Log for #openttdcoop.stable on 20th March 2014:
Times are UTC Toggle Colours
00:00:07  <coopserver> <happy  tran sport> when  ther server  has to  up  date  the server dont  save passwords  for cumpany
00:10:48  <coopserver> <Alpha> yo happy
00:11:03  <coopserver> <Alpha> why ur trains make like 800.000 €/y already
00:11:07  <coopserver> <Alpha> whats uppppp
00:11:23  <coopserver> <Alpha> and what re these railways
00:11:28  <coopserver> *** Game paused (connecting clients)
00:11:29  <coopserver> <Alpha> are u cheating? :D
00:11:31  <coopserver> *** black has joined
00:11:31  <coopserver> *** Game unpaused (connecting clients)
00:11:41  <coopserver> *** Game paused (connecting clients)
00:11:46  <coopserver> *** Hateocracy has joined
00:11:46  <coopserver> *** Game unpaused (connecting clients)
00:12:21  <coopserver> <Hateocracy> oh you shitheads have done it now
00:12:28  <coopserver> <Hateocracy> i've gone straight to the top with this complaint
00:13:16  <coopserver> <Hateocracy> i will be informing the proper authorities of the disgusting attitudes and hostility that has been presented to me upon this server
00:13:21  <coopserver> <Anson> alphy, what did you mean ? the red rails ?
00:13:31  <coopserver> <Alpha> y
00:13:46  <coopserver> <Anson> purr are universal rails ... all types of trains can drive on them
00:13:56  <coopserver> <Alpha> ok
00:14:00  <coopserver> <Alpha> its like cheating
00:14:09  <coopserver> *** Hateocracy has left the game (connection lost)
00:14:22  <coopserver> <Anson> and they are available in different colors ... to mark some lines, or flag what is left to do or where there are errors
00:14:32  <coopserver> <Anson> and MEOW trains get a bonus from them
00:14:48  <coopserver> <Anson> I'll change soon to red too, to get +30% speed
00:14:54  <coopserver> <Alpha> i never used these kits in my private games
00:15:03  <coopserver> <Alpha> but well
00:15:06  <coopserver> <Alpha> u change
00:15:09  <coopserver> <Anson> and with higher speed, you get more money for fast delivery
00:15:09  <coopserver> <Alpha> and cheat
00:15:14  <coopserver> <Alpha> im handicaped then
00:15:28  <coopserver> <Alpha> tzzzz
00:15:37  <coopserver> <Anson> use them too ... no cheating if everybody can do it
00:15:50  <coopserver> <Alpha> dude
00:15:53  <coopserver> <Alpha> i just got
00:16:05  <coopserver> <Alpha> 100 brand new diesel loks
00:16:24  <coopserver> <Alpha> do i need other train to get speed cheat?
00:17:10  <coopserver> <Anson> as i said : purr are universal and all trains can drive on them
00:17:37  <coopserver> <Alpha> do i ve insane speed boost then?
00:17:43  <coopserver> <Alpha> with the universal ones?
00:17:59  <coopserver> <Anson> only with MEOW trains .... and not insane, but nice +30%
00:18:10  <coopserver> <Alpha> well
00:18:17  <coopserver> <Alpha> +30% is insane
00:18:21  <coopserver> <Anson> look at the description of MEOW trains in the buy window
00:19:17  <coopserver> <Anson> different colors for different bonus ... +30% for TE, power, speed, or +10% of each
00:19:32  <coopserver> <Alpha> what is te?
00:19:42  <coopserver> <Anson> clean purr give no bonus, but are cheaper
00:20:12  <coopserver> <Anson> tractive effort ... important for acceleration after stopping
00:20:34  <coopserver> <Anson> power is for max speed, and to keep max speed uphill
00:26:39  <coopserver> <Anson> btw : purr is part of the nuts grf
00:27:45  *** BiG_MEEEEEEECH has joined #openttdcoop.stable
00:29:10  <coopserver> <Alpha> but bonus is only for the special trains?
00:32:36  <BiG_MEEEEEEECH> bonus?
00:32:53  <coopserver> <Anson> only for MEOW
00:33:02  <BiG_MEEEEEEECH> oh we gotz purr?
00:33:25  <coopserver> <Anson> in contrast to most other train sets, V has written all important data in the description in the buy menu
00:33:38  <BiG_MEEEEEEECH> Run da red purrrrrrrrrrrrrrr
00:33:56  <BiG_MEEEEEEECH> its
00:34:03  <coopserver> <Alpha> lol
00:34:07  <coopserver> <Anson> we got nuts version .7 ... and that includes purr :-)
00:34:13  <BiG_MEEEEEEECH> hell yeah
00:34:44  <coopserver> <Anson> alpha, did you already try the wet trains ?
00:35:08  <coopserver> <Anson> i almost wet (pun intended) my pants when i saw them the first time :-)
00:35:10  <coopserver> <Alpha> one train 221000
00:35:11  <coopserver> <Alpha> wtf
00:35:45  <BiG_MEEEEEEECH> I woke up with my underwear soaking :D
00:35:52  <coopserver> <Alpha> :P
00:37:02  <coopserver> <Anson> when you use wet trains, you need to use wet rails ... they can drive on other rails too (including purr), but get -30% of everything when not on wet rails
00:38:13  <coopserver> <Anson> alpha, you know how to convert rails fast ?
00:38:42  <coopserver> <Alpha> hm
00:38:57  <coopserver> <Alpha> yes i know
00:39:04  <coopserver> <Anson> look at my island ... I'll convert now
00:39:05  <coopserver> <Alpha> with this button
00:39:16  <coopserver> <Alpha> and drag over it
00:40:12  <coopserver> <Anson> instead of dragging over the land, you can scroll the map under the cursor :-)
00:40:26  <coopserver> <Anson> with shift-cursorkeys it is VERY fast
00:40:44  <coopserver> <Alpha> or zoom out?
00:40:48  <coopserver> <Anson> first zoom, and then shift-cursorkeys
00:41:42  <coopserver> <Anson> on this map, the islands are small enough for my monitor so that zoom and drag is good enough
00:42:04  <coopserver> <Anson> on other larger networks, zoom and shift-cursorkeys is best
00:42:05  <coopserver> <Alpha> i can cover almost 4 ilands :D
00:43:54  <coopserver> <Alpha> the puurrrrrr rails have one downside
00:44:05  <coopserver> <Alpha> they look terrible
00:44:42  <coopserver> <happy  tran sport> hi  Alpha
00:44:51  <coopserver> <Alpha> but i like the idea to use them an mark special tracks, diffenrent routes and so on
00:44:55  <coopserver> <Alpha> hey happy
00:45:04  <coopserver> <happy  tran sport> i  got  ver lone  trans  so thats y
00:45:11  <coopserver> <Alpha> ur trains.... insane moneymaker
00:45:17  <coopserver> <happy  tran sport> yep
00:45:48  <coopserver> <happy  tran sport> thats y  if u  doo wood  doo  ver lone trans
00:46:25  <coopserver> *** black has left the game (Leaving)
00:48:29  <coopserver> <happy  tran sport> i  will make mor muney  when i  get my  ml  LLRR    dun
00:51:30  <coopserver> *** happy  tran sport has joined company #1
00:51:47  <coopserver> *** happy  tran sport has joined spectators
00:54:45  <coopserver> <happy  tran sport> heem  i mite need help to redo  my ml  to mor can not doo it now  to sleepey
00:55:00  <coopserver> *** happy  tran sport has left the game (Leaving)
00:55:09  <happy> gn all
00:55:14  <coopserver> <Alpha> gn8
00:55:23  <happy> have  fun
00:56:46  *** happy has left #openttdcoop.stable
00:56:49  <coopserver> <Anson> alpha, your trains are fast ... nice ... but look at the speed after they encounter tight curves or go uphill when loaded
00:58:03  <coopserver> <Anson> when it takes quite some time to accelerate to max speed, you need to build the track even more carefully then usual, avoiding all kinds of curves and uphill ....
00:58:46  <coopserver> <Anson> the reverser you just built doesn't work
00:58:56  <coopserver> <Anson> build it on the left side
00:58:57  <coopserver> <Alpha> orly
01:00:15  <coopserver> <Alpha> why left
01:00:24  <coopserver> <Alpha> i mean i figured right dont work
01:00:31  <coopserver> <Alpha> but plz explain
01:00:34  <coopserver> <Alpha> why left
01:00:50  <coopserver> <Alpha> and see this stupid pbs
01:00:51  <coopserver> <Anson> trains do not select the reverser if all exit signals are red, but trains look at the first red 2way signal, skip it, then the next, and when they all are checked, the reverser neds to be near that last one
01:00:54  <coopserver> <Alpha> fuck this
01:01:17  <coopserver> <Anson> that's why aou need to place the reverser on the left side when your trains enter at the right side
01:01:53  <coopserver> <Alpha> k
01:01:56  <coopserver> <Alpha> that was nice
01:02:03  <coopserver> <Alpha> thanks for advice
01:02:13  <coopserver> <Anson> if you want to use pbs, use ONLY one pbs signal, and no other signals between that pbs and the platforms
01:03:43  <coopserver> <Alpha> can u delete sign plz :)
01:03:58  <coopserver> <Anson> you can delete all signs yourself
01:04:04  <coopserver> <Alpha> orly?
01:04:08  <coopserver> <Alpha> didnt knew that
01:04:21  <coopserver> <Alpha> thought i can only do my stuff
01:04:43  <coopserver> <Anson> for your own signs, there is a shortcut (ctrl-click), but by selecting the delete button on the sign's window, you can also delete other signs
01:09:22  <coopserver> <Anson> you have a deadlock, alpha
01:09:29  <coopserver> <Alpha> ?
01:09:58  <coopserver> <Anson> too many trains waiting for food pickup and blocking the track, so that no trains can reach the food drop
01:12:13  <coopserver> <Alpha> overflow not work with pbs before?
01:12:52  <coopserver> <Anson> for overflows you best build some logic with presignals
01:13:39  <coopserver> <Alpha> y sure
01:13:44  <coopserver> <Alpha> if i could do that
01:13:49  <coopserver> <Alpha> i wouldnt ask u :D
01:15:33  <coopserver> <Anson> a few minor details need to be changed at the food pickup to make it work ...
01:20:01  <coopserver> <Anson> the red template should work
01:21:49  <coopserver> <Alpha> ok good
01:22:24  <coopserver> <Anson> one missing piece between depot and 2nd platform
01:26:41  <coopserver> <Alpha> lol
01:27:04  <coopserver> <Anson> looks really nice now ... shall i try to explain the important details why it works this way ?
01:27:37  <coopserver> <Alpha> guess i got it
01:27:46  <coopserver> <Alpha> now logic signal
01:27:51  <coopserver> <Alpha> and im good to go :)
01:28:04  <coopserver> <Alpha> but i may figure myself
01:28:14  <coopserver> <Alpha> but i guess i go sleep pretty soon :D
01:28:21  <coopserver> <Anson> the depot should be turned 90 degrees
01:28:39  <coopserver> <Anson> and be right where the other straight tracks is now ...
01:29:27  <coopserver> <Anson> or move the entry and exit rails by one tile
01:30:02  <coopserver> <Anson> then trains can go from the depot directly to the exit lane, if they should get lost and are in the depot
01:30:23  <coopserver> <Alpha> thats true
01:30:32  <coopserver> <Alpha> but this is ok for now
01:30:43  <coopserver> <Anson> with no direct path from depot to exit, they barely will go into the platforms to reverse there
01:30:43  <coopserver> <Alpha> i keep it in mind for new stations
01:31:33  <coopserver> <Anson> most of the time, few (2 or 3) platforms are good enough ... for such a secondary pickup, more can be needed
01:32:01  <coopserver> <Anson> but then a roro should be used first, to increase throughput a lot
01:32:17  <coopserver> <Anson> you see the effect of roro on the drop station ....
01:32:37  <coopserver> <Alpha> i did i for a reason
01:32:49  <coopserver> <Anson> btw: you have quite some signal gaps at the exit of the drop station ...
01:33:13  <coopserver> <Alpha> intentional
01:33:56  <coopserver> <Anson> to slow the trains down and cause a queue at the exit as soon as production increases and there are more trains ?
01:34:16  <coopserver> <Alpha> to speed them up
01:34:21  <coopserver> <Alpha> new trains can unload
01:34:33  <coopserver> <Alpha> they have to join rail 1 by one
01:34:34  <coopserver> <Anson> signal gaps never speed trains up
01:34:37  <coopserver> <Alpha> and wait anyways
01:35:15  <coopserver> <Anson> but with the signal gaps, the distance between trains is larger and thus fewer trains can use the same track
01:40:24  <coopserver> <Anson> to speed stations up, you should always have at least one empty tile in front of the platforms
01:41:07  <coopserver> <Anson> watch the trains now ... they already slow down to 25 while their end is still outside, and thus the signalblock is still used/blocked
01:41:43  <coopserver> <Anson> with an empty tile, they would only slow down aftre passing the 2way exit signals, and thus the next train could follow a bit earlier
01:42:51  <coopserver> <Anson> you can easily do that by extending the platforms at the other ned, and then removing the first platform tile, thus shifting the entire station by 1 tile
03:31:16  <BiG_MEEEEEEECH> !ping
03:31:16  <coopserver> pong
04:03:37  <coopserver> *** Alpha has left the game (Leaving)
04:05:15  *** Alpha_ has quit IRC
04:17:32  <coopserver> *** Game paused (connecting clients)
04:17:34  <coopserver> *** Berkel has joined
04:17:34  <coopserver> *** Game unpaused (connecting clients)
04:29:13  <BiG_MEEEEEEECH> yoyo
04:39:30  <coopserver> *** Berkel has left the game (Leaving)
05:23:48  <BiG_MEEEEEEECH> !dl lin64
05:23:48  <coopserver> BiG_MEEEEEEECH:
06:30:49  *** Djanxy has joined #openttdcoop.stable
06:31:31  <Djanxy> !dl win64
06:31:31  <coopserver> Djanxy:
06:31:48  <Djanxy> yo meech
06:33:06  <coopserver> *** Game paused (connecting clients)
06:33:09  <coopserver> *** Djanxy has joined
06:33:09  <coopserver> *** Game unpaused (connecting clients)
06:33:15  <coopserver> <Anson> hallo ... if anybody comes ingame, can you please have a look at my signs and test clicking ?
06:33:32  <coopserver> <Djanxy> clicking ?
06:33:52  <coopserver> <Anson> the signs explain :-)
06:34:15  <coopserver> <Anson> i have problems clicking on a depot when it is in one of the four orientations ...
06:34:57  <coopserver> <Djanxy> same, only works in the bottom corner
06:36:13  <coopserver> <Djanxy> there's a depot at flondington with same orientation which works normally
06:36:21  <coopserver> <Djanxy> different rails though
06:37:01  <coopserver> *** Djanxy has started a new company #12
06:38:16  <coopserver> <Anson> click my depot in flondington ... it works too
06:39:38  <coopserver> <Djanxy> the slope seems to break it
06:40:24  <coopserver> <Djanxy> check the 2 i made at your signs
06:41:25  <coopserver> <Anson> i just had the same idea ... yes, confirmed
06:41:58  <coopserver> *** Djanxy has joined spectators
06:59:55  <coopserver> *** Djanxy has left the game (Leaving)
07:44:20  <coopserver> *** Game paused (connecting clients)
07:44:23  <coopserver> *** black has joined
07:44:24  <coopserver> *** Game unpaused (connecting clients)
08:44:34  <coopserver> *** black has left the game (Leaving)
10:13:24  <coopserver> *** Game paused (connecting clients)
10:13:26  <coopserver> *** Dnz-Ali has joined
10:13:26  <coopserver> *** Game unpaused (connecting clients)
10:13:34  <coopserver> <Dnz-Ali> hi
10:13:45  <coopserver> *** Dnz-Ali has joined company #8
10:16:16  <coopserver> <Anson> hallo
10:42:32  *** happy has joined #openttdcoop.stable
10:42:55  <coopserver> *** Game paused (connecting clients)
10:43:00  <coopserver> *** happy  tran sport has joined
10:43:00  <coopserver> *** Game unpaused (connecting clients)
10:43:42  <coopserver> *** happy  tran sport has joined company #1
10:43:51  <coopserver> <Anson> hallo, happy
10:44:01  <coopserver> <happy  tran sport> hi
10:44:40  <coopserver> <Anson> hehe, how do you like my crap station where you built the factory ? .-)
10:45:23  <coopserver> <happy  tran sport> it  werks
10:45:49  <coopserver> <Anson> exactly my thoughts ... it works as long as traffic doesn't increase
10:48:42  <coopserver> <happy  tran sport> i think  i  have  lost  the  way to doo  a net werk
10:49:18  <coopserver> <Anson> includes a bit of everything ... one terminus, one roro ... a refitting option ... an overflow ... different strategies for trains (resource-factory-drop, or only resource-factory) ... but too much on a small footprint and barely modifyable without complete reconstruction
11:01:45  <coopserver> <Anson> the dnz-ali network looks quite nice
11:02:16  <coopserver> <Anson> i wonder what would happen when he upgrades rails to have faster trains and thus increase production ...
11:03:12  <coopserver> <Anson> probably either big profits, or big jams ... or both :-)
11:04:34  <coopserver> <Anson> the overflow at fort frentston farm is nice ... very compact, but serves the purpose very well
11:06:07  <coopserver> <Anson> a little change and both stations could share the overflow depot :-)
11:06:52  *** Djanxy has quit IRC
11:07:04  <coopserver> <happy  tran sport> heem
11:09:29  <coopserver> <happy  tran sport> i dont no y but i cannot  think  whont is the best y to make  my  ml  beter
11:11:18  <coopserver> <Anson> happy, dangerous queue building up at Lenfingburg ...
11:11:25  <coopserver> <Anson> ah, you are working there
11:14:18  <coopserver> <Anson> looks as if you ned an overflow at the entrance of Lenfingburg ?
11:14:45  <coopserver> <happy  tran sport> yep   try to doo  won
11:15:40  <coopserver> *** Game paused (connecting clients)
11:15:46  <coopserver> *** Player has joined
11:15:46  <coopserver> *** Game unpaused (connecting clients)
11:16:06  <coopserver> <Anson> see signs ... primitive, but works
11:16:15  <coopserver> <happy  tran sport> yep  i see it
11:16:41  <coopserver> *** Player has joined company #5
11:16:41  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:16:41  <coopserver> *** Player has joined spectators
11:16:54  <coopserver> <Player> !name black
11:16:54  <coopserver> *** Player has changed his/her name to black
11:16:58  <coopserver> *** black has joined company #5
11:17:02  <coopserver> <black> hi
11:17:05  <coopserver> <happy  tran sport> hi
11:17:37  <coopserver> <Anson> don't mix a pbs solution with signals in front of the platforms
11:18:40  <coopserver> <happy  tran sport> k   now  got  to  make  my  bad  net werk  good
11:23:23  <coopserver> *** Dnz-Ali has joined spectators
11:23:33  <coopserver> <Anson> with the trains at Lenfingburg no longer causing a queue, the trains start queueing at Prarnpool Valley ...
11:25:30  <coopserver> <Anson> Prarnpool now bloacks the mainline
11:25:58  <coopserver> <happy  tran sport> ar i see
11:26:08  <coopserver> <happy  tran sport> i am on it
11:27:58  <coopserver> <Anson> hehe, to which station will the queue move now ? .-)
11:28:33  <coopserver> *** Game paused (connecting clients)
11:28:56  <coopserver> *** Liuk Sk has joined
11:28:56  <coopserver> *** Game unpaused (connecting clients)
11:29:01  <coopserver> <Liuk Sk> hi
11:29:07  <coopserver> <black> hi
11:29:24  <coopserver> <happy  tran sport> hi
11:29:46  <coopserver> <Anson> happy, will you stay with rail trains ?
11:30:38  <coopserver> <Anson> i switched from rail meow to mono meow ... around the same power, double TE, and more speed ... and capacity is only a little lower
11:32:13  <coopserver> *** Liuk Sk has left the game (Leaving)
11:33:29  <coopserver> <Anson> both around 11200 power, but TE 500 vs 1000, speed 155 vs 191, and capacity 35 vs 30
11:34:31  <coopserver> <Anson> speed with the 30% bonus is 248 vs 202
11:35:58  <coopserver> <happy  tran sport> k
11:36:07  <coopserver> <happy  tran sport> i doo when i fixs  my ml
11:38:56  *** Anson has left #openttdcoop.stable
11:39:09  <coopserver> <happy  tran sport> heem  how doo iget the ml  to the nuver heem
11:39:31  *** Anson has joined #openttdcoop.stable
11:40:58  <coopserver> <Anson> i don't know what a "nuver heem" is
11:41:05  <coopserver> <Anson> afk to eat something now
11:41:11  <coopserver> *** Anson has joined spectators
11:41:12  <coopserver> *** Dnz-Ali has joined company #8
11:41:24  <coopserver> <happy  tran sport> k
11:42:49  <V453000> 35>30 capacity is quite a lot Anson :)
11:43:15  <happy> hi v
11:44:17  <coopserver> <Anson> the capacity is 8% or 9% less ... but speed is 25% more, and TE 100% more
11:44:48  <V453000> it doesnt scale up linearly
11:45:10  <coopserver> *** Dnz-Ali has joined spectators
11:46:52  <coopserver> <Anson> you mean the time needed to get to max speed, all the accelarating on merges, and of course loading and unloading, stations, etc ?
11:50:28  <coopserver> <Anson> btw : loading time is one step faster too on the mono
11:50:43  <coopserver> *** happy  tran sport has joined spectators
11:58:07  <V453000> in general, the cargo capacity is more important than it might seem
11:58:34  <V453000> e.g. 200km/h rail medium with 35t wagons is quite equivalent to 300km/h with 30
11:58:57  <coopserver> *** Dnz-Ali has left the game (Leaving)
12:01:50  <coopserver> *** black has joined spectators
12:01:50  <coopserver> *** Game paused (number of players)
12:15:02  <coopserver> *** Game still paused (connecting clients, number of players)
12:15:07  <coopserver> *** Vinnie has joined
12:15:07  <coopserver> *** Game still paused (number of players)
12:15:16  <coopserver> *** Vinnie has joined company #4
12:15:16  <coopserver> *** Game unpaused (number of players)
12:15:20  <coopserver> <happy  tran sport> hi
12:15:22  <coopserver> *** happy  tran sport has started a new company #12
12:15:25  <coopserver> *** happy  tran sport has joined spectators
12:15:30  <coopserver> <Vinnie> Hi
12:15:36  <coopserver> *** happy  tran sport has joined company #1
12:15:40  <coopserver> <black> hi
12:15:54  <coopserver> <happy  tran sport> Vinnie:   have u got a minte
12:15:59  <coopserver> <Vinnie> i got 2
12:16:30  <coopserver> <happy  tran sport> i need help  to fixs  my bad  net werk
12:16:59  <coopserver> <Vinnie> whats wrong?
12:17:26  <coopserver> *** Game paused (connecting clients)
12:17:29  <coopserver> <happy  tran sport> need  to  make  IT  LLRR
12:17:31  <coopserver> *** MadDocMilton has joined
12:17:31  <coopserver> *** Game unpaused (connecting clients)
12:17:37  <coopserver> *** black has joined company #5
12:17:49  <coopserver> <Vinnie> i really dont see where it would need that
12:18:37  <coopserver> *** MadDocMilton has started a new company #12
12:18:38  <coopserver> <happy  tran sport> i  was  going to  doo  mor  goods  trans but i think it going to  jam it up
12:19:03  <coopserver> <Vinnie> oke
12:19:18  <coopserver> <Vinnie> good thing you got it in a loop, expansion is a breeze
12:19:29  <coopserver> *** Vinnie has joined company #1
12:19:44  <coopserver> <happy  tran sport> yer   but  not  ver good  at  it
12:20:44  <coopserver> <Vinnie> as i see every train stops either in PrarnpoolTransfer or Prarnpool Valley, correct?
12:23:45  <coopserver> <Vinnie> thats some work at the factory first
12:24:01  <coopserver> <Vinnie> Pickup and drop both need 2 exit lanes, would you like to do that?
12:24:27  <coopserver> <Vinnie> CL?
12:26:49  <coopserver> <Vinnie> hmm
12:28:09  <coopserver> <Vinnie> muhaha i tricked the world
12:35:58  <coopserver> <Vinnie> reverser, for skill
12:44:08  <coopserver> *** MadDocMilton has left the game (Leaving)
12:49:37  <coopserver> <Vinnie> :D
12:49:40  <coopserver> <Vinnie> insanity
12:50:21  <coopserver> <Vinnie> looks nice tough
12:50:33  <coopserver> <happy  tran sport> yep
12:50:50  <coopserver> <Vinnie> 2 entrances for drop?
12:51:15  <coopserver> <happy  tran sport> yes
12:58:20  <coopserver> <Vinnie> thats it right?
12:58:59  <coopserver> <happy  tran sport> yep  looks  good
13:23:29  <coopserver> *** Vinnie has joined spectators
13:27:08  <coopserver> *** happy  tran sport has joined spectators
13:58:20  <coopserver> *** black has joined spectators
13:58:20  <coopserver> *** Game paused (number of players)
14:07:06  <coopserver> *** Game still paused (connecting clients, number of players)
14:07:17  <coopserver> *** Alpha has joined
14:07:17  <coopserver> *** Game still paused (number of players)
14:07:17  <coopserver> *** Game unpaused (number of players)
14:07:30  <coopserver> <Alpha> hi
14:07:36  <coopserver> <black> hello
14:11:30  <coopserver> *** black has joined company #5
14:14:25  <coopserver> <Vinnie> hey
14:14:31  <coopserver> <Alpha> hi
14:15:06  <coopserver> *** Vinnie has joined company #4
14:20:41  <coopserver> <happy  tran sport> hi  all
14:20:48  <coopserver> <Vinnie> hi
14:20:53  <coopserver> *** happy  tran sport has joined company #1
14:30:08  *** Mark has joined #openttdcoop.stable
14:30:18  <Mark> hai
14:30:26  <coopserver> <Alpha> hi
14:30:32  <coopserver> <Vinnie> hey
14:31:32  <Mark> !dl win64
14:31:32  <coopserver> Mark:
14:32:24  <coopserver> *** Game paused (connecting clients)
14:32:27  <coopserver> *** Mark has joined
14:32:27  <coopserver> *** Game unpaused (connecting clients)
14:34:48  <coopserver> *** Vinnie has joined spectators
14:37:03  <coopserver> <happy  tran sport> ther  thats  beter
14:43:43  <coopserver> *** black has left the game (Leaving)
14:53:31  <coopserver> <happy  tran sport> thanks  for  the help on the  goods pick up
14:53:34  <coopserver> <happy  tran sport> Vinnie:
14:54:58  <coopserver> <happy  tran sport> Anson:  u got a tran q
14:55:06  *** alpha has joined #openttdcoop.stable
14:55:38  *** alpha is now known as Guest3933
14:55:52  <coopserver> <happy  tran sport> hi Mark
14:57:05  <coopserver> <Alpha> i lag
14:57:10  <coopserver> <Alpha> hardcore
14:57:11  <coopserver> <Alpha> wtf
14:57:31  <coopserver> <happy  tran sport> mark  your   sawmill  has  gon
14:57:34  <coopserver> <Alpha> hello?
14:57:37  <coopserver> <happy  tran sport> hi
14:57:45  <coopserver> <Alpha> u guys lagging?
14:57:49  <coopserver> <Alpha> or just me
14:58:16  <happy> no  lagging  for  me
15:04:07  <coopserver> <Alpha> yo vin
15:04:10  <coopserver> <Alpha> whatz up
15:04:14  <coopserver> <Alpha> u jamming
15:05:00  <coopserver> *** happy  tran sport has joined spectators
15:18:18  <coopserver> *** Game paused (connecting clients)
15:18:34  <coopserver> *** Muel has joined
15:18:34  <coopserver> *** Game unpaused (connecting clients)
15:22:27  <coopserver> *** Muel has left the game (general timeout)
15:24:05  <coopserver> *** Game paused (connecting clients)
15:24:09  <coopserver> *** MadDocMilton has joined
15:24:09  <coopserver> *** Game unpaused (connecting clients)
15:24:22  <coopserver> *** Game paused (connecting clients)
15:24:26  <coopserver> *** black has joined
15:24:26  <coopserver> *** Game unpaused (connecting clients)
15:26:41  <coopserver> <Vinnie> im always jamming
15:26:44  <coopserver> <Vinnie> i rock
15:27:01  <coopserver> <Alpha> gg
15:27:37  <coopserver> <Vinnie> 2041 time to upgrade lvl 1 steamers or wait some more
15:27:58  <coopserver> *** MadDocMilton has left the game (Leaving)
15:32:58  <coopserver> *** black has joined spectators
15:40:03  <coopserver> *** black has left the game (Leaving)
16:04:53  <coopserver> <Alpha> i ve a question
16:04:58  <coopserver> <Alpha> if i want maglev
16:05:29  <coopserver> <Alpha> can i use this automatic train change function
16:08:18  <coopserver> <Mark> just convert to purr
16:08:23  <coopserver> <Mark> then you can convert to maglev locs i think
16:09:14  <coopserver> <Mark> maybe not actually
16:09:38  <coopserver> <Mark> not sure how it worked again
16:09:55  <coopserver> *** Vinnie has left the game (general timeout)
16:10:03  <coopserver> <Mark> oh yea its right
16:10:10  <coopserver> <Mark> maglevs can run on purr rail
16:10:14  <coopserver> <Alpha> y
16:10:20  <coopserver> <Alpha> im doing it ur way
16:10:22  <coopserver> <Alpha> thx
16:10:25  <coopserver> <Mark> np
16:14:49  <coopserver> <Alpha> hm
16:14:50  <coopserver> *** happy  tran sport has joined company #1
16:14:55  <coopserver> <Alpha> wagons make some trouble now
16:16:08  <coopserver> <Alpha> wierd
16:16:14  <coopserver> <Alpha> it can change some
16:16:22  <coopserver> <Alpha> but for other it makes error
16:16:49  <coopserver> <Mark> you can autoreplace wagons too
16:16:56  <coopserver> <Alpha> i did
16:17:05  <coopserver> <Alpha> but still
16:17:13  <coopserver> <Alpha> well
16:17:15  <coopserver> <Alpha> 200 trains
16:17:21  <coopserver> <Alpha> i gonna give it some time
16:21:07  <coopserver> <Alpha> with these rails and trains
16:21:16  <coopserver> <Alpha> its looks like a huge bubble gum :D
16:24:38  <coopserver> *** Game paused (connecting clients)
16:24:42  <coopserver> *** Vinnie has joined
16:24:42  <coopserver> *** Game unpaused (connecting clients)
16:26:50  *** Vinnie_nl has joined #openttdcoop.stable
16:26:50  *** ChanServ sets mode: +o Vinnie_nl
16:27:32  <coopserver> *** Vinnie has started a new company #13
16:27:32  <coopserver> *** Vinnie has started a new company #14
16:27:47  <Vinnie_nl> jackpot
16:27:55  <coopserver> *** Vinnie has left the game (general timeout)
16:32:47  <coopserver> <Alpha> ok nice worked
16:32:55  <coopserver> <Alpha> some i did manually, but np
16:35:32  <coopserver> *** Mark has left the game (Leaving)
16:51:23  <coopserver> *** Game paused (connecting clients)
16:51:26  <coopserver> *** Hijmani has joined
16:51:26  <coopserver> *** Game unpaused (connecting clients)
16:54:09  <coopserver> *** Game paused (connecting clients)
16:54:13  <coopserver> *** black has joined
16:54:13  <coopserver> *** Game unpaused (connecting clients)
17:02:07  <coopserver> *** black has joined company #5
17:08:00  <coopserver> *** Game paused (connecting clients)
17:08:02  <coopserver> *** Game unpaused (connecting clients)
17:12:16  <V453000> !dl wi64
17:12:19  <V453000> !dl win64
17:12:19  <coopserver> V453000:
17:13:12  <coopserver> *** Game paused (connecting clients)
17:13:15  <coopserver> *** V453000 has joined
17:13:15  <coopserver> *** Game unpaused (connecting clients)
17:13:22  <coopserver> <V453000> mooo
17:13:27  <coopserver> <Alpha> moin
17:13:29  <coopserver> <black> choo choo
17:13:35  <coopserver> <Alpha> whatz up
17:13:39  <coopserver> <happy  tran sport> hi v
17:13:43  <coopserver> <V453000> stuff I guess
17:13:55  <coopserver> <V453000> got a free evening so nuts development time
17:14:00  <coopserver> <Alpha> :D
17:14:11  <coopserver> <Alpha> good work then :)
17:14:23  <coopserver> <V453000> (:
17:14:42  <coopserver> <black> whats on to-do list?
17:14:59  <coopserver> <V453000> nuts 2nd birthday edition with new things? :)
17:15:25  <coopserver> <happy  tran sport> nicce
17:15:27  <coopserver> <V453000> mostly new functional features, even better friendliness with autoreplace, and a couple new trains
17:15:29  <coopserver> <black> more nuts trains? jeez xd
17:15:39  <coopserver> <V453000> 2 or 3 new trains yeah
17:15:46  <coopserver> <V453000> purely fun ones though
17:16:31  <coopserver> <V453000> I am going to make the short trains longer so all trains are 1 tile long
17:16:43  <coopserver> <happy  tran sport> nice
17:16:53  <coopserver> <Alpha> yeahhhhhhhhhhhhhhhhhhhhhhhhh
17:16:54  <coopserver> <V453000> plus 2-3 new enginesTOTALLY different to everything you have seen so far
17:16:57  <coopserver> <Alpha> i <3 u
17:17:10  <coopserver> <happy  tran sport> woo
17:17:12  <coopserver> <Alpha> that 3.1 was mindblowing
17:17:16  <coopserver> <V453000> :d
17:18:32  <coopserver> *** V453000 has started a new company #13
17:18:42  <coopserver> <V453000> aha expiring vehicles is off :D
17:18:46  <coopserver> <V453000> long purchase list :)
17:18:50  <coopserver> <V453000> well next time :)
17:19:09  <coopserver> *** V453000 has joined spectators
17:19:55  <coopserver> <V453000> btw Alpha: the INTERCITY Trains are considerably awesome with maglev trains
17:20:06  <coopserver> <V453000> also,  FAST class is generally not very effective, MEDIUM is better
17:20:18  <coopserver> <V453000> Intercity == for passengers only
17:20:27  <coopserver> <Alpha> hm
17:20:31  <coopserver> <V453000> but they have the same speed as the cargo trains so they are very compatible
17:20:49  <coopserver> <Alpha> well i compared speed and ps
17:21:08  <coopserver> <Alpha> and figured i got a good choce with these hells
17:21:31  <coopserver> <V453000> not really, the acceleration is terrible ... it doesnt quite hurt with your low traffic density, but it will later on
17:21:49  <coopserver> <V453000> the fast class is extremely hard to use effectively
17:22:00  <coopserver> <Alpha> welll
17:22:05  <coopserver> <Alpha> i dont use fast class at all
17:22:17  <coopserver> <Alpha> i use the hellbender maglev#
17:22:23  <coopserver> <Alpha> its medium
17:22:37  <coopserver> <happy  tran sport> nice  v can not wate to see  the new trans
17:22:51  <coopserver> <Alpha> make them easy to use :D
17:23:21  <coopserver> <Alpha> less is sometimes more :))))
17:23:33  <coopserver> <Alpha> i like these rails
17:23:56  <V453000> :)
17:24:10  <coopserver> <V453000> well some of your trains are fast class Alpha
17:24:17  <coopserver> <Alpha> yes
17:24:22  <coopserver> <Alpha> but only the pax
17:24:36  <coopserver> <Alpha> and that are like 10 trains out uf 210
17:24:37  <coopserver> <V453000> passenger-only trains are a lot better than cargo trains for pax ;)
17:24:43  <coopserver> <Alpha> ok
17:24:48  <coopserver> <Hijmani> Alpha  i put up a sign where you are missing a connection i think
17:24:50  <coopserver> <Alpha> but they not so much speed
17:24:56  <coopserver> <Alpha> ok
17:24:58  <coopserver> <Alpha> sure
17:25:05  <coopserver> <V453000> e.g. 189 is fast class with iron ore :P
17:25:14  <coopserver> <V453000> speed isnt everything :)
17:25:33  <coopserver> <Alpha> well for pax it is ^
17:25:44  <coopserver> <Alpha> oh yeah
17:25:48  <coopserver> <Alpha> i delete it
17:25:50  <coopserver> <Alpha> because
17:25:53  <coopserver> <Hijmani> k
17:25:55  <coopserver> <Alpha> they prio
17:26:00  <coopserver> <Alpha> and the junction
17:26:07  <coopserver> <Alpha> they make my trains go wrong way
17:26:10  *** Vinnie_nl has quit IRC
17:26:23  <coopserver> <Alpha> i need one more track piece between to fix this issue
17:26:33  <coopserver> <Alpha> but have not done :D
17:29:41  <coopserver> <Alpha> ok i fixed it
17:29:45  <coopserver> <Alpha> thx reminding me :)
17:30:06  <coopserver> <Hijmani> :)
17:30:27  <coopserver> <Alpha> always so much to do :D
17:31:32  <coopserver> <Alpha> u got some trouble at new wuham ost
17:33:25  <coopserver> <Alpha> lol
17:33:34  <coopserver> <Alpha> i check wrong company ^
17:33:49  <coopserver> <Hijmani> lol
17:34:07  <coopserver> <Alpha> who is dnz ali
17:34:17  <coopserver> <Alpha> i like never saw him playing :O
17:34:29  <coopserver> <Alpha> and i pretty much played alot :D
17:35:33  <coopserver> <Hijmani> Some people come here for 2 hours build and then leave
17:35:39  <coopserver> <Alpha> well
17:35:43  <coopserver> <Alpha> hisnetwork
17:35:49  <coopserver> <Alpha> is kinda good
17:36:12  <coopserver> <Alpha> if make it in that little time im inpressed
17:36:16  <coopserver> <V453000> he is a czech person, I taught him :)
17:36:34  <coopserver> <Alpha> thaught means?
17:36:40  <coopserver> <V453000> teach
17:36:45  <coopserver> <Alpha> oh ok :D
17:36:46  <coopserver> <V453000> past tense
17:36:52  <coopserver> <Alpha> y np
17:36:58  <coopserver> <Alpha> my english is rusty as fuck
17:37:05  <coopserver> <V453000> is fine :)
17:37:13  <coopserver> <Hijmani> Where your from
17:37:15  <coopserver> <Alpha> good u thought me that :D
17:37:19  <coopserver> <Alpha> im from germany
17:37:22  <coopserver> <V453000> czech republic of beer
17:37:24  <coopserver> <Alpha> and you?
17:37:28  <coopserver> <Hijmani> Netherlands
17:37:41  <Jam35> !dl
17:37:41  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:37:42  <coopserver> Jam35:
17:37:48  <coopserver> <Alpha> hijmani u can speak german?
17:37:54  <coopserver> <Hijmani> a little bit
17:37:57  <coopserver> <Alpha> haha
17:38:10  <coopserver> <Alpha> like most from netherland
17:38:34  <coopserver> <Hijmani> true
17:39:34  <coopserver> *** happy  tran sport has joined spectators
17:39:43  <coopserver> <Alpha> yes mogul :P
17:39:46  <coopserver> <V453000> dutch have the quantity, czech got the quality!
17:39:58  <coopserver> <Alpha> and german both :D
17:40:01  <coopserver> <V453000> :(
17:40:17  <coopserver> <Alpha> just kidding :))
17:40:19  <coopserver> <V453000> :)
17:41:32  <coopserver> *** Game paused (connecting clients)
17:41:40  <coopserver> *** Jam35 has joined
17:41:40  <coopserver> *** Game unpaused (connecting clients)
17:41:46  <coopserver> <happy  tran sport> hi jam
17:42:09  <Jam35> hi lag
17:42:15  <Jam35> !vehicles
17:42:15  <coopserver> Jam35: Total vehicles per type: Rail: 834, Road: 11, Water: 0, Air: 0
17:42:19  <Jam35> what?
17:42:29  <Jam35> 834 trains only
17:42:35  <happy> yep
17:42:38  <coopserver> <Alpha> who?
17:42:49  <Jam35> my buddy lag
17:42:57  <Jam35> we are old friends
17:42:58  <coopserver> <Alpha> i ve only 216
17:43:07  <Jam35> total amount
17:43:19  <coopserver> <Alpha> than im 1/4
17:43:24  <coopserver> <Alpha> thats fine
17:43:27  <coopserver> <Hijmani> How can you see those numbers
17:43:31  <happy> ther  834    trans on the  game  alpha
17:43:39  <coopserver> <Alpha> y, got it :D
17:43:39  <V453000> through irc
17:43:44  <coopserver> <Hijmani> k
17:43:52  <coopserver> <Alpha> yo 453000
17:43:57  <coopserver> <Alpha> why u not playing?
17:44:14  <coopserver> <Alpha> i want observ u building :D
17:44:30  <happy> he  doing  new  nuts  tran set i think
17:44:35  <coopserver> <V453000> I dont play very often :)
17:44:42  <coopserver> <Alpha> play > nutZ
17:44:54  <coopserver> <Alpha> but u good player
17:45:01  <coopserver> <V453000> not if you discover about everything in the game :)
17:45:04  <coopserver> <V453000> then nuts > playing :)
17:45:08  <coopserver> <Alpha> zzz
17:45:11  <coopserver> <V453000> becauase nuts creates more in the game
17:45:29  <coopserver> *** Jam35 has left the game (general timeout)
17:45:41  <happy> how  things  jam
17:46:00  <coopserver> <Alpha> he dc
17:46:09  <Jam35> laggy
17:46:18  <happy> ar
17:47:42  <happy> is  be cours  to meney trans in the  game  jam
17:47:53  <happy> or sume thin
17:48:12  <coopserver> <V453000> but it happens more often that I play on the public server or pro zone if something Alpha :)
17:48:55  <Jam35> crap pc
17:50:50  <coopserver> <black> why you guys are using so many 'short' trains, is it more effective than longer trains?
17:51:05  <coopserver> <Hijmani> Not realy
17:51:12  <coopserver> <V453000> yes and no
17:51:30  <coopserver> <V453000> raw throughput is obviously lower, but you can generally make bigger network with them as curves/waiting spots are more compact
17:51:53  <coopserver> <black> yea thats true
17:52:41  <coopserver> <V453000> nuts offsets this balance quite a bit towards long-er trains, like TL5 is probably the best length because many nuts trains have reduced vulnerability to curve slowdowns
17:52:53  <coopserver> <V453000> meaning the biggest issue - curve length - getsignored even with longer trains
17:52:57  <coopserver> <black> and it looks better, when you have more trains xD
17:53:25  <coopserver> <V453000> on the other hand, for example monorail fast class is the most effective raw throughput train in NUTS ... but you pay the price of having to build VERY long curves
17:55:01  <coopserver> <V453000> for example your network would be very good with Superstrong or strong class
17:55:12  <coopserver> <V453000> cause they dont care about curve lengths much, and accelerate well even if the train is longer
17:55:40  <coopserver> <V453000> superstrong is probably unnecessary, but strong would help
17:55:58  <coopserver> <black> to be honest i got confused with all the trains in nuts
17:55:59  <coopserver> <V453000> 5 tiles is solid, but just one fast engine cant handle it
17:56:19  <coopserver> <V453000> yeah it might take a while to get used to
17:56:32  <coopserver> <black> there are so many of them :) but i like that i have choice
17:56:39  <coopserver> <V453000> but that is one of the nice points, you can play it many times and in every game end up with something different
17:56:54  <coopserver> <V453000> yeah and the choice is very reasonable :)
17:56:58  <coopserver> <V453000> see
17:57:00  <coopserver> <V453000> more info there
17:57:02  <coopserver> <V453000> about every train
17:57:33  <coopserver> <black> nice,  i will check it
18:16:11  *** Vinnie_nl has joined #openttdcoop.stable
18:16:11  *** ChanServ sets mode: +o Vinnie_nl
18:18:20  *** Vinnie_nl has quit IRC
18:36:48  <coopserver> <Alpha> damn it
18:38:24  <coopserver> <Alpha> why cant i buy company stocks
18:38:30  <coopserver> <Alpha> is it disabled?
18:38:34  <coopserver> <Alpha> lol
18:38:34  <coopserver> <Hijmani> yes
18:38:37  <coopserver> <Alpha> fuckt
18:40:11  <coopserver> <Alpha> when do towns found a bank?
18:40:23  <coopserver> <Hijmani> Random
18:40:45  <coopserver> <Alpha> ok fuck this
18:40:49  <coopserver> <Alpha> i just bought one :D
18:51:01  <coopserver> *** Game paused (connecting clients)
18:51:05  <coopserver> *** Vinnie has joined
18:51:05  <coopserver> *** Game unpaused (connecting clients)
18:51:29  <coopserver> <Vinnie> wazaaaa!!!
18:51:43  <coopserver> <V453000> hyyy
18:53:09  <coopserver> <Vinnie> PSG looks insane
18:53:32  <coopserver> <Vinnie> someone tasted all the colours in the rainbow
18:53:42  <coopserver> <V453000> :)
18:53:51  <coopserver> *** Vinnie has joined company #4
18:54:04  <coopserver> <V453000> lol
18:54:07  <coopserver> <V453000> joins company
18:54:08  <coopserver> <Vinnie> i fix jams
18:54:09  <coopserver> <V453000> wrecks shit
18:54:19  <coopserver> <black> good fix, its better now xD
18:54:51  <coopserver> <Vinnie> dont question my methods
18:56:11  <coopserver> <V453000> newer engines might help too XD
18:56:23  <coopserver> <Vinnie> no these ones will do fine
18:56:28  <coopserver> <V453000> k
18:56:40  <coopserver> <Hijmani> He likes old
18:56:49  <coopserver> <Vinnie> its not like there drawn by a monkey or something
18:57:01  <coopserver> <V453000> :D
18:57:29  <coopserver> <Vinnie> are you trying to sell me a cougar?
19:01:31  <coopserver> <Vinnie> i saw the ottd forum post about 4 junction you talked about a couple of days ago, funny post
19:01:44  <coopserver> <Vinnie> junction without merges and splits
19:02:07  <coopserver> <V453000> :)
19:03:55  <coopserver> *** Game paused (connecting clients)
19:04:03  <coopserver> *** Muel has joined
19:04:03  <coopserver> *** Game unpaused (connecting clients)
19:04:06  <coopserver> <Muel> hi
19:04:11  <coopserver> <happy  tran sport> hi
19:04:30  <coopserver> <Vinnie> hey
19:07:17  <coopserver> *** happy  tran sport has joined company #1
19:08:49  <coopserver> *** Muel has left the game (connection lost)
19:08:54  <coopserver> *** happy  tran sport has joined spectators
19:09:37  <coopserver> <Vinnie> oke im done now
19:09:44  <coopserver> *** Vinnie has joined spectators
19:09:56  <coopserver> <Vinnie> island is not for me
19:10:10  <coopserver> <V453000> :d
19:11:04  <coopserver> <Vinnie> dont like this shape anymore
19:11:31  <coopserver> <Vinnie> next game im gonna make one orderlist for all trains
19:11:40  <coopserver> <Vinnie> and try multiple cargo's
19:11:54  <coopserver> <V453000> eazy
19:12:51  <coopserver> <Vinnie> probably, but more work in reality then the plan in my head
19:14:19  <coopserver> *** Game paused (connecting clients)
19:14:24  <coopserver> <V453000> :D
19:14:28  <coopserver> *** bongo has joined
19:14:28  <coopserver> *** Game unpaused (connecting clients)
19:15:20  <coopserver> *** Vinnie has joined company #4
19:16:37  <coopserver> <Vinnie> PURR + MEOW engine + conditional order checking max speed
19:16:41  <coopserver> <Vinnie> gonna be epic
19:16:42  <coopserver> *** bongo has left the game (Leaving)
19:17:01  <coopserver> <V453000> interesting idea, I didnt think of that
19:17:19  <coopserver> <V453000> you can probably do a lot of shit with that
19:17:24  <coopserver> <Vinnie> i hope so
19:18:00  <coopserver> <V453000> black: upgrading to better wagons helps too ;)
19:18:21  <coopserver> <black> oh, so there are better wagons ..
19:18:36  <coopserver> <V453000> yeah see the purchase menu :) rail has 3 gnerations of wagons
19:19:41  <coopserver> *** Hijmani has left the game (Leaving)
19:19:59  <coopserver> *** Vinnie has joined spectators
19:20:56  <coopserver> <black> can i replace only wagons with replace vehicles?
19:21:02  <coopserver> <V453000> sure
19:21:13  <coopserver> <V453000> in the bottom left of the autoreplace menu is a switch between engines and wagons
19:21:47  <coopserver> <black> ok see it, thx
19:22:03  <coopserver> <V453000> yw
19:22:26  <coopserver> <Alpha> wtf
19:22:34  <coopserver> <V453000> PBS + 2way signals = death
19:22:38  <coopserver> <Alpha> y
19:22:40  <coopserver> <black> sabotage
19:22:40  <coopserver> <V453000> + depots that is
19:22:43  <coopserver> <Vinnie> see he also usses the trainremoval trick to disable jams
19:22:54  <coopserver> <V453000> I bow to the new order
19:23:36  <coopserver> <Vinnie> like V said: PBS pre-signal combo is asking for trouble
19:23:45  <coopserver> <Alpha> lol
19:23:52  <coopserver> <Alpha> i just switched into pbs
19:23:53  <coopserver> <V453000> use one of them, not both combined
19:23:54  <coopserver> <Alpha> and bam
19:23:58  <coopserver> <V453000> yes
19:23:59  <coopserver> <Alpha> yyyy
19:24:02  <coopserver> <Alpha> i know :D
19:24:06  <coopserver> <V453000> k :)
19:24:14  <coopserver> <Alpha> but i had bad timing switching them
19:24:24  <coopserver> <Alpha> damn it
19:24:32  <coopserver> <Alpha> i crashed lkike 30 trains this map :D
19:24:41  <coopserver> <Alpha> maybe even more
19:24:58  <coopserver> <Vinnie> PBS wont overflow to depot
19:25:03  <coopserver> <Alpha> y
19:25:10  <coopserver> <Alpha> i wanna get rid of it
19:26:07  <coopserver> <Alpha> i dont know about these overflows
19:26:12  <coopserver> <Alpha> i feel like
19:26:16  <coopserver> <Alpha> its newbie
19:26:21  <coopserver> <Alpha> with overflow
19:26:28  <coopserver> <Alpha> u cant have jam ever
19:26:33  <coopserver> <Alpha> u can make shit network
19:26:39  <coopserver> <Alpha> and all looks fine
19:26:45  <coopserver> <Alpha> u ve 2000 trains
19:26:51  <coopserver> <Alpha> but 1500 in depots
19:26:56  <coopserver> <Alpha> "overflows"
19:26:57  <coopserver> <Alpha> :D
19:27:38  <coopserver> <Alpha> but they can be helpful too if production goes down
19:27:59  <coopserver> <Vinnie> mostly for irregular tavel times
19:28:11  <coopserver> <Alpha> yes
19:28:21  <coopserver> <Alpha> but i checked like every progame
19:28:31  <coopserver> <Alpha> always many train in depot
19:28:57  <coopserver> <Vinnie> our saves?
19:29:01  <coopserver> <Alpha> y
19:29:05  <coopserver> <Alpha> i loaded :D
19:29:21  <coopserver> <Alpha> to see how to build
19:29:30  <coopserver> <Vinnie> maybe the ones where Meech helped building
19:29:36  <coopserver> <Alpha> then i build networks like that offline
19:30:01  <coopserver> <Alpha> but only lllrrr
19:30:11  <coopserver> <Vinnie> thats pretty good
19:30:23  <coopserver> <Alpha> i did one electric
19:30:28  <coopserver> <Alpha> and one maglev
19:30:34  <coopserver> <Vinnie> expand from LL_RR to LLL_RRR or build from scratch?
19:30:37  <coopserver> <Alpha> maglev much harder
19:30:49  <coopserver> <Alpha> i cheated me money
19:30:54  <coopserver> <Alpha> and started lllrrr
19:30:56  <coopserver> <Vinnie> nice
19:31:07  <coopserver> <Alpha> and at end i had like 980 trains
19:31:15  <coopserver> <Alpha> with maglev
19:31:21  <coopserver> <Vinnie> sounds like a good game
19:31:22  <coopserver> <Alpha> they electric one i stop
19:31:35  <coopserver> <Alpha> cuz trains so slow
19:31:46  <coopserver> <Alpha> u cant figure things out fast enough
19:31:53  <coopserver> <Vinnie> vanialla electric SH40 is best engine for cargo
19:31:59  <coopserver> <Alpha> and busniess doesnt grow fast to figure many things
19:32:24  <coopserver> <Alpha> but many progames electric is used
19:32:33  <coopserver> <Alpha> only good thing i see is
19:32:38  <coopserver> <Alpha> that it looks much better
19:32:48  <coopserver> <Alpha> and u can build very small
19:32:53  <coopserver> <Alpha> cuz trains never slowed
19:33:10  <coopserver> <Alpha> u could build 90° and they take it fullspeed :D
19:33:14  <coopserver> <Vinnie> mostly the train grf's got alot of electric trains and only a few mono-maglev ones
19:33:28  <coopserver> <Vinnie> thats NUTS with tilt
19:33:39  <coopserver> <Alpha> play tradionally
19:34:01  <coopserver> <Alpha> i like these rails, to mark different rails and shit
19:34:09  <coopserver> <V453000> mainly shit
19:34:18  <coopserver> <Alpha> but trains i dont know
19:34:48  <coopserver> <Alpha> why many trains, if u just almost always use same ones ^
19:34:52  <coopserver> <V453000> the better you play the more you like nuts I believe :P
19:35:00  <coopserver> <Alpha> k
19:35:02  <coopserver> <V453000> the point is you dont use the same ones
19:35:07  <coopserver> <Alpha> maybe true
19:35:13  <coopserver> <V453000> all of the final choice is so balanced that you totally have to choose based on type of network
19:35:45  <coopserver> <Alpha> so
19:35:45  <coopserver> <V453000> for example maglev is pretty bad with short trains :P
19:35:52  <coopserver> <V453000> monorail or rail is a lot better
19:36:01  <coopserver> <V453000> even wetrail vehicles could work considerably well
19:36:13  <coopserver> <Alpha> why short + maglev bad?
19:36:17  <coopserver> <Alpha> cuz fast speed?
19:36:53  <coopserver> <V453000> maglev: terrible acceleration, terrible capacity, nice speed
19:37:00  <coopserver> <V453000> advantage: super great with short curves
19:37:13  <coopserver> <V453000> meaning: even if you get longer trains, you dont have problems with curves
19:37:30  <coopserver> <V453000> but longer trains can have better capacity and acceleration if you use multiple engines
19:37:50  <coopserver> <V453000> with the short trains, you cant really utilize the curve friendliness
19:38:01  <coopserver> <Alpha> if i go maglev and wanna get nice network, where i can also use hubs at top speed, i need shorter trains, otherwise the take half the map :D
19:38:23  <coopserver> <Vinnie> slugs TL5 CL2-3
19:38:34  <coopserver> <V453000> CL1.5 Vinnie
19:38:37  <coopserver> <V453000> for slugs
19:38:43  <coopserver> <Vinnie> even better
19:38:57  <coopserver> <V453000> maglev fullspeed 3, but lower doesnt harm much
19:39:27  <coopserver> <V453000> Alpha: that isnt exactly related :)
19:39:32  <coopserver> <V453000> shorter curves = smaller junctions
19:39:38  <coopserver> <V453000> but you need a reason to use the shorter curve
19:39:46  <coopserver> <V453000> short  trains can have short curves already, you can use rail trains with that
19:40:02  <coopserver> <V453000> but longer trains need curve reduction
19:40:06  <coopserver> <V453000> -> there
19:41:18  <coopserver> <Alpha> y
19:41:28  <coopserver> <Alpha> but to take curves with fullspeed
19:41:34  <coopserver> <Alpha> i need shorter trains
19:41:37  <coopserver> <Alpha> dont i?
19:41:37  <coopserver> <V453000> NO :d
19:41:46  <coopserver> <V453000> only if the trains need FULL length curve
19:41:49  <coopserver> <V453000> meaning curve as long as train
19:42:13  <coopserver> <Alpha> what trains need full lenth curves?
19:42:15  <coopserver> <V453000> SO, most 5 tile trains need 5 tile long curve, but maglev needs only 3 tiles long, for any train
19:42:22  <coopserver> <V453000> a curve has a speed limit
19:42:23  <coopserver> <V453000> see @@cl
19:42:23  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
19:42:33  <coopserver> <V453000> if the speed limit is reached, then train slows down
19:42:43  <coopserver> <V453000> but if the train is shorter than the curve, it never slows down
19:42:54  <coopserver> <Alpha> so i can run a 30 tl maglev train full speed trough a 3 tl curve
19:43:14  <coopserver> <V453000> exactly
19:43:27  <coopserver> <V453000> which means a 3 tile maglev train is not using its full potential
19:43:36  <coopserver> <V453000> hint, Monorail Medium class is very good with short trains
19:43:46  <coopserver> <V453000> or rail medium
19:43:50  <coopserver> <V453000> rail strong too
19:43:55  <coopserver> <V453000> chameleons are also great
19:44:00  <coopserver> <V453000> wetrail awesome
19:44:29  <coopserver> <Alpha> yo
19:44:38  <coopserver> <Alpha> check left iland
19:44:41  <coopserver> <Alpha> of my
19:44:57  <coopserver> <Alpha> on the left snowhill i made 2 rails
19:45:15  <coopserver> <Alpha> can 30 tl take the right one full speed?
19:46:12  <coopserver> <Alpha> brb
19:46:18  <coopserver> <Alpha> i check that
19:46:24  <coopserver> *** Alpha has left the game (Leaving)
19:50:15  <coopserver> *** happy  tran sport has left the game (Leaving)
19:56:58  <coopserver> *** Game paused (connecting clients)
19:57:06  <coopserver> *** Alpha has joined
19:57:07  <coopserver> *** Game unpaused (connecting clients)
19:57:24  <coopserver> <Alpha> ok
19:57:43  <coopserver> <Alpha> i like shorter trains still more, cuz they speed up faster
19:57:53  <coopserver> <V453000> I didnt say shorter trains are bad
19:58:02  <coopserver> <V453000> I say maglev isnt suitable for them :)
19:58:11  <coopserver> <Alpha> and in a big network, trains slow in hibs or junctions
19:58:25  <coopserver> <Alpha> and if they speed up faster
19:58:28  <coopserver> <V453000> that they do, that is irrelevant of length :)
19:58:29  <coopserver> <Alpha> = less jam
19:58:40  <coopserver> <V453000> if you use longer train and 2 engines, they also accelerate well
19:58:54  <coopserver> <V453000> and e.g. SUPERSTRONG class accelerates instantly with almost any length :D
19:59:22  <coopserver> <Alpha> what about these curves
19:59:37  <coopserver> <Alpha> i guess the right one slows trains longer than 3 tl
19:59:40  <coopserver> <Alpha> am i right?
20:00:29  <coopserver> <Alpha> yeah see wiki
20:00:35  <coopserver> <Alpha> k it slows
20:01:16  <coopserver> <Alpha> and my point was a maglev nw with not many slows, and therefor shorter trains are better i guess
20:02:24  <coopserver> <V453000> test it
20:02:32  <coopserver> <V453000> neither of those curves slows down any train with length 3
20:02:38  <coopserver> <Alpha> y
20:02:44  <coopserver> <Alpha> but longer than that
20:02:51  <coopserver> <V453000> some of those curves slow down trains longer than 3, IF the trains are faster than what the curve allows
20:02:53  <coopserver> <V453000> IF
20:03:14  <coopserver> <Alpha> so if i wanna build full speed junctiosn and stuff
20:03:19  <coopserver> <V453000> maglev isnt faster than what that curve allows (they are exactly that speed, 400)
20:03:21  <coopserver> <Alpha> i need the shorter trains
20:03:25  <coopserver> <V453000> jesus christ
20:03:41  <coopserver> <V453000> shorter trains are fine yes
20:03:49  <coopserver> <V453000> waiting bay shortening is great
20:03:51  <coopserver> <V453000> etc
20:04:02  <coopserver> <V453000> but that doesnt mean only option to have short curves is short trains
20:04:41  <coopserver> <Alpha> y, i know what u said
20:04:43  <coopserver> <V453000> if you want a hint how to learn the Most and quickest, use short trains, 3 tiles is great, with Strong trains
20:05:07  <coopserver> <V453000> the strong trains make the rails very densely occupied, which will show you all of the problems on your network
20:05:09  <coopserver> <Alpha> if i get longer trains
20:05:18  <coopserver> <Alpha> y
20:05:36  <coopserver> <Alpha> and for longer trains i need longer stations and so on
20:05:44  <coopserver> <V453000> yeah, that is a downside
20:05:58  <coopserver> <V453000> im not trying to justify long vs short trains, shorter trains are better for you for learning
20:06:02  <coopserver> <Alpha> before i check ur progames
20:06:06  <coopserver> *** Game paused (connecting clients)
20:06:06  <coopserver> <V453000> I am just justifying how curves work
20:06:10  <coopserver> *** Zoni has joined
20:06:10  <coopserver> *** Game unpaused (connecting clients)
20:06:22  <coopserver> <Alpha> i always made super long trains
20:06:30  <coopserver> <Alpha> but than i tried 3 tl
20:06:39  <coopserver> <Alpha> and its just better, for me at least
20:06:44  <coopserver> <V453000> it is
20:07:18  <coopserver> <Alpha> and i dont care if train makes money or not, just wanna build and dont have jam :D
20:07:25  <coopserver> <V453000> I personally use TL5 the most, but that is either because i feel like it is standard, and secondly because I am able to use the  Curve Shortening of Slugs like not many other people, and I like playing that way
20:07:35  <coopserver> <V453000> yeah that is  the right attitude :)
20:09:07  <coopserver> <Alpha> u think i should try these 5tl?
20:09:24  <coopserver> <Alpha> but in ur progames i mostly see 3tl, if i remeber right
20:09:31  <coopserver> <V453000> no, TL3 is good to learn with
20:09:32  <coopserver> <Alpha> expect the monorail ones
20:10:22  <coopserver> <Alpha> because u said 5tl is standard, so i might ive to get used to it
20:10:40  <coopserver> <V453000> not at all
20:11:05  <coopserver> <V453000> TL5 is simply best for Slugs, and I use Slugs most, because it fits my style
20:11:06  <coopserver> <V453000> simple as that
20:12:22  <coopserver> <V453000> well slugs are amazing with all train lengths, but functionally ... :)
20:12:46  <Guest3933> ^^
20:12:53  <Guest3933> what are slugs? :D
20:13:02  <coopserver> <V453000> you will see in 8 years
20:13:11  <coopserver> <V453000> Animal Express is already its precedessor
20:13:23  <coopserver> <V453000> in 2070 comes the main one, and it gets a bonus in 2099
20:13:31  <coopserver> <V453000> it is the signature vehicle of NUTS, for me at least
20:14:19  <coopserver> <Vinnie> hows yours doing btw?
20:14:26  <coopserver> <V453000> great
20:14:31  <coopserver> <Vinnie> still going backwards?
20:14:44  <coopserver> <V453000> girlfriend started caring over it so it grows and prospers
20:14:53  <coopserver> <V453000> sometimes it looks that way yeah
20:14:55  <coopserver> *** Alpha has left the game (Leaving)
20:15:01  <coopserver> <V453000> reversed or upside down
20:15:11  <coopserver> <Vinnie> upside down
20:15:15  <coopserver> <Vinnie> thats wierd man
20:15:19  *** Djanxy has joined #openttdcoop.stable
20:15:27  <coopserver> <V453000> well on the ceiling of the terrarium
20:16:35  <coopserver> *** Game paused (connecting clients)
20:16:43  <coopserver> *** Berkel has joined
20:16:43  <coopserver> *** Game unpaused (connecting clients)
20:16:58  <coopserver> *** black has joined spectators
20:25:28  <coopserver> *** Game paused (connecting clients)
20:25:33  <coopserver> *** Such Baka has joined
20:25:33  <coopserver> *** Such Baka has started a new company #13
20:25:33  <coopserver> *** Game unpaused (connecting clients)
20:26:16  <coopserver> *** Such Baka has left the game (Leaving)
20:30:20  <coopserver> *** Game paused (connecting clients)
20:30:42  <coopserver> *** BiG MeeCh has joined
20:30:44  <coopserver> *** Game unpaused (connecting clients)
20:31:58  *** happy has left #openttdcoop.stable
20:35:45  <coopserver> <Berkel> moo moo
20:35:56  <coopserver> <BiG MeeCh> mooooooooooo!
20:37:17  <coopserver> <V453000> oh god
20:37:41  <BiG_MEEEEEEECH> wooooooooooo
20:40:49  <coopserver> <V453000> no woo
20:40:51  <coopserver> <V453000> yo Meech
20:40:57  <coopserver> <V453000> I iz making ay train you will luv
20:40:59  <coopserver> <V453000> what you sez
20:41:12  <coopserver> <V453000> WELL THEN
20:44:15  <V453000> no you shall get something more suitable
20:44:20  <V453000> the trains will be going full retard mode
20:44:53  <BiG_MEEEEEEECH> So, they will look and sound like you then V453000?
20:45:08  <V453000> precisely
20:45:11  <V453000> 1:1
20:46:26  <coopserver> *** Berkel has left the game (Leaving)
20:48:36  <coopserver> <V453000> holy shit woman bought some diet sweets
20:48:39  <coopserver> <V453000> that shit is disgusting
20:48:48  <coopserver> <V453000> it makes you feel so horrible that you learn to quit eating sweets
20:48:50  <BiG_MEEEEEEECH> throw them out before you die
20:49:03  <BiG_MEEEEEEECH> Diet is Die with a T
20:49:07  <coopserver> <V453000> exactly
20:49:31  <BiG_MEEEEEEECH> especially if it is Czech diet sweets
20:49:43  <BiG_MEEEEEEECH> They surrender too quickly
20:50:00  <coopserver> <V453000> they are from germany actually
20:50:04  <BiG_MEEEEEEECH> Oh
20:50:14  <BiG_MEEEEEEECH> Secret take over of Czech Republic Diet Sweets Biz
20:50:23  <coopserver> <V453000> BlitzDieT
20:50:23  <BiG_MEEEEEEECH> Infiltrated with their candy tanks
20:54:12  <coopserver> <V453000> :d
20:57:23  <coopserver> *** Game paused (connecting clients)
20:57:28  <coopserver> *** [FR]Syl59 has joined
20:57:28  <coopserver> *** Game unpaused (connecting clients)
20:57:54  <BiG_MEEEEEEECH> SYL DA 5'9"
20:57:55  <coopserver> <V453000> GG
20:58:01  <coopserver> <V453000> hyhyhy
20:58:12  <coopserver> <[FR]Syl59> Hi V. :)
21:04:06  <coopserver> *** Zoni has left the game (Leaving)
21:04:06  <coopserver> *** Game paused (number of players)
21:18:28  <coopserver> *** Game still paused (connecting clients, number of players)
21:18:37  <coopserver> *** Alpha has joined
21:18:37  <coopserver> *** Game still paused (number of players)
21:18:37  <coopserver> *** Game unpaused (number of players)
21:19:58  <coopserver> <V453000> what did you research? :D
21:20:48  <coopserver> *** [FR]Syl59 has left the game (Leaving)
21:28:36  <coopserver> *** black has joined company #5
21:35:02  <coopserver> <Vinnie> laters
21:35:05  <coopserver> *** Vinnie has left the game (Leaving)
21:41:15  <BiG_MEEEEEEECH> research?
21:43:22  *** Djanxy has quit IRC
21:48:09  <coopserver> *** BiG MeeCh has left the game (general timeout)
22:12:51  <coopserver> <Alpha> someone here?
22:12:55  <coopserver> <Alpha> to help me?
22:13:21  <coopserver> <Alpha> and tell me why overflow not working? i try to make one with signals
22:13:31  <coopserver> <Alpha> but trains just leave the depot
22:17:56  <coopserver> *** Game paused (connecting clients)
22:18:00  <coopserver> *** Cameron has joined
22:18:00  <coopserver> *** Game unpaused (connecting clients)
22:18:32  <BiG_MEEEEEEECH> pribably wrong signal
22:18:57  <coopserver> <Cameron> red, you realize only one company per island right?
22:19:03  <coopserver> <Alpha> y
22:19:11  <BiG_MEEEEEEECH> you need a waiting bay in front of depot ready for 1 train and a 2-way exit I think on entry
22:19:46  <coopserver> <Alpha> signal gap was to small
22:19:50  <coopserver> <Alpha> i fixed that
22:20:10  <coopserver> <Alpha> now they stay in depot, if one train is on waiting to join main rail
22:20:34  <coopserver> <Alpha> but they drive in circle now
22:20:53  <coopserver> <Alpha> i need smth to prevent them from leaving the depot track
22:20:59  <coopserver> <Alpha> if station is still blocked
22:31:31  <coopserver> <Cameron> gg
22:31:36  <coopserver> <Alpha> :D
22:31:38  <coopserver> <V453000> ultimate solution
22:32:37  <coopserver> *** Cameron has left the game (Leaving)
22:34:19  <coopserver> <V453000> the 2way signals arent doing anything what so ever btw
22:34:21  <coopserver> <V453000> you can remove those
22:35:17  <coopserver> *** V453000 has started a new company #13
22:35:44  <coopserver> *** V453000 has joined spectators
22:41:43  *** happy has joined #openttdcoop.stable
22:42:29  <coopserver> *** Game paused (connecting clients)
22:42:40  <coopserver> *** happy  tran sport has joined
22:42:40  <coopserver> *** Game unpaused (connecting clients)
22:46:08  <coopserver> <happy  tran sport> hi all
22:46:14  <coopserver> <Alpha> hi happy
22:47:41  <happy> how  things
22:47:56  <coopserver> <Alpha> bad :D
22:50:23  <BiG_MEEEEEEECH> :D :D :D
22:58:51  <coopserver> *** Game paused (connecting clients)
22:58:57  <coopserver> *** Player has joined
22:58:57  <coopserver> *** Game unpaused (connecting clients)
22:59:39  <coopserver> *** Player has left the game (general timeout)
23:00:03  <coopserver> *** Game paused (connecting clients)
23:00:09  <coopserver> *** Player has joined
23:00:09  <coopserver> *** Game unpaused (connecting clients)
23:00:54  <coopserver> *** Player has left the game (general timeout)
23:30:38  <coopserver> *** Game paused (connecting clients)
23:30:41  <coopserver> *** Cameron has joined
23:30:41  <coopserver> *** Game unpaused (connecting clients)
23:33:01  <coopserver> *** Cameron has left the game (Leaving)

Powered by YARRSTE version: svn-trunk