Config
Log for #openttdcoop.stable on 22nd January 2014:
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00:00:49  <coopserver> *** Game still paused (connecting clients, number of players)
00:00:59  <coopserver> *** BiG MeeCh has joined
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00:42:27  <coopserver> *** Niko has joined
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00:42:40  <coopserver> <Niko> hi
00:42:42  <coopserver> <BiG MeeCh> sup
00:42:53  <coopserver> *** BiG MeeCh has joined company #1
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00:43:01  <coopserver> <BiG MeeCh> oh looks like we need new passwords
00:44:12  <coopserver> <BiG MeeCh> how are you NikO?
00:45:38  <coopserver> *** Game paused (connecting clients)
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00:45:55  <coopserver> <BiG MeeCh> sup Hu$$$tler
00:46:04  <coopserver> <phatmatt> poopfarts
00:46:14  <coopserver> <BiG MeeCh> sweet
00:46:18  <coopserver> <phatmatt> yay islands
00:50:25  <coopserver> <Niko> more snow :/
00:50:38  <coopserver> <BiG MeeCh> don't like snow?
00:50:40  <coopserver> <BiG MeeCh> :)
00:51:01  <coopserver> <Niko> hmm I just got home from that
00:51:25  <coopserver> <BiG MeeCh> :D
00:51:31  <coopserver> <Niko> everything is white and COLD
00:53:18  <coopserver> <Niko> well, time for play
00:56:20  <coopserver> *** Niko has started a new company #5
00:56:36  <coopserver> <phatmatt> the islands are pretty big this time
00:56:50  <coopserver> <BiG MeeCh> word homie
00:57:00  <coopserver> <phatmatt> <- captain obvious
00:57:21  <coopserver> <BiG MeeCh> word homie
00:57:24  <coopserver> <phatmatt> i like huslia farm's fields
00:57:45  <coopserver> <Niko> the towns are small but lets support them by importing stuff
01:01:33  <coopserver> <phatmatt> wtf, do you have a statue in all relevant towns already, meech
01:01:41  <coopserver> <BiG MeeCh> I do
01:01:57  <coopserver> <phatmatt> wait, not in Talkeetna :D
01:02:09  <coopserver> <BiG MeeCh> there are a few i need
01:02:14  <coopserver> <phatmatt> ah
01:02:23  <coopserver> <phatmatt> i didn't know it was that much worthwhile doing
01:02:34  <coopserver> <BiG MeeCh> increases station rating
01:03:10  <coopserver> <Niko> great people have statues
01:04:27  <coopserver> <Niko> I wonder if Nelson Mandela got one somewhere
01:04:33  <coopserver> <BiG MeeCh> hell probably
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01:49:53  <coopserver> *** Game paused (connecting clients)
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01:50:26  <coopserver> <Cameron> holy bumpy hills...
01:51:57  <coopserver> *** Cameron has left the game (Leaving)
01:52:28  <coopserver> *** Game paused (connecting clients)
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01:52:37  <coopserver> <BiG MeeCh> hey
01:52:48  <coopserver> <BiG MeeCh> wanna join up BOSS?
01:52:49  <coopserver> <Sylf> yeh
01:53:19  <coopserver> <BiG MeeCh> up to you
01:53:23  <coopserver> <Sylf> hmmm, wtfness again...
01:53:24  *** Sylf has quit IRC
01:53:30  <coopserver> <Sylf> ok
01:53:37  <coopserver> <Sylf> what's up with your network?
01:53:44  <coopserver> <BiG MeeCh> me?
01:53:46  <coopserver> <BiG MeeCh> idk?
01:53:52  <coopserver> <BiG MeeCh> something really wrong with it?
01:54:02  <coopserver> <Sylf> no
01:54:05  <coopserver> <Sylf> I haven't seen anything yet
01:54:08  <coopserver> <BiG MeeCh> oh
01:54:17  <coopserver> <BiG MeeCh> i got a main goods drop going on
01:54:39  <coopserver> <BiG MeeCh> and a huge oil / paper ( goods pic k )
01:57:05  <coopserver> <BiG MeeCh> would like to do all resources eventually
01:57:16  <coopserver> <BiG MeeCh> minus pax
01:58:47  <coopserver> <Sylf> meh.  I need to eat, then go to bestbuy
01:58:55  <coopserver> <BiG MeeCh> take me with you? xD
01:58:58  <coopserver> <BiG MeeCh> =D
01:58:59  <coopserver> <Sylf> the linux box got a broken psu
01:59:06  <coopserver> <BiG MeeCh> aww :(
01:59:17  <coopserver> <BiG MeeCh> hb!
02:00:03  <coopserver> <Sylf> we need food factory eh
02:00:29  <coopserver> <Niko> there should be pizza huts here
02:00:39  <coopserver> <BiG MeeCh> yup
02:01:03  <coopserver> <Niko> fastfood.grf
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02:12:56  <coopserver> <BiG MeeCh> where are you in the world again NikO? Nz?
02:12:59  <coopserver> <BiG MeeCh> they have pizza hut there?
02:13:10  <coopserver> <Niko> Finland
02:13:13  <coopserver> <BiG MeeCh> oh
02:13:18  <coopserver> <BiG MeeCh> yeah
02:13:34  <coopserver> <Sylf> are we in chile today...
02:13:43  <coopserver> <BiG MeeCh> we? :D
02:13:51  <coopserver> <Sylf> the snow's deepest in july
02:14:13  <coopserver> <BiG MeeCh> =D
02:19:52  <coopserver> <Sylf> hmm, very weird map....
02:30:11  <coopserver> *** Niko has left the game (Leaving)
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03:38:02  <coopserver> *** Yugi_D has started a new company #6
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04:01:56  <coopserver> *** Yugi_D has left the game (Leaving)
04:18:27  <coopserver> <phatmatt> meech, not everyone lives in nz. but i am glad you think of us so much
04:30:03  <coopserver> <BiG MeeCh> lol
04:30:12  <coopserver> <BiG MeeCh> I think everyone who plays here is from eurpoe or Nz or Oz
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05:35:31  <coopserver> *** Game paused (connecting clients)
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05:36:13  <coopserver> <BiG MeeCh> yo
05:36:16  <coopserver> <sim-al2> hi
05:39:29  <coopserver> *** sim-al2 has started a new company #7
06:11:10  <coopserver> <BiG MeeCh> do you always build roro stations sim?
06:11:30  <coopserver> <sim-al2> Actually no but this time I'm running short trains so
06:11:59  <coopserver> <BiG MeeCh> hate to say i really dont have time to look at people's style sadly
06:12:03  <coopserver> <BiG MeeCh> so i didnt know
06:12:23  <coopserver> <phatmatt> except happystyle
06:12:28  <coopserver> <phatmatt> happy hardcore
06:12:38  <coopserver> <BiG MeeCh> that's anotehr stor y :D
06:12:48  <coopserver> <phatmatt> which is hard to miss cause it usually covers half the map
06:13:21  <coopserver> <sim-al2> And causes V to get unhappy at times...
06:13:21  <coopserver> <BiG MeeCh> what he built today isnt very typical
06:13:50  <coopserver> <BiG MeeCh> well that other map was pretty horrid
06:14:07  <coopserver> <sim-al2> Not much in the way of natural barriers
06:15:08  <coopserver> <BiG MeeCh> it wasnt cool how they used a lot of map that one game, no
06:15:45  <coopserver> <sim-al2> Interesting but there weren;t many other places to build that had much industry
06:17:13  <coopserver> <sim-al2> Snow patterns make me think this time we're in the southern hemisphere
06:20:30  <coopserver> <BiG MeeCh> where in the world are you from?
06:20:38  <coopserver> <sim-al2> US
06:20:42  <coopserver> <BiG MeeCh> oh
06:20:53  <coopserver> <BiG MeeCh> which area? no need to be too specific
06:21:14  <coopserver> <sim-al2> The area between the midwest and the deep south
06:21:22  <coopserver> <BiG MeeCh> cool
06:21:38  <coopserver> <sim-al2> It's kinda a mix, but more southern...
06:22:04  <coopserver> <BiG MeeCh> you getting any of that retardly cold air?
06:22:09  <coopserver> <BiG MeeCh> its like -7 here
06:22:46  <coopserver> <sim-al2> We've been bouncing between 57 F and 30 F,but two weeks ago it was ~8 F
06:23:03  <coopserver> <sim-al2> Many people had burst pipes of course
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06:25:35  <coopserver> <BiG MeeCh> mmhmm
06:26:24  <Djanxy> HMMMM
06:26:31  <coopserver> <BiG MeeCh> YOOOOOOOOOOO
06:26:32  <coopserver> <sim-al2> HUMMMMMMMM
06:26:35  <coopserver> <BiG MeeCh> :)
06:26:47  <coopserver> <BiG MeeCh> JOIN JOIN JOIN
06:26:57  <coopserver> <sim-al2> RESISTANCE IS FUTILE
06:27:10  <Djanxy> It's a trap!
06:28:23  <Djanxy> !dl win64
06:28:23  <coopserver> Djanxy: http://binaries.openttd.org/releases/1.4.0-beta3/openttd-1.4.0-beta3-windows-win64.zip
06:28:36  <Djanxy> hmm, new beta version with each map atm
06:29:05  <coopserver> <BiG MeeCh> you love new versions
06:29:16  <coopserver> <sim-al2> I'm wondering how many betas they're going to put out...
06:29:33  <coopserver> <BiG MeeCh> the most i think was 4
06:29:40  <coopserver> <BiG MeeCh> in recent memory
06:29:44  <Djanxy> no, i love launching the game without replacing files :D
06:29:57  <coopserver> *** Game paused (connecting clients)
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06:30:00  <coopserver> <BiG MeeCh> LIES
06:30:01  <coopserver> <sim-al2> lol, but looking at the release page they did fix some auto refit bugs...
06:31:07  <coopserver> <Djanxy> hmm meech, your trains are a mess
06:31:13  <coopserver> <BiG MeeCh> shup :P
06:31:18  <coopserver> <Djanxy> :P
06:31:24  <coopserver> <BiG MeeCh> come help fix
06:32:05  <coopserver> <Djanxy> no can do, sleepy time soon
06:32:12  <coopserver> <BiG MeeCh> bass turd :P
06:34:48  <coopserver> <sim-al2> dat mental image...
06:34:58  <coopserver> <BiG MeeCh> of a fish pooping?
06:35:07  <coopserver> <sim-al2> ... sure
06:35:26  <coopserver> <BiG MeeCh> or those pics of my naked girlfriend
06:35:34  <coopserver> <sim-al2> ...
06:35:39  <coopserver> <Djanxy> as if
06:35:53  <coopserver> <BiG MeeCh> yeah she left me b/c i play ottd
06:36:10  <coopserver> <BiG MeeCh> she said it was either ' me or those damned TL3 trains '
06:36:13  <coopserver> <Djanxy> reasonable
06:43:38  <coopserver> *** Djanxy has left the game (Leaving)
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06:53:41  <coopserver> <sim-al2> Actually we did play two games at least on beta2
06:53:48  <coopserver> *** BiG MeeCh has joined spectators
06:53:54  <coopserver> <BiG MeeCh> :D
06:54:07  <coopserver> <sim-al2> Broke the chain :(
06:54:42  <coopserver> <BiG MeeCh> i hate this global cooling and warming cycle :D
06:54:55  <coopserver> <sim-al2> Yeah pretty dramatic
06:55:05  <coopserver> <BiG MeeCh> easier to build in summer
06:55:48  <coopserver> <sim-al2> I get half way through building anything and then the landscape changes
06:55:58  <coopserver> *** Game paused (connecting clients)
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06:56:25  <coopserver> <BiG MeeCh> sup
06:56:29  <coopserver> <Niko> hi
06:56:34  <coopserver> <sim-al2> hi
06:56:44  <coopserver> *** BiG MeeCh has joined company #1
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07:00:02  <coopserver> <BiG MeeCh> hm ! :)
07:01:39  <coopserver> <BiG MeeCh> I wanna know what white is up to xD
07:01:59  <coopserver> <sim-al2> Building the missile silos?
07:02:08  <coopserver> <BiG MeeCh> something
07:02:35  <coopserver> <BiG MeeCh> and happy
07:02:42  <coopserver> <BiG MeeCh> looks like he's got quite a big mess to work on
07:03:06  <coopserver> <BiG MeeCh> and red company, gotta work on my pile of shit hubs tomorrow too
07:04:00  <coopserver> <BiG MeeCh> anyhoo
07:04:03  <coopserver> <BiG MeeCh> goodnight
07:04:06  <coopserver> <sim-al2> night
07:04:40  <coopserver> <BiG MeeCh> see you tomorrow
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07:39:25  <coopserver> *** Benny has started a new company #8
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08:04:47  <V453000> !dl win64
08:04:47  <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-beta3/openttd-1.4.0-beta3-windows-win64.zip
08:05:07  <V453000> Taede: we desperately need to update the IRC channel topic with !update
08:05:12  <V453000> is that doable? (:
08:23:01  <GriffinOneTwo> !update
08:23:44  <GriffinOneTwo> try /topic, I'm not a op
08:25:09  <GriffinOneTwo> ... /TOPIC <#channel> :[new topic]
08:25:43  <V453000> that isnt the issue GriffinOneTwo
08:25:50  <V453000> I obviously can manually change it
08:26:14  <V453000> but updating version of the game used to update the irc channel topic too, which is very helpful
08:42:18  <coopserver> *** Game paused (connecting clients)
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09:13:48  <coopserver> <Muel> hi
09:13:54  <coopserver> <Benny> hello
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10:38:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
10:38:50  <coopserver> *** Player has started a new company #9
10:38:50  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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10:38:51  <coopserver> 'sim-al2' reported an error and is closing its connection (desync error)
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10:38:55  <coopserver> 'BiG MeeCh' reported an error and is closing its connection (desync error)
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10:38:57  <coopserver> 'phatmatt' reported an error and is closing its connection (desync error)
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10:39:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
10:39:23  <coopserver> *** Player has started a new company #10
10:39:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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10:39:50  <coopserver> <Player> !name Buchar
10:39:51  <coopserver> *** Player has changed his/her name to Buchar
10:40:03  <coopserver> *** sim-al2 has joined company #7
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10:40:24  <coopserver> <Buchar> !rules
10:40:24  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
10:41:52  <coopserver> *** Buchar has left the game (Leaving)
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10:44:07  <coopserver> <Elyon> hiya
10:44:11  <coopserver> <sim-al2> hi
10:44:48  <coopserver> <Elyon> it seems every island is taken by exactly one player ... :/
10:44:54  <coopserver> <sim-al2> yep
10:46:05  <coopserver> <Elyon> well that's a bummer. I guess you have to be quick about these things. OR I could impose on the least-builtup island >:3
10:54:19  <coopserver> *** Benny has joined company #8
10:54:57  <coopserver> <Elyon> did ISR get fixed?
10:55:10  <coopserver> <sim-al2> It seems that it unfixed... :(
10:55:17  <coopserver> <Elyon> hmm. :(
10:55:22  <coopserver> <Elyon> what is wrong with it, exactly?
10:55:33  <coopserver> <sim-al2> Must be an older version
10:56:21  <coopserver> <sim-al2> Or somehow the new beta broke it again
10:56:32  <coopserver> <Elyon> hmm :/
10:57:06  <coopserver> <Elyon> so what's wrong with it? I just heard it was broken, that is all...
10:57:16  <coopserver> <sim-al2> Latest on BaNanas is v0.9.3
10:57:22  <coopserver> <sim-al2> We're on V0.9.1
10:57:31  <coopserver> <Elyon> :(
10:58:10  <coopserver> <Elyon> anyhow ... suggestion for TL with CL3?
10:58:15  <coopserver> <Benny> 3
10:58:21  <coopserver> <Benny> :)
10:58:27  <coopserver> <sim-al2> Basically the devolpers were using a random number function to create the platforms, but with 1.4 beta it became unsupported
10:58:40  <coopserver> <Elyon> but why so short? I was thinking of going with medium class or something
10:58:44  <coopserver> <sim-al2> It was one of those hack kinda things but it worked
10:58:46  <coopserver> <Elyon> sim-al2, ah, I see
10:59:13  <coopserver> <sim-al2> With CL3, strong class of any length, or maybe medium TL4?
10:59:30  <coopserver> <Elyon> medium TL4 as I like a bit of speed as well
10:59:48  <coopserver> <Elyon> although eventually medium TL n should work
11:00:01  <coopserver> <Elyon> I'm just worried about my station platform length, is all
11:00:05  <coopserver> <sim-al2> Might be slow in corners eventally though...
11:00:13  <coopserver> <Elyon> not ... according to the NUTS wiki
11:00:26  <coopserver> <sim-al2> TL4 maglev should work well
11:00:38  <coopserver> <Elyon> yeah
11:00:45  <coopserver> <Elyon> TL4 it is :) thanks for your input
11:00:57  <coopserver> <sim-al2> np
11:01:00  <coopserver> <Elyon> 2² is a nice number as well
11:01:05  <coopserver> <sim-al2> lol
11:01:31  <coopserver> <Elyon> so should I avoid using ISR, or?
11:01:59  <coopserver> <sim-al2> It's just visual. The oil platforms basically don't look right
11:02:21  <coopserver> <Elyon> ah, alright
11:02:28  <coopserver> <sim-al2> And some of the mineral stuff is messed up but nothing major
11:02:35  <coopserver> <Elyon> I will use it then
11:02:38  <coopserver> <Elyon> :D
11:08:23  <coopserver> <Elyon> yay
11:08:30  <coopserver> <Elyon> prohibitive terraforming costs!
11:08:33  <coopserver> <Elyon> (at least for now)
11:08:37  <coopserver> <sim-al2> yup
11:08:51  <coopserver> <Elyon> I can't even afford one corner being moved down one step
11:12:32  <coopserver> <Elyon> question: isn't rubber transported as a liquid?
11:13:38  <coopserver> <Benny> it sais litres
11:13:43  <coopserver> <Elyon> it does
11:13:53  <coopserver> <Elyon> but so does the capacity of my microwave
11:14:40  <coopserver> <Elyon> I was just curious. That, and every train set seems to transport it in flatbeds or hoppers and not, well, tankers?
11:14:58  <coopserver> <Elyon> although I guess it's the other way around - rubber itself is defined as a flatbedable cargo?
11:15:32  <coopserver> <sim-al2> Wikipedia says that it's loaded into small containers and loaded into 20ft ocean contrainers
11:15:42  <coopserver> <Elyon> oh
11:15:45  <coopserver> <Elyon> that would make sense
11:16:04  <coopserver> <Elyon> and that makes ottd's handling make sense
11:16:05  <coopserver> <Elyon> also wtf
11:16:14  <coopserver> <Elyon> I had JUST serviced that food processing plant
11:16:19  <coopserver> <Elyon> and now it closed
11:16:31  <coopserver> <Elyon> and I spent all my money building that tunnel through the mountain
11:17:01  <coopserver> <Elyon> uhm
11:17:02  <coopserver> <Elyon> huh?
11:17:06  <coopserver> <Elyon> did you do that? :D
11:17:10  <coopserver> <sim-al2> maybe
11:17:18  <coopserver> <Elyon> thank you <3
11:17:25  <coopserver> <sim-al2> np
11:17:47  <coopserver> <sim-al2> Magic food procesing plants on demand
11:17:54  <coopserver> <sim-al2> , Inc.
11:18:11  <coopserver> <Elyon> XD
11:18:27  <coopserver> <sim-al2> Now if only my iron ore mines could be like that...
11:18:39  <coopserver> <Elyon> prospecting I presume?
11:19:10  <coopserver> <sim-al2> Well every other time it seems my iron ore mine shuts down before I can move much
11:19:21  <coopserver> <Elyon> that sucks
11:19:28  <coopserver> <sim-al2> ANd then two will appear right in the middle of my stuff later on
11:19:36  <coopserver> <sim-al2> Right in the wya
11:19:36  <coopserver> <Elyon> o_O
11:19:41  <coopserver> <sim-al2> *way
11:20:33  <coopserver> <sim-al2> Is anyone else wondering how those fruit trees are surviving the snow?
11:20:44  <coopserver> <Elyon> could be snowberries
11:20:48  <coopserver> <sim-al2> lol
11:20:52  <coopserver> <Elyon> but I hadn't thought of it, no
11:21:33  <coopserver> <sim-al2> Artic conditions with  all industries...
11:21:51  <coopserver> <Elyon> such is OpenGFX+ Industries!
11:22:17  <coopserver> <Elyon> although landscape would be nice to have as well so we could have grass instead of dirt
11:22:28  <coopserver> <Elyon> but I found that OpenGFX landscape messes with tunnels
11:22:36  <coopserver> <Elyon> when using NUTS anyway
11:43:09  <coopserver> *** Elyon has left the game (general timeout)
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11:43:25  <coopserver> <Elyon> err what
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12:08:35  <coopserver> <V453000> hy
12:08:53  <coopserver> <Elyon> hi
12:09:12  <coopserver> <Benny> ello
12:10:52  <coopserver> <V453000> Benny, you should always have a waiting bay after a depot :P
12:11:04  <coopserver> <V453000> otherwise the reaction is very slow, and often prone to break a bit
12:11:26  <coopserver> <Benny> wut
12:11:31  <coopserver> <Benny> the overflows have waiting bays
12:11:36  <coopserver> <V453000> PIlot Station South
12:11:45  <coopserver> <V453000> has combo signal afted depot
12:11:50  <coopserver> <Benny> yes
12:11:55  <coopserver> <V453000> so trains wait in the depot until they get a signal to go out
12:11:59  <coopserver> <Benny> yes
12:12:02  <coopserver> <V453000> thats bad
12:12:05  <coopserver> <Benny> what
12:12:27  <coopserver> <Benny> oh wait i think i get what you mean
12:12:30  <coopserver> <V453000> it is rather slow, it means that the prio has to consider train getting out of the depot
12:12:46  <coopserver> <V453000> if you have train waiting outside of the depot, it can start immediately
12:12:50  <coopserver> <Benny> thats true
12:12:56  <coopserver> <Benny> didnt consider that
12:13:02  <coopserver> *** Game paused (connecting clients)
12:13:04  <coopserver> <V453000> putting it to the depot is just a large delay which will probably be massively slowing later on
12:13:07  <coopserver> *** Player has joined
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12:13:12  <coopserver> <V453000> it has more reasons but in this case this is the main one
12:13:36  <coopserver> <V453000> you dont need to change much
12:13:41  <coopserver> *** V453000 has started a new company #10
12:13:44  <coopserver> <V453000> wait
12:13:48  <coopserver> <Benny> wut
12:13:54  <coopserver> *** Elyon has left the game (Leaving)
12:13:56  <coopserver> <Benny> pass is BGits
12:13:56  <coopserver> <V453000> if you put an entry signal there
12:13:56  <coopserver> <V453000> it works
12:14:07  <coopserver> <Benny> that's all?
12:14:11  <coopserver> <Benny> wtf
12:14:12  <coopserver> <V453000> almost
12:14:27  <coopserver> <V453000> put the signal there and then remove the pieces which get disconnected
12:14:35  <coopserver> <V453000> that being zz
12:15:07  <coopserver> <V453000> I wuold just remove it for better orientation ;)
12:15:29  <coopserver> <V453000> then you can just finish the whole thing easily by seeing what remains
12:16:00  <coopserver> *** V453000 has joined company #8
12:16:12  <coopserver> <V453000> now it should be visible what remains to be done
12:16:12  <coopserver> *** Player has left the game (Leaving)
12:16:28  <coopserver> <Benny> well no
12:16:49  <coopserver> <V453000> well lets see then
12:17:08  <coopserver> <V453000> what is broken now :)
12:17:39  <coopserver> <Benny> oh right
12:18:05  <coopserver> <V453000> there you go
12:18:08  <coopserver> <Benny> thanks
12:18:23  <coopserver> <V453000> now it could use some more things but idk if that is necessary now
12:18:35  <coopserver> <V453000> well for one, if you consider this:
12:18:46  <coopserver> <V453000> its like idk, 15 tile gap or more
12:18:56  <coopserver> <V453000> it can become a bottleneck
12:19:41  <coopserver> <V453000> having the signal there can make a train wait at the bridge
12:19:42  <coopserver> <V453000> useful
12:19:50  <coopserver> <Benny> thats true
12:19:56  <coopserver> <V453000> and yet another train can wait at the blue part
12:19:59  <coopserver> <V453000> which it couldnt before
12:20:05  <coopserver> <V453000> makes it massively faster
12:20:19  <coopserver> <V453000> last thing to consider, conditional depot
12:20:40  <coopserver> <V453000> so if the waiting bay is free, it doesnt have to deopt
12:21:04  <coopserver> *** Game paused (connecting clients)
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12:21:32  <coopserver> <V453000> lastly, you could give prio to the trains coming from the reverser
12:21:42  <coopserver> <V453000> so if there is a train coming towards the depot, the depot train wont leave
12:21:50  <coopserver> <V453000> makes it faster in case the overflow is used a lot
12:22:47  <coopserver> <V453000> see the idea?
12:23:05  <coopserver> <V453000> train from red will get prio
12:23:24  <coopserver> <V453000> now no train will leave depot
12:23:29  <coopserver> <V453000> and this train can go directly to waiting bay
12:23:36  <coopserver> <Benny> yeah
12:23:38  <coopserver> <Benny> brilliant
12:24:07  <coopserver> <V453000> there
12:24:17  <coopserver> <V453000> yayyy
12:24:21  <coopserver> <Benny> :D
12:24:22  <coopserver> <V453000> well, that is about it
12:24:28  <coopserver> <Benny> thanks for explaining
12:24:32  <coopserver> <V453000> you are welcome
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13:13:34  <coopserver> <[FR]Syl59> o|
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13:41:53  <coopserver> <Vinnie> howdy
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13:45:57  <coopserver> <King Peky> Hello
13:46:22  <coopserver> <Benny> hi
13:47:26  <V453000> hy
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14:46:03  <planetmaker> !setdef
14:46:03  <coopserver> planetmaker: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
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16:17:02  <coopserver> <mek42> Is the Elim oil well too close to the Kiwalk refinery to be profitable?
16:18:24  <coopserver> <sim-al2> It's a tad close, but if you transport the goods to a city it should be alright
16:25:12  <coopserver> <mek42> Are there plans to hook it in to the existing station?
16:25:39  <coopserver> <sim-al2> I have no idea
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17:38:47  <coopserver> <Berkel> Too bad, that on the most southwestern island is no raffinery -.-
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17:52:36  <coopserver> <Muel> hi
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17:59:45  <planetmaker> !playercount
17:59:45  <coopserver> planetmaker: There are currently 1 players and 2 spectators, making a total of 3 clients connected
17:59:52  <coopserver> <Player> !name stefan
17:59:52  <coopserver> *** Player has changed his/her name to stefan
17:59:59  <coopserver> <stefan> !rules
17:59:59  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
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18:30:57  <Taede> !info
18:30:57  <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta3, date: Apr 06 2003, clients connected: 5, map size: 1024x512, address: stable.openttdcoop.org:3999
18:31:24  <Taede> V453000, I'll look into it
18:31:48  <coopserver> <Wigal> !resetme
18:32:43  <coopserver> *** Wigal has left the game (Leaving)
18:37:07  <Taede> shouldn't be too difficult
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18:59:40  <coopserver> <BiG MeeCh> yo
18:59:52  <coopserver> <Muel> hou
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19:00:53  <coopserver> <BiG MeeCh> if you want to join Muel let me know
19:01:29  <coopserver> <Muel> and you password ?
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19:01:56  <coopserver> *** Muel has joined company #1
19:01:56  <coopserver> <BiG MeeCh> just replacing trains right now
19:02:36  <coopserver> <BiG MeeCh> and going to start off soon where i left off last night
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19:04:39  <coopserver> <BiG MeeCh> go for it
19:05:53  <coopserver> <BiG MeeCh> yea
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19:08:29  <coopserver> <Muel> no you dont it
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19:19:55  <coopserver> <BiG MeeCh> no need to do that there :)
19:19:57  <coopserver> <BiG MeeCh> move sitka to slh ?
19:21:05  <coopserver> <Muel> i make it :) you give time and i make infrastruktu
19:36:14  <coopserver> *** Yugi_D has left the game (Leaving)
19:53:03  <coopserver> <BiG MeeCh> D:
19:53:09  <coopserver> <Muel> :(
19:53:13  <coopserver> <BiG MeeCh> :D
19:53:14  <coopserver> <Muel> scheizze
19:53:28  <coopserver> <BiG MeeCh> da
19:53:34  <coopserver> <Muel> it is no funn
19:53:35  <coopserver> <Muel> y
19:53:51  <coopserver> <BiG MeeCh> could be
19:57:36  <coopserver> *** Game paused (connecting clients)
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19:58:11  <coopserver> <BiG MeeCh> yo
19:59:14  <coopserver> <BiG MeeCh> brb
20:04:12  <coopserver> *** Game paused (connecting clients)
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20:13:10  <coopserver> *** Berkel has started a new company #11
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20:23:59  <coopserver> <Muel> hi Anson
20:24:13  <coopserver> <Anson> hallo
20:24:16  <coopserver> <Anson> hallo, sam
20:37:11  <coopserver> <BiG MeeCh> yeah well I dont need one now
20:37:25  <coopserver> <BiG MeeCh> yeah
20:38:07  <coopserver> <Anson> who built that suicide crossing ? .-)
20:38:27  <coopserver> <BiG MeeCh> oh
20:38:38  <coopserver> <BiG MeeCh> Saa is playing in another comapny which he does not belong
20:41:16  <coopserver> <BiG MeeCh> at !here
20:42:18  <coopserver> <Muel> i make and you say when it is ok ?
20:43:24  <coopserver> <Anson> what did you intend with the construction at "there" ?
20:43:40  <coopserver> <BiG MeeCh> double roro , but i think muel has a better idea
20:45:19  <coopserver> <BiG MeeCh> no need to struggle there
20:48:41  <coopserver> <BiG MeeCh> saa, if you're gonna stay in that company you don't belong, quit crashing rv's
20:51:02  <coopserver> <Anson> lol ... just missed the next tram by 2 pixels :-)
20:51:12  <coopserver> <BiG MeeCh> lmao
20:51:25  <coopserver> <BiG MeeCh> can't someone kick him out of the comapny and reset the password for skyem?
20:53:50  <coopserver> <Anson> saa, can't you say something yourself ?
20:53:57  <coopserver> <BiG MeeCh> he can't
20:54:14  <coopserver> <BiG MeeCh> at least he isnt building anything
20:54:54  <coopserver> <Muel> when play chicago and detroit ?
20:54:59  <coopserver> <Anson> but who built that crossing ? sky himself ?
20:55:11  <coopserver> <Muel> yes
20:56:29  <coopserver> <Muel> sochi startet cca 13.2
20:56:49  <coopserver> <BiG MeeCh> yup, i will watch
20:58:07  <coopserver> *** BiG MeeCh has left the game (general timeout)
20:58:11  <coopserver> <Muel> i too,
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21:00:28  <coopserver> *** Game paused (connecting clients)
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21:04:35  <coopserver> <Muel> BiG MeeCh:  i tjing, when need no dual, but treblle line
21:05:48  <coopserver> <BiG MeeCh> okay
21:05:58  <coopserver> *** BiG MeeCh has joined company #1
21:06:15  <coopserver> <Muel> slh_001 :D :D
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21:06:40  <coopserver> <Muel> yes i understand
21:06:44  <Taede> !dl lin64
21:06:44  <coopserver> Taede: http://binaries.openttd.org/releases/1.4.0-beta3/openttd-1.4.0-beta3-linux-generic-amd64.tar.xz
21:07:13  <coopserver> <Anson> who played together with happy ? the network looks rather strange for his company, and has some options to cause deadlocks ...
21:07:51  <coopserver> <BiG MeeCh> id guess he did most of it himself
21:08:11  <coopserver> <BiG MeeCh> guess you could check the irc log to see who logged in
21:08:20  <coopserver> <BiG MeeCh> i logged in last night to add his password then left the comapny
21:08:54  <coopserver> *** Game paused (connecting clients)
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21:09:35  <coopserver> <Anson> his oil trains go once across the island, then back on a parallel track across the island again, and then some even partially a third time ...
21:10:53  <coopserver> <Anson> and in addition, lots of long single bridges and tunnels
21:10:55  <coopserver> <BiG MeeCh> idk, he built really weird yesterday
21:13:34  <Taede> you say saa shouldn't be in skeym's company?
21:14:05  <coopserver> <Anson> many people build one line first, then split from that line just short of a station to go to the next, then split right before that station to go to the next, etc etc etc
21:14:06  <coopserver> <BiG MeeCh> im pretty sure Skyem didnt give him permission
21:14:24  <Taede> !players
21:14:24  <coopserver> Taede: Client 102 (Red) is Muel, in company 1 (Totally Sad Transport LLC Inc.)
21:14:25  <coopserver> Taede: Client 114 (Grey) is Berkel, in company 11 (Klopapier)
21:14:26  <coopserver> Taede: Client 118 (Red) is BiG MeeCh, in company 1 (Totally Sad Transport LLC Inc.)
21:14:27  <coopserver> <BiG MeeCh> theyre not doing anything
21:14:27  <coopserver> Taede: Client 84 (White) is Hijmani, in company 4 (Hijmani Transport)
21:14:28  <coopserver> Taede: Client 98 (Dark Blue) is saa, in company 3 (skyem123 Transport)
21:14:29  <coopserver> Taede: Spectators: Client 11 (Sylf), Client 116 (Anson), Client 120 (Taede)
21:14:31  <coopserver> <BiG MeeCh> cept crashing RV's
21:14:42  <coopserver> <Anson> on such a "network", it is very hard to build a new mainline with good hubs, sidelines, etc
21:14:56  <Taede> !rcon move 98 255
21:14:58  <coopserver> *** saa has joined spectators
21:15:07  <Taede> !rcon move 120 3
21:15:08  <coopserver> *** Taede has joined company #3
21:15:56  <Taede> I've changed skeym's password, he'll need an admin to move him into his company again
21:16:11  <coopserver> <BiG MeeCh> okie doke
21:16:38  <Taede> btw, you can report such things with the !admin command
21:16:42  <Taede> its what its there for
21:16:47  <coopserver> <Anson> while you are at that company, can you build a bridge in front of telida central ?
21:16:55  <coopserver> <Anson> to avoid more crashes
21:18:01  <coopserver> <Anson> thanks in the name of sky :-)
21:18:06  <Taede> nps
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21:21:16  <coopserver> <Berkel> nice triple mainline @ red team :)
21:22:04  <coopserver> <Muel> it is not nice ...
21:22:20  <coopserver> <Muel> 22:22
21:22:27  <coopserver> <Berkel> perhaps for your state of mainline building ^^
21:22:39  <coopserver> <Berkel> i would be glad to be able to construct such a thing :D
21:26:08  <coopserver> *** Berkel has left the game (Leaving)
21:26:21  <coopserver> <Anson> the third rail is of no use if all trains go to one of the three rails only when they merge at SLH001
21:26:54  <coopserver> <Anson> i see no real choice for the trains at SLH001
21:26:56  <coopserver> <Muel> shl001 ill funny
21:27:20  <coopserver> *** Taede has left the game (Leaving)
21:27:25  <coopserver> <Anson> hehe, was that a freuduan slip ? ... it is ILL funny :-)
21:28:29  <coopserver> <Muel> i write ill = ILL = i´ll
21:30:59  <coopserver> <Anson> hehe, but that hub also looks a bit ill (sick) :-)
21:32:42  <coopserver> <Anson> the sideline splits 1->2 something like 30 tiles in front of the hub, and thus all trains go to one lane only ... and later there is no other split/balancer/choice
21:39:19  <coopserver> <Muel> Anson: ?
21:40:08  <coopserver> <Anson> when a sideline hits on a mainline (at SLH001), there should be a choice to select an empty lane ...
21:40:37  <coopserver> <Anson> currently, that split for a "choice" us done next to Atqasuk South :-(
21:41:17  <coopserver> <Anson> that is 30 tiles in front of the merge and thus doesn't offer much of a choice for lane 1 or 2 ... and not at all for lane 3 of the mainline
21:42:03  <coopserver> <Anson> do you intend to double the entire sideline ?
21:42:24  <coopserver> <Muel> i go afk
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21:43:23  <coopserver> <Anson> if not, you could continue with the singletrack sideline to a location nearer to SLH001, then first split for the trains going towards Covenant Life, and finally split the single track into three, for a choice to the three lanes of the ML
21:44:42  <coopserver> <Anson> and when splitting a single track sideline into three, you probably could do without double bridges since the traffic will be low on each of the three
21:45:28  <coopserver> <Muel> im back
21:47:16  <coopserver> <Anson> btw : with the paper mill, SLH002 is mre like a MSH instead of SLH :-)
21:49:00  <coopserver> <Anson> quite difficult to do such changes later when the network already has grown quite a bit ... same for happy and his mainline going 2-3 times across the entire island back and forth ...
22:11:21  <coopserver> *** Anson has joined company #2
22:15:03  <coopserver> *** saa has started a new company #12
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22:16:52  <coopserver> *** Game paused (connecting clients)
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22:17:30  <coopserver> *** saa has left the game (Leaving)
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22:29:14  <coopserver> *** Muel has left the game (Leaving)
22:48:02  <coopserver> *** Game paused (connecting clients)
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22:49:26  <coopserver> <Speedy> whee .. are here
22:50:36  <coopserver> <Speedy> BiG TiMe :D
22:53:02  <coopserver> <Speedy> looks cold out there :)
22:53:38  <coopserver> *** Speedy has joined company #5
22:56:03  <coopserver> <BiG MeeCh> hey SPEEDY!
22:56:34  <coopserver> <Speedy> 'llo MeeChy!
22:56:35  <coopserver> <BiG MeeCh> =D
22:56:51  <coopserver> <Speedy> upgrading some locos
22:57:12  <coopserver> <BiG MeeCh> =D
22:57:15  <coopserver> <BiG MeeCh> now is the time
22:58:07  <coopserver> <Speedy> small bridges oO
22:59:28  <coopserver> <Speedy> green green, phoo phoo
23:01:03  <coopserver> <BiG MeeCh> bbl
23:08:51  <coopserver> *** Hijmani has left the game (Leaving)
23:28:47  <coopserver> *** Game paused (connecting clients)
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