Config
Log for #openttdcoop.stable on 26th January 2014:
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00:00:19  <coopserver> <BiG MeeCh> i guess ill just wait
00:00:25  <coopserver> <MrD2DG> Oh
00:00:28  <coopserver> <MrD2DG> Thought you knew
00:00:34  <coopserver> <BiG MeeCh> no like
00:00:39  <coopserver> <BiG MeeCh> I mean wait for new game
00:00:44  <coopserver> <BiG MeeCh> but thanks though
00:00:45  <coopserver> <MrD2DG> Oh
00:00:54  <coopserver> <BiG MeeCh> I want a new meth lab setup
00:02:11  <Sylf> take over comp 1
00:02:30  <coopserver> <BiG MeeCh> I'm good for now
00:02:32  <Sylf> run the meth fed turtles
00:02:36  <coopserver> <BiG MeeCh> LMAO
00:12:31  <coopserver> *** BiG MeeCh has left the game (general timeout)
00:13:24  <coopserver> *** Berkel has left the game (Leaving)
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01:45:51  <coopserver> *** floris1987 has started a new company #12
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01:48:46  <coopserver> <floris1987> hallo all
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01:51:35  <coopserver> *** Anson has changed his/her name to Anson (afk)
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03:05:37  <coopserver> <Yugi_D> hello
03:08:31  <coopserver> <Yugi_D> !help
03:09:07  <coopserver> <Yugi_D> !admin
03:09:07  <coopserver> *** Yugi_D has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
03:09:40  <coopserver> *** Yugi_D has joined company #2
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03:10:03  <coopserver> <Yugi_D> Company #2 (Mr D2DG) isnt allowing me room to expand my network
03:11:30  <coopserver> <Yugi_D> sorry - *is blocking me from expanding
03:12:24  <Sylf> yes Yugi
03:12:31  <Sylf> let me check
03:13:23  <coopserver> *** Game paused (connecting clients)
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03:14:36  <coopserver> <Sylf> where is the problem spot?
03:15:25  <coopserver> <Yugi_D> the top of my island near Stans
03:15:40  <coopserver> <Sylf> mark the spot please
03:16:11  <coopserver> <Yugi_D> !here
03:16:41  <coopserver> <Sylf> how exactly do you need to expand there?
03:16:52  <coopserver> <Sylf> there's nothing to do
03:17:12  <coopserver> <Sylf> he has built bridges very big just south of there
03:17:54  <coopserver> <Yugi_D> i had planned to increase output from stans south by mmaking it a 4-bay station
03:18:25  <coopserver> <Sylf> you can still doit.
03:18:40  <coopserver> <Sylf> dig a tunnel under the oil well
03:18:44  <coopserver> <Sylf> then
03:18:52  <coopserver> <Sylf> build your station near that tunnel
03:19:00  <coopserver> <Sylf> you can easily have 4 platforms
03:19:29  <coopserver> <Yugi_D> touche
03:19:43  <coopserver> <Yugi_D> nvr thought of doing it that way
03:20:30  <coopserver> <Anson (afk)> hallo
03:20:36  <coopserver> <Sylf> you may have to move your existing platforms
03:21:19  <coopserver> *** Sylf has joined company #1
03:22:46  <coopserver> <Anson (afk)> trains are passing through that station now, going for maintenance at the depot ... but when i just started looking, there were almost no piles in the station and no trains waiting .. thus not a big problem yet ... i think TL3 should be good enough with terminus up to 1000 production, with roro even a bit more
03:27:41  <coopserver> *** Anson (afk) has joined company #4
03:28:08  <coopserver> <Sylf> I'm more bothered with how some people on top of each other
03:29:06  <BOSS_HUSTLER> ottd gets kinky that way
03:29:44  <coopserver> <Sylf> the rule says to avoid it
03:29:52  <coopserver> <Sylf> but it's always the first rule that gets ignored
03:30:20  <BOSS_HUSTLER> mhmm
03:30:29  <BOSS_HUSTLER> breaking rules = you're a rebel
03:30:51  <coopserver> <Sylf> not always
03:30:57  <coopserver> <Sylf> but still ticks me off
03:36:49  <coopserver> *** Sylf has left the game (Leaving)
03:45:15  <coopserver> <Anson (afk)> you need to adjust 6 signals to finish the new station
03:46:55  <coopserver> <Yugi_D> better?
03:49:04  <coopserver> <Anson (afk)> you can add one more signal in the second bay, but most of all you have a reversed signal in the exit
03:50:43  <coopserver> <Anson (afk)> everything else looks fine to me
03:52:11  <coopserver> <Anson (afk)> ah, that signal was a 2way ... works too, but only 1way is needed
03:54:16  <coopserver> <Anson (afk)> looks good to me ... how do you like it, with enough waiting space for 6+ trains, even without overflow depot :-)
03:58:56  <coopserver> *** Yugi_D has left the game (Leaving)
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05:15:49  <coopserver> <BiG MeeCh> yo
05:16:06  <coopserver> <Yugi_D> hello
05:16:21  <coopserver> <BiG MeeCh> play a lot of Yu-gi-oh? or ?
05:16:48  <coopserver> <Yugi_D> used to, do u want to know what D stands for?
05:16:59  <coopserver> <BiG MeeCh> what does it stand for?
05:20:09  <BOSS_HUSTLER> ? :)
05:22:38  <coopserver> <Yugi_D> DoodleBob (SpongeBob Squarepants S.2 ep. 34b - Frankendoodle)
05:36:28  <coopserver> <Yugi_D> cyas later
05:36:42  <coopserver> *** Yugi_D has left the game (Leaving)
05:40:59  <BOSS_HUSTLER> lol
05:41:04  <coopserver> <BiG MeeCh> excellent
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06:15:09  <coopserver> <Elyon> hiya
06:15:13  <coopserver> <Niko> hi
06:18:05  <coopserver> <Elyon> :)
06:18:12  <coopserver> <Elyon> trying to find /somewhere/ to build /something/
06:18:55  <coopserver> *** Elyon has started a new company #13
06:25:59  <BOSS_HUSTLER> yo
06:26:03  <coopserver> <Elyon> hiya
06:26:07  <BOSS_HUSTLER> hey Boss
06:35:16  <coopserver> *** Game paused (connecting clients)
06:35:25  * BOSS_HUSTLER BURP
06:35:31  <coopserver> *** BiG MeeCh has joined
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06:35:33  <coopserver> <BiG MeeCh> hi
06:35:35  <coopserver> <Elyon> hiya
06:35:36  <coopserver> <Niko> hi
06:36:11  <coopserver> <BiG MeeCh> remember, the goal of the map is to build as close to other people as possible, then you get a 10x multiplier for each companies tracks you go over or under
06:36:15  <coopserver> <BiG MeeCh> :D
06:41:36  <phatmatt> haha
06:41:44  <phatmatt> openttd + scrabble
06:41:47  <BOSS_HUSTLER> they're doing a good job
06:41:54  <BOSS_HUSTLER> one guy has triple word score
06:42:00  <phatmatt> lol
06:47:18  <Sylf> what do I win if I succussfully block all other companies?
06:47:35  <coopserver> <Elyon> ???
06:55:09  <coopserver> *** Niko has left the game (Leaving)
06:56:17  <BOSS_HUSTLER> You win ALL THE MONEYS
06:56:27  <BOSS_HUSTLER> CASH PRIZES
06:56:48  <BOSS_HUSTLER> SUPER BOWL TIXXXX
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08:24:37  <coopserver> *** floris1987 has started a new company #15
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10:01:09  *** Jam35 has joined #openttdcoop.stable
10:01:09  *** ChanServ sets mode: +o Jam35
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10:09:27  <coopserver> *** Jam35 has joined company #6
10:09:50  <coopserver> <Jam35> hi
10:09:54  <coopserver> <[FR]Syl59> Hey
10:09:56  <coopserver> <Jam35> replant trees?
10:10:05  <coopserver> <Jam35> the nerve
10:10:06  <coopserver> <[FR]Syl59> ?
10:10:21  <coopserver> <Jam35> message @ login
10:14:33  <coopserver> <[FR]Syl59> If we can help ... x)
10:15:11  <coopserver> *** Game paused (connecting clients)
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10:17:22  <coopserver> <Taede> mornin
10:17:28  <coopserver> <[FR]Syl59> hi
10:17:44  <coopserver> <Jam35> hii
10:18:01  <coopserver> *** JJens has started a new company #15
10:21:51  <coopserver> <[FR]Syl59> Mh ...
10:21:59  <coopserver> <[FR]Syl59> Looks like Meow have a pathfinding problem
10:22:23  <Taede> where?
10:22:45  <coopserver> <[FR]Syl59> Opfinkon West
10:28:12  <coopserver> <Taede> they not going into the overflow?
10:28:18  <coopserver> <[FR]Syl59> Exactly
10:28:33  <coopserver> <[FR]Syl59> I saw that problem with the monorail Meow
10:30:03  <coopserver> <Jam35> can you try making reverser an arrow?
10:30:14  <coopserver> <Taede> the one bit should be enough
10:30:43  <coopserver> <Jam35> some configurations go a bit weird
10:31:09  <coopserver> <[FR]Syl59> Nop, it doesn't work
10:31:18  <coopserver> <Taede> maybe the arrow is too far away from the red-twoway
10:33:24  <coopserver> <Taede> can I try a different layout?
10:33:30  <coopserver> <[FR]Syl59> Of course
10:33:40  <coopserver> <Jam35> it goes red when train enters the block
10:33:52  <coopserver> <Jam35> no
10:34:01  <coopserver> <Taede> hmm
10:34:13  <coopserver> <[FR]Syl59> It worked before
10:34:18  <coopserver> <[FR]Syl59> That's berkel's layout
10:34:26  <coopserver> <Taede> one wrong signal is all it takes to break down
10:34:32  <coopserver> <Jam35> that isn't needed
10:35:02  <coopserver> <Jam35> ! or that !
10:35:13  <coopserver> <Jam35> they do the same thing
10:35:44  <coopserver> <[FR]Syl59> Same problem
10:35:55  <coopserver> <Taede> change the top combo to a regular one-way?
10:36:29  <coopserver> <Taede> also, change the presignal to a regular, and the remaining combo into a presignal
10:37:33  <Taede> !rcon set yapf.twoway_signal_eof
10:37:34  <coopserver> 'yapf.twoway_signal_eof' is an unknown setting.
10:38:30  <Taede> !rcon set yapf.rail_firstred_twoway_eol
10:38:32  <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
10:38:47  <coopserver> <Taede> hm
10:38:49  <coopserver> <[FR]Syl59> Wrong ! :D
10:38:54  <coopserver> <Jam35> idk, maybe the long signal gap after the combo is a problem?
10:38:59  <coopserver> <Taede> ah
10:39:08  <coopserver> <Jam35> something i've never tried
10:39:10  <coopserver> <Taede> theres a 2way just past the depot
10:39:14  <coopserver> <Taede> change that to one-way?
10:39:25  <coopserver> <Jam35> but it isn't visible
10:39:27  <coopserver> <Taede> not that that should do anything
10:45:38  <coopserver> <[FR]Syl59> I don't understand ...
10:45:50  <coopserver> <[FR]Syl59> Maybe a false game setting ?
10:46:16  <Taede> should only depend on the twoway_eol, which is set
10:46:26  <Taede> its part of setdef these days
10:49:02  <Taede> !setdef
10:49:02  <coopserver> Taede: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
10:49:52  <Taede> !rcon set yapf.rail_curve90_penalty
10:49:53  <coopserver> Current value for 'yapf.rail_curve90_penalty' is: '600' (min: 0, max: 1000000)
10:50:03  <Taede> !rcon set yapf.rail_curve90_penalty 60000
10:51:15  <coopserver> <[FR]Syl59> By Jam i'ts working ...
10:51:25  <coopserver> <[FR]Syl59> I think I have to redo that, properl
10:51:27  <coopserver> <[FR]Syl59> y
10:53:52  <coopserver> <Jam35> well all I can see different is unnecessary 2-ways before and after platforms
10:54:50  <coopserver> <[FR]Syl59> That's unbelievebale
10:54:54  <coopserver> <Jam35> that's crazy
10:54:54  <coopserver> <Jam35> :)
10:55:00  <coopserver> <Jam35> where's V? :P
10:55:09  <coopserver> <[FR]Syl59> bring the brainmelt !
10:57:18  <coopserver> <[FR]Syl59> I try to add more peanlty
10:58:36  <coopserver> <[FR]Syl59> V ? we seriously need your help :')
10:59:50  <coopserver> <[FR]Syl59> and in this game, we can't corrupt municipality D:
11:08:27  <coopserver> *** Game paused (connecting clients)
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11:09:42  <coopserver> <Muel> hou
11:09:51  <coopserver> <[FR]Syl59> Hi ...
11:13:54  <coopserver> *** Jam35 has left the game (general timeout)
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12:23:25  <coopserver> <V453000> yooo
12:23:54  <coopserver> <Jam35> hey
12:24:07  <coopserver> <V453000> had some 2way overflow stuff wtf?
12:24:09  <coopserver> <Jam35> oh Syl59 ledt
12:24:13  <coopserver> <V453000> y
12:24:13  <coopserver> <Jam35> *left
12:24:22  <coopserver> <Jam35> see Pathfinding problem
12:25:04  <coopserver> <V453000> hm
12:25:22  <V453000> !players
12:25:22  <coopserver> V453000: Client 451 (Mauve) is Hijmani, in company 10 (Hijmani Transport)
12:25:23  <coopserver> V453000: Client 462 (Red) is Jam35, in company 6 (Jam35 Transport)
12:25:24  <coopserver> V453000: Spectators: Client 456 (Taede), Client 465 (V453000)
12:25:29  <V453000> !rcon move 465 7
12:25:31  <coopserver> *** V453000 has joined company #7
12:27:31  <coopserver> <Jam35> glad you are thinking about it :p
12:27:40  <coopserver> <V453000> sending a train now :)
12:27:40  <coopserver> <Jam35> thought we were going mad
12:27:51  <coopserver> <V453000> brb toilet
12:28:11  <coopserver> <V453000> just bad arrow
12:30:08  <coopserver> <Jam35> I said that :P
12:30:16  <coopserver> <Jam35> not quite like that tho
12:33:44  <coopserver> <V453000> hm
12:33:45  <coopserver> *** Game paused (connecting clients)
12:33:50  <coopserver> <V453000> interesting
12:33:59  <coopserver> *** RTM has joined
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12:34:08  <coopserver> <Jam35> oh
12:34:24  <coopserver> *** RTM has left the game (general timeout)
12:34:34  <coopserver> <V453000> well
12:34:39  <coopserver> <V453000> I have no idea why
12:34:50  <coopserver> <Jam35> yes! :P
12:34:57  <coopserver> <Jam35> at last :P
12:35:14  <coopserver> <Jam35> so you are human?
12:35:27  <coopserver> <V453000> :D
12:35:42  <coopserver> <V453000> look, I dont know many things, but at least I solved it :P
12:36:22  <coopserver> <Jam35> well I suppose a fluke like that counts :P
12:36:22  <coopserver> *** Game paused (connecting clients)
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12:36:51  <coopserver> <V453000> myeah the signalling matters too
12:37:00  <coopserver> <V453000> if you signal too far, it can get ignored
12:37:10  <coopserver> <V453000> but that generally should apply to the red signal
12:37:16  <coopserver> <V453000> not to the green one
12:37:41  <coopserver> <V453000> yeah
12:37:53  <coopserver> *** Martinos CZ has left the game (Leaving)
12:38:23  <coopserver> <V453000> this X shouldnt work either
12:38:29  <coopserver> <V453000> but that is different yeah
12:40:29  <coopserver> <V453000> and it does
12:40:30  <coopserver> <V453000> meh :D
12:40:48  <coopserver> <V453000> in some other rotation it might not
12:40:54  <coopserver> <V453000> still, it indeed is wtf
12:41:18  <coopserver> *** V453000 has joined spectators
12:42:04  <coopserver> <V453000> btw I think it is worth doubling chameleon like always ;)
12:42:05  <coopserver> <V453000> even for TL2
12:42:32  <coopserver> <V453000> not sure, probably 1 is just fine too :)
12:42:37  <coopserver> <Jam35> well yes but started as rail
12:42:47  <coopserver> <V453000> doesnt matter :)
12:42:51  <coopserver> <Jam35> a lot to do manually
12:42:51  <coopserver> <V453000> can start with doubled rail too
12:43:08  <coopserver> <V453000> the end is important not the start
12:43:18  <coopserver> <V453000> at least you could utilize e.g. fast class easily
12:43:40  <coopserver> <V453000> Sylf officially converted to sailorship, or? :D
12:44:10  <coopserver> <Jam35> I think so yes
12:44:48  <V453000> !rcon move 465 3
12:44:52  <coopserver> *** V453000 has joined company #3
12:45:47  <coopserver> <Jam35> I like Mental class but not really sure why :p
12:45:56  <coopserver> <V453000> cuz is awesome, is clear why
12:46:10  <coopserver> <Jam35> true :)
12:46:25  <coopserver> <V453000> honestly slugs are majorly awesome in TL2, useless but awesome and cute and fuck yeah
12:46:35  <coopserver> <V453000> .
12:46:40  <coopserver> <Jam35> hmm
12:46:47  <coopserver> <Jam35> alright lets do that
12:47:07  <coopserver> <Jam35> oops wrong button
12:47:08  <V453000> !rcon move 465 6
12:47:09  <coopserver> *** V453000 has joined company #6
12:47:15  <coopserver> <Jam35> send to servicing :)
12:47:24  <coopserver> <V453000> shouldnt matter :)
12:47:43  <coopserver> <Jam35> oh, animals first
12:47:44  <coopserver> <V453000> gud nuff
12:48:18  <coopserver> <V453000> wagon removal
12:48:22  <coopserver> <V453000> :)
12:48:49  <coopserver> <Jam35> erk
12:49:02  <coopserver> <V453000> just do it again
12:49:04  <coopserver> <V453000> I did already
12:50:58  <coopserver> <V453000> :D
12:51:09  <coopserver> <V453000> servicing 150 days ftw :P
12:54:32  <coopserver> <V453000> asdf
12:54:33  <coopserver> <V453000> gtg
12:54:36  <coopserver> <V453000> cya later (:
12:54:40  <coopserver> *** V453000 has left the game (Leaving)
12:54:44  <coopserver> <Jam35> bfn
13:05:24  <BOSS_HUSTLER> yo
13:05:34  <coopserver> <Jam35> y
13:05:51  <coopserver> <Jam35> oooOOOooo000o0o0O0o0ooo
13:05:54  <coopserver> <Jam35> etc
13:06:21  <BOSS_HUSTLER> man, you noobs are talking serious biznass
13:06:24  <BOSS_HUSTLER> also hi
13:06:28  <BOSS_HUSTLER> or YOOOooooOOoooOOOoooOOOoO
13:06:38  <coopserver> *** Game paused (connecting clients)
13:06:52  <coopserver> *** BiG MeeCh has joined
13:06:52  <coopserver> *** Game unpaused (connecting clients)
13:07:04  * BOSS_HUSTLER infiltrates
13:07:14  <coopserver> *** BiG MeeCh has joined company #6
13:07:28  <coopserver> *** Jam35 has left the game (general timeout)
13:07:34  <coopserver> <BiG MeeCh> xDDDDDDDD
13:07:37  <coopserver> *** BiG MeeCh has joined spectators
13:07:38  <Jam35> hm laaAAAaaAaAg
13:07:45  <BOSS_HUSTLER> I do enjoy a good leg.
13:08:25  <Jam35> a man's?
13:08:34  <BOSS_HUSTLER> Only V453000
13:08:38  <Jam35> ofc
13:11:45  <coopserver> *** BiG MeeCh has left the game (general timeout)
13:11:51  * BOSS_HUSTLER salutes
13:31:33  <coopserver> *** Game paused (connecting clients)
13:31:41  <coopserver> *** Jam35 has joined
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13:32:54  <coopserver> *** Jam35 has joined company #6
13:46:20  <coopserver> *** Game paused (connecting clients)
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13:47:05  <coopserver> *** Christoph Erdmann has left the game (Leaving)
13:49:14  <BOSS_HUSTLER> Jam35, when do i get to meet your older brother Jam36?
13:49:42  <coopserver> <Jam35> that's the inferior clone
13:49:49  <BOSS_HUSTLER> Jam34?
13:49:52  <coopserver> <Jam35> he should be terminated
13:49:57  <coopserver> <Jam35> also
13:50:45  <BOSS_HUSTLER> D=
14:04:45  <coopserver> *** Game paused (connecting clients)
14:04:50  <coopserver> *** Csonytii has joined
14:04:50  <coopserver> *** Game unpaused (connecting clients)
14:07:36  <coopserver> <Hijmani> How can I replace old vehicle with same one using replace vehicles?
14:07:50  <coopserver> <Hijmani> or is that not possible
14:08:18  <coopserver> <Jam35> send for servicing should do that
14:09:00  <coopserver> <Jam35> if a train goes to depot it should autorenew
14:09:06  <coopserver> <Jam35> if your setting is ON
14:11:17  <coopserver> *** Csonytii has left the game (Leaving)
14:11:40  <coopserver> <Hijmani> yep settings where off
14:11:43  <coopserver> <Hijmani> thank you
14:12:14  <coopserver> <Jam35> no problemo :)
14:35:20  <coopserver> *** Jam35 has left the game (general timeout)
14:38:01  *** ODM has joined #openttdcoop.stable
14:38:01  *** ChanServ sets mode: +o ODM
14:41:01  <coopserver> *** Game paused (connecting clients)
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15:15:24  <coopserver> *** Jam35 has left the game (general timeout)
15:24:18  <coopserver> *** Game paused (connecting clients)
15:24:27  <coopserver> *** [FR]Syl59 has joined
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15:33:58  <coopserver> *** Game paused (connecting clients)
15:34:02  <coopserver> *** Berkel has joined
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16:48:13  <coopserver> *** Game paused (connecting clients)
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16:48:16  <coopserver> <V453000> moo
16:48:21  <coopserver> <Berkel> mähhh
17:07:30  <coopserver> *** Berkel has joined spectators
17:09:12  <coopserver> <Berkel> lol, first time that i see the highscore in multiplayer :D
17:10:29  <coopserver> *** Berkel has left the game (Leaving)
17:14:13  <coopserver> *** Game paused (connecting clients)
17:14:16  <coopserver> *** JJens has joined
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17:21:06  <coopserver> *** [FR]Syl59 has joined spectators
17:21:20  <coopserver> *** [FR]Syl59 has joined company #7
17:42:40  <coopserver> *** JJens has left the game (Leaving)
18:11:35  <coopserver> *** Game paused (connecting clients)
18:11:39  <coopserver> *** Berkel has joined
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18:50:26  <coopserver> <Berkel> Syl? deleted my piece of track @ your sign.
18:50:30  <coopserver> <Berkel> thx for info
18:53:41  <coopserver> *** Game paused (connecting clients)
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18:55:00  <coopserver> *** Yugi_D has joined company #2
18:58:18  <coopserver> <[FR]Syl59> Your welcome Berkel ;)
18:58:19  <coopserver> <[FR]Syl59> /afk
19:09:40  <coopserver> *** [FR]Syl59 has left the game (Leaving)
19:14:15  <coopserver> *** Yugi_D has left the game (Leaving)
19:24:13  <coopserver> <Berkel> RIP
19:24:39  <coopserver> <Hijmani> sometimes the remove button is on
19:41:57  <coopserver> *** Game paused (connecting clients)
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19:51:19  <coopserver> *** Game paused (connecting clients)
19:51:22  <coopserver> *** Car has joined
19:51:22  <coopserver> *** Game unpaused (connecting clients)
19:51:33  <coopserver> <Car> fo
19:51:50  <coopserver> *** Taede has left the game (Leaving)
19:51:58  <coopserver> *** Car has left the game (general timeout)
20:01:22  <coopserver> *** V453000 has left the game (Leaving)
20:03:26  <coopserver> *** Game paused (connecting clients)
20:03:28  <coopserver> *** JJens has joined
20:03:29  <coopserver> *** Game unpaused (connecting clients)
20:13:11  *** skyem123 has joined #openttdcoop.stable
20:19:19  <coopserver> *** Game paused (connecting clients)
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20:20:38  <coopserver> *** Jam35 has left the game (general timeout)
20:21:06  <coopserver> *** Game paused (connecting clients)
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20:21:58  <coopserver> *** Jam35 has left the game (general timeout)
20:21:59  <Jam35> the link when joining, for the rules page is incorrect
20:22:10  <Jam35> states: http://wiki.openttdcoop.org/Multiplayer_rules which doesn't exist
20:23:26  <Jam35> !rules
20:23:26  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
20:23:31  <coopserver> *** Berkel has left the game (Leaving)
20:27:59  <coopserver> *** Game paused (connecting clients)
20:28:03  <coopserver> *** skyem123 has joined
20:28:04  <coopserver> *** Game unpaused (connecting clients)
20:29:18  <coopserver> <skyem123> Aww... No room.
20:29:28  <coopserver> *** skyem123 has left the game (Leaving)
20:31:27  *** Jam35 has quit IRC
20:42:32  *** Jam35 has joined #openttdcoop.stable
20:43:08  *** ODM has quit IRC
20:43:11  *** Jam35 is now known as Guest133
20:44:10  *** Guest133 is now known as Jam35
21:17:54  *** skyem123 has quit IRC
21:47:08  <coopserver> *** Game paused (connecting clients)
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21:51:15  <Sylf> Jam35: I fixed the wiki page  (added a page redirect)
21:52:12  <coopserver> <Berkel> damn
22:00:28  <coopserver> *** Berkel has left the game (Leaving)
22:02:25  <Taede> !rules
22:02:25  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
22:02:53  <Taede> just checking that points to the proper one
22:16:58  <coopserver> *** Hijmani has left the game (Leaving)
23:03:27  <coopserver> *** JJens has left the game (Leaving)
23:03:27  <coopserver> *** Game paused (number of players)
23:07:19  <coopserver> *** Game still paused (connecting clients, number of players)
23:07:25  <coopserver> *** Sylf has joined
23:07:25  <coopserver> *** Game still paused (number of players)
23:11:22  <coopserver> *** Sylf has left the game (Leaving)
23:18:59  <BOSS_HUSTLER> !slap
23:19:06  <BOSS_HUSTLER> !date
23:19:06  <coopserver> Jan 28 2077

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