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Log for #openttdcoop.stable on 20th January 2014:
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00:04:56  <coopserver> *** Cameron has joined spectators
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00:12:18  <coopserver> <Speedy> so shoo, Cam
00:12:43  <coopserver> <Speedy> *shoot
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01:06:33  <coopserver> <Cameron> ?
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03:01:46  <BiG_MeeCH> yo!
03:01:53  <coopserver> <Niko> hi
03:02:00  <BiG_MeeCH> hey BoSS
03:02:01  <coopserver> <sim-al2> hi
03:02:07  <coopserver> <Cameron> yo meechy
03:10:07  <BiG_MeeCH> =D
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03:44:36  <BiG_MeeCH> yo
03:44:40  <coopserver> <Elyon> hiya
03:44:40  <coopserver> <phatmatt> sup
03:44:44  <coopserver> <Cameron> yo
03:52:49  <BiG_MeeCH> SUPGPLAYERS!
03:53:02  <BiG_MeeCH> G-HUSTLERS
03:53:03  <coopserver> <Cameron> ok, someone high af
03:53:20  <BiG_MeeCH>  Idrank motor oil
03:53:28  <BiG_MeeCH> 10W40
03:53:31  <BiG_MeeCH> good shit
03:53:47  <coopserver> <Cameron> **facepalm**
03:53:59  <V453000> screw you meech
03:54:07  <BiG_MeeCH> Man MOTHER FUCK YOU V
03:54:11  <coopserver> <Cameron> it's ok, we still luv yea..no homo
03:54:12  <BiG_MeeCH> also hi
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03:54:18  <BiG_MeeCH> hmm
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06:27:32  <coopserver> <Elyon> hiya
06:27:37  <coopserver> <phatmatt> sup
06:27:39  <coopserver> <Sylf> ello
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07:10:30  <coopserver> <Anson (afk)> !name Anson
07:10:31  <coopserver> *** Anson (afk) has changed his/her name to Anson
07:10:35  <coopserver> <Anson> hallo
07:10:54  <coopserver> <Elyon> hiya
07:10:58  <coopserver> <phatmatt> sup
07:11:03  <coopserver> <Anson> finally after 120 years, a farm has died and i can build the track :-)
07:11:10  <coopserver> <phatmatt> hah
07:20:53  <coopserver> <Elyon> I see an IKEA
07:21:11  <coopserver> <sim-al2> Sweedish town buildings
07:21:18  <coopserver> <Elyon> evidently :3
07:23:04  <coopserver> <Elyon> note to self: mountains make things difficult with low-terraform
07:26:40  <coopserver> *** Sylf has left the game (Leaving)
07:26:48  <coopserver> <Elyon> ... of course, station walking and a tiny bit of terraforming /would/ have made things easier :)
07:36:20  <coopserver> <Anson> i think that station walking is ok, as long as it isn't used to teleport cargo, bridge big islands, and similar
07:36:38  <coopserver> <Elyon> well, everything in moderation I guess?
07:36:44  <coopserver> <Elyon> including moderation, sometimes :3
07:37:21  <coopserver> <Elyon> I probably could have made much less of a mess with a bit of station walking ... and a bit of terraforming, but
07:37:30  <coopserver> <Elyon> I figured rather less than more terraforming
07:38:03  <coopserver> <Elyon> ... I need a BBH where my SLH is
07:38:06  <coopserver> <Anson> most of all, it is probably better to build a goods drop out of town and put a joined truck station in town, instead of destroying half the town to place 10 platforms right in its center
07:38:22  <coopserver> <Elyon> haha yes indeed
07:38:31  <coopserver> <Anson> the less TF the better
07:38:39  <coopserver> <Elyon> that's what I figured
07:38:41  <coopserver> <sim-al2> Not to mention making more sense anyway
07:38:59  <coopserver> <Anson> TF is a bit costly, and on this map it is even to be considered cheap in relatiin what we usually have :-)
07:39:45  <coopserver> <sim-al2> Even water is cheap right now
07:40:03  <V453000> !date
07:40:03  <coopserver> Dec 10 2034
07:40:16  <coopserver> <Anson> a few maps ago we had normal TF costs, and someone started flattening a mountain while someone else built a dam across an entire edge of the map to have a straight long distance transport
07:40:26  <coopserver> <Elyon> ... wat.
07:40:42  <coopserver> <Anson> on the next map, we were back to high TF, and even 64k x for water
07:40:43  <coopserver> <Elyon> well, the cost of TF isn't the issue (I think)
07:41:06  <V453000> of course the main issue is some people and their mental health, but it is nice to have TF a bit costly ;)
07:41:21  <coopserver> <Elyon> I agree completely
07:41:33  <coopserver> <Elyon> but "a bit costly" is either "not an issue" or "prohibitively expensive"
07:41:40  <coopserver> <Elyon> depending on whereabouts in your game you are
07:41:44  <V453000> you dont really need to TF until expansions for LL_RR :)
07:42:32  <coopserver> <Elyon> /me giggles
07:42:44  <coopserver> <Anson> the LLRR itself wouldn't even be the problem, but building hubs for LLRR :-)
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07:43:21  <coopserver> <Elyon> aah
07:43:34  <V453000> obviously :)
07:43:34  <coopserver> <Elyon> I had /one/ train on electricity
07:44:36  <coopserver> <Elyon> jam, but no gridlock. So that's something...
07:44:57  <coopserver> <Anson> at your network, or at my coal ? .-)
07:45:09  <V453000> Benny ? :D
07:45:24  <coopserver> <Elyon> is there jam at your coal?
07:45:33  <Benny> hai V453000
07:45:59  <coopserver> <Anson> all the way from sign "ans MSH PowerPlant
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07:46:32  <coopserver> <Elyon> oh dear
07:46:35  <coopserver> <Elyon> also wow
07:46:38  <coopserver> <Elyon> I'm snowblind
07:46:41  <coopserver> <Elyon> for reals
07:46:53  <coopserver> <sim-al2> lol I got that working on my factory drop
07:46:59  <coopserver> <Anson> all those coal trains are only coming from TWO mines ...
07:47:05  <coopserver> <Benny> WTF
07:47:09  <coopserver> <Benny> nars?
07:47:19  <coopserver> <Benny> where's my NUTS :(
07:47:42  <coopserver> <Elyon> hai
07:48:51  <V453000> shut up you got nuts on PS :D
07:49:24  <coopserver> <Benny> :(
07:49:35  <V453000> any problem? :000
07:49:45  <coopserver> <Benny> yes
07:50:24  <V453000> ?
07:50:32  <coopserver> <Benny> ps is using boat trains
07:50:41  <V453000> therefore?
07:50:42  <coopserver> <Benny> slowness heaven
07:50:56  <V453000> 120 is still manageable
07:51:24  <coopserver> <Benny> also the water sprites are annoying
07:51:30  <V453000> =D
07:51:40  <V453000> in some particular way? :D
07:52:31  <coopserver> <Benny> they're just annoying
07:52:50  <V453000> nice enough
07:52:53  <V453000> well, your miss :)
07:52:59  <coopserver> <Benny> my miss :>
07:53:29  <coopserver> <Anson> after having different signals on some other maps, i am always glad when i get the nuts signals again ... takes a bit to recognize zhem quickly, but then they are no problem
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07:54:11  <coopserver> <Anson> my only problem with wet is to recognize which rails are on one tile when they cross each other
07:54:57  <coopserver> <sim-al2> They have little lines that help to up to a point
07:55:23  <coopserver> <Anson> but to make them look nice, they have to be wide and thus cause those problems ... not much to do about it ... and if it gets really complicated, you always can switch to purr, build, and then switch back to wet
07:56:10  <coopserver> <Anson> little lines yes, but still not easy to see each single railpiece on a big junction ... just like the original maglev which are even worse
07:57:35  <V453000> I honestly recognize wetrail junctions without any problems
07:57:43  <V453000> the lines are visible pretty well
07:57:59  <coopserver> <phatmatt> fireworks
07:58:02  <coopserver> <Benny> shit
07:59:04  <V453000> hates ships, crashes trains
07:59:08  <V453000> nice enuf
07:59:23  <coopserver> <Benny> dont think ive ever playd a game without crashing trains yet
07:59:29  <coopserver> <Benny> :<
07:59:36  <V453000> point still stands =D
07:59:54  <coopserver> <Elyon> well, it didn't help the train queue
08:00:34  <coopserver> <Elyon> although I shouldn't talk. I accidentally made my sideline more crowded than my mainline
08:08:49  <coopserver> <Anson> maybe my queues soon will become smaller ... trains picked up most of the piles from the two stations, one from 2k to 0 and the other from 3k to 1k
08:09:01  <coopserver> <Elyon> nice!
08:09:32  <coopserver> <Elyon> ... it would seem the lowlands are more inviting for LLRR than are the mountains ...
08:09:42  <coopserver> <Anson> there was no queue, but big piles. then i added more trains and got the big queues ....
08:09:48  <coopserver> <Elyon> haha
08:09:56  <coopserver> <Elyon> well let us see?
08:10:14  <coopserver> <Elyon> I guess a queue into the pickup is just fine
08:10:33  <coopserver> <Elyon> uhm
08:10:43  <coopserver> <Anson> my pickups always queue only in the depots ... they all have overflow protection
08:10:57  <coopserver> <Elyon> nice :)
08:12:07  <coopserver> <Anson> it's the neverending conroversy with V ... he thinks that something is wrong with the network and it may cause additional problems when you have overflows at each small pickup
08:12:24  <coopserver> <Elyon> I wouldn't know either way
08:12:55  <coopserver> <Anson> for the PS, i even agree with that, when the game only runs while someone can take care of problems ... but here, the game runs for hours while nobody watched my company
08:14:26  <coopserver> <Anson> several people seemd to like my overflows and i see them everywhere now :-) but they have to be used with care ...
08:14:37  <coopserver> <Elyon> forgive the ignorance, but what's special about doublesided exit signals?
08:14:51  <coopserver> <Benny> "my overflows"
08:14:51  <coopserver> <Elyon> just the fact that they're not standard EOL block signals?
08:15:09  <coopserver> <Anson> eg not stiffing them with too many trains and then going AFK, and most of all proper handling of orders, visible depots, etc
08:15:20  <Benny> Elyon: http://wiki.openttdcoop.org/Two-way_end_of_line
08:15:32  <coopserver> <Elyon> Benny, that was what I was referring to, yes
08:15:47  <coopserver> <Elyon> so I guess it is just that, a regular 2-way signal as an exit signal
08:15:57  <coopserver> <Benny> of course
08:16:27  <coopserver> <Anson> doublesided = EOL functionality (at least on this server) ... and exit signals to keep trains in the depot and not block the entrance area
08:17:35  <coopserver> <Anson> but the problems with them appear when you start autoreplacing trains :-)
08:17:45  <coopserver> <Elyon> hehe
08:17:50  <coopserver> <sim-al2> Found that out the hard...
08:18:06  <coopserver> <sim-al2> *way
08:18:14  <coopserver> <Anson> on these servers, breakdowns are off, and thus maintenance (or for people with UK-english: service) is off too
08:18:58  <Elyon> wait a second
08:19:03  <coopserver> <Anson> except when you autoreplace ... then trains do maintenance and go to any visible depots, and subsequently often are lost, stuck, etc
08:19:05  <coopserver> <sim-al2> I've been using UK English the whole and never even noticed...
08:19:09  <Elyon> I thought UK english was the 'original' OpenTTD?
08:19:12  <coopserver> <sim-al2> *time
08:19:24  <coopserver> <sim-al2> yes, Chris Sawyer is British
08:19:29  <Elyon> Scottish iirc
08:19:40  <coopserver> <sim-al2> Errr... oops
08:19:54  <coopserver> <sim-al2> Well it's still the UK so...
08:20:15  <Elyon> I don't have the faintest idea what's Britain, what is the UK, etc.
08:20:26  <Elyon> I know England is in most of them
08:20:42  <coopserver> <sim-al2> That big island northwest of Europe with all the tea-drinkers...
08:21:07  <coopserver> <sim-al2> The country is the United Kingdom
08:21:23  <coopserver> <Anson> no matter what other people think. for me it works to have service orders and thus determine myself when and where trains do service, and they never go to random depots (unless i rebuild a mainline, but that can also mess up networks with invisible depots)
08:21:28  <coopserver> <Benny> UK is the countries, GB is the continent
08:21:39  <coopserver> <Benny> /island
08:21:40  <coopserver> <sim-al2> England is the largest subdivision, with Wales in the southwest and Scotland to the north
08:22:36  <coopserver> <sim-al2> Britain can refer to the whole country, or to the island
08:22:40  <coopserver> <Benny> you forgot northern ireland
08:23:07  <coopserver> <sim-al2> ok...
08:23:31  <coopserver> <sim-al2> There's also a ton of islands in the channel and to the west
08:23:36  <coopserver> <Anson> and the big island in the northwest is danish ... but few tea drinkers there :-)
08:24:34  <coopserver> <sim-al2> Denmark is kinda small compared to the UK as a whole
08:24:35  <Elyon> Denmarkia, etc.
08:24:39  <Elyon> haha kinda
08:24:52  <coopserver> <Anson> I'm seaking of greenland
08:25:04  <Elyon> they're independent-ish now-ish
08:25:08  <coopserver> <Anson> +p
08:25:10  <coopserver> <sim-al2> Eh but almost no one lives there either...
08:25:29  <Elyon> let's melt the ice and all move there
08:25:37  <Elyon> we can make an IRL PSG
08:25:50  <coopserver> <Anson> they already started growing wine there
08:26:09  <coopserver> <sim-al2> My hometown,a suburb, is only down a few thousand compare to entire country
08:26:32  <coopserver> <sim-al2> *population
08:26:51  <coopserver> <Anson> my hometown is 3+ million
08:28:01  <coopserver> <Anson> getting out of town takes at least an hour, no matter what vehicles or transportation you select
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08:29:12  <coopserver> <sim-al2> Eh I'm in the middle area of my city. I might be able to get to the edge by car in 20 minutes
08:29:48  <coopserver> <Benny> nearest city is 30 minutes away :>
08:29:56  <coopserver> <Anson> I'm in the center too ... and each direction is at least 25km to the edge
08:30:30  <coopserver> <phatmatt> cool profit graph, benny
08:30:33  <coopserver> <sim-al2> Now if I were to drive northeast, even on the highway it might take 45 mins
08:30:35  <coopserver> <phatmatt> :D
08:30:41  <coopserver> <Benny> lol
08:31:12  <coopserver> <<Matt> so many trains. so little time.
08:32:59  <coopserver> <Anson> leaving city by train might be fastest, 30-45 minutes with Sbahn, 30 minutes with ICE ... they also have speed limits while in town, and you ned to get toa station first
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09:59:37  <coopserver> <Anson> quite some work ... autoreplaced engines, but then had to add one wagon to each train manually :-(
10:00:16  <coopserver> <Anson> but the queue which went half across the network disappeared completely now, with more and bigger wagons, and better engines
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13:41:14  <coopserver> <happy tran  sport> hi  sim-al2
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16:15:41  <coopserver> <Vinnie> Hi
16:15:58  <coopserver> <sim-al2> hi
16:16:02  <coopserver> <happy tran  sport> hi  Vinnie
16:16:13  <coopserver> <happy tran  sport> how    things
16:16:17  <coopserver> *** Game paused (connecting clients)
16:16:20  <coopserver> <Vinnie> good, and with you?
16:16:21  <coopserver> *** Taede has joined
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16:16:27  <coopserver> <happy tran  sport> good
16:16:40  <coopserver> <happy tran  sport> fill  free  to  join  Vinnie
16:17:17  <coopserver> <Vinnie> pink looks awesome
16:17:43  <coopserver> <happy tran  sport> yep
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16:27:33  *** ChanServ sets mode: +o ODM
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16:38:50  <coopserver> <happy tran  sport> be  back later
16:38:56  <coopserver> *** happy tran  sport has left the game (Leaving)
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16:59:06  <coopserver> <Sylf> sim-al2: you're missing an entry signal at Saddle Lake Woods
17:00:23  <coopserver> <sim-al2> Thank you
17:09:16  <coopserver> *** Sylf has left the game (Leaving)
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17:35:35  <coopserver> <Speedy> remember to refit your #1 train ;O)
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19:05:15  <coopserver> <Speedy> !rules @ Bingham
19:05:15  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
19:06:32  <coopserver> <Speedy> brb, checking who was 1st there
19:06:45  <coopserver> *** Speedy has joined spectators
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19:10:13  <coopserver> <Speedy> yup, NsN was
19:10:25  <coopserver> *** Speedy has joined spectators
19:11:21  <coopserver> <Speedy> Hijmani: take trains #4 & #9 out or else
19:15:42  <coopserver> <Speedy> you had a coal drop off, but no stn for pax
19:16:01  <coopserver> <Hijmani> Then look ad Lendum
19:16:14  <coopserver> <Hijmani> Also pax and you build it there to
19:16:20  <coopserver> <Hijmani> so
19:17:41  <coopserver> *** Speedy has left the game (Leaving)
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19:24:10  <Speedy> !clients
19:24:30  <Speedy> !players
19:24:31  <coopserver> <Elyon> bah
19:24:49  <coopserver> <Elyon> I earn money but my network is utter crap
19:25:13  <coopserver> <Elyon> in japan, there's the Chuo Line
19:25:20  <coopserver> <Elyon> this network is the Conga Line
19:25:26  <coopserver> <Elyon> *badum tsch*
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