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00:32:13 *** Guest273 is now known as phatmatt 00:53:07 <coopserver> *** Game still paused (connecting clients, number of players) 00:53:11 <coopserver> *** Cameron has joined 00:53:11 <coopserver> *** Game still paused (number of players) 00:53:14 <coopserver> *** Cameron has left the game (Leaving) 01:08:00 <coopserver> *** Game still paused (connecting clients, number of players) 01:08:09 <coopserver> *** Yugi_D has joined 01:08:09 <coopserver> *** Game still paused (number of players) 01:08:27 <BiG_MEECH> yo 01:08:35 <coopserver> <Yugi_D> afternoon 01:08:46 <coopserver> *** Yugi_D has joined company #7 01:08:47 <coopserver> *** Game unpaused (number of players) 01:18:11 <coopserver> <Anson> hallo 01:19:20 <coopserver> <Anson> good morning, yugi :-) 01:19:40 <coopserver> <Yugi_D> hey anson 01:20:06 <coopserver> <Anson> i think we have the same time, 2 o'clock now ? 01:20:16 <coopserver> <Yugi_D> bout that, yea 01:21:05 <coopserver> <Anson> hehe, but only with that stupid am/pm counting ... here it is really 2, and 14 for you ... 01:21:25 <coopserver> <Yugi_D> lol yea 01:26:07 <coopserver> *** Anson has joined company #2 01:38:54 <coopserver> *** BiG MeeCh has joined company #3 01:56:04 <coopserver> *** Yugi_D has left the game (Leaving) 01:56:23 <coopserver> *** Game paused (connecting clients) 01:56:31 <coopserver> *** phatmatt has joined 01:56:32 <coopserver> *** Game unpaused (connecting clients) 01:56:41 <coopserver> <BiG MeeCh> yoooooooooooo 01:56:48 <coopserver> <phatmatt> hypersup 01:56:56 <coopserver> <BiG MeeCh> lol 02:08:22 <coopserver> *** BiG MeeCh has joined spectators 02:30:42 <coopserver> *** Game paused (connecting clients) 02:30:45 <coopserver> *** sim-al2 has joined 02:30:45 <coopserver> *** Game unpaused (connecting clients) 02:33:07 <coopserver> *** sim-al2 has left the game (Leaving) 02:50:57 <Sylf> !date 02:50:57 <coopserver> Aug 04 2042 02:53:45 <coopserver> *** Game paused (connecting clients) 02:53:50 <coopserver> *** Sylf has joined 02:53:50 <coopserver> *** Game unpaused (connecting clients) 03:04:58 <coopserver> *** Sylf has started a new company #11 03:33:13 <coopserver> *** Sylf has left the game (Leaving) 03:39:21 <coopserver> *** BiG MeeCh has joined company #3 03:54:43 <coopserver> *** BiG MeeCh has joined spectators 04:18:11 *** Sylf has quit IRC 04:22:22 *** Sylf has joined #openttdcoop.stable 04:22:22 *** ChanServ sets mode: +o Sylf 04:30:24 <coopserver> *** Game paused (connecting clients) 04:30:32 <coopserver> *** Yugi_D has joined 04:30:33 <coopserver> *** Game unpaused (connecting clients) 04:31:00 <coopserver> *** Yugi_D has joined company #7 04:31:09 <coopserver> *** phatmatt has started a new company #12 04:33:06 <BiG_MEECH> lo 04:33:29 <coopserver> <Yugi_D> is someone willing to elp me rearrange my station enrtances and exits 04:33:50 <coopserver> *** Game paused (connecting clients) 04:33:55 <coopserver> *** Sylf has joined 04:33:55 <coopserver> *** Game unpaused (connecting clients) 04:34:14 <coopserver> <BiG MeeCh> lo 04:34:20 <coopserver> <Sylf> yoyo 04:34:25 <coopserver> *** Game paused (connecting clients) 04:34:25 <coopserver> <Sylf> someone called for a help? 04:34:26 <coopserver> *** Berkel has joined 04:34:26 <coopserver> *** Game unpaused (connecting clients) 04:37:38 <coopserver> <Yugi_D> i culd do with some help 04:37:57 <coopserver> <Sylf> watcha need? 04:38:25 <coopserver> *** Berkel has left the game (Leaving) 04:38:31 <coopserver> <Yugi_D> iv confused myself at all freight stations :( 04:39:08 <coopserver> <Sylf> like which one for example? 04:39:55 <coopserver> <Yugi_D> the area east of Eek 04:40:10 <coopserver> <Yugi_D> back soon....dinner 04:40:12 <coopserver> *** Yugi_D has joined spectators 04:40:33 <Sylf> mmmmkay 04:41:29 <Sylf> !players 04:41:29 <coopserver> Sylf: Client 560 (Dark Blue) is Anson, in company 2 (happy tran sport Transport) 04:41:30 <coopserver> Sylf: Client 671 (Light Blue) is phatmatt, in company 12 (phatmatt Transport) 04:41:31 <coopserver> Sylf: Spectators: Client 649 (BiG MeeCh), Client 679 (Yugi_D), Client 680 (Sylf) 04:41:45 <Sylf> !rcon move 680 7 04:41:47 <coopserver> *** Sylf has joined company #7 04:43:44 <coopserver> <BiG MeeCh> Yugi hurt himself in the confusion 04:43:53 <coopserver> <BiG MeeCh> Yugi lost 263 health! 04:48:02 <coopserver> <Yugi_D> back 04:48:16 <coopserver> <Yugi_D> does that loss mean i loose? 04:48:25 <coopserver> <BiG MeeCh> nobody loses 04:48:48 <coopserver> <Yugi_D> lol 04:49:00 <coopserver> *** Yugi_D has joined company #7 04:49:17 <coopserver> <BiG MeeCh> the only losers are people who dont play 0:) 04:49:33 <coopserver> <Sylf> I'm still not sure what's the confusion 04:49:36 <coopserver> <Anson> hallo 04:49:47 <coopserver> <BiG MeeCh> yeah, it looked okay to me, yugi 04:49:49 <coopserver> <Sylf> I did re-route some stuff 04:50:00 <coopserver> <Sylf> but not much 04:50:34 <coopserver> <Yugi_D> the confusion is when its connected to the dual ml 04:50:39 <coopserver> *** BiG MeeCh has joined company #3 04:51:31 <coopserver> <Sylf> use dual ML only when you need it. 04:51:48 <coopserver> <Sylf> there aren't enough trains to warrant that kind of complex network here 04:52:29 <coopserver> *** Game paused (connecting clients) 04:52:32 <coopserver> *** Berkel has joined 04:52:32 <coopserver> *** Game unpaused (connecting clients) 04:52:51 <coopserver> <Sylf> use purr to make your job easier then. 04:53:06 <coopserver> <Sylf> use 1 color for cargo, another color for pax 04:53:08 <coopserver> <BiG MeeCh> clcalc 5 04:53:17 <coopserver> <BiG MeeCh> how do i use the bridge tool ? 04:53:23 <coopserver> <Sylf> add @ 04:53:34 <coopserver> <Sylf> and other stuff too, I guess 04:53:59 <coopserver> <phatmatt> @clcalc 5 04:53:59 <coopserver> <Sylf> @@(clcalc elrail tilt 5) 04:54:00 <coopserver> <BiG MeeCh> and for bridges? 04:54:00 <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 04:54:09 <coopserver> <BiG MeeCh> @clcalc 5 04:54:22 <coopserver> <BiG MeeCh> @@clcalc5 04:54:46 <coopserver> <phatmatt> @@(clcalc 5) 04:54:47 <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 04:54:47 <coopserver> Webster: You've given me 5 invalid commands within the last minute; I'm now ignoring you for 10 minutes. 04:54:55 <coopserver> <Anson> it is erail, not elrail, afaik 04:54:56 <coopserver> <BiG MeeCh> @@(clcalc 5) 04:54:56 <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 04:55:19 <BiG_MEECH> " Webster: You've given me 5 invalid commands within the last minute; I'm now ignoring you for 10 minutes." 04:55:25 <coopserver> <phatmatt> pwn 04:55:26 <coopserver> <Sylf> erail or rail doesn't matter really 04:55:39 <coopserver> <Anson> @@(clcalc erail tilt 5) 04:55:40 <Webster> coopserver: A rail Curve Length of 5 (9 half tiles), with tilt bonus, gives a speed of 259km/h or 161mph 04:56:19 <coopserver> <Sylf> @@(gap 5) 04:56:20 <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 04:56:23 <coopserver> <BiG MeeCh> thank you 04:56:37 <coopserver> <Anson> no answer is echoed back to the game ... can only be seen on IRC 04:56:41 <coopserver> <BiG MeeCh> I see 04:57:06 <coopserver> *** Berkel has left the game (Leaving) 04:57:07 <phatmatt> ah 04:58:01 <coopserver> <Sylf> http://wiki.openttdcoop.org/User:KenjiE20/Webster for full details of available commands 04:58:35 <coopserver> *** Sylf has joined spectators 04:58:55 <coopserver> *** phatmatt has joined spectators 04:59:11 <coopserver> *** Sylf has joined company #11 04:59:26 <coopserver> <Yugi_D> thx for the help sylf 05:00:25 <coopserver> <Anson> who programmed the @@ interface ? 05:02:28 <coopserver> <Anson> looks as if the errors (stderr?) are linked back to the game, but the normal output (stdout?) stays on IRC only ... maybe even dependent on some settings, since i recently saw output ingame, but not today 05:02:53 <coopserver> <Sylf> you have that wrong 05:03:09 <coopserver> <Sylf> Webster is not linked to the game server 05:03:33 <coopserver> <Sylf> The only link between Webster and the game server is the irc 05:04:16 <coopserver> <Anson> and what do i need to do to see answers to such @@ commands here ingame ? 05:04:53 <coopserver> <Sylf> there is nothing you can do if there is a programming error 05:05:17 <coopserver> <Anson> @@(help) 05:05:17 <Webster> coopserver: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 05:06:19 <coopserver> <Anson> who programmed all those parts (webster, and the forwarding mechanism) ? 05:06:43 <coopserver> <Sylf> by various people. 05:06:54 <coopserver> <Sylf> webster is powered by one type of irc bot 05:07:06 <coopserver> <Sylf> it's maintained by one member 05:07:23 <coopserver> <Sylf> coopserver is another bot that's linking between irc channel and the game 05:07:29 <coopserver> <Sylf> the bot was programmed by someone 05:07:48 <coopserver> <Sylf> integration with the game was done by someone else 05:08:44 <coopserver> <Anson> ok, and whom do i notify when all those parts don't work correctly together ? 05:08:58 <coopserver> <Sylf> nobody. 05:09:23 <coopserver> <Sylf> people check the backlogs. 05:10:10 <coopserver> <Sylf> And I don't want you to be making an erronous bug report. 05:10:10 <coopserver> <Anson> the log of IRC ? 05:10:26 <coopserver> <Sylf> The bug is not related to @@ commands 05:10:38 <coopserver> <BiG MeeCh> blame Big Meech 05:10:41 <coopserver> <Anson> i doubt that they will see the problem (that some messages are relayed to the game and some are not) 05:11:12 <coopserver> <Sylf> If people talk about problem in the irc channel, investigation will begin. 05:11:26 <coopserver> <Sylf> people are not dumb. 05:11:33 <coopserver> <Sylf> people are quite smart. 05:12:22 <coopserver> <Anson> my guess would be that error messages and messages like the reply to the help command are given to one channel which is properly linked, and the normal output (results of computations etc) are sent to another channel which is not properly connected to the game 05:12:58 <coopserver> <Sylf> it has nothing to do with stdout and sterr. 05:13:00 <coopserver> <Sylf> NONE. 05:14:04 <coopserver> <Anson> i just see another problem : there is cargo in a station which is not picked up by trains with proper cargo type and proper load orders 05:14:57 <coopserver> <Sylf> that's openttd bug, if it is a bug. go report it http://bugs.openttd.org 05:15:12 <coopserver> <Anson> if you want to see it: station "Mountain Village GOODS DROP" ... 224 crates stay there ... 05:16:07 <coopserver> <Sylf> it's a drop station, not a pickup station 05:16:21 <coopserver> <Sylf> are there vehicles with orders to pickup goods there? 05:17:27 <coopserver> <Anson> yes ... there were 20k goods waiting, probably while the station didn't accept goods for a while. thus i inderted an order to load and unload at near end, before finally unloading and leaving empty at far end 05:17:40 <coopserver> <Anson> most of the 20k goods are gone now, but 224 stay 05:18:07 <coopserver> <Sylf> then go to that bug tracking site and see if anyone has reported that bug. 05:18:23 <coopserver> <Sylf> if yes, wait for it to be fixed or see why it won't be fixed. 05:18:26 <coopserver> <Sylf> if not, report the bug. 05:18:37 <coopserver> <Anson> recently, someone else had a similar or this exact problem ... I'll check offline by loading this savegame and enabling cargodist 05:19:20 <coopserver> <Sylf> am I talking to a wall or what 05:19:42 <coopserver> <Anson> that other station on last map had 90 tons cargo waiting to go "via unknown station" while all other cargo which was taken was shown as "via any station" 05:27:26 <coopserver> <Anson> ah, found that bug report ... same rror now at my station ... http://bugs.openttd.org/task/5901 05:31:40 <coopserver> <Anson> which version are we running here now ? ... i only see "1.4.0-beta4" but want to know the revision (>=r26327) ? 05:32:12 <coopserver> <Sylf> check the executable's properties -> details if you're on windows 05:32:57 <coopserver> *** Yugi_D has left the game (Leaving) 05:33:37 <coopserver> <Anson> the last number in the version "1.4.0.26301" !? 05:33:55 <coopserver> <Sylf> that's the svn revision number 05:34:54 <coopserver> <Anson> then the bug probably will be fixed on beta5 :-) 05:34:55 <coopserver> *** Sylf has left the game (Leaving) 05:35:07 <Sylf> if not RC1 05:35:39 <Sylf> 1.4 final's release date should be 4/1, so it's about time we start getting release candidates soon 05:36:03 <Sylf> it really depends on how good this beta was 05:44:58 <coopserver> *** BiG MeeCh has joined spectators 05:45:09 <coopserver> <BiG MeeCh> when do slugs come out? 05:47:25 <coopserver> *** BiG MeeCh has joined company #3 05:47:26 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 05:47:26 <coopserver> *** Anson has left the game (desync error) 05:47:26 <coopserver> 'BiG MeeCh' reported an error and is closing its connection (desync error) 05:47:27 <coopserver> *** BiG MeeCh has left the game (desync error) 05:47:27 <coopserver> *** Game paused (number of players) 05:47:27 <coopserver> 'phatmatt' reported an error and is closing its connection (desync error) 05:47:29 <coopserver> *** phatmatt has left the game (desync error) 05:47:37 <BiG_MEECH> neat 05:47:48 <coopserver> *** Game still paused (connecting clients, number of players) 05:48:01 <coopserver> *** BiG MeeCh has joined 05:48:02 <coopserver> *** Game still paused (number of players) 05:48:02 <coopserver> *** Game still paused (connecting clients, number of players) 05:48:08 <coopserver> *** Anson has joined 05:48:08 <coopserver> *** Game still paused (number of players) 05:49:31 <coopserver> <BiG MeeCh> i like how that happened as i joined my company :D 05:49:37 <coopserver> *** BiG MeeCh has joined company #3 05:49:38 <coopserver> *** Game unpaused (number of players) 05:49:40 <coopserver> <Anson> hehe, i just was trying to find what the bugtracker says about desync errors :-) 05:50:08 <coopserver> <BiG MeeCh> smoosh em with foot 05:50:58 <coopserver> <Anson> while browsing there, the game desynced again (3+ times in 2 days ... much less frequently than with beta1, but that can be pure luck depending on maps and used grfs 05:51:22 <BiG_MEECH> blame meech 05:57:08 <coopserver> *** Anson has joined company #2 06:21:01 *** Djanxy has joined #openttdcoop.stable 06:21:37 <coopserver> *** Game paused (connecting clients) 06:21:38 <coopserver> *** Djanxy has joined 06:21:38 <coopserver> *** Game unpaused (connecting clients) 06:21:45 <coopserver> <Djanxy> yoyo 06:21:59 <coopserver> <BiG MeeCh> YOOOOOOOOO 06:22:06 <coopserver> <BiG MeeCh> Y U SPREDIN LIEZ? 06:22:08 <coopserver> <BiG MeeCh> xD 06:22:19 <coopserver> <Djanxy> am I = 06:22:21 <coopserver> <Djanxy> ? 06:22:28 <coopserver> <BiG MeeCh> try to join? 06:22:52 <coopserver> <Djanxy> failed 06:23:09 <coopserver> <BiG MeeCh> I know you know the password 06:23:13 <coopserver> <BiG MeeCh> pm it to me? 06:26:46 <coopserver> <Djanxy> any reason for the trains at a dead end ? ;) 06:28:36 <coopserver> <BiG MeeCh> oh, thats cute 06:29:03 <coopserver> <BiG MeeCh> stupid crap was in progress 06:29:12 <coopserver> <BiG MeeCh> im abotu to give up 06:29:27 <coopserver> <Djanxy> give up ? 06:29:47 <coopserver> <BiG MeeCh> i dont want to tf a lot but i cant build well like this 06:30:32 <coopserver> *** Djanxy has joined company #3 06:30:33 <coopserver> <BiG MeeCh> the area where you were looking is quite the mess 06:31:32 <coopserver> <Djanxy> like the challenge of close to no tf ;) 06:32:55 <coopserver> <BiG MeeCh> yeah well i dont want to level hills 07:01:21 <coopserver> *** Game paused (connecting clients) 07:01:32 <coopserver> *** phatmatt has joined 07:01:33 <coopserver> *** Game unpaused (connecting clients) 07:01:42 <coopserver> <BiG MeeCh> yo 07:03:15 <coopserver> <Anson> wouldn't it be nice if TF is cheap, but requires a source tile to get some earth, a destination where to drop it (and thus automatically rise one spot and lower another), and a train as well which transports the earth, maybe 1 wagon per tile, or 1/8 per wagon .... 07:04:44 <coopserver> *** Game paused (connecting clients) 07:04:52 <coopserver> *** Yugi_D has joined 07:04:52 <coopserver> *** Game unpaused (connecting clients) 07:05:17 <coopserver> *** Yugi_D has joined company #7 07:11:20 <coopserver> *** Game paused (connecting clients) 07:11:23 <coopserver> *** Hijmani has joined 07:11:23 <coopserver> *** Game unpaused (connecting clients) 07:11:32 <coopserver> <BiG MeeCh> lo 07:11:38 <coopserver> <Hijmani> hi 07:12:37 <coopserver> *** BiG MeeCh has left the game (general timeout) 07:22:59 <coopserver> *** Hijmani has left the game (Leaving) 07:24:50 <coopserver> *** Yugi_D has left the game (Leaving) 07:26:52 <coopserver> <phatmatt> Anson: i dunno about the TF train, but the idea of land being conserved is cool 07:26:58 <coopserver> <phatmatt> mainly on smaller maps i guess 07:29:33 <coopserver> <Anson> too bad that all those nice ideas and additions would make business simulations out of tt, and thus the original concept of train networks would be reduced or replaced by too many such ideas 07:34:44 <V453000> Anson did you put the bug report up? :) 07:36:31 <coopserver> <phatmatt> it'd be cool if they could work together well somehow. it'd be fun to have both areas in coop games 07:41:48 <coopserver> <Anson> V, not yet ... i tried to reproduce it offline on a small map .... with success 07:42:04 <V453000> well then what are you waiting for :D 07:43:06 <coopserver> <Anson> do you want to have a look ? ... https://www.dropbox.com/s/fcqx5kgg6rzlr74/broken_logic_on_different_railtypes.sav 07:43:08 <Webster> Title: Dropbox - broken_logic_on_different_railtypes.sav (at www.dropbox.com) 07:43:28 <coopserver> <Anson> https://www.dropbox.com/s/x7pmzl79m8rfsn2/broken_logic_on_different_railtypes.png 07:43:29 <Webster> Title: Dropbox - broken_logic_on_different_railtypes.png (at www.dropbox.com) 07:58:27 <V453000> hm 07:58:37 <V453000> well yeah, just report it :( 07:58:38 <V453000> :) 09:09:07 <coopserver> <phatmatt> -491,000,000 :O 09:09:19 <coopserver> <Djanxy> damn, you noticed :D 09:09:24 <coopserver> <Djanxy> accidently tf water 09:09:27 <coopserver> <phatmatt> >_> 09:09:42 <coopserver> <phatmatt> there really needs to be a way to make water TF actually impossible 09:09:48 <coopserver> <phatmatt> not just Really Expensive. 09:09:55 <coopserver> <Djanxy> usually it's not an issue to do it ny accident, since you cant ever afford it :D 09:10:09 <coopserver> <phatmatt> right 09:10:24 <V453000> I dont think it is on maximum value atm 09:10:39 <coopserver> <Djanxy> cant be 09:11:06 <coopserver> <phatmatt> 64kx 09:11:30 <coopserver> <Djanxy> cant remember what it goes to 09:11:44 <V453000> 64kx is max :0 but the number you wrote sounds low 09:11:59 <V453000> still, if you have 500M then you probably dont care for shit 09:12:24 <coopserver> <Djanxy> meech's company, cant care less :P 09:12:33 <V453000> but yeah you could go make a feature request to add controls for water removal limits - there already si clear land limit so why not water 09:14:29 <coopserver> *** Game paused (connecting clients) 09:14:38 <coopserver> *** V453000 has joined 09:14:38 <coopserver> *** Game unpaused (connecting clients) 09:14:54 <coopserver> <V453000> m00000 09:14:55 <coopserver> <V453000> meow 09:14:57 <coopserver> <V453000> catz 09:14:58 <coopserver> <V453000> stuff 09:15:03 <coopserver> <Djanxy> slugz 09:15:09 <coopserver> <V453000> exact! 09:15:19 <coopserver> <phatmatt> octocat 09:15:40 <coopserver> <V453000> hm there should be the real slugs coming out soon :) 09:15:43 <coopserver> <V453000> there 09:15:47 <coopserver> <V453000> GG mind synergy 09:15:51 <coopserver> <phatmatt> nice timing 09:16:27 <coopserver> <Djanxy> oh sweet 09:16:30 <coopserver> <Djanxy> time to burn more cash 09:16:37 <coopserver> <V453000> yeah care less 09:16:38 <coopserver> <V453000> gogogo 09:16:42 <coopserver> <Djanxy> :P 09:17:53 <coopserver> <V453000> there goes the sluggage 09:18:23 <coopserver> <Djanxy> no FASHION! yet right ? 09:18:31 <coopserver> <V453000> yarr 09:18:34 <coopserver> <V453000> in 2099 09:18:48 <coopserver> <Djanxy> aye 09:25:08 <coopserver> <V453000> mofoing work PC cant handle ottd with other programs 09:25:12 <coopserver> <V453000> fokid 09:25:17 <coopserver> *** V453000 has left the game (Leaving) 09:25:21 <V453000> am still hiya 09:34:54 <coopserver> <Anson> about the "clear limit" : which actions are counted for that "clear" ? only dynamite ? 09:35:09 <coopserver> <Anson> from the forum : "NOTE: building (which involves clearing land) is not accounted for, so these settings have no affect in this case and do not limit the amount of conscturction that can be done via the drag and drop tool :-)" 09:36:44 <planetmaker> yes. you cannot drag&drop build infrastructure as area 09:52:20 <coopserver> *** Anson has joined spectators 10:05:04 <coopserver> *** Djanxy has left the game (Leaving) 10:05:05 <coopserver> *** Game paused (number of players) 10:17:25 <coopserver> *** phatmatt has left the game (Leaving) 10:49:44 <coopserver> *** Game still paused (connecting clients, number of players) 10:49:59 <coopserver> *** Player has joined 10:49:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:49:59 <coopserver> *** Player has started a new company #12 10:49:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:50:00 <coopserver> *** Game still paused (number of players) 10:50:01 <coopserver> *** Game unpaused (number of players) 10:50:01 <coopserver> *** Player has joined spectators 10:50:03 <coopserver> *** Game paused (number of players) 11:06:31 <coopserver> *** Player has left the game (Leaving) 11:10:25 *** happy_ has joined #openttdcoop.stable 11:11:15 <happy_> hi all 11:42:58 *** Djanxy has quit IRC 12:32:35 <coopserver> *** Game still paused (connecting clients, number of players) 12:32:44 <coopserver> *** nicfer has joined 12:32:45 <coopserver> *** Game still paused (number of players) 12:33:39 <happy_> hi nicfer 12:33:45 <coopserver> <nicfer> hi 12:33:59 <happy_> how things 12:33:59 <coopserver> *** nicfer has left the game (Leaving) 12:42:26 <coopserver> *** Game still paused (connecting clients, number of players) 12:42:31 <coopserver> *** happy tran sport has joined 12:42:32 <coopserver> *** Game still paused (number of players) 12:45:40 <coopserver> *** happy tran sport has joined company #2 12:45:40 <coopserver> *** Game unpaused (number of players) 13:12:32 *** happy_ has left #openttdcoop.stable 13:12:57 *** happy__ has joined #openttdcoop.stable 13:13:23 *** happy__ has joined #openttdcoop.stable 13:13:50 *** happy__ has joined #openttdcoop.stable 13:14:25 *** happy__ has joined #openttdcoop.stable 14:06:43 <coopserver> *** happy tran sport has joined company #6 14:07:06 <coopserver> *** happy tran sport has joined spectators 14:07:07 <coopserver> *** Game paused (number of players) 14:07:19 <coopserver> *** happy tran sport has joined company #2 14:07:19 <coopserver> *** Game unpaused (number of players) 14:14:26 <coopserver> *** happy tran sport has joined spectators 14:14:26 <coopserver> *** Game paused (number of players) 14:21:24 <coopserver> *** happy tran sport has left the game (Leaving) 14:54:18 *** happy__ has quit IRC 15:42:47 <coopserver> *** Game still paused (connecting clients, number of players) 15:42:54 <coopserver> *** Steve_McQuack has joined 15:42:54 <coopserver> *** Game still paused (number of players) 15:48:42 <coopserver> *** Steve_McQuack has left the game (Leaving) 15:55:17 *** ODM has joined #openttdcoop.stable 15:55:17 *** ChanServ sets mode: +o ODM 16:23:15 <coopserver> *** Game still paused (connecting clients, number of players) 16:23:18 <coopserver> *** Hijmani has joined 16:23:18 <coopserver> *** Game still paused (number of players) 16:23:18 <coopserver> *** Game unpaused (number of players) 16:40:05 <Taede> !info 16:40:05 <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta4, date: Mar 03 2082, clients connected: 2, map size: 1024x512, address: stable.openttdcoop.org:3999 17:00:19 <coopserver> *** Game paused (connecting clients) 17:00:22 <coopserver> *** Berkel has joined 17:00:23 <coopserver> *** Game unpaused (connecting clients) 17:03:02 <coopserver> *** Game paused (connecting clients) 17:03:07 <coopserver> *** KTG has joined 17:03:07 <coopserver> *** Game unpaused (connecting clients) 17:07:55 <coopserver> *** KTG has left the game (Leaving) 17:20:56 <coopserver> <Berkel> Great papermill station Hijmani :) 17:21:03 <coopserver> <Berkel> and 7.000 tons oO 17:21:14 <coopserver> <Hijmani> :) 17:23:22 <coopserver> <Hijmani> It shows how much you can get with just 4 forests, 1 paper mill and 1 press 17:23:37 <coopserver> <Berkel> I see 17:23:53 <coopserver> <Berkel> And have you terraformed everything to the same niveau for your 4 line loop? ^^ 17:24:18 <coopserver> <Hijmani> 50% 17:24:49 <coopserver> <Berkel> look sing Great forest 17:24:52 <coopserver> <Berkel> 380 tons oO 17:24:56 <coopserver> <Berkel> use it^^ 17:25:03 <coopserver> <Berkel> sign 17:25:11 <coopserver> <Hijmani> i removed it 17:25:16 <coopserver> <Hijmani> the station 17:25:19 <coopserver> <Berkel> why? 17:25:27 <coopserver> <Hijmani> slowed the main line 17:25:42 <coopserver> <Berkel> make a 5th line :D 17:25:53 <coopserver> <Hijmani> working on that and goods drop 17:25:58 <coopserver> <Berkel> ok :D 17:26:03 <coopserver> <Hijmani> not much space left 17:26:13 <coopserver> <Berkel> damn towns, yes :D 17:26:33 <coopserver> <Hijmani> going to use Ekuk 17:30:08 <coopserver> <Anson> hallo 17:30:14 <coopserver> <Berkel> hi 17:30:17 <coopserver> <Hijmani> hi 17:30:37 <coopserver> *** Berkel has left the game (Leaving) 17:31:01 <coopserver> <Anson> the ring looks nice, but aren't you cheating a bit when you call that a quad mainline, Hijmani ? 17:31:42 <coopserver> <Hijmani> Should they be on 2 lines 17:31:42 <coopserver> <Anson> to me it looks rather like several parallel lines, with 1 or at most 2 of the lanes servicing the stations ... 17:31:56 <coopserver> <Hijmani> its 4 stations per line 17:31:59 <coopserver> <Hijmani> or 5 17:33:34 <coopserver> <Anson> but not a real multiple mainline where a sideline or stations may choose to merge to any lane ... 17:33:45 <coopserver> <Hijmani> true 17:34:17 <coopserver> <Anson> but anyway, it looks nice and it works ... and that's what is important .-) 17:35:13 <coopserver> <Hijmani> I just wonder if those 4 lines (mostly the 2 wood lines) can supports more trains 17:35:45 <coopserver> <Anson> we have a real quad mainline, and it is a mess with all those splits and merges 17:36:44 *** happy_ has joined #openttdcoop.stable 17:37:13 <coopserver> <Anson> when primaries are at max production, it can be really hard to transport everything on a single line when only connecting 2 of those primaries 17:37:40 <coopserver> <Hijmani> ye 17:38:04 <coopserver> <Anson> on a recent map i had 4 primaries only on a double mainline, and the factory barely could keep up with it 17:38:15 <coopserver> *** Game paused (connecting clients) 17:38:30 <coopserver> *** Player has joined 17:38:30 <coopserver> *** Game unpaused (connecting clients) 17:38:36 <coopserver> <Hijmani> wel the major problem for me is the station 17:38:57 <coopserver> *** Player has left the game (general timeout) 17:39:48 <coopserver> <Anson> that's what i don't like about the growth of production ... in te beginning, you need only a single or maybe double line for connecting 10+ primaries to a single factory, and later you would need 5+ lanes and 3+ factories 17:40:42 <coopserver> <Hijmani> Wel i had 4 more forests connected but removed them 17:40:57 <coopserver> <Hijmani> Because they did more harm then help 17:42:35 <coopserver> <Anson> even though i don't like firs very much, i liked the reduced production on the last map, having only 100-400 production in even the late game 17:44:46 <coopserver> *** Anson has joined company #2 17:48:58 <coopserver> *** Game paused (connecting clients) 17:49:12 <coopserver> *** Jam35 has joined 17:49:12 <coopserver> *** Game unpaused (connecting clients) 17:49:42 <coopserver> <Anson> hallo, jam 17:50:37 <coopserver> <Jam35> hi 17:50:39 <coopserver> <Anson> you had built the 4+1->3 merge ... i doubled the sideline to make it 4+2->3 ... but i think, it soon will be 4+3 -> xx ? 17:50:49 <coopserver> *** Jam35 has left the game (general timeout) 17:51:21 <coopserver> *** Game paused (connecting clients) 17:52:00 <coopserver> *** Game unpaused (connecting clients) 17:53:36 <Anson> !vehicles 17:53:36 <coopserver> Anson: Total vehicles per type: Rail: 701, Road: 55, Water: 0, Air: 0 17:54:59 <coopserver> *** Game paused (connecting clients) 17:54:59 <Jam35> weird internet 17:55:24 <coopserver> *** BiG MeeCh has joined 17:55:25 <coopserver> *** Game unpaused (connecting clients) 17:55:45 <coopserver> *** Game paused (connecting clients) 17:55:55 <coopserver> *** Jam35 has joined 17:55:55 <coopserver> *** Game unpaused (connecting clients) 17:56:02 <coopserver> <BiG MeeCh> BURP 17:56:08 <coopserver> <Anson> there aren't too many vehicles, i think ... 701 trains only 17:56:36 <coopserver> *** Jam35 has left the game (general timeout) 17:56:43 <coopserver> <BiG MeeCh> aww 17:56:59 <Jam35> no it's saying nothing from server countdown 17:57:00 <BiG_MEECH> !slap Jam33 17:57:23 <BiG_MEECH> Europe - final Countdown? 17:57:25 *** mrruben5 has joined #openttdcoop.stable 17:57:42 <Jam35> if it's my end it just lags then loses connection 17:57:50 <Jam35> slow internet i guess 17:58:13 <BiG_MEECH> In that case I dont have to send you a new computer? 17:58:22 <Jam35> you do 17:58:27 <coopserver> *** Game paused (connecting clients) 17:58:30 <coopserver> *** MrRuben5 has joined 17:58:30 <coopserver> *** Game unpaused (connecting clients) 17:58:42 <coopserver> *** Game paused (connecting clients) 17:58:51 <coopserver> *** Jam35 has joined 17:58:51 <coopserver> *** Game unpaused (connecting clients) 17:58:54 <Jam35> last atttempt for a while 17:58:55 <BiG_MEECH> Jammy maybe if you change your name to MrRuben5 you could be allowed to join properly 17:59:41 <Jam35> :) worth a try 17:59:52 <BiG_MEECH> does the pause trick work ? 18:00:31 <Jam35> idk 18:00:52 <Jam35> sometimes if i minimise then wait a few seconds it's ok again 18:01:11 <Jam35> that would be pc issue i guess but this is different 18:01:43 <coopserver> <Jam35> and seems fine 18:01:56 <coopserver> <Jam35> fast scrolling even zoomed out 18:02:25 <Jam35> now mega-lag :( 18:02:46 <Jam35> 0.5 fps 18:05:11 <coopserver> <Jam35> Anson can't you make it fuller? i.e. choice for each SL to each ML 18:05:22 <coopserver> <Jam35> of course that "SL" is ML now 18:05:35 <coopserver> <Jam35> lose the PBS 18:06:29 <coopserver> <Jam35> oh :) more invisible goods 18:07:06 <coopserver> <Jam35> the goods drop should have prio 18:07:22 <coopserver> <Jam35> and give the real SL choice 18:08:33 <coopserver> <Jam35> and adding 30+ trains hasn't really helped that sitiuation 18:13:35 <Jam35> I remember the first time I joined this server BM 18:13:39 <Jam35> you were there 18:13:50 <BiG_MEECH> Sounds like a sad life moment 18:13:56 <Jam35> maybe teaming with Mazur? 18:13:57 <Jam35> :) 18:14:04 <BiG_MEECH> Yup, sounds about right 18:14:14 <BiG_MEECH> I miss Mazur and real Dixon 18:14:17 <Jam35> Chris Booth and Dom had a blue company 18:14:45 <Jam35> There was a pink company. was that Happy and I thought his GF? 18:14:53 <Jam35> idk 18:14:56 <Jam35> can't remember 18:15:08 <BiG_MEECH> I dont think Happy has a girlfriend, maybe just a poke-friend 18:15:10 <Taede> !vehicles 18:15:10 <coopserver> Taede: Total vehicles per type: Rail: 704, Road: 55, Water: 0, Air: 0 18:15:23 <Jam35> who were those pink guys? 18:15:29 <Jam35> they played a fair bit 18:15:33 <coopserver> <MrRuben5> thats me :) 18:15:35 <BiG_MEECH> I got no idea 18:15:46 <Jam35> not now :) 18:15:51 <Jam35> like 2 years ago 18:15:53 <coopserver> <MrRuben5> just played like half an hour or so 18:15:59 <coopserver> <MrRuben5> oh 18:16:38 <happy_> hi all 18:16:54 <Jam35> Hi happy 18:16:59 <Jam35> where's pinky? 18:17:49 <happy_> how things going 18:18:02 <Jam35> fine, did you used to be in pink company? 18:18:16 <Jam35> with someone, a while ago? 18:19:37 <happy_> yer ther was a tran was stuk so i fixs it y 18:20:12 <Jam35> no... years ago. did you used to team with someone in pink company? 18:20:25 <Jam35> maybe it was someone else 18:20:33 <Jam35> but they played a few games 18:20:42 <BiG_MEECH> Jam hurt himself in the confusion 18:21:07 <happy_> heem i dont think so i can not rember 18:21:15 <Jam35> wasn't you then 18:21:47 <coopserver> <Anson> ham : when a double sideline is a max capacity, and on a quad mainline, 1 lane is max and 2 are half, that adds up to 4 full lines on my calculator ... too much to be merged to a triple mainline, no matter how you do it 18:21:49 <Jam35> I remember cos it was funny, i thought, Meech 'attacked' their airship with planes 18:22:33 <Jam35> maybe that was someone else too 18:23:36 <happy_> i rember have a player he name was phlilp but that was years a go 18:23:40 <coopserver> <Anson> of course, the big problem appeared when someone decided to build a goods drop on top of a singletrack sideline 18:24:51 <Jam35> I remember Philip 18:25:06 <Jam35> he has been here recently-ish 18:25:50 *** happy_ has quit IRC 18:26:46 *** happy_ has joined #openttdcoop.stable 18:27:03 <happy_> dame phon 18:28:04 <happy_> was it chris i rember thar he had a pike company was the map ver hill 18:28:33 <coopserver> <Jam35> pretty sure they were blue 18:28:39 <coopserver> <Jam35> maybe helping you? 18:29:04 <coopserver> <Jam35> that was my 1st day :) 18:29:05 <happy_> heem mite be 18:30:05 <coopserver> <Jam35> I thought you were really good at this game 18:30:05 *** happy_ has quit IRC 18:30:13 <coopserver> <Jam35> not now :D 18:30:14 <coopserver> <Jam35> only joking 18:30:26 *** happy_ has joined #openttdcoop.stable 18:30:57 <coopserver> *** MrRuben5 has left the game (Leaving) 18:31:07 <coopserver> <Jam35> 'you lot' not just you 18:31:15 <happy_> i rember my 1st day on this server i was not ver good on this gane 18:32:20 <happy_> but thanks to dixon and troy and jam and anson i.have lern.a lot 18:33:32 <Jam35> Dixon and Troy helped me learn too 18:34:34 <happy_> nice dixon did a server that i can lern from dixon 18:35:59 <Jam35> shame he doesn't come here much now: was a good buddy 18:36:10 <happy_> i wish he was still play 18:36:54 <happy_> yer he was a grate player to team whive 18:37:46 <Jam35> at least when he wasn't outside smoking during a huge rebuild 18:38:02 <Jam35> leaving all trains stopped :D 18:39:03 <happy_> he tel me on he larst day he can not get a nufe muney to keep the internet 18:39:21 <happy_> he he thats true 18:39:55 <happy_> so i.think he had to stop playing 18:41:25 <happy_> i have not seen chris for a lone time now 18:41:45 <Jam35> yes, i think one time he was in an internet cafe playing 18:41:53 <Jam35> ^Dixon 18:42:10 <happy_> ar 18:42:44 <coopserver> <Anson> happy, what are you doing now ? chatting only, or do you come and join for building ? 18:43:27 <happy_> i will not now my diner is dun 18:45:32 <coopserver> <Anson> the queue behind the goods drop is mostly gine now ... thanks to a dedicated line which leads trains back from goods drop to goods pickup (blue purr) 18:46:01 *** happy__ has joined #openttdcoop.stable 18:47:08 <happy__> give me 15 mints and i. join anson 18:47:33 <Jam35> super fresh breath 18:51:28 *** happy_ has quit IRC 19:03:55 <coopserver> *** Jam35 has left the game (general timeout) 19:23:12 <coopserver> *** Game paused (connecting clients) 19:23:19 <coopserver> *** sim-al2 has joined 19:23:20 <coopserver> *** Game unpaused (connecting clients) 19:23:33 <coopserver> *** sim-al2 has joined company #3 19:41:36 <coopserver> *** sim-al2 has joined spectators 19:41:41 <coopserver> *** sim-al2 has left the game (Leaving) 20:04:09 *** Djanxy has joined #openttdcoop.stable 20:04:45 <coopserver> *** Game paused (connecting clients) 20:04:48 <coopserver> *** Djanxy has joined 20:04:49 <coopserver> *** Game unpaused (connecting clients) 20:21:56 <coopserver> *** Game paused (connecting clients) 20:22:03 <coopserver> *** Player has joined 20:22:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:22:03 <coopserver> *** Game unpaused (connecting clients) 20:22:04 <coopserver> *** Player has joined spectators 20:22:49 <coopserver> *** Player has started a new company #12 20:22:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:22:50 <coopserver> *** Player has joined spectators 20:22:53 <coopserver> *** Player has started a new company #13 20:22:53 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:22:54 <coopserver> *** Player has joined spectators 20:23:05 <coopserver> *** Player has joined company #12 20:23:05 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:23:06 <coopserver> *** Player has joined spectators 20:23:13 <coopserver> *** Player has started a new company #14 20:23:13 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:23:14 <coopserver> *** Player has joined spectators 20:23:21 <coopserver> *** Player has joined company #13 20:23:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:23:22 <coopserver> *** Player has joined spectators 20:23:27 <coopserver> *** Player has started a new company #15 20:23:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:23:28 <coopserver> *** Player has joined spectators 20:23:33 <coopserver> *** Player has joined company #13 20:23:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:23:34 <coopserver> *** Player has joined spectators 20:23:38 <coopserver> *** Player has joined company #13 20:23:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:23:38 <coopserver> *** Player has joined spectators 20:24:10 <coopserver> <Anson> is this an attempt how often per minute an anonymous player can try to start a company ? 20:25:38 <coopserver> <Anson> !name "i am not anonymous" 20:25:38 <coopserver> *** Anson has changed his/her name to i am not anonymous 20:25:39 <coopserver> *** Player has left the game (Leaving) 20:25:49 <coopserver> <i am not anonymous> !name Anson 20:25:50 <coopserver> *** i am not anonymous has changed his/her name to Anson 20:54:23 *** ODM has quit IRC 21:01:25 <coopserver> *** Game paused (connecting clients) 21:01:34 <coopserver> *** Jam35 has joined 21:01:35 <coopserver> *** Game unpaused (connecting clients) 21:02:47 <coopserver> *** Jam35 has left the game (general timeout) 21:05:02 <coopserver> *** Djanxy has left the game (Leaving) 21:06:23 <coopserver> *** Game paused (connecting clients) 21:06:27 <coopserver> *** Taede[L] has joined 21:06:27 <coopserver> *** Game unpaused (connecting clients) 21:08:13 <coopserver> *** Taede[L] has left the game (Leaving) 21:18:09 *** mrruben5 has quit IRC 21:18:37 <coopserver> *** BiG MeeCh has left the game (general timeout) 21:19:53 <V453000> yo so timeout meech 21:44:04 *** Djanxy has quit IRC 21:46:00 <phatmatt> much shitty computer 21:59:30 <BiG_MEECH> Good. 22:01:40 <coopserver> *** Hijmani has left the game (Leaving) 22:20:47 <coopserver> *** Game paused (connecting clients) 22:20:50 <coopserver> *** Player has joined 22:20:50 <coopserver> *** Game unpaused (connecting clients) 22:24:44 <coopserver> *** Player has left the game (Leaving)