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00:01:21 <coopserver> *** BiG MeeCh has started a new company #10 00:01:31 <coopserver> <BiG MeeCh> I would do that 00:01:44 <coopserver> <Nottsy> ah ok 00:01:48 <coopserver> <BiG MeeCh> or maybe even bridge over again 00:02:02 <coopserver> <BiG MeeCh> like maybe that 00:02:14 <coopserver> <BiG MeeCh> but youre still gonna have a problem going the other way 00:02:36 <coopserver> *** BiG MeeCh has joined spectators 00:02:36 <coopserver> <Nottsy> yeah its a little tight 00:03:01 <coopserver> <Nottsy> might be better to turn the sation 00:06:15 <coopserver> <BiG MeeCh> what i would do if youre even more adventurous 00:06:19 <coopserver> *** BiG MeeCh has started a new company #10 00:06:50 <coopserver> <BiG MeeCh> thatll solve all the problem 00:07:22 <coopserver> <Nottsy> yes that would work :) lol what would i do without u lol 00:07:29 <coopserver> *** BiG MeeCh has joined spectators 00:07:39 <coopserver> <BiG MeeCh> idk , im waitng on yugi to show up so i can join his company 00:08:02 <coopserver> <Nottsy> well free to join mine while u wait 00:08:23 <coopserver> <BiG MeeCh> but it's lanlore's ? 00:08:56 <coopserver> <Nottsy> i am lanlore lol, i couldnt remember what name i used on here when i used to play 00:09:18 <coopserver> <BiG MeeCh> bad excuse :P 00:09:28 <coopserver> <Nottsy> lol but true 00:09:58 <coopserver> <BiG MeeCh> hmm :) 00:15:14 <coopserver> *** BiG MeeCh has left the game (general timeout) 00:15:59 <BOSS_HUSTLER> I may join up in a little bit :) 00:16:07 <BOSS_HUSTLER> If yo uwant 00:16:14 <coopserver> <Nottsy> ok mate, laters 00:16:29 <coopserver> <Nottsy> always happy to have your help big 00:33:35 <coopserver> *** Game paused (connecting clients) 00:33:40 <BOSS_HUSTLER> boo! 00:33:46 <coopserver> *** BiG MeeCh has joined 00:33:47 <coopserver> *** Game unpaused (connecting clients) 00:34:31 <coopserver> <Nottsy> always so scary bi 00:35:19 <coopserver> <Nottsy> take the y off my name big 00:35:27 <coopserver> <BiG MeeCh> sure 00:35:34 <coopserver> *** BiG MeeCh has joined company #9 00:35:36 <coopserver> <BiG MeeCh> ty 00:48:26 <coopserver> <Nottsy> just the odd problem, think i will have issues with capicty tho 00:48:48 <coopserver> <BiG MeeCh> how so? 00:49:36 <coopserver> <Nottsy> space wise for staions at the powerplant is tight 00:50:22 <coopserver> <BiG MeeCh> usually would find another drop at that point 00:50:57 <coopserver> <Nottsy> yeah i guess so 00:52:06 <coopserver> <BiG MeeCh> now that you have money you could put it anywhere 00:52:40 <coopserver> <Nottsy> that is ture, i will scout round for one 00:54:20 <coopserver> <BiG MeeCh> near tapanila woods looks good 00:54:53 <coopserver> <Nottsy> ahh yes 01:00:49 <coopserver> *** BiG MeeCh has joined spectators 01:00:59 <coopserver> <BiG MeeCh> new power stations just needs some connections 01:01:13 <coopserver> <Nottsy> thanks pal 01:01:22 <coopserver> <BiG MeeCh> ill be on and off fora bit 01:01:49 <coopserver> <Nottsy> ok thanks for the help 01:11:44 <coopserver> *** BiG MeeCh has joined company #9 01:12:04 <coopserver> <Nottsy> hey might be making a mess lol 01:12:29 <coopserver> <BiG MeeCh> im here to make it messier :D 01:13:02 <coopserver> <Nottsy> thats ok then as long as its not just me 01:17:35 <coopserver> <BiG MeeCh> id probably connect that coal mine to savolinna valley line 01:18:41 <coopserver> <Nottsy> which cole mine the savonlinna at the top 01:19:30 <coopserver> <BiG MeeCh> something like that not roro 01:19:44 <coopserver> <BiG MeeCh> terminus 01:19:52 <coopserver> <Nottsy> ok i see 01:20:01 <coopserver> <BiG MeeCh> but make it neater :D 01:20:12 <coopserver> <Nottsy> :P wil try 01:20:22 <coopserver> <BiG MeeCh> and for next game you really have to build LR instead lf RL in some spots :D 01:21:16 <coopserver> <Nottsy> yeah need to get backinto this game lol, how the brain forgets 01:21:24 <coopserver> <BiG MeeCh> just copy everyone else :D 01:27:47 <coopserver> *** BiG MeeCh has joined spectators 01:27:54 <coopserver> *** Speedy has joined spectators 01:33:34 <coopserver> *** Speedy has left the game (Leaving) 01:34:44 <coopserver> *** Game paused (connecting clients) 01:34:59 <coopserver> *** Player has joined 01:34:59 <coopserver> *** Game unpaused (connecting clients) 01:35:37 <coopserver> *** Game paused (connecting clients) 01:35:48 <coopserver> *** Player #1 has joined 01:35:48 <coopserver> *** Game unpaused (connecting clients) 01:36:58 <coopserver> *** Player #1 has left the game (Leaving) 01:37:22 <coopserver> <Player> !rules 01:37:22 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 01:37:31 <coopserver> <Player> !names 01:39:09 <coopserver> *** Player has left the game (Leaving) 01:40:43 <coopserver> *** Game paused (connecting clients) 01:40:47 <coopserver> *** Yugi_D has joined 01:40:48 <coopserver> *** Game unpaused (connecting clients) 01:41:08 <coopserver> <Yugi_D> hello 01:41:22 <coopserver> *** Yugi_D has joined company #2 01:41:29 <coopserver> <Nottsy> hi yugi 01:41:45 <coopserver> <Yugi_D> hi nottsy 02:08:08 <coopserver> *** Yugi_D has left the game (Leaving) 02:17:44 <Elyon> !date 02:17:44 <coopserver> Apr 08 2014 02:22:57 <BOSS_HUSTLER> yo 02:23:07 <coopserver> <Nottsy> hi 02:24:10 <coopserver> *** Game paused (connecting clients) 02:24:12 <coopserver> *** Simons Mith has joined 02:24:12 <coopserver> *** Game unpaused (connecting clients) 02:25:20 <coopserver> <BiG MeeCh> hi 02:25:29 <coopserver> *** BiG MeeCh has left the game (general timeout) 02:31:13 <Elyon> !players 02:31:17 <Elyon> oh? 02:31:18 <coopserver> *** Game paused (connecting clients) 02:31:21 <coopserver> *** Cameron has joined 02:31:21 <coopserver> *** Game unpaused (connecting clients) 02:31:24 <coopserver> *** Simons Mith has left the game (Leaving) 02:31:35 <coopserver> *** Game paused (connecting clients) 02:31:36 <coopserver> *** Elyon has joined 02:31:36 <coopserver> *** Game unpaused (connecting clients) 02:32:21 <BOSS_HUSTLER> players command no longer works 02:32:37 <BOSS_HUSTLER> you cna thank taede for that 02:32:37 <coopserver> <Elyon> hmm? How come? 02:33:02 <BOSS_HUSTLER> pings the players when it displays their name 02:33:16 <coopserver> <Elyon> ah, hehe 02:33:19 <coopserver> <Elyon> I see 02:34:03 <BOSS_HUSTLER> I didn't thank Taede 02:34:07 <BOSS_HUSTLER> I fishslapped him instead 02:34:14 <coopserver> <Elyon> with a trout? 02:34:27 <BOSS_HUSTLER> BiG smelly bass 02:37:13 <coopserver> <Elyon> to tear down or not to tear down my moneymaker 02:37:30 <coopserver> <Cameron> not 02:37:36 <coopserver> <Elyon> but why not? 02:38:48 <BOSS_HUSTLER> do it 02:38:56 <coopserver> <Elyon> but why? 02:39:04 <BOSS_HUSTLER> takes up space 02:39:10 <coopserver> <Elyon> fair point 02:39:32 <coopserver> <Elyon> OR I could couple it to my regular network 02:39:56 <BOSS_HUSTLER> you could do that :D 02:40:31 <coopserver> <Nottsy> i have no idea what ur on about lol 02:40:52 <BOSS_HUSTLER> I'm on drugs 02:41:04 <coopserver> <Elyon> /high five/ 02:41:15 <coopserver> <Nottsy> nice, which one 02:41:21 <BOSS_HUSTLER> quaaludes 02:41:31 <BOSS_HUSTLER> and sherm stick 02:41:36 <coopserver> <Nottsy> im on bulmers 02:41:48 <BOSS_HUSTLER> i dont know what those are but i want some 02:42:09 <coopserver> <Elyon> aripiprazol 02:42:14 <coopserver> <Elyon> here 02:42:21 <BOSS_HUSTLER> lol 02:42:32 <coopserver> <Nottsy> haha 02:42:36 <coopserver> <Elyon> :D 02:43:15 <BOSS_HUSTLER> stay off drugs kids 02:43:25 <coopserver> <Elyon> stay off kids boss 02:43:31 <BOSS_HUSTLER> O_o 02:43:35 <coopserver> <Elyon> o_O 02:43:44 <coopserver> <Nottsy> moving on then 02:44:39 <coopserver> <Elyon> this map ... 02:44:41 <BOSS_HUSTLER> 0_. 02:48:42 <coopserver> <Elyon> right, restructuring the moneymaker instead :D 02:48:59 <BOSS_HUSTLER> sweet 02:49:05 <BOSS_HUSTLER> only took you forever :P 02:49:08 <BOSS_HUSTLER> !date 02:49:09 <coopserver> Jul 30 2016 02:49:10 <coopserver> <Elyon> it did 02:49:17 <coopserver> <Elyon> still does, technically 03:13:38 <coopserver> *** Game paused (connecting clients) 03:13:40 <coopserver> *** Player has joined 03:13:40 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 03:13:41 <coopserver> *** Game unpaused (connecting clients) 03:13:41 <coopserver> *** Player has joined spectators 03:13:52 <coopserver> <Player> !name Miktor 03:13:52 <coopserver> *** Player has changed his/her name to Miktor 03:25:18 <coopserver> *** Game paused (connecting clients) 03:25:26 <BOSS_HUSTLER> incoming! 03:25:34 <coopserver> <Nottsy> runnnnnn 03:25:44 <coopserver> *** BiG MeeCh has joined 03:25:44 <coopserver> *** Game unpaused (connecting clients) 03:25:58 <coopserver> <BiG MeeCh> hi 03:26:02 <coopserver> <Elyon> hiya 03:26:11 <coopserver> <Nottsy> helloooooooo 03:26:16 <coopserver> <BiG MeeCh> yoyo 03:26:38 <coopserver> *** BiG MeeCh has started a new company #10 03:27:12 <coopserver> *** BiG MeeCh has joined spectators 03:29:33 <coopserver> *** BiG MeeCh has joined company #9 03:30:53 <coopserver> <Nottsy> sure is mate 03:31:25 <coopserver> <BiG MeeCh> good to know :) 03:31:47 <coopserver> *** Miktor has joined company #1 03:31:52 <coopserver> <Nottsy> yeah thanks for the help 03:32:06 <coopserver> <BiG MeeCh> bringing your friends here Elyon? :D 03:32:29 <coopserver> <Elyon> quite! 03:35:25 <coopserver> <Nottsy> nice ty 03:35:52 <coopserver> <BiG MeeCh> not every station you make should be roro 03:36:15 <coopserver> <Nottsy> i see 03:37:10 <coopserver> <Nottsy> yeah looks alot neatter now 03:38:04 <coopserver> <Nottsy> t 03:39:00 <coopserver> <BiG MeeCh> roro can be good becasue it is fast 03:39:08 <coopserver> <BiG MeeCh> also it wont block other incoming lines 03:40:09 <coopserver> <Nottsy> understood :) ty 03:40:31 <coopserver> <Nottsy> should i change my wood drop ? 03:40:56 <coopserver> <BiG MeeCh> i was looking at it, the station that is there could be improved 03:41:26 <coopserver> <Nottsy> yeah i was gonna split it up into goods and wood 03:41:29 <coopserver> <BiG MeeCh> its main problem now is that is it not synched 03:41:59 <coopserver> <BiG MeeCh> and yes 03:42:24 <coopserver> <BiG MeeCh> for next time you should have 1 drop ( usually termins ) for the wood and another drop somtimes roro but could also be termins for the goods pickup 03:42:44 <coopserver> <BiG MeeCh> same deal with your farms, you want 1 pickup for each the grain and 1 for the livestock 03:43:11 <coopserver> <BiG MeeCh> I would use that new station as the drop 03:45:21 <coopserver> <BiG MeeCh> you're not going to be able to fit it there 03:46:03 <coopserver> <BiG MeeCh> I would put it there 03:46:28 <coopserver> <BiG MeeCh> oh nevermind 03:46:31 <coopserver> <BiG MeeCh> i see what you are doing 03:46:34 <coopserver> <BiG MeeCh> that looks good 03:53:32 <coopserver> <BiG MeeCh> you will want to watch teh wood drop for jamming 03:54:29 *** NCommander has joined #openttdcoop.stable 03:59:39 <coopserver> <BiG MeeCh> that crossing is a little better 04:00:16 <coopserver> <BiG MeeCh> that will work better, larger waiting bay 04:00:32 <coopserver> <Nottsy> cool thanks 04:00:47 <coopserver> *** BiG MeeCh has joined spectators 04:01:14 <NCommander> Evening 04:01:14 * NCommander is currently trying to get his connection to work 04:01:25 <coopserver> <BiG MeeCh> lo 04:03:38 <coopserver> *** BiG MeeCh has joined company #9 04:03:52 <coopserver> *** BiG MeeCh has joined spectators 04:03:52 *** NCommander has quit IRC 04:03:58 *** NCommander has joined #openttdcoop.stable 04:04:34 <coopserver> *** BiG MeeCh has joined company #9 04:04:41 <coopserver> *** BiG MeeCh has joined spectators 04:05:22 <coopserver> <Nottsy> right im off all, bed time 04:05:35 <coopserver> <BiG MeeCh> seeya bud! 04:05:51 <coopserver> <Nottsy> thanks for all the help big :P will see ya tomorrow 04:06:17 <coopserver> <BiG MeeCh> :D 04:06:30 <coopserver> <Nottsy> and if you get board big, feel free to start changing to mag LOL 04:06:41 <coopserver> <BiG MeeCh> probably take the night off 04:06:44 <coopserver> <Nottsy> haha 04:07:00 <coopserver> <Nottsy> catch ya laters byeeeee 04:07:33 <coopserver> *** Nottsy has left the game (Leaving) 04:16:09 <coopserver> *** Miktor has left the game (general timeout) 04:16:14 <coopserver> *** Game paused (connecting clients) 04:16:18 <coopserver> *** Game unpaused (connecting clients) 04:16:43 <coopserver> *** Game paused (connecting clients) 04:17:17 <coopserver> *** Game unpaused (connecting clients) 04:18:17 <coopserver> *** Game paused (connecting clients) 04:18:37 <coopserver> <BiG MeeCh> * burps 04:18:41 <coopserver> <Elyon> heh 04:18:49 <coopserver> <BiG MeeCh> gotta do something while paused 04:18:51 <coopserver> *** Game unpaused (connecting clients) 04:19:00 <coopserver> *** Game paused (connecting clients) 04:19:24 <coopserver> <BiG MeeCh> * burps again 04:19:35 <coopserver> *** Game unpaused (connecting clients) 04:24:46 <coopserver> *** Game paused (connecting clients) 04:24:50 <coopserver> *** Player has joined 04:24:50 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:24:50 <coopserver> *** Game unpaused (connecting clients) 04:24:51 <coopserver> *** Player has joined spectators 04:25:00 <coopserver> <Player> !name Miktor 04:25:01 <coopserver> *** Player has changed his/her name to Miktor 04:26:22 <coopserver> *** BiG MeeCh has left the game (general timeout) 04:32:46 <coopserver> *** Miktor has left the game (Leaving) 04:33:01 <coopserver> *** Elyon has left the game (Leaving) 04:33:01 <coopserver> *** Game paused (number of players) 04:59:59 <coopserver> *** Cameron has left the game (Leaving) 05:49:45 *** NCommander has quit IRC 05:52:21 *** NCommander has joined #openttdcoop.stable 06:30:18 *** Djanxy has joined #openttdcoop.stable 06:51:48 <BOSS_HUSTLER> yoyoDJDJ 06:53:04 <coopserver> *** Game still paused (connecting clients, number of players) 06:53:19 <coopserver> *** BiG MeeCh has joined 06:53:19 <coopserver> *** Game still paused (number of players) 06:54:33 <coopserver> *** BiG MeeCh has left the game (Leaving) 07:08:23 <V453000> everybody hates meech! 07:09:08 <BOSS_HUSTLER> pfft 07:09:12 <BOSS_HUSTLER> Only mad cows with brain trauma 07:09:27 <V453000> asdf 07:10:03 <BOSS_HUSTLER> You like cows with diseases next door? 07:13:29 <V453000> I DONT KNOW 07:13:59 <BOSS_HUSTLER> lol 07:14:04 <BOSS_HUSTLER> maybe we can shoot it 07:14:09 <BOSS_HUSTLER> >_> 07:14:09 <BOSS_HUSTLER> <_< 07:14:09 <BOSS_HUSTLER> O_o 07:14:13 <BOSS_HUSTLER> o_O 07:14:15 <BOSS_HUSTLER> xD 07:16:47 <BOSS_HUSTLER> What are you up to? 07:17:03 <V453000> no idea 07:17:10 <V453000> I am at work so probably up to nothing 07:17:22 <BOSS_HUSTLER> Oh good 07:17:46 <BOSS_HUSTLER> work harder? 07:21:07 <coopserver> *** Game still paused (connecting clients, number of players) 07:21:11 <coopserver> *** Djanxy has joined 07:21:11 <coopserver> *** Game still paused (number of players) 07:22:04 <BOSS_HUSTLER> yoyo 07:22:27 <coopserver> *** Djanxy has left the game (Leaving) 07:22:30 * BOSS_HUSTLER slaps Djanxy around a bit with a large fishbot 07:22:39 <Djanxy> stop that 07:22:41 <Djanxy> :P 07:23:41 <V453000> wbhat awhat did you say about working Meech? 07:23:47 <V453000> havent heard that before 07:24:23 <Djanxy> to work harder ? 07:25:25 <BOSS_HUSTLER> Must be a commie 07:25:35 <BOSS_HUSTLER> Work less? 07:25:56 <BOSS_HUSTLER> and try not to do anything 07:45:41 <V453000> WAIT 07:45:47 <V453000> the guy _bovine wahtever isnt meech? 07:46:15 <V453000> [08:45] == _BovineSpongiformEncephalitis_ [~MadCow@0001c2a3.user.oftc.net] [08:45] == realname : M4DC0W71 07:46:18 <V453000> is in #nuts :D 07:46:38 <V453000> I figured who else would be so retarded to use similar name :P 07:48:55 <coopserver> *** Game still paused (connecting clients, number of players) 07:48:56 <coopserver> *** Elyon has joined 07:48:57 <coopserver> *** Game still paused (number of players) 07:48:57 <coopserver> *** Game unpaused (number of players) 08:12:09 <coopserver> *** Game paused (connecting clients) 08:12:15 <coopserver> *** Yugi_D has joined 08:12:16 <coopserver> *** Game unpaused (connecting clients) 08:12:21 <coopserver> <Elyon> hiya Yugi :) 08:12:36 <coopserver> <Yugi_D> hi elyon 08:13:01 <coopserver> *** Yugi_D has joined company #2 08:16:55 <V453000> hiya hiya 08:17:03 <coopserver> <Elyon> hi hi ^-^ 08:17:44 <coopserver> <Yugi_D> hihi 08:23:06 *** BOSS_HUSTLER has quit IRC 08:25:47 <coopserver> <Elyon> I made a junction all to all just for the sake of a single 18 tonnes coal/mo. mine. I hope they're enjoying their 93% rating :D 08:27:40 *** NCommander has quit IRC 08:28:56 <V453000> they better be 08:29:19 <Elyon> it's just an L_R line though 08:29:28 <Elyon> or L_#@*($&*&^(@#%_R 08:29:44 <Elyon> (yes, that is a regular expression >_>) 08:31:33 *** NCommander has joined #openttdcoop.stable 08:35:51 <Elyon> bah 08:36:35 <Elyon> I need /one/ fake station to serve my goods drop. Appalling, now I need to tear down my station for the rating to increase >_> 08:40:19 <V453000> :D:D:D::D:D 08:40:33 <V453000> L_#@*($&*&^(@#%_R is awesome 08:40:56 <Elyon> I'm glad you like it 08:41:27 <Elyon> it's basically left line, defunct factory, depot, junction, angry town, station, right line 08:41:46 <Elyon> silly Sylf >_> 08:42:48 <V453000> (: 08:43:25 <Elyon> next map: open scenario editor -> save scenario -> play scenario -> save game -> upload 08:44:04 <Elyon> nah, this is fun :D 08:46:24 <V453000> you dont even need to play the scenario you can simply change it from .scn to .sav :P 08:46:35 <coopserver> <Elyon> wow, I did not know that 08:46:48 <coopserver> <Elyon> so scenarios ARE savegames? They just work as templates or something? 08:47:12 <coopserver> <Elyon> I mean, content-wise they must be equivalent, but does OpenTTD regard .scn as some special kind of savegame? 08:47:21 *** Djanxy has quit IRC 08:48:15 <V453000> kind of ... you can do the same for .sav -> .scn and e.g. demolish towns in the scenario editor 08:48:29 <V453000> specifically town stuff has some limitations, but you can do that :) 08:48:51 <Elyon> interesting... So the magic bulldozer won't do that? 08:49:00 <Elyon> I haven't tried that one yet 08:50:08 <V453000> you can demolish buildings, but the town sign would stay 08:50:14 <V453000> you can only remove towns in scenario editor 08:50:18 <Elyon> that makes sense 08:50:33 <Elyon> so towns are permanent unless fudging about with the scenario editor? 08:50:35 <V453000> it quite does, also there may not be any industry,station,or depot assigned to that town 08:50:39 <V453000> quite 08:51:04 <V453000> hm maybe the newer versions might automatically remove the industries 08:51:07 <Elyon> good to know 08:51:10 <V453000> but probably wont handle stations/depots 08:51:15 <V453000> well, good to know but rarely to use 08:51:36 <Elyon> on the same topic: is it possible to make towns shrink? 08:51:42 <Elyon> other than bombing their buildings 08:51:50 <Elyon> ie. a more "natural" way of shrinking them ... ? 08:52:19 <V453000> not really, what way would you expect :D 08:52:24 <V453000> they only groooowwwww 08:52:37 <Elyon> just like hoomins 08:52:49 <V453000> well, you Could remove roads 08:53:03 <V453000> with time the buildings there would die 08:53:09 <Elyon> I see 08:53:20 <V453000> (assuming you have the setting that towns cant build roads) 08:53:25 <Elyon> of course 08:53:35 <Elyon> well, of course that would be a fair assumption 08:53:48 <Elyon> I usually play with it set to allowed 08:53:58 <V453000> most servers do not have it, so not so fair :P 08:54:11 <V453000> allowing towns to build roads isnt very helpful generally 08:54:30 <Elyon> not very helpful, but makes for interesting decisions/gameplay in purely PAX games 08:54:44 <Elyon> and, well, you can always help them along with your own roads :) 08:55:06 <V453000> if you DONT want to use towns -> they just stay as they are, if you DO want to use towns, then the roads would fuck up anyway, and it is a Looooooot better for yourself to build these roads to cover your train stations in the town better, AND to provide better growth for the town 08:55:37 <Elyon> but that means micromanaging every single serviced town :/ 08:55:37 <V453000> so basically a win-win if you disable towns being able to build roads :P 08:55:47 <V453000> well sure but you have to do that anyway 08:55:58 <V453000> you dont want the town to grow over your head anyway, that isnt useful 08:56:06 <Elyon> 'useful' 08:56:09 <V453000> @ABR05 08:56:10 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 08:56:10 <Elyon> these are people you're talking 08:56:13 <V453000> this shows how to make proper town networks 08:56:26 <V453000> no they are just cargo for you :) 08:56:30 <Elyon> I read that, but it depends on your goals what approach you take, surely? 08:56:36 <Elyon> nu-uh 08:56:43 <Elyon> they're symmetrically distributed when we play :D 08:56:46 <Elyon> (ish) 08:56:54 <Elyon> they have wants and needs and desires 08:57:15 <V453000> well, symmetricaly distributed doesnt mean "fitting your stations and stuff" :P 08:57:19 <V453000> no they dont have feelings :D 08:57:29 <Elyon> :( 08:58:24 <V453000> but yeah, it is an Option to build with towns let build roads, but it is a lot more controllable and creative to have them not build roads 08:58:37 <V453000> while building roads isnt that much of an effort compared to all the other things you do in the game 08:59:02 <V453000> after all, making a pax game is best done with multiple people in cooperation so e.g. everyone has their own town 08:59:23 <V453000> and the road building just becomes part of building the town network 09:00:20 <V453000> there is even some logic to the roads and town growth 09:00:21 <Elyon> I guess so. I have yet to try actually /following/ ABR05 in any meaningful way for more than a few decades. Personally I am not a huge fan of station walking in those kinds of scenarios, though 09:00:27 <V453000> so if you make "good" roads, the town can grow more 09:00:33 <Elyon> so I read 09:00:52 <V453000> well, station walking is just a stupid hack which has to be mentioned 09:00:58 <Elyon> also, five serviced stations seems to be the max for impacting town growth? 09:01:07 <Elyon> or did I read that wrong? 09:01:27 <V453000> yes, that is correct, but the amount of road junctions, and some distances from town center and what not, matters too 09:02:00 <V453000> if you want a hint, try to build a pax game with someone, alone it generally gets way too much work for one person 09:02:14 <V453000> e.g. having 2 towns, one player each, is great for a try 09:02:20 <Elyon> well... To be fair, our PAX games is more about regional/national service more than it is about servicing a single city 09:02:31 <Elyon> also I usually play with a friend or two 09:02:51 <Elyon> but we mainly focus on junctions or hubs to serve the needs of the people >:D 09:02:52 <V453000> but of course, if you saw our games you could conclude the same, only difference might be that the towns get biggg 09:03:04 <Elyon> hehe 09:03:05 <V453000> junctions and hubs always get large yeah :) 09:04:06 <Elyon> http://files.zachanima.net/preetz.png the mess that is our largest city in the current game. Not that we have been focused on growing it 09:04:18 <Elyon> which shows by its measly ~30k inhabitants 09:04:47 <V453000> there is certainly space to improve, but this is pretty solid already I have to say 09:05:06 <Elyon> this is with town-built roads though :p 09:05:21 <V453000> that is clearly visible :) much of nonsense 09:05:48 <V453000> btw the combo signals are very dangerous 09:06:05 <V453000> they can make trains get stuck there for a while if 2 trains try to go to the same block 09:06:09 <V453000> @ABR07 09:06:10 <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ 09:06:12 <Elyon> we find that the amount of passengers wanting to go from city centre - by tram/bus - to airports and the main station is too much for our trams/busses to handle 09:06:41 <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR07_blocking_01.png 09:06:43 <Elyon> V453000: I noticed that, yes, and I wanted to put in some checks but there wasn't space. Well, there is, of course 09:06:53 <V453000> no need for checks 09:07:12 <V453000> just use exit signals and let trains use the space as a waiting bay (and provide space for 1xTL to wait there obviously (: ) 09:07:12 <Elyon> I need to chew through the ABRs 09:07:23 <Elyon> but ... 09:07:28 <V453000> like http://blog.openttdcoop.org/files/blog/V453000/ABR07_buffer_01.png 09:07:43 <Elyon> wouldn't that also cause trains to get stuck - oh, you mean 09:08:06 <Elyon> they would cause the entire input line to get stuck, waiting for a single train to get a free platform? 09:08:17 <V453000> they can 09:08:42 <V453000> in the first image, if only one platform was free, the orange train would take it, and the blue would have to wait there 09:08:47 <V453000> while it totally shouldn 09:08:47 <V453000> t 09:08:51 <Elyon> is that what you meant? Because what I would want to do, ideally, is for a train - when making its choice early on for a platform - block that platform for other trains to choose 09:09:42 <V453000> well that could theoretically work with PBS but it isnt a) effective (agressive signalling/fast waiting bays are a lot better), b) not very doable as PBS sometimes takes time to decide 09:10:05 <Elyon> yeah, we used PBS in our last game 09:10:07 <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR07_balanced_01.png always better 09:10:21 <Elyon> it would take time to decide even when there were clearly decent platforms available 09:10:23 <V453000> + you can put more signals in the waiting bays for more speed if necessary 09:10:24 <Elyon> lemme see ... 09:10:47 <V453000> yes, PBS is ... cute, but I advise using it "later" 09:11:00 <Elyon> later? 09:11:11 <Elyon> and hmm ... 09:11:27 <V453000> I mean, you learn a ton lot more if you just use pre-signals 09:11:40 <V453000> the solutions it leads you to are a terrible amount more constructive 09:11:51 <Elyon> plus it's more fun 09:11:52 <V453000> I told this to many people before, and saw it help many people just as well :) 09:12:03 <V453000> fun is relative :P but yeah 09:12:07 <Elyon> well, back when I first played openttd there was no pbs 09:12:15 <V453000> same 09:12:26 <Elyon> so I learnt the basics, forgot about the game for 4-5 years, and recently returned 09:12:37 <V453000> (: 09:12:57 <Elyon> the only tedious part about presignals is click click click ctrlclick ctrlclick click click etc. 09:13:09 <coopserver> *** Yugi_D has left the game (Leaving) 09:13:14 <V453000> sort of 09:13:17 <Elyon> whereas pathsignals are just 'click' 09:13:21 <V453000> but they are just terribly more functionaly 09:13:23 <V453000> -y 09:13:43 <Elyon> my friend complained that presignals where quite a tad more involved than just PBS 09:13:57 <Elyon> but I convinced him by mentioning the decision-taking time as a factor 09:14:08 <Elyon> (we had both seen that in action) 09:14:28 <Elyon> plus you can do fun stuff. I'm looking forward to trying out logic at some point 09:14:31 <V453000> that is one of the reasons, yes, and one of the easier ones to suggest :D 09:14:39 <Elyon> sadly SRNW and cargodist don't go well together ... 09:14:43 <V453000> logic is just the extreme part, but yeah 09:15:04 <Elyon> anyway, thanks for your input - so, let me see if I get this; 09:15:08 <V453000> cargodist is utter trash in my opinion, it should be you who decides about the game (=== creativity))) instead of the game 09:15:23 <V453000> you are welcome, feel free to ask if there is anything you want to know 09:15:27 <Elyon> cargodist is fun with PAX imho, else PAX just becomes the most boring cargo 09:15:40 <Elyon> send here oh and there and then back 09:15:49 <Elyon> no A -> B -> C 09:15:58 <Elyon> just A <-> B 09:15:58 <V453000> pax is most interesting without it, mainly because the amount of options you can suddenly make with multipoint to multipoint 09:16:04 <Elyon> hmm 09:16:20 <V453000> the problem is that most people get more confused and rather run away back to cargo instead of trying to think what to do 09:16:24 <Elyon> I must admit I haven't really had a proper centuries-long game with PAX without cargodist 09:16:26 <V453000> cargodist solves it for them 09:17:10 <Elyon> I guess so. I don't know, I kind of like having all these little pieces of cargo (there you win they don't have feelings) each with their own destination 09:17:21 <V453000> :D:D 09:17:35 <Elyon> aaanyway :D to get back on topic ... 09:18:04 <V453000> it is a different, but very limited approach ... normally, the biggest topic of pax games is to make all big stations serviced well, which is very hard - but the ability to decide where will it go, is opening great options 09:18:06 <Elyon> the combo signals that are dangerous are the ones right after the choice, right? Because they might block that entire line until a platform in that 'block' frees up? 09:18:22 <V453000> the combo signals are dangerous in general whenever they arent in 1 chain 09:18:27 <V453000> yes pretty much 09:19:16 <Elyon> that makes sense. That means I need to split into multiple choices though 09:19:19 <Elyon> err 09:19:25 <Elyon> using multiple entry signals 09:19:37 <V453000> yes, you split, there you have a waiting bay, and then the train can decide where go to again/top/do whatever 09:19:50 <Elyon> but don't I risk trains going dir-- oh 09:19:54 <Elyon> two-way end of line 09:20:04 <V453000> you rarely need 2way eol 09:20:22 <V453000> Should be needed only in overflows/srnw/rarely in splits 09:20:27 <Elyon> but what stops a train from choosing a "block" with a free waiting bay but three taken platforms? 09:20:44 <V453000> penalties mostly 09:20:47 <Elyon> pathfinder? 09:20:48 <Elyon> ah 09:20:58 <V453000> it depends a loooot 09:20:58 <Elyon> built-in penalties, I presume? 09:21:09 <V453000> occupied station has more penalty than empty station 09:21:10 <Elyon> I guess I can always tweak those with two-way PBS :p 09:21:27 <Elyon> oh 09:22:20 <Elyon> wouldn't I be able to keep the same general setup I have, with waiting bays, using two-way PBS to delimit the splits to allow choice even while a train is in the waiting area, but retaining the combo signals instead of switching to another row of entry signals? 09:22:28 <Elyon> I must read that ABR and then test things 09:23:09 <V453000> the 2way PBS would not do anything, only increase penalty everywhere or in certain spots, but the platform empty/full difference is what makes them choose 09:23:43 <V453000> ABRs are helpful, wiki too ... mainly http://wiki.openttdcoop.org/Merging_Tracks 09:24:49 <Elyon> I hound the wiki, soaking in what I can 09:24:50 <V453000> mainly build :) and if you use block signals in the process, the "correct" solutions come by themselves if you need throughput and expanding 09:24:57 <V453000> thats great :) 09:25:42 <Elyon> you can't see it in the picture, but there's a 4->2 merger after the station 09:25:55 <V453000> (: 09:25:57 <Elyon> just the simplest of its kind, though. :) 09:26:11 <Elyon> anyway, now I shall read. 09:26:13 <V453000> you can send me an image of that if you want me to have a look 09:26:27 <Elyon> it's basically the same as on that wiki page except no waiting bays 09:26:32 <V453000> but the article about merging tracks covers merging logic qutie toroughly :) 09:26:42 <V453000> right :) 09:26:44 <V453000> I can imagine 09:27:13 <Elyon> the merger works 'alright' and spits out two-ish trains at a time as it should. I'm having more trouble merging with prio onto mainline 09:28:02 <Elyon> but, reading time! 09:28:08 <V453000> :) 09:28:11 <Elyon> thanks a lot for your time, it is greatly appreciated! 09:28:12 <V453000> njoy 09:28:27 <V453000> you are very welcome, again, feel free to ask if you need to (you will :P) 09:30:38 <Elyon> haha, yes I will :D 10:21:25 <coopserver> *** Elyon has left the game (Leaving) 10:21:25 <coopserver> *** Game paused (number of players) 12:58:24 <coopserver> *** Game still paused (connecting clients, number of players) 12:58:27 <coopserver> *** [FR]Syl59 has joined 12:58:27 <coopserver> *** Game still paused (number of players) 13:15:21 <phatmatt> !date 13:15:21 <coopserver> Apr 28 2035 13:42:38 <coopserver> *** Game still paused (connecting clients, number of players) 13:42:50 <coopserver> *** ediz000 has joined 13:42:53 <coopserver> *** Game still paused (number of players) 13:43:17 <coopserver> *** ediz000 has left the game (connection lost) 14:03:42 <V453000> mother of fuck 14:03:44 <V453000> :D 14:11:20 <coopserver> *** [FR]Syl59 has left the game (Leaving) 14:34:55 <coopserver> *** Game still paused (connecting clients, number of players) 14:34:57 <coopserver> *** Benny has joined 14:34:58 <coopserver> *** Game still paused (number of players) 14:34:58 <coopserver> *** Game unpaused (number of players) 15:00:32 <coopserver> *** Game paused (connecting clients) 15:00:34 <coopserver> *** Nottsy has joined 15:00:34 <coopserver> *** Game unpaused (connecting clients) 15:13:40 *** blockman has joined #openttdcoop.stable 15:16:23 *** blockman has quit IRC 15:28:31 <coopserver> *** Nottsy has left the game (Leaving) 15:35:37 <coopserver> *** Benny has joined spectators 15:35:37 <coopserver> *** Game paused (number of players) 15:43:09 <coopserver> *** Game still paused (connecting clients, number of players) 15:43:11 <coopserver> *** JJens has joined 15:43:11 <coopserver> *** Game still paused (number of players) 15:43:11 <coopserver> *** Game 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Game still paused (connecting clients, number of players) 22:26:19 <coopserver> *** Cameron has joined 22:26:19 <coopserver> *** Game still paused (number of players) 22:26:34 <coopserver> *** Cameron has joined company #5 22:26:34 <coopserver> *** Game unpaused (number of players) 22:30:07 <coopserver> *** Game paused (connecting clients) 22:30:10 <coopserver> *** Niko has joined 22:30:10 <coopserver> *** Game unpaused (connecting clients) 22:39:31 <coopserver> *** Cameron has left the game (Leaving) 22:41:01 <phatmatt> !date 22:41:01 <coopserver> Nov 03 2061 22:50:31 <coopserver> *** Game paused (connecting clients) 22:50:33 <coopserver> *** Nottsy has joined 22:50:33 <coopserver> *** Game unpaused (connecting clients) 23:03:11 <coopserver> *** Game paused (connecting clients) 23:03:16 <coopserver> *** Deano has joined 23:03:16 <coopserver> *** Deano has started a new company #10 23:03:17 <coopserver> *** Game unpaused (connecting clients) 23:07:55 <coopserver> *** Niko has left the game (Leaving) 23:18:16 <coopserver> <Deano> why are some things SOOOO expensive? bridges, boats running costs 23:18:18 <coopserver> <Deano> wholy crap 23:33:02 <coopserver> <Deano> whats the goal? 23:42:38 <coopserver> *** Game paused (connecting clients) 23:42:40 <coopserver> *** Player has joined 23:42:40 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:42:40 <coopserver> *** Player has started a new company #5 23:42:40 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:42:41 <coopserver> *** Game unpaused (connecting clients) 23:42:42 <coopserver> *** Player has joined spectators 23:42:47 <coopserver> *** Player has started a new company #11 23:42:47 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:42:48 <coopserver> *** Player has joined spectators 23:42:55 <coopserver> *** Player has started a new company #12 23:42:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:42:56 <coopserver> *** Player has joined spectators 23:43:03 <coopserver> *** Player has joined company #11 23:43:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:43:03 <coopserver> *** Player has joined spectators 23:43:29 <coopserver> *** Player has joined company #11 23:43:29 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:43:29 <coopserver> *** Player has joined spectators 23:43:42 <coopserver> *** Player has left the game (Leaving) 23:49:00 <coopserver> *** Game paused (connecting clients) 23:49:03 <coopserver> *** Player has joined 23:49:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:49:03 <coopserver> *** Player has started a new company #5 23:49:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:49:04 <coopserver> *** Game unpaused (connecting clients) 23:49:04 <coopserver> *** Player has joined spectators 23:49:27 <coopserver> <Player> help 23:49:33 <coopserver> *** Player has started a new company #11 23:49:33 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:49:33 <coopserver> *** Player has joined spectators 23:49:50 <coopserver> <Player> <B-D> 23:50:03 <coopserver> <Player> !name B-D 23:50:03 <coopserver> *** Player has changed his/her name to B-D 23:50:09 <coopserver> *** B-D has started a new company #12 23:53:30 <coopserver> *** Deano has left the game (Leaving)