Log for #openttdcoop.stable on 11th January 2014:
Times are UTC Toggle Colours
00:03:06  <phatmatt> !date
00:03:06  <coopserver> Aug 24 2271
00:12:36  *** Jam35 has quit IRC
00:32:08  *** Djanxy has quit IRC
00:40:23  <coopserver> *** Cameron has left the game (general timeout)
00:43:21  <coopserver> *** Game paused (connecting clients)
00:43:25  <coopserver> *** Cameron has joined
00:43:26  <coopserver> *** Game unpaused (connecting clients)
00:43:51  <coopserver> <Speedy> re
00:43:54  <coopserver> <Cameron> yo
00:44:16  <coopserver> *** Cameron has joined company #2
01:03:25  <coopserver> <Cameron> there ya go
01:15:35  <coopserver> <Speedy> thank you very many
01:35:21  <coopserver> <Anson> an intermediate hallo again ... and status : only 50k cotton left now :-)
02:38:09  <coopserver> <Cameron> wow, you actually used up all that cotton candy...
02:45:52  <coopserver> <Cameron> lol
02:47:44  <coopserver> <Cameron> some case of the...
02:48:24  <coopserver> <Anson> next : 548k at the other reloader :-)
02:48:55  <coopserver> <Anson> btw : cola, sugar and one toffee are also gone now
02:49:07  <coopserver> <Cameron> lol
02:49:17  *** Sylf has joined #openttdcoop.stable
02:49:17  *** ChanServ sets mode: +o Sylf
02:51:50  <happy__> hi all
02:52:06  <happy__> hi all
02:52:10  <coopserver> <Speedy> helo
02:53:32  <coopserver> <Cameron> hello Happy..again
02:54:16  <happy__> anson nice net werk ther
02:55:06  <happy__> so whonts up
02:55:36  <coopserver> <Cameron> nothing, super bored tho
02:56:11  <happy__> how the net werk going players
02:59:21  <happy__> woo to go the storm is call me on  to help it be back later
02:59:36  <coopserver> <Cameron> lol
03:00:20  *** happy__ has quit IRC
03:01:02  *** the has joined #openttdcoop.stable
03:02:00  *** strom has joined #openttdcoop.stable
03:02:46  <strom> the storm  is cuming
03:03:46  *** happy_ has joined #openttdcoop.stable
03:03:59  <coopserver> *** Game paused (connecting clients)
03:04:03  <coopserver> *** sim-al2 has joined
03:04:03  <coopserver> *** Game unpaused (connecting clients)
03:04:45  <happy_> storm y doo u.need help
03:06:34  <strom> i am lost and i am so so cold
03:07:40  <coopserver> *** sim-al2 has joined company #6
03:07:47  <BiG_MeEcH> hi
03:07:52  <happy_> wher have u cume from  have u.cume  from  spac
03:07:53  <coopserver> <sim-al2> hi
03:08:28  <coopserver> *** Game paused (connecting clients)
03:08:37  <strom> yes
03:09:04  <coopserver> *** Game unpaused (connecting clients)
03:10:05  <happy_> ar now ar i fill it now   wher is your home strom
03:10:43  <coopserver> <Anson> hallo, happy
03:10:56  <coopserver> <Anson> where have you been ? :-)
03:11:39  <coopserver> <Anson> while building at one place, a station filled up with 855k cotton ... took until just now to get it empty again ...
03:11:51  <coopserver> <Anson> and now the next one need the same treatment
03:13:32  <happy_> whont ther ar hi anson  anson in.a dreem  so.i   can.not say eney thin rite now  k  strom wher is your home
03:15:06  <strom> my home give me so much pan i
03:15:17  <coopserver> <Cameron> ????
03:15:29  <happy_> but  y
03:17:03  <happy_> storm y dus your hom give u so much pan if u.dont
03:17:23  <coopserver> *** Cameron has joined spectators
03:19:07  <strom> i can not tel but i can shor u y
03:20:07  <happy_> if u take me ther then.i.can help.u
03:21:05  <strom> k and i will take u.ther
03:21:33  <happy_> k  give me 5 nints
03:21:49  <coopserver> <Speedy> fairy tale gone bad?
03:22:48  <strom> look u.see now
03:23:10  *** happy_ has quit IRC
03:25:13  <strom> ar no. way wtf so thats give u.pane is eney way to stop it storm
03:26:28  <strom> heem
03:27:39  <strom> i fill. the pan as will k  so when did this pan start
03:28:54  <strom> it start when i cume out ov the thin from spac
03:29:25  * BiG_MeEcH fears the Strom
03:29:37  <strom> ar yer now i see   it
03:29:48  *** BiG_MeEcH has quit IRC
03:31:06  <strom> i have no frends ther no won to see
03:31:23  *** BiG_MeEcHiEsT has joined #openttdcoop.stable
03:32:49  <strom> but thats not.true i.can help u. ther is lots  ov to.see   if u let  catch u and i.can  make u.beter
03:34:02  <strom> k but how can i trust u your frends try to. stop me.
03:35:17  <coopserver> <Anson> which language is that, storm ... your dialect of english sound a bit strange
03:35:52  <strom> trust me   look  read  me  and u.see  my frends will hert u
03:36:52  <strom> but i am so much pan rite now
03:37:36  <strom> it is herts me to but u got to trust me
03:38:36  <strom> k go for it be.for it to late i can not hold it
03:39:43  <coopserver> *** Game paused (connecting clients)
03:39:55  <coopserver> *** BiG MeeCh has joined
03:39:55  <coopserver> *** Game unpaused (connecting clients)
03:40:24  <strom> k. catcher now  or gold the power ov the  thunder storm  give me the thin. need to catcher it now
03:40:41  <coopserver> <BiG MeeCh> you should catch it now
03:40:45  <coopserver> <BiG MeeCh> use your ultra ball
03:42:37  <strom> k   catcher now  and now   joney safe gard
03:43:30  <BiG_MeEcHiEsT> It escaped
03:43:36  <BiG_MeEcHiEsT> you should have used weaken!
03:44:22  <strom> ok joney now    ar u readey and now  in 54321 hill power and
03:45:26  <strom> k  thats good keep going.
03:46:15  <BiG_MeEcHiEsT> Use Charm! Its super effective
03:46:18  <strom> i did need  that big meech
03:46:52  <strom> good joney now  stop
03:47:38  <strom> thanks  u save me
03:47:58  <BiG_MeEcHiEsT> Who's Joney? I only see Ash Ketchum.
03:49:03  <phatmatt> wuts going on in this thread
03:49:08  <phatmatt> !date
03:49:08  <coopserver> Apr 04 2288
03:49:18  <strom> k now joney now stop that thin now now joney    soley berm
03:50:05  <strom> hill yer  nice won
03:50:37  <BiG_MeEcHiEsT> Oh man, Misty is here
03:51:17  <BiG_MeEcHiEsT> She's going to use Magikarp to use splash!
03:51:21  <strom> thanks i. can i pay u.back  thunder storm.pokemon  ranger
03:51:25  *** strom has quit IRC
03:51:43  * BiG_MeEcHiEsT defeats Strom
03:51:57  * BiG_MeEcHiEsT gains 123253000 experience
03:52:08  * BiG_MeEcHiEsT is trying to learn kick ass
03:52:24  * BiG_MeEcHiEsT but BiG_MeEcHiEsT can't learn more than 4 moves
03:52:26  *** happy_ has joined #openttdcoop.stable
03:52:50  * BiG_MeEcHiEsT forgot translate
03:52:50  * BiG_MeEcHiEsT learned kick ass
03:53:01  * BiG_MeEcHiEsT grew to level 99
03:53:16  * BiG_MeEcHiEsT is evolving into BiGgEr_MeEcHiEsT
03:53:32  *** BiG_MeEcHiEsT has quit IRC
03:53:42  *** BiGgEr_MeEcHiEsT has joined #openttdcoop.stable
03:53:53  <happy_> storm u.dont have to pay me  back u just have a nice  time  loking at this place ok
03:54:03  <phatmatt> use /nick u noob
03:54:09  <BiGgEr_MeEcHiEsT> pfft
03:54:13  <BiGgEr_MeEcHiEsT> I am a noob
03:55:35  <happy_> storm  if i.need u for help to save  this place will u.bee ther
03:55:50  <happy_> yes i will
03:55:57  <happy_> good
03:56:17  <BiGgEr_MeEcHiEsT> Happy, are you talking to yourself?
03:57:01  <happy_> now to see my.frend  in this place in   deep see
03:57:09  <BiGgEr_MeEcHiEsT> Okay, don't drown./
03:57:57  <happy_> by storm  joney in 5 4321 telport now
03:58:27  <coopserver> *** BiG MeeCh has joined company #3
03:58:45  <BiGgEr_MeEcHiEsT> Who's Joney?
03:59:11  <happy_> woo whont a dreem
03:59:21  <coopserver> <Anson> happy: "yes i will" was supposed to be said by the other, not by you :-)
04:00:26  <happy_>  ar hi big meech  joney is my .pokenon
04:01:13  <BiGgEr_MeEcHiEsT> What level?
04:04:26  <phatmatt> i have a level (currency symbol)PkMn missingno
04:04:26  <happy_> sorry anson i dont no whont ar u torking a bout  eney ar joney we for got to see if my frend  in the deep see
04:04:55  <BiGgEr_MeEcHiEsT> Magikarp?
04:05:16  <BiGgEr_MeEcHiEsT> Seadra?
04:05:21  <happy_> is won ov the power fall  so the level dus not mater
04:05:48  <coopserver> <BiG MeeCh> Squirtle?
04:06:05  <coopserver> <Anson> read back ... you said something to storm, then you answered yourself instead of storm, and then you answered that too ... the second of the three lines should have been said by storm ... you forgot to switch character .-)
04:06:27  <coopserver> *** BiG MeeCh has left the game (general timeout)
04:06:43  <BiGgEr_MeEcHiEsT> Poliwhirl?
04:06:53  <happy_> is won ov  the legern pokemon can bet it
04:06:55  <BiGgEr_MeEcHiEsT> What a fucking minute
04:07:01  <coopserver> <Anson> 22k toffee are delivered ... now for the last 506k cotton :-)
04:07:10  <BiGgEr_MeEcHiEsT> Happy = Joney = Strom = Thunderstrom??!?!?!?! NO FUCKING WAY
04:09:26  <happy_> i made it legern  by the power ov  the  ston that  i have made
04:09:29  *** happy_ has quit IRC
04:11:12  *** happy_ has joined #openttdcoop.stable
04:15:44  <happy_> big meech go and tip woch pokemon and ther shord bee  a web sit  say pokemon  epsols .ogr
04:17:42  <happy_> and u need to find the  vidow wher  joney  in it if not i have a look  and igive it to u in.the moring
04:21:04  <happy_> gn all  i got to.go back in.pokemon place  bb  joney in 54321 telport
04:29:07  *** happy_ has quit IRC
04:36:21  *** Sylf has quit IRC
05:03:22  <coopserver> <Anson> hallo, sim
05:03:26  <coopserver> <sim-al2> hi
05:03:47  <coopserver> <Cameron> 440l cotton still...
05:03:59  <coopserver> <Cameron> explains where it all went
05:04:38  <coopserver> <Anson> what do you mean ?
05:05:07  <coopserver> <Cameron> you got so much there, but there isn't much over on the other side
05:05:32  <coopserver> <Anson> those 440k are not from the other station ... there were two stations, one started at 855k and the other at 795k
05:06:17  <coopserver> <Anson> one is empty now, and the other went at first a bit higher, above 850, and is now down to 440
05:07:26  <coopserver> <Anson> i saw you building around one of my pickups ... New Rennford Woods is moved now, sign !!FREESPACE for you ...
05:09:47  <coopserver> <Anson> but i don't understand why that moved station now gets plastic and doesn't take toffee ?!?!
05:11:22  <coopserver> <Anson> lol ... because is mis-clicked once
05:16:47  <coopserver> <Cameron> 64 tiles is the max :(
05:17:09  <coopserver> <sim-al2> :(
05:17:27  <coopserver> <Anson> yes, but who woulddo that and wait a few years for loading and unloading ?
05:18:38  <coopserver> <sim-al2> Cameron's corporate train
05:19:04  <coopserver> <Cameron> :P
05:19:15  <coopserver> <sim-al2> It's doubleheaded... with X E QtRs!!!
05:19:36  <coopserver> <Anson> at my sign !!FREESPACE, you can remove the bridge and the slow tight corner where trains now slowdown to 222
05:20:17  <coopserver> <sim-al2> Thank you.
05:20:54  <coopserver> <Anson> i found the station with 5k toffee waiting :-) thus i moved it and extended to 3 platforms
05:21:35  <coopserver> <Anson> took me 3 attempts to get the depot rigt :-)
05:21:55  <coopserver> <sim-al2> Interesting track arrangement...
05:22:22  <coopserver> <Anson> at first, trains would either not enter it and get stuck, or not use it and immediately leave the station by doing a U-turn
05:23:22  <coopserver> <Anson> the tracks need to lead along the 2way signals to the depot, or else the EOL effect won't happen
05:24:40  <coopserver> <Anson> and on the crossing in front of the depot, it needs to be a bit asymmetrical, or trains would be able to use it for U-turns
05:28:28  <coopserver> *** Game paused (connecting clients)
05:28:32  <coopserver> *** Koto has joined
05:28:32  <coopserver> *** Game unpaused (connecting clients)
05:29:25  <coopserver> *** Koto has started a new company #5
05:29:29  <coopserver> *** Speedy has left the game (general timeout)
05:42:57  <coopserver> *** Koto has left the game (Leaving)
05:47:29  <coopserver> *** Game paused (connecting clients)
05:47:41  <coopserver> *** BiG MeeCh has joined
05:47:41  <coopserver> *** Game unpaused (connecting clients)
05:48:35  <coopserver> *** BiG MeeCh has joined company #3
05:48:59  <coopserver> <BiG MeeCh> yoyo
05:50:21  <coopserver> *** BiG MeeCh has left the game (general timeout)
06:01:02  <coopserver> *** Game paused (connecting clients)
06:01:22  <coopserver> *** BiG MeeCh has joined
06:01:22  <coopserver> *** Game unpaused (connecting clients)
06:02:17  <coopserver> <BiG MeeCh> yooooooooooooooooooooo
06:03:14  <coopserver> *** BiG MeeCh has started a new company #10
06:03:24  <coopserver> *** BiG MeeCh has joined spectators
06:03:33  <coopserver> <sim-al2> ?
06:03:33  <coopserver> <BiG MeeCh> Go see my sign white
06:03:38  <coopserver> <BiG MeeCh> missing signals
06:03:58  <coopserver> <sim-al2> Thanks
06:04:02  <coopserver> <BiG MeeCh> no prob
06:04:06  <coopserver> <BiG MeeCh> you can delete the sign if you want
06:04:19  <coopserver> <Cameron> new map?
06:05:02  <coopserver> <BiG MeeCh> old maoe
06:05:08  <coopserver> <BiG MeeCh> -o +p
06:12:07  <coopserver> <Anson> sim, i found a double tunnel that i no longer need ... you can build there now, under Brunningbury
06:12:48  <coopserver> <sim-al2> Thank you. Now just how to connect them...
06:14:00  <coopserver> <Anson> which direction ? west-east or east-west ?
06:14:37  <coopserver> <sim-al2> West-east. I think I can do something to make it work
06:15:30  <coopserver> <Anson> that's one exception, when PBS is useful and needed : entry to the double tunnel from west#
06:19:58  <coopserver> <Anson> if you nuke 3 houses, there is another double tunnel ...
06:20:12  <coopserver> <BiG MeeCh> lol
06:21:27  <coopserver> <sim-al2> No town rating left :(
06:22:05  <coopserver> <Anson> I'm still mediocre in Brunningbury ...
06:22:58  <coopserver> <sim-al2> Thank you
06:23:32  <coopserver> <BiG MeeCh> i can help bulldoze
06:23:46  <coopserver> <Anson> you can move the rails out of town
06:23:50  <coopserver> <sim-al2> I've got the town boxed in now
06:23:57  <coopserver> <Anson> using the two tracks that are there already
06:26:44  <coopserver> <sim-al2> Cool :)
06:27:36  <coopserver> *** BiG MeeCh has left the game (general timeout)
06:28:44  <coopserver> <Anson> there might even be enough space for a triple tunnel instead of only double ...
06:29:06  <coopserver> *** Game paused (connecting clients)
06:29:21  <coopserver> *** BiG MeeCh has joined
06:29:21  <coopserver> *** Game unpaused (connecting clients)
06:29:39  <coopserver> <BiG MeeCh> I was trying to find this tunnel demo
06:29:51  <coopserver> <sim-al2> Seems to be much better already
06:29:56  <coopserver> *** BiG MeeCh has started a new company #10
06:30:47  <coopserver> <BiG MeeCh> Sim, see my !tunnel demo
06:31:41  <coopserver> <sim-al2> Interesting
06:31:44  <coopserver> <BiG MeeCh> obviously the exit on the other side would have to be synched
06:32:00  <coopserver> <BiG MeeCh> and im almost certain those signals would have problems
06:32:09  <coopserver> <BiG MeeCh> but there's some cool stacking like that you can do with your tunnels
06:33:18  <coopserver> *** BiG MeeCh has left the game (general timeout)
06:34:38  <coopserver> <Anson> how would you sync those tunnels ? shouldn't they be synced automatically since it is symmetrical ?
06:34:58  <coopserver> <Anson> of course, the engines need to be powerfull enough to have no slowdown uphill
06:35:02  <BiGgEr_MeEcHiEsT> well the exit would need work
06:35:34  <BiGgEr_MeEcHiEsT> I've never used that configuration, only seen something once or twice before
06:35:46  <coopserver> <sim-al2> My trains have 40000hp. On the other hand, Cameron...
06:36:18  <BiGgEr_MeEcHiEsT> not enough hP!
06:36:30  <BiGgEr_MeEcHiEsT> my charmander has more HP!
06:36:55  <coopserver> <sim-al2> It's only a 4% grade on this server
06:38:50  <BiGgEr_MeEcHiEsT> 4% is an F
06:39:22  <coopserver> <Anson> what about the !tunneldemo ? wouldn't those exists be ok ?
06:41:14  <coopserver> *** Game paused (connecting clients)
06:41:29  <coopserver> *** BiG MeeCh has joined
06:41:29  <coopserver> *** Game unpaused (connecting clients)
06:42:03  <coopserver> <BiG MeeCh> can i join for a second anson?
06:43:15  <coopserver> <sim-al2> If you want to see a train of equivalent weight to mine take a full grade at 400km/h come to !Drag Strip
06:43:16  <coopserver> *** BiG MeeCh has joined company #3
06:44:57  <coopserver> <BiG MeeCh> no :P
06:49:02  <coopserver> <BiG MeeCh> oh yeah, thanks for letting me join
06:49:04  <coopserver> <BiG MeeCh> I appreciate it
06:49:49  <coopserver> <Anson> sorry, was adk for biobreak ...
06:51:48  <coopserver> <Anson> that was 82 kph uphill ....
06:52:09  <coopserver> <sim-al2> lol testing locals...
06:52:25  <coopserver> <BiG MeeCh> i made a test track
06:52:35  <coopserver> <sim-al2> Maglev GO!
06:53:04  <coopserver> <Anson> that one stayed at max speed uphill
06:53:33  <coopserver> <sim-al2> It weights 680t, my heaviest weights 690 so...
06:53:40  <coopserver> <Anson> the big problem i have with maglev is the capacity
06:53:48  <coopserver> <sim-al2> yep
06:54:23  <coopserver> <Anson> driving at 400 kph, i get the same capacity per minute than with a normal rail train at 200 kph
06:54:45  <coopserver> <Anson> but acceleration and merges are much more risky with the maglev
06:54:55  <coopserver> <sim-al2> Maglev looks cool though :)
06:55:25  <coopserver> <sim-al2> Actually I might convert the bubble line back to rail because I need more capacity
06:55:29  <coopserver> <Anson> did you ever use a maglev in RL ?
06:55:55  <coopserver> <sim-al2> If you find a maglev in North America please tell me
06:56:04  <coopserver> <sim-al2> No
06:56:26  <coopserver> <Anson>
06:58:03  <coopserver> <BiG MeeCh> lmao
06:58:25  <coopserver> <sim-al2> Well maglev is heavily hyped as fast in the real world, but really most systems have been fairly slow
06:58:49  <coopserver> <Anson> it was a test track with only 3 stations
06:59:08  <coopserver> <sim-al2> Mostly the Transrapid and the Chuo Line research have kept it alive as a "high speed rail replacement"
06:59:20  <coopserver> <Anson> but it was an official part of our public transport system :-)
07:00:04  <coopserver> *** BiG MeeCh has joined spectators
07:00:21  <coopserver> *** BiG MeeCh has left the game (Leaving)
07:00:21  <coopserver> <Anson> after 1990 it was removed since most of the track was built on a Ubahn track that was a dead end because of the wall
07:01:22  <coopserver> <sim-al2> The lines...
07:02:08  <coopserver> <Anson>
07:02:08  <Webster> Title: Berliner M-Bahn - 1991, Length: 5m 18s, Views: 7065, Likes: 25
07:02:14  <coopserver> <sim-al2> Lol 80km/h
07:03:09  <coopserver> <Anson> 80 kph is the normal max speed for our Ubahn
07:03:39  <coopserver> <Anson> what else would you expect on innercity connections with statins every 1-2 km ?
07:04:06  <coopserver> *** Cameron has left the game (general timeout)
07:04:18  * BiGgEr_MeEcHiEsT Salutes
07:05:21  <coopserver> <sim-al2> Well in the city of course, space limitations prevent larger curves and the trains don't get much too long before they have to deccelerate
07:06:17  <coopserver> <Anson> here, you can go with Sbahn and Ubahn on a single line for up to 90 minutes from one end to the other .-)
07:06:37  <coopserver> <Anson> something like 60 km track length
07:07:15  <coopserver> <sim-al2> Those trains stop at every station right?
07:09:07  <coopserver> <Anson> yes
07:09:39  <coopserver> <Anson> if you want to see our Ubahn which goes overround, look at
07:10:49  <coopserver> <sim-al2> "This video is unavaliable"
07:12:47  <coopserver> <sim-al2> Whats the title?
07:19:59  <coopserver> *** Game paused (connecting clients)
07:20:03  <coopserver> *** Koto has joined
07:20:03  <coopserver> *** Game unpaused (connecting clients)
07:20:25  <coopserver> *** Koto has joined company #5
07:20:44  <coopserver> <Anson> if you want to see where i live : this Sbahn station is next streetcorner from here :-)
07:20:46  <coopserver> <Anson>
07:21:07  *** GriffinOneTwo has joined #openttdcoop.stable
07:21:59  <coopserver> <Anson> that track in the video goes right through the city and has 4 rails : 2 for the Sbahn and 2 for Erail
07:22:05  <coopserver> <sim-al2> Ringbahn...
07:22:39  <coopserver> <Anson> Ringbahn is another track that once goes around the inner city
07:23:04  <coopserver> <Anson> this one is right through the city and is called Stadtbahn
07:24:37  <coopserver> *** Koto has left the game (Leaving)
07:24:42  <coopserver> <Anson> btw : Ubahn and Sbahn are very similar to each other ... Sbahn goes underground maybe 25% of the tracks, and Ubahn goes overground maybe 50% :-)
07:25:08  *** tycoondemon2 has quit IRC
07:25:20  <coopserver> <Anson> they both drive with a 3rd rail, but Ubahn has it open to the top while Sbahn has it open to the bottom
07:25:27  *** tycoondemon has joined #openttdcoop.stable
07:26:05  <coopserver> <Anson> the next station for me is at 7:30 in that video
07:26:23  <coopserver> <sim-al2> Ah I was thinking of S-bahn with locomotive hauled trains. Yeah there's definelty overlap between the two, but I guess the EMU's replaced locmotive-haulred trains right?
07:27:11  <coopserver> <Anson> locomotive Sbahn was only in the beginning, maybe up to 1920 or 1925
07:27:41  <coopserver> <sim-al2> Hm ok
07:28:47  <coopserver> <Anson> Ubahn and Sbahn over here are usually made up of quarter trains which each have 2 wagons ... usually 4 quarter trains = 8 wagons, or when they have problems again, only 3 wuarter trains = 6 wagons
07:35:16  <coopserver> <Anson> our Sbahn looks similar to train 204 :-)
07:36:25  <coopserver> <Anson> make it singlecolor orange for our Ubahn
07:36:57  <coopserver> <sim-al2> Presumbley they have more than 700hp :p
07:37:21  <coopserver> <Anson> capacity of our trains is bigger than ingame ... a full train (4 quartertrains = 8 wagons) is 1000+ pax
07:37:39  <coopserver> <sim-al2> Game doesn't count standing room as far as I know
07:38:04  <coopserver> <sim-al2> Or at least trainset makers don't
07:38:09  <coopserver> <Anson> there are grfs which have that as parameter ... sitting only, or sitting+standing
07:38:29  <coopserver> <sim-al2> The Japan train set would be nuts
07:38:45  <coopserver> <sim-al2> A full E231...
07:38:54  <coopserver> <Anson> i think, our trains have a lot more standing space than seats ...
07:39:13  <coopserver> <sim-al2> That describes most metros to be honest
07:39:45  <coopserver> <sim-al2> They can't have a lot of seats because they need to load and unload quickly
07:40:25  <coopserver> <sim-al2> Some Tokyo area trains even had for a while cars that were standing room only during rush hour
07:40:38  <coopserver> <Anson> loading times mostly depend on the nuber of doors ... wagons here have 3 doors (in each side)
07:41:05  <coopserver> <sim-al2> Those standing cars had six pairs of doors
07:41:16  <coopserver> <Anson> a seat probably takes the same space as 3 standing spaces, plus another 3 to access the seats
07:41:35  <coopserver> <sim-al2> They decided that four door regular cars are actually better in the end
07:42:11  <coopserver> <sim-al2> Of course six door cars would make installing platform screen doors too hard anyway
07:42:34  <coopserver> <sim-al2> Thus the six door cars were replaced
07:42:58  <coopserver> <Anson> the old Ubahn trains from the east only had 2 doors on each side, and they needed to double or triple the waiting times in station because of the slow loading and unloading
07:43:09  <coopserver> <sim-al2> Ouch
07:44:37  <coopserver> <Anson> new trains have 3 doors on each side, and since maybe 10 or 15 years, they are "walkable" ... until then, all wagons were separate
07:45:05  <coopserver> <Anson> now you can walk through at least a half train, on some even the entire train
07:45:30  <coopserver> <sim-al2> That's neat. Do people spread out more with that ability?
07:46:40  <coopserver> *** Game paused (connecting clients)
07:46:42  <coopserver> <Anson> i think it is mostly for security reasons ... people can watch the entire train and are not single in a car at night
07:46:43  <coopserver> *** Koto has joined
07:46:43  <coopserver> *** Game unpaused (connecting clients)
07:46:58  <coopserver> *** Koto has joined company #5
07:49:16  <coopserver> <Anson> the neweest trams over here are similar ... they consist of several parts, alternating wheelsets and connections, and you can walk along the entire tram
07:54:22  <coopserver> <Anson> if you want to see those modern trams :
07:55:15  <coopserver> *** Koto has left the game (Leaving)
07:57:34  <coopserver> <Anson> and here is that tram from the inside ... quite a difference to the old typical trams with 1 or 2 long wagons
07:57:39  <coopserver> <Anson>
07:57:39  <Webster> Title: Flexity Berlin Straßenbahn Mitfahrt [HD], Length: 6m 20s, Views: 6585, Likes: 17
08:00:10  <coopserver> <sim-al2> Appearently bogies were a big problem for a while. The first low floor trams had fixed bogies which caused wheels to wear out quickly
08:00:48  <coopserver> <Anson> btw : at 4:00 in that last video, you can see the overground Sbahn
08:01:56  <coopserver> <sim-al2> Pretty long for a road going tram though
08:02:57  <coopserver> <Anson> when i saw that new type for the first time, i wondered how they could gat around corners :-)
08:03:54  <coopserver> <Anson> but the length is needed : last time i used that one, there was narely a standing place to get .... and that tram has a timetable of "every 5 minutes"
08:04:04  <coopserver> <sim-al2> Oh wow
08:04:33  <coopserver> <sim-al2> Certainly not many seats
08:05:02  <coopserver> <Anson> Ubahn is every 10 minutes in morning and evening, 5 minutes normal, and as low as 3 minutes during rush hour
08:06:07  <coopserver> <Anson> and the Sbahn on the Stadtbahn track is every 20 minutes .... but to 7 different destinations, and thus all alonmg the stadtbahn track you have 20+ trains per hour
08:08:29  <coopserver> <Anson> if trams drive on the road, they stick to 50 kph :-) but on separate track, they often go 60+
08:08:50  <coopserver> <sim-al2> 50 seems high on those narrow streets
08:09:04  <coopserver> <sim-al2> Must have good brakes :)
08:09:37  <coopserver> <Anson> speed limit in towns is 50 :-)
08:10:18  <coopserver> <Anson> the green party wanted to lower that to 30 all over town, but they didn't have success with those plans
08:10:39  <coopserver> <sim-al2> What was their reasoning?
08:11:23  <coopserver> <Anson> safety, pollution, advantage for public transport, ...
08:11:36  <coopserver> <sim-al2> Car speed limit?
08:11:49  <coopserver> <Anson> but with 50 max speed, the average speed is only 20-25 or less
08:12:23  <coopserver> <Anson> and when i need to drive 30 kilometers to get out of town, i would have at least 2 houirs to drive ....
08:12:39  <coopserver> <sim-al2> heh where I live if you do less than 60 you'll have fifty cars right on your bumper
08:12:54  <coopserver> <sim-al2> But we have no public transport
08:13:16  <coopserver> <Anson> where is that ?
08:13:28  <coopserver> <sim-al2> Many areas have speed limits of 40-45 mph (~70-75? kph)
08:13:33  <coopserver> <sim-al2> Central US
08:13:41  <coopserver> <Anson> i can't imagine a town without public transportation
08:13:47  <coopserver> <sim-al2> It really sucks
08:14:30  <coopserver> <Anson> in germany, there is no speed limit on autobahn and other 4lane roads with separate lanes for the two directions
08:14:56  <coopserver> <Anson> on normal roads outside of town it is 100 kph, and in towns 50 kph
08:15:11  <coopserver> <sim-al2> I watch some of those 50's and 60's advertisements, and still have difficulty seeing why people kept moving out an hour or two away from their jobs
08:15:34  <coopserver> <sim-al2> With interstates it became 100+ miles in Los Angeles
08:15:48  <coopserver> <Anson> btw : even when Autobahn has no general speed limit at all, maybe 50% of the autobahn has speed limits by putting up extra speed limit signs
08:16:54  <coopserver> <sim-al2> No US interstate has a speed limit over 130kph. Most are ~100, ~110, or out west, 120
08:17:40  <coopserver> <sim-al2> The national speed limit from the mid 70's to the late 80's was ~95kph!
08:18:11  <coopserver> <sim-al2> Appearently almost everyone violated that of course
08:19:28  <coopserver> <sim-al2> We used to have unlimited speed highways right up to 2000, but legal requirements elminated them
08:19:40  <coopserver> <sim-al2> In a few places, I mean
08:20:07  <coopserver> <sim-al2> The last was in Montana, but a traffic court case brought it to an end
08:20:49  <phatmatt> !date
08:20:49  <coopserver> Mar 21 2308
08:32:12  <coopserver> <Anson> i just looked for buses ... here is a collection :
08:32:13  <Webster> Title: Exclusive: Buses in Berlin, Germany, Length: 6m 14s, Views: 20005, Likes: 41
08:33:12  <coopserver> <Anson> typical buses were double deckers ... i still remember the old ones which had only one staircase at the back and no doors at it :-)
08:33:54  <coopserver> <Anson> now, doubledeckers mostly have three doors and 2 staircases ... and space for up to 100-110 pax
08:34:48  <coopserver> <Anson> but a lot of them were replaced by the flat long buses that you also can see in that video, with harmonica effect :-)
08:36:21  <coopserver> <Anson> they probably changed the doubledeckers because of safety (ever been standing in a staircase when they do sharp corners of brake ? .-) and because of faster unloading times ...
08:37:04  <coopserver> <Anson> but they made loading slower by requesting all people to enter only at the front ... too many people were not paying for the ride
08:54:13  <coopserver> *** Game paused (connecting clients)
08:54:15  <coopserver> *** Vinnie has joined
08:54:15  <coopserver> *** Game unpaused (connecting clients)
08:54:33  <coopserver> <Vinnie> hi
08:54:39  <coopserver> <Anson> in a video above, you could see the overground Ubahn ... here is an underground Sbahn :-)
08:55:23  <coopserver> <Anson> quite long for innercity trains ... and a really nice sound like that of sirens, caused by the typical motors of the Sbahn
08:55:27  <coopserver> <Anson> hallo, vinnie
08:56:46  <coopserver> <Anson> hehe, the station is now down to 300k cotton only :-)
08:59:59  <coopserver> <Vinnie> looks nice guys
09:00:33  <coopserver> *** Game paused (connecting clients)
09:00:36  <coopserver> *** V453000 has joined
09:00:36  <coopserver> *** Game unpaused (connecting clients)
09:00:39  <coopserver> <V453000> hy
09:00:48  <coopserver> <Anson> the networks ingame, or the videos of real Ubahn and Sbahn ?
09:02:13  <coopserver> *** V453000 has left the game (Leaving)
09:03:32  <coopserver> <Anson> on at 1:50, you can see every well the third rail of the (overground) Ubahn which is accessed from top side
09:05:21  <coopserver> <sim-al2> Never have been on a double decker bus, but I'm sure it gets a little wobbly uptop.
09:06:43  <coopserver> <sim-al2> Is any side or bottom running third rail used on the Continent?
09:06:53  <coopserver> <Anson> nozhing special, except once when the bus went through an S-bend at full speed (50 in town) :-)
09:07:01  <coopserver> <sim-al2> lol
09:07:42  <coopserver> <Anson> what do you mean with "any side or bottom" ?
09:07:43  <coopserver> <sim-al2> Supposedly the London buses have to stay upright on a 30 degree tilt
09:08:30  <coopserver> <sim-al2> side or bottom running third rail. It's appearently common in colder places because running boards can be placed on top to prevent snow buildup
09:08:50  <coopserver> <sim-al2> Also makes it less dangerous for track workers
09:08:58  <coopserver> <Anson> a friend once told me that he was with his father on a bus service station and in winter they made some fun and sprayed some part of it with water ... thne did 180+ degree turns with the doubledeckers :-)
09:09:49  <coopserver> <sim-al2> Oh that must have been a sight to behold
09:10:12  <coopserver> <Anson> our Ubahn has the third rail open to the top, and the Sbahn has the third rail covered and is open to the bottom
09:10:22  *** Djanxy has joined #openttdcoop.stable
09:11:26  <coopserver> <Anson> probably from their origin : Sbahn used to be outside, thus needed protection against rain and snow, and the Ubahn was underground and thus it was easier to acces the 3rd rail from top
09:11:42  <coopserver> <sim-al2> The UK somehow ended up with a big third rail network in the southeast, and they have always had some difficulty with what snow they do get
09:12:30  <coopserver> <Anson> accessing the 3rd rail from the sides would be no good idea since that would allow no tolerances ion curves, and the connection would either bend the rail or detach and cause sparks
09:12:34  <coopserver> <sim-al2> As well as worker safety often requiring nightly shutdowns of power
09:14:02  <coopserver> <Anson> are there any systems which use the two rails themselves, like model trains ?
09:16:12  <coopserver> <sim-al2> As far as i know nothing beyond amusement type rides like Volk's Electric Railway and some experimental early trains
09:17:42  <coopserver> <sim-al2> Even at Volk's they switched to third rail
09:17:49  <coopserver> <Anson> on TV, i just saw a steam train somewhere in GB, which was driving on a monorail :-)
09:18:16  <coopserver> <sim-al2> Really before 1900, anything you can imagine is fair game
09:18:43  <coopserver> <sim-al2> Pneumatic trains were supposed to rule the world
09:19:27  <coopserver> <sim-al2> And diesel-pneumatics were built, but they were very inefficient
09:20:39  <coopserver> <Anson> that was an inventionmaybe from the early 1900s or something, and it had trains which looked just like normal trains at that time, but which were put on a monorail like a saddle, hanging down on both sides of it, and road crossings needed someone to open and close a bridgelike construction to fill in the gap after a train had passed
09:21:50  <coopserver> <sim-al2> Lol I wonder what they would have done if systems like that had become common
09:23:10  <coopserver> <Anson> no problem nowadays when there are almost no level crossings with streets anyway
09:23:20  *** Jam35 has joined #openttdcoop.stable
09:23:20  *** ChanServ sets mode: +o Jam35
09:23:42  <coopserver> <sim-al2> Many French metros have side contact third rail, and so do monorails :)
09:23:52  <coopserver> <Anson> the biggest problem with that system were switches ... the rail needed to be bent, or moved, just like they now do with the maglev
09:24:06  <coopserver> <sim-al2> Haha you should visit the US. Level crossing are EVERYWHERE
09:24:29  <phatmatt> i want my vacuum trains
09:24:31  <coopserver> <sim-al2> We still have many with no lights or gates. Stop sign only.
09:24:52  <coopserver> <Anson> there are quite a few in germany too, but i think no new level crossings may be built
09:25:23  <coopserver> <sim-al2> Yes monorail and maglev switches are perfect in this game
09:26:49  <coopserver> <sim-al2> These days very few level crossings are built, but since towns can't/don't have the money to replace them, the exisiting ones aren't being replaced with something better. Unfortunately we have many, many accidents :(
09:28:11  <coopserver> <sim-al2> I do have to wonder, how exactly do maglev level crossings in this game work? Doesn't seem very...possible :)
09:30:43  <coopserver> *** Game paused (connecting clients)
09:30:47  <coopserver> *** Cameron has joined
09:30:47  <coopserver> *** Game unpaused (connecting clients)
09:34:27  <coopserver> *** Game paused (connecting clients)
09:34:34  <coopserver> *** GriffinOneTwo has joined
09:34:34  <coopserver> *** Game unpaused (connecting clients)
09:35:01  <coopserver> *** GriffinOneTwo has joined company #9
10:00:00  <coopserver> *** sim-al2 has left the game (Leaving)
10:13:29  <coopserver> *** Vinnie has left the game (Leaving)
10:16:37  *** ODM has joined #openttdcoop.stable
10:16:37  *** ChanServ sets mode: +o ODM
10:21:23  *** Djanxy has quit IRC
10:34:12  <coopserver> *** GriffinOneTwo has left the game (general timeout)
10:40:46  <coopserver> *** Cameron has joined company #2
10:43:19  <coopserver> *** Cameron has joined spectators
10:53:58  *** ODM has quit IRC
10:59:43  <coopserver> *** Game paused (connecting clients)
10:59:50  <coopserver> *** GriffinOneTwo has joined
10:59:50  <coopserver> *** Game unpaused (connecting clients)
11:25:16  <coopserver> *** GriffinOneTwo has left the game (general timeout)
11:26:18  *** GriffinOneTwo has quit IRC
11:26:42  *** GriffinOneTwo has joined #openttdcoop.stable
11:28:16  <coopserver> *** Game paused (connecting clients)
11:28:32  <coopserver> *** GriffinOneTwo has joined
11:28:32  <coopserver> *** Game unpaused (connecting clients)
11:29:13  <coopserver> *** GriffinOneTwo has left the game (general timeout)
11:30:38  *** ODM has joined #openttdcoop.stable
11:30:38  *** ChanServ sets mode: +o ODM
11:37:35  *** skyem123 has joined #openttdcoop.stable
11:53:58  <coopserver> *** Game paused (connecting clients)
11:54:01  <coopserver> *** skyem123 has joined
11:54:01  <coopserver> *** Game unpaused (connecting clients)
12:14:25  <coopserver> *** skyem123 has left the game (Leaving)
12:48:03  <coopserver> *** Game paused (connecting clients)
12:48:09  <coopserver> *** Speedy has joined
12:48:09  <coopserver> *** Game unpaused (connecting clients)
12:55:18  <coopserver> *** Speedy has joined company #8
13:03:38  <coopserver> *** Cameron has left the game (general timeout)
13:04:48  *** KenjiE20 has quit IRC
13:35:13  *** happy_ has joined #openttdcoop.stable
13:36:04  <happy_> hi  all
13:36:22  <coopserver> <Speedy> hi Al
13:44:09  <GriffinOneTwo> lo
13:52:02  <coopserver> *** Game paused (connecting clients)
13:52:15  <coopserver> *** GriffinOneTwo has joined
13:52:15  <coopserver> *** Game unpaused (connecting clients)
14:00:30  <coopserver> *** Game paused (connecting clients)
14:00:32  <coopserver> *** MrD2DG has joined
14:00:32  <coopserver> *** Game unpaused (connecting clients)
14:00:49  <coopserver> <MrD2DG> Hihi
14:00:50  <happy_> hi  mr
14:00:53  <coopserver> <Speedy> ihihihi
14:12:05  <coopserver> *** GriffinOneTwo has left the game (Leaving)
14:15:16  *** Taede has quit IRC
14:17:36  <coopserver> *** MrD2DG has started a new company #10
14:18:18  <V453000> hyhyhy
14:18:25  <happy_> hi v
14:18:29  <coopserver> <MrD2DG> WHADDUPPP
14:20:31  <coopserver> *** Game paused (connecting clients)
14:20:33  <coopserver> *** V453000 has joined
14:20:33  <coopserver> *** Game unpaused (connecting clients)
14:20:48  <coopserver> <V453000> where you been MrD2DG
14:20:56  <coopserver> <MrD2DG> Away :P
14:21:03  <coopserver> <V453000> that doesnt make sense
14:21:05  <coopserver> <MrD2DG> Everytime I join a game it's basically over :/
14:21:25  <coopserver> <V453000> well I guess I could start a new map right away
14:21:43  <coopserver> <MrD2DG> Yeah, if that's cool with everyone
14:21:47  <coopserver> <MrD2DG> PAX friendly PLS
14:21:54  <coopserver> <V453000> okayz
14:21:57  <coopserver> <MrD2DG> <£
14:21:59  <coopserver> <MrD2DG> *<3
14:22:06  <coopserver> <V453000> :)
14:22:10  <coopserver> <V453000> how are you doing anyway
14:22:17  <coopserver> <Speedy> out of Pounds =P
14:22:46  <coopserver> <MrD2DG> I'm good just been busy at work n stuff year has gone by so quickly :s
14:22:47  <coopserver> <MrD2DG> you?
14:22:58  <coopserver> <V453000> busy but okayz
14:23:19  <coopserver> <MrD2DG> Had a good new years? :P
14:23:29  <coopserver> <V453000> oh fuck yeah
14:23:33  <coopserver> <V453000> idk where my brain is since
14:23:39  <coopserver> <MrD2DG> Haha
14:26:01  <coopserver> *** Game paused (connecting clients)
14:26:21  <coopserver> <MrD2DG> Umm...
14:26:25  <coopserver> *** GriffinOneTwo has joined
14:26:26  <coopserver> *** Game unpaused (connecting clients)
14:26:30  <coopserver> <V453000> lol, 100th NUTS map
14:26:40  <coopserver> <MrD2DG> Haha
14:26:45  <happy_> nice
14:26:55  <coopserver> <V453000> from me at least
14:29:28  *** KenjiE20 has joined #openttdcoop.stable
14:29:28  *** Webster sets mode: +o KenjiE20
14:29:57  <V453000> !getsave
14:29:57  <coopserver> Starting download...
14:29:59  <coopserver> V453000: URL did not lead to a valid savegame. Please check the url in your browser
14:30:25  <coopserver> *** Game paused (connecting clients)
14:30:32  <coopserver> *** [FR]Syl59 has joined
14:30:32  <coopserver> *** Game unpaused (connecting clients)
14:30:49  <coopserver> <V453000> hy
14:31:09  <coopserver> *** [FR]Syl59 has left the game (connection lost)
14:36:05  <coopserver> <V453000> my dropbox somehow refuses to upload it :d will try the almighty reboot
14:36:16  <coopserver> *** V453000 has left the game (Leaving)
14:38:50  <V453000> hm apparently not
14:38:57  <coopserver> <MrD2DG> :P
14:38:57  <V453000> anybody knows about some dropbox alternative?
14:39:09  <coopserver> <MrD2DG> Nope, I only use dropbox
14:44:14  <V453000> yeah sure and some fucking just doesnt give normal link
14:44:22  <V453000> can I send the save to your email and abuse your dropbox? :D
14:44:33  <coopserver> <MrD2DG> Lol sure
14:44:39  <coopserver> <MrD2DG> email is
14:45:19  *** MrD2DG has joined #openttdcoop.stable
14:45:30  <V453000> seny
14:45:32  <V453000> t
14:46:23  <MrD2DG> Got it i'll upload now
14:47:07  <MrD2DG> Do you just need the link?
14:47:26  <V453000> yea
14:47:30  <MrD2DG>
14:47:39  <V453000> !getsave
14:47:39  <coopserver> Starting download...
14:47:41  <coopserver> Savegame successfully downloaded
14:47:41  <V453000> thanks :)
14:47:46  <V453000> !rcon ls
14:47:47  <MrD2DG> NP
14:47:47  <coopserver> 0) .. (Parent directory)
14:47:48  <coopserver> 1) autosave/ (Directory)
14:47:49  <coopserver> 2) uploads/ (Directory)
14:47:50  <coopserver> 3) desync_start.sav
14:47:52  <V453000> !rcon cd 2
14:47:57  <V453000> anybody got a problem with restart?
14:48:03  <V453000> !rcon ls
14:48:08  <coopserver> 0) .. (Parent directory)
14:48:09  <happy_> nop  go   for it
14:48:09  <coopserver> 1) StableNUTS100.sav
14:48:10  <coopserver> 2) StableNUTS99.sav
14:48:11  <coopserver> 3) JStable040114.sav
14:48:12  <coopserver> 4) Happy%20New%20Year.sav
14:48:13  <coopserver> V453000: You have 19 more messages. Type !less to view them
14:48:16  <V453000> !rcon load 1
14:48:17  <coopserver> Starting new game
14:48:19  <coopserver> *** Anson has left the game (connection lost)
14:48:19  <coopserver> *** Speedy has left the game (connection lost)
14:48:19  <coopserver> *** MrD2DG has left the game (connection lost)
14:48:19  <coopserver> *** GriffinOneTwo has left the game (connection lost)
14:48:21  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.0-beta2)
14:48:22  <coopserver> *** Game still paused (manual, number of players)
14:48:22  <coopserver> *** Game still paused (manual, connecting clients, number of players)
14:48:23  <coopserver> *** MrD2DG has joined
14:48:24  <coopserver> *** Game still paused (manual, number of players)
14:48:25  <coopserver> *** Game still paused (manual, connecting clients, number of players)
14:48:27  <coopserver> *** V453000 has joined
14:48:29  <coopserver> *** Anson has joined
14:48:29  <coopserver> *** Game still paused (manual, number of players)
14:48:29  <coopserver> <MrD2DG> Nice :)
14:48:30  <coopserver> *** Game still paused (manual, connecting clients, number of players)
14:48:33  <V453000> !auto
14:48:34  <coopserver> *** Game still paused (connecting clients, number of players)
14:48:34  <coopserver> *** happy tran  sport has joined
14:48:35  <V453000> enjoy
14:48:37  <coopserver> *** MrD2DG has started a new company #2
14:48:37  <coopserver> *** Game still paused (connecting clients)
14:48:39  <V453000> time for shower =D
14:48:46  <coopserver> <happy tran  sport> thanks
14:48:47  <V453000> hmmm
14:48:49  <coopserver> *** GriffinOneTwo has joined
14:48:49  <coopserver> *** Game unpaused (connecting clients)
14:48:55  <V453000> did you know that if you swap letters in shower, you get whores?
14:49:03  <V453000> I just almost  wrote "time for whores"
14:49:05  <coopserver> <MrD2DG> Haha
14:49:17  <coopserver> <MrD2DG> good to know :P
14:49:27  <V453000> yeah, key knowledge
14:50:16  <coopserver> *** GriffinOneTwo has started a new company #3
14:50:32  <coopserver> *** happy tran  sport has started a new company #4
14:54:37  *** ODM has quit IRC
14:56:45  <coopserver> *** Game paused (connecting clients)
14:56:51  <coopserver> *** Tontsa has joined
14:56:52  <coopserver> *** Game unpaused (connecting clients)
14:57:12  *** ODM has joined #openttdcoop.stable
14:57:12  *** ChanServ sets mode: +o ODM
14:57:17  <coopserver> *** Game paused (connecting clients)
14:57:20  <coopserver> *** JoeSchmoe has joined
14:57:23  <coopserver> *** Game unpaused (connecting clients)
14:57:27  <coopserver> *** Tontsa has left the game (Leaving)
14:57:45  <coopserver> <happy tran  sport> hi  joe
14:57:48  <coopserver> <JoeSchmoe> hi
14:57:51  <coopserver> <MrD2DG> Hi
14:58:03  <coopserver> *** JoeSchmoe has started a new company #1
15:05:03  <coopserver> *** Game paused (connecting clients)
15:05:08  <coopserver> *** Speedy has joined
15:05:09  <coopserver> *** Game unpaused (connecting clients)
15:18:46  <coopserver> *** Speedy has left the game (Leaving)
15:21:01  <coopserver> *** Game paused (connecting clients)
15:21:04  <coopserver> *** skyem123 has joined
15:21:04  <coopserver> *** Game unpaused (connecting clients)
15:22:08  <coopserver> *** skyem123 has started a new company #5
15:26:05  <coopserver> *** skyem123 has joined spectators
15:26:20  <skyem123> I failed on that compnay...
15:26:24  <coopserver> *** skyem123 has started a new company #6
15:26:45  <skyem123> Ack! Didn't mean to press that!
15:26:53  <coopserver> *** skyem123 has joined spectators
15:27:40  <coopserver> *** skyem123 has started a new company #5
15:37:59  <coopserver> *** V453000 has left the game (general timeout)
15:44:45  <coopserver> <skyem123> Do passangers route themselves?
15:44:54  <coopserver> <MrD2DG> Nope
15:45:01  <coopserver> <MrD2DG> They go where you drop them
15:48:19  <coopserver> <skyem123> I think cargodist added somthing to passangers
15:49:19  <coopserver> <JoeSchmoe> yeah looks like cargodist is on for PAX
15:49:33  <coopserver> <MrD2DG> Oh
15:52:31  <coopserver> <skyem123> It definately looks like passangers have destinations
15:52:39  <coopserver> <happy tran  sport> so  joe  look like  u  and  me sr doing  coal  net  werk
15:59:14  <coopserver> 'MrD2DG' reported an error and is closing its connection (desync error)
15:59:14  <coopserver> *** MrD2DG has left the game (desync error)
15:59:15  <coopserver> 'Anson' reported an error and is closing its connection (desync error)
15:59:15  <coopserver> *** Anson has left the game (desync error)
15:59:15  <coopserver> 'happy tran  sport' reported an error and is closing its connection (desync error)
15:59:15  <coopserver> *** happy tran  sport has left the game (desync error)
15:59:16  <coopserver> 'GriffinOneTwo' reported an error and is closing its connection (desync error)
15:59:17  <coopserver> *** GriffinOneTwo has left the game (desync error)
15:59:20  <coopserver> <skyem123> UH oh
15:59:26  <coopserver> *** Game paused (connecting clients)
15:59:30  <coopserver> *** MrD2DG has joined
15:59:31  <coopserver> *** happy tran  sport has joined
15:59:31  <coopserver> *** Game unpaused (connecting clients)
15:59:32  <coopserver> *** Game paused (connecting clients)
15:59:41  <coopserver> *** GriffinOneTwo has joined
15:59:41  <coopserver> *** Game unpaused (connecting clients)
15:59:46  <coopserver> <skyem123> I Had no problem.
15:59:51  <coopserver> <MrD2DG> Hmm
16:00:08  <coopserver> <happy tran  sport> heem thats  weed
16:00:17  <coopserver> <happy tran  sport> werd
16:00:32  <coopserver> 'JoeSchmoe' reported an error and is closing its connection (desync error)
16:00:32  <coopserver> *** JoeSchmoe has left the game (desync error)
16:00:33  <coopserver> 'skyem123' reported an error and is closing its connection (desync error)
16:00:33  <coopserver> *** skyem123 has left the game (desync error)
16:00:44  <skyem123> Samme error for me...
16:00:44  <coopserver> *** Game paused (connecting clients)
16:00:48  <coopserver> *** JoeSchmoe has joined
16:00:48  <coopserver> *** Game unpaused (connecting clients)
16:00:52  <coopserver> *** Game paused (connecting clients)
16:00:56  <coopserver> *** skyem123 has joined
16:00:56  <coopserver> *** Game unpaused (connecting clients)
16:00:59  <coopserver> <JoeSchmoe> sync error
16:06:21  <coopserver> <happy tran  sport> woo  i  am got  so  much coal  at this    pick  up i can not kepp  it down
16:06:44  <coopserver> <JoeSchmoe> I can help
16:06:56  <coopserver> <JoeSchmoe> I'll park a TL12 there
16:07:13  <coopserver> <happy tran  sport> its ok  now   i  got  it down now
16:18:17  <coopserver> <GriffinOneTwo> pax load slow ?
16:18:37  <coopserver> <GriffinOneTwo> 1.4k pax waiting at station, ans load really slow
16:26:55  <coopserver> *** Game paused (connecting clients)
16:26:59  <coopserver> *** Anson has joined
16:26:59  <coopserver> *** Game unpaused (connecting clients)
16:39:03  <coopserver> *** Game paused (connecting clients)
16:39:07  <coopserver> *** tyteen4a03 has joined
16:39:08  <coopserver> *** tyteen4a03 has started a new company #6
16:39:08  <coopserver> *** Game unpaused (connecting clients)
16:46:24  <coopserver> *** Game paused (connecting clients)
16:46:28  <coopserver> *** Phillip has joined
16:46:29  <coopserver> *** Game unpaused (connecting clients)
16:48:23  <coopserver> *** Phillip has left the game (Leaving)
16:50:53  <coopserver> *** Game paused (connecting clients)
16:50:58  <coopserver> *** Koto has joined
16:50:58  <coopserver> *** Game unpaused (connecting clients)
16:54:23  <coopserver> <happy tran  sport> k  bb all
16:54:27  <coopserver> *** happy tran  sport has joined spectators
16:54:29  <coopserver> <MrD2DG> BB
16:54:45  <coopserver> *** happy tran  sport has left the game (Leaving)
16:55:02  <coopserver> *** Koto has started a new company #7
16:56:18  *** Taede has joined #openttdcoop.stable
16:56:18  *** ChanServ sets mode: +o Taede
17:02:49  *** happy_ has quit IRC
17:10:12  <GriffinOneTwo> hmm, not seeing msg here, that were in game?
17:10:20  <coopserver> <tyteen4a03> hm
17:10:25  <tyteen4a03> GriffinOneTwo, nope
17:10:33  <GriffinOneTwo> I see it was pvt
17:11:20  <coopserver> *** skyem123 has left the game (Leaving)
17:12:31  <coopserver> <GriffinOneTwo> I only did the pax mail trucks to get the houses growing along the route
17:13:56  <coopserver> *** Game paused (connecting clients)
17:14:00  <coopserver> *** skyem123 has joined
17:14:01  <coopserver> *** Game unpaused (connecting clients)
17:14:12  <coopserver> <GriffinOneTwo> you need roads for the city to expand buildings along don't you, atleast in your home city?
17:14:37  <coopserver> <Anson> hallo, all
17:14:57  <coopserver> <MrD2DG> Hihi
17:15:29  <coopserver> <Anson> towns will build roads along all roads ... and thus also block terrain for long distance rails
17:15:53  <coopserver> <Anson> i think it is best to only build grids of roads around towns, but no long distance roads
17:16:44  *** Taede has quit IRC
17:17:46  <coopserver> <Anson> to grow a town, it is probably better to have 3-5 stations in one town with only short distances between them, but no need for connecting distant towns with RV (at least not for growth)
17:25:36  <coopserver> *** Anson has started a new company #8
17:27:47  <coopserver> *** Game paused (connecting clients)
17:27:51  <coopserver> *** HR has joined
17:27:51  <coopserver> *** Game unpaused (connecting clients)
17:29:30  <coopserver> *** HR has left the game (Leaving)
18:01:45  <coopserver> *** Koto has left the game (general timeout)
18:02:46  <coopserver> *** Game paused (connecting clients)
18:02:51  <coopserver> *** Koto has joined
18:02:52  <coopserver> *** Game unpaused (connecting clients)
18:06:10  <coopserver> *** GriffinOneTwo has left the game (Leaving)
18:06:14  *** GriffinOneTwo has quit IRC
18:08:54  <coopserver> *** Koto has joined company #7
18:09:25  * skyem123 likes carggodist
18:32:27  <coopserver> <skyem123> ARGH"
18:34:16  <coopserver> <skyem123> I wish we could have more road vechiles
18:34:39  <coopserver> <tyteen4a03> why is this rule on in the first place...?
18:34:59  <coopserver> <skyem123> To make people use trains.
18:35:51  <coopserver> <Anson> a few RV are needed to start growing a town ... everything else should be done by big train networks
18:35:56  <coopserver> <skyem123> But you get 100s of passangers when you build in a city center and it is hard to build railways in the city center
18:36:38  <coopserver> <Anson> select a smaller town and build some stations and tracks first to collect pax and/or mail
18:36:58  <coopserver> <Anson> then add roads to make the town grow around the stations
18:37:15  <skyem123> too late for that
18:37:47  <coopserver> <Anson> train stations also have a coverage area with radius 4 around them, while bus/truck stations only have 3 and are smaller themselves
18:38:47  <coopserver> <Anson> 2x2 train station = 10x10 squares of coverage ... 1x1 bus station = 7x7 coverage
18:54:56  *** Benny has joined #openttdcoop.stable
18:58:08  <coopserver> *** Game paused (connecting clients)
18:58:12  <coopserver> *** Benny has joined
18:58:12  <coopserver> *** Game unpaused (connecting clients)
19:00:38  <coopserver> *** Benny has joined company #4
19:07:11  <coopserver> <Anson> nice refitting, joe ... one connection is missing : after unloading steel, iron trains can't go directly to the mine at Febourne Cross
19:27:44  <coopserver> *** Koto has left the game (Leaving)
19:43:44  <coopserver> <Anson> when the factory produces >50%, it should be no problem since any two trains which deliver cargo will produce more new cargo than a single (blocking) train would pickup
20:06:50  <coopserver> <JoeSchmoe> be back in a bit
20:06:56  <coopserver> *** JoeSchmoe has joined spectators
20:10:15  <coopserver> <MrD2DG> Benny are you going to be making SLH 02 anytime soon?
20:10:25  <coopserver> <Benny> depends
20:10:28  <coopserver> <Benny> may have to leave in a bit
20:10:30  <coopserver> <Benny> if not then yes
20:11:02  <coopserver> <MrD2DG> Ok, I'm just trying to cross your lines as least as possible
20:14:31  <coopserver> *** Game paused (connecting clients)
20:14:35  <coopserver> *** sim-al2 has joined
20:14:36  <coopserver> *** Game unpaused (connecting clients)
20:16:53  <coopserver> *** Game paused (connecting clients)
20:16:55  <coopserver> *** Dnz-Ali has joined
20:16:56  <coopserver> *** Game unpaused (connecting clients)
20:17:05  <coopserver> <Dnz-Ali> hi
20:17:08  <coopserver> <MrD2DG> Hi
20:17:08  <coopserver> <Benny> hello
20:18:14  <coopserver> *** Dnz-Ali has left the game (Leaving)
20:22:50  <coopserver> *** Game paused (connecting clients)
20:22:58  <coopserver> *** Player has joined
20:22:58  <coopserver> *** Game unpaused (connecting clients)
20:25:24  <coopserver> *** Player has left the game (Leaving)
20:26:06  <coopserver> *** Game paused (connecting clients)
20:26:11  <coopserver> *** Cameron has joined
20:26:11  <coopserver> *** Game unpaused (connecting clients)
20:31:57  <coopserver> *** Cameron has started a new company #9
20:33:39  <coopserver> *** JoeSchmoe has joined company #1
20:33:53  <coopserver> *** Game paused (connecting clients)
20:33:59  <coopserver> *** happy tran  sport has joined
20:33:59  <coopserver> *** Game unpaused (connecting clients)
20:34:22  <coopserver> *** happy tran  sport has joined company #4
20:34:28  <coopserver> <Benny> hello
20:35:29  <coopserver> <Benny> np :)
20:36:24  <coopserver> *** Game paused (connecting clients)
20:36:32  <coopserver> *** [FR]Syl59 has joined
20:36:33  <coopserver> *** Game unpaused (connecting clients)
20:37:02  <coopserver> <happy tran  sport> hi  [FR]Syl59
20:37:25  <coopserver> <[FR]Syl59> hi happy :)
20:37:54  <coopserver> <happy tran  sport> fill  free  to  join
20:38:01  <coopserver> <[FR]Syl59> too laggy :D
20:38:06  <coopserver> <[FR]Syl59> but thx anyway
20:38:10  <coopserver> <happy tran  sport> ar
20:38:11  <coopserver> <happy tran  sport> np
20:38:14  <coopserver> *** Game paused (connecting clients)
20:38:19  <coopserver> *** Player has joined
20:38:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:38:19  <coopserver> *** Player has started a new company #10
20:38:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:38:20  <coopserver> *** Game unpaused (connecting clients)
20:38:21  <coopserver> *** Player has joined spectators
20:39:34  <coopserver> *** Player has left the game (Leaving)
20:45:20  <coopserver> <Cameron> god damnit :(
20:45:49  <coopserver> *** Cameron has left the game (Leaving)
20:46:08  <coopserver> *** [FR]Syl59 has left the game (Leaving)
20:50:01  <coopserver> <Benny> oops i connected that wrong
20:54:05  <coopserver> <Benny> fixed
20:55:42  <coopserver> <happy tran  sport> nice
21:04:10  <coopserver> <MrD2DG> tyteen
21:13:19  <coopserver> *** Game paused (connecting clients)
21:13:20  <coopserver> <Benny> probably have to go soon
21:13:26  <coopserver> *** NightmareRolfs has joined
21:13:26  <coopserver> *** NightmareRolfs has started a new company #9
21:13:27  <coopserver> *** Game unpaused (connecting clients)
21:13:27  <coopserver> <happy tran  sport> k
21:13:51  <coopserver> <Benny> yeah
21:13:53  <coopserver> *** Game paused (connecting clients)
21:13:58  <coopserver> *** Koto has joined
21:13:58  <coopserver> *** Game unpaused (connecting clients)
21:14:01  <coopserver> *** NightmareRolfs has left the game (Leaving)
21:21:23  *** ODM has quit IRC
21:23:25  <coopserver> *** Koto has joined company #7
21:23:54  <coopserver> Disconnected from #openttdcoop - Welcome Server (
21:23:54  <coopserver> Attempting to reconnect...
21:23:54  <coopserver> Connection failed
21:24:12  <tyteen4a03> hm
21:24:42  <AnsonMobile> server ceash?
21:24:57  <Benny> something like that
21:25:38  <AnsonMobile> i don't get a company list when trying to reconnect
21:26:23  <MrD2DG> ^
21:27:15  <AnsonMobile> and earlier there also was a sync error..
21:34:19  *** happy_ has joined #openttdcoop.stable
21:35:21  <happy_> is  eney  won  stil  on  the  server
21:37:22  <happy_> hi all
21:39:33  <AnsonMobile> !admin
21:39:49  <AnsonMobile> server is still down
21:40:26  <happy_> anson  nice  farm   trans
21:41:55  <AnsonMobile> not so nice... had planned it differently but didnt want to make a coal mm first
21:44:48  *** Taede has joined #openttdcoop.stable
21:44:48  *** ChanServ sets mode: +o Taede
21:48:43  *** Benny has left #openttdcoop.stable
21:48:58  <tyteen4a03> AnsonMobile, ping Taede
21:49:08  <tyteen4a03> MrD2DG, ?
21:54:03  <MrD2DG> NVM, wanted to ask you to move a peice of unused track from that company you bought. But I got around it
21:55:20  <tyteen4a03> MrD2DG, I am dealing with the company
21:55:33  <tyteen4a03> MrD2DG, when the server's back up I can move it for you
21:57:17  <Taede> !apconnect
21:57:17  <coopserver> Connecting...
21:57:17  <coopserver> Connection failed
21:57:27  <tyteen4a03> Taede, the server derped I think
21:57:47  <Taede> !start
21:57:52  <coopserver> Server is starting...
21:58:12  <Taede> !apconnect
21:58:12  <coopserver> Connecting...
21:58:12  <coopserver> Connection failed
21:58:17  <Taede> !apconnect
21:58:17  <coopserver> Connecting...
21:58:17  <coopserver> Connection failed
21:59:09  <Taede> !apconnect
21:59:09  <coopserver> Connecting...
21:59:10  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.0-beta2)
21:59:29  <coopserver> *** Game still paused (connecting clients, number of players)
21:59:33  <coopserver> *** tyteen4a03 has joined
21:59:34  <coopserver> *** Game still paused (number of players)
21:59:34  <coopserver> *** Game unpaused (number of players)
21:59:49  <tyteen4a03> MrD2DG, server back up
22:00:42  <coopserver> *** Game paused (connecting clients)
22:00:47  <coopserver> *** happy tran  sport has joined
22:00:48  <coopserver> *** Game unpaused (connecting clients)
22:04:01  <coopserver> *** Game paused (connecting clients)
22:04:03  <coopserver> *** skyem123 has joined
22:04:03  <coopserver> *** Game unpaused (connecting clients)
22:08:06  <coopserver> <skyem123> Ow...
22:08:09  <coopserver> *** Game paused (connecting clients)
22:08:12  <coopserver> *** MrD2DG has joined
22:08:12  <coopserver> *** Game unpaused (connecting clients)
22:08:12  <coopserver> <tyteen4a03> heh
22:09:03  <coopserver> <MrD2DG> Ugh rollback
22:09:09  <coopserver> <tyteen4a03> yeah
22:09:18  <coopserver> <tyteen4a03> just mark whatever you need removed
22:09:58  <coopserver> <MrD2DG> It was just that section of track and tunnel @ Sartson
22:10:47  <coopserver> <tyteen4a03> done
22:10:54  <coopserver> <MrD2DG> Thanks
22:20:46  <coopserver> <skyem123> What is it with buildings destroying my road?
22:26:42  <coopserver> <tyteen4a03> ...are we not allowed to build airports in this game?
22:27:30  <coopserver> <MrD2DG> Nope
22:27:34  <coopserver> <tyteen4a03> ko
22:27:35  <coopserver> <tyteen4a03> ok
22:27:37  <coopserver> <MrD2DG> Sometimes they're on though
22:28:00  <skyem123> Areoplanes cost a LOT to run.
22:28:01  <coopserver> <MrD2DG> But mostly ships, rv's and planes are off
22:28:05  <coopserver> <MrD2DG> or limited
22:28:13  <coopserver> <tyteen4a03> airplanes are not off
22:28:33  <skyem123> A plane is an "autobankrupter 5000"
22:31:32  <coopserver> <tyteen4a03> and crash
22:31:54  <skyem123> What?
22:32:04  <coopserver> <tyteen4a03> oh my trains crashed :P
22:32:37  * skyem123 will not travel on tyteen4a03 transport
22:32:52  <coopserver> <tyteen4a03> :P
22:48:59  <skyem123> I wish there was a way to make rail on a higher level so I could recreate the DLR
22:49:18  <coopserver> <MrD2DG> That would be cool
22:50:39  <skyem123> I also witsh cargodist was more customizeable
22:51:30  <phatmatt> !date
22:51:30  <coopserver> Oct 27 1951
23:00:57  <coopserver> <tyteen4a03> it is only now that cameron's plans start to make sense...
23:01:24  <coopserver> <MrD2DG> They do? He builds terribly
23:01:35  <coopserver> <tyteen4a03> I mean I now understand his route
23:01:45  <coopserver> <tyteen4a03> a horrible route, but still
23:01:51  <coopserver> <tyteen4a03> ah s
23:02:10  <coopserver> <tyteen4a03> now I am forced to take his route
23:05:22  <coopserver> <tyteen4a03> I think I finished his original route
23:07:08  <coopserver> <tyteen4a03> he seems to have no idea how shared orders works
23:08:00  <coopserver> <MrD2DG> :P
23:08:39  <coopserver> <MrD2DG> If you no longer need the track and bridges next to Sartston I'd be grateful if you could remove, would leave more space for RWY expansion
23:09:09  <coopserver> <tyteen4a03> I think I accidentally allowed you to remove those and make my track unnecessarily complex
23:09:19  <coopserver> <tyteen4a03> I'll take a look after I finish this
23:12:29  <coopserver> *** Game paused (connecting clients)
23:12:45  <coopserver> *** phatmatt has joined
23:12:46  <coopserver> *** Game unpaused (connecting clients)
23:24:33  <coopserver> *** Game paused (connecting clients)
23:24:38  <coopserver> *** Cameron has joined
23:24:38  <coopserver> *** Game unpaused (connecting clients)
23:26:41  <coopserver> *** Cameron has started a new company #9
23:31:11  <coopserver> <Cameron> how do you reverse engines?
23:31:18  <coopserver> <tyteen4a03> Ctrl+Click
23:31:19  <coopserver> <MrD2DG> ctrl click
23:31:26  <coopserver> <tyteen4a03> oh and I took over your bankrupt company
23:31:44  <coopserver> <Cameron> i saw that
23:44:50  <coopserver> *** Cameron has left the game (Leaving)

Powered by YARRSTE version: svn-trunk