coopserver 04:36:23 *** KenjiE20 has joined #openttdcoop.stable 04:36:23 *** ^Spike^ has joined #openttdcoop.stable 04:36:23 *** reticulum.oftc.net sets mode: +vovo coopserver KenjiE20 KenjiE20 ^Spike^ 04:36:23 *** Hirundo has joined #openttdcoop.stable 04:36:23 *** tneo has joined #openttdcoop.stable 04:36:23 *** XeryusTC has joined #openttdcoop.stable 04:36:23 *** reticulum.oftc.net sets mode: +vovo ^Spike^ tneo tneo XeryusTC 04:36:23 *** reticulum.oftc.net sets mode: +v XeryusTC 05:18:49 <coopserver> <Anson> hallo, cameron 05:18:59 <coopserver> <Anson> can you please blow up one house for me ? 05:19:25 <coopserver> <Anson> at sign !BLOWUP 05:23:41 <coopserver> <Anson> hehe, tunneling a town for a reverser now ... easy with large TL, but rarely done for TL3 05:40:09 *** Djanxy has quit IRC 06:13:20 <coopserver> *** Game paused (connecting clients) 06:13:26 <coopserver> *** Berkel has joined 06:13:27 <coopserver> *** Game unpaused (connecting clients) 06:17:12 <coopserver> <Cameron> wb Berkel 06:17:16 <coopserver> <Berkel> hi 06:18:19 <coopserver> *** Berkel has left the game (Leaving) 06:51:48 <coopserver> *** Game paused (connecting clients) 06:51:52 <coopserver> *** Benny has joined 06:51:52 <coopserver> *** Game unpaused (connecting clients) 06:52:05 <coopserver> *** Benny has joined company #2 07:16:28 <coopserver> <Anson> note to self : never change TL during a game again :-) 07:16:43 <coopserver> <Benny> solid advice right there :P 07:17:31 <coopserver> <Anson> it works, but converting all the trains and stations manually is a pain, much more work than doing it right from scratch when building everything the first time 07:17:46 <coopserver> <Benny> also redoing CL and double bridges 07:18:36 <coopserver> <Anson> double bridges don't hurt too much ... short double bridges are probably needed just as well 07:19:54 <coopserver> <Anson> but the stations are a real pain ... when you have a TL3 station and want to extend the platforms by 9 tiles : where do you find them ? 07:20:42 <coopserver> <Anson> at this stage of the game, there probably will be other rails everywhere 07:21:24 <coopserver> <Anson> done ! 07:21:55 <coopserver> <Anson> at least for all bubble trains, we have TL12 only now ... just deleted the last TL3 bubble train 07:22:37 <coopserver> <Cameron> I made all my trains minus the PAX trains 12 tiles 07:22:57 <coopserver> <Benny> TL12 sounds lovely 07:23:00 <coopserver> <Anson> fizzy production is now between 4k and 5k per month (at 60% rating) 07:23:03 <coopserver> <Benny> id kill myself unless they were slugs i think 07:23:28 <coopserver> <Anson> we are using elrail 07:24:08 <coopserver> <Anson> max speed is only 197, and thus tight curves (CL 2.5) are not TOO bad 07:24:40 <coopserver> <Anson> @@(clcalc rail 3) 07:24:42 <Webster> coopserver: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 07:24:53 <coopserver> <Anson> @@(clcalc rail 197) 07:24:54 <Webster> coopserver: Required CL for rail at 197km/h is 5 (8 half tiles) or TL 07:26:04 <coopserver> <Anson> building tracks with CL5 would be hard, but there is only a minior slowdown and good acceleration with TL3 07:26:07 <coopserver> <Anson> * CL3 07:26:42 <coopserver> <Benny> CL5 is fine, but with TL12 hubs will be massive considering waiting bays 07:26:56 <coopserver> <Anson> benny : the trains which ignore curve speed are animal express, not slugs 07:26:59 <coopserver> <Benny> with slugs you can just twist a track together with CL1 for bays 07:27:03 <coopserver> <Benny> oh 07:27:06 <coopserver> <Benny> yes those 07:27:28 <coopserver> <Benny> they've been used on some coop games. you get some very interesting looking hubs with them 07:27:45 <coopserver> <Anson> yes ... the waiting bays, reversers, station length etc ... that is the worst 07:30:03 <coopserver> <Anson> slugs have only 265 kph max speed, and animal express even 212 only ... not much better than the medium elrail with 197 07:31:07 <coopserver> <Benny> thats true 07:31:13 <coopserver> <Benny> im just allergic to slowdowns 07:31:31 <coopserver> <Anson> and then compare the caopacity : elrail has 35 per wagon, total of 700 per train ... animal express and slugs have the small maglev wagons only, and 24 per wagon 07:31:59 <coopserver> <Benny> more trains, more fun ;) 07:33:40 <coopserver> <Anson> hehe, just created a test train for animal express .... 07:35:31 <coopserver> <Anson> capacity is only 528 instead of 700, speed only a little better with 212 instead of 197, power exactly the same at 28390 (using quad engines for elrail and single for animal) 07:36:12 <coopserver> <Anson> with double engines, power would be better, but also 48 less capacity (2 wagons) 07:38:16 <coopserver> <Anson> while upgrading from double headed TL3 to the new TL12 (with 4 engines), i saw that capacity of one TL12 is the same as 5 TL3, and using only half as many engines (running cost 300k instead of 600k) 07:40:44 <coopserver> <Benny> Anson: !this is why i prefer animal express 07:41:01 <coopserver> <Anson> too bad that autoreplace doesn't work with templates, where you could specify eg to replace 4 engines and 20 wagons to 1 double engine and 22 wagons 07:41:14 <coopserver> <Benny> that could be useful 07:41:46 <coopserver> <Anson> you are doing the extreme with CL 0.5 07:42:12 <coopserver> <Anson> do a similar test for CL 2.5 or CL 1.5 07:45:03 <coopserver> <Anson> look at my test loop next to your test tracks 07:45:33 <coopserver> <Anson> CL 2.5 has speed 168, while max speed is 197 07:45:49 <coopserver> <Benny> yep 07:46:28 <coopserver> <Anson> no big difference, and with quad engines even a good acceleration back to max speed 07:46:55 <coopserver> <Benny> certainly 07:47:18 <coopserver> <Anson> your demonstration with CL 0.5 is unfair ... entry and exit to depots don'T count either :-) 07:49:23 <coopserver> <Anson> when you no longer use rails, but mono or even maglev, the difference becomes bigger since those trains have higher max speed, need much more CL to keep it, and will take a long time to accelerate back to max speed when they hit CL 2.5 07:50:21 <coopserver> <Anson> look at the speed of my test train, how long it takes to accelerate from 0 to 168 07:50:47 <coopserver> <Anson> maybe 4 or 5 tiles only, and not much more ti 197 07:51:04 <coopserver> <Anson> and not much more from 169 to 197 07:52:53 <coopserver> <Anson> you see how fast it goes up from 168 (CL2.5) to 184 (CL3) ? and 197 is not much more 07:54:53 <coopserver> <Anson> another interesting fact is the loading time ... entering and leavin statiions takes so long that you don't need more than 3 platforms to keep up with a filled mainline 07:55:34 <coopserver> <Benny> i see 07:55:49 <coopserver> <Benny> makes up for some of the space you need in terms of length 07:56:08 <coopserver> <Anson> would be interesting to test that with WET trains ... but since i can't autoreplace them, i will do that on the next map 07:57:14 <coopserver> <Anson> with other trains, you easily need 6-8 platforms ... total area 4x8=32 and 3x12=36 :-) 07:57:38 <coopserver> <Anson> and 8 platforms require a LOT more space for putting down the entry and exit lanes 07:58:05 <coopserver> <Benny> yep 7 or 8 platforms for TL3 get heavy iirc 07:58:33 <coopserver> <Anson> for just three platforms, you can use PBS and a triple split ... size 3x4 including 2 brake spaces per platform 07:59:26 <coopserver> <Benny> for a drop the entry will be the same for 3 or 7 platforms regardless 07:59:34 <coopserver> <Benny> unbalanced i mean 07:59:41 <coopserver> <Benny> i just use block signals 08:01:03 <coopserver> <Anson> look at our fizzy factory ... needs quite some space, butr works quite well even without any waiting spaces since you can build it for "just on time, always go right into an empty platform" 08:02:01 <coopserver> <Anson> for three platforms, you need 2x3 tiles only : a pbs, and a triple split on the next tiles 08:02:41 <coopserver> <Anson> for 8 platforms, you need at least a row of splits, size 2x8, and then have CL0.5 everywhere 08:02:47 <coopserver> <Benny> ? 08:02:52 <coopserver> <Benny> what are you talking about 08:03:31 <coopserver> <Benny> look NW for fizzy factory 08:04:12 <coopserver> <Anson> look at our candy drop at Sennwell Ridge ... entry to it is only a few tiles, could be even less when incoming to the middle platform 08:04:35 <coopserver> <Anson> when you do such a "harp" for 8 platforms, it will be 8 wide and 8 long ... 08:05:01 <coopserver> <Benny> uses the same space for each platform 08:05:03 <coopserver> <Benny> and not 0.5 08:05:14 <coopserver> <Benny> cl i mean 08:06:27 <coopserver> <Anson> i don't find "NW" 08:06:40 <coopserver> <Benny> oh i thought you saw it, sorry 08:06:59 <coopserver> <Anson> NW = northwest ? 08:07:05 <coopserver> <Benny> ah yes 08:07:28 <coopserver> <Anson> noergwest is the top left corner of the screen, thus the entire edge of the map 08:07:47 <coopserver> <Benny> nw is a direction and not a place 08:09:58 <coopserver> <Benny> compass is wrong 08:10:06 <coopserver> <Benny> your north is NW 08:10:09 <coopserver> <Benny> north is straight up 08:11:11 <coopserver> <Anson> the problem with directions is that there are no official directions in ottd 08:11:22 <coopserver> <Benny> there are official directions for coop play 08:11:41 <coopserver> <Benny> but yep there has been loads of confusion about it 08:11:54 <coopserver> <Anson> most other games turn the map 45 degrees to have north at the top right corner of the screen, most people in ottd call the top left corner of the acreen north 08:12:21 <coopserver> <Anson> where is that info about official directions in coop ? 08:12:22 *** Benny__ has joined #openttdcoop.stable 08:12:46 <coopserver> <Anson> i only read to NOT use directions, and instead use "towards BBH1" and similar 08:13:17 <coopserver> <Benny> thats probably better overall yes 08:13:30 <Benny__> compass courtesy of planetmaker: http://wiki.openttdcoop.org/Compass 08:13:57 <coopserver> <Anson> when you look at the keaboard shortcut config file, there is "build_ns = 1" ... that would be north at the top of the screen ... 08:14:16 <coopserver> <Anson> but otherwise, i found no info about it until now 08:15:40 <coopserver> <Anson> hehe, next time when you see V, ask him where north is :-) 08:28:03 <coopserver> *** Cameron has left the game (general timeout) 08:34:27 <coopserver> <Anson> back ... but i still don't see what you meant with "look NW for fizzy factory" 08:34:33 <coopserver> <Benny> oh 08:34:43 <coopserver> <Benny> yes i removed it because i thought you had seen it 08:34:47 <coopserver> <Benny> since you referred to the "harp" 08:35:19 <coopserver> <Anson> according to the directions we saw now, NW would be top left of the screen, and that is the edge from the north cornet of the map to the south corner of the map ... 08:35:58 <coopserver> <Benny> nw is top left yes 08:36:32 <coopserver> <Anson> no, but harp is a usual construction, and i have one at my candy drop 08:37:09 <coopserver> <Anson> station and town name Sennwell Ridge 08:37:40 <coopserver> <Benny> ah i see 08:37:54 <coopserver> <Benny> no need to show in that case :) 08:40:33 <coopserver> <Anson> next to that station, i have drawn two examples for entries ... 08:41:19 <coopserver> <Anson> the first is the smallest ... just pbs and triple split ... area 4 tiles (or 2x3 bounding box) 08:41:23 <coopserver> *** Game paused (connecting clients) 08:41:25 <coopserver> *** Cameron has joined 08:41:26 <coopserver> *** Game unpaused (connecting clients) 08:41:52 <coopserver> <Anson> the other is for 8 platforms, and has a bounding box of 8x8 or at least the triangle ... 08:42:45 <coopserver> <Anson> when you add waiting bays and similar, you make it much longer, while the small triple split just remains a small triple split :-) 08:43:01 <coopserver> <Benny> : 08:43:01 <coopserver> <Benny> :) 08:44:35 <coopserver> <Cameron> yay, got my second monitor running 08:44:41 <coopserver> <Anson> yes, that version is space efficient, and it even is a synced station, ideal for drops 08:45:32 <coopserver> <Anson> grats ... i had two monitors (2 x 19" ?), but now i have only one, which has the same size as those two together :-) 08:45:52 <coopserver> <Benny> heh dont get me started on monitors 08:45:58 <coopserver> <Benny> at most i had 7 08:45:59 <coopserver> <Cameron> lol 08:46:15 <coopserver> <Benny> but congrats 08:46:17 <coopserver> <Anson> turning the old monitors vertical and side by side is exactly the same size .... 26" or something like that 08:46:33 <coopserver> <Benny> do you like it cameron? many people say they dont see the need for multiple monitors 08:46:38 <coopserver> <Benny> i disagree completely of course 08:47:36 <coopserver> <Cameron> the fact that to chat on this monitor I have to make it active is stupid 08:47:42 <coopserver> <Anson> always depends on the size ... with the old monitors, having 2 x 19" was really nice, but now i only need one woth the same resolution .... plus my phone for ORC :-) 08:48:16 <coopserver> <Cameron> 2x 1920x1080 08:48:30 <coopserver> <Anson> and the size ? 08:48:47 <coopserver> <Anson> mine is 1 x 1920 x 1200 08:49:22 <coopserver> <Cameron> now to make Itunes pull its head out of its ass... 08:50:33 <coopserver> <Anson> and the phone is 1280 x 800 @ 5.3" diagonal 08:50:33 <coopserver> <Cameron> apparently you can't put one song on a new computer without deleting the rest of your torrented music files 08:51:00 <coopserver> <Benny> why would you use itunes 08:51:07 <coopserver> <Benny> its like asking to be hit in the face 08:51:14 <coopserver> <Cameron> idk :-) 08:51:48 <coopserver> <Cameron> what do you use for win 7 64bit? 08:52:00 <coopserver> <Anson> while i play ottd, i have my tv on and ingame music off ... and if i would use music, it surely wouldn't be itunes 08:52:13 <coopserver> <Cameron> lol 08:52:19 <coopserver> <Benny> i use spotify or foobar2000 08:52:28 <coopserver> <Cameron> that doesn't say much 08:52:44 <coopserver> <Cameron> spotify doesn't work in Canada yet :( 08:52:49 <coopserver> <Benny> it doesnt? :o 08:52:53 <coopserver> <Benny> :( 08:54:45 <coopserver> <Cameron> now how do you import it to an Ipod nano? 08:54:59 <coopserver> <Benny> oh you have an ithingy? 08:55:04 <coopserver> <Cameron> yea 08:55:09 <coopserver> <Benny> oh crap 08:55:13 <coopserver> <Cameron> 2 really 08:55:17 <coopserver> <Benny> maybe you have to use itunes then 08:59:32 <coopserver> <Anson> how do i use my own midi files in ottd ? do i have to create an OBM fiole first, or is there an easier method ? 09:10:01 <coopserver> <Anson> i have a liot of midi ... would be nice to play that directly in ottd ... 09:12:13 <coopserver> <Benny> think you can just rename the midi files and openttd will read them 09:12:21 <coopserver> <Benny> there have been a few threads about it on the forums 09:13:55 <coopserver> <Anson> rename to what ? 09:16:09 <coopserver> <Benny> the names of the original music files iirc 09:17:15 <coopserver> <Benny> ah, gm_tt00.gm up to gm_tt21.gm 09:17:51 <coopserver> <Benny> well, thread is from 2008 09:17:56 <coopserver> <Benny> not sure if it still works 09:19:17 <coopserver> <Anson> just found http://wiki.openttd.org/FAQ_troubleshooting#The_Jukebox_won.27t_play_any_music.2Fskips_through_tracks_really_fast 09:20:35 <coopserver> <Anson> it says to copy all gm or mid files to the baseset or a subdirectory ... i had that and couldn't select that subdirectory as a baseset 09:30:17 <coopserver> <Cameron> $#@% 09:30:22 <coopserver> <Benny> :o 09:30:28 <coopserver> <Cameron> u 09:30:36 <coopserver> <Cameron> itunes = ass 09:30:48 <coopserver> <Benny> pretty much ^^ 09:35:06 <coopserver> *** Game paused (connecting clients) 09:35:17 <coopserver> *** Yugi_D has joined 09:35:17 <coopserver> *** Game unpaused (connecting clients) 09:37:30 <coopserver> *** Yugi_D has left the game (Leaving) 09:40:59 *** Benny__ has quit IRC 09:43:20 <coopserver> *** Benny has left the game (Leaving) 09:45:54 <coopserver> *** Cameron has joined spectators 09:45:59 <coopserver> <Cameron> gn Anson 10:00:23 *** Jam35 has joined #openttdcoop.stable 10:00:23 *** ChanServ sets mode: +o Jam35 10:02:07 *** GriffinOneTwo has joined #openttdcoop.stable 10:39:36 <coopserver> *** Cameron has joined company #5 10:48:09 <coopserver> *** Game paused (connecting clients) 10:48:12 <coopserver> *** Benny has joined 10:48:12 <coopserver> *** Game unpaused (connecting clients) 10:48:21 <coopserver> <Cameron> wb 10:48:31 <coopserver> <Benny> hi again :) 10:53:25 *** GriffinOneTwo has quit IRC 11:14:43 *** happy_ has joined #openttdcoop.stable 11:14:59 <happy_> hi all 11:15:03 <coopserver> <Benny> hello 11:15:38 <happy_> how things 11:16:01 <coopserver> <Benny> good, and you 11:16:17 <happy_> good 11:16:59 <happy_> how the net werk going 11:17:45 <coopserver> <Benny> anson's been working hard 11:18:05 <coopserver> *** Benny has joined spectators 11:18:08 <happy_> yep 11:18:09 <coopserver> *** Benny has joined company #2 11:18:16 <coopserver> <Cameron> lol, I hope not xD 11:18:16 <coopserver> <Anson> alternating between TV and converting TL12 11:18:31 <coopserver> <Anson> but i have to leave very soon, until next year 11:18:35 <coopserver> <Benny> ;) 11:18:38 <coopserver> <Cameron> lol 11:18:53 <happy_> lol 11:20:24 <happy_> so when doo.u think u will be back in nexs year anson 11:20:58 <coopserver> <Anson> maybe right after midnight 11:21:23 <coopserver> <Anson> less than 12 hours from now 11:21:24 <happy_> k 11:23:29 <happy_> did u chek my sign anson 11:25:41 <coopserver> *** Game paused (connecting clients) 11:25:44 <coopserver> *** Magic has joined 11:25:44 <coopserver> *** Game unpaused (connecting clients) 11:27:04 <happy_> hi magic 11:29:32 <coopserver> *** Magic has left the game (Leaving) 11:30:09 <Benny> Jam35 11:30:35 <Jam35> hi 11:30:44 <Benny> good day sir 11:30:50 <Jam35> likewise 11:31:03 <happy_> hi 11:31:12 <Jam35> hi happy 11:31:19 <Benny> busy at the moment? 11:31:26 <Jam35> GTA 11:31:34 <Benny> oh i see 11:31:36 <coopserver> *** Game paused (connecting clients) 11:31:38 <coopserver> <Cameron> xbox 360? 11:31:39 <coopserver> *** JJens has joined 11:31:39 <coopserver> *** Game unpaused (connecting clients) 11:31:42 <happy_> how things jam 11:31:45 <Jam35> why's that? 11:31:50 <Jam35> PS3 11:31:56 <coopserver> <Cameron> you bugger 11:32:05 <Benny> could just need some help on a main station 11:32:15 <Benny> but i should be able to throw some stuff together 11:35:37 <coopserver> *** Game paused (connecting clients) 11:35:44 <coopserver> *** Jam35 has joined 11:35:44 <coopserver> *** Game unpaused (connecting clients) 11:36:16 <coopserver> <Benny> :o 11:36:45 <coopserver> <Jam35> what's the issue? 11:37:39 <coopserver> <Benny> mendingstone heights is the station 11:38:04 <coopserver> <Benny> entry should be ok i think since its a simple all to all 11:38:17 <coopserver> <Benny> but im unsure about platform count 11:38:26 <coopserver> <Benny> and the exit 11:38:53 <coopserver> *** Game paused (connecting clients) 11:38:56 <coopserver> *** Vinnie has joined 11:38:56 <coopserver> *** Game unpaused (connecting clients) 11:39:06 <coopserver> <Benny> hello vinnie 11:39:07 <coopserver> <Vinnie> hi people 11:39:15 <coopserver> <Jam35> hey Vin 11:39:29 <coopserver> <Vinnie> wtf name a bbh 0012-2-2 11:39:50 <coopserver> <Jam35> 4 stages unload but they are shared, only way is test 11:39:53 <coopserver> <Vinnie> where do the numbers come from 11:40:04 <coopserver> <Jam35> reversers might slow things 11:40:22 <coopserver> <Jam35> should work okish though 11:42:02 <coopserver> <Benny> do you normally use merger-style exits for main stations? 11:42:12 <coopserver> <Benny> give choice i mean 11:42:17 <coopserver> <Jam35> whatever works 11:42:20 <coopserver> <Benny> lol 11:42:44 <coopserver> <Benny> just try things and see what breaks and what doesnt i guess :D 11:43:06 <coopserver> <Jam35> if that central one gets chosen more, maybe give that prio 11:43:38 <coopserver> <Jam35> once it is max capacity may have to change 11:43:54 <coopserver> <Benny> my mind tells me 3 reversers for a full LL_RR wont work 11:44:26 <coopserver> <Vinnie> well either that or you lack platforms 11:44:39 <coopserver> <Jam35> try it, then if you need to hack some doubled reversers 11:45:25 <coopserver> <Benny> a reverser-based merger would be an interesting creation 11:47:08 <Jam35> hmm...lag 11:47:55 <Jam35> you should invent that :) 11:48:02 <coopserver> *** Jam35 has left the game (general timeout) 11:48:08 <coopserver> <Benny> we'll see 11:48:11 <Jam35> ^^ 11:48:16 <coopserver> <Benny> thanks for having a look 11:48:27 <Jam35> no probs :) 11:54:37 <coopserver> *** JJens has left the game (Leaving) 11:56:32 <coopserver> *** Cameron has joined spectators 12:02:09 <coopserver> <Anson> hehe, TL12 has an advantage here : instead of two stations, i will have one station for both cola wells ... see sign COMBINATION :-) 12:02:25 <coopserver> <Benny> effective :) 12:02:47 <coopserver> *** Game paused (connecting clients) 12:03:04 <coopserver> *** Yianni has joined 12:03:05 <coopserver> *** Game unpaused (connecting clients) 12:10:20 *** Mark has joined #openttdcoop.stable 12:10:23 <Mark> hi 12:10:32 <coopserver> <Benny> hello mark 12:10:33 <coopserver> <Yianni> Hello :D 12:24:47 <coopserver> *** Game paused (connecting clients) 12:24:49 <coopserver> *** Mark has joined 12:24:49 <coopserver> *** Game unpaused (connecting clients) 12:24:56 <coopserver> <Mark> :> 12:37:24 <coopserver> *** Vinnie has left the game (Leaving) 12:37:37 *** happy__ has joined #openttdcoop.stable 12:38:13 <coopserver> *** Game paused (connecting clients) 12:38:17 <coopserver> *** happy tran sport has joined 12:38:17 <coopserver> *** Game unpaused (connecting clients) 12:48:13 <coopserver> *** Game paused (connecting clients) 12:48:18 <coopserver> *** Josta has joined 12:48:18 <coopserver> *** Game unpaused (connecting clients) 12:48:44 <coopserver> <Josta> hello 12:48:46 <coopserver> <Benny> hi 12:48:47 <coopserver> <happy tran sport> hi 12:48:53 <coopserver> <Yianni> HI 12:51:07 <coopserver> <Benny> apparently trains ignore presignals when lost 12:51:34 <coopserver> <Anson> yes, lost trains are always bad :-( 12:52:40 <coopserver> <Josta> hey anson, you here? 12:54:40 <coopserver> *** happy tran sport has joined company #4 13:05:05 <happy_> nice net werk u got benny 13:05:15 <coopserver> <Benny> thank you :o 13:05:19 <coopserver> <happy tran sport> np 13:05:46 <coopserver> <Benny> you guys too, nice and huge network :) 13:06:28 <happy__> yep its all thanks to my team 13:10:53 <coopserver> *** Josta has left the game (Leaving) 13:19:05 <coopserver> *** Game paused (connecting clients) 13:19:09 <coopserver> *** TC_X has joined 13:19:09 <coopserver> *** Game unpaused (connecting clients) 13:19:21 <coopserver> <happy tran sport> wb TC_X 13:19:27 <coopserver> <TC_X> thanks 13:19:35 <coopserver> <TC_X> just checking in to see if there are any major issues 13:28:29 <coopserver> <Anson> But it is only the display ... i think we are running pretty stable ... 13:29:02 <coopserver> <TC_X> hi Anson 13:29:05 <coopserver> <Anson> TO ALL : i am afk now until (almost?) next year ... CU & HAPPY NEW YEAR ! 13:29:28 <coopserver> <Benny> likewise :) 13:30:48 <coopserver> *** Anson has left the game (Leaving) 13:31:27 <coopserver> *** TC_X has left the game (Leaving) 13:31:55 <coopserver> *** happy tran sport has joined spectators 13:38:50 <coopserver> *** Mark has left the game (general timeout) 13:40:16 <coopserver> *** Yianni has left the game (Leaving) 13:48:02 *** Mark has quit IRC 14:05:22 *** Anson has quit IRC 14:10:50 *** Anson has joined #openttdcoop.stable 14:20:37 <coopserver> *** happy tran sport has left the game (Leaving) 14:21:30 <coopserver> *** Game paused (connecting clients) 14:21:34 <coopserver> *** Taede has joined 14:21:34 <coopserver> *** Game unpaused (connecting clients) 14:21:46 <coopserver> <Benny> hello 14:22:55 <coopserver> <Taede> oka 14:22:58 <coopserver> <Taede> ola 14:25:57 <coopserver> *** Game paused (connecting clients) 14:26:00 <coopserver> *** happy tran sport has joined 14:26:01 <coopserver> *** Game unpaused (connecting clients) 14:29:47 *** happy___ has joined #openttdcoop.stable 14:31:32 <coopserver> <happy tran sport> hi Taede 14:33:07 <coopserver> <Taede> sup? 14:33:21 <coopserver> <Benny> trains 14:34:08 <coopserver> *** happy tran sport has joined company #4 14:34:49 *** happy_ has quit IRC 14:48:58 *** Anson has quit IRC 14:48:59 *** Anson has joined #openttdcoop.stable 15:46:09 <coopserver> *** Game paused (connecting clients) 15:46:21 <coopserver> *** JJens has joined 15:46:22 <coopserver> *** Liuk Sk has joined 15:46:22 <coopserver> *** Game unpaused (connecting clients) 15:46:27 <coopserver> <Liuk Sk> hi hi 15:46:31 <coopserver> <Benny> hi 15:46:55 <coopserver> <happy tran sport> hi 15:52:33 <coopserver> *** Liuk Sk has left the game (Leaving) 15:58:31 <coopserver> *** happy tran sport has left the game (general timeout) 15:59:19 <coopserver> *** Game paused (connecting clients) 15:59:30 <coopserver> *** Game unpaused (connecting clients) 15:59:46 <coopserver> *** Game paused (connecting clients) 15:59:49 <coopserver> *** happy tran sport has joined 15:59:50 <coopserver> *** Game unpaused (connecting clients) 15:59:58 <coopserver> *** happy tran sport has joined company #4 16:02:07 <coopserver> *** happy tran sport has left the game (general timeout) 16:02:53 <coopserver> *** Game paused (connecting clients) 16:02:56 <coopserver> *** happy tran sport has joined 16:02:56 <coopserver> *** Game unpaused (connecting clients) 16:03:19 *** happy_ has joined #openttdcoop.stable 16:06:18 <happy__> dame internet its jumpey 16:07:40 *** happy___ has quit IRC 16:25:24 <coopserver> *** Game paused (connecting clients) 16:25:33 <coopserver> *** Player has joined 16:25:34 <coopserver> *** Game unpaused (connecting clients) 16:25:36 <coopserver> *** Benny has left the game (general timeout) 16:25:50 <coopserver> *** Game paused (connecting clients) 16:25:54 <coopserver> *** Player has left the game (general timeout) 16:26:08 <coopserver> *** Game unpaused (connecting clients) 16:26:11 <coopserver> *** Game paused (connecting clients) 16:26:14 <coopserver> *** Benny has joined 16:26:14 <coopserver> *** Game unpaused (connecting clients) 16:27:09 <coopserver> *** Benny has joined company #2 16:32:16 <coopserver> <happy tran sport> wb Benny 16:33:44 <coopserver> <happy tran sport> woooo redoing your trans and your net werk JJens 17:18:13 <coopserver> *** Benny has left the game (Leaving) 17:19:11 *** Benny has quit IRC 17:21:01 <coopserver> *** Game paused (connecting clients) 17:21:34 <coopserver> *** Game unpaused (connecting clients) 17:22:04 <coopserver> *** Game paused (connecting clients) 17:22:46 <coopserver> *** Game unpaused (connecting clients) 17:23:22 <coopserver> *** Game paused (connecting clients) 17:24:05 <coopserver> *** Game unpaused (connecting clients) 17:25:03 <coopserver> *** Game paused (connecting clients) 17:25:19 <coopserver> *** Yianni has joined 17:25:19 <coopserver> *** Game unpaused (connecting clients) 17:25:28 <coopserver> <happy tran sport> hi Yianni 17:25:36 <coopserver> <Yianni> Hello :D 17:26:20 <coopserver> <Yianni> I'm gonna be popping in and out :D New Years, etc 17:36:22 <coopserver> *** Yianni has left the game (Leaving) 17:41:42 <coopserver> *** Game paused (connecting clients) 17:41:49 <coopserver> *** Player has joined 17:41:49 <coopserver> *** Game unpaused (connecting clients) 17:44:24 <coopserver> *** Player has left the game (Leaving) 18:01:36 *** happy_ has quit IRC 18:06:22 *** Firestar has joined #openttdcoop.stable 18:06:37 <Firestar> hai 18:07:24 <coopserver> *** Game paused (connecting clients) 18:07:31 <coopserver> *** Firestar has joined 18:07:31 <coopserver> *** Game unpaused (connecting clients) 18:07:33 <coopserver> <Firestar> hey 18:07:46 <coopserver> <happy tran sport> hi Firestar 18:07:50 <coopserver> <happy tran sport> how things 18:07:57 <coopserver> <Firestar> fine 18:12:21 *** happy_ has joined #openttdcoop.stable 18:18:04 <coopserver> *** Game paused (connecting clients) 18:18:07 <coopserver> *** Yianni has joined 18:18:07 <coopserver> *** Game unpaused (connecting clients) 18:18:16 <coopserver> <happy tran sport> wb Yianni 18:18:24 <coopserver> <Yianni> hey 18:18:31 <coopserver> <Firestar> wb yianni 18:29:47 <coopserver> <Firestar> gtg cya 18:29:51 <coopserver> *** Firestar has left the game (Leaving) 18:29:56 *** Firestar has left #openttdcoop.stable 18:38:30 <coopserver> *** happy tran sport has left the game (Leaving) 18:42:12 <coopserver> *** Game paused (connecting clients) 18:42:16 <coopserver> *** JoeSchmoe has joined 18:42:16 <coopserver> *** Game unpaused (connecting clients) 18:42:30 <coopserver> <JoeSchmoe> hi 18:44:22 <coopserver> *** JoeSchmoe has joined company #4 18:52:18 <happy_> hi joe 18:52:31 <coopserver> <JoeSchmoe> hi 18:52:36 <coopserver> <JoeSchmoe> you got jams all over 18:53:21 <happy_> not a gen 18:53:27 <coopserver> <JoeSchmoe> yup 18:57:20 <happy_> can u fixs the jams i be back as soon as i.can 19:02:10 *** happy___ has joined #openttdcoop.stable 19:05:21 *** happy_ has quit IRC 19:05:48 <coopserver> *** Game paused (connecting clients) 19:05:53 <coopserver> *** [FR]Syl59 has joined 19:05:53 <coopserver> *** Game unpaused (connecting clients) 19:06:22 <coopserver> <[FR]Syl59> Hello there 19:08:40 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:10:13 *** happy___ has quit IRC 19:11:40 <coopserver> <JoeSchmoe> Is it new map time yet? 19:11:43 *** happy_ has joined #openttdcoop.stable 19:23:49 *** happy_ has quit IRC 19:30:40 <coopserver> *** Game paused (connecting clients) 19:30:43 <coopserver> *** happy tran sport has joined 19:30:43 <coopserver> *** Game unpaused (connecting clients) 19:31:06 <coopserver> *** happy tran sport has joined company #4 19:31:28 <coopserver> <JoeSchmoe> hi 19:32:23 <coopserver> <JoeSchmoe> i think I have things at least moving 19:33:20 <coopserver> <JoeSchmoe> so when are we getting a new map 19:33:30 <coopserver> <happy tran sport> dont no 19:33:49 <coopserver> <happy tran sport> looks like no won whonts to doo a new map 19:34:05 <coopserver> <JoeSchmoe> make one, or install one 19:34:36 <coopserver> <happy tran sport> i can not make won i can not save a map enry mor 19:34:56 <coopserver> <JoeSchmoe> I think I can make one 19:35:07 <coopserver> <JoeSchmoe> don't know what to do after that 19:35:40 <coopserver> <happy tran sport> u just call a admin when u dun a new map 19:36:02 <coopserver> <happy tran sport> or arsk jam 19:36:34 <coopserver> <JoeSchmoe> ok give me a few mins to create one 19:36:41 <coopserver> <happy tran sport> k 19:37:23 <coopserver> <JoeSchmoe> how do i get into IRC for the welcome server? 19:37:36 <coopserver> <happy tran sport> openttdcoop 19:38:24 <coopserver> <JoeSchmoe> isn't it like openttdcoop.welcome 19:38:33 <coopserver> <happy tran sport> www. openttdcoop.org 19:38:57 <coopserver> <JoeSchmoe> whats the channel name 19:39:10 <coopserver> <happy tran sport> stable 19:40:01 *** JoeSchmoe has joined #openttdcoop.stable 19:40:04 <JoeSchmoe> test 19:40:12 <happy__> ther u go 19:40:12 <coopserver> <JoeSchmoe> ah there we go 19:40:27 <coopserver> *** JoeSchmoe has left the game (Leaving) 19:40:28 <happy__> welcume to the irc 19:40:35 <JoeSchmoe> thanks 19:41:24 <happy__> now u need to arsk on the irc how upload a map 19:41:35 <coopserver> *** happy tran sport has joined spectators 19:54:36 <coopserver> *** Game paused (connecting clients) 19:54:41 <coopserver> *** Woodbutcher has joined 19:54:41 <coopserver> *** Game unpaused (connecting clients) 19:54:51 <coopserver> <Woodbutcher> hi 19:56:55 <coopserver> <happy tran sport> hi wood 19:57:04 <coopserver> <Woodbutcher> hi happy 19:57:05 <coopserver> <happy tran sport> how things 19:57:10 <coopserver> <Woodbutcher> good you? 19:57:13 <coopserver> <happy tran sport> good 19:57:42 <coopserver> <Woodbutcher> long trains 19:58:09 <happy__> how the map going jo 19:58:36 <coopserver> <happy tran sport> yer thats anson did the trans like that 19:58:58 <coopserver> <Yianni> Ok, cya later guys and have a very happy new year :D 19:59:07 <happy__> ok 19:59:08 <coopserver> <Woodbutcher> cya, Happy New Year 19:59:16 <coopserver> *** Yianni has left the game (Leaving) 19:59:45 <happy__> so wood doo u whont to be a team 19:59:59 <happy__> in the nexs game 20:00:07 <coopserver> <Woodbutcher> sure if I have time to play 20:00:49 <happy__> u no u ar welcume to join me and anson ateney time 20:00:58 <coopserver> <Woodbutcher> k thanks 20:01:03 <happy__> np 20:01:26 <happy__> i think joe is trying to doo a new map 20:01:55 <coopserver> <Woodbutcher> cool 20:03:01 <happy__> wood u no if u join the irc u will all was cach trhe start ov a map so u never to late 20:03:26 <coopserver> <Woodbutcher> yeah but I don't leave my computer on all the time 20:03:56 <happy__> u can doo it on your mob phone 20:04:08 <coopserver> <Woodbutcher> i don't have a mobile phone :) 20:04:14 <happy__> ar 20:04:18 <coopserver> <Woodbutcher> lol 20:04:41 <happy__> eney way 20:05:20 <happy__> did u have a nice chritsmas wood 20:05:30 <coopserver> <Woodbutcher> yes thanks, did you? 20:05:36 <happy__> yep 20:06:35 <coopserver> <Woodbutcher> oh planes are allowed? 20:07:10 <happy__> yer i think jam for got remov them 20:07:21 <happy__> or take them of 20:13:32 <coopserver> <Woodbutcher> ok gotta go, Happy New Year to all 20:13:41 <coopserver> *** Woodbutcher has left the game (Leaving) 20:13:42 <coopserver> <happy tran sport> k 20:17:27 <JoeSchmoe> urgh, I have totally forgotten when 90% of the stuff is in GIMP 20:17:43 <JoeSchmoe> I might just have to tweak a random map 20:18:09 <happy__> k 20:30:24 <coopserver> *** Game paused (connecting clients) 20:30:25 <coopserver> *** Vinnie has joined 20:30:25 <coopserver> *** Game unpaused (connecting clients) 20:30:40 <coopserver> <Vinnie> Happy new Year, cya later 20:30:54 <coopserver> *** Vinnie has left the game (Leaving) 20:33:49 <JoeSchmoe> Do I need to add cities and industries, or is it just the landscape that is needed? 20:34:30 <happy__> u nned to doo the towns and industries 20:35:20 <coopserver> *** Game paused (connecting clients) 20:35:29 <coopserver> *** Yugi_D has joined 20:35:30 <coopserver> *** Game unpaused (connecting clients) 20:36:03 <coopserver> <Yugi_D> greeting from the yr 2014 :P 20:37:03 <coopserver> *** Game paused (connecting clients) 20:37:08 <coopserver> *** JoeSchmoe has joined 20:37:08 <coopserver> *** Game unpaused (connecting clients) 20:37:19 <coopserver> *** JoeSchmoe has left the game (Leaving) 20:37:52 <coopserver> *** Yugi_D has left the game (Leaving) 20:38:00 <JoeSchmoe> what about newgrfs, is that for me to decide, or them? 20:38:20 <happy__> u got to doo the grf 20:38:50 <happy__> u can pick eey grf u like 20:38:50 <JoeSchmoe> anyone up for ECS? 20:38:58 <happy__> yep 20:39:12 <happy__> go for it 20:50:44 <JoeSchmoe> ok, do I just save it as a scenario? 20:51:59 <coopserver> <happy tran sport> i think u save it and u have to upload to a admin on the irc 20:53:19 <JoeSchmoe> any admins around? 20:54:06 <happy__> jam 35? 20:56:06 <happy__> hi to all on the irc is eney won got a minte joe has a new map redey cansume won tel hem howto up load it to the server 20:56:11 <phatmatt> happy new you know what 20:57:21 <happy__> hi phatmatt 20:59:35 <happy__> heem looks like no admin ar on to night 21:01:54 <happy__> just have to wate joe now 21:06:56 <JoeSchmoe> ok, i'm reading the article on creating maps... 21:07:14 <JoeSchmoe> if someone else makes a new map i'd be ok with that 21:41:56 *** skyem123 has joined #openttdcoop.stable 21:42:24 <happy__> hi skyem123 21:42:30 <skyem123> Hello! 21:43:20 <skyem123> I'm going to be installing windows 8 tomorrow! (ugh) 21:43:30 <happy__> joe has got a new map redey buthe dont no how to upload it 21:44:24 <skyem123> use dropbox? 21:44:57 <skyem123> upload to online or putting them onto the server? 21:45:23 <happy__> did u get that joe 21:45:57 <skyem123> I don't trust Jam to load the map onto the server :-p 21:46:05 <happy__> y 21:47:27 <JoeSchmoe> I think i need to tweak my newgrf settings after reading v's how to make a map 21:47:45 <JoeSchmoe> once I have a .scn ready what do I need to do? 21:48:04 <happy__> the map u did it was not jam fort that the server word not load your map skyem123 21:49:20 <skyem123> The first map i made? 21:49:34 <happy__> u need to up load it to dropbox is that rite skyem123 21:49:47 <skyem123> Yup 21:50:17 <skyem123> you don't need to the install the software to use it 21:50:56 <JoeSchmoe> I have dropbox, but where is the dropbox I need to load it to? 21:51:41 <skyem123> you need to upload it the public folder. 22:01:54 <JoeSchmoe> whats a good raise lower land value? 22:01:59 <JoeSchmoe> 16x? 22:03:18 <happy__> not shor joe 22:17:14 * skyem123 checks his map 22:28:13 <Jam35> copy the .sav file (not .scn) into your public folder in Dropbox 22:28:33 <Jam35> then right click the file and select copy public link 22:28:39 <Jam35> paste that here 22:30:30 <JoeSchmoe> ok, almost done 22:30:54 <JoeSchmoe> do i need to remove the company then? 22:31:07 <Jam35> not really 22:38:58 <coopserver> *** Cameron has joined company #5 22:39:17 <coopserver> <Cameron> good afternoon/morning 22:39:29 <happy__> hi 22:39:58 <coopserver> <Cameron> stupid dog decided to go throgh the garbage again.... 22:40:10 <happy__> lol 22:48:51 <happy__> how things jam 22:51:18 <happy__> dun it yet joe 22:53:03 <happy__> how the net werk going cameron 22:53:13 <coopserver> <Cameron> no where :D 22:53:21 <coopserver> <Cameron> can't anything more 22:53:37 <happy__> ? 22:56:56 <skyem123> I wonder when we can try my map again. It's a shame my map doesn't load... 22:57:23 <happy__> yer try it whive sume nuver grf 22:59:35 <skyem123> What GRF is breaking it? 23:00:53 <happy__> not shor mite be the the new won that u sed that will help the tran line be cheep 23:02:35 <skyem123> skyem123's Rails? 23:02:48 * skyem123 will never abandon his neweGRF! 23:03:59 <happy__> will just chenge that grf and we can try a gen arfter joe map 23:04:33 <skyem123> What rails will you use instead? 23:06:18 <skyem123> Does the server have all the newGRFs except mine? 23:07:48 <happy__> yes i think the server has all the grf dut dus not have that won uhad on the map 23:08:09 <skyem123> Not Fair! 23:08:12 <skyem123> :-( 23:09:04 <happy__> true 23:09:49 <JoeSchmoe> https://dl.dropboxusercontent.com/u/2842594/Happy%20New%20Year.sav 23:10:02 <JoeSchmoe> I hope it works 23:10:04 <skyem123> WOw 23:10:10 <happy__> nice 23:10:14 <happy__> me to 23:10:39 <happy__> joe can i have a look at the map 23:10:45 <JoeSchmoe> yes 23:12:21 <JoeSchmoe> I struggled through working with gimp to get it done, I found the image online and thought it appropriate 23:12:30 <skyem123> uh oh 23:13:02 <happy__> ver nice map joe 23:13:05 <coopserver> *** Game paused (connecting clients) 23:13:12 <coopserver> *** JoeSchmoe has joined 23:13:12 <coopserver> *** Game unpaused (connecting clients) 23:13:49 <JoeSchmoe> when I have time, I'll make some more normal maps 23:14:00 <happy__> and u got the sam tran set has this map has 23:14:45 <JoeSchmoe> I like nuts, it has a nice progression of trains each for different purposes 23:14:55 <happy__> ye[ 23:14:59 <happy__> yep 23:15:18 <happy__> jam 23:15:24 <JoeSchmoe> if i ever learned how to edit newgrfs, i could take a more realistic looking set and transform it to a nice progression 23:15:40 <coopserver> <Cameron> i like NARS but V laughs at me about it... 23:15:57 <JoeSchmoe> anyways, I tweaked the brightness settings till it made a couple nice islands 23:16:05 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Happy%20New%20Year.sav 23:16:05 <coopserver> Starting download... 23:16:08 <coopserver> Savegame successfully downloaded 23:16:13 <Jam35> !rcon ls 23:16:16 <coopserver> 0) .. (Parent directory) 23:16:17 <coopserver> 1) Happy%20New%20Year.sav 23:16:18 <coopserver> 2) skyeMap27-12-2013_1.sav 23:16:19 <coopserver> 3) OpenTTDCoop%20Map%2027-12-2013%20V1.sav 23:16:20 <coopserver> 4) JStable211213.sav 23:16:21 <coopserver> Jam35: You have 16 more messages. Type !less to view them 23:16:24 <JoeSchmoe> if i had more time i would have made it cleaner 23:16:26 <Jam35> !rcon load 1 23:16:27 <coopserver> Starting new game 23:16:28 <coopserver> *** Cameron has left the game (connection lost) 23:16:28 <coopserver> *** Taede has left the game (connection lost) 23:16:28 <coopserver> *** JoeSchmoe has left the game (connection lost) 23:16:29 <coopserver> *** happy tran sport has left the game (connection lost) 23:16:29 <coopserver> *** JJens has left the game (connection lost) 23:16:30 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta1) 23:16:31 <coopserver> *** Game paused (number of players) 23:16:31 <coopserver> *** Game still paused (connecting clients, number of players) 23:16:33 <coopserver> *** JJens has joined 23:16:34 <coopserver> *** happy tran sport has joined 23:16:35 <coopserver> *** JoeSchmoe has joined 23:16:35 <coopserver> *** Taede has joined 23:16:37 <coopserver> *** Game still paused (number of players) 23:16:41 <Jam35> !setdef 23:16:41 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 23:16:56 <coopserver> *** Game still paused (connecting clients, number of players) 23:16:59 <coopserver> *** Cameron has joined 23:16:59 <coopserver> *** skyem123 has joined 23:17:03 <coopserver> *** Jam35 has joined 23:17:04 <coopserver> *** Game still paused (number of players) 23:17:08 <coopserver> *** JoeSchmoe has joined company #1 23:17:08 <coopserver> *** Game unpaused (number of players) 23:17:11 <coopserver> <Cameron> dafuq 23:17:58 <coopserver> *** Cameron has started a new company #2 23:18:03 <coopserver> *** happy tran sport has started a new company #3 23:18:16 <skyem123> People need to team up. 23:18:25 <coopserver> <Jam35> I removed PURR as it is included in NUTS 23:18:35 <coopserver> <JoeSchmoe> ah ok 23:18:49 <coopserver> <Jam35> latest version at least 23:19:05 <skyem123> I have to go soon. 23:19:49 <skyem123> :-( 23:19:52 *** skyem123 has quit IRC 23:19:58 <coopserver> *** skyem123 has left the game (Leaving) 23:20:39 <coopserver> *** Game paused (connecting clients) 23:20:43 <coopserver> *** Angelugo has joined 23:20:43 <coopserver> *** Game unpaused (connecting clients) 23:21:11 <coopserver> *** Angelugo has left the game (Leaving) 23:25:42 <coopserver> <Cameron> TL 15 23:30:28 <coopserver> *** Game paused (connecting clients) 23:30:43 <coopserver> *** Player has joined 23:30:44 <coopserver> *** Game unpaused (connecting clients) 23:32:30 <coopserver> <JoeSchmoe> be back in a while 23:32:36 <coopserver> <happy tran sport> k 23:47:02 <coopserver> *** Player has left the game (Leaving) 23:48:45 <coopserver> *** Jam35 has left the game (Leaving) 23:52:13 <coopserver> *** Game paused (connecting clients) 23:52:16 <coopserver> *** Xed has joined 23:52:16 <coopserver> *** Game unpaused (connecting clients) 23:52:37 <coopserver> <Xed> hi and happy new year 23:52:54 <coopserver> <Cameron> hi 23:55:17 *** Jam35 has quit IRC