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00:00:07 <coopserver> <happy tran sport> when ther server has to up date the server dont save passwords for cumpany 00:10:48 <coopserver> <Alpha> yo happy 00:11:03 <coopserver> <Alpha> why ur trains make like 800.000 €/y already 00:11:07 <coopserver> <Alpha> whats uppppp 00:11:23 <coopserver> <Alpha> and what re these railways 00:11:28 <coopserver> *** Game paused (connecting clients) 00:11:29 <coopserver> <Alpha> are u cheating? :D 00:11:31 <coopserver> *** black has joined 00:11:31 <coopserver> *** Game unpaused (connecting clients) 00:11:41 <coopserver> *** Game paused (connecting clients) 00:11:46 <coopserver> *** Hateocracy has joined 00:11:46 <coopserver> *** Game unpaused (connecting clients) 00:12:21 <coopserver> <Hateocracy> oh you shitheads have done it now 00:12:28 <coopserver> <Hateocracy> i've gone straight to the top with this complaint 00:13:16 <coopserver> <Hateocracy> i will be informing the proper authorities of the disgusting attitudes and hostility that has been presented to me upon this server 00:13:21 <coopserver> <Anson> alphy, what did you mean ? the red rails ? 00:13:31 <coopserver> <Alpha> y 00:13:46 <coopserver> <Anson> purr are universal rails ... all types of trains can drive on them 00:13:56 <coopserver> <Alpha> ok 00:14:00 <coopserver> <Alpha> its like cheating 00:14:09 <coopserver> *** Hateocracy has left the game (connection lost) 00:14:22 <coopserver> <Anson> and they are available in different colors ... to mark some lines, or flag what is left to do or where there are errors 00:14:32 <coopserver> <Anson> and MEOW trains get a bonus from them 00:14:48 <coopserver> <Anson> I'll change soon to red too, to get +30% speed 00:14:54 <coopserver> <Alpha> i never used these kits in my private games 00:15:03 <coopserver> <Alpha> but well 00:15:06 <coopserver> <Alpha> u change 00:15:09 <coopserver> <Anson> and with higher speed, you get more money for fast delivery 00:15:09 <coopserver> <Alpha> and cheat 00:15:14 <coopserver> <Alpha> im handicaped then 00:15:28 <coopserver> <Alpha> tzzzz 00:15:37 <coopserver> <Anson> use them too ... no cheating if everybody can do it 00:15:50 <coopserver> <Alpha> dude 00:15:53 <coopserver> <Alpha> i just got 00:16:05 <coopserver> <Alpha> 100 brand new diesel loks 00:16:24 <coopserver> <Alpha> do i need other train to get speed cheat? 00:17:10 <coopserver> <Anson> as i said : purr are universal and all trains can drive on them 00:17:37 <coopserver> <Alpha> do i ve insane speed boost then? 00:17:43 <coopserver> <Alpha> with the universal ones? 00:17:59 <coopserver> <Anson> only with MEOW trains .... and not insane, but nice +30% 00:18:10 <coopserver> <Alpha> well 00:18:17 <coopserver> <Alpha> +30% is insane 00:18:21 <coopserver> <Anson> look at the description of MEOW trains in the buy window 00:19:17 <coopserver> <Anson> different colors for different bonus ... +30% for TE, power, speed, or +10% of each 00:19:32 <coopserver> <Alpha> what is te? 00:19:42 <coopserver> <Anson> clean purr give no bonus, but are cheaper 00:20:12 <coopserver> <Anson> tractive effort ... important for acceleration after stopping 00:20:34 <coopserver> <Anson> power is for max speed, and to keep max speed uphill 00:26:39 <coopserver> <Anson> btw : purr is part of the nuts grf 00:27:45 *** BiG_MEEEEEEECH has joined #openttdcoop.stable 00:27:55 <BiG_MEEEEEEECH> WOOOOOOOOOOOOOOOOOOOOOOOOHUSTLA 00:29:10 <coopserver> <Alpha> but bonus is only for the special trains? 00:32:36 <BiG_MEEEEEEECH> bonus? 00:32:53 <coopserver> <Anson> only for MEOW 00:33:02 <BiG_MEEEEEEECH> oh we gotz purr? 00:33:25 <coopserver> <Anson> in contrast to most other train sets, V has written all important data in the description in the buy menu 00:33:38 <BiG_MEEEEEEECH> Run da red purrrrrrrrrrrrrrr 00:33:51 <BiG_MEEEEEEECH> red PURRRRRRRRRRR FTWWWWWWWWWWWWW 00:33:56 <BiG_MEEEEEEECH> its 00:33:58 <BiG_MEEEEEEECH> PURRFECT 00:34:03 <coopserver> <Alpha> lol 00:34:07 <coopserver> <Anson> we got nuts version .7 ... and that includes purr :-) 00:34:13 <BiG_MEEEEEEECH> hell yeah 00:34:44 <coopserver> <Anson> alpha, did you already try the wet trains ? 00:35:08 <coopserver> <Anson> i almost wet (pun intended) my pants when i saw them the first time :-) 00:35:10 <coopserver> <Alpha> one train 221000 00:35:11 <coopserver> <Alpha> wtf 00:35:45 <BiG_MEEEEEEECH> I woke up with my underwear soaking :D 00:35:52 <coopserver> <Alpha> :P 00:36:27 <BiG_MEEEEEEECH> TWICE 00:37:02 <coopserver> <Anson> when you use wet trains, you need to use wet rails ... they can drive on other rails too (including purr), but get -30% of everything when not on wet rails 00:38:13 <coopserver> <Anson> alpha, you know how to convert rails fast ? 00:38:42 <coopserver> <Alpha> hm 00:38:57 <coopserver> <Alpha> yes i know 00:39:04 <coopserver> <Anson> look at my island ... I'll convert now 00:39:05 <coopserver> <Alpha> with this button 00:39:16 <coopserver> <Alpha> and drag over it 00:40:12 <coopserver> <Anson> instead of dragging over the land, you can scroll the map under the cursor :-) 00:40:26 <coopserver> <Anson> with shift-cursorkeys it is VERY fast 00:40:44 <coopserver> <Alpha> or zoom out? 00:40:48 <coopserver> <Anson> first zoom, and then shift-cursorkeys 00:41:42 <coopserver> <Anson> on this map, the islands are small enough for my monitor so that zoom and drag is good enough 00:42:04 <coopserver> <Anson> on other larger networks, zoom and shift-cursorkeys is best 00:42:05 <coopserver> <Alpha> i can cover almost 4 ilands :D 00:43:54 <coopserver> <Alpha> the puurrrrrr rails have one downside 00:44:05 <coopserver> <Alpha> they look terrible 00:44:42 <coopserver> <happy tran sport> hi Alpha 00:44:51 <coopserver> <Alpha> but i like the idea to use them an mark special tracks, diffenrent routes and so on 00:44:55 <coopserver> <Alpha> hey happy 00:45:04 <coopserver> <happy tran sport> i got ver lone trans so thats y 00:45:11 <coopserver> <Alpha> ur trains.... insane moneymaker 00:45:17 <coopserver> <happy tran sport> yep 00:45:48 <coopserver> <happy tran sport> thats y if u doo wood doo ver lone trans 00:46:25 <coopserver> *** black has left the game (Leaving) 00:48:29 <coopserver> <happy tran sport> i will make mor muney when i get my ml LLRR dun 00:51:30 <coopserver> *** happy tran sport has joined company #1 00:51:47 <coopserver> *** happy tran sport has joined spectators 00:54:45 <coopserver> <happy tran sport> heem i mite need help to redo my ml to mor can not doo it now to sleepey 00:55:00 <coopserver> *** happy tran sport has left the game (Leaving) 00:55:09 <happy> gn all 00:55:14 <coopserver> <Alpha> gn8 00:55:23 <happy> have fun 00:56:46 *** happy has left #openttdcoop.stable 00:56:49 <coopserver> <Anson> alpha, your trains are fast ... nice ... but look at the speed after they encounter tight curves or go uphill when loaded 00:58:03 <coopserver> <Anson> when it takes quite some time to accelerate to max speed, you need to build the track even more carefully then usual, avoiding all kinds of curves and uphill .... 00:58:46 <coopserver> <Anson> the reverser you just built doesn't work 00:58:56 <coopserver> <Anson> build it on the left side 00:58:57 <coopserver> <Alpha> orly 01:00:15 <coopserver> <Alpha> why left 01:00:24 <coopserver> <Alpha> i mean i figured right dont work 01:00:31 <coopserver> <Alpha> but plz explain 01:00:34 <coopserver> <Alpha> why left 01:00:50 <coopserver> <Alpha> and see this stupid pbs 01:00:51 <coopserver> <Anson> trains do not select the reverser if all exit signals are red, but trains look at the first red 2way signal, skip it, then the next, and when they all are checked, the reverser neds to be near that last one 01:00:54 <coopserver> <Alpha> fuck this 01:01:17 <coopserver> <Anson> that's why aou need to place the reverser on the left side when your trains enter at the right side 01:01:53 <coopserver> <Alpha> k 01:01:56 <coopserver> <Alpha> that was nice 01:02:03 <coopserver> <Alpha> thanks for advice 01:02:13 <coopserver> <Anson> if you want to use pbs, use ONLY one pbs signal, and no other signals between that pbs and the platforms 01:03:43 <coopserver> <Alpha> can u delete sign plz :) 01:03:58 <coopserver> <Anson> you can delete all signs yourself 01:04:04 <coopserver> <Alpha> orly? 01:04:08 <coopserver> <Alpha> didnt knew that 01:04:21 <coopserver> <Alpha> thought i can only do my stuff 01:04:43 <coopserver> <Anson> for your own signs, there is a shortcut (ctrl-click), but by selecting the delete button on the sign's window, you can also delete other signs 01:09:22 <coopserver> <Anson> you have a deadlock, alpha 01:09:29 <coopserver> <Alpha> ? 01:09:58 <coopserver> <Anson> too many trains waiting for food pickup and blocking the track, so that no trains can reach the food drop 01:12:13 <coopserver> <Alpha> overflow not work with pbs before? 01:12:52 <coopserver> <Anson> for overflows you best build some logic with presignals 01:13:39 <coopserver> <Alpha> y sure 01:13:44 <coopserver> <Alpha> if i could do that 01:13:49 <coopserver> <Alpha> i wouldnt ask u :D 01:15:33 <coopserver> <Anson> a few minor details need to be changed at the food pickup to make it work ... 01:20:01 <coopserver> <Anson> the red template should work 01:21:49 <coopserver> <Alpha> ok good 01:22:24 <coopserver> <Anson> one missing piece between depot and 2nd platform 01:26:41 <coopserver> <Alpha> lol 01:27:04 <coopserver> <Anson> looks really nice now ... shall i try to explain the important details why it works this way ? 01:27:37 <coopserver> <Alpha> guess i got it 01:27:46 <coopserver> <Alpha> now logic signal 01:27:51 <coopserver> <Alpha> and im good to go :) 01:28:04 <coopserver> <Alpha> but i may figure myself 01:28:14 <coopserver> <Alpha> but i guess i go sleep pretty soon :D 01:28:21 <coopserver> <Anson> the depot should be turned 90 degrees 01:28:39 <coopserver> <Anson> and be right where the other straight tracks is now ... 01:29:27 <coopserver> <Anson> or move the entry and exit rails by one tile 01:30:02 <coopserver> <Anson> then trains can go from the depot directly to the exit lane, if they should get lost and are in the depot 01:30:23 <coopserver> <Alpha> thats true 01:30:32 <coopserver> <Alpha> but this is ok for now 01:30:43 <coopserver> <Anson> with no direct path from depot to exit, they barely will go into the platforms to reverse there 01:30:43 <coopserver> <Alpha> i keep it in mind for new stations 01:31:33 <coopserver> <Anson> most of the time, few (2 or 3) platforms are good enough ... for such a secondary pickup, more can be needed 01:32:01 <coopserver> <Anson> but then a roro should be used first, to increase throughput a lot 01:32:17 <coopserver> <Anson> you see the effect of roro on the drop station .... 01:32:37 <coopserver> <Alpha> i did i for a reason 01:32:49 <coopserver> <Anson> btw: you have quite some signal gaps at the exit of the drop station ... 01:33:13 <coopserver> <Alpha> intentional 01:33:56 <coopserver> <Anson> to slow the trains down and cause a queue at the exit as soon as production increases and there are more trains ? 01:34:16 <coopserver> <Alpha> to speed them up 01:34:21 <coopserver> <Alpha> new trains can unload 01:34:33 <coopserver> <Alpha> they have to join rail 1 by one 01:34:34 <coopserver> <Anson> signal gaps never speed trains up 01:34:37 <coopserver> <Alpha> and wait anyways 01:35:15 <coopserver> <Anson> but with the signal gaps, the distance between trains is larger and thus fewer trains can use the same track 01:40:24 <coopserver> <Anson> to speed stations up, you should always have at least one empty tile in front of the platforms 01:41:07 <coopserver> <Anson> watch the trains now ... they already slow down to 25 while their end is still outside, and thus the signalblock is still used/blocked 01:41:43 <coopserver> <Anson> with an empty tile, they would only slow down aftre passing the 2way exit signals, and thus the next train could follow a bit earlier 01:42:51 <coopserver> <Anson> you can easily do that by extending the platforms at the other ned, and then removing the first platform tile, thus shifting the entire station by 1 tile 03:31:16 <BiG_MEEEEEEECH> !ping 03:31:16 <coopserver> pong 04:03:37 <coopserver> *** Alpha has left the game (Leaving) 04:05:15 *** Alpha_ has quit IRC 04:17:32 <coopserver> *** Game paused (connecting clients) 04:17:34 <coopserver> *** Berkel has joined 04:17:34 <coopserver> *** Game unpaused (connecting clients) 04:29:13 <BiG_MEEEEEEECH> yoyo 04:39:30 <coopserver> *** Berkel has left the game (Leaving) 05:23:48 <BiG_MEEEEEEECH> !dl lin64 05:23:48 <coopserver> BiG_MEEEEEEECH: http://binaries.openttd.org/releases/1.4.0-RC1/openttd-1.4.0-RC1-linux-generic-amd64.tar.xz 06:30:49 *** Djanxy has joined #openttdcoop.stable 06:31:07 <BiG_MEEEEEEECH> WOOOOOOOO 06:31:31 <Djanxy> !dl win64 06:31:31 <coopserver> Djanxy: http://binaries.openttd.org/releases/1.4.0-RC1/openttd-1.4.0-RC1-windows-win64.zip 06:31:48 <Djanxy> yo meech 06:33:06 <coopserver> *** Game paused (connecting clients) 06:33:09 <coopserver> *** Djanxy has joined 06:33:09 <coopserver> *** Game unpaused (connecting clients) 06:33:15 <coopserver> <Anson> hallo ... if anybody comes ingame, can you please have a look at my signs and test clicking ? 06:33:32 <coopserver> <Djanxy> clicking ? 06:33:52 <coopserver> <Anson> the signs explain :-) 06:34:15 <coopserver> <Anson> i have problems clicking on a depot when it is in one of the four orientations ... 06:34:57 <coopserver> <Djanxy> same, only works in the bottom corner 06:36:13 <coopserver> <Djanxy> there's a depot at flondington with same orientation which works normally 06:36:21 <coopserver> <Djanxy> different rails though 06:37:01 <coopserver> *** Djanxy has started a new company #12 06:38:16 <coopserver> <Anson> click my depot in flondington ... it works too 06:39:38 <coopserver> <Djanxy> the slope seems to break it 06:40:24 <coopserver> <Djanxy> check the 2 i made at your signs 06:41:25 <coopserver> <Anson> i just had the same idea ... yes, confirmed 06:41:58 <coopserver> *** Djanxy has joined spectators 06:59:55 <coopserver> *** Djanxy has left the game (Leaving) 07:44:20 <coopserver> *** Game paused (connecting clients) 07:44:23 <coopserver> *** black has joined 07:44:24 <coopserver> *** Game unpaused (connecting clients) 08:44:34 <coopserver> *** black has left the game (Leaving) 10:13:24 <coopserver> *** Game paused (connecting clients) 10:13:26 <coopserver> *** Dnz-Ali has joined 10:13:26 <coopserver> *** Game unpaused (connecting clients) 10:13:34 <coopserver> <Dnz-Ali> hi 10:13:45 <coopserver> *** Dnz-Ali has joined company #8 10:16:16 <coopserver> <Anson> hallo 10:42:32 *** happy has joined #openttdcoop.stable 10:42:55 <coopserver> *** Game paused (connecting clients) 10:43:00 <coopserver> *** happy tran sport has joined 10:43:00 <coopserver> *** Game unpaused (connecting clients) 10:43:42 <coopserver> *** happy tran sport has joined company #1 10:43:51 <coopserver> <Anson> hallo, happy 10:44:01 <coopserver> <happy tran sport> hi 10:44:40 <coopserver> <Anson> hehe, how do you like my crap station where you built the factory ? .-) 10:45:23 <coopserver> <happy tran sport> it werks 10:45:49 <coopserver> <Anson> exactly my thoughts ... it works as long as traffic doesn't increase 10:48:42 <coopserver> <happy tran sport> i think i have lost the way to doo a net werk 10:49:18 <coopserver> <Anson> includes a bit of everything ... one terminus, one roro ... a refitting option ... an overflow ... different strategies for trains (resource-factory-drop, or only resource-factory) ... but too much on a small footprint and barely modifyable without complete reconstruction 11:01:45 <coopserver> <Anson> the dnz-ali network looks quite nice 11:02:16 <coopserver> <Anson> i wonder what would happen when he upgrades rails to have faster trains and thus increase production ... 11:03:12 <coopserver> <Anson> probably either big profits, or big jams ... or both :-) 11:04:34 <coopserver> <Anson> the overflow at fort frentston farm is nice ... very compact, but serves the purpose very well 11:06:07 <coopserver> <Anson> a little change and both stations could share the overflow depot :-) 11:06:52 *** Djanxy has quit IRC 11:07:04 <coopserver> <happy tran sport> heem 11:09:29 <coopserver> <happy tran sport> i dont no y but i cannot think whont is the best y to make my ml beter 11:11:18 <coopserver> <Anson> happy, dangerous queue building up at Lenfingburg ... 11:11:25 <coopserver> <Anson> ah, you are working there 11:14:18 <coopserver> <Anson> looks as if you ned an overflow at the entrance of Lenfingburg ? 11:14:45 <coopserver> <happy tran sport> yep try to doo won 11:15:40 <coopserver> *** Game paused (connecting clients) 11:15:46 <coopserver> *** Player has joined 11:15:46 <coopserver> *** Game unpaused (connecting clients) 11:16:06 <coopserver> <Anson> see signs ... primitive, but works 11:16:15 <coopserver> <happy tran sport> yep i see it 11:16:41 <coopserver> *** Player has joined company #5 11:16:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:16:41 <coopserver> *** Player has joined spectators 11:16:54 <coopserver> <Player> !name black 11:16:54 <coopserver> *** Player has changed his/her name to black 11:16:58 <coopserver> *** black has joined company #5 11:17:02 <coopserver> <black> hi 11:17:05 <coopserver> <happy tran sport> hi 11:17:37 <coopserver> <Anson> don't mix a pbs solution with signals in front of the platforms 11:18:40 <coopserver> <happy tran sport> k now got to make my bad net werk good 11:23:23 <coopserver> *** Dnz-Ali has joined spectators 11:23:33 <coopserver> <Anson> with the trains at Lenfingburg no longer causing a queue, the trains start queueing at Prarnpool Valley ... 11:25:30 <coopserver> <Anson> Prarnpool now bloacks the mainline 11:25:58 <coopserver> <happy tran sport> ar i see 11:26:08 <coopserver> <happy tran sport> i am on it 11:27:58 <coopserver> <Anson> hehe, to which station will the queue move now ? .-) 11:28:33 <coopserver> *** Game paused (connecting clients) 11:28:56 <coopserver> *** Liuk Sk has joined 11:28:56 <coopserver> *** Game unpaused (connecting clients) 11:29:01 <coopserver> <Liuk Sk> hi 11:29:07 <coopserver> <black> hi 11:29:24 <coopserver> <happy tran sport> hi 11:29:46 <coopserver> <Anson> happy, will you stay with rail trains ? 11:30:38 <coopserver> <Anson> i switched from rail meow to mono meow ... around the same power, double TE, and more speed ... and capacity is only a little lower 11:32:13 <coopserver> *** Liuk Sk has left the game (Leaving) 11:33:29 <coopserver> <Anson> both around 11200 power, but TE 500 vs 1000, speed 155 vs 191, and capacity 35 vs 30 11:34:31 <coopserver> <Anson> speed with the 30% bonus is 248 vs 202 11:35:58 <coopserver> <happy tran sport> k 11:36:07 <coopserver> <happy tran sport> i doo when i fixs my ml 11:38:56 *** Anson has left #openttdcoop.stable 11:39:09 <coopserver> <happy tran sport> heem how doo iget the ml to the nuver heem 11:39:31 *** Anson has joined #openttdcoop.stable 11:40:58 <coopserver> <Anson> i don't know what a "nuver heem" is 11:41:05 <coopserver> <Anson> afk to eat something now 11:41:11 <coopserver> *** Anson has joined spectators 11:41:12 <coopserver> *** Dnz-Ali has joined company #8 11:41:24 <coopserver> <happy tran sport> k 11:42:49 <V453000> 35>30 capacity is quite a lot Anson :) 11:43:15 <happy> hi v 11:44:17 <coopserver> <Anson> the capacity is 8% or 9% less ... but speed is 25% more, and TE 100% more 11:44:48 <V453000> it doesnt scale up linearly 11:45:10 <coopserver> *** Dnz-Ali has joined spectators 11:46:52 <coopserver> <Anson> you mean the time needed to get to max speed, all the accelarating on merges, and of course loading and unloading, stations, etc ? 11:50:28 <coopserver> <Anson> btw : loading time is one step faster too on the mono 11:50:43 <coopserver> *** happy tran sport has joined spectators 11:58:07 <V453000> in general, the cargo capacity is more important than it might seem 11:58:34 <V453000> e.g. 200km/h rail medium with 35t wagons is quite equivalent to 300km/h with 30 11:58:57 <coopserver> *** Dnz-Ali has left the game (Leaving) 12:01:50 <coopserver> *** black has joined spectators 12:01:50 <coopserver> *** Game paused (number of players) 12:15:02 <coopserver> *** Game still paused (connecting clients, number of players) 12:15:07 <coopserver> *** Vinnie has joined 12:15:07 <coopserver> *** Game still paused (number of players) 12:15:16 <coopserver> *** Vinnie has joined company #4 12:15:16 <coopserver> *** Game unpaused (number of players) 12:15:20 <coopserver> <happy tran sport> hi 12:15:22 <coopserver> *** happy tran sport has started a new company #12 12:15:25 <coopserver> *** happy tran sport has joined spectators 12:15:30 <coopserver> <Vinnie> Hi 12:15:36 <coopserver> *** happy tran sport has joined company #1 12:15:40 <coopserver> <black> hi 12:15:54 <coopserver> <happy tran sport> Vinnie: have u got a minte 12:15:59 <coopserver> <Vinnie> i got 2 12:16:30 <coopserver> <happy tran sport> i need help to fixs my bad net werk 12:16:59 <coopserver> <Vinnie> whats wrong? 12:17:26 <coopserver> *** Game paused (connecting clients) 12:17:29 <coopserver> <happy tran sport> need to make IT LLRR 12:17:31 <coopserver> *** MadDocMilton has joined 12:17:31 <coopserver> *** Game unpaused (connecting clients) 12:17:37 <coopserver> *** black has joined company #5 12:17:49 <coopserver> <Vinnie> i really dont see where it would need that 12:18:37 <coopserver> *** MadDocMilton has started a new company #12 12:18:38 <coopserver> <happy tran sport> i was going to doo mor goods trans but i think it going to jam it up 12:19:03 <coopserver> <Vinnie> oke 12:19:18 <coopserver> <Vinnie> good thing you got it in a loop, expansion is a breeze 12:19:29 <coopserver> *** Vinnie has joined company #1 12:19:44 <coopserver> <happy tran sport> yer but not ver good at it 12:20:44 <coopserver> <Vinnie> as i see every train stops either in PrarnpoolTransfer or Prarnpool Valley, correct? 12:23:45 <coopserver> <Vinnie> thats some work at the factory first 12:24:01 <coopserver> <Vinnie> Pickup and drop both need 2 exit lanes, would you like to do that? 12:24:27 <coopserver> <Vinnie> CL? 12:26:49 <coopserver> <Vinnie> hmm 12:28:09 <coopserver> <Vinnie> muhaha i tricked the world 12:35:58 <coopserver> <Vinnie> reverser, for skill 12:44:08 <coopserver> *** MadDocMilton has left the game (Leaving) 12:49:37 <coopserver> <Vinnie> :D 12:49:40 <coopserver> <Vinnie> insanity 12:50:21 <coopserver> <Vinnie> looks nice tough 12:50:33 <coopserver> <happy tran sport> yep 12:50:50 <coopserver> <Vinnie> 2 entrances for drop? 12:51:15 <coopserver> <happy tran sport> yes 12:58:20 <coopserver> <Vinnie> thats it right? 12:58:59 <coopserver> <happy tran sport> yep looks good 13:23:29 <coopserver> *** Vinnie has joined spectators 13:27:08 <coopserver> *** happy tran sport has joined spectators 13:58:20 <coopserver> *** black has joined spectators 13:58:20 <coopserver> *** Game paused (number of players) 14:07:06 <coopserver> *** Game still paused (connecting clients, number of players) 14:07:17 <coopserver> *** Alpha has joined 14:07:17 <coopserver> *** Game still paused (number of players) 14:07:17 <coopserver> *** Game unpaused (number of players) 14:07:30 <coopserver> <Alpha> hi 14:07:36 <coopserver> <black> hello 14:11:30 <coopserver> *** black has joined company #5 14:14:25 <coopserver> <Vinnie> hey 14:14:31 <coopserver> <Alpha> hi 14:15:06 <coopserver> *** Vinnie has joined company #4 14:20:41 <coopserver> <happy tran sport> hi all 14:20:48 <coopserver> <Vinnie> hi 14:20:53 <coopserver> *** happy tran sport has joined company #1 14:30:08 *** Mark has joined #openttdcoop.stable 14:30:18 <Mark> hai 14:30:26 <coopserver> <Alpha> hi 14:30:32 <coopserver> <Vinnie> hey 14:31:32 <Mark> !dl win64 14:31:32 <coopserver> Mark: http://binaries.openttd.org/releases/1.4.0-RC1/openttd-1.4.0-RC1-windows-win64.zip 14:32:24 <coopserver> *** Game paused (connecting clients) 14:32:27 <coopserver> *** Mark has joined 14:32:27 <coopserver> *** Game unpaused (connecting clients) 14:34:48 <coopserver> *** Vinnie has joined spectators 14:37:03 <coopserver> <happy tran sport> ther thats beter 14:43:43 <coopserver> *** black has left the game (Leaving) 14:53:31 <coopserver> <happy tran sport> thanks for the help on the goods pick up 14:53:34 <coopserver> <happy tran sport> Vinnie: 14:54:58 <coopserver> <happy tran sport> Anson: u got a tran q 14:55:06 *** alpha has joined #openttdcoop.stable 14:55:38 *** alpha is now known as Guest3933 14:55:52 <coopserver> <happy tran sport> hi Mark 14:57:05 <coopserver> <Alpha> i lag 14:57:10 <coopserver> <Alpha> hardcore 14:57:11 <coopserver> <Alpha> wtf 14:57:31 <coopserver> <happy tran sport> mark your sawmill has gon 14:57:34 <coopserver> <Alpha> hello? 14:57:37 <coopserver> <happy tran sport> hi 14:57:45 <coopserver> <Alpha> u guys lagging? 14:57:49 <coopserver> <Alpha> or just me 14:58:16 <happy> no lagging for me 15:04:07 <coopserver> <Alpha> yo vin 15:04:10 <coopserver> <Alpha> whatz up 15:04:14 <coopserver> <Alpha> u jamming 15:05:00 <coopserver> *** happy tran sport has joined spectators 15:18:18 <coopserver> *** Game paused (connecting clients) 15:18:34 <coopserver> *** Muel has joined 15:18:34 <coopserver> *** Game unpaused (connecting clients) 15:22:27 <coopserver> *** Muel has left the game (general timeout) 15:24:05 <coopserver> *** Game paused (connecting clients) 15:24:09 <coopserver> *** MadDocMilton has joined 15:24:09 <coopserver> *** Game unpaused (connecting clients) 15:24:22 <coopserver> *** Game paused (connecting clients) 15:24:26 <coopserver> *** black has joined 15:24:26 <coopserver> *** Game unpaused (connecting clients) 15:26:41 <coopserver> <Vinnie> im always jamming 15:26:44 <coopserver> <Vinnie> i rock 15:27:01 <coopserver> <Alpha> gg 15:27:37 <coopserver> <Vinnie> 2041 time to upgrade lvl 1 steamers or wait some more 15:27:58 <coopserver> *** MadDocMilton has left the game (Leaving) 15:32:58 <coopserver> *** black has joined spectators 15:40:03 <coopserver> *** black has left the game (Leaving) 16:04:53 <coopserver> <Alpha> i ve a question 16:04:58 <coopserver> <Alpha> if i want maglev 16:05:29 <coopserver> <Alpha> can i use this automatic train change function 16:08:18 <coopserver> <Mark> just convert to purr 16:08:23 <coopserver> <Mark> then you can convert to maglev locs i think 16:09:14 <coopserver> <Mark> maybe not actually 16:09:38 <coopserver> <Mark> not sure how it worked again 16:09:55 <coopserver> *** Vinnie has left the game (general timeout) 16:10:03 <coopserver> <Mark> oh yea its right 16:10:10 <coopserver> <Mark> maglevs can run on purr rail 16:10:14 <coopserver> <Alpha> y 16:10:20 <coopserver> <Alpha> im doing it ur way 16:10:22 <coopserver> <Alpha> thx 16:10:25 <coopserver> <Mark> np 16:14:49 <coopserver> <Alpha> hm 16:14:50 <coopserver> *** happy tran sport has joined company #1 16:14:55 <coopserver> <Alpha> wagons make some trouble now 16:16:08 <coopserver> <Alpha> wierd 16:16:14 <coopserver> <Alpha> it can change some 16:16:22 <coopserver> <Alpha> but for other it makes error 16:16:49 <coopserver> <Mark> you can autoreplace wagons too 16:16:56 <coopserver> <Alpha> i did 16:17:05 <coopserver> <Alpha> but still 16:17:13 <coopserver> <Alpha> well 16:17:15 <coopserver> <Alpha> 200 trains 16:17:21 <coopserver> <Alpha> i gonna give it some time 16:21:07 <coopserver> <Alpha> with these rails and trains 16:21:16 <coopserver> <Alpha> its looks like a huge bubble gum :D 16:24:38 <coopserver> *** Game paused (connecting clients) 16:24:42 <coopserver> *** Vinnie has joined 16:24:42 <coopserver> *** Game unpaused (connecting clients) 16:26:50 *** Vinnie_nl has joined #openttdcoop.stable 16:26:50 *** ChanServ sets mode: +o Vinnie_nl 16:27:32 <coopserver> *** Vinnie has started a new company #13 16:27:32 <coopserver> *** Vinnie has started a new company #14 16:27:47 <Vinnie_nl> jackpot 16:27:55 <coopserver> *** Vinnie has left the game (general timeout) 16:32:47 <coopserver> <Alpha> ok nice worked 16:32:55 <coopserver> <Alpha> some i did manually, but np 16:35:32 <coopserver> *** Mark has left the game (Leaving) 16:51:23 <coopserver> *** Game paused (connecting clients) 16:51:26 <coopserver> *** Hijmani has joined 16:51:26 <coopserver> *** Game unpaused (connecting clients) 16:54:09 <coopserver> *** Game paused (connecting clients) 16:54:13 <coopserver> *** black has joined 16:54:13 <coopserver> *** Game unpaused (connecting clients) 17:02:07 <coopserver> *** black has joined company #5 17:08:00 <coopserver> *** Game paused (connecting clients) 17:08:02 <coopserver> *** Game unpaused (connecting clients) 17:12:16 <V453000> !dl wi64 17:12:19 <V453000> !dl win64 17:12:19 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-RC1/openttd-1.4.0-RC1-windows-win64.zip 17:13:12 <coopserver> *** Game paused (connecting clients) 17:13:15 <coopserver> *** V453000 has joined 17:13:15 <coopserver> *** Game unpaused (connecting clients) 17:13:22 <coopserver> <V453000> mooo 17:13:27 <coopserver> <Alpha> moin 17:13:29 <coopserver> <black> choo choo 17:13:35 <coopserver> <Alpha> whatz up 17:13:39 <coopserver> <happy tran sport> hi v 17:13:43 <coopserver> <V453000> stuff I guess 17:13:55 <coopserver> <V453000> got a free evening so nuts development time 17:14:00 <coopserver> <Alpha> :D 17:14:11 <coopserver> <Alpha> good work then :) 17:14:23 <coopserver> <V453000> (: 17:14:42 <coopserver> <black> whats on to-do list? 17:14:59 <coopserver> <V453000> nuts 2nd birthday edition with new things? :) 17:15:25 <coopserver> <happy tran sport> nicce 17:15:27 <coopserver> <V453000> mostly new functional features, even better friendliness with autoreplace, and a couple new trains 17:15:29 <coopserver> <black> more nuts trains? jeez xd 17:15:39 <coopserver> <V453000> 2 or 3 new trains yeah 17:15:46 <coopserver> <V453000> purely fun ones though 17:16:31 <coopserver> <V453000> I am going to make the short trains longer so all trains are 1 tile long 17:16:43 <coopserver> <happy tran sport> nice 17:16:53 <coopserver> <Alpha> yeahhhhhhhhhhhhhhhhhhhhhhhhh 17:16:54 <coopserver> <V453000> plus 2-3 new enginesTOTALLY different to everything you have seen so far 17:16:57 <coopserver> <Alpha> i <3 u 17:17:10 <coopserver> <happy tran sport> woo 17:17:12 <coopserver> <Alpha> that 3.1 was mindblowing 17:17:16 <coopserver> <V453000> :d 17:18:32 <coopserver> *** V453000 has started a new company #13 17:18:42 <coopserver> <V453000> aha expiring vehicles is off :D 17:18:46 <coopserver> <V453000> long purchase list :) 17:18:50 <coopserver> <V453000> well next time :) 17:19:09 <coopserver> *** V453000 has joined spectators 17:19:55 <coopserver> <V453000> btw Alpha: the INTERCITY Trains are considerably awesome with maglev trains 17:20:06 <coopserver> <V453000> also, FAST class is generally not very effective, MEDIUM is better 17:20:18 <coopserver> <V453000> Intercity == for passengers only 17:20:27 <coopserver> <Alpha> hm 17:20:31 <coopserver> <V453000> but they have the same speed as the cargo trains so they are very compatible 17:20:49 <coopserver> <Alpha> well i compared speed and ps 17:21:08 <coopserver> <Alpha> and figured i got a good choce with these hells 17:21:31 <coopserver> <V453000> not really, the acceleration is terrible ... it doesnt quite hurt with your low traffic density, but it will later on 17:21:49 <coopserver> <V453000> the fast class is extremely hard to use effectively 17:22:00 <coopserver> <Alpha> welll 17:22:05 <coopserver> <Alpha> i dont use fast class at all 17:22:17 <coopserver> <Alpha> i use the hellbender maglev# 17:22:23 <coopserver> <Alpha> its medium 17:22:37 <coopserver> <happy tran sport> nice v can not wate to see the new trans 17:22:51 <coopserver> <Alpha> make them easy to use :D 17:23:21 <coopserver> <Alpha> less is sometimes more :)))) 17:23:33 <coopserver> <Alpha> i like these rails 17:23:56 <V453000> :) 17:24:10 <coopserver> <V453000> well some of your trains are fast class Alpha 17:24:17 <coopserver> <Alpha> yes 17:24:22 <coopserver> <Alpha> but only the pax 17:24:36 <coopserver> <Alpha> and that are like 10 trains out uf 210 17:24:37 <coopserver> <V453000> passenger-only trains are a lot better than cargo trains for pax ;) 17:24:43 <coopserver> <Alpha> ok 17:24:48 <coopserver> <Hijmani> Alpha i put up a sign where you are missing a connection i think 17:24:50 <coopserver> <Alpha> but they not so much speed 17:24:56 <coopserver> <Alpha> ok 17:24:58 <coopserver> <Alpha> sure 17:25:05 <coopserver> <V453000> e.g. 189 is fast class with iron ore :P 17:25:14 <coopserver> <V453000> speed isnt everything :) 17:25:33 <coopserver> <Alpha> well for pax it is ^ 17:25:44 <coopserver> <Alpha> oh yeah 17:25:48 <coopserver> <Alpha> i delete it 17:25:50 <coopserver> <Alpha> because 17:25:53 <coopserver> <Hijmani> k 17:25:55 <coopserver> <Alpha> they prio 17:26:00 <coopserver> <Alpha> and the junction 17:26:07 <coopserver> <Alpha> they make my trains go wrong way 17:26:10 *** Vinnie_nl has quit IRC 17:26:23 <coopserver> <Alpha> i need one more track piece between to fix this issue 17:26:33 <coopserver> <Alpha> but have not done :D 17:29:41 <coopserver> <Alpha> ok i fixed it 17:29:45 <coopserver> <Alpha> thx reminding me :) 17:30:06 <coopserver> <Hijmani> :) 17:30:27 <coopserver> <Alpha> always so much to do :D 17:31:32 <coopserver> <Alpha> u got some trouble at new wuham ost 17:33:25 <coopserver> <Alpha> lol 17:33:34 <coopserver> <Alpha> i check wrong company ^ 17:33:49 <coopserver> <Hijmani> lol 17:34:07 <coopserver> <Alpha> who is dnz ali 17:34:17 <coopserver> <Alpha> i like never saw him playing :O 17:34:29 <coopserver> <Alpha> and i pretty much played alot :D 17:35:33 <coopserver> <Hijmani> Some people come here for 2 hours build and then leave 17:35:39 <coopserver> <Alpha> well 17:35:43 <coopserver> <Alpha> hisnetwork 17:35:49 <coopserver> <Alpha> is kinda good 17:36:12 <coopserver> <Alpha> if make it in that little time im inpressed 17:36:16 <coopserver> <V453000> he is a czech person, I taught him :) 17:36:34 <coopserver> <Alpha> thaught means? 17:36:40 <coopserver> <V453000> teach 17:36:45 <coopserver> <Alpha> oh ok :D 17:36:46 <coopserver> <V453000> past tense 17:36:52 <coopserver> <Alpha> y np 17:36:58 <coopserver> <Alpha> my english is rusty as fuck 17:37:05 <coopserver> <V453000> is fine :) 17:37:13 <coopserver> <Hijmani> Where your from 17:37:15 <coopserver> <Alpha> good u thought me that :D 17:37:19 <coopserver> <Alpha> im from germany 17:37:22 <coopserver> <V453000> czech republic of beer 17:37:24 <coopserver> <Alpha> and you? 17:37:28 <coopserver> <Hijmani> Netherlands 17:37:41 <Jam35> !dl 17:37:41 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 17:37:42 <coopserver> Jam35: http://www.openttd.org/en/download-stable/1.4.0-RC1 17:37:48 <coopserver> <Alpha> hijmani u can speak german? 17:37:54 <coopserver> <Hijmani> a little bit 17:37:57 <coopserver> <Alpha> haha 17:38:10 <coopserver> <Alpha> like most from netherland 17:38:34 <coopserver> <Hijmani> true 17:39:34 <coopserver> *** happy tran sport has joined spectators 17:39:43 <coopserver> <Alpha> yes mogul :P 17:39:46 <coopserver> <V453000> dutch have the quantity, czech got the quality! 17:39:58 <coopserver> <Alpha> and german both :D 17:40:01 <coopserver> <V453000> :( 17:40:17 <coopserver> <Alpha> just kidding :)) 17:40:19 <coopserver> <V453000> :) 17:41:32 <coopserver> *** Game paused (connecting clients) 17:41:40 <coopserver> *** Jam35 has joined 17:41:40 <coopserver> *** Game unpaused (connecting clients) 17:41:46 <coopserver> <happy tran sport> hi jam 17:42:09 <Jam35> hi lag 17:42:15 <Jam35> !vehicles 17:42:15 <coopserver> Jam35: Total vehicles per type: Rail: 834, Road: 11, Water: 0, Air: 0 17:42:19 <Jam35> what? 17:42:29 <Jam35> 834 trains only 17:42:35 <happy> yep 17:42:38 <coopserver> <Alpha> who? 17:42:49 <Jam35> my buddy lag 17:42:57 <Jam35> we are old friends 17:42:58 <coopserver> <Alpha> i ve only 216 17:43:07 <Jam35> total amount 17:43:19 <coopserver> <Alpha> than im 1/4 17:43:24 <coopserver> <Alpha> thats fine 17:43:27 <coopserver> <Hijmani> How can you see those numbers 17:43:31 <happy> ther 834 trans on the game alpha 17:43:39 <coopserver> <Alpha> y, got it :D 17:43:39 <V453000> through irc 17:43:44 <coopserver> <Hijmani> k 17:43:52 <coopserver> <Alpha> yo 453000 17:43:57 <coopserver> <Alpha> why u not playing? 17:44:14 <coopserver> <Alpha> i want observ u building :D 17:44:30 <happy> he doing new nuts tran set i think 17:44:35 <coopserver> <V453000> I dont play very often :) 17:44:42 <coopserver> <Alpha> play > nutZ 17:44:54 <coopserver> <Alpha> but u good player 17:45:01 <coopserver> <V453000> not if you discover about everything in the game :) 17:45:04 <coopserver> <V453000> then nuts > playing :) 17:45:08 <coopserver> <Alpha> zzz 17:45:11 <coopserver> <V453000> becauase nuts creates more in the game 17:45:29 <coopserver> *** Jam35 has left the game (general timeout) 17:45:41 <happy> how things jam 17:46:00 <coopserver> <Alpha> he dc 17:46:09 <Jam35> laggy 17:46:18 <happy> ar 17:47:42 <happy> is be cours to meney trans in the game jam 17:47:53 <happy> or sume thin 17:48:12 <coopserver> <V453000> but it happens more often that I play on the public server or pro zone if something Alpha :) 17:48:55 <Jam35> crap pc 17:50:50 <coopserver> <black> why you guys are using so many 'short' trains, is it more effective than longer trains? 17:51:05 <coopserver> <Hijmani> Not realy 17:51:12 <coopserver> <V453000> yes and no 17:51:30 <coopserver> <V453000> raw throughput is obviously lower, but you can generally make bigger network with them as curves/waiting spots are more compact 17:51:53 <coopserver> <black> yea thats true 17:52:41 <coopserver> <V453000> nuts offsets this balance quite a bit towards long-er trains, like TL5 is probably the best length because many nuts trains have reduced vulnerability to curve slowdowns 17:52:53 <coopserver> <V453000> meaning the biggest issue - curve length - getsignored even with longer trains 17:52:57 <coopserver> <black> and it looks better, when you have more trains xD 17:53:25 <coopserver> <V453000> on the other hand, for example monorail fast class is the most effective raw throughput train in NUTS ... but you pay the price of having to build VERY long curves 17:55:01 <coopserver> <V453000> for example your network would be very good with Superstrong or strong class 17:55:12 <coopserver> <V453000> cause they dont care about curve lengths much, and accelerate well even if the train is longer 17:55:40 <coopserver> <V453000> superstrong is probably unnecessary, but strong would help 17:55:58 <coopserver> <black> to be honest i got confused with all the trains in nuts 17:55:59 <coopserver> <V453000> 5 tiles is solid, but just one fast engine cant handle it 17:56:19 <coopserver> <V453000> yeah it might take a while to get used to 17:56:32 <coopserver> <black> there are so many of them :) but i like that i have choice 17:56:39 <coopserver> <V453000> but that is one of the nice points, you can play it many times and in every game end up with something different 17:56:54 <coopserver> <V453000> yeah and the choice is very reasonable :) 17:56:58 <coopserver> <V453000> see nuts.openttdcoop.org 17:57:00 <coopserver> <V453000> more info there 17:57:02 <coopserver> <V453000> about every train 17:57:33 <coopserver> <black> nice, i will check it 18:16:11 *** Vinnie_nl has joined #openttdcoop.stable 18:16:11 *** ChanServ sets mode: +o Vinnie_nl 18:18:20 *** Vinnie_nl has quit IRC 18:36:48 <coopserver> <Alpha> damn it 18:38:24 <coopserver> <Alpha> why cant i buy company stocks 18:38:30 <coopserver> <Alpha> is it disabled? 18:38:34 <coopserver> <Alpha> lol 18:38:34 <coopserver> <Hijmani> yes 18:38:37 <coopserver> <Alpha> fuckt 18:40:11 <coopserver> <Alpha> when do towns found a bank? 18:40:23 <coopserver> <Hijmani> Random 18:40:45 <coopserver> <Alpha> ok fuck this 18:40:49 <coopserver> <Alpha> i just bought one :D 18:51:01 <coopserver> *** Game paused (connecting clients) 18:51:05 <coopserver> *** Vinnie has joined 18:51:05 <coopserver> *** Game unpaused (connecting clients) 18:51:29 <coopserver> <Vinnie> wazaaaa!!! 18:51:43 <coopserver> <V453000> hyyy 18:53:09 <coopserver> <Vinnie> PSG looks insane 18:53:32 <coopserver> <Vinnie> someone tasted all the colours in the rainbow 18:53:42 <coopserver> <V453000> :) 18:53:51 <coopserver> *** Vinnie has joined company #4 18:54:04 <coopserver> <V453000> lol 18:54:07 <coopserver> <V453000> joins company 18:54:08 <coopserver> <Vinnie> i fix jams 18:54:09 <coopserver> <V453000> wrecks shit 18:54:19 <coopserver> <black> good fix, its better now xD 18:54:51 <coopserver> <Vinnie> dont question my methods 18:56:11 <coopserver> <V453000> newer engines might help too XD 18:56:23 <coopserver> <Vinnie> no these ones will do fine 18:56:28 <coopserver> <V453000> k 18:56:40 <coopserver> <Hijmani> He likes old 18:56:49 <coopserver> <Vinnie> its not like there drawn by a monkey or something 18:57:01 <coopserver> <V453000> :D 18:57:29 <coopserver> <Vinnie> are you trying to sell me a cougar? 19:01:31 <coopserver> <Vinnie> i saw the ottd forum post about 4 junction you talked about a couple of days ago, funny post 19:01:44 <coopserver> <Vinnie> junction without merges and splits 19:02:07 <coopserver> <V453000> :) 19:03:55 <coopserver> *** Game paused (connecting clients) 19:04:03 <coopserver> *** Muel has joined 19:04:03 <coopserver> *** Game unpaused (connecting clients) 19:04:06 <coopserver> <Muel> hi 19:04:11 <coopserver> <happy tran sport> hi 19:04:30 <coopserver> <Vinnie> hey 19:07:17 <coopserver> *** happy tran sport has joined company #1 19:08:49 <coopserver> *** Muel has left the game (connection lost) 19:08:54 <coopserver> *** happy tran sport has joined spectators 19:09:37 <coopserver> <Vinnie> oke im done now 19:09:44 <coopserver> *** Vinnie has joined spectators 19:09:56 <coopserver> <Vinnie> island is not for me 19:10:10 <coopserver> <V453000> :d 19:11:04 <coopserver> <Vinnie> dont like this shape anymore 19:11:31 <coopserver> <Vinnie> next game im gonna make one orderlist for all trains 19:11:40 <coopserver> <Vinnie> and try multiple cargo's 19:11:54 <coopserver> <V453000> eazy 19:12:51 <coopserver> <Vinnie> probably, but more work in reality then the plan in my head 19:14:19 <coopserver> *** Game paused (connecting clients) 19:14:24 <coopserver> <V453000> :D 19:14:28 <coopserver> *** bongo has joined 19:14:28 <coopserver> *** Game unpaused (connecting clients) 19:15:20 <coopserver> *** Vinnie has joined company #4 19:16:37 <coopserver> <Vinnie> PURR + MEOW engine + conditional order checking max speed 19:16:41 <coopserver> <Vinnie> gonna be epic 19:16:42 <coopserver> *** bongo has left the game (Leaving) 19:17:01 <coopserver> <V453000> interesting idea, I didnt think of that 19:17:19 <coopserver> <V453000> you can probably do a lot of shit with that 19:17:24 <coopserver> <Vinnie> i hope so 19:18:00 <coopserver> <V453000> black: upgrading to better wagons helps too ;) 19:18:21 <coopserver> <black> oh, so there are better wagons .. 19:18:36 <coopserver> <V453000> yeah see the purchase menu :) rail has 3 gnerations of wagons 19:19:41 <coopserver> *** Hijmani has left the game (Leaving) 19:19:59 <coopserver> *** Vinnie has joined spectators 19:20:56 <coopserver> <black> can i replace only wagons with replace vehicles? 19:21:02 <coopserver> <V453000> sure 19:21:13 <coopserver> <V453000> in the bottom left of the autoreplace menu is a switch between engines and wagons 19:21:47 <coopserver> <black> ok see it, thx 19:22:03 <coopserver> <V453000> yw 19:22:26 <coopserver> <Alpha> wtf 19:22:34 <coopserver> <V453000> PBS + 2way signals = death 19:22:38 <coopserver> <Alpha> y 19:22:40 <coopserver> <black> sabotage 19:22:40 <coopserver> <V453000> + depots that is 19:22:43 <coopserver> <Vinnie> see he also usses the trainremoval trick to disable jams 19:22:54 <coopserver> <V453000> I bow to the new order 19:23:36 <coopserver> <Vinnie> like V said: PBS pre-signal combo is asking for trouble 19:23:45 <coopserver> <Alpha> lol 19:23:52 <coopserver> <Alpha> i just switched into pbs 19:23:53 <coopserver> <V453000> use one of them, not both combined 19:23:54 <coopserver> <Alpha> and bam 19:23:58 <coopserver> <V453000> yes 19:23:59 <coopserver> <Alpha> yyyy 19:24:02 <coopserver> <Alpha> i know :D 19:24:06 <coopserver> <V453000> k :) 19:24:14 <coopserver> <Alpha> but i had bad timing switching them 19:24:24 <coopserver> <Alpha> damn it 19:24:32 <coopserver> <Alpha> i crashed lkike 30 trains this map :D 19:24:41 <coopserver> <Alpha> maybe even more 19:24:58 <coopserver> <Vinnie> PBS wont overflow to depot 19:25:03 <coopserver> <Alpha> y 19:25:10 <coopserver> <Alpha> i wanna get rid of it 19:26:07 <coopserver> <Alpha> i dont know about these overflows 19:26:12 <coopserver> <Alpha> i feel like 19:26:16 <coopserver> <Alpha> its newbie 19:26:21 <coopserver> <Alpha> with overflow 19:26:28 <coopserver> <Alpha> u cant have jam ever 19:26:33 <coopserver> <Alpha> u can make shit network 19:26:39 <coopserver> <Alpha> and all looks fine 19:26:45 <coopserver> <Alpha> u ve 2000 trains 19:26:51 <coopserver> <Alpha> but 1500 in depots 19:26:56 <coopserver> <Alpha> "overflows" 19:26:57 <coopserver> <Alpha> :D 19:27:38 <coopserver> <Alpha> but they can be helpful too if production goes down 19:27:59 <coopserver> <Vinnie> mostly for irregular tavel times 19:28:11 <coopserver> <Alpha> yes 19:28:21 <coopserver> <Alpha> but i checked like every progame 19:28:31 <coopserver> <Alpha> always many train in depot 19:28:57 <coopserver> <Vinnie> our saves? 19:29:01 <coopserver> <Alpha> y 19:29:05 <coopserver> <Alpha> i loaded :D 19:29:21 <coopserver> <Alpha> to see how to build 19:29:30 <coopserver> <Vinnie> maybe the ones where Meech helped building 19:29:36 <coopserver> <Alpha> then i build networks like that offline 19:30:01 <coopserver> <Alpha> but only lllrrr 19:30:11 <coopserver> <Vinnie> thats pretty good 19:30:23 <coopserver> <Alpha> i did one electric 19:30:28 <coopserver> <Alpha> and one maglev 19:30:34 <coopserver> <Vinnie> expand from LL_RR to LLL_RRR or build from scratch? 19:30:37 <coopserver> <Alpha> maglev much harder 19:30:49 <coopserver> <Alpha> i cheated me money 19:30:54 <coopserver> <Alpha> and started lllrrr 19:30:56 <coopserver> <Vinnie> nice 19:31:07 <coopserver> <Alpha> and at end i had like 980 trains 19:31:15 <coopserver> <Alpha> with maglev 19:31:21 <coopserver> <Vinnie> sounds like a good game 19:31:22 <coopserver> <Alpha> they electric one i stop 19:31:35 <coopserver> <Alpha> cuz trains so slow 19:31:46 <coopserver> <Alpha> u cant figure things out fast enough 19:31:53 <coopserver> <Vinnie> vanialla electric SH40 is best engine for cargo 19:31:59 <coopserver> <Alpha> and busniess doesnt grow fast to figure many things 19:32:24 <coopserver> <Alpha> but many progames electric is used 19:32:33 <coopserver> <Alpha> only good thing i see is 19:32:38 <coopserver> <Alpha> that it looks much better 19:32:48 <coopserver> <Alpha> and u can build very small 19:32:53 <coopserver> <Alpha> cuz trains never slowed 19:33:10 <coopserver> <Alpha> u could build 90° and they take it fullspeed :D 19:33:14 <coopserver> <Vinnie> mostly the train grf's got alot of electric trains and only a few mono-maglev ones 19:33:28 <coopserver> <Vinnie> thats NUTS with tilt 19:33:39 <coopserver> <Alpha> play tradionally 19:34:01 <coopserver> <Alpha> i like these rails, to mark different rails and shit 19:34:09 <coopserver> <V453000> mainly shit 19:34:18 <coopserver> <Alpha> but trains i dont know 19:34:48 <coopserver> <Alpha> why many trains, if u just almost always use same ones ^ 19:34:52 <coopserver> <V453000> the better you play the more you like nuts I believe :P 19:35:00 <coopserver> <Alpha> k 19:35:02 <coopserver> <V453000> the point is you dont use the same ones 19:35:07 <coopserver> <Alpha> maybe true 19:35:13 <coopserver> <V453000> all of the final choice is so balanced that you totally have to choose based on type of network 19:35:45 <coopserver> <Alpha> so 19:35:45 <coopserver> <V453000> for example maglev is pretty bad with short trains :P 19:35:52 <coopserver> <V453000> monorail or rail is a lot better 19:36:01 <coopserver> <V453000> even wetrail vehicles could work considerably well 19:36:13 <coopserver> <Alpha> why short + maglev bad? 19:36:17 <coopserver> <Alpha> cuz fast speed? 19:36:53 <coopserver> <V453000> maglev: terrible acceleration, terrible capacity, nice speed 19:37:00 <coopserver> <V453000> advantage: super great with short curves 19:37:13 <coopserver> <V453000> meaning: even if you get longer trains, you dont have problems with curves 19:37:30 <coopserver> <V453000> but longer trains can have better capacity and acceleration if you use multiple engines 19:37:50 <coopserver> <V453000> with the short trains, you cant really utilize the curve friendliness 19:38:01 <coopserver> <Alpha> if i go maglev and wanna get nice network, where i can also use hubs at top speed, i need shorter trains, otherwise the take half the map :D 19:38:23 <coopserver> <Vinnie> slugs TL5 CL2-3 19:38:34 <coopserver> <V453000> CL1.5 Vinnie 19:38:37 <coopserver> <V453000> for slugs 19:38:43 <coopserver> <Vinnie> even better 19:38:57 <coopserver> <V453000> maglev fullspeed 3, but lower doesnt harm much 19:39:27 <coopserver> <V453000> Alpha: that isnt exactly related :) 19:39:32 <coopserver> <V453000> shorter curves = smaller junctions 19:39:38 <coopserver> <V453000> but you need a reason to use the shorter curve 19:39:46 <coopserver> <V453000> short trains can have short curves already, you can use rail trains with that 19:40:02 <coopserver> <V453000> but longer trains need curve reduction 19:40:06 <coopserver> <V453000> -> there 19:41:18 <coopserver> <Alpha> y 19:41:28 <coopserver> <Alpha> but to take curves with fullspeed 19:41:34 <coopserver> <Alpha> i need shorter trains 19:41:37 <coopserver> <Alpha> dont i? 19:41:37 <coopserver> <V453000> NO :d 19:41:46 <coopserver> <V453000> only if the trains need FULL length curve 19:41:49 <coopserver> <V453000> meaning curve as long as train 19:42:13 <coopserver> <Alpha> what trains need full lenth curves? 19:42:15 <coopserver> <V453000> SO, most 5 tile trains need 5 tile long curve, but maglev needs only 3 tiles long, for any train 19:42:22 <coopserver> <V453000> a curve has a speed limit 19:42:23 <coopserver> <V453000> see @@cl 19:42:23 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 19:42:33 <coopserver> <V453000> if the speed limit is reached, then train slows down 19:42:43 <coopserver> <V453000> but if the train is shorter than the curve, it never slows down 19:42:54 <coopserver> <Alpha> so i can run a 30 tl maglev train full speed trough a 3 tl curve 19:43:14 <coopserver> <V453000> exactly 19:43:27 <coopserver> <V453000> which means a 3 tile maglev train is not using its full potential 19:43:36 <coopserver> <V453000> hint, Monorail Medium class is very good with short trains 19:43:46 <coopserver> <V453000> or rail medium 19:43:50 <coopserver> <V453000> rail strong too 19:43:55 <coopserver> <V453000> chameleons are also great 19:44:00 <coopserver> <V453000> wetrail awesome 19:44:29 <coopserver> <Alpha> yo 19:44:38 <coopserver> <Alpha> check left iland 19:44:41 <coopserver> <Alpha> of my 19:44:57 <coopserver> <Alpha> on the left snowhill i made 2 rails 19:45:15 <coopserver> <Alpha> can 30 tl take the right one full speed? 19:46:12 <coopserver> <Alpha> brb 19:46:18 <coopserver> <Alpha> i check that 19:46:24 <coopserver> *** Alpha has left the game (Leaving) 19:50:15 <coopserver> *** happy tran sport has left the game (Leaving) 19:56:58 <coopserver> *** Game paused (connecting clients) 19:57:06 <coopserver> *** Alpha has joined 19:57:07 <coopserver> *** Game unpaused (connecting clients) 19:57:24 <coopserver> <Alpha> ok 19:57:43 <coopserver> <Alpha> i like shorter trains still more, cuz they speed up faster 19:57:53 <coopserver> <V453000> I didnt say shorter trains are bad 19:58:02 <coopserver> <V453000> I say maglev isnt suitable for them :) 19:58:11 <coopserver> <Alpha> and in a big network, trains slow in hibs or junctions 19:58:25 <coopserver> <Alpha> and if they speed up faster 19:58:28 <coopserver> <V453000> that they do, that is irrelevant of length :) 19:58:29 <coopserver> <Alpha> = less jam 19:58:40 <coopserver> <V453000> if you use longer train and 2 engines, they also accelerate well 19:58:54 <coopserver> <V453000> and e.g. SUPERSTRONG class accelerates instantly with almost any length :D 19:59:22 <coopserver> <Alpha> what about these curves 19:59:37 <coopserver> <Alpha> i guess the right one slows trains longer than 3 tl 19:59:40 <coopserver> <Alpha> am i right? 20:00:29 <coopserver> <Alpha> yeah see wiki 20:00:35 <coopserver> <Alpha> k it slows 20:01:16 <coopserver> <Alpha> and my point was a maglev nw with not many slows, and therefor shorter trains are better i guess 20:02:24 <coopserver> <V453000> test it 20:02:32 <coopserver> <V453000> neither of those curves slows down any train with length 3 20:02:38 <coopserver> <Alpha> y 20:02:44 <coopserver> <Alpha> but longer than that 20:02:51 <coopserver> <V453000> some of those curves slow down trains longer than 3, IF the trains are faster than what the curve allows 20:02:53 <coopserver> <V453000> IF 20:03:14 <coopserver> <Alpha> so if i wanna build full speed junctiosn and stuff 20:03:19 <coopserver> <V453000> maglev isnt faster than what that curve allows (they are exactly that speed, 400) 20:03:21 <coopserver> <Alpha> i need the shorter trains 20:03:25 <coopserver> <V453000> jesus christ 20:03:41 <coopserver> <V453000> shorter trains are fine yes 20:03:49 <coopserver> <V453000> waiting bay shortening is great 20:03:51 <coopserver> <V453000> etc 20:04:02 <coopserver> <V453000> but that doesnt mean only option to have short curves is short trains 20:04:41 <coopserver> <Alpha> y, i know what u said 20:04:43 <coopserver> <V453000> if you want a hint how to learn the Most and quickest, use short trains, 3 tiles is great, with Strong trains 20:05:07 <coopserver> <V453000> the strong trains make the rails very densely occupied, which will show you all of the problems on your network 20:05:09 <coopserver> <Alpha> if i get longer trains 20:05:18 <coopserver> <Alpha> y 20:05:36 <coopserver> <Alpha> and for longer trains i need longer stations and so on 20:05:44 <coopserver> <V453000> yeah, that is a downside 20:05:58 <coopserver> <V453000> im not trying to justify long vs short trains, shorter trains are better for you for learning 20:06:02 <coopserver> <Alpha> before i check ur progames 20:06:06 <coopserver> *** Game paused (connecting clients) 20:06:06 <coopserver> <V453000> I am just justifying how curves work 20:06:10 <coopserver> *** Zoni has joined 20:06:10 <coopserver> *** Game unpaused (connecting clients) 20:06:22 <coopserver> <Alpha> i always made super long trains 20:06:30 <coopserver> <Alpha> but than i tried 3 tl 20:06:39 <coopserver> <Alpha> and its just better, for me at least 20:06:44 <coopserver> <V453000> it is 20:07:18 <coopserver> <Alpha> and i dont care if train makes money or not, just wanna build and dont have jam :D 20:07:25 <coopserver> <V453000> I personally use TL5 the most, but that is either because i feel like it is standard, and secondly because I am able to use the Curve Shortening of Slugs like not many other people, and I like playing that way 20:07:35 <coopserver> <V453000> yeah that is the right attitude :) 20:09:07 <coopserver> <Alpha> u think i should try these 5tl? 20:09:24 <coopserver> <Alpha> but in ur progames i mostly see 3tl, if i remeber right 20:09:31 <coopserver> <V453000> no, TL3 is good to learn with 20:09:32 <coopserver> <Alpha> expect the monorail ones 20:10:22 <coopserver> <Alpha> because u said 5tl is standard, so i might ive to get used to it 20:10:40 <coopserver> <V453000> not at all 20:11:05 <coopserver> <V453000> TL5 is simply best for Slugs, and I use Slugs most, because it fits my style 20:11:06 <coopserver> <V453000> simple as that 20:12:22 <coopserver> <V453000> well slugs are amazing with all train lengths, but functionally ... :) 20:12:46 <Guest3933> ^^ 20:12:53 <Guest3933> what are slugs? :D 20:13:02 <coopserver> <V453000> you will see in 8 years 20:13:11 <coopserver> <V453000> Animal Express is already its precedessor 20:13:23 <coopserver> <V453000> in 2070 comes the main one, and it gets a bonus in 2099 20:13:31 <coopserver> <V453000> it is the signature vehicle of NUTS, for me at least 20:14:19 <coopserver> <Vinnie> hows yours doing btw? 20:14:26 <coopserver> <V453000> great 20:14:31 <coopserver> <Vinnie> still going backwards? 20:14:44 <coopserver> <V453000> girlfriend started caring over it so it grows and prospers 20:14:53 <coopserver> <V453000> sometimes it looks that way yeah 20:14:55 <coopserver> *** Alpha has left the game (Leaving) 20:15:01 <coopserver> <V453000> reversed or upside down 20:15:11 <coopserver> <Vinnie> upside down 20:15:15 <coopserver> <Vinnie> thats wierd man 20:15:19 *** Djanxy has joined #openttdcoop.stable 20:15:27 <coopserver> <V453000> well on the ceiling of the terrarium 20:16:35 <coopserver> *** Game paused (connecting clients) 20:16:43 <coopserver> *** Berkel has joined 20:16:43 <coopserver> *** Game unpaused (connecting clients) 20:16:58 <coopserver> *** black has joined spectators 20:25:28 <coopserver> *** Game paused (connecting clients) 20:25:33 <coopserver> *** Such Baka has joined 20:25:33 <coopserver> *** Such Baka has started a new company #13 20:25:33 <coopserver> *** Game unpaused (connecting clients) 20:26:16 <coopserver> *** Such Baka has left the game (Leaving) 20:30:20 <coopserver> *** Game paused (connecting clients) 20:30:42 <coopserver> *** BiG MeeCh has joined 20:30:44 <coopserver> *** Game unpaused (connecting clients) 20:31:58 *** happy has left #openttdcoop.stable 20:35:39 <coopserver> <BiG MeeCh> WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 20:35:45 <coopserver> <Berkel> moo moo 20:35:56 <coopserver> <BiG MeeCh> mooooooooooo! 20:37:17 <coopserver> <V453000> oh god 20:37:41 <BiG_MEEEEEEECH> wooooooooooo 20:40:49 <coopserver> <V453000> no woo 20:40:51 <coopserver> <V453000> yo Meech 20:40:57 <coopserver> <V453000> I iz making ay train you will luv 20:40:59 <coopserver> <V453000> what you sez 20:41:08 <BiG_MEEEEEEECH> NO LUV 20:41:12 <coopserver> <V453000> WELL THEN 20:42:30 <BiG_MEEEEEEECH> KNOW LUV UNLESS FASHUN SLUGZ SAY FOUR MEECH 20:42:59 <BiG_MEEEEEEECH> OR FIVE MEECH 20:44:15 <V453000> no you shall get something more suitable 20:44:20 <V453000> the trains will be going full retard mode 20:44:53 <BiG_MEEEEEEECH> So, they will look and sound like you then V453000? 20:45:08 <V453000> precisely 20:45:11 <V453000> 1:1 20:46:26 <coopserver> *** Berkel has left the game (Leaving) 20:48:36 <coopserver> <V453000> holy shit woman bought some diet sweets 20:48:39 <coopserver> <V453000> that shit is disgusting 20:48:48 <coopserver> <V453000> it makes you feel so horrible that you learn to quit eating sweets 20:48:50 <BiG_MEEEEEEECH> throw them out before you die 20:49:03 <BiG_MEEEEEEECH> Diet is Die with a T 20:49:07 <coopserver> <V453000> exactly 20:49:31 <BiG_MEEEEEEECH> especially if it is Czech diet sweets 20:49:43 <BiG_MEEEEEEECH> They surrender too quickly 20:50:00 <coopserver> <V453000> they are from germany actually 20:50:04 <BiG_MEEEEEEECH> Oh 20:50:14 <BiG_MEEEEEEECH> Secret take over of Czech Republic Diet Sweets Biz 20:50:23 <coopserver> <V453000> BlitzDieT 20:50:23 <BiG_MEEEEEEECH> Infiltrated with their candy tanks 20:52:12 <BiG_MEEEEEEECH> SWEETS FACTORY DROP OV 20:54:12 <coopserver> <V453000> :d 20:57:23 <coopserver> *** Game paused (connecting clients) 20:57:28 <coopserver> *** [FR]Syl59 has joined 20:57:28 <coopserver> *** Game unpaused (connecting clients) 20:57:37 <BiG_MEEEEEEECH> YOOOOOOOOOOOOSYL59 20:57:54 <BiG_MEEEEEEECH> SYL DA 5'9" 20:57:55 <coopserver> <V453000> GG 20:57:57 <coopserver> <[FR]Syl59> YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMEECH 20:58:01 <coopserver> <V453000> hyhyhy 20:58:12 <coopserver> <[FR]Syl59> Hi V. :) 21:04:06 <coopserver> *** Zoni has left the game (Leaving) 21:04:06 <coopserver> *** Game paused (number of players) 21:18:28 <coopserver> *** Game still paused (connecting clients, number of players) 21:18:37 <coopserver> *** Alpha has joined 21:18:37 <coopserver> *** Game still paused (number of players) 21:18:37 <coopserver> *** Game unpaused (number of players) 21:19:58 <coopserver> <V453000> what did you research? :D 21:20:48 <coopserver> *** [FR]Syl59 has left the game (Leaving) 21:28:36 <coopserver> *** black has joined company #5 21:35:02 <coopserver> <Vinnie> laters 21:35:05 <coopserver> *** Vinnie has left the game (Leaving) 21:41:15 <BiG_MEEEEEEECH> research? 21:43:22 *** Djanxy has quit IRC 21:48:09 <coopserver> *** BiG MeeCh has left the game (general timeout) 22:12:51 <coopserver> <Alpha> someone here? 22:12:55 <coopserver> <Alpha> to help me? 22:13:21 <coopserver> <Alpha> and tell me why overflow not working? i try to make one with signals 22:13:31 <coopserver> <Alpha> but trains just leave the depot 22:17:56 <coopserver> *** Game paused (connecting clients) 22:18:00 <coopserver> *** Cameron has joined 22:18:00 <coopserver> *** Game unpaused (connecting clients) 22:18:32 <BiG_MEEEEEEECH> pribably wrong signal 22:18:57 <coopserver> <Cameron> red, you realize only one company per island right? 22:19:03 <coopserver> <Alpha> y 22:19:11 <BiG_MEEEEEEECH> you need a waiting bay in front of depot ready for 1 train and a 2-way exit I think on entry 22:19:46 <coopserver> <Alpha> signal gap was to small 22:19:50 <coopserver> <Alpha> i fixed that 22:20:10 <coopserver> <Alpha> now they stay in depot, if one train is on waiting to join main rail 22:20:34 <coopserver> <Alpha> but they drive in circle now 22:20:53 <coopserver> <Alpha> i need smth to prevent them from leaving the depot track 22:20:59 <coopserver> <Alpha> if station is still blocked 22:31:31 <coopserver> <Cameron> gg 22:31:36 <coopserver> <Alpha> :D 22:31:38 <coopserver> <V453000> ultimate solution 22:32:37 <coopserver> *** Cameron has left the game (Leaving) 22:34:19 <coopserver> <V453000> the 2way signals arent doing anything what so ever btw 22:34:21 <coopserver> <V453000> you can remove those 22:35:17 <coopserver> *** V453000 has started a new company #13 22:35:44 <coopserver> *** V453000 has joined spectators 22:41:43 *** happy has joined #openttdcoop.stable 22:42:29 <coopserver> *** Game paused (connecting clients) 22:42:40 <coopserver> *** happy tran sport has joined 22:42:40 <coopserver> *** Game unpaused (connecting clients) 22:46:08 <coopserver> <happy tran sport> hi all 22:46:14 <coopserver> <Alpha> hi happy 22:47:41 <happy> how things 22:47:56 <coopserver> <Alpha> bad :D 22:50:23 <BiG_MEEEEEEECH> :D :D :D 22:58:51 <coopserver> *** Game paused (connecting clients) 22:58:57 <coopserver> *** Player has joined 22:58:57 <coopserver> *** Game unpaused (connecting clients) 22:59:39 <coopserver> *** Player has left the game (general timeout) 23:00:03 <coopserver> *** Game paused (connecting clients) 23:00:09 <coopserver> *** Player has joined 23:00:09 <coopserver> *** Game unpaused (connecting clients) 23:00:54 <coopserver> *** Player has left the game (general timeout) 23:30:38 <coopserver> *** Game paused (connecting clients) 23:30:41 <coopserver> *** Cameron has joined 23:30:41 <coopserver> *** Game unpaused (connecting clients) 23:33:01 <coopserver> *** Cameron has left the game (Leaving)