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Log for #openttdcoop.stable on 7th January 2014:
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00:05:08  <coopserver> <BiG MeeCh> got long enough trains there Cameron? xD
00:22:06  <coopserver> *** Game paused (connecting clients)
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00:22:41  <coopserver> <BiG MeeCh> yo
00:22:45  <coopserver> <phatmatt> hey
00:22:58  <coopserver> <phatmatt> i'm dying of a cold. so i think i'll just be watching this game
00:23:14  <coopserver> <BiG MeeCh> aww
00:23:23  <coopserver> <phatmatt> hey the cursor is oldskool
00:23:27  <coopserver> <BiG MeeCh> yup
00:24:00  <coopserver> <BiG MeeCh> theres an alternate of this mars grf with naked ladies on it
00:24:07  <coopserver> <phatmatt> :O
00:24:13  <coopserver> <phatmatt> where? like, where do they appear
00:24:17  <coopserver> <Cameron> lol
00:24:20  <coopserver> <BiG MeeCh> theyre town tiles
00:24:30  <coopserver> <BiG MeeCh> to the best of my reccollection
00:25:56  <coopserver> <BiG MeeCh> drink some paint thinner, should clear you up Phatmatt
00:26:05  <coopserver> <Cameron> oh god :P
00:26:38  <coopserver> <phatmatt> i'll stick to paracetamol for now i think
00:26:49  <coopserver> <BiG MeeCh> I have no idea what that is but I want some
00:26:50  <coopserver> <phatmatt> but i'll keep that in mind.
00:26:57  <coopserver> <phatmatt> headache pills.
00:28:34  <coopserver> <BiG MeeCh> sounds like what my wife needs
00:28:53  <coopserver> <Cameron> lol
00:57:15  <coopserver> <BiG MeeCh> gonna reboot, brb :)
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01:22:00  <coopserver> <phatmatt> lol... "happy" is a brand name for transport companies now :D
01:22:05  <coopserver> <phatmatt> a sign of quality
01:22:24  <coopserver> <Cameron> :P
01:22:29  <coopserver> <BiG MeeCh> bam.
01:22:49  <coopserver> <BiG MeeCh> who do you want hauling your shit now???? xD
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01:27:02  <phatmatt> that was dumb
01:27:07  <phatmatt> why did i click "rescan newgrfs"
01:27:15  <coopserver> <Cameron> lol
01:27:21  <coopserver> <Cameron> how many you got?
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01:27:54  <coopserver> <BiG MeeCh> the usual answer is ' a lot '
01:28:07  <phatmatt> yeah, a bit
01:28:25  <coopserver> <Cameron> i had 1500~ on my old computer, now its less than 100
01:28:36  <coopserver> <BiG MeeCh> why not just moved the folder?
01:28:38  <coopserver> <phatmatt> ok.. not 1,500 many
01:28:51  <coopserver> <phatmatt> meh
01:44:59  <coopserver> <Cameron> Anson, your primary died
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01:57:07  <coopserver> <Maxpm> Finding the Toyland-to-Mars .grf was a pain.
01:57:17  <coopserver> <BiG MeeCh> your friend is banana's
01:57:33  <coopserver> <Cameron> :D
01:57:34  <coopserver> <phatmatt> yeah, just click "find missing content online" or whatever it is
01:57:43  <coopserver> <Cameron> yeah
01:57:44  <coopserver> <BiG MeeCh> actually i dont think it can be found that way
01:57:50  <coopserver> <Maxpm> I did.  The link didn't actually go to the right page.
01:57:51  <coopserver> <phatmatt> hmm
01:58:00  <coopserver> <Cameron> idk
01:58:02  <coopserver> <Maxpm> It was in some separate downloads archive on the same site.
01:58:06  <coopserver> <BiG MeeCh> i know for a fact its in the grf pack
01:58:34  <coopserver> <phatmatt> yeah, the grfpack is probably the best place
01:58:42  <coopserver> <phatmatt> doesn't look like it's in bananas
02:01:58  <coopserver> *** BiG MeeCh has left the game (general timeout)
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02:21:31  <coopserver> <phatmatt> maxpm: PURR tracks are expensive... you don't need to use them this early on
02:21:48  <coopserver> <Maxpm> Hmm.  Okay.
02:25:27  <coopserver> <Cameron> I thought NUTS didn't work with default ttd vehicles
02:25:53  <coopserver> <BiG MeeCh> V made the map so im sure if it was not gonna work he'd know
02:33:36  <coopserver> <Cameron> so apparently we're liquifing people to get them into tanker trucks...
02:33:55  <coopserver> <BiG MeeCh> nothing wrong with that
02:34:12  <coopserver> <Maxpm> Isn't that how public transportation works, anyway?
02:34:22  <coopserver> <Cameron> ok, someone's a weirdo
02:34:27  <coopserver> <BiG MeeCh> lol
02:34:40  <coopserver> <BiG MeeCh> soylent green has never been so good
02:34:42  <coopserver> <Cameron> not where I live, it's "civil" over here
02:36:07  <coopserver> <Maxpm> Hey Camerno, do you plan on expanding out to where Teburg Springs Battery Farm is?
02:36:27  <coopserver> <Maxpm> Cameron*
02:36:57  <coopserver> <BiG MeeCh> im not going further in your area, you can sorta see where' im at right now
02:38:20  <coopserver> <Maxpm> I just don'w want to step on anyone's toes.
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02:52:37  <coopserver> <Cameron> take it
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03:02:59  <coopserver> <BiG MeeCh> lol as much as i play this i realize how much i suck xD
03:09:56  <coopserver> <BiG MeeCh> whoa???
03:10:01  <coopserver> <BiG MeeCh> max eliminated?
03:16:45  <coopserver> <Cameron> yeah, i guess
03:17:48  <coopserver> <Anson> there is some glitch with the train graphics ...
03:17:59  <coopserver> <Anson> engines look reversed in the depot
03:18:18  <coopserver> <Anson> look at my train 10 to see the effect
03:19:19  <coopserver> <Anson> all engines on train 10 are reversed in comparison to trains 8 and 9, but they look the same when 8 and 9 are on track and 10 is in the depot
03:23:32  <coopserver> <Cameron> i noticed that too, with the Revalation Machine
03:24:05  <coopserver> <Cameron> i had 3 of them hooked up, but when they came out of the depot they were all in one direction
03:24:17  <coopserver> <Anson> i see it on medium 3 (zombie slam)
03:25:08  <coopserver> <Anson> i have 4 engines, first normal, second reversed, third normal and fourth reversed, and in the depot, they ALL look in the opposite direction
03:30:04  <coopserver> <Anson> overbuilding station shouldn't need permission by authorities :-(
03:36:39  <coopserver> <BiG MeeCh> they look backwards in depot but come out normally
03:37:31  <coopserver> <Cameron> yes, that's what we're saying
03:37:35  <coopserver> <BiG MeeCh> ah aight
03:37:37  <coopserver> <Anson> better call it reversed ... since those engines which are drivibng backwards look forward in depot
03:53:03  <coopserver> <BiG MeeCh> company statue is kick ass
03:53:04  <coopserver> <BiG MeeCh> xD
03:53:15  <coopserver> <Cameron> lol
03:53:37  <coopserver> <BiG MeeCh> don't laugh
03:53:39  <coopserver> <BiG MeeCh> its kick ass
03:53:41  <coopserver> <BiG MeeCh> times
03:53:43  <coopserver> <BiG MeeCh> 26434663571412
03:53:55  <coopserver> <Cameron> HQ looks like a undercover meth lab O_o
03:53:59  <coopserver> <BiG MeeCh> lmao
03:54:03  <coopserver> <BiG MeeCh> I need a meth lab
03:54:08  <coopserver> <Cameron> lol
03:54:17  <coopserver> <BiG MeeCh> looks like a joystick
03:54:18  <coopserver> <Cameron> I got sugar for sale
03:54:32  <coopserver> <BiG MeeCh> dude michigan weather is fucked right now
03:54:39  <coopserver> <BiG MeeCh> outside is about 16 inches of snow
03:54:50  <coopserver> <BiG MeeCh> and tonight's windchill low is going to be negative 40f
03:55:07  <coopserver> <Cameron> quit bitching about it, move to Canada, you'll shit brick every winter :)
03:55:20  <coopserver> <BiG MeeCh> oh they're not bricks, theyre icecubes
03:55:27  <coopserver> <Cameron> >.>
03:55:29  <coopserver> <BiG MeeCh> earlier i shitted an icicle
03:55:46  <coopserver> <Anson> i saw it on the news ... down to -35 or even -50 celsius at some places
03:56:37  <coopserver> <Anson> and the same whether phenomenon got us +10 or more celsius in europe
03:57:06  <coopserver> <Anson> except nritain ... that is north of the wind-zone and shares the cold wheather
03:57:16  <coopserver> <Anson> * -n+b
03:58:41  <coopserver> *** Cameron has joined spectators
03:58:44  <coopserver> <Cameron> brb
03:59:39  <coopserver> <BiG MeeCh> im going to go out on a limb and say that the toy store won't go away?
04:01:16  <coopserver> <BiG MeeCh> do you know?
04:01:23  <coopserver> *** phatmatt has left the game (Leaving)
04:02:42  <coopserver> <Anson> sorry, i don't understand what a toy store has to do with your limbs ?
04:02:54  <coopserver> <BiG MeeCh> LMAO
04:03:01  <coopserver> <Anson> no native english spaeker here :-)
04:03:04  <coopserver> <BiG MeeCh> does the toy store go away or not without beig serviced?
04:04:12  <coopserver> <Anson> no idea ... a while ago, some stores died on me when i just wanted to service them, and when i wanted a store to die, it stayed for a few hundred years
04:05:03  <coopserver> <BiG MeeCh> i got one that is pretty annoying
04:13:38  <coopserver> <Anson> i hate authorities in the mountains
04:13:47  <coopserver> <BiG MeeCh> kill them :)
04:14:03  <coopserver> <Anson> to build a station, i need to TF, and after TF, they won't allow me to build :-(
04:14:14  <coopserver> <BiG MeeCh> i bribed the towns a shit ton ealier
04:15:41  <coopserver> <Anson> ah, nice ... reversed trains in the depot now have a little "reverser arrow" on them :-)
04:15:56  <coopserver> <BiG MeeCh> you should be able to flip them
04:16:19  <coopserver> <Anson> ctrl-click an engine to flip it
04:28:42  <coopserver> <Anson> hehe, where do these trains come from : Siamese, Persian, Angora ?
04:29:03  <coopserver> <Anson> looking at the names, they should be MEOW trains :-)
04:32:22  <coopserver> <BiG MeeCh> they should
04:32:32  <coopserver> <BiG MeeCh> i think they're the generic mars trains though from the mars grf
04:32:49  <coopserver> <Anson> yes, but a nice coincidence
04:33:10  <coopserver> <BiG MeeCh> yup
04:33:15  <coopserver> <Anson> i just get problems with wagons :-(
04:33:21  <coopserver> <BiG MeeCh> which?
04:33:24  <coopserver> <BiG MeeCh> which problem?
04:33:50  <coopserver> <Anson> for cotton candy, i used the hoppers with nuts engines, but now i want to use toffee hoppers too and they are not allowed ?!
04:34:03  <coopserver> <BiG MeeCh> im sure the nuts wagons are better
04:34:47  <coopserver> <Anson> red message "can only attach wagon or strong/medium/fast engines"
04:35:03  <coopserver> <Anson> nuts have capacity 24, the hoppers have 30
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04:35:56  <coopserver> <Anson> lol ... just while i typed that, 2nd gen became available, with capacity 30 too
04:38:12  <coopserver> <BiG MeeCh> i was gonna tell v that the other rail cars were misspelled
04:38:19  <coopserver> <BiG MeeCh> ' suger '
04:38:27  <coopserver> <BiG MeeCh> ' fuzzy ' drink
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04:57:47  <coopserver> <phatmatt> Anson: check train 11
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05:08:50  <coopserver> <Cameron> gn
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05:13:25  <coopserver> <BiG MeeCh> re-yo
05:15:37  <coopserver> <BiG MeeCh> ow
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05:57:36  <coopserver> <BiG MeeCh> wb
05:57:41  <coopserver> <BiG MeeCh> your comapny was liquidated =\
05:57:50  <coopserver> <Maxpm> Thanks.  Yeah, I know.
05:58:10  <coopserver> <BiG MeeCh> aight.
06:05:28  <coopserver> <BiG MeeCh> looking to learn maxpm?
06:05:33  <coopserver> <Maxpm> Yes.
06:05:45  <coopserver> <BiG MeeCh> wanna join up?
06:05:58  <coopserver> <BiG MeeCh> i dont know a whole lot but sure i could help you with a thing or two
06:06:18  <coopserver> <Maxpm> Sure, but I don't know if I'll be able to handle a network of that size.
06:06:47  <coopserver> <BiG MeeCh> well, would you like to restart a network and anson or I could help along the way?
06:07:03  <coopserver> <Maxpm> Yeah, that makes sense.
06:07:04  <coopserver> <BiG MeeCh> i can give you like 10m so you can goof up along the way
06:07:27  <coopserver> *** Maxpm has started a new company #4
06:07:52  <coopserver> <Maxpm> Thanks.
06:08:01  <coopserver> <BiG MeeCh> no problem
06:08:20  <coopserver> <BiG MeeCh> you might hate the location but i would restart in the same area as before but no purr yet :)
06:08:28  <coopserver> <Maxpm> Yeah.
06:11:55  <coopserver> <Maxpm> What makes sense as a starting rail type at this point?  Electrified?
06:12:16  <coopserver> <BiG MeeCh> I'm still on railway
06:17:02  <coopserver> <BiG MeeCh> id go sideways with that plastic pickup
06:17:07  <coopserver> <BiG MeeCh> like, the other way
06:17:18  <coopserver> <BiG MeeCh> like that
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06:17:37  <coopserver> <Maxpm> My plan was to have bridges/tunnnels going over the entry area to give myself more room for a proper junction.
06:17:51  <coopserver> <BiG MeeCh> well that hill does suck
06:17:55  <coopserver> <BiG MeeCh> go for it
06:31:32  <coopserver> <BiG MeeCh> id probably just do a terminus station there too
06:31:41  <coopserver> <BiG MeeCh> its a tough spot for a roro
06:31:42  <coopserver> <Maxpm> Hmm.
06:32:24  <coopserver> <BiG MeeCh> you could have the exit actually reverse the train
06:32:26  <coopserver> <BiG MeeCh> that could work
06:32:46  <coopserver> <BiG MeeCh> liek that
06:33:00  <coopserver> <Maxpm> I think I can make a regular ro'ro' work for now.
06:33:06  <coopserver> <BiG MeeCh> :)
06:33:09  <coopserver> <Maxpm> I'll definitely have to come back to this area later and redesign it, ghough.
06:33:11  <coopserver> <Maxpm> though*
06:33:20  <coopserver> <BiG MeeCh> mmhmm
06:36:20  <coopserver> <Anson> the difference between terminus and roro isn't too big, at least not in the early game
06:36:40  <coopserver> <Anson> later, with many and fast trains, roro is a lot better of course
06:36:43  <coopserver> <BiG MeeCh> he's working in a valley surrounded by hills :)
06:37:35  <coopserver> <Anson> I'm doing the worst possible in this mountainous game : using TL12 :-)
06:37:43  <coopserver> <BiG MeeCh> good
06:37:52  <coopserver> <BiG MeeCh> Not as impressive as TL24
06:38:11  <coopserver> <Anson> RL13+ sucks, when station spread is only 12
06:38:29  <coopserver> <BiG MeeCh> you know you love waiting forever for shit to load
06:39:11  <coopserver> <BiG MeeCh> I like the 4 engines though
06:39:19  <coopserver> <BiG MeeCh> did you think about superstrong?
06:42:07  <coopserver> <BiG MeeCh> it would be kick ass if you made that network SRNW, anson
06:42:16  <coopserver> <BiG MeeCh> at least the huge ass trains
06:45:52  <coopserver> <Anson> hehe, with TL12 and inflation, i now get almost half a million per transport ... but only every few months :-(
06:52:33  <coopserver> <Anson> quite difficult to do SRNW
06:52:55  <coopserver> <Anson> most of all, there are three different cargoes now, and there will be more other cargoes soon
06:55:23  <coopserver> <Anson> at first, i had planned to let the TL12 do a permanent loop, with load orders instead of full load, but not sure wherher that would work out
06:58:51  <coopserver> <BiG MeeCh> SRNW or get out :)
06:59:18  <coopserver> <Anson> k
06:59:22  <coopserver> <BiG MeeCh> :)
06:59:25  <coopserver> <BiG MeeCh> lol
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06:59:33  <coopserver> <BiG MeeCh> :(
07:00:32  <coopserver> <Anson> just had finished two new mines, and now waiting for money to come in ... also doing an autoreplace ...
07:00:37  <coopserver> <BiG MeeCh> make sure you add a password, maxpm
07:00:46  <coopserver> <Anson> spectating, just in case i fall asleep while waiting :-)
07:00:56  <coopserver> <BiG MeeCh> ottd is that boring? :)
07:01:28  <coopserver> <Anson> you NEVER sleep ß
07:01:43  <coopserver> <BiG MeeCh> I always sleep :P
07:02:17  <coopserver> <Anson> btw : don't wonder about my "ß" ... that is an unshifted "?"
07:02:32  <coopserver> <BiG MeeCh> I always worry about your fancy B
07:02:54  <coopserver> *** phatmatt has left the game (general timeout)
07:03:00  <coopserver> <Anson> ß = sz
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07:06:01  <coopserver> <BiG MeeCh> re-yo
07:06:04  <coopserver> <Anson> in the old german font, there are two different letters for "s", and one looks like an "f" ... and the ligature of that "s" with a "z" looks like "fz" and then became the "ß"
07:06:52  <V453000> I read it as "big ass"
07:07:03  <coopserver> <BiG MeeCh> agreed
07:07:36  <coopserver> <Anson> hehe, and when you leave out the "big a", you are correct
07:07:50  <V453000> I know :)
07:08:46  <coopserver> <Anson> on typewriters which have no "ß" (and also in swiss), the "ß" is replaced by "ss" ... almost a big a...
07:09:26  <coopserver> <BiG MeeCh> V453000000000000!
07:10:01  <coopserver> <Anson> V, what causes all engines in the depot to be drawn backwards ?
07:10:45  <coopserver> <Anson> engines that are normal are shown reversed, and engines that are reversed are shown normal
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07:14:28  <coopserver> <BiG MeeCh> well i'm outta here
07:14:34  <coopserver> <BiG MeeCh> seeya
07:14:40  <coopserver> <Maxpm> Bye.
07:14:50  <coopserver> <Anson> don't tell me you want to sleep .-)
07:15:07  <coopserver> <BiG MeeCh> nah, gonna smoke my carton and drink my beer
07:15:11  <coopserver> <BiG MeeCh> then hopefully die.
07:15:30  <coopserver> <BiG MeeCh> maybe smoke my beer and drink the carton depending on how wasted i get
07:15:45  <coopserver> <BiG MeeCh> gonna be a good night
07:16:18  <coopserver> <Maxpm> Is there any way to share orders other than to do it individually for eac h new train?
07:16:25  <coopserver> <Maxpm> Like...somehow clone a train with shared orders?
07:16:31  <coopserver> <BiG MeeCh> yeah
07:16:37  <coopserver> <BiG MeeCh> hold control button when cloning
07:16:45  <coopserver> <Maxpm> Well, that was easy.
07:16:47  <coopserver> <Maxpm> Thanks.
07:16:57  <coopserver> <BiG MeeCh> np!
07:17:09  <coopserver> <BiG MeeCh> saves a lot of time
07:17:41  <coopserver> <BiG MeeCh> also in the depot you can click clone and hold shift to make tons of shared trains
07:22:18  <V453000> what?
07:22:22  <V453000> reversed engines?
07:22:43  <V453000> if you could screenshot what you see would be useful
07:23:14  <coopserver> <Anson> when you ctrl-clikc an engine, it will be reversed, as well as it is automatically reversed when you put a second engine at the end of a train
07:23:35  <V453000> yes
07:23:45  <coopserver> <Anson> but when trains enter a depot, all engines are shown backwards in relation to what they look ingame
07:23:52  <V453000> wtf
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07:25:25  <coopserver> <Anson> another glitch that i found: i can add floss hoppers to nuts engines, but not toffee hoppers
07:25:26  <coopserver> <V453000> uhm
07:25:27  <coopserver> <V453000> which
07:25:44  <coopserver> <Anson> look at my train 3
07:26:10  <coopserver> <V453000> hm
07:26:12  <coopserver> <Anson> it is in the depot and the first engine is shown with the red "reverse indicator"
07:26:18  <coopserver> <V453000> and you are sure you didnt reverse both those
07:26:47  <coopserver> <Anson> someone else confirmed it, and it also happened to (all?) other trains and engines
07:27:17  <coopserver> *** V453000 has started a new company #5
07:27:58  <coopserver> <V453000> I dont understand what is wrong
07:28:14  <coopserver> *** V453000 has joined spectators
07:29:32  <coopserver> <Anson> look at my train 29
07:29:42  <coopserver> <V453000> yes
07:29:48  <coopserver> <V453000> front one is forward, rear is backwards
07:29:50  <coopserver> <V453000> as always
07:29:52  <coopserver> <V453000> wrong is?
07:30:02  <coopserver> <Anson> i just bought two engines and moved the second to the first ... now the first looks reversed and the second normal
07:30:13  <coopserver> <V453000> what?
07:30:21  <coopserver> <V453000> the front one looks normal to me
07:30:23  <coopserver> <V453000> rear one reversed
07:30:24  <coopserver> <Anson> in my depot, i see the first reversed and the second normal
07:30:26  <coopserver> <V453000> that is how it works
07:30:55  <coopserver> <Anson> on track, the first looks normal and the second reversed
07:30:55  <coopserver> <V453000> buy another train
07:31:10  <coopserver> <V453000> they look 100% the same in depot as in game to me
07:31:13  <coopserver> <Anson> and when they come to the depot, the first is reversed again
07:31:33  <coopserver> <Anson> bought two other now#
07:31:37  <coopserver> <V453000> I meant same train so you can compare and make screenshot
07:31:43  <coopserver> <V453000> because I dont see your result
07:31:52  <coopserver> <Anson> moved second to first and all looks good
07:32:35  <coopserver> <V453000> I see everything correctly
07:32:59  <coopserver> <Anson> on train 29, the first engine looks backwards to me
07:33:07  <coopserver> <V453000> looks or is
07:33:16  <coopserver> <Anson> while it is in the depot
07:33:16  <coopserver> <V453000> compare 29 to one forwards engine of the same type
07:33:47  <coopserver> <Anson> ok ... look in the depot ... buying one engine now
07:33:54  <coopserver> <V453000> yes
07:33:59  <coopserver> <V453000> same as front 29
07:34:20  <coopserver> <V453000> look I cant see any problem, either make a screenshot or leave it
07:34:38  <coopserver> <Anson> moment please ... the black part is not the tender but the fronbt ?
07:35:23  <coopserver> <V453000> ._.
07:35:31  <coopserver> <Anson> ah, now i have the problem again
07:35:48  <coopserver> <Anson> seems to happen after i reversed the second engine of train 29
07:35:55  <coopserver> <V453000> everything is correct, except that you reversed your r ear engine on 29 and 33
07:37:08  <coopserver> <V453000> :D
07:39:09  <coopserver> <Anson> what about train 3 ? i am sure that i only reversed the even (second and fourth) engines
07:39:44  <coopserver> <V453000> questionable
07:39:59  <coopserver> <V453000> sin
07:40:03  <coopserver> <V453000> since all other trainas look correct
07:40:13  <coopserver> <V453000> it looks more like 3 got re-reversed or something
07:42:33  <coopserver> <Anson> front and back are difficult to see on zombie autopilot and thunder kiss ...
07:42:47  <coopserver> <V453000> they are impossible to see, not difficult
07:42:57  <coopserver> <V453000> do you know what symmetry is D:
07:43:29  <coopserver> <V453000> still, the feature seems to work properly to me
07:45:14  <coopserver> <V453000> (the symmetry is why there is the yellow depot arrow to be able to see which one is reversed also on symmetrical trains)
07:45:25  <coopserver> <V453000> reversed = manually ctrl+clicked
07:48:36  <coopserver> <Anson> i can't reproduce it now either
07:49:04  <coopserver> <V453000> I believe you just confused it as I dont see how could it possibly break
07:49:05  <coopserver> <Anson> but i (and someone else) were sure that trains in depots were drawn just opposite how they look on rails
07:49:29  <coopserver> <V453000> that is impossible unless sprites are massively wrong, which I probably would have noticed already
07:49:59  <coopserver> <V453000> as they come from the same spriteset
07:51:13  <coopserver> <Anson> just checked with another engine and can't reproduce what i saw (or believe to have seen)
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07:52:04  <coopserver> <Anson> maybe it ws an optical illusion, caused by tenders of fast engines being dark and the front of medium engines being balck ?
07:52:35  <GriffinOneTwo> streakers?
07:54:12  <coopserver> <V453000> regardless what the design of the train is, the sprites are always teh same, if there is black in front in depot, then it also is in front on tracks
07:54:14  <coopserver> <V453000> so idk
07:54:16  <coopserver> <V453000> but yeah, it works
07:54:44  <coopserver> *** Game paused (connecting clients)
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07:54:59  <coopserver> <GriffinOneTwo> Lava ?
07:55:59  <coopserver> <Anson> what aboput the other problem ?
07:56:11  <coopserver> <Anson> just tested and reproduced that one ...
07:56:39  <coopserver> <Anson> nuts engine accepts candyfloss hopper, but not toffee hopper
07:56:49  <GriffinOneTwo> oops
07:57:38  <coopserver> <V453000> that one is weird but I dont think I can do anything with that
07:57:59  <coopserver> <Anson> from which set are those wagons ß
07:58:07  <coopserver> <V453000> mars set obviously
07:58:25  <coopserver> <Anson> and the engines too ?
07:58:39  <coopserver> <V453000> ...
07:58:43  <coopserver> <V453000> what else
07:58:44  <coopserver> <Anson> they are named as if they were MEOW trains :-)
07:59:17  <coopserver> <Anson> siamese. persion, angora, siberian, garfield ....
08:00:47  <coopserver> <V453000> yes :)
08:01:31  <coopserver> *** GriffinOneTwo has started a new company #5
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08:05:09  <coopserver> <Anson> just scrolled back in the IRC log ... i saw the problem on trains 8 and 9 vs train 10 ... didn't change anything on them besides autoreplace, and they look good now
08:06:34  <coopserver> <Anson> the other player which confirmed that was Cameron : "i had 3 of them hooked up, but when they came out of the depot they were all in one direction
08:07:33  <coopserver> <Anson> and then meech said "they look backwards in depot but come out normally"
08:08:32  <coopserver> <Anson> seems it was only temporary 4 hours ago, and solved itself ? ... would be REALLY strange how that can happen :-)
08:26:05  <V453000> well, if you can catch it I can have a look, but it sounds utterly wtf :D
08:26:09  <coopserver> *** V453000 has left the game (Leaving)
08:26:58  <coopserver> <Anson> MEEch, are you listening ?
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09:45:12  <coopserver> *** RTM has joined
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09:45:26  <coopserver> <RTM> hi all at the year 2014
09:45:49  <coopserver> <RTM> hi Anson
09:45:54  <coopserver> <Anson> a week late, but thanks, and 2u2 :-)
10:09:47  <coopserver> <Anson> i could use a few redstone transmitters here :-)
10:13:55  <coopserver> *** Cameron has joined company #2
10:14:13  <coopserver> <Anson> hallo, Cameron
10:14:43  <coopserver> <Anson> Cameron, do you still remember that strange effect with reversed engines ?
10:14:58  <coopserver> <Cameron> yeah why?
10:15:22  <coopserver> <Anson> V came online and wanted to see it, but we caouldn't reproduce it
10:15:36  <coopserver> <Anson> currently, everything seems to be ok ...
10:15:42  <coopserver> <Anson> very strange ...
10:15:54  <coopserver> <Cameron> it might only be with the steamers
10:16:25  <coopserver> <Anson> i tried with several different trains, including those that i had at the beginning
10:17:39  <coopserver> *** RTM has left the game (Leaving)
10:18:02  <coopserver> <Cameron> no, I can't reproduce it either
10:19:06  <coopserver> <Anson> it is also too long ago to have an autodave from it
10:24:00  <coopserver> *** Cameron has joined spectators
10:25:36  <coopserver> <Cameron> I think when we get a new map sometime from now it'll show up again
10:26:08  <coopserver> <Cameron> that 2014 years map, it happened, never thought of it tho
10:41:27  <coopserver> *** Game paused (connecting clients)
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10:53:51  <V453000> just try to report it with eventually uploading a save somewhere, I usually read the backlog or something :)
10:54:00  <V453000> if you write my name and a link, it is almost sure i get to read it
10:55:08  <coopserver> <Anson> as soon as i see it happen again, I'll make a save
10:55:40  <coopserver> <Anson> what about your #nuts channel ?
10:56:04  <V453000> sure, that one is even more suitable
11:10:15  <coopserver> *** Game paused (connecting clients)
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11:12:32  <V453000> mu
11:17:04  <coopserver> *** Djanxy has left the game (Leaving)
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11:53:37  <coopserver> <V453000> moo
11:59:41  <coopserver> *** tyteen4a03 has left the game (Leaving)
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14:08:40  <V453000> hy
14:08:53  <coopserver> <Anson> still only me :-)
14:09:17  <V453000> Taede is nobody owat
14:09:57  <coopserver> <Anson> nobody = online and joined
14:10:18  <coopserver> <Anson> cameron, taede and meech are ingame, but only spectating
14:11:21  <V453000> well if someone just joins, you kind of can assume they are around-ish, hence greeting them makes some sense
14:11:21  <V453000> .
14:11:22  <V453000> .
14:11:22  <V453000> .
14:12:06  <Taede> ,
14:13:13  <V453000> see (:
14:20:59  <coopserver> *** Taede has left the game (Leaving)
14:21:07  <Taede> time to pick up the kids
14:22:27  <V453000> kids can take care of themselves, stay here!
15:00:06  <coopserver> *** Game paused (connecting clients)
15:00:08  <coopserver> *** Vinnie has joined
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15:00:26  <coopserver> <Anson> hallo & CU l8r
15:00:28  <coopserver> *** Game paused (connecting clients)
15:00:30  <coopserver> <Vinnie> hi
15:00:32  <coopserver> *** V453000 has joined
15:00:32  <coopserver> *** Game unpaused (connecting clients)
15:00:35  <coopserver> <V453000> hy
15:00:46  <coopserver> <Anson> !name "Anson (dinnerbreak)"
15:00:46  <coopserver> *** Anson has changed his/her name to Anson (dinnerbreak)
15:00:46  <coopserver> <Vinnie> hey
15:09:13  <coopserver> *** Anson (dinnerbreak) has joined spectators
15:09:13  <coopserver> *** Game paused (number of players)
15:29:28  <coopserver> *** V453000 has left the game (Leaving)
16:01:17  <coopserver> *** Game still paused (connecting clients, number of players)
16:01:21  <coopserver> *** Liuk Sk has joined
16:01:21  <coopserver> *** Game still paused (number of players)
16:01:30  <coopserver> <Liuk Sk> hi
16:03:45  <coopserver> *** Liuk Sk has left the game (Leaving)
16:07:33  *** ODM has joined #openttdcoop.stable
16:07:33  *** ChanServ sets mode: +o ODM
17:08:16  <coopserver> *** Vinnie has left the game (Leaving)
17:26:01  <tyteen4a03> where can I download the Toyland to Mars conversion package?
17:43:45  <coopserver> *** BiG MeeCh has left the game (general timeout)
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17:51:38  <V453000> tyteen4a03:  coop grf pack
17:51:42  <V453000> !grf
17:51:49  <V453000> @grf
17:51:54  <V453000> well hm
17:57:35  <Taede> http://wiki.openttdcoop.org/GRF
17:57:59  <Taede> ill sort that tonight or tomorrow
17:58:59  <V453000> yay :D just wanted to bother you :P
17:59:32  <Taede> ebil :p
18:19:10  <Taede> !grf
18:19:11  <coopserver> http://wiki.openttdcoop.org/GRF
18:23:20  <Taede> !grf
18:23:20  <coopserver> Taede: http://wiki.openttdcoop.org/GRF
18:23:37  <Taede> should work everywhere now (xcept ingame)
18:40:03  <coopserver> *** Game still paused (connecting clients, number of players)
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19:17:57  <coopserver> *** Game still paused (connecting clients, number of players)
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19:18:16  <coopserver> *** Vinnie has left the game (Leaving)
19:37:26  <coopserver> *** Game still paused (connecting clients, number of players)
19:37:30  <coopserver> *** sim-al2 has joined
19:37:30  <coopserver> *** Game still paused (number of players)
19:37:48  <coopserver> <sim-al2> Mars?
19:43:46  <coopserver> *** Game still paused (connecting clients, number of players)
19:43:48  <coopserver> *** Wigal has joined
19:43:48  <coopserver> *** Game still paused (number of players)
19:45:26  <coopserver> <Wigal> hi
19:45:29  <coopserver> <sim-al2> hi
19:46:50  <coopserver> <Wigal> bye
19:46:55  <coopserver> <sim-al2> bye
19:46:56  <coopserver> *** Wigal has left the game (Leaving)
19:55:25  <coopserver> *** sim-al2 has started a new company #6
19:55:25  <coopserver> *** Game unpaused (number of players)
19:59:11  <coopserver> *** Game paused (connecting clients)
19:59:15  <coopserver> *** Player has joined
19:59:16  <coopserver> *** Game unpaused (connecting clients)
19:59:30  <coopserver> <Player> !name [FR]Syl59
19:59:30  <coopserver> *** Player has changed his/her name to [FR]Syl59
19:59:39  <coopserver> <sim-al2> hi
19:59:42  <coopserver> <[FR]Syl59> Hellllloooooooooooooooooo !
20:02:57  *** Djanxy has joined #openttdcoop.stable
20:08:41  <coopserver> *** [FR]Syl59 has left the game (Leaving)
20:36:44  <coopserver> *** Game paused (connecting clients)
20:36:48  <coopserver> *** skyem123 has joined
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20:36:55  <coopserver> <skyem123> *Sigh*
20:37:10  <coopserver> <sim-al2> what?
20:37:22  <coopserver> <skyem123> My PC decieded to break
20:37:29  <coopserver> <sim-al2> ouch
20:38:15  <coopserver> <skyem123> Can i join someones company?
20:39:59  <coopserver> *** skyem123 has started a new company #7
20:40:21  <coopserver> <sim-al2> Everyone seems afk
20:59:04  *** ODM has quit IRC
21:01:38  <coopserver> <skyem123> Goodbye!
21:01:47  <coopserver> <sim-al2> bye
21:01:47  <coopserver> *** skyem123 has left the game (Leaving)
21:19:13  <coopserver> <BiG MeeCh> hi
21:19:22  <coopserver> <sim-al2> hi
21:19:22  <coopserver> *** BiG MeeCh has joined company #3
21:19:47  <coopserver> <BiG MeeCh> how are you?
21:19:50  <coopserver> <sim-al2> good
21:23:54  *** Djanxy has quit IRC
21:27:36  <coopserver> *** Cameron has joined company #2
21:52:16  <planetmaker> hello folks. We update the server :)
21:52:57  <coopserver> <sim-al2> How so?
21:53:30  *** sim-al2 has joined #openttdcoop.stable
21:53:44  <sim-al2> !info
21:53:44  <coopserver> sim-al2: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta1, date: Sep 30 2013, clients connected: 4, map size: 512x1024, address: stable.openttdcoop.org:3999
21:53:54  <sim-al2> !players
22:03:17  <coopserver> <BiG MeeCh> no update server!
22:03:21  <coopserver> <BiG MeeCh> she's already good!
22:05:45  <coopserver> *** sim-al2 has left the game (Leaving)
22:13:34  <coopserver> <BiG MeeCh> sweet, i only need anouther 1.5 billion to tf lava
22:20:01  <coopserver> *** Game paused (connecting clients)
22:20:04  <coopserver> *** JoeSchmoe has joined
22:20:04  <coopserver> *** Game unpaused (connecting clients)
22:20:07  <coopserver> <BiG MeeCh> yo
22:20:16  <coopserver> <JoeSchmoe> yo
22:20:19  <coopserver> <JoeSchmoe> yuck
22:21:12  <coopserver> <JoeSchmoe> maybe i'll come back on a map that is easier on my eyes
22:21:18  <coopserver> <BiG MeeCh> aww
22:21:23  <coopserver> <BiG MeeCh> you get used to it though
22:21:29  <coopserver> <JoeSchmoe> no thanks
22:21:33  <coopserver> <BiG MeeCh> you only get mars once or twice a year
22:21:42  <coopserver> <JoeSchmoe> phew
22:21:45  <coopserver> <BiG MeeCh> :(
22:21:48  <coopserver> <BiG MeeCh> !slap
22:21:58  <coopserver> *** JoeSchmoe has left the game (Leaving)
22:27:46  *** sim-al2 has quit IRC
22:31:46  <planetmaker> !update
22:31:46  <coopserver> Starting update...
22:31:51  <coopserver> <BiG MeeCh> D=
22:32:01  <coopserver> <BiG MeeCh> bastards!
22:32:05  <coopserver> <BiG MeeCh> =D
22:32:23  <coopserver> <BiG MeeCh> !slaps bastards
22:32:34  <coopserver> *** Game paused (connecting clients)
22:32:37  <coopserver> *** JoeSchmoe has joined
22:32:38  <coopserver> *** JoeSchmoe has started a new company #8
22:32:38  <coopserver> *** Game unpaused (connecting clients)
22:32:42  <coopserver> <BiG MeeCh> lol
22:32:48  <coopserver> <BiG MeeCh> thought you were not going to play?
22:32:51  <coopserver> <JoeSchmoe> nothing wlse to do
22:33:02  <coopserver> <BiG MeeCh> masturbate to girls on the internet?
22:33:25  <coopserver> <JoeSchmoe> nah I'm married
22:33:31  <coopserver> <BiG MeeCh> ah
22:34:42  <coopserver> <BiG MeeCh> that's not fun
22:34:45  <coopserver> <BiG MeeCh> xD
22:35:35  <coopserver> Game successfully updated
22:35:35  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
22:35:36  <coopserver> Server Shutting down
22:35:36  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
22:35:55  <coopserver> Server is starting
22:36:42  *** JoeSchmoe has joined #openttdcoop.stable
22:36:50  <JoeSchmoe> so what just happened?
22:38:09  <Taede> !apconnect
22:38:09  <coopserver> Connecting...
22:38:09  <AnsonMobile> hallo
22:38:09  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2)
22:38:13  <Taede> server update
22:38:23  *** Taede changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.4.0-beta2 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/"
22:41:12  <coopserver> *** Game still paused (connecting clients, number of players)
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22:41:18  <coopserver> *** Game still paused (number of players)
22:41:18  <coopserver> *** Game unpaused (number of players)
22:42:13  <Taede> gnite
22:42:19  <JoeSchmoe> does that mean we get a new map too?
22:42:48  <Taede> not automatically
22:43:05  <coopserver> <JoeSchmoe> shucks
22:43:22  <Taede> !date
22:43:22  <coopserver> Dec 24 2016
22:44:04  <coopserver> *** JoeSchmoe has joined spectators
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22:44:15  <coopserver> *** Game still paused (connecting clients, number of players)
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22:44:19  <coopserver> *** Game still paused (number of players)
22:44:20  <coopserver> *** Game unpaused (number of players)
22:44:22  *** BiG_BOSS_ has joined #openttdcoop.stable
22:44:27  <BiG_BOSS_> !dl lin64
22:44:27  <coopserver> BiG_BOSS_: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-linux-generic-amd64.tar.xz
22:44:44  * BiG_BOSS_ SLAP
22:45:17  <coopserver> <Anson> remember to set a password ... the old passwords are all gone after reloading a map
22:46:13  <coopserver> *** JoeSchmoe has started a new company #8
22:50:17  <coopserver> *** Game paused (connecting clients)
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22:50:35  <coopserver> *** Game unpaused (connecting clients)
22:50:50  <coopserver> *** BiG MeeCh has joined company #3
22:50:58  <coopserver> <BiG MeeCh> thanks for reminder
22:51:00  <coopserver> *** JoeSchmoe has left the game (Leaving)
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22:52:02  <coopserver> <BiG MeeCh> shame i cant found a town
22:52:34  <coopserver> <Anson> disabled on this map ?
22:52:39  <coopserver> <BiG MeeCh> looks like
22:53:36  <coopserver> <Anson> what do you think of a map with 15 islands and 2 towns per island, no industries, but founding towns allowed, and funding (not prospecting) all industries and resources ?
22:54:06  <coopserver> <BiG MeeCh> could use a few more towns i think but nothing im worried about
22:54:11  <coopserver> <BiG MeeCh> i just need to make a toys store
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