Config
Log for #openttdcoop.stable on 15th February 2014:
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00:05:07  <coopserver> *** sim-al2 has joined spectators
00:08:43  <Anson> !vehicles
00:08:43  <coopserver> Anson: Total vehicles per type: Rail: 1091, Road: 75, Water: 0, Air: 0
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00:55:33  <coopserver> <Anson> good morning .-)
01:02:22  <coopserver> <Anson> and then replace the next rail to those 3-4 lines with a single or double blue loop for steel (and iron)
01:04:00  <coopserver> <sim-al2> Five track mainline now?
01:04:31  <coopserver> <Anson> we had a quad mainline, but it was over capacity and always had queues
01:04:53  <coopserver> <sim-al2> I saw the jam that occured during construction
01:05:33  <coopserver> <happy  tran sport> yer  i  think    lev  it now
01:05:38  <coopserver> <Anson> thus we replaced one of the four lanes with the red loop which has no SLH, but is a direct goods transport only ... later doubled that, for a total of 5 lanes, but really triple mainline and double goods loop
01:05:55  <coopserver> <sim-al2> Ah ok
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01:06:32  <coopserver> <Anson> i think hijmani does something similar ... several loops next to each other, but mostly dedicated to a few stations each
01:09:45  <coopserver> <Anson> with the dedicated goods loop, i saw that capacity is around 80 trains ... since we have 400, we will need at least 5 lanes on mainline+loops
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01:11:33  <coopserver> <Anson> my idea is to have a double loop in red for goods, double loop in green for wood and paper, single loop in blue for steel and iron, and single or double in yellow for all the rest ... total of 6-7 lanes .-)
01:11:57  <coopserver> <Anson> but since that would take quite a while to rebuild, i think we rather take a break and wait for the next map
01:12:17  <coopserver> <sim-al2> I can understand that
01:12:35  <coopserver> <happy  tran sport> yer     thats  whont  i am  doing    now
01:22:28  <coopserver> <Anson> really ? if it is FIRE, all oil wells will burn :-)
01:23:14  <coopserver> <happy  tran sport> true   but  u  ver  no
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01:23:55  <coopserver> <happy  tran sport> be  back  to mor  have   fun
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01:59:49  <Sylf> !date
01:59:50  <coopserver> Mar 04 2186
02:19:22  <BiGGesT_MEECH> yo
02:34:37  <phatmatt> sup
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06:02:24  <coopserver> <Anson> hallo, Djanxy, what are you doing ? ... i just finished replacing 100 trains, double engines medium 9 -> single engines meowHunter-Killer ...
06:05:19  <coopserver> <Anson> without purr, i got more power, more TE, same speed, a little less capacity, but on red purr they have much more speed to more than compenate for lower capacity ... really nice
06:06:07  <coopserver> <Anson> and faster loading/unloading too
06:07:36  <coopserver> <Djanxy> not gonna replace all?
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06:40:40  <BiGGEST_BoSS> yoooooooooooooooooooooooooooooooooooo
06:40:53  <coopserver> <Djanxy> yo
06:41:03  <phatmatt> !
06:41:07  <phatmatt> i have money in my account
06:41:13  <phatmatt> i can eat real food
06:41:17  <phatmatt> bbl
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06:45:17  <BiGGEST_BoSS> I LOVE MONEY
06:45:19  <BiGGEST_BoSS> 'SWEET
06:45:29  <BiGGEST_BoSS> BOSS HUSTLERS MAKE DAT MONEY
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06:47:14  <coopserver> <Djanxy> ive done work, where's my pay
06:47:27  <coopserver> <BiG MeeCh> no pay
06:47:32  <coopserver> <BiG MeeCh> vodka and watbread only
06:47:35  <coopserver> <Djanxy> :[
06:47:42  <coopserver> <Djanxy> vodka works
06:48:22  <coopserver> <BiG MeeCh> looks nice
06:49:24  <coopserver> <Djanxy> dunno, just added some trains and now they start queueing :D
06:49:59  <coopserver> <Djanxy> these long bridges on ML also starts being a problem
06:50:15  <coopserver> <BiG MeeCh> triple i guess
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06:50:39  <coopserver> <Djanxy> or in the furure, dont bridge the mainlines quite as much :D
06:51:08  <coopserver> <BiG MeeCh> i like yellow bridges
06:51:40  <coopserver> <Djanxy> very rarely have the transperancy off, so the color matters not to me
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06:52:43  <coopserver> <BiG MeeCh> looks like you killed the town too
06:52:45  <coopserver> <BiG MeeCh> I approve
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06:52:56  <coopserver> <Djanxy> at the drop ?
06:53:00  <coopserver> <Djanxy> just a little of it
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06:54:56  <BiGGEST_BoSS> D:
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06:56:44  <BiGGEST_BoSS> D:
06:56:47  <BiGGEST_BoSS> :D
06:57:34  <BiGGEST_BoSS> will try to to more rail less tunnels next game on ML
06:57:51  <BiGGEST_BoSS> I think part of the problem this game was just lack of space
06:58:06  <BiGGEST_BoSS> not a comlpaint, just different to build
06:58:23  <coopserver> <Djanxy> :P
06:58:44  <BiGGEST_BoSS> might be the wrong philosophy to deal with a crowded map as to build as close to the edge as possible, to give max room for industries in the central portion of the land mass
06:59:32  <coopserver> <Djanxy> some space between MLs would also help at hubs
06:59:32  <BiGGEST_BoSS> I did move part of the ml for that reason
06:59:42  <BiGGEST_BoSS> true
07:01:45  <BiGGEST_BoSS> I dont think the layout of the industries for goods production is the best though either
07:02:16  <coopserver> <Djanxy> what do you mean?
07:03:56  <BiGGEST_BoSS> Well the last game i did i just clumped everything that made goods together in one spot as a huge drop
07:04:27  <coopserver> <Djanxy> ah right
07:04:50  <BiGGEST_BoSS> I think that also doing tl5 slugs might have been a bad move on such a tiny land mass
07:05:06  <BiGGEST_BoSS> never know, thats what next game is for :D
07:05:17  <coopserver> <Djanxy> well yeah, town drop at one end and all secondary industries at other end is not that good either imo.
07:05:32  <coopserver> <Djanxy> build lots of connections in hubs, just to realise they were redundant
07:05:43  <coopserver> <Djanxy> since no trains will ever go one of the ways
07:05:50  <coopserver> <Djanxy> on the ML
07:05:56  <BiGGEST_BoSS> well the plan was to have more shit connected
07:06:08  <coopserver> <Djanxy> yeah
07:06:24  <BiGGEST_BoSS> but lack of space for more industries proved useless
07:06:35  <BiGGEST_BoSS> well its late here i gtg
07:06:45  <coopserver> <Djanxy> bai
07:06:52  <BiGGEST_BoSS> $$$$eeya :D
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07:23:27  <coopserver> *** Djanxy has started a new company #13
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08:25:06  <coopserver> <happy  tran sport> hi  sll
08:25:11  <coopserver> <Hijmani> hi
08:25:13  <coopserver> <Djanxy> hey happy
08:25:27  <coopserver> <happy  tran sport> how  things
08:25:48  <coopserver> <Djanxy> alright - got bored with Meech's company, so started my own :D
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08:30:24  <coopserver> <happy  tran sport> hi phatmatt
08:30:29  <coopserver> <phatmatt> sup happy
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08:35:14  <coopserver> <phatmatt> :D
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09:25:38  <coopserver> <phatmatt> sorry for the connectspam, that should be it
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09:59:27  <coopserver> <phatmatt> i lied
09:59:33  <coopserver> <Djanxy> so you did :D
10:00:03  <coopserver> <Djanxy> dont worry, love pauses
10:00:21  <coopserver> <phatmatt> i'm just playing around with some modifications to the source, but it's done now
10:00:24  <coopserver> <phatmatt> and i'm glad
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11:18:22  <coopserver> <happy  tran sport> hi skyem123
11:18:44  <coopserver> <skyem123> aww... there is no room for me
11:19:32  <coopserver> <happy  tran sport> yer u ar  to late    just wate for  the nexs  won
11:20:22  <coopserver> <skyem123> *sigh*
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11:21:40  <coopserver> <Anson> hallo, sky ... it is already 2227 ... i would guess we get a new map on this weekend ...
11:21:45  <coopserver> <happy  tran sport> hi [FR]Syl59
11:22:01  <coopserver> <[FR]Syl59> Hi, yep need that, u've got not enough ram xD
11:22:09  <coopserver> <skyem123> I have a map. I think... somewhere...
11:22:33  <coopserver> <skyem123> *digs through his openttd folders*
11:23:12  <coopserver> <happy  tran sport> how    things  [FR]Syl59
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11:26:42  <skyem123> Hmm... I may need to remake my map.
11:34:43  <skyem123> should i enable wagon speed limits?
11:35:34  <coopserver> <happy  tran sport> thats  yes  for  me  but  u got  to arsk   jam  or  v  a  bout  that
11:36:20  <skyem123> ah yes. v and his hatred of ukrs2.
11:36:30  <skyem123> MUHAHAHA!
11:39:00  <coopserver> *** Game paused (connecting clients)
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11:39:12  <coopserver> <happy  tran sport> hi Csonytii
11:39:43  <coopserver> <Csonytii> hi
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11:44:42  <skyem123> what are the '!' commands?
11:45:31  <coopserver> <happy  tran sport> not  shor       skyem123
11:45:46  <skyem123> what does it say on that map?
11:45:50  <Anson> !vehicles
11:45:50  <coopserver> Anson: Total vehicles per type: Rail: 1182, Road: 75, Water: 0, Air: 0
11:47:01  <coopserver> <happy  tran sport> it  say   !name  !rules !admin skyem123
11:47:07  <skyem123> ok
11:54:12  <skyem123> I remade my map!
12:03:07  <skyem123> https://dl.dropboxusercontent.com/u/5321798/OpenTTDMaps/map3/SKYEMAP3.5_15-02-2014.sav
12:03:28  <happy_>  nice  can i   take a  look
12:03:56  <skyem123> yup
12:04:09  <skyem123> it has my newgrf
12:06:35  <happy_> ver  nice    map
12:06:46  <skyem123> I drew it myself
12:07:01  <happy_> nice    good   tran   cost
12:07:12  <skyem123> hope it is used
12:07:36  <happy_> did  u  set the    plan  and ship  cost  so  no won can  doo  them
12:07:54  <skyem123> you can't even build them
12:08:39  <happy_> i  no  that  but      when  the ships  cume  out
12:13:57  <skyem123> you can't even build them
12:14:10  <skyem123> aka they are disabled in the advaced settings
12:14:30  <happy_> ar  k
12:14:37  <happy_> thats  good
12:15:05  <happy_> now  arsk  jam   or   sume won  to doo  the  map
12:15:56  * skyem123 is kind of scared to do that!
12:19:35  <coopserver> <Anson> the map has "only" 10 islands ... and one grf is from the grfpack
12:21:23  <skyem123> my map?
12:21:54  <coopserver> <Anson> allowing 1 ship for free and then going bankrupt is not bad. it saves the work of selling all vehicles first
12:22:39  <coopserver> <Anson> yes, your map ... since the link was public, i had a look at it too :-)
12:23:24  <skyem123> hold on...
12:23:30  <coopserver> <Anson> i like additional waypoints, but one of those sets is from the grfpack
12:23:45  <skyem123> nope!
12:24:07  <skyem123> all are from BaNaNas
12:25:09  <coopserver> <Anson> ik waypoints set v1.1 is shown to me as being from the grfpack
12:25:53  <skyem123> Deleted all my newgrfs and it downloaded them all from BaNaNas
12:27:55  <coopserver> <Anson> maybe a duplicate that should/can be removed from the grfpack now ß
12:28:36  <happy_>       i for   that  we  try   to   doo  a  map  whive  that   grf  from  that  and  it word  not   load  but it mite  thus time      i arsk   jam  or v
12:29:14  <skyem123> I removed the game script
12:29:42  <happy_>   hi    is    eney  won   ther    skyem123    as  a new map       ready    for  the  server
12:31:53  <skyem123> hello?
12:31:58  <skyem123> !playercount
12:31:58  <coopserver> skyem123: There are currently 2 players and 2 spectators, making a total of 4 clients connected
12:38:38  <happy_>   looks      like   no  admin  ar   on  to  day
12:41:25  <coopserver> <Anson> sky, did you read my PM on IRC ?
12:43:03  <coopserver> *** phatmatt has left the game (connection lost)
12:51:40  <planetmaker> !hm
12:51:52  <planetmaker> !getsave https://dl.dropboxusercontent.com/u/5321798/OpenTTDMaps/map3/SKYEMAP3.5_15-02-2014.sav
12:51:52  <coopserver> Starting download...
12:51:56  <coopserver> Savegame successfully downloaded
12:52:07  <planetmaker> !vehicles
12:52:07  <coopserver> planetmaker: Total vehicles per type: Rail: 1182, Road: 75, Water: 0, Air: 0
12:52:12  <planetmaker> !date
12:52:12  <coopserver> Jan 01 2234
12:52:15  <planetmaker> !companies
12:52:15  <coopserver> planetmaker: Company '1' (Green): gerpara Transport, Founded in 1920, Vehicles owned: 24 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:16  <coopserver> planetmaker: Company '2' (Dark Blue): happy  tran sport Transport, Founded in 1920, Vehicles owned: 420 Trains, 9 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:17  <coopserver> planetmaker: Company '3' (Red): djanxy+simal2+meechland, Founded in 1920, Vehicles owned: 114 Trains, 6 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:18  <coopserver> planetmaker: Company '4' (Purple): Nikit0dZZZa Transport, Founded in 2002, Vehicles owned: 2 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:19  <coopserver> planetmaker: Company '5' (Yellow): Hijmani Transport, Founded in 1925, Vehicles owned: 308 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:20  <coopserver> planetmaker: Company '6' (Pink): MrRuben5 Transport, Founded in 1928, Vehicles owned: 8 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:21  <coopserver> planetmaker: Company '7' (Blue): Yugi_D Transport, Founded in 1946, Vehicles owned: 139 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:22  <coopserver> planetmaker: Company '8' (White): Great Circle Transports, Founded in 2009, Vehicles owned: 72 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:23  <coopserver> planetmaker: Company '9' (Cream): Leg3nd Transport, Founded in 2014, Vehicles owned: 3 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:24  <coopserver> planetmaker: Company '10' (Pale Green): RTM Transport, Founded in 2015, Vehicles owned: 2 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:25  <coopserver> planetmaker: Company '11' (Mauve): Sylf Transport, Founded in 2043, Vehicles owned: 63 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:26  <coopserver> planetmaker: Company '12' (Orange): Dobro Transport, Founded in 2162, Vehicles owned: 14 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes
12:52:27  <coopserver> planetmaker: Company '13' (Light Blue): Djanxy Transport, Founded in 2209, Vehicles owned: 13 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:53:21  <happy_> hi   planetmaker
12:53:54  <planetmaker> hi
12:54:04  <BiGGEST_BoSS> hi
12:54:10  <happy_>   how  things
12:54:19  <happy_>  yo   meech
12:54:42  <coopserver> *** Anson has left the game (Leaving)
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12:57:40  <coopserver> <Anson> during the last hour, my mouse became very laggy and trains started to move by entire tiles ... but after i quit ottd and restarted it, everything is fast as always ... was that a temporary glitch, or maybe a memory leak that slowed the game after running for many hours ?
12:57:58  <planetmaker> so... skyem123 's map?
12:58:59  <BiGGEST_BoSS> YES SKYEMZ MAP
12:59:10  <planetmaker> !rcon ls
12:59:14  <coopserver> 0) .. (Parent directory)
12:59:15  <coopserver> 1) SKYEMAP3.5_15-02-2014.sav
12:59:16  <coopserver> 2) JStable110214.sav
12:59:17  <coopserver> 3) JStable080214.sav
12:59:18  <coopserver> 4) StableSylf005.sav
12:59:19  <coopserver> planetmaker: You have 30 more messages. Type !less to view them
12:59:21  <planetmaker> !rcon load 1
12:59:22  <coopserver> Starting new game
12:59:25  <coopserver> *** Djanxy has left the game (connection lost)
12:59:25  <coopserver> *** Anson has left the game (connection lost)
12:59:25  <coopserver> *** happy  tran sport has left the game (connection lost)
12:59:27  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
12:59:30  <coopserver> *** Game still paused (manual, number of players)
12:59:30  <coopserver> *** Game still paused (manual, connecting clients, number of players)
12:59:39  <planetmaker> !dl lin64
12:59:40  <coopserver> planetmaker: http://binaries.openttd.org/releases/1.4.0-beta4/openttd-1.4.0-beta4-linux-generic-amd64.tar.xz
12:59:49  <coopserver> *** Anson has joined
12:59:56  <coopserver> *** happy  tran sport has joined
12:59:57  <coopserver> *** Game still paused (manual, number of players)
13:01:51  <planetmaker> !rcon companies
13:01:55  <coopserver> *** Game still paused (manual, connecting clients, number of players)
13:01:55  <coopserver> *** planetm4ker has joined
13:01:55  <coopserver> *** Game still paused (manual, number of players)
13:01:55  <coopserver> *** Game still paused (manual)
13:01:56  <coopserver> *** planetm4ker has left the game (Leaving)
13:01:57  <coopserver> *** Game still paused (manual, number of players)
13:01:57  <coopserver> #:1(Red) Company Name: 'Unnamed'  Year Founded: 1900  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
13:02:04  <planetmaker> !rcon reset 1
13:02:05  <coopserver> ERROR: command not found
13:02:09  <coopserver> <happy  tran sport> heem   not shor  whont to go  for
13:02:10  <planetmaker> !rcon reset_company 1
13:02:11  <coopserver> Company deleted.
13:03:20  <planetmaker> skyem123, it's a nice map. But being very smooth makes it not very challenging. And the size is the upper end :)
13:04:55  <coopserver> *** happy  tran sport has started a new company #1
13:04:55  <coopserver> *** Game still paused (manual)
13:06:10  <happy_> heem  planetmaker   can un  paused  the game
13:06:14  <coopserver> *** Game still paused (manual, connecting clients)
13:06:23  <coopserver> *** Jam35 has joined
13:06:23  <coopserver> *** Game still paused (manual)
13:06:32  <coopserver> <happy  tran sport> hi  jam
13:06:36  <coopserver> <Jam35> hi
13:06:40  <coopserver> <Anson> !auto
13:06:55  <planetmaker> !rcon unpause
13:06:56  <coopserver> *** Game unpaused (manual)
13:07:01  <planetmaker> !rcon auto
13:07:02  <coopserver> ERROR: command not found
13:07:05  <planetmaker> !auto
13:07:24  <planetmaker> !rcon set min_active_clients 1
13:07:28  <planetmaker> !rcon set min_active_clients
13:07:34  <planetmaker> hm... laggy
13:07:38  <coopserver> Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
13:08:15  <coopserver> <Jam35> hi o/
13:08:38  <coopserver> <Jam35> that's me :)
13:08:39  <coopserver> <Jam35> laggy
13:08:56  <planetmaker> how so?
13:10:19  <coopserver> *** Game paused (connecting clients)
13:10:26  <coopserver> *** planetm4ker has joined
13:10:26  <coopserver> *** planetm4ker has started a new company #2
13:10:27  <coopserver> *** Game unpaused (connecting clients)
13:11:02  <coopserver> <Jam35> OMG drive on left. I would get serious abuse if I left that on
13:11:05  <Jam35> !setdef
13:11:05  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
13:11:46  <coopserver> <Jam35> just in general
13:11:59  <coopserver> <Jam35> seems worse lately though
13:13:26  <coopserver> <Anson> road vehicles drive on left, but signals are set to be on the right side
13:13:46  <skyem123> I did that...
13:13:59  <coopserver> <planetm4ker> well, so be it
13:14:09  <skyem123> so signals are like other maps
13:16:16  <coopserver> <Anson> on advanced options, signals can be selected to be "on the driving side", but in this map they are set to the right side, thus "drive on left" should not be important !?
13:16:30  <skyem123> yes>
13:16:31  <skyem123> ?
13:16:55  <skyem123> irc seems a bit bugged...
13:20:10  <coopserver> *** Game paused (connecting clients)
13:20:17  <coopserver> *** skyem123 has joined
13:20:18  <coopserver> *** Game unpaused (connecting clients)
13:20:37  <coopserver> <Jam35> idc but i *suppose* that's ok :)
13:22:12  <planetmaker> hm, do we play with cargodist or without?
13:22:17  <coopserver> <Jam35> of course if you build drive on left... :)
13:23:22  *** skyem123 has quit IRC
13:23:36  <planetmaker> cool. with for pax and without for cargo
13:25:37  <coopserver> <Jam35> skyem how did you 'draw' this?
13:25:51  <coopserver> <Jam35> looks auto generated
13:26:20  <coopserver> <skyem123> I drew the heightmap
13:27:04  <planetmaker> irc seems quite laggy
13:27:08  <coopserver> <Jam35> kind of mimics the smooth contours
13:28:18  <coopserver> <skyem123> Is that bad or ok?
13:29:11  <coopserver> <Jam35> just wondered, don't really have an opinion
13:29:33  <coopserver> <Jam35> just that its generally flat
13:29:51  <coopserver> <Jam35> I don;t mind that occasionally
13:30:25  <coopserver> *** Jam35 has left the game (Leaving)
13:30:36  <Jam35> !rcon reset_company 4
13:30:36  <coopserver> Sorry, still processing previous rcon command
13:30:41  <coopserver> *** Anson has joined company #1
13:30:53  <coopserver> *** Game paused (connecting clients)
13:31:09  <coopserver> *** Jam35 has joined
13:31:09  <coopserver> *** Game unpaused (connecting clients)
13:31:20  <coopserver> <skyem123> can i work with someone?
13:31:53  <coopserver> <Jam35> me if you like...
13:32:02  <coopserver> <Jam35> you can start :)
13:32:23  <coopserver> <skyem123> ok..
13:32:48  <coopserver> *** skyem123 has started a new company #3
13:33:12  <coopserver> <Jam35> you haven't centralised the text on entering
13:33:31  <coopserver> <Jam35> but it's ok
13:33:56  <coopserver> <skyem123> it's not ment to be in the center!
13:34:14  <coopserver> <skyem123> It is meant to be in the middle!
13:34:47  <coopserver> <Jam35> what?
13:35:13  <coopserver> <Jam35>  appears top left of screen when joining
13:35:55  <coopserver> <Jam35> people don;t read it anyway :P
13:35:59  <coopserver> <skyem123> for small screens
13:36:01  <coopserver> <Anson> i read that the top left corner is the same for everybody, and when someone has a small screen only, text might be offscreen if it is centered on creating the map on a big screen
13:41:24  *** happy_ has quit IRC
13:41:35  *** happy_ has joined #openttdcoop.stable
13:44:17  <coopserver> <Jam35> isn't it pax only sttings?
13:45:52  <coopserver> <Jam35> +mail
13:50:39  <coopserver> <skyem123> Who wants to join my company?
13:52:10  <coopserver> <Anson> on/symmetric for pax, on/asymmetric for mail, and off for anything else
13:52:17  <coopserver> <Jam35> what's the point?
13:52:45  <coopserver> <Jam35> needs money
13:53:19  <coopserver> <skyem123> ?
13:54:20  <coopserver> <Jam35> there isn't much for 2 people to build is all I'm saying
13:54:38  <coopserver> <Jam35> until there is some income
13:56:25  <coopserver> <Jam35> apparently so :)
13:59:25  *** happy_ has quit IRC
13:59:43  *** happy_ has joined #openttdcoop.stable
14:03:18  <coopserver> *** Jam35 has started a new company #4
14:03:39  <coopserver> *** Jam35 has joined spectators
14:07:31  <coopserver> *** Game paused (connecting clients)
14:07:45  <coopserver> *** BiG MeeCh has joined
14:07:45  <coopserver> *** Game unpaused (connecting clients)
14:09:07  <coopserver> <BiG MeeCh> *infiltrates
14:09:15  <coopserver> *** BiG MeeCh has joined company #1
14:09:48  <coopserver> *** Jam35 has joined company #1
14:10:25  <coopserver> <Jam35> invaders must die
14:10:46  <coopserver> *** BiG MeeCh has joined spectators
14:10:53  <coopserver> <BiG MeeCh> hm :)
14:11:23  <coopserver> *** Jam35 has joined company #3
14:11:32  <coopserver> <Jam35> no
14:11:35  <coopserver> <Jam35> !
14:11:47  <coopserver> <happy  tran sport> k
14:15:37  *** happy_ has quit IRC
14:15:45  *** happy_ has joined #openttdcoop.stable
14:18:19  <planetmaker> @help soap
14:18:25  <planetmaker> @help admin
14:18:27  <planetmaker> @help
14:18:27  <Webster> planetmaker: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
14:18:32  <planetmaker> @help openttd
14:18:32  <Webster> planetmaker: (openttd [<number of headlines>]) -- Reports the titles for openttd at the RSS feed <http://www.openttd.org/en/news/rss>. If <number of headlines> is given, returns only that many headlines. RSS feeds are only looked up every supybot.plugins.RSS.waitPeriod seconds, which defaults to 1800 (30 minutes) since that's what most websites prefer.
14:18:47  <planetmaker> !apdisconnect
14:18:47  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
14:18:50  <planetmaker> !apconnect
14:18:50  <coopserver> Connecting...
14:18:51  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
14:18:54  <planetmaker> !rules
14:18:54  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
14:19:06  <planetmaker> ah, now it's quicker again :)
14:19:52  <planetmaker> !date
14:19:52  <coopserver> Apr 06 1905
14:19:58  <coopserver> <planetm4ker> !rules
14:19:58  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
14:20:13  <planetmaker> hm... ingame -> admin script is slow :S
14:20:33  <coopserver> <planetm4ker> hm... or not quicker?
14:31:46  <Anson> testmessage from irc
14:38:26  <Anson> planetmakers last message not yet arrived... after 6 minutes :-) :-(
14:47:28  <coopserver> *** JJens has left the game (Leaving)
14:49:50  <coopserver> <happy  tran sport> heem  is  it me  or   is  the irc  not  werking
14:51:24  <planetmaker> hmpf
14:51:34  <planetmaker> @help
14:51:34  <Webster> planetmaker: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
14:51:41  <planetmaker> ¹help plugins
14:51:45  <coopserver> <planetm4ker> seems somewhat broken
14:51:46  <planetmaker> @help plugins
14:52:04  <planetmaker> @help soap
14:52:07  <planetmaker> @help reload
14:52:07  <Webster> planetmaker: (reload <plugin>) -- Unloads and subsequently reloads the plugin by name; use the 'list' command to see a list of the currently loaded plugins.
14:52:13  <planetmaker> @help soap
14:52:18  <planetmaker> @help reload soap
14:52:23  <coopserver> <planetm4ker> irc -> here mostly ok. Vice versa... difficult
14:52:26  <planetmaker> @reload soap
14:52:34  <planetmaker> !apdisconnect
14:52:34  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
14:52:37  <planetmaker> !apconnect
14:52:37  <coopserver> Connecting...
14:52:38  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
14:52:56  <planetmaker> grrr
14:53:04  <coopserver> <planetm4ker> so... bla bla
14:53:14  <coopserver> <planetm4ker> hmeh
14:54:11  <coopserver> <sim-al2> ehhhh...
14:55:20  <planetmaker> sorry for the spam :)
14:55:37  <happy_> np
14:57:00  <coopserver> *** planetm4ker has left the game (Leaving)
15:00:24  <coopserver> <sim-al2> lol
15:00:43  <coopserver> <sim-al2> np
15:01:29  <coopserver> <skyem123> Why do the local authorites hate me?
15:02:29  <coopserver> <sim-al2> Local authorities only job is to hate
15:05:23  <coopserver> <skyem123> *note to self* don't install neibours are important
15:35:11  <coopserver> *** Game paused (connecting clients)
15:35:24  <coopserver> *** Berkel has joined
15:35:24  <coopserver> *** Game unpaused (connecting clients)
15:40:54  <coopserver> *** Berkel has started a new company #7
15:43:29  <coopserver> <happy  tran sport> yer   we  will  doo  the  famr  supplies  but wste in till   we pay  back  the  loan  of
15:45:51  <coopserver> <Anson> just delivered another lioad of milk ... this time for almost 50k ... seems to be a matter of speed mostly
15:54:55  <coopserver> *** Game paused (connecting clients)
15:55:12  <coopserver> *** Yianni has joined
15:55:12  <coopserver> *** Game unpaused (connecting clients)
16:00:52  <coopserver> <happy  tran sport> Berkel:   i think  your  tran   is  1    cargo  to lone
16:01:42  <coopserver> <Berkel> thx for info
16:01:43  <coopserver> *** Yianni has left the game (Leaving)
16:01:58  <coopserver> <happy  tran sport> np
16:02:23  <coopserver> <Berkel> forgot the brake van
16:02:50  <coopserver> *** Game paused (connecting clients)
16:03:01  <coopserver> *** ET has joined
16:03:02  <coopserver> *** Game unpaused (connecting clients)
16:06:22  <coopserver> *** ET has left the game (Leaving)
16:24:47  <coopserver> *** happy  tran sport has left the game (Leaving)
16:32:02  <coopserver> *** skyem123 has left the game (Leaving)
17:02:52  <Taede> !ding
17:03:38  <Taede> !info
17:03:38  <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta4, date: Jun 23 1911, clients connected: 6, map size: 512x1024, address: stable.openttdcoop.org:3999
17:05:07  <Taede> !upkeep
17:05:08  <coopserver> Taede: 499 objects collected.
17:07:08  <happy_> taede  sume    the  texs  dus not  shor  on  the  irc    how things
17:07:16  <Taede> so i noticed
17:07:31  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
17:07:33  <coopserver> Connecting...
17:07:35  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
17:08:18  <happy_>  mite   be  the    this  map  or  sume  thin
17:08:27  <Taede> !info
17:08:27  <coopserver> Taede: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.0-beta4, date: May 11 1917, clients connected: 6, map size: 512x1024, address: stable.openttdcoop.org:3999
17:08:46  <Taede> shouldnt make a difference, though the other server seems fine
17:08:58  <happy_> heem  k
17:11:06  <Taede> !pause
17:11:24  <Taede> !auto
17:11:24  <coopserver> Sorry, still processing previous rcon command
17:11:42  <Taede> !quit
17:11:43  *** coopserver has quit IRC
17:12:04  *** coopserver has joined #openttdcoop.stable
17:12:04  <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
17:12:04  *** ChanServ sets mode: +o coopserver
17:12:21  <coopserver> <happy  tran sport> just  wate   he trying  to    find  out  y     sume texs  on the  irc  dus  not   shor  up
17:13:03  <coopserver> <Taede> /me slaps coopserver around a bit
17:13:15  <Taede> well that seems to work
17:13:16  <planetmaker> ah... upkeep did the trick or was the quit and restart required, Taede ?
17:13:23  <Taede> quit/restart
17:13:32  <planetmaker> oh, ok,
17:13:46  <Taede> somewhere something somehow got infinite looped, but only for this server it seems
17:13:55  <Taede> now i need to scour the logs to find the cause
17:13:56  <planetmaker> uh, hm
17:14:14  <happy_> heem   k
17:14:46  <coopserver> <Anson> nice reading for the weekened ... i could imagine something more enjoyable .... but thanks for your work
17:15:15  <coopserver> *** Game still paused (manual, connecting clients)
17:15:23  <Taede> 16 meg logfile, at least i know roughly where to start
17:15:36  <coopserver> *** Niko has joined
17:15:36  <coopserver> *** Player has joined
17:15:36  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:15:37  <coopserver> *** Game still paused (manual)
17:15:37  <coopserver> *** Player has joined spectators
17:15:56  <coopserver> <Niko> !name Niko
17:16:14  <Taede> i take it it stopped around 3hrs ago?
17:16:20  <coopserver> *** Niko has started a new company #9
17:16:45  <coopserver> <Player> so that pause?
17:16:53  <Taede> !auto
17:16:54  <coopserver> *** Game unpaused (manual)
17:17:04  <Taede> should be fine now
17:17:11  <happy_> yep
17:17:25  <happy_> thats  beter  now  thanks
17:17:28  <planetmaker> might be, Taede
17:17:58  <coopserver> <Anson> test from ingame
17:18:10  <Anson> "test from ingame" not received yet
17:18:21  <Anson> oh... just arrived
17:18:27  <coopserver> *** Player has left the game (Leaving)
17:18:51  <coopserver> *** Game paused (connecting clients)
17:18:51  <Taede> still laggy
17:18:58  <coopserver> *** Player has joined
17:18:58  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:18:58  <coopserver> *** Game unpaused (connecting clients)
17:20:34  <coopserver> <Taede> @@clcalc 3 12
17:20:37  <happy_> yer  stil  a bit  slow  for  the texs to shor  up
17:20:37  <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
17:21:25  <coopserver> *** Player has joined spectators
17:23:09  <coopserver> *** Player has left the game (Leaving)
17:24:06  <Taede> is there a gamescript loaded or something?
17:24:25  <Taede> openttd is spamming coopserver
17:24:34  <happy_> not  shor
17:26:09  <planetmaker> hm, where did I find that output, Taede ?
17:26:43  <Taede> log in to coopserver, go to public_html/gamelogs
17:27:26  <Taede> current log is already twice the size of regular full game
17:28:44  <planetmaker> hm, which host?
17:28:51  <Taede> publicserver-new
17:28:59  <planetmaker> oh :)
17:29:18  <Taede> was the only one i had access to when first setting it up
17:29:45  <planetmaker> that's no problem
17:29:55  <planetmaker> it's as good as the games server
17:32:32  <planetmaker> iirc there was a GS running
17:32:39  <planetmaker> but skyrem said he removed it
17:34:51  <coopserver> *** Game paused (connecting clients)
17:35:06  <coopserver> *** Player has joined
17:35:06  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:35:07  <coopserver> *** Game unpaused (connecting clients)
17:35:08  <Taede> can i chekc it from ingame/turn it off with rcon?
17:35:38  <happy_> yep
17:35:57  <coopserver> <Anson> i think "neighborhood friends" script is loaded
17:36:13  <planetmaker> checking from ingame just failed for me :-O
17:36:28  <Taede> well theres a storybook loaded
17:36:33  <Taede> neighbours are important
17:37:26  <Taede> it creates a commandpacket every gametick
17:39:09  <planetmaker> hm :)
17:42:13  <happy_> sune  ov  the  texs  dus not  shor stil  but its beter  then it was
17:42:32  *** happy_ has quit IRC
17:43:06  *** happy_ has joined #openttdcoop.stable
17:45:03  <Taede> !reload Soap
17:45:03  <coopserver> Taede: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
17:45:13  <planetmaker> !whoami
17:45:13  <coopserver> planetmaker: I don't recognize you.
17:45:18  <planetmaker> !identify
17:45:18  <coopserver> planetmaker: Error: That operation cannot be done in a channel.
17:45:23  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
17:45:25  <coopserver> Connecting...
17:45:27  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
17:46:00  <Taede> just turned off debugging (which logs every packet to botlog before processing
17:46:19  <planetmaker> that makes sense
17:47:05  <Taede> it gets messy real fast
17:48:16  <happy_> nice
17:53:22  <Taede> !vehicles
17:53:22  <coopserver> Taede: Total vehicles per type: Rail: 177, Road: 39, Water: 0, Air: 0
17:54:44  <planetmaker> but it still logs several commands per second
17:55:17  <happy_> taede   how  irc  texs  shor  up but in game  texs  dus not
17:56:04  <Taede> the connection between coopserver and the game is choked up
17:56:28  <happy_> yep  it looks like  it
17:56:43  <Taede> yes, commandlogging to gamelogs is unaffected
17:57:07  <Taede> debugging is supybot/bot/logs/messages.log
17:57:31  <planetmaker> ah. good :)
17:59:33  <coopserver> <happy  tran sport> how  things  going
17:59:35  <Taede> is there a limit to how much openttd can stuf down the adminport?
17:59:54  <Taede> or is it freeforall and up to the adminclient to process it all
18:00:12  <happy_> heem
18:01:16  <planetmaker> there's definitely a limit. The bandwidth :)
18:02:35  <coopserver> <happy  tran sport> how ar u  Berkel
18:06:07  <Taede> if the adminport can saturate the connection between 2 vm's, doesn't that mean it sends just as much data/packets to each gameclient (which have a lower-bandwith external connection)?
18:06:42  <happy_> ar  i see  now
18:06:50  <coopserver> <happy  tran sport> nice net werk  Berkel
18:07:03  <coopserver> <Berkel> thx :)
18:08:42  <coopserver> *** Game paused (connecting clients)
18:08:53  <coopserver> *** [FR]Syl59 has joined
18:08:53  <coopserver> *** Game unpaused (connecting clients)
18:09:01  <Taede> lemme try something
18:09:09  <coopserver> <[FR]Syl59> Hey there :)
18:09:23  <coopserver> <Berkel> Hi Syl
18:11:03  <Taede> !reload Soap
18:11:03  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
18:11:05  <coopserver> Connecting...
18:11:05  <coopserver> Taede: The operation succeeded.
18:11:09  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
18:11:55  <Taede> should be less laggy now, lemme know if coopserver lags behind again
18:12:16  <coopserver> <Taede> .
18:12:22  <happy_> k hanks
18:12:38  <coopserver> <Anson> test
18:12:53  <coopserver> <Anson> wow ... immediately relayed .... thanks
18:14:00  <planetmaker> hm... I'm sure that was documented somewhere, the !reload soap thing
18:14:18  <Taede> i edited the plugin
18:14:55  <Taede> theres a sleep to stop it using 100% cpu when there are no events
18:15:13  <planetmaker> :D http://wiki.openttdcoop.org/Soap - was there more somewhere?
18:15:25  <Taede> but instead of only being called when there are no events, it gets called every time it looped, therefore sleeping 0.1 seconds
18:16:17  <Taede> changed it to 0.01 for now, until i can sort it properly
18:16:29  <planetmaker> ah
18:16:29  <coopserver> <Taede> seems to work for now though
18:17:52  <planetmaker> dunno how much time you have... I toyed with an idea some days ago: AI test server. It would need to run the game and gather statistics from the game for analysis / presentation
18:18:27  <planetmaker> (that's totally besides any other topic we had here now :D )
18:19:21  <Taede> what statistics? as a lot of stuff is already gathered by way of the gamelogs
18:20:29  <planetmaker> well, the obvious but boring ones are company stats (money, vehicles per type, maybe infrastructure counts).
18:20:46  <planetmaker> Interesting might also be when the first things were actually built
18:20:53  <planetmaker> when the company goes bancrupt
18:21:03  <planetmaker> and ai crash reports
18:22:09  <planetmaker> but for a simple start... the first line (money, vehicle counts) might suffice.
18:22:13  <planetmaker> Can always be further refined
18:23:03  <planetmaker> it will be interesting if we had a number of different config files for that to choose from randomly to generate maps, including newgrf configs
18:23:11  <planetmaker> but also that can be done later
18:23:37  <planetmaker> hm... we're in the wrong channel here :D
18:29:26  <coopserver> *** Niko has joined company #9
18:34:39  <coopserver> <Anson> when the cargo is not in the station name, it was hard do recognize that those were supply drops
18:42:09  <coopserver> *** Niko has joined spectators
18:50:32  <coopserver> *** happy  tran sport has left the game (Leaving)
19:00:22  <coopserver> *** Game paused (connecting clients)
19:00:28  <coopserver> *** Cameron has joined
19:00:28  <coopserver> *** Game unpaused (connecting clients)
19:01:35  <coopserver> *** Game paused (connecting clients)
19:01:46  <coopserver> *** Player #2 has joined
19:01:46  <coopserver> Player #2: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:01:46  <coopserver> *** Player #2 has started a new company #10
19:01:46  <coopserver> Player #2: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:01:46  <coopserver> *** Player #2 has joined spectators
19:01:47  <coopserver> *** Player #2 has left the game (wrong company in DoCommand)
19:01:47  <coopserver> *** Game unpaused (connecting clients)
19:02:09  <coopserver> *** Game paused (connecting clients)
19:02:20  <coopserver> *** Player #2 has joined
19:02:20  <coopserver> Player #2: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:02:21  <coopserver> *** Player #2 has started a new company #11
19:02:21  <coopserver> Player #2: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:02:21  <coopserver> *** Player #2 has joined spectators
19:02:21  <coopserver> *** Player #2 has left the game (wrong company in DoCommand)
19:02:21  <coopserver> *** Game unpaused (connecting clients)
19:03:05  <coopserver> *** Cameron has started a new company #12
19:05:58  <planetmaker> wrong company in docommand?
19:06:13  <planetmaker> hm... probably tried to do stuff and was moved concurrently
19:06:16  <coopserver> 'Berkel' reported an error and is closing its connection (desync error)
19:06:16  <coopserver> *** Berkel has left the game (desync error)
19:06:16  <coopserver> 'Player #1' reported an error and is closing its connection (desync error)
19:06:16  <coopserver> *** Player #1 has left the game (desync error)
19:06:16  <coopserver> 'Anson' reported an error and is closing its connection (desync error)
19:06:17  <coopserver> *** Anson has left the game (desync error)
19:06:17  <coopserver> 'Jam35' reported an error and is closing its connection (desync error)
19:06:19  <coopserver> *** Jam35 has left the game (desync error)
19:06:19  <coopserver> 'Taede' reported an error and is closing its connection (desync error)
19:06:20  <planetmaker> aha
19:06:21  <coopserver> *** Taede has left the game (desync error)
19:06:21  <coopserver> 'Niko' reported an error and is closing its connection (desync error)
19:06:23  <coopserver> *** Niko has left the game (desync error)
19:06:23  <coopserver> 'planetm4ker' reported an error and is closing its connection (desync error)
19:06:25  <coopserver> *** planetm4ker has left the game (desync error)
19:06:25  <coopserver> 'Player' reported an error and is closing its connection (desync error)
19:06:27  <coopserver> *** Player has left the game (desync error)
19:06:27  <coopserver> 'Cameron' reported an error and is closing its connection (desync error)
19:06:29  <coopserver> *** Cameron has left the game (desync error)
19:06:29  <coopserver> *** Game paused (number of players)
19:06:31  <coopserver> *** Game still paused (connecting clients, number of players)
19:06:33  <planetmaker> right
19:06:35  <coopserver> *** Cameron has joined
19:06:36  <coopserver> *** Game still paused (connecting clients)
19:06:38  <coopserver> *** Berkel has joined
19:06:38  <coopserver> *** Game unpaused (connecting clients)
19:06:42  <coopserver> *** Game paused (connecting clients)
19:06:51  <coopserver> *** Anson has joined
19:06:51  <coopserver> *** Player has joined
19:06:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:06:51  <coopserver> *** Player has joined spectators
19:06:51  <coopserver> *** Game unpaused (connecting clients)
19:07:05  <planetmaker> funny thing I saw first my desktop "background" change and then the desync messages here :D
19:07:34  <coopserver> *** Player has joined company #8
19:07:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:07:34  <coopserver> *** Player has joined spectators
19:07:36  <planetmaker> !rcon debug_level desync=3
19:07:45  <planetmaker> !rcon save desync_start
19:07:46  <coopserver> Saving map...
19:07:47  <coopserver> Map successfully saved to desync_start.sav
19:07:51  <planetmaker> !rcon load desync_start
19:07:52  <coopserver> desync_start: No such file or directory.
19:07:55  <planetmaker> !rcon load desync_start.sav
19:07:56  <coopserver> desync_start.sav: No such file or directory.
19:07:59  <planetmaker> !rcon ls
19:08:00  <coopserver> 0) .. (Parent directory)
19:08:01  <coopserver> 1) SKYEMAP3.5_15-02-2014.sav
19:08:02  <coopserver> 2) JStable110214.sav
19:08:03  <coopserver> 3) JStable080214.sav
19:08:04  <coopserver> 4) StableSylf005.sav
19:08:05  <coopserver> planetmaker: You have 30 more messages. Type !less to view them
19:08:07  <planetmaker> !rcon cd ..
19:08:10  <planetmaker> !rcon ls
19:08:11  <coopserver> 0) .. (Parent directory)
19:08:12  <coopserver> 1) autosave/ (Directory)
19:08:13  <coopserver> 2) uploads/ (Directory)
19:08:14  <coopserver> 3) desync_start.sav
19:08:18  <planetmaker> !rcon load 3
19:08:19  <coopserver> Starting new game
19:08:21  <coopserver> *** Cameron has left the game (connection lost)
19:08:21  <coopserver> *** Berkel has left the game (connection lost)
19:08:21  <coopserver> *** Anson has left the game (connection lost)
19:08:21  <coopserver> *** Player has left the game (connection lost)
19:08:21  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
19:08:23  <coopserver> *** Game paused (number of players)
19:08:23  <coopserver> *** Game still paused (connecting clients, number of players)
19:08:25  <coopserver> *** Player has joined
19:08:27  <planetmaker> sorry, wanna catch this desync
19:08:28  <coopserver> *** Berkel has joined
19:08:33  <coopserver> *** Anson has joined
19:08:33  <coopserver> *** Game still paused (number of players)
19:08:40  <coopserver> *** Game still paused (connecting clients, number of players)
19:08:41  <coopserver> *** Berkel has joined company #7
19:08:41  <coopserver> *** Game still paused (connecting clients)
19:08:45  <coopserver> *** planetm4ker has joined
19:08:45  <coopserver> *** Game unpaused (connecting clients)
19:08:49  <coopserver> <Player> !name smsm
19:08:49  <coopserver> *** Player has changed his/her name to smsm
19:09:03  <coopserver> *** smsm has joined company #8
19:09:45  <coopserver> *** Game paused (connecting clients)
19:10:17  <coopserver> *** Game unpaused (connecting clients)
19:10:24  <planetmaker> Taede, FYI, I enabled desync debugging...  if things go wrong it might be disk space :D
19:10:30  <coopserver> *** Game paused (connecting clients)
19:10:32  <coopserver> <Anson> many maps ago, there already were lots of those "docommand" errors ... could it be related to player #1, player #2 and similar names ?
19:10:51  <planetmaker> no
19:11:02  <coopserver> *** Game unpaused (connecting clients)
19:11:02  <planetmaker> the names are irrelevant to openttd
19:11:11  <planetmaker> to openttd you're just a number
19:11:29  <V453000> thanks for not reporting the bug still Anson :)
19:11:52  <planetmaker> you mean the "wrong companyID in DoCommand"?
19:11:54  <coopserver> *** Game paused (connecting clients)
19:11:55  <coopserver> <Anson> at least, i have registered now :-)
19:12:15  <V453000> some 2way eol wtf, pm
19:12:26  <coopserver> *** Player has joined
19:12:26  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:12:26  <coopserver> *** Player has joined spectators
19:12:26  <coopserver> *** Game unpaused (connecting clients)
19:12:28  <coopserver> <Anson> pm to whom ?
19:12:37  <planetmaker> someone ran !setdef, so that should be fixed?
19:12:46  <coopserver> *** Player has joined company #4
19:12:46  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:12:46  <coopserver> *** Player has joined spectators
19:12:48  <planetmaker> it's a pretty non-standard map :)
19:12:56  <coopserver> <Player> !name koks
19:12:56  <coopserver> *** Player has changed his/her name to koks
19:12:59  <coopserver> *** koks has joined company #4
19:13:22  <planetmaker> btw, I can 'rent-out' my company, too, if someone is interested
19:13:36  <coopserver> <koks> rent>
19:13:40  <coopserver> <koks> rent?
19:13:52  <coopserver> <koks> can i buy shares in it?
19:13:56  <planetmaker> give password. I don't necessarily claim ownership
19:14:58  <coopserver> 'smsm' reported an error and is closing its connection (desync error)
19:14:58  <coopserver> *** smsm has left the game (desync error)
19:14:58  <coopserver> 'Berkel' reported an error and is closing its connection (desync error)
19:14:58  <coopserver> *** Berkel has left the game (desync error)
19:14:59  <coopserver> 'Anson' reported an error and is closing its connection (desync error)
19:14:59  <coopserver> *** Anson has left the game (desync error)
19:14:59  <coopserver> 'planetm4ker' reported an error and is closing its connection (desync error)
19:15:01  <coopserver> *** planetm4ker has left the game (desync error)
19:15:01  <coopserver> 'koks' reported an error and is closing its connection (desync error)
19:15:03  <coopserver> *** koks has left the game (desync error)
19:15:03  <coopserver> *** Game paused (number of players)
19:15:06  <planetmaker> now, this is good :)
19:15:09  <coopserver> *** Game still paused (connecting clients, number of players)
19:15:14  <coopserver> *** Berkel has joined
19:15:14  <coopserver> *** Game still paused (number of players)
19:15:14  <coopserver> *** Game unpaused (number of players)
19:15:14  <V453000> :)
19:15:15  <coopserver> *** Game paused (connecting clients)
19:15:29  <coopserver> *** Player #1 has joined
19:15:29  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:15:29  <coopserver> *** Player #1 has joined spectators
19:15:37  <coopserver> <Player #1> !name smsm
19:15:38  <coopserver> *** Player #1 has changed his/her name to smsm
19:15:43  <coopserver> *** Player has joined
19:15:43  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:15:43  <coopserver> *** Player has joined spectators
19:15:43  <coopserver> *** Game unpaused (connecting clients)
19:15:47  <coopserver> *** smsm has joined company #8
19:17:11  <coopserver> *** Player has joined company #4
19:17:11  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:17:11  <coopserver> *** Player has joined spectators
19:17:14  <planetmaker> !rcon debug_level desync=0
19:17:22  <coopserver> <Player> !name hasbadinternet
19:17:22  <coopserver> *** Player has changed his/her name to hasbadinternet
19:17:27  <coopserver> *** hasbadinternet has joined company #4
19:20:42  <coopserver> *** Game paused (connecting clients)
19:20:50  <coopserver> *** Anson has joined
19:20:50  <coopserver> *** Game unpaused (connecting clients)
19:22:09  <coopserver> <Berkel> Can you stop some wagons being loaded seperately?
19:22:23  <coopserver> <Berkel> I have a loading prob with my fruit stations -.-
19:23:14  <coopserver> <Berkel> The fruit trains should unload fruits and transfer it and pick farm supplies on the way back but should not load fruits again
19:23:19  <coopserver> <smsm> Seems there's too many vehicles in the game, or is it just me?
19:24:28  <Jam35> Berkel: two stations
19:24:50  <coopserver> <Berkel> no other possibility? :(
19:25:00  <coopserver> <smsm> Berkel: Can't you say unload   good x only?
19:25:07  <Jam35> nope
19:25:11  <coopserver> <Berkel> thats what i want to know
19:25:19  <Anson> !vehicles
19:25:19  <coopserver> Anson: Total vehicles per type: Rail: 267, Road: 104, Water: 0, Air: 0
19:25:42  <coopserver> <Anson> only 267 trains and 104 RV
19:26:41  <coopserver> *** Game paused (connecting clients)
19:26:48  <coopserver> *** sim-al2 has joined
19:26:48  <coopserver> *** Game unpaused (connecting clients)
19:27:02  <coopserver> *** sim-al2 has joined company #6
19:29:04  <coopserver> *** Game paused (connecting clients)
19:29:16  <coopserver> *** Jam35 has joined
19:29:16  <coopserver> *** Game unpaused (connecting clients)
19:32:57  <coopserver> *** Jam35 has joined company #3
20:01:25  <coopserver> *** Berkel has left the game (Leaving)
20:04:35  <coopserver> *** Game paused (connecting clients)
20:04:48  <coopserver> *** Liuk Sk has joined
20:04:48  <coopserver> *** Game unpaused (connecting clients)
20:04:53  <coopserver> <Liuk Sk> hi
20:04:57  <coopserver> <sim-al2> hi
20:06:29  <coopserver> *** Liuk Sk has left the game (Leaving)
20:06:40  <Taede> !reload Soap
20:06:41  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
20:06:41  <coopserver> Connecting...
20:06:41  <coopserver> Taede: The operation succeeded.
20:06:43  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:06:45  *** coopserver has quit IRC
20:06:55  *** coopserver has joined #openttdcoop.stable
20:06:55  *** ChanServ sets mode: +o coopserver
20:06:55  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:06:56  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
20:06:57  <coopserver> Attempting to reconnect...
20:06:57  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:06:59  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
20:06:59  <coopserver> Attempting to reconnect...
20:06:59  *** coopserver has quit IRC
20:07:10  *** coopserver has joined #openttdcoop.stable
20:07:10  *** ChanServ sets mode: +o coopserver
20:07:10  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:07:11  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
20:07:12  <coopserver> Attempting to reconnect...
20:07:12  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:07:14  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
20:07:14  <coopserver> Attempting to reconnect...
20:07:14  *** coopserver has quit IRC
20:08:59  *** coopserver has joined #openttdcoop.stable
20:08:59  <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:08:59  *** ChanServ sets mode: +o coopserver
20:08:59  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
20:09:00  <coopserver> Attempting to reconnect...
20:09:00  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:09:02  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
20:09:02  <coopserver> Attempting to reconnect...
20:09:03  *** coopserver has quit IRC
20:09:13  *** coopserver has joined #openttdcoop.stable
20:09:13  <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:09:13  *** ChanServ sets mode: +o coopserver
20:09:14  *** coopserver has quit IRC
20:09:31  <Taede> hrmpf
20:10:50  *** coopserver has joined #openttdcoop.stable
20:10:50  <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:10:50  *** ChanServ sets mode: +o coopserver
20:12:51  <Taede> !reload Soap
20:12:51  <coopserver> Taede: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
20:13:03  <Taede> !reload Soap
20:13:03  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
20:13:05  <coopserver> Connecting...
20:13:05  <coopserver> Taede: The operation succeeded.
20:13:07  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
20:20:34  <coopserver> <happy  tran sport> i see
20:20:40  <coopserver> <happy  tran sport> i see
20:20:51  <coopserver> <happy  tran sport> how things    going
20:21:24  <coopserver> <smsm> When will I be able to build ships?
20:21:41  <coopserver> <sim-al2> Technically never
20:21:53  <coopserver> <[FR]Syl59> Wait a minute ...
20:21:53  <coopserver> <sim-al2> Look under advanced settings
20:21:57  <coopserver> <Anson> this server is mostly about big train networks
20:22:07  <coopserver> <smsm> Aww, I like ships
20:22:25  <coopserver> *** Game paused (connecting clients)
20:22:30  <coopserver> *** Berkel has joined
20:22:31  <coopserver> *** Game unpaused (connecting clients)
20:22:34  <coopserver> <Anson> thus almost all maps here have either very costly ships and planes, or they are disabled completely
20:23:03  <coopserver> <sim-al2> I've never had great luck with ships but I see them used as good feeders often
20:23:07  <coopserver> <smsm> Yeah max ships and aircraft per company is 0
20:23:17  <coopserver> <Anson> similar applies to road vehicles, also a bit cheaper and less strict, but most of the maps have a very low max number of RV only
20:23:24  <coopserver> <[FR]Syl59> Ok so this time they are disabled
20:23:27  <coopserver> *** Game paused (connecting clients)
20:23:39  <coopserver> *** Muel has joined
20:23:39  <coopserver> *** Game unpaused (connecting clients)
20:23:40  <coopserver> <[FR]Syl59> yep, 10 RV is the max here
20:23:46  <coopserver> <Muel> hi
20:23:50  <coopserver> <smsm> Oh I see it's a max of 50 road vehicles which is why I'm not able to create any more.
20:24:11  <coopserver> <happy  tran sport> hi  Muel
20:24:45  <coopserver> <Anson> a few are allowed to grow towns, eg until a town accepts goods or food
20:25:02  <coopserver> <Anson> afk ... eating ... CU
20:25:08  <coopserver> <happy  tran sport> k
20:25:14  <coopserver> <[FR]Syl59> Guten Appetit :D
20:25:24  <coopserver> <smsm> I've found that ships can work well
20:25:37  <coopserver> <smsm> Ah well I suppose I need to build some more trains.
20:25:45  <coopserver> <[FR]Syl59> You have to :)
20:26:17  <coopserver> <[FR]Syl59> Look at the bridge length, too
20:26:26  <coopserver> *** Muel has started a new company #10
20:26:32  <coopserver> <[FR]Syl59> usually it's 8
20:26:51  <coopserver> <[FR]Syl59> today it's 12
20:27:11  <coopserver> <Berkel> aren´t there some faster wagons :(
20:27:24  <coopserver> <Jam35> depends on cargo
20:27:28  <coopserver> <Jam35> but there will be
20:28:09  <coopserver> <[FR]Syl59> max is 128 with this set, isn't it ?
20:28:22  <coopserver> <[FR]Syl59> (for minerals with the monster bos)
20:28:24  <coopserver> <Jam35> idk
20:30:43  <coopserver> *** Game paused (connecting clients)
20:30:48  <coopserver> *** Niko has joined
20:30:48  <coopserver> *** Game unpaused (connecting clients)
20:32:33  <coopserver> *** Jam35 has left the game (Leaving)
20:32:39  <coopserver> <Muel> test !
20:33:49  <coopserver> <Muel> happy  tran sport:  and Anson you loking on my infrastruktur
20:36:13  <coopserver> <Muel> happy  tran sport: ?
20:36:20  <coopserver> <Berkel> perhaps afk
20:36:27  <coopserver> <happy  tran sport> yes
20:36:31  <coopserver> <happy  tran sport> hi
20:36:46  <coopserver> <Muel> you look "see"
20:36:50  <coopserver> <happy  tran sport> yep
20:37:09  <coopserver> <happy  tran sport> i see it
20:37:11  <coopserver> <Muel> and you looking...
20:37:12  <coopserver> <Muel> now
20:37:17  <coopserver> <happy  tran sport> yep
20:37:34  <coopserver> <Muel> it is better than you ...
20:37:58  <coopserver> <Muel> sign "this"
20:38:15  <coopserver> *** Game paused (connecting clients)
20:38:23  <coopserver> *** [FR]Syl59 has left the game (Leaving)
20:38:23  <coopserver> *** gameblu has joined
20:38:23  <coopserver> *** gameblu has started a new company #11
20:38:23  <coopserver> *** Game unpaused (connecting clients)
20:38:33  <coopserver> <happy  tran sport> heem   will   not     anson did  that so  no  tran  q at the   pick up
20:38:40  <coopserver> *** Game paused (connecting clients)
20:38:41  <coopserver> <sim-al2> I wonder how long before the server melts...
20:38:49  <coopserver> *** Player has joined
20:38:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:38:49  <coopserver> *** Player has started a new company #12
20:38:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:38:49  <coopserver> *** Player has joined spectators
20:38:51  <coopserver> *** Player has left the game (wrong company in DoCommand)
20:38:51  <coopserver> *** Game unpaused (connecting clients)
20:38:58  <coopserver> *** Game paused (connecting clients)
20:39:06  <coopserver> *** Player has joined
20:39:06  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:39:06  <coopserver> *** Player has started a new company #13
20:39:06  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:39:06  <coopserver> *** Player has joined spectators
20:39:07  <coopserver> *** Player has left the game (wrong company in DoCommand)
20:39:07  <coopserver> *** Game unpaused (connecting clients)
20:39:15  <coopserver> <sim-al2> What error is that?
20:39:26  <coopserver> *** Game paused (connecting clients)
20:39:35  <coopserver> *** Player has joined
20:39:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:39:35  <coopserver> *** Player has started a new company #14
20:39:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:39:35  <coopserver> *** Player has joined spectators
20:39:37  <coopserver> *** Game unpaused (connecting clients)
20:39:37  <coopserver> *** Player has left the game (wrong company in DoCommand)
20:39:45  <coopserver> <happy  tran sport> u need  to arsk  anson a bout  that  Muel
20:40:03  <coopserver> *** Game paused (connecting clients)
20:40:20  <coopserver> <happy  tran sport> not me   i think its beter  yes  but  arsk  anson a bout  that
20:40:22  <coopserver> *** Player has joined
20:40:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:40:22  <coopserver> *** Player has started a new company #15
20:40:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:40:22  <coopserver> *** Player has joined spectators
20:40:23  <coopserver> *** Player has left the game (wrong company in DoCommand)
20:40:23  <coopserver> *** Game unpaused (connecting clients)
20:40:47  <coopserver> *** Muel has left the game (Leaving)
20:40:48  <coopserver> 'smsm' reported an error and is closing its connection (desync error)
20:40:48  <coopserver> *** smsm has left the game (desync error)
20:40:48  <coopserver> 'Anson' reported an error and is closing its connection (desync error)
20:40:48  <coopserver> *** Anson has left the game (desync error)
20:40:49  <coopserver> 'Berkel' reported an error and is closing its connection (desync error)
20:40:49  <coopserver> *** Berkel has left the game (desync error)
20:40:49  <coopserver> 'happy  tran sport' reported an error and is closing its connection (desync error)
20:40:51  <coopserver> *** happy  tran sport has left the game (desync error)
20:40:51  <coopserver> 'hasbadinternet' reported an error and is closing its connection (desync error)
20:40:53  <coopserver> *** hasbadinternet has left the game (desync error)
20:40:53  <coopserver> 'gameblu' reported an error and is closing its connection (desync error)
20:40:55  <coopserver> *** gameblu has left the game (desync error)
20:40:55  <coopserver> 'Niko' reported an error and is closing its connection (desync error)
20:40:57  <coopserver> *** Niko has left the game (desync error)
20:40:57  <coopserver> 'sim-al2' reported an error and is closing its connection (desync error)
20:40:59  <coopserver> *** sim-al2 has left the game (desync error)
20:40:59  <coopserver> *** Game paused (number of players)
20:41:01  <coopserver> *** Game still paused (connecting clients, number of players)
20:41:04  <coopserver> *** sim-al2 has joined
20:41:05  <coopserver> *** Berkel has joined
20:41:06  <coopserver> *** Game still paused (connecting clients)
20:41:14  <coopserver> *** sim-al2 has joined company #6
20:41:27  <coopserver> *** Player #1 has joined
20:41:27  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:41:28  <coopserver> *** Player #1 has joined spectators
20:41:30  <coopserver> *** Player has joined
20:41:30  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:41:31  <coopserver> *** Player has joined spectators
20:41:32  <coopserver> *** gameblu has joined
20:41:33  <coopserver> *** Game unpaused (connecting clients)
20:41:38  <coopserver> *** Game paused (connecting clients)
20:41:42  <coopserver> <Player> !name kekuj
20:41:43  <coopserver> *** Player has changed his/her name to kekuj
20:41:43  <coopserver> <Player #1> !name smsm
20:41:43  <coopserver> *** Player #1 has changed his/her name to smsm
20:41:43  <coopserver> <gameblu> hi all
20:41:43  <coopserver> *** Niko has joined
20:41:44  <coopserver> *** Berkel has left the game (Leaving)
20:41:45  <coopserver> *** Game unpaused (connecting clients)
20:41:53  <coopserver> *** Game paused (connecting clients)
20:41:54  <coopserver> *** kekuj has joined company #4
20:41:55  <coopserver> <sim-al2> hi
20:41:58  <coopserver> *** smsm has joined company #8
20:42:11  <coopserver> <gameblu> why pause?
20:42:14  <coopserver> *** Player has joined
20:42:14  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:42:14  <coopserver> *** Player has joined spectators
20:42:14  <coopserver> *** Game unpaused (connecting clients)
20:42:24  <coopserver> <sim-al2> Keeps server load down?
20:43:00  <coopserver> <Player> !name
20:43:09  <coopserver> <Player> !name cesko transport
20:43:11  <coopserver> 'smsm' reported an error and is closing its connection (desync error)
20:43:11  <coopserver> *** smsm has left the game (desync error)
20:43:11  <coopserver> 'gameblu' reported an error and is closing its connection (desync error)
20:43:11  <coopserver> *** gameblu has left the game (desync error)
20:43:11  <coopserver> 'Niko' reported an error and is closing its connection (desync error)
20:43:13  <coopserver> *** Niko has left the game (desync error)
20:43:13  <coopserver> 'kekuj' reported an error and is closing its connection (desync error)
20:43:15  <coopserver> *** kekuj has left the game (desync error)
20:43:15  <coopserver> 'sim-al2' reported an error and is closing its connection (desync error)
20:43:17  <coopserver> *** sim-al2 has left the game (desync error)
20:43:17  <coopserver> *** Game paused (number of players)
20:43:19  <coopserver> *** Game still paused (connecting clients, number of players)
20:43:19  <coopserver> 'Player' reported an error and is closing its connection (desync error)
20:43:21  <coopserver> *** Player has left the game (desync error)
20:43:21  <coopserver> *** happy  tran sport has joined
20:43:23  <coopserver> *** Game still paused (number of players)
20:43:23  <coopserver> *** Game unpaused (number of players)
20:43:25  <coopserver> *** Game paused (connecting clients)
20:43:30  <coopserver> *** sim-al2 has joined
20:43:31  <coopserver> *** Game unpaused (connecting clients)
20:43:47  <coopserver> *** Game paused (connecting clients)
20:43:51  <coopserver> *** sim-al2 has joined company #6
20:43:59  <coopserver> *** Player has joined
20:43:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:43:59  <coopserver> *** Player has joined spectators
20:43:59  <coopserver> *** Game unpaused (connecting clients)
20:44:04  <coopserver> <Player> !name smsm
20:44:04  <coopserver> *** Player has changed his/her name to smsm
20:44:11  <coopserver> *** smsm has joined company #8
20:46:33  <coopserver> 'smsm' reported an error and is closing its connection (desync error)
20:46:33  <coopserver> *** smsm has left the game (desync error)
20:46:33  <coopserver> 'happy  tran sport' reported an error and is closing its connection (desync error)
20:46:33  <coopserver> *** happy  tran sport has left the game (desync error)
20:46:33  <coopserver> 'sim-al2' reported an error and is closing its connection (desync error)
20:46:35  <coopserver> *** sim-al2 has left the game (desync error)
20:46:35  <coopserver> *** Game paused (number of players)
20:46:40  <coopserver> *** Game still paused (connecting clients, number of players)
20:46:48  <coopserver> *** sim-al2 has joined
20:46:48  <coopserver> *** Game still paused (number of players)
20:47:00  <coopserver> *** Game still paused (connecting clients, number of players)
20:47:01  <coopserver> *** sim-al2 has joined company #6
20:47:01  <coopserver> *** Game still paused (connecting clients)
20:47:07  <coopserver> *** happy  tran sport has joined
20:47:07  <coopserver> *** Game unpaused (connecting clients)
20:48:04  <happy_> hi   Taede   we ar  get  sume  desync error   a gen    thats  2    so for
20:49:05  <Taede> i saw them, i think pm already gathered some data
20:50:04  <happy_> k
20:53:10  <coopserver> *** Game paused (connecting clients)
20:53:44  <coopserver> *** Game unpaused (connecting clients)
20:53:47  <coopserver> *** Game paused (connecting clients)
20:53:57  <coopserver> *** Niko has joined
20:53:57  <coopserver> *** Game unpaused (connecting clients)
20:56:41  <coopserver> *** Game paused (connecting clients)
20:57:07  <coopserver> *** Player has joined
20:57:07  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:57:07  <coopserver> *** Player has joined spectators
20:57:08  <coopserver> *** Game unpaused (connecting clients)
20:57:15  <coopserver> <Player> !name koks
20:57:15  <coopserver> *** Player has changed his/her name to koks
20:57:22  <coopserver> *** koks has joined company #4
20:57:33  <coopserver> *** Game paused (connecting clients)
20:58:06  <coopserver> *** Game unpaused (connecting clients)
20:59:12  <coopserver> *** Game paused (connecting clients)
20:59:23  <coopserver> *** Player has joined
20:59:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:59:23  <coopserver> *** Player has joined spectators
20:59:23  <coopserver> *** Game unpaused (connecting clients)
20:59:31  <coopserver> <Player> !name smsm
20:59:31  <coopserver> *** Player has changed his/her name to smsm
20:59:37  <coopserver> *** smsm has joined company #8
21:04:42  <planetmaker> !rcon debug_level desync=3
21:04:48  <planetmaker> !rcon save desync_start2
21:04:49  <coopserver> Saving map...
21:04:50  <coopserver> Map successfully saved to desync_start2.sav
21:04:56  <planetmaker> !rcon load desync_start2.sav
21:04:57  <coopserver> Starting new game
21:04:58  <coopserver> *** sim-al2 has left the game (connection lost)
21:04:58  <coopserver> *** happy  tran sport has left the game (connection lost)
21:04:58  <coopserver> *** koks has left the game (connection lost)
21:04:58  <coopserver> *** Niko has left the game (connection lost)
21:04:59  <coopserver> *** smsm has left the game (connection lost)
21:04:59  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta4)
21:05:01  <coopserver> *** Game paused (number of players)
21:05:01  <coopserver> *** Game still paused (connecting clients, number of players)
21:05:03  <coopserver> *** Player has joined
21:05:08  <planetmaker> sorry, I need another case :)
21:05:11  <coopserver> <Player> !name smsm
21:05:11  <coopserver> *** Player has changed his/her name to smsm
21:05:17  <coopserver> *** Player #1 has joined
21:05:19  <coopserver> *** happy  tran sport has joined
21:05:23  *** ODM has joined #openttdcoop.stable
21:05:23  <coopserver> *** sim-al2 has joined
21:05:23  <coopserver> *** smsm has joined company #8
21:05:23  <coopserver> *** Game still paused (connecting clients)
21:05:23  *** ChanServ sets mode: +o ODM
21:05:25  <coopserver> *** Niko has joined
21:05:25  <coopserver> *** Game unpaused (connecting clients)
21:05:32  <coopserver> *** Player #1 has joined company #4
21:05:32  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:05:32  <coopserver> *** Player #1 has joined spectators
21:05:34  <planetmaker> smsm you can set your nickname in the server join lobby. Then OpenTTD will also remember that
21:05:36  <coopserver> *** sim-al2 has joined company #6
21:05:37  <coopserver> <Player #1> !name testeses
21:05:37  <coopserver> *** Player #1 has changed his/her name to testeses
21:05:40  <coopserver> *** testeses has joined company #4
21:05:45  <planetmaker> also @ player #1
21:06:01  <coopserver> *** testeses has left the game (Leaving)
21:06:14  <coopserver> *** happy  tran sport has joined company #1
21:24:59  <coopserver> *** sim-al2 has left the game (Leaving)
21:25:04  <coopserver> *** Game paused (connecting clients)
21:25:13  <coopserver> *** Game unpaused (connecting clients)
21:29:39  <coopserver> *** Game paused (connecting clients)
21:29:45  <coopserver> *** KTG has joined
21:29:45  <coopserver> *** Game unpaused (connecting clients)
21:32:24  <coopserver> *** KTG has left the game (Leaving)
21:48:37  <phatmatt> !companies
21:48:37  <coopserver> phatmatt: Company '1' (Dark Blue): happy  tran sport Transport, Founded in 1900, Vehicles owned: 71 Trains, 15 Roadvehicles, 0 Ships and 0 Aeroplanes
21:48:38  <coopserver> phatmatt: Company '2' (Red): planetm4ker Transport, Founded in 1900, Vehicles owned: 11 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
21:48:39  <coopserver> phatmatt: Company '3' (Orange): London Overground, Founded in 1900, Vehicles owned: 27 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes
21:48:40  <coopserver> phatmatt: Company '4' (Green): Ze transport, Founded in 1902, Vehicles owned: 97 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes
21:48:41  <coopserver> phatmatt: Company '5' (Grey): JJens Transport, Founded in 1904, Vehicles owned: 5 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
21:48:42  <coopserver> phatmatt: Company '6' (White): So Very British Transport, Founded in 1907, Vehicles owned: 34 Trains, 9 Roadvehicles, 0 Ships and 0 Aeroplanes
21:48:43  <coopserver> phatmatt: Company '7' (Yellow): FIRS Transports, Founded in 1909, Vehicles owned: 81 Trains, 5 Roadvehicles, 0 Ships and 0 Aeroplanes
21:48:44  <coopserver> phatmatt: Company '8' (Pink): Smsm Transport, Founded in 1912, Vehicles owned: 23 Trains, 50 Roadvehicles, 0 Ships and 0 Aeroplanes
21:48:45  <coopserver> phatmatt: Company '9' (Purple): The Other Railway, Founded in 1917, Vehicles owned: 30 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
21:53:32  <coopserver> *** Game paused (connecting clients)
21:53:38  <coopserver> *** Anson has joined
21:53:38  <coopserver> *** Game unpaused (connecting clients)
21:53:41  <coopserver> *** Game paused (connecting clients)
21:53:48  <coopserver> *** sim-al2 has joined
21:53:48  <coopserver> *** Game unpaused (connecting clients)
21:54:29  <coopserver> *** sim-al2 has joined company #6
21:54:53  *** ODM has quit IRC
22:00:09  <coopserver> *** Game paused (connecting clients)
22:00:20  <coopserver> *** Yugi_D has joined
22:00:21  <coopserver> *** Game unpaused (connecting clients)
22:01:08  <coopserver> *** Yugi_D has left the game (Leaving)
22:02:02  <coopserver> *** Game paused (connecting clients)
22:02:10  <coopserver> *** Hijmani has joined
22:02:10  <coopserver> *** Hijmani has started a new company #10
22:02:10  <coopserver> *** Game unpaused (connecting clients)
22:03:16  <coopserver> *** Game paused (connecting clients)
22:03:21  <coopserver> *** Berkel has joined
22:03:21  <coopserver> *** Game unpaused (connecting clients)
22:03:22  <coopserver> *** Game paused (connecting clients)
22:03:32  <coopserver> *** phatmatt has joined
22:03:32  <coopserver> *** Game unpaused (connecting clients)
22:04:03  <coopserver> *** phatmatt has started a new company #11
22:05:16  <coopserver> <Berkel> Cant the wagon speedlimit be disabled please? :)
22:05:36  <coopserver> <sim-al2> Kills the engine metagame though...
22:08:05  <coopserver> <phatmatt> fuuuu
22:11:06  <coopserver> <smsm> !networkplan
22:13:11  <coopserver> <happy  tran sport> k
22:13:21  <coopserver> <happy  tran sport> hi  phatmatt
22:13:23  <coopserver> <happy  tran sport> hi all
22:13:26  <coopserver> <phatmatt> hey
22:13:27  <coopserver> <Niko> hi happy
22:13:28  <coopserver> <Berkel> hi happy
22:28:05  <coopserver> *** Game paused (connecting clients)
22:28:10  <coopserver> *** Djanxy has joined
22:28:10  <coopserver> *** Game unpaused (connecting clients)
22:32:40  <coopserver> *** Berkel has left the game (Leaving)
22:37:06  <coopserver> <Anson> hallo, all ... which trains need a brake van ?
22:37:15  <coopserver> <sim-al2> Freight over 5 wagons
22:37:16  <coopserver> <Niko> freight treins
22:37:18  <coopserver> <Niko> trains
22:37:36  <coopserver> <Niko> ok
22:37:54  <coopserver> <Anson> a train with a steam engine and 7 siphon vans for milk do not need a brake van ...
22:38:25  <coopserver> <sim-al2> Those are technically passenger wagons (IRL)
22:38:48  <coopserver> <happy  tran sport> hi  Djanxy
22:39:51  <coopserver> <Anson> siphon vans are pax vans ? :-) ... ok, they can carry the same cargo as mail vans, thus are mail vans, and thus also pax train cans !?
22:39:56  <coopserver> <Anson> * vans
22:40:17  <coopserver> <Anson> but if they do, why do mail vans need a brake van ?
22:40:22  <coopserver> <sim-al2> I think the British ran milk wagons on express trains
22:40:37  <coopserver> <sim-al2> Ehhhhh, no idea with the mail vans
22:41:36  <coopserver> <Anson> aha, then the express vans are for food/goods, like supplies, milk, food and goods, ans also mail, and thus need no brake vans !?
22:41:59  <coopserver> <Anson> really strange ... the fast vans need no brake van, but the trains which are slow need one
22:42:18  <coopserver> <Niko> the fast ones had air brakes
22:42:21  <coopserver> <sim-al2> Slow wagons were generally unfitted...
22:43:19  <coopserver> <sim-al2> Any idea on how to deliver petrol to a town?
22:43:31  <coopserver> <Anson> happy : just tested : the trains you tested do NOT need a brake van
22:44:16  <coopserver> <happy  tran sport> sim-al2:   u   need  a  petol  shop
22:44:24  <coopserver> <sim-al2> ok thanks
22:44:30  <coopserver> <happy  tran sport> np
22:44:52  <coopserver> <happy  tran sport> yep
22:50:13  <coopserver> *** Niko has left the game (Leaving)
22:56:56  <coopserver> <Anson> messages are queued for the status bar ... if there is a message jam, the queue can take a while until a specific message is shown, and until you can check, the train is no longer lost, a jam is gone, a train was replaced, whatever ...
23:03:24  <coopserver> <phatmatt> grr. can someone prospect 20 coal mines ASAP. tx.
23:05:04  <coopserver> <happy  tran sport> fund coal mine  is  not  chep in   the game
23:05:17  <coopserver> <phatmatt> so i noticed
23:06:58  <coopserver> <Anson> what crap is that ? brake vans with the name "Brake Van" can not be used as brake vans ???
23:07:10  <coopserver> <phatmatt> yeah, you need the 10t or 20t ones.
23:07:31  <coopserver> <happy  tran sport> yer   thats not rite
23:07:46  <coopserver> <happy  tran sport> ar thanks  for  that  phatmatt
23:07:54  <coopserver> <phatmatt> np
23:08:13  <coopserver> <Anson> ok, thanks
23:41:35  <coopserver> *** Hijmani has left the game (Leaving)

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