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00:03:06 <phatmatt> !date 00:03:06 <coopserver> Aug 24 2271 00:12:36 *** Jam35 has quit IRC 00:32:08 *** Djanxy has quit IRC 00:40:23 <coopserver> *** Cameron has left the game (general timeout) 00:43:21 <coopserver> *** Game paused (connecting clients) 00:43:25 <coopserver> *** Cameron has joined 00:43:26 <coopserver> *** Game unpaused (connecting clients) 00:43:51 <coopserver> <Speedy> re 00:43:54 <coopserver> <Cameron> yo 00:44:16 <coopserver> *** Cameron has joined company #2 01:03:25 <coopserver> <Cameron> there ya go 01:15:35 <coopserver> <Speedy> thank you very many 01:35:21 <coopserver> <Anson> an intermediate hallo again ... and status : only 50k cotton left now :-) 02:38:09 <coopserver> <Cameron> wow, you actually used up all that cotton candy... 02:45:52 <coopserver> <Cameron> lol 02:47:44 <coopserver> <Cameron> some case of the... 02:48:24 <coopserver> <Anson> next : 548k at the other reloader :-) 02:48:55 <coopserver> <Anson> btw : cola, sugar and one toffee are also gone now 02:49:07 <coopserver> <Cameron> lol 02:49:17 *** Sylf has joined #openttdcoop.stable 02:49:17 *** ChanServ sets mode: +o Sylf 02:51:50 <happy__> hi all 02:52:06 <happy__> hi all 02:52:10 <coopserver> <Speedy> helo 02:53:32 <coopserver> <Cameron> hello Happy..again 02:54:16 <happy__> anson nice net werk u.got ther 02:55:06 <happy__> so whonts up 02:55:36 <coopserver> <Cameron> nothing, super bored tho 02:56:11 <happy__> how the net werk going players 02:59:21 <happy__> woo i.got to go the storm is call me on to help it be back later 02:59:36 <coopserver> <Cameron> lol 03:00:20 *** happy__ has quit IRC 03:01:02 *** the has joined #openttdcoop.stable 03:02:00 *** strom has joined #openttdcoop.stable 03:02:46 <strom> the storm is cuming 03:03:46 *** happy_ has joined #openttdcoop.stable 03:03:59 <coopserver> *** Game paused (connecting clients) 03:04:03 <coopserver> *** sim-al2 has joined 03:04:03 <coopserver> *** Game unpaused (connecting clients) 03:04:45 <happy_> storm y doo u.need help 03:06:34 <strom> i am lost and i am so so cold 03:07:40 <coopserver> *** sim-al2 has joined company #6 03:07:47 <BiG_MeEcH> hi 03:07:52 <happy_> wher have u cume from have u.cume from spac 03:07:53 <coopserver> <sim-al2> hi 03:08:28 <coopserver> *** Game paused (connecting clients) 03:08:37 <strom> yes 03:09:04 <coopserver> *** Game unpaused (connecting clients) 03:10:05 <happy_> ar now ar i fill it now wher is your home strom 03:10:43 <coopserver> <Anson> hallo, happy 03:10:56 <coopserver> <Anson> where have you been ? :-) 03:11:39 <coopserver> <Anson> while building at one place, a station filled up with 855k cotton ... took until just now to get it empty again ... 03:11:51 <coopserver> <Anson> and now the next one need the same treatment 03:13:32 <happy_> whont ther ar hi anson anson i.am in.a dreem so.i can.not say eney thin rite now k strom wher is your home 03:15:06 <strom> my home give me so much pan i 03:15:17 <coopserver> <Cameron> ???? 03:15:29 <happy_> but y 03:17:03 <happy_> storm y dus your hom give u so much pan if u.dont tel.me. 03:17:23 <coopserver> *** Cameron has joined spectators 03:19:07 <strom> i can not tel but i can shor u y 03:20:07 <happy_> if u take me ther then.i.can help.u 03:21:05 <strom> k go.to.sleep and i will take u.ther 03:21:33 <happy_> k give me 5 nints 03:21:49 <coopserver> <Speedy> fairy tale gone bad? 03:22:48 <strom> look u.see now 03:23:10 *** happy_ has quit IRC 03:25:13 <strom> ar no. way wtf so thats y.is give u.pane is eney way to stop it storm 03:26:28 <strom> heem 03:27:39 <strom> i fill. the pan as will k so when did this pan start 03:28:54 <strom> it start when i cume out ov the thin from spac 03:29:25 * BiG_MeEcH fears the Strom 03:29:37 <strom> ar yer now i see it 03:29:48 *** BiG_MeEcH has quit IRC 03:31:06 <strom> i have no frends ther no won to see 03:31:23 *** BiG_MeEcHiEsT has joined #openttdcoop.stable 03:32:49 <strom> but thats not.true i.can help u. ther is lots ov to.see if u let catch u and i.can make u.beter 03:34:02 <strom> k but how can i trust u your frends try to. stop me. 03:35:17 <coopserver> <Anson> which language is that, storm ... your dialect of english sound a bit strange 03:35:52 <strom> trust me look read me and u.see my frends will hert u 03:36:52 <strom> but i am so much pan rite now 03:37:36 <strom> i.no it is herts me to but u got to trust me 03:38:36 <strom> k go for it be.for it to late i can not hold it 03:39:43 <coopserver> *** Game paused (connecting clients) 03:39:55 <coopserver> *** BiG MeeCh has joined 03:39:55 <coopserver> *** Game unpaused (connecting clients) 03:40:24 <strom> k. catcher now or gold the power ov the thunder storm give me the thin. need to catcher it now 03:40:41 <coopserver> <BiG MeeCh> you should catch it now 03:40:45 <coopserver> <BiG MeeCh> use your ultra ball 03:42:37 <strom> k catcher now and now joney safe gard 03:43:30 <BiG_MeEcHiEsT> It escaped 03:43:36 <BiG_MeEcHiEsT> you should have used weaken! 03:44:22 <strom> ok joney now ar u readey and now in 54321 hill power and 03:45:26 <strom> k thats good keep going. 03:46:15 <BiG_MeEcHiEsT> Use Charm! Its super effective 03:46:18 <strom> i did need that big meech 03:46:52 <strom> good joney now stop 03:47:38 <strom> thanks u save me 03:47:58 <BiG_MeEcHiEsT> Who's Joney? I only see Ash Ketchum. 03:49:03 <phatmatt> wuts going on in this thread 03:49:08 <phatmatt> !date 03:49:08 <coopserver> Apr 04 2288 03:49:18 <strom> k now joney now stop that thin now now joney soley berm 03:50:05 <strom> hill yer nice won 03:50:37 <BiG_MeEcHiEsT> Oh man, Misty is here 03:51:17 <BiG_MeEcHiEsT> She's going to use Magikarp to use splash! 03:51:21 <strom> thanks i. can i pay u.back thunder storm.pokemon ranger 03:51:25 *** strom has quit IRC 03:51:43 * BiG_MeEcHiEsT defeats Strom 03:51:57 * BiG_MeEcHiEsT gains 123253000 experience 03:52:08 * BiG_MeEcHiEsT is trying to learn kick ass 03:52:24 * BiG_MeEcHiEsT but BiG_MeEcHiEsT can't learn more than 4 moves 03:52:26 *** happy_ has joined #openttdcoop.stable 03:52:50 * BiG_MeEcHiEsT forgot translate 03:52:50 * BiG_MeEcHiEsT learned kick ass 03:53:01 * BiG_MeEcHiEsT grew to level 99 03:53:16 * BiG_MeEcHiEsT is evolving into BiGgEr_MeEcHiEsT 03:53:32 *** BiG_MeEcHiEsT has quit IRC 03:53:42 *** BiGgEr_MeEcHiEsT has joined #openttdcoop.stable 03:53:53 <happy_> storm u.dont have to pay me back u just have a nice time loking at this place ok 03:54:03 <phatmatt> use /nick u noob 03:54:09 <BiGgEr_MeEcHiEsT> pfft 03:54:13 <BiGgEr_MeEcHiEsT> I am a noob 03:55:35 <happy_> storm if i.need u for help to save this place will u.bee ther 03:55:50 <happy_> yes i will 03:55:57 <happy_> good 03:56:17 <BiGgEr_MeEcHiEsT> Happy, are you talking to yourself? 03:57:01 <happy_> now i.got to see my.frend in this place in deep see 03:57:09 <BiGgEr_MeEcHiEsT> Okay, don't drown./ 03:57:57 <happy_> by storm joney in 5 4321 telport now 03:58:27 <coopserver> *** BiG MeeCh has joined company #3 03:58:45 <BiGgEr_MeEcHiEsT> Who's Joney? 03:59:11 <happy_> woo whont a dreem 03:59:21 <coopserver> <Anson> happy: "yes i will" was supposed to be said by the other, not by you :-) 04:00:26 <happy_> ar hi big meech joney is my .pokenon 04:01:13 <BiGgEr_MeEcHiEsT> What level? 04:04:26 <phatmatt> i have a level (currency symbol)PkMn missingno 04:04:26 <happy_> sorry anson i dont no whont ar u torking a bout eney ar joney we for got to see if my frend in the deep see 04:04:55 <BiGgEr_MeEcHiEsT> Magikarp? 04:05:16 <BiGgEr_MeEcHiEsT> Seadra? 04:05:21 <happy_> is won ov the power fall so the level dus not mater 04:05:48 <coopserver> <BiG MeeCh> Squirtle? 04:06:05 <coopserver> <Anson> read back ... you said something to storm, then you answered yourself instead of storm, and then you answered that too ... the second of the three lines should have been said by storm ... you forgot to switch character .-) 04:06:27 <coopserver> *** BiG MeeCh has left the game (general timeout) 04:06:43 <BiGgEr_MeEcHiEsT> Poliwhirl? 04:06:53 <happy_> is won ov the legern pokemon so.no.won can bet it 04:06:55 <BiGgEr_MeEcHiEsT> What a fucking minute 04:07:01 <coopserver> <Anson> 22k toffee are delivered ... now for the last 506k cotton :-) 04:07:10 <BiGgEr_MeEcHiEsT> Happy = Joney = Strom = Thunderstrom??!?!?!?! NO FUCKING WAY 04:09:26 <happy_> i made it legern by the power ov the ston that i have made 04:09:29 *** happy_ has quit IRC 04:11:12 *** happy_ has joined #openttdcoop.stable 04:15:44 <happy_> big meech go to.google and tip woch pokemon and ther shord bee a web sit say pokemon epsols .ogr 04:17:42 <happy_> and u need to find the vidow wher joney in it if not i have a look and igive it to u in.the moring 04:21:04 <happy_> gn all i got to.go back in.pokemon place bb joney in 54321 telport 04:29:07 *** happy_ has quit IRC 04:36:21 *** Sylf has quit IRC 05:03:22 <coopserver> <Anson> hallo, sim 05:03:26 <coopserver> <sim-al2> hi 05:03:47 <coopserver> <Cameron> 440l cotton still... 05:03:59 <coopserver> <Cameron> explains where it all went 05:04:38 <coopserver> <Anson> what do you mean ? 05:05:07 <coopserver> <Cameron> you got so much there, but there isn't much over on the other side 05:05:32 <coopserver> <Anson> those 440k are not from the other station ... there were two stations, one started at 855k and the other at 795k 05:06:17 <coopserver> <Anson> one is empty now, and the other went at first a bit higher, above 850, and is now down to 440 05:07:26 <coopserver> <Anson> i saw you building around one of my pickups ... New Rennford Woods is moved now, sign !!FREESPACE for you ... 05:09:47 <coopserver> <Anson> but i don't understand why that moved station now gets plastic and doesn't take toffee ?!?! 05:11:22 <coopserver> <Anson> lol ... because is mis-clicked once 05:16:47 <coopserver> <Cameron> 64 tiles is the max :( 05:17:09 <coopserver> <sim-al2> :( 05:17:27 <coopserver> <Anson> yes, but who woulddo that and wait a few years for loading and unloading ? 05:18:38 <coopserver> <sim-al2> Cameron's corporate train 05:19:04 <coopserver> <Cameron> :P 05:19:15 <coopserver> <sim-al2> It's doubleheaded... with X E QtRs!!! 05:19:36 <coopserver> <Anson> at my sign !!FREESPACE, you can remove the bridge and the slow tight corner where trains now slowdown to 222 05:20:17 <coopserver> <sim-al2> Thank you. 05:20:54 <coopserver> <Anson> i found the station with 5k toffee waiting :-) thus i moved it and extended to 3 platforms 05:21:35 <coopserver> <Anson> took me 3 attempts to get the depot rigt :-) 05:21:55 <coopserver> <sim-al2> Interesting track arrangement... 05:22:22 <coopserver> <Anson> at first, trains would either not enter it and get stuck, or not use it and immediately leave the station by doing a U-turn 05:23:22 <coopserver> <Anson> the tracks need to lead along the 2way signals to the depot, or else the EOL effect won't happen 05:24:40 <coopserver> <Anson> and on the crossing in front of the depot, it needs to be a bit asymmetrical, or trains would be able to use it for U-turns 05:28:28 <coopserver> *** Game paused (connecting clients) 05:28:32 <coopserver> *** Koto has joined 05:28:32 <coopserver> *** Game unpaused (connecting clients) 05:29:25 <coopserver> *** Koto has started a new company #5 05:29:29 <coopserver> *** Speedy has left the game (general timeout) 05:42:57 <coopserver> *** Koto has left the game (Leaving) 05:47:29 <coopserver> *** Game paused (connecting clients) 05:47:41 <coopserver> *** BiG MeeCh has joined 05:47:41 <coopserver> *** Game unpaused (connecting clients) 05:48:35 <coopserver> *** BiG MeeCh has joined company #3 05:48:59 <coopserver> <BiG MeeCh> yoyo 05:50:21 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:01:02 <coopserver> *** Game paused (connecting clients) 06:01:22 <coopserver> *** BiG MeeCh has joined 06:01:22 <coopserver> *** Game unpaused (connecting clients) 06:02:17 <coopserver> <BiG MeeCh> yooooooooooooooooooooo 06:03:14 <coopserver> *** BiG MeeCh has started a new company #10 06:03:24 <coopserver> *** BiG MeeCh has joined spectators 06:03:33 <coopserver> <sim-al2> ? 06:03:33 <coopserver> <BiG MeeCh> Go see my sign white 06:03:38 <coopserver> <BiG MeeCh> missing signals 06:03:58 <coopserver> <sim-al2> Thanks 06:04:02 <coopserver> <BiG MeeCh> no prob 06:04:06 <coopserver> <BiG MeeCh> you can delete the sign if you want 06:04:19 <coopserver> <Cameron> new map? 06:05:02 <coopserver> <BiG MeeCh> old maoe 06:05:08 <coopserver> <BiG MeeCh> -o +p 06:12:07 <coopserver> <Anson> sim, i found a double tunnel that i no longer need ... you can build there now, under Brunningbury 06:12:48 <coopserver> <sim-al2> Thank you. Now just how to connect them... 06:14:00 <coopserver> <Anson> which direction ? west-east or east-west ? 06:14:37 <coopserver> <sim-al2> West-east. I think I can do something to make it work 06:15:30 <coopserver> <Anson> that's one exception, when PBS is useful and needed : entry to the double tunnel from west# 06:19:58 <coopserver> <Anson> if you nuke 3 houses, there is another double tunnel ... 06:20:12 <coopserver> <BiG MeeCh> lol 06:21:27 <coopserver> <sim-al2> No town rating left :( 06:22:05 <coopserver> <Anson> I'm still mediocre in Brunningbury ... 06:22:58 <coopserver> <sim-al2> Thank you 06:23:32 <coopserver> <BiG MeeCh> i can help bulldoze 06:23:46 <coopserver> <Anson> you can move the rails out of town 06:23:50 <coopserver> <sim-al2> I've got the town boxed in now 06:23:57 <coopserver> <Anson> using the two tracks that are there already 06:26:44 <coopserver> <sim-al2> Cool :) 06:27:36 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:28:44 <coopserver> <Anson> there might even be enough space for a triple tunnel instead of only double ... 06:29:06 <coopserver> *** Game paused (connecting clients) 06:29:21 <coopserver> *** BiG MeeCh has joined 06:29:21 <coopserver> *** Game unpaused (connecting clients) 06:29:39 <coopserver> <BiG MeeCh> I was trying to find this tunnel demo 06:29:51 <coopserver> <sim-al2> Seems to be much better already 06:29:56 <coopserver> *** BiG MeeCh has started a new company #10 06:30:47 <coopserver> <BiG MeeCh> Sim, see my !tunnel demo 06:31:41 <coopserver> <sim-al2> Interesting 06:31:44 <coopserver> <BiG MeeCh> obviously the exit on the other side would have to be synched 06:32:00 <coopserver> <BiG MeeCh> and im almost certain those signals would have problems 06:32:09 <coopserver> <BiG MeeCh> but there's some cool stacking like that you can do with your tunnels 06:33:18 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:34:38 <coopserver> <Anson> how would you sync those tunnels ? shouldn't they be synced automatically since it is symmetrical ? 06:34:58 <coopserver> <Anson> of course, the engines need to be powerfull enough to have no slowdown uphill 06:35:02 <BiGgEr_MeEcHiEsT> well the exit would need work 06:35:34 <BiGgEr_MeEcHiEsT> I've never used that configuration, only seen something once or twice before 06:35:46 <coopserver> <sim-al2> My trains have 40000hp. On the other hand, Cameron... 06:36:18 <BiGgEr_MeEcHiEsT> not enough hP! 06:36:30 <BiGgEr_MeEcHiEsT> my charmander has more HP! 06:36:55 <coopserver> <sim-al2> It's only a 4% grade on this server 06:38:50 <BiGgEr_MeEcHiEsT> 4% is an F 06:39:22 <coopserver> <Anson> what about the !tunneldemo ? wouldn't those exists be ok ? 06:41:14 <coopserver> *** Game paused (connecting clients) 06:41:29 <coopserver> *** BiG MeeCh has joined 06:41:29 <coopserver> *** Game unpaused (connecting clients) 06:42:03 <coopserver> <BiG MeeCh> can i join for a second anson? 06:43:15 <coopserver> <sim-al2> If you want to see a train of equivalent weight to mine take a full grade at 400km/h come to !Drag Strip 06:43:16 <coopserver> *** BiG MeeCh has joined company #3 06:44:57 <coopserver> <BiG MeeCh> no :P 06:49:02 <coopserver> <BiG MeeCh> oh yeah, thanks for letting me join 06:49:04 <coopserver> <BiG MeeCh> I appreciate it 06:49:49 <coopserver> <Anson> sorry, was adk for biobreak ... 06:51:48 <coopserver> <Anson> that was 82 kph uphill .... 06:52:09 <coopserver> <sim-al2> lol testing locals... 06:52:25 <coopserver> <BiG MeeCh> i made a test track 06:52:35 <coopserver> <sim-al2> Maglev GO! 06:53:04 <coopserver> <Anson> that one stayed at max speed uphill 06:53:33 <coopserver> <sim-al2> It weights 680t, my heaviest weights 690 so... 06:53:40 <coopserver> <Anson> the big problem i have with maglev is the capacity 06:53:48 <coopserver> <sim-al2> yep 06:54:23 <coopserver> <Anson> driving at 400 kph, i get the same capacity per minute than with a normal rail train at 200 kph 06:54:45 <coopserver> <Anson> but acceleration and merges are much more risky with the maglev 06:54:55 <coopserver> <sim-al2> Maglev looks cool though :) 06:55:25 <coopserver> <sim-al2> Actually I might convert the bubble line back to rail because I need more capacity 06:55:29 <coopserver> <Anson> did you ever use a maglev in RL ? 06:55:55 <coopserver> <sim-al2> If you find a maglev in North America please tell me 06:56:04 <coopserver> <sim-al2> No 06:56:26 <coopserver> <Anson> http://www.youtube.com/watch?v=ud93NeBIFAM 06:58:03 <coopserver> <BiG MeeCh> lmao 06:58:25 <coopserver> <sim-al2> Well maglev is heavily hyped as fast in the real world, but really most systems have been fairly slow 06:58:49 <coopserver> <Anson> it was a test track with only 3 stations 06:59:08 <coopserver> <sim-al2> Mostly the Transrapid and the Chuo Line research have kept it alive as a "high speed rail replacement" 06:59:20 <coopserver> <Anson> but it was an official part of our public transport system :-) 07:00:04 <coopserver> *** BiG MeeCh has joined spectators 07:00:21 <coopserver> *** BiG MeeCh has left the game (Leaving) 07:00:21 <coopserver> <Anson> after 1990 it was removed since most of the track was built on a Ubahn track that was a dead end because of the wall 07:01:22 <coopserver> <sim-al2> The lines... 07:02:08 <coopserver> <Anson> http://www.youtube.com/watch?v=fVuH0Y_c6AA 07:02:08 <Webster> Title: Berliner M-Bahn - 1991, Length: 5m 18s, Views: 7065, Likes: 25 07:02:14 <coopserver> <sim-al2> Lol 80km/h 07:03:09 <coopserver> <Anson> 80 kph is the normal max speed for our Ubahn 07:03:39 <coopserver> <Anson> what else would you expect on innercity connections with statins every 1-2 km ? 07:04:06 <coopserver> *** Cameron has left the game (general timeout) 07:04:18 * BiGgEr_MeEcHiEsT Salutes 07:05:21 <coopserver> <sim-al2> Well in the city of course, space limitations prevent larger curves and the trains don't get much too long before they have to deccelerate 07:06:17 <coopserver> <Anson> here, you can go with Sbahn and Ubahn on a single line for up to 90 minutes from one end to the other .-) 07:06:37 <coopserver> <Anson> something like 60 km track length 07:07:15 <coopserver> <sim-al2> Those trains stop at every station right? 07:09:07 <coopserver> <Anson> yes 07:09:39 <coopserver> <Anson> if you want to see our Ubahn which goes overround, look at http://www.youtube.com/watch?v=9IugtAO6v0U 07:10:49 <coopserver> <sim-al2> "This video is unavaliable" 07:12:47 <coopserver> <sim-al2> Whats the title? 07:19:59 <coopserver> *** Game paused (connecting clients) 07:20:03 <coopserver> *** Koto has joined 07:20:03 <coopserver> *** Game unpaused (connecting clients) 07:20:25 <coopserver> *** Koto has joined company #5 07:20:44 <coopserver> <Anson> if you want to see where i live : this Sbahn station is next streetcorner from here :-) 07:20:46 <coopserver> <Anson> http://www.youtube.com/watch?v=PfAJUUp8VDU 07:21:07 *** GriffinOneTwo has joined #openttdcoop.stable 07:21:59 <coopserver> <Anson> that track in the video goes right through the city and has 4 rails : 2 for the Sbahn and 2 for Erail 07:22:05 <coopserver> <sim-al2> Ringbahn... 07:22:39 <coopserver> <Anson> Ringbahn is another track that once goes around the inner city 07:23:04 <coopserver> <Anson> this one is right through the city and is called Stadtbahn 07:24:37 <coopserver> *** Koto has left the game (Leaving) 07:24:42 <coopserver> <Anson> btw : Ubahn and Sbahn are very similar to each other ... Sbahn goes underground maybe 25% of the tracks, and Ubahn goes overground maybe 50% :-) 07:25:08 *** tycoondemon2 has quit IRC 07:25:20 <coopserver> <Anson> they both drive with a 3rd rail, but Ubahn has it open to the top while Sbahn has it open to the bottom 07:25:27 *** tycoondemon has joined #openttdcoop.stable 07:26:05 <coopserver> <Anson> the next station for me is at 7:30 in that video 07:26:23 <coopserver> <sim-al2> Ah I was thinking of S-bahn with locomotive hauled trains. Yeah there's definelty overlap between the two, but I guess the EMU's replaced locmotive-haulred trains right? 07:27:11 <coopserver> <Anson> locomotive Sbahn was only in the beginning, maybe up to 1920 or 1925 07:27:41 <coopserver> <sim-al2> Hm ok 07:28:47 <coopserver> <Anson> Ubahn and Sbahn over here are usually made up of quarter trains which each have 2 wagons ... usually 4 quarter trains = 8 wagons, or when they have problems again, only 3 wuarter trains = 6 wagons 07:35:16 <coopserver> <Anson> our Sbahn looks similar to train 204 :-) 07:36:25 <coopserver> <Anson> make it singlecolor orange for our Ubahn 07:36:57 <coopserver> <sim-al2> Presumbley they have more than 700hp :p 07:37:21 <coopserver> <Anson> capacity of our trains is bigger than ingame ... a full train (4 quartertrains = 8 wagons) is 1000+ pax 07:37:39 <coopserver> <sim-al2> Game doesn't count standing room as far as I know 07:38:04 <coopserver> <sim-al2> Or at least trainset makers don't 07:38:09 <coopserver> <Anson> there are grfs which have that as parameter ... sitting only, or sitting+standing 07:38:29 <coopserver> <sim-al2> The Japan train set would be nuts 07:38:45 <coopserver> <sim-al2> A full E231... 07:38:54 <coopserver> <Anson> i think, our trains have a lot more standing space than seats ... 07:39:13 <coopserver> <sim-al2> That describes most metros to be honest 07:39:45 <coopserver> <sim-al2> They can't have a lot of seats because they need to load and unload quickly 07:40:25 <coopserver> <sim-al2> Some Tokyo area trains even had for a while cars that were standing room only during rush hour 07:40:38 <coopserver> <Anson> loading times mostly depend on the nuber of doors ... wagons here have 3 doors (in each side) 07:41:05 <coopserver> <sim-al2> Those standing cars had six pairs of doors 07:41:16 <coopserver> <Anson> a seat probably takes the same space as 3 standing spaces, plus another 3 to access the seats 07:41:35 <coopserver> <sim-al2> They decided that four door regular cars are actually better in the end 07:42:11 <coopserver> <sim-al2> Of course six door cars would make installing platform screen doors too hard anyway 07:42:34 <coopserver> <sim-al2> Thus the six door cars were replaced 07:42:58 <coopserver> <Anson> the old Ubahn trains from the east only had 2 doors on each side, and they needed to double or triple the waiting times in station because of the slow loading and unloading 07:43:09 <coopserver> <sim-al2> Ouch 07:44:37 <coopserver> <Anson> new trains have 3 doors on each side, and since maybe 10 or 15 years, they are "walkable" ... until then, all wagons were separate 07:45:05 <coopserver> <Anson> now you can walk through at least a half train, on some even the entire train 07:45:30 <coopserver> <sim-al2> That's neat. Do people spread out more with that ability? 07:46:40 <coopserver> *** Game paused (connecting clients) 07:46:42 <coopserver> <Anson> i think it is mostly for security reasons ... people can watch the entire train and are not single in a car at night 07:46:43 <coopserver> *** Koto has joined 07:46:43 <coopserver> *** Game unpaused (connecting clients) 07:46:58 <coopserver> *** Koto has joined company #5 07:49:16 <coopserver> <Anson> the neweest trams over here are similar ... they consist of several parts, alternating wheelsets and connections, and you can walk along the entire tram 07:54:22 <coopserver> <Anson> if you want to see those modern trams : http://www.youtube.com/watch?v=ouX8J3v5Arw 07:55:15 <coopserver> *** Koto has left the game (Leaving) 07:57:34 <coopserver> <Anson> and here is that tram from the inside ... quite a difference to the old typical trams with 1 or 2 long wagons 07:57:39 <coopserver> <Anson> http://www.youtube.com/watch?v=LTNJgYkpPwI 07:57:39 <Webster> Title: Flexity Berlin Straßenbahn Mitfahrt [HD], Length: 6m 20s, Views: 6585, Likes: 17 08:00:10 <coopserver> <sim-al2> Appearently bogies were a big problem for a while. The first low floor trams had fixed bogies which caused wheels to wear out quickly 08:00:48 <coopserver> <Anson> btw : at 4:00 in that last video, you can see the overground Sbahn 08:01:56 <coopserver> <sim-al2> Pretty long for a road going tram though 08:02:57 <coopserver> <Anson> when i saw that new type for the first time, i wondered how they could gat around corners :-) 08:03:54 <coopserver> <Anson> but the length is needed : last time i used that one, there was narely a standing place to get .... and that tram has a timetable of "every 5 minutes" 08:04:04 <coopserver> <sim-al2> Oh wow 08:04:33 <coopserver> <sim-al2> Certainly not many seats 08:05:02 <coopserver> <Anson> Ubahn is every 10 minutes in morning and evening, 5 minutes normal, and as low as 3 minutes during rush hour 08:06:07 <coopserver> <Anson> and the Sbahn on the Stadtbahn track is every 20 minutes .... but to 7 different destinations, and thus all alonmg the stadtbahn track you have 20+ trains per hour 08:08:29 <coopserver> <Anson> if trams drive on the road, they stick to 50 kph :-) but on separate track, they often go 60+ 08:08:50 <coopserver> <sim-al2> 50 seems high on those narrow streets 08:09:04 <coopserver> <sim-al2> Must have good brakes :) 08:09:37 <coopserver> <Anson> speed limit in towns is 50 :-) 08:10:18 <coopserver> <Anson> the green party wanted to lower that to 30 all over town, but they didn't have success with those plans 08:10:39 <coopserver> <sim-al2> What was their reasoning? 08:11:23 <coopserver> <Anson> safety, pollution, advantage for public transport, ... 08:11:36 <coopserver> <sim-al2> Car speed limit? 08:11:49 <coopserver> <Anson> but with 50 max speed, the average speed is only 20-25 or less 08:12:23 <coopserver> <Anson> and when i need to drive 30 kilometers to get out of town, i would have at least 2 houirs to drive .... 08:12:39 <coopserver> <sim-al2> heh where I live if you do less than 60 you'll have fifty cars right on your bumper 08:12:54 <coopserver> <sim-al2> But we have no public transport 08:13:16 <coopserver> <Anson> where is that ? 08:13:28 <coopserver> <sim-al2> Many areas have speed limits of 40-45 mph (~70-75? kph) 08:13:33 <coopserver> <sim-al2> Central US 08:13:41 <coopserver> <Anson> i can't imagine a town without public transportation 08:13:47 <coopserver> <sim-al2> It really sucks 08:14:30 <coopserver> <Anson> in germany, there is no speed limit on autobahn and other 4lane roads with separate lanes for the two directions 08:14:56 <coopserver> <Anson> on normal roads outside of town it is 100 kph, and in towns 50 kph 08:15:11 <coopserver> <sim-al2> I watch some of those 50's and 60's advertisements, and still have difficulty seeing why people kept moving out an hour or two away from their jobs 08:15:34 <coopserver> <sim-al2> With interstates it became 100+ miles in Los Angeles 08:15:48 <coopserver> <Anson> btw : even when Autobahn has no general speed limit at all, maybe 50% of the autobahn has speed limits by putting up extra speed limit signs 08:16:54 <coopserver> <sim-al2> No US interstate has a speed limit over 130kph. Most are ~100, ~110, or out west, 120 08:17:40 <coopserver> <sim-al2> The national speed limit from the mid 70's to the late 80's was ~95kph! 08:18:11 <coopserver> <sim-al2> Appearently almost everyone violated that of course 08:19:28 <coopserver> <sim-al2> We used to have unlimited speed highways right up to 2000, but legal requirements elminated them 08:19:40 <coopserver> <sim-al2> In a few places, I mean 08:20:07 <coopserver> <sim-al2> The last was in Montana, but a traffic court case brought it to an end 08:20:49 <phatmatt> !date 08:20:49 <coopserver> Mar 21 2308 08:32:12 <coopserver> <Anson> i just looked for buses ... here is a collection : http://www.youtube.com/watch?v=HE7TdsbmuQ0 08:32:13 <Webster> Title: Exclusive: Buses in Berlin, Germany, Length: 6m 14s, Views: 20005, Likes: 41 08:33:12 <coopserver> <Anson> typical buses were double deckers ... i still remember the old ones which had only one staircase at the back and no doors at it :-) 08:33:54 <coopserver> <Anson> now, doubledeckers mostly have three doors and 2 staircases ... and space for up to 100-110 pax 08:34:48 <coopserver> <Anson> but a lot of them were replaced by the flat long buses that you also can see in that video, with harmonica effect :-) 08:36:21 <coopserver> <Anson> they probably changed the doubledeckers because of safety (ever been standing in a staircase when they do sharp corners of brake ? .-) and because of faster unloading times ... 08:37:04 <coopserver> <Anson> but they made loading slower by requesting all people to enter only at the front ... too many people were not paying for the ride 08:54:13 <coopserver> *** Game paused (connecting clients) 08:54:15 <coopserver> *** Vinnie has joined 08:54:15 <coopserver> *** Game unpaused (connecting clients) 08:54:33 <coopserver> <Vinnie> hi 08:54:39 <coopserver> <Anson> in a video above, you could see the overground Ubahn ... here is an underground Sbahn :-) http://www.youtube.com/watch?v=xCadpPbCTCE 08:55:23 <coopserver> <Anson> quite long for innercity trains ... and a really nice sound like that of sirens, caused by the typical motors of the Sbahn 08:55:27 <coopserver> <Anson> hallo, vinnie 08:56:46 <coopserver> <Anson> hehe, the station is now down to 300k cotton only :-) 08:59:59 <coopserver> <Vinnie> looks nice guys 09:00:33 <coopserver> *** Game paused (connecting clients) 09:00:36 <coopserver> *** V453000 has joined 09:00:36 <coopserver> *** Game unpaused (connecting clients) 09:00:39 <coopserver> <V453000> hy 09:00:48 <coopserver> <Anson> the networks ingame, or the videos of real Ubahn and Sbahn ? 09:02:13 <coopserver> *** V453000 has left the game (Leaving) 09:03:32 <coopserver> <Anson> on http://youtu.be/43vneRB-8Nw?t=1m50s at 1:50, you can see every well the third rail of the (overground) Ubahn which is accessed from top side 09:05:21 <coopserver> <sim-al2> Never have been on a double decker bus, but I'm sure it gets a little wobbly uptop. 09:06:43 <coopserver> <sim-al2> Is any side or bottom running third rail used on the Continent? 09:06:53 <coopserver> <Anson> nozhing special, except once when the bus went through an S-bend at full speed (50 in town) :-) 09:07:01 <coopserver> <sim-al2> lol 09:07:42 <coopserver> <Anson> what do you mean with "any side or bottom" ? 09:07:43 <coopserver> <sim-al2> Supposedly the London buses have to stay upright on a 30 degree tilt 09:08:30 <coopserver> <sim-al2> side or bottom running third rail. It's appearently common in colder places because running boards can be placed on top to prevent snow buildup 09:08:50 <coopserver> <sim-al2> Also makes it less dangerous for track workers 09:08:58 <coopserver> <Anson> a friend once told me that he was with his father on a bus service station and in winter they made some fun and sprayed some part of it with water ... thne did 180+ degree turns with the doubledeckers :-) 09:09:49 <coopserver> <sim-al2> Oh that must have been a sight to behold 09:10:12 <coopserver> <Anson> our Ubahn has the third rail open to the top, and the Sbahn has the third rail covered and is open to the bottom 09:10:22 *** Djanxy has joined #openttdcoop.stable 09:11:26 <coopserver> <Anson> probably from their origin : Sbahn used to be outside, thus needed protection against rain and snow, and the Ubahn was underground and thus it was easier to acces the 3rd rail from top 09:11:42 <coopserver> <sim-al2> The UK somehow ended up with a big third rail network in the southeast, and they have always had some difficulty with what snow they do get 09:12:30 <coopserver> <Anson> accessing the 3rd rail from the sides would be no good idea since that would allow no tolerances ion curves, and the connection would either bend the rail or detach and cause sparks 09:12:34 <coopserver> <sim-al2> As well as worker safety often requiring nightly shutdowns of power 09:14:02 <coopserver> <Anson> are there any systems which use the two rails themselves, like model trains ? 09:16:12 <coopserver> <sim-al2> As far as i know nothing beyond amusement type rides like Volk's Electric Railway and some experimental early trains 09:17:42 <coopserver> <sim-al2> Even at Volk's they switched to third rail 09:17:49 <coopserver> <Anson> on TV, i just saw a steam train somewhere in GB, which was driving on a monorail :-) 09:18:16 <coopserver> <sim-al2> Really before 1900, anything you can imagine is fair game 09:18:43 <coopserver> <sim-al2> Pneumatic trains were supposed to rule the world 09:19:27 <coopserver> <sim-al2> And diesel-pneumatics were built, but they were very inefficient 09:20:39 <coopserver> <Anson> that was an inventionmaybe from the early 1900s or something, and it had trains which looked just like normal trains at that time, but which were put on a monorail like a saddle, hanging down on both sides of it, and road crossings needed someone to open and close a bridgelike construction to fill in the gap after a train had passed 09:21:50 <coopserver> <sim-al2> Lol I wonder what they would have done if systems like that had become common 09:23:10 <coopserver> <Anson> no problem nowadays when there are almost no level crossings with streets anyway 09:23:20 *** Jam35 has joined #openttdcoop.stable 09:23:20 *** ChanServ sets mode: +o Jam35 09:23:42 <coopserver> <sim-al2> Many French metros have side contact third rail, and so do monorails :) 09:23:52 <coopserver> <Anson> the biggest problem with that system were switches ... the rail needed to be bent, or moved, just like they now do with the maglev 09:24:06 <coopserver> <sim-al2> Haha you should visit the US. Level crossing are EVERYWHERE 09:24:29 <phatmatt> i want my vacuum trains 09:24:31 <coopserver> <sim-al2> We still have many with no lights or gates. Stop sign only. 09:24:52 <coopserver> <Anson> there are quite a few in germany too, but i think no new level crossings may be built 09:25:23 <coopserver> <sim-al2> Yes monorail and maglev switches are perfect in this game 09:26:49 <coopserver> <sim-al2> These days very few level crossings are built, but since towns can't/don't have the money to replace them, the exisiting ones aren't being replaced with something better. Unfortunately we have many, many accidents :( 09:28:11 <coopserver> <sim-al2> I do have to wonder, how exactly do maglev level crossings in this game work? Doesn't seem very...possible :) 09:30:43 <coopserver> *** Game paused (connecting clients) 09:30:47 <coopserver> *** Cameron has joined 09:30:47 <coopserver> *** Game unpaused (connecting clients) 09:34:27 <coopserver> *** Game paused (connecting clients) 09:34:34 <coopserver> *** GriffinOneTwo has joined 09:34:34 <coopserver> *** Game unpaused (connecting clients) 09:35:01 <coopserver> *** GriffinOneTwo has joined company #9 10:00:00 <coopserver> *** sim-al2 has left the game (Leaving) 10:13:29 <coopserver> *** Vinnie has left the game (Leaving) 10:16:37 *** ODM has joined #openttdcoop.stable 10:16:37 *** ChanServ sets mode: +o ODM 10:21:23 *** Djanxy has quit IRC 10:34:12 <coopserver> *** GriffinOneTwo has left the game (general timeout) 10:40:46 <coopserver> *** Cameron has joined company #2 10:43:19 <coopserver> *** Cameron has joined spectators 10:53:58 *** ODM has quit IRC 10:59:43 <coopserver> *** Game paused (connecting clients) 10:59:50 <coopserver> *** GriffinOneTwo has joined 10:59:50 <coopserver> *** Game unpaused (connecting clients) 11:25:16 <coopserver> *** GriffinOneTwo has left the game (general timeout) 11:26:18 *** GriffinOneTwo has quit IRC 11:26:42 *** GriffinOneTwo has joined #openttdcoop.stable 11:28:16 <coopserver> *** Game paused (connecting clients) 11:28:32 <coopserver> *** GriffinOneTwo has joined 11:28:32 <coopserver> *** Game unpaused (connecting clients) 11:29:13 <coopserver> *** GriffinOneTwo has left the game (general timeout) 11:30:38 *** ODM has joined #openttdcoop.stable 11:30:38 *** ChanServ sets mode: +o ODM 11:37:35 *** skyem123 has joined #openttdcoop.stable 11:53:58 <coopserver> *** Game paused (connecting clients) 11:54:01 <coopserver> *** skyem123 has joined 11:54:01 <coopserver> *** Game unpaused (connecting clients) 12:14:25 <coopserver> *** skyem123 has left the game (Leaving) 12:48:03 <coopserver> *** Game paused (connecting clients) 12:48:09 <coopserver> *** Speedy has joined 12:48:09 <coopserver> *** Game unpaused (connecting clients) 12:55:18 <coopserver> *** Speedy has joined company #8 13:03:38 <coopserver> *** Cameron has left the game (general timeout) 13:04:48 *** KenjiE20 has quit IRC 13:35:13 *** happy_ has joined #openttdcoop.stable 13:36:04 <happy_> hi all 13:36:22 <coopserver> <Speedy> hi Al 13:44:09 <GriffinOneTwo> lo 13:52:02 <coopserver> *** Game paused (connecting clients) 13:52:15 <coopserver> *** GriffinOneTwo has joined 13:52:15 <coopserver> *** Game unpaused (connecting clients) 14:00:30 <coopserver> *** Game paused (connecting clients) 14:00:32 <coopserver> *** MrD2DG has joined 14:00:32 <coopserver> *** Game unpaused (connecting clients) 14:00:49 <coopserver> <MrD2DG> Hihi 14:00:50 <happy_> hi mr 14:00:53 <coopserver> <Speedy> ihihihi 14:12:05 <coopserver> *** GriffinOneTwo has left the game (Leaving) 14:15:16 *** Taede has quit IRC 14:17:36 <coopserver> *** MrD2DG has started a new company #10 14:18:18 <V453000> hyhyhy 14:18:25 <happy_> hi v 14:18:29 <coopserver> <MrD2DG> WHADDUPPP 14:20:31 <coopserver> *** Game paused (connecting clients) 14:20:33 <coopserver> *** V453000 has joined 14:20:33 <coopserver> *** Game unpaused (connecting clients) 14:20:48 <coopserver> <V453000> where you been MrD2DG 14:20:56 <coopserver> <MrD2DG> Away :P 14:21:03 <coopserver> <V453000> that doesnt make sense 14:21:05 <coopserver> <MrD2DG> Everytime I join a game it's basically over :/ 14:21:25 <coopserver> <V453000> well I guess I could start a new map right away 14:21:43 <coopserver> <MrD2DG> Yeah, if that's cool with everyone 14:21:47 <coopserver> <MrD2DG> PAX friendly PLS 14:21:54 <coopserver> <V453000> okayz 14:21:57 <coopserver> <MrD2DG> <£ 14:21:59 <coopserver> <MrD2DG> *<3 14:22:06 <coopserver> <V453000> :) 14:22:10 <coopserver> <V453000> how are you doing anyway 14:22:17 <coopserver> <Speedy> out of Pounds =P 14:22:46 <coopserver> <MrD2DG> I'm good just been busy at work n stuff year has gone by so quickly :s 14:22:47 <coopserver> <MrD2DG> you? 14:22:58 <coopserver> <V453000> busy but okayz 14:23:19 <coopserver> <MrD2DG> Had a good new years? :P 14:23:29 <coopserver> <V453000> oh fuck yeah 14:23:33 <coopserver> <V453000> idk where my brain is since 14:23:39 <coopserver> <MrD2DG> Haha 14:26:01 <coopserver> *** Game paused (connecting clients) 14:26:21 <coopserver> <MrD2DG> Umm... 14:26:25 <coopserver> *** GriffinOneTwo has joined 14:26:26 <coopserver> *** Game unpaused (connecting clients) 14:26:30 <coopserver> <V453000> lol, 100th NUTS map 14:26:40 <coopserver> <MrD2DG> Haha 14:26:45 <happy_> nice 14:26:55 <coopserver> <V453000> from me at least 14:29:28 *** KenjiE20 has joined #openttdcoop.stable 14:29:28 *** Webster sets mode: +o KenjiE20 14:29:57 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/StableNUTS100.sav 14:29:57 <coopserver> Starting download... 14:29:59 <coopserver> V453000: URL did not lead to a valid savegame. Please check the url in your browser 14:30:25 <coopserver> *** Game paused (connecting clients) 14:30:32 <coopserver> *** [FR]Syl59 has joined 14:30:32 <coopserver> *** Game unpaused (connecting clients) 14:30:49 <coopserver> <V453000> hy 14:31:09 <coopserver> *** [FR]Syl59 has left the game (connection lost) 14:36:05 <coopserver> <V453000> my dropbox somehow refuses to upload it :d will try the almighty reboot 14:36:16 <coopserver> *** V453000 has left the game (Leaving) 14:38:50 <V453000> hm apparently not 14:38:57 <coopserver> <MrD2DG> :P 14:38:57 <V453000> anybody knows about some dropbox alternative? 14:39:09 <coopserver> <MrD2DG> Nope, I only use dropbox 14:44:14 <V453000> yeah sure and some fucking box.com just doesnt give normal link 14:44:22 <V453000> can I send the save to your email and abuse your dropbox? :D 14:44:33 <coopserver> <MrD2DG> Lol sure 14:44:39 <coopserver> <MrD2DG> email is mrd2dg@outlook.com 14:45:19 *** MrD2DG has joined #openttdcoop.stable 14:45:30 <V453000> seny 14:45:32 <V453000> t 14:46:23 <MrD2DG> Got it i'll upload now 14:47:07 <MrD2DG> Do you just need the link? 14:47:26 <V453000> yea 14:47:30 <MrD2DG> https://dl.dropboxusercontent.com/u/1003786/StableNUTS100.sav 14:47:39 <V453000> !getsave https://dl.dropboxusercontent.com/u/1003786/StableNUTS100.sav 14:47:39 <coopserver> Starting download... 14:47:41 <coopserver> Savegame successfully downloaded 14:47:41 <V453000> thanks :) 14:47:46 <V453000> !rcon ls 14:47:47 <MrD2DG> NP 14:47:47 <coopserver> 0) .. (Parent directory) 14:47:48 <coopserver> 1) autosave/ (Directory) 14:47:49 <coopserver> 2) uploads/ (Directory) 14:47:50 <coopserver> 3) desync_start.sav 14:47:52 <V453000> !rcon cd 2 14:47:57 <V453000> anybody got a problem with restart? 14:48:03 <V453000> !rcon ls 14:48:08 <coopserver> 0) .. (Parent directory) 14:48:09 <happy_> nop go for it 14:48:09 <coopserver> 1) StableNUTS100.sav 14:48:10 <coopserver> 2) StableNUTS99.sav 14:48:11 <coopserver> 3) JStable040114.sav 14:48:12 <coopserver> 4) Happy%20New%20Year.sav 14:48:13 <coopserver> V453000: You have 19 more messages. Type !less to view them 14:48:16 <V453000> !rcon load 1 14:48:17 <coopserver> Starting new game 14:48:19 <coopserver> *** Anson has left the game (connection lost) 14:48:19 <coopserver> *** Speedy has left the game (connection lost) 14:48:19 <coopserver> *** MrD2DG has left the game (connection lost) 14:48:19 <coopserver> *** GriffinOneTwo has left the game (connection lost) 14:48:21 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 14:48:22 <coopserver> *** Game still paused (manual, number of players) 14:48:22 <coopserver> *** Game still paused (manual, connecting clients, number of players) 14:48:23 <coopserver> *** MrD2DG has joined 14:48:24 <coopserver> *** Game still paused (manual, number of players) 14:48:25 <coopserver> *** Game still paused (manual, connecting clients, number of players) 14:48:27 <coopserver> *** V453000 has joined 14:48:29 <coopserver> *** Anson has joined 14:48:29 <coopserver> *** Game still paused (manual, number of players) 14:48:29 <coopserver> <MrD2DG> Nice :) 14:48:30 <coopserver> *** Game still paused (manual, connecting clients, number of players) 14:48:33 <V453000> !auto 14:48:34 <coopserver> *** Game still paused (connecting clients, number of players) 14:48:34 <coopserver> *** happy tran sport has joined 14:48:35 <V453000> enjoy 14:48:37 <coopserver> *** MrD2DG has started a new company #2 14:48:37 <coopserver> *** Game still paused (connecting clients) 14:48:39 <V453000> time for shower =D 14:48:46 <coopserver> <happy tran sport> thanks 14:48:47 <V453000> hmmm 14:48:49 <coopserver> *** GriffinOneTwo has joined 14:48:49 <coopserver> *** Game unpaused (connecting clients) 14:48:55 <V453000> did you know that if you swap letters in shower, you get whores? 14:49:03 <V453000> I just almost wrote "time for whores" 14:49:05 <coopserver> <MrD2DG> Haha 14:49:17 <coopserver> <MrD2DG> good to know :P 14:49:27 <V453000> yeah, key knowledge 14:50:16 <coopserver> *** GriffinOneTwo has started a new company #3 14:50:32 <coopserver> *** happy tran sport has started a new company #4 14:54:37 *** ODM has quit IRC 14:56:45 <coopserver> *** Game paused (connecting clients) 14:56:51 <coopserver> *** Tontsa has joined 14:56:52 <coopserver> *** Game unpaused (connecting clients) 14:57:12 *** ODM has joined #openttdcoop.stable 14:57:12 *** ChanServ sets mode: +o ODM 14:57:17 <coopserver> *** Game paused (connecting clients) 14:57:20 <coopserver> *** JoeSchmoe has joined 14:57:23 <coopserver> *** Game unpaused (connecting clients) 14:57:27 <coopserver> *** Tontsa has left the game (Leaving) 14:57:45 <coopserver> <happy tran sport> hi joe 14:57:48 <coopserver> <JoeSchmoe> hi 14:57:51 <coopserver> <MrD2DG> Hi 14:58:03 <coopserver> *** JoeSchmoe has started a new company #1 15:05:03 <coopserver> *** Game paused (connecting clients) 15:05:08 <coopserver> *** Speedy has joined 15:05:09 <coopserver> *** Game unpaused (connecting clients) 15:18:46 <coopserver> *** Speedy has left the game (Leaving) 15:21:01 <coopserver> *** Game paused (connecting clients) 15:21:04 <coopserver> *** skyem123 has joined 15:21:04 <coopserver> *** Game unpaused (connecting clients) 15:22:08 <coopserver> *** skyem123 has started a new company #5 15:26:05 <coopserver> *** skyem123 has joined spectators 15:26:20 <skyem123> I failed on that compnay... 15:26:24 <coopserver> *** skyem123 has started a new company #6 15:26:45 <skyem123> Ack! Didn't mean to press that! 15:26:53 <coopserver> *** skyem123 has joined spectators 15:27:40 <coopserver> *** skyem123 has started a new company #5 15:37:59 <coopserver> *** V453000 has left the game (general timeout) 15:44:45 <coopserver> <skyem123> Do passangers route themselves? 15:44:54 <coopserver> <MrD2DG> Nope 15:45:01 <coopserver> <MrD2DG> They go where you drop them 15:48:19 <coopserver> <skyem123> I think cargodist added somthing to passangers 15:49:19 <coopserver> <JoeSchmoe> yeah looks like cargodist is on for PAX 15:49:33 <coopserver> <MrD2DG> Oh 15:52:31 <coopserver> <skyem123> It definately looks like passangers have destinations 15:52:39 <coopserver> <happy tran sport> so joe look like u and me sr doing coal net werk 15:59:14 <coopserver> 'MrD2DG' reported an error and is closing its connection (desync error) 15:59:14 <coopserver> *** MrD2DG has left the game (desync error) 15:59:15 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 15:59:15 <coopserver> *** Anson has left the game (desync error) 15:59:15 <coopserver> 'happy tran sport' reported an error and is closing its connection (desync error) 15:59:15 <coopserver> *** happy tran sport has left the game (desync error) 15:59:16 <coopserver> 'GriffinOneTwo' reported an error and is closing its connection (desync error) 15:59:17 <coopserver> *** GriffinOneTwo has left the game (desync error) 15:59:20 <coopserver> <skyem123> UH oh 15:59:26 <coopserver> *** Game paused (connecting clients) 15:59:30 <coopserver> *** MrD2DG has joined 15:59:31 <coopserver> *** happy tran sport has joined 15:59:31 <coopserver> *** Game unpaused (connecting clients) 15:59:32 <coopserver> *** Game paused (connecting clients) 15:59:41 <coopserver> *** GriffinOneTwo has joined 15:59:41 <coopserver> *** Game unpaused (connecting clients) 15:59:46 <coopserver> <skyem123> I Had no problem. 15:59:51 <coopserver> <MrD2DG> Hmm 16:00:08 <coopserver> <happy tran sport> heem thats weed 16:00:17 <coopserver> <happy tran sport> werd 16:00:32 <coopserver> 'JoeSchmoe' reported an error and is closing its connection (desync error) 16:00:32 <coopserver> *** JoeSchmoe has left the game (desync error) 16:00:33 <coopserver> 'skyem123' reported an error and is closing its connection (desync error) 16:00:33 <coopserver> *** skyem123 has left the game (desync error) 16:00:44 <skyem123> Samme error for me... 16:00:44 <coopserver> *** Game paused (connecting clients) 16:00:48 <coopserver> *** JoeSchmoe has joined 16:00:48 <coopserver> *** Game unpaused (connecting clients) 16:00:52 <coopserver> *** Game paused (connecting clients) 16:00:56 <coopserver> *** skyem123 has joined 16:00:56 <coopserver> *** Game unpaused (connecting clients) 16:00:59 <coopserver> <JoeSchmoe> sync error 16:06:21 <coopserver> <happy tran sport> woo i am got so much coal at this pick up i can not kepp it down 16:06:44 <coopserver> <JoeSchmoe> I can help 16:06:56 <coopserver> <JoeSchmoe> I'll park a TL12 there 16:07:13 <coopserver> <happy tran sport> its ok now i got it down now 16:18:17 <coopserver> <GriffinOneTwo> pax load slow ? 16:18:37 <coopserver> <GriffinOneTwo> 1.4k pax waiting at station, ans load really slow 16:26:55 <coopserver> *** Game paused (connecting clients) 16:26:59 <coopserver> *** Anson has joined 16:26:59 <coopserver> *** Game unpaused (connecting clients) 16:39:03 <coopserver> *** Game paused (connecting clients) 16:39:07 <coopserver> *** tyteen4a03 has joined 16:39:08 <coopserver> *** tyteen4a03 has started a new company #6 16:39:08 <coopserver> *** Game unpaused (connecting clients) 16:46:24 <coopserver> *** Game paused (connecting clients) 16:46:28 <coopserver> *** Phillip has joined 16:46:29 <coopserver> *** Game unpaused (connecting clients) 16:48:23 <coopserver> *** Phillip has left the game (Leaving) 16:50:53 <coopserver> *** Game paused (connecting clients) 16:50:58 <coopserver> *** Koto has joined 16:50:58 <coopserver> *** Game unpaused (connecting clients) 16:54:23 <coopserver> <happy tran sport> k bb all 16:54:27 <coopserver> *** happy tran sport has joined spectators 16:54:29 <coopserver> <MrD2DG> BB 16:54:45 <coopserver> *** happy tran sport has left the game (Leaving) 16:55:02 <coopserver> *** Koto has started a new company #7 16:56:18 *** Taede has joined #openttdcoop.stable 16:56:18 *** ChanServ sets mode: +o Taede 17:02:49 *** happy_ has quit IRC 17:10:12 <GriffinOneTwo> hmm, not seeing msg here, that were in game? 17:10:20 <coopserver> <tyteen4a03> hm 17:10:25 <tyteen4a03> GriffinOneTwo, nope 17:10:33 <GriffinOneTwo> I see it was pvt 17:11:20 <coopserver> *** skyem123 has left the game (Leaving) 17:12:31 <coopserver> <GriffinOneTwo> I only did the pax mail trucks to get the houses growing along the route 17:13:56 <coopserver> *** Game paused (connecting clients) 17:14:00 <coopserver> *** skyem123 has joined 17:14:01 <coopserver> *** Game unpaused (connecting clients) 17:14:12 <coopserver> <GriffinOneTwo> you need roads for the city to expand buildings along don't you, atleast in your home city? 17:14:37 <coopserver> <Anson> hallo, all 17:14:57 <coopserver> <MrD2DG> Hihi 17:15:29 <coopserver> <Anson> towns will build roads along all roads ... and thus also block terrain for long distance rails 17:15:53 <coopserver> <Anson> i think it is best to only build grids of roads around towns, but no long distance roads 17:16:44 *** Taede has quit IRC 17:17:46 <coopserver> <Anson> to grow a town, it is probably better to have 3-5 stations in one town with only short distances between them, but no need for connecting distant towns with RV (at least not for growth) 17:25:36 <coopserver> *** Anson has started a new company #8 17:27:47 <coopserver> *** Game paused (connecting clients) 17:27:51 <coopserver> *** HR has joined 17:27:51 <coopserver> *** Game unpaused (connecting clients) 17:29:30 <coopserver> *** HR has left the game (Leaving) 18:01:45 <coopserver> *** Koto has left the game (general timeout) 18:02:46 <coopserver> *** Game paused (connecting clients) 18:02:51 <coopserver> *** Koto has joined 18:02:52 <coopserver> *** Game unpaused (connecting clients) 18:06:10 <coopserver> *** GriffinOneTwo has left the game (Leaving) 18:06:14 *** GriffinOneTwo has quit IRC 18:08:54 <coopserver> *** Koto has joined company #7 18:09:25 * skyem123 likes carggodist 18:32:27 <coopserver> <skyem123> ARGH" 18:34:16 <coopserver> <skyem123> I wish we could have more road vechiles 18:34:39 <coopserver> <tyteen4a03> why is this rule on in the first place...? 18:34:59 <coopserver> <skyem123> To make people use trains. 18:35:51 <coopserver> <Anson> a few RV are needed to start growing a town ... everything else should be done by big train networks 18:35:56 <coopserver> <skyem123> But you get 100s of passangers when you build in a city center and it is hard to build railways in the city center 18:36:38 <coopserver> <Anson> select a smaller town and build some stations and tracks first to collect pax and/or mail 18:36:58 <coopserver> <Anson> then add roads to make the town grow around the stations 18:37:15 <skyem123> too late for that 18:37:47 <coopserver> <Anson> train stations also have a coverage area with radius 4 around them, while bus/truck stations only have 3 and are smaller themselves 18:38:47 <coopserver> <Anson> 2x2 train station = 10x10 squares of coverage ... 1x1 bus station = 7x7 coverage 18:54:56 *** Benny has joined #openttdcoop.stable 18:58:08 <coopserver> *** Game paused (connecting clients) 18:58:12 <coopserver> *** Benny has joined 18:58:12 <coopserver> *** Game unpaused (connecting clients) 19:00:38 <coopserver> *** Benny has joined company #4 19:07:11 <coopserver> <Anson> nice refitting, joe ... one connection is missing : after unloading steel, iron trains can't go directly to the mine at Febourne Cross 19:27:44 <coopserver> *** Koto has left the game (Leaving) 19:43:44 <coopserver> <Anson> when the factory produces >50%, it should be no problem since any two trains which deliver cargo will produce more new cargo than a single (blocking) train would pickup 20:06:50 <coopserver> <JoeSchmoe> be back in a bit 20:06:56 <coopserver> *** JoeSchmoe has joined spectators 20:10:15 <coopserver> <MrD2DG> Benny are you going to be making SLH 02 anytime soon? 20:10:25 <coopserver> <Benny> depends 20:10:28 <coopserver> <Benny> may have to leave in a bit 20:10:30 <coopserver> <Benny> if not then yes 20:11:02 <coopserver> <MrD2DG> Ok, I'm just trying to cross your lines as least as possible 20:14:31 <coopserver> *** Game paused (connecting clients) 20:14:35 <coopserver> *** sim-al2 has joined 20:14:36 <coopserver> *** Game unpaused (connecting clients) 20:16:53 <coopserver> *** Game paused (connecting clients) 20:16:55 <coopserver> *** Dnz-Ali has joined 20:16:56 <coopserver> *** Game unpaused (connecting clients) 20:17:05 <coopserver> <Dnz-Ali> hi 20:17:08 <coopserver> <MrD2DG> Hi 20:17:08 <coopserver> <Benny> hello 20:18:14 <coopserver> *** Dnz-Ali has left the game (Leaving) 20:22:50 <coopserver> *** Game paused (connecting clients) 20:22:58 <coopserver> *** Player has joined 20:22:58 <coopserver> *** Game unpaused (connecting clients) 20:25:24 <coopserver> *** Player has left the game (Leaving) 20:26:06 <coopserver> *** Game paused (connecting clients) 20:26:11 <coopserver> *** Cameron has joined 20:26:11 <coopserver> *** Game unpaused (connecting clients) 20:31:57 <coopserver> *** Cameron has started a new company #9 20:33:39 <coopserver> *** JoeSchmoe has joined company #1 20:33:53 <coopserver> *** Game paused (connecting clients) 20:33:59 <coopserver> *** happy tran sport has joined 20:33:59 <coopserver> *** Game unpaused (connecting clients) 20:34:22 <coopserver> *** happy tran sport has joined company #4 20:34:28 <coopserver> <Benny> hello 20:35:29 <coopserver> <Benny> np :) 20:36:24 <coopserver> *** Game paused (connecting clients) 20:36:32 <coopserver> *** [FR]Syl59 has joined 20:36:33 <coopserver> *** Game unpaused (connecting clients) 20:37:02 <coopserver> <happy tran sport> hi [FR]Syl59 20:37:25 <coopserver> <[FR]Syl59> hi happy :) 20:37:54 <coopserver> <happy tran sport> fill free to join 20:38:01 <coopserver> <[FR]Syl59> too laggy :D 20:38:06 <coopserver> <[FR]Syl59> but thx anyway 20:38:10 <coopserver> <happy tran sport> ar 20:38:11 <coopserver> <happy tran sport> np 20:38:14 <coopserver> *** Game paused (connecting clients) 20:38:19 <coopserver> *** Player has joined 20:38:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:38:19 <coopserver> *** Player has started a new company #10 20:38:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:38:20 <coopserver> *** Game unpaused (connecting clients) 20:38:21 <coopserver> *** Player has joined spectators 20:39:34 <coopserver> *** Player has left the game (Leaving) 20:45:20 <coopserver> <Cameron> god damnit :( 20:45:49 <coopserver> *** Cameron has left the game (Leaving) 20:46:08 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:50:01 <coopserver> <Benny> oops i connected that wrong 20:54:05 <coopserver> <Benny> fixed 20:55:42 <coopserver> <happy tran sport> nice 21:04:10 <coopserver> <MrD2DG> tyteen 21:13:19 <coopserver> *** Game paused (connecting clients) 21:13:20 <coopserver> <Benny> probably have to go soon 21:13:26 <coopserver> *** NightmareRolfs has joined 21:13:26 <coopserver> *** NightmareRolfs has started a new company #9 21:13:27 <coopserver> *** Game unpaused (connecting clients) 21:13:27 <coopserver> <happy tran sport> k 21:13:51 <coopserver> <Benny> yeah 21:13:53 <coopserver> *** Game paused (connecting clients) 21:13:58 <coopserver> *** Koto has joined 21:13:58 <coopserver> *** Game unpaused (connecting clients) 21:14:01 <coopserver> *** NightmareRolfs has left the game (Leaving) 21:21:23 *** ODM has quit IRC 21:23:25 <coopserver> *** Koto has joined company #7 21:23:54 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 21:23:54 <coopserver> Attempting to reconnect... 21:23:54 <coopserver> Connection failed 21:24:12 <tyteen4a03> hm 21:24:42 <AnsonMobile> server ceash? 21:24:57 <Benny> something like that 21:25:38 <AnsonMobile> i don't get a company list when trying to reconnect 21:26:23 <MrD2DG> ^ 21:27:15 <AnsonMobile> and earlier there also was a sync error.. 21:34:19 *** happy_ has joined #openttdcoop.stable 21:35:21 <happy_> is eney won stil on the server 21:37:22 <happy_> hi all 21:39:33 <AnsonMobile> !admin 21:39:49 <AnsonMobile> server is still down 21:40:26 <happy_> anson nice farm trans 21:41:55 <AnsonMobile> not so nice... had planned it differently but didnt want to make a coal mm first 21:44:48 *** Taede has joined #openttdcoop.stable 21:44:48 *** ChanServ sets mode: +o Taede 21:48:43 *** Benny has left #openttdcoop.stable 21:48:58 <tyteen4a03> AnsonMobile, ping Taede 21:49:08 <tyteen4a03> MrD2DG, ? 21:54:03 <MrD2DG> NVM, wanted to ask you to move a peice of unused track from that company you bought. But I got around it 21:55:20 <tyteen4a03> MrD2DG, I am dealing with the company 21:55:33 <tyteen4a03> MrD2DG, when the server's back up I can move it for you 21:57:17 <Taede> !apconnect 21:57:17 <coopserver> Connecting... 21:57:17 <coopserver> Connection failed 21:57:27 <tyteen4a03> Taede, the server derped I think 21:57:47 <Taede> !start 21:57:52 <coopserver> Server is starting... 21:58:12 <Taede> !apconnect 21:58:12 <coopserver> Connecting... 21:58:12 <coopserver> Connection failed 21:58:17 <Taede> !apconnect 21:58:17 <coopserver> Connecting... 21:58:17 <coopserver> Connection failed 21:59:09 <Taede> !apconnect 21:59:09 <coopserver> Connecting... 21:59:10 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta2) 21:59:29 <coopserver> *** Game still paused (connecting clients, number of players) 21:59:33 <coopserver> *** tyteen4a03 has joined 21:59:34 <coopserver> *** Game still paused (number of players) 21:59:34 <coopserver> *** Game unpaused (number of players) 21:59:49 <tyteen4a03> MrD2DG, server back up 22:00:42 <coopserver> *** Game paused (connecting clients) 22:00:47 <coopserver> *** happy tran sport has joined 22:00:48 <coopserver> *** Game unpaused (connecting clients) 22:04:01 <coopserver> *** Game paused (connecting clients) 22:04:03 <coopserver> *** skyem123 has joined 22:04:03 <coopserver> *** Game unpaused (connecting clients) 22:08:06 <coopserver> <skyem123> Ow... 22:08:09 <coopserver> *** Game paused (connecting clients) 22:08:12 <coopserver> *** MrD2DG has joined 22:08:12 <coopserver> *** Game unpaused (connecting clients) 22:08:12 <coopserver> <tyteen4a03> heh 22:09:03 <coopserver> <MrD2DG> Ugh rollback 22:09:09 <coopserver> <tyteen4a03> yeah 22:09:18 <coopserver> <tyteen4a03> just mark whatever you need removed 22:09:58 <coopserver> <MrD2DG> It was just that section of track and tunnel @ Sartson 22:10:47 <coopserver> <tyteen4a03> done 22:10:54 <coopserver> <MrD2DG> Thanks 22:20:46 <coopserver> <skyem123> What is it with buildings destroying my road? 22:26:42 <coopserver> <tyteen4a03> ...are we not allowed to build airports in this game? 22:27:30 <coopserver> <MrD2DG> Nope 22:27:34 <coopserver> <tyteen4a03> ko 22:27:35 <coopserver> <tyteen4a03> ok 22:27:37 <coopserver> <MrD2DG> Sometimes they're on though 22:28:00 <skyem123> Areoplanes cost a LOT to run. 22:28:01 <coopserver> <MrD2DG> But mostly ships, rv's and planes are off 22:28:05 <coopserver> <MrD2DG> or limited 22:28:13 <coopserver> <tyteen4a03> airplanes are not off 22:28:33 <skyem123> A plane is an "autobankrupter 5000" 22:31:32 <coopserver> <tyteen4a03> and crash 22:31:54 <skyem123> What? 22:32:04 <coopserver> <tyteen4a03> oh my trains crashed :P 22:32:37 * skyem123 will not travel on tyteen4a03 transport 22:32:52 <coopserver> <tyteen4a03> :P 22:48:59 <skyem123> I wish there was a way to make rail on a higher level so I could recreate the DLR 22:49:18 <coopserver> <MrD2DG> That would be cool 22:50:39 <skyem123> I also witsh cargodist was more customizeable 22:51:30 <phatmatt> !date 22:51:30 <coopserver> Oct 27 1951 23:00:57 <coopserver> <tyteen4a03> it is only now that cameron's plans start to make sense... 23:01:24 <coopserver> <MrD2DG> They do? He builds terribly 23:01:35 <coopserver> <tyteen4a03> I mean I now understand his route 23:01:45 <coopserver> <tyteen4a03> a horrible route, but still 23:01:51 <coopserver> <tyteen4a03> ah s 23:02:10 <coopserver> <tyteen4a03> now I am forced to take his route 23:05:22 <coopserver> <tyteen4a03> I think I finished his original route 23:07:08 <coopserver> <tyteen4a03> he seems to have no idea how shared orders works 23:08:00 <coopserver> <MrD2DG> :P 23:08:39 <coopserver> <MrD2DG> If you no longer need the track and bridges next to Sartston I'd be grateful if you could remove, would leave more space for RWY expansion 23:09:09 <coopserver> <tyteen4a03> I think I accidentally allowed you to remove those and make my track unnecessarily complex 23:09:19 <coopserver> <tyteen4a03> I'll take a look after I finish this 23:12:29 <coopserver> *** Game paused (connecting clients) 23:12:45 <coopserver> *** phatmatt has joined 23:12:46 <coopserver> *** Game unpaused (connecting clients) 23:24:33 <coopserver> *** Game paused (connecting clients) 23:24:38 <coopserver> *** Cameron has joined 23:24:38 <coopserver> *** Game unpaused (connecting clients) 23:26:41 <coopserver> *** Cameron has started a new company #9 23:31:11 <coopserver> <Cameron> how do you reverse engines? 23:31:18 <coopserver> <tyteen4a03> Ctrl+Click 23:31:19 <coopserver> <MrD2DG> ctrl click 23:31:26 <coopserver> <tyteen4a03> oh and I took over your bankrupt company 23:31:44 <coopserver> <Cameron> i saw that 23:44:50 <coopserver> *** Cameron has left the game (Leaving)