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00:15:07 <coopserver> <Edik> Alpha: you should make more signals at Food Plant PickUp 00:15:32 <coopserver> <Alpha> u think so? 00:15:35 <coopserver> <Edik> because they wait too long to exit 00:15:41 <coopserver> <Alpha> hm 00:15:44 <coopserver> <Edik> yeah, if you like ;p 00:15:58 <coopserver> <Alpha> well 35 trains 00:16:01 <coopserver> <Alpha> in no time 00:16:37 <coopserver> <Alpha> i released 35 at ones 00:16:43 <coopserver> <Alpha> mb that is why it looked bad 00:16:49 <coopserver> <Edik> probably ;) 00:17:31 <coopserver> <Alpha> but now to make it all big and nice network 00:17:35 <coopserver> <Alpha> that is my problem 00:17:43 <coopserver> <Alpha> never know where to start :D 00:18:14 <coopserver> <black> just dont restart again :D 00:18:35 <coopserver> <Alpha> lol 00:18:41 <coopserver> <Alpha> i did it for a reason 00:18:49 <coopserver> <Alpha> i wanted to fuck with 1 tl 00:18:59 <coopserver> <Alpha> and my part was to small for me :) 00:19:21 <coopserver> <Alpha> happy even expanded at my little piece :D 00:20:02 <coopserver> <Alpha> tzz 00:20:13 <coopserver> <happy tran sport> soory i weas 00:20:16 <coopserver> <Alpha> my lok is not availabe anymore 00:20:21 <coopserver> <Alpha> tzzz 00:20:27 <coopserver> *** Game paused (connecting clients) 00:20:30 <coopserver> *** Cameron has joined 00:20:30 <coopserver> *** Game unpaused (connecting clients) 00:20:41 <coopserver> <happy tran sport> i was on a nuver server whont did u say Alpha 00:21:11 <coopserver> <Alpha> u can expand there np :D 00:21:23 <coopserver> <happy tran sport> k 00:21:31 <coopserver> <Alpha> i just said it for fun to say why i took this big iland :D 00:21:50 <coopserver> <Edik> !rules 00:21:50 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 00:22:34 <coopserver> <Alpha> damn these little trains 00:22:42 <coopserver> <Alpha> they look like trucks 00:23:44 <coopserver> <happy tran sport> u need to let the tran on the ml go ferst then the nuver bit has to wate inm till the ml is free 00:24:34 <coopserver> <Alpha> its all ml so far 00:24:39 <coopserver> <Alpha> i dont even know 00:24:51 <coopserver> <Alpha> i just did it random this time 00:25:03 <coopserver> <happy tran sport> ae i see 00:25:06 <coopserver> <black> jam jam jam 00:25:15 <coopserver> <Alpha> y 00:25:28 <coopserver> <black> why so slow loading? 00:25:30 <coopserver> <Alpha> its cuz 00:25:35 <coopserver> <Alpha> they all want depot 00:25:48 <coopserver> <Alpha> idk 00:25:50 <coopserver> <Alpha> tell me 00:25:55 <coopserver> <Alpha> i buy train 00:26:00 <coopserver> <Alpha> cant change load time 00:26:03 <coopserver> <Alpha> can i? 00:26:24 <coopserver> <black> i dont know :D 00:26:37 <coopserver> <black> i think new trains have other loading time 00:26:49 <coopserver> <Alpha> i could imagine 00:26:58 <coopserver> <Alpha> i didnt care about the trains 00:27:04 <coopserver> <Alpha> i was busy building 00:27:23 <coopserver> <black> they are like ants :D 00:27:26 <coopserver> <Alpha> y 00:27:41 <coopserver> <Alpha> these little fuckers make ppl laugh at computer :D 00:27:52 <coopserver> <Cameron> :P 00:28:11 <coopserver> <Alpha> i dont even get why they so funny, but they are :D 00:28:23 <coopserver> <Alpha> for me at least 00:30:15 <coopserver> <Cameron> Berkel jammed, nice going :-P 00:30:27 <coopserver> <Alpha> jo 00:30:37 <coopserver> <Alpha> nice junction 00:30:52 <coopserver> <Cameron> :) 00:34:20 <coopserver> *** Edik has left the game (Leaving) 00:36:45 <coopserver> *** Cameron has left the game (Leaving) 00:42:19 <coopserver> <black> gn 00:42:23 <coopserver> <Alpha> gn8 sir 00:42:24 <coopserver> *** black has left the game (Leaving) 00:42:25 <coopserver> <happy tran sport> gn 00:53:06 <coopserver> *** Niko has left the game (Leaving) 00:59:14 <coopserver> *** happy tran sport has joined spectators 01:22:58 <coopserver> *** Game paused (connecting clients) 01:23:01 <coopserver> *** Cameron has joined 01:23:06 <coopserver> *** Game unpaused (connecting clients) 01:23:43 <coopserver> *** Cameron has joined company #8 01:47:03 <coopserver> <Cameron> anker ships 01:47:24 <coopserver> <Cameron> fail 01:54:00 <coopserver> <Cameron> :P 01:54:03 <coopserver> <Alpha> :D 01:54:13 <coopserver> <Alpha> fuck these stupid trains 01:54:17 <coopserver> <Alpha> YOLO 02:02:17 <BiG_MEEEEEEECH> BOGO 02:19:58 <coopserver> <Cameron> ? 02:20:16 <coopserver> <Alpha> ? 02:59:30 <coopserver> *** Game paused (connecting clients) 02:59:37 <coopserver> *** Yugi_D has joined 02:59:37 <coopserver> *** Game unpaused (connecting clients) 02:59:58 <coopserver> *** Yugi_D has joined company #7 03:04:28 <BiG_MEEEEEEECH> BOGO = Buy One Get One 03:12:42 <coopserver> *** Yugi_D has left the game (Leaving) 03:22:39 <coopserver> <happy tran sport> gn all 03:22:46 <coopserver> *** happy tran sport has left the game (Leaving) 03:22:59 *** happy has left #openttdcoop.stable 03:42:31 <coopserver> *** Alpha has left the game (Leaving) 03:43:41 *** Guest4011 has quit IRC 04:44:16 <coopserver> *** Game paused (connecting clients) 04:44:20 <coopserver> *** Sylf has joined 04:44:21 <coopserver> *** Game unpaused (connecting clients) 04:45:24 <coopserver> *** Sylf has left the game (Leaving) 04:47:09 <BiG_MEEEEEEECH> YO SYLF 05:35:54 <coopserver> *** Anson has joined company #3 05:41:42 <coopserver> <Anson> moin moin 07:30:06 <coopserver> *** Game paused (connecting clients) 07:30:27 <coopserver> *** RTM has joined 07:30:27 <coopserver> *** Game unpaused (connecting clients) 07:30:35 <coopserver> <RTM> hi 07:31:24 <coopserver> <Anson> hallo, moin moin 07:31:31 <coopserver> <RTM> hi Anson 07:33:37 <coopserver> *** RTM has left the game (Leaving) 07:36:15 <coopserver> *** Game paused (connecting clients) 07:36:21 <coopserver> *** Yugi_D has joined 07:36:22 <coopserver> *** Game unpaused (connecting clients) 07:56:58 <coopserver> *** Yugi_D has left the game (Leaving) 08:59:26 <Jam35> !players 08:59:26 <coopserver> Jam35: Client 120 (Light Blue) is Anson, in company 3 (happy tran sport Transport) 08:59:27 <coopserver> Jam35: Client 217 (Blue) is Cameron, in company 8 (Cameron Transport) 09:21:17 <coopserver> *** Game paused (connecting clients) 09:21:27 <coopserver> *** Jam35 has joined 09:21:27 <coopserver> *** Game unpaused (connecting clients) 09:21:40 <coopserver> <Anson> hallo, jam 09:21:52 <coopserver> <Jam35> hello 09:22:02 <coopserver> <Anson> i read on irc that you earlier talked about a truck and livestock .... 09:22:11 <coopserver> <Jam35> yeah 09:22:20 <coopserver> <Jam35> couldn't reproduce 09:23:07 <coopserver> *** Jam35 has started a new company #9 09:23:13 <coopserver> <Anson> there is a setting in the advanced options whether only cargo that is really transported should be used at a station ... that is usually set to ignore all unused cargo 09:23:51 <coopserver> <Jam35> see my sign 09:23:53 <coopserver> <Anson> but if you once load some type of cargo somewhere, it will set a flag that can never be deleted, except by deleting the station completely 09:24:16 <coopserver> <Jam35> yes but imo it should never have started loading there 09:24:28 <coopserver> <Jam35> so that tile was the limit of the station 09:24:48 <coopserver> <Jam35> and you can see the farm to the SE 09:24:53 <coopserver> <Anson> and thus trying to load livestock once with a truck set the flag, and the flag lasts forever .... when later a farm appears in range, it starts delivering cargo 09:25:02 <coopserver> <Jam35> so should not accept 09:25:13 <coopserver> <Jam35> no the station was later built in range 09:25:22 <coopserver> <Jam35> which I cannot reproduce as I say 09:26:10 <coopserver> <Anson> range of station is 4, and the farm sits on the fourth tile ... thus it delivers 09:26:51 <coopserver> <Jam35> unless there was another farm or tile of the station that I didn't notice 09:26:54 <coopserver> <Jam35> no 09:27:13 <coopserver> <Jam35> the station range misses the farm 09:27:24 <coopserver> <Jam35> before it was expanded 09:27:27 <coopserver> <Jam35> read what I said 09:27:34 <coopserver> <Anson> probably like this : you built a station far from the farm, then a truck tried once to load livestock, and thus the flag was set ... much later you modified the station and when it got in range, it started delivering 09:27:53 <coopserver> <Jam35> the truck no longer existed 09:28:19 <coopserver> <Anson> those are two independent facts : 1. if anything tries to load once, the station will remember forever 09:28:31 <coopserver> <Jam35> so reproduce it then 09:28:48 <coopserver> *** Jam35 has joined spectators 09:28:53 <coopserver> <Anson> 2. when at any time later that cargo appears in range, or the station moves in range, delivery will start if the flag was set sometime 09:29:22 <coopserver> <Jam35> can't reproduce it 09:30:21 <coopserver> <Anson> you see the truck station Druborough Bay East ? 09:30:33 <coopserver> <Anson> at sign !!test 09:30:47 <coopserver> <Jam35> yes I know how it works I have already done this ;) 09:31:07 <coopserver> <Jam35> so go on... 09:31:21 <coopserver> <Jam35> get the truck loading then delete it 09:31:28 <coopserver> <Anson> starting a grain truck without orders 09:32:05 <coopserver> <Anson> now deleting that truck 09:32:20 <coopserver> <Anson> the flag was set when the truck did an implicit order to load 09:32:52 <coopserver> <Anson> now i expand the station 09:33:22 <coopserver> <Anson> and grain appears 09:33:39 <coopserver> <Jam35> the only difference there is the orders 09:33:51 <coopserver> <Anson> which orders ? 09:33:56 <coopserver> <Jam35> i.e. none compared to some 09:34:20 <coopserver> <Jam35> you had no orders, I had load or whatever 09:34:30 <coopserver> <Jam35> and that did not happen 09:34:30 <coopserver> <Anson> when you had not properly refit your truck and it tried to load livestock, it doesn't matter whether it had orders or not 09:34:53 <coopserver> <Jam35> then my test failed for some reason 09:34:58 <coopserver> <Anson> just trying to load once, with order full load, with order load, with implicit orders ... doesn't matter 09:36:01 <coopserver> <Anson> to get rid of the effect, you need to delete the station completely and build a new one 09:36:27 <coopserver> <Anson> that means that you build a new one with CTRL-building and delecting "build separate station" 09:36:45 <coopserver> <Anson> or that you delete the old station and wait until the grey sign disappears 09:37:10 <coopserver> <Anson> while the sign exists, also the flags are stored with it, and all old cargo 09:37:10 <coopserver> <Jam35> thanks I understand concept of 'new' :) 09:37:44 <coopserver> <Anson> that's why it isn't good enough to simply delete a station and build a new one immediately 09:38:45 <coopserver> <Jam35> thanks :) 09:39:13 <coopserver> <Anson> i would wish that they add an option to stations "reset station" ... which clears all existing cargo and all those flags 09:40:00 <coopserver> <Anson> or add an option that a station clears flags automatically, if some type of cargho is no longer transported for 20+ years or something 09:41:45 <coopserver> <Jam35> you should make a feature request then perhaps you will get answers to any undelying problems that may cause 09:41:54 <coopserver> <Jam35> *underlying 09:42:49 <coopserver> <Anson> the problem exists for many players who start on a new map by building one station for a farm and later want to separete grain and meat .. 09:43:45 <coopserver> <Jam35> I am well aware of the problem it's just never revealed itself in that way before 09:43:56 <coopserver> <Jam35> for me 09:46:59 <coopserver> <Anson> that problem is also one of the reasons why i always add a "and leave empty" to my unload orders 09:48:21 <coopserver> <Anson> if such a flag is accidentally set, but no such cargo is available yet, you don't see that the flag exists, and later that cargo might show up without you expecting it ... thus "better be safe and and program very defensively" 09:50:49 <coopserver> *** Jam35 has left the game (Leaving) 09:51:20 <V453000> Anson are you aware that you are saying this to nobody here 09:51:29 <V453000> either #openttd or bugs.openttd.org 09:51:55 <coopserver> <Anson> i was talking with jam ingame 09:52:30 <coopserver> <Anson> and it is no bug, but a (missing?) feature 09:52:53 <Jam35> go find out why it doesn't work that way, as I said 09:54:01 <coopserver> <Anson> i don't understand ... i think that it DOES work as intended ... even though i might which that it woked a bit differently 09:54:09 <V453000> Jam35 nor anybody here will probably code the feature 09:54:15 <V453000> is my point 09:56:33 <coopserver> <Anson> for airports, they added some feature to close the airport, so that people no longer have to land all planes first at some other airports before an airport can be modified ... i think it might be similar work to program a "reset station" button ... but as long as people are aware of how it works, there should be no problem 10:04:34 <coopserver> <Anson> V, about nuts: it is nice when only the best two engines of each type are shown, but having only one can be not so nice sometimes, eg when you want to refresh trains by autoreplacing from the best to the second-best and then back to the best 10:05:10 <coopserver> <Anson> just seen: rail medium 7 is the only rail medium engine that is currently available 10:06:04 <coopserver> <Anson> but the superstrong currently have even three levels available (3, 4 and 5) 10:06:16 <coopserver> <Anson> !date 10:06:29 <Anson> !date 10:06:29 <coopserver> May 28 2013 10:07:05 <V453000> I will just declare the refreshing for few station % retarded, and ignore the request 10:35:53 *** happy has joined #openttdcoop.stable 10:36:11 <coopserver> *** Game paused (connecting clients) 10:36:15 <coopserver> *** happy tran sport has joined 10:36:15 <coopserver> *** Game unpaused (connecting clients) 10:36:57 <coopserver> *** happy tran sport has joined company #3 10:38:17 <coopserver> <Anson> hallo, happy 10:40:09 <coopserver> *** Game paused (connecting clients) 10:40:42 <coopserver> *** Game unpaused (connecting clients) 10:53:53 <coopserver> *** Game paused (connecting clients) 10:54:06 <coopserver> *** Alpha has joined 10:54:07 <coopserver> *** Game unpaused (connecting clients) 10:54:14 <coopserver> <Alpha> hellooooooooooooooooo 10:54:28 <coopserver> <Anson> hallo, alpha 10:54:46 <coopserver> <happy tran sport> hi Alpha 10:54:51 <coopserver> <happy tran sport> how things 10:54:54 <coopserver> <Alpha> see overflows? ;D 10:54:55 <coopserver> *** Game paused (connecting clients) 10:55:00 <coopserver> *** Niko has joined 10:55:00 <coopserver> *** Game unpaused (connecting clients) 10:55:11 <coopserver> <Alpha> good buddy,thx! and you? 10:55:20 <coopserver> <happy tran sport> good 10:55:27 <coopserver> <happy tran sport> i see the over flow 10:55:28 <coopserver> <Niko> hi guys 10:55:31 <coopserver> <happy tran sport> hi 10:55:35 <coopserver> <Alpha> hihi 10:56:02 <coopserver> *** Niko has joined company #6 10:59:08 <coopserver> <Anson> lesson to be learned from that : a single spot with spacing 2.5 can jam half the net ... always watch for proper signal gaps 10:59:38 <coopserver> <Alpha> did i jam or you? 11:00:15 <coopserver> <Anson> old problem and fixed by now 11:01:08 <coopserver> <Anson> alpha: on IRC, i read that you and jam had talked about a station which had livestock .... 11:01:25 <coopserver> <Alpha> i cant see it 11:01:29 <coopserver> <Alpha> i wasnt there 11:01:35 <coopserver> <Alpha> for like 9 hours 11:02:12 <coopserver> <Alpha> what did he say? 11:02:29 <coopserver> <Anson> the background for that problem is this : there is a flag whether stations only accept cargo that is really used, and that is usually set on this server, so that no junk will end up on your stations 11:03:01 <coopserver> <Anson> hehe, i read it back this morning, when i came online, but your talk was a loooong time ago :-) 11:03:28 *** alpha has joined #openttdcoop.stable 11:03:34 <coopserver> <Alpha> i wasnt in irc 11:03:38 <coopserver> <Alpha> now i am 11:03:56 <coopserver> <Anson> when you try to load some type of cargo even once, and even without getting some, the station will set a flag and remember that forever 11:03:59 <coopserver> <Alpha> can u copy paste what u said before plz. i couldnt read it that fast 11:03:59 *** alpha is now known as Guest4101 11:04:56 <coopserver> <Alpha> so if a food train load at drop 11:04:57 <coopserver> <Anson> just use the console to look it up .... the key left of the "1" ... depending on keyboard a ยด or a ^ 11:05:02 <coopserver> <Alpha> the drop will get food 11:05:34 <coopserver> <Anson> yes ... and even when there is no farm nearby, the station will remember forever that you once wanted food 11:06:23 <coopserver> <Anson> and if a hundred years later, you move the station or a new farm is built, you suddenly will get grain there 11:06:47 <coopserver> <Alpha> hm 11:07:03 <coopserver> <Anson> there is no method to get rid of that delivery, except for deleteing the station completely and building a new one 11:07:08 <coopserver> <Alpha> i didnt talk with him about that 11:07:23 <coopserver> <Alpha> or mb i wasnt there 11:07:29 <coopserver> <Alpha> but it is intresting 11:07:42 <coopserver> <Alpha> see my food plant drop 11:07:48 <coopserver> <Alpha> it holds food 11:07:52 <coopserver> <Anson> you had a problem with some livestock at a station where a long time earlier a truck had tried to load, but out of reach of the farm 11:07:53 <coopserver> <Alpha> but it shouldnt 11:07:56 <coopserver> *** Niko has joined spectators 11:08:23 <coopserver> <Anson> thus the station set a flag, and when a long time later the station was moved, livestock started to appear there 11:09:47 <coopserver> <Anson> the same effect is also causing problems to people who start building a single station for grain and meat at a farm and later want to build a second station to separate it ... the old station will still get both types of cargo 11:09:59 <coopserver> <Alpha> y 11:10:05 <coopserver> <Alpha> tell me to fix it :D 11:10:10 <coopserver> <Alpha> i know that problem 11:10:27 <coopserver> <Alpha> damn i needed to update my trains 11:10:31 <coopserver> <Alpha> now i ve jam 11:10:33 <coopserver> <Alpha> tzzz 11:11:06 <coopserver> <Anson> replace one platform of it by a new station (delete platform, then ctrl-build a separate station), so that the train still can use the old station while you are working on it 11:11:21 <coopserver> *** Game paused (connecting clients) 11:11:24 <coopserver> *** V453000 has joined 11:11:24 <coopserver> *** Game unpaused (connecting clients) 11:11:24 <coopserver> <V453000> moo 11:11:27 <coopserver> <happy tran sport> hi v 11:11:32 <coopserver> <Alpha> hi v45 11:11:36 <coopserver> <Anson> then modify orders of all trains which go to that old station and change it to go to the new platform instead 11:11:51 <coopserver> <Alpha> lol 11:11:57 <coopserver> <Anson> and finally when there are no more trains at the old station, delete it and extend the new platform 11:11:57 <coopserver> <Alpha> well i did that before 11:12:01 <coopserver> <Alpha> so much effort 11:12:42 <coopserver> <Alpha> yo v453000 i got many overflows now :D 11:12:52 <coopserver> <Alpha> some look pretty ugly, but they work 11:12:52 <coopserver> <V453000> :) 11:12:53 <coopserver> <Anson> that's also why you should never use simple "goto" orders, but always "goto non-stop" ... 11:13:08 <coopserver> <Alpha> ok 11:13:10 <coopserver> <V453000> why are your trains shorter than stations? :d 11:13:11 <coopserver> <Alpha> my mistake 11:13:17 <coopserver> <Alpha> haha 11:13:24 <coopserver> <Alpha> i got 2 tl station 11:13:29 <coopserver> <Anson> else any random trains can make stations accept cargo that you don't want there 11:13:30 <coopserver> <Alpha> in case i want longer trains 11:13:41 <coopserver> <V453000> :D but how do you get longer trains? manually add wagons? 11:13:50 <coopserver> <Alpha> hehe 11:14:03 <coopserver> <Alpha> it was just a thought when i started building 11:14:09 <coopserver> <Alpha> but it worked with 1 tl 11:14:12 <coopserver> <V453000> waiting bays and everything would need adjusting anyway 11:14:25 <coopserver> <V453000> always assume to keep the TL you start with :) 11:14:34 <coopserver> <Alpha> yes? 11:14:42 <coopserver> <Alpha> my wait ba<y to long? 11:14:48 <coopserver> <Anson> V, did you ever try using near end, middle and far end ? that mostly works only if the platforms are longer than the trains 11:15:14 <coopserver> <V453000> yoru waiting bays are fine but if you made trains longer, they would not fit suddenly 11:15:24 <coopserver> <V453000> Anson: so? not like that is any beneficial for normal stations 11:15:28 <coopserver> <Alpha> that is true 11:15:33 <coopserver> <Alpha> but i guess 11:15:44 <coopserver> <V453000> and yes I obviously do use it in some cases 11:15:44 <coopserver> <Alpha> u always build specific for ur ur tl 11:15:59 <coopserver> <Alpha> dont u? 11:16:04 <coopserver> <V453000> pretty much 11:16:14 <coopserver> <Alpha> ok, so i did right :) 11:16:18 <coopserver> <V453000> if something isnt working, choosing different engine class is a thing to consider 11:16:22 <happy> how things v 11:16:25 <coopserver> <V453000> but changing train length isnt really a good thing 11:16:26 <coopserver> <Anson> for any TL that i select, i try building stations with TL+1 and an additional brake space in front of them 11:16:39 <coopserver> <V453000> which has no reasoning Anson 11:16:49 <coopserver> <V453000> you could just as well have 1 empty tile before the station 11:16:55 <coopserver> <V453000> for same, if not better, effect 11:17:54 <coopserver> <Alpha> higher production 11:17:57 <coopserver> <Alpha> faster trains 11:18:03 <coopserver> <Alpha> now i get jam 11:18:33 <coopserver> <V453000> strong class is probably considerably better than medium for TL1 11:18:38 <coopserver> <V453000> chameleon is great too 11:18:50 <coopserver> <Anson> since we talked about using longer stations as kind of brake space, i am convinced now that that additional space if really of almost no use in many cases, but the longer platforms are still needed to use more complicated orders with near/middle/far 11:19:32 <coopserver> <V453000> then it isnt a normal station 11:19:36 <coopserver> <Alpha> brb 11:19:42 <coopserver> *** Alpha has left the game (Leaving) 11:20:23 <coopserver> <Anson> it applies mostly to larger drop and pickup stations, but (except for a larger footprint) doesn't hurt on other stations either 11:23:01 <coopserver> <V453000> still no point in 99% cases 11:23:11 <coopserver> <V453000> you dont need to apply such conditional orders there anyway 11:24:56 <coopserver> <Anson> it applies mostly to refitting networks, but can also be helpful on a goods drop where the town temporarily didn't accept goods. if the station is longer than the trains, you can easily add an order and over time trains will clean up the goods that were left behind 11:25:16 <coopserver> <V453000> yes which isnt useful in any way 11:25:20 <coopserver> <V453000> and only hurts the network 11:25:22 <coopserver> <V453000> for profit, cute 11:25:28 <coopserver> <V453000> refit stations are obviously a specific part 11:25:39 <coopserver> <Anson> thus i made it a habit to build stations with TL+1 if possible 11:25:51 <coopserver> <V453000> nice habit, useless in 90% cases 11:25:54 <coopserver> <V453000> sounds like using brain 11:29:39 <coopserver> <Anson> I'm also using different stations than you ... i want to be safe while i am afk, and thus i prefer overflows at all stations on this server ... in contrast to the PS or offline games which only run while there is someone watching the network 11:30:53 <coopserver> <Anson> when using maintain orders and not carelessly adding too many trains in those depots, it works quite nicely 11:31:00 <coopserver> <V453000> not like that has anything to do with the conditional orders and their length 11:31:30 <coopserver> <Anson> everybody has his own style and habits :-) 11:32:27 <coopserver> <V453000> I dont care about that 11:32:41 <coopserver> <V453000> what I say is that you talk about irrelevant things which have nothing to do with each other 11:41:41 <coopserver> *** Niko has joined company #6 11:45:13 <coopserver> <happy tran sport> wb Niko 11:49:35 <BiG_MEEEEEEECH> YOOOOOOOOOO 11:50:57 <happy> yoooooooooooooo 11:52:32 <happy> how things meech 11:55:07 <BiG_MEEEEEEECH> Bad 11:55:13 <BiG_MEEEEEEECH> Just chatted with V45 11:55:24 <coopserver> <happy tran sport> lol 12:12:21 <coopserver> *** Game paused (connecting clients) 12:12:24 <coopserver> *** Vinnie has joined 12:12:24 <coopserver> *** Game unpaused (connecting clients) 12:12:29 <coopserver> <Vinnie> hi 12:12:40 <coopserver> <happy tran sport> hi Vinnie 12:12:44 <coopserver> <happy tran sport> how things 12:12:54 <coopserver> <Vinnie> good, and with you 12:12:59 <coopserver> <happy tran sport> good 12:13:33 <coopserver> *** Vinnie has started a new company #9 12:14:01 <BiG_MEEEEEEECH> !date 12:14:01 <coopserver> Sep 28 2022 12:14:13 <coopserver> *** Game paused (connecting clients) 12:14:25 <coopserver> *** BiG MeeCh has joined 12:14:25 <coopserver> *** Game unpaused (connecting clients) 12:15:04 <coopserver> <BiG MeeCh> YOOOOOOOOBISHEZ 12:15:13 <coopserver> <Vinnie> hey pimp 12:15:22 <coopserver> <BiG MeeCh> yoyo 12:16:01 <coopserver> *** Game paused (connecting clients) 12:16:14 <coopserver> *** GriffinOneTwo has joined 12:16:15 <coopserver> *** Game unpaused (connecting clients) 12:20:42 <coopserver> <Vinnie> @@(clcalc erail 2) 12:20:44 <Webster> coopserver: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph 12:24:10 <coopserver> <V453000> Vinnie u nube quit messing with pax and go make purr/meow conditional mayhem =D 12:24:24 <coopserver> <Vinnie> need island for that 12:24:33 <coopserver> <V453000> pro zone is quite a free island 12:24:34 <coopserver> <V453000> or even PS 12:24:45 <coopserver> <V453000> but PS gets new game on 1st april 12:24:51 <coopserver> <V453000> might want to put some random chaos there for now 12:25:02 <coopserver> <Vinnie> why, current game done? 12:25:11 <coopserver> <V453000> people dont seem to be playing it 12:25:19 <coopserver> <V453000> well I guess it can remain there for the 1 week 12:27:36 <coopserver> <V453000> perhaps someone gets the motivation to finish it in the meantime :) 12:27:37 <BiG_MEEEEEEECH> YAY I AM PROZONE 12:27:50 <coopserver> <Vinnie> Meech your to pro for that 12:27:57 <coopserver> <Vinnie> meet me in the Pro-prozone 12:28:08 <coopserver> <Vinnie> aka some citybuilder lobby 12:28:13 <coopserver> <V453000> LOL 12:28:21 <BiG_MEEEEEEECH> I am PRO PRO 12:28:34 <BiG_MEEEEEEECH> PROFESSIONAL PRO 12:29:21 <coopserver> *** Niko has left the game (Leaving) 12:32:55 <coopserver> *** BiG MeeCh has left the game (Leaving) 12:34:31 <coopserver> <Vinnie> yeah baby 12:36:30 <coopserver> <V453000> Vinnie not feeling like playing on PS? :P 12:37:01 <coopserver> <Vinnie> sure i can while this takes 5 years to earn 100k 12:37:15 <coopserver> <V453000> =D 12:38:07 <coopserver> *** V453000 has left the game (Leaving) 12:38:59 <coopserver> *** Game paused (connecting clients) 12:39:02 <coopserver> *** V453000 has joined 12:39:02 <coopserver> *** Game unpaused (connecting clients) 12:39:04 <coopserver> *** V453000 has left the game (Leaving) 12:48:05 <coopserver> *** Game paused (connecting clients) 12:48:10 <coopserver> *** Alpha has joined 12:48:10 <coopserver> *** Game unpaused (connecting clients) 12:49:03 <coopserver> <Alpha> hey all 13:02:05 <coopserver> *** Vinnie has joined spectators 13:02:15 <coopserver> *** Vinnie has joined company #9 13:02:23 <coopserver> *** Vinnie has joined spectators 13:11:29 <coopserver> <happy tran sport> wb Alpha 13:11:51 <coopserver> <Alpha> thx 13:13:48 <coopserver> <Anson> do you know some slave who could do that for us ? .-) 13:16:52 <coopserver> <Vinnie> wow 13:16:56 <coopserver> <Vinnie> thats insane 13:17:16 <coopserver> <Vinnie> you did the private thing public and the public thing private 13:17:49 <coopserver> <Anson> ? 13:18:11 <V453000> ? :D 13:18:22 <Guest4101> <Anson> do you know some slave who could do that for us ? .-) 13:18:23 <coopserver> <Vinnie> asking to let a slave do your work 13:18:45 <coopserver> <Anson> who is gueat4101 ? 13:18:52 <V453000> Alpha 13:18:54 <coopserver> <Alpha> me 13:19:39 <coopserver> <Anson> hehe, do you want that task ? .-) 13:19:48 <coopserver> <Alpha> sup 13:20:02 <coopserver> <Vinnie> you never told the task 13:20:10 <coopserver> <Vinnie> it might involve cookies or bananas 13:20:22 <coopserver> <Alpha> yo vinnie 13:20:26 <coopserver> <Alpha> are u watching? 13:20:40 <coopserver> <Vinnie> yeah i got my wecam fixed on you 13:20:44 <coopserver> <Vinnie> webcam 13:20:48 <coopserver> <Alpha> k 13:20:56 <coopserver> <Anson> i just talked with happy about changing our goods line ... which requires LLLRRR across the entire island, extending the old LLRR on one half, and LR on the other 13:20:58 <coopserver> <Alpha> what would u suggest me 13:21:03 <coopserver> <Alpha> to fix the jam 13:21:23 <coopserver> <Alpha> mire lines? 13:21:32 <coopserver> <Alpha> more* 13:21:40 <V453000> more lines never hurts :P 13:21:54 <coopserver> <Alpha> y i doubt that :D 13:21:56 <coopserver> <Vinnie> yes you need more lines 13:22:13 <coopserver> <Vinnie> the 3 lines to 1 is killing you 13:22:17 <coopserver> <Alpha> y 13:22:21 <coopserver> <Alpha> k 13:22:30 <coopserver> <Alpha> so i rework that station 13:22:40 <coopserver> <Alpha> so i can come in with 3 lines 13:22:53 <coopserver> <Alpha> if i come in with 3 lines, i also need 3 lines back? 13:23:02 <coopserver> <Alpha> or are 2 enough? 13:23:11 <coopserver> *** Vinnie has started a new company #9 13:23:17 <coopserver> <Alpha> is there a rule input = out? 13:23:24 <coopserver> <Anson> if incoming 3 lines are full, you need the same (3 lines) for the exit 13:23:31 <coopserver> <Alpha> or can i 3->2 13:23:47 <coopserver> <Alpha> well 13:23:49 <V453000> empty trains can fit into less lines generally, but it will still need more than 2 13:23:51 <coopserver> <Alpha> i think that way 13:23:59 <coopserver> <Alpha> station need unload 13:24:01 <coopserver> <Anson> if you have 4 incoming lines which are half full only, you need 4/2 = 2 full outgoing lines ... simple math :-) 13:24:05 <coopserver> <Alpha> so trains from 3 can spread to 2 13:24:26 <coopserver> <Alpha> ok v4 13:24:45 <coopserver> <Vinnie> no you have basily seperate networks so close to eachother that it looks LL_RR 13:24:53 <coopserver> <Alpha> : 13:25:16 <coopserver> <Alpha> yeah im not so good at it now 13:25:20 <coopserver> <Alpha> my problem always 13:25:29 <coopserver> <Alpha> to mix all shit up 13:25:29 <coopserver> <Vinnie> no its good 13:25:46 <coopserver> <Vinnie> its the start of big network 13:25:47 <coopserver> <Alpha> like i make 2 different nw 13:26:17 <coopserver> <Alpha> and then i fail idea to make it bigger, join it and all that stuff 13:26:28 <coopserver> <Vinnie> basicly infront of the food proccesing plant you have a bottleneck 13:26:33 <coopserver> <Vinnie> water on both sides 13:26:44 <coopserver> <Vinnie> so you need to use that space very good 13:26:46 <coopserver> <Alpha> ok, so more lines 13:27:01 <coopserver> <Vinnie> more lines + integrate the two networks 13:27:10 <coopserver> <Vinnie> that way you get more capacity 13:27:45 <coopserver> <Alpha> so many problems :D 13:27:56 <coopserver> <Alpha> but i can solve them by addaing lines i suppose? 13:28:01 <coopserver> <Vinnie> look at your network again 13:28:15 <coopserver> <Anson> you are speaking about the area near the sign "will be the 3rd" ? 13:28:58 <coopserver> <Anson> packing it tightly, there would be space for 5 lines where there are 4 now, and another 3 where there is none yet 13:29:04 <coopserver> <Vinnie> food drop is right hand drive 13:29:11 <coopserver> <Vinnie> middle is left hand drive 13:29:32 <coopserver> <Vinnie> and FPP is right hand drive again 13:30:28 <coopserver> <Alpha> i guess i will delete all that rail and make new 13:30:47 <coopserver> <Vinnie> which one? 13:30:58 <coopserver> <Alpha> like almost all :D 13:31:03 <coopserver> <Vinnie> no man 13:31:07 <coopserver> <Alpha> and make it as i aways did before 13:31:07 <coopserver> <Vinnie> can i join you? 13:31:19 <coopserver> <Alpha> i need go now 13:31:26 <coopserver> <Alpha> but i back soon 13:31:41 <coopserver> *** Vinnie has joined spectators 13:31:45 <coopserver> <Alpha> i want delete rails and than make it clear 13:32:05 <coopserver> <Alpha> not mixed up like now 13:32:28 <coopserver> <Anson> you should split the traffic for the foodplant drop with presignals, instead of only normal signals 13:32:38 <coopserver> <Alpha> why 13:32:46 <coopserver> <Alpha> what makes the difference? 13:33:07 <coopserver> <Alpha> it makes them stop now 13:33:18 <coopserver> <Anson> when a train enters the "wrong" side it is stuck there, while trains on the other side might already move and make space available 13:33:41 <coopserver> <Alpha> ok 13:34:01 <coopserver> <Anson> with an entry signal and 2 exit signals, trains would wait in front of the split instead, and then use the first available side 13:34:12 <coopserver> <Alpha> makes sense 13:34:44 <coopserver> <Alpha> ok laters 13:34:48 <coopserver> *** Alpha has left the game (Leaving) 13:37:06 <coopserver> <Anson> you can also achieve the same effect by using pbs ... but in any case you should count the length of tracks and adjust location of split and signals accordingly 13:39:42 <coopserver> <Anson> btw : signal spacing 1 allows the most dense packing of trains, but since any merge or split creates at least a spacing of 2, the spacing overall can not be 1 13:40:33 <coopserver> <Anson> even if you avoid splits and merges and have a direct line between two stations, you can't achieve spacing 1 since the station itself has a length longer than 0 between two signals :-) 13:42:27 <Jam35> he left 13:42:50 <Jam35> 5 minutes ago 13:43:18 <coopserver> <Anson> i don't see whether guest0815 left on irc too 13:48:58 <coopserver> <Anson> wasn't the number "guest4101"? still online on IRC 13:51:03 <coopserver> <Anson> I'll be afk a bit myself now, but leave IRC running ... if people don't talk too much in the meantime, i still can read it later ... sometimes even 12 hours later, like the "livestock chat" :-) 13:51:10 <coopserver> *** Anson has joined spectators 13:51:21 <coopserver> *** happy tran sport has joined spectators 13:56:23 <happy> how things jam 14:03:45 <coopserver> <happy tran sport> be back later 14:03:50 <coopserver> *** happy tran sport has left the game (Leaving) 14:15:56 <Guest4101> !name Alpha 14:16:06 <Guest4101> !nickname 14:16:12 <Guest4101> how to change my name? 14:16:21 <Guest4101> i log in with alpha 14:16:31 <Guest4101> but it awalys names me guestxxxx 14:16:58 <Guest4101> !help 14:16:58 <coopserver> Guest4101: http://wiki.openttdcoop.org/Soap 14:18:15 <Guest4101> !name Alpha 14:39:40 *** Guest4101 has quit IRC 14:39:55 *** Alpha has joined #openttdcoop.stable 14:40:29 *** Alpha is now known as Guest4112 14:41:00 <Guest4112> why my nick gets changed all time 14:41:06 <Jam35> you should see a message telling you why 14:41:20 <Jam35> someone else has registered it 14:41:25 <Guest4112> [15:40] == Alpha has changed nick to Guest4112 14:41:38 <Guest4112> not saying more 14:41:42 <Guest4112> tzz 14:41:51 *** Guest4112 has quit IRC 14:41:52 <Jam35> status window? 14:45:26 *** AlphaSC_ has joined #openttdcoop.stable 14:56:26 <coopserver> *** Game paused (connecting clients) 14:56:30 <coopserver> *** Phillip has joined 14:56:30 <coopserver> *** Game unpaused (connecting clients) 14:57:01 <coopserver> *** Game paused (connecting clients) 14:57:08 <coopserver> *** Jam35 has joined 14:57:08 <coopserver> *** Game unpaused (connecting clients) 15:06:29 <coopserver> *** Game paused (connecting clients) 15:06:32 <coopserver> *** Player has joined 15:06:32 <coopserver> *** Game unpaused (connecting clients) 15:10:10 <coopserver> *** Player has left the game (Leaving) 15:17:38 <coopserver> *** Game paused (connecting clients) 15:17:42 <coopserver> *** happy tran sport has joined 15:17:42 <coopserver> *** Game unpaused (connecting clients) 15:17:48 <coopserver> <happy tran sport> hi all 15:18:12 <coopserver> *** happy tran sport has joined company #3 15:19:45 <coopserver> *** GriffinOneTwo has left the game (Leaving) 16:22:51 <coopserver> *** Anson has joined company #3 16:29:44 <coopserver> *** Phillip has left the game (Leaving) 16:52:35 <coopserver> *** Game paused (connecting clients) 16:52:41 <coopserver> *** Muel has joined 16:52:41 <coopserver> *** Game unpaused (connecting clients) 16:52:49 <coopserver> <Muel> hi 16:56:17 <coopserver> *** Muel has left the game (Leaving) 17:12:18 *** happy has quit IRC 17:23:44 *** Maraxus has joined #openttdcoop.stable 17:23:44 *** ChanServ sets mode: +o Maraxus 17:26:32 <coopserver> *** Game paused (connecting clients) 17:26:39 <coopserver> *** [FR]Syl59 has joined 17:26:39 <coopserver> *** Game unpaused (connecting clients) 17:27:02 <coopserver> <happy tran sport> hi [FR]Syl59 17:27:06 <coopserver> <[FR]Syl59> Hi happy :) 17:27:06 <coopserver> <happy tran sport> how things 17:27:14 <coopserver> <[FR]Syl59> good :) you ? 17:27:30 <coopserver> <happy tran sport> good 17:30:21 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:36:37 <coopserver> *** Jam35 has left the game (Leaving) 17:37:42 *** Maraxus has quit IRC 17:48:30 *** Brumi has joined #openttdcoop.stable 17:48:51 *** happy has joined #openttdcoop.stable 17:50:52 <coopserver> *** Game paused (connecting clients) 17:50:58 <coopserver> *** Berkel has joined 17:50:58 <coopserver> *** Game unpaused (connecting clients) 17:54:07 <coopserver> <happy tran sport> hi Berkel 17:54:12 <coopserver> <Berkel> hi 17:54:33 *** happy has left #openttdcoop.stable 17:54:48 <coopserver> *** happy tran sport has left the game (connection lost) 18:00:28 *** happy has joined #openttdcoop.stable 18:03:42 *** Mark has joined #openttdcoop.stable 18:03:43 *** Webster sets mode: +o Mark 18:03:46 <coopserver> *** Game paused (connecting clients) 18:03:52 <coopserver> *** Mark has joined 18:03:54 <coopserver> *** Game unpaused (connecting clients) 18:03:56 <coopserver> <Mark> hi 18:04:40 <coopserver> *** Berkel has left the game (Leaving) 18:06:47 <happy> hi mark 18:06:54 <coopserver> <Mark> yo :) 18:15:31 <coopserver> *** Game paused (connecting clients) 18:15:39 <coopserver> *** Alpha has joined 18:15:41 <coopserver> *** happy tran sport has joined 18:15:41 <coopserver> *** Game unpaused (connecting clients) 18:15:54 <coopserver> *** happy tran sport has joined company #3 18:16:23 <coopserver> <happy tran sport> Alpha: can i arsk u sume thin 18:18:01 <coopserver> <happy tran sport> how things Mark 18:18:09 <coopserver> <Mark> good thanks 18:18:12 <coopserver> <Mark> how are you 18:18:15 <coopserver> <happy tran sport> good 18:27:54 <coopserver> <Alpha> mark u there? 18:28:26 *** happy_ has joined #openttdcoop.stable 18:28:37 *** happy_ has left #openttdcoop.stable 18:35:13 *** happy has quit IRC 18:59:08 <coopserver> *** Game paused (connecting clients) 18:59:11 <coopserver> *** Player has joined 18:59:11 <coopserver> *** Game unpaused (connecting clients) 19:00:37 <coopserver> *** Player has left the game (Leaving) 19:07:04 *** ODM has joined #openttdcoop.stable 19:07:04 *** ChanServ sets mode: +o ODM 19:19:37 <coopserver> *** Game paused (connecting clients) 19:19:42 <coopserver> *** Berkel has joined 19:19:42 <coopserver> *** Game unpaused (connecting clients) 19:23:47 <coopserver> <happy tran sport> be back later in the night 19:23:52 <coopserver> *** happy tran sport has joined spectators 19:24:02 <coopserver> *** happy tran sport has left the game (Leaving) 19:24:02 <coopserver> <Alpha> bb 19:31:04 <coopserver> *** Berkel has left the game (Leaving) 19:36:41 <coopserver> <Vinnie> looking good alpha 19:36:46 <coopserver> <Alpha> lol 19:37:04 <coopserver> <Alpha> damn it. sometimes i feel like im not made for this game 19:37:34 <coopserver> <Alpha> im always want to delete all and restart with my new input :D 19:37:52 <coopserver> <Vinnie> no you got a fun setup 19:38:04 <coopserver> <Vinnie> just 30 min of work and i'll look like new 19:38:15 <coopserver> <Alpha> :) 19:38:20 <coopserver> <Alpha> this game 19:38:24 <coopserver> <Alpha> i started other 19:38:29 <coopserver> <Alpha> not with straight up ml 19:38:38 <coopserver> <Alpha> i made more like a circle 19:38:45 <coopserver> <Alpha> connecting all stations 19:38:52 <coopserver> <Alpha> but is getting me now 19:39:02 <coopserver> <Alpha> im not used to that problem 19:45:43 <coopserver> <Alpha> not best solution but for now should be ok 19:45:48 <coopserver> <Alpha> was fastest ^ 19:46:18 <coopserver> <Alpha> many trains got wrong way now 19:46:22 <coopserver> <Alpha> and went topside 19:46:28 <coopserver> <Alpha> will take some time 19:48:41 <coopserver> <Mark> put signals at here and here 19:48:49 <coopserver> <Mark> oneway pbs signals 19:49:08 <coopserver> <Alpha> y thanks 19:49:11 <coopserver> <Alpha> forgot 19:49:15 <coopserver> <Mark> :) 19:49:20 <coopserver> <Alpha> so much troubles :D 19:49:26 <coopserver> <Alpha> these little trains haha 19:50:29 <coopserver> <Mark> your problem now is the 2 to 1 merge 19:50:40 <coopserver> <Alpha> y 19:50:45 <coopserver> <Alpha> i need 2 lines 19:50:55 <coopserver> <Alpha> but i needed to fix station first 19:51:05 <coopserver> <Alpha> and just joined it randomly 19:51:49 <coopserver> *** Game paused (connecting clients) 19:51:59 <coopserver> *** Jam35 has joined 19:51:59 <coopserver> *** Game unpaused (connecting clients) 19:52:13 <coopserver> <Alpha> hey ham 19:52:16 <coopserver> <Alpha> i mean jam 19:52:21 <coopserver> <Jam35> hi :) 19:52:39 <coopserver> <Alpha> buttons right next to each other 19:52:45 <coopserver> <Jam35> I know :) 19:52:47 <coopserver> <Alpha> ham also nice nick :D 19:53:19 <coopserver> <Jam35> hi everyone else 19:59:27 <coopserver> <Alpha> i guess 19:59:31 <coopserver> <Alpha> i did mistake :D 19:59:41 <coopserver> <Alpha> i ll ve mass crash soon 19:59:44 <coopserver> <Alpha> but well 20:00:37 <coopserver> <Jam35> you stopped all trains? :) 20:00:40 <coopserver> <Alpha> y 20:00:49 <coopserver> <Alpha> and go signal distance 2 :D 20:00:51 <coopserver> <Alpha> rofl 20:00:58 <coopserver> <Jam35> hm 20:05:11 <coopserver> *** Game paused (connecting clients) 20:05:17 <coopserver> *** Muel has joined 20:05:17 <coopserver> *** Game unpaused (connecting clients) 20:09:11 <coopserver> <Alpha> ok lets see how many trains gonna crash 20:09:14 <coopserver> <Alpha> 3 20:09:15 <coopserver> <Alpha> 2 20:09:17 <coopserver> <Alpha> 1 20:09:31 <coopserver> <Alpha> damn 20:09:48 <V453000> :D:D:D:D 20:09:51 <coopserver> <Alpha> ah 20:10:16 <coopserver> <Alpha> finally 20:12:27 <coopserver> <Alpha> haha this is such a mess :D 20:14:16 <coopserver> *** Muel has left the game (Leaving) 20:20:26 <coopserver> *** Jam35 has joined company #3 20:22:54 *** Brumi has quit IRC 20:23:53 <coopserver> *** Game paused (connecting clients) 20:24:52 <coopserver> <Jam35> ... 20:24:58 <coopserver> <Alpha> wtf 20:25:01 <coopserver> <Alpha> is going on :D 20:25:12 <coopserver> *** Game unpaused (connecting clients) 20:27:23 <coopserver> *** Game paused (connecting clients) 20:28:20 <coopserver> *** Game unpaused (connecting clients) 20:31:35 <coopserver> *** Jam35 has joined spectators 20:31:38 <coopserver> *** Jam35 has started a new company #9 20:31:48 <coopserver> *** Jam35 has joined company #3 20:35:46 <coopserver> *** Jam35 has joined spectators 20:35:47 <coopserver> *** Jam35 has started a new company #9 20:35:55 <coopserver> *** Jam35 has joined company #3 21:08:47 <coopserver> *** Game paused (connecting clients) 21:08:57 <coopserver> *** definitive has joined 21:08:57 <coopserver> *** Game unpaused (connecting clients) 21:11:32 <coopserver> <Anson> finished checking all oil trains and oil stations ... they now all have an overflow and proper orders (eg "unload and leave empty" instead of "unload and take cargo") 21:20:34 *** ODM has quit IRC 21:23:23 <coopserver> *** Game paused (connecting clients) 21:23:27 <coopserver> *** Zoni has joined 21:23:27 <coopserver> *** Game unpaused (connecting clients) 21:24:32 <coopserver> *** definitive has left the game (Leaving) 21:24:41 <coopserver> *** Game paused (connecting clients) 21:24:46 <coopserver> *** Phillip has joined 21:24:46 <coopserver> *** Game unpaused (connecting clients) 21:25:43 <coopserver> *** Jam35 has joined spectators 21:25:44 <coopserver> *** Jam35 has started a new company #9 21:26:06 <coopserver> *** Jam35 has joined company #3 21:28:35 <coopserver> *** Zoni has left the game (Leaving) 21:30:20 <coopserver> *** Phillip has joined company #3 21:36:30 <coopserver> <Cameron> keep on killin ppl...:) 21:36:35 <coopserver> <Alpha> dude 21:36:39 <coopserver> <Alpha> its my job 21:37:09 <coopserver> <Cameron> lol 21:37:27 <coopserver> <Alpha> i only crushed 10 trains this game 21:37:32 <coopserver> <Alpha> thats like nothing 21:41:31 <coopserver> <Alpha> damn it 21:41:35 <coopserver> <Alpha> some more rails 21:41:40 <coopserver> <Alpha> and problems solved 21:42:04 <coopserver> <Alpha> now i can add more trains to get jamed again :D 21:43:31 *** Brumi has joined #openttdcoop.stable 21:49:23 <coopserver> *** Jam35 has joined spectators 21:49:24 <coopserver> *** Jam35 has started a new company #9 21:49:34 <coopserver> *** Jam35 has joined company #3 21:56:11 *** happy has joined #openttdcoop.stable 22:00:37 <coopserver> *** Game paused (connecting clients) 22:00:41 <coopserver> *** happy tran sport has joined 22:00:41 <coopserver> *** Game unpaused (connecting clients) 22:01:02 <coopserver> *** happy tran sport has joined company #3 22:01:04 <coopserver> <Anson> hallo, happy 22:01:20 <coopserver> <happy tran sport> hi 22:01:27 <AlphaSC_> hi 22:02:11 <coopserver> <happy tran sport> k 22:11:39 <coopserver> <Alpha> someone here 22:11:44 <coopserver> <Alpha> need some advice 22:11:54 <coopserver> <Mark> sort of 22:11:56 <coopserver> <Alpha> i cant copy trains, cuz they to old 22:12:04 <coopserver> <Alpha> so i need to make new trains 22:12:09 <coopserver> <Alpha> as i did last time 22:12:16 <coopserver> <Alpha> i get many jams 22:12:17 <coopserver> <Mark> they expired 22:12:29 <coopserver> <happy tran sport> up grade them 22:12:34 <coopserver> <Alpha> because trains use random depotr 22:12:36 <coopserver> <Alpha> y 22:12:43 <coopserver> <Alpha> i know how to upgrade 22:13:15 <coopserver> <Alpha> should i get depots for it? 22:13:19 <coopserver> <Alpha> after my stations 22:13:22 <coopserver> <Alpha> or what is best? 22:13:32 <coopserver> <Alpha> how u do it on public server 22:14:40 <coopserver> <Anson> yes, V added that to one of the last versions of nuts ... old trains now are no longer available when the advanced option to keep them is not set 22:14:40 <coopserver> <happy tran sport> i doo the depot at the pick up not the drop of 22:15:17 <coopserver> <Alpha> last timne they run in the overflow of my pickup 22:15:25 <coopserver> <Alpha> and some never came out :D 22:15:40 <coopserver> <Alpha> well ok, i make it chaos again 22:15:47 <coopserver> <Alpha> because its running to good atm 22:16:11 <coopserver> <Anson> you need to upgrade trains first before copying them ... and you also should upgrade them since trains with different stats on the same track are bad 22:16:29 <coopserver> <Alpha> i know that ^^ 22:16:35 <coopserver> <Alpha> it was more about 22:16:41 <coopserver> <Anson> you read the wiki and blogs about invisible depots ? 22:16:45 <coopserver> <Alpha> how to prevent jams 22:16:57 <coopserver> <Alpha> and manage it best 22:17:12 <coopserver> <Anson> by making depots invisible for the pathfinder, no trains will go to those depots --> less chaos 22:17:49 <coopserver> <Anson> depots are made invisible for the pathfinder by putting them behind a reverser (including terminus stations) 22:18:14 <coopserver> <Anson> that's the "approved" method, eg on the PS 22:18:25 <coopserver> <Alpha> ok, i ll read about it 22:18:48 <coopserver> <Anson> on this server, i prefer another method : adding at least one maintenance order for all trains 22:18:59 <coopserver> <Anson> because autoreplace works like this : 22:19:05 <coopserver> *** Game paused (connecting clients) 22:19:09 <coopserver> *** Zoni has joined 22:19:09 <coopserver> *** Game unpaused (connecting clients) 22:20:01 <coopserver> <Anson> on these servers, breakdowns are off, and thus also automatic maintenance is off. but when autoreplace is selected, maintenance is again in effect and trains go to the next (random) depot 22:20:22 <coopserver> <Alpha> yeah and that sucks 22:20:29 <coopserver> <Anson> BUT if train orders have a maintenance order somewhere, trains will only go to a depot according to that order 22:20:46 <coopserver> <Alpha> never done that 22:21:05 <coopserver> <Alpha> also i use pretty "newbie" simple orders 22:21:11 <coopserver> <Alpha> load and unload ^ 22:21:13 <coopserver> <Anson> thus i have visible depots at pickup stations, and after loading, there are orders like "maintain at nearest depot" 22:22:46 <coopserver> <Anson> thus the train will ignore that order usually, and if given autoreplace orders, it will go to the depot at exactly that spot ... no random depot, and also all trains will go to different depots so that there is no huge queue 22:23:26 <AlphaSC_> i try to set up this for next game 22:23:28 <coopserver> <Anson> ok, if you have 60+ trains for goods at one station, it still is a jam, but not as bad as those random depots with loast trains 22:23:57 <coopserver> <Alpha> 200 at drop :D 22:26:38 <coopserver> <Alpha> with these small and many trains 22:26:57 <coopserver> <Alpha> i get nice service rating at the productions 22:27:03 <coopserver> <Alpha> over 90% 22:27:04 <coopserver> *** Zoni has left the game (Leaving) 22:27:09 <coopserver> <Alpha> never had that before 22:29:36 <coopserver> <Anson> maybe we will no longer autoreplace trains on this map ... then we need no depot :-) 22:30:13 <coopserver> <Anson> but if we want to autoreplace goods trains, we need a depot either at the pickup or at the drop ... 22:30:43 <coopserver> <Anson> one method would also be to add a conditional order and use a waypoint at the reverser of the pickup overflow 22:33:23 <coopserver> <Cameron> derp :) 22:48:26 <coopserver> <Jam35> bye 22:48:29 <coopserver> *** Jam35 has left the game (Leaving) 22:48:31 <coopserver> <Cameron> bye 22:48:35 <coopserver> <Alpha> bb 22:48:53 <coopserver> <happy tran sport> bb jam 22:49:43 <coopserver> *** Cameron has left the game (general timeout) 23:06:00 <coopserver> <Mark> goodnighty 23:06:04 <coopserver> <Alpha> gn8 23:06:13 <coopserver> <happy tran sport> gn Mark 23:06:38 <coopserver> *** Mark has left the game (Leaving) 23:20:59 <coopserver> *** Game paused (connecting clients) 23:21:04 <coopserver> *** Slicey has joined 23:21:04 <coopserver> *** Game unpaused (connecting clients) 23:22:07 *** Brumi has quit IRC 23:25:35 <coopserver> <happy tran sport> hi Slicey 23:25:39 <coopserver> <Slicey> hello 23:25:49 <coopserver> <happy tran sport> how things 23:26:02 <coopserver> <Slicey> tough :/ 23:27:02 <coopserver> <Slicey> women :) 23:27:16 <coopserver> <Alpha> :P 23:27:23 <coopserver> <Slicey> have to love em 23:27:31 <coopserver> *** Phillip has joined spectators 23:27:31 <coopserver> <Slicey> pain the ass though 23:27:34 <coopserver> <Alpha> and be nice to them ;) 23:27:35 <coopserver> <Slicey> in the 23:29:06 <coopserver> *** Slicey has left the game (Leaving) 23:33:07 <coopserver> <happy tran sport> k 23:48:56 <coopserver> *** Phillip has left the game (Leaving) 23:51:26 <coopserver> *** Vinnie has left the game (connection lost) 23:57:58 <coopserver> *** Game paused (connecting clients) 23:58:00 <coopserver> *** Player has joined 23:58:00 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:58:00 <coopserver> *** Player has started a new company #9 23:58:00 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:58:00 <coopserver> *** Player has joined spectators 23:58:01 <coopserver> *** Game unpaused (connecting clients) 23:58:10 <coopserver> <Player> !nick KrunchyAl 23:58:10 <coopserver> *** Player has changed his/her name to KrunchyAl 23:59:55 <coopserver> *** KrunchyAl has joined company #9