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00:04:56 <coopserver> *** Cameron has joined spectators 00:05:35 <coopserver> *** Elyon has left the game (Leaving) 00:11:49 <coopserver> *** Game paused (connecting clients) 00:11:56 <coopserver> *** sim-al2 has joined 00:11:57 <coopserver> *** Game unpaused (connecting clients) 00:12:18 <coopserver> <Speedy> so shoo, Cam 00:12:43 <coopserver> <Speedy> *shoot 00:21:26 <coopserver> *** Cameron has joined company #4 01:06:33 <coopserver> <Cameron> ? 01:09:40 <coopserver> *** sim-al2 has left the game (general timeout) 01:09:53 <coopserver> *** Game paused (connecting clients) 01:09:57 <coopserver> *** sim-al2 has joined 01:09:58 <coopserver> *** Game unpaused (connecting clients) 01:10:26 <coopserver> *** phatmatt has joined spectators 01:10:34 <coopserver> *** phatmatt has left the game (Leaving) 01:10:47 <coopserver> *** Cameron has left the game (Leaving) 01:10:53 <coopserver> *** Game paused (connecting clients) 01:10:57 <coopserver> *** Cameron has joined 01:10:57 <coopserver> *** Game unpaused (connecting clients) 01:26:18 <coopserver> *** Cameron has joined company #4 01:33:02 <coopserver> *** Speedy has joined spectators 02:00:22 <coopserver> *** Speedy has joined company #5 02:08:38 <coopserver> *** sim-al2 has left the game (general timeout) 02:08:57 <coopserver> *** Game paused (connecting clients) 02:09:07 <coopserver> *** sim-al2 has joined 02:09:08 <coopserver> *** Game unpaused (connecting clients) 02:11:50 <coopserver> *** Game paused (connecting clients) 02:11:55 <coopserver> *** happy tran sport has joined 02:11:55 <coopserver> *** Game unpaused (connecting clients) 02:12:35 <coopserver> *** happy tran sport has joined company #7 02:13:13 <coopserver> *** happy tran sport has left the game (Leaving) 02:17:32 <coopserver> *** Game paused (connecting clients) 02:17:34 <coopserver> *** Djanxy has joined 02:17:34 <coopserver> *** Game unpaused (connecting clients) 02:20:43 <coopserver> *** sim-al2 has left the game (general timeout) 02:21:04 <coopserver> *** Game paused (connecting clients) 02:21:11 <coopserver> *** sim-al2 has joined 02:21:11 <coopserver> *** Game unpaused (connecting clients) 02:21:33 <coopserver> *** Speedy has left the game (Leaving) 02:22:41 <coopserver> *** Djanxy has left the game (Leaving) 02:38:06 <coopserver> *** Game paused (connecting clients) 02:38:10 <coopserver> *** Niko has joined 02:38:11 <coopserver> *** Game unpaused (connecting clients) 03:01:46 <BiG_MeeCH> yo! 03:01:53 <coopserver> <Niko> hi 03:02:00 <BiG_MeeCH> hey BoSS 03:02:01 <coopserver> <sim-al2> hi 03:02:07 <coopserver> <Cameron> yo meechy 03:10:07 <BiG_MeeCH> =D 03:12:19 <coopserver> *** Niko has left the game (general timeout) 03:14:55 <coopserver> *** Game paused (connecting clients) 03:14:57 <coopserver> *** Niko has joined 03:14:57 <coopserver> *** Game unpaused (connecting clients) 03:28:10 <coopserver> *** Niko has left the game (Leaving) 03:33:14 <coopserver> *** Game paused (connecting clients) 03:33:26 <coopserver> *** phatmatt has joined 03:33:27 <coopserver> *** Game unpaused (connecting clients) 03:43:40 <coopserver> *** sim-al2 has left the game (Leaving) 03:44:18 <coopserver> *** Game paused (connecting clients) 03:44:20 <coopserver> *** Elyon has joined 03:44:20 <coopserver> *** Game unpaused (connecting clients) 03:44:36 <BiG_MeeCH> yo 03:44:40 <coopserver> <Elyon> hiya 03:44:40 <coopserver> <phatmatt> sup 03:44:44 <coopserver> <Cameron> yo 03:52:49 <BiG_MeeCH> SUPGPLAYERS! 03:53:02 <BiG_MeeCH> G-HUSTLERS 03:53:03 <coopserver> <Cameron> ok, someone high af 03:53:20 <BiG_MeeCH> Idrank motor oil 03:53:28 <BiG_MeeCH> 10W40 03:53:31 <BiG_MeeCH> good shit 03:53:47 <coopserver> <Cameron> **facepalm** 03:53:59 <V453000> screw you meech 03:54:07 <BiG_MeeCH> Man MOTHER FUCK YOU V 03:54:11 <coopserver> <Cameron> it's ok, we still luv yea..no homo 03:54:12 <BiG_MeeCH> also hi 03:54:16 <coopserver> *** Game paused (connecting clients) 03:54:18 <BiG_MeeCH> hmm 03:54:24 <coopserver> *** Yugi_D has joined 03:54:25 <coopserver> *** Game unpaused (connecting clients) 03:58:13 <coopserver> *** Cameron has joined spectators 03:58:56 <coopserver> *** Yugi_D has left the game (Leaving) 04:11:02 <coopserver> *** Elyon has left the game (Leaving) 04:22:30 <coopserver> *** phatmatt has left the game (connection lost) 04:22:31 <coopserver> *** Game paused (number of players) 04:24:16 <coopserver> *** Game still paused (connecting clients, number of players) 04:24:23 <coopserver> *** Niko has joined 04:24:23 <coopserver> *** Game still paused (number of players) 04:24:23 <coopserver> *** Game unpaused (number of players) 04:24:30 <coopserver> *** Game paused (connecting clients) 04:24:41 <coopserver> *** phatmatt has joined 04:24:42 <coopserver> *** Game unpaused (connecting clients) 04:54:20 <coopserver> *** Niko has left the game (Leaving) 04:56:14 <coopserver> *** Cameron has left the game (general timeout) 05:27:46 <coopserver> *** Game paused (connecting clients) 05:28:05 <coopserver> *** sim-al2 has joined 05:28:05 <coopserver> *** Game unpaused (connecting clients) 06:06:45 <coopserver> *** Game paused (connecting clients) 06:06:47 <coopserver> *** Elyon has joined 06:06:47 <coopserver> *** Game unpaused (connecting clients) 06:27:17 <coopserver> *** Game paused (connecting clients) 06:27:22 <coopserver> *** Sylf has joined 06:27:22 <coopserver> *** Game unpaused (connecting clients) 06:27:32 <coopserver> <Elyon> hiya 06:27:37 <coopserver> <phatmatt> sup 06:27:39 <coopserver> <Sylf> ello 06:28:19 <coopserver> *** Sylf has joined company #2 07:10:11 <coopserver> *** Anson (afk) has joined company #1 07:10:30 <coopserver> <Anson (afk)> !name Anson 07:10:31 <coopserver> *** Anson (afk) has changed his/her name to Anson 07:10:35 <coopserver> <Anson> hallo 07:10:54 <coopserver> <Elyon> hiya 07:10:58 <coopserver> <phatmatt> sup 07:11:03 <coopserver> <Anson> finally after 120 years, a farm has died and i can build the track :-) 07:11:10 <coopserver> <phatmatt> hah 07:20:53 <coopserver> <Elyon> I see an IKEA 07:21:11 <coopserver> <sim-al2> Sweedish town buildings 07:21:18 <coopserver> <Elyon> evidently :3 07:23:04 <coopserver> <Elyon> note to self: mountains make things difficult with low-terraform 07:26:40 <coopserver> *** Sylf has left the game (Leaving) 07:26:48 <coopserver> <Elyon> ... of course, station walking and a tiny bit of terraforming /would/ have made things easier :) 07:36:20 <coopserver> <Anson> i think that station walking is ok, as long as it isn't used to teleport cargo, bridge big islands, and similar 07:36:38 <coopserver> <Elyon> well, everything in moderation I guess? 07:36:44 <coopserver> <Elyon> including moderation, sometimes :3 07:37:21 <coopserver> <Elyon> I probably could have made much less of a mess with a bit of station walking ... and a bit of terraforming, but 07:37:30 <coopserver> <Elyon> I figured rather less than more terraforming 07:38:03 <coopserver> <Elyon> ... I need a BBH where my SLH is 07:38:06 <coopserver> <Anson> most of all, it is probably better to build a goods drop out of town and put a joined truck station in town, instead of destroying half the town to place 10 platforms right in its center 07:38:22 <coopserver> <Elyon> haha yes indeed 07:38:31 <coopserver> <Anson> the less TF the better 07:38:39 <coopserver> <Elyon> that's what I figured 07:38:41 <coopserver> <sim-al2> Not to mention making more sense anyway 07:38:59 <coopserver> <Anson> TF is a bit costly, and on this map it is even to be considered cheap in relatiin what we usually have :-) 07:39:45 <coopserver> <sim-al2> Even water is cheap right now 07:40:03 <V453000> !date 07:40:03 <coopserver> Dec 10 2034 07:40:16 <coopserver> <Anson> a few maps ago we had normal TF costs, and someone started flattening a mountain while someone else built a dam across an entire edge of the map to have a straight long distance transport 07:40:26 <coopserver> <Elyon> ... wat. 07:40:42 <coopserver> <Anson> on the next map, we were back to high TF, and even 64k x for water 07:40:43 <coopserver> <Elyon> well, the cost of TF isn't the issue (I think) 07:41:06 <V453000> of course the main issue is some people and their mental health, but it is nice to have TF a bit costly ;) 07:41:21 <coopserver> <Elyon> I agree completely 07:41:33 <coopserver> <Elyon> but "a bit costly" is either "not an issue" or "prohibitively expensive" 07:41:40 <coopserver> <Elyon> depending on whereabouts in your game you are 07:41:44 <V453000> you dont really need to TF until expansions for LL_RR :) 07:42:32 <coopserver> <Elyon> /me giggles 07:42:44 <coopserver> <Anson> the LLRR itself wouldn't even be the problem, but building hubs for LLRR :-) 07:43:08 *** Benny has joined #openttdcoop.stable 07:43:21 <coopserver> <Elyon> aah 07:43:34 <V453000> obviously :) 07:43:34 <coopserver> <Elyon> I had /one/ train on electricity 07:44:36 <coopserver> <Elyon> jam, but no gridlock. So that's something... 07:44:57 <coopserver> <Anson> at your network, or at my coal ? .-) 07:45:09 <V453000> Benny ? :D 07:45:24 <coopserver> <Elyon> is there jam at your coal? 07:45:33 <Benny> hai V453000 07:45:59 <coopserver> <Anson> all the way from sign "ans MSH PowerPlant 07:46:04 <coopserver> *** Game paused (connecting clients) 07:46:11 <coopserver> *** Benny has joined 07:46:11 <coopserver> *** Game unpaused (connecting clients) 07:46:32 <coopserver> <Elyon> oh dear 07:46:35 <coopserver> <Elyon> also wow 07:46:38 <coopserver> <Elyon> I'm snowblind 07:46:41 <coopserver> <Elyon> for reals 07:46:53 <coopserver> <sim-al2> lol I got that working on my factory drop 07:46:59 <coopserver> <Anson> all those coal trains are only coming from TWO mines ... 07:47:05 <coopserver> <Benny> WTF 07:47:09 <coopserver> <Benny> nars? 07:47:19 <coopserver> <Benny> where's my NUTS :( 07:47:42 <coopserver> <Elyon> hai 07:48:51 <V453000> shut up you got nuts on PS :D 07:49:24 <coopserver> <Benny> :( 07:49:35 <V453000> any problem? :000 07:49:45 <coopserver> <Benny> yes 07:50:24 <V453000> ? 07:50:32 <coopserver> <Benny> ps is using boat trains 07:50:41 <V453000> therefore? 07:50:42 <coopserver> <Benny> slowness heaven 07:50:56 <V453000> 120 is still manageable 07:51:24 <coopserver> <Benny> also the water sprites are annoying 07:51:30 <V453000> =D 07:51:40 <V453000> in some particular way? :D 07:52:31 <coopserver> <Benny> they're just annoying 07:52:50 <V453000> nice enough 07:52:53 <V453000> well, your miss :) 07:52:59 <coopserver> <Benny> my miss :> 07:53:29 <coopserver> <Anson> after having different signals on some other maps, i am always glad when i get the nuts signals again ... takes a bit to recognize zhem quickly, but then they are no problem 07:54:02 <coopserver> *** Benny has joined company #7 07:54:11 <coopserver> <Anson> my only problem with wet is to recognize which rails are on one tile when they cross each other 07:54:57 <coopserver> <sim-al2> They have little lines that help to up to a point 07:55:23 <coopserver> <Anson> but to make them look nice, they have to be wide and thus cause those problems ... not much to do about it ... and if it gets really complicated, you always can switch to purr, build, and then switch back to wet 07:56:10 <coopserver> <Anson> little lines yes, but still not easy to see each single railpiece on a big junction ... just like the original maglev which are even worse 07:57:35 <V453000> I honestly recognize wetrail junctions without any problems 07:57:43 <V453000> the lines are visible pretty well 07:57:59 <coopserver> <phatmatt> fireworks 07:58:02 <coopserver> <Benny> shit 07:59:04 <V453000> hates ships, crashes trains 07:59:08 <V453000> nice enuf 07:59:23 <coopserver> <Benny> dont think ive ever playd a game without crashing trains yet 07:59:29 <coopserver> <Benny> :< 07:59:36 <V453000> point still stands =D 07:59:54 <coopserver> <Elyon> well, it didn't help the train queue 08:00:34 <coopserver> <Elyon> although I shouldn't talk. I accidentally made my sideline more crowded than my mainline 08:08:49 <coopserver> <Anson> maybe my queues soon will become smaller ... trains picked up most of the piles from the two stations, one from 2k to 0 and the other from 3k to 1k 08:09:01 <coopserver> <Elyon> nice! 08:09:32 <coopserver> <Elyon> ... it would seem the lowlands are more inviting for LLRR than are the mountains ... 08:09:42 <coopserver> <Anson> there was no queue, but big piles. then i added more trains and got the big queues .... 08:09:48 <coopserver> <Elyon> haha 08:09:56 <coopserver> <Elyon> well let us see? 08:10:14 <coopserver> <Elyon> I guess a queue into the pickup is just fine 08:10:33 <coopserver> <Elyon> uhm 08:10:43 <coopserver> <Anson> my pickups always queue only in the depots ... they all have overflow protection 08:10:57 <coopserver> <Elyon> nice :) 08:12:07 <coopserver> <Anson> it's the neverending conroversy with V ... he thinks that something is wrong with the network and it may cause additional problems when you have overflows at each small pickup 08:12:24 <coopserver> <Elyon> I wouldn't know either way 08:12:55 <coopserver> <Anson> for the PS, i even agree with that, when the game only runs while someone can take care of problems ... but here, the game runs for hours while nobody watched my company 08:14:26 <coopserver> <Anson> several people seemd to like my overflows and i see them everywhere now :-) but they have to be used with care ... 08:14:37 <coopserver> <Elyon> forgive the ignorance, but what's special about doublesided exit signals? 08:14:51 <coopserver> <Benny> "my overflows" 08:14:51 <coopserver> <Elyon> just the fact that they're not standard EOL block signals? 08:15:09 <coopserver> <Anson> eg not stiffing them with too many trains and then going AFK, and most of all proper handling of orders, visible depots, etc 08:15:20 <Benny> Elyon: http://wiki.openttdcoop.org/Two-way_end_of_line 08:15:32 <coopserver> <Elyon> Benny, that was what I was referring to, yes 08:15:47 <coopserver> <Elyon> so I guess it is just that, a regular 2-way signal as an exit signal 08:15:57 <coopserver> <Benny> of course 08:16:27 <coopserver> <Anson> doublesided = EOL functionality (at least on this server) ... and exit signals to keep trains in the depot and not block the entrance area 08:17:35 <coopserver> <Anson> but the problems with them appear when you start autoreplacing trains :-) 08:17:45 <coopserver> <Elyon> hehe 08:17:50 <coopserver> <sim-al2> Found that out the hard... 08:18:06 <coopserver> <sim-al2> *way 08:18:14 <coopserver> <Anson> on these servers, breakdowns are off, and thus maintenance (or for people with UK-english: service) is off too 08:18:58 <Elyon> wait a second 08:19:03 <coopserver> <Anson> except when you autoreplace ... then trains do maintenance and go to any visible depots, and subsequently often are lost, stuck, etc 08:19:05 <coopserver> <sim-al2> I've been using UK English the whole and never even noticed... 08:19:09 <Elyon> I thought UK english was the 'original' OpenTTD? 08:19:12 <coopserver> <sim-al2> *time 08:19:24 <coopserver> <sim-al2> yes, Chris Sawyer is British 08:19:29 <Elyon> Scottish iirc 08:19:40 <coopserver> <sim-al2> Errr... oops 08:19:54 <coopserver> <sim-al2> Well it's still the UK so... 08:20:15 <Elyon> I don't have the faintest idea what's Britain, what is the UK, etc. 08:20:26 <Elyon> I know England is in most of them 08:20:42 <coopserver> <sim-al2> That big island northwest of Europe with all the tea-drinkers... 08:21:07 <coopserver> <sim-al2> The country is the United Kingdom 08:21:23 <coopserver> <Anson> no matter what other people think. for me it works to have service orders and thus determine myself when and where trains do service, and they never go to random depots (unless i rebuild a mainline, but that can also mess up networks with invisible depots) 08:21:28 <coopserver> <Benny> UK is the countries, GB is the continent 08:21:39 <coopserver> <Benny> /island 08:21:40 <coopserver> <sim-al2> England is the largest subdivision, with Wales in the southwest and Scotland to the north 08:22:36 <coopserver> <sim-al2> Britain can refer to the whole country, or to the island 08:22:40 <coopserver> <Benny> you forgot northern ireland 08:23:07 <coopserver> <sim-al2> ok... 08:23:31 <coopserver> <sim-al2> There's also a ton of islands in the channel and to the west 08:23:36 <coopserver> <Anson> and the big island in the northwest is danish ... but few tea drinkers there :-) 08:24:34 <coopserver> <sim-al2> Denmark is kinda small compared to the UK as a whole 08:24:35 <Elyon> Denmarkia, etc. 08:24:39 <Elyon> haha kinda 08:24:52 <coopserver> <Anson> I'm seaking of greenland 08:25:04 <Elyon> they're independent-ish now-ish 08:25:08 <coopserver> <Anson> +p 08:25:10 <coopserver> <sim-al2> Eh but almost no one lives there either... 08:25:29 <Elyon> let's melt the ice and all move there 08:25:37 <Elyon> we can make an IRL PSG 08:25:50 <coopserver> <Anson> they already started growing wine there 08:26:09 <coopserver> <sim-al2> My hometown,a suburb, is only down a few thousand compare to entire country 08:26:32 <coopserver> <sim-al2> *population 08:26:51 <coopserver> <Anson> my hometown is 3+ million 08:28:01 <coopserver> <Anson> getting out of town takes at least an hour, no matter what vehicles or transportation you select 08:29:03 <coopserver> *** Game paused (connecting clients) 08:29:07 <coopserver> *** <Matt has joined 08:29:08 <coopserver> *** Game unpaused (connecting clients) 08:29:12 <coopserver> <sim-al2> Eh I'm in the middle area of my city. I might be able to get to the edge by car in 20 minutes 08:29:48 <coopserver> <Benny> nearest city is 30 minutes away :> 08:29:56 <coopserver> <Anson> I'm in the center too ... and each direction is at least 25km to the edge 08:30:30 <coopserver> <phatmatt> cool profit graph, benny 08:30:33 <coopserver> <sim-al2> Now if I were to drive northeast, even on the highway it might take 45 mins 08:30:35 <coopserver> <phatmatt> :D 08:30:41 <coopserver> <Benny> lol 08:31:12 <coopserver> <<Matt> so many trains. so little time. 08:32:59 <coopserver> <Anson> leaving city by train might be fastest, 30-45 minutes with Sbahn, 30 minutes with ICE ... they also have speed limits while in town, and you ned to get toa station first 08:33:18 <coopserver> *** <Matt has left the game (Leaving) 08:47:19 <coopserver> *** phatmatt has joined spectators 08:54:36 <coopserver> *** phatmatt has joined company #9 08:54:37 *** Djanxy has quit IRC 08:54:51 <coopserver> *** phatmatt has joined spectators 08:55:11 <coopserver> *** sim-al2 has joined spectators 08:55:12 <coopserver> *** phatmatt has joined company #9 08:55:36 <coopserver> *** phatmatt has joined spectators 08:56:18 <coopserver> *** phatmatt has left the game (Leaving) 08:56:41 <coopserver> *** Elyon has left the game (Leaving) 09:20:58 <coopserver> *** Benny has joined spectators 09:22:26 <coopserver> *** sim-al2 has left the game (Leaving) 09:31:47 <coopserver> *** Benny has joined company #7 09:32:26 <coopserver> *** Benny has left the game (Leaving) 09:39:36 <coopserver> *** Game paused (connecting clients) 09:39:40 <coopserver> *** Niko has joined 09:39:41 <coopserver> *** Game unpaused (connecting clients) 09:52:54 <coopserver> *** Niko has joined company #12 09:59:37 <coopserver> <Anson> quite some work ... autoreplaced engines, but then had to add one wagon to each train manually :-( 10:00:16 <coopserver> <Anson> but the queue which went half across the network disappeared completely now, with more and bigger wagons, and better engines 10:08:16 <coopserver> *** Niko has left the game (Leaving) 10:30:40 <coopserver> *** Anson has joined spectators 10:30:40 <coopserver> *** Game paused (number of players) 11:38:11 <coopserver> *** Game still paused (connecting clients, number of players) 11:38:17 <coopserver> *** happy tran sport has joined 11:38:17 <coopserver> *** Game still paused (number of players) 11:39:21 <coopserver> *** happy tran sport has joined company #7 11:39:21 <coopserver> *** Game unpaused (number of players) 11:52:08 <coopserver> *** Game paused (connecting clients) 11:52:10 <coopserver> *** Elyon has joined 11:52:10 <coopserver> *** Game unpaused (connecting clients) 12:03:04 <coopserver> *** Elyon has left the game (Leaving) 12:28:15 <coopserver> *** happy tran sport has joined spectators 12:28:15 <coopserver> *** Game paused (number of players) 13:28:01 <coopserver> *** Game still paused (connecting clients, number of players) 13:28:12 <coopserver> *** RTM has joined 13:28:13 <coopserver> *** Game still paused (number of players) 13:29:28 <coopserver> *** RTM has left the game (general timeout) 13:33:41 <coopserver> *** Game still paused (connecting clients, number of players) 13:33:44 <coopserver> *** sim-al2 has joined 13:33:45 <coopserver> *** Game still paused (number of players) 13:41:14 <coopserver> <happy tran sport> hi sim-al2 13:42:22 *** Benny has quit IRC 13:58:57 <coopserver> *** happy tran sport has left the game (Leaving) 14:23:05 <coopserver> *** Game still paused (connecting clients, number of players) 14:23:09 <coopserver> *** happy tran sport has joined 14:23:10 <coopserver> *** Game still paused (number of players) 14:55:39 *** Elyon has quit IRC 14:59:29 <coopserver> *** sim-al2 has joined company #6 14:59:29 <coopserver> *** Game unpaused (number of players) 15:08:44 <coopserver> *** sim-al2 has joined spectators 15:08:44 <coopserver> *** Game paused (number of players) 15:08:53 <coopserver> *** sim-al2 has left the game (Leaving) 16:00:23 <coopserver> *** Game still paused (connecting clients, number of players) 16:00:31 <coopserver> *** Speedy has joined 16:00:31 <coopserver> *** Game still paused (number of players) 16:09:04 <coopserver> *** Speedy has joined company #5 16:09:04 <coopserver> *** Game unpaused (number of players) 16:13:42 <coopserver> *** Game paused (connecting clients) 16:13:46 <coopserver> *** sim-al2 has joined 16:13:46 <coopserver> *** Game unpaused (connecting clients) 16:15:21 <coopserver> *** Game paused (connecting clients) 16:15:23 <coopserver> *** Vinnie has joined 16:15:23 <coopserver> *** Game unpaused (connecting clients) 16:15:41 <coopserver> <Vinnie> Hi 16:15:58 <coopserver> <sim-al2> hi 16:16:02 <coopserver> <happy tran sport> hi Vinnie 16:16:13 <coopserver> <happy tran sport> how things 16:16:17 <coopserver> *** Game paused (connecting clients) 16:16:20 <coopserver> <Vinnie> good, and with you? 16:16:21 <coopserver> *** Taede has joined 16:16:21 <coopserver> *** Game unpaused (connecting clients) 16:16:27 <coopserver> <happy tran sport> good 16:16:40 <coopserver> <happy tran sport> fill free to join Vinnie 16:17:17 <coopserver> <Vinnie> pink looks awesome 16:17:43 <coopserver> <happy tran sport> yep 16:27:33 *** ODM has joined #openttdcoop.stable 16:27:33 *** ChanServ sets mode: +o ODM 16:29:03 <coopserver> *** sim-al2 has joined company #6 16:33:10 *** Maraxus has joined #openttdcoop.stable 16:33:10 *** ChanServ sets mode: +o Maraxus 16:38:50 <coopserver> <happy tran sport> be back later 16:38:56 <coopserver> *** happy tran sport has left the game (Leaving) 16:42:01 <coopserver> *** Game paused (connecting clients) 16:42:05 <coopserver> *** Sylf has joined 16:42:06 <coopserver> *** Game unpaused (connecting clients) 16:43:21 <coopserver> *** Sylf has joined company #2 16:49:42 <coopserver> *** Game paused (connecting clients) 16:49:51 <coopserver> *** Hijmani has joined 16:49:51 <coopserver> *** Game unpaused (connecting clients) 16:57:24 *** Djanxy has joined #openttdcoop.stable 16:59:06 <coopserver> <Sylf> sim-al2: you're missing an entry signal at Saddle Lake Woods 17:00:23 <coopserver> <sim-al2> Thank you 17:09:16 <coopserver> *** Sylf has left the game (Leaving) 17:26:09 <coopserver> *** sim-al2 has left the game (general timeout) 17:33:28 <coopserver> *** Vinnie has left the game (general timeout) 17:35:35 <coopserver> <Speedy> remember to refit your #1 train ;O) 17:44:39 *** Jam35 has joined #openttdcoop.stable 17:44:39 *** ChanServ sets mode: +o Jam35 18:02:26 *** happy_ has joined #openttdcoop.stable 18:10:29 *** happy_ has quit IRC 18:47:58 <coopserver> *** Game paused (connecting clients) 18:48:14 <coopserver> *** I.M.Legos has joined 18:48:15 <coopserver> *** Game unpaused (connecting clients) 18:50:10 <coopserver> *** I.M.Legos has left the game (Leaving) 19:05:15 <coopserver> <Speedy> !rules @ Bingham 19:05:15 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 19:06:32 <coopserver> <Speedy> brb, checking who was 1st there 19:06:45 <coopserver> *** Speedy has joined spectators 19:06:54 <coopserver> *** Speedy has left the game (Leaving) 19:07:57 <coopserver> *** Game paused (connecting clients) 19:08:09 <coopserver> *** Speedy has joined 19:08:09 <coopserver> *** Game unpaused (connecting clients) 19:10:13 <coopserver> <Speedy> yup, NsN was 19:10:25 <coopserver> *** Speedy has joined spectators 19:11:21 <coopserver> <Speedy> Hijmani: take trains #4 & #9 out or else 19:15:42 <coopserver> <Speedy> you had a coal drop off, but no stn for pax 19:16:01 <coopserver> <Hijmani> Then look ad Lendum 19:16:14 <coopserver> <Hijmani> Also pax and you build it there to 19:16:20 <coopserver> <Hijmani> so 19:17:41 <coopserver> *** Speedy has left the game (Leaving) 19:20:37 <coopserver> *** Game paused (connecting clients) 19:20:44 <coopserver> *** Speedy has joined 19:20:44 <coopserver> *** Game unpaused (connecting clients) 19:24:06 <coopserver> *** Game paused (connecting clients) 19:24:07 <coopserver> *** Elyon has joined 19:24:07 <coopserver> *** Game unpaused (connecting clients) 19:24:10 <Speedy> !clients 19:24:30 <Speedy> !players 19:24:31 <coopserver> <Elyon> bah 19:24:49 <coopserver> <Elyon> I earn money but my network is utter crap 19:25:13 <coopserver> <Elyon> in japan, there's the Chuo Line 19:25:20 <coopserver> <Elyon> this network is the Conga Line 19:25:26 <coopserver> <Elyon> *badum tsch* 19:25:30 *** skyem123 has joined #openttdcoop.stable 19:26:07 <coopserver> *** Elyon has left the game (Leaving) 19:27:00 <coopserver> *** Anson has left the game (general timeout) 19:41:39 <coopserver> *** Game paused (connecting clients) 19:41:54 <coopserver> *** 123456 has joined 19:41:54 <coopserver> *** Game unpaused (connecting clients) 19:42:26 <coopserver> *** 123456 has left the game (general timeout) 19:42:41 <coopserver> *** Game paused (connecting clients) 19:42:46 <coopserver> *** Cameron has joined 19:42:46 <coopserver> *** Game unpaused (connecting clients) 19:45:34 <coopserver> *** Cameron has joined company #4 20:20:49 *** ODM has quit IRC 20:27:03 <coopserver> *** Game paused (connecting clients) 20:27:05 <coopserver> *** Berkel has joined 20:27:05 <coopserver> *** Game unpaused (connecting clients) 20:27:56 <coopserver> *** Berkel has left the game (Leaving) 21:21:59 *** skyem123 has quit IRC 21:25:22 *** Maraxus has quit IRC 21:28:36 <coopserver> *** Speedy has joined spectators 21:29:15 <coopserver> *** Speedy has left the game (Leaving) 21:35:26 *** Djanxy has quit IRC 21:40:38 *** Jam35 has quit IRC 21:52:50 <coopserver> *** Game paused (connecting clients) 21:52:54 <coopserver> *** happy tran sport has joined 21:52:54 <coopserver> *** Game unpaused (connecting clients) 21:53:31 <coopserver> *** happy tran sport has left the game (Leaving) 22:31:29 <coopserver> *** Taede has left the game (connection lost) 22:41:54 <coopserver> *** Hijmani has left the game (Leaving) 22:42:15 <coopserver> *** Game paused (connecting clients) 22:42:20 <coopserver> *** sim-al2 has joined 22:42:20 <coopserver> *** Game unpaused (connecting clients) 22:42:25 <coopserver> *** sim-al2 has left the game (connection lost) 22:42:29 <coopserver> *** Game paused (connecting clients) 22:42:31 <coopserver> *** giles has joined 22:42:31 <coopserver> *** Game unpaused (connecting clients) 22:46:33 <coopserver> *** giles has left the game (Leaving) 22:46:37 <coopserver> *** Game paused (connecting clients) 22:46:41 <coopserver> *** sim-al2 has joined 22:46:42 <coopserver> *** Game unpaused (connecting clients) 22:49:59 <coopserver> *** sim-al2 has joined company #6 23:45:55 <coopserver> *** sim-al2 has joined spectators 23:46:04 <coopserver> *** sim-al2 has left the game (Leaving) 23:50:14 <coopserver> *** Game paused (connecting clients) 23:50:21 <coopserver> *** Speedy has joined 23:50:21 <coopserver> *** Game unpaused (connecting clients) 23:51:03 <coopserver> *** Speedy has left the game (general timeout) 23:52:19 <coopserver> *** Game paused (connecting clients) 23:52:25 <coopserver> *** Speedy has joined 23:52:25 <coopserver> *** Game unpaused (connecting clients)