Log for #openttdcoop.stable on 28th January 2014:
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00:01:21  <coopserver> *** BiG MeeCh has started a new company #10
00:01:31  <coopserver> <BiG MeeCh> I would do that
00:01:44  <coopserver> <Nottsy> ah ok
00:01:48  <coopserver> <BiG MeeCh> or maybe even bridge over again
00:02:02  <coopserver> <BiG MeeCh> like maybe that
00:02:14  <coopserver> <BiG MeeCh> but youre still gonna have a problem going the other way
00:02:36  <coopserver> *** BiG MeeCh has joined spectators
00:02:36  <coopserver> <Nottsy> yeah its a little tight
00:03:01  <coopserver> <Nottsy> might be better to turn the sation
00:06:15  <coopserver> <BiG MeeCh> what i would do if youre even more adventurous
00:06:19  <coopserver> *** BiG MeeCh has started a new company #10
00:06:50  <coopserver> <BiG MeeCh> thatll solve all the problem
00:07:22  <coopserver> <Nottsy> yes that would work :) lol what would i do without u lol
00:07:29  <coopserver> *** BiG MeeCh has joined spectators
00:07:39  <coopserver> <BiG MeeCh> idk , im waitng on yugi to show up so i can join his company
00:08:02  <coopserver> <Nottsy> well free to join mine while u wait
00:08:23  <coopserver> <BiG MeeCh> but it's lanlore's ?
00:08:56  <coopserver> <Nottsy> i am lanlore lol, i couldnt remember what name i used on here when i used to play
00:09:18  <coopserver> <BiG MeeCh> bad excuse :P
00:09:28  <coopserver> <Nottsy> lol but true
00:09:58  <coopserver> <BiG MeeCh> hmm :)
00:15:14  <coopserver> *** BiG MeeCh has left the game (general timeout)
00:15:59  <BOSS_HUSTLER> I may join up in a little bit :)
00:16:07  <BOSS_HUSTLER> If yo uwant
00:16:14  <coopserver> <Nottsy> ok mate, laters
00:16:29  <coopserver> <Nottsy> always happy to have your help big
00:33:35  <coopserver> *** Game paused (connecting clients)
00:33:40  <BOSS_HUSTLER> boo!
00:33:46  <coopserver> *** BiG MeeCh has joined
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00:34:31  <coopserver> <Nottsy> always so scary bi
00:35:19  <coopserver> <Nottsy> take the y off my name big
00:35:27  <coopserver> <BiG MeeCh> sure
00:35:34  <coopserver> *** BiG MeeCh has joined company #9
00:35:36  <coopserver> <BiG MeeCh> ty
00:48:26  <coopserver> <Nottsy> just the odd problem, think i will have issues with capicty tho
00:48:48  <coopserver> <BiG MeeCh> how so?
00:49:36  <coopserver> <Nottsy> space wise for staions at the powerplant is tight
00:50:22  <coopserver> <BiG MeeCh> usually would find another drop at that point
00:50:57  <coopserver> <Nottsy> yeah i guess so
00:52:06  <coopserver> <BiG MeeCh> now that you have money you could put it anywhere
00:52:40  <coopserver> <Nottsy> that is ture, i will scout round for one
00:54:20  <coopserver> <BiG MeeCh> near tapanila woods looks good
00:54:53  <coopserver> <Nottsy> ahh yes
01:00:49  <coopserver> *** BiG MeeCh has joined spectators
01:00:59  <coopserver> <BiG MeeCh> new power stations just needs some connections
01:01:13  <coopserver> <Nottsy> thanks pal
01:01:22  <coopserver> <BiG MeeCh> ill be on and off fora bit
01:01:49  <coopserver> <Nottsy> ok thanks for the help
01:11:44  <coopserver> *** BiG MeeCh has joined company #9
01:12:04  <coopserver> <Nottsy> hey might be making a mess lol
01:12:29  <coopserver> <BiG MeeCh> im here to make it messier :D
01:13:02  <coopserver> <Nottsy> thats ok then as long as its not just me
01:17:35  <coopserver> <BiG MeeCh> id probably connect that coal mine to savolinna valley line
01:18:41  <coopserver> <Nottsy> which cole mine the savonlinna at the top
01:19:30  <coopserver> <BiG MeeCh> something like that not roro
01:19:44  <coopserver> <BiG MeeCh> terminus
01:19:52  <coopserver> <Nottsy> ok i see
01:20:01  <coopserver> <BiG MeeCh> but make it neater :D
01:20:12  <coopserver> <Nottsy> :P wil try
01:20:22  <coopserver> <BiG MeeCh> and for next game you really have to build LR instead lf RL in some spots :D
01:21:16  <coopserver> <Nottsy> yeah need to get backinto this game lol, how the brain forgets
01:21:24  <coopserver> <BiG MeeCh> just copy everyone else :D
01:27:47  <coopserver> *** BiG MeeCh has joined spectators
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01:34:44  <coopserver> *** Game paused (connecting clients)
01:34:59  <coopserver> *** Player has joined
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01:35:37  <coopserver> *** Game paused (connecting clients)
01:35:48  <coopserver> *** Player #1 has joined
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01:37:22  <coopserver> <Player> !rules
01:37:22  <coopserver> Server rules can be found here:
01:37:31  <coopserver> <Player> !names
01:39:09  <coopserver> *** Player has left the game (Leaving)
01:40:43  <coopserver> *** Game paused (connecting clients)
01:40:47  <coopserver> *** Yugi_D has joined
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01:41:08  <coopserver> <Yugi_D> hello
01:41:22  <coopserver> *** Yugi_D has joined company #2
01:41:29  <coopserver> <Nottsy> hi yugi
01:41:45  <coopserver> <Yugi_D> hi nottsy
02:08:08  <coopserver> *** Yugi_D has left the game (Leaving)
02:17:44  <Elyon> !date
02:17:44  <coopserver> Apr 08 2014
02:22:57  <BOSS_HUSTLER> yo
02:23:07  <coopserver> <Nottsy> hi
02:24:10  <coopserver> *** Game paused (connecting clients)
02:24:12  <coopserver> *** Simons Mith has joined
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02:25:20  <coopserver> <BiG MeeCh> hi
02:25:29  <coopserver> *** BiG MeeCh has left the game (general timeout)
02:31:13  <Elyon> !players
02:31:17  <Elyon> oh?
02:31:18  <coopserver> *** Game paused (connecting clients)
02:31:21  <coopserver> *** Cameron has joined
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02:31:24  <coopserver> *** Simons Mith has left the game (Leaving)
02:31:35  <coopserver> *** Game paused (connecting clients)
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02:32:21  <BOSS_HUSTLER> players command no longer works
02:32:37  <BOSS_HUSTLER> you cna thank taede for that
02:32:37  <coopserver> <Elyon> hmm? How come?
02:33:02  <BOSS_HUSTLER> pings the players when it displays their name
02:33:16  <coopserver> <Elyon> ah, hehe
02:33:19  <coopserver> <Elyon> I see
02:34:03  <BOSS_HUSTLER> I didn't thank Taede
02:34:07  <BOSS_HUSTLER> I fishslapped him instead
02:34:14  <coopserver> <Elyon> with a trout?
02:34:27  <BOSS_HUSTLER> BiG smelly bass
02:37:13  <coopserver> <Elyon> to tear down or not to tear down my moneymaker
02:37:30  <coopserver> <Cameron>  not
02:37:36  <coopserver> <Elyon> but why not?
02:38:48  <BOSS_HUSTLER> do it
02:38:56  <coopserver> <Elyon> but why?
02:39:04  <BOSS_HUSTLER> takes up space
02:39:10  <coopserver> <Elyon> fair point
02:39:32  <coopserver> <Elyon> OR I could couple it to my regular network
02:39:56  <BOSS_HUSTLER> you could do that :D
02:40:31  <coopserver> <Nottsy> i have no idea what ur on about lol
02:40:52  <BOSS_HUSTLER> I'm on drugs
02:41:04  <coopserver> <Elyon> /high five/
02:41:15  <coopserver> <Nottsy> nice, which one
02:41:21  <BOSS_HUSTLER> quaaludes
02:41:31  <BOSS_HUSTLER> and sherm stick
02:41:36  <coopserver> <Nottsy> im on bulmers
02:41:48  <BOSS_HUSTLER> i dont know what those are but i want some
02:42:09  <coopserver> <Elyon> aripiprazol
02:42:14  <coopserver> <Elyon> here
02:42:21  <BOSS_HUSTLER> lol
02:42:32  <coopserver> <Nottsy> haha
02:42:36  <coopserver> <Elyon> :D
02:43:15  <BOSS_HUSTLER> stay off drugs kids
02:43:25  <coopserver> <Elyon> stay off kids boss
02:43:31  <BOSS_HUSTLER> O_o
02:43:35  <coopserver> <Elyon> o_O
02:43:44  <coopserver> <Nottsy> moving on then
02:44:39  <coopserver> <Elyon> this map ...
02:44:41  <BOSS_HUSTLER> 0_.
02:48:42  <coopserver> <Elyon> right, restructuring the moneymaker instead :D
02:48:59  <BOSS_HUSTLER> sweet
02:49:05  <BOSS_HUSTLER> only took you forever :P
02:49:08  <BOSS_HUSTLER> !date
02:49:09  <coopserver> Jul 30 2016
02:49:10  <coopserver> <Elyon> it did
02:49:17  <coopserver> <Elyon> still does, technically
03:13:38  <coopserver> *** Game paused (connecting clients)
03:13:40  <coopserver> *** Player has joined
03:13:40  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
03:13:41  <coopserver> *** Game unpaused (connecting clients)
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03:13:52  <coopserver> <Player> !name Miktor
03:13:52  <coopserver> *** Player has changed his/her name to Miktor
03:25:18  <coopserver> *** Game paused (connecting clients)
03:25:26  <BOSS_HUSTLER> incoming!
03:25:34  <coopserver> <Nottsy> runnnnnn
03:25:44  <coopserver> *** BiG MeeCh has joined
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03:25:58  <coopserver> <BiG MeeCh> hi
03:26:02  <coopserver> <Elyon> hiya
03:26:11  <coopserver> <Nottsy> helloooooooo
03:26:16  <coopserver> <BiG MeeCh> yoyo
03:26:38  <coopserver> *** BiG MeeCh has started a new company #10
03:27:12  <coopserver> *** BiG MeeCh has joined spectators
03:29:33  <coopserver> *** BiG MeeCh has joined company #9
03:30:53  <coopserver> <Nottsy> sure is mate
03:31:25  <coopserver> <BiG MeeCh> good to know :)
03:31:47  <coopserver> *** Miktor has joined company #1
03:31:52  <coopserver> <Nottsy> yeah thanks for the help
03:32:06  <coopserver> <BiG MeeCh> bringing your friends here Elyon? :D
03:32:29  <coopserver> <Elyon> quite!
03:35:25  <coopserver> <Nottsy> nice ty
03:35:52  <coopserver> <BiG MeeCh> not every station you make should be roro
03:36:15  <coopserver> <Nottsy> i see
03:37:10  <coopserver> <Nottsy> yeah looks alot neatter now
03:38:04  <coopserver> <Nottsy> t
03:39:00  <coopserver> <BiG MeeCh> roro can be good becasue it is fast
03:39:08  <coopserver> <BiG MeeCh> also it wont block other incoming lines
03:40:09  <coopserver> <Nottsy> understood :) ty
03:40:31  <coopserver> <Nottsy> should i change my wood drop ?
03:40:56  <coopserver> <BiG MeeCh> i was looking at it, the station that is there could be improved
03:41:26  <coopserver> <Nottsy> yeah i was gonna split it up into goods and wood
03:41:29  <coopserver> <BiG MeeCh> its main problem now is that is it not synched
03:41:59  <coopserver> <BiG MeeCh> and yes
03:42:24  <coopserver> <BiG MeeCh> for next time you should have 1 drop ( usually termins ) for the wood and another drop somtimes roro but could also be termins for the goods pickup
03:42:44  <coopserver> <BiG MeeCh> same deal with your farms, you want 1 pickup for each the grain and 1 for the livestock
03:43:11  <coopserver> <BiG MeeCh> I would use that new station as the drop
03:45:21  <coopserver> <BiG MeeCh> you're not going to be able to fit it there
03:46:03  <coopserver> <BiG MeeCh> I would put it there
03:46:28  <coopserver> <BiG MeeCh> oh nevermind
03:46:31  <coopserver> <BiG MeeCh> i see what you are doing
03:46:34  <coopserver> <BiG MeeCh> that looks good
03:53:32  <coopserver> <BiG MeeCh> you will want to watch teh wood drop for jamming
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03:59:39  <coopserver> <BiG MeeCh> that crossing is a little better
04:00:16  <coopserver> <BiG MeeCh> that will work better, larger waiting bay
04:00:32  <coopserver> <Nottsy> cool thanks
04:00:47  <coopserver> *** BiG MeeCh has joined spectators
04:01:14  <NCommander> Evening
04:01:14  * NCommander is currently trying to get his connection to work
04:01:25  <coopserver> <BiG MeeCh> lo
04:03:38  <coopserver> *** BiG MeeCh has joined company #9
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04:04:34  <coopserver> *** BiG MeeCh has joined company #9
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04:05:22  <coopserver> <Nottsy> right im off all, bed time
04:05:35  <coopserver> <BiG MeeCh> seeya bud!
04:05:51  <coopserver> <Nottsy> thanks for all the help big :P will see ya tomorrow
04:06:17  <coopserver> <BiG MeeCh> :D
04:06:30  <coopserver> <Nottsy> and if you get board big, feel free to start changing to mag LOL
04:06:41  <coopserver> <BiG MeeCh> probably take the night off
04:06:44  <coopserver> <Nottsy> haha
04:07:00  <coopserver> <Nottsy> catch ya laters byeeeee
04:07:33  <coopserver> *** Nottsy has left the game (Leaving)
04:16:09  <coopserver> *** Miktor has left the game (general timeout)
04:16:14  <coopserver> *** Game paused (connecting clients)
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04:18:37  <coopserver> <BiG MeeCh> * burps
04:18:41  <coopserver> <Elyon> heh
04:18:49  <coopserver> <BiG MeeCh> gotta do something while paused
04:18:51  <coopserver> *** Game unpaused (connecting clients)
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04:19:24  <coopserver> <BiG MeeCh> * burps again
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04:24:50  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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04:25:00  <coopserver> <Player> !name Miktor
04:25:01  <coopserver> *** Player has changed his/her name to Miktor
04:26:22  <coopserver> *** BiG MeeCh has left the game (general timeout)
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06:51:48  <BOSS_HUSTLER> yoyoDJDJ
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07:08:23  <V453000> everybody hates meech!
07:09:08  <BOSS_HUSTLER> pfft
07:09:12  <BOSS_HUSTLER> Only mad cows with brain trauma
07:09:27  <V453000> asdf
07:10:03  <BOSS_HUSTLER> You like cows with diseases next door?
07:13:29  <V453000> I DONT KNOW
07:13:59  <BOSS_HUSTLER> lol
07:14:04  <BOSS_HUSTLER> maybe we can shoot it
07:14:09  <BOSS_HUSTLER> >_>
07:14:09  <BOSS_HUSTLER> <_<
07:14:09  <BOSS_HUSTLER> O_o
07:14:13  <BOSS_HUSTLER> o_O
07:14:15  <BOSS_HUSTLER> xD
07:16:47  <BOSS_HUSTLER> What are you up to?
07:17:03  <V453000> no idea
07:17:10  <V453000> I am at work so probably up to nothing
07:17:22  <BOSS_HUSTLER> Oh good
07:17:46  <BOSS_HUSTLER> work harder?
07:21:07  <coopserver> *** Game still paused (connecting clients, number of players)
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07:22:04  <BOSS_HUSTLER> yoyo
07:22:27  <coopserver> *** Djanxy has left the game (Leaving)
07:22:30  * BOSS_HUSTLER slaps Djanxy around a bit with a large fishbot
07:22:39  <Djanxy> stop that
07:22:41  <Djanxy> :P
07:23:41  <V453000> wbhat awhat did you say about working Meech?
07:23:47  <V453000> havent heard that before
07:24:23  <Djanxy> to work harder ?
07:25:25  <BOSS_HUSTLER> Must be a commie
07:25:35  <BOSS_HUSTLER> Work less?
07:25:56  <BOSS_HUSTLER> and try not to do anything
07:45:41  <V453000> WAIT
07:45:47  <V453000> the guy _bovine wahtever isnt meech?
07:46:15  <V453000> [08:45] == _BovineSpongiformEncephalitis_ [] [08:45] ==  realname : M4DC0W71
07:46:18  <V453000> is in #nuts :D
07:46:38  <V453000> I figured who else would be so retarded to use similar name :P
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08:12:21  <coopserver> <Elyon> hiya Yugi :)
08:12:36  <coopserver> <Yugi_D> hi elyon
08:13:01  <coopserver> *** Yugi_D has joined company #2
08:16:55  <V453000> hiya hiya
08:17:03  <coopserver> <Elyon> hi hi ^-^
08:17:44  <coopserver> <Yugi_D> hihi
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08:25:47  <coopserver> <Elyon> I made a junction all to all just for the sake of a single 18 tonnes coal/mo. mine. I hope they're enjoying their 93% rating :D
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08:28:56  <V453000> they better be
08:29:19  <Elyon> it's just an L_R line though
08:29:28  <Elyon> or L_#@*($&*&^(@#%_R
08:29:44  <Elyon> (yes, that is a regular expression >_>)
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08:35:51  <Elyon> bah
08:36:35  <Elyon> I need /one/ fake station to serve my goods drop. Appalling, now I need to tear down my station for the rating to increase >_>
08:40:19  <V453000> :D:D:D::D:D
08:40:33  <V453000> L_#@*($&*&^(@#%_R is awesome
08:40:56  <Elyon> I'm glad you like it
08:41:27  <Elyon> it's basically left line, defunct factory, depot, junction, angry town, station, right line
08:41:46  <Elyon> silly Sylf >_>
08:42:48  <V453000> (:
08:43:25  <Elyon> next map: open scenario editor -> save scenario -> play scenario -> save game -> upload
08:44:04  <Elyon> nah, this is fun :D
08:46:24  <V453000> you dont even need to play the scenario you can simply change it from .scn to .sav :P
08:46:35  <coopserver> <Elyon> wow, I did not know that
08:46:48  <coopserver> <Elyon> so scenarios ARE savegames? They just work as templates or something?
08:47:12  <coopserver> <Elyon> I mean, content-wise they must be equivalent, but does OpenTTD regard .scn as some special kind of savegame?
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08:48:15  <V453000> kind of ... you can do the same for .sav -> .scn and e.g. demolish towns in the scenario editor
08:48:29  <V453000> specifically town stuff has some limitations, but you can do that :)
08:48:51  <Elyon> interesting... So the magic bulldozer won't do that?
08:49:00  <Elyon> I haven't tried that one yet
08:50:08  <V453000> you can demolish buildings, but the town sign would stay
08:50:14  <V453000> you can only remove towns in scenario editor
08:50:18  <Elyon> that makes sense
08:50:33  <Elyon> so towns are permanent unless fudging about with the scenario editor?
08:50:35  <V453000> it quite does, also there may not be any industry,station,or depot assigned to that town
08:50:39  <V453000> quite
08:51:04  <V453000> hm maybe the newer versions might automatically remove the industries
08:51:07  <Elyon> good to know
08:51:10  <V453000> but probably wont handle stations/depots
08:51:15  <V453000> well, good to know but rarely to use
08:51:36  <Elyon> on the same topic: is it possible to make towns shrink?
08:51:42  <Elyon> other than bombing their buildings
08:51:50  <Elyon> ie. a more "natural" way of shrinking them ... ?
08:52:19  <V453000> not really, what way would you expect :D
08:52:24  <V453000> they only groooowwwww
08:52:37  <Elyon> just like hoomins
08:52:49  <V453000> well, you Could remove roads
08:53:03  <V453000> with time the buildings there would die
08:53:09  <Elyon> I see
08:53:20  <V453000> (assuming you have the setting that towns cant build roads)
08:53:25  <Elyon> of course
08:53:35  <Elyon> well, of course that would be a fair assumption
08:53:48  <Elyon> I usually play with it set to allowed
08:53:58  <V453000> most servers do not have it, so not so fair :P
08:54:11  <V453000> allowing towns to build roads isnt very helpful generally
08:54:30  <Elyon> not very helpful, but makes for interesting decisions/gameplay in purely PAX games
08:54:44  <Elyon> and, well, you can always help them along with your own roads :)
08:55:06  <V453000> if you DONT want to use towns -> they just stay as they are, if you DO want to use towns, then the roads would fuck up anyway, and it is a Looooooot better for yourself to build these roads to cover your train stations in the town better, AND to provide better growth for the town
08:55:37  <Elyon> but that means micromanaging every single serviced town :/
08:55:37  <V453000> so basically a win-win if you disable towns being able to build roads :P
08:55:47  <V453000> well sure but you have to do that anyway
08:55:58  <V453000> you dont want the town to grow over your head anyway, that isnt useful
08:56:06  <Elyon> 'useful'
08:56:09  <V453000> @ABR05
08:56:10  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop -
08:56:10  <Elyon> these are people you're talking
08:56:13  <V453000> this shows how to make proper town networks
08:56:26  <V453000> no they are just cargo for you :)
08:56:30  <Elyon> I read that, but it depends on your goals what approach you take, surely?
08:56:36  <Elyon> nu-uh
08:56:43  <Elyon> they're symmetrically distributed when we play :D
08:56:46  <Elyon> (ish)
08:56:54  <Elyon> they have wants and needs and desires
08:57:15  <V453000> well, symmetricaly distributed doesnt mean "fitting your stations and stuff" :P
08:57:19  <V453000> no they dont have feelings :D
08:57:29  <Elyon> :(
08:58:24  <V453000> but yeah, it is an Option to build with towns let build roads, but it is a lot more controllable and creative to have them not build roads
08:58:37  <V453000> while building roads isnt that much of an effort compared to all the other things you do in the game
08:59:02  <V453000> after all, making a pax game is best done with multiple people in cooperation so e.g. everyone has their own town
08:59:23  <V453000> and the road building just becomes part of building the town network
09:00:20  <V453000> there is even some logic to the roads and town growth
09:00:21  <Elyon> I guess so. I have yet to try actually /following/ ABR05 in any meaningful way for more than a few decades. Personally I am not a huge fan of station walking in those kinds of scenarios, though
09:00:27  <V453000> so if you make "good" roads, the town can grow more
09:00:33  <Elyon> so I read
09:00:52  <V453000> well, station walking is just a stupid hack which has to be mentioned
09:00:58  <Elyon> also, five serviced stations seems to be the max for impacting town growth?
09:01:07  <Elyon> or did I read that wrong?
09:01:27  <V453000> yes, that is correct, but the amount of road junctions, and some distances from town center and what not, matters too
09:02:00  <V453000> if you want a hint, try to build a pax game with someone, alone it generally gets way too much work for one person
09:02:14  <V453000> e.g. having 2 towns, one player each, is great for a try
09:02:20  <Elyon> well... To be fair, our PAX games is more about regional/national service more than it is about servicing a single city
09:02:31  <Elyon> also I usually play with a friend or two
09:02:51  <Elyon> but we mainly focus on junctions or hubs to serve the needs of the people >:D
09:02:52  <V453000> but of course, if you saw our games you could conclude the same, only difference might be that the towns get biggg
09:03:04  <Elyon> hehe
09:03:05  <V453000> junctions and hubs always get large yeah :)
09:04:06  <Elyon> the mess that is our largest city in the current game. Not that we have been focused on growing it
09:04:18  <Elyon> which shows by its measly ~30k inhabitants
09:04:47  <V453000> there is certainly space to improve, but this is pretty solid already I have to say
09:05:06  <Elyon> this is with town-built roads though :p
09:05:21  <V453000> that is clearly visible :) much of nonsense
09:05:48  <V453000> btw the combo signals are very dangerous
09:06:05  <V453000> they can make trains get stuck there for a while if 2 trains try to go to the same block
09:06:09  <V453000> @ABR07
09:06:10  <Webster> Advanced Building Revue 07: Stations at #openttdcoop -
09:06:12  <Elyon> we find that the amount of passengers wanting to go from city centre - by tram/bus - to airports and the main station is too much for our trams/busses to handle
09:06:41  <V453000>
09:06:43  <Elyon> V453000: I noticed that, yes, and I wanted to put in some checks but there wasn't space. Well, there is, of course
09:06:53  <V453000> no need for checks
09:07:12  <V453000> just use exit signals and let trains use the space as a waiting bay (and provide space for 1xTL to wait there obviously (: )
09:07:12  <Elyon> I need to chew through the ABRs
09:07:23  <Elyon> but ...
09:07:28  <V453000> like
09:07:43  <Elyon> wouldn't that also cause trains to get stuck - oh, you mean
09:08:06  <Elyon> they would cause the entire input line to get stuck, waiting for a single train to get a free platform?
09:08:17  <V453000> they can
09:08:42  <V453000> in the first image, if only one platform was free, the orange train would take it, and the blue would have to wait there
09:08:47  <V453000> while it totally shouldn
09:08:47  <V453000> t
09:08:51  <Elyon> is that what you meant? Because what I would want to do, ideally, is for a train - when making its choice early on for a platform - block that platform for other trains to choose
09:09:42  <V453000> well that could theoretically work with PBS but it isnt a) effective (agressive signalling/fast waiting bays are a lot better), b) not very doable as PBS sometimes takes time to decide
09:10:05  <Elyon> yeah, we used PBS in our last game
09:10:07  <V453000> always better
09:10:21  <Elyon> it would take time to decide even when there were clearly decent platforms available
09:10:23  <V453000> + you can put more signals in the waiting bays for more speed if necessary
09:10:24  <Elyon> lemme see ...
09:10:47  <V453000> yes, PBS is ... cute, but I advise using it "later"
09:11:00  <Elyon> later?
09:11:11  <Elyon> and hmm ...
09:11:27  <V453000> I mean, you learn a ton lot more if you just use pre-signals
09:11:40  <V453000> the solutions it leads you to are a terrible amount more constructive
09:11:51  <Elyon> plus it's more fun
09:11:52  <V453000> I told this to many people before, and saw it help many people just as well :)
09:12:03  <V453000> fun is relative :P but yeah
09:12:07  <Elyon> well, back when I first played openttd there was no pbs
09:12:15  <V453000> same
09:12:26  <Elyon> so I learnt the basics, forgot about the game for 4-5 years, and recently returned
09:12:37  <V453000> (:
09:12:57  <Elyon> the only tedious part about presignals is click click click ctrlclick ctrlclick click click etc.
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09:13:14  <V453000> sort of
09:13:17  <Elyon> whereas pathsignals are just 'click'
09:13:21  <V453000> but they are just terribly more functionaly
09:13:23  <V453000> -y
09:13:43  <Elyon> my friend complained that presignals where quite a tad more involved than just PBS
09:13:57  <Elyon> but I convinced him by mentioning the decision-taking time as a factor
09:14:08  <Elyon> (we had both seen that in action)
09:14:28  <Elyon> plus you can do fun stuff. I'm looking forward to trying out logic at some point
09:14:31  <V453000> that is one of the reasons, yes, and one of the easier ones to suggest :D
09:14:39  <Elyon> sadly SRNW and cargodist don't go well together ...
09:14:43  <V453000> logic is just the extreme part, but yeah
09:15:04  <Elyon> anyway, thanks for your input - so, let me see if I get this;
09:15:08  <V453000> cargodist is utter trash in my opinion, it should be you who decides about the game (=== creativity))) instead of the game
09:15:23  <V453000> you are welcome, feel free to ask if there is anything you want to know
09:15:27  <Elyon> cargodist is fun with PAX imho, else PAX just becomes the most boring cargo
09:15:40  <Elyon> send here oh and there and then back
09:15:49  <Elyon> no A -> B -> C
09:15:58  <Elyon> just A <-> B
09:15:58  <V453000> pax is most interesting without it, mainly because the amount of options you can suddenly make with multipoint to multipoint
09:16:04  <Elyon> hmm
09:16:20  <V453000> the problem is that most people get more confused and rather run away back to cargo instead of trying to think what to do
09:16:24  <Elyon> I must admit I haven't really had a proper centuries-long game with PAX without cargodist
09:16:26  <V453000> cargodist solves it for them
09:17:10  <Elyon> I guess so. I don't know, I kind of like having all these little pieces of cargo (there you win they don't have feelings) each with their own destination
09:17:21  <V453000> :D:D
09:17:35  <Elyon> aaanyway :D to get back on topic ...
09:18:04  <V453000> it is a different, but very limited approach ... normally, the biggest topic of pax games is to make all big stations serviced well, which is very hard - but the ability to decide where will it go, is opening great options
09:18:06  <Elyon> the combo signals that are dangerous are the ones right after the choice, right? Because they might block that entire line until a platform in that 'block' frees up?
09:18:22  <V453000> the combo signals are dangerous in general whenever they arent in 1 chain
09:18:27  <V453000> yes pretty much
09:19:16  <Elyon> that makes sense. That means I need to split into multiple choices though
09:19:19  <Elyon> err
09:19:25  <Elyon> using multiple entry signals
09:19:37  <V453000> yes, you split, there you have a waiting bay, and then the train can decide where go to again/top/do whatever
09:19:50  <Elyon> but don't I risk trains going dir-- oh
09:19:54  <Elyon> two-way end of line
09:20:04  <V453000> you rarely need 2way eol
09:20:22  <V453000> Should be needed only in overflows/srnw/rarely in splits
09:20:27  <Elyon> but what stops a train from choosing a "block" with a free waiting bay but three taken platforms?
09:20:44  <V453000> penalties mostly
09:20:47  <Elyon> pathfinder?
09:20:48  <Elyon> ah
09:20:58  <V453000> it depends a loooot
09:20:58  <Elyon> built-in penalties, I presume?
09:21:09  <V453000> occupied station has more penalty than empty station
09:21:10  <Elyon> I guess I can always tweak those with two-way PBS :p
09:21:27  <Elyon> oh
09:22:20  <Elyon> wouldn't I be able to keep the same general setup I have, with waiting bays, using two-way PBS to delimit the splits to allow choice even while a train is in the waiting area, but retaining the combo signals instead of switching to another row of entry signals?
09:22:28  <Elyon> I must read that ABR and then test things
09:23:09  <V453000> the 2way PBS would not do anything, only increase penalty everywhere or in certain spots, but the platform empty/full difference is what makes them choose
09:23:43  <V453000> ABRs are helpful, wiki too ... mainly
09:24:49  <Elyon> I hound the wiki, soaking in what I can
09:24:50  <V453000> mainly build :) and if you use block signals in the process, the "correct" solutions come by themselves if you need throughput and expanding
09:24:57  <V453000> thats great :)
09:25:42  <Elyon> you can't see it in the picture, but there's a 4->2 merger after the station
09:25:55  <V453000> (:
09:25:57  <Elyon> just the simplest of its kind, though. :)
09:26:11  <Elyon> anyway, now I shall read.
09:26:13  <V453000> you can send me an image of that if you want me to have a look
09:26:27  <Elyon> it's basically the same as on that wiki page except no waiting bays
09:26:32  <V453000> but the article about merging tracks covers merging logic qutie toroughly :)
09:26:42  <V453000> right :)
09:26:44  <V453000> I can imagine
09:27:13  <Elyon> the merger works 'alright' and spits out two-ish trains at a time as it should. I'm having more trouble merging with prio onto mainline
09:28:02  <Elyon> but, reading time!
09:28:08  <V453000> :)
09:28:11  <Elyon> thanks a lot for your time, it is greatly appreciated!
09:28:12  <V453000> njoy
09:28:27  <V453000> you are very welcome, again, feel free to ask if you need to (you will :P)
09:30:38  <Elyon> haha, yes I will :D
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13:15:21  <phatmatt> !date
13:15:21  <coopserver> Apr 28 2035
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14:03:42  <V453000> mother of fuck
14:03:44  <V453000> :D
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15:46:29  <coopserver> <V453000> mooo
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19:17:30  <coopserver> <BiG MeeCh> hi
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22:41:01  <phatmatt> !date
22:41:01  <coopserver> Nov 03 2061
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23:18:16  <coopserver> <Deano> why are some things SOOOO expensive? bridges, boats running costs
23:18:18  <coopserver> <Deano> wholy crap
23:33:02  <coopserver> <Deano> whats the goal?
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23:49:50  <coopserver> <Player> <B-D>
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