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00:00:49 <coopserver> *** Game still paused (connecting clients, number of players) 00:00:59 <coopserver> *** BiG MeeCh has joined 00:01:00 <coopserver> *** Game still paused (number of players) 00:42:23 <coopserver> *** Game still paused (connecting clients, number of players) 00:42:27 <coopserver> *** Niko has joined 00:42:27 <coopserver> *** Game still paused (number of players) 00:42:40 <coopserver> <Niko> hi 00:42:42 <coopserver> <BiG MeeCh> sup 00:42:53 <coopserver> *** BiG MeeCh has joined company #1 00:42:54 <coopserver> *** Game unpaused (number of players) 00:43:01 <coopserver> <BiG MeeCh> oh looks like we need new passwords 00:44:12 <coopserver> <BiG MeeCh> how are you NikO? 00:45:38 <coopserver> *** Game paused (connecting clients) 00:45:45 <coopserver> *** phatmatt has joined 00:45:45 <coopserver> *** Game unpaused (connecting clients) 00:45:55 <coopserver> <BiG MeeCh> sup Hu$$$tler 00:46:04 <coopserver> <phatmatt> poopfarts 00:46:14 <coopserver> <BiG MeeCh> sweet 00:46:18 <coopserver> <phatmatt> yay islands 00:50:25 <coopserver> <Niko> more snow :/ 00:50:38 <coopserver> <BiG MeeCh> don't like snow? 00:50:40 <coopserver> <BiG MeeCh> :) 00:51:01 <coopserver> <Niko> hmm I just got home from that 00:51:25 <coopserver> <BiG MeeCh> :D 00:51:31 <coopserver> <Niko> everything is white and COLD 00:53:18 <coopserver> <Niko> well, time for play 00:56:20 <coopserver> *** Niko has started a new company #5 00:56:36 <coopserver> <phatmatt> the islands are pretty big this time 00:56:50 <coopserver> <BiG MeeCh> word homie 00:57:00 <coopserver> <phatmatt> <- captain obvious 00:57:21 <coopserver> <BiG MeeCh> word homie 00:57:24 <coopserver> <phatmatt> i like huslia farm's fields 00:57:45 <coopserver> <Niko> the towns are small but lets support them by importing stuff 01:01:33 <coopserver> <phatmatt> wtf, do you have a statue in all relevant towns already, meech 01:01:41 <coopserver> <BiG MeeCh> I do 01:01:57 <coopserver> <phatmatt> wait, not in Talkeetna :D 01:02:09 <coopserver> <BiG MeeCh> there are a few i need 01:02:14 <coopserver> <phatmatt> ah 01:02:23 <coopserver> <phatmatt> i didn't know it was that much worthwhile doing 01:02:34 <coopserver> <BiG MeeCh> increases station rating 01:03:10 <coopserver> <Niko> great people have statues 01:04:27 <coopserver> <Niko> I wonder if Nelson Mandela got one somewhere 01:04:33 <coopserver> <BiG MeeCh> hell probably 01:36:14 *** Sylf has joined #openttdcoop.stable 01:36:14 *** ChanServ sets mode: +o Sylf 01:49:53 <coopserver> *** Game paused (connecting clients) 01:49:57 <coopserver> *** Cameron has joined 01:49:57 <coopserver> *** Game unpaused (connecting clients) 01:50:26 <coopserver> <Cameron> holy bumpy hills... 01:51:57 <coopserver> *** Cameron has left the game (Leaving) 01:52:28 <coopserver> *** Game paused (connecting clients) 01:52:33 <coopserver> *** Sylf has joined 01:52:33 <coopserver> *** Game unpaused (connecting clients) 01:52:37 <coopserver> <BiG MeeCh> hey 01:52:48 <coopserver> <BiG MeeCh> wanna join up BOSS? 01:52:49 <coopserver> <Sylf> yeh 01:53:19 <coopserver> <BiG MeeCh> up to you 01:53:23 <coopserver> <Sylf> hmmm, wtfness again... 01:53:24 *** Sylf has quit IRC 01:53:30 <coopserver> <Sylf> ok 01:53:37 <coopserver> <Sylf> what's up with your network? 01:53:44 <coopserver> <BiG MeeCh> me? 01:53:46 <coopserver> <BiG MeeCh> idk? 01:53:52 <coopserver> <BiG MeeCh> something really wrong with it? 01:54:02 <coopserver> <Sylf> no 01:54:05 <coopserver> <Sylf> I haven't seen anything yet 01:54:08 <coopserver> <BiG MeeCh> oh 01:54:17 <coopserver> <BiG MeeCh> i got a main goods drop going on 01:54:39 <coopserver> <BiG MeeCh> and a huge oil / paper ( goods pic k ) 01:57:05 <coopserver> <BiG MeeCh> would like to do all resources eventually 01:57:16 <coopserver> <BiG MeeCh> minus pax 01:58:47 <coopserver> <Sylf> meh. I need to eat, then go to bestbuy 01:58:55 <coopserver> <BiG MeeCh> take me with you? xD 01:58:58 <coopserver> <BiG MeeCh> =D 01:58:59 <coopserver> <Sylf> the linux box got a broken psu 01:59:06 <coopserver> <BiG MeeCh> aww :( 01:59:17 <coopserver> <BiG MeeCh> hb! 02:00:03 <coopserver> <Sylf> we need food factory eh 02:00:29 <coopserver> <Niko> there should be pizza huts here 02:00:39 <coopserver> <BiG MeeCh> yup 02:01:03 <coopserver> <Niko> fastfood.grf 02:06:13 *** Sylf has joined #openttdcoop.stable 02:06:13 *** ChanServ sets mode: +o Sylf 02:12:56 <coopserver> <BiG MeeCh> where are you in the world again NikO? Nz? 02:12:59 <coopserver> <BiG MeeCh> they have pizza hut there? 02:13:10 <coopserver> <Niko> Finland 02:13:13 <coopserver> <BiG MeeCh> oh 02:13:18 <coopserver> <BiG MeeCh> yeah 02:13:34 <coopserver> <Sylf> are we in chile today... 02:13:43 <coopserver> <BiG MeeCh> we? :D 02:13:51 <coopserver> <Sylf> the snow's deepest in july 02:14:13 <coopserver> <BiG MeeCh> =D 02:19:52 <coopserver> <Sylf> hmm, very weird map.... 02:30:11 <coopserver> *** Niko has left the game (Leaving) 03:20:00 *** Sylf has quit IRC 03:36:34 <coopserver> *** Game paused (connecting clients) 03:36:40 <coopserver> *** Yugi_D has joined 03:36:41 <coopserver> *** Game unpaused (connecting clients) 03:38:02 <coopserver> *** Yugi_D has started a new company #6 03:47:02 *** Sylf has joined #openttdcoop.stable 03:47:02 *** ChanServ sets mode: +o Sylf 04:01:56 <coopserver> *** Yugi_D has left the game (Leaving) 04:18:27 <coopserver> <phatmatt> meech, not everyone lives in nz. but i am glad you think of us so much 04:30:03 <coopserver> <BiG MeeCh> lol 04:30:12 <coopserver> <BiG MeeCh> I think everyone who plays here is from eurpoe or Nz or Oz 05:26:46 *** Anson_ has quit IRC 05:35:31 <coopserver> *** Game paused (connecting clients) 05:35:43 <coopserver> *** sim-al2 has joined 05:35:43 <coopserver> *** Game unpaused (connecting clients) 05:36:13 <coopserver> <BiG MeeCh> yo 05:36:16 <coopserver> <sim-al2> hi 05:39:29 <coopserver> *** sim-al2 has started a new company #7 06:11:10 <coopserver> <BiG MeeCh> do you always build roro stations sim? 06:11:30 <coopserver> <sim-al2> Actually no but this time I'm running short trains so 06:11:59 <coopserver> <BiG MeeCh> hate to say i really dont have time to look at people's style sadly 06:12:03 <coopserver> <BiG MeeCh> so i didnt know 06:12:23 <coopserver> <phatmatt> except happystyle 06:12:28 <coopserver> <phatmatt> happy hardcore 06:12:38 <coopserver> <BiG MeeCh> that's anotehr stor y :D 06:12:48 <coopserver> <phatmatt> which is hard to miss cause it usually covers half the map 06:13:21 <coopserver> <sim-al2> And causes V to get unhappy at times... 06:13:21 <coopserver> <BiG MeeCh> what he built today isnt very typical 06:13:50 <coopserver> <BiG MeeCh> well that other map was pretty horrid 06:14:07 <coopserver> <sim-al2> Not much in the way of natural barriers 06:15:08 <coopserver> <BiG MeeCh> it wasnt cool how they used a lot of map that one game, no 06:15:45 <coopserver> <sim-al2> Interesting but there weren;t many other places to build that had much industry 06:17:13 <coopserver> <sim-al2> Snow patterns make me think this time we're in the southern hemisphere 06:20:30 <coopserver> <BiG MeeCh> where in the world are you from? 06:20:38 <coopserver> <sim-al2> US 06:20:42 <coopserver> <BiG MeeCh> oh 06:20:53 <coopserver> <BiG MeeCh> which area? no need to be too specific 06:21:14 <coopserver> <sim-al2> The area between the midwest and the deep south 06:21:22 <coopserver> <BiG MeeCh> cool 06:21:38 <coopserver> <sim-al2> It's kinda a mix, but more southern... 06:22:04 <coopserver> <BiG MeeCh> you getting any of that retardly cold air? 06:22:09 <coopserver> <BiG MeeCh> its like -7 here 06:22:46 <coopserver> <sim-al2> We've been bouncing between 57 F and 30 F,but two weeks ago it was ~8 F 06:23:03 <coopserver> <sim-al2> Many people had burst pipes of course 06:25:07 *** Djanxy has joined #openttdcoop.stable 06:25:35 <coopserver> <BiG MeeCh> mmhmm 06:26:24 <Djanxy> HMMMM 06:26:31 <coopserver> <BiG MeeCh> YOOOOOOOOOOO 06:26:32 <coopserver> <sim-al2> HUMMMMMMMM 06:26:35 <coopserver> <BiG MeeCh> :) 06:26:47 <coopserver> <BiG MeeCh> JOIN JOIN JOIN 06:26:57 <coopserver> <sim-al2> RESISTANCE IS FUTILE 06:27:10 <Djanxy> It's a trap! 06:28:23 <Djanxy> !dl win64 06:28:23 <coopserver> Djanxy: http://binaries.openttd.org/releases/1.4.0-beta3/openttd-1.4.0-beta3-windows-win64.zip 06:28:36 <Djanxy> hmm, new beta version with each map atm 06:29:05 <coopserver> <BiG MeeCh> you love new versions 06:29:16 <coopserver> <sim-al2> I'm wondering how many betas they're going to put out... 06:29:33 <coopserver> <BiG MeeCh> the most i think was 4 06:29:40 <coopserver> <BiG MeeCh> in recent memory 06:29:44 <Djanxy> no, i love launching the game without replacing files :D 06:29:57 <coopserver> *** Game paused (connecting clients) 06:29:59 <coopserver> *** Djanxy has joined 06:30:00 <coopserver> *** Game unpaused (connecting clients) 06:30:00 <coopserver> <BiG MeeCh> LIES 06:30:01 <coopserver> <sim-al2> lol, but looking at the release page they did fix some auto refit bugs... 06:31:07 <coopserver> <Djanxy> hmm meech, your trains are a mess 06:31:13 <coopserver> <BiG MeeCh> shup :P 06:31:18 <coopserver> <Djanxy> :P 06:31:24 <coopserver> <BiG MeeCh> come help fix 06:32:05 <coopserver> <Djanxy> no can do, sleepy time soon 06:32:12 <coopserver> <BiG MeeCh> bass turd :P 06:34:48 <coopserver> <sim-al2> dat mental image... 06:34:58 <coopserver> <BiG MeeCh> of a fish pooping? 06:35:07 <coopserver> <sim-al2> ... sure 06:35:26 <coopserver> <BiG MeeCh> or those pics of my naked girlfriend 06:35:34 <coopserver> <sim-al2> ... 06:35:39 <coopserver> <Djanxy> as if 06:35:53 <coopserver> <BiG MeeCh> yeah she left me b/c i play ottd 06:36:10 <coopserver> <BiG MeeCh> she said it was either ' me or those damned TL3 trains ' 06:36:13 <coopserver> <Djanxy> reasonable 06:43:38 <coopserver> *** Djanxy has left the game (Leaving) 06:49:40 *** Djanxy has quit IRC 06:51:06 <coopserver> *** BiG MeeCh has joined company #2 06:51:13 <coopserver> *** BiG MeeCh has joined spectators 06:51:17 <coopserver> *** BiG MeeCh has joined company #1 06:53:41 <coopserver> <sim-al2> Actually we did play two games at least on beta2 06:53:48 <coopserver> *** BiG MeeCh has joined spectators 06:53:54 <coopserver> <BiG MeeCh> :D 06:54:07 <coopserver> <sim-al2> Broke the chain :( 06:54:42 <coopserver> <BiG MeeCh> i hate this global cooling and warming cycle :D 06:54:55 <coopserver> <sim-al2> Yeah pretty dramatic 06:55:05 <coopserver> <BiG MeeCh> easier to build in summer 06:55:48 <coopserver> <sim-al2> I get half way through building anything and then the landscape changes 06:55:58 <coopserver> *** Game paused (connecting clients) 06:56:01 <coopserver> *** Niko has joined 06:56:01 <coopserver> *** Game unpaused (connecting clients) 06:56:25 <coopserver> <BiG MeeCh> sup 06:56:29 <coopserver> <Niko> hi 06:56:34 <coopserver> <sim-al2> hi 06:56:44 <coopserver> *** BiG MeeCh has joined company #1 06:57:52 <coopserver> *** BiG MeeCh has joined spectators 07:00:02 <coopserver> <BiG MeeCh> hm ! :) 07:01:39 <coopserver> <BiG MeeCh> I wanna know what white is up to xD 07:01:59 <coopserver> <sim-al2> Building the missile silos? 07:02:08 <coopserver> <BiG MeeCh> something 07:02:35 <coopserver> <BiG MeeCh> and happy 07:02:42 <coopserver> <BiG MeeCh> looks like he's got quite a big mess to work on 07:03:06 <coopserver> <BiG MeeCh> and red company, gotta work on my pile of shit hubs tomorrow too 07:04:00 <coopserver> <BiG MeeCh> anyhoo 07:04:03 <coopserver> <BiG MeeCh> goodnight 07:04:06 <coopserver> <sim-al2> night 07:04:40 <coopserver> <BiG MeeCh> see you tomorrow 07:12:47 <coopserver> *** Game paused (connecting clients) 07:12:52 <coopserver> *** Hijmani has joined 07:12:52 <coopserver> *** Game unpaused (connecting clients) 07:13:00 <coopserver> *** Game paused (connecting clients) 07:13:06 <coopserver> *** Yugi_D has joined 07:13:07 <coopserver> *** Game unpaused (connecting clients) 07:13:20 <coopserver> *** Yugi_D has joined company #6 07:22:22 <coopserver> *** Hijmani has left the game (Leaving) 07:22:41 *** Benny has joined #openttdcoop.stable 07:30:28 <coopserver> *** Game paused (connecting clients) 07:30:32 <coopserver> *** Benny has joined 07:30:32 <coopserver> *** Game unpaused (connecting clients) 07:37:53 <coopserver> *** Yugi_D has left the game (Leaving) 07:39:25 <coopserver> *** Benny has started a new company #8 07:41:49 <coopserver> *** sim-al2 has left the game (Leaving) 07:48:23 *** GriffinOneTwo has joined #openttdcoop.stable 07:50:28 <coopserver> *** Niko has left the game (Leaving) 07:53:32 <coopserver> *** Game paused (connecting clients) 07:53:49 <coopserver> *** GriffinOneTwo has joined 07:53:50 <coopserver> *** Game unpaused (connecting clients) 08:04:47 <V453000> !dl win64 08:04:47 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-beta3/openttd-1.4.0-beta3-windows-win64.zip 08:05:07 <V453000> Taede: we desperately need to update the IRC channel topic with !update 08:05:12 <V453000> is that doable? (: 08:23:01 <GriffinOneTwo> !update 08:23:44 <GriffinOneTwo> try /topic, I'm not a op 08:25:09 <GriffinOneTwo> ... /TOPIC <#channel> :[new topic] 08:25:43 <V453000> that isnt the issue GriffinOneTwo 08:25:50 <V453000> I obviously can manually change it 08:26:14 <V453000> but updating version of the game used to update the irc channel topic too, which is very helpful 08:42:18 <coopserver> *** Game paused (connecting clients) 08:42:25 <coopserver> *** Yugi_D has joined 08:42:26 <coopserver> *** Game unpaused (connecting clients) 08:43:27 <coopserver> *** Yugi_D has joined company #6 08:46:11 <coopserver> *** GriffinOneTwo has left the game (Leaving) 08:46:30 *** GriffinOneTwo has quit IRC 08:50:06 <coopserver> *** Yugi_D has left the game (Leaving) 09:13:38 <coopserver> *** Game paused (connecting clients) 09:13:44 <coopserver> *** Muel has joined 09:13:45 <coopserver> *** Game unpaused (connecting clients) 09:13:48 <coopserver> <Muel> hi 09:13:54 <coopserver> <Benny> hello 09:19:52 <coopserver> *** Muel has left the game (Leaving) 09:43:47 <coopserver> *** Game paused (connecting clients) 09:43:50 <coopserver> *** ZUPA has joined 09:43:50 <coopserver> *** ZUPA has started a new company #9 09:43:51 <coopserver> *** Game unpaused (connecting clients) 09:55:55 <coopserver> *** ZUPA has left the game (Leaving) 10:10:48 <coopserver> *** Game paused (connecting clients) 10:10:52 <coopserver> *** sim-al2 has joined 10:10:52 <coopserver> *** Game unpaused (connecting clients) 10:15:45 <coopserver> *** Benny has joined spectators 10:38:45 <coopserver> *** Game paused (connecting clients) 10:38:49 <coopserver> *** Player has joined 10:38:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:38:50 <coopserver> *** Player has started a new company #9 10:38:50 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:38:50 <coopserver> *** Player has left the game (connection lost) 10:38:51 <coopserver> *** Game unpaused (connecting clients) 10:38:51 <coopserver> 'sim-al2' reported an error and is closing its connection (desync error) 10:38:53 <coopserver> *** sim-al2 has left the game (desync error) 10:38:53 <coopserver> *** Game paused (number of players) 10:38:55 <coopserver> 'BiG MeeCh' reported an error and is closing its connection (desync error) 10:38:55 <coopserver> *** BiG MeeCh has left the game (desync error) 10:38:57 <coopserver> 'phatmatt' reported an error and is closing its connection (desync error) 10:38:57 <coopserver> *** phatmatt has left the game (desync error) 10:39:03 <coopserver> *** Game still paused (connecting clients, number of players) 10:39:07 <coopserver> *** sim-al2 has joined 10:39:07 <coopserver> *** Game still paused (number of players) 10:39:19 <coopserver> *** Game still paused (connecting clients, number of players) 10:39:23 <coopserver> *** Player has joined 10:39:23 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:39:23 <coopserver> *** Player has started a new company #10 10:39:23 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:39:24 <coopserver> *** Game still paused (number of players) 10:39:25 <coopserver> *** Game unpaused (number of players) 10:39:25 <coopserver> *** Player has joined spectators 10:39:27 <coopserver> *** Game paused (number of players) 10:39:50 <coopserver> <Player> !name Buchar 10:39:51 <coopserver> *** Player has changed his/her name to Buchar 10:40:03 <coopserver> *** sim-al2 has joined company #7 10:40:03 <coopserver> *** Game unpaused (number of players) 10:40:24 <coopserver> <Buchar> !rules 10:40:24 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 10:41:52 <coopserver> *** Buchar has left the game (Leaving) 10:43:12 <coopserver> *** Game paused (connecting clients) 10:43:14 <coopserver> *** Elyon has joined 10:43:15 <coopserver> *** Elyon has started a new company #9 10:43:15 <coopserver> *** Game unpaused (connecting clients) 10:44:07 <coopserver> <Elyon> hiya 10:44:11 <coopserver> <sim-al2> hi 10:44:48 <coopserver> <Elyon> it seems every island is taken by exactly one player ... :/ 10:44:54 <coopserver> <sim-al2> yep 10:46:05 <coopserver> <Elyon> well that's a bummer. I guess you have to be quick about these things. OR I could impose on the least-builtup island >:3 10:54:19 <coopserver> *** Benny has joined company #8 10:54:57 <coopserver> <Elyon> did ISR get fixed? 10:55:10 <coopserver> <sim-al2> It seems that it unfixed... :( 10:55:17 <coopserver> <Elyon> hmm. :( 10:55:22 <coopserver> <Elyon> what is wrong with it, exactly? 10:55:33 <coopserver> <sim-al2> Must be an older version 10:56:21 <coopserver> <sim-al2> Or somehow the new beta broke it again 10:56:32 <coopserver> <Elyon> hmm :/ 10:57:06 <coopserver> <Elyon> so what's wrong with it? I just heard it was broken, that is all... 10:57:16 <coopserver> <sim-al2> Latest on BaNanas is v0.9.3 10:57:22 <coopserver> <sim-al2> We're on V0.9.1 10:57:31 <coopserver> <Elyon> :( 10:58:10 <coopserver> <Elyon> anyhow ... suggestion for TL with CL3? 10:58:15 <coopserver> <Benny> 3 10:58:21 <coopserver> <Benny> :) 10:58:27 <coopserver> <sim-al2> Basically the devolpers were using a random number function to create the platforms, but with 1.4 beta it became unsupported 10:58:40 <coopserver> <Elyon> but why so short? I was thinking of going with medium class or something 10:58:44 <coopserver> <sim-al2> It was one of those hack kinda things but it worked 10:58:46 <coopserver> <Elyon> sim-al2, ah, I see 10:59:13 <coopserver> <sim-al2> With CL3, strong class of any length, or maybe medium TL4? 10:59:30 <coopserver> <Elyon> medium TL4 as I like a bit of speed as well 10:59:48 <coopserver> <Elyon> although eventually medium TL n should work 11:00:01 <coopserver> <Elyon> I'm just worried about my station platform length, is all 11:00:05 <coopserver> <sim-al2> Might be slow in corners eventally though... 11:00:13 <coopserver> <Elyon> not ... according to the NUTS wiki 11:00:26 <coopserver> <sim-al2> TL4 maglev should work well 11:00:38 <coopserver> <Elyon> yeah 11:00:45 <coopserver> <Elyon> TL4 it is :) thanks for your input 11:00:57 <coopserver> <sim-al2> np 11:01:00 <coopserver> <Elyon> 2² is a nice number as well 11:01:05 <coopserver> <sim-al2> lol 11:01:31 <coopserver> <Elyon> so should I avoid using ISR, or? 11:01:59 <coopserver> <sim-al2> It's just visual. The oil platforms basically don't look right 11:02:21 <coopserver> <Elyon> ah, alright 11:02:28 <coopserver> <sim-al2> And some of the mineral stuff is messed up but nothing major 11:02:35 <coopserver> <Elyon> I will use it then 11:02:38 <coopserver> <Elyon> :D 11:08:23 <coopserver> <Elyon> yay 11:08:30 <coopserver> <Elyon> prohibitive terraforming costs! 11:08:33 <coopserver> <Elyon> (at least for now) 11:08:37 <coopserver> <sim-al2> yup 11:08:51 <coopserver> <Elyon> I can't even afford one corner being moved down one step 11:12:32 <coopserver> <Elyon> question: isn't rubber transported as a liquid? 11:13:38 <coopserver> <Benny> it sais litres 11:13:43 <coopserver> <Elyon> it does 11:13:53 <coopserver> <Elyon> but so does the capacity of my microwave 11:14:40 <coopserver> <Elyon> I was just curious. That, and every train set seems to transport it in flatbeds or hoppers and not, well, tankers? 11:14:58 <coopserver> <Elyon> although I guess it's the other way around - rubber itself is defined as a flatbedable cargo? 11:15:32 <coopserver> <sim-al2> Wikipedia says that it's loaded into small containers and loaded into 20ft ocean contrainers 11:15:42 <coopserver> <Elyon> oh 11:15:45 <coopserver> <Elyon> that would make sense 11:16:04 <coopserver> <Elyon> and that makes ottd's handling make sense 11:16:05 <coopserver> <Elyon> also wtf 11:16:14 <coopserver> <Elyon> I had JUST serviced that food processing plant 11:16:19 <coopserver> <Elyon> and now it closed 11:16:31 <coopserver> <Elyon> and I spent all my money building that tunnel through the mountain 11:17:01 <coopserver> <Elyon> uhm 11:17:02 <coopserver> <Elyon> huh? 11:17:06 <coopserver> <Elyon> did you do that? :D 11:17:10 <coopserver> <sim-al2> maybe 11:17:18 <coopserver> <Elyon> thank you <3 11:17:25 <coopserver> <sim-al2> np 11:17:47 <coopserver> <sim-al2> Magic food procesing plants on demand 11:17:54 <coopserver> <sim-al2> , Inc. 11:18:11 <coopserver> <Elyon> XD 11:18:27 <coopserver> <sim-al2> Now if only my iron ore mines could be like that... 11:18:39 <coopserver> <Elyon> prospecting I presume? 11:19:10 <coopserver> <sim-al2> Well every other time it seems my iron ore mine shuts down before I can move much 11:19:21 <coopserver> <Elyon> that sucks 11:19:28 <coopserver> <sim-al2> ANd then two will appear right in the middle of my stuff later on 11:19:36 <coopserver> <sim-al2> Right in the wya 11:19:36 <coopserver> <Elyon> o_O 11:19:41 <coopserver> <sim-al2> *way 11:20:33 <coopserver> <sim-al2> Is anyone else wondering how those fruit trees are surviving the snow? 11:20:44 <coopserver> <Elyon> could be snowberries 11:20:48 <coopserver> <sim-al2> lol 11:20:52 <coopserver> <Elyon> but I hadn't thought of it, no 11:21:33 <coopserver> <sim-al2> Artic conditions with all industries... 11:21:51 <coopserver> <Elyon> such is OpenGFX+ Industries! 11:22:17 <coopserver> <Elyon> although landscape would be nice to have as well so we could have grass instead of dirt 11:22:28 <coopserver> <Elyon> but I found that OpenGFX landscape messes with tunnels 11:22:36 <coopserver> <Elyon> when using NUTS anyway 11:43:09 <coopserver> *** Elyon has left the game (general timeout) 11:43:19 <coopserver> *** Game paused (connecting clients) 11:43:21 <coopserver> *** Elyon has joined 11:43:22 <coopserver> *** Game unpaused (connecting clients) 11:43:25 <coopserver> <Elyon> err what 11:55:05 <coopserver> *** sim-al2 has left the game (Leaving) 12:08:21 <coopserver> *** Game paused (connecting clients) 12:08:26 <coopserver> *** V453000 has joined 12:08:26 <coopserver> *** Game unpaused (connecting clients) 12:08:35 <coopserver> <V453000> hy 12:08:53 <coopserver> <Elyon> hi 12:09:12 <coopserver> <Benny> ello 12:10:52 <coopserver> <V453000> Benny, you should always have a waiting bay after a depot :P 12:11:04 <coopserver> <V453000> otherwise the reaction is very slow, and often prone to break a bit 12:11:26 <coopserver> <Benny> wut 12:11:31 <coopserver> <Benny> the overflows have waiting bays 12:11:36 <coopserver> <V453000> PIlot Station South 12:11:45 <coopserver> <V453000> has combo signal afted depot 12:11:50 <coopserver> <Benny> yes 12:11:55 <coopserver> <V453000> so trains wait in the depot until they get a signal to go out 12:11:59 <coopserver> <Benny> yes 12:12:02 <coopserver> <V453000> thats bad 12:12:05 <coopserver> <Benny> what 12:12:27 <coopserver> <Benny> oh wait i think i get what you mean 12:12:30 <coopserver> <V453000> it is rather slow, it means that the prio has to consider train getting out of the depot 12:12:46 <coopserver> <V453000> if you have train waiting outside of the depot, it can start immediately 12:12:50 <coopserver> <Benny> thats true 12:12:56 <coopserver> <Benny> didnt consider that 12:13:02 <coopserver> *** Game paused (connecting clients) 12:13:04 <coopserver> <V453000> putting it to the depot is just a large delay which will probably be massively slowing later on 12:13:07 <coopserver> *** Player has joined 12:13:07 <coopserver> *** Game unpaused (connecting clients) 12:13:12 <coopserver> <V453000> it has more reasons but in this case this is the main one 12:13:36 <coopserver> <V453000> you dont need to change much 12:13:41 <coopserver> *** V453000 has started a new company #10 12:13:44 <coopserver> <V453000> wait 12:13:48 <coopserver> <Benny> wut 12:13:54 <coopserver> *** Elyon has left the game (Leaving) 12:13:56 <coopserver> <Benny> pass is BGits 12:13:56 <coopserver> <V453000> if you put an entry signal there 12:13:56 <coopserver> <V453000> it works 12:14:07 <coopserver> <Benny> that's all? 12:14:11 <coopserver> <Benny> wtf 12:14:12 <coopserver> <V453000> almost 12:14:27 <coopserver> <V453000> put the signal there and then remove the pieces which get disconnected 12:14:35 <coopserver> <V453000> that being zz 12:15:07 <coopserver> <V453000> I wuold just remove it for better orientation ;) 12:15:29 <coopserver> <V453000> then you can just finish the whole thing easily by seeing what remains 12:16:00 <coopserver> *** V453000 has joined company #8 12:16:12 <coopserver> <V453000> now it should be visible what remains to be done 12:16:12 <coopserver> *** Player has left the game (Leaving) 12:16:28 <coopserver> <Benny> well no 12:16:49 <coopserver> <V453000> well lets see then 12:17:08 <coopserver> <V453000> what is broken now :) 12:17:39 <coopserver> <Benny> oh right 12:18:05 <coopserver> <V453000> there you go 12:18:08 <coopserver> <Benny> thanks 12:18:23 <coopserver> <V453000> now it could use some more things but idk if that is necessary now 12:18:35 <coopserver> <V453000> well for one, if you consider this: 12:18:46 <coopserver> <V453000> its like idk, 15 tile gap or more 12:18:56 <coopserver> <V453000> it can become a bottleneck 12:19:41 <coopserver> <V453000> having the signal there can make a train wait at the bridge 12:19:42 <coopserver> <V453000> useful 12:19:50 <coopserver> <Benny> thats true 12:19:56 <coopserver> <V453000> and yet another train can wait at the blue part 12:19:59 <coopserver> <V453000> which it couldnt before 12:20:05 <coopserver> <V453000> makes it massively faster 12:20:19 <coopserver> <V453000> last thing to consider, conditional depot 12:20:40 <coopserver> <V453000> so if the waiting bay is free, it doesnt have to deopt 12:21:04 <coopserver> *** Game paused (connecting clients) 12:21:06 <coopserver> *** Elyon has joined 12:21:07 <coopserver> *** Game unpaused (connecting clients) 12:21:32 <coopserver> <V453000> lastly, you could give prio to the trains coming from the reverser 12:21:42 <coopserver> <V453000> so if there is a train coming towards the depot, the depot train wont leave 12:21:50 <coopserver> <V453000> makes it faster in case the overflow is used a lot 12:22:47 <coopserver> <V453000> see the idea? 12:23:05 <coopserver> <V453000> train from red will get prio 12:23:24 <coopserver> <V453000> now no train will leave depot 12:23:29 <coopserver> <V453000> and this train can go directly to waiting bay 12:23:36 <coopserver> <Benny> yeah 12:23:38 <coopserver> <Benny> brilliant 12:24:07 <coopserver> <V453000> there 12:24:17 <coopserver> <V453000> yayyy 12:24:21 <coopserver> <Benny> :D 12:24:22 <coopserver> <V453000> well, that is about it 12:24:28 <coopserver> <Benny> thanks for explaining 12:24:32 <coopserver> <V453000> you are welcome 12:24:39 <coopserver> *** V453000 has joined spectators 12:30:31 <coopserver> *** V453000 has left the game (Leaving) 12:31:02 <coopserver> *** Elyon has left the game (Leaving) 13:13:23 <coopserver> *** Game paused (connecting clients) 13:13:30 <coopserver> *** [FR]Syl59 has joined 13:13:30 <coopserver> *** Game unpaused (connecting clients) 13:13:34 <coopserver> <[FR]Syl59> o| 13:19:47 <coopserver> *** [FR]Syl59 has left the game (Leaving) 13:41:30 <coopserver> *** Game paused (connecting clients) 13:41:33 <coopserver> *** Vinnie has joined 13:41:33 <coopserver> *** Game unpaused (connecting clients) 13:41:53 <coopserver> <Vinnie> howdy 13:45:45 <coopserver> *** Game paused (connecting clients) 13:45:49 <coopserver> *** King Peky has joined 13:45:49 <coopserver> *** Game unpaused (connecting clients) 13:45:57 <coopserver> <King Peky> Hello 13:46:22 <coopserver> <Benny> hi 13:47:26 <V453000> hy 13:53:01 <coopserver> *** King Peky has left the game (Leaving) 14:25:55 <coopserver> *** Vinnie has left the game (connection lost) 14:28:45 <coopserver> *** Benny has joined spectators 14:28:45 <coopserver> *** Game paused (number of players) 14:29:12 <coopserver> *** Benny has left the game (Leaving) 14:38:34 *** Benny has quit IRC 14:43:12 <coopserver> *** Game still paused (connecting clients, number of players) 14:43:16 <coopserver> *** Player has joined 14:43:16 <coopserver> *** Game still paused (number of players) 14:45:12 <coopserver> *** Player has left the game (Leaving) 14:46:03 <planetmaker> !setdef 14:46:03 <coopserver> planetmaker: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 15:19:12 *** Djanxy has joined #openttdcoop.stable 15:44:51 *** Maraxus has joined #openttdcoop.stable 15:44:51 *** ChanServ sets mode: +o Maraxus 15:55:27 *** Djanxy has quit IRC 16:04:37 <coopserver> *** Game still paused (connecting clients, number of players) 16:05:14 <coopserver> *** Game still paused (number of players) 16:05:35 <coopserver> *** Game still paused (connecting clients, number of players) 16:06:36 <coopserver> *** Game still paused (number of players) 16:06:46 <coopserver> *** Game still paused (connecting clients, number of players) 16:06:50 <coopserver> *** Player has joined 16:06:51 <coopserver> *** Game still paused (number of players) 16:06:59 *** sim-al2 has joined #openttdcoop.stable 16:07:04 <coopserver> *** Game still paused (connecting clients, number of players) 16:07:08 <coopserver> *** mikki cz has joined 16:07:08 <coopserver> *** Game still paused (number of players) 16:07:18 <coopserver> *** Game still paused (connecting clients, number of players) 16:07:35 <coopserver> *** Player has left the game (Leaving) 16:07:58 <coopserver> *** mek42 has joined 16:07:58 <coopserver> *** Game still paused (number of players) 16:08:26 <coopserver> *** Game still paused (connecting clients, number of players) 16:08:30 <coopserver> *** sim-al2 has joined 16:08:31 <coopserver> *** Game still paused (number of players) 16:09:12 <coopserver> *** sim-al2 has joined company #7 16:09:12 <coopserver> *** Game unpaused (number of players) 16:09:20 <coopserver> *** mikki cz has left the game (Leaving) 16:12:30 <coopserver> *** Game paused (connecting clients) 16:12:33 <coopserver> *** Player has joined 16:12:33 <coopserver> *** Game unpaused (connecting clients) 16:15:25 <coopserver> *** Player has left the game (Leaving) 16:17:02 <coopserver> <mek42> Is the Elim oil well too close to the Kiwalk refinery to be profitable? 16:18:24 <coopserver> <sim-al2> It's a tad close, but if you transport the goods to a city it should be alright 16:25:12 <coopserver> <mek42> Are there plans to hook it in to the existing station? 16:25:39 <coopserver> <sim-al2> I have no idea 16:32:06 <coopserver> *** Game paused (connecting clients) 16:32:11 <coopserver> *** Player has joined 16:32:11 <coopserver> *** Game unpaused (connecting clients) 16:33:34 <coopserver> *** sim-al2 has left the game (Leaving) 16:33:34 <coopserver> *** Game paused (number of players) 16:33:56 <coopserver> *** Player has left the game (Leaving) 16:42:35 <coopserver> *** Game still paused (connecting clients, number of players) 16:42:40 <coopserver> *** Hijmani has joined 16:42:40 <coopserver> *** Game still paused (number of players) 16:42:41 <coopserver> *** Game unpaused (number of players) 17:01:07 *** ODM has joined #openttdcoop.stable 17:01:07 *** ChanServ sets mode: +o ODM 17:26:01 *** Maraxus has quit IRC 17:33:50 <coopserver> *** Game paused (connecting clients) 17:33:52 <coopserver> *** Berkel has joined 17:33:52 <coopserver> *** Game unpaused (connecting clients) 17:38:47 <coopserver> <Berkel> Too bad, that on the most southwestern island is no raffinery -.- 17:40:36 <coopserver> *** Berkel has left the game (Leaving) 17:48:59 *** sim-al2 has quit IRC 17:52:22 <coopserver> *** Game paused (connecting clients) 17:52:29 <coopserver> *** Muel has joined 17:52:29 <coopserver> *** Game unpaused (connecting clients) 17:52:36 <coopserver> <Muel> hi 17:57:02 <coopserver> *** mek42 has left the game (Leaving) 17:57:54 <coopserver> *** Muel has left the game (Leaving) 17:59:14 <coopserver> *** Game paused (connecting clients) 17:59:17 <coopserver> *** Player has joined 17:59:17 <coopserver> *** Game unpaused (connecting clients) 17:59:45 <planetmaker> !playercount 17:59:45 <coopserver> planetmaker: There are currently 1 players and 2 spectators, making a total of 3 clients connected 17:59:52 <coopserver> <Player> !name stefan 17:59:52 <coopserver> *** Player has changed his/her name to stefan 17:59:59 <coopserver> <stefan> !rules 17:59:59 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 18:00:31 <coopserver> *** Game paused (connecting clients) 18:00:45 <coopserver> *** [FR]Syl59 has joined 18:00:45 <coopserver> *** Game unpaused (connecting clients) 18:03:02 *** Jam35 has joined #openttdcoop.stable 18:03:02 *** ChanServ sets mode: +o Jam35 18:05:41 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:07:21 <coopserver> *** stefan has left the game (Leaving) 18:08:23 <coopserver> *** Game paused (connecting clients) 18:08:30 <coopserver> *** Jam35 has joined 18:08:30 <coopserver> *** Game unpaused (connecting clients) 18:16:42 <coopserver> *** Game paused (connecting clients) 18:16:46 <coopserver> *** Wigal has joined 18:16:46 <coopserver> *** Game unpaused (connecting clients) 18:20:36 <coopserver> *** Wigal has started a new company #10 18:22:18 *** ODM has quit IRC 18:24:19 *** Djanxy has joined #openttdcoop.stable 18:26:53 <coopserver> *** Game paused (connecting clients) 18:27:01 <coopserver> *** saa has joined 18:27:02 <coopserver> *** Game unpaused (connecting clients) 18:30:57 <Taede> !info 18:30:57 <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta3, date: Apr 06 2003, clients connected: 5, map size: 1024x512, address: stable.openttdcoop.org:3999 18:31:24 <Taede> V453000, I'll look into it 18:31:48 <coopserver> <Wigal> !resetme 18:32:43 <coopserver> *** Wigal has left the game (Leaving) 18:37:07 <Taede> shouldn't be too difficult 18:49:27 <coopserver> *** Game paused (connecting clients) 18:49:41 <coopserver> *** BiG MeeCh has joined 18:49:41 <coopserver> *** Game unpaused (connecting clients) 18:49:59 <coopserver> *** BiG MeeCh has joined company #1 18:59:15 <coopserver> *** Game paused (connecting clients) 18:59:22 <coopserver> *** Muel has joined 18:59:22 <coopserver> *** Game unpaused (connecting clients) 18:59:40 <coopserver> <BiG MeeCh> yo 18:59:52 <coopserver> <Muel> hou 19:00:26 *** KenjiE20 has quit IRC 19:00:37 <coopserver> *** Game paused (connecting clients) 19:00:44 <coopserver> *** Yugi_D has joined 19:00:44 <coopserver> *** Game unpaused (connecting clients) 19:00:53 <coopserver> <BiG MeeCh> if you want to join Muel let me know 19:01:29 <coopserver> <Muel> and you password ? 19:01:43 *** KenjiE20 has joined #openttdcoop.stable 19:01:43 *** ChanServ sets mode: +o KenjiE20 19:01:56 <coopserver> *** Muel has joined company #1 19:01:56 <coopserver> <BiG MeeCh> just replacing trains right now 19:02:36 <coopserver> <BiG MeeCh> and going to start off soon where i left off last night 19:03:09 <coopserver> *** Jam35 has left the game (Leaving) 19:04:16 <coopserver> *** Game paused (connecting clients) 19:04:18 <coopserver> *** KotH has joined 19:04:18 <coopserver> *** Game unpaused (connecting clients) 19:04:39 <coopserver> <BiG MeeCh> go for it 19:05:53 <coopserver> <BiG MeeCh> yea 19:06:35 *** ODM has joined #openttdcoop.stable 19:06:35 *** ChanServ sets mode: +o ODM 19:08:29 <coopserver> <Muel> no you dont it 19:11:05 <coopserver> *** KotH has left the game (Leaving) 19:19:55 <coopserver> <BiG MeeCh> no need to do that there :) 19:19:57 <coopserver> <BiG MeeCh> move sitka to slh ? 19:21:05 <coopserver> <Muel> i make it :) you give time and i make infrastruktu 19:36:14 <coopserver> *** Yugi_D has left the game (Leaving) 19:53:03 <coopserver> <BiG MeeCh> D: 19:53:09 <coopserver> <Muel> :( 19:53:13 <coopserver> <BiG MeeCh> :D 19:53:14 <coopserver> <Muel> scheizze 19:53:28 <coopserver> <BiG MeeCh> da 19:53:34 <coopserver> <Muel> it is no funn 19:53:35 <coopserver> <Muel> y 19:53:51 <coopserver> <BiG MeeCh> could be 19:57:36 <coopserver> *** Game paused (connecting clients) 19:57:42 <coopserver> *** Player has joined 19:57:42 <coopserver> *** Game unpaused (connecting clients) 19:58:11 <coopserver> <BiG MeeCh> yo 19:59:14 <coopserver> <BiG MeeCh> brb 20:04:12 <coopserver> *** Game paused (connecting clients) 20:04:16 <coopserver> *** Cameron has joined 20:04:17 <coopserver> *** Game unpaused (connecting clients) 20:05:18 <coopserver> *** Cameron has left the game (Leaving) 20:10:50 <coopserver> *** Game paused (connecting clients) 20:10:53 <coopserver> *** Berkel has joined 20:10:53 <coopserver> *** Game unpaused (connecting clients) 20:13:10 <coopserver> *** Berkel has started a new company #11 20:17:21 <coopserver> *** Player has left the game (Leaving) 20:17:47 <coopserver> *** Game paused (connecting clients) 20:17:51 <coopserver> *** Anson has joined 20:17:52 <coopserver> *** Game unpaused (connecting clients) 20:23:59 <coopserver> <Muel> hi Anson 20:24:13 <coopserver> <Anson> hallo 20:24:16 <coopserver> <Anson> hallo, sam 20:37:11 <coopserver> <BiG MeeCh> yeah well I dont need one now 20:37:25 <coopserver> <BiG MeeCh> yeah 20:38:07 <coopserver> <Anson> who built that suicide crossing ? .-) 20:38:27 <coopserver> <BiG MeeCh> oh 20:38:38 <coopserver> <BiG MeeCh> Saa is playing in another comapny which he does not belong 20:41:16 <coopserver> <BiG MeeCh> at !here 20:42:18 <coopserver> <Muel> i make and you say when it is ok ? 20:43:24 <coopserver> <Anson> what did you intend with the construction at "there" ? 20:43:40 <coopserver> <BiG MeeCh> double roro , but i think muel has a better idea 20:45:19 <coopserver> <BiG MeeCh> no need to struggle there 20:48:41 <coopserver> <BiG MeeCh> saa, if you're gonna stay in that company you don't belong, quit crashing rv's 20:51:02 <coopserver> <Anson> lol ... just missed the next tram by 2 pixels :-) 20:51:12 <coopserver> <BiG MeeCh> lmao 20:51:25 <coopserver> <BiG MeeCh> can't someone kick him out of the comapny and reset the password for skyem? 20:53:50 <coopserver> <Anson> saa, can't you say something yourself ? 20:53:57 <coopserver> <BiG MeeCh> he can't 20:54:14 <coopserver> <BiG MeeCh> at least he isnt building anything 20:54:54 <coopserver> <Muel> when play chicago and detroit ? 20:54:59 <coopserver> <Anson> but who built that crossing ? sky himself ? 20:55:11 <coopserver> <Muel> yes 20:56:29 <coopserver> <Muel> sochi startet cca 13.2 20:56:49 <coopserver> <BiG MeeCh> yup, i will watch 20:58:07 <coopserver> *** BiG MeeCh has left the game (general timeout) 20:58:11 <coopserver> <Muel> i too, 20:59:07 *** Jam35 has quit IRC 21:00:28 <coopserver> *** Game paused (connecting clients) 21:00:42 <coopserver> *** BiG MeeCh has joined 21:00:42 <coopserver> *** Game unpaused (connecting clients) 21:00:59 *** BiG_BoSS_ has quit IRC 21:04:35 <coopserver> <Muel> BiG MeeCh: i tjing, when need no dual, but treblle line 21:05:48 <coopserver> <BiG MeeCh> okay 21:05:58 <coopserver> *** BiG MeeCh has joined company #1 21:06:15 <coopserver> <Muel> slh_001 :D :D 21:06:21 *** ODM has quit IRC 21:06:40 <coopserver> <Muel> yes i understand 21:06:44 <Taede> !dl lin64 21:06:44 <coopserver> Taede: http://binaries.openttd.org/releases/1.4.0-beta3/openttd-1.4.0-beta3-linux-generic-amd64.tar.xz 21:07:13 <coopserver> <Anson> who played together with happy ? the network looks rather strange for his company, and has some options to cause deadlocks ... 21:07:51 <coopserver> <BiG MeeCh> id guess he did most of it himself 21:08:11 <coopserver> <BiG MeeCh> guess you could check the irc log to see who logged in 21:08:20 <coopserver> <BiG MeeCh> i logged in last night to add his password then left the comapny 21:08:54 <coopserver> *** Game paused (connecting clients) 21:08:58 <coopserver> *** Taede has joined 21:08:58 <coopserver> *** Game unpaused (connecting clients) 21:09:35 <coopserver> <Anson> his oil trains go once across the island, then back on a parallel track across the island again, and then some even partially a third time ... 21:10:53 <coopserver> <Anson> and in addition, lots of long single bridges and tunnels 21:10:55 <coopserver> <BiG MeeCh> idk, he built really weird yesterday 21:13:34 <Taede> you say saa shouldn't be in skeym's company? 21:14:05 <coopserver> <Anson> many people build one line first, then split from that line just short of a station to go to the next, then split right before that station to go to the next, etc etc etc 21:14:06 <coopserver> <BiG MeeCh> im pretty sure Skyem didnt give him permission 21:14:24 <Taede> !players 21:14:24 <coopserver> Taede: Client 102 (Red) is Muel, in company 1 (Totally Sad Transport LLC Inc.) 21:14:25 <coopserver> Taede: Client 114 (Grey) is Berkel, in company 11 (Klopapier) 21:14:26 <coopserver> Taede: Client 118 (Red) is BiG MeeCh, in company 1 (Totally Sad Transport LLC Inc.) 21:14:27 <coopserver> <BiG MeeCh> theyre not doing anything 21:14:27 <coopserver> Taede: Client 84 (White) is Hijmani, in company 4 (Hijmani Transport) 21:14:28 <coopserver> Taede: Client 98 (Dark Blue) is saa, in company 3 (skyem123 Transport) 21:14:29 <coopserver> Taede: Spectators: Client 11 (Sylf), Client 116 (Anson), Client 120 (Taede) 21:14:31 <coopserver> <BiG MeeCh> cept crashing RV's 21:14:42 <coopserver> <Anson> on such a "network", it is very hard to build a new mainline with good hubs, sidelines, etc 21:14:56 <Taede> !rcon move 98 255 21:14:58 <coopserver> *** saa has joined spectators 21:15:07 <Taede> !rcon move 120 3 21:15:08 <coopserver> *** Taede has joined company #3 21:15:56 <Taede> I've changed skeym's password, he'll need an admin to move him into his company again 21:16:11 <coopserver> <BiG MeeCh> okie doke 21:16:38 <Taede> btw, you can report such things with the !admin command 21:16:42 <Taede> its what its there for 21:16:47 <coopserver> <Anson> while you are at that company, can you build a bridge in front of telida central ? 21:16:55 <coopserver> <Anson> to avoid more crashes 21:18:01 <coopserver> <Anson> thanks in the name of sky :-) 21:18:06 <Taede> nps 21:19:29 <coopserver> *** Taede has joined spectators 21:21:16 <coopserver> <Berkel> nice triple mainline @ red team :) 21:22:04 <coopserver> <Muel> it is not nice ... 21:22:20 <coopserver> <Muel> 22:22 21:22:27 <coopserver> <Berkel> perhaps for your state of mainline building ^^ 21:22:39 <coopserver> <Berkel> i would be glad to be able to construct such a thing :D 21:26:08 <coopserver> *** Berkel has left the game (Leaving) 21:26:21 <coopserver> <Anson> the third rail is of no use if all trains go to one of the three rails only when they merge at SLH001 21:26:54 <coopserver> <Anson> i see no real choice for the trains at SLH001 21:26:56 <coopserver> <Muel> shl001 ill funny 21:27:20 <coopserver> *** Taede has left the game (Leaving) 21:27:25 <coopserver> <Anson> hehe, was that a freuduan slip ? ... it is ILL funny :-) 21:28:29 <coopserver> <Muel> i write ill = ILL = i´ll 21:30:59 <coopserver> <Anson> hehe, but that hub also looks a bit ill (sick) :-) 21:32:42 <coopserver> <Anson> the sideline splits 1->2 something like 30 tiles in front of the hub, and thus all trains go to one lane only ... and later there is no other split/balancer/choice 21:39:19 <coopserver> <Muel> Anson: ? 21:40:08 <coopserver> <Anson> when a sideline hits on a mainline (at SLH001), there should be a choice to select an empty lane ... 21:40:37 <coopserver> <Anson> currently, that split for a "choice" us done next to Atqasuk South :-( 21:41:17 <coopserver> <Anson> that is 30 tiles in front of the merge and thus doesn't offer much of a choice for lane 1 or 2 ... and not at all for lane 3 of the mainline 21:42:03 <coopserver> <Anson> do you intend to double the entire sideline ? 21:42:24 <coopserver> <Muel> i go afk 21:43:21 *** Djanxy has quit IRC 21:43:23 <coopserver> <Anson> if not, you could continue with the singletrack sideline to a location nearer to SLH001, then first split for the trains going towards Covenant Life, and finally split the single track into three, for a choice to the three lanes of the ML 21:44:42 <coopserver> <Anson> and when splitting a single track sideline into three, you probably could do without double bridges since the traffic will be low on each of the three 21:45:28 <coopserver> <Muel> im back 21:47:16 <coopserver> <Anson> btw : with the paper mill, SLH002 is mre like a MSH instead of SLH :-) 21:49:00 <coopserver> <Anson> quite difficult to do such changes later when the network already has grown quite a bit ... same for happy and his mainline going 2-3 times across the entire island back and forth ... 22:11:21 <coopserver> *** Anson has joined company #2 22:15:03 <coopserver> *** saa has started a new company #12 22:16:02 <coopserver> *** saa has joined spectators 22:16:25 <coopserver> *** saa has left the game (Leaving) 22:16:52 <coopserver> *** Game paused (connecting clients) 22:17:00 <coopserver> *** saa has joined 22:17:01 <coopserver> *** Game unpaused (connecting clients) 22:17:30 <coopserver> *** saa has left the game (Leaving) 22:20:36 <coopserver> *** Muel has joined spectators 22:27:48 <coopserver> *** BiG MeeCh has joined spectators 22:29:14 <coopserver> *** Muel has left the game (Leaving) 22:48:02 <coopserver> *** Game paused (connecting clients) 22:48:10 <coopserver> *** Speedy has joined 22:48:10 <coopserver> *** Game unpaused (connecting clients) 22:49:26 <coopserver> <Speedy> whee .. are here 22:50:36 <coopserver> <Speedy> BiG TiMe :D 22:53:02 <coopserver> <Speedy> looks cold out there :) 22:53:38 <coopserver> *** Speedy has joined company #5 22:56:03 <coopserver> <BiG MeeCh> hey SPEEDY! 22:56:34 <coopserver> <Speedy> 'llo MeeChy! 22:56:35 <coopserver> <BiG MeeCh> =D 22:56:51 <coopserver> <Speedy> upgrading some locos 22:57:12 <coopserver> <BiG MeeCh> =D 22:57:15 <coopserver> <BiG MeeCh> now is the time 22:58:07 <coopserver> <Speedy> small bridges oO 22:59:28 <coopserver> <Speedy> green green, phoo phoo 23:01:03 <coopserver> <BiG MeeCh> bbl 23:08:51 <coopserver> *** Hijmani has left the game (Leaving) 23:28:47 <coopserver> *** Game paused (connecting clients) 23:28:55 <coopserver> *** Yugi_D has joined 23:28:56 <coopserver> *** Game unpaused (connecting clients) 23:29:18 <coopserver> *** Yugi_D has joined company #6 23:33:52 *** BiG_M has joined #openttdcoop.stable 23:41:25 <coopserver> *** Yugi_D has left the game (Leaving)