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01:01:33 <coopserver> *** Game paused (connecting clients) 01:01:38 <coopserver> *** sim-al2 has joined 01:01:38 <coopserver> *** Game unpaused (connecting clients) 01:03:10 <coopserver> <sim-al2> Nice Wet Rails Anson 01:08:00 <coopserver> *** sim-al2 has joined company #4 01:11:34 <coopserver> *** Game paused (connecting clients) 01:11:39 <coopserver> *** Niko has joined 01:11:40 <coopserver> *** Game unpaused (connecting clients) 01:28:47 <coopserver> *** Game paused (connecting clients) 01:28:51 <coopserver> *** Cameron has joined 01:28:51 <coopserver> *** Game unpaused (connecting clients) 01:29:36 <coopserver> <Cameron> back again 01:29:44 <coopserver> <sim-al2> hi 01:35:38 <coopserver> <Cameron> got my firearms license 01:35:44 <coopserver> <Cameron> well not quite 01:38:59 <BiG_MeeCH> WET RALEZ 01:40:31 <BiG_MeeCH> I still think there should be a wetrail speedboat 01:54:40 <coopserver> *** Game paused (connecting clients) 01:54:55 <coopserver> *** BiG MeeCh has joined 01:54:55 <coopserver> *** Game unpaused (connecting clients) 01:55:06 <coopserver> <Cameron> wb 01:55:23 <coopserver> <BiG MeeCh> FUCK YEAH 01:56:16 <coopserver> *** BiG MeeCh has started a new company #11 01:56:46 <coopserver> *** BiG MeeCh has joined spectators 02:02:34 <coopserver> *** Speedy has joined spectators 02:07:07 <coopserver> *** Speedy has left the game (Leaving) 02:07:13 <coopserver> *** Niko has left the game (Leaving) 02:20:12 <coopserver> *** BiG MeeCh has left the game (Leaving) 02:37:15 <coopserver> *** Game paused (connecting clients) 02:37:20 <coopserver> *** Sylf has joined 02:37:20 <coopserver> *** Game unpaused (connecting clients) 02:37:41 <coopserver> <Cameron> oh, look, a wild Sylf appeared... 02:37:56 <coopserver> <Sylf> it's just sylf 02:38:01 <coopserver> <Cameron> lol 02:39:02 <coopserver> *** Cameron has left the game (Leaving) 02:41:24 <coopserver> *** Sylf has joined company #7 02:56:22 <coopserver> *** Sylf has left the game (Leaving) 04:03:28 <BiG_MeeCH> I like Wild Sylf 04:03:37 <BiG_MeeCH> the big game 04:03:59 <BiG_MeeCH> gotta use muzzleloader :D 04:20:27 <coopserver> *** Game paused (connecting clients) 04:20:37 <coopserver> *** Yugi_D has joined 04:20:37 <coopserver> *** Game unpaused (connecting clients) 04:20:51 <coopserver> *** Yugi_D has joined company #3 04:34:46 <BiG_MeeCH> yo 04:54:09 <coopserver> *** Yugi_D has left the game (Leaving) 05:21:41 <coopserver> *** Game paused (connecting clients) 05:22:10 <coopserver> *** BiG MeeCh has joined 05:22:10 <coopserver> *** Game unpaused (connecting clients) 05:23:22 <coopserver> *** BiG MeeCh has started a new company #11 05:29:27 <coopserver> <BiG MeeCh> lol 05:29:35 <coopserver> <BiG MeeCh> someone can loan me some loot? 05:29:59 <coopserver> <BiG MeeCh> no? 05:30:01 <coopserver> <BiG MeeCh> good 05:30:34 <coopserver> <BiG MeeCh> loan plz? 05:30:54 <coopserver> <sim-al2> How does one send money> 05:31:00 <coopserver> <BiG MeeCh> client list 05:31:01 <coopserver> <sim-al2> *? 05:31:02 <coopserver> <BiG MeeCh> give money 05:31:24 <coopserver> <BiG MeeCh> wait 05:31:31 <coopserver> <BiG MeeCh> xD 05:31:33 <coopserver> <BiG MeeCh> ty 05:31:53 <coopserver> <sim-al2> np 05:42:48 <coopserver> <sim-al2> Nice cashflow... 05:43:05 <coopserver> <BiG MeeCh> lol thanks 05:43:32 <coopserver> <BiG MeeCh> takes extra loot to get going this late 05:43:53 <coopserver> <sim-al2> very true 05:44:33 <coopserver> <sim-al2> at least inflation is off or you would maybe get half of that finished 05:44:37 <coopserver> <BiG MeeCh> yup 05:46:15 <coopserver> <BiG MeeCh> I would think that it would not be very possible to start now with inflation on 06:08:03 <coopserver> <BiG MeeCh> :) 06:08:20 <coopserver> <sim-al2> I don't need any money but thanks 06:08:34 <coopserver> <BiG MeeCh> I always repay ;D 06:09:01 <coopserver> <sim-al2> lol ok 06:18:47 <coopserver> <BiG MeeCh> how long have you been here in co-op Sim? 06:19:08 <coopserver> <sim-al2> Since December? 06:19:20 <coopserver> <BiG MeeCh> cool, learn a lot? 06:20:06 <coopserver> <sim-al2> Lots of big networks to see here, and a little trial and error. My first attempts at signals had...interesting...results 06:20:28 <coopserver> <sim-al2> Somehow managed to get a path signal to allow a wreck 06:20:43 <coopserver> <BiG MeeCh> fun 06:23:34 <coopserver> <Anson> hallo 06:23:40 <coopserver> <sim-al2> hi 06:23:40 <coopserver> <BiG MeeCh> hell 06:23:43 <coopserver> <BiG MeeCh> 0 06:27:37 <coopserver> <Anson> just changed the company name ... 06:27:54 <coopserver> <BiG MeeCh> is it sad that i have been playing for 1 hour and am currently doing better than all other comapies except 2 / 3 ? 06:28:20 <coopserver> <sim-al2> And the allmighty 4 06:28:27 <coopserver> <sim-al2> :p 06:30:21 *** Djanxy has joined #openttdcoop.stable 06:30:54 <coopserver> <sim-al2> I see that Anson had achieved slug enlightenment... 06:32:40 *** Djanxy has quit IRC 06:34:12 *** Djanxy has joined #openttdcoop.stable 06:34:33 <coopserver> <BiG MeeCh> slugs are the answer to a lot of problems 06:35:34 <coopserver> <sim-al2> I was just thinking that I should make my next game around slugs... the problem is what do I use until the first one comes out? 06:35:47 <coopserver> <BiG MeeCh> anything 06:35:56 <coopserver> <sim-al2> Eh... 06:36:05 <coopserver> <BiG MeeCh> what's the problem? :) 06:36:22 <coopserver> <sim-al2> Maybe I'll try short fast trains... 06:41:10 <coopserver> <BiG MeeCh> :D 06:41:48 <coopserver> <sim-al2> Thanks. You need more food trains though :) 06:41:56 <coopserver> <sim-al2> 2500 tons 06:41:59 <coopserver> <BiG MeeCh> yeah a few at at time 06:44:01 <coopserver> <BiG MeeCh> WATA SLUG 06:44:30 <coopserver> <sim-al2> Now I want a 64 tile slug... 06:45:01 <coopserver> <BiG MeeCh> :D 06:48:43 <coopserver> *** BiG MeeCh has joined spectators 06:52:57 <coopserver> <BiG MeeCh> double headed water slug where its mouth is an anus as well as a mouth 06:53:27 <coopserver> <BiG MeeCh> lol 06:53:37 <coopserver> <sim-al2> that would be...interesting 06:53:51 <coopserver> <BiG MeeCh> get hungry? just poop 06:53:57 <coopserver> <BiG MeeCh> could work 06:55:09 <coopserver> <BiG MeeCh> lol anyhoo 06:55:13 <coopserver> <BiG MeeCh> thanks for the loot 06:55:16 <coopserver> <BiG MeeCh> bbl :) 06:55:20 <coopserver> <sim-al2> np 06:55:28 <coopserver> <sim-al2> night 06:55:31 <coopserver> <BiG MeeCh> enjoy 06:55:46 <coopserver> *** sim-al2 has joined spectators 06:55:55 <coopserver> <BiG MeeCh> if Yugi comes back let him know he's jammed 06:57:03 <coopserver> <sim-al2> That's a mess 06:57:34 <coopserver> <Anson> my problem with slugs and meow is that i can't easily autoreplace back and forth between other trains and these two 06:58:33 <coopserver> <Anson> when i start before wet and slugs are available, i would like to use double engines, but then later would have to replace all manually 06:59:05 <coopserver> <Anson> and after using slugs or meow, i would have shorter trains if i switch back 07:00:48 <coopserver> <Anson> besides that, when i have built a nice non-slug/meow network with good fast trains, there is not much of an advantage to switch to those ... except the curves of animal trains, and the general looks 07:02:31 <coopserver> <sim-al2> Meow is definetly I network strategy that I need to try, but I don't really see the advantage over running regular engines 07:03:49 <coopserver> <sim-al2> It seems that you really need to plan your endgame before you start unless you're switching to maglev or slugs 07:05:20 <coopserver> <Anson> the intension of meow was to have engines that are a bit weaker in every aspect, but with the proper color could be improved a lot in one aspect 07:05:55 <coopserver> <sim-al2> It's pretty cool when that happens but I don't see it very often 07:06:03 <coopserver> <Anson> eg to accelerate better at first, and then have a better max speed ... or more power while going uphill 07:06:27 <coopserver> <sim-al2> Last few games I've seen use of those Chami types... 07:07:22 <coopserver> <Anson> my problem with them is that i need to start with other trains first, and then already have relatively good engines 07:08:00 <coopserver> <sim-al2> I wonder if people use the Mentally Disturbed types very often 07:08:27 <coopserver> <Anson> i also need to use expensive purr, and thus don't have enough money to buy the the rails for the first few meow engines 07:10:06 <coopserver> <Anson> i don't use the mental engines since they are quite different all the time and thus can cause queues ... and for that price, i don't see a big advantage in some stats 07:10:55 <coopserver> <sim-al2> I guess they are mostly for creating controlled chaos 07:11:53 <coopserver> <Anson> the wet trains are really nice, and i used them a lot, but after they were capped to 120 and need wet rails to net get a penalty, and also being much slower in general, i can't easily mix them with other trains 07:12:18 <coopserver> <Anson> and because of length (1.0 vs 0.5) of engines, it is not easy to switch back and forth 07:12:20 <V453000> Anson it is cute how you find problems in everything, but the real problem is your usage really. 07:12:38 <V453000> thinking "I cannot replace back" well perhaps you are meant to decide intelligently and not need to go back 07:12:50 <coopserver> <sim-al2> I used them on a previous map, but really strong engines and third gen wagons have greater throughput 07:13:04 <coopserver> <sim-al2> *Strong-class 07:13:12 <V453000> I am not even mentioning "I HAVE to use purr from the start I cannot use a different engine in the start" (hence caring about costs of purr etc) 07:13:26 <V453000> play with what you got and quit bitching :) 07:13:37 <V453000> the system seems to work fine for everybody else 07:14:00 <coopserver> <Anson> i now tested the wet again ... and they either have nice capacity (but not MUCH better than 3rd gen) or acceptable loading speed 07:14:05 <V453000> btw sim-al2: the mentally disturbed are just for total wtf :) but they are still valid and fun to play with 07:14:31 <V453000> 40 over 30 is a LOT more 07:14:35 <V453000> over 35* 07:14:44 <V453000> not even mentioning 45 07:15:09 <coopserver> <sim-al2> But 160 over 120 and greater TE makes for a rough time 07:15:19 <V453000> not exactly :) 07:15:26 <coopserver> <Anson> the really huge wet trains would be useful for long trains which may have long loading times, but that often doesn't fit a network, and also has only max speed 88 07:15:45 <V453000> Obviously, wet has its uses and isnt universal, just like all other things in nuts 07:15:53 <V453000> ok, e.g. medium rail is rather universal 07:16:21 <coopserver> <Anson> what do you mean "works for everybody else" ? who is that "everybody" who uses wet all the time ? 07:17:33 <V453000> is anybody meant to use "any" of these engines "all the time" over and over again? 07:17:46 <V453000> there are many people who use most of the engines and change that between games 07:18:05 <coopserver> <Anson> about rails and costs : of course, i don't HAVE to use meow on purr rails, but then i also don't get the bonus, and without the bonus, other engines are better and available a few years earlier ... so why should i use meow without purr ? 07:18:14 <V453000> jesus christ 07:18:32 <V453000> obviously, you use different engine in the beginning until you got the money, meow comes in 1929 anyway after all 07:19:12 <V453000> Also, having the 1 powerful engine can fit your future plans instead of having 2 engines 07:19:15 <coopserver> <sim-al2> I guess you could find the areas where it helps the most i.e. max TE for stations, and just fill in as money comes in 07:19:16 <V453000> since the 1 is still pretty damn strong 07:19:34 <coopserver> <Anson> 40 over 35 is not so much more, and when you subtract the wagon that you give up for the long engine, it is even less 07:19:50 <V453000> you dont give any wagon up since the engine itself has 40 capacity 07:19:51 <V453000> ;) 07:20:12 <V453000> the large ships are broken in that regard, that I know 07:20:40 <coopserver> <sim-al2> I've always wondered where the passengers go on the Intercity steam locomotives... 07:21:01 <V453000> somewhere :) 07:21:04 <V453000> tender probably 07:21:11 <V453000> or VIP in the cabin :D:D 07:21:16 <V453000> not like it mattes =D 07:21:49 <coopserver> <Anson> the LARGE wet ships have no capacity 07:21:54 <coopserver> <sim-al2> I guess that must be a nice ride, with the burning fire, coal dust, and water tanks in the tender ;) 07:22:09 <V453000> that is prooooobably why they are "broken in that regard" since they miss the capacity 07:23:54 <coopserver> <Anson> the SMALL wet engines have the capacity of one wagon, but it still is no big improvement to have 12% more capacity, at a prive of half the speed (or even less) 07:24:44 <V453000> you are basically saying that the fast engines with 1 engine per train are useful, cute 07:25:09 <coopserver> <Anson> 2500 hp is also nice, but together with only 235 TE, it's no big advantage either, if at all 07:25:48 <coopserver> <sim-al2> Well ok anyone night you two :) 07:26:00 <coopserver> *** sim-al2 has left the game (Leaving) 07:30:08 <coopserver> *** phatmatt has left the game (Leaving) 07:36:54 <coopserver> <Anson> mastermind seems to be the best general all purpose engine ... with nice speed of almost 200, 7k power and 556 TE, and offering 175 capacity 07:37:28 <coopserver> <Anson> slugs have 30% more speed and lots more power, but only half capacity 07:41:33 <coopserver> <Anson> wet trains have only speed 99/88/120 (and only on wet rails), with less than half power/TE for 10% more cargo, or half power and double TE for same capacity, or quarter power and double TE for 30-40% more capacity ... and for the bigger capacity they need insane loading times 07:41:54 <coopserver> *** Game paused (connecting clients) 07:42:03 <coopserver> *** Yugi_D has joined 07:42:04 <coopserver> *** Game unpaused (connecting clients) 07:42:37 <coopserver> *** Yugi_D has joined company #3 07:44:22 <coopserver> <Anson> and the transgenic has only the same speed (in red purr), a lot more power (does it ever need power bonus?), same TE, and 35 less capacity 07:48:13 <V453000> the meow trains are probably massively overpowered btw 07:52:46 <coopserver> <Yugi_D> im in need of desperite help 07:53:28 <coopserver> <Anson> strange ... what are the conditions for bonus/penalty from wet rails ? 07:53:45 <coopserver> <Anson> i thought all wet trains would get 30% penalty when not driving on wet rails ? 07:54:24 <coopserver> <Anson> i see a wet train now, that drives at 120 on purr 07:55:01 <coopserver> <Yugi_D> i dont own WET stock 07:55:18 <coopserver> <Anson> seems it only slowed down a bit on a purr bridge which has speed limit 600+ 07:57:43 <coopserver> <Anson> yugi, V often reads chat on IRC 07:58:08 <coopserver> <Anson> yugi, what is the problem ? 07:58:55 <coopserver> <Yugi_D> too little room for my intersection near hornnes 07:58:59 <coopserver> <Anson> the spaghetti junction ? :-) 07:59:07 <coopserver> <Yugi_D> thats the one 08:00:37 <coopserver> <Yugi_D> u think u can help with a complete overhaul? 08:02:03 <coopserver> <Anson> probably tha same as with software ... it is often easier (even more for someone else who didn't create it in the first place) to start over from scratch ... 08:02:15 <coopserver> <Anson> i would need to understand first what you did and why ... 08:03:13 <coopserver> <Anson> maybe you should start by fixing a few other problems, like the Hobøl Mines queue 08:03:48 <coopserver> <Anson> there are 10+ trains waiting in a queue, and the station has 2k iron ore waiting ... 08:03:52 <coopserver> <Yugi_D> whats the problem? theres 8 trains on an enclosed route 08:04:16 <coopserver> <Yugi_D> sorry 18 08:04:46 <coopserver> <Anson> the mine has max production at 2295 ... two platforms are not good enough, and adding more trains doesn't help without a better station 08:05:35 <coopserver> <Yugi_D> it seems i havnt upgraded it since construction...in 1921 :O 08:06:03 <coopserver> <Anson> for TL3, i use 2 platforms up to 1000 production, and at least 4 platforms for max production ... (all as rules of thumb, depending on many other factors too) 08:07:45 <coopserver> <Anson> you need to watch the train length and the length of track ... 08:08:09 <coopserver> <Anson> if they don't match (like now), trains will block the entering line 08:08:32 <coopserver> <Anson> ok, looks better now 08:09:20 <coopserver> <Anson> now they queue at the merge, since you have a looooong signal gap there 08:09:51 <coopserver> <Yugi_D> preferences? 08:10:24 <coopserver> <Anson> put down a few more signals 08:11:25 <coopserver> <Anson> just add them manually 08:11:43 <coopserver> <Anson> hehe, much faster now 08:12:49 <coopserver> <Anson> the station Bruravik Valley looks nice, and you tried to sync the platforms, but you synced two, and the other two too, and not all four of them ... 08:13:51 <coopserver> <Yugi_D> suggest merge after 1 signal? 08:14:57 <coopserver> <Anson> incoming on one side and outgoing on other side is good 08:15:09 <coopserver> <Anson> but you did it only for the right two platforms 08:15:17 <coopserver> <Anson> and not for all four of them 08:15:25 <coopserver> <Yugi_D> confused..... 08:16:20 <coopserver> <Anson> try puttinbg the four platforms at the four signs 1,2,3,4 08:16:38 <coopserver> <Anson> just like you did with platforms 3 and 4 08:17:10 <coopserver> <Anson> and leave one empty tile in front of the platforms 08:17:38 <coopserver> <Anson> yes ... and now one more to the right, instead of platform 0 08:18:47 <coopserver> <Yugi_D> ill sent u my pw, and u construct the station area whee i shoud place the platforms 08:19:19 <coopserver> *** Anson has joined company #3 08:48:31 <coopserver> <Anson> i always use ^ .-) 08:48:44 <coopserver> <Anson> on my keyboard, the key left of the 1 is the ^ 09:06:06 <coopserver> *** Yugi_D has joined spectators 09:06:21 <coopserver> <Yugi_D> good night 09:06:54 <coopserver> *** Yugi_D has left the game (Leaving) 10:23:42 <coopserver> *** Game paused (connecting clients) 10:23:46 <coopserver> *** Djanxy has joined 10:23:46 <coopserver> *** Game unpaused (connecting clients) 10:42:53 <coopserver> *** Djanxy has left the game (Leaving) 11:31:06 <coopserver> *** Game paused (connecting clients) 11:31:14 <coopserver> *** V453000 has joined 11:31:14 <coopserver> *** Game unpaused (connecting clients) 11:57:24 <coopserver> *** V453000 has started a new company #13 11:58:11 <coopserver> *** V453000 has joined spectators 11:58:24 <coopserver> <V453000> wet vehicles behave on PURR as they should. 11:58:36 <coopserver> <V453000> the fast ones indeed do travel 120, but lose the station rating bonus 11:58:39 <coopserver> <V453000> unsure bout power 11:58:43 <coopserver> *** V453000 has started a new company #14 11:59:14 <coopserver> <V453000> ah yes, cool, more power on wet just as it should be 12:00:06 <coopserver> <Anson> i thought that all wet would get -30% speed on non-wet rails 12:00:13 <coopserver> <V453000> from 201 12:00:40 <coopserver> <V453000> the higher speeds simply work a bit differently and the power loss is already significant 12:01:28 <coopserver> <Anson> ah, then the 120 limit applies to all, but the penalty doesn't apply after the cap, but instead applies to the max speed, and thus they can go 120 ? 12:01:47 <coopserver> <V453000> what the fuck 12:01:51 <coopserver> <V453000> are you even thinking about 12:01:56 <coopserver> <V453000> it simply works how it does :D done 12:02:58 <coopserver> <V453000> if you use these ships you want that speed for the station ratings anyway 12:03:13 <coopserver> <V453000> the choice and advantage not to use purr with them is dead obvious to me 12:03:19 <coopserver> <V453000> all there is to it 12:05:51 <coopserver> <V453000> interestingly the feeding mechanism works too 12:05:55 <coopserver> <V453000> I thought it was broken 12:06:07 <coopserver> <V453000> possibly openttd fix 12:06:13 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 12:06:13 <coopserver> *** Anson has left the game (desync error) 12:06:13 <coopserver> 'V453000' reported an error and is closing its connection (desync error) 12:06:14 <coopserver> *** V453000 has left the game (desync error) 12:06:14 <coopserver> *** Game paused (number of players) 12:06:15 <coopserver> 'BiG MeeCh' reported an error and is closing its connection (desync error) 12:06:15 <coopserver> *** BiG MeeCh has left the game (desync error) 12:06:24 <V453000> oh yeah it does work XD 12:06:26 <V453000> there we go 12:06:27 <coopserver> *** Game still paused (connecting clients, number of players) 12:06:35 <coopserver> *** Anson has joined 12:06:42 <coopserver> *** V453000 has joined 12:06:42 <coopserver> *** Game still paused (number of players) 12:06:50 <coopserver> *** V453000 has joined company #14 12:06:50 <coopserver> *** Game unpaused (number of players) 12:06:57 <coopserver> <V453000> thats ships for you :D 12:07:14 <coopserver> <V453000> will make bug report tonight 12:07:20 <coopserver> <Anson> i think ottd needs another fix :-) 12:08:50 <coopserver> <Anson> with feeding mechanism you mean additional power when loaded ? that seems to work nicely even when the description is a bit misleading 12:08:55 <coopserver> <V453000> well hopefully they make the fix instead of saying fuck off with NUTS :D 12:08:58 <coopserver> <V453000> yes 12:09:26 <coopserver> <V453000> when fed, +100% power, is clear :D 12:09:43 <coopserver> <V453000> since it EATS cargo during transport, it is clear how to feed it 12:09:51 <coopserver> <V453000> who doesnt understand, nuts wiki should help 12:10:27 <coopserver> <Anson> i have no idea what causes the desync, but if nuts only triggers a bug in ottd, it is clearly ottd that should be fixed ... there could be other grfs in the future which do the same 12:10:52 <coopserver> <V453000> newgrf should never be able to cause desync by any feature it uses 12:11:08 <planetmaker> we could also disable NewGRFs which do stuff which doesn't work 12:11:12 <coopserver> <V453000> sure, specific spec (the power changing) does trigger it, but it needs a fix in ottd 12:11:14 <coopserver> <Anson> what confused me : when it eats cargo, why does it always show the same amount of cargo and not decrease ? 12:11:31 <planetmaker> then the desync would be fixed for sure 12:11:40 <coopserver> <V453000> decreasing cargo/capacity is utterly wtf and not really friendly to anything 12:11:50 <coopserver> <V453000> I already promised not to touch capacity changing :D 12:12:40 <coopserver> <Anson> i don't want that either ... it only was a bit misleading since my food at home is always reduced when i eat it :-) 12:12:41 <coopserver> <V453000> I believe unicorn people will get some idea :) 12:13:11 <coopserver> <V453000> well, in this case you only get paid less for it, same thing? :D ok, qualitative isnt quantitative but still! :d 12:13:21 <coopserver> <V453000> it doesnt need to be perfect (: 12:16:22 <coopserver> *** V453000 has left the game (Leaving) 12:16:22 <coopserver> *** Game paused (number of players) 12:18:41 <coopserver> <Anson> can trains change the railtype or parameters of rails like a speed limit ? 12:20:12 <V453000> the rail has its limit that trains cannot influence, they can only obey it 12:20:32 <coopserver> <Anson> could be useful for grfs that have snow plows (to increase speed limits in arctic cliamte), or similar effects 12:21:03 <V453000> ... 12:21:28 <coopserver> <Anson> maybe it is good that it can't ... else ottd would become another game, economy simulator or something 12:21:59 <V453000> it doesnt really make terribly much sense to have trains which 12:22:06 <V453000> "upkeep" the tracks 12:22:27 <V453000> would mean you need to make them everywhere, which is totally wtf in e.g. mergers etc 12:24:08 <coopserver> <Anson> you still would be able to build below the snowline, and above it you would have to add slow trains between the others to drive there once per year :-) 12:24:39 <V453000> would mean ML only below slow line really 12:24:50 <V453000> which isnt very intelligent limitation tbh :) 12:25:07 <V453000> or some dumb waypoints on choices, mess, mess, ... 12:25:30 <coopserver> <Anson> we once had a PSG with the rule to build slh only below snowline, etc 12:27:50 <V453000> yes, ML above snow line was there multiple times as well 12:29:34 <coopserver> <Anson> then : what would be so bad about building ML below snowline only, OR build so that a special train can/must drive there once per year ? .-) ... but there are other features that are much more important 12:30:12 <V453000> the very logic of making one solution that much more problematic/ less convenient is just stupid 12:30:31 <V453000> now there is choice between two options: below or above, both have their advantages. What advantage would ML above snow line have then 12:36:41 *** tycoondemon has quit IRC 12:40:43 *** tycoondemon has joined #openttdcoop.stable 12:43:49 <coopserver> *** Game still paused (connecting clients, number of players) 12:43:54 <coopserver> *** Benny has joined 12:43:54 <coopserver> *** Game still paused (number of players) 12:59:55 <coopserver> *** Benny has left the game (Leaving) 13:11:46 <coopserver> *** Game still paused (connecting clients, number of players) 13:11:52 <coopserver> *** roberto has joined 13:11:52 <coopserver> *** Game still paused (number of players) 13:15:04 <coopserver> *** roberto has left the game (Leaving) 13:34:59 *** Djanxy has quit IRC 13:52:06 <coopserver> *** Game still paused (connecting clients, number of players) 13:52:10 <coopserver> *** tyteen4a03 has joined 13:52:10 <coopserver> *** Game still paused (number of players) 13:52:30 <coopserver> *** tyteen4a03 has left the game (Leaving) 14:28:00 <coopserver> *** Game still paused (connecting clients, number of players) 14:28:06 <coopserver> *** Hijmani has joined 14:28:06 <coopserver> *** Game still paused (number of players) 14:28:06 <coopserver> *** Game unpaused (number of players) 14:33:42 <coopserver> *** Game paused (connecting clients) 14:33:52 <coopserver> *** Player has joined 14:33:52 <coopserver> *** Game unpaused (connecting clients) 14:34:49 <coopserver> *** Player has left the game (Leaving) 14:37:59 <coopserver> *** Game paused (connecting clients) 14:38:04 <coopserver> *** sim-al2 has joined 14:38:04 <coopserver> *** Game unpaused (connecting clients) 14:41:32 <coopserver> *** sim-al2 has joined company #4 15:35:35 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 15:35:35 <coopserver> *** Anson has left the game (desync error) 15:35:35 <coopserver> 'Hijmani' reported an error and is closing its connection (desync error) 15:35:35 <coopserver> *** Hijmani has left the game (desync error) 15:35:50 <coopserver> *** Game paused (connecting clients) 15:35:57 <coopserver> *** Hijmani has joined 15:35:57 <coopserver> *** Game unpaused (connecting clients) 15:49:42 <coopserver> *** Game paused (connecting clients) 15:49:47 <coopserver> *** Anson has joined 15:49:47 <coopserver> *** Game unpaused (connecting clients) 15:51:57 <coopserver> *** Anson has joined company #10 15:54:32 <coopserver> *** Anson has joined spectators 16:11:27 <coopserver> *** Anson has joined company #10 16:14:10 <coopserver> <sim-al2> Yugi set up a nice logic system at his factory 17:10:00 *** skyem123 has joined #openttdcoop.stable 17:16:32 <coopserver> *** Game paused (connecting clients) 17:16:35 <coopserver> *** skyem123 has joined 17:16:35 <coopserver> *** Game unpaused (connecting clients) 17:18:35 <coopserver> <sim-al2> gtg 17:18:50 <coopserver> *** sim-al2 has left the game (Leaving) 17:20:47 <coopserver> <skyem123> Why WAS Happy's company deleted? 17:47:27 *** Jam35 has joined #openttdcoop.stable 17:47:28 *** ChanServ sets mode: +o Jam35 17:59:28 <coopserver> *** Game paused (connecting clients) 17:59:31 <coopserver> *** skyem123 has left the game (general timeout) 17:59:32 <coopserver> *** skyem123 #1 has joined 17:59:32 <coopserver> *** Game unpaused (connecting clients) 17:59:41 *** skyem123_ has joined #openttdcoop.stable 18:03:39 *** skyem123 is now known as Guest4102 18:03:39 *** skyem123_ is now known as skyem123 18:06:55 *** Guest4102 has quit IRC 18:09:13 <coopserver> *** skyem123 #1 has left the game (Leaving) 18:18:12 <coopserver> <Anson> hallo, hijmani 18:18:20 <coopserver> <Hijmani> hi 18:18:51 <coopserver> <Anson> i am looking around at other networks and don't understand one of your connections ... 18:19:22 <coopserver> <Hijmani> what you mean 18:19:31 <coopserver> <Anson> an error, or some idea that i don't understand ... 18:19:47 <coopserver> <Anson> at sjoa valley 18:20:45 <coopserver> <Hijmani> what the problem there 18:20:46 <coopserver> <Anson> where i put the sign "???" ... that connection is not needed since there is already a connection from right incoming rail to that platform, but another one is missing ... 18:21:32 <coopserver> <Anson> double connection to right, missing to left 18:22:07 <coopserver> <Hijmani> you mean connecting the 2 center station platforms 18:23:19 <coopserver> <Anson> you have split the right incoming lane to all platforms, except the third, but twice to the 6th 18:23:56 <coopserver> <Anson> same on the left side ... incoming left lane split to all platforms except the 4th, but twice to the 1st 18:26:49 <coopserver> <Hijmani> i know i still have doubles 18:27:08 <coopserver> <Anson> yes ... now still double left to 1, and missing left to 5 18:28:24 <coopserver> <Anson> and still double right to 6, now missing right to 2 18:29:06 <coopserver> *** Game paused (connecting clients) 18:29:17 <coopserver> <Anson> one missing connection might be done easily right in front of the platforms, but the other is almost impossible to do ? 18:29:31 <coopserver> *** BiG MeeCh has joined 18:29:31 <coopserver> *** Game unpaused (connecting clients) 18:29:37 <coopserver> <BiG MeeCh> BLAH! 18:30:17 <coopserver> *** Hijmani has left the game (Leaving) 18:30:24 <coopserver> *** BiG MeeCh has joined company #11 18:31:15 <coopserver> <Anson> on the other hand, is such a complicated split needed, or could it be done by splitting left to 4 platforms and right to 4 others, without any crossings, splits and joins ? 18:31:27 <coopserver> <Anson> meech: blub :-) 18:31:42 <coopserver> <BiG MeeCh> yo 18:33:26 <coopserver> <Anson> meech, you said something to me about ading (or rather better not adding) too many waiting bays in front of and after a station !? 18:33:43 <coopserver> <BiG MeeCh> nope 18:33:45 <coopserver> <Anson> what do you think of Sjoa Valley ? 18:34:49 <coopserver> <BiG MeeCh> I try not to think 18:34:51 <coopserver> <BiG MeeCh> thinking bad 18:36:23 <coopserver> <BiG MeeCh> oh yes 18:36:27 <coopserver> <BiG MeeCh> I saw that yesterday 18:36:33 <coopserver> <BiG MeeCh> made me laugh a bit 18:36:45 <coopserver> <BiG MeeCh> its worse today than it was yesterday 18:39:16 <coopserver> <BiG MeeCh> Anson 18:39:37 <coopserver> <BiG MeeCh> At sjoa valley though iwas thinking how it could eliminate the need for load balancing later on down the line though 18:39:47 <coopserver> <BiG MeeCh> but that was the only thing that made sense to me with that design 18:40:15 <coopserver> <Anson> ok, that would apply to the exit ... but why for the entrance too ? 18:40:23 <coopserver> <BiG MeeCh> idk xD 18:40:25 <coopserver> <Anson> just to save maybe 1 or 2 platforms ? 18:40:33 <coopserver> <BiG MeeCh> its overbuilt 18:40:41 <coopserver> <BiG MeeCh> and i think as of now it causes more train confusion 18:40:59 <coopserver> <Anson> i think that each lane would need 4 platforms when at full capacity, and here are 6 now ... 18:41:21 <coopserver> <BiG MeeCh> :D 18:41:31 <coopserver> <Anson> yes ... for the exit it might balance, but no need to balance entry AND exit of the station 18:42:13 <coopserver> <Anson> just split left lane 1->4 or 1->2->2x2, and same for right lane ... simple splits and 2x4 = 8 platforms total 18:43:05 <coopserver> *** BiG MeeCh has joined spectators 18:43:12 <coopserver> <BiG MeeCh> all ENTRY NEEDS BALANCE !!! xD 18:43:21 <coopserver> <Anson> btw : do you have an idea what i could do with my factory ? ... the primaries' production exploded and i have no idea how to improve the factory .... excdept rebuilding it someplace else 18:43:49 <coopserver> <BiG MeeCh> id just move it 18:43:57 <coopserver> <BiG MeeCh> no place to add 18:44:49 <coopserver> <Anson> 2 incoming lanes which each need up to 4 platforms, need balance instead of simple splits ? ... just to save 2 platforms and complicate merge+split sequences to 6 platforms ? 18:47:59 <coopserver> <BiG MeeCh> again I would just move your factory 18:48:05 <coopserver> <BiG MeeCh> no point in keeping a bad spot 18:48:11 <coopserver> <BiG MeeCh> with no room to expand 18:48:43 <coopserver> <Anson> i don't want to :-) 18:49:10 <coopserver> <BiG MeeCh> move it to sjoa valley :D 18:49:19 <coopserver> <Anson> and we already have 2174, and should get a new map "soon" anyway ... 18:52:29 <coopserver> *** Game paused (connecting clients) 18:52:40 <coopserver> *** Niko has joined 18:52:40 <coopserver> *** Game unpaused (connecting clients) 18:57:28 <coopserver> *** Niko has joined company #2 19:00:35 <coopserver> <BiG MeeCh> yoyoniko 19:00:39 <coopserver> <Niko> hi 19:01:13 <coopserver> <Niko> me and Speedy here, I installed the game here on bar's customer computer 19:02:11 <coopserver> <BiG MeeCh> hm! Didn't know you guys lived close 19:02:18 <coopserver> <Niko> now somebody wants to check his facebook so see you later 19:02:26 <coopserver> <BiG MeeCh> :D 19:02:28 <coopserver> <BiG MeeCh> Seeya 19:02:30 <coopserver> <Niko> :D 19:02:33 <coopserver> <Niko> cu 19:02:43 <coopserver> *** Niko has left the game (Leaving) 19:04:33 <coopserver> <BiG MeeCh> funny that there are all of those lines and its slowly jamming 19:04:38 <coopserver> <BiG MeeCh> orje south :D 19:23:20 *** ODM has joined #openttdcoop.stable 19:23:20 *** ChanServ sets mode: +o ODM 19:32:43 <coopserver> *** Game paused (connecting clients) 19:32:48 <coopserver> *** Cameron has joined 19:32:48 <coopserver> *** Game unpaused (connecting clients) 19:33:50 <coopserver> *** Cameron has joined company #5 19:35:31 <coopserver> *** Game paused (connecting clients) 19:35:42 <coopserver> *** [FR]Syl59 has joined 19:35:42 <coopserver> *** Game unpaused (connecting clients) 19:35:50 <coopserver> <[FR]Syl59> o| 19:36:16 <coopserver> <Cameron> o| 19:37:09 <coopserver> *** Game paused (connecting clients) 19:37:19 <coopserver> *** Yugi_D has joined 19:37:19 <coopserver> *** Game unpaused (connecting clients) 19:37:32 <coopserver> <Yugi_D> hello 19:37:45 <coopserver> <Cameron> hello 19:39:13 <coopserver> <Yugi_D> thanks for the remedies, ans 19:42:49 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:42:56 <coopserver> *** Yugi_D has left the game (Leaving) 20:10:53 <coopserver> <Anson> hallo ... too bad that i missed yugi ... watching TV with one eye, extending my station with the other .-) 20:11:19 <coopserver> <Anson> Meech : i succeeded in ading three(!) more platforms to the factory drop :-) 20:23:20 <coopserver> *** Cameron has left the game (Leaving) 20:38:04 <coopserver> *** Anson has joined spectators 20:38:05 <coopserver> *** Game paused (number of players) 20:47:01 <coopserver> *** Game still paused (connecting clients, number of players) 20:47:07 <coopserver> *** Hijmani has joined 20:47:07 <coopserver> *** Game still paused (number of players) 20:47:08 <coopserver> *** Game unpaused (number of players) 21:01:28 *** happy_ has joined #openttdcoop.stable 21:32:38 <coopserver> *** Game paused (connecting clients) 21:32:44 <coopserver> *** Cameron has joined 21:32:44 <coopserver> *** Game unpaused (connecting clients) 21:37:21 *** ODM has quit IRC 22:02:40 *** happy_ has quit IRC 22:03:25 *** happy_ has joined #openttdcoop.stable 22:08:39 *** Jam35 has quit IRC 22:11:59 <coopserver> *** Game paused (connecting clients) 22:12:08 <coopserver> *** Yugi_D has joined 22:12:09 <coopserver> *** Game unpaused (connecting clients) 22:15:01 <coopserver> *** Yugi_D has joined company #3 22:18:36 <coopserver> *** Anson has left the game (general timeout) 22:26:54 <coopserver> *** Game paused (connecting clients) 22:26:57 <coopserver> *** sim-al2 has joined 22:26:57 <coopserver> *** Game unpaused (connecting clients) 22:39:25 *** happy__ has joined #openttdcoop.stable 22:40:56 <coopserver> *** Game paused (connecting clients) 22:41:02 <coopserver> *** happy tran sport has joined 22:41:02 <coopserver> *** Game unpaused (connecting clients) 22:44:45 <coopserver> *** happy tran sport has left the game (Leaving) 22:50:48 <coopserver> *** Hijmani has left the game (Leaving) 22:58:16 <coopserver> *** sim-al2 has joined company #4 23:23:51 <coopserver> *** Yugi_D has left the game (Leaving) 23:24:20 *** Djanxy has joined #openttdcoop.stable 23:34:43 <phatmatt> !date 23:34:43 <coopserver> May 25 2194 23:38:13 <coopserver> *** sim-al2 has left the game (Leaving) 23:38:14 <coopserver> *** Game paused (number of players)