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00:00:19 <coopserver> <BiG MeeCh> i guess ill just wait 00:00:25 <coopserver> <MrD2DG> Oh 00:00:28 <coopserver> <MrD2DG> Thought you knew 00:00:34 <coopserver> <BiG MeeCh> no like 00:00:39 <coopserver> <BiG MeeCh> I mean wait for new game 00:00:44 <coopserver> <BiG MeeCh> but thanks though 00:00:45 <coopserver> <MrD2DG> Oh 00:00:54 <coopserver> <BiG MeeCh> I want a new meth lab setup 00:02:11 <Sylf> take over comp 1 00:02:30 <coopserver> <BiG MeeCh> I'm good for now 00:02:32 <Sylf> run the meth fed turtles 00:02:36 <coopserver> <BiG MeeCh> LMAO 00:12:31 <coopserver> *** BiG MeeCh has left the game (general timeout) 00:13:24 <coopserver> *** Berkel has left the game (Leaving) 00:50:47 <coopserver> *** MrD2DG has left the game (Leaving) 01:24:07 <coopserver> *** Anson has joined spectators 01:24:08 <coopserver> *** Game paused (number of players) 01:45:46 <coopserver> *** Game still paused (connecting clients, number of players) 01:45:50 <coopserver> *** floris1987 has joined 01:45:51 <coopserver> *** floris1987 has started a new company #12 01:45:52 <coopserver> *** Game still paused (number of players) 01:45:52 <coopserver> *** Game unpaused (number of players) 01:48:46 <coopserver> <floris1987> hallo all 01:50:50 <coopserver> *** floris1987 has left the game (Leaving) 01:50:50 <coopserver> *** Game paused (number of players) 01:51:35 <coopserver> *** Anson has changed his/her name to Anson (afk) 03:03:13 <coopserver> *** Game still paused (connecting clients, number of players) 03:03:24 <coopserver> *** Yugi_D has joined 03:03:25 <coopserver> *** Game still paused (number of players) 03:05:37 <coopserver> <Yugi_D> hello 03:08:31 <coopserver> <Yugi_D> !help 03:09:07 <coopserver> <Yugi_D> !admin 03:09:07 <coopserver> *** Yugi_D has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 03:09:40 <coopserver> *** Yugi_D has joined company #2 03:09:40 <coopserver> *** Game unpaused (number of players) 03:10:03 <coopserver> <Yugi_D> Company #2 (Mr D2DG) isnt allowing me room to expand my network 03:11:30 <coopserver> <Yugi_D> sorry - *is blocking me from expanding 03:12:24 <Sylf> yes Yugi 03:12:31 <Sylf> let me check 03:13:23 <coopserver> *** Game paused (connecting clients) 03:13:28 <coopserver> *** Sylf has joined 03:13:28 <coopserver> *** Game unpaused (connecting clients) 03:14:36 <coopserver> <Sylf> where is the problem spot? 03:15:25 <coopserver> <Yugi_D> the top of my island near Stans 03:15:40 <coopserver> <Sylf> mark the spot please 03:16:11 <coopserver> <Yugi_D> !here 03:16:41 <coopserver> <Sylf> how exactly do you need to expand there? 03:16:52 <coopserver> <Sylf> there's nothing to do 03:17:12 <coopserver> <Sylf> he has built bridges very big just south of there 03:17:54 <coopserver> <Yugi_D> i had planned to increase output from stans south by mmaking it a 4-bay station 03:18:25 <coopserver> <Sylf> you can still doit. 03:18:40 <coopserver> <Sylf> dig a tunnel under the oil well 03:18:44 <coopserver> <Sylf> then 03:18:52 <coopserver> <Sylf> build your station near that tunnel 03:19:00 <coopserver> <Sylf> you can easily have 4 platforms 03:19:29 <coopserver> <Yugi_D> touche 03:19:43 <coopserver> <Yugi_D> nvr thought of doing it that way 03:20:30 <coopserver> <Anson (afk)> hallo 03:20:36 <coopserver> <Sylf> you may have to move your existing platforms 03:21:19 <coopserver> *** Sylf has joined company #1 03:22:46 <coopserver> <Anson (afk)> trains are passing through that station now, going for maintenance at the depot ... but when i just started looking, there were almost no piles in the station and no trains waiting .. thus not a big problem yet ... i think TL3 should be good enough with terminus up to 1000 production, with roro even a bit more 03:27:41 <coopserver> *** Anson (afk) has joined company #4 03:28:08 <coopserver> <Sylf> I'm more bothered with how some people on top of each other 03:29:06 <BOSS_HUSTLER> ottd gets kinky that way 03:29:44 <coopserver> <Sylf> the rule says to avoid it 03:29:52 <coopserver> <Sylf> but it's always the first rule that gets ignored 03:30:20 <BOSS_HUSTLER> mhmm 03:30:29 <BOSS_HUSTLER> breaking rules = you're a rebel 03:30:51 <coopserver> <Sylf> not always 03:30:57 <coopserver> <Sylf> but still ticks me off 03:36:49 <coopserver> *** Sylf has left the game (Leaving) 03:45:15 <coopserver> <Anson (afk)> you need to adjust 6 signals to finish the new station 03:46:55 <coopserver> <Yugi_D> better? 03:49:04 <coopserver> <Anson (afk)> you can add one more signal in the second bay, but most of all you have a reversed signal in the exit 03:50:43 <coopserver> <Anson (afk)> everything else looks fine to me 03:52:11 <coopserver> <Anson (afk)> ah, that signal was a 2way ... works too, but only 1way is needed 03:54:16 <coopserver> <Anson (afk)> looks good to me ... how do you like it, with enough waiting space for 6+ trains, even without overflow depot :-) 03:58:56 <coopserver> *** Yugi_D has left the game (Leaving) 04:36:00 <coopserver> *** Anson (afk) has joined spectators 04:36:00 <coopserver> *** Game paused (number of players) 05:15:02 <coopserver> *** Game still paused (connecting clients, number of players) 05:15:20 <coopserver> *** BiG MeeCh has joined 05:15:20 <coopserver> *** Game still paused (number of players) 05:15:38 <coopserver> *** Game still paused (connecting clients, number of players) 05:15:46 <coopserver> *** Yugi_D has joined 05:15:47 <coopserver> *** Game still paused (number of players) 05:15:49 <coopserver> <BiG MeeCh> yo 05:16:06 <coopserver> <Yugi_D> hello 05:16:21 <coopserver> <BiG MeeCh> play a lot of Yu-gi-oh? or ? 05:16:48 <coopserver> <Yugi_D> used to, do u want to know what D stands for? 05:16:59 <coopserver> <BiG MeeCh> what does it stand for? 05:20:09 <BOSS_HUSTLER> ? :) 05:22:38 <coopserver> <Yugi_D> DoodleBob (SpongeBob Squarepants S.2 ep. 34b - Frankendoodle) 05:36:28 <coopserver> <Yugi_D> cyas later 05:36:42 <coopserver> *** Yugi_D has left the game (Leaving) 05:40:59 <BOSS_HUSTLER> lol 05:41:04 <coopserver> <BiG MeeCh> excellent 05:53:16 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:04:24 *** Djanxy has quit IRC 06:06:13 <coopserver> *** Game still paused (connecting clients, number of players) 06:06:18 <coopserver> *** Niko has joined 06:06:18 <coopserver> *** Game still paused (number of players) 06:06:18 <coopserver> *** Game unpaused (number of players) 06:14:41 <coopserver> *** Game paused (connecting clients) 06:14:41 <coopserver> *** Elyon has joined 06:14:41 <coopserver> *** Game unpaused (connecting clients) 06:15:09 <coopserver> <Elyon> hiya 06:15:13 <coopserver> <Niko> hi 06:18:05 <coopserver> <Elyon> :) 06:18:12 <coopserver> <Elyon> trying to find /somewhere/ to build /something/ 06:18:55 <coopserver> *** Elyon has started a new company #13 06:25:59 <BOSS_HUSTLER> yo 06:26:03 <coopserver> <Elyon> hiya 06:26:07 <BOSS_HUSTLER> hey Boss 06:35:16 <coopserver> *** Game paused (connecting clients) 06:35:25 * BOSS_HUSTLER BURP 06:35:31 <coopserver> *** BiG MeeCh has joined 06:35:31 <coopserver> *** Game unpaused (connecting clients) 06:35:33 <coopserver> <BiG MeeCh> hi 06:35:35 <coopserver> <Elyon> hiya 06:35:36 <coopserver> <Niko> hi 06:36:11 <coopserver> <BiG MeeCh> remember, the goal of the map is to build as close to other people as possible, then you get a 10x multiplier for each companies tracks you go over or under 06:36:15 <coopserver> <BiG MeeCh> :D 06:41:36 <phatmatt> haha 06:41:44 <phatmatt> openttd + scrabble 06:41:47 <BOSS_HUSTLER> they're doing a good job 06:41:54 <BOSS_HUSTLER> one guy has triple word score 06:42:00 <phatmatt> lol 06:47:18 <Sylf> what do I win if I succussfully block all other companies? 06:47:35 <coopserver> <Elyon> ??? 06:55:09 <coopserver> *** Niko has left the game (Leaving) 06:56:17 <BOSS_HUSTLER> You win ALL THE MONEYS 06:56:27 <BOSS_HUSTLER> CASH PRIZES 06:56:48 <BOSS_HUSTLER> SUPER BOWL TIXXXX 06:57:26 <coopserver> *** BiG MeeCh has left the game (Leaving) 06:59:45 <coopserver> *** Elyon has left the game (Leaving) 06:59:46 <coopserver> *** Game paused (number of players) 07:16:40 <coopserver> *** Game still paused (connecting clients, number of players) 07:16:43 <coopserver> *** Csonytii has joined 07:16:43 <coopserver> *** Game still paused (number of players) 07:18:11 <coopserver> *** Csonytii has left the game (Leaving) 07:25:11 <coopserver> *** Anson (afk) has left the game (Leaving) 08:24:33 <coopserver> *** Game still paused (connecting clients, number of players) 08:24:37 <coopserver> *** floris1987 has joined 08:24:37 <coopserver> *** floris1987 has started a new company #15 08:24:38 <coopserver> *** Game still paused (number of players) 08:24:38 <coopserver> *** Game unpaused (number of players) 08:25:03 <coopserver> *** floris1987 has left the game (Leaving) 08:25:03 <coopserver> *** Game paused (number of players) 08:35:20 <coopserver> *** Game still paused (connecting clients, number of players) 08:35:25 <coopserver> *** Cameron has joined 08:35:25 <coopserver> *** Game still paused (number of players) 08:35:52 <coopserver> *** Cameron has left the game (Leaving) 09:55:11 <coopserver> *** Game still paused (connecting clients, number of players) 09:55:15 <coopserver> *** [FR]Syl59 has joined 09:55:16 <coopserver> *** Game still paused (number of players) 09:55:16 <coopserver> *** Game unpaused (number of players) 10:01:09 *** Jam35 has joined #openttdcoop.stable 10:01:09 *** ChanServ sets mode: +o Jam35 10:04:25 <coopserver> *** Game paused (connecting clients) 10:04:30 <coopserver> *** Hijmani has joined 10:04:30 <coopserver> *** Game unpaused (connecting clients) 10:08:07 <coopserver> *** Game paused (connecting clients) 10:08:22 <coopserver> *** Jam35 has joined 10:08:22 <coopserver> *** Game unpaused (connecting clients) 10:09:27 <coopserver> *** Jam35 has joined company #6 10:09:50 <coopserver> <Jam35> hi 10:09:54 <coopserver> <[FR]Syl59> Hey 10:09:56 <coopserver> <Jam35> replant trees? 10:10:05 <coopserver> <Jam35> the nerve 10:10:06 <coopserver> <[FR]Syl59> ? 10:10:21 <coopserver> <Jam35> message @ login 10:14:33 <coopserver> <[FR]Syl59> If we can help ... x) 10:15:11 <coopserver> *** Game paused (connecting clients) 10:15:15 <coopserver> *** Taede has joined 10:15:15 <coopserver> *** Game unpaused (connecting clients) 10:15:40 <coopserver> *** Game paused (connecting clients) 10:15:43 <coopserver> *** JJens has joined 10:15:43 <coopserver> *** Game unpaused (connecting clients) 10:17:22 <coopserver> <Taede> mornin 10:17:28 <coopserver> <[FR]Syl59> hi 10:17:44 <coopserver> <Jam35> hii 10:18:01 <coopserver> *** JJens has started a new company #15 10:21:51 <coopserver> <[FR]Syl59> Mh ... 10:21:59 <coopserver> <[FR]Syl59> Looks like Meow have a pathfinding problem 10:22:23 <Taede> where? 10:22:45 <coopserver> <[FR]Syl59> Opfinkon West 10:28:12 <coopserver> <Taede> they not going into the overflow? 10:28:18 <coopserver> <[FR]Syl59> Exactly 10:28:33 <coopserver> <[FR]Syl59> I saw that problem with the monorail Meow 10:30:03 <coopserver> <Jam35> can you try making reverser an arrow? 10:30:14 <coopserver> <Taede> the one bit should be enough 10:30:43 <coopserver> <Jam35> some configurations go a bit weird 10:31:09 <coopserver> <[FR]Syl59> Nop, it doesn't work 10:31:18 <coopserver> <Taede> maybe the arrow is too far away from the red-twoway 10:33:24 <coopserver> <Taede> can I try a different layout? 10:33:30 <coopserver> <[FR]Syl59> Of course 10:33:40 <coopserver> <Jam35> it goes red when train enters the block 10:33:52 <coopserver> <Jam35> no 10:34:01 <coopserver> <Taede> hmm 10:34:13 <coopserver> <[FR]Syl59> It worked before 10:34:18 <coopserver> <[FR]Syl59> That's berkel's layout 10:34:26 <coopserver> <Taede> one wrong signal is all it takes to break down 10:34:32 <coopserver> <Jam35> that isn't needed 10:35:02 <coopserver> <Jam35> ! or that ! 10:35:13 <coopserver> <Jam35> they do the same thing 10:35:44 <coopserver> <[FR]Syl59> Same problem 10:35:55 <coopserver> <Taede> change the top combo to a regular one-way? 10:36:29 <coopserver> <Taede> also, change the presignal to a regular, and the remaining combo into a presignal 10:37:33 <Taede> !rcon set yapf.twoway_signal_eof 10:37:34 <coopserver> 'yapf.twoway_signal_eof' is an unknown setting. 10:38:30 <Taede> !rcon set yapf.rail_firstred_twoway_eol 10:38:32 <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1) 10:38:47 <coopserver> <Taede> hm 10:38:49 <coopserver> <[FR]Syl59> Wrong ! :D 10:38:54 <coopserver> <Jam35> idk, maybe the long signal gap after the combo is a problem? 10:38:59 <coopserver> <Taede> ah 10:39:08 <coopserver> <Jam35> something i've never tried 10:39:10 <coopserver> <Taede> theres a 2way just past the depot 10:39:14 <coopserver> <Taede> change that to one-way? 10:39:25 <coopserver> <Jam35> but it isn't visible 10:39:27 <coopserver> <Taede> not that that should do anything 10:45:38 <coopserver> <[FR]Syl59> I don't understand ... 10:45:50 <coopserver> <[FR]Syl59> Maybe a false game setting ? 10:46:16 <Taede> should only depend on the twoway_eol, which is set 10:46:26 <Taede> its part of setdef these days 10:49:02 <Taede> !setdef 10:49:02 <coopserver> Taede: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 10:49:52 <Taede> !rcon set yapf.rail_curve90_penalty 10:49:53 <coopserver> Current value for 'yapf.rail_curve90_penalty' is: '600' (min: 0, max: 1000000) 10:50:03 <Taede> !rcon set yapf.rail_curve90_penalty 60000 10:51:15 <coopserver> <[FR]Syl59> By Jam i'ts working ... 10:51:25 <coopserver> <[FR]Syl59> I think I have to redo that, properl 10:51:27 <coopserver> <[FR]Syl59> y 10:53:52 <coopserver> <Jam35> well all I can see different is unnecessary 2-ways before and after platforms 10:54:50 <coopserver> <[FR]Syl59> That's unbelievebale 10:54:54 <coopserver> <Jam35> that's crazy 10:54:54 <coopserver> <Jam35> :) 10:55:00 <coopserver> <Jam35> where's V? :P 10:55:09 <coopserver> <[FR]Syl59> bring the brainmelt ! 10:57:18 <coopserver> <[FR]Syl59> I try to add more peanlty 10:58:36 <coopserver> <[FR]Syl59> V ? we seriously need your help :') 10:59:50 <coopserver> <[FR]Syl59> and in this game, we can't corrupt municipality D: 11:08:27 <coopserver> *** Game paused (connecting clients) 11:08:33 <coopserver> *** Muel has joined 11:08:34 <coopserver> *** Game unpaused (connecting clients) 11:09:42 <coopserver> <Muel> hou 11:09:51 <coopserver> <[FR]Syl59> Hi ... 11:13:54 <coopserver> *** Jam35 has left the game (general timeout) 11:14:00 <coopserver> *** Muel has left the game (Leaving) 11:14:05 <coopserver> *** Game paused (connecting clients) 11:14:12 <coopserver> *** Jam35 has joined 11:14:12 <coopserver> *** Game unpaused (connecting clients) 11:14:29 <coopserver> *** Jam35 has joined company #6 11:44:44 <coopserver> *** JJens has left the game (Leaving) 12:18:10 <coopserver> *** [FR]Syl59 has left the game (Leaving) 12:23:21 <coopserver> *** Game paused (connecting clients) 12:23:23 <coopserver> *** V453000 has joined 12:23:24 <coopserver> *** Game unpaused (connecting clients) 12:23:25 <coopserver> <V453000> yooo 12:23:54 <coopserver> <Jam35> hey 12:24:07 <coopserver> <V453000> had some 2way overflow stuff wtf? 12:24:09 <coopserver> <Jam35> oh Syl59 ledt 12:24:13 <coopserver> <V453000> y 12:24:13 <coopserver> <Jam35> *left 12:24:22 <coopserver> <Jam35> see Pathfinding problem 12:25:04 <coopserver> <V453000> hm 12:25:22 <V453000> !players 12:25:22 <coopserver> V453000: Client 451 (Mauve) is Hijmani, in company 10 (Hijmani Transport) 12:25:23 <coopserver> V453000: Client 462 (Red) is Jam35, in company 6 (Jam35 Transport) 12:25:24 <coopserver> V453000: Spectators: Client 456 (Taede), Client 465 (V453000) 12:25:29 <V453000> !rcon move 465 7 12:25:31 <coopserver> *** V453000 has joined company #7 12:27:31 <coopserver> <Jam35> glad you are thinking about it :p 12:27:40 <coopserver> <V453000> sending a train now :) 12:27:40 <coopserver> <Jam35> thought we were going mad 12:27:51 <coopserver> <V453000> brb toilet 12:28:11 <coopserver> <V453000> just bad arrow 12:30:08 <coopserver> <Jam35> I said that :P 12:30:16 <coopserver> <Jam35> not quite like that tho 12:33:44 <coopserver> <V453000> hm 12:33:45 <coopserver> *** Game paused (connecting clients) 12:33:50 <coopserver> <V453000> interesting 12:33:59 <coopserver> *** RTM has joined 12:34:00 <coopserver> *** Game unpaused (connecting clients) 12:34:08 <coopserver> <Jam35> oh 12:34:24 <coopserver> *** RTM has left the game (general timeout) 12:34:34 <coopserver> <V453000> well 12:34:39 <coopserver> <V453000> I have no idea why 12:34:50 <coopserver> <Jam35> yes! :P 12:34:57 <coopserver> <Jam35> at last :P 12:35:14 <coopserver> <Jam35> so you are human? 12:35:27 <coopserver> <V453000> :D 12:35:42 <coopserver> <V453000> look, I dont know many things, but at least I solved it :P 12:36:22 <coopserver> <Jam35> well I suppose a fluke like that counts :P 12:36:22 <coopserver> *** Game paused (connecting clients) 12:36:27 <coopserver> *** Martinos CZ has joined 12:36:27 <coopserver> *** Game unpaused (connecting clients) 12:36:51 <coopserver> <V453000> myeah the signalling matters too 12:37:00 <coopserver> <V453000> if you signal too far, it can get ignored 12:37:10 <coopserver> <V453000> but that generally should apply to the red signal 12:37:16 <coopserver> <V453000> not to the green one 12:37:41 <coopserver> <V453000> yeah 12:37:53 <coopserver> *** Martinos CZ has left the game (Leaving) 12:38:23 <coopserver> <V453000> this X shouldnt work either 12:38:29 <coopserver> <V453000> but that is different yeah 12:40:29 <coopserver> <V453000> and it does 12:40:30 <coopserver> <V453000> meh :D 12:40:48 <coopserver> <V453000> in some other rotation it might not 12:40:54 <coopserver> <V453000> still, it indeed is wtf 12:41:18 <coopserver> *** V453000 has joined spectators 12:42:04 <coopserver> <V453000> btw I think it is worth doubling chameleon like always ;) 12:42:05 <coopserver> <V453000> even for TL2 12:42:32 <coopserver> <V453000> not sure, probably 1 is just fine too :) 12:42:37 <coopserver> <Jam35> well yes but started as rail 12:42:47 <coopserver> <V453000> doesnt matter :) 12:42:51 <coopserver> <Jam35> a lot to do manually 12:42:51 <coopserver> <V453000> can start with doubled rail too 12:43:08 <coopserver> <V453000> the end is important not the start 12:43:18 <coopserver> <V453000> at least you could utilize e.g. fast class easily 12:43:40 <coopserver> <V453000> Sylf officially converted to sailorship, or? :D 12:44:10 <coopserver> <Jam35> I think so yes 12:44:48 <V453000> !rcon move 465 3 12:44:52 <coopserver> *** V453000 has joined company #3 12:45:47 <coopserver> <Jam35> I like Mental class but not really sure why :p 12:45:56 <coopserver> <V453000> cuz is awesome, is clear why 12:46:10 <coopserver> <Jam35> true :) 12:46:25 <coopserver> <V453000> honestly slugs are majorly awesome in TL2, useless but awesome and cute and fuck yeah 12:46:35 <coopserver> <V453000> . 12:46:40 <coopserver> <Jam35> hmm 12:46:47 <coopserver> <Jam35> alright lets do that 12:47:07 <coopserver> <Jam35> oops wrong button 12:47:08 <V453000> !rcon move 465 6 12:47:09 <coopserver> *** V453000 has joined company #6 12:47:15 <coopserver> <Jam35> send to servicing :) 12:47:24 <coopserver> <V453000> shouldnt matter :) 12:47:43 <coopserver> <Jam35> oh, animals first 12:47:44 <coopserver> <V453000> gud nuff 12:48:18 <coopserver> <V453000> wagon removal 12:48:22 <coopserver> <V453000> :) 12:48:49 <coopserver> <Jam35> erk 12:49:02 <coopserver> <V453000> just do it again 12:49:04 <coopserver> <V453000> I did already 12:50:58 <coopserver> <V453000> :D 12:51:09 <coopserver> <V453000> servicing 150 days ftw :P 12:54:32 <coopserver> <V453000> asdf 12:54:33 <coopserver> <V453000> gtg 12:54:36 <coopserver> <V453000> cya later (: 12:54:40 <coopserver> *** V453000 has left the game (Leaving) 12:54:44 <coopserver> <Jam35> bfn 13:05:24 <BOSS_HUSTLER> yo 13:05:34 <coopserver> <Jam35> y 13:05:51 <coopserver> <Jam35> oooOOOooo000o0o0O0o0ooo 13:05:54 <coopserver> <Jam35> etc 13:06:21 <BOSS_HUSTLER> man, you noobs are talking serious biznass 13:06:24 <BOSS_HUSTLER> also hi 13:06:28 <BOSS_HUSTLER> or YOOOooooOOoooOOOoooOOOoO 13:06:38 <coopserver> *** Game paused (connecting clients) 13:06:52 <coopserver> *** BiG MeeCh has joined 13:06:52 <coopserver> *** Game unpaused (connecting clients) 13:07:04 * BOSS_HUSTLER infiltrates 13:07:14 <coopserver> *** BiG MeeCh has joined company #6 13:07:28 <coopserver> *** Jam35 has left the game (general timeout) 13:07:34 <coopserver> <BiG MeeCh> xDDDDDDDD 13:07:37 <coopserver> *** BiG MeeCh has joined spectators 13:07:38 <Jam35> hm laaAAAaaAaAg 13:07:45 <BOSS_HUSTLER> I do enjoy a good leg. 13:08:25 <Jam35> a man's? 13:08:34 <BOSS_HUSTLER> Only V453000 13:08:38 <Jam35> ofc 13:11:45 <coopserver> *** BiG MeeCh has left the game (general timeout) 13:11:51 * BOSS_HUSTLER salutes 13:31:33 <coopserver> *** Game paused (connecting clients) 13:31:41 <coopserver> *** Jam35 has joined 13:31:42 <coopserver> *** Game unpaused (connecting clients) 13:32:54 <coopserver> *** Jam35 has joined company #6 13:46:20 <coopserver> *** Game paused (connecting clients) 13:46:27 <coopserver> *** Christoph Erdmann has joined 13:46:27 <coopserver> *** Game unpaused (connecting clients) 13:47:05 <coopserver> *** Christoph Erdmann has left the game (Leaving) 13:49:14 <BOSS_HUSTLER> Jam35, when do i get to meet your older brother Jam36? 13:49:42 <coopserver> <Jam35> that's the inferior clone 13:49:49 <BOSS_HUSTLER> Jam34? 13:49:52 <coopserver> <Jam35> he should be terminated 13:49:57 <coopserver> <Jam35> also 13:50:45 <BOSS_HUSTLER> D= 14:04:45 <coopserver> *** Game paused (connecting clients) 14:04:50 <coopserver> *** Csonytii has joined 14:04:50 <coopserver> *** Game unpaused (connecting clients) 14:07:36 <coopserver> <Hijmani> How can I replace old vehicle with same one using replace vehicles? 14:07:50 <coopserver> <Hijmani> or is that not possible 14:08:18 <coopserver> <Jam35> send for servicing should do that 14:09:00 <coopserver> <Jam35> if a train goes to depot it should autorenew 14:09:06 <coopserver> <Jam35> if your setting is ON 14:11:17 <coopserver> *** Csonytii has left the game (Leaving) 14:11:40 <coopserver> <Hijmani> yep settings where off 14:11:43 <coopserver> <Hijmani> thank you 14:12:14 <coopserver> <Jam35> no problemo :) 14:35:20 <coopserver> *** Jam35 has left the game (general timeout) 14:38:01 *** ODM has joined #openttdcoop.stable 14:38:01 *** ChanServ sets mode: +o ODM 14:41:01 <coopserver> *** Game paused (connecting clients) 14:41:09 <coopserver> *** Jam35 has joined 14:41:09 <coopserver> *** Game unpaused (connecting clients) 15:15:24 <coopserver> *** Jam35 has left the game (general timeout) 15:24:18 <coopserver> *** Game paused (connecting clients) 15:24:27 <coopserver> *** [FR]Syl59 has joined 15:24:27 <coopserver> *** Game unpaused (connecting clients) 15:33:58 <coopserver> *** Game paused (connecting clients) 15:34:02 <coopserver> *** Berkel has joined 15:34:02 <coopserver> *** Game unpaused (connecting clients) 16:48:13 <coopserver> *** Game paused (connecting clients) 16:48:13 <coopserver> *** V453000 has joined 16:48:14 <coopserver> *** Game unpaused (connecting clients) 16:48:16 <coopserver> <V453000> moo 16:48:21 <coopserver> <Berkel> mähhh 17:07:30 <coopserver> *** Berkel has joined spectators 17:09:12 <coopserver> <Berkel> lol, first time that i see the highscore in multiplayer :D 17:10:29 <coopserver> *** Berkel has left the game (Leaving) 17:14:13 <coopserver> *** Game paused (connecting clients) 17:14:16 <coopserver> *** JJens has joined 17:14:16 <coopserver> *** Game unpaused (connecting clients) 17:21:06 <coopserver> *** [FR]Syl59 has joined spectators 17:21:20 <coopserver> *** [FR]Syl59 has joined company #7 17:42:40 <coopserver> *** JJens has left the game (Leaving) 18:11:35 <coopserver> *** Game paused (connecting clients) 18:11:39 <coopserver> *** Berkel has joined 18:11:39 <coopserver> *** Game unpaused (connecting clients) 18:50:26 <coopserver> <Berkel> Syl? deleted my piece of track @ your sign. 18:50:30 <coopserver> <Berkel> thx for info 18:53:41 <coopserver> *** Game paused (connecting clients) 18:53:49 <coopserver> *** Yugi_D has joined 18:53:50 <coopserver> *** Game unpaused (connecting clients) 18:55:00 <coopserver> *** Yugi_D has joined company #2 18:58:18 <coopserver> <[FR]Syl59> Your welcome Berkel ;) 18:58:19 <coopserver> <[FR]Syl59> /afk 19:09:40 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:14:15 <coopserver> *** Yugi_D has left the game (Leaving) 19:24:13 <coopserver> <Berkel> RIP 19:24:39 <coopserver> <Hijmani> sometimes the remove button is on 19:41:57 <coopserver> *** Game paused (connecting clients) 19:42:03 <coopserver> *** Player has joined 19:42:04 <coopserver> *** Game unpaused (connecting clients) 19:42:25 <coopserver> *** Player has left the game (general timeout) 19:51:19 <coopserver> *** Game paused (connecting clients) 19:51:22 <coopserver> *** Car has joined 19:51:22 <coopserver> *** Game unpaused (connecting clients) 19:51:33 <coopserver> <Car> fo 19:51:50 <coopserver> *** Taede has left the game (Leaving) 19:51:58 <coopserver> *** Car has left the game (general timeout) 20:01:22 <coopserver> *** V453000 has left the game (Leaving) 20:03:26 <coopserver> *** Game paused (connecting clients) 20:03:28 <coopserver> *** JJens has joined 20:03:29 <coopserver> *** Game unpaused (connecting clients) 20:13:11 *** skyem123 has joined #openttdcoop.stable 20:19:19 <coopserver> *** Game paused (connecting clients) 20:19:25 <coopserver> *** Jam35 has joined 20:19:25 <coopserver> *** Game unpaused (connecting clients) 20:20:38 <coopserver> *** Jam35 has left the game (general timeout) 20:21:06 <coopserver> *** Game paused (connecting clients) 20:21:13 <coopserver> *** Jam35 has joined 20:21:13 <coopserver> *** Game unpaused (connecting clients) 20:21:58 <coopserver> *** Jam35 has left the game (general timeout) 20:21:59 <Jam35> the link when joining, for the rules page is incorrect 20:22:10 <Jam35> states: http://wiki.openttdcoop.org/Multiplayer_rules which doesn't exist 20:23:26 <Jam35> !rules 20:23:26 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:23:31 <coopserver> *** Berkel has left the game (Leaving) 20:27:59 <coopserver> *** Game paused (connecting clients) 20:28:03 <coopserver> *** skyem123 has joined 20:28:04 <coopserver> *** Game unpaused (connecting clients) 20:29:18 <coopserver> <skyem123> Aww... No room. 20:29:28 <coopserver> *** skyem123 has left the game (Leaving) 20:31:27 *** Jam35 has quit IRC 20:42:32 *** Jam35 has joined #openttdcoop.stable 20:43:08 *** ODM has quit IRC 20:43:11 *** Jam35 is now known as Guest133 20:44:10 *** Guest133 is now known as Jam35 21:17:54 *** skyem123 has quit IRC 21:47:08 <coopserver> *** Game paused (connecting clients) 21:47:11 <coopserver> *** Berkel has joined 21:47:11 <coopserver> *** Game unpaused (connecting clients) 21:48:14 *** Jam35 has quit IRC 21:51:15 <Sylf> Jam35: I fixed the wiki page (added a page redirect) 21:52:12 <coopserver> <Berkel> damn 22:00:28 <coopserver> *** Berkel has left the game (Leaving) 22:02:25 <Taede> !rules 22:02:25 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 22:02:53 <Taede> just checking that points to the proper one 22:16:58 <coopserver> *** Hijmani has left the game (Leaving) 23:03:27 <coopserver> *** JJens has left the game (Leaving) 23:03:27 <coopserver> *** Game paused (number of players) 23:07:19 <coopserver> *** Game still paused (connecting clients, number of players) 23:07:25 <coopserver> *** Sylf has joined 23:07:25 <coopserver> *** Game still paused (number of players) 23:11:22 <coopserver> *** Sylf has left the game (Leaving) 23:18:59 <BOSS_HUSTLER> !slap 23:19:06 <BOSS_HUSTLER> !date 23:19:06 <coopserver> Jan 28 2077