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00:26:13 <coopserver> *** Game paused (connecting clients) 00:26:16 <coopserver> *** Cameron has joined 00:26:16 <coopserver> *** Game unpaused (connecting clients) 00:26:27 <coopserver> <BiG MeeCh> re-yo 00:26:39 <coopserver> <Cameron> yo 00:26:46 <coopserver> <Cameron> sorry 'bout earlier 00:26:55 <coopserver> <BiG MeeCh> ??? 00:27:02 <coopserver> <BiG MeeCh> you destroyed my power plant? 00:27:12 <coopserver> <Cameron> Grandmother blew her knee 00:27:18 <coopserver> <BiG MeeCh> what? xD 00:27:27 <coopserver> <BiG MeeCh> ( dont ask more questions ) xD 00:27:37 <coopserver> <Cameron> ok then >.> 00:27:49 <coopserver> <BiG MeeCh> =D 00:29:05 <coopserver> <BiG MeeCh> she's okay? 00:29:22 <coopserver> <Cameron> yeah, sore tho 00:30:01 <coopserver> <Cameron> dumbass's at the store filled the bags too heavy 01:36:08 <coopserver> *** BiG MeeCh has left the game (general timeout) 01:37:39 <coopserver> *** Game paused (connecting clients) 01:37:49 <coopserver> *** BiG MeeCh has joined 01:37:49 <coopserver> *** Game unpaused (connecting clients) 01:38:17 <coopserver> <BiG MeeCh> there's a company called hopelessness 01:38:18 <coopserver> <BiG MeeCh> xD 01:38:27 <coopserver> *** BiG MeeCh has joined company #3 02:53:42 <coopserver> <BiG MeeCh> can someone tell me how many bridges i need for span 10 length of train 3 ? 02:56:48 <coopserver> <BiG MeeCh> hello? xD 03:00:19 <coopserver> *** BiG MeeCh has joined spectators 03:05:48 <coopserver> <Anson> hallo, Meech, still there ? 03:06:28 <coopserver> <Anson> !gap 3 10 03:06:43 <coopserver> <Anson> @@(gap 3 10) 03:06:45 <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11. 03:07:30 <coopserver> <Anson> @@(gap) 03:07:31 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 03:08:01 <coopserver> <BiG MeeCh> yup 03:08:04 <coopserver> <BiG MeeCh> sorta afk though 03:08:29 <coopserver> <BiG MeeCh> that math made no sense 03:08:40 <coopserver> <BiG MeeCh> @@gap 03:08:42 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 03:08:49 <coopserver> <BiG MeeCh> @@gap 3 10 03:08:50 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 03:09:01 <coopserver> <BiG MeeCh> @@gap ( 3 10 ) 03:09:02 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 03:09:02 <coopserver> Webster: You've given me 5 invalid commands within the last minute; I'm now ignoring you for 10 minutes. 03:09:15 <coopserver> <BiG MeeCh> @@gap (3 10) 03:09:16 <coopserver> <Anson> my memory says that "!gap 3 10" would calculate the number of bridges needed for trains with TL3 and a gap of 10 ... 03:09:16 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 03:09:26 <coopserver> <BiG MeeCh> !gap 03:09:34 <coopserver> <BiG MeeCh> ugh 03:09:36 <coopserver> <BiG MeeCh> bbiab xD 03:09:41 <coopserver> <Cameron> read back irc/console 03:09:50 <coopserver> <Anson> the current versiion seems to calculate the min/max gap when you use trains with given TL and a given number of bridges 03:09:57 <coopserver> <Anson> which is quite useless 03:10:54 <coopserver> <Cameron> how do i make a renew engine depot and oder? 03:11:00 <coopserver> <Cameron> *order 03:11:14 <coopserver> <Cameron> same thing you guys use or? 03:11:30 <coopserver> <Anson> renew orders are given from a train list 03:11:41 <coopserver> <Anson> bottom right : "manage list" 03:12:24 <coopserver> <Cameron> do I use maintain when needed or always go? 03:12:42 <coopserver> <Anson> there is no special renew depot, but any depot will renew trains when they do normal maintenance 03:12:59 <coopserver> <Anson> btw : do you really mean reNEW, or rather rePLACE ? 03:13:23 <coopserver> <Cameron> well renew as in brand new 03:13:43 <coopserver> <Anson> reNEW is never needed on these servers since breakdowns should always be off 03:15:24 <coopserver> <Anson> the only use of new/young trains on these servers would be that they give a bonus to station rating. but that only applies to the first few years after being bought, and the autorenew only renews trains at their max age, plus/minus one year 03:16:32 <coopserver> <Anson> what people use a lot is autoreplace: exchanging one engine type for another, and one wagon type for another 03:16:40 <coopserver> <Cameron> so then would I set that setting at 47 yeas before? 03:16:51 <coopserver> <Cameron> I know about autoreplace 03:17:01 <coopserver> <Anson> you can set max 12 months before or after max age 03:17:24 <coopserver> <Anson> that's why autorenew is useless on these servers 03:18:31 <coopserver> <Anson> the only setting in the autorenew section of the advanced options that is useful: max money ... since that applies to both autorenew and autoreplace 03:18:33 <coopserver> <Cameron> damnit 03:19:50 <coopserver> <Anson> if you want to force all trains to be new, you can only autoreplace them with another engine, and then a second time autoreplace back to what you had 03:21:08 <coopserver> <Anson> but that is a lot of work, costs a lot, and often causes so much jams/queues that station ratings rather decrease from piling cargo, instead of raising from young trains 03:22:53 <coopserver> <Anson> i don't know why there is the age in calculation of station ratings ... maybe as a quickstart for new stations which get service by new trains ? 03:35:21 <coopserver> <Cameron> bridge too long FML 03:58:28 *** sim-al2 has joined #openttdcoop.stable 03:59:30 <coopserver> *** Game paused (connecting clients) 03:59:37 <coopserver> *** sim-al2 has joined 03:59:37 <coopserver> *** Game unpaused (connecting clients) 03:59:48 <coopserver> <Cameron> wb 03:59:53 <coopserver> <sim-al2> hi 04:24:14 <coopserver> <BiG MeeCh> @@gap 3 10 04:24:16 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:24:30 <coopserver> <BiG MeeCh> @@ gap(3)(10) 04:24:41 <coopserver> <BiG MeeCh> @@gap (3,10) 04:24:43 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:24:54 <coopserver> <sim-al2> @@gap (3 10) 04:24:55 <coopserver> <BiG MeeCh> @@gap <3><10> 04:24:55 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:24:55 <coopserver> Webster: You've given me 5 invalid commands within the last minute; I'm now ignoring you for 10 minutes. 04:24:56 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:25:00 <coopserver> <BiG MeeCh> shit aint workign anson 04:25:10 <coopserver> <Cameron> :P 04:25:15 <coopserver> <BiG MeeCh> you could just tell me how many spans i need instead of firguring this shit out 04:25:30 <coopserver> <BiG MeeCh> @@gap 310 04:25:31 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:25:34 <coopserver> <Cameron> put 3 down in each direction 04:25:34 <coopserver> <BiG MeeCh> @@gap 04:25:36 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:25:46 <coopserver> <BiG MeeCh> @@gap (3) 04:25:47 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:26:06 <coopserver> <BiG MeeCh> lol 04:26:08 <coopserver> <BiG MeeCh> dont want to :P 04:26:58 <coopserver> <BiG MeeCh> rough calcualtion i thought i would need 4 04:27:09 <coopserver> <BiG MeeCh> i cant fit 4 though I think 04:27:50 <coopserver> <Anson> @@(gap 3 10) 04:27:51 <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11. 04:28:08 <coopserver> <Cameron> idk 04:28:21 <coopserver> <BiG MeeCh> ` 04:28:21 <coopserver> <BiG MeeCh> ` 04:28:29 <coopserver> <BiG MeeCh> @@(gap 3 10) 04:28:30 <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11. 04:28:33 <coopserver> <Anson> args ... that interface needs a little fix 04:28:44 <coopserver> <BiG MeeCh> @@gap(3 10) 04:28:46 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:28:54 <coopserver> <BiG MeeCh> blame Taede 04:28:57 <coopserver> <Anson> it sometimes echoes answers ingame, but sometimes only in IRC 04:29:15 <coopserver> <BiG MeeCh> oh it looks like it is doing that 04:29:31 <coopserver> <BiG MeeCh> but its saying i need like 11 bridges though 04:30:01 <coopserver> <BiG MeeCh> @@gap(3)(10) 04:30:02 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 04:30:15 <coopserver> <Anson> read it on IRC 04:30:26 <coopserver> <BiG MeeCh> @@(gap 3 10) 04:30:27 <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11. 04:30:35 <BiG_BOSS_> I am 04:30:43 <BiG_BOSS_> It tells me i need 9 bridges for length of span of 40 04:30:46 <BiG_BOSS_> fuck that 04:30:54 <coopserver> <Anson> it says that 10 bridges are good enough for a gap of 45-49 04:30:56 <coopserver> <Cameron> lawl 04:30:56 <BiG_BOSS_> like WTF seriously? 04:31:09 <BiG_BOSS_> I dont have a gap of 45 you nitwit 04:31:15 <BiG_BOSS_> I have a gap of 10 04:31:29 <BiG_BOSS_> LMAO, sorry, just shit is infuriating 04:31:46 <coopserver> <Anson> then you need to ask again, until it gives an anwer which has 10 in its range 04:31:53 <coopserver> <Anson> @@(gap 3 04:32:04 <coopserver> <Anson> @@(gap 3) 04:32:05 <Webster> coopserver: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 04:32:15 <BiG_BOSS_> Oh now it works 04:32:36 <BiG_BOSS_> looks like I need 3 then :D 04:32:37 <coopserver> <Cameron> >.> 04:32:45 <coopserver> <Anson> it says that 11 bridges are good enough for a gap of 50-54 04:34:14 <coopserver> <Cameron> is the engine on each end of a train just for looks? 04:34:45 <coopserver> <Anson> the old version of that calculator would be called with "!gap 3 10" iirc, and answer with the number of bridges ... that would be much more useful than letting people guess the number of bridges and then only confirm whether it is too low/high or good# 04:35:19 <coopserver> <Anson> 2 engines are for the power and TE ... where the second engine is on the train is just for looks 04:35:50 <coopserver> <Cameron> but with that short of a train is it still needed? 04:37:26 <coopserver> <Anson> look at all those long trains ... i gave them a double engine in front (one of them reversed), and then a second pair of engines ... for the trains from SWEET RELOADER 1, 2 wagons are between those pairs, for reloader 2, 4 wagons, and for reloader 3, 6 wagons ... and on the other trains i concatenated 4 normal trains :-) 04:38:17 <coopserver> <Cameron> >.> or you could just make it 1 engine per train at 12 tiles like mine :-) 04:38:20 <coopserver> <Anson> they all have the same 4 engines and thus behave identically, but at the drop i can see where they come from by counting the wagons :-) 04:38:33 <coopserver> <Cameron> oh, lol 04:39:09 <coopserver> <Anson> you will notice a difference in acceleration, and also on top speed uphill 04:39:16 <coopserver> <Anson> at least in the early game 04:40:06 <coopserver> <Anson> now, in the late game, a single engine might be powerful enough, but i have enough money and exchanging one engine by a wagon BY HAND FOR EACH TRAIN is too much work 04:40:28 <coopserver> <Cameron> sell all trains and restart :P 04:40:50 <coopserver> <Anson> autoreplace can not delete or add engines, can not add wagons, and can only remove wagons if the train would become longer 04:45:00 <coopserver> *** BiG MeeCh has joined company #3 04:56:32 <coopserver> <BiG MeeCh> taede should fix that gap calculator or make the thing easier to use or explain it better 05:00:10 <coopserver> <Anson> it is explained ... just type @@(gap) ... but two things could be fixed : that the output is echoed ingame only sometimes, and that it would be more useful to calculate the number of bridges for a given TL and gap, instead of calculating the gap for given TL and number of bridges 05:00:11 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 05:03:19 <coopserver> <Anson> cameron, i am just preparing a test for acceleration with one and two engines ... still loading to get heavier trains ... look at sign !! ACC TEST !! 05:06:25 <coopserver> *** Cameron has joined spectators 05:06:55 <coopserver> <Anson> cameron, are you leaving ? 05:06:55 <coopserver> <sim-al2> @@gap(10) 05:06:57 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 05:14:32 <coopserver> *** BiG MeeCh has left the game (general timeout) 05:27:34 <coopserver> <Anson> cameron, are you spectating, or AFK ? 05:38:36 <coopserver> *** Game paused (connecting clients) 05:38:45 <coopserver> *** BiG MeeCh has joined 05:38:46 <coopserver> *** Game unpaused (connecting clients) 05:38:59 <coopserver> <Anson> good morning 05:39:23 <coopserver> *** BiG MeeCh has joined company #3 05:43:07 <coopserver> <BiG MeeCh> please see my sign for a tip, white 05:43:16 <coopserver> <BiG MeeCh> ' signals not needed ;' 06:17:35 <coopserver> <Anson> hallo, meech, your graphs look like you got a bad jam ... 06:17:57 <coopserver> <BiG MeeCh> replacing trains 06:19:46 <coopserver> <BiG MeeCh> woops 06:20:09 <coopserver> <sim-al2> :( 06:21:44 <coopserver> <BiG MeeCh> lol 06:22:13 <coopserver> <sim-al2> Now just for a giant park in the middle there 06:22:29 <coopserver> <Anson> i think some pro players don't like my version of depots and overflows, but for me it works: trains cause almost no jams, and depots don't need to be invisible 06:22:43 <coopserver> <Anson> in the graphs, you barely can see a dent ... 06:22:45 <coopserver> <BiG MeeCh> double fuck 06:23:06 <coopserver> <BiG MeeCh> :( 06:23:36 *** Djanxy has joined #openttdcoop.stable 06:24:02 <coopserver> <sim-al2> Considering that these are Uranium engines, shouldn't there now be a giant crater? :p 06:25:15 <coopserver> <BiG MeeCh> maybe that will fix part of the problem 06:26:12 <coopserver> <Anson> uranium burns and pollutes everything, but for the big bang you would need some critical mass and temperature 06:26:26 <coopserver> <sim-al2> True 06:26:48 <coopserver> <Anson> look at tschernobyl, fukushima, etc ... 06:28:21 <coopserver> <sim-al2> Could you remove the arrow next the New Trenfingburg Woods please? 06:31:31 <coopserver> <Anson> meech, what sim wrote was meant for you 06:31:43 <coopserver> <BiG MeeCh> yes, sorry 06:32:01 <coopserver> <sim-al2> Thank you 06:32:06 <coopserver> <BiG MeeCh> sorry about that 06:32:12 <coopserver> <sim-al2> Np 06:32:13 <coopserver> <BiG MeeCh> i tried to show you over an hour ago 06:32:20 <coopserver> <BiG MeeCh> guess you missed it 06:32:25 <coopserver> <sim-al2> Trying different signal arrangements 06:32:35 <coopserver> <sim-al2> Oh I may have been afk 06:32:56 <coopserver> <BiG MeeCh> anson why did you box green in? 06:33:28 <coopserver> <Anson> sim, it's always good to write the username to see who is addressed, and it also does an alert on my IRC (sometimes) ... 06:33:40 <coopserver> <sim-al2> RIght, sorry 06:34:15 <coopserver> <Anson> i have no idea what green is planning there ... growing town ? 06:35:10 <coopserver> <sim-al2> Think he tried to make a quick company, but buses don't really make money when inflation gets high 06:37:13 <coopserver> <Anson> with the inflation, max loan will increase just as much as his company gets in debt each year, thus will not go bankrupt until inflation eventually stops in the future (2050? 2100? 2150?) 06:37:24 <coopserver> <sim-al2> Hmm ok 06:37:35 <coopserver> <sim-al2> Inflation stops? 06:38:21 <coopserver> <Anson> i heard someone say that inflation stops sometime ... the original game was not intended to be playable forever 06:38:59 <coopserver> <BiG MeeCh> i had one original tt game where inflation was so outta control that you'd be losing money on a good network at this point 06:39:18 <coopserver> <Anson> and thus either the inflation stopped at some time on the original game, or at least they stopped it in ottd to not get out of balance too much 06:39:45 <coopserver> <Anson> hehe, yes, and look at the date : the original game ended in 2050 06:45:22 <coopserver> <Anson> watch the max loan ... I'll try to remember the date when max loan (and thus inflation) no longer increases .... 06:45:52 <coopserver> <Anson> 13.6 million € in 2052 now 06:59:16 <planetmaker> !revision 06:59:17 <coopserver> planetmaker: Game version is 1.4.0-beta2. Use Download <os-version> to get a direct download link. 07:02:46 *** tycoondemon has quit IRC 07:03:13 *** tycoondemon has joined #openttdcoop.stable 07:08:48 <coopserver> <sim-al2> Do maglevs accelerate at a constant rate regardless of type, or does it depend on power output vs weight? 07:09:10 <coopserver> <BiG MeeCh> weight can be important 07:09:32 <coopserver> <sim-al2> Did you see my message? I only saw "weight" 07:09:35 <coopserver> <BiG MeeCh> usually the more HP, the better it will accelerate 07:09:41 <coopserver> <sim-al2> ok 07:09:41 <coopserver> <BiG MeeCh> I saw the same thing, weird 07:09:51 <coopserver> <BiG MeeCh> but i used ` to view the rest 07:09:54 <coopserver> <sim-al2> Maglev acceleration 07:10:04 <coopserver> <sim-al2> ok 07:10:32 <coopserver> <BiG MeeCh> yeah, there isnt a tractive effort like there is in the locomotives 07:13:12 <V453000> weight is definitely influential, but so is power 07:13:20 <coopserver> <BiG MeeCh> hi 07:13:22 <coopserver> <sim-al2> Thank you 07:13:59 <coopserver> <BiG MeeCh> you can see what weight can do with a drag strip, 2 lanes seperate from network, one train loaded, one train empty, with a go signal 07:14:08 <V453000> that. :) 07:14:10 <V453000> hy 07:14:15 <coopserver> <BiG MeeCh> hi boss 07:19:26 <coopserver> <sim-al2> So many inocent Dukes... 07:20:34 <coopserver> <BiG MeeCh> guy's cant drive 07:21:50 <V453000> !dl win64 07:21:50 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-windows-win64.zip 07:22:43 <coopserver> *** Game paused (connecting clients) 07:22:46 <coopserver> *** V453000 has joined 07:22:46 <coopserver> *** Game unpaused (connecting clients) 07:22:46 <coopserver> <V453000> meow 07:22:50 <coopserver> <BiG MeeCh> purrrrrrrr 07:23:06 <coopserver> <V453000> yo aint haz meow meech 07:23:09 <coopserver> <V453000> yo enemy yo 07:23:26 <coopserver> <BiG MeeCh> I had some tiles earlier 07:23:35 <coopserver> <V453000> I sez meow not purr 07:23:38 <coopserver> <V453000> yo 07:24:02 <coopserver> <Anson> hallo, V 07:24:05 <coopserver> <V453000> hy 07:24:16 <coopserver> <sim-al2> Oh hai 07:24:37 <coopserver> <V453000> hai hai 07:24:53 <coopserver> <Anson> i already have such a drag strip since cameron asked about the usefulness of double engines, but when the strip was finished, he started spectating ... 07:25:14 <coopserver> <V453000> well, making strong x2 is kind of not useful enough I believe :) 07:25:22 <coopserver> <Anson> any of you interested in seein the difference between 1 engine + 5 wagons, or 2+4 ? 07:25:31 <coopserver> <V453000> not me (: 07:25:37 <coopserver> <sim-al2> Sure 07:25:48 <coopserver> <Anson> sign !! ACC TEST !! 07:25:53 <coopserver> <sim-al2> check 07:26:05 <coopserver> <sim-al2> Nice braking zone 07:26:11 <coopserver> <sim-al2> wow 07:26:43 <coopserver> <Anson> almost no difference with the strong duke nutem 07:26:48 <coopserver> <sim-al2> Truthfully for strong, not a big gain 07:28:01 <coopserver> <Anson> now with the best medium 07:28:16 <coopserver> <sim-al2> Ouch 07:28:33 <coopserver> <sim-al2> Fast will be bad 07:29:16 <coopserver> <V453000> if you read the nuts wiki, strong is made to be sufficient with 1 engine 07:29:22 <coopserver> <V453000> thats the whole point of it 07:29:31 <coopserver> <Anson> now painkiller :-) LOL 07:29:50 <coopserver> <BiG MeeCh> superstrong or GTFO 07:29:53 <coopserver> <sim-al2> I see networks on here sometimes with one early fast dragging 4 or 5 tl trains around sharp corners... why? 07:30:14 <coopserver> <BiG MeeCh> some trains have tilt 07:30:18 <coopserver> <V453000> depends 07:30:18 <coopserver> <V453000> ye 07:30:27 <coopserver> <BiG MeeCh> makes the curve length smaller 07:30:31 <coopserver> <V453000> e.g. slugs dont slow down in corners almost at all 07:30:32 <coopserver> <sim-al2> I mean just it makes no sense 07:30:44 <coopserver> <V453000> doesnt need to make sense, that is how the game works 07:30:46 <coopserver> <BiG MeeCh> physics 07:30:47 <coopserver> <sim-al2> No I'm talking early fast locomotives 07:30:55 <coopserver> <V453000> yes 07:31:02 <coopserver> <sim-al2> When strong should be used 07:31:03 <coopserver> <V453000> learn about how curve speeds work :) 07:31:20 <coopserver> <BiG MeeCh> you can run a lot of early trains through sharp corners 07:31:22 <coopserver> <sim-al2> I know, other people sometimes don't 07:31:29 <V453000> http://wiki.openttdcoop.org/Max_Curve_Speed 07:31:42 <V453000> if train is slower than the curve, it doesnt slow down, easy as that 07:31:49 <coopserver> *** V453000 has left the game (Leaving) 07:31:57 <coopserver> <BiG MeeCh> bam. easy. 07:32:06 <coopserver> <BiG MeeCh> Seeya V 07:32:23 <V453000> im still here (: 07:32:32 <coopserver> <BiG MeeCh> bastard. 07:32:38 <coopserver> <BiG MeeCh> :) 07:32:41 <coopserver> <Anson> speed difference between strong 9 and medium 9 is not very big (160 vs 197), but acceleration is almost instant with the strong trains 07:33:25 <coopserver> <sim-al2> Anson, could you do medium maglev vs medium monorail? 07:33:48 <coopserver> <Anson> in the early game when everything is slow, strong is a good choice, especially with lots of mountains :-) 07:33:57 <V453000> 160 vs 197 is like +30% from strong? :D:D 07:34:20 <V453000> 34% 07:34:30 <V453000> that is major difference 07:39:23 <coopserver> <sim-al2> nice 07:39:29 <coopserver> <sim-al2> Thank you Anson 07:40:18 <coopserver> <Anson> but that last test was a bit unfair ... they have different top speed 07:40:34 <coopserver> <sim-al2> Timetable limit it? 07:42:35 <coopserver> <Anson> now maglev vs mono, both medium and both with the same max speed 07:43:22 <coopserver> <sim-al2> So monorail is better if you need acceleration on your network 07:43:38 <coopserver> <sim-al2> And top speed is limited over large areas 07:43:54 <coopserver> <Anson> the whole thing is very complicated since there are so many variables ... weight of trains is lower for the maglev since wagons are smaller 07:44:05 <coopserver> <Anson> but the trains are faster and accelerate better 07:44:16 <V453000> :* 07:44:22 <V453000> nuts.openttdcoop.org 07:44:27 <coopserver> <Anson> thus : how will they do when you need to transport a fixed amount of cargo ? 07:44:58 <coopserver> <Anson> i looked at the nuts wiki yeasterday ... couldn't find anything about wet, meow, chami, etc 07:45:17 <V453000> meow maybe isnt there but hte other two definitely are 07:48:22 <coopserver> <Anson> from the main window of ottd, i can call the website for nuts, but ingame (now, here), that button is grey ... why ? 07:48:40 <V453000> no idea what so ever 07:49:06 <V453000> btw there is meow described too (. 07:49:16 <V453000> not with the best detail, but is 07:50:10 <BiG_BOSS_> powered by furballs 07:50:41 <V453000> pretty much 07:50:59 <coopserver> <Anson> just found it ... it is available when clicking on the red button "cargo engine classes" ... but when selecting "railtypes", i only see the basic types (rail, mono, maglev) 07:51:29 <V453000> myeah it aint everywhere 07:51:54 <V453000> I will fill that in 07:57:31 <coopserver> *** Cameron has joined company #2 08:00:50 <coopserver> *** BiG MeeCh has joined spectators 08:06:11 <coopserver> <BiG MeeCh> i think with all of the combined company $, we could not raise 1 tile of lava 08:06:27 <coopserver> <Cameron> lol 08:06:32 <coopserver> <sim-al2> lol 08:06:38 <coopserver> <Anson> inflation still rising ... from 13.6 @ 2052 to 15.3 @ 2058 08:06:39 <coopserver> <BiG MeeCh> last time i looked it was 9 billion + 08:06:59 <coopserver> <BiG MeeCh> at least we're not on a shitty trainset 08:07:07 <coopserver> <BiG MeeCh> that bankrupts anyone who tries xD 08:07:17 <coopserver> <Cameron> :P 08:07:45 <coopserver> <Anson> i thinhk in one of the last games, i saw 26 million or something like that ... would take a while to get there 08:07:48 <coopserver> <BiG MeeCh> anyhoo, night 08:08:03 <coopserver> <BiG MeeCh> im sure you mean B :) 08:08:06 <coopserver> <BiG MeeCh> seeya 08:08:10 <coopserver> <sim-al2> Two games ago I could buy three water tiles 08:20:40 <coopserver> <Anson> hehe, sim, i am thinking about how to connect the station to my mainline .... 08:21:16 <coopserver> <sim-al2> ok 08:21:53 <coopserver> <Anson> how do you like my reloader stations ? .-) 08:22:13 <coopserver> <sim-al2> Very nice. I'll have to steal that concept 08:22:32 <coopserver> <sim-al2> :) 08:22:47 <coopserver> <Anson> on this map, i am just testing how to build TL12 with reloaders 08:23:07 <coopserver> <Anson> lesson 1 : don't try it with mountains .-) 08:23:12 <coopserver> <sim-al2> lol 08:23:50 <coopserver> <sim-al2> I thought about TL3 here, but TL4 was still possible so... 08:24:27 <coopserver> <Anson> i have TL3 for the feeders 08:24:31 <coopserver> <sim-al2> I wonder how the bubbles get strapped down... 08:25:01 <coopserver> <Anson> too bad that some trains are available only later in the game ... 08:25:17 <coopserver> <sim-al2> Slugs might work here 08:25:28 <coopserver> <Anson> else i would think about doing very short chami for the feeders 08:26:35 <coopserver> <Anson> i also had thought about doing a wet network ... but the trains that i need are only avaibale very late and then i didn't want to rebuild it 08:27:22 <coopserver> <sim-al2> Yeah wet's funny but I've found it very situational 08:27:55 <coopserver> <Anson> refitting from my quad engine TL12 to the big wet trains is also not easy ... i think it is not possible with autoreplace :-( 08:36:31 <coopserver> *** Cameron has joined spectators 08:37:00 <V453000> 1 ship per vehicle 08:37:05 <V453000> per train* 08:37:43 <V453000> Anson if some trains are there only later in the game, you just autoreplace to them later? :d 08:37:54 <coopserver> <Anson> yes, that is the problem ... how do i switch from double engine trains to wet trains ? 08:38:10 <V453000> thats the only thing you need to keep? 08:38:16 <V453000> amount of engines 08:38:26 <V453000> with tiny amount of planning you can easily do that 08:38:48 <coopserver> <Anson> wet are quite powerful. thus i could reduce the number of engines ... but not possible with autoreplace 08:39:19 <V453000> jesus christ 08:39:46 <V453000> you choose your amount of engines at start, if that doesnt correspond with your future plans, you did it wrong? :D 08:40:59 <coopserver> <Anson> i can't start a maop with TL12 and single engines ... how can that be done better ? 08:41:00 <V453000> there always is a good choice 08:41:07 <V453000> 1 strong is enough? 08:43:34 <coopserver> <Anson> my quad engines have 28k power and 2300 TE, and that seems to be minimum needed ... strong 9 (the duke) has "only" 10k power and 900 TE 08:44:17 <V453000> I do believe 1 strong engine is enough for TL12 at start 08:45:58 <V453000> if not, perhaps doing TL12 is a retarded idea (which it is, but 1 strong works with it too -perhaps you have to not make too steep hills, but still) 08:48:16 <coopserver> <Anson> TL12 works quite well ... but it is difficult to switch from double or more engines to wet ... and that applies to all TL, not only 12+ 08:49:03 <coopserver> <Anson> an improved version of autoreplace would be nice, also for other purposes 08:50:24 <V453000> my god 08:50:38 <V453000> you simply dont autoreplace from multiple engines to wet if you play intelligently 08:50:45 <V453000> is kind of the ponit 08:50:53 <coopserver> <Anson> i would also like to test the meow trains a bit ... but after selecting engines which are 1.0 long, it is difficult to revert back to any normal engines 08:51:55 <coopserver> <Anson> same applies to meow, wet, superstrong ... even when using only single engines 08:52:24 <V453000> yes, you should be sure about replacing to those anyway 08:52:33 <coopserver> <Anson> but i have to admit that most other trainsets are much worse with their different engine and wagon lengths, and nuts is already the best 08:52:58 <coopserver> <sim-al2> Brake vans... 08:54:18 <V453000> again, it simply requires planning from the start and knowing which engine you want to get eventually 08:54:28 <V453000> nothing more 09:14:55 <coopserver> <Anson> sim, i think i got a solution now ... what is your plan with the line that crosses mine ? 09:15:19 <coopserver> <sim-al2> Nothing in particular 09:15:37 <coopserver> <Anson> the lonely bridge will be a doubled line ? 09:16:10 <coopserver> <Anson> no, 3 rails is good enough 09:16:12 <coopserver> <Anson> thanks 09:16:41 <coopserver> <sim-al2> You need that middle one removed? 09:16:47 <coopserver> <Anson> i will not double the mainline ... and the third rail is only waiting space in front of the tunnel and uphill 09:17:16 <coopserver> <Anson> i am done with the connections 09:17:20 <coopserver> <sim-al2> ok 09:17:38 <coopserver> <Anson> i only asked because my rail is in front of that bridge ... but maybe you can do a tunnel there 09:18:09 <coopserver> <sim-al2> Nah I don't need anything there for now 10:02:41 *** Djanxy has quit IRC 10:19:45 *** GriffinOneTwo has joined #openttdcoop.stable 10:27:46 <coopserver> *** Game paused (connecting clients) 10:27:54 <coopserver> *** GriffinOneTwo has joined 10:27:54 <coopserver> *** Game unpaused (connecting clients) 10:40:19 <coopserver> *** GriffinOneTwo has started a new company #8 10:49:54 <coopserver> *** GriffinOneTwo has joined spectators 10:59:11 <coopserver> *** GriffinOneTwo has left the game (Leaving) 11:23:47 <coopserver> *** sim-al2 has left the game (Leaving) 11:35:38 *** sim-al2 has quit IRC 11:43:32 <coopserver> *** Anson has joined spectators 11:43:33 <coopserver> *** Game paused (number of players) 12:45:56 *** GriffinOneTwo has quit IRC 12:46:54 <coopserver> *** BiG MeeCh has left the game (general timeout) 14:31:54 <V453000> !playercount 14:31:54 <coopserver> V453000: There are currently 0 players and 2 spectators, making a total of 2 clients connected 14:36:11 *** Djanxy has joined #openttdcoop.stable 16:26:06 *** Mark has joined #openttdcoop.stable 16:26:06 *** Webster sets mode: +o Mark 16:26:35 <Mark> !dl win64 16:26:35 <coopserver> Mark: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-windows-win64.zip 16:27:19 <coopserver> *** Game still paused (connecting clients, number of players) 16:27:22 <coopserver> *** Mark has joined 16:27:22 <coopserver> *** Game still paused (number of players) 16:27:32 <coopserver> <Mark> hiya 16:31:57 *** ODM has joined #openttdcoop.stable 16:31:57 *** ChanServ sets mode: +o ODM 16:33:34 <V453000> hiya Mark 16:33:55 <Mark> yoho :) 16:33:57 <Mark> how are you? 16:34:16 <V453000> im perfect, almost no time left for openttd but perfect 16:34:29 <Mark> good 16:34:42 <coopserver> *** Mark has left the game (Leaving) 16:56:29 *** Maraxus has joined #openttdcoop.stable 16:56:29 *** ChanServ sets mode: +o Maraxus 17:05:57 <coopserver> *** Game still paused (connecting clients, number of players) 17:06:06 <coopserver> *** Player has joined 17:06:06 <coopserver> *** Game still paused (number of players) 17:07:18 <coopserver> <Player> !name [FR]Syl59 17:07:18 <coopserver> *** Player has changed his/her name to [FR]Syl59 17:10:15 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:25:14 *** Cameron has joined #openttdcoop.stable 17:25:22 <Cameron> !date 17:25:22 <coopserver> Jun 25 2074 17:36:04 *** Maraxus has quit IRC 17:46:41 *** Jam35 has joined #openttdcoop.stable 17:46:41 *** ChanServ sets mode: +o Jam35 17:58:46 <Cameron> good god 18:08:46 *** happy_ has joined #openttdcoop.stable 18:09:30 <happy_> hi all 18:11:37 <Cameron> hello Happy 18:15:02 <coopserver> *** Game still paused (connecting clients, number of players) 18:15:07 <coopserver> *** skyem123 has joined 18:15:07 <coopserver> *** Game still paused (number of players) 18:15:07 <coopserver> *** Game unpaused (number of players) 18:15:33 <happy_> hi skyem123 18:15:40 <coopserver> <skyem123> hello! 18:16:10 <happy_> how things 18:16:23 <coopserver> <skyem123> ok 18:16:44 <coopserver> <skyem123> my pc is chkdisking it's hard drives 18:17:53 <Cameron> well 18:26:51 *** ODM has quit IRC 18:27:09 *** ODM has joined #openttdcoop.stable 18:27:09 *** ChanServ sets mode: +o ODM 18:29:24 *** Cameron has quit IRC 18:36:30 *** happy_ has quit IRC 18:41:15 <coopserver> <skyem123> ARGH! 18:41:56 <coopserver> <skyem123> I spent ages fixing my rail line and the suppluy 18:42:02 <coopserver> <skyem123> *supply went 18:49:23 <coopserver> *** Game paused (connecting clients) 18:49:37 <coopserver> *** BiG MeeCh has joined 18:49:37 <coopserver> *** Game unpaused (connecting clients) 18:49:41 <coopserver> <skyem123> Hello! 18:49:47 <coopserver> <BiG MeeCh> sup 18:50:28 <coopserver> *** BiG MeeCh has joined company #3 19:11:48 <coopserver> <skyem123> Goodbye! 19:12:15 <coopserver> *** skyem123 has left the game (Leaving) 19:13:15 <coopserver> <BiG MeeCh> bye 19:23:39 *** Djanxy has quit IRC 19:59:30 <coopserver> *** BiG MeeCh has left the game (general timeout) 19:59:30 <coopserver> *** Game paused (number of players) 20:05:53 <coopserver> *** Game still paused (connecting clients, number of players) 20:05:56 <coopserver> *** sim-al2 has joined 20:05:57 <coopserver> *** Game still paused (number of players) 20:05:57 <coopserver> *** Game unpaused (number of players) 20:18:39 <coopserver> *** Game paused (connecting clients) 20:18:49 <coopserver> *** BiG MeeCh has joined 20:18:50 <coopserver> *** Game unpaused (connecting clients) 20:19:02 <coopserver> *** BiG MeeCh has joined company #3 20:23:26 <coopserver> *** Game paused (connecting clients) 20:23:45 <coopserver> *** Player has joined 20:23:45 <coopserver> *** Game unpaused (connecting clients) 20:23:57 <coopserver> <Player> !name [FR]Syl59 20:23:58 <coopserver> *** Player has changed his/her name to [FR]Syl59 20:24:05 <coopserver> <[FR]Syl59> Hello there 20:24:11 <coopserver> <sim-al2> hi 20:24:20 <coopserver> <BiG MeeCh> yoyo! 20:24:29 <coopserver> <BiG MeeCh> Syl x) 20:24:57 <coopserver> *** [FR]Syl59 has left the game (general timeout) 20:24:59 <V453000> !dl win64 20:25:00 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-windows-win64.zip 20:25:30 <coopserver> *** Game paused (connecting clients) 20:25:47 <coopserver> *** [FR]Syl59 has joined 20:25:48 <coopserver> *** Game unpaused (connecting clients) 20:25:53 <coopserver> <BiG MeeCh> yoyo 20:26:04 <coopserver> <sim-al2> Re-hi 20:26:15 <coopserver> <[FR]Syl59> xD 20:26:24 <coopserver> <[FR]Syl59> I hate Wi-fi :D 20:26:30 <coopserver> <BiG MeeCh> I hate you so... xD 20:26:47 <coopserver> <BiG MeeCh> :P 20:26:47 <coopserver> <[FR]Syl59> I know you hate french people V :D 20:26:53 <coopserver> <[FR]Syl59> V ... LOL Big * 20:26:56 <coopserver> <BiG MeeCh> join Up Boss 20:27:05 <coopserver> <BiG MeeCh> lmao, you thought i was V 20:27:14 <coopserver> <BiG MeeCh> woops 20:27:31 <coopserver> <[FR]Syl59> If you had not crash train ... I would ! :D 20:27:36 <V453000> THE SHIT 20:27:50 <coopserver> <BiG MeeCh> join OR DIE 20:28:04 <coopserver> *** Game paused (connecting clients) 20:28:06 <coopserver> *** V453000 has joined 20:28:06 <coopserver> *** Game unpaused (connecting clients) 20:28:07 <coopserver> <[FR]Syl59> I'am already dead ;) 20:28:08 <coopserver> <V453000> I OBEY 20:28:20 <coopserver> <BiG MeeCh> yo 20:28:37 <coopserver> *** V453000 has started a new company #8 20:29:24 <coopserver> <BiG MeeCh> thanks 20:29:27 <coopserver> <BiG MeeCh> your comments help a lot 20:29:29 <coopserver> <V453000> :D 20:29:34 <coopserver> <V453000> just marking now 20:29:38 <coopserver> <BiG MeeCh> yeah 20:29:41 <coopserver> <BiG MeeCh> you;re good at that 20:30:04 <coopserver> <BiG MeeCh> I do admit that shit 6 is pretty much shit 20:30:15 <coopserver> <V453000> ok lets take it one by one 20:30:15 <coopserver> <BiG MeeCh> but shit 1 could be a lot more shitty 20:30:20 <coopserver> <V453000> first of all, your network has a lot of shit 20:30:26 <coopserver> <BiG MeeCh> yeah 20:30:26 <coopserver> <V453000> :D 20:30:29 <coopserver> <BiG MeeCh> I think we covered that 20:30:33 <coopserver> <V453000> now, shit 1 : gap of 2 20:30:34 <coopserver> <V453000> = bad 20:30:40 <coopserver> <[FR]Syl59> So taht's ... Bullshit ! -----> [] 20:30:45 <coopserver> <BiG MeeCh> ah, got it 20:30:57 <coopserver> <BiG MeeCh> well how else can i do 2 lines going into 3 bridges? 20:30:58 <coopserver> <V453000> you always want to keep as low gap as possible, for 3-bridge the best option probably is 20:31:13 <coopserver> <BiG MeeCh> ah. cool 20:31:16 <coopserver> <V453000> fuckup PBS but yeah 20:31:37 <coopserver> <V453000> though obviously 2 lines - 3 bridges is a bit atypical, this would make a lot mor sense 20:31:47 <coopserver> <V453000> for 2, why not do 20:31:48 <coopserver> <BiG MeeCh> i got it 20:31:58 <coopserver> <V453000> earlier split 20:32:41 <coopserver> <BiG MeeCh> yeah i just fiddled with that 20:32:46 <coopserver> <BiG MeeCh> i think it needs a longer waiting bay 20:32:49 <V453000> !players 20:32:49 <coopserver> V453000: Client 46 (White) is sim-al2, in company 6 (Zio Matrix Mars Division) 20:32:50 <coopserver> V453000: Client 49 (Blue) is BiG MeeCh, in company 3 (Unhappy ' Sad ' Transport) 20:32:51 <coopserver> V453000: Client 56 (Purple) is V453000, in company 8 (V453000 Transport) 20:32:52 <coopserver> V453000: Spectators: Client 15 (Cameron), Client 54 ([FR]Syl59), Client 9 (Anson) 20:32:54 <V453000> !rcon move 56 3 20:32:55 <coopserver> *** V453000 has joined company #3 20:32:59 <coopserver> <V453000> GG MOTHERFUCKER 20:33:07 <coopserver> <BiG MeeCh> lol 20:33:10 <coopserver> <V453000> this is what I meant 20:33:14 <coopserver> <V453000> not having presignals on the same split 20:33:22 <coopserver> <BiG MeeCh> yeah 20:33:23 <coopserver> <V453000> it isnt a BIG problem, but it definitely is better this way 20:33:37 <coopserver> <V453000> the merge ahead is very wtf though 20:33:40 <coopserver> <sim-al2> Lol income graph 20:33:53 <coopserver> <V453000> meech is trying to draw something 20:33:54 <coopserver> <BiG MeeCh> OMG 20:34:01 <coopserver> <BiG MeeCh> the eyes move 20:34:13 <coopserver> <V453000> :D 20:34:19 <coopserver> <V453000> I didnt even know :D 20:34:21 <coopserver> <BiG MeeCh> LMAO 20:34:24 <coopserver> <BiG MeeCh> creepy shit 20:34:31 <coopserver> <V453000> anyway you clearly got this unfinished I guess 20:34:44 <coopserver> <BiG MeeCh> the wip areas are fucked 20:34:52 <coopserver> <BiG MeeCh> yeah i didnt get to that part 20:34:55 <coopserver> <V453000> k 20:35:03 <coopserver> <BiG MeeCh> like that WIP a bit north 20:35:10 <coopserver> <V453000> well fuck shit 2 now 20:35:11 <coopserver> <BiG MeeCh> needs to join the ML line going to factory 20:35:27 <coopserver> <V453000> shit 3 - just forgotten pre signals 20:35:36 <coopserver> <V453000> not problemt at all 20:35:38 <coopserver> <BiG MeeCh> hang on i need to find it 20:35:46 <coopserver> <BiG MeeCh> oh yes 20:35:55 <coopserver> <BiG MeeCh> i tihnk i changed that ealier today 20:35:58 <coopserver> <BiG MeeCh> no priority 20:36:51 <coopserver> <V453000> 4 was just forgotten choice 20:37:20 <coopserver> <BiG MeeCh> yeah that was another area that needed more work 20:37:28 <coopserver> <V453000> onwards to 5 20:37:30 <coopserver> <BiG MeeCh> obv i have that lane there but it would probably have to move 20:37:36 <coopserver> <V453000> there you have 3 examples 20:37:38 <coopserver> <V453000> red is what you got 20:37:50 <coopserver> <[FR]Syl59> (I'm on it too) 20:38:07 <coopserver> <BiG MeeCh> just want to shrink the gap basically there? 20:38:13 <coopserver> <V453000> basically yes 20:38:28 <coopserver> <BiG MeeCh> would the exit be adjusted? 20:38:30 <coopserver> <V453000> the yellow piece takes 2 bridges of traffic 20:38:43 <coopserver> <V453000> while blue takes 3 20:38:59 <coopserver> <BiG MeeCh> youre talking signal gap then 20:39:05 <coopserver> <V453000> technically yes 20:39:25 <coopserver> <V453000> always try to have the split as soon as possible, or as even as possible 20:39:37 <coopserver> <BiG MeeCh> what if you just split into 2 lanes then split from there? 20:39:45 <coopserver> <V453000> same thing 20:39:45 <coopserver> <BiG MeeCh> i know you had your perfect example 20:39:47 <coopserver> <BiG MeeCh> ah aight 20:39:48 <coopserver> <V453000> that is what is happening here really 20:40:01 <coopserver> <BiG MeeCh> yeah 20:40:01 <coopserver> <V453000> its just shortened 20:40:09 <coopserver> <V453000> but yeah two lanes are even faster if it got into problems 20:40:19 <coopserver> <V453000> but the things I showed should be alright in 99% cases 20:40:34 <coopserver> <V453000> some extremely well accelerating short trains would probably require something better in some ultra dense spots 20:40:38 <coopserver> <V453000> but that is rather rare 20:40:51 <coopserver> <BiG MeeCh> so on to shit 6 20:41:00 <coopserver> <V453000> thats worse 20:41:04 <coopserver> <BiG MeeCh> oh i know 20:41:21 <coopserver> <V453000> oh it isnt as bad as I thought :D 20:41:25 <coopserver> <V453000> hm, well 20:41:29 <coopserver> <BiG MeeCh> the WIP lane needs to go right 20:41:33 <coopserver> <BiG MeeCh> as well as left 20:41:39 <coopserver> <BiG MeeCh> might fix some congestion of that other lane 20:41:39 <coopserver> <V453000> still need to keep that one tile as a waiting bay 20:41:47 <coopserver> <V453000> yeah I know 20:41:53 <coopserver> <BiG MeeCh> i was hard pressed for space 20:41:58 <coopserver> <BiG MeeCh> i think i did pretty good considering 20:42:03 <coopserver> <V453000> no you just arent allowing yourself the space 20:42:12 <coopserver> <V453000> dont fear to move with ML 20:42:14 <coopserver> <BiG MeeCh> if you nuke the town 20:42:40 <coopserver> <BiG MeeCh> hm :) 20:42:46 <coopserver> <V453000> common mistake 20:43:16 <coopserver> <V453000> btw especially at choices which lead to other line, fuck sync 20:43:20 <coopserver> <BiG MeeCh> a lot of that was built early in game 20:43:24 <coopserver> <V453000> the X is rather counterproductive 20:43:32 <coopserver> <BiG MeeCh> had no money to tf extensively 20:43:33 <coopserver> <[FR]Syl59> I'm lagging too, much ... I go out 20:43:39 <coopserver> <V453000> now the final move =D 20:43:42 <coopserver> <[FR]Syl59> ciao guys ;) 20:43:47 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:43:49 <coopserver> <V453000> how about 20:44:02 *** Taede has quit IRC 20:44:32 *** Taede has joined #openttdcoop.stable 20:44:32 *** ChanServ sets mode: +o Taede 20:44:34 <coopserver> <BiG MeeCh> oh sick 20:44:47 <coopserver> <V453000> if you dont have space for the merger, just take it elsewhere 20:44:47 <coopserver> <V453000> easy 20:45:18 <coopserver> <BiG MeeCh> and that area at shit 6 can be fixed now 20:45:43 <coopserver> <BiG MeeCh> shit 7 can be added now 20:45:44 <coopserver> <V453000> well it doesnt have terribly much to do with it but yeah 20:46:37 <coopserver> <V453000> btw when talking meow, yellow/blue is good for accel 20:46:55 <coopserver> <BiG MeeCh> this is my first time fucking with it 20:47:01 <coopserver> <V453000> so doing something along this is cool too 20:47:09 <coopserver> <BiG MeeCh> most of the other times ill join a company theyre not doing meow 20:47:14 <coopserver> <V453000> well I havent really played with them yet either, just doing what makes sense ;ú 20:47:26 <coopserver> <V453000> well yeah cuz they is faggots 20:47:43 <coopserver> <BiG MeeCh> yup 20:47:56 <coopserver> <V453000> anyway 20:48:01 <coopserver> <V453000> if shit 6, then this: 20:48:18 *** happy_ has joined #openttdcoop.stable 20:48:35 <coopserver> <V453000> bayz 20:48:42 <coopserver> <V453000> nice and easy 20:48:57 <coopserver> <V453000> but in all honesty, this is more of for future LL_RR. 1 tunnel per choice is enough 20:49:04 <coopserver> <BiG MeeCh> i remember moving that one line over more but didnt mess with it 20:49:19 <coopserver> <BiG MeeCh> after i moved it 20:49:44 <coopserver> <V453000> well thats about everythign I got to say, mainly remember that you can fiddle with ML as you want, and splitting the two lines from each other often helps a LOT 20:50:06 <coopserver> <BiG MeeCh> yeah i liked building with mark b/c he wanted everyting far apart 20:50:11 <coopserver> <BiG MeeCh> made life easy 20:50:13 <happy_> hi all 20:50:15 <coopserver> <V453000> yes 20:50:17 <coopserver> <V453000> hy 20:50:28 <coopserver> <BiG MeeCh> can you see WIP with the 2 bridges 20:50:45 <coopserver> <V453000> yes 20:50:57 <coopserver> <V453000> ez 20:51:05 <coopserver> <BiG MeeCh> nice 20:51:28 <coopserver> *** Game paused (connecting clients) 20:51:31 *** ODM has quit IRC 20:51:32 <coopserver> *** Mark has joined 20:51:32 <coopserver> *** Game unpaused (connecting clients) 20:51:33 <coopserver> <Mark> oi 20:51:36 <coopserver> <BiG MeeCh> i think this lick train is funnier than shit 20:51:39 <coopserver> <V453000> fuck off nobody wants you here 20:51:41 <coopserver> <V453000> :D 20:51:42 <coopserver> <BiG MeeCh> speak of the devil :) 20:51:44 <coopserver> <BiG MeeCh> hi 20:51:48 <coopserver> <Mark> :< 20:51:52 <coopserver> <V453000> funnier than shit you say 20:52:03 <coopserver> <BiG MeeCh> especially with his googly eyes 20:52:30 <happy_> hi mark 20:52:36 <coopserver> <Mark> hi happy 20:52:49 <happy_> how things 20:52:59 <coopserver> <BiG MeeCh> bridge shit is what i was trying to tell you about last night :D 20:53:05 <coopserver> <V453000> he isnt using meow trains or playing at all so things cant be good happy 20:53:08 <coopserver> <BiG MeeCh> sign ' bridge shit ' 20:53:22 <coopserver> <V453000> =D 20:53:31 <coopserver> <Mark> yeah im good thanks 20:53:34 <coopserver> <Mark> how are you 20:53:45 <happy_> good 20:54:19 <coopserver> <BiG MeeCh> this train sure needs a lot of saliva to move 20:54:26 <coopserver> *** sim-al2 has left the game (Leaving) 20:54:30 <coopserver> <Mark> thats what she said 20:54:35 <coopserver> <BiG MeeCh> LMAO 20:57:06 <coopserver> <Mark> you noobs need a bigger toy drop 20:57:25 <coopserver> <BiG MeeCh> looks like 20:57:29 <coopserver> <V453000> im not building anyfung 21:00:44 <Mark> !companies 21:00:44 <coopserver> Mark: Company '1' (Orange): Happy 'n Son, Founded in 1941, Vehicles owned: 125 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 21:00:45 <coopserver> Mark: Company '2' (Red): Maple Leaf Sugar Co., Founded in 1920, Vehicles owned: 44 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 21:00:46 <coopserver> Mark: Company '3' (Blue): Unhappy ' Sad ' Transport, Founded in 1920, Vehicles owned: 230 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 21:00:47 <Mark> !players 21:00:47 <coopserver> Mark: Company '4' (Pink): Maxpm Transport, Founded in 1962, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 21:00:48 <coopserver> Mark: Company '5' (Green): tyteen4a03 Transport, Founded in 1987, Vehicles owned: 0 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes 21:00:49 <coopserver> Mark: Company '6' (White): Zio Matrix Mars Division, Founded in 2005, Vehicles owned: 79 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes 21:00:50 <coopserver> Mark: Company '7' (Dark Blue): Hopelessness and Despair, Founded in 2008, Vehicles owned: 4 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 21:00:51 <coopserver> Mark: Client 49 (Blue) is BiG MeeCh, in company 3 (Unhappy ' Sad ' Transport) 21:00:52 <coopserver> Mark: Client 56 (Blue) is V453000, in company 3 (Unhappy ' Sad ' Transport) 21:00:53 <coopserver> Mark: Spectators: Client 15 (Cameron), Client 58 (Mark), Client 9 (Anson) 21:01:05 <Mark> !rcon move 49 3 21:01:06 <coopserver> ERROR: You cannot move someone to where he/she already is! 21:01:24 <coopserver> <BiG MeeCh> V 21:01:27 <Mark> !rcon move 58 3 21:01:28 <coopserver> *** Mark has joined company #3 21:01:53 <coopserver> <BiG MeeCh> can some one tell me why !this is blocking other trains? Just not long enough? 21:02:22 <coopserver> <V453000> yeah 21:02:26 <coopserver> <V453000> 2.5 tiles 21:02:37 <coopserver> <BiG MeeCh> funny how its like .00001 too long 21:02:41 <coopserver> <V453000> you can see that the rear engine is still on the straight tile 21:03:11 <coopserver> <BiG MeeCh> lame 21:06:26 <happy_> how the net werk going big meech 21:06:36 <coopserver> <BiG MeeCh> Sad! 21:06:42 <coopserver> <BiG MeeCh> very unhappy 21:06:52 <coopserver> <BiG MeeCh> too much saliva 21:07:01 <happy_> lol 21:14:29 <coopserver> <V453000> how do you like them trains Mark 21:14:32 <coopserver> <V453000> tell me 21:14:33 <coopserver> <V453000> im waiting 21:14:37 <coopserver> *** V453000 has joined spectators 21:17:13 <coopserver> <V453000> well that isnt very much! 21:18:52 <coopserver> *** V453000 has left the game (Leaving) 21:24:24 <coopserver> <BiG MeeCh> lol 21:26:39 <coopserver> *** Game paused (connecting clients) 21:26:43 <coopserver> *** happy tran sport has joined 21:26:43 <coopserver> *** Game unpaused (connecting clients) 21:27:34 <Mark> what trains 21:27:36 <Mark> the lickers? 21:27:43 <coopserver> <BiG MeeCh> yup 21:27:48 <coopserver> *** happy tran sport has left the game (Leaving) 21:28:00 <coopserver> <Mark> yeah they are cool 21:28:05 <coopserver> <Mark> as are the meow ones 21:28:26 <coopserver> <BiG MeeCh> lick is MEOW 21:28:42 <coopserver> <BiG MeeCh> his tongue changes colors on different types of meow rail 21:28:46 <coopserver> <BiG MeeCh> I mean PURR 21:31:02 <coopserver> <BiG MeeCh> i need to do some real life stuff around the house 21:31:04 <coopserver> <BiG MeeCh> bbiab 21:31:06 <coopserver> *** BiG MeeCh has joined spectators 21:31:14 <coopserver> <Mark> cya meech 21:31:21 <coopserver> <BiG MeeCh> nice to see you Mark 21:31:23 <coopserver> <Mark> (i wont be around untill late march) 21:31:37 <coopserver> <BiG MeeCh> off again? 21:31:40 <coopserver> <Mark> yep 21:31:43 <coopserver> <Mark> skiing 21:31:48 <coopserver> <BiG MeeCh> alps? 21:31:55 <coopserver> <Mark> italian alps, yea 21:32:00 <coopserver> <BiG MeeCh> neat 21:32:04 <coopserver> <BiG MeeCh> remember to be safe 21:32:12 <coopserver> <BiG MeeCh> dont need an ottd obituary 21:32:14 <coopserver> <Mark> ill try not do a schumacher 21:32:21 <coopserver> <BiG MeeCh> yeah, dont do that 21:32:33 <coopserver> <Mark> :) 21:32:48 <coopserver> <BiG MeeCh> have a good trip 21:32:55 <coopserver> <Mark> thanks :) 21:42:18 <coopserver> *** Cameron has joined company #2 21:42:34 <coopserver> <Cameron> 3 billion dollars 21:43:51 <coopserver> <Cameron> Doom ain't out yet :( 22:05:51 <coopserver> <BiG MeeCh> re-yo 22:08:03 <Speedy> yOu 22:08:03 *** Taede has quit IRC 22:08:26 <coopserver> <BiG MeeCh> hi 22:08:33 <coopserver> <Cameron> hi 22:09:42 <Speedy> wut, beta2 22:10:05 <coopserver> <BiG MeeCh> yup 22:10:13 <coopserver> <BiG MeeCh> need moar !dl win 22:15:15 <Speedy> and this NewGRF`? 22:18:49 *** Taede has joined #openttdcoop.stable 22:18:49 *** ChanServ sets mode: +o Taede 22:24:12 <coopserver> *** BiG MeeCh has left the game (general timeout) 22:30:45 <coopserver> *** Cameron has left the game (general timeout) 22:31:03 <coopserver> *** Mark has left the game (general timeout) 22:31:03 <coopserver> *** Game paused (number of players) 22:31:50 <coopserver> *** Anson has left the game (general timeout) 22:32:29 <coopserver> *** Game still paused (connecting clients, number of players) 22:32:46 <coopserver> *** Anson has joined 22:33:19 <coopserver> *** Anson has left the game (processing map took too long) 22:33:19 <coopserver> *** Game still paused (number of players) 22:34:26 <AnsonMobile> server crash? 22:37:33 <AnsonMobile> i got errors. first "computer can't keep up". then "processing map took too long" although i could see the map and scroll. anf on login i see no company list after selecting the server. 22:41:23 <coopserver> [udp] advertising to the master server is failing 22:46:00 <Speedy> can't find the right grf to download, again :/ 22:46:45 <Speedy> took all these: http://george.zernebok.net/newgrf/downloads.html 22:46:46 <Webster> Title: Download new graphics (at george.zernebok.net) 22:48:08 <coopserver> *** Game still paused (connecting clients, number of players) 22:48:11 <coopserver> *** Anson has joined 22:48:12 <coopserver> *** Game still paused (number of players) 22:48:12 <coopserver> *** Game unpaused (number of players) 22:49:22 <AnsonMobile> seems to work now 22:50:18 *** happy_ has quit IRC 22:52:10 <coopserver> *** Game paused (connecting clients) 22:52:14 <coopserver> *** Cameron has joined 22:52:14 <coopserver> *** Game unpaused (connecting clients) 22:52:34 <Speedy> http://grfcrawler.tt-forums.net/details.php?do=details&id=39 22:52:35 <Webster> Title: GRFCrawler (at grfcrawler.tt-forums.net) 22:53:08 *** Jam35 has quit IRC 23:00:05 <coopserver> *** Cameron has left the game (Leaving) 23:00:48 <coopserver> *** Game paused (connecting clients) 23:00:52 <coopserver> *** Cameron has joined 23:00:52 <coopserver> *** Game unpaused (connecting clients) 23:03:31 *** Taede_ has joined #openttdcoop.stable 23:05:14 *** Taede has quit IRC 23:19:44 <coopserver> *** Game paused (connecting clients) 23:19:50 <coopserver> *** Speedy has joined 23:19:50 <coopserver> *** Game unpaused (connecting clients) 23:21:25 <coopserver> *** Speedy has started a new company #8 23:23:38 <coopserver> <Speedy> my eyes hurt 23:23:46 <coopserver> <Cameron> lol 23:25:25 <coopserver> <Anson> why ? this isn't toyland 23:25:43 <coopserver> <Anson> i find brown and dark red to be nice colors 23:25:53 <coopserver> <Speedy> all this redish 23:41:18 <coopserver> *** Game paused (connecting clients) 23:41:23 <coopserver> *** Slicey has joined 23:41:23 <coopserver> *** Game unpaused (connecting clients) 23:49:18 <coopserver> *** Slicey has left the game (Leaving) 23:55:02 <coopserver> *** Game paused (connecting clients) 23:55:15 <coopserver> *** BiG MeeCh has joined 23:55:15 <coopserver> *** Game unpaused (connecting clients) 23:55:31 <coopserver> <BiG MeeCh> re-yo-yo 23:56:38 <coopserver> <Speedy> yO 23:56:43 <coopserver> <BiG MeeCh> hey Boss 23:57:19 <coopserver> <BiG MeeCh> need some loot speedy? 23:57:43 <coopserver> <Speedy> wha's loo, space? 23:57:56 <coopserver> <Cameron> that's what he needs 23:57:58 <coopserver> <BiG MeeCh> loot, $$$$$ / moolah , money , greenbacks , 23:58:04 <coopserver> <Cameron> *means 23:58:08 <coopserver> <Speedy> lool 23:58:21 <coopserver> <BiG MeeCh> dollaz 23:58:25 <coopserver> <BiG MeeCh> holla holla 23:59:03 <coopserver> <Speedy> now I don't have to sit on loan button 23:59:52 <coopserver> <BiG MeeCh> thats stingy