Config
Log for #openttdcoop.stable on 13th February 2014:
Times are UTC Toggle Colours
00:32:13  *** Guest273 is now known as phatmatt
00:53:07  <coopserver> *** Game still paused (connecting clients, number of players)
00:53:11  <coopserver> *** Cameron has joined
00:53:11  <coopserver> *** Game still paused (number of players)
00:53:14  <coopserver> *** Cameron has left the game (Leaving)
01:08:00  <coopserver> *** Game still paused (connecting clients, number of players)
01:08:09  <coopserver> *** Yugi_D has joined
01:08:09  <coopserver> *** Game still paused (number of players)
01:08:27  <BiG_MEECH> yo
01:08:35  <coopserver> <Yugi_D> afternoon
01:08:46  <coopserver> *** Yugi_D has joined company #7
01:08:47  <coopserver> *** Game unpaused (number of players)
01:18:11  <coopserver> <Anson> hallo
01:19:20  <coopserver> <Anson> good morning, yugi :-)
01:19:40  <coopserver> <Yugi_D> hey anson
01:20:06  <coopserver> <Anson> i think we have the same time, 2 o'clock now ?
01:20:16  <coopserver> <Yugi_D> bout that, yea
01:21:05  <coopserver> <Anson> hehe, but only with that stupid am/pm counting ... here it is really 2, and 14 for you ...
01:21:25  <coopserver> <Yugi_D> lol yea
01:26:07  <coopserver> *** Anson has joined company #2
01:38:54  <coopserver> *** BiG MeeCh has joined company #3
01:56:04  <coopserver> *** Yugi_D has left the game (Leaving)
01:56:23  <coopserver> *** Game paused (connecting clients)
01:56:31  <coopserver> *** phatmatt has joined
01:56:32  <coopserver> *** Game unpaused (connecting clients)
01:56:41  <coopserver> <BiG MeeCh> yoooooooooooo
01:56:48  <coopserver> <phatmatt> hypersup
01:56:56  <coopserver> <BiG MeeCh> lol
02:08:22  <coopserver> *** BiG MeeCh has joined spectators
02:30:42  <coopserver> *** Game paused (connecting clients)
02:30:45  <coopserver> *** sim-al2 has joined
02:30:45  <coopserver> *** Game unpaused (connecting clients)
02:33:07  <coopserver> *** sim-al2 has left the game (Leaving)
02:50:57  <Sylf> !date
02:50:57  <coopserver> Aug 04 2042
02:53:45  <coopserver> *** Game paused (connecting clients)
02:53:50  <coopserver> *** Sylf has joined
02:53:50  <coopserver> *** Game unpaused (connecting clients)
03:04:58  <coopserver> *** Sylf has started a new company #11
03:33:13  <coopserver> *** Sylf has left the game (Leaving)
03:39:21  <coopserver> *** BiG MeeCh has joined company #3
03:54:43  <coopserver> *** BiG MeeCh has joined spectators
04:18:11  *** Sylf has quit IRC
04:22:22  *** Sylf has joined #openttdcoop.stable
04:22:22  *** ChanServ sets mode: +o Sylf
04:30:24  <coopserver> *** Game paused (connecting clients)
04:30:32  <coopserver> *** Yugi_D has joined
04:30:33  <coopserver> *** Game unpaused (connecting clients)
04:31:00  <coopserver> *** Yugi_D has joined company #7
04:31:09  <coopserver> *** phatmatt has started a new company #12
04:33:06  <BiG_MEECH> lo
04:33:29  <coopserver> <Yugi_D> is someone willing to elp me rearrange my station enrtances and exits
04:33:50  <coopserver> *** Game paused (connecting clients)
04:33:55  <coopserver> *** Sylf has joined
04:33:55  <coopserver> *** Game unpaused (connecting clients)
04:34:14  <coopserver> <BiG MeeCh> lo
04:34:20  <coopserver> <Sylf> yoyo
04:34:25  <coopserver> *** Game paused (connecting clients)
04:34:25  <coopserver> <Sylf> someone called for a help?
04:34:26  <coopserver> *** Berkel has joined
04:34:26  <coopserver> *** Game unpaused (connecting clients)
04:37:38  <coopserver> <Yugi_D> i culd do with some help
04:37:57  <coopserver> <Sylf> watcha need?
04:38:25  <coopserver> *** Berkel has left the game (Leaving)
04:38:31  <coopserver> <Yugi_D> iv confused myself at all freight stations :(
04:39:08  <coopserver> <Sylf> like which one for example?
04:39:55  <coopserver> <Yugi_D> the area east of Eek
04:40:10  <coopserver> <Yugi_D> back soon....dinner
04:40:12  <coopserver> *** Yugi_D has joined spectators
04:40:33  <Sylf> mmmmkay
04:41:29  <Sylf> !players
04:41:29  <coopserver> Sylf: Client 560 (Dark Blue) is Anson, in company 2 (happy  tran sport Transport)
04:41:30  <coopserver> Sylf: Client 671 (Light Blue) is phatmatt, in company 12 (phatmatt Transport)
04:41:31  <coopserver> Sylf: Spectators: Client 649 (BiG MeeCh), Client 679 (Yugi_D), Client 680 (Sylf)
04:41:45  <Sylf> !rcon move 680 7
04:41:47  <coopserver> *** Sylf has joined company #7
04:43:44  <coopserver> <BiG MeeCh> Yugi hurt himself in the confusion
04:43:53  <coopserver> <BiG MeeCh> Yugi lost 263 health!
04:48:02  <coopserver> <Yugi_D> back
04:48:16  <coopserver> <Yugi_D> does that loss mean i loose?
04:48:25  <coopserver> <BiG MeeCh> nobody loses
04:48:48  <coopserver> <Yugi_D> lol
04:49:00  <coopserver> *** Yugi_D has joined company #7
04:49:17  <coopserver> <BiG MeeCh> the only losers are people who dont play 0:)
04:49:33  <coopserver> <Sylf> I'm still not sure what's the confusion
04:49:36  <coopserver> <Anson> hallo
04:49:47  <coopserver> <BiG MeeCh> yeah, it looked okay to me, yugi
04:49:49  <coopserver> <Sylf> I did re-route some stuff
04:50:00  <coopserver> <Sylf> but not much
04:50:34  <coopserver> <Yugi_D> the confusion is when its connected to the dual ml
04:50:39  <coopserver> *** BiG MeeCh has joined company #3
04:51:31  <coopserver> <Sylf> use dual ML only when you need it.
04:51:48  <coopserver> <Sylf> there aren't enough trains to warrant that kind of complex network here
04:52:29  <coopserver> *** Game paused (connecting clients)
04:52:32  <coopserver> *** Berkel has joined
04:52:32  <coopserver> *** Game unpaused (connecting clients)
04:52:51  <coopserver> <Sylf> use purr to make your job easier then.
04:53:06  <coopserver> <Sylf> use 1 color for cargo, another color for pax
04:53:08  <coopserver> <BiG MeeCh> clcalc 5
04:53:17  <coopserver> <BiG MeeCh> how do i use the bridge tool ?
04:53:23  <coopserver> <Sylf> add @
04:53:34  <coopserver> <Sylf> and other stuff too, I guess
04:53:59  <coopserver> <phatmatt> @clcalc 5
04:53:59  <coopserver> <Sylf> @@(clcalc elrail tilt 5)
04:54:00  <coopserver> <BiG MeeCh> and for bridges?
04:54:00  <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
04:54:09  <coopserver> <BiG MeeCh> @clcalc 5
04:54:22  <coopserver> <BiG MeeCh> @@clcalc5
04:54:46  <coopserver> <phatmatt> @@(clcalc 5)
04:54:47  <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
04:54:47  <coopserver> Webster: You've given me 5 invalid commands within the last minute; I'm now ignoring you for 10 minutes.
04:54:55  <coopserver> <Anson> it is erail, not elrail, afaik
04:54:56  <coopserver> <BiG MeeCh> @@(clcalc 5)
04:54:56  <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
04:55:19  <BiG_MEECH> " Webster: You've given me 5 invalid commands within the last minute; I'm now ignoring you for 10 minutes."
04:55:25  <coopserver> <phatmatt> pwn
04:55:26  <coopserver> <Sylf> erail or rail doesn't matter really
04:55:39  <coopserver> <Anson> @@(clcalc erail tilt 5)
04:55:40  <Webster> coopserver: A rail Curve Length of 5 (9 half tiles), with tilt bonus, gives a speed of 259km/h or 161mph
04:56:19  <coopserver> <Sylf> @@(gap 5)
04:56:20  <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
04:56:23  <coopserver> <BiG MeeCh> thank you
04:56:37  <coopserver> <Anson> no answer is echoed back to the game ... can only be seen on IRC
04:56:41  <coopserver> <BiG MeeCh> I see
04:57:06  <coopserver> *** Berkel has left the game (Leaving)
04:57:07  <phatmatt> ah
04:58:01  <coopserver> <Sylf> http://wiki.openttdcoop.org/User:KenjiE20/Webster  for full details of available commands
04:58:35  <coopserver> *** Sylf has joined spectators
04:58:55  <coopserver> *** phatmatt has joined spectators
04:59:11  <coopserver> *** Sylf has joined company #11
04:59:26  <coopserver> <Yugi_D> thx for the help sylf
05:00:25  <coopserver> <Anson> who programmed the @@ interface ?
05:02:28  <coopserver> <Anson> looks as if the errors (stderr?) are linked back to the game, but the normal output (stdout?) stays on IRC only ... maybe even dependent on some settings, since i recently saw output ingame, but not today
05:02:53  <coopserver> <Sylf> you have that wrong
05:03:09  <coopserver> <Sylf> Webster is not linked to the game server
05:03:33  <coopserver> <Sylf> The only link between Webster and the game server is the irc
05:04:16  <coopserver> <Anson> and what do i need to do to see answers to such @@ commands here ingame ?
05:04:53  <coopserver> <Sylf> there is nothing you can do if there is a programming error
05:05:17  <coopserver> <Anson> @@(help)
05:05:17  <Webster> coopserver: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
05:06:19  <coopserver> <Anson> who programmed all those parts (webster, and the forwarding mechanism) ?
05:06:43  <coopserver> <Sylf> by various people.
05:06:54  <coopserver> <Sylf> webster is powered by one type of irc bot
05:07:06  <coopserver> <Sylf> it's maintained by one member
05:07:23  <coopserver> <Sylf> coopserver is another bot that's linking between irc channel and the game
05:07:29  <coopserver> <Sylf> the bot was programmed by someone
05:07:48  <coopserver> <Sylf> integration with the game was done by someone else
05:08:44  <coopserver> <Anson> ok, and whom do i notify when all those parts don't work correctly together ?
05:08:58  <coopserver> <Sylf> nobody.
05:09:23  <coopserver> <Sylf> people check the backlogs.
05:10:10  <coopserver> <Sylf> And I don't want you to be making an erronous bug report.
05:10:10  <coopserver> <Anson> the log of IRC ?
05:10:26  <coopserver> <Sylf> The bug is not related to @@ commands
05:10:38  <coopserver> <BiG MeeCh> blame Big Meech
05:10:41  <coopserver> <Anson> i doubt that they will see the problem (that some messages are relayed to the game and some are not)
05:11:12  <coopserver> <Sylf> If people talk about problem in the irc channel, investigation will begin.
05:11:26  <coopserver> <Sylf> people are not dumb.
05:11:33  <coopserver> <Sylf> people are quite smart.
05:12:22  <coopserver> <Anson> my guess would be that error messages and messages like the reply to the help command are given to one channel which is properly linked, and the normal output (results of computations etc) are sent to another channel which is not properly connected to the game
05:12:58  <coopserver> <Sylf> it has nothing to do with stdout and sterr.
05:13:00  <coopserver> <Sylf> NONE.
05:14:04  <coopserver> <Anson> i just see another problem : there is cargo in a station which is not picked up by trains with proper cargo type and proper load orders
05:14:57  <coopserver> <Sylf> that's openttd bug, if it is a bug.  go report it http://bugs.openttd.org
05:15:12  <coopserver> <Anson> if you want to see it: station "Mountain Village GOODS DROP" ... 224 crates stay there ...
05:16:07  <coopserver> <Sylf> it's a drop station, not a pickup station
05:16:21  <coopserver> <Sylf> are there vehicles with orders to pickup goods there?
05:17:27  <coopserver> <Anson> yes ... there were 20k goods waiting, probably while the station didn't accept goods for a while. thus i inderted an order to load and unload at near end, before finally unloading and leaving empty at far end
05:17:40  <coopserver> <Anson> most of the 20k goods are gone now, but 224 stay
05:18:07  <coopserver> <Sylf> then go to that bug tracking site and see if anyone has reported that bug.
05:18:23  <coopserver> <Sylf> if yes, wait for it to be fixed or see why it won't be fixed.
05:18:26  <coopserver> <Sylf> if not, report the bug.
05:18:37  <coopserver> <Anson> recently, someone else had a similar or this exact problem ... I'll check offline by loading this savegame and enabling cargodist
05:19:20  <coopserver> <Sylf> am I talking to a wall or what
05:19:42  <coopserver> <Anson> that other station on last map had 90 tons cargo waiting to go "via unknown station" while all other cargo which was taken was shown as "via any station"
05:27:26  <coopserver> <Anson> ah, found that bug report ... same rror now at my station ... http://bugs.openttd.org/task/5901
05:31:40  <coopserver> <Anson> which version are we running here now ? ... i only see "1.4.0-beta4" but want to know the revision (>=r26327) ?
05:32:12  <coopserver> <Sylf> check the executable's properties -> details if you're on windows
05:32:57  <coopserver> *** Yugi_D has left the game (Leaving)
05:33:37  <coopserver> <Anson> the last number in the version "1.4.0.26301" !?
05:33:55  <coopserver> <Sylf> that's the svn revision number
05:34:54  <coopserver> <Anson> then the bug probably will be fixed on beta5 :-)
05:34:55  <coopserver> *** Sylf has left the game (Leaving)
05:35:07  <Sylf> if not RC1
05:35:39  <Sylf> 1.4 final's release date should be 4/1, so it's about time we start getting release candidates soon
05:36:03  <Sylf> it really depends on how good this beta was
05:44:58  <coopserver> *** BiG MeeCh has joined spectators
05:45:09  <coopserver> <BiG MeeCh> when do slugs come out?
05:47:25  <coopserver> *** BiG MeeCh has joined company #3
05:47:26  <coopserver> 'Anson' reported an error and is closing its connection (desync error)
05:47:26  <coopserver> *** Anson has left the game (desync error)
05:47:26  <coopserver> 'BiG MeeCh' reported an error and is closing its connection (desync error)
05:47:27  <coopserver> *** BiG MeeCh has left the game (desync error)
05:47:27  <coopserver> *** Game paused (number of players)
05:47:27  <coopserver> 'phatmatt' reported an error and is closing its connection (desync error)
05:47:29  <coopserver> *** phatmatt has left the game (desync error)
05:47:37  <BiG_MEECH> neat
05:47:48  <coopserver> *** Game still paused (connecting clients, number of players)
05:48:01  <coopserver> *** BiG MeeCh has joined
05:48:02  <coopserver> *** Game still paused (number of players)
05:48:02  <coopserver> *** Game still paused (connecting clients, number of players)
05:48:08  <coopserver> *** Anson has joined
05:48:08  <coopserver> *** Game still paused (number of players)
05:49:31  <coopserver> <BiG MeeCh> i like how that happened as i joined my company :D
05:49:37  <coopserver> *** BiG MeeCh has joined company #3
05:49:38  <coopserver> *** Game unpaused (number of players)
05:49:40  <coopserver> <Anson> hehe, i just was trying to find what the bugtracker says about desync errors :-)
05:50:08  <coopserver> <BiG MeeCh> smoosh em with foot
05:50:58  <coopserver> <Anson> while browsing there, the game desynced again (3+ times in 2 days ... much less frequently than with beta1, but that can be pure luck depending on maps and used grfs
05:51:22  <BiG_MEECH> blame meech
05:57:08  <coopserver> *** Anson has joined company #2
06:21:01  *** Djanxy has joined #openttdcoop.stable
06:21:37  <coopserver> *** Game paused (connecting clients)
06:21:38  <coopserver> *** Djanxy has joined
06:21:38  <coopserver> *** Game unpaused (connecting clients)
06:21:45  <coopserver> <Djanxy> yoyo
06:21:59  <coopserver> <BiG MeeCh> YOOOOOOOOO
06:22:06  <coopserver> <BiG MeeCh> Y U SPREDIN LIEZ?
06:22:08  <coopserver> <BiG MeeCh> xD
06:22:19  <coopserver> <Djanxy> am I =
06:22:21  <coopserver> <Djanxy> ?
06:22:28  <coopserver> <BiG MeeCh> try to join?
06:22:52  <coopserver> <Djanxy> failed
06:23:09  <coopserver> <BiG MeeCh> I know you know the password
06:23:13  <coopserver> <BiG MeeCh> pm it to me?
06:26:46  <coopserver> <Djanxy> any reason for the trains at a dead end ? ;)
06:28:36  <coopserver> <BiG MeeCh> oh, thats cute
06:29:03  <coopserver> <BiG MeeCh> stupid crap was in progress
06:29:12  <coopserver> <BiG MeeCh> im abotu to give up
06:29:27  <coopserver> <Djanxy> give up ?
06:29:47  <coopserver> <BiG MeeCh> i dont want to tf a lot but i cant build well like this
06:30:32  <coopserver> *** Djanxy has joined company #3
06:30:33  <coopserver> <BiG MeeCh> the area where you were looking is quite the mess
06:31:32  <coopserver> <Djanxy> like the challenge of close to no tf ;)
06:32:55  <coopserver> <BiG MeeCh> yeah well i dont want to level hills
07:01:21  <coopserver> *** Game paused (connecting clients)
07:01:32  <coopserver> *** phatmatt has joined
07:01:33  <coopserver> *** Game unpaused (connecting clients)
07:01:42  <coopserver> <BiG MeeCh> yo
07:03:15  <coopserver> <Anson> wouldn't it be nice if TF is cheap, but requires a source tile to get some earth, a destination where to drop it (and thus automatically rise one spot and lower another), and a train as well which transports the earth, maybe 1 wagon per tile, or 1/8 per wagon ....
07:04:44  <coopserver> *** Game paused (connecting clients)
07:04:52  <coopserver> *** Yugi_D has joined
07:04:52  <coopserver> *** Game unpaused (connecting clients)
07:05:17  <coopserver> *** Yugi_D has joined company #7
07:11:20  <coopserver> *** Game paused (connecting clients)
07:11:23  <coopserver> *** Hijmani has joined
07:11:23  <coopserver> *** Game unpaused (connecting clients)
07:11:32  <coopserver> <BiG MeeCh> lo
07:11:38  <coopserver> <Hijmani> hi
07:12:37  <coopserver> *** BiG MeeCh has left the game (general timeout)
07:22:59  <coopserver> *** Hijmani has left the game (Leaving)
07:24:50  <coopserver> *** Yugi_D has left the game (Leaving)
07:26:52  <coopserver> <phatmatt> Anson: i dunno about the TF train, but the idea of land being conserved is cool
07:26:58  <coopserver> <phatmatt> mainly on smaller maps i guess
07:29:33  <coopserver> <Anson> too bad that all those nice ideas and additions would make business simulations out of tt, and thus the original concept of train networks would be reduced or replaced by too many such ideas
07:34:44  <V453000> Anson did you put the bug report up? :)
07:36:31  <coopserver> <phatmatt> it'd be cool if they could work together well somehow. it'd be fun to have both areas in coop games
07:41:48  <coopserver> <Anson> V, not yet ... i tried to reproduce it offline on a small map .... with success
07:42:04  <V453000> well then what are you waiting for :D
07:43:06  <coopserver> <Anson> do you want to have a look ? ... https://www.dropbox.com/s/fcqx5kgg6rzlr74/broken_logic_on_different_railtypes.sav
07:43:08  <Webster> Title: Dropbox - broken_logic_on_different_railtypes.sav (at www.dropbox.com)
07:43:28  <coopserver> <Anson> https://www.dropbox.com/s/x7pmzl79m8rfsn2/broken_logic_on_different_railtypes.png
07:43:29  <Webster> Title: Dropbox - broken_logic_on_different_railtypes.png (at www.dropbox.com)
07:58:27  <V453000> hm
07:58:37  <V453000> well yeah, just report it :(
07:58:38  <V453000> :)
09:09:07  <coopserver> <phatmatt> -491,000,000 :O
09:09:19  <coopserver> <Djanxy> damn, you noticed :D
09:09:24  <coopserver> <Djanxy> accidently tf water
09:09:27  <coopserver> <phatmatt> >_>
09:09:42  <coopserver> <phatmatt> there really needs to be a way to make water TF actually impossible
09:09:48  <coopserver> <phatmatt> not just Really Expensive.
09:09:55  <coopserver> <Djanxy> usually it's not an issue to do it ny accident, since you cant ever afford it :D
09:10:09  <coopserver> <phatmatt> right
09:10:24  <V453000> I dont think it is on maximum value atm
09:10:39  <coopserver> <Djanxy> cant be
09:11:06  <coopserver> <phatmatt> 64kx
09:11:30  <coopserver> <Djanxy> cant remember what it goes to
09:11:44  <V453000> 64kx is max :0 but the number you wrote sounds low
09:11:59  <V453000> still, if you have 500M then you probably dont care for shit
09:12:24  <coopserver> <Djanxy> meech's company, cant care less :P
09:12:33  <V453000> but yeah you could go make a feature request to add controls for water removal limits - there already si clear land limit so why not water
09:14:29  <coopserver> *** Game paused (connecting clients)
09:14:38  <coopserver> *** V453000 has joined
09:14:38  <coopserver> *** Game unpaused (connecting clients)
09:14:54  <coopserver> <V453000> m00000
09:14:55  <coopserver> <V453000> meow
09:14:57  <coopserver> <V453000> catz
09:14:58  <coopserver> <V453000> stuff
09:15:03  <coopserver> <Djanxy> slugz
09:15:09  <coopserver> <V453000> exact!
09:15:19  <coopserver> <phatmatt> octocat
09:15:40  <coopserver> <V453000> hm there should be the real slugs coming out soon :)
09:15:43  <coopserver> <V453000> there
09:15:47  <coopserver> <V453000> GG mind synergy
09:15:51  <coopserver> <phatmatt> nice timing
09:16:27  <coopserver> <Djanxy> oh sweet
09:16:30  <coopserver> <Djanxy> time to burn more cash
09:16:37  <coopserver> <V453000> yeah care less
09:16:38  <coopserver> <V453000> gogogo
09:16:42  <coopserver> <Djanxy> :P
09:17:53  <coopserver> <V453000> there goes the sluggage
09:18:23  <coopserver> <Djanxy> no FASHION! yet right ?
09:18:31  <coopserver> <V453000> yarr
09:18:34  <coopserver> <V453000> in 2099
09:18:48  <coopserver> <Djanxy> aye
09:25:08  <coopserver> <V453000> mofoing work PC cant handle ottd with other programs
09:25:12  <coopserver> <V453000> fokid
09:25:17  <coopserver> *** V453000 has left the game (Leaving)
09:25:21  <V453000> am still hiya
09:34:54  <coopserver> <Anson> about the "clear limit" : which actions are counted for that "clear" ? only dynamite ?
09:35:09  <coopserver> <Anson> from the forum : "NOTE: building (which involves clearing land) is not accounted for, so these settings have no affect in this case and do not limit the amount of conscturction that can be done via the drag and drop tool :-)"
09:36:44  <planetmaker> yes. you cannot drag&drop build infrastructure as area
09:52:20  <coopserver> *** Anson has joined spectators
10:05:04  <coopserver> *** Djanxy has left the game (Leaving)
10:05:05  <coopserver> *** Game paused (number of players)
10:17:25  <coopserver> *** phatmatt has left the game (Leaving)
10:49:44  <coopserver> *** Game still paused (connecting clients, number of players)
10:49:59  <coopserver> *** Player has joined
10:49:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
10:49:59  <coopserver> *** Player has started a new company #12
10:49:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
10:50:00  <coopserver> *** Game still paused (number of players)
10:50:01  <coopserver> *** Game unpaused (number of players)
10:50:01  <coopserver> *** Player has joined spectators
10:50:03  <coopserver> *** Game paused (number of players)
11:06:31  <coopserver> *** Player has left the game (Leaving)
11:10:25  *** happy_ has joined #openttdcoop.stable
11:11:15  <happy_> hi all
11:42:58  *** Djanxy has quit IRC
12:32:35  <coopserver> *** Game still paused (connecting clients, number of players)
12:32:44  <coopserver> *** nicfer has joined
12:32:45  <coopserver> *** Game still paused (number of players)
12:33:39  <happy_> hi nicfer
12:33:45  <coopserver> <nicfer> hi
12:33:59  <happy_> how things
12:33:59  <coopserver> *** nicfer has left the game (Leaving)
12:42:26  <coopserver> *** Game still paused (connecting clients, number of players)
12:42:31  <coopserver> *** happy  tran sport has joined
12:42:32  <coopserver> *** Game still paused (number of players)
12:45:40  <coopserver> *** happy  tran sport has joined company #2
12:45:40  <coopserver> *** Game unpaused (number of players)
13:12:32  *** happy_ has left #openttdcoop.stable
13:12:57  *** happy__ has joined #openttdcoop.stable
13:13:23  *** happy__ has joined #openttdcoop.stable
13:13:50  *** happy__ has joined #openttdcoop.stable
13:14:25  *** happy__ has joined #openttdcoop.stable
14:06:43  <coopserver> *** happy  tran sport has joined company #6
14:07:06  <coopserver> *** happy  tran sport has joined spectators
14:07:07  <coopserver> *** Game paused (number of players)
14:07:19  <coopserver> *** happy  tran sport has joined company #2
14:07:19  <coopserver> *** Game unpaused (number of players)
14:14:26  <coopserver> *** happy  tran sport has joined spectators
14:14:26  <coopserver> *** Game paused (number of players)
14:21:24  <coopserver> *** happy  tran sport has left the game (Leaving)
14:54:18  *** happy__ has quit IRC
15:42:47  <coopserver> *** Game still paused (connecting clients, number of players)
15:42:54  <coopserver> *** Steve_McQuack has joined
15:42:54  <coopserver> *** Game still paused (number of players)
15:48:42  <coopserver> *** Steve_McQuack has left the game (Leaving)
15:55:17  *** ODM has joined #openttdcoop.stable
15:55:17  *** ChanServ sets mode: +o ODM
16:23:15  <coopserver> *** Game still paused (connecting clients, number of players)
16:23:18  <coopserver> *** Hijmani has joined
16:23:18  <coopserver> *** Game still paused (number of players)
16:23:18  <coopserver> *** Game unpaused (number of players)
16:40:05  <Taede> !info
16:40:05  <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta4, date: Mar 03 2082, clients connected: 2, map size: 1024x512, address: stable.openttdcoop.org:3999
17:00:19  <coopserver> *** Game paused (connecting clients)
17:00:22  <coopserver> *** Berkel has joined
17:00:23  <coopserver> *** Game unpaused (connecting clients)
17:03:02  <coopserver> *** Game paused (connecting clients)
17:03:07  <coopserver> *** KTG has joined
17:03:07  <coopserver> *** Game unpaused (connecting clients)
17:07:55  <coopserver> *** KTG has left the game (Leaving)
17:20:56  <coopserver> <Berkel> Great papermill station Hijmani :)
17:21:03  <coopserver> <Berkel> and 7.000 tons oO
17:21:14  <coopserver> <Hijmani> :)
17:23:22  <coopserver> <Hijmani> It shows how much you can get with just 4 forests, 1 paper mill and 1 press
17:23:37  <coopserver> <Berkel> I see
17:23:53  <coopserver> <Berkel> And have you terraformed everything to the same niveau for your 4 line loop? ^^
17:24:18  <coopserver> <Hijmani> 50%
17:24:49  <coopserver> <Berkel> look sing Great forest
17:24:52  <coopserver> <Berkel> 380 tons oO
17:24:56  <coopserver> <Berkel> use it^^
17:25:03  <coopserver> <Berkel> sign
17:25:11  <coopserver> <Hijmani> i removed it
17:25:16  <coopserver> <Hijmani> the station
17:25:19  <coopserver> <Berkel> why?
17:25:27  <coopserver> <Hijmani> slowed the main line
17:25:42  <coopserver> <Berkel> make a 5th line :D
17:25:53  <coopserver> <Hijmani> working on that and goods drop
17:25:58  <coopserver> <Berkel> ok :D
17:26:03  <coopserver> <Hijmani> not much space left
17:26:13  <coopserver> <Berkel> damn towns, yes :D
17:26:33  <coopserver> <Hijmani> going to use Ekuk
17:30:08  <coopserver> <Anson> hallo
17:30:14  <coopserver> <Berkel> hi
17:30:17  <coopserver> <Hijmani> hi
17:30:37  <coopserver> *** Berkel has left the game (Leaving)
17:31:01  <coopserver> <Anson> the ring looks nice, but aren't you cheating a bit when you call that a quad mainline, Hijmani ?
17:31:42  <coopserver> <Hijmani> Should they be on 2 lines
17:31:42  <coopserver> <Anson> to me it looks rather like several parallel lines, with 1 or at most 2 of the lanes servicing the stations ...
17:31:56  <coopserver> <Hijmani> its 4 stations per line
17:31:59  <coopserver> <Hijmani> or 5
17:33:34  <coopserver> <Anson> but not a real multiple mainline where a sideline or stations may choose to merge to any lane ...
17:33:45  <coopserver> <Hijmani> true
17:34:17  <coopserver> <Anson> but anyway, it looks nice and it works ... and that's what is important .-)
17:35:13  <coopserver> <Hijmani> I just wonder if those 4 lines (mostly the 2 wood lines) can supports more trains
17:35:45  <coopserver> <Anson> we have a real quad mainline, and it is a mess with all those splits and merges
17:36:44  *** happy_ has joined #openttdcoop.stable
17:37:13  <coopserver> <Anson> when primaries are at max production, it can be really hard to transport everything on a single line when only connecting 2 of those primaries
17:37:40  <coopserver> <Hijmani> ye
17:38:04  <coopserver> <Anson> on a recent map i had 4 primaries only on a double mainline, and the factory barely could keep up with it
17:38:15  <coopserver> *** Game paused (connecting clients)
17:38:30  <coopserver> *** Player has joined
17:38:30  <coopserver> *** Game unpaused (connecting clients)
17:38:36  <coopserver> <Hijmani> wel the major problem for me is the station
17:38:57  <coopserver> *** Player has left the game (general timeout)
17:39:48  <coopserver> <Anson> that's what i don't like about the growth of production ... in te beginning, you need only a single or maybe double line for connecting 10+ primaries to a single factory, and later you would need 5+ lanes and 3+ factories
17:40:42  <coopserver> <Hijmani> Wel i had 4 more forests connected but removed them
17:40:57  <coopserver> <Hijmani> Because they did more harm then help
17:42:35  <coopserver> <Anson> even though i don't like firs very much, i liked the reduced production on the last map, having only 100-400 production in even the late game
17:44:46  <coopserver> *** Anson has joined company #2
17:48:58  <coopserver> *** Game paused (connecting clients)
17:49:12  <coopserver> *** Jam35 has joined
17:49:12  <coopserver> *** Game unpaused (connecting clients)
17:49:42  <coopserver> <Anson> hallo, jam
17:50:37  <coopserver> <Jam35> hi
17:50:39  <coopserver> <Anson> you had built the 4+1->3 merge ... i doubled the sideline to make it 4+2->3 ... but i think, it soon will be 4+3 -> xx ?
17:50:49  <coopserver> *** Jam35 has left the game (general timeout)
17:51:21  <coopserver> *** Game paused (connecting clients)
17:52:00  <coopserver> *** Game unpaused (connecting clients)
17:53:36  <Anson> !vehicles
17:53:36  <coopserver> Anson: Total vehicles per type: Rail: 701, Road: 55, Water: 0, Air: 0
17:54:59  <coopserver> *** Game paused (connecting clients)
17:54:59  <Jam35> weird internet
17:55:24  <coopserver> *** BiG MeeCh has joined
17:55:25  <coopserver> *** Game unpaused (connecting clients)
17:55:45  <coopserver> *** Game paused (connecting clients)
17:55:55  <coopserver> *** Jam35 has joined
17:55:55  <coopserver> *** Game unpaused (connecting clients)
17:56:02  <coopserver> <BiG MeeCh> BURP
17:56:08  <coopserver> <Anson> there aren't too many vehicles, i think ... 701 trains only
17:56:36  <coopserver> *** Jam35 has left the game (general timeout)
17:56:43  <coopserver> <BiG MeeCh> aww
17:56:59  <Jam35> no it's saying nothing from server countdown
17:57:00  <BiG_MEECH> !slap Jam33
17:57:23  <BiG_MEECH> Europe - final Countdown?
17:57:25  *** mrruben5 has joined #openttdcoop.stable
17:57:42  <Jam35> if it's my end it just lags then loses connection
17:57:50  <Jam35> slow internet i guess
17:58:13  <BiG_MEECH> In that case I dont have to send you a new computer?
17:58:22  <Jam35> you do
17:58:27  <coopserver> *** Game paused (connecting clients)
17:58:30  <coopserver> *** MrRuben5 has joined
17:58:30  <coopserver> *** Game unpaused (connecting clients)
17:58:42  <coopserver> *** Game paused (connecting clients)
17:58:51  <coopserver> *** Jam35 has joined
17:58:51  <coopserver> *** Game unpaused (connecting clients)
17:58:54  <Jam35> last atttempt for a while
17:58:55  <BiG_MEECH> Jammy maybe if you change your name to MrRuben5 you could be allowed to join properly
17:59:41  <Jam35> :) worth a try
17:59:52  <BiG_MEECH> does the pause trick work ?
18:00:31  <Jam35> idk
18:00:52  <Jam35> sometimes if i minimise then wait a few seconds it's ok again
18:01:11  <Jam35> that would be pc issue i guess but this is different
18:01:43  <coopserver> <Jam35> and seems fine
18:01:56  <coopserver> <Jam35> fast scrolling even zoomed out
18:02:25  <Jam35> now mega-lag :(
18:02:46  <Jam35> 0.5 fps
18:05:11  <coopserver> <Jam35> Anson can't you make it fuller? i.e. choice for each SL to each ML
18:05:22  <coopserver> <Jam35> of course that "SL" is ML now
18:05:35  <coopserver> <Jam35> lose the PBS
18:06:29  <coopserver> <Jam35> oh :) more invisible goods
18:07:06  <coopserver> <Jam35> the goods drop should have prio
18:07:22  <coopserver> <Jam35> and give the real SL choice
18:08:33  <coopserver> <Jam35> and adding 30+ trains hasn't really helped that sitiuation
18:13:35  <Jam35> I remember the first time I joined this server BM
18:13:39  <Jam35> you were there
18:13:50  <BiG_MEECH> Sounds like a sad life moment
18:13:56  <Jam35> maybe teaming with Mazur?
18:13:57  <Jam35> :)
18:14:04  <BiG_MEECH> Yup, sounds about right
18:14:14  <BiG_MEECH> I miss Mazur and real Dixon
18:14:17  <Jam35> Chris Booth and Dom had a blue company
18:14:45  <Jam35> There was a pink company. was that Happy and I thought his GF?
18:14:53  <Jam35> idk
18:14:56  <Jam35> can't remember
18:15:08  <BiG_MEECH> I dont think Happy has a girlfriend, maybe just a poke-friend
18:15:10  <Taede> !vehicles
18:15:10  <coopserver> Taede: Total vehicles per type: Rail: 704, Road: 55, Water: 0, Air: 0
18:15:23  <Jam35> who were those pink guys?
18:15:29  <Jam35> they played a fair bit
18:15:33  <coopserver> <MrRuben5> thats me :)
18:15:35  <BiG_MEECH> I got no idea
18:15:46  <Jam35> not now :)
18:15:51  <Jam35> like 2 years ago
18:15:53  <coopserver> <MrRuben5> just played like half an hour or so
18:15:59  <coopserver> <MrRuben5> oh
18:16:38  <happy_> hi all
18:16:54  <Jam35> Hi happy
18:16:59  <Jam35> where's pinky?
18:17:49  <happy_> how things going
18:18:02  <Jam35> fine, did you used to be in pink company?
18:18:16  <Jam35> with someone, a while ago?
18:19:37  <happy_> yer  ther was a tran was stuk so i fixs it  y
18:20:12  <Jam35> no... years ago. did you used to team with someone in pink company?
18:20:25  <Jam35> maybe it was someone else
18:20:33  <Jam35> but they played a few games
18:20:42  <BiG_MEECH> Jam hurt himself in the confusion
18:21:07  <happy_> heem  i dont  think  so i can not rember
18:21:15  <Jam35> wasn't you then
18:21:47  <coopserver> <Anson> ham : when a double sideline is a max capacity, and on a quad mainline, 1 lane is max and 2 are half, that adds up to 4 full lines on my calculator ... too much to be merged to a triple mainline, no matter how you do it
18:21:49  <Jam35> I remember cos it was funny, i thought, Meech 'attacked' their airship with planes
18:22:33  <Jam35> maybe that was someone else too
18:23:36  <happy_> i rember have a  player  he name  was phlilp but that was   years a go
18:23:40  <coopserver> <Anson> of course, the big problem appeared when someone decided to build a goods drop on top of a singletrack sideline
18:24:51  <Jam35> I remember Philip
18:25:06  <Jam35> he has been here recently-ish
18:25:50  *** happy_ has quit IRC
18:26:46  *** happy_ has joined #openttdcoop.stable
18:27:03  <happy_> dame phon
18:28:04  <happy_> was  it chris i rember thar he had a pike company was the map ver hill
18:28:33  <coopserver> <Jam35> pretty sure they were blue
18:28:39  <coopserver> <Jam35> maybe helping you?
18:29:04  <coopserver> <Jam35> that was my 1st day :)
18:29:05  <happy_> heem  mite be
18:30:05  <coopserver> <Jam35> I thought you were really good at this game
18:30:05  *** happy_ has quit IRC
18:30:13  <coopserver> <Jam35> not now :D
18:30:14  <coopserver> <Jam35> only joking
18:30:26  *** happy_ has joined #openttdcoop.stable
18:30:57  <coopserver> *** MrRuben5 has left the game (Leaving)
18:31:07  <coopserver> <Jam35> 'you lot' not just you
18:31:15  <happy_> i rember my 1st day on this server  i was not ver good  on this gane
18:32:20  <happy_> but thanks to dixon and troy and jam  and anson i.have lern.a lot
18:33:32  <Jam35> Dixon and Troy helped me learn too
18:34:34  <happy_> nice  dixon did a server that i can lern from dixon
18:35:59  <Jam35> shame he doesn't come here much now: was a good buddy
18:36:10  <happy_> i wish he was still play
18:36:54  <happy_> yer he was a grate player to  team whive
18:37:46  <Jam35> at least when he wasn't outside smoking during a huge rebuild
18:38:02  <Jam35> leaving all trains stopped :D
18:39:03  <happy_> he  tel me on he larst  day he can not get a nufe muney to keep   the internet
18:39:21  <happy_> he he thats true
18:39:55  <happy_> so i.think he had to stop playing
18:41:25  <happy_> i have not seen chris for a lone time now
18:41:45  <Jam35> yes, i think one time he was in an internet cafe playing
18:41:53  <Jam35> ^Dixon
18:42:10  <happy_> ar
18:42:44  <coopserver> <Anson> happy, what are you doing now ? chatting only, or do you come and join for building ?
18:43:27  <happy_> i will not now  my diner is dun
18:45:32  <coopserver> <Anson> the queue behind the goods drop is mostly gine now ... thanks to a dedicated line which leads trains back from goods drop to goods pickup (blue purr)
18:46:01  *** happy__ has joined #openttdcoop.stable
18:47:08  <happy__> give me  15 mints and i. join anson
18:47:33  <Jam35> super fresh breath
18:51:28  *** happy_ has quit IRC
19:03:55  <coopserver> *** Jam35 has left the game (general timeout)
19:23:12  <coopserver> *** Game paused (connecting clients)
19:23:19  <coopserver> *** sim-al2 has joined
19:23:20  <coopserver> *** Game unpaused (connecting clients)
19:23:33  <coopserver> *** sim-al2 has joined company #3
19:41:36  <coopserver> *** sim-al2 has joined spectators
19:41:41  <coopserver> *** sim-al2 has left the game (Leaving)
20:04:09  *** Djanxy has joined #openttdcoop.stable
20:04:45  <coopserver> *** Game paused (connecting clients)
20:04:48  <coopserver> *** Djanxy has joined
20:04:49  <coopserver> *** Game unpaused (connecting clients)
20:21:56  <coopserver> *** Game paused (connecting clients)
20:22:03  <coopserver> *** Player has joined
20:22:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:22:03  <coopserver> *** Game unpaused (connecting clients)
20:22:04  <coopserver> *** Player has joined spectators
20:22:49  <coopserver> *** Player has started a new company #12
20:22:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:22:50  <coopserver> *** Player has joined spectators
20:22:53  <coopserver> *** Player has started a new company #13
20:22:53  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:22:54  <coopserver> *** Player has joined spectators
20:23:05  <coopserver> *** Player has joined company #12
20:23:05  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:23:06  <coopserver> *** Player has joined spectators
20:23:13  <coopserver> *** Player has started a new company #14
20:23:13  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:23:14  <coopserver> *** Player has joined spectators
20:23:21  <coopserver> *** Player has joined company #13
20:23:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:23:22  <coopserver> *** Player has joined spectators
20:23:27  <coopserver> *** Player has started a new company #15
20:23:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:23:28  <coopserver> *** Player has joined spectators
20:23:33  <coopserver> *** Player has joined company #13
20:23:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:23:34  <coopserver> *** Player has joined spectators
20:23:38  <coopserver> *** Player has joined company #13
20:23:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:23:38  <coopserver> *** Player has joined spectators
20:24:10  <coopserver> <Anson> is this an attempt how often per minute an anonymous player can try to start a company ?
20:25:38  <coopserver> <Anson> !name "i am not anonymous"
20:25:38  <coopserver> *** Anson has changed his/her name to i am not anonymous
20:25:39  <coopserver> *** Player has left the game (Leaving)
20:25:49  <coopserver> <i am not anonymous> !name Anson
20:25:50  <coopserver> *** i am not anonymous has changed his/her name to Anson
20:54:23  *** ODM has quit IRC
21:01:25  <coopserver> *** Game paused (connecting clients)
21:01:34  <coopserver> *** Jam35 has joined
21:01:35  <coopserver> *** Game unpaused (connecting clients)
21:02:47  <coopserver> *** Jam35 has left the game (general timeout)
21:05:02  <coopserver> *** Djanxy has left the game (Leaving)
21:06:23  <coopserver> *** Game paused (connecting clients)
21:06:27  <coopserver> *** Taede[L] has joined
21:06:27  <coopserver> *** Game unpaused (connecting clients)
21:08:13  <coopserver> *** Taede[L] has left the game (Leaving)
21:18:09  *** mrruben5 has quit IRC
21:18:37  <coopserver> *** BiG MeeCh has left the game (general timeout)
21:19:53  <V453000> yo so timeout meech
21:44:04  *** Djanxy has quit IRC
21:46:00  <phatmatt> much shitty computer
21:59:30  <BiG_MEECH> Good.
22:01:40  <coopserver> *** Hijmani has left the game (Leaving)
22:20:47  <coopserver> *** Game paused (connecting clients)
22:20:50  <coopserver> *** Player has joined
22:20:50  <coopserver> *** Game unpaused (connecting clients)
22:24:44  <coopserver> *** Player has left the game (Leaving)

Powered by YARRSTE version: svn-trunk