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Log for #openttdcoop.stable on 22nd March 2014:
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00:15:07  <coopserver> <Edik> Alpha: you should make more signals at Food Plant PickUp
00:15:32  <coopserver> <Alpha> u think so?
00:15:35  <coopserver> <Edik> because they wait too long to exit
00:15:41  <coopserver> <Alpha> hm
00:15:44  <coopserver> <Edik> yeah, if you like ;p
00:15:58  <coopserver> <Alpha> well 35 trains
00:16:01  <coopserver> <Alpha> in no time
00:16:37  <coopserver> <Alpha> i released 35 at ones
00:16:43  <coopserver> <Alpha> mb that is why it looked bad
00:16:49  <coopserver> <Edik> probably ;)
00:17:31  <coopserver> <Alpha> but now to make it all big and nice network
00:17:35  <coopserver> <Alpha> that is my problem
00:17:43  <coopserver> <Alpha> never know where to start :D
00:18:14  <coopserver> <black> just dont restart again :D
00:18:35  <coopserver> <Alpha> lol
00:18:41  <coopserver> <Alpha> i did it for a reason
00:18:49  <coopserver> <Alpha> i wanted to fuck with 1 tl
00:18:59  <coopserver> <Alpha> and my part was to small for me :)
00:19:21  <coopserver> <Alpha> happy even expanded at my little piece :D
00:20:02  <coopserver> <Alpha> tzz
00:20:13  <coopserver> <happy  tran sport> soory i  weas
00:20:16  <coopserver> <Alpha> my lok is not availabe anymore
00:20:21  <coopserver> <Alpha> tzzz
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00:20:41  <coopserver> <happy  tran sport> i  was  on  a nuver  server  whont  did  u say  Alpha
00:21:11  <coopserver> <Alpha> u can expand there np :D
00:21:23  <coopserver> <happy  tran sport> k
00:21:31  <coopserver> <Alpha> i just said it for fun to say why i took this big iland :D
00:21:50  <coopserver> <Edik> !rules
00:21:50  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
00:22:34  <coopserver> <Alpha> damn these little trains
00:22:42  <coopserver> <Alpha> they look like trucks
00:23:44  <coopserver> <happy  tran sport> u  need  to  let the  tran on the  ml go  ferst  then  the nuver  bit has to  wate inm till  the ml is free
00:24:34  <coopserver> <Alpha> its all ml so far
00:24:39  <coopserver> <Alpha> i dont even know
00:24:51  <coopserver> <Alpha> i just did it random this time
00:25:03  <coopserver> <happy  tran sport> ae  i  see
00:25:06  <coopserver> <black> jam jam jam
00:25:15  <coopserver> <Alpha> y
00:25:28  <coopserver> <black> why so slow loading?
00:25:30  <coopserver> <Alpha> its cuz
00:25:35  <coopserver> <Alpha> they all want depot
00:25:48  <coopserver> <Alpha> idk
00:25:50  <coopserver> <Alpha> tell me
00:25:55  <coopserver> <Alpha> i buy train
00:26:00  <coopserver> <Alpha> cant change load time
00:26:03  <coopserver> <Alpha> can i?
00:26:24  <coopserver> <black> i dont know :D
00:26:37  <coopserver> <black> i think new trains have other loading time
00:26:49  <coopserver> <Alpha> i could imagine
00:26:58  <coopserver> <Alpha> i didnt care about the trains
00:27:04  <coopserver> <Alpha> i was busy building
00:27:23  <coopserver> <black> they are like ants :D
00:27:26  <coopserver> <Alpha> y
00:27:41  <coopserver> <Alpha> these little fuckers make ppl laugh at computer :D
00:27:52  <coopserver> <Cameron> :P
00:28:11  <coopserver> <Alpha> i dont even get why they so funny, but they are :D
00:28:23  <coopserver> <Alpha> for me at least
00:30:15  <coopserver> <Cameron> Berkel jammed, nice going :-P
00:30:27  <coopserver> <Alpha> jo
00:30:37  <coopserver> <Alpha> nice junction
00:30:52  <coopserver> <Cameron> :)
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00:42:19  <coopserver> <black> gn
00:42:23  <coopserver> <Alpha> gn8 sir
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00:42:25  <coopserver> <happy  tran sport> gn
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01:47:03  <coopserver> <Cameron> anker ships
01:47:24  <coopserver> <Cameron> fail
01:54:00  <coopserver> <Cameron> :P
01:54:03  <coopserver> <Alpha> :D
01:54:13  <coopserver> <Alpha> fuck these stupid trains
01:54:17  <coopserver> <Alpha> YOLO
02:02:17  <BiG_MEEEEEEECH> BOGO
02:19:58  <coopserver> <Cameron> ?
02:20:16  <coopserver> <Alpha> ?
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03:04:28  <BiG_MEEEEEEECH> BOGO = Buy One Get One
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03:22:39  <coopserver> <happy  tran sport> gn all
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04:47:09  <BiG_MEEEEEEECH> YO SYLF
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05:41:42  <coopserver> <Anson> moin moin
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07:30:35  <coopserver> <RTM> hi
07:31:24  <coopserver> <Anson> hallo, moin moin
07:31:31  <coopserver> <RTM> hi Anson
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08:59:26  <Jam35> !players
08:59:26  <coopserver> Jam35: Client 120 (Light Blue) is Anson, in company 3 (happy  tran sport Transport)
08:59:27  <coopserver> Jam35: Client 217 (Blue) is Cameron, in company 8 (Cameron Transport)
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09:21:40  <coopserver> <Anson> hallo, jam
09:21:52  <coopserver> <Jam35> hello
09:22:02  <coopserver> <Anson> i read on irc that you earlier talked about a truck and livestock ....
09:22:11  <coopserver> <Jam35> yeah
09:22:20  <coopserver> <Jam35> couldn't reproduce
09:23:07  <coopserver> *** Jam35 has started a new company #9
09:23:13  <coopserver> <Anson> there is a setting in the advanced options whether only cargo that is really transported should be used at a station ... that is usually set to ignore all unused cargo
09:23:51  <coopserver> <Jam35> see my sign
09:23:53  <coopserver> <Anson> but if you once load some type of cargo somewhere, it will set a flag that can never be deleted, except by deleting the station completely
09:24:16  <coopserver> <Jam35> yes but imo it should never have started loading there
09:24:28  <coopserver> <Jam35> so that tile was the limit of the station
09:24:48  <coopserver> <Jam35> and you can see the farm to the SE
09:24:53  <coopserver> <Anson> and thus trying to load livestock once with a truck set the flag, and the flag lasts forever .... when later a farm appears in range, it starts delivering cargo
09:25:02  <coopserver> <Jam35> so should not accept
09:25:13  <coopserver> <Jam35> no the station was later built in range
09:25:22  <coopserver> <Jam35> which I cannot reproduce as I say
09:26:10  <coopserver> <Anson> range of station is 4, and the farm sits on the fourth tile ... thus it delivers
09:26:51  <coopserver> <Jam35> unless there was another farm or tile of the station that I didn't notice
09:26:54  <coopserver> <Jam35> no
09:27:13  <coopserver> <Jam35> the station range misses the farm
09:27:24  <coopserver> <Jam35> before it was expanded
09:27:27  <coopserver> <Jam35> read what I said
09:27:34  <coopserver> <Anson> probably like this : you built a station far from the farm, then a truck tried once to load livestock, and thus the flag was set ... much later you modified the station and when it got in range, it started delivering
09:27:53  <coopserver> <Jam35> the truck no longer existed
09:28:19  <coopserver> <Anson> those are two independent facts : 1. if anything tries to load once, the station will remember forever
09:28:31  <coopserver> <Jam35> so reproduce it then
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09:28:53  <coopserver> <Anson> 2. when at any time later that cargo appears in range, or the station moves in range, delivery will start if the flag was set sometime
09:29:22  <coopserver> <Jam35> can't reproduce it
09:30:21  <coopserver> <Anson> you see the truck station Druborough Bay East ?
09:30:33  <coopserver> <Anson> at sign !!test
09:30:47  <coopserver> <Jam35> yes I know how it works I have already done this ;)
09:31:07  <coopserver> <Jam35> so go on...
09:31:21  <coopserver> <Jam35> get the truck loading then delete it
09:31:28  <coopserver> <Anson> starting a grain truck without orders
09:32:05  <coopserver> <Anson> now deleting that truck
09:32:20  <coopserver> <Anson> the flag was set when the truck did an implicit order to load
09:32:52  <coopserver> <Anson> now i expand the station
09:33:22  <coopserver> <Anson> and grain appears
09:33:39  <coopserver> <Jam35> the only difference there is the orders
09:33:51  <coopserver> <Anson> which orders ?
09:33:56  <coopserver> <Jam35> i.e. none compared to some
09:34:20  <coopserver> <Jam35> you had no orders, I had load or whatever
09:34:30  <coopserver> <Jam35> and that did not happen
09:34:30  <coopserver> <Anson> when you had not properly refit your truck and it tried to load livestock, it doesn't matter whether it had orders or not
09:34:53  <coopserver> <Jam35> then my test failed for some reason
09:34:58  <coopserver> <Anson> just trying to load once, with order full load, with order load, with implicit orders ... doesn't matter
09:36:01  <coopserver> <Anson> to get rid of the effect, you need to delete the station completely and build a new one
09:36:27  <coopserver> <Anson> that means that you build a new one with CTRL-building and delecting "build separate station"
09:36:45  <coopserver> <Anson> or that you delete the old station and wait until the grey sign disappears
09:37:10  <coopserver> <Anson> while the sign exists, also the flags are stored with it, and all old cargo
09:37:10  <coopserver> <Jam35> thanks I understand concept of 'new' :)
09:37:44  <coopserver> <Anson> that's why it isn't good enough to simply delete a station and build a new one immediately
09:38:45  <coopserver> <Jam35> thanks :)
09:39:13  <coopserver> <Anson> i would wish that they add an option to stations "reset station" ... which clears all existing cargo and all those flags
09:40:00  <coopserver> <Anson> or add an option that a station clears flags automatically, if some type of cargho is no longer transported for 20+ years or something
09:41:45  <coopserver> <Jam35> you should make a feature request then perhaps you will get answers to any undelying problems that may cause
09:41:54  <coopserver> <Jam35> *underlying
09:42:49  <coopserver> <Anson> the problem exists for many players who start on a new map by building one station for a farm and later want to separete grain and meat ..
09:43:45  <coopserver> <Jam35> I am well aware of the problem it's just never revealed itself in that way before
09:43:56  <coopserver> <Jam35> for me
09:46:59  <coopserver> <Anson> that problem is also one of the reasons why i always add a "and leave empty" to my unload orders
09:48:21  <coopserver> <Anson> if such a flag is accidentally set, but no such cargo is available yet, you don't see that the flag exists, and later that cargo might show up without you expecting it ... thus "better be safe and and program very defensively"
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09:51:20  <V453000> Anson are you aware that you are saying this to nobody here
09:51:29  <V453000> either #openttd or bugs.openttd.org
09:51:55  <coopserver> <Anson> i was talking with jam ingame
09:52:30  <coopserver> <Anson> and it is no bug, but a (missing?) feature
09:52:53  <Jam35> go find out why it doesn't work that way, as I said
09:54:01  <coopserver> <Anson> i don't understand ... i think that it DOES work as intended ... even though i might which that it woked a bit differently
09:54:09  <V453000> Jam35 nor anybody here will probably code the feature
09:54:15  <V453000> is my point
09:56:33  <coopserver> <Anson> for airports, they added some feature to close the airport, so that people no longer have to land all planes first at some other airports before an airport can be modified ... i think it might be similar work to program a "reset station" button ... but as long as people are aware of how it works, there should be no problem
10:04:34  <coopserver> <Anson> V, about nuts: it is nice when only the best two engines of each type are shown, but having only one can be not so nice sometimes, eg when you want to refresh trains by autoreplacing from the best to the second-best and then back to the best
10:05:10  <coopserver> <Anson> just seen: rail medium 7 is the only rail medium engine that is currently available
10:06:04  <coopserver> <Anson> but the superstrong currently have even three levels available (3, 4 and 5)
10:06:16  <coopserver> <Anson> !date
10:06:29  <Anson> !date
10:06:29  <coopserver> May 28 2013
10:07:05  <V453000> I will just declare the refreshing for few station % retarded, and ignore the request
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10:38:17  <coopserver> <Anson> hallo, happy
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10:54:14  <coopserver> <Alpha> hellooooooooooooooooo
10:54:28  <coopserver> <Anson> hallo, alpha
10:54:46  <coopserver> <happy  tran sport> hi Alpha
10:54:51  <coopserver> <happy  tran sport> how  things
10:54:54  <coopserver> <Alpha> see overflows? ;D
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10:55:11  <coopserver> <Alpha> good buddy,thx! and you?
10:55:20  <coopserver> <happy  tran sport> good
10:55:27  <coopserver> <happy  tran sport> i see  the  over  flow
10:55:28  <coopserver> <Niko> hi guys
10:55:31  <coopserver> <happy  tran sport> hi
10:55:35  <coopserver> <Alpha> hihi
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10:59:08  <coopserver> <Anson> lesson to be learned from that : a single spot with spacing 2.5 can jam half the net ... always watch for proper signal gaps
10:59:38  <coopserver> <Alpha> did i jam or you?
11:00:15  <coopserver> <Anson> old problem and fixed by now
11:01:08  <coopserver> <Anson> alpha: on IRC, i read that you and jam had talked about a station which had livestock ....
11:01:25  <coopserver> <Alpha> i cant see it
11:01:29  <coopserver> <Alpha> i wasnt there
11:01:35  <coopserver> <Alpha> for like 9 hours
11:02:12  <coopserver> <Alpha> what did he say?
11:02:29  <coopserver> <Anson> the background for that problem is this : there is a flag whether stations only accept cargo that is really used, and that is usually set on this server, so that no junk will end up on your stations
11:03:01  <coopserver> <Anson> hehe, i read it back this morning, when i came online, but your talk was a loooong time ago :-)
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11:03:34  <coopserver> <Alpha> i wasnt in irc
11:03:38  <coopserver> <Alpha> now i am
11:03:56  <coopserver> <Anson> when you try to load some type of cargo even once, and even without getting some, the station will set a flag and remember that forever
11:03:59  <coopserver> <Alpha> can u copy paste what u said before plz. i couldnt read it that fast
11:03:59  *** alpha is now known as Guest4101
11:04:56  <coopserver> <Alpha> so if a food train load at drop
11:04:57  <coopserver> <Anson> just use the console to look it up .... the key left of the "1" ... depending on keyboard a ยด or a ^
11:05:02  <coopserver> <Alpha> the drop will get food
11:05:34  <coopserver> <Anson> yes ... and even when there is no farm nearby, the station will remember forever that you once wanted food
11:06:23  <coopserver> <Anson> and if a hundred years later, you move the station or a new farm is built, you suddenly will get grain there
11:06:47  <coopserver> <Alpha> hm
11:07:03  <coopserver> <Anson> there is no method to get rid of that delivery, except for deleteing the station completely and building a new one
11:07:08  <coopserver> <Alpha> i didnt talk with him about that
11:07:23  <coopserver> <Alpha> or mb i wasnt there
11:07:29  <coopserver> <Alpha> but it is intresting
11:07:42  <coopserver> <Alpha> see my food plant drop
11:07:48  <coopserver> <Alpha> it holds food
11:07:52  <coopserver> <Anson> you had a problem with some livestock at a station where a long time earlier a truck had tried to load, but out of reach of the farm
11:07:53  <coopserver> <Alpha> but it shouldnt
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11:08:23  <coopserver> <Anson> thus the station set a flag, and when a long time later the station was moved, livestock started to appear there
11:09:47  <coopserver> <Anson> the same effect is also causing problems to people who start building a single station for grain and meat at a farm and later want to build a second station to separate it ... the old station will still get both types of cargo
11:09:59  <coopserver> <Alpha> y
11:10:05  <coopserver> <Alpha> tell me to fix it :D
11:10:10  <coopserver> <Alpha> i know that problem
11:10:27  <coopserver> <Alpha> damn i needed to update my trains
11:10:31  <coopserver> <Alpha> now i ve jam
11:10:33  <coopserver> <Alpha> tzzz
11:11:06  <coopserver> <Anson> replace one platform of it by a new station (delete platform, then ctrl-build a separate station), so that the train still can use the old station while you are working on it
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11:11:24  <coopserver> <V453000> moo
11:11:27  <coopserver> <happy  tran sport> hi v
11:11:32  <coopserver> <Alpha> hi v45
11:11:36  <coopserver> <Anson> then modify orders of all trains which go to that old station and change it to go to the new platform instead
11:11:51  <coopserver> <Alpha> lol
11:11:57  <coopserver> <Anson> and finally when there are no more trains at the old station, delete it and extend the new platform
11:11:57  <coopserver> <Alpha> well i did that before
11:12:01  <coopserver> <Alpha> so much effort
11:12:42  <coopserver> <Alpha> yo v453000 i got many overflows now :D
11:12:52  <coopserver> <Alpha> some look pretty ugly, but they work
11:12:52  <coopserver> <V453000> :)
11:12:53  <coopserver> <Anson> that's also why you should never use simple "goto" orders, but always "goto non-stop" ...
11:13:08  <coopserver> <Alpha> ok
11:13:10  <coopserver> <V453000> why are your trains shorter than stations? :d
11:13:11  <coopserver> <Alpha> my mistake
11:13:17  <coopserver> <Alpha> haha
11:13:24  <coopserver> <Alpha> i got 2 tl station
11:13:29  <coopserver> <Anson> else any random trains can make stations accept cargo that you don't want there
11:13:30  <coopserver> <Alpha> in case i want longer trains
11:13:41  <coopserver> <V453000> :D but how do you get longer trains? manually add wagons?
11:13:50  <coopserver> <Alpha> hehe
11:14:03  <coopserver> <Alpha> it was just a thought when i started building
11:14:09  <coopserver> <Alpha> but it worked with 1 tl
11:14:12  <coopserver> <V453000> waiting bays and everything would need adjusting anyway
11:14:25  <coopserver> <V453000> always assume to keep the TL you start with :)
11:14:34  <coopserver> <Alpha> yes?
11:14:42  <coopserver> <Alpha> my wait ba<y to long?
11:14:48  <coopserver> <Anson> V, did you ever try using near end, middle and far end ? that mostly works only if the platforms are longer than the trains
11:15:14  <coopserver> <V453000> yoru waiting bays are fine but if you made trains longer, they would not fit suddenly
11:15:24  <coopserver> <V453000> Anson: so? not like that is any beneficial for normal stations
11:15:28  <coopserver> <Alpha> that is true
11:15:33  <coopserver> <Alpha> but i guess
11:15:44  <coopserver> <V453000> and yes I obviously do use it in some cases
11:15:44  <coopserver> <Alpha> u always build specific for ur ur tl
11:15:59  <coopserver> <Alpha> dont u?
11:16:04  <coopserver> <V453000> pretty much
11:16:14  <coopserver> <Alpha> ok, so i did right :)
11:16:18  <coopserver> <V453000> if something isnt working, choosing different engine class is a thing to consider
11:16:22  <happy> how  things  v
11:16:25  <coopserver> <V453000> but changing train length isnt really a good thing
11:16:26  <coopserver> <Anson> for any TL that i select, i try building stations with TL+1 and an additional brake space in front of them
11:16:39  <coopserver> <V453000> which has no reasoning Anson
11:16:49  <coopserver> <V453000> you could just as well have 1 empty tile before the station
11:16:55  <coopserver> <V453000> for same, if not better, effect
11:17:54  <coopserver> <Alpha> higher production
11:17:57  <coopserver> <Alpha> faster trains
11:18:03  <coopserver> <Alpha> now i get jam
11:18:33  <coopserver> <V453000> strong class is probably considerably better than medium for TL1
11:18:38  <coopserver> <V453000> chameleon is great too
11:18:50  <coopserver> <Anson> since we talked about using longer stations as kind of brake space, i am convinced now that that additional space if really of almost no use in many cases, but the longer platforms are still needed to use more complicated orders with near/middle/far
11:19:32  <coopserver> <V453000> then it isnt a normal station
11:19:36  <coopserver> <Alpha> brb
11:19:42  <coopserver> *** Alpha has left the game (Leaving)
11:20:23  <coopserver> <Anson> it applies mostly to larger drop and pickup stations, but (except for a larger footprint) doesn't hurt on other stations either
11:23:01  <coopserver> <V453000> still no point in 99% cases
11:23:11  <coopserver> <V453000> you dont need to apply such conditional orders there anyway
11:24:56  <coopserver> <Anson> it applies mostly to refitting networks, but can also be helpful on a goods drop where the town temporarily didn't accept goods. if the station is longer than the trains, you can easily add an order and over time trains will clean up the goods that were left behind
11:25:16  <coopserver> <V453000> yes which isnt useful in any way
11:25:20  <coopserver> <V453000> and only hurts the network
11:25:22  <coopserver> <V453000> for profit, cute
11:25:28  <coopserver> <V453000> refit stations are obviously a specific part
11:25:39  <coopserver> <Anson> thus i made it a habit to build stations with TL+1 if possible
11:25:51  <coopserver> <V453000> nice habit, useless in 90% cases
11:25:54  <coopserver> <V453000> sounds like using brain
11:29:39  <coopserver> <Anson> I'm also using different stations than you ... i want to be safe while i am afk, and thus i prefer overflows at all stations on this server ... in contrast to the PS or offline games which only run while there is someone watching the network
11:30:53  <coopserver> <Anson> when using maintain orders and not carelessly adding too many trains in those depots, it works quite nicely
11:31:00  <coopserver> <V453000> not like that has anything to do with the conditional orders and their length
11:31:30  <coopserver> <Anson> everybody has his own style and habits :-)
11:32:27  <coopserver> <V453000> I dont care about that
11:32:41  <coopserver> <V453000> what I say is that you talk about irrelevant things which have nothing to do with each other
11:41:41  <coopserver> *** Niko has joined company #6
11:45:13  <coopserver> <happy  tran sport> wb Niko
11:49:35  <BiG_MEEEEEEECH> YOOOOOOOOOO
11:50:57  <happy> yoooooooooooooo
11:52:32  <happy> how  things  meech
11:55:07  <BiG_MEEEEEEECH> Bad
11:55:13  <BiG_MEEEEEEECH> Just chatted with V45
11:55:24  <coopserver> <happy  tran sport> lol
12:12:21  <coopserver> *** Game paused (connecting clients)
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12:12:29  <coopserver> <Vinnie> hi
12:12:40  <coopserver> <happy  tran sport> hi Vinnie
12:12:44  <coopserver> <happy  tran sport> how  things
12:12:54  <coopserver> <Vinnie> good, and with you
12:12:59  <coopserver> <happy  tran sport> good
12:13:33  <coopserver> *** Vinnie has started a new company #9
12:14:01  <BiG_MEEEEEEECH> !date
12:14:01  <coopserver> Sep 28 2022
12:14:13  <coopserver> *** Game paused (connecting clients)
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12:15:04  <coopserver> <BiG MeeCh> YOOOOOOOOBISHEZ
12:15:13  <coopserver> <Vinnie> hey pimp
12:15:22  <coopserver> <BiG MeeCh> yoyo
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12:20:42  <coopserver> <Vinnie> @@(clcalc erail 2)
12:20:44  <Webster> coopserver: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
12:24:10  <coopserver> <V453000> Vinnie u nube quit messing with pax and go make purr/meow conditional mayhem =D
12:24:24  <coopserver> <Vinnie> need island for that
12:24:33  <coopserver> <V453000> pro zone is quite a free island
12:24:34  <coopserver> <V453000> or even PS
12:24:45  <coopserver> <V453000> but PS gets new game on 1st april
12:24:51  <coopserver> <V453000> might want to put some random chaos there for now
12:25:02  <coopserver> <Vinnie> why, current game done?
12:25:11  <coopserver> <V453000> people dont seem to be playing it
12:25:19  <coopserver> <V453000> well I guess it can remain there for the 1 week
12:27:36  <coopserver> <V453000> perhaps someone gets the motivation to finish it in the meantime :)
12:27:37  <BiG_MEEEEEEECH> YAY I AM PROZONE
12:27:50  <coopserver> <Vinnie> Meech your to pro for that
12:27:57  <coopserver> <Vinnie> meet me in the Pro-prozone
12:28:08  <coopserver> <Vinnie> aka some citybuilder lobby
12:28:13  <coopserver> <V453000> LOL
12:28:21  <BiG_MEEEEEEECH> I am PRO PRO
12:28:34  <BiG_MEEEEEEECH> PROFESSIONAL PRO
12:29:21  <coopserver> *** Niko has left the game (Leaving)
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12:34:31  <coopserver> <Vinnie> yeah baby
12:36:30  <coopserver> <V453000> Vinnie not feeling like playing on PS? :P
12:37:01  <coopserver> <Vinnie> sure i can while this takes 5 years to earn 100k
12:37:15  <coopserver> <V453000> =D
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12:49:03  <coopserver> <Alpha> hey all
13:02:05  <coopserver> *** Vinnie has joined spectators
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13:11:29  <coopserver> <happy  tran sport> wb Alpha
13:11:51  <coopserver> <Alpha> thx
13:13:48  <coopserver> <Anson> do you know some slave who could do that for us ? .-)
13:16:52  <coopserver> <Vinnie> wow
13:16:56  <coopserver> <Vinnie> thats insane
13:17:16  <coopserver> <Vinnie> you did the private thing public and the public thing private
13:17:49  <coopserver> <Anson> ?
13:18:11  <V453000> ? :D
13:18:22  <Guest4101>  <Anson> do you know some slave who could do that for us ? .-)
13:18:23  <coopserver> <Vinnie> asking to let a slave do your work
13:18:45  <coopserver> <Anson> who is gueat4101 ?
13:18:52  <V453000> Alpha
13:18:54  <coopserver> <Alpha> me
13:19:39  <coopserver> <Anson> hehe, do you want that task ? .-)
13:19:48  <coopserver> <Alpha> sup
13:20:02  <coopserver> <Vinnie> you never told the task
13:20:10  <coopserver> <Vinnie> it might involve cookies or bananas
13:20:22  <coopserver> <Alpha> yo vinnie
13:20:26  <coopserver> <Alpha> are u watching?
13:20:40  <coopserver> <Vinnie> yeah i got my wecam fixed on you
13:20:44  <coopserver> <Vinnie> webcam
13:20:48  <coopserver> <Alpha> k
13:20:56  <coopserver> <Anson> i just talked with happy about changing our goods line ... which requires LLLRRR across the entire island, extending the old LLRR on one half, and LR on the other
13:20:58  <coopserver> <Alpha> what would u suggest me
13:21:03  <coopserver> <Alpha> to fix the jam
13:21:23  <coopserver> <Alpha> mire lines?
13:21:32  <coopserver> <Alpha> more*
13:21:40  <V453000> more lines never hurts :P
13:21:54  <coopserver> <Alpha> y i doubt that :D
13:21:56  <coopserver> <Vinnie> yes you need more lines
13:22:13  <coopserver> <Vinnie> the 3 lines to 1 is killing you
13:22:17  <coopserver> <Alpha> y
13:22:21  <coopserver> <Alpha> k
13:22:30  <coopserver> <Alpha> so i rework that station
13:22:40  <coopserver> <Alpha> so i can come in with 3 lines
13:22:53  <coopserver> <Alpha> if i come in with 3 lines, i also need 3 lines back?
13:23:02  <coopserver> <Alpha> or are 2 enough?
13:23:11  <coopserver> *** Vinnie has started a new company #9
13:23:17  <coopserver> <Alpha> is there a rule input = out?
13:23:24  <coopserver> <Anson> if incoming 3 lines are full, you need the same (3 lines) for the exit
13:23:31  <coopserver> <Alpha> or can i 3->2
13:23:47  <coopserver> <Alpha> well
13:23:49  <V453000> empty trains can fit into less lines generally, but it will still need more than 2
13:23:51  <coopserver> <Alpha> i think that way
13:23:59  <coopserver> <Alpha> station need unload
13:24:01  <coopserver> <Anson> if you have 4 incoming lines which are half full only, you need 4/2 = 2 full outgoing lines ... simple math :-)
13:24:05  <coopserver> <Alpha> so trains from 3 can spread to 2
13:24:26  <coopserver> <Alpha> ok v4
13:24:45  <coopserver> <Vinnie> no you have basily seperate networks so close to eachother that it looks LL_RR
13:24:53  <coopserver> <Alpha> :
13:25:16  <coopserver> <Alpha> yeah im not so good at it now
13:25:20  <coopserver> <Alpha> my problem always
13:25:29  <coopserver> <Alpha> to mix all shit up
13:25:29  <coopserver> <Vinnie> no its good
13:25:46  <coopserver> <Vinnie> its the start of big network
13:25:47  <coopserver> <Alpha> like i make 2 different nw
13:26:17  <coopserver> <Alpha> and then i fail idea to make it bigger, join it and all that stuff
13:26:28  <coopserver> <Vinnie> basicly infront of the food proccesing plant you have a bottleneck
13:26:33  <coopserver> <Vinnie> water on both sides
13:26:44  <coopserver> <Vinnie> so you need to use that space very good
13:26:46  <coopserver> <Alpha> ok, so more lines
13:27:01  <coopserver> <Vinnie> more lines + integrate the two networks
13:27:10  <coopserver> <Vinnie> that way you get more capacity
13:27:45  <coopserver> <Alpha> so many problems :D
13:27:56  <coopserver> <Alpha> but i can solve them by addaing lines i suppose?
13:28:01  <coopserver> <Vinnie> look at your network again
13:28:15  <coopserver> <Anson> you are speaking about the area near the sign "will be the 3rd" ?
13:28:58  <coopserver> <Anson> packing it tightly, there would be space for 5 lines where there are 4 now, and another 3 where there is none yet
13:29:04  <coopserver> <Vinnie> food drop is right hand drive
13:29:11  <coopserver> <Vinnie> middle is left hand drive
13:29:32  <coopserver> <Vinnie> and FPP is right hand drive again
13:30:28  <coopserver> <Alpha> i guess i will delete all that rail and make new
13:30:47  <coopserver> <Vinnie> which one?
13:30:58  <coopserver> <Alpha> like almost all :D
13:31:03  <coopserver> <Vinnie> no man
13:31:07  <coopserver> <Alpha> and make it as i aways did before
13:31:07  <coopserver> <Vinnie> can i join you?
13:31:19  <coopserver> <Alpha> i need go now
13:31:26  <coopserver> <Alpha> but i back soon
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13:31:45  <coopserver> <Alpha> i want delete rails and than make it clear
13:32:05  <coopserver> <Alpha> not mixed up like now
13:32:28  <coopserver> <Anson> you should split the traffic for the foodplant drop with presignals, instead of only normal signals
13:32:38  <coopserver> <Alpha> why
13:32:46  <coopserver> <Alpha> what makes the difference?
13:33:07  <coopserver> <Alpha> it makes them stop now
13:33:18  <coopserver> <Anson> when a train enters the "wrong" side it is stuck there, while trains on the other side might already move and make space available
13:33:41  <coopserver> <Alpha> ok
13:34:01  <coopserver> <Anson> with an entry signal and 2 exit signals, trains would wait in front of the split instead, and then use the first available side
13:34:12  <coopserver> <Alpha> makes sense
13:34:44  <coopserver> <Alpha> ok laters
13:34:48  <coopserver> *** Alpha has left the game (Leaving)
13:37:06  <coopserver> <Anson> you can also achieve the same effect by using pbs ... but in any case you should count the length of tracks and adjust location of split and signals accordingly
13:39:42  <coopserver> <Anson> btw : signal spacing 1 allows the most dense packing of trains, but since any merge or split creates at least a spacing of 2, the spacing overall can not be 1
13:40:33  <coopserver> <Anson> even if you avoid splits and merges and have a direct line between two stations, you can't achieve spacing 1 since the station itself has a length longer than 0 between two signals :-)
13:42:27  <Jam35> he left
13:42:50  <Jam35> 5 minutes ago
13:43:18  <coopserver> <Anson> i don't see whether guest0815 left on irc too
13:48:58  <coopserver> <Anson> wasn't the number "guest4101"? still online on IRC
13:51:03  <coopserver> <Anson> I'll be afk a bit myself now, but leave IRC running ... if people don't talk too much in the meantime, i still can read it later ... sometimes even 12 hours later, like the "livestock chat" :-)
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13:56:23  <happy> how  things  jam
14:03:45  <coopserver> <happy  tran sport> be back later
14:03:50  <coopserver> *** happy  tran sport has left the game (Leaving)
14:15:56  <Guest4101> !name Alpha
14:16:06  <Guest4101> !nickname
14:16:12  <Guest4101> how to change my name?
14:16:21  <Guest4101> i log in with alpha
14:16:31  <Guest4101> but it awalys names me guestxxxx
14:16:58  <Guest4101> !help
14:16:58  <coopserver> Guest4101: http://wiki.openttdcoop.org/Soap
14:18:15  <Guest4101> !name Alpha
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14:40:29  *** Alpha is now known as Guest4112
14:41:00  <Guest4112> why my nick gets changed all time
14:41:06  <Jam35> you should see a message telling you why
14:41:20  <Jam35> someone else has registered it
14:41:25  <Guest4112> [15:40] == Alpha has changed nick to Guest4112
14:41:38  <Guest4112> not saying more
14:41:42  <Guest4112> tzz
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14:41:52  <Jam35> status window?
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15:17:48  <coopserver> <happy  tran sport> hi all
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16:52:49  <coopserver> <Muel> hi
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17:27:02  <coopserver> <happy  tran sport> hi  [FR]Syl59
17:27:06  <coopserver> <[FR]Syl59> Hi happy :)
17:27:06  <coopserver> <happy  tran sport> how  things
17:27:14  <coopserver> <[FR]Syl59> good :) you ?
17:27:30  <coopserver> <happy  tran sport> good
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17:54:07  <coopserver> <happy  tran sport> hi Berkel
17:54:12  <coopserver> <Berkel> hi
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18:03:43  *** Webster sets mode: +o Mark
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18:03:56  <coopserver> <Mark> hi
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18:06:47  <happy> hi mark
18:06:54  <coopserver> <Mark> yo :)
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18:16:23  <coopserver> <happy  tran sport> Alpha:    can i  arsk  u sume  thin
18:18:01  <coopserver> <happy  tran sport> how things  Mark
18:18:09  <coopserver> <Mark> good thanks
18:18:12  <coopserver> <Mark> how are you
18:18:15  <coopserver> <happy  tran sport> good
18:27:54  <coopserver> <Alpha> mark u there?
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19:23:47  <coopserver> <happy  tran sport> be back later  in the night
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19:24:02  <coopserver> <Alpha> bb
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19:36:41  <coopserver> <Vinnie> looking good alpha
19:36:46  <coopserver> <Alpha> lol
19:37:04  <coopserver> <Alpha> damn it. sometimes i feel like im not made for this game
19:37:34  <coopserver> <Alpha> im always want to delete all and restart with my new input :D
19:37:52  <coopserver> <Vinnie> no you got a fun setup
19:38:04  <coopserver> <Vinnie> just 30 min of work and i'll look like new
19:38:15  <coopserver> <Alpha> :)
19:38:20  <coopserver> <Alpha> this game
19:38:24  <coopserver> <Alpha> i started other
19:38:29  <coopserver> <Alpha> not with straight up ml
19:38:38  <coopserver> <Alpha> i made more like a circle
19:38:45  <coopserver> <Alpha> connecting all stations
19:38:52  <coopserver> <Alpha> but is getting me now
19:39:02  <coopserver> <Alpha> im not used to that problem
19:45:43  <coopserver> <Alpha> not best solution but for now should be ok
19:45:48  <coopserver> <Alpha> was fastest ^
19:46:18  <coopserver> <Alpha> many trains got wrong way now
19:46:22  <coopserver> <Alpha> and went topside
19:46:28  <coopserver> <Alpha> will take some time
19:48:41  <coopserver> <Mark> put signals at here and here
19:48:49  <coopserver> <Mark> oneway pbs signals
19:49:08  <coopserver> <Alpha> y thanks
19:49:11  <coopserver> <Alpha> forgot
19:49:15  <coopserver> <Mark> :)
19:49:20  <coopserver> <Alpha> so much troubles :D
19:49:26  <coopserver> <Alpha> these little trains haha
19:50:29  <coopserver> <Mark> your problem now is the 2 to 1 merge
19:50:40  <coopserver> <Alpha> y
19:50:45  <coopserver> <Alpha> i need 2 lines
19:50:55  <coopserver> <Alpha> but i needed to fix station first
19:51:05  <coopserver> <Alpha> and just joined it randomly
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19:52:13  <coopserver> <Alpha> hey ham
19:52:16  <coopserver> <Alpha> i mean jam
19:52:21  <coopserver> <Jam35> hi :)
19:52:39  <coopserver> <Alpha> buttons right next to each other
19:52:45  <coopserver> <Jam35> I know :)
19:52:47  <coopserver> <Alpha> ham also nice nick :D
19:53:19  <coopserver> <Jam35> hi everyone else
19:59:27  <coopserver> <Alpha> i guess
19:59:31  <coopserver> <Alpha> i did mistake :D
19:59:41  <coopserver> <Alpha> i ll ve mass crash soon
19:59:44  <coopserver> <Alpha> but well
20:00:37  <coopserver> <Jam35> you stopped all trains? :)
20:00:40  <coopserver> <Alpha> y
20:00:49  <coopserver> <Alpha> and go signal distance 2 :D
20:00:51  <coopserver> <Alpha> rofl
20:00:58  <coopserver> <Jam35> hm
20:05:11  <coopserver> *** Game paused (connecting clients)
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20:09:11  <coopserver> <Alpha> ok lets see how many trains gonna crash
20:09:14  <coopserver> <Alpha> 3
20:09:15  <coopserver> <Alpha> 2
20:09:17  <coopserver> <Alpha> 1
20:09:31  <coopserver> <Alpha> damn
20:09:48  <V453000> :D:D:D:D
20:09:51  <coopserver> <Alpha> ah
20:10:16  <coopserver> <Alpha> finally
20:12:27  <coopserver> <Alpha> haha this is such a mess :D
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20:24:52  <coopserver> <Jam35> ...
20:24:58  <coopserver> <Alpha> wtf
20:25:01  <coopserver> <Alpha> is going on :D
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21:11:32  <coopserver> <Anson> finished checking all oil trains and oil stations ... they now all have an overflow and proper orders (eg "unload and leave empty" instead of "unload and take cargo")
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21:36:30  <coopserver> <Cameron> keep on killin ppl...:)
21:36:35  <coopserver> <Alpha> dude
21:36:39  <coopserver> <Alpha> its my job
21:37:09  <coopserver> <Cameron> lol
21:37:27  <coopserver> <Alpha> i only crushed 10 trains this game
21:37:32  <coopserver> <Alpha> thats like nothing
21:41:31  <coopserver> <Alpha> damn it
21:41:35  <coopserver> <Alpha> some more rails
21:41:40  <coopserver> <Alpha> and problems solved
21:42:04  <coopserver> <Alpha> now i can add more trains to get jamed again :D
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22:00:37  <coopserver> *** Game paused (connecting clients)
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22:01:04  <coopserver> <Anson> hallo, happy
22:01:20  <coopserver> <happy  tran sport> hi
22:01:27  <AlphaSC_> hi
22:02:11  <coopserver> <happy  tran sport> k
22:11:39  <coopserver> <Alpha> someone here
22:11:44  <coopserver> <Alpha> need some advice
22:11:54  <coopserver> <Mark> sort of
22:11:56  <coopserver> <Alpha> i cant copy trains, cuz they to old
22:12:04  <coopserver> <Alpha> so i need to make new trains
22:12:09  <coopserver> <Alpha> as i did last time
22:12:16  <coopserver> <Alpha> i get many jams
22:12:17  <coopserver> <Mark> they expired
22:12:29  <coopserver> <happy  tran sport> up  grade  them
22:12:34  <coopserver> <Alpha> because trains use random depotr
22:12:36  <coopserver> <Alpha> y
22:12:43  <coopserver> <Alpha> i know how to upgrade
22:13:15  <coopserver> <Alpha> should i get depots for it?
22:13:19  <coopserver> <Alpha> after my stations
22:13:22  <coopserver> <Alpha> or what is best?
22:13:32  <coopserver> <Alpha> how u do it on public server
22:14:40  <coopserver> <Anson> yes, V added that to one of the last versions of nuts ... old trains now are no longer available when the advanced option to keep them is not set
22:14:40  <coopserver> <happy  tran sport> i doo  the  depot  at the  pick up  not the  drop of
22:15:17  <coopserver> <Alpha> last timne they run in the overflow of my pickup
22:15:25  <coopserver> <Alpha> and some never came out :D
22:15:40  <coopserver> <Alpha> well ok, i make it chaos again
22:15:47  <coopserver> <Alpha> because its running to good atm
22:16:11  <coopserver> <Anson> you need to upgrade trains first before copying them ... and you also should upgrade them since trains with different stats on the same track are bad
22:16:29  <coopserver> <Alpha> i know that ^^
22:16:35  <coopserver> <Alpha> it was more about
22:16:41  <coopserver> <Anson> you read the wiki and blogs about invisible depots ?
22:16:45  <coopserver> <Alpha> how to prevent jams
22:16:57  <coopserver> <Alpha> and manage it best
22:17:12  <coopserver> <Anson> by making depots invisible for the pathfinder, no trains will go to those depots --> less chaos
22:17:49  <coopserver> <Anson> depots are made invisible for the pathfinder by putting them behind a reverser (including terminus stations)
22:18:14  <coopserver> <Anson> that's the "approved" method, eg on the PS
22:18:25  <coopserver> <Alpha> ok, i ll read about it
22:18:48  <coopserver> <Anson> on this server, i prefer another method : adding at least one maintenance order for all trains
22:18:59  <coopserver> <Anson> because autoreplace works like this :
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22:20:01  <coopserver> <Anson> on these servers, breakdowns are off, and thus also automatic maintenance is off. but when autoreplace is selected, maintenance is again in effect and trains go to the next (random) depot
22:20:22  <coopserver> <Alpha> yeah and that sucks
22:20:29  <coopserver> <Anson> BUT if train orders have a maintenance order somewhere, trains will only go to a depot according to that order
22:20:46  <coopserver> <Alpha> never done that
22:21:05  <coopserver> <Alpha> also i use pretty "newbie" simple orders
22:21:11  <coopserver> <Alpha> load and unload ^
22:21:13  <coopserver> <Anson> thus i have visible depots at pickup stations, and after loading, there are orders like "maintain at nearest depot"
22:22:46  <coopserver> <Anson> thus the train will ignore that order usually, and if given autoreplace orders, it will go to the depot at exactly that spot ... no random depot, and also all trains will go to different depots so that there is no huge queue
22:23:26  <AlphaSC_> i try to set up this for next game
22:23:28  <coopserver> <Anson> ok, if you have 60+ trains for goods at one station, it still is a jam, but not as bad as those random depots with loast trains
22:23:57  <coopserver> <Alpha> 200 at drop :D
22:26:38  <coopserver> <Alpha> with these small and many trains
22:26:57  <coopserver> <Alpha> i get nice service rating at the productions
22:27:03  <coopserver> <Alpha> over 90%
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22:27:09  <coopserver> <Alpha> never had that before
22:29:36  <coopserver> <Anson> maybe we will no longer autoreplace trains on this map ... then we need no depot :-)
22:30:13  <coopserver> <Anson> but if we want to autoreplace goods trains, we need a depot either at the pickup or at the drop ...
22:30:43  <coopserver> <Anson> one method would also be to add a conditional order and use a waypoint at the reverser of the pickup overflow
22:33:23  <coopserver> <Cameron> derp :)
22:48:26  <coopserver> <Jam35> bye
22:48:29  <coopserver> *** Jam35 has left the game (Leaving)
22:48:31  <coopserver> <Cameron> bye
22:48:35  <coopserver> <Alpha> bb
22:48:53  <coopserver> <happy  tran sport> bb jam
22:49:43  <coopserver> *** Cameron has left the game (general timeout)
23:06:00  <coopserver> <Mark> goodnighty
23:06:04  <coopserver> <Alpha> gn8
23:06:13  <coopserver> <happy  tran sport> gn  Mark
23:06:38  <coopserver> *** Mark has left the game (Leaving)
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23:25:35  <coopserver> <happy  tran sport> hi Slicey
23:25:39  <coopserver> <Slicey> hello
23:25:49  <coopserver> <happy  tran sport> how  things
23:26:02  <coopserver> <Slicey> tough :/
23:27:02  <coopserver> <Slicey> women :)
23:27:16  <coopserver> <Alpha> :P
23:27:23  <coopserver> <Slicey> have to love em
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23:27:31  <coopserver> <Slicey> pain the ass though
23:27:34  <coopserver> <Alpha> and be nice to them ;)
23:27:35  <coopserver> <Slicey> in the
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23:33:07  <coopserver> <happy  tran sport> k
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23:58:00  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
23:58:00  <coopserver> *** Player has started a new company #9
23:58:00  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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23:58:10  <coopserver> <Player> !nick KrunchyAl
23:58:10  <coopserver> *** Player has changed his/her name to KrunchyAl
23:59:55  <coopserver> *** KrunchyAl has joined company #9

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