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00:05:07 <coopserver> *** sim-al2 has joined spectators 00:08:43 <Anson> !vehicles 00:08:43 <coopserver> Anson: Total vehicles per type: Rail: 1091, Road: 75, Water: 0, Air: 0 00:13:44 <coopserver> *** sim-al2 has left the game (Leaving) 00:53:39 <coopserver> *** Game paused (connecting clients) 00:53:46 <coopserver> *** sim-al2 has joined 00:53:47 <coopserver> *** Game unpaused (connecting clients) 00:54:28 <coopserver> *** Game paused (connecting clients) 00:54:31 <coopserver> *** happy tran sport has joined 00:54:31 <coopserver> *** Game unpaused (connecting clients) 00:55:33 <coopserver> <Anson> good morning .-) 01:02:22 <coopserver> <Anson> and then replace the next rail to those 3-4 lines with a single or double blue loop for steel (and iron) 01:04:00 <coopserver> <sim-al2> Five track mainline now? 01:04:31 <coopserver> <Anson> we had a quad mainline, but it was over capacity and always had queues 01:04:53 <coopserver> <sim-al2> I saw the jam that occured during construction 01:05:33 <coopserver> <happy tran sport> yer i think lev it now 01:05:38 <coopserver> <Anson> thus we replaced one of the four lanes with the red loop which has no SLH, but is a direct goods transport only ... later doubled that, for a total of 5 lanes, but really triple mainline and double goods loop 01:05:55 <coopserver> <sim-al2> Ah ok 01:06:16 <coopserver> *** Game paused (connecting clients) 01:06:24 <coopserver> *** Yugi_D has joined 01:06:25 <coopserver> *** Game unpaused (connecting clients) 01:06:32 <coopserver> <Anson> i think hijmani does something similar ... several loops next to each other, but mostly dedicated to a few stations each 01:09:45 <coopserver> <Anson> with the dedicated goods loop, i saw that capacity is around 80 trains ... since we have 400, we will need at least 5 lanes on mainline+loops 01:10:14 *** Djanxy has joined #openttdcoop.stable 01:11:33 <coopserver> <Anson> my idea is to have a double loop in red for goods, double loop in green for wood and paper, single loop in blue for steel and iron, and single or double in yellow for all the rest ... total of 6-7 lanes .-) 01:11:57 <coopserver> <Anson> but since that would take quite a while to rebuild, i think we rather take a break and wait for the next map 01:12:17 <coopserver> <sim-al2> I can understand that 01:12:35 <coopserver> <happy tran sport> yer thats whont i am doing now 01:22:28 <coopserver> <Anson> really ? if it is FIRE, all oil wells will burn :-) 01:23:14 <coopserver> <happy tran sport> true but u ver no 01:23:38 <coopserver> *** happy tran sport has joined spectators 01:23:55 <coopserver> <happy tran sport> be back to mor have fun 01:24:57 <coopserver> *** happy tran sport has left the game (Leaving) 01:29:57 <coopserver> *** Yugi_D has left the game (Leaving) 01:30:33 *** happy_ has quit IRC 01:31:07 <coopserver> *** sim-al2 has left the game (Leaving) 01:59:49 <Sylf> !date 01:59:50 <coopserver> Mar 04 2186 02:19:22 <BiGGesT_MEECH> yo 02:34:37 <phatmatt> sup 02:40:25 <coopserver> *** Game paused (connecting clients) 02:40:39 <coopserver> *** phatmatt has joined 02:40:40 <coopserver> *** Game unpaused (connecting clients) 03:19:42 *** BiGGesT_MEECH has quit IRC 03:26:03 <coopserver> *** phatmatt has left the game (Leaving) 03:46:15 <coopserver> *** Game paused (connecting clients) 03:46:25 <coopserver> *** Yugi_D has joined 03:46:25 <coopserver> *** Game unpaused (connecting clients) 03:47:17 <coopserver> *** Yugi_D has joined company #7 04:16:32 <coopserver> *** Yugi_D has left the game (Leaving) 04:23:02 <coopserver> *** Game paused (connecting clients) 04:23:06 <coopserver> *** Djanxy has joined 04:23:06 <coopserver> *** Game unpaused (connecting clients) 04:25:50 <coopserver> *** Djanxy has joined company #3 06:02:24 <coopserver> <Anson> hallo, Djanxy, what are you doing ? ... i just finished replacing 100 trains, double engines medium 9 -> single engines meowHunter-Killer ... 06:05:19 <coopserver> <Anson> without purr, i got more power, more TE, same speed, a little less capacity, but on red purr they have much more speed to more than compenate for lower capacity ... really nice 06:06:07 <coopserver> <Anson> and faster loading/unloading too 06:07:36 <coopserver> <Djanxy> not gonna replace all? 06:40:22 *** BiGGEST_BoSS has joined #openttdcoop.stable 06:40:40 <BiGGEST_BoSS> yoooooooooooooooooooooooooooooooooooo 06:40:53 <coopserver> <Djanxy> yo 06:41:03 <phatmatt> ! 06:41:07 <phatmatt> i have money in my account 06:41:13 <phatmatt> i can eat real food 06:41:17 <phatmatt> bbl 06:44:15 <coopserver> *** Game paused (connecting clients) 06:44:23 <coopserver> *** sim-al2 has joined 06:44:23 <coopserver> *** Game unpaused (connecting clients) 06:44:27 <coopserver> *** sim-al2 has left the game (connection lost) 06:45:17 <BiGGEST_BoSS> I LOVE MONEY 06:45:19 <BiGGEST_BoSS> 'SWEET 06:45:29 <BiGGEST_BoSS> BOSS HUSTLERS MAKE DAT MONEY 06:46:24 <coopserver> *** Game paused (connecting clients) 06:46:42 <coopserver> *** BiG MeeCh has joined 06:46:43 <coopserver> *** Game unpaused (connecting clients) 06:47:14 <coopserver> <Djanxy> ive done work, where's my pay 06:47:27 <coopserver> <BiG MeeCh> no pay 06:47:32 <coopserver> <BiG MeeCh> vodka and watbread only 06:47:35 <coopserver> <Djanxy> :[ 06:47:42 <coopserver> <Djanxy> vodka works 06:48:22 <coopserver> <BiG MeeCh> looks nice 06:49:24 <coopserver> <Djanxy> dunno, just added some trains and now they start queueing :D 06:49:59 <coopserver> <Djanxy> these long bridges on ML also starts being a problem 06:50:15 <coopserver> <BiG MeeCh> triple i guess 06:50:22 <coopserver> *** BiG MeeCh has joined company #3 06:50:39 <coopserver> <Djanxy> or in the furure, dont bridge the mainlines quite as much :D 06:51:08 <coopserver> <BiG MeeCh> i like yellow bridges 06:51:40 <coopserver> <Djanxy> very rarely have the transperancy off, so the color matters not to me 06:52:04 <coopserver> *** Game paused (connecting clients) 06:52:13 <coopserver> *** Yugi_D has joined 06:52:13 <coopserver> *** Game unpaused (connecting clients) 06:52:43 <coopserver> <BiG MeeCh> looks like you killed the town too 06:52:45 <coopserver> <BiG MeeCh> I approve 06:52:56 <coopserver> *** Yugi_D has joined company #7 06:52:56 <coopserver> <Djanxy> at the drop ? 06:53:00 <coopserver> <Djanxy> just a little of it 06:54:42 <coopserver> *** Djanxy has left the game (general timeout) 06:54:46 <coopserver> *** BiG MeeCh has joined spectators 06:54:51 <coopserver> *** BiG MeeCh has left the game (Leaving) 06:54:56 <BiGGEST_BoSS> D: 06:55:01 <coopserver> *** Game paused (connecting clients) 06:55:03 <coopserver> *** Djanxy has joined 06:55:03 <coopserver> *** Game unpaused (connecting clients) 06:55:39 <coopserver> *** Yugi_D has left the game (Leaving) 06:56:44 <BiGGEST_BoSS> D: 06:56:47 <BiGGEST_BoSS> :D 06:57:34 <BiGGEST_BoSS> will try to to more rail less tunnels next game on ML 06:57:51 <BiGGEST_BoSS> I think part of the problem this game was just lack of space 06:58:06 <BiGGEST_BoSS> not a comlpaint, just different to build 06:58:23 <coopserver> <Djanxy> :P 06:58:44 <BiGGEST_BoSS> might be the wrong philosophy to deal with a crowded map as to build as close to the edge as possible, to give max room for industries in the central portion of the land mass 06:59:32 <coopserver> <Djanxy> some space between MLs would also help at hubs 06:59:32 <BiGGEST_BoSS> I did move part of the ml for that reason 06:59:42 <BiGGEST_BoSS> true 07:01:45 <BiGGEST_BoSS> I dont think the layout of the industries for goods production is the best though either 07:02:16 <coopserver> <Djanxy> what do you mean? 07:03:56 <BiGGEST_BoSS> Well the last game i did i just clumped everything that made goods together in one spot as a huge drop 07:04:27 <coopserver> <Djanxy> ah right 07:04:50 <BiGGEST_BoSS> I think that also doing tl5 slugs might have been a bad move on such a tiny land mass 07:05:06 <BiGGEST_BoSS> never know, thats what next game is for :D 07:05:17 <coopserver> <Djanxy> well yeah, town drop at one end and all secondary industries at other end is not that good either imo. 07:05:32 <coopserver> <Djanxy> build lots of connections in hubs, just to realise they were redundant 07:05:43 <coopserver> <Djanxy> since no trains will ever go one of the ways 07:05:50 <coopserver> <Djanxy> on the ML 07:05:56 <BiGGEST_BoSS> well the plan was to have more shit connected 07:06:08 <coopserver> <Djanxy> yeah 07:06:24 <BiGGEST_BoSS> but lack of space for more industries proved useless 07:06:35 <BiGGEST_BoSS> well its late here i gtg 07:06:45 <coopserver> <Djanxy> bai 07:06:52 <BiGGEST_BoSS> $$$$eeya :D 07:19:19 <coopserver> *** Game paused (connecting clients) 07:19:23 <coopserver> *** StasekSPb has joined 07:19:23 <coopserver> *** Game unpaused (connecting clients) 07:21:33 <coopserver> *** StasekSPb has left the game (Leaving) 07:23:27 <coopserver> *** Djanxy has started a new company #13 07:50:11 *** happy_ has joined #openttdcoop.stable 08:04:23 <coopserver> *** Game paused (connecting clients) 08:04:26 <coopserver> *** Hijmani has joined 08:04:26 <coopserver> *** Game unpaused (connecting clients) 08:21:37 <coopserver> *** Game paused (connecting clients) 08:21:49 <coopserver> *** Jam35 has joined 08:21:50 <coopserver> *** Game unpaused (connecting clients) 08:22:14 <coopserver> *** Game paused (connecting clients) 08:22:14 <coopserver> *** Jam35 has left the game (general timeout) 08:22:19 <coopserver> *** sim-al2 has joined 08:22:19 <coopserver> *** Game unpaused (connecting clients) 08:23:07 <coopserver> *** Game paused (connecting clients) 08:23:12 <coopserver> *** happy tran sport has joined 08:23:12 <coopserver> *** Game unpaused (connecting clients) 08:23:27 <coopserver> *** sim-al2 has joined company #3 08:24:43 <coopserver> *** happy tran sport has joined company #2 08:25:06 <coopserver> <happy tran sport> hi sll 08:25:11 <coopserver> <Hijmani> hi 08:25:13 <coopserver> <Djanxy> hey happy 08:25:27 <coopserver> <happy tran sport> how things 08:25:48 <coopserver> <Djanxy> alright - got bored with Meech's company, so started my own :D 08:29:55 <coopserver> *** Game paused (connecting clients) 08:30:04 <coopserver> *** phatmatt has joined 08:30:05 <coopserver> *** Game unpaused (connecting clients) 08:30:24 <coopserver> <happy tran sport> hi phatmatt 08:30:29 <coopserver> <phatmatt> sup happy 08:34:34 <coopserver> *** Game paused (connecting clients) 08:34:46 <coopserver> *** Player has joined 08:34:47 <coopserver> *** Game unpaused (connecting clients) 08:35:14 <coopserver> <phatmatt> :D 08:36:08 <coopserver> *** Player has left the game (Leaving) 08:54:48 <coopserver> *** phatmatt has left the game (general timeout) 09:10:34 <coopserver> *** Game paused (connecting clients) 09:10:44 <coopserver> *** phatmatt has joined 09:10:44 <coopserver> *** Game unpaused (connecting clients) 09:11:06 <coopserver> *** phatmatt has left the game (Leaving) 09:12:15 <coopserver> *** Game paused (connecting clients) 09:12:25 <coopserver> *** phatmatt has joined 09:12:25 <coopserver> *** Game unpaused (connecting clients) 09:12:48 <coopserver> *** Game paused (connecting clients) 09:12:54 <coopserver> *** Cameron has joined 09:12:54 <coopserver> *** Game unpaused (connecting clients) 09:13:17 <coopserver> *** Cameron has left the game (Leaving) 09:24:18 <coopserver> *** phatmatt has left the game (connection lost) 09:25:14 <coopserver> *** Game paused (connecting clients) 09:25:27 <coopserver> *** phatmatt has joined 09:25:28 <coopserver> *** Game unpaused (connecting clients) 09:25:38 <coopserver> <phatmatt> sorry for the connectspam, that should be it 09:43:15 <coopserver> *** Hijmani has left the game (Leaving) 09:50:05 <coopserver> *** sim-al2 has left the game (Leaving) 09:58:39 <coopserver> *** phatmatt has left the game (Leaving) 09:59:10 <coopserver> *** Game paused (connecting clients) 09:59:20 <coopserver> *** phatmatt has joined 09:59:21 <coopserver> *** Game unpaused (connecting clients) 09:59:27 <coopserver> <phatmatt> i lied 09:59:33 <coopserver> <Djanxy> so you did :D 10:00:03 <coopserver> <Djanxy> dont worry, love pauses 10:00:21 <coopserver> <phatmatt> i'm just playing around with some modifications to the source, but it's done now 10:00:24 <coopserver> <phatmatt> and i'm glad 10:27:54 <coopserver> *** Game paused (connecting clients) 10:28:06 <coopserver> *** Player has joined 10:28:06 <coopserver> *** Game unpaused (connecting clients) 10:28:31 <coopserver> *** Player has left the game (general timeout) 10:29:14 <coopserver> *** Game paused (connecting clients) 10:29:27 <coopserver> *** Player has joined 10:29:27 <coopserver> *** Game unpaused (connecting clients) 10:29:52 <coopserver> *** Player has left the game (general timeout) 10:36:59 <coopserver> *** Djanxy has joined spectators 11:18:10 <coopserver> *** Game paused (connecting clients) 11:18:12 <coopserver> *** skyem123 has joined 11:18:13 <coopserver> *** Game unpaused (connecting clients) 11:18:22 <coopserver> <happy tran sport> hi skyem123 11:18:44 <coopserver> <skyem123> aww... there is no room for me 11:19:32 <coopserver> <happy tran sport> yer u ar to late just wate for the nexs won 11:20:22 <coopserver> <skyem123> *sigh* 11:20:59 <coopserver> *** Game paused (connecting clients) 11:21:08 <coopserver> *** [FR]Syl59 has joined 11:21:08 <coopserver> *** Game unpaused (connecting clients) 11:21:40 <coopserver> <Anson> hallo, sky ... it is already 2227 ... i would guess we get a new map on this weekend ... 11:21:45 <coopserver> <happy tran sport> hi [FR]Syl59 11:22:01 <coopserver> <[FR]Syl59> Hi, yep need that, u've got not enough ram xD 11:22:09 <coopserver> <skyem123> I have a map. I think... somewhere... 11:22:33 <coopserver> <skyem123> *digs through his openttd folders* 11:23:12 <coopserver> <happy tran sport> how things [FR]Syl59 11:23:26 <coopserver> *** skyem123 has left the game (Leaving) 11:23:41 *** skyem123 has joined #openttdcoop.stable 11:26:07 <coopserver> *** [FR]Syl59 has left the game (Leaving) 11:26:42 <skyem123> Hmm... I may need to remake my map. 11:34:43 <skyem123> should i enable wagon speed limits? 11:35:34 <coopserver> <happy tran sport> thats yes for me but u got to arsk jam or v a bout that 11:36:20 <skyem123> ah yes. v and his hatred of ukrs2. 11:36:30 <skyem123> MUHAHAHA! 11:39:00 <coopserver> *** Game paused (connecting clients) 11:39:06 <coopserver> *** Csonytii has joined 11:39:06 <coopserver> *** Game unpaused (connecting clients) 11:39:12 <coopserver> <happy tran sport> hi Csonytii 11:39:43 <coopserver> <Csonytii> hi 11:43:18 <coopserver> *** Csonytii has left the game (Leaving) 11:44:42 <skyem123> what are the '!' commands? 11:45:31 <coopserver> <happy tran sport> not shor skyem123 11:45:46 <skyem123> what does it say on that map? 11:45:50 <Anson> !vehicles 11:45:50 <coopserver> Anson: Total vehicles per type: Rail: 1182, Road: 75, Water: 0, Air: 0 11:47:01 <coopserver> <happy tran sport> it say !name !rules !admin skyem123 11:47:07 <skyem123> ok 11:54:12 <skyem123> I remade my map! 12:03:07 <skyem123> https://dl.dropboxusercontent.com/u/5321798/OpenTTDMaps/map3/SKYEMAP3.5_15-02-2014.sav 12:03:28 <happy_> nice can i take a look 12:03:56 <skyem123> yup 12:04:09 <skyem123> it has my newgrf 12:06:35 <happy_> ver nice map 12:06:46 <skyem123> I drew it myself 12:07:01 <happy_> nice good tran cost 12:07:12 <skyem123> hope it is used 12:07:36 <happy_> did u set the plan and ship cost so no won can doo them 12:07:54 <skyem123> you can't even build them 12:08:39 <happy_> i no that but when the ships cume out 12:13:57 <skyem123> you can't even build them 12:14:10 <skyem123> aka they are disabled in the advaced settings 12:14:30 <happy_> ar k 12:14:37 <happy_> thats good 12:15:05 <happy_> now arsk jam or sume won to doo the map 12:15:56 * skyem123 is kind of scared to do that! 12:19:35 <coopserver> <Anson> the map has "only" 10 islands ... and one grf is from the grfpack 12:21:23 <skyem123> my map? 12:21:54 <coopserver> <Anson> allowing 1 ship for free and then going bankrupt is not bad. it saves the work of selling all vehicles first 12:22:39 <coopserver> <Anson> yes, your map ... since the link was public, i had a look at it too :-) 12:23:24 <skyem123> hold on... 12:23:30 <coopserver> <Anson> i like additional waypoints, but one of those sets is from the grfpack 12:23:45 <skyem123> nope! 12:24:07 <skyem123> all are from BaNaNas 12:25:09 <coopserver> <Anson> ik waypoints set v1.1 is shown to me as being from the grfpack 12:25:53 <skyem123> Deleted all my newgrfs and it downloaded them all from BaNaNas 12:27:55 <coopserver> <Anson> maybe a duplicate that should/can be removed from the grfpack now ß 12:28:36 <happy_> i for that we try to doo a map whive that grf from that and it word not load but it mite thus time i arsk jam or v 12:29:14 <skyem123> I removed the game script 12:29:42 <happy_> hi is eney won ther skyem123 as a new map ready for the server 12:31:53 <skyem123> hello? 12:31:58 <skyem123> !playercount 12:31:58 <coopserver> skyem123: There are currently 2 players and 2 spectators, making a total of 4 clients connected 12:38:38 <happy_> looks like no admin ar on to day 12:41:25 <coopserver> <Anson> sky, did you read my PM on IRC ? 12:43:03 <coopserver> *** phatmatt has left the game (connection lost) 12:51:40 <planetmaker> !hm 12:51:52 <planetmaker> !getsave https://dl.dropboxusercontent.com/u/5321798/OpenTTDMaps/map3/SKYEMAP3.5_15-02-2014.sav 12:51:52 <coopserver> Starting download... 12:51:56 <coopserver> Savegame successfully downloaded 12:52:07 <planetmaker> !vehicles 12:52:07 <coopserver> planetmaker: Total vehicles per type: Rail: 1182, Road: 75, Water: 0, Air: 0 12:52:12 <planetmaker> !date 12:52:12 <coopserver> Jan 01 2234 12:52:15 <planetmaker> !companies 12:52:15 <coopserver> planetmaker: Company '1' (Green): gerpara Transport, Founded in 1920, Vehicles owned: 24 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:16 <coopserver> planetmaker: Company '2' (Dark Blue): happy tran sport Transport, Founded in 1920, Vehicles owned: 420 Trains, 9 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:17 <coopserver> planetmaker: Company '3' (Red): djanxy+simal2+meechland, Founded in 1920, Vehicles owned: 114 Trains, 6 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:18 <coopserver> planetmaker: Company '4' (Purple): Nikit0dZZZa Transport, Founded in 2002, Vehicles owned: 2 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:19 <coopserver> planetmaker: Company '5' (Yellow): Hijmani Transport, Founded in 1925, Vehicles owned: 308 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:20 <coopserver> planetmaker: Company '6' (Pink): MrRuben5 Transport, Founded in 1928, Vehicles owned: 8 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:21 <coopserver> planetmaker: Company '7' (Blue): Yugi_D Transport, Founded in 1946, Vehicles owned: 139 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:22 <coopserver> planetmaker: Company '8' (White): Great Circle Transports, Founded in 2009, Vehicles owned: 72 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:23 <coopserver> planetmaker: Company '9' (Cream): Leg3nd Transport, Founded in 2014, Vehicles owned: 3 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:24 <coopserver> planetmaker: Company '10' (Pale Green): RTM Transport, Founded in 2015, Vehicles owned: 2 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:25 <coopserver> planetmaker: Company '11' (Mauve): Sylf Transport, Founded in 2043, Vehicles owned: 63 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:26 <coopserver> planetmaker: Company '12' (Orange): Dobro Transport, Founded in 2162, Vehicles owned: 14 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes 12:52:27 <coopserver> planetmaker: Company '13' (Light Blue): Djanxy Transport, Founded in 2209, Vehicles owned: 13 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 12:53:21 <happy_> hi planetmaker 12:53:54 <planetmaker> hi 12:54:04 <BiGGEST_BoSS> hi 12:54:10 <happy_> how things 12:54:19 <happy_> yo meech 12:54:42 <coopserver> *** Anson has left the game (Leaving) 12:54:56 <coopserver> *** Game paused (connecting clients) 12:55:01 <coopserver> *** Anson has joined 12:55:01 <coopserver> *** Game unpaused (connecting clients) 12:57:40 <coopserver> <Anson> during the last hour, my mouse became very laggy and trains started to move by entire tiles ... but after i quit ottd and restarted it, everything is fast as always ... was that a temporary glitch, or maybe a memory leak that slowed the game after running for many hours ? 12:57:58 <planetmaker> so... skyem123 's map? 12:58:59 <BiGGEST_BoSS> YES SKYEMZ MAP 12:59:10 <planetmaker> !rcon ls 12:59:14 <coopserver> 0) .. (Parent directory) 12:59:15 <coopserver> 1) SKYEMAP3.5_15-02-2014.sav 12:59:16 <coopserver> 2) JStable110214.sav 12:59:17 <coopserver> 3) JStable080214.sav 12:59:18 <coopserver> 4) StableSylf005.sav 12:59:19 <coopserver> planetmaker: You have 30 more messages. Type !less to view them 12:59:21 <planetmaker> !rcon load 1 12:59:22 <coopserver> Starting new game 12:59:25 <coopserver> *** Djanxy has left the game (connection lost) 12:59:25 <coopserver> *** Anson has left the game (connection lost) 12:59:25 <coopserver> *** happy tran sport has left the game (connection lost) 12:59:27 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 12:59:30 <coopserver> *** Game still paused (manual, number of players) 12:59:30 <coopserver> *** Game still paused (manual, connecting clients, number of players) 12:59:39 <planetmaker> !dl lin64 12:59:40 <coopserver> planetmaker: http://binaries.openttd.org/releases/1.4.0-beta4/openttd-1.4.0-beta4-linux-generic-amd64.tar.xz 12:59:49 <coopserver> *** Anson has joined 12:59:56 <coopserver> *** happy tran sport has joined 12:59:57 <coopserver> *** Game still paused (manual, number of players) 13:01:51 <planetmaker> !rcon companies 13:01:55 <coopserver> *** Game still paused (manual, connecting clients, number of players) 13:01:55 <coopserver> *** planetm4ker has joined 13:01:55 <coopserver> *** Game still paused (manual, number of players) 13:01:55 <coopserver> *** Game still paused (manual) 13:01:56 <coopserver> *** planetm4ker has left the game (Leaving) 13:01:57 <coopserver> *** Game still paused (manual, number of players) 13:01:57 <coopserver> #:1(Red) Company Name: 'Unnamed' Year Founded: 1900 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 13:02:04 <planetmaker> !rcon reset 1 13:02:05 <coopserver> ERROR: command not found 13:02:09 <coopserver> <happy tran sport> heem not shor whont to go for 13:02:10 <planetmaker> !rcon reset_company 1 13:02:11 <coopserver> Company deleted. 13:03:20 <planetmaker> skyem123, it's a nice map. But being very smooth makes it not very challenging. And the size is the upper end :) 13:04:55 <coopserver> *** happy tran sport has started a new company #1 13:04:55 <coopserver> *** Game still paused (manual) 13:06:10 <happy_> heem planetmaker can un paused the game 13:06:14 <coopserver> *** Game still paused (manual, connecting clients) 13:06:23 <coopserver> *** Jam35 has joined 13:06:23 <coopserver> *** Game still paused (manual) 13:06:32 <coopserver> <happy tran sport> hi jam 13:06:36 <coopserver> <Jam35> hi 13:06:40 <coopserver> <Anson> !auto 13:06:55 <planetmaker> !rcon unpause 13:06:56 <coopserver> *** Game unpaused (manual) 13:07:01 <planetmaker> !rcon auto 13:07:02 <coopserver> ERROR: command not found 13:07:05 <planetmaker> !auto 13:07:24 <planetmaker> !rcon set min_active_clients 1 13:07:28 <planetmaker> !rcon set min_active_clients 13:07:34 <planetmaker> hm... laggy 13:07:38 <coopserver> Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 13:08:15 <coopserver> <Jam35> hi o/ 13:08:38 <coopserver> <Jam35> that's me :) 13:08:39 <coopserver> <Jam35> laggy 13:08:56 <planetmaker> how so? 13:10:19 <coopserver> *** Game paused (connecting clients) 13:10:26 <coopserver> *** planetm4ker has joined 13:10:26 <coopserver> *** planetm4ker has started a new company #2 13:10:27 <coopserver> *** Game unpaused (connecting clients) 13:11:02 <coopserver> <Jam35> OMG drive on left. I would get serious abuse if I left that on 13:11:05 <Jam35> !setdef 13:11:05 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 13:11:46 <coopserver> <Jam35> just in general 13:11:59 <coopserver> <Jam35> seems worse lately though 13:13:26 <coopserver> <Anson> road vehicles drive on left, but signals are set to be on the right side 13:13:46 <skyem123> I did that... 13:13:59 <coopserver> <planetm4ker> well, so be it 13:14:09 <skyem123> so signals are like other maps 13:16:16 <coopserver> <Anson> on advanced options, signals can be selected to be "on the driving side", but in this map they are set to the right side, thus "drive on left" should not be important !? 13:16:30 <skyem123> yes> 13:16:31 <skyem123> ? 13:16:55 <skyem123> irc seems a bit bugged... 13:20:10 <coopserver> *** Game paused (connecting clients) 13:20:17 <coopserver> *** skyem123 has joined 13:20:18 <coopserver> *** Game unpaused (connecting clients) 13:20:37 <coopserver> <Jam35> idc but i *suppose* that's ok :) 13:22:12 <planetmaker> hm, do we play with cargodist or without? 13:22:17 <coopserver> <Jam35> of course if you build drive on left... :) 13:23:22 *** skyem123 has quit IRC 13:23:36 <planetmaker> cool. with for pax and without for cargo 13:25:37 <coopserver> <Jam35> skyem how did you 'draw' this? 13:25:51 <coopserver> <Jam35> looks auto generated 13:26:20 <coopserver> <skyem123> I drew the heightmap 13:27:04 <planetmaker> irc seems quite laggy 13:27:08 <coopserver> <Jam35> kind of mimics the smooth contours 13:28:18 <coopserver> <skyem123> Is that bad or ok? 13:29:11 <coopserver> <Jam35> just wondered, don't really have an opinion 13:29:33 <coopserver> <Jam35> just that its generally flat 13:29:51 <coopserver> <Jam35> I don;t mind that occasionally 13:30:25 <coopserver> *** Jam35 has left the game (Leaving) 13:30:36 <Jam35> !rcon reset_company 4 13:30:36 <coopserver> Sorry, still processing previous rcon command 13:30:41 <coopserver> *** Anson has joined company #1 13:30:53 <coopserver> *** Game paused (connecting clients) 13:31:09 <coopserver> *** Jam35 has joined 13:31:09 <coopserver> *** Game unpaused (connecting clients) 13:31:20 <coopserver> <skyem123> can i work with someone? 13:31:53 <coopserver> <Jam35> me if you like... 13:32:02 <coopserver> <Jam35> you can start :) 13:32:23 <coopserver> <skyem123> ok.. 13:32:48 <coopserver> *** skyem123 has started a new company #3 13:33:12 <coopserver> <Jam35> you haven't centralised the text on entering 13:33:31 <coopserver> <Jam35> but it's ok 13:33:56 <coopserver> <skyem123> it's not ment to be in the center! 13:34:14 <coopserver> <skyem123> It is meant to be in the middle! 13:34:47 <coopserver> <Jam35> what? 13:35:13 <coopserver> <Jam35> appears top left of screen when joining 13:35:55 <coopserver> <Jam35> people don;t read it anyway :P 13:35:59 <coopserver> <skyem123> for small screens 13:36:01 <coopserver> <Anson> i read that the top left corner is the same for everybody, and when someone has a small screen only, text might be offscreen if it is centered on creating the map on a big screen 13:41:24 *** happy_ has quit IRC 13:41:35 *** happy_ has joined #openttdcoop.stable 13:44:17 <coopserver> <Jam35> isn't it pax only sttings? 13:45:52 <coopserver> <Jam35> +mail 13:50:39 <coopserver> <skyem123> Who wants to join my company? 13:52:10 <coopserver> <Anson> on/symmetric for pax, on/asymmetric for mail, and off for anything else 13:52:17 <coopserver> <Jam35> what's the point? 13:52:45 <coopserver> <Jam35> needs money 13:53:19 <coopserver> <skyem123> ? 13:54:20 <coopserver> <Jam35> there isn't much for 2 people to build is all I'm saying 13:54:38 <coopserver> <Jam35> until there is some income 13:56:25 <coopserver> <Jam35> apparently so :) 13:59:25 *** happy_ has quit IRC 13:59:43 *** happy_ has joined #openttdcoop.stable 14:03:18 <coopserver> *** Jam35 has started a new company #4 14:03:39 <coopserver> *** Jam35 has joined spectators 14:07:31 <coopserver> *** Game paused (connecting clients) 14:07:45 <coopserver> *** BiG MeeCh has joined 14:07:45 <coopserver> *** Game unpaused (connecting clients) 14:09:07 <coopserver> <BiG MeeCh> *infiltrates 14:09:15 <coopserver> *** BiG MeeCh has joined company #1 14:09:48 <coopserver> *** Jam35 has joined company #1 14:10:25 <coopserver> <Jam35> invaders must die 14:10:46 <coopserver> *** BiG MeeCh has joined spectators 14:10:53 <coopserver> <BiG MeeCh> hm :) 14:11:23 <coopserver> *** Jam35 has joined company #3 14:11:32 <coopserver> <Jam35> no 14:11:35 <coopserver> <Jam35> ! 14:11:47 <coopserver> <happy tran sport> k 14:15:37 *** happy_ has quit IRC 14:15:45 *** happy_ has joined #openttdcoop.stable 14:18:19 <planetmaker> @help soap 14:18:25 <planetmaker> @help admin 14:18:27 <planetmaker> @help 14:18:27 <Webster> planetmaker: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 14:18:32 <planetmaker> @help openttd 14:18:32 <Webster> planetmaker: (openttd [<number of headlines>]) -- Reports the titles for openttd at the RSS feed <http://www.openttd.org/en/news/rss>. If <number of headlines> is given, returns only that many headlines. RSS feeds are only looked up every supybot.plugins.RSS.waitPeriod seconds, which defaults to 1800 (30 minutes) since that's what most websites prefer. 14:18:47 <planetmaker> !apdisconnect 14:18:47 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 14:18:50 <planetmaker> !apconnect 14:18:50 <coopserver> Connecting... 14:18:51 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 14:18:54 <planetmaker> !rules 14:18:54 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 14:19:06 <planetmaker> ah, now it's quicker again :) 14:19:52 <planetmaker> !date 14:19:52 <coopserver> Apr 06 1905 14:19:58 <coopserver> <planetm4ker> !rules 14:19:58 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 14:20:13 <planetmaker> hm... ingame -> admin script is slow :S 14:20:33 <coopserver> <planetm4ker> hm... or not quicker? 14:31:46 <Anson> testmessage from irc 14:38:26 <Anson> planetmakers last message not yet arrived... after 6 minutes :-) :-( 14:47:28 <coopserver> *** JJens has left the game (Leaving) 14:49:50 <coopserver> <happy tran sport> heem is it me or is the irc not werking 14:51:24 <planetmaker> hmpf 14:51:34 <planetmaker> @help 14:51:34 <Webster> planetmaker: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 14:51:41 <planetmaker> ¹help plugins 14:51:45 <coopserver> <planetm4ker> seems somewhat broken 14:51:46 <planetmaker> @help plugins 14:52:04 <planetmaker> @help soap 14:52:07 <planetmaker> @help reload 14:52:07 <Webster> planetmaker: (reload <plugin>) -- Unloads and subsequently reloads the plugin by name; use the 'list' command to see a list of the currently loaded plugins. 14:52:13 <planetmaker> @help soap 14:52:18 <planetmaker> @help reload soap 14:52:23 <coopserver> <planetm4ker> irc -> here mostly ok. Vice versa... difficult 14:52:26 <planetmaker> @reload soap 14:52:34 <planetmaker> !apdisconnect 14:52:34 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 14:52:37 <planetmaker> !apconnect 14:52:37 <coopserver> Connecting... 14:52:38 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 14:52:56 <planetmaker> grrr 14:53:04 <coopserver> <planetm4ker> so... bla bla 14:53:14 <coopserver> <planetm4ker> hmeh 14:54:11 <coopserver> <sim-al2> ehhhh... 14:55:20 <planetmaker> sorry for the spam :) 14:55:37 <happy_> np 14:57:00 <coopserver> *** planetm4ker has left the game (Leaving) 15:00:24 <coopserver> <sim-al2> lol 15:00:43 <coopserver> <sim-al2> np 15:01:29 <coopserver> <skyem123> Why do the local authorites hate me? 15:02:29 <coopserver> <sim-al2> Local authorities only job is to hate 15:05:23 <coopserver> <skyem123> *note to self* don't install neibours are important 15:35:11 <coopserver> *** Game paused (connecting clients) 15:35:24 <coopserver> *** Berkel has joined 15:35:24 <coopserver> *** Game unpaused (connecting clients) 15:40:54 <coopserver> *** Berkel has started a new company #7 15:43:29 <coopserver> <happy tran sport> yer we will doo the famr supplies but wste in till we pay back the loan of 15:45:51 <coopserver> <Anson> just delivered another lioad of milk ... this time for almost 50k ... seems to be a matter of speed mostly 15:54:55 <coopserver> *** Game paused (connecting clients) 15:55:12 <coopserver> *** Yianni has joined 15:55:12 <coopserver> *** Game unpaused (connecting clients) 16:00:52 <coopserver> <happy tran sport> Berkel: i think your tran is 1 cargo to lone 16:01:42 <coopserver> <Berkel> thx for info 16:01:43 <coopserver> *** Yianni has left the game (Leaving) 16:01:58 <coopserver> <happy tran sport> np 16:02:23 <coopserver> <Berkel> forgot the brake van 16:02:50 <coopserver> *** Game paused (connecting clients) 16:03:01 <coopserver> *** ET has joined 16:03:02 <coopserver> *** Game unpaused (connecting clients) 16:06:22 <coopserver> *** ET has left the game (Leaving) 16:24:47 <coopserver> *** happy tran sport has left the game (Leaving) 16:32:02 <coopserver> *** skyem123 has left the game (Leaving) 17:02:52 <Taede> !ding 17:03:38 <Taede> !info 17:03:38 <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta4, date: Jun 23 1911, clients connected: 6, map size: 512x1024, address: stable.openttdcoop.org:3999 17:05:07 <Taede> !upkeep 17:05:08 <coopserver> Taede: 499 objects collected. 17:07:08 <happy_> taede sume the texs dus not shor on the irc how things 17:07:16 <Taede> so i noticed 17:07:31 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 17:07:33 <coopserver> Connecting... 17:07:35 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 17:08:18 <happy_> mite be the this map or sume thin 17:08:27 <Taede> !info 17:08:27 <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta4, date: May 11 1917, clients connected: 6, map size: 512x1024, address: stable.openttdcoop.org:3999 17:08:46 <Taede> shouldnt make a difference, though the other server seems fine 17:08:58 <happy_> heem k 17:11:06 <Taede> !pause 17:11:24 <Taede> !auto 17:11:24 <coopserver> Sorry, still processing previous rcon command 17:11:42 <Taede> !quit 17:11:43 *** coopserver has quit IRC 17:12:04 *** coopserver has joined #openttdcoop.stable 17:12:04 <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 17:12:04 *** ChanServ sets mode: +o coopserver 17:12:21 <coopserver> <happy tran sport> just wate he trying to find out y sume texs on the irc dus not shor up 17:13:03 <coopserver> <Taede> /me slaps coopserver around a bit 17:13:15 <Taede> well that seems to work 17:13:16 <planetmaker> ah... upkeep did the trick or was the quit and restart required, Taede ? 17:13:23 <Taede> quit/restart 17:13:32 <planetmaker> oh, ok, 17:13:46 <Taede> somewhere something somehow got infinite looped, but only for this server it seems 17:13:55 <Taede> now i need to scour the logs to find the cause 17:13:56 <planetmaker> uh, hm 17:14:14 <happy_> heem k 17:14:46 <coopserver> <Anson> nice reading for the weekened ... i could imagine something more enjoyable .... but thanks for your work 17:15:15 <coopserver> *** Game still paused (manual, connecting clients) 17:15:23 <Taede> 16 meg logfile, at least i know roughly where to start 17:15:36 <coopserver> *** Niko has joined 17:15:36 <coopserver> *** Player has joined 17:15:36 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:15:37 <coopserver> *** Game still paused (manual) 17:15:37 <coopserver> *** Player has joined spectators 17:15:56 <coopserver> <Niko> !name Niko 17:16:14 <Taede> i take it it stopped around 3hrs ago? 17:16:20 <coopserver> *** Niko has started a new company #9 17:16:45 <coopserver> <Player> so that pause? 17:16:53 <Taede> !auto 17:16:54 <coopserver> *** Game unpaused (manual) 17:17:04 <Taede> should be fine now 17:17:11 <happy_> yep 17:17:25 <happy_> thats beter now thanks 17:17:28 <planetmaker> might be, Taede 17:17:58 <coopserver> <Anson> test from ingame 17:18:10 <Anson> "test from ingame" not received yet 17:18:21 <Anson> oh... just arrived 17:18:27 <coopserver> *** Player has left the game (Leaving) 17:18:51 <coopserver> *** Game paused (connecting clients) 17:18:51 <Taede> still laggy 17:18:58 <coopserver> *** Player has joined 17:18:58 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:18:58 <coopserver> *** Game unpaused (connecting clients) 17:20:34 <coopserver> <Taede> @@clcalc 3 12 17:20:37 <happy_> yer stil a bit slow for the texs to shor up 17:20:37 <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 17:21:25 <coopserver> *** Player has joined spectators 17:23:09 <coopserver> *** Player has left the game (Leaving) 17:24:06 <Taede> is there a gamescript loaded or something? 17:24:25 <Taede> openttd is spamming coopserver 17:24:34 <happy_> not shor 17:26:09 <planetmaker> hm, where did I find that output, Taede ? 17:26:43 <Taede> log in to coopserver, go to public_html/gamelogs 17:27:26 <Taede> current log is already twice the size of regular full game 17:28:44 <planetmaker> hm, which host? 17:28:51 <Taede> publicserver-new 17:28:59 <planetmaker> oh :) 17:29:18 <Taede> was the only one i had access to when first setting it up 17:29:45 <planetmaker> that's no problem 17:29:55 <planetmaker> it's as good as the games server 17:32:32 <planetmaker> iirc there was a GS running 17:32:39 <planetmaker> but skyrem said he removed it 17:34:51 <coopserver> *** Game paused (connecting clients) 17:35:06 <coopserver> *** Player has joined 17:35:06 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:35:07 <coopserver> *** Game unpaused (connecting clients) 17:35:08 <Taede> can i chekc it from ingame/turn it off with rcon? 17:35:38 <happy_> yep 17:35:57 <coopserver> <Anson> i think "neighborhood friends" script is loaded 17:36:13 <planetmaker> checking from ingame just failed for me :-O 17:36:28 <Taede> well theres a storybook loaded 17:36:33 <Taede> neighbours are important 17:37:26 <Taede> it creates a commandpacket every gametick 17:39:09 <planetmaker> hm :) 17:42:13 <happy_> sune ov the texs dus not shor stil but its beter then it was 17:42:32 *** happy_ has quit IRC 17:43:06 *** happy_ has joined #openttdcoop.stable 17:45:03 <Taede> !reload Soap 17:45:03 <coopserver> Taede: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 17:45:13 <planetmaker> !whoami 17:45:13 <coopserver> planetmaker: I don't recognize you. 17:45:18 <planetmaker> !identify 17:45:18 <coopserver> planetmaker: Error: That operation cannot be done in a channel. 17:45:23 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 17:45:25 <coopserver> Connecting... 17:45:27 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 17:46:00 <Taede> just turned off debugging (which logs every packet to botlog before processing 17:46:19 <planetmaker> that makes sense 17:47:05 <Taede> it gets messy real fast 17:48:16 <happy_> nice 17:53:22 <Taede> !vehicles 17:53:22 <coopserver> Taede: Total vehicles per type: Rail: 177, Road: 39, Water: 0, Air: 0 17:54:44 <planetmaker> but it still logs several commands per second 17:55:17 <happy_> taede how irc texs shor up but in game texs dus not 17:56:04 <Taede> the connection between coopserver and the game is choked up 17:56:28 <happy_> yep it looks like it 17:56:43 <Taede> yes, commandlogging to gamelogs is unaffected 17:57:07 <Taede> debugging is supybot/bot/logs/messages.log 17:57:31 <planetmaker> ah. good :) 17:59:33 <coopserver> <happy tran sport> how things going 17:59:35 <Taede> is there a limit to how much openttd can stuf down the adminport? 17:59:54 <Taede> or is it freeforall and up to the adminclient to process it all 18:00:12 <happy_> heem 18:01:16 <planetmaker> there's definitely a limit. The bandwidth :) 18:02:35 <coopserver> <happy tran sport> how ar u Berkel 18:06:07 <Taede> if the adminport can saturate the connection between 2 vm's, doesn't that mean it sends just as much data/packets to each gameclient (which have a lower-bandwith external connection)? 18:06:42 <happy_> ar i see now 18:06:50 <coopserver> <happy tran sport> nice net werk Berkel 18:07:03 <coopserver> <Berkel> thx :) 18:08:42 <coopserver> *** Game paused (connecting clients) 18:08:53 <coopserver> *** [FR]Syl59 has joined 18:08:53 <coopserver> *** Game unpaused (connecting clients) 18:09:01 <Taede> lemme try something 18:09:09 <coopserver> <[FR]Syl59> Hey there :) 18:09:23 <coopserver> <Berkel> Hi Syl 18:11:03 <Taede> !reload Soap 18:11:03 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 18:11:05 <coopserver> Connecting... 18:11:05 <coopserver> Taede: The operation succeeded. 18:11:09 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 18:11:55 <Taede> should be less laggy now, lemme know if coopserver lags behind again 18:12:16 <coopserver> <Taede> . 18:12:22 <happy_> k hanks 18:12:38 <coopserver> <Anson> test 18:12:53 <coopserver> <Anson> wow ... immediately relayed .... thanks 18:14:00 <planetmaker> hm... I'm sure that was documented somewhere, the !reload soap thing 18:14:18 <Taede> i edited the plugin 18:14:55 <Taede> theres a sleep to stop it using 100% cpu when there are no events 18:15:13 <planetmaker> :D http://wiki.openttdcoop.org/Soap - was there more somewhere? 18:15:25 <Taede> but instead of only being called when there are no events, it gets called every time it looped, therefore sleeping 0.1 seconds 18:16:17 <Taede> changed it to 0.01 for now, until i can sort it properly 18:16:29 <planetmaker> ah 18:16:29 <coopserver> <Taede> seems to work for now though 18:17:52 <planetmaker> dunno how much time you have... I toyed with an idea some days ago: AI test server. It would need to run the game and gather statistics from the game for analysis / presentation 18:18:27 <planetmaker> (that's totally besides any other topic we had here now :D ) 18:19:21 <Taede> what statistics? as a lot of stuff is already gathered by way of the gamelogs 18:20:29 <planetmaker> well, the obvious but boring ones are company stats (money, vehicles per type, maybe infrastructure counts). 18:20:46 <planetmaker> Interesting might also be when the first things were actually built 18:20:53 <planetmaker> when the company goes bancrupt 18:21:03 <planetmaker> and ai crash reports 18:22:09 <planetmaker> but for a simple start... the first line (money, vehicle counts) might suffice. 18:22:13 <planetmaker> Can always be further refined 18:23:03 <planetmaker> it will be interesting if we had a number of different config files for that to choose from randomly to generate maps, including newgrf configs 18:23:11 <planetmaker> but also that can be done later 18:23:37 <planetmaker> hm... we're in the wrong channel here :D 18:29:26 <coopserver> *** Niko has joined company #9 18:34:39 <coopserver> <Anson> when the cargo is not in the station name, it was hard do recognize that those were supply drops 18:42:09 <coopserver> *** Niko has joined spectators 18:50:32 <coopserver> *** happy tran sport has left the game (Leaving) 19:00:22 <coopserver> *** Game paused (connecting clients) 19:00:28 <coopserver> *** Cameron has joined 19:00:28 <coopserver> *** Game unpaused (connecting clients) 19:01:35 <coopserver> *** Game paused (connecting clients) 19:01:46 <coopserver> *** Player #2 has joined 19:01:46 <coopserver> Player #2: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:01:46 <coopserver> *** Player #2 has started a new company #10 19:01:46 <coopserver> Player #2: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:01:46 <coopserver> *** Player #2 has joined spectators 19:01:47 <coopserver> *** Player #2 has left the game (wrong company in DoCommand) 19:01:47 <coopserver> *** Game unpaused (connecting clients) 19:02:09 <coopserver> *** Game paused (connecting clients) 19:02:20 <coopserver> *** Player #2 has joined 19:02:20 <coopserver> Player #2: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:02:21 <coopserver> *** Player #2 has started a new company #11 19:02:21 <coopserver> Player #2: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:02:21 <coopserver> *** Player #2 has joined spectators 19:02:21 <coopserver> *** Player #2 has left the game (wrong company in DoCommand) 19:02:21 <coopserver> *** Game unpaused (connecting clients) 19:03:05 <coopserver> *** Cameron has started a new company #12 19:05:58 <planetmaker> wrong company in docommand? 19:06:13 <planetmaker> hm... probably tried to do stuff and was moved concurrently 19:06:16 <coopserver> 'Berkel' reported an error and is closing its connection (desync error) 19:06:16 <coopserver> *** Berkel has left the game (desync error) 19:06:16 <coopserver> 'Player #1' reported an error and is closing its connection (desync error) 19:06:16 <coopserver> *** Player #1 has left the game (desync error) 19:06:16 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 19:06:17 <coopserver> *** Anson has left the game (desync error) 19:06:17 <coopserver> 'Jam35' reported an error and is closing its connection (desync error) 19:06:19 <coopserver> *** Jam35 has left the game (desync error) 19:06:19 <coopserver> 'Taede' reported an error and is closing its connection (desync error) 19:06:20 <planetmaker> aha 19:06:21 <coopserver> *** Taede has left the game (desync error) 19:06:21 <coopserver> 'Niko' reported an error and is closing its connection (desync error) 19:06:23 <coopserver> *** Niko has left the game (desync error) 19:06:23 <coopserver> 'planetm4ker' reported an error and is closing its connection (desync error) 19:06:25 <coopserver> *** planetm4ker has left the game (desync error) 19:06:25 <coopserver> 'Player' reported an error and is closing its connection (desync error) 19:06:27 <coopserver> *** Player has left the game (desync error) 19:06:27 <coopserver> 'Cameron' reported an error and is closing its connection (desync error) 19:06:29 <coopserver> *** Cameron has left the game (desync error) 19:06:29 <coopserver> *** Game paused (number of players) 19:06:31 <coopserver> *** Game still paused (connecting clients, number of players) 19:06:33 <planetmaker> right 19:06:35 <coopserver> *** Cameron has joined 19:06:36 <coopserver> *** Game still paused (connecting clients) 19:06:38 <coopserver> *** Berkel has joined 19:06:38 <coopserver> *** Game unpaused (connecting clients) 19:06:42 <coopserver> *** Game paused (connecting clients) 19:06:51 <coopserver> *** Anson has joined 19:06:51 <coopserver> *** Player has joined 19:06:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:06:51 <coopserver> *** Player has joined spectators 19:06:51 <coopserver> *** Game unpaused (connecting clients) 19:07:05 <planetmaker> funny thing I saw first my desktop "background" change and then the desync messages here :D 19:07:34 <coopserver> *** Player has joined company #8 19:07:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:07:34 <coopserver> *** Player has joined spectators 19:07:36 <planetmaker> !rcon debug_level desync=3 19:07:45 <planetmaker> !rcon save desync_start 19:07:46 <coopserver> Saving map... 19:07:47 <coopserver> Map successfully saved to desync_start.sav 19:07:51 <planetmaker> !rcon load desync_start 19:07:52 <coopserver> desync_start: No such file or directory. 19:07:55 <planetmaker> !rcon load desync_start.sav 19:07:56 <coopserver> desync_start.sav: No such file or directory. 19:07:59 <planetmaker> !rcon ls 19:08:00 <coopserver> 0) .. (Parent directory) 19:08:01 <coopserver> 1) SKYEMAP3.5_15-02-2014.sav 19:08:02 <coopserver> 2) JStable110214.sav 19:08:03 <coopserver> 3) JStable080214.sav 19:08:04 <coopserver> 4) StableSylf005.sav 19:08:05 <coopserver> planetmaker: You have 30 more messages. Type !less to view them 19:08:07 <planetmaker> !rcon cd .. 19:08:10 <planetmaker> !rcon ls 19:08:11 <coopserver> 0) .. (Parent directory) 19:08:12 <coopserver> 1) autosave/ (Directory) 19:08:13 <coopserver> 2) uploads/ (Directory) 19:08:14 <coopserver> 3) desync_start.sav 19:08:18 <planetmaker> !rcon load 3 19:08:19 <coopserver> Starting new game 19:08:21 <coopserver> *** Cameron has left the game (connection lost) 19:08:21 <coopserver> *** Berkel has left the game (connection lost) 19:08:21 <coopserver> *** Anson has left the game (connection lost) 19:08:21 <coopserver> *** Player has left the game (connection lost) 19:08:21 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 19:08:23 <coopserver> *** Game paused (number of players) 19:08:23 <coopserver> *** Game still paused (connecting clients, number of players) 19:08:25 <coopserver> *** Player has joined 19:08:27 <planetmaker> sorry, wanna catch this desync 19:08:28 <coopserver> *** Berkel has joined 19:08:33 <coopserver> *** Anson has joined 19:08:33 <coopserver> *** Game still paused (number of players) 19:08:40 <coopserver> *** Game still paused (connecting clients, number of players) 19:08:41 <coopserver> *** Berkel has joined company #7 19:08:41 <coopserver> *** Game still paused (connecting clients) 19:08:45 <coopserver> *** planetm4ker has joined 19:08:45 <coopserver> *** Game unpaused (connecting clients) 19:08:49 <coopserver> <Player> !name smsm 19:08:49 <coopserver> *** Player has changed his/her name to smsm 19:09:03 <coopserver> *** smsm has joined company #8 19:09:45 <coopserver> *** Game paused (connecting clients) 19:10:17 <coopserver> *** Game unpaused (connecting clients) 19:10:24 <planetmaker> Taede, FYI, I enabled desync debugging... if things go wrong it might be disk space :D 19:10:30 <coopserver> *** Game paused (connecting clients) 19:10:32 <coopserver> <Anson> many maps ago, there already were lots of those "docommand" errors ... could it be related to player #1, player #2 and similar names ? 19:10:51 <planetmaker> no 19:11:02 <coopserver> *** Game unpaused (connecting clients) 19:11:02 <planetmaker> the names are irrelevant to openttd 19:11:11 <planetmaker> to openttd you're just a number 19:11:29 <V453000> thanks for not reporting the bug still Anson :) 19:11:52 <planetmaker> you mean the "wrong companyID in DoCommand"? 19:11:54 <coopserver> *** Game paused (connecting clients) 19:11:55 <coopserver> <Anson> at least, i have registered now :-) 19:12:15 <V453000> some 2way eol wtf, pm 19:12:26 <coopserver> *** Player has joined 19:12:26 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:12:26 <coopserver> *** Player has joined spectators 19:12:26 <coopserver> *** Game unpaused (connecting clients) 19:12:28 <coopserver> <Anson> pm to whom ? 19:12:37 <planetmaker> someone ran !setdef, so that should be fixed? 19:12:46 <coopserver> *** Player has joined company #4 19:12:46 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:12:46 <coopserver> *** Player has joined spectators 19:12:48 <planetmaker> it's a pretty non-standard map :) 19:12:56 <coopserver> <Player> !name koks 19:12:56 <coopserver> *** Player has changed his/her name to koks 19:12:59 <coopserver> *** koks has joined company #4 19:13:22 <planetmaker> btw, I can 'rent-out' my company, too, if someone is interested 19:13:36 <coopserver> <koks> rent> 19:13:40 <coopserver> <koks> rent? 19:13:52 <coopserver> <koks> can i buy shares in it? 19:13:56 <planetmaker> give password. I don't necessarily claim ownership 19:14:58 <coopserver> 'smsm' reported an error and is closing its connection (desync error) 19:14:58 <coopserver> *** smsm has left the game (desync error) 19:14:58 <coopserver> 'Berkel' reported an error and is closing its connection (desync error) 19:14:58 <coopserver> *** Berkel has left the game (desync error) 19:14:59 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 19:14:59 <coopserver> *** Anson has left the game (desync error) 19:14:59 <coopserver> 'planetm4ker' reported an error and is closing its connection (desync error) 19:15:01 <coopserver> *** planetm4ker has left the game (desync error) 19:15:01 <coopserver> 'koks' reported an error and is closing its connection (desync error) 19:15:03 <coopserver> *** koks has left the game (desync error) 19:15:03 <coopserver> *** Game paused (number of players) 19:15:06 <planetmaker> now, this is good :) 19:15:09 <coopserver> *** Game still paused (connecting clients, number of players) 19:15:14 <coopserver> *** Berkel has joined 19:15:14 <coopserver> *** Game still paused (number of players) 19:15:14 <coopserver> *** Game unpaused (number of players) 19:15:14 <V453000> :) 19:15:15 <coopserver> *** Game paused (connecting clients) 19:15:29 <coopserver> *** Player #1 has joined 19:15:29 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:15:29 <coopserver> *** Player #1 has joined spectators 19:15:37 <coopserver> <Player #1> !name smsm 19:15:38 <coopserver> *** Player #1 has changed his/her name to smsm 19:15:43 <coopserver> *** Player has joined 19:15:43 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:15:43 <coopserver> *** Player has joined spectators 19:15:43 <coopserver> *** Game unpaused (connecting clients) 19:15:47 <coopserver> *** smsm has joined company #8 19:17:11 <coopserver> *** Player has joined company #4 19:17:11 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:17:11 <coopserver> *** Player has joined spectators 19:17:14 <planetmaker> !rcon debug_level desync=0 19:17:22 <coopserver> <Player> !name hasbadinternet 19:17:22 <coopserver> *** Player has changed his/her name to hasbadinternet 19:17:27 <coopserver> *** hasbadinternet has joined company #4 19:20:42 <coopserver> *** Game paused (connecting clients) 19:20:50 <coopserver> *** Anson has joined 19:20:50 <coopserver> *** Game unpaused (connecting clients) 19:22:09 <coopserver> <Berkel> Can you stop some wagons being loaded seperately? 19:22:23 <coopserver> <Berkel> I have a loading prob with my fruit stations -.- 19:23:14 <coopserver> <Berkel> The fruit trains should unload fruits and transfer it and pick farm supplies on the way back but should not load fruits again 19:23:19 <coopserver> <smsm> Seems there's too many vehicles in the game, or is it just me? 19:24:28 <Jam35> Berkel: two stations 19:24:50 <coopserver> <Berkel> no other possibility? :( 19:25:00 <coopserver> <smsm> Berkel: Can't you say unload good x only? 19:25:07 <Jam35> nope 19:25:11 <coopserver> <Berkel> thats what i want to know 19:25:19 <Anson> !vehicles 19:25:19 <coopserver> Anson: Total vehicles per type: Rail: 267, Road: 104, Water: 0, Air: 0 19:25:42 <coopserver> <Anson> only 267 trains and 104 RV 19:26:41 <coopserver> *** Game paused (connecting clients) 19:26:48 <coopserver> *** sim-al2 has joined 19:26:48 <coopserver> *** Game unpaused (connecting clients) 19:27:02 <coopserver> *** sim-al2 has joined company #6 19:29:04 <coopserver> *** Game paused (connecting clients) 19:29:16 <coopserver> *** Jam35 has joined 19:29:16 <coopserver> *** Game unpaused (connecting clients) 19:32:57 <coopserver> *** Jam35 has joined company #3 20:01:25 <coopserver> *** Berkel has left the game (Leaving) 20:04:35 <coopserver> *** Game paused (connecting clients) 20:04:48 <coopserver> *** Liuk Sk has joined 20:04:48 <coopserver> *** Game unpaused (connecting clients) 20:04:53 <coopserver> <Liuk Sk> hi 20:04:57 <coopserver> <sim-al2> hi 20:06:29 <coopserver> *** Liuk Sk has left the game (Leaving) 20:06:40 <Taede> !reload Soap 20:06:41 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 20:06:41 <coopserver> Connecting... 20:06:41 <coopserver> Taede: The operation succeeded. 20:06:43 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:06:45 *** coopserver has quit IRC 20:06:55 *** coopserver has joined #openttdcoop.stable 20:06:55 *** ChanServ sets mode: +o coopserver 20:06:55 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:06:56 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 20:06:57 <coopserver> Attempting to reconnect... 20:06:57 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:06:59 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 20:06:59 <coopserver> Attempting to reconnect... 20:06:59 *** coopserver has quit IRC 20:07:10 *** coopserver has joined #openttdcoop.stable 20:07:10 *** ChanServ sets mode: +o coopserver 20:07:10 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:07:11 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 20:07:12 <coopserver> Attempting to reconnect... 20:07:12 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:07:14 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 20:07:14 <coopserver> Attempting to reconnect... 20:07:14 *** coopserver has quit IRC 20:08:59 *** coopserver has joined #openttdcoop.stable 20:08:59 <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:08:59 *** ChanServ sets mode: +o coopserver 20:08:59 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 20:09:00 <coopserver> Attempting to reconnect... 20:09:00 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:09:02 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 20:09:02 <coopserver> Attempting to reconnect... 20:09:03 *** coopserver has quit IRC 20:09:13 *** coopserver has joined #openttdcoop.stable 20:09:13 <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:09:13 *** ChanServ sets mode: +o coopserver 20:09:14 *** coopserver has quit IRC 20:09:31 <Taede> hrmpf 20:10:50 *** coopserver has joined #openttdcoop.stable 20:10:50 <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:10:50 *** ChanServ sets mode: +o coopserver 20:12:51 <Taede> !reload Soap 20:12:51 <coopserver> Taede: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 20:13:03 <Taede> !reload Soap 20:13:03 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 20:13:05 <coopserver> Connecting... 20:13:05 <coopserver> Taede: The operation succeeded. 20:13:07 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 20:20:34 <coopserver> <happy tran sport> i see 20:20:40 <coopserver> <happy tran sport> i see 20:20:51 <coopserver> <happy tran sport> how things going 20:21:24 <coopserver> <smsm> When will I be able to build ships? 20:21:41 <coopserver> <sim-al2> Technically never 20:21:53 <coopserver> <[FR]Syl59> Wait a minute ... 20:21:53 <coopserver> <sim-al2> Look under advanced settings 20:21:57 <coopserver> <Anson> this server is mostly about big train networks 20:22:07 <coopserver> <smsm> Aww, I like ships 20:22:25 <coopserver> *** Game paused (connecting clients) 20:22:30 <coopserver> *** Berkel has joined 20:22:31 <coopserver> *** Game unpaused (connecting clients) 20:22:34 <coopserver> <Anson> thus almost all maps here have either very costly ships and planes, or they are disabled completely 20:23:03 <coopserver> <sim-al2> I've never had great luck with ships but I see them used as good feeders often 20:23:07 <coopserver> <smsm> Yeah max ships and aircraft per company is 0 20:23:17 <coopserver> <Anson> similar applies to road vehicles, also a bit cheaper and less strict, but most of the maps have a very low max number of RV only 20:23:24 <coopserver> <[FR]Syl59> Ok so this time they are disabled 20:23:27 <coopserver> *** Game paused (connecting clients) 20:23:39 <coopserver> *** Muel has joined 20:23:39 <coopserver> *** Game unpaused (connecting clients) 20:23:40 <coopserver> <[FR]Syl59> yep, 10 RV is the max here 20:23:46 <coopserver> <Muel> hi 20:23:50 <coopserver> <smsm> Oh I see it's a max of 50 road vehicles which is why I'm not able to create any more. 20:24:11 <coopserver> <happy tran sport> hi Muel 20:24:45 <coopserver> <Anson> a few are allowed to grow towns, eg until a town accepts goods or food 20:25:02 <coopserver> <Anson> afk ... eating ... CU 20:25:08 <coopserver> <happy tran sport> k 20:25:14 <coopserver> <[FR]Syl59> Guten Appetit :D 20:25:24 <coopserver> <smsm> I've found that ships can work well 20:25:37 <coopserver> <smsm> Ah well I suppose I need to build some more trains. 20:25:45 <coopserver> <[FR]Syl59> You have to :) 20:26:17 <coopserver> <[FR]Syl59> Look at the bridge length, too 20:26:26 <coopserver> *** Muel has started a new company #10 20:26:32 <coopserver> <[FR]Syl59> usually it's 8 20:26:51 <coopserver> <[FR]Syl59> today it's 12 20:27:11 <coopserver> <Berkel> aren´t there some faster wagons :( 20:27:24 <coopserver> <Jam35> depends on cargo 20:27:28 <coopserver> <Jam35> but there will be 20:28:09 <coopserver> <[FR]Syl59> max is 128 with this set, isn't it ? 20:28:22 <coopserver> <[FR]Syl59> (for minerals with the monster bos) 20:28:24 <coopserver> <Jam35> idk 20:30:43 <coopserver> *** Game paused (connecting clients) 20:30:48 <coopserver> *** Niko has joined 20:30:48 <coopserver> *** Game unpaused (connecting clients) 20:32:33 <coopserver> *** Jam35 has left the game (Leaving) 20:32:39 <coopserver> <Muel> test ! 20:33:49 <coopserver> <Muel> happy tran sport: and Anson you loking on my infrastruktur 20:36:13 <coopserver> <Muel> happy tran sport: ? 20:36:20 <coopserver> <Berkel> perhaps afk 20:36:27 <coopserver> <happy tran sport> yes 20:36:31 <coopserver> <happy tran sport> hi 20:36:46 <coopserver> <Muel> you look "see" 20:36:50 <coopserver> <happy tran sport> yep 20:37:09 <coopserver> <happy tran sport> i see it 20:37:11 <coopserver> <Muel> and you looking... 20:37:12 <coopserver> <Muel> now 20:37:17 <coopserver> <happy tran sport> yep 20:37:34 <coopserver> <Muel> it is better than you ... 20:37:58 <coopserver> <Muel> sign "this" 20:38:15 <coopserver> *** Game paused (connecting clients) 20:38:23 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:38:23 <coopserver> *** gameblu has joined 20:38:23 <coopserver> *** gameblu has started a new company #11 20:38:23 <coopserver> *** Game unpaused (connecting clients) 20:38:33 <coopserver> <happy tran sport> heem will not anson did that so no tran q at the pick up 20:38:40 <coopserver> *** Game paused (connecting clients) 20:38:41 <coopserver> <sim-al2> I wonder how long before the server melts... 20:38:49 <coopserver> *** Player has joined 20:38:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:38:49 <coopserver> *** Player has started a new company #12 20:38:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:38:49 <coopserver> *** Player has joined spectators 20:38:51 <coopserver> *** Player has left the game (wrong company in DoCommand) 20:38:51 <coopserver> *** Game unpaused (connecting clients) 20:38:58 <coopserver> *** Game paused (connecting clients) 20:39:06 <coopserver> *** Player has joined 20:39:06 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:39:06 <coopserver> *** Player has started a new company #13 20:39:06 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:39:06 <coopserver> *** Player has joined spectators 20:39:07 <coopserver> *** Player has left the game (wrong company in DoCommand) 20:39:07 <coopserver> *** Game unpaused (connecting clients) 20:39:15 <coopserver> <sim-al2> What error is that? 20:39:26 <coopserver> *** Game paused (connecting clients) 20:39:35 <coopserver> *** Player has joined 20:39:35 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:39:35 <coopserver> *** Player has started a new company #14 20:39:35 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:39:35 <coopserver> *** Player has joined spectators 20:39:37 <coopserver> *** Game unpaused (connecting clients) 20:39:37 <coopserver> *** Player has left the game (wrong company in DoCommand) 20:39:45 <coopserver> <happy tran sport> u need to arsk anson a bout that Muel 20:40:03 <coopserver> *** Game paused (connecting clients) 20:40:20 <coopserver> <happy tran sport> not me i think its beter yes but arsk anson a bout that 20:40:22 <coopserver> *** Player has joined 20:40:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:40:22 <coopserver> *** Player has started a new company #15 20:40:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:40:22 <coopserver> *** Player has joined spectators 20:40:23 <coopserver> *** Player has left the game (wrong company in DoCommand) 20:40:23 <coopserver> *** Game unpaused (connecting clients) 20:40:47 <coopserver> *** Muel has left the game (Leaving) 20:40:48 <coopserver> 'smsm' reported an error and is closing its connection (desync error) 20:40:48 <coopserver> *** smsm has left the game (desync error) 20:40:48 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 20:40:48 <coopserver> *** Anson has left the game (desync error) 20:40:49 <coopserver> 'Berkel' reported an error and is closing its connection (desync error) 20:40:49 <coopserver> *** Berkel has left the game (desync error) 20:40:49 <coopserver> 'happy tran sport' reported an error and is closing its connection (desync error) 20:40:51 <coopserver> *** happy tran sport has left the game (desync error) 20:40:51 <coopserver> 'hasbadinternet' reported an error and is closing its connection (desync error) 20:40:53 <coopserver> *** hasbadinternet has left the game (desync error) 20:40:53 <coopserver> 'gameblu' reported an error and is closing its connection (desync error) 20:40:55 <coopserver> *** gameblu has left the game (desync error) 20:40:55 <coopserver> 'Niko' reported an error and is closing its connection (desync error) 20:40:57 <coopserver> *** Niko has left the game (desync error) 20:40:57 <coopserver> 'sim-al2' reported an error and is closing its connection (desync error) 20:40:59 <coopserver> *** sim-al2 has left the game (desync error) 20:40:59 <coopserver> *** Game paused (number of players) 20:41:01 <coopserver> *** Game still paused (connecting clients, number of players) 20:41:04 <coopserver> *** sim-al2 has joined 20:41:05 <coopserver> *** Berkel has joined 20:41:06 <coopserver> *** Game still paused (connecting clients) 20:41:14 <coopserver> *** sim-al2 has joined company #6 20:41:27 <coopserver> *** Player #1 has joined 20:41:27 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:41:28 <coopserver> *** Player #1 has joined spectators 20:41:30 <coopserver> *** Player has joined 20:41:30 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:41:31 <coopserver> *** Player has joined spectators 20:41:32 <coopserver> *** gameblu has joined 20:41:33 <coopserver> *** Game unpaused (connecting clients) 20:41:38 <coopserver> *** Game paused (connecting clients) 20:41:42 <coopserver> <Player> !name kekuj 20:41:43 <coopserver> *** Player has changed his/her name to kekuj 20:41:43 <coopserver> <Player #1> !name smsm 20:41:43 <coopserver> *** Player #1 has changed his/her name to smsm 20:41:43 <coopserver> <gameblu> hi all 20:41:43 <coopserver> *** Niko has joined 20:41:44 <coopserver> *** Berkel has left the game (Leaving) 20:41:45 <coopserver> *** Game unpaused (connecting clients) 20:41:53 <coopserver> *** Game paused (connecting clients) 20:41:54 <coopserver> *** kekuj has joined company #4 20:41:55 <coopserver> <sim-al2> hi 20:41:58 <coopserver> *** smsm has joined company #8 20:42:11 <coopserver> <gameblu> why pause? 20:42:14 <coopserver> *** Player has joined 20:42:14 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:42:14 <coopserver> *** Player has joined spectators 20:42:14 <coopserver> *** Game unpaused (connecting clients) 20:42:24 <coopserver> <sim-al2> Keeps server load down? 20:43:00 <coopserver> <Player> !name 20:43:09 <coopserver> <Player> !name cesko transport 20:43:11 <coopserver> 'smsm' reported an error and is closing its connection (desync error) 20:43:11 <coopserver> *** smsm has left the game (desync error) 20:43:11 <coopserver> 'gameblu' reported an error and is closing its connection (desync error) 20:43:11 <coopserver> *** gameblu has left the game (desync error) 20:43:11 <coopserver> 'Niko' reported an error and is closing its connection (desync error) 20:43:13 <coopserver> *** Niko has left the game (desync error) 20:43:13 <coopserver> 'kekuj' reported an error and is closing its connection (desync error) 20:43:15 <coopserver> *** kekuj has left the game (desync error) 20:43:15 <coopserver> 'sim-al2' reported an error and is closing its connection (desync error) 20:43:17 <coopserver> *** sim-al2 has left the game (desync error) 20:43:17 <coopserver> *** Game paused (number of players) 20:43:19 <coopserver> *** Game still paused (connecting clients, number of players) 20:43:19 <coopserver> 'Player' reported an error and is closing its connection (desync error) 20:43:21 <coopserver> *** Player has left the game (desync error) 20:43:21 <coopserver> *** happy tran sport has joined 20:43:23 <coopserver> *** Game still paused (number of players) 20:43:23 <coopserver> *** Game unpaused (number of players) 20:43:25 <coopserver> *** Game paused (connecting clients) 20:43:30 <coopserver> *** sim-al2 has joined 20:43:31 <coopserver> *** Game unpaused (connecting clients) 20:43:47 <coopserver> *** Game paused (connecting clients) 20:43:51 <coopserver> *** sim-al2 has joined company #6 20:43:59 <coopserver> *** Player has joined 20:43:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:43:59 <coopserver> *** Player has joined spectators 20:43:59 <coopserver> *** Game unpaused (connecting clients) 20:44:04 <coopserver> <Player> !name smsm 20:44:04 <coopserver> *** Player has changed his/her name to smsm 20:44:11 <coopserver> *** smsm has joined company #8 20:46:33 <coopserver> 'smsm' reported an error and is closing its connection (desync error) 20:46:33 <coopserver> *** smsm has left the game (desync error) 20:46:33 <coopserver> 'happy tran sport' reported an error and is closing its connection (desync error) 20:46:33 <coopserver> *** happy tran sport has left the game (desync error) 20:46:33 <coopserver> 'sim-al2' reported an error and is closing its connection (desync error) 20:46:35 <coopserver> *** sim-al2 has left the game (desync error) 20:46:35 <coopserver> *** Game paused (number of players) 20:46:40 <coopserver> *** Game still paused (connecting clients, number of players) 20:46:48 <coopserver> *** sim-al2 has joined 20:46:48 <coopserver> *** Game still paused (number of players) 20:47:00 <coopserver> *** Game still paused (connecting clients, number of players) 20:47:01 <coopserver> *** sim-al2 has joined company #6 20:47:01 <coopserver> *** Game still paused (connecting clients) 20:47:07 <coopserver> *** happy tran sport has joined 20:47:07 <coopserver> *** Game unpaused (connecting clients) 20:48:04 <happy_> hi Taede we ar get sume desync error a gen thats 2 so for 20:49:05 <Taede> i saw them, i think pm already gathered some data 20:50:04 <happy_> k 20:53:10 <coopserver> *** Game paused (connecting clients) 20:53:44 <coopserver> *** Game unpaused (connecting clients) 20:53:47 <coopserver> *** Game paused (connecting clients) 20:53:57 <coopserver> *** Niko has joined 20:53:57 <coopserver> *** Game unpaused (connecting clients) 20:56:41 <coopserver> *** Game paused (connecting clients) 20:57:07 <coopserver> *** Player has joined 20:57:07 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:57:07 <coopserver> *** Player has joined spectators 20:57:08 <coopserver> *** Game unpaused (connecting clients) 20:57:15 <coopserver> <Player> !name koks 20:57:15 <coopserver> *** Player has changed his/her name to koks 20:57:22 <coopserver> *** koks has joined company #4 20:57:33 <coopserver> *** Game paused (connecting clients) 20:58:06 <coopserver> *** Game unpaused (connecting clients) 20:59:12 <coopserver> *** Game paused (connecting clients) 20:59:23 <coopserver> *** Player has joined 20:59:23 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:59:23 <coopserver> *** Player has joined spectators 20:59:23 <coopserver> *** Game unpaused (connecting clients) 20:59:31 <coopserver> <Player> !name smsm 20:59:31 <coopserver> *** Player has changed his/her name to smsm 20:59:37 <coopserver> *** smsm has joined company #8 21:04:42 <planetmaker> !rcon debug_level desync=3 21:04:48 <planetmaker> !rcon save desync_start2 21:04:49 <coopserver> Saving map... 21:04:50 <coopserver> Map successfully saved to desync_start2.sav 21:04:56 <planetmaker> !rcon load desync_start2.sav 21:04:57 <coopserver> Starting new game 21:04:58 <coopserver> *** sim-al2 has left the game (connection lost) 21:04:58 <coopserver> *** happy tran sport has left the game (connection lost) 21:04:58 <coopserver> *** koks has left the game (connection lost) 21:04:58 <coopserver> *** Niko has left the game (connection lost) 21:04:59 <coopserver> *** smsm has left the game (connection lost) 21:04:59 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4) 21:05:01 <coopserver> *** Game paused (number of players) 21:05:01 <coopserver> *** Game still paused (connecting clients, number of players) 21:05:03 <coopserver> *** Player has joined 21:05:08 <planetmaker> sorry, I need another case :) 21:05:11 <coopserver> <Player> !name smsm 21:05:11 <coopserver> *** Player has changed his/her name to smsm 21:05:17 <coopserver> *** Player #1 has joined 21:05:19 <coopserver> *** happy tran sport has joined 21:05:23 *** ODM has joined #openttdcoop.stable 21:05:23 <coopserver> *** sim-al2 has joined 21:05:23 <coopserver> *** smsm has joined company #8 21:05:23 <coopserver> *** Game still paused (connecting clients) 21:05:23 *** ChanServ sets mode: +o ODM 21:05:25 <coopserver> *** Niko has joined 21:05:25 <coopserver> *** Game unpaused (connecting clients) 21:05:32 <coopserver> *** Player #1 has joined company #4 21:05:32 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:05:32 <coopserver> *** Player #1 has joined spectators 21:05:34 <planetmaker> smsm you can set your nickname in the server join lobby. Then OpenTTD will also remember that 21:05:36 <coopserver> *** sim-al2 has joined company #6 21:05:37 <coopserver> <Player #1> !name testeses 21:05:37 <coopserver> *** Player #1 has changed his/her name to testeses 21:05:40 <coopserver> *** testeses has joined company #4 21:05:45 <planetmaker> also @ player #1 21:06:01 <coopserver> *** testeses has left the game (Leaving) 21:06:14 <coopserver> *** happy tran sport has joined company #1 21:24:59 <coopserver> *** sim-al2 has left the game (Leaving) 21:25:04 <coopserver> *** Game paused (connecting clients) 21:25:13 <coopserver> *** Game unpaused (connecting clients) 21:29:39 <coopserver> *** Game paused (connecting clients) 21:29:45 <coopserver> *** KTG has joined 21:29:45 <coopserver> *** Game unpaused (connecting clients) 21:32:24 <coopserver> *** KTG has left the game (Leaving) 21:48:37 <phatmatt> !companies 21:48:37 <coopserver> phatmatt: Company '1' (Dark Blue): happy tran sport Transport, Founded in 1900, Vehicles owned: 71 Trains, 15 Roadvehicles, 0 Ships and 0 Aeroplanes 21:48:38 <coopserver> phatmatt: Company '2' (Red): planetm4ker Transport, Founded in 1900, Vehicles owned: 11 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 21:48:39 <coopserver> phatmatt: Company '3' (Orange): London Overground, Founded in 1900, Vehicles owned: 27 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes 21:48:40 <coopserver> phatmatt: Company '4' (Green): Ze transport, Founded in 1902, Vehicles owned: 97 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes 21:48:41 <coopserver> phatmatt: Company '5' (Grey): JJens Transport, Founded in 1904, Vehicles owned: 5 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 21:48:42 <coopserver> phatmatt: Company '6' (White): So Very British Transport, Founded in 1907, Vehicles owned: 34 Trains, 9 Roadvehicles, 0 Ships and 0 Aeroplanes 21:48:43 <coopserver> phatmatt: Company '7' (Yellow): FIRS Transports, Founded in 1909, Vehicles owned: 81 Trains, 5 Roadvehicles, 0 Ships and 0 Aeroplanes 21:48:44 <coopserver> phatmatt: Company '8' (Pink): Smsm Transport, Founded in 1912, Vehicles owned: 23 Trains, 50 Roadvehicles, 0 Ships and 0 Aeroplanes 21:48:45 <coopserver> phatmatt: Company '9' (Purple): The Other Railway, Founded in 1917, Vehicles owned: 30 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 21:53:32 <coopserver> *** Game paused (connecting clients) 21:53:38 <coopserver> *** Anson has joined 21:53:38 <coopserver> *** Game unpaused (connecting clients) 21:53:41 <coopserver> *** Game paused (connecting clients) 21:53:48 <coopserver> *** sim-al2 has joined 21:53:48 <coopserver> *** Game unpaused (connecting clients) 21:54:29 <coopserver> *** sim-al2 has joined company #6 21:54:53 *** ODM has quit IRC 22:00:09 <coopserver> *** Game paused (connecting clients) 22:00:20 <coopserver> *** Yugi_D has joined 22:00:21 <coopserver> *** Game unpaused (connecting clients) 22:01:08 <coopserver> *** Yugi_D has left the game (Leaving) 22:02:02 <coopserver> *** Game paused (connecting clients) 22:02:10 <coopserver> *** Hijmani has joined 22:02:10 <coopserver> *** Hijmani has started a new company #10 22:02:10 <coopserver> *** Game unpaused (connecting clients) 22:03:16 <coopserver> *** Game paused (connecting clients) 22:03:21 <coopserver> *** Berkel has joined 22:03:21 <coopserver> *** Game unpaused (connecting clients) 22:03:22 <coopserver> *** Game paused (connecting clients) 22:03:32 <coopserver> *** phatmatt has joined 22:03:32 <coopserver> *** Game unpaused (connecting clients) 22:04:03 <coopserver> *** phatmatt has started a new company #11 22:05:16 <coopserver> <Berkel> Cant the wagon speedlimit be disabled please? :) 22:05:36 <coopserver> <sim-al2> Kills the engine metagame though... 22:08:05 <coopserver> <phatmatt> fuuuu 22:11:06 <coopserver> <smsm> !networkplan 22:13:11 <coopserver> <happy tran sport> k 22:13:21 <coopserver> <happy tran sport> hi phatmatt 22:13:23 <coopserver> <happy tran sport> hi all 22:13:26 <coopserver> <phatmatt> hey 22:13:27 <coopserver> <Niko> hi happy 22:13:28 <coopserver> <Berkel> hi happy 22:28:05 <coopserver> *** Game paused (connecting clients) 22:28:10 <coopserver> *** Djanxy has joined 22:28:10 <coopserver> *** Game unpaused (connecting clients) 22:32:40 <coopserver> *** Berkel has left the game (Leaving) 22:37:06 <coopserver> <Anson> hallo, all ... which trains need a brake van ? 22:37:15 <coopserver> <sim-al2> Freight over 5 wagons 22:37:16 <coopserver> <Niko> freight treins 22:37:18 <coopserver> <Niko> trains 22:37:36 <coopserver> <Niko> ok 22:37:54 <coopserver> <Anson> a train with a steam engine and 7 siphon vans for milk do not need a brake van ... 22:38:25 <coopserver> <sim-al2> Those are technically passenger wagons (IRL) 22:38:48 <coopserver> <happy tran sport> hi Djanxy 22:39:51 <coopserver> <Anson> siphon vans are pax vans ? :-) ... ok, they can carry the same cargo as mail vans, thus are mail vans, and thus also pax train cans !? 22:39:56 <coopserver> <Anson> * vans 22:40:17 <coopserver> <Anson> but if they do, why do mail vans need a brake van ? 22:40:22 <coopserver> <sim-al2> I think the British ran milk wagons on express trains 22:40:37 <coopserver> <sim-al2> Ehhhhh, no idea with the mail vans 22:41:36 <coopserver> <Anson> aha, then the express vans are for food/goods, like supplies, milk, food and goods, ans also mail, and thus need no brake vans !? 22:41:59 <coopserver> <Anson> really strange ... the fast vans need no brake van, but the trains which are slow need one 22:42:18 <coopserver> <Niko> the fast ones had air brakes 22:42:21 <coopserver> <sim-al2> Slow wagons were generally unfitted... 22:43:19 <coopserver> <sim-al2> Any idea on how to deliver petrol to a town? 22:43:31 <coopserver> <Anson> happy : just tested : the trains you tested do NOT need a brake van 22:44:16 <coopserver> <happy tran sport> sim-al2: u need a petol shop 22:44:24 <coopserver> <sim-al2> ok thanks 22:44:30 <coopserver> <happy tran sport> np 22:44:52 <coopserver> <happy tran sport> yep 22:50:13 <coopserver> *** Niko has left the game (Leaving) 22:56:56 <coopserver> <Anson> messages are queued for the status bar ... if there is a message jam, the queue can take a while until a specific message is shown, and until you can check, the train is no longer lost, a jam is gone, a train was replaced, whatever ... 23:03:24 <coopserver> <phatmatt> grr. can someone prospect 20 coal mines ASAP. tx. 23:05:04 <coopserver> <happy tran sport> fund coal mine is not chep in the game 23:05:17 <coopserver> <phatmatt> so i noticed 23:06:58 <coopserver> <Anson> what crap is that ? brake vans with the name "Brake Van" can not be used as brake vans ??? 23:07:10 <coopserver> <phatmatt> yeah, you need the 10t or 20t ones. 23:07:31 <coopserver> <happy tran sport> yer thats not rite 23:07:46 <coopserver> <happy tran sport> ar thanks for that phatmatt 23:07:54 <coopserver> <phatmatt> np 23:08:13 <coopserver> <Anson> ok, thanks 23:41:35 <coopserver> *** Hijmani has left the game (Leaving)