Config
Log for #openttdcoop.stable on 8th January 2014:
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00:26:13  <coopserver> *** Game paused (connecting clients)
00:26:16  <coopserver> *** Cameron has joined
00:26:16  <coopserver> *** Game unpaused (connecting clients)
00:26:27  <coopserver> <BiG MeeCh> re-yo
00:26:39  <coopserver> <Cameron> yo
00:26:46  <coopserver> <Cameron> sorry 'bout earlier
00:26:55  <coopserver> <BiG MeeCh> ???
00:27:02  <coopserver> <BiG MeeCh> you destroyed my power plant?
00:27:12  <coopserver> <Cameron> Grandmother blew her knee
00:27:18  <coopserver> <BiG MeeCh> what? xD
00:27:27  <coopserver> <BiG MeeCh> ( dont ask more questions ) xD
00:27:37  <coopserver> <Cameron> ok then >.>
00:27:49  <coopserver> <BiG MeeCh> =D
00:29:05  <coopserver> <BiG MeeCh> she's okay?
00:29:22  <coopserver> <Cameron> yeah, sore tho
00:30:01  <coopserver> <Cameron> dumbass's at the store filled the bags too heavy
01:36:08  <coopserver> *** BiG MeeCh has left the game (general timeout)
01:37:39  <coopserver> *** Game paused (connecting clients)
01:37:49  <coopserver> *** BiG MeeCh has joined
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01:38:17  <coopserver> <BiG MeeCh> there's a company called hopelessness
01:38:18  <coopserver> <BiG MeeCh> xD
01:38:27  <coopserver> *** BiG MeeCh has joined company #3
02:53:42  <coopserver> <BiG MeeCh> can someone tell me how many bridges i need for span 10 length of train 3 ?
02:56:48  <coopserver> <BiG MeeCh> hello? xD
03:00:19  <coopserver> *** BiG MeeCh has joined spectators
03:05:48  <coopserver> <Anson> hallo, Meech, still there ?
03:06:28  <coopserver> <Anson> !gap 3 10
03:06:43  <coopserver> <Anson> @@(gap 3 10)
03:06:45  <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11.
03:07:30  <coopserver> <Anson> @@(gap)
03:07:31  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
03:08:01  <coopserver> <BiG MeeCh> yup
03:08:04  <coopserver> <BiG MeeCh> sorta afk though
03:08:29  <coopserver> <BiG MeeCh> that math made no sense
03:08:40  <coopserver> <BiG MeeCh> @@gap
03:08:42  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
03:08:49  <coopserver> <BiG MeeCh> @@gap 3 10
03:08:50  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
03:09:01  <coopserver> <BiG MeeCh> @@gap ( 3 10 )
03:09:02  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
03:09:02  <coopserver> Webster: You've given me 5 invalid commands within the last minute; I'm now ignoring you for 10 minutes.
03:09:15  <coopserver> <BiG MeeCh> @@gap (3 10)
03:09:16  <coopserver> <Anson> my memory says that "!gap 3 10" would calculate the number of bridges needed for trains with TL3 and a gap of 10 ...
03:09:16  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
03:09:26  <coopserver> <BiG MeeCh> !gap
03:09:34  <coopserver> <BiG MeeCh> ugh
03:09:36  <coopserver> <BiG MeeCh> bbiab xD
03:09:41  <coopserver> <Cameron> read back irc/console
03:09:50  <coopserver> <Anson> the current versiion seems to calculate the min/max gap when you use trains with given TL and a given number of bridges
03:09:57  <coopserver> <Anson> which is quite useless
03:10:54  <coopserver> <Cameron> how do i make a renew engine depot and oder?
03:11:00  <coopserver> <Cameron> *order
03:11:14  <coopserver> <Cameron> same thing you guys use or?
03:11:30  <coopserver> <Anson> renew orders are given from a train list
03:11:41  <coopserver> <Anson> bottom right : "manage list"
03:12:24  <coopserver> <Cameron> do I use maintain when needed or always go?
03:12:42  <coopserver> <Anson> there is no special renew depot, but any depot will renew trains when they do normal maintenance
03:12:59  <coopserver> <Anson> btw : do you really mean reNEW, or rather rePLACE ?
03:13:23  <coopserver> <Cameron> well renew as in brand new
03:13:43  <coopserver> <Anson> reNEW is never needed on these servers since breakdowns should always be off
03:15:24  <coopserver> <Anson> the only use of new/young trains on these servers would be that they give a bonus to station rating. but that only applies to the first few years after being bought, and the autorenew only renews trains at their max age, plus/minus one year
03:16:32  <coopserver> <Anson> what people use a lot is autoreplace: exchanging one engine type for another, and one wagon type for another
03:16:40  <coopserver> <Cameron> so then would I set that setting at 47 yeas before?
03:16:51  <coopserver> <Cameron> I know about autoreplace
03:17:01  <coopserver> <Anson> you can set max 12 months before or after max age
03:17:24  <coopserver> <Anson> that's why autorenew is useless on these servers
03:18:31  <coopserver> <Anson> the only setting in the autorenew section of the advanced options that is useful: max money ... since that applies to both autorenew and autoreplace
03:18:33  <coopserver> <Cameron> damnit
03:19:50  <coopserver> <Anson> if you want to force all trains to be new, you can only autoreplace them with another engine, and then a second time autoreplace back to what you had
03:21:08  <coopserver> <Anson> but that is a lot of work, costs a lot, and often causes so much jams/queues that station ratings rather decrease from piling cargo, instead of raising from young trains
03:22:53  <coopserver> <Anson> i don't know why there is the age in calculation of station ratings ... maybe as a quickstart for new stations which get service by new trains ?
03:35:21  <coopserver> <Cameron> bridge too long FML
03:58:28  *** sim-al2 has joined #openttdcoop.stable
03:59:30  <coopserver> *** Game paused (connecting clients)
03:59:37  <coopserver> *** sim-al2 has joined
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03:59:48  <coopserver> <Cameron> wb
03:59:53  <coopserver> <sim-al2> hi
04:24:14  <coopserver> <BiG MeeCh> @@gap 3 10
04:24:16  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:24:30  <coopserver> <BiG MeeCh> @@ gap(3)(10)
04:24:41  <coopserver> <BiG MeeCh> @@gap (3,10)
04:24:43  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:24:54  <coopserver> <sim-al2> @@gap (3 10)
04:24:55  <coopserver> <BiG MeeCh> @@gap <3><10>
04:24:55  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:24:55  <coopserver> Webster: You've given me 5 invalid commands within the last minute; I'm now ignoring you for 10 minutes.
04:24:56  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:25:00  <coopserver> <BiG MeeCh> shit aint workign anson
04:25:10  <coopserver> <Cameron> :P
04:25:15  <coopserver> <BiG MeeCh> you could just tell me how many spans i need instead of firguring this shit out
04:25:30  <coopserver> <BiG MeeCh> @@gap 310
04:25:31  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:25:34  <coopserver> <Cameron> put 3 down in each direction
04:25:34  <coopserver> <BiG MeeCh> @@gap
04:25:36  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:25:46  <coopserver> <BiG MeeCh> @@gap (3)
04:25:47  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:26:06  <coopserver> <BiG MeeCh> lol
04:26:08  <coopserver> <BiG MeeCh> dont want to :P
04:26:58  <coopserver> <BiG MeeCh> rough calcualtion i thought i would need 4
04:27:09  <coopserver> <BiG MeeCh> i cant fit 4 though I think
04:27:50  <coopserver> <Anson> @@(gap 3 10)
04:27:51  <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11.
04:28:08  <coopserver> <Cameron> idk
04:28:21  <coopserver> <BiG MeeCh> `
04:28:21  <coopserver> <BiG MeeCh> `
04:28:29  <coopserver> <BiG MeeCh> @@(gap 3 10)
04:28:30  <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11.
04:28:33  <coopserver> <Anson> args ... that interface needs a little fix
04:28:44  <coopserver> <BiG MeeCh> @@gap(3 10)
04:28:46  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:28:54  <coopserver> <BiG MeeCh> blame Taede
04:28:57  <coopserver> <Anson> it sometimes echoes answers ingame, but sometimes only in IRC
04:29:15  <coopserver> <BiG MeeCh> oh it looks like it is doing that
04:29:31  <coopserver> <BiG MeeCh> but its saying i need like 11 bridges though
04:30:01  <coopserver> <BiG MeeCh> @@gap(3)(10)
04:30:02  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
04:30:15  <coopserver> <Anson> read it on IRC
04:30:26  <coopserver> <BiG MeeCh> @@(gap 3 10)
04:30:27  <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11.
04:30:35  <BiG_BOSS_> I am
04:30:43  <BiG_BOSS_> It tells me i need 9 bridges for length of span of 40
04:30:46  <BiG_BOSS_> fuck that
04:30:54  <coopserver> <Anson> it says that 10 bridges are good enough for a gap of 45-49
04:30:56  <coopserver> <Cameron> lawl
04:30:56  <BiG_BOSS_> like WTF seriously?
04:31:09  <BiG_BOSS_> I dont have a gap of 45 you nitwit
04:31:15  <BiG_BOSS_> I have a gap of 10
04:31:29  <BiG_BOSS_> LMAO, sorry, just shit is infuriating
04:31:46  <coopserver> <Anson> then you need to ask again, until it gives an anwer which has 10 in its range
04:31:53  <coopserver> <Anson> @@(gap 3
04:32:04  <coopserver> <Anson> @@(gap 3)
04:32:05  <Webster> coopserver: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
04:32:15  <BiG_BOSS_> Oh now it works
04:32:36  <BiG_BOSS_> looks like I need 3 then :D
04:32:37  <coopserver> <Cameron> >.>
04:32:45  <coopserver> <Anson> it says that 11 bridges are good enough for a gap of 50-54
04:34:14  <coopserver> <Cameron> is the engine on each end of a train just for looks?
04:34:45  <coopserver> <Anson> the old version of that calculator would be called with "!gap 3 10" iirc, and answer with the number of bridges ... that would be much more useful than letting people guess the number of bridges and then only confirm whether it is too low/high or good#
04:35:19  <coopserver> <Anson> 2 engines are for the power and TE ... where the second engine is on the train is just for looks
04:35:50  <coopserver> <Cameron> but with that short of a train is it still needed?
04:37:26  <coopserver> <Anson> look at all those long trains ... i gave them a double engine in front (one of them reversed), and then a second pair of engines ... for the trains from SWEET RELOADER 1, 2 wagons are between those pairs, for reloader 2, 4 wagons, and for reloader 3, 6 wagons ... and on the other trains i concatenated 4 normal trains :-)
04:38:17  <coopserver> <Cameron> >.> or you could just make it 1 engine per train at 12 tiles like mine :-)
04:38:20  <coopserver> <Anson> they all have the same 4 engines and thus behave identically, but at the drop i can see where they come from by counting the wagons :-)
04:38:33  <coopserver> <Cameron> oh, lol
04:39:09  <coopserver> <Anson> you will notice a difference in acceleration, and also on top speed uphill
04:39:16  <coopserver> <Anson> at least in the early game
04:40:06  <coopserver> <Anson> now, in the late game, a single engine might be powerful enough, but i have enough money and exchanging one engine by a wagon BY HAND FOR EACH TRAIN is too much work
04:40:28  <coopserver> <Cameron> sell all trains and restart :P
04:40:50  <coopserver> <Anson> autoreplace can not delete or add engines, can not add wagons, and can only remove wagons if the train would become longer
04:45:00  <coopserver> *** BiG MeeCh has joined company #3
04:56:32  <coopserver> <BiG MeeCh> taede should fix that gap calculator or make the thing easier to use or explain it better
05:00:10  <coopserver> <Anson> it is explained ... just type @@(gap) ... but two things could be fixed : that the output is echoed ingame only sometimes, and that it would be more useful to calculate the number of bridges for a given TL and gap, instead of calculating the gap for given TL and number of bridges
05:00:11  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
05:03:19  <coopserver> <Anson> cameron, i am just preparing a test for acceleration with one and two engines ... still loading to get heavier trains ... look at sign !! ACC TEST !!
05:06:25  <coopserver> *** Cameron has joined spectators
05:06:55  <coopserver> <Anson> cameron, are you leaving ?
05:06:55  <coopserver> <sim-al2> @@gap(10)
05:06:57  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
05:14:32  <coopserver> *** BiG MeeCh has left the game (general timeout)
05:27:34  <coopserver> <Anson> cameron, are you spectating, or AFK ?
05:38:36  <coopserver> *** Game paused (connecting clients)
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05:38:59  <coopserver> <Anson> good morning
05:39:23  <coopserver> *** BiG MeeCh has joined company #3
05:43:07  <coopserver> <BiG MeeCh> please see my sign for a tip, white
05:43:16  <coopserver> <BiG MeeCh> ' signals not needed ;'
06:17:35  <coopserver> <Anson> hallo, meech, your graphs look like you got a bad jam ...
06:17:57  <coopserver> <BiG MeeCh> replacing trains
06:19:46  <coopserver> <BiG MeeCh> woops
06:20:09  <coopserver> <sim-al2> :(
06:21:44  <coopserver> <BiG MeeCh> lol
06:22:13  <coopserver> <sim-al2> Now just for a giant park in the middle there
06:22:29  <coopserver> <Anson> i think some pro players don't like my version of depots and overflows, but for me it works: trains cause almost no jams, and depots don't need to be invisible
06:22:43  <coopserver> <Anson> in the graphs, you barely can see a dent ...
06:22:45  <coopserver> <BiG MeeCh> double fuck
06:23:06  <coopserver> <BiG MeeCh> :(
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06:24:02  <coopserver> <sim-al2> Considering that these are Uranium engines, shouldn't there now be a giant crater? :p
06:25:15  <coopserver> <BiG MeeCh> maybe that will fix part of the problem
06:26:12  <coopserver> <Anson> uranium burns and pollutes everything, but for the big bang you would need some critical mass and temperature
06:26:26  <coopserver> <sim-al2> True
06:26:48  <coopserver> <Anson> look at tschernobyl, fukushima, etc ...
06:28:21  <coopserver> <sim-al2> Could you remove the arrow next the New Trenfingburg Woods please?
06:31:31  <coopserver> <Anson> meech, what sim wrote was meant for you
06:31:43  <coopserver> <BiG MeeCh> yes, sorry
06:32:01  <coopserver> <sim-al2> Thank you
06:32:06  <coopserver> <BiG MeeCh> sorry about that
06:32:12  <coopserver> <sim-al2> Np
06:32:13  <coopserver> <BiG MeeCh> i tried to show you over an hour ago
06:32:20  <coopserver> <BiG MeeCh> guess you missed it
06:32:25  <coopserver> <sim-al2> Trying different signal arrangements
06:32:35  <coopserver> <sim-al2> Oh I may have been afk
06:32:56  <coopserver> <BiG MeeCh> anson why did you box green in?
06:33:28  <coopserver> <Anson> sim, it's always good to write the username to see who is addressed, and it also does an alert on my IRC (sometimes) ...
06:33:40  <coopserver> <sim-al2> RIght, sorry
06:34:15  <coopserver> <Anson> i have no idea what green is planning there ... growing town ?
06:35:10  <coopserver> <sim-al2> Think he tried to make a quick company, but buses don't really make money when inflation gets high
06:37:13  <coopserver> <Anson> with the inflation, max loan will increase just as much as his company gets in debt each year, thus will not go bankrupt until inflation eventually stops in the future (2050? 2100? 2150?)
06:37:24  <coopserver> <sim-al2> Hmm ok
06:37:35  <coopserver> <sim-al2> Inflation stops?
06:38:21  <coopserver> <Anson> i heard someone say that inflation stops sometime ... the original game was not intended to be playable forever
06:38:59  <coopserver> <BiG MeeCh> i had one original tt game where inflation was so outta control that you'd be losing money on a good network at this point
06:39:18  <coopserver> <Anson> and thus either the inflation stopped at some time on the original game, or at least they stopped it in ottd to not get out of balance too much
06:39:45  <coopserver> <Anson> hehe, yes, and look at the date : the original game ended in 2050
06:45:22  <coopserver> <Anson> watch the max loan ... I'll try to remember the date when max loan (and thus inflation) no longer increases ....
06:45:52  <coopserver> <Anson> 13.6 million € in 2052 now
06:59:16  <planetmaker> !revision
06:59:17  <coopserver> planetmaker: Game version is 1.4.0-beta2. Use Download <os-version> to get a direct download link.
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07:08:48  <coopserver> <sim-al2> Do maglevs accelerate at a constant rate regardless of type, or does it depend on power output vs weight?
07:09:10  <coopserver> <BiG MeeCh> weight can be important
07:09:32  <coopserver> <sim-al2> Did you see my message? I only saw "weight"
07:09:35  <coopserver> <BiG MeeCh> usually the more HP, the better it will accelerate
07:09:41  <coopserver> <sim-al2> ok
07:09:41  <coopserver> <BiG MeeCh> I saw the same thing, weird
07:09:51  <coopserver> <BiG MeeCh> but i used ` to view the rest
07:09:54  <coopserver> <sim-al2> Maglev acceleration
07:10:04  <coopserver> <sim-al2> ok
07:10:32  <coopserver> <BiG MeeCh> yeah, there isnt a tractive effort like there is in the locomotives
07:13:12  <V453000> weight is definitely influential, but so is power
07:13:20  <coopserver> <BiG MeeCh> hi
07:13:22  <coopserver> <sim-al2> Thank you
07:13:59  <coopserver> <BiG MeeCh> you can see what weight can do with a drag strip, 2 lanes seperate from network, one train loaded, one train empty, with a go signal
07:14:08  <V453000> that. :)
07:14:10  <V453000> hy
07:14:15  <coopserver> <BiG MeeCh> hi boss
07:19:26  <coopserver> <sim-al2> So many inocent Dukes...
07:20:34  <coopserver> <BiG MeeCh> guy's cant drive
07:21:50  <V453000> !dl win64
07:21:50  <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-windows-win64.zip
07:22:43  <coopserver> *** Game paused (connecting clients)
07:22:46  <coopserver> *** V453000 has joined
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07:22:46  <coopserver> <V453000> meow
07:22:50  <coopserver> <BiG MeeCh> purrrrrrrr
07:23:06  <coopserver> <V453000> yo aint haz meow meech
07:23:09  <coopserver> <V453000> yo enemy yo
07:23:26  <coopserver> <BiG MeeCh> I had some tiles earlier
07:23:35  <coopserver> <V453000> I sez meow not purr
07:23:38  <coopserver> <V453000> yo
07:24:02  <coopserver> <Anson> hallo, V
07:24:05  <coopserver> <V453000> hy
07:24:16  <coopserver> <sim-al2> Oh hai
07:24:37  <coopserver> <V453000> hai hai
07:24:53  <coopserver> <Anson> i already have such a drag strip since cameron asked about the usefulness of double engines, but when the strip was finished, he started spectating ...
07:25:14  <coopserver> <V453000> well, making strong x2 is kind of not useful enough I believe :)
07:25:22  <coopserver> <Anson> any of you interested in seein the difference between 1 engine + 5 wagons, or 2+4 ?
07:25:31  <coopserver> <V453000> not me (:
07:25:37  <coopserver> <sim-al2> Sure
07:25:48  <coopserver> <Anson> sign !! ACC TEST !!
07:25:53  <coopserver> <sim-al2> check
07:26:05  <coopserver> <sim-al2> Nice braking zone
07:26:11  <coopserver> <sim-al2> wow
07:26:43  <coopserver> <Anson> almost no difference with the strong duke nutem
07:26:48  <coopserver> <sim-al2> Truthfully for strong, not a big gain
07:28:01  <coopserver> <Anson> now with the best medium
07:28:16  <coopserver> <sim-al2> Ouch
07:28:33  <coopserver> <sim-al2> Fast will be bad
07:29:16  <coopserver> <V453000> if you read the nuts wiki, strong is made to be sufficient with 1 engine
07:29:22  <coopserver> <V453000> thats the whole point of it
07:29:31  <coopserver> <Anson> now painkiller :-) LOL
07:29:50  <coopserver> <BiG MeeCh> superstrong or GTFO
07:29:53  <coopserver> <sim-al2> I see networks on here sometimes with one early fast dragging 4 or 5 tl trains around sharp corners... why?
07:30:14  <coopserver> <BiG MeeCh> some trains have tilt
07:30:18  <coopserver> <V453000> depends
07:30:18  <coopserver> <V453000> ye
07:30:27  <coopserver> <BiG MeeCh> makes the curve length smaller
07:30:31  <coopserver> <V453000> e.g. slugs dont slow down in corners almost at all
07:30:32  <coopserver> <sim-al2> I mean just it makes no sense
07:30:44  <coopserver> <V453000> doesnt need to make sense, that is how the game works
07:30:46  <coopserver> <BiG MeeCh> physics
07:30:47  <coopserver> <sim-al2> No I'm talking early fast locomotives
07:30:55  <coopserver> <V453000> yes
07:31:02  <coopserver> <sim-al2> When strong should be used
07:31:03  <coopserver> <V453000> learn about how curve speeds work :)
07:31:20  <coopserver> <BiG MeeCh> you can run a lot of early trains through sharp corners
07:31:22  <coopserver> <sim-al2> I know, other people sometimes don't
07:31:29  <V453000> http://wiki.openttdcoop.org/Max_Curve_Speed
07:31:42  <V453000> if train is slower than the curve, it doesnt slow down, easy as that
07:31:49  <coopserver> *** V453000 has left the game (Leaving)
07:31:57  <coopserver> <BiG MeeCh> bam. easy.
07:32:06  <coopserver> <BiG MeeCh> Seeya V
07:32:23  <V453000> im still here (:
07:32:32  <coopserver> <BiG MeeCh> bastard.
07:32:38  <coopserver> <BiG MeeCh> :)
07:32:41  <coopserver> <Anson> speed difference between strong 9 and medium 9 is not very big (160 vs 197), but acceleration is almost instant with the strong trains
07:33:25  <coopserver> <sim-al2> Anson, could you do medium maglev vs medium monorail?
07:33:48  <coopserver> <Anson> in the early game when everything is slow, strong is a good choice, especially with lots of mountains :-)
07:33:57  <V453000> 160 vs 197 is like +30% from strong? :D:D
07:34:20  <V453000> 34%
07:34:30  <V453000> that is major difference
07:39:23  <coopserver> <sim-al2> nice
07:39:29  <coopserver> <sim-al2> Thank you Anson
07:40:18  <coopserver> <Anson> but that last test was a bit unfair ... they have different top speed
07:40:34  <coopserver> <sim-al2> Timetable limit it?
07:42:35  <coopserver> <Anson> now maglev vs mono, both medium and both with the same max speed
07:43:22  <coopserver> <sim-al2> So monorail is better if you need acceleration on your network
07:43:38  <coopserver> <sim-al2> And top speed is limited over large areas
07:43:54  <coopserver> <Anson> the whole thing is very complicated since there are so many variables ... weight of trains is lower for the maglev since wagons are smaller
07:44:05  <coopserver> <Anson> but the trains are faster and accelerate better
07:44:16  <V453000> :*
07:44:22  <V453000> nuts.openttdcoop.org
07:44:27  <coopserver> <Anson> thus : how will they do when you need to transport a fixed amount of cargo ?
07:44:58  <coopserver> <Anson> i looked at the nuts wiki yeasterday ... couldn't find anything about wet, meow, chami, etc
07:45:17  <V453000> meow maybe isnt there but hte other two definitely are
07:48:22  <coopserver> <Anson> from the main window of ottd, i can call the website for nuts, but ingame (now, here), that button is grey ... why ?
07:48:40  <V453000> no idea what so ever
07:49:06  <V453000> btw there is meow described too (.
07:49:16  <V453000> not with the best detail, but is
07:50:10  <BiG_BOSS_> powered by furballs
07:50:41  <V453000> pretty much
07:50:59  <coopserver> <Anson> just found it ... it is available when clicking on the red button "cargo engine classes" ... but when selecting "railtypes", i only see the basic types (rail, mono, maglev)
07:51:29  <V453000> myeah it aint everywhere
07:51:54  <V453000> I will fill that in
07:57:31  <coopserver> *** Cameron has joined company #2
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08:06:11  <coopserver> <BiG MeeCh> i think with all of the combined company $, we could not raise 1 tile of lava
08:06:27  <coopserver> <Cameron> lol
08:06:32  <coopserver> <sim-al2> lol
08:06:38  <coopserver> <Anson> inflation still rising ... from 13.6 @ 2052 to 15.3 @ 2058
08:06:39  <coopserver> <BiG MeeCh> last time i looked it was 9 billion +
08:06:59  <coopserver> <BiG MeeCh> at least we're not on a shitty trainset
08:07:07  <coopserver> <BiG MeeCh> that bankrupts anyone who tries xD
08:07:17  <coopserver> <Cameron> :P
08:07:45  <coopserver> <Anson> i thinhk in one of the last games, i saw 26 million or something like that ... would take a while to get there
08:07:48  <coopserver> <BiG MeeCh> anyhoo, night
08:08:03  <coopserver> <BiG MeeCh> im sure you mean B :)
08:08:06  <coopserver> <BiG MeeCh> seeya
08:08:10  <coopserver> <sim-al2> Two games ago I could buy three water tiles
08:20:40  <coopserver> <Anson> hehe, sim, i am thinking about how to connect the station to my mainline ....
08:21:16  <coopserver> <sim-al2> ok
08:21:53  <coopserver> <Anson> how do you like my reloader stations ? .-)
08:22:13  <coopserver> <sim-al2> Very nice. I'll have to steal that concept
08:22:32  <coopserver> <sim-al2> :)
08:22:47  <coopserver> <Anson> on this map, i am just testing how to build TL12 with reloaders
08:23:07  <coopserver> <Anson> lesson 1 : don't try it with mountains .-)
08:23:12  <coopserver> <sim-al2> lol
08:23:50  <coopserver> <sim-al2> I thought about TL3 here, but TL4 was still possible so...
08:24:27  <coopserver> <Anson> i have TL3 for the feeders
08:24:31  <coopserver> <sim-al2> I wonder how the bubbles get strapped down...
08:25:01  <coopserver> <Anson> too bad that some trains are available only later in the game ...
08:25:17  <coopserver> <sim-al2> Slugs might work here
08:25:28  <coopserver> <Anson> else i would think about doing very short chami for the feeders
08:26:35  <coopserver> <Anson> i also had thought about doing a wet network ... but the trains that i need are only avaibale very late and then i didn't want to rebuild it
08:27:22  <coopserver> <sim-al2> Yeah wet's funny but I've found it very situational
08:27:55  <coopserver> <Anson> refitting from my quad engine TL12 to the big wet trains is also not easy ... i think it is not possible with autoreplace :-(
08:36:31  <coopserver> *** Cameron has joined spectators
08:37:00  <V453000> 1 ship per vehicle
08:37:05  <V453000> per train*
08:37:43  <V453000> Anson if some trains are there only later in the game, you just autoreplace to them later? :d
08:37:54  <coopserver> <Anson> yes, that is the problem ... how do i switch from double engine trains to wet trains ?
08:38:10  <V453000> thats the only thing you need to keep?
08:38:16  <V453000> amount of engines
08:38:26  <V453000> with tiny amount of planning you can easily do that
08:38:48  <coopserver> <Anson> wet are quite powerful. thus i could reduce the number of engines ... but not possible with autoreplace
08:39:19  <V453000> jesus christ
08:39:46  <V453000> you choose your amount of engines at start, if that doesnt correspond with your future plans, you did it wrong? :D
08:40:59  <coopserver> <Anson> i can't start a maop with TL12 and single engines ... how can that be done better ?
08:41:00  <V453000> there always is a good choice
08:41:07  <V453000> 1 strong is enough?
08:43:34  <coopserver> <Anson> my quad engines have 28k power and 2300 TE, and that seems to be minimum needed ... strong 9 (the duke) has "only" 10k power and 900 TE
08:44:17  <V453000> I do believe 1 strong engine is enough for TL12 at start
08:45:58  <V453000> if not, perhaps doing TL12 is a retarded idea (which it is, but 1 strong works with it too -perhaps you have to not make too steep hills, but still)
08:48:16  <coopserver> <Anson> TL12 works quite well ... but it is difficult to switch from double or more engines to wet ... and that applies to all TL, not only 12+
08:49:03  <coopserver> <Anson> an improved version of autoreplace would be nice, also for other purposes
08:50:24  <V453000> my god
08:50:38  <V453000> you simply dont autoreplace from multiple engines to wet if you play intelligently
08:50:45  <V453000> is kind of the ponit
08:50:53  <coopserver> <Anson> i would also like to test the meow trains a bit ... but after selecting engines which are 1.0 long, it is difficult to revert back to any normal engines
08:51:55  <coopserver> <Anson> same applies to meow, wet, superstrong ... even when using only single engines
08:52:24  <V453000> yes, you should be sure about replacing to those anyway
08:52:33  <coopserver> <Anson> but i have to admit that most other trainsets are much worse with their different engine and wagon lengths, and nuts is already the best
08:52:58  <coopserver> <sim-al2> Brake vans...
08:54:18  <V453000> again, it simply requires planning from the start and knowing which engine you want to get eventually
08:54:28  <V453000> nothing more
09:14:55  <coopserver> <Anson> sim, i think i got a solution now ... what is your plan with the line that crosses mine ?
09:15:19  <coopserver> <sim-al2> Nothing in particular
09:15:37  <coopserver> <Anson> the lonely bridge will be a doubled line ?
09:16:10  <coopserver> <Anson> no, 3 rails is good enough
09:16:12  <coopserver> <Anson> thanks
09:16:41  <coopserver> <sim-al2> You need that middle one removed?
09:16:47  <coopserver> <Anson> i will not double the mainline ... and the third rail is only waiting space in front of the tunnel and uphill
09:17:16  <coopserver> <Anson> i am done with the connections
09:17:20  <coopserver> <sim-al2> ok
09:17:38  <coopserver> <Anson> i only asked because my rail is in front of that bridge ... but maybe you can do a tunnel there
09:18:09  <coopserver> <sim-al2> Nah I don't need anything there for now
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14:31:54  <V453000> !playercount
14:31:54  <coopserver> V453000: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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16:26:06  *** Webster sets mode: +o Mark
16:26:35  <Mark> !dl win64
16:26:35  <coopserver> Mark: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-windows-win64.zip
16:27:19  <coopserver> *** Game still paused (connecting clients, number of players)
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16:27:32  <coopserver> <Mark> hiya
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16:33:34  <V453000> hiya Mark
16:33:55  <Mark> yoho :)
16:33:57  <Mark> how are you?
16:34:16  <V453000> im perfect, almost no time left for openttd but perfect
16:34:29  <Mark> good
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17:07:18  <coopserver> <Player> !name [FR]Syl59
17:07:18  <coopserver> *** Player has changed his/her name to [FR]Syl59
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17:25:22  <Cameron> !date
17:25:22  <coopserver> Jun 25 2074
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17:58:46  <Cameron> good god
18:08:46  *** happy_ has joined #openttdcoop.stable
18:09:30  <happy_> hi all
18:11:37  <Cameron> hello Happy
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18:15:07  <coopserver> *** skyem123 has joined
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18:15:33  <happy_> hi skyem123
18:15:40  <coopserver> <skyem123> hello!
18:16:10  <happy_> how things
18:16:23  <coopserver> <skyem123> ok
18:16:44  <coopserver> <skyem123> my pc is chkdisking it's hard drives
18:17:53  <Cameron> well
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18:41:15  <coopserver> <skyem123> ARGH!
18:41:56  <coopserver> <skyem123> I spent ages fixing my rail line and the suppluy
18:42:02  <coopserver> <skyem123> *supply went
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18:49:41  <coopserver> <skyem123> Hello!
18:49:47  <coopserver> <BiG MeeCh> sup
18:50:28  <coopserver> *** BiG MeeCh has joined company #3
19:11:48  <coopserver> <skyem123> Goodbye!
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19:13:15  <coopserver> <BiG MeeCh> bye
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20:23:57  <coopserver> <Player> !name [FR]Syl59
20:23:58  <coopserver> *** Player has changed his/her name to [FR]Syl59
20:24:05  <coopserver> <[FR]Syl59> Hello there
20:24:11  <coopserver> <sim-al2> hi
20:24:20  <coopserver> <BiG MeeCh> yoyo!
20:24:29  <coopserver> <BiG MeeCh> Syl x)
20:24:57  <coopserver> *** [FR]Syl59 has left the game (general timeout)
20:24:59  <V453000> !dl win64
20:25:00  <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-windows-win64.zip
20:25:30  <coopserver> *** Game paused (connecting clients)
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20:25:53  <coopserver> <BiG MeeCh> yoyo
20:26:04  <coopserver> <sim-al2> Re-hi
20:26:15  <coopserver> <[FR]Syl59> xD
20:26:24  <coopserver> <[FR]Syl59> I hate Wi-fi :D
20:26:30  <coopserver> <BiG MeeCh> I hate you so... xD
20:26:47  <coopserver> <BiG MeeCh> :P
20:26:47  <coopserver> <[FR]Syl59> I know you hate french people V :D
20:26:53  <coopserver> <[FR]Syl59> V ... LOL Big *
20:26:56  <coopserver> <BiG MeeCh> join Up Boss
20:27:05  <coopserver> <BiG MeeCh> lmao, you thought i was V
20:27:14  <coopserver> <BiG MeeCh> woops
20:27:31  <coopserver> <[FR]Syl59> If you had not crash train ... I would ! :D
20:27:36  <V453000> THE SHIT
20:27:50  <coopserver> <BiG MeeCh> join OR DIE
20:28:04  <coopserver> *** Game paused (connecting clients)
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20:28:07  <coopserver> <[FR]Syl59> I'am already dead ;)
20:28:08  <coopserver> <V453000> I OBEY
20:28:20  <coopserver> <BiG MeeCh> yo
20:28:37  <coopserver> *** V453000 has started a new company #8
20:29:24  <coopserver> <BiG MeeCh> thanks
20:29:27  <coopserver> <BiG MeeCh> your comments help a lot
20:29:29  <coopserver> <V453000> :D
20:29:34  <coopserver> <V453000> just marking now
20:29:38  <coopserver> <BiG MeeCh> yeah
20:29:41  <coopserver> <BiG MeeCh> you;re good at that
20:30:04  <coopserver> <BiG MeeCh> I do admit that shit 6 is pretty much shit
20:30:15  <coopserver> <V453000> ok lets take it one by one
20:30:15  <coopserver> <BiG MeeCh> but shit 1 could be a lot more shitty
20:30:20  <coopserver> <V453000> first of all, your network has a lot of shit
20:30:26  <coopserver> <BiG MeeCh> yeah
20:30:26  <coopserver> <V453000> :D
20:30:29  <coopserver> <BiG MeeCh> I think we covered that
20:30:33  <coopserver> <V453000> now, shit 1 :  gap of 2
20:30:34  <coopserver> <V453000> = bad
20:30:40  <coopserver> <[FR]Syl59> So taht's ... Bullshit ! -----> []
20:30:45  <coopserver> <BiG MeeCh> ah, got it
20:30:57  <coopserver> <BiG MeeCh> well how else can i do 2 lines going into 3 bridges?
20:30:58  <coopserver> <V453000> you always want to keep as low gap as possible, for 3-bridge the best option probably is
20:31:13  <coopserver> <BiG MeeCh> ah. cool
20:31:16  <coopserver> <V453000> fuckup PBS but yeah
20:31:37  <coopserver> <V453000> though obviously 2 lines - 3 bridges is a bit atypical, this would make a lot mor sense
20:31:47  <coopserver> <V453000> for 2, why not do
20:31:48  <coopserver> <BiG MeeCh>  i got it
20:31:58  <coopserver> <V453000> earlier split
20:32:41  <coopserver> <BiG MeeCh> yeah i just fiddled with that
20:32:46  <coopserver> <BiG MeeCh> i think it needs a longer waiting bay
20:32:49  <V453000> !players
20:32:49  <coopserver> V453000: Client 46 (White) is sim-al2, in company 6 (Zio Matrix Mars Division)
20:32:50  <coopserver> V453000: Client 49 (Blue) is BiG MeeCh, in company 3 (Unhappy ' Sad ' Transport)
20:32:51  <coopserver> V453000: Client 56 (Purple) is V453000, in company 8 (V453000 Transport)
20:32:52  <coopserver> V453000: Spectators: Client 15 (Cameron), Client 54 ([FR]Syl59), Client 9 (Anson)
20:32:54  <V453000> !rcon move 56 3
20:32:55  <coopserver> *** V453000 has joined company #3
20:32:59  <coopserver> <V453000> GG MOTHERFUCKER
20:33:07  <coopserver> <BiG MeeCh> lol
20:33:10  <coopserver> <V453000> this is what I meant
20:33:14  <coopserver> <V453000> not having presignals on the same split
20:33:22  <coopserver> <BiG MeeCh> yeah
20:33:23  <coopserver> <V453000> it isnt a BIG problem, but it definitely is better this way
20:33:37  <coopserver> <V453000> the merge ahead is very wtf though
20:33:40  <coopserver> <sim-al2> Lol income graph
20:33:53  <coopserver> <V453000> meech is trying to draw something
20:33:54  <coopserver> <BiG MeeCh> OMG
20:34:01  <coopserver> <BiG MeeCh> the eyes move
20:34:13  <coopserver> <V453000> :D
20:34:19  <coopserver> <V453000> I didnt even know :D
20:34:21  <coopserver> <BiG MeeCh> LMAO
20:34:24  <coopserver> <BiG MeeCh> creepy shit
20:34:31  <coopserver> <V453000> anyway you clearly got this unfinished I guess
20:34:44  <coopserver> <BiG MeeCh> the wip areas are fucked
20:34:52  <coopserver> <BiG MeeCh> yeah i didnt get to that part
20:34:55  <coopserver> <V453000> k
20:35:03  <coopserver> <BiG MeeCh> like that WIP a bit north
20:35:10  <coopserver> <V453000> well fuck shit 2 now
20:35:11  <coopserver> <BiG MeeCh> needs to join the ML line going to factory
20:35:27  <coopserver> <V453000> shit 3 - just forgotten pre signals
20:35:36  <coopserver> <V453000> not problemt at all
20:35:38  <coopserver> <BiG MeeCh> hang on i need to find it
20:35:46  <coopserver> <BiG MeeCh> oh yes
20:35:55  <coopserver> <BiG MeeCh> i tihnk i changed that ealier today
20:35:58  <coopserver> <BiG MeeCh> no priority
20:36:51  <coopserver> <V453000> 4 was just forgotten choice
20:37:20  <coopserver> <BiG MeeCh> yeah that was another area that needed more work
20:37:28  <coopserver> <V453000> onwards to 5
20:37:30  <coopserver> <BiG MeeCh> obv i have that lane there but it would probably have to move
20:37:36  <coopserver> <V453000> there you have 3 examples
20:37:38  <coopserver> <V453000> red is what you got
20:37:50  <coopserver> <[FR]Syl59> (I'm on it too)
20:38:07  <coopserver> <BiG MeeCh> just want to shrink the gap basically there?
20:38:13  <coopserver> <V453000> basically yes
20:38:28  <coopserver> <BiG MeeCh> would the exit be adjusted?
20:38:30  <coopserver> <V453000> the yellow piece takes 2 bridges of traffic
20:38:43  <coopserver> <V453000> while blue takes 3
20:38:59  <coopserver> <BiG MeeCh> youre talking signal gap then
20:39:05  <coopserver> <V453000> technically yes
20:39:25  <coopserver> <V453000> always try to have the split as soon as possible, or as even as possible
20:39:37  <coopserver> <BiG MeeCh> what if you just split into 2 lanes then split from there?
20:39:45  <coopserver> <V453000> same thing
20:39:45  <coopserver> <BiG MeeCh> i know you had your perfect example
20:39:47  <coopserver> <BiG MeeCh> ah aight
20:39:48  <coopserver> <V453000> that is what is happening here really
20:40:01  <coopserver> <BiG MeeCh> yeah
20:40:01  <coopserver> <V453000> its just shortened
20:40:09  <coopserver> <V453000> but yeah two lanes are even faster if it got into problems
20:40:19  <coopserver> <V453000> but the things I showed should be alright in 99% cases
20:40:34  <coopserver> <V453000> some extremely well accelerating short trains would probably require something better in some ultra dense spots
20:40:38  <coopserver> <V453000> but that is rather rare
20:40:51  <coopserver> <BiG MeeCh> so on to shit 6
20:41:00  <coopserver> <V453000> thats worse
20:41:04  <coopserver> <BiG MeeCh> oh i know
20:41:21  <coopserver> <V453000> oh it isnt as bad as I thought :D
20:41:25  <coopserver> <V453000> hm, well
20:41:29  <coopserver> <BiG MeeCh> the WIP lane needs to go right
20:41:33  <coopserver> <BiG MeeCh> as well as left
20:41:39  <coopserver> <BiG MeeCh> might fix some congestion of that other lane
20:41:39  <coopserver> <V453000> still need to keep that one tile as a waiting bay
20:41:47  <coopserver> <V453000> yeah I know
20:41:53  <coopserver> <BiG MeeCh> i was hard pressed for space
20:41:58  <coopserver> <BiG MeeCh>  i think i did pretty good considering
20:42:03  <coopserver> <V453000> no you just arent allowing yourself the space
20:42:12  <coopserver> <V453000> dont fear to move with ML
20:42:14  <coopserver> <BiG MeeCh> if you nuke the town
20:42:40  <coopserver> <BiG MeeCh> hm :)
20:42:46  <coopserver> <V453000> common mistake
20:43:16  <coopserver> <V453000> btw especially at choices which lead to other line, fuck sync
20:43:20  <coopserver> <BiG MeeCh> a lot of that was built early in game
20:43:24  <coopserver> <V453000> the X is rather counterproductive
20:43:32  <coopserver> <BiG MeeCh> had no money to tf extensively
20:43:33  <coopserver> <[FR]Syl59> I'm lagging too, much ... I go out
20:43:39  <coopserver> <V453000> now the final move =D
20:43:42  <coopserver> <[FR]Syl59> ciao guys ;)
20:43:47  <coopserver> *** [FR]Syl59 has left the game (Leaving)
20:43:49  <coopserver> <V453000> how about
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20:44:34  <coopserver> <BiG MeeCh> oh sick
20:44:47  <coopserver> <V453000> if you dont have space for the merger, just take it elsewhere
20:44:47  <coopserver> <V453000> easy
20:45:18  <coopserver> <BiG MeeCh> and that area at shit 6 can be fixed now
20:45:43  <coopserver> <BiG MeeCh> shit 7 can be added now
20:45:44  <coopserver> <V453000> well it doesnt have terribly much to do with it but yeah
20:46:37  <coopserver> <V453000> btw when talking meow, yellow/blue is good for accel
20:46:55  <coopserver> <BiG MeeCh> this is my first time fucking with it
20:47:01  <coopserver> <V453000> so doing something along this is cool too
20:47:09  <coopserver> <BiG MeeCh> most of the other times ill join a company theyre not doing meow
20:47:14  <coopserver> <V453000> well I havent really played with them yet either, just doing what makes sense ;ú
20:47:26  <coopserver> <V453000> well yeah cuz they is faggots
20:47:43  <coopserver> <BiG MeeCh> yup
20:47:56  <coopserver> <V453000> anyway
20:48:01  <coopserver> <V453000> if shit 6, then this:
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20:48:35  <coopserver> <V453000> bayz
20:48:42  <coopserver> <V453000> nice and easy
20:48:57  <coopserver> <V453000> but in all honesty, this is more of for future LL_RR. 1 tunnel per choice is enough
20:49:04  <coopserver> <BiG MeeCh> i remember moving that one line over more but didnt mess with it
20:49:19  <coopserver> <BiG MeeCh> after i moved it
20:49:44  <coopserver> <V453000> well thats about everythign I got to say, mainly remember that you can fiddle with ML as you want, and splitting the two lines from each other often helps a LOT
20:50:06  <coopserver> <BiG MeeCh> yeah i liked building with mark b/c he wanted everyting far apart
20:50:11  <coopserver> <BiG MeeCh> made life easy
20:50:13  <happy_> hi all
20:50:15  <coopserver> <V453000> yes
20:50:17  <coopserver> <V453000> hy
20:50:28  <coopserver> <BiG MeeCh> can you see WIP with the 2 bridges
20:50:45  <coopserver> <V453000> yes
20:50:57  <coopserver> <V453000> ez
20:51:05  <coopserver> <BiG MeeCh> nice
20:51:28  <coopserver> *** Game paused (connecting clients)
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20:51:32  <coopserver> *** Mark has joined
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20:51:33  <coopserver> <Mark> oi
20:51:36  <coopserver> <BiG MeeCh> i think this lick train is funnier than shit
20:51:39  <coopserver> <V453000> fuck off nobody wants you here
20:51:41  <coopserver> <V453000> :D
20:51:42  <coopserver> <BiG MeeCh> speak of the devil :)
20:51:44  <coopserver> <BiG MeeCh> hi
20:51:48  <coopserver> <Mark> :<
20:51:52  <coopserver> <V453000> funnier than shit you say
20:52:03  <coopserver> <BiG MeeCh> especially with his googly eyes
20:52:30  <happy_> hi mark
20:52:36  <coopserver> <Mark> hi happy
20:52:49  <happy_> how things
20:52:59  <coopserver> <BiG MeeCh> bridge shit is what i was trying to tell you about last night :D
20:53:05  <coopserver> <V453000> he isnt using meow trains or playing at all so things cant be good happy
20:53:08  <coopserver> <BiG MeeCh> sign ' bridge shit '
20:53:22  <coopserver> <V453000> =D
20:53:31  <coopserver> <Mark> yeah im good thanks
20:53:34  <coopserver> <Mark> how are you
20:53:45  <happy_> good
20:54:19  <coopserver> <BiG MeeCh> this train sure needs a lot of saliva to move
20:54:26  <coopserver> *** sim-al2 has left the game (Leaving)
20:54:30  <coopserver> <Mark> thats what she said
20:54:35  <coopserver> <BiG MeeCh> LMAO
20:57:06  <coopserver> <Mark> you noobs need a bigger toy drop
20:57:25  <coopserver> <BiG MeeCh> looks like
20:57:29  <coopserver> <V453000> im not building anyfung
21:00:44  <Mark> !companies
21:00:44  <coopserver> Mark: Company '1' (Orange): Happy 'n Son, Founded in 1941, Vehicles owned: 125 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
21:00:45  <coopserver> Mark: Company '2' (Red): Maple Leaf Sugar Co., Founded in 1920, Vehicles owned: 44 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
21:00:46  <coopserver> Mark: Company '3' (Blue): Unhappy ' Sad ' Transport, Founded in 1920, Vehicles owned: 230 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
21:00:47  <Mark> !players
21:00:47  <coopserver> Mark: Company '4' (Pink): Maxpm Transport, Founded in 1962, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
21:00:48  <coopserver> Mark: Company '5' (Green): tyteen4a03 Transport, Founded in 1987, Vehicles owned: 0 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes
21:00:49  <coopserver> Mark: Company '6' (White): Zio Matrix Mars Division, Founded in 2005, Vehicles owned: 79 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes
21:00:50  <coopserver> Mark: Company '7' (Dark Blue): Hopelessness and Despair, Founded in 2008, Vehicles owned: 4 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
21:00:51  <coopserver> Mark: Client 49 (Blue) is BiG MeeCh, in company 3 (Unhappy ' Sad ' Transport)
21:00:52  <coopserver> Mark: Client 56 (Blue) is V453000, in company 3 (Unhappy ' Sad ' Transport)
21:00:53  <coopserver> Mark: Spectators: Client 15 (Cameron), Client 58 (Mark), Client 9 (Anson)
21:01:05  <Mark> !rcon move 49 3
21:01:06  <coopserver> ERROR: You cannot move someone to where he/she already is!
21:01:24  <coopserver> <BiG MeeCh> V
21:01:27  <Mark> !rcon move 58 3
21:01:28  <coopserver> *** Mark has joined company #3
21:01:53  <coopserver> <BiG MeeCh> can some one tell me why !this is blocking other trains? Just not long enough?
21:02:22  <coopserver> <V453000> yeah
21:02:26  <coopserver> <V453000> 2.5 tiles
21:02:37  <coopserver> <BiG MeeCh> funny how its like .00001 too long
21:02:41  <coopserver> <V453000> you can see that the rear engine is still on the straight tile
21:03:11  <coopserver> <BiG MeeCh> lame
21:06:26  <happy_> how  the net werk going  big meech
21:06:36  <coopserver> <BiG MeeCh> Sad!
21:06:42  <coopserver> <BiG MeeCh> very unhappy
21:06:52  <coopserver> <BiG MeeCh> too much saliva
21:07:01  <happy_> lol
21:14:29  <coopserver> <V453000> how do you like them trains Mark
21:14:32  <coopserver> <V453000> tell me
21:14:33  <coopserver> <V453000> im waiting
21:14:37  <coopserver> *** V453000 has joined spectators
21:17:13  <coopserver> <V453000> well that isnt very much!
21:18:52  <coopserver> *** V453000 has left the game (Leaving)
21:24:24  <coopserver> <BiG MeeCh> lol
21:26:39  <coopserver> *** Game paused (connecting clients)
21:26:43  <coopserver> *** happy tran  sport has joined
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21:27:34  <Mark> what trains
21:27:36  <Mark> the lickers?
21:27:43  <coopserver> <BiG MeeCh> yup
21:27:48  <coopserver> *** happy tran  sport has left the game (Leaving)
21:28:00  <coopserver> <Mark> yeah they are cool
21:28:05  <coopserver> <Mark> as are the meow ones
21:28:26  <coopserver> <BiG MeeCh> lick is MEOW
21:28:42  <coopserver> <BiG MeeCh> his tongue changes colors on different types of meow rail
21:28:46  <coopserver> <BiG MeeCh> I mean PURR
21:31:02  <coopserver> <BiG MeeCh> i need to do some real life stuff around the house
21:31:04  <coopserver> <BiG MeeCh> bbiab
21:31:06  <coopserver> *** BiG MeeCh has joined spectators
21:31:14  <coopserver> <Mark> cya meech
21:31:21  <coopserver> <BiG MeeCh> nice to see you Mark
21:31:23  <coopserver> <Mark> (i wont be around untill late march)
21:31:37  <coopserver> <BiG MeeCh> off again?
21:31:40  <coopserver> <Mark> yep
21:31:43  <coopserver> <Mark> skiing
21:31:48  <coopserver> <BiG MeeCh> alps?
21:31:55  <coopserver> <Mark> italian alps, yea
21:32:00  <coopserver> <BiG MeeCh> neat
21:32:04  <coopserver> <BiG MeeCh> remember to be safe
21:32:12  <coopserver> <BiG MeeCh> dont need an ottd obituary
21:32:14  <coopserver> <Mark> ill try not do a schumacher
21:32:21  <coopserver> <BiG MeeCh> yeah, dont do that
21:32:33  <coopserver> <Mark> :)
21:32:48  <coopserver> <BiG MeeCh> have a good trip
21:32:55  <coopserver> <Mark> thanks :)
21:42:18  <coopserver> *** Cameron has joined company #2
21:42:34  <coopserver> <Cameron> 3 billion dollars
21:43:51  <coopserver> <Cameron> Doom ain't out yet :(
22:05:51  <coopserver> <BiG MeeCh> re-yo
22:08:03  <Speedy> yOu
22:08:03  *** Taede has quit IRC
22:08:26  <coopserver> <BiG MeeCh> hi
22:08:33  <coopserver> <Cameron> hi
22:09:42  <Speedy> wut, beta2
22:10:05  <coopserver> <BiG MeeCh> yup
22:10:13  <coopserver> <BiG MeeCh> need moar !dl win
22:15:15  <Speedy> and this NewGRF`?
22:18:49  *** Taede has joined #openttdcoop.stable
22:18:49  *** ChanServ sets mode: +o Taede
22:24:12  <coopserver> *** BiG MeeCh has left the game (general timeout)
22:30:45  <coopserver> *** Cameron has left the game (general timeout)
22:31:03  <coopserver> *** Mark has left the game (general timeout)
22:31:03  <coopserver> *** Game paused (number of players)
22:31:50  <coopserver> *** Anson has left the game (general timeout)
22:32:29  <coopserver> *** Game still paused (connecting clients, number of players)
22:32:46  <coopserver> *** Anson has joined
22:33:19  <coopserver> *** Anson has left the game (processing map took too long)
22:33:19  <coopserver> *** Game still paused (number of players)
22:34:26  <AnsonMobile> server crash?
22:37:33  <AnsonMobile> i got errors. first "computer can't keep up". then "processing map took too long" although i could see the map and scroll. anf on login i see no company list after selecting the server.
22:41:23  <coopserver> [udp] advertising to the master server is failing
22:46:00  <Speedy> can't find the right grf to download, again :/
22:46:45  <Speedy> took all these: http://george.zernebok.net/newgrf/downloads.html
22:46:46  <Webster> Title: Download new graphics (at george.zernebok.net)
22:48:08  <coopserver> *** Game still paused (connecting clients, number of players)
22:48:11  <coopserver> *** Anson has joined
22:48:12  <coopserver> *** Game still paused (number of players)
22:48:12  <coopserver> *** Game unpaused (number of players)
22:49:22  <AnsonMobile> seems to work now
22:50:18  *** happy_ has quit IRC
22:52:10  <coopserver> *** Game paused (connecting clients)
22:52:14  <coopserver> *** Cameron has joined
22:52:14  <coopserver> *** Game unpaused (connecting clients)
22:52:34  <Speedy> http://grfcrawler.tt-forums.net/details.php?do=details&id=39
22:52:35  <Webster> Title: GRFCrawler (at grfcrawler.tt-forums.net)
22:53:08  *** Jam35 has quit IRC
23:00:05  <coopserver> *** Cameron has left the game (Leaving)
23:00:48  <coopserver> *** Game paused (connecting clients)
23:00:52  <coopserver> *** Cameron has joined
23:00:52  <coopserver> *** Game unpaused (connecting clients)
23:03:31  *** Taede_ has joined #openttdcoop.stable
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23:19:44  <coopserver> *** Game paused (connecting clients)
23:19:50  <coopserver> *** Speedy has joined
23:19:50  <coopserver> *** Game unpaused (connecting clients)
23:21:25  <coopserver> *** Speedy has started a new company #8
23:23:38  <coopserver> <Speedy> my eyes hurt
23:23:46  <coopserver> <Cameron> lol
23:25:25  <coopserver> <Anson> why ? this isn't toyland
23:25:43  <coopserver> <Anson> i find brown and dark red to be nice colors
23:25:53  <coopserver> <Speedy> all this redish
23:41:18  <coopserver> *** Game paused (connecting clients)
23:41:23  <coopserver> *** Slicey has joined
23:41:23  <coopserver> *** Game unpaused (connecting clients)
23:49:18  <coopserver> *** Slicey has left the game (Leaving)
23:55:02  <coopserver> *** Game paused (connecting clients)
23:55:15  <coopserver> *** BiG MeeCh has joined
23:55:15  <coopserver> *** Game unpaused (connecting clients)
23:55:31  <coopserver> <BiG MeeCh> re-yo-yo
23:56:38  <coopserver> <Speedy> yO
23:56:43  <coopserver> <BiG MeeCh> hey Boss
23:57:19  <coopserver> <BiG MeeCh> need some loot speedy?
23:57:43  <coopserver> <Speedy> wha's loo, space?
23:57:56  <coopserver> <Cameron> that's what he needs
23:57:58  <coopserver> <BiG MeeCh> loot, $$$$$ / moolah , money , greenbacks ,
23:58:04  <coopserver> <Cameron> *means
23:58:08  <coopserver> <Speedy> lool
23:58:21  <coopserver> <BiG MeeCh> dollaz
23:58:25  <coopserver> <BiG MeeCh> holla holla
23:59:03  <coopserver> <Speedy> now I don't have to sit on loan button
23:59:52  <coopserver> <BiG MeeCh> thats stingy

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