Log for #openttdcoop.stable on 23rd January 2014:
Times are UTC Toggle Colours
00:14:32  <coopserver> *** Speedy has joined spectators
00:22:05  <coopserver> *** BiG MeeCh has left the game (general timeout)
00:25:32  <coopserver> *** Game paused (connecting clients)
00:25:37  <coopserver> *** Niko has joined
00:25:38  <coopserver> *** Game unpaused (connecting clients)
00:29:08  <coopserver> *** Niko has left the game (Leaving)
00:29:45  <coopserver> *** Speedy has left the game (Leaving)
00:50:17  <coopserver> *** Sylf has left the game (connection lost)
01:05:39  <coopserver> *** Game paused (connecting clients)
01:05:41  <coopserver> *** Elyon has joined
01:05:41  <coopserver> *** Game unpaused (connecting clients)
01:06:24  <coopserver> *** Elyon has left the game (Leaving)
01:44:23  <phatmatt> poop?
01:44:32  <phatmatt> !companies
01:44:32  <coopserver> phatmatt: Company '1' (Red): Totally Sad Transport LLC Inc., Founded in 1920, Vehicles owned: 168 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:33  <coopserver> phatmatt: Company '2' (Blue): happy tran  sport Transport, Founded in 1920, Vehicles owned: 90 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:34  <coopserver> phatmatt: Company '3' (Dark Blue): skyem123 Transport, Founded in 1920, Vehicles owned: 8 Trains, 15 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:35  <coopserver> phatmatt: Company '4' (White): Hijmani Transport, Founded in 1923, Vehicles owned: 87 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:36  <coopserver> phatmatt: Company '5' (Green): NSN, Founded in 1933, Vehicles owned: 13 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:37  <coopserver> phatmatt: Company '6' (Yellow): Yugi_D Transport, Founded in 1945, Vehicles owned: 19 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:38  <coopserver> phatmatt: Company '7' (Dark Green): sim-al2 Transport, Founded in 1954, Vehicles owned: 69 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:39  <coopserver> phatmatt: Company '8' (Pink): Benny Transport, Founded in 1963, Vehicles owned: 73 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:40  <coopserver> phatmatt: Company '9' (Purple): Elyon Transport, Founded in 1976, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:41  <coopserver> phatmatt: Company '10' (Cream): Wigal Transport, Founded in 2002, Vehicles owned: 1 Trains, 1 Roadvehicles, 0 Ships and 0 Aeroplanes
01:44:42  <coopserver> phatmatt: Company '11' (Grey): Klopapier, Founded in 2010, Vehicles owned: 21 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes
01:45:45  <BiG_M> sup
01:47:33  <BiG_M> no poop
02:59:10  <phatmatt> repoop
03:35:28  <coopserver> *** Game paused (connecting clients)
03:35:37  <coopserver> *** Yugi_D has joined
03:35:38  <coopserver> *** Game unpaused (connecting clients)
04:09:44  <BiG_M> nonopoop
04:16:55  <coopserver> *** Yugi_D has left the game (Leaving)
04:19:07  <coopserver> *** Game paused (connecting clients)
04:19:13  <coopserver> *** Game unpaused (connecting clients)
04:38:29  <phatmatt> multipoop
04:44:23  <BiG_M> D:
04:44:28  <BiG_M> why arent you playing?
04:47:31  <coopserver> *** Game paused (connecting clients)
04:47:37  <coopserver> *** Muel has joined
04:47:37  <coopserver> *** Game unpaused (connecting clients)
04:47:43  <coopserver> <Muel> hi
04:48:25  <BiG_M> hey
04:48:36  <BiG_M> looks like Detroit played Chicago tonight :D
04:48:47  <BiG_M> <-- Big Meech
04:49:00  <coopserver> *** Game paused (connecting clients)
04:49:17  <coopserver> *** BiG MeeCh has joined
04:49:18  <coopserver> *** Game unpaused (connecting clients)
04:49:54  <coopserver> <Muel> no, i was sleep, i have alarm, but i dont know why dont ring :(
04:50:17  <coopserver> *** BiG MeeCh has joined company #1
04:51:10  <coopserver> <BiG MeeCh> wrong time Muel?
04:51:45  <coopserver> <Muel> mayby ....
04:52:28  <coopserver> <Muel> you look on coordinates 383×266×8
04:52:43  <coopserver> <BiG MeeCh> can you make me a sign?
04:52:59  <coopserver> <Muel> no, but i forget password
04:53:18  <coopserver> *** Muel has joined company #1
04:53:30  <coopserver> <Muel> now it is ok :)
04:57:01  <coopserver> <BiG MeeCh> :)
05:19:48  <coopserver> <BiG MeeCh> I know :)
05:24:33  <coopserver> <Muel> colorado, and chicago, because in chicago play marian hossa :), and colorado i remember when play tangay, sakic, forsberg, hejduk ... it is gold time
05:24:41  <coopserver> <Muel> was...
05:24:46  <coopserver> <BiG MeeCh> Yup
05:24:58  <coopserver> <BiG MeeCh> Detroit and Colorodo used to be rival
05:26:42  <coopserver> <Muel> in detroit play jurco and tatar, what you say on this players ?
05:26:58  <coopserver> <BiG MeeCh> tatar pretty good
05:27:13  <coopserver> <BiG MeeCh> I only hear about them on radio, not tv
05:27:21  <coopserver> <BiG MeeCh> wish i could see them play more
05:27:42  <coopserver> <Muel> crab !!!
05:28:12  <coopserver> <Muel> we have a problem
05:28:22  <coopserver> <BiG MeeCh> where problem?
05:28:34  <coopserver> <Muel> unload good
05:28:40  <coopserver> <Muel> goods
05:28:49  <coopserver> <BiG MeeCh> oh
05:28:49  <coopserver> <BiG MeeCh> start it
05:29:02  <coopserver> <BiG MeeCh> lol stop
05:30:36  <coopserver> <BiG MeeCh> feeder train reload transfer goods then unload
05:30:52  <coopserver> <Muel> good idea :)
05:30:59  <coopserver> <BiG MeeCh> happened earlier
05:31:26  <coopserver> <BiG MeeCh> one order near, one order far
05:31:31  <coopserver> <BiG MeeCh> works good
05:32:28  <coopserver> <BiG MeeCh> original plan had another goods drop on other side
05:32:54  <coopserver> <BiG MeeCh> see  sign ' goods drop 2 '
05:34:14  <coopserver> <Muel> i go on breakfast :)
05:34:20  <coopserver> <BiG MeeCh> okay
05:34:26  <coopserver> <BiG MeeCh> enjoy
05:34:34  <coopserver> <Muel> thx...
05:35:10  <coopserver> *** Muel has joined spectators
05:36:38  <coopserver> *** BiG MeeCh has joined spectators
05:42:29  <coopserver> *** BiG MeeCh has joined company #1
05:45:33  <coopserver> *** BiG MeeCh has joined spectators
05:48:39  <coopserver> *** Anson has joined spectators
05:48:39  <coopserver> *** Game paused (number of players)
06:01:18  <coopserver> *** BiG MeeCh has left the game (general timeout)
06:23:28  *** Djanxy has joined #openttdcoop.stable
06:30:17  <coopserver> *** Muel has left the game (Leaving)
06:31:13  <BiG_M> yoooooooooooooooooooooo
06:41:09  <coopserver> *** Game still paused (connecting clients, number of players)
06:41:18  <coopserver> *** Benny has joined
06:41:18  <coopserver> *** Game still paused (number of players)
06:41:18  <coopserver> *** Game unpaused (number of players)
06:44:17  <BiG_M> yo!
06:48:48  <coopserver> <Benny> oh hi
06:56:55  <coopserver> *** Game paused (connecting clients)
06:57:04  <coopserver> *** Yugi_D has joined
06:57:05  <coopserver> *** Game unpaused (connecting clients)
06:57:36  <coopserver> *** Yugi_D has left the game (Leaving)
06:58:03  <BiG_M> hihi
07:03:51  <coopserver> *** Game paused (connecting clients)
07:03:54  <coopserver> *** Djanxy has joined
07:03:54  <coopserver> *** Game unpaused (connecting clients)
07:04:04  <coopserver> <Benny> hi djanx
07:04:12  <coopserver> <Djanxy> hey Benny
07:04:32  <coopserver> <Djanxy> how are you this fine morning
07:04:40  <coopserver> <Benny> good good
07:04:43  <coopserver> <Benny> and you
07:04:56  <coopserver> <Djanxy> tired - just got home from night shift ;)
07:05:04  <coopserver> <Benny> night shift :o
07:05:09  <coopserver> <Benny> sounds tiring
07:05:53  <coopserver> <Djanxy> not too bad, as long as you are able to sleep during the day - which i dont have any problems with
07:06:20  <coopserver> <Benny> oh
07:07:30  <coopserver> <Djanxy> looks like you need to expand :P
07:07:39  <coopserver> <Benny> yap, just joined again since last night
07:12:53  <coopserver> <Djanxy> have fun, im off
07:12:59  <coopserver> <Benny> cya
07:13:19  <coopserver> *** Djanxy has left the game (Leaving)
07:15:32  <coopserver> *** Game paused (connecting clients)
07:15:37  <coopserver> *** V453000 has joined
07:15:37  <coopserver> *** Game unpaused (connecting clients)
07:15:38  <coopserver> <V453000> meow
07:15:43  <coopserver> <Benny> woof
07:16:54  <coopserver> *** V453000 has left the game (Leaving)
07:19:03  <coopserver> *** Game paused (connecting clients)
07:19:18  <coopserver> *** RTM has joined
07:19:18  <coopserver> *** Game unpaused (connecting clients)
07:19:35  <coopserver> <RTM> hi Anson
07:19:51  <coopserver> <RTM> hi Benny
07:20:08  <coopserver> <Benny> hello
07:20:30  <coopserver> <RTM> yo
07:21:05  <coopserver> <RTM> good day to play not going outside
07:21:14  <coopserver> <Benny> sure is
07:21:30  <coopserver> <Benny> probably coldest day all winter here
07:21:39  <coopserver> <RTM> yep
07:25:54  <coopserver> *** RTM has left the game (Leaving)
07:29:36  <coopserver> <Anson> hallo
07:30:08  <coopserver> *** Anson has joined company #2
07:30:13  <coopserver> <Benny> o hai
07:30:45  <coopserver> <Anson> the map theme just fits our weather :-(
07:30:54  <coopserver> <Benny> haha indeed
07:31:06  <coopserver> <Anson> after a warm december, we got to -10 celsius now
07:31:20  <coopserver> <Benny> yup, same here
07:31:22  <V453000> shit falling from the sky and stuff freezing on everything
07:31:25  <V453000> wunderbar
07:31:38  <coopserver> <Benny> i wouldnt mind if we had snow
07:31:41  <coopserver> <Benny> we just have wind -.-
07:31:54  <coopserver> <Anson> we have snow since a few days now
07:32:04  <V453000> ^saym
07:32:19  <coopserver> <Benny> oh :o
08:04:29  *** GriffinOneTwo has joined #openttdcoop.stable
08:06:20  <coopserver> *** Game paused (connecting clients)
08:06:38  <coopserver> *** GriffinOneTwo has joined
08:06:39  <coopserver> *** Game unpaused (connecting clients)
08:14:32  *** Djanxy has quit IRC
08:16:36  <coopserver> *** GriffinOneTwo has left the game (general timeout)
08:17:38  *** GriffinOneTwo has quit IRC
08:21:00  <coopserver> *** Game paused (connecting clients)
08:21:10  <coopserver> *** GriffinOneTwo has joined
08:21:10  <coopserver> *** Game unpaused (connecting clients)
08:21:50  *** GriffinOneTwo has joined #openttdcoop.stable
09:20:58  <coopserver> *** Game paused (connecting clients)
09:21:00  <coopserver> *** Elyon has joined
09:21:01  <coopserver> *** Game unpaused (connecting clients)
09:56:10  <coopserver> *** Game paused (connecting clients)
09:56:16  <coopserver> *** saa has joined
09:56:17  <coopserver> *** saa has started a new company #12
09:56:18  <coopserver> *** Game unpaused (connecting clients)
09:56:59  <coopserver> *** Game paused (connecting clients)
09:57:06  <coopserver> *** [FR]Syl59 has joined
09:57:07  <coopserver> *** Game unpaused (connecting clients)
09:57:13  <coopserver> <[FR]Syl59> o|
09:57:17  <coopserver> <Benny> hi
09:57:21  <coopserver> <Elyon> hiya
09:59:45  <V453000> o/
10:00:09  <coopserver> <Elyon> ^-^
10:21:01  *** GriffinOneTwo has quit IRC
10:21:10  <coopserver> *** GriffinOneTwo has left the game (Leaving)
10:21:57  <coopserver> <Anson> please read the rules
10:22:07  <coopserver> <Elyon> ?
10:22:17  <coopserver> <Anson> no stealing, and no fighting for pax in the same town
10:22:34  <coopserver> <saa> who
10:22:38  <coopserver> <Elyon> oh, that wasn't for me
10:22:43  <coopserver> <Anson> that was addressed to saa who just bought exclusive transport rights
10:23:01  <coopserver> <Anson> btw : that option usually should be off on this server anyway
10:23:03  <coopserver> <saa> blue was i playing in
10:23:25  <coopserver> <saa> but cant rember pass
10:24:06  <coopserver> <Anson> saa, but now, you bought exclusive rights and thus block the dark blue stations (bus and trains)
10:25:35  <coopserver> <Anson> yesterday, the blue company was crashing RV all the time ... and you didn't reply ...
10:26:10  <coopserver> <saa> so you did chande my password ?
10:26:57  <coopserver> <Anson> did you just join that company, or ask sky ?
10:27:23  <coopserver> <saa> did you change the password ?
10:27:47  <coopserver> <Anson> when a map is reloaded, passwords are missing. but that is no invitation to join another company without permission
10:28:26  <coopserver> <saa> i set a pass did you change it ?
10:28:43  <coopserver> <Anson> an admin fixed the crashing problem by building a bridge and i think he also set a password
10:28:58  <coopserver> *** [FR]Syl59 has left the game (Leaving)
10:29:24  <coopserver> <Anson> did you ask skyem whether you can play together ? or did you just take over that company since it had no password ß
10:29:51  <coopserver> <saa> he left and set no pass
10:30:01  <coopserver> <Elyon> the map was reloaded
10:30:05  <coopserver> <Elyon> all passwords were reset
10:30:17  <coopserver> <saa> oh
10:30:38  <coopserver> <Anson> see above : when a map is reloaded, all passwords are cleared, but that is no invitation to take over any company without a password
10:30:46  <coopserver> <saa> oh
10:31:45  <coopserver> <Anson> i think the map was reloaded after upgrading the server to a new version of ottd
10:37:36  <coopserver> <Anson> if you want to play with towns, there should be several towns which are far away from other networks and where towns don't have active pax transports
10:46:31  <coopserver> <Elyon> aww
10:47:10  <coopserver> <Elyon> why does this one island have four companies? XD
10:50:05  <coopserver> <Anson> why does this map have 8 islands only, and not 15 ?
10:50:28  <coopserver> <Elyon> good point
10:51:10  <coopserver> <Anson> saa, when you logged in, did you read the signs ?
10:53:06  <coopserver> <Anson> below the usual "welcome" and "read the rules", there are additional signs : "re-add your passwords" (refering to all passwords being cleared on reload of the map) and "skyem: ask !admin to get moved back in your company" (because an admin fixed the problems and set a password for the dark blue company)
11:00:09  <coopserver> <Elyon> ech, spiky
11:13:54  <coopserver> *** Elyon has left the game (general timeout)
11:14:33  <coopserver> *** Game paused (connecting clients)
11:14:35  <coopserver> *** Elyon has joined
11:14:35  <coopserver> *** Game unpaused (connecting clients)
11:21:56  <coopserver> *** Game paused (connecting clients)
11:22:04  <coopserver> *** Muel has joined
11:22:04  <coopserver> *** Game unpaused (connecting clients)
11:22:07  <coopserver> <Muel> hi
11:22:10  <coopserver> <Benny> hi
11:22:15  <coopserver> <Elyon> hiya ^-^
11:25:03  <coopserver> *** Elyon has left the game (general timeout)
11:26:11  <coopserver> *** Game paused (connecting clients)
11:26:13  <coopserver> *** Elyon has joined
11:26:14  <coopserver> *** Game unpaused (connecting clients)
11:26:50  <coopserver> <Anson> strange effect ... does any of you have an idea why some of my trains enter the last two platforms and others don't ?
11:26:59  <coopserver> <Benny> where
11:27:21  <coopserver> <Anson> depends on the type of engines ... one type only enters the first six platforms, the other all 8
11:27:31  <coopserver> <Anson> Deadhorse Woods
11:27:46  <coopserver> <Anson> sign "strange"
11:28:07  <coopserver> <Benny> what's stange
11:28:23  <coopserver> <Benny> i can't even see what signal types you're using
11:28:28  <coopserver> <Anson> you see the rafts on the last two platforms ?
11:28:34  <coopserver> <Benny> yes
11:29:10  <coopserver> <Anson> no problem with those trains
11:29:29  <coopserver> <Anson> but now ... why doesn't the duck do the same ?
11:31:56  <coopserver> *** Game paused (connecting clients)
11:32:04  <coopserver> *** V453000 has joined
11:32:04  <coopserver> *** Game unpaused (connecting clients)
11:32:05  <coopserver> <V453000> g
11:32:10  <coopserver> <Muel> hoi
11:32:12  <coopserver> <Elyon> hiya V453000
11:32:41  <coopserver> <V453000> oh yeah, PBS anson (:
11:32:49  <coopserver> <Anson> if none of the trains would enter the last two platforms, it could be because of the penalties from crossings or similar, but why do ducks and rafts behave differently ?
11:33:06  <coopserver> *** Muel has joined company #1
11:33:23  <coopserver> <V453000> that is majorly wtf, but then PBS does those things, yeah
11:33:43  <coopserver> <V453000> see now a duck went there
11:33:46  <coopserver> <Elyon> what the
11:33:48  <coopserver> <V453000> its just random strange effects
11:33:58  <coopserver> *** Muel has joined spectators
11:34:45  <coopserver> <V453000> e.g. if another train is driving in the pbs block, the signals tend to respond quicker
11:34:45  <coopserver> <V453000> or something
11:34:47  <coopserver> <Anson> now they all do
11:34:48  <coopserver> <V453000> its utterly wtf (:
11:34:51  <coopserver> <V453000> apparently
11:35:00  <coopserver> *** Benny has joined company #2
11:35:17  <coopserver> <V453000> wetwetwet
11:36:18  <coopserver> <Benny> dont use wet or design a proper station seems to be the solution
11:36:18  <coopserver> <Anson> purr behaves as it should, and wet has additional penalty and thus doesn't use the last two platforms ?
11:36:39  <coopserver> <V453000> what
11:36:45  <coopserver> <V453000> that is unlikely
11:36:59  <coopserver> <Anson> now it is purr, and the last two platforms are used
11:38:00  <coopserver> <Anson> now it is wet and only rafts use the last two platforms, but not the ducks
11:38:07  <coopserver> <V453000> nice wtf
11:38:39  <coopserver> <V453000> well it could have something to do with train stats etc
11:39:13  <coopserver> <V453000> idk if train is slower, it has lower speed penalties for curves
11:39:25  <coopserver> <Anson> i already know such an effect ... it is caused by penalties from all the crossings on the path ... but it should apply to purr AND wet in the same way, and not only to wet
11:39:32  <coopserver> <V453000> therefore the penalty for the curve n distance could be too much for the faster duck
11:39:47  <coopserver> <V453000> no, wet vehicles have different stats on purr and wet
11:39:56  <coopserver> <V453000> duck has 201 max spede now
11:39:57  <coopserver> <V453000> not 120
11:40:30  <coopserver> <V453000> ok 226 even
11:40:53  <coopserver> <Muel> where is duck donald ?
11:41:04  <coopserver> <Anson> the penalties for curves are speed dependent ??? i only know the parameters that give a fixed penalty for any 45 degree turn, independent of speed and curvelength
11:41:15  <coopserver> <V453000> idk, apparently they might be
11:41:27  <coopserver> <V453000> it is the only reason I could see occur
11:41:50  <coopserver> <V453000> even though I didnt think trains "consider" if they can slow down in the curve or not
11:42:19  <coopserver> <Elyon> oh, you /did/ go after Adak after all
11:42:28  <coopserver> *** Muel has left the game (Leaving)
11:42:32  <coopserver> <Elyon> even though I had stations there
11:42:38  <coopserver> *** Benny has joined company #8
11:42:40  <coopserver> <Elyon> ah well, we can cooperatively grow the city!
11:42:42  <coopserver> *** Game paused (connecting clients)
11:42:51  <coopserver> *** nicfer has joined
11:42:52  <coopserver> *** Game unpaused (connecting clients)
11:43:13  <coopserver> <V453000> well you didnt quite have stations inside of the town, but yeah a drop :|
11:43:18  <coopserver> <V453000> I believe you can communicate it out easily
11:43:35  <coopserver> <Elyon> easily, yes
11:43:46  <coopserver> *** nicfer has left the game (Leaving)
11:43:50  <coopserver> <Elyon> so long as saa doesn't mind me continuing to drop food and goods
11:44:11  <coopserver> <V453000> well if he does he will get his company removed since you were there first I assume
11:44:25  <coopserver> <Elyon> ah, it shalln't come to that :)
11:44:31  <coopserver> <Anson> now let's see how other slow vehicles behave ...
11:47:13  <coopserver> <Anson> now i have some other slow trains, and they behave the same : entering the last two platforms
11:47:25  <coopserver> <V453000> try something fast
11:47:58  <coopserver> <Anson> on purr
11:48:09  <coopserver> <Anson> too bad that i can't test those others on wet
11:48:52  <coopserver> <Elyon> aww
11:49:02  <coopserver> <Elyon> tiny animals in the livestock wagons :3
11:50:37  <coopserver> <V453000> :)
11:50:41  <coopserver> <V453000> animals rule
11:50:45  <coopserver> <Elyon> they do!
11:50:49  <coopserver> <Elyon> ^-^
11:51:07  <coopserver> <V453000> hm, try something with large units
11:51:16  <coopserver> <V453000> eg rail fast with 1 wagon
11:51:18  <coopserver> <V453000> that can matter too I think
11:51:21  <coopserver> <Anson> the problem was with fast trains on wet ....
11:51:35  <coopserver> <V453000> Elyon: chameleon and small  ships have them too :P
11:51:40  <coopserver> <Anson> slow and fast on purr behave as expected
11:51:47  <coopserver> <V453000> yes then try fast trains on purr
11:51:59  <coopserver> <V453000> well duck isnt fast on wet, and chameleon has short units
11:52:09  <coopserver> <Elyon> wow
11:52:12  <coopserver> <Elyon> that is a bit close, saa
11:52:52  <coopserver> <V453000> *duck isnt fast on purr
11:54:01  <coopserver> <Anson> i have fast rail now, and they enter the last two platforms
11:54:07  <coopserver> <Elyon> okay, saa, now you're imposing
11:54:29  <coopserver> <V453000> apparently
11:54:34  <coopserver> <V453000> I would stil ltry large wagon but idk
11:55:12  <coopserver> <Anson> what do you mean with "large wagon" ?
11:55:25  <coopserver> <Elyon> okay, I realise I picked an island that was already inhabited - but there were none left
11:55:26  <coopserver> <V453000> not consisting of 2 small pieces?
11:55:30  <coopserver> <Elyon> now we're four on this island >_>
11:56:00  <coopserver> <Anson> you mean train length 2 ?
11:56:20  <coopserver> <Elyon> no, most wagons seem to be TL.25, doubled
11:56:31  <coopserver> <V453000> rail 2nd and 3rd gen is "large wagon", 1st gen is "small wagon"
11:56:43  <coopserver> <V453000> 8/8, or 2x4/8
11:56:43  <coopserver> <Anson> ah
11:56:51  <coopserver> <V453000> it can matter
11:57:03  <coopserver> <V453000> curves are decided by amount of wagons to fit between them
11:57:32  <coopserver> <V453000> ever noticed all short-wagon trains go faster through curves?
11:57:53  <coopserver> <V453000> one of the reasons maglev has them
11:58:22  <coopserver> <V453000> hm :)
11:58:33  <coopserver> <Anson> now they are 3rd gen and use the last platforms too
11:58:33  <coopserver> <V453000> apparently that doesnt change either
11:58:45  <coopserver> <V453000> well then just quit using bad station designs =D
11:59:26  <coopserver> <Anson> i still want to know why the pathfinder behaves differently for a single type of trains
12:00:22  <coopserver> <V453000> I dont really want to know every detail about PBS, it is wtf enough already
12:00:42  <coopserver> <Elyon> do you always use presignals?
12:00:56  <coopserver> <V453000> not necessarily, but often yes
12:01:21  <coopserver> <Elyon> sometimes I find a bit of space can be saved, or a few signals even, with PBS
12:01:29  <coopserver> <Elyon> like at priorities?
12:01:39  <coopserver> <Elyon> I don't know the cons of doing that though
12:01:51  <coopserver> <V453000> well, presignals mostly decide better
12:01:58  <coopserver> <V453000> as shown with this small problem Anson has
12:02:06  <coopserver> <Elyon> I noticed.
12:02:06  <coopserver> <V453000> PBS can and does this at larger decisions
12:02:20  <coopserver> <V453000> so e.g. in mergers and junctions, presignalas are way superior
12:02:29  <coopserver> <V453000> but sometimes you just get to the point where it wouldnt fit without PBS
12:02:46  <coopserver> <V453000> but PBS can have also many specific usages, but your network needs to be ready for them
12:02:59  <coopserver> <Elyon> Hmm ... so when my trains would rather stop and wait for an almost-empty platform, rather than go ahead for a further-away empty platform, that is PBS being 'weird'?
12:03:05  <coopserver> <V453000> e.g. if you use PBS, you generally Have to use 2way signals at the choices, meaning trains could get lost
12:03:25  <coopserver> <Elyon> I see
12:03:35  <coopserver> <V453000> no, PBS is being weird when it has to evaluate some decisions based on the path penalties
12:03:44  <coopserver> <Anson> the turtles behave just like the ducks
12:03:47  <coopserver> <V453000> this is just a tiny obscure model
12:03:53  <coopserver> <V453000> interesting enough =D
12:04:08  <coopserver> <Elyon> :D
12:04:24  <coopserver> <V453000> try sluggie
12:05:41  <coopserver> <Elyon> ach
12:05:51  <coopserver> <Elyon> you could've at least picked random trees, saa :p
12:07:59  <coopserver> <Anson> the hovercat uses the last platforms too
12:09:00  <V453000> hm :)
12:09:45  <coopserver> <Anson> they immediately leave the platforms since they are doubleheaded and thus no cargo capacity ... but they enter those last two platforms
12:10:22  <coopserver> <Anson> otoh, they have speed <120
12:11:10  <V453000> y
12:11:18  <V453000> I dont really know what causes it
12:11:19  <V453000> but yeah
12:11:22  <coopserver> <Anson> when they become available ... how is the prediction for the monsters of the sea ?
12:11:35  <V453000> solve issues when building and not bother about stupid pathfinder details is what I would say =D
12:11:49  <V453000> I would assume monsters would behave same way as turtles and dux
12:11:56  <coopserver> <Elyon> dux!
12:11:59  <coopserver> <Elyon> *giggles*
12:12:29  <coopserver> <Anson> i would plave my bet on the same as you
12:14:23  <coopserver> <Elyon> hmm
12:14:33  <coopserver> <Anson> oh ... i just see another problem : the cats without cargo capacity also didn't remember the old cargo, and thus replaced to goods transports now, instead of back to oil
12:15:00  <coopserver> <Elyon> how come I struggle to keep an 80% rating when I play by myself, but here I'm seeing 90+% across the board?
12:15:41  <coopserver> <Anson>
12:15:55  <coopserver> <Elyon> I read that multiple times, Anson
12:16:02  <coopserver> <Elyon> I've done nothing different in this game
12:17:08  <coopserver> <Anson> cargo waiting at stations, speed of trains, age of trains (for the first three years), statues .... lots of reasins for higher rating
12:17:20  <coopserver> <Elyon> yes
12:17:25  <coopserver> <Elyon> and all of th---
12:17:30  <coopserver> <Elyon> oh, of course
12:17:32  <coopserver> <Elyon> speed of train
12:17:35  <coopserver> <Elyon> I forgot about that
12:17:38  <coopserver> <Elyon> nevermind :D
12:17:41  <coopserver> <Elyon> thanks
12:18:32  <coopserver> <Anson> that is also what the high speed of wet trains is intended for ... they only go at 120, but have a higher max speed to be used for the station rating
12:18:44  <coopserver> <Elyon> I read about that as well
12:18:55  <coopserver> <Elyon> I can't believe I didn't think of the max speed when starting in 1930
12:19:37  <coopserver> <Benny> 2xget heavy ftw
12:19:50  <coopserver> <Elyon> :D
12:20:01  <coopserver> <Elyon> looks like a toaster
12:20:06  <coopserver> <Benny> lol
12:20:08  <coopserver> <Benny> it does
12:20:17  <coopserver> <Anson> max speed bonus varies between 85 and 255 kph ... no use in getting faster trains for the station rating, and no bonus at all for all those slow trains
12:20:21  <coopserver> <Elyon> I love it <3
12:20:31  <coopserver> <Elyon> mhm
12:20:34  <V453000> Anson, if the cats had at least 1 wagon, they would refit back to the cargo of the wagon
12:20:51  <V453000> toaster =d
12:21:14  <V453000> screw you guys I like how they look :D
12:21:23  <coopserver> <Elyon> I love them!
12:21:26  <coopserver> <Elyon> don't change a thing
12:21:44  <V453000> wont :D no time to do that
12:21:59  <coopserver> <Elyon> oh? What are you working on at the moment, pray tell? :3
12:22:14  <coopserver> <Benny> his dinner
12:22:53  <V453000> well my current timetable is wake up, go to work, get back, work at home, go sleep
12:23:00  <V453000> meet girlfriend in the rest of the time
12:23:00  <coopserver> <Elyon> aww
12:23:16  <coopserver> <Elyon> work then work at home?
12:23:22  <coopserver> <Elyon> sounds ... profitable
12:23:27  <V453000> partially
12:23:37  <coopserver> *** V453000 has left the game (Leaving)
12:23:47  <V453000> atm it is profittable but I hate doing the home work
12:24:06  <V453000> everybody shat their pants on january and everybody needs everything
12:24:14  <V453000> should be better next month (:
12:24:23  <coopserver> <Elyon> what do you do, if I may ask?
12:24:49  <V453000> graphics and stuff
12:25:04  <planetmaker> usually he goes nuts ;)
12:25:14  <V453000> mostly 3d models etc at work, mostly 2d leaflets etc at home
12:25:27  <V453000> depends tho
12:25:48  <coopserver> <Elyon> planetmaker, :p
12:25:59  <coopserver> <Elyon> V453000, I see!
12:26:09  <coopserver> <Elyon> sounds like interesting work
12:26:11  <coopserver> <Anson> would it be possible to store a cargo type for engines which carry no cargo, so that they can be autoreplaced back and forth ?
12:26:32  <V453000> more like hobby becoming work (: I still learn a lot and that is fun though
12:26:51  <coopserver> <Elyon> hobby becoming work is wonderful
12:26:52  <V453000> so in case there is no leaflets to do at home, I learn new programs and stuff
12:26:55  <V453000> which is great
12:27:02  <coopserver> <Benny> what's a leaflet
12:27:04  <V453000> soooo, nuts time is severely closing to zero :P
12:27:06  <coopserver> <Benny> is it like a baby leaf
12:27:06  <coopserver> <Elyon> a flyer
12:27:09  <coopserver> <Benny> oh
12:27:10  <coopserver> <Elyon> ah
12:27:12  <V453000> Benny, a paper shit like flyer etc
12:27:13  <V453000> yeah
12:27:34  <V453000> propagation materials, little books, etc
12:28:42  <coopserver> <Anson> just thinking of an engine that was refit to mail and has one additional wagn for jewelry ... after replacing to a cargo-less engine and then back, the train suddenly would have engine and wagon both for jewelry ... and without that wagon, the trains would have an engine for pax
12:28:42  <coopserver> <Elyon> :)
12:29:27  <coopserver> <Elyon> am I understanding the wiki correct in that the public server is, well, public?
12:29:32  <coopserver> <Benny> yis
12:29:38  <V453000> well the prozone too :D
12:29:53  <planetmaker> hence the name, yes
12:29:59  <coopserver> <Elyon> well I shall join the public server soon enough - at first, just to look and learn and listen
12:30:08  <V453000> (:
12:30:20  <planetmaker> that's a concept which works on the PS as well :D
12:30:21  <V453000> dont be afraid to build, you dont learn by other ways than by building after all
12:30:29  <planetmaker> yeah ^
12:30:38  <V453000> reading is great but it doesnt work without building :)
12:30:40  <coopserver> <Anson> as a first step in joining coop play, you should join the IRC server
12:30:45  <coopserver> <Elyon> hmm, I guess not ... but I mostly build on LAN
12:30:47  <planetmaker> and being shown why a slight modification to what you built is an improvement
12:30:56  <coopserver> <Elyon> Anson, I'm there now and again
12:31:29  *** Elyon has joined #openttdcoop.stable
12:31:31  <Elyon> see? :)
12:31:52  <V453000> noez
12:32:21  <coopserver> <Elyon> planetmaker, that makes perfect sense
12:33:52  <V453000> it duz
12:34:32  <coopserver> <Anson> btw: V, my station might be a bit crappy, but it is used for training, to know the limitations later when i need a station for many TL1 trains .... eg in firs games
12:35:23  <V453000> it doesnt happen only with TL1 trains I believe :) though the effect might differ, it does happen with larger trains just as much
12:37:36  <planetmaker> <-- man, how I loved building this 3+3->3 joiner :D
12:37:47  <planetmaker> I tuned it for days :D
12:37:47  <V453000> WHILE ago =D
12:37:56  <planetmaker> a little ;)
12:38:10  <V453000> in fact
12:38:12  <V453000> 199 games ago
12:38:19  <planetmaker> :D
12:39:03  <planetmaker> wow. 6 years ago!
12:39:10  <V453000> well shit it is more than 100 games since I started playing
12:39:11  <V453000> hm
12:39:31  <Elyon> you may want to upgrade the topic to state beta3
12:39:32  <planetmaker> was probably one of my first coop games
12:39:44  <coopserver> <Anson> just orders a rabbit with tagliatelle :-)
12:39:45  *** planetmaker changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.4.0-beta3 | Admin channel (ask for op) | run !setdef after loading a new game | | For hints on creating maps, read"
12:39:55  <Elyon> :D
12:41:22  <planetmaker> oh, those were the times... Floffe, SmatZ, LA, tneo, Osai, Kommer...
12:41:48  <coopserver> <Benny> tneo joined a ps game the other day :o
12:42:07  <coopserver> <Benny> do you play anymore planetmaker?
12:42:50  <V453000> he does under various nicknames he just doesnt want to admit it
12:42:50  <V453000> !!
12:43:02  <planetmaker> very seldom
12:43:42  <planetmaker> I watch AIs play the game while tuning the NewGRFs they play with :D
12:43:44  <V453000> see, liez
12:43:59  <coopserver> <Benny> hahaha
12:44:24  <planetmaker> <-- see. They build busses and rails
12:45:08  <coopserver> <Benny> what the heck
12:45:10  <coopserver> <Benny> is that even openttd
12:45:15  <V453000> it would be seriously nice if landscape sprites could randomize
12:45:28  <planetmaker> it is openttd, yes
12:45:41  <planetmaker> yes, that would be nice, V :)
12:46:01  <V453000> it would get rid of so many "too repeitive" design problems while remaining very nice and special looking
12:46:05  <planetmaker> so far it's my private landscape :)
12:46:19  <coopserver> <Benny> whats with the 3d looking sprites
12:46:25  <planetmaker> zBase
12:46:34  <coopserver> <Elyon> it's on bananas i believe
12:46:35  <coopserver> <Elyon> *I
12:46:42  <planetmaker> +landscape set. The landscape is unavailable
12:47:00  <coopserver> <Benny> 32bpp
12:47:01  <planetmaker> as you clearly see, it's not yet finished
12:47:07  <planetmaker> yes
12:47:10  <coopserver> <Benny> i remember that from ages ago
12:47:57  <coopserver> <Benny> is it in the stable now?
12:48:09  <coopserver> <Benny> the 32bpp patch
12:48:15  <planetmaker> since 1.2.0 you can put 32bpp in NewGRFs
12:48:28  <coopserver> <Benny> oh wow :o
12:48:38  <planetmaker> you can use 32bpp since 0.6.x - but a different format which never was picked-up really
12:49:11  <coopserver> <Benny> i think i remember it used to be a bit of a hassle
12:49:16  <coopserver> <Benny> cant remember really, never tried it
12:49:46  <planetmaker> yeah. Now it's just that NewGRFs can provide also 32bpp sprites and / or zoom sprites if they wish
12:50:19  <V453000> you shouldnt have told them now they will hate on nuts for not doing so XD
12:50:32  <planetmaker> tsk :P
12:50:38  <coopserver> <Elyon> how could we hate NUTS?!
12:50:48  <V453000> well then :D
12:51:02  <V453000> the insane animals have prevailed
12:53:41  <coopserver> <Benny> hunter-killer
12:53:44  <coopserver> <Benny> "lick energy"
12:53:53  <coopserver> <Benny> wtf did you smoke v453000
12:54:04  <V453000> look at the train and see for yourself
12:54:10  <V453000> it explains everything
12:54:22  <coopserver> <Benny> yes yes i know
12:54:50  <coopserver> <Benny> i just dont know how you come up with all this madness
12:54:51  <V453000> well then what is the issue =D
12:54:58  <V453000> it comes itself, I am innocent
12:55:33  <V453000> it is totally logical, cat licks rails, and gets superpowers from the rails, therefore changes stats
12:55:34  <V453000> eazy
12:55:52  <V453000> what else than lick energy then
12:56:00  <coopserver> <Benny> yes yes
12:56:12  <coopserver> <Benny> "totally logical" :D
12:56:25  <V453000> see, nice that we agree
12:57:32  <coopserver> <Benny> we should play a PSG with the mentally disturbed class trains once
12:57:49  <V453000> did multiple times before =D never disappoints
12:57:55  <coopserver> <Benny> what :O
12:57:58  <V453000> people generally go into full retard mode as a result
12:58:08  <V453000> just look in the archives :)
12:59:13  <V453000> 256 and 251 at least
12:59:31  <V453000> (those are the new ones which randomize power) the older version is there too in 230s
12:59:56  <V453000> 239
13:00:00  <coopserver> *** saa has left the game (Leaving)
13:00:00  <V453000> 231 too but yeah =D
13:00:09  <coopserver> <Benny> chaos too
13:00:11  <coopserver> <Benny> jeez
13:00:21  <coopserver> <Benny> we could never do this in the planetmaker age
13:00:25  <coopserver> <Benny> :D
13:00:33  <planetmaker> hey, not true!
13:00:37  <coopserver> <Benny> wtf
13:00:43  <planetmaker> :)
13:01:12  <coopserver> <Benny> no we almost never had chaos games, im pretty sure
13:01:14  <coopserver> <Benny> people hated it
13:02:24  <V453000> it is viable if you make enough systematic rules, AND have at least 1 person in charge who knows what to do
13:02:43  <V453000> e.g. autoreplace rule, and at least some system in the network
13:03:20  <V453000> possible to do in that time: yes and no, yes because why the hell not, no because many rules were wtf like "omg dont build terminus because whatever" and similar pointless things :)
13:03:43  <V453000> downside of current time: people get inspired by nuts to do total wtf things =D
13:04:12  <V453000> like building a WETRail hub right in the middle of a lake because whythefucknot :D
13:04:22  <coopserver> <Benny> hahaha
13:04:58  <coopserver> <Benny> also man where did ODM and chris booth go
13:05:03  <coopserver> <Benny> and xeryustc
13:05:22  <coopserver> <Benny> ammler :o
13:05:24  <coopserver> <Benny> everyone left
13:05:27  <coopserver> <Benny> :(
13:06:20  <V453000> just change of people :)
13:07:10  <coopserver> <Benny> yeah im just browsing the ps archives, lots of people i remember from way back when i was new
13:07:27  <V453000> well I remember them too dont worry :)
13:08:36  * Elyon is new now :3
13:08:43  <Elyon> technically I am not there yet
13:08:49  <Elyon> but hopefully? :)
13:09:16  <coopserver> <Benny> well you're here ^^
13:09:21  <V453000> that isnt about hope, you just join if you want or not :D
13:09:33  <Elyon> I join whether I like it or not!
13:09:39  <V453000> :D or that.
13:09:47  <Elyon> :D
13:10:13  <Elyon> okay, so let's have a look at this public server thing ... I ask for !password in the main channel or something, right?
13:10:42  <coopserver> <Benny> yup
13:10:53  <coopserver> *** Elyon has left the game (Leaving)
13:11:10  *** Benny has joined #openttdcoop.stable
13:14:30  <coopserver> *** Benny has joined spectators
13:25:12  <coopserver> *** Benny has joined company #8
13:37:46  <planetmaker> indeed many of the people of old have left meanwhile.  But I guess that's quite normal
13:38:09  <V453000> wouldnt be normal otherwise really :)
13:39:15  <coopserver> *** Game paused (connecting clients)
13:39:23  <coopserver> *** MauCresce has joined
13:39:23  <coopserver> *** Game unpaused (connecting clients)
13:39:58  <coopserver> *** MauCresce has left the game (Leaving)
13:44:18  <coopserver> *** Benny has left the game (Leaving)
13:46:07  *** Benny has quit IRC
15:36:38  <coopserver> *** Game paused (connecting clients)
15:36:44  <coopserver> *** [FR]Syl59 has joined
15:36:44  <coopserver> *** Game unpaused (connecting clients)
15:41:24  <coopserver> *** [FR]Syl59 has left the game (Leaving)
16:11:46  *** ODM has joined #openttdcoop.stable
16:11:46  *** ChanServ sets mode: +o ODM
16:17:15  <phatmatt> speaking of publicserver building rules and style, i've noticed that there's more of a "if it ain't broke, don't fix it" kinda thing, which is nice
16:17:46  <phatmatt> eg. instead of redoing half a BBH just to balance a pair of bridges, just let it be if it's not a problem
16:17:54  <phatmatt> fix more important things
16:31:23  <coopserver> *** Game paused (connecting clients)
16:31:29  <coopserver> *** Hijmani has joined
16:31:29  <coopserver> *** Game unpaused (connecting clients)
16:45:21  *** Djanxy has joined #openttdcoop.stable
17:00:11  <coopserver> *** Game paused (connecting clients)
17:00:14  <coopserver> *** happy tran  sport has joined
17:00:14  <coopserver> *** Game unpaused (connecting clients)
17:03:19  <coopserver> <Anson> hallo
17:03:22  <coopserver> <happy tran  sport> hi
17:03:57  <coopserver> <happy tran  sport> i  have not got lone    to play  to day
17:08:58  <coopserver> *** Game paused (connecting clients)
17:09:01  <coopserver> *** jokybear has joined
17:09:01  <coopserver> *** jokybear has started a new company #13
17:09:02  <coopserver> *** Game unpaused (connecting clients)
17:24:52  <coopserver> *** happy tran  sport has joined company #2
17:40:26  *** Jam35 has joined #openttdcoop.stable
17:40:26  *** ChanServ sets mode: +o Jam35
17:52:09  <coopserver> *** Game paused (connecting clients)
17:52:12  <coopserver> *** Berkel has joined
17:52:12  <coopserver> *** Game unpaused (connecting clients)
17:54:08  <coopserver> *** happy tran  sport has left the game (Leaving)
17:55:42  <coopserver> *** Game paused (connecting clients)
17:55:45  <coopserver> *** Taede has joined
17:55:45  <coopserver> *** Game unpaused (connecting clients)
18:03:55  <coopserver> *** Berkel has left the game (Leaving)
18:18:18  <coopserver> <Anson> !name "Anson (afk)"
18:18:19  <coopserver> *** Anson has changed his/her name to Anson (afk)
18:28:53  <coopserver> *** Game paused (connecting clients)
18:29:18  <coopserver> *** Jam35 has joined
18:29:18  <coopserver> *** Game unpaused (connecting clients)
18:31:29  <coopserver> *** Jam35 has left the game (general timeout)
18:59:17  <coopserver> *** Game paused (connecting clients)
18:59:26  <coopserver> *** Yugi_D has joined
18:59:27  <coopserver> *** Game unpaused (connecting clients)
18:59:47  <coopserver> *** Yugi_D has joined company #6
19:00:36  <coopserver> *** Yugi_D has left the game (Leaving)
19:01:33  <coopserver> *** Game paused (connecting clients)
19:01:40  <coopserver> *** KoP has joined
19:01:40  <coopserver> *** Game unpaused (connecting clients)
19:06:05  <coopserver> *** Taede has left the game (Leaving)
19:06:56  <coopserver> *** KoP has left the game (Leaving)
19:09:21  <coopserver> *** Anson (afk) has joined spectators
19:22:27  *** Jam35 has quit IRC
19:23:52  <coopserver> *** Anson (afk) has joined company #2
19:30:45  *** Maraxus has joined #openttdcoop.stable
19:30:45  *** ChanServ sets mode: +o Maraxus
19:33:58  <coopserver> *** Game paused (connecting clients)
19:34:01  <coopserver> *** JJens has joined
19:34:01  <coopserver> *** Game unpaused (connecting clients)
19:34:10  <coopserver> *** JJens has started a new company #14
19:38:42  *** Maraxus has quit IRC
19:39:17  *** skyem123 has joined #openttdcoop.stable
19:40:35  <coopserver> *** JJens has left the game (Leaving)
19:48:14  <skyem123> uh oh...
19:50:19  <coopserver> *** Game paused (connecting clients)
19:50:36  <coopserver> *** BiG MeeCh has joined
19:50:36  <coopserver> *** Game unpaused (connecting clients)
19:51:05  <skyem123> I can't log into my company...
19:51:35  <coopserver> <BiG MeeCh> lol read the front page
19:51:42  <coopserver> <BiG MeeCh> wtg anson
19:53:00  <coopserver> <Anson (afk)> hallo
19:53:24  <skyem123> ?
19:53:27  <coopserver> <Anson (afk)> wrg ? where to you wtg (want to go) ? :-)
19:53:29  <coopserver> *** Game paused (connecting clients)
19:53:35  <coopserver> *** skyem123 has joined
19:53:35  <coopserver> *** Game unpaused (connecting clients)
19:53:41  <Taede> !players
19:53:42  <coopserver> Taede: Client 116 (Blue) is Anson (afk), in company 2 (happy tran  sport Transport)
19:53:43  <coopserver> Taede: Client 181 (White) is Hijmani, in company 4 (Hijmani Transport)
19:53:44  <coopserver> Taede: Client 185 (Light Blue) is jokybear, in company 13 (jokybear Transport)
19:53:45  <coopserver> Taede: Spectators: Client 216 (BiG MeeCh), Client 218 (skyem123)
19:53:47  <Taede> !companies
19:53:47  <coopserver> Taede: Company '1' (Red): Totally Sad Transport LLC Inc., Founded in 1920, Vehicles owned: 199 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:48  <coopserver> Taede: Company '2' (Blue): happy tran  sport Transport, Founded in 1920, Vehicles owned: 173 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:49  <coopserver> Taede: Company '3' (Dark Blue): skyem123 Transport, Founded in 1920, Vehicles owned: 8 Trains, 15 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:50  <coopserver> Taede: Company '4' (White): Hijmani Transport, Founded in 1923, Vehicles owned: 93 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:51  <coopserver> Taede: Company '5' (Green): NSN, Founded in 1933, Vehicles owned: 13 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:52  <coopserver> Taede: Company '6' (Yellow): Yugi_D Transport, Founded in 1945, Vehicles owned: 26 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:53  <coopserver> Taede: Company '7' (Dark Green): sim-al2 Transport, Founded in 1954, Vehicles owned: 69 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:54  <coopserver> Taede: Company '8' (Pink): Benny Transport, Founded in 1963, Vehicles owned: 107 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:55  <coopserver> Taede: Company '9' (Purple): Elyon Transport, Founded in 1976, Vehicles owned: 23 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:56  <coopserver> Taede: Company '10' (Cream): Wigal Transport, Founded in 2002, Vehicles owned: 1 Trains, 1 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:57  <coopserver> Taede: Company '11' (Grey): Klopapier, Founded in 2010, Vehicles owned: 46 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:58  <coopserver> Taede: Company '12' (Pale Green): saa Transport, Founded in 2067, Vehicles owned: 15 Trains, 15 Roadvehicles, 0 Ships and 0 Aeroplanes
19:53:59  <coopserver> Taede: Company '13' (Light Blue): jokybear Transport, Founded in 2099, Vehicles owned: 1 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes
19:54:01  <Taede> !rcon move 218 3
19:54:03  <coopserver> *** skyem123 has joined company #3
19:54:06  <coopserver> <Anson (afk)> sky: when you start the map, there is the welcome sign, and some other signs too ... special for you :-)
19:54:33  <coopserver> <BiG MeeCh> looks like they figured it out
19:54:50  <BiG_M> reset your password skyem
19:54:54  * Taede happened to be around
19:54:58  <skyem123> Someone logged into my company
19:55:04  <coopserver> <BiG MeeCh> ;D
19:55:05  <Taede> and yes, good plan, as i forgot what i set it to
19:55:26  <BiG_M> taede, how do you feel about others stealing pax?
19:55:35  <BiG_M> cuz we got a paxstealer in game
19:55:51  <Taede> !date
19:55:51  <coopserver> Jun 15 2111
19:56:32  <Taede> :/
19:57:42  <Taede> !dl lin64
19:57:42  <coopserver> Taede:
19:59:57  <coopserver> *** skyem123 has left the game (Leaving)
20:00:03  <coopserver> *** Game paused (connecting clients)
20:00:06  <coopserver> *** Taede[L] has joined
20:00:07  <coopserver> *** Game unpaused (connecting clients)
20:00:30  <coopserver> <Taede[L]> where is this going on?
20:04:19  <coopserver> <Anson (afk)> did skyem invite saa to join him ? or probably saa only joined a non-protected company ... and that same saa then built new bus stations in the same town with his new company, even bought exclusive transport rights, when he could no longer join skyem#s company after it had gotten the new password by an admin ...
20:04:54  <coopserver> <Taede[L]> so it is saa again? saa transport?
20:04:55  <coopserver> <BiG MeeCh> joky bear is staeling pax in a couple towns it looks like
20:05:08  <coopserver> <BiG MeeCh> towns of adak
20:05:13  <coopserver> <Anson (afk)> i didn't see him for hours ...
20:05:13  <coopserver> <BiG MeeCh> and telida
20:05:45  <coopserver> <Anson (afk)> but his new company just mirrors the old stations of the dark blue company ... built many hours ago
20:06:53  <coopserver> <Anson (afk)> telida stations were built by saa many hours ago
20:07:14  <coopserver> <BiG MeeCh> oh yes
20:07:20  <coopserver> <BiG MeeCh> that would appear to be saa transport
20:07:27  <coopserver> <BiG MeeCh> I think Saa was here yesterday at some time
20:07:35  <coopserver> <BiG MeeCh> might have left the comapny open
20:09:13  <coopserver> <BiG MeeCh> oh pardon me
20:09:21  <coopserver> <BiG MeeCh> that was teh wrong comapny, the colors look the same here, sorry
20:10:48  <coopserver> <Anson (afk)> hehe, companies need a logo and dial company colors in signs so that they can be better recognized .-)
20:11:07  <coopserver> <Anson (afk)> * dial -> dual
20:11:28  <coopserver> <Anson (afk)> like striped signs, or selectable foreground and background .-)
20:13:34  <Taede> anyone know if purple was in Adak before saa was?
20:14:49  <Taede> jokybear: are you here?
20:15:11  <Taede> !rcon move 185 255
20:15:13  <coopserver> *** jokybear has joined spectators
20:15:34  <coopserver> <Anson (afk)> purple built the pickup and town drop in 2070 (or rebuilt them in 2070)
20:15:54  <Taede> !rcon reset_company 12
20:15:55  <coopserver> Company deleted.
20:17:22  <coopserver> <Anson (afk)> jokybear around 2100
20:17:48  <coopserver> <Anson (afk)> and skyem (dark blue) around 2000
20:22:43  <coopserver> <Taede[L]> jokybear?
20:24:14  <Taede> !rcon reset_company 13
20:24:17  <coopserver> Company deleted.
20:24:23  <coopserver> *** Game paused (connecting clients)
20:24:30  <coopserver> *** Muel has joined
20:24:30  <coopserver> *** Game unpaused (connecting clients)
20:24:36  <coopserver> <Muel> hi
20:25:03  <coopserver> <Anson (afk)> hallo, sam
20:26:44  <coopserver> *** Taede[L] has left the game (Leaving)
20:30:22  <coopserver> *** Muel has left the game (Leaving)
20:33:35  <coopserver> *** Anson (afk) has joined spectators
20:36:53  <BiG_M> Muel = Sam ?
21:16:37  *** ODM has quit IRC
21:27:23  <coopserver> *** Game paused (connecting clients)
21:27:28  <coopserver> *** Cameron has joined
21:27:29  <coopserver> *** Game unpaused (connecting clients)
21:28:03  <coopserver> *** BiG MeeCh has left the game (general timeout)
21:30:02  <coopserver> *** Cameron has left the game (Leaving)
21:30:08  *** skyem123 has quit IRC
21:35:42  <coopserver> *** Game paused (connecting clients)
21:35:49  <coopserver> *** KoP has joined
21:35:49  <coopserver> *** Game unpaused (connecting clients)
21:41:14  <coopserver> *** KoP has left the game (Leaving)
21:48:23  *** Djanxy has quit IRC
22:00:53  <coopserver> *** Anson (afk) has joined company #2
22:17:24  <coopserver> *** Anson (afk) has joined spectators
23:09:03  <coopserver> *** jokybear has left the game (general timeout)
23:11:54  <coopserver> *** Hijmani has left the game (Leaving)
23:11:55  <coopserver> *** Game paused (number of players)

Powered by YARRSTE version: svn-trunk