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00:05:08 <coopserver> <BiG MeeCh> got long enough trains there Cameron? xD 00:22:06 <coopserver> *** Game paused (connecting clients) 00:22:15 <coopserver> *** phatmatt has joined 00:22:16 <coopserver> *** Game unpaused (connecting clients) 00:22:41 <coopserver> <BiG MeeCh> yo 00:22:45 <coopserver> <phatmatt> hey 00:22:58 <coopserver> <phatmatt> i'm dying of a cold. so i think i'll just be watching this game 00:23:14 <coopserver> <BiG MeeCh> aww 00:23:23 <coopserver> <phatmatt> hey the cursor is oldskool 00:23:27 <coopserver> <BiG MeeCh> yup 00:24:00 <coopserver> <BiG MeeCh> theres an alternate of this mars grf with naked ladies on it 00:24:07 <coopserver> <phatmatt> :O 00:24:13 <coopserver> <phatmatt> where? like, where do they appear 00:24:17 <coopserver> <Cameron> lol 00:24:20 <coopserver> <BiG MeeCh> theyre town tiles 00:24:30 <coopserver> <BiG MeeCh> to the best of my reccollection 00:25:56 <coopserver> <BiG MeeCh> drink some paint thinner, should clear you up Phatmatt 00:26:05 <coopserver> <Cameron> oh god :P 00:26:38 <coopserver> <phatmatt> i'll stick to paracetamol for now i think 00:26:49 <coopserver> <BiG MeeCh> I have no idea what that is but I want some 00:26:50 <coopserver> <phatmatt> but i'll keep that in mind. 00:26:57 <coopserver> <phatmatt> headache pills. 00:28:34 <coopserver> <BiG MeeCh> sounds like what my wife needs 00:28:53 <coopserver> <Cameron> lol 00:57:15 <coopserver> <BiG MeeCh> gonna reboot, brb :) 00:57:19 <coopserver> *** BiG MeeCh has left the game (Leaving) 00:58:56 <coopserver> *** Game paused (connecting clients) 00:59:00 <coopserver> *** Anson has joined 00:59:00 <coopserver> *** Game unpaused (connecting clients) 01:00:43 <coopserver> *** Game paused (connecting clients) 01:00:50 <coopserver> *** BiG MeeCh has joined 01:00:50 <coopserver> *** Game unpaused (connecting clients) 01:02:00 <coopserver> *** BiG MeeCh has joined company #3 01:15:21 <coopserver> *** Anson has started a new company #1 01:22:00 <coopserver> <phatmatt> lol... "happy" is a brand name for transport companies now :D 01:22:05 <coopserver> <phatmatt> a sign of quality 01:22:24 <coopserver> <Cameron> :P 01:22:29 <coopserver> <BiG MeeCh> bam. 01:22:49 <coopserver> <BiG MeeCh> who do you want hauling your shit now???? xD 01:26:20 <coopserver> *** phatmatt has left the game (general timeout) 01:27:02 <phatmatt> that was dumb 01:27:07 <phatmatt> why did i click "rescan newgrfs" 01:27:15 <coopserver> <Cameron> lol 01:27:21 <coopserver> <Cameron> how many you got? 01:27:32 <coopserver> *** Game paused (connecting clients) 01:27:44 <coopserver> *** phatmatt has joined 01:27:44 <coopserver> *** Game unpaused (connecting clients) 01:27:54 <coopserver> <BiG MeeCh> the usual answer is ' a lot ' 01:28:07 <phatmatt> yeah, a bit 01:28:25 <coopserver> <Cameron> i had 1500~ on my old computer, now its less than 100 01:28:36 <coopserver> <BiG MeeCh> why not just moved the folder? 01:28:38 <coopserver> <phatmatt> ok.. not 1,500 many 01:28:51 <coopserver> <phatmatt> meh 01:44:59 <coopserver> <Cameron> Anson, your primary died 01:56:34 <coopserver> *** Game paused (connecting clients) 01:56:41 <coopserver> *** Maxpm has joined 01:56:41 <coopserver> *** Maxpm has started a new company #4 01:56:42 <coopserver> *** Game unpaused (connecting clients) 01:57:07 <coopserver> <Maxpm> Finding the Toyland-to-Mars .grf was a pain. 01:57:17 <coopserver> <BiG MeeCh> your friend is banana's 01:57:33 <coopserver> <Cameron> :D 01:57:34 <coopserver> <phatmatt> yeah, just click "find missing content online" or whatever it is 01:57:43 <coopserver> <Cameron> yeah 01:57:44 <coopserver> <BiG MeeCh> actually i dont think it can be found that way 01:57:50 <coopserver> <Maxpm> I did. The link didn't actually go to the right page. 01:57:51 <coopserver> <phatmatt> hmm 01:58:00 <coopserver> <Cameron> idk 01:58:02 <coopserver> <Maxpm> It was in some separate downloads archive on the same site. 01:58:06 <coopserver> <BiG MeeCh> i know for a fact its in the grf pack 01:58:34 <coopserver> <phatmatt> yeah, the grfpack is probably the best place 01:58:42 <coopserver> <phatmatt> doesn't look like it's in bananas 02:01:58 <coopserver> *** BiG MeeCh has left the game (general timeout) 02:04:08 <coopserver> *** Game paused (connecting clients) 02:04:16 <coopserver> *** BiG MeeCh has joined 02:04:16 <coopserver> *** Game unpaused (connecting clients) 02:07:01 <coopserver> *** BiG MeeCh has joined company #3 02:07:26 <coopserver> *** phatmatt has left the game (Leaving) 02:14:25 <coopserver> *** Game paused (connecting clients) 02:14:45 <coopserver> *** Player has joined 02:14:45 <coopserver> *** Game unpaused (connecting clients) 02:14:50 <coopserver> *** Player has changed his/her name to phatmatt 02:21:31 <coopserver> <phatmatt> maxpm: PURR tracks are expensive... you don't need to use them this early on 02:21:48 <coopserver> <Maxpm> Hmm. Okay. 02:25:27 <coopserver> <Cameron> I thought NUTS didn't work with default ttd vehicles 02:25:53 <coopserver> <BiG MeeCh> V made the map so im sure if it was not gonna work he'd know 02:33:36 <coopserver> <Cameron> so apparently we're liquifing people to get them into tanker trucks... 02:33:55 <coopserver> <BiG MeeCh> nothing wrong with that 02:34:12 <coopserver> <Maxpm> Isn't that how public transportation works, anyway? 02:34:22 <coopserver> <Cameron> ok, someone's a weirdo 02:34:27 <coopserver> <BiG MeeCh> lol 02:34:40 <coopserver> <BiG MeeCh> soylent green has never been so good 02:34:42 <coopserver> <Cameron> not where I live, it's "civil" over here 02:36:07 <coopserver> <Maxpm> Hey Camerno, do you plan on expanding out to where Teburg Springs Battery Farm is? 02:36:27 <coopserver> <Maxpm> Cameron* 02:36:57 <coopserver> <BiG MeeCh> im not going further in your area, you can sorta see where' im at right now 02:38:20 <coopserver> <Maxpm> I just don'w want to step on anyone's toes. 02:40:23 <coopserver> *** Maxpm has joined spectators 02:52:37 <coopserver> <Cameron> take it 02:56:33 <coopserver> *** Maxpm has left the game (Leaving) 03:02:59 <coopserver> <BiG MeeCh> lol as much as i play this i realize how much i suck xD 03:09:56 <coopserver> <BiG MeeCh> whoa??? 03:10:01 <coopserver> <BiG MeeCh> max eliminated? 03:16:45 <coopserver> <Cameron> yeah, i guess 03:17:48 <coopserver> <Anson> there is some glitch with the train graphics ... 03:17:59 <coopserver> <Anson> engines look reversed in the depot 03:18:18 <coopserver> <Anson> look at my train 10 to see the effect 03:19:19 <coopserver> <Anson> all engines on train 10 are reversed in comparison to trains 8 and 9, but they look the same when 8 and 9 are on track and 10 is in the depot 03:23:32 <coopserver> <Cameron> i noticed that too, with the Revalation Machine 03:24:05 <coopserver> <Cameron> i had 3 of them hooked up, but when they came out of the depot they were all in one direction 03:24:17 <coopserver> <Anson> i see it on medium 3 (zombie slam) 03:25:08 <coopserver> <Anson> i have 4 engines, first normal, second reversed, third normal and fourth reversed, and in the depot, they ALL look in the opposite direction 03:30:04 <coopserver> <Anson> overbuilding station shouldn't need permission by authorities :-( 03:36:39 <coopserver> <BiG MeeCh> they look backwards in depot but come out normally 03:37:31 <coopserver> <Cameron> yes, that's what we're saying 03:37:35 <coopserver> <BiG MeeCh> ah aight 03:37:37 <coopserver> <Anson> better call it reversed ... since those engines which are drivibng backwards look forward in depot 03:53:03 <coopserver> <BiG MeeCh> company statue is kick ass 03:53:04 <coopserver> <BiG MeeCh> xD 03:53:15 <coopserver> <Cameron> lol 03:53:37 <coopserver> <BiG MeeCh> don't laugh 03:53:39 <coopserver> <BiG MeeCh> its kick ass 03:53:41 <coopserver> <BiG MeeCh> times 03:53:43 <coopserver> <BiG MeeCh> 26434663571412 03:53:55 <coopserver> <Cameron> HQ looks like a undercover meth lab O_o 03:53:59 <coopserver> <BiG MeeCh> lmao 03:54:03 <coopserver> <BiG MeeCh> I need a meth lab 03:54:08 <coopserver> <Cameron> lol 03:54:17 <coopserver> <BiG MeeCh> looks like a joystick 03:54:18 <coopserver> <Cameron> I got sugar for sale 03:54:32 <coopserver> <BiG MeeCh> dude michigan weather is fucked right now 03:54:39 <coopserver> <BiG MeeCh> outside is about 16 inches of snow 03:54:50 <coopserver> <BiG MeeCh> and tonight's windchill low is going to be negative 40f 03:55:07 <coopserver> <Cameron> quit bitching about it, move to Canada, you'll shit brick every winter :) 03:55:20 <coopserver> <BiG MeeCh> oh they're not bricks, theyre icecubes 03:55:27 <coopserver> <Cameron> >.> 03:55:29 <coopserver> <BiG MeeCh> earlier i shitted an icicle 03:55:46 <coopserver> <Anson> i saw it on the news ... down to -35 or even -50 celsius at some places 03:56:37 <coopserver> <Anson> and the same whether phenomenon got us +10 or more celsius in europe 03:57:06 <coopserver> <Anson> except nritain ... that is north of the wind-zone and shares the cold wheather 03:57:16 <coopserver> <Anson> * -n+b 03:58:41 <coopserver> *** Cameron has joined spectators 03:58:44 <coopserver> <Cameron> brb 03:59:39 <coopserver> <BiG MeeCh> im going to go out on a limb and say that the toy store won't go away? 04:01:16 <coopserver> <BiG MeeCh> do you know? 04:01:23 <coopserver> *** phatmatt has left the game (Leaving) 04:02:42 <coopserver> <Anson> sorry, i don't understand what a toy store has to do with your limbs ? 04:02:54 <coopserver> <BiG MeeCh> LMAO 04:03:01 <coopserver> <Anson> no native english spaeker here :-) 04:03:04 <coopserver> <BiG MeeCh> does the toy store go away or not without beig serviced? 04:04:12 <coopserver> <Anson> no idea ... a while ago, some stores died on me when i just wanted to service them, and when i wanted a store to die, it stayed for a few hundred years 04:05:03 <coopserver> <BiG MeeCh> i got one that is pretty annoying 04:13:38 <coopserver> <Anson> i hate authorities in the mountains 04:13:47 <coopserver> <BiG MeeCh> kill them :) 04:14:03 <coopserver> <Anson> to build a station, i need to TF, and after TF, they won't allow me to build :-( 04:14:14 <coopserver> <BiG MeeCh> i bribed the towns a shit ton ealier 04:15:41 <coopserver> <Anson> ah, nice ... reversed trains in the depot now have a little "reverser arrow" on them :-) 04:15:56 <coopserver> <BiG MeeCh> you should be able to flip them 04:16:19 <coopserver> <Anson> ctrl-click an engine to flip it 04:28:42 <coopserver> <Anson> hehe, where do these trains come from : Siamese, Persian, Angora ? 04:29:03 <coopserver> <Anson> looking at the names, they should be MEOW trains :-) 04:32:22 <coopserver> <BiG MeeCh> they should 04:32:32 <coopserver> <BiG MeeCh> i think they're the generic mars trains though from the mars grf 04:32:49 <coopserver> <Anson> yes, but a nice coincidence 04:33:10 <coopserver> <BiG MeeCh> yup 04:33:15 <coopserver> <Anson> i just get problems with wagons :-( 04:33:21 <coopserver> <BiG MeeCh> which? 04:33:24 <coopserver> <BiG MeeCh> which problem? 04:33:50 <coopserver> <Anson> for cotton candy, i used the hoppers with nuts engines, but now i want to use toffee hoppers too and they are not allowed ?! 04:34:03 <coopserver> <BiG MeeCh> im sure the nuts wagons are better 04:34:47 <coopserver> <Anson> red message "can only attach wagon or strong/medium/fast engines" 04:35:03 <coopserver> <Anson> nuts have capacity 24, the hoppers have 30 04:35:43 *** Sylf has joined #openttdcoop.stable 04:35:43 *** ChanServ sets mode: +o Sylf 04:35:56 <coopserver> <Anson> lol ... just while i typed that, 2nd gen became available, with capacity 30 too 04:38:12 <coopserver> <BiG MeeCh> i was gonna tell v that the other rail cars were misspelled 04:38:19 <coopserver> <BiG MeeCh> ' suger ' 04:38:27 <coopserver> <BiG MeeCh> ' fuzzy ' drink 04:45:56 <coopserver> *** BiG MeeCh has left the game (general timeout) 04:56:38 <coopserver> *** Game paused (connecting clients) 04:56:53 <coopserver> *** phatmatt has joined 04:56:53 <coopserver> *** Game unpaused (connecting clients) 04:57:47 <coopserver> <phatmatt> Anson: check train 11 05:03:04 <coopserver> *** Cameron has joined company #2 05:08:46 <coopserver> *** Cameron has joined spectators 05:08:50 <coopserver> <Cameron> gn 05:12:29 <coopserver> *** Game paused (connecting clients) 05:12:37 <coopserver> *** BiG MeeCh has joined 05:12:37 <coopserver> *** Game unpaused (connecting clients) 05:12:54 <coopserver> *** BiG MeeCh has joined company #3 05:13:25 <coopserver> <BiG MeeCh> re-yo 05:15:37 <coopserver> <BiG MeeCh> ow 05:57:26 <coopserver> *** Game paused (connecting clients) 05:57:29 <coopserver> *** Maxpm has joined 05:57:29 <coopserver> *** Game unpaused (connecting clients) 05:57:36 <coopserver> <BiG MeeCh> wb 05:57:41 <coopserver> <BiG MeeCh> your comapny was liquidated =\ 05:57:50 <coopserver> <Maxpm> Thanks. Yeah, I know. 05:58:10 <coopserver> <BiG MeeCh> aight. 06:05:28 <coopserver> <BiG MeeCh> looking to learn maxpm? 06:05:33 <coopserver> <Maxpm> Yes. 06:05:45 <coopserver> <BiG MeeCh> wanna join up? 06:05:58 <coopserver> <BiG MeeCh> i dont know a whole lot but sure i could help you with a thing or two 06:06:18 <coopserver> <Maxpm> Sure, but I don't know if I'll be able to handle a network of that size. 06:06:47 <coopserver> <BiG MeeCh> well, would you like to restart a network and anson or I could help along the way? 06:07:03 <coopserver> <Maxpm> Yeah, that makes sense. 06:07:04 <coopserver> <BiG MeeCh> i can give you like 10m so you can goof up along the way 06:07:27 <coopserver> *** Maxpm has started a new company #4 06:07:52 <coopserver> <Maxpm> Thanks. 06:08:01 <coopserver> <BiG MeeCh> no problem 06:08:20 <coopserver> <BiG MeeCh> you might hate the location but i would restart in the same area as before but no purr yet :) 06:08:28 <coopserver> <Maxpm> Yeah. 06:11:55 <coopserver> <Maxpm> What makes sense as a starting rail type at this point? Electrified? 06:12:16 <coopserver> <BiG MeeCh> I'm still on railway 06:17:02 <coopserver> <BiG MeeCh> id go sideways with that plastic pickup 06:17:07 <coopserver> <BiG MeeCh> like, the other way 06:17:18 <coopserver> <BiG MeeCh> like that 06:17:29 *** Djanxy has joined #openttdcoop.stable 06:17:37 <coopserver> <Maxpm> My plan was to have bridges/tunnnels going over the entry area to give myself more room for a proper junction. 06:17:51 <coopserver> <BiG MeeCh> well that hill does suck 06:17:55 <coopserver> <BiG MeeCh> go for it 06:31:32 <coopserver> <BiG MeeCh> id probably just do a terminus station there too 06:31:41 <coopserver> <BiG MeeCh> its a tough spot for a roro 06:31:42 <coopserver> <Maxpm> Hmm. 06:32:24 <coopserver> <BiG MeeCh> you could have the exit actually reverse the train 06:32:26 <coopserver> <BiG MeeCh> that could work 06:32:46 <coopserver> <BiG MeeCh> liek that 06:33:00 <coopserver> <Maxpm> I think I can make a regular ro'ro' work for now. 06:33:06 <coopserver> <BiG MeeCh> :) 06:33:09 <coopserver> <Maxpm> I'll definitely have to come back to this area later and redesign it, ghough. 06:33:11 <coopserver> <Maxpm> though* 06:33:20 <coopserver> <BiG MeeCh> mmhmm 06:36:20 <coopserver> <Anson> the difference between terminus and roro isn't too big, at least not in the early game 06:36:40 <coopserver> <Anson> later, with many and fast trains, roro is a lot better of course 06:36:43 <coopserver> <BiG MeeCh> he's working in a valley surrounded by hills :) 06:37:35 <coopserver> <Anson> I'm doing the worst possible in this mountainous game : using TL12 :-) 06:37:43 <coopserver> <BiG MeeCh> good 06:37:52 <coopserver> <BiG MeeCh> Not as impressive as TL24 06:38:11 <coopserver> <Anson> RL13+ sucks, when station spread is only 12 06:38:29 <coopserver> <BiG MeeCh> you know you love waiting forever for shit to load 06:39:11 <coopserver> <BiG MeeCh> I like the 4 engines though 06:39:19 <coopserver> <BiG MeeCh> did you think about superstrong? 06:42:07 <coopserver> <BiG MeeCh> it would be kick ass if you made that network SRNW, anson 06:42:16 <coopserver> <BiG MeeCh> at least the huge ass trains 06:45:52 <coopserver> <Anson> hehe, with TL12 and inflation, i now get almost half a million per transport ... but only every few months :-( 06:52:33 <coopserver> <Anson> quite difficult to do SRNW 06:52:55 <coopserver> <Anson> most of all, there are three different cargoes now, and there will be more other cargoes soon 06:55:23 <coopserver> <Anson> at first, i had planned to let the TL12 do a permanent loop, with load orders instead of full load, but not sure wherher that would work out 06:58:51 <coopserver> <BiG MeeCh> SRNW or get out :) 06:59:18 <coopserver> <Anson> k 06:59:22 <coopserver> <BiG MeeCh> :) 06:59:25 <coopserver> <BiG MeeCh> lol 06:59:28 <coopserver> *** Anson has joined spectators 06:59:33 <coopserver> <BiG MeeCh> :( 07:00:32 <coopserver> <Anson> just had finished two new mines, and now waiting for money to come in ... also doing an autoreplace ... 07:00:37 <coopserver> <BiG MeeCh> make sure you add a password, maxpm 07:00:46 <coopserver> <Anson> spectating, just in case i fall asleep while waiting :-) 07:00:56 <coopserver> <BiG MeeCh> ottd is that boring? :) 07:01:28 <coopserver> <Anson> you NEVER sleep ß 07:01:43 <coopserver> <BiG MeeCh> I always sleep :P 07:02:17 <coopserver> <Anson> btw : don't wonder about my "ß" ... that is an unshifted "?" 07:02:32 <coopserver> <BiG MeeCh> I always worry about your fancy B 07:02:54 <coopserver> *** phatmatt has left the game (general timeout) 07:03:00 <coopserver> <Anson> ß = sz 07:05:28 <coopserver> *** BiG MeeCh has joined spectators 07:05:35 <coopserver> *** Game paused (connecting clients) 07:05:54 <coopserver> *** phatmatt has joined 07:05:55 <coopserver> *** Game unpaused (connecting clients) 07:06:01 <coopserver> <BiG MeeCh> re-yo 07:06:04 <coopserver> <Anson> in the old german font, there are two different letters for "s", and one looks like an "f" ... and the ligature of that "s" with a "z" looks like "fz" and then became the "ß" 07:06:52 <V453000> I read it as "big ass" 07:07:03 <coopserver> <BiG MeeCh> agreed 07:07:36 <coopserver> <Anson> hehe, and when you leave out the "big a", you are correct 07:07:50 <V453000> I know :) 07:08:46 <coopserver> <Anson> on typewriters which have no "ß" (and also in swiss), the "ß" is replaced by "ss" ... almost a big a... 07:09:26 <coopserver> <BiG MeeCh> V453000000000000! 07:10:01 <coopserver> <Anson> V, what causes all engines in the depot to be drawn backwards ? 07:10:45 <coopserver> <Anson> engines that are normal are shown reversed, and engines that are reversed are shown normal 07:11:53 <coopserver> *** Anson has joined company #1 07:14:28 <coopserver> <BiG MeeCh> well i'm outta here 07:14:34 <coopserver> <BiG MeeCh> seeya 07:14:40 <coopserver> <Maxpm> Bye. 07:14:50 <coopserver> <Anson> don't tell me you want to sleep .-) 07:15:07 <coopserver> <BiG MeeCh> nah, gonna smoke my carton and drink my beer 07:15:11 <coopserver> <BiG MeeCh> then hopefully die. 07:15:30 <coopserver> <BiG MeeCh> maybe smoke my beer and drink the carton depending on how wasted i get 07:15:45 <coopserver> <BiG MeeCh> gonna be a good night 07:16:18 <coopserver> <Maxpm> Is there any way to share orders other than to do it individually for eac h new train? 07:16:25 <coopserver> <Maxpm> Like...somehow clone a train with shared orders? 07:16:31 <coopserver> <BiG MeeCh> yeah 07:16:37 <coopserver> <BiG MeeCh> hold control button when cloning 07:16:45 <coopserver> <Maxpm> Well, that was easy. 07:16:47 <coopserver> <Maxpm> Thanks. 07:16:57 <coopserver> <BiG MeeCh> np! 07:17:09 <coopserver> <BiG MeeCh> saves a lot of time 07:17:41 <coopserver> <BiG MeeCh> also in the depot you can click clone and hold shift to make tons of shared trains 07:22:18 <V453000> what? 07:22:22 <V453000> reversed engines? 07:22:43 <V453000> if you could screenshot what you see would be useful 07:23:14 <coopserver> <Anson> when you ctrl-clikc an engine, it will be reversed, as well as it is automatically reversed when you put a second engine at the end of a train 07:23:35 <V453000> yes 07:23:45 <coopserver> <Anson> but when trains enter a depot, all engines are shown backwards in relation to what they look ingame 07:23:52 <V453000> wtf 07:24:28 <coopserver> *** Maxpm has left the game (Leaving) 07:24:56 <coopserver> *** Game paused (connecting clients) 07:24:59 <coopserver> *** V453000 has joined 07:24:59 <coopserver> *** Game unpaused (connecting clients) 07:25:25 <coopserver> <Anson> another glitch that i found: i can add floss hoppers to nuts engines, but not toffee hoppers 07:25:26 <coopserver> <V453000> uhm 07:25:27 <coopserver> <V453000> which 07:25:44 <coopserver> <Anson> look at my train 3 07:26:10 <coopserver> <V453000> hm 07:26:12 <coopserver> <Anson> it is in the depot and the first engine is shown with the red "reverse indicator" 07:26:18 <coopserver> <V453000> and you are sure you didnt reverse both those 07:26:47 <coopserver> <Anson> someone else confirmed it, and it also happened to (all?) other trains and engines 07:27:17 <coopserver> *** V453000 has started a new company #5 07:27:58 <coopserver> <V453000> I dont understand what is wrong 07:28:14 <coopserver> *** V453000 has joined spectators 07:29:32 <coopserver> <Anson> look at my train 29 07:29:42 <coopserver> <V453000> yes 07:29:48 <coopserver> <V453000> front one is forward, rear is backwards 07:29:50 <coopserver> <V453000> as always 07:29:52 <coopserver> <V453000> wrong is? 07:30:02 <coopserver> <Anson> i just bought two engines and moved the second to the first ... now the first looks reversed and the second normal 07:30:13 <coopserver> <V453000> what? 07:30:21 <coopserver> <V453000> the front one looks normal to me 07:30:23 <coopserver> <V453000> rear one reversed 07:30:24 <coopserver> <Anson> in my depot, i see the first reversed and the second normal 07:30:26 <coopserver> <V453000> that is how it works 07:30:55 <coopserver> <Anson> on track, the first looks normal and the second reversed 07:30:55 <coopserver> <V453000> buy another train 07:31:10 <coopserver> <V453000> they look 100% the same in depot as in game to me 07:31:13 <coopserver> <Anson> and when they come to the depot, the first is reversed again 07:31:33 <coopserver> <Anson> bought two other now# 07:31:37 <coopserver> <V453000> I meant same train so you can compare and make screenshot 07:31:43 <coopserver> <V453000> because I dont see your result 07:31:52 <coopserver> <Anson> moved second to first and all looks good 07:32:35 <coopserver> <V453000> I see everything correctly 07:32:59 <coopserver> <Anson> on train 29, the first engine looks backwards to me 07:33:07 <coopserver> <V453000> looks or is 07:33:16 <coopserver> <Anson> while it is in the depot 07:33:16 <coopserver> <V453000> compare 29 to one forwards engine of the same type 07:33:47 <coopserver> <Anson> ok ... look in the depot ... buying one engine now 07:33:54 <coopserver> <V453000> yes 07:33:59 <coopserver> <V453000> same as front 29 07:34:20 <coopserver> <V453000> look I cant see any problem, either make a screenshot or leave it 07:34:38 <coopserver> <Anson> moment please ... the black part is not the tender but the fronbt ? 07:35:23 <coopserver> <V453000> ._. 07:35:31 <coopserver> <Anson> ah, now i have the problem again 07:35:48 <coopserver> <Anson> seems to happen after i reversed the second engine of train 29 07:35:55 <coopserver> <V453000> everything is correct, except that you reversed your r ear engine on 29 and 33 07:37:08 <coopserver> <V453000> :D 07:39:09 <coopserver> <Anson> what about train 3 ? i am sure that i only reversed the even (second and fourth) engines 07:39:44 <coopserver> <V453000> questionable 07:39:59 <coopserver> <V453000> sin 07:40:03 <coopserver> <V453000> since all other trainas look correct 07:40:13 <coopserver> <V453000> it looks more like 3 got re-reversed or something 07:42:33 <coopserver> <Anson> front and back are difficult to see on zombie autopilot and thunder kiss ... 07:42:47 <coopserver> <V453000> they are impossible to see, not difficult 07:42:57 <coopserver> <V453000> do you know what symmetry is D: 07:43:29 <coopserver> <V453000> still, the feature seems to work properly to me 07:45:14 <coopserver> <V453000> (the symmetry is why there is the yellow depot arrow to be able to see which one is reversed also on symmetrical trains) 07:45:25 <coopserver> <V453000> reversed = manually ctrl+clicked 07:48:36 <coopserver> <Anson> i can't reproduce it now either 07:49:04 <coopserver> <V453000> I believe you just confused it as I dont see how could it possibly break 07:49:05 <coopserver> <Anson> but i (and someone else) were sure that trains in depots were drawn just opposite how they look on rails 07:49:29 <coopserver> <V453000> that is impossible unless sprites are massively wrong, which I probably would have noticed already 07:49:59 <coopserver> <V453000> as they come from the same spriteset 07:51:13 <coopserver> <Anson> just checked with another engine and can't reproduce what i saw (or believe to have seen) 07:52:03 *** GriffinOneTwo has joined #openttdcoop.stable 07:52:04 <coopserver> <Anson> maybe it ws an optical illusion, caused by tenders of fast engines being dark and the front of medium engines being balck ? 07:52:35 <GriffinOneTwo> streakers? 07:54:12 <coopserver> <V453000> regardless what the design of the train is, the sprites are always teh same, if there is black in front in depot, then it also is in front on tracks 07:54:14 <coopserver> <V453000> so idk 07:54:16 <coopserver> <V453000> but yeah, it works 07:54:44 <coopserver> *** Game paused (connecting clients) 07:54:51 <coopserver> *** GriffinOneTwo has joined 07:54:52 <coopserver> *** Game unpaused (connecting clients) 07:54:59 <coopserver> <GriffinOneTwo> Lava ? 07:55:59 <coopserver> <Anson> what aboput the other problem ? 07:56:11 <coopserver> <Anson> just tested and reproduced that one ... 07:56:39 <coopserver> <Anson> nuts engine accepts candyfloss hopper, but not toffee hopper 07:56:49 <GriffinOneTwo> oops 07:57:38 <coopserver> <V453000> that one is weird but I dont think I can do anything with that 07:57:59 <coopserver> <Anson> from which set are those wagons ß 07:58:07 <coopserver> <V453000> mars set obviously 07:58:25 <coopserver> <Anson> and the engines too ? 07:58:39 <coopserver> <V453000> ... 07:58:43 <coopserver> <V453000> what else 07:58:44 <coopserver> <Anson> they are named as if they were MEOW trains :-) 07:59:17 <coopserver> <Anson> siamese. persion, angora, siberian, garfield .... 08:00:47 <coopserver> <V453000> yes :) 08:01:31 <coopserver> *** GriffinOneTwo has started a new company #5 08:04:21 <coopserver> *** GriffinOneTwo has joined spectators 08:04:45 <coopserver> *** GriffinOneTwo has left the game (Leaving) 08:05:09 <coopserver> <Anson> just scrolled back in the IRC log ... i saw the problem on trains 8 and 9 vs train 10 ... didn't change anything on them besides autoreplace, and they look good now 08:06:34 <coopserver> <Anson> the other player which confirmed that was Cameron : "i had 3 of them hooked up, but when they came out of the depot they were all in one direction 08:07:33 <coopserver> <Anson> and then meech said "they look backwards in depot but come out normally" 08:08:32 <coopserver> <Anson> seems it was only temporary 4 hours ago, and solved itself ? ... would be REALLY strange how that can happen :-) 08:26:05 <V453000> well, if you can catch it I can have a look, but it sounds utterly wtf :D 08:26:09 <coopserver> *** V453000 has left the game (Leaving) 08:26:58 <coopserver> <Anson> MEEch, are you listening ? 09:00:10 *** GriffinOneTwo has quit IRC 09:45:05 <coopserver> *** Game paused (connecting clients) 09:45:12 <coopserver> *** RTM has joined 09:45:12 <coopserver> *** Game unpaused (connecting clients) 09:45:26 <coopserver> <RTM> hi all at the year 2014 09:45:49 <coopserver> <RTM> hi Anson 09:45:54 <coopserver> <Anson> a week late, but thanks, and 2u2 :-) 10:09:47 <coopserver> <Anson> i could use a few redstone transmitters here :-) 10:13:55 <coopserver> *** Cameron has joined company #2 10:14:13 <coopserver> <Anson> hallo, Cameron 10:14:43 <coopserver> <Anson> Cameron, do you still remember that strange effect with reversed engines ? 10:14:58 <coopserver> <Cameron> yeah why? 10:15:22 <coopserver> <Anson> V came online and wanted to see it, but we caouldn't reproduce it 10:15:36 <coopserver> <Anson> currently, everything seems to be ok ... 10:15:42 <coopserver> <Anson> very strange ... 10:15:54 <coopserver> <Cameron> it might only be with the steamers 10:16:25 <coopserver> <Anson> i tried with several different trains, including those that i had at the beginning 10:17:39 <coopserver> *** RTM has left the game (Leaving) 10:18:02 <coopserver> <Cameron> no, I can't reproduce it either 10:19:06 <coopserver> <Anson> it is also too long ago to have an autodave from it 10:24:00 <coopserver> *** Cameron has joined spectators 10:25:36 <coopserver> <Cameron> I think when we get a new map sometime from now it'll show up again 10:26:08 <coopserver> <Cameron> that 2014 years map, it happened, never thought of it tho 10:41:27 <coopserver> *** Game paused (connecting clients) 10:41:30 <coopserver> *** chester has joined 10:41:30 <coopserver> *** Game unpaused (connecting clients) 10:47:54 <coopserver> *** chester has left the game (Leaving) 10:53:51 <V453000> just try to report it with eventually uploading a save somewhere, I usually read the backlog or something :) 10:54:00 <V453000> if you write my name and a link, it is almost sure i get to read it 10:55:08 <coopserver> <Anson> as soon as i see it happen again, I'll make a save 10:55:40 <coopserver> <Anson> what about your #nuts channel ? 10:56:04 <V453000> sure, that one is even more suitable 11:10:15 <coopserver> *** Game paused (connecting clients) 11:10:17 <coopserver> *** Djanxy has joined 11:10:17 <coopserver> *** Game unpaused (connecting clients) 11:12:32 <V453000> mu 11:17:04 <coopserver> *** Djanxy has left the game (Leaving) 11:17:14 *** Djanxy has quit IRC 11:41:57 <coopserver> *** Game paused (connecting clients) 11:41:59 <coopserver> *** tyteen4a03 has joined 11:41:59 <coopserver> *** tyteen4a03 has started a new company #5 11:42:00 <coopserver> *** Game unpaused (connecting clients) 11:53:33 <coopserver> *** Game paused (connecting clients) 11:53:36 <coopserver> *** V453000 has joined 11:53:36 <coopserver> *** Game unpaused (connecting clients) 11:53:37 <coopserver> <V453000> moo 11:59:41 <coopserver> *** tyteen4a03 has left the game (Leaving) 12:26:41 <coopserver> *** V453000 has left the game (Leaving) 12:38:19 <coopserver> *** phatmatt has left the game (general timeout) 13:33:38 <coopserver> *** Game paused (connecting clients) 13:33:41 <coopserver> *** Taede has joined 13:33:41 <coopserver> *** Game unpaused (connecting clients) 14:08:40 <V453000> hy 14:08:53 <coopserver> <Anson> still only me :-) 14:09:17 <V453000> Taede is nobody owat 14:09:57 <coopserver> <Anson> nobody = online and joined 14:10:18 <coopserver> <Anson> cameron, taede and meech are ingame, but only spectating 14:11:21 <V453000> well if someone just joins, you kind of can assume they are around-ish, hence greeting them makes some sense 14:11:21 <V453000> . 14:11:22 <V453000> . 14:11:22 <V453000> . 14:12:06 <Taede> , 14:13:13 <V453000> see (: 14:20:59 <coopserver> *** Taede has left the game (Leaving) 14:21:07 <Taede> time to pick up the kids 14:22:27 <V453000> kids can take care of themselves, stay here! 15:00:06 <coopserver> *** Game paused (connecting clients) 15:00:08 <coopserver> *** Vinnie has joined 15:00:08 <coopserver> *** Game unpaused (connecting clients) 15:00:26 <coopserver> <Anson> hallo & CU l8r 15:00:28 <coopserver> *** Game paused (connecting clients) 15:00:30 <coopserver> <Vinnie> hi 15:00:32 <coopserver> *** V453000 has joined 15:00:32 <coopserver> *** Game unpaused (connecting clients) 15:00:35 <coopserver> <V453000> hy 15:00:46 <coopserver> <Anson> !name "Anson (dinnerbreak)" 15:00:46 <coopserver> *** Anson has changed his/her name to Anson (dinnerbreak) 15:00:46 <coopserver> <Vinnie> hey 15:09:13 <coopserver> *** Anson (dinnerbreak) has joined spectators 15:09:13 <coopserver> *** Game paused (number of players) 15:29:28 <coopserver> *** V453000 has left the game (Leaving) 16:01:17 <coopserver> *** Game still paused (connecting clients, number of players) 16:01:21 <coopserver> *** Liuk Sk has joined 16:01:21 <coopserver> *** Game still paused (number of players) 16:01:30 <coopserver> <Liuk Sk> hi 16:03:45 <coopserver> *** Liuk Sk has left the game (Leaving) 16:07:33 *** ODM has joined #openttdcoop.stable 16:07:33 *** ChanServ sets mode: +o ODM 17:08:16 <coopserver> *** Vinnie has left the game (Leaving) 17:26:01 <tyteen4a03> where can I download the Toyland to Mars conversion package? 17:43:45 <coopserver> *** BiG MeeCh has left the game (general timeout) 17:46:34 *** Jam35 has joined #openttdcoop.stable 17:47:05 *** ChanServ sets mode: +o Jam35 17:51:38 <V453000> tyteen4a03: coop grf pack 17:51:42 <V453000> !grf 17:51:49 <V453000> @grf 17:51:54 <V453000> well hm 17:57:35 <Taede> http://wiki.openttdcoop.org/GRF 17:57:59 <Taede> ill sort that tonight or tomorrow 17:58:59 <V453000> yay :D just wanted to bother you :P 17:59:32 <Taede> ebil :p 18:19:10 <Taede> !grf 18:19:11 <coopserver> http://wiki.openttdcoop.org/GRF 18:23:20 <Taede> !grf 18:23:20 <coopserver> Taede: http://wiki.openttdcoop.org/GRF 18:23:37 <Taede> should work everywhere now (xcept ingame) 18:40:03 <coopserver> *** Game still paused (connecting clients, number of players) 18:40:15 <coopserver> *** BiG MeeCh has joined 18:40:15 <coopserver> *** Game still paused (number of players) 18:40:32 <coopserver> *** BiG MeeCh has joined company #3 18:40:32 <coopserver> *** Game unpaused (number of players) 19:10:59 <coopserver> *** BiG MeeCh has joined spectators 19:10:59 <coopserver> *** Game paused (number of players) 19:17:57 <coopserver> *** Game still paused (connecting clients, number of players) 19:17:59 <coopserver> *** Vinnie has joined 19:17:59 <coopserver> *** Game still paused (number of players) 19:18:16 <coopserver> *** Vinnie has left the game (Leaving) 19:37:26 <coopserver> *** Game still paused (connecting clients, number of players) 19:37:30 <coopserver> *** sim-al2 has joined 19:37:30 <coopserver> *** Game still paused (number of players) 19:37:48 <coopserver> <sim-al2> Mars? 19:43:46 <coopserver> *** Game still paused (connecting clients, number of players) 19:43:48 <coopserver> *** Wigal has joined 19:43:48 <coopserver> *** Game still paused (number of players) 19:45:26 <coopserver> <Wigal> hi 19:45:29 <coopserver> <sim-al2> hi 19:46:50 <coopserver> <Wigal> bye 19:46:55 <coopserver> <sim-al2> bye 19:46:56 <coopserver> *** Wigal has left the game (Leaving) 19:55:25 <coopserver> *** sim-al2 has started a new company #6 19:55:25 <coopserver> *** Game unpaused (number of players) 19:59:11 <coopserver> *** Game paused (connecting clients) 19:59:15 <coopserver> *** Player has joined 19:59:16 <coopserver> *** Game unpaused (connecting clients) 19:59:30 <coopserver> <Player> !name [FR]Syl59 19:59:30 <coopserver> *** Player has changed his/her name to [FR]Syl59 19:59:39 <coopserver> <sim-al2> hi 19:59:42 <coopserver> <[FR]Syl59> Hellllloooooooooooooooooo ! 20:02:57 *** Djanxy has joined #openttdcoop.stable 20:08:41 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:36:44 <coopserver> *** Game paused (connecting clients) 20:36:48 <coopserver> *** skyem123 has joined 20:36:48 <coopserver> *** Game unpaused (connecting clients) 20:36:55 <coopserver> <skyem123> *Sigh* 20:37:10 <coopserver> <sim-al2> what? 20:37:22 <coopserver> <skyem123> My PC decieded to break 20:37:29 <coopserver> <sim-al2> ouch 20:38:15 <coopserver> <skyem123> Can i join someones company? 20:39:59 <coopserver> *** skyem123 has started a new company #7 20:40:21 <coopserver> <sim-al2> Everyone seems afk 20:59:04 *** ODM has quit IRC 21:01:38 <coopserver> <skyem123> Goodbye! 21:01:47 <coopserver> <sim-al2> bye 21:01:47 <coopserver> *** skyem123 has left the game (Leaving) 21:19:13 <coopserver> <BiG MeeCh> hi 21:19:22 <coopserver> <sim-al2> hi 21:19:22 <coopserver> *** BiG MeeCh has joined company #3 21:19:47 <coopserver> <BiG MeeCh> how are you? 21:19:50 <coopserver> <sim-al2> good 21:23:54 *** Djanxy has quit IRC 21:27:36 <coopserver> *** Cameron has joined company #2 21:52:16 <planetmaker> hello folks. We update the server :) 21:52:57 <coopserver> <sim-al2> How so? 21:53:30 *** sim-al2 has joined #openttdcoop.stable 21:53:44 <sim-al2> !info 21:53:44 <coopserver> sim-al2: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta1, date: Sep 30 2013, clients connected: 4, map size: 512x1024, address: stable.openttdcoop.org:3999 21:53:54 <sim-al2> !players 22:03:17 <coopserver> <BiG MeeCh> no update server! 22:03:21 <coopserver> <BiG MeeCh> she's already good! 22:05:45 <coopserver> *** sim-al2 has left the game (Leaving) 22:13:34 <coopserver> <BiG MeeCh> sweet, i only need anouther 1.5 billion to tf lava 22:20:01 <coopserver> *** Game paused (connecting clients) 22:20:04 <coopserver> *** JoeSchmoe has joined 22:20:04 <coopserver> *** Game unpaused (connecting clients) 22:20:07 <coopserver> <BiG MeeCh> yo 22:20:16 <coopserver> <JoeSchmoe> yo 22:20:19 <coopserver> <JoeSchmoe> yuck 22:21:12 <coopserver> <JoeSchmoe> maybe i'll come back on a map that is easier on my eyes 22:21:18 <coopserver> <BiG MeeCh> aww 22:21:23 <coopserver> <BiG MeeCh> you get used to it though 22:21:29 <coopserver> <JoeSchmoe> no thanks 22:21:33 <coopserver> <BiG MeeCh> you only get mars once or twice a year 22:21:42 <coopserver> <JoeSchmoe> phew 22:21:45 <coopserver> <BiG MeeCh> :( 22:21:48 <coopserver> <BiG MeeCh> !slap 22:21:58 <coopserver> *** JoeSchmoe has left the game (Leaving) 22:27:46 *** sim-al2 has quit IRC 22:31:46 <planetmaker> !update 22:31:46 <coopserver> Starting update... 22:31:51 <coopserver> <BiG MeeCh> D= 22:32:01 <coopserver> <BiG MeeCh> bastards! 22:32:05 <coopserver> <BiG MeeCh> =D 22:32:23 <coopserver> <BiG MeeCh> !slaps bastards 22:32:34 <coopserver> *** Game paused (connecting clients) 22:32:37 <coopserver> *** JoeSchmoe has joined 22:32:38 <coopserver> *** JoeSchmoe has started a new company #8 22:32:38 <coopserver> *** Game unpaused (connecting clients) 22:32:42 <coopserver> <BiG MeeCh> lol 22:32:48 <coopserver> <BiG MeeCh> thought you were not going to play? 22:32:51 <coopserver> <JoeSchmoe> nothing wlse to do 22:33:02 <coopserver> <BiG MeeCh> masturbate to girls on the internet? 22:33:25 <coopserver> <JoeSchmoe> nah I'm married 22:33:31 <coopserver> <BiG MeeCh> ah 22:34:42 <coopserver> <BiG MeeCh> that's not fun 22:34:45 <coopserver> <BiG MeeCh> xD 22:35:35 <coopserver> Game successfully updated 22:35:35 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 22:35:36 <coopserver> Server Shutting down 22:35:36 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 22:35:55 <coopserver> Server is starting 22:36:42 *** JoeSchmoe has joined #openttdcoop.stable 22:36:50 <JoeSchmoe> so what just happened? 22:38:09 <Taede> !apconnect 22:38:09 <coopserver> Connecting... 22:38:09 <AnsonMobile> hallo 22:38:09 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 22:38:13 <Taede> server update 22:38:23 *** Taede changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.4.0-beta2 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/" 22:41:12 <coopserver> *** Game still paused (connecting clients, number of players) 22:41:18 <coopserver> *** JoeSchmoe has joined 22:41:18 <coopserver> *** Game still paused (number of players) 22:41:18 <coopserver> *** Game unpaused (number of players) 22:42:13 <Taede> gnite 22:42:19 <JoeSchmoe> does that mean we get a new map too? 22:42:48 <Taede> not automatically 22:43:05 <coopserver> <JoeSchmoe> shucks 22:43:22 <Taede> !date 22:43:22 <coopserver> Dec 24 2016 22:44:04 <coopserver> *** JoeSchmoe has joined spectators 22:44:04 <coopserver> *** Game paused (number of players) 22:44:15 <coopserver> *** Game still paused (connecting clients, number of players) 22:44:19 <coopserver> *** Anson has joined 22:44:19 <coopserver> *** Game still paused (number of players) 22:44:20 <coopserver> *** Game unpaused (number of players) 22:44:22 *** BiG_BOSS_ has joined #openttdcoop.stable 22:44:27 <BiG_BOSS_> !dl lin64 22:44:27 <coopserver> BiG_BOSS_: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-linux-generic-amd64.tar.xz 22:44:44 * BiG_BOSS_ SLAP 22:45:17 <coopserver> <Anson> remember to set a password ... the old passwords are all gone after reloading a map 22:46:13 <coopserver> *** JoeSchmoe has started a new company #8 22:50:17 <coopserver> *** Game paused (connecting clients) 22:50:34 <coopserver> *** BiG MeeCh has joined 22:50:35 <coopserver> *** Game unpaused (connecting clients) 22:50:50 <coopserver> *** BiG MeeCh has joined company #3 22:50:58 <coopserver> <BiG MeeCh> thanks for reminder 22:51:00 <coopserver> *** JoeSchmoe has left the game (Leaving) 22:51:11 *** JoeSchmoe has quit IRC 22:52:02 <coopserver> <BiG MeeCh> shame i cant found a town 22:52:34 <coopserver> <Anson> disabled on this map ? 22:52:39 <coopserver> <BiG MeeCh> looks like 22:53:36 <coopserver> <Anson> what do you think of a map with 15 islands and 2 towns per island, no industries, but founding towns allowed, and funding (not prospecting) all industries and resources ? 22:54:06 <coopserver> <BiG MeeCh> could use a few more towns i think but nothing im worried about 22:54:11 <coopserver> <BiG MeeCh> i just need to make a toys store 23:15:55 *** Jam35 has quit IRC 23:35:33 <coopserver> *** BiG MeeCh has joined spectators 23:59:04 <coopserver> *** BiG MeeCh has joined company #3