Config
Log for #openttdcoop.stable on 8th April 2014:
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00:00:24  <coopserver> <dj> eney  won  drink
00:04:02  <coopserver> *** Game paused (connecting clients)
00:04:03  <happy_> Coldplay - Princess Of China ft. Rihanna  nice  won  dj
00:04:05  <coopserver> *** Glo has joined
00:04:06  <coopserver> *** Glo has started a new company #9
00:04:06  <coopserver> *** Game unpaused (connecting clients)
00:04:16  <happy_> hi  glo
00:05:36  <happy_> hay  AlphaSC   ar u  still ther  u whont  a  Fire  drink
00:05:43  <happy_> hehe
00:05:53  <coopserver> <AlphaSC> not understand
00:05:54  <coopserver> <storm> stop  it
00:06:36  <happy_> u dont  no  Fire  drink         k whont a bout snak  drink
00:06:48  <coopserver> <storm> whont is that
00:06:50  <coopserver> <AlphaSC> i dont know it
00:07:10  <happy_> will its  from    japan
00:07:44  <happy_> and  its ver  hot  that sum  won  till me
00:07:56  <coopserver> <storm> will try it
00:08:01  <happy_> k f it
00:08:51  <happy_> drink        AlphaSC
00:08:59  <happy_> eney thin  i like
00:09:15  <happy_> k  storm  ar u  ready
00:09:23  <coopserver> <storm> yep
00:09:30  <coopserver> <storm> in 5321  now
00:09:42  <happy_> dun woo  thats hot
00:09:49  <coopserver> <storm> i say
00:16:00  <coopserver> <storm> i  see  u at the plac  happy
00:16:05  <happy_> k
00:16:11  <coopserver> *** storm has left the game (Leaving)
00:18:56  <coopserver> <dj> k  happy  i  see at the  plac  k
00:19:06  <happy_> k
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00:22:39  <happy_> AlphaSC  Tinie Tempah - Written In The Stars ft. Eric Turner
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00:30:56  <happy_> AlphaSC  jave
00:31:18  <happy_> have  u  playJurassic Park: Operation Genesis
00:32:28  <AlphaSC> no
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00:33:37  <happy_> its  a  good  game  to play
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02:12:35  <coopserver> <AlphaSC> a
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03:48:17  <coopserver> <Firestar> hhey
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03:53:48  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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08:09:04  <coopserver> *** Player has started a new company #11
08:09:04  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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08:22:17  <coopserver> *** Player has started a new company #11
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08:22:51  <coopserver> *** Player has started a new company #12
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08:32:35  <coopserver> <Mark> hai
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09:06:17  <coopserver> *** Player has started a new company #12
09:06:17  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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09:07:11  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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11:30:56  <V453000> !dl win64
11:30:56  <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0/openttd-1.4.0-windows-win64.zip
11:32:58  <coopserver> *** kostyan has left the game (Leaving)
11:36:52  <V453000> !ip
11:36:52  <coopserver> V453000: stable.openttdcoop.org:3999
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14:01:43  <Firestar> hey all
14:01:51  <coopserver> <Glo> hi
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15:08:49  <coopserver> <V453000> moo
15:08:55  <coopserver> <AlphaSC> hey v
15:12:45  <coopserver> <V453000> I might start to work on a different newGRF than nuts
15:12:59  <coopserver> <AlphaSC> for?
15:13:11  <coopserver> <V453000> for myself? :D
15:13:25  <coopserver> <AlphaSC> i mean, u go an idea what it will do?
15:13:42  <coopserver> <V453000> yeah, quite a complete concept
15:14:03  <coopserver> <AlphaSC> yeah, and what? :D
15:14:10  <coopserver> <V453000> a lot of things :)
15:14:12  <coopserver> <AlphaSC> or u cant say yet?
15:14:21  <coopserver> <V453000> I can say, of course :P
15:14:35  <coopserver> <AlphaSC> im curious
15:14:36  <coopserver> <KrunchyAl> i'm listening
15:14:52  <coopserver> <V453000> lets say I am thinking about creating an industry set which would work great, and look great
15:14:58  <coopserver> <AlphaSC> y
15:15:00  <coopserver> <AlphaSC> plz
15:15:11  <coopserver> <AlphaSC> make it more complex
15:15:14  <coopserver> <KrunchyAl> are you... NUTS?
15:15:16  <coopserver> <AlphaSC> like firs
15:15:19  <coopserver> <KrunchyAl> great idea
15:15:24  <coopserver> <AlphaSC> where u can boost special productions
15:15:29  <coopserver> <KrunchyAl> firs is too complex... has some nice ideas though
15:15:30  <coopserver> <V453000> it is going to be complex, but with a clear system
15:15:39  <coopserver> <KrunchyAl> i wish there was a middle ground
15:15:47  <coopserver> <V453000> FIRS has stepped onto the path of being complex, AND confusing without clear s ystem
15:15:55  <coopserver> <KrunchyAl> tbh with firs there are too many types
15:16:10  <coopserver> <AlphaSC> well, its better than default
15:16:14  <coopserver> <V453000> at the current moment I want to have 9 primaries, 3 secondaries, and towns will play a big role
15:16:16  <coopserver> <AlphaSC> and ppl looking for this
15:16:16  <coopserver> <KrunchyAl> i like default industries because your secondaries become v busy more easily
15:16:33  <coopserver> <KrunchyAl> default just need another 50% more variance
15:16:37  <coopserver> <KrunchyAl> not 200% like firs
15:16:38  <coopserver> <AlphaSC> y
15:16:40  <coopserver> <V453000> default industries and opengfx+ is best atm, because it simply Works
15:17:28  <coopserver> <AlphaSC> my 2nd game on this server we played firs
15:17:40  <coopserver> <AlphaSC> i kinda liked it, after i figured how to do it
15:17:50  <coopserver> <KrunchyAl> FIRS is great imho
15:17:57  <coopserver> <AlphaSC> u could make huge transfers tation with it
15:17:59  <coopserver> <KrunchyAl> it's just too unwealdy
15:18:08  <coopserver> <KrunchyAl> i want something in between
15:18:13  <coopserver> <AlphaSC> and split goods to all the other idustires
15:18:13  <coopserver> <KrunchyAl> like V is proposing i suspect
15:18:35  <coopserver> <V453000> I have some larger scheme on paper so far, but it is going to look like 3 secondaries get 3 primaries each, and produce machinery/food/beer . Food allows for higher town size, beer gives more Workers per town citizen. Workers are delivered to primaries where they increase production, and machinery increases stability of production.
15:18:46  <coopserver> *** Game paused (connecting clients)
15:18:47  <coopserver> <V453000> basic concept, but lets you do a lot of stuff
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15:19:01  <coopserver> <KrunchyAl> like the idea of workers
15:19:05  <coopserver> <V453000> AND greatly rewards for making network which connects everything
15:19:09  <coopserver> <KrunchyAl> never understood why it wasnt in the original game
15:19:18  <coopserver> <AlphaSC> sounds good
15:19:23  <coopserver> <V453000> well, these are my plans
15:19:32  <coopserver> <KrunchyAl> look forward to it V
15:19:38  <coopserver> <AlphaSC> i dont play very long to see whats really missing
15:19:41  <coopserver> <V453000> graphics is 100% undone, have some sketches but no models yet
15:19:48  <coopserver> <AlphaSC> i guess u will do it right :)
15:19:56  <coopserver> <V453000> dont expect anything anytime soon :)
15:20:07  <coopserver> <AlphaSC> but i read many forum players looking for more compelx industries
15:20:26  <coopserver> *** Berkel has left the game (Leaving)
15:20:30  <coopserver> <V453000> having it within a year is possible, nuts was done in 8 months as 0.0.1
15:20:40  <coopserver> <V453000> forums = retards, in 99% cases
15:21:04  <coopserver> <KrunchyAl> LOL
15:21:08  <coopserver> <AlphaSC> well, if nobody uses ur skriptes, your work would be kinda worthless
15:21:10  <coopserver> <KrunchyAl> can i help in anyway?
15:21:12  <coopserver> <AlphaSC> so who cares :D
15:21:23  <coopserver> <KrunchyAl> i'm practically done at uni for the year
15:21:28  <coopserver> <KrunchyAl> and have most of the summer off
15:21:33  <coopserver> <KrunchyAl> apart from a dissertation! :P
15:21:43  <coopserver> <V453000> well I need to code the thing which I TOTALLY dont want to do
15:21:50  <coopserver> <KrunchyAl> what lang?
15:21:54  <coopserver> <V453000> I strongly believe that if I supply sprites, andythenorth would be willing to help
15:21:57  <coopserver> <V453000> nfo
15:22:01  <coopserver> <V453000> newgrf language thingy
15:22:10  <coopserver> <V453000> I guess NML works
15:22:10  <coopserver> <KrunchyAl> i'm starting work as a software dev in september, so practice would be good
15:22:15  <coopserver> <V453000> but with some python templating etc
15:22:22  <coopserver> <KrunchyAl> i know java and that's about it though?
15:22:35  <coopserver> <V453000> look I didnt know any programming language before I coded NUTS
15:22:37  <coopserver> <V453000> and look at it now
15:22:55  <coopserver> <KrunchyAl> well you know where to find me :)
15:23:00  <coopserver> <V453000> consider that you have MONTHS to learn before I am able to spew out the sprites I want to create :D
15:23:14  <coopserver> <KrunchyAl> blog.ktz.me is my site
15:23:14  <coopserver> <V453000> yeah, will see
15:23:28  <coopserver> <AlphaSC> does anyone know
15:23:35  <coopserver> <AlphaSC> why i cant use the container stions
15:23:39  <coopserver> <AlphaSC> stations*
15:23:56  <coopserver> <V453000> nop
15:24:07  <coopserver> <AlphaSC> only they disabled
15:25:52  <coopserver> <V453000> one last thing, current plan says everything is kind of toyland-styled (cargo names, not insanely bright graphics) ... batteries, fizzy drinks (beer), toys could be machinery, ... :)
15:26:00  <coopserver> <KrunchyAl> oh
15:26:00  <coopserver> <V453000> but it could of course work in any climate
15:26:04  <coopserver> <KrunchyAl> i HATE toyland!
15:26:06  <coopserver> <V453000> coding for 1 climate is retarded
15:26:16  <coopserver> <V453000> =D
15:26:19  <coopserver> <AlphaSC> lol
15:26:35  <coopserver> <V453000> well it is going to be the amount of toyland as nuts is
15:26:50  <coopserver> <V453000> some things might be wtf, but general look should be rather normal
15:27:22  <coopserver> <KrunchyAl> want to see a boneheaded move?
15:27:32  <coopserver> <KrunchyAl> i just accidentally increased the size of a lake at !oops
15:27:41  <coopserver> <KrunchyAl> such an idiot
15:27:46  <coopserver> <V453000> (:
15:31:06  <coopserver> <KrunchyAl> still getting the hang of RR LL hubs
15:31:13  <coopserver> <KrunchyAl> could you take a look at SLH01 V?
15:31:50  <coopserver> *** V453000 has started a new company #13
15:31:54  <coopserver> <AlphaSC> its good, isnt it
15:32:16  <coopserver> <AlphaSC> guess he wants longer prio
15:32:20  <coopserver> <AlphaSC> at missing signals
15:32:35  <coopserver> <V453000> quite solid in general
15:33:12  <coopserver> <KrunchyAl> been a great distraction from uni this year
15:33:14  <coopserver> <KrunchyAl> kept me sane
15:33:21  <coopserver> <KrunchyAl> and feel like i've progressed
15:33:31  <coopserver> <KrunchyAl> finally can build one of the hubs without looking at a single wiki entry
15:33:36  <coopserver> <V453000> :)
15:33:38  <coopserver> <AlphaSC> D
15:33:44  <coopserver> <AlphaSC> i know that feeling
15:34:08  <coopserver> <KrunchyAl> i'm gona be on the public server without feeling like an idiot a bit more often i reckon
15:34:15  <coopserver> <V453000> :)
15:35:11  <coopserver> <KrunchyAl> it's pretty low traffic though tbh
15:35:15  <coopserver> <KrunchyAl> need more primaries!!
15:35:37  <coopserver> <AlphaSC> yes
15:35:43  <coopserver> <V453000> one of teh things my industries must have is lower max productions :)
15:35:48  <coopserver> <V453000> 2295 is retarded
15:35:58  <coopserver> <V453000> but the low productions rates stay
15:36:14  <coopserver> <KrunchyAl> i reckon about 500 is the optimum for a primary
15:36:21  <coopserver> <V453000> yeah +-
15:38:08  <coopserver> <KrunchyAl> whats the best loco available atm
15:38:19  <coopserver> <V453000> none
15:38:23  <coopserver> <KrunchyAl> aha biomec horse just came out
15:38:52  <coopserver> <V453000> for your network I would try something like rail fast probably
15:39:02  <coopserver> <V453000> medium/strong cant be wrong either
15:39:07  <coopserver> <V453000> maglev is outright terrible for TL3
15:39:17  <coopserver> <KrunchyAl> oh?
15:39:20  <coopserver> <V453000> chameleon is almost always nice
15:39:21  <coopserver> <KrunchyAl> why's that?
15:39:40  <coopserver> <V453000> maglev benefits from short curves, so you need long trains to utilize that bonus
15:40:05  <coopserver> <V453000> while maglev has horrible capacity, which hurts if you dont use the dense network with short curves
15:40:25  <coopserver> <KrunchyAl> which rail fast would you pick then?
15:40:34  <coopserver> <V453000> rail fast is only one :)
15:40:39  <coopserver> <V453000> or well, one last
15:41:29  <coopserver> <KrunchyAl> is rail fast it's name?
15:41:32  <coopserver> <KrunchyAl> i don't see it
15:41:35  <coopserver> <AlphaSC> the red one
15:41:44  <coopserver> <V453000> fast = class, rail = railtype
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15:42:15  <coopserver> <KrunchyAl> too sloooow compared with maglev
15:42:37  <coopserver> <V453000> still very fast, and 35 capacity is a lot
15:42:42  <coopserver> <V453000> esp when compared to 22
15:43:01  <coopserver> <AlphaSC> capaacity is the loading speed?
15:43:05  <coopserver> <KrunchyAl> looking at voosh?
15:43:12  <coopserver> <V453000> capacity is capacity - how much it can carry
15:43:16  <coopserver> <V453000> yes Voosh is the latest
15:43:17  <coopserver> <KrunchyAl> that seems to be the 'best' rail fast
15:43:28  <coopserver> <V453000> loading speed is the amount of cargo it loads in one loading tick
15:43:33  <coopserver> <V453000> yes
15:43:39  <coopserver> <KrunchyAl> 130mph is slow
15:43:45  <coopserver> <KrunchyAl> id rather have speed i reckon
15:43:49  <coopserver> <V453000> 255 kmh is the fastest rail fast I think
15:43:52  <coopserver> <V453000> which is great
15:43:55  <coopserver> <KrunchyAl> as i have some parts of the network a long way away
15:44:03  <coopserver> <V453000> well, for TL3 Monorail MEDIUM is still solid
15:44:15  <coopserver> <V453000> long way doesnt matter really
15:44:30  <coopserver> <V453000> but sure, your choice :)
15:45:47  <coopserver> <KrunchyAl> why cant i autoreplace a maglev with light the torch?
15:46:00  <coopserver> <V453000> you can autoreplace any nuts engine with any other
15:46:04  <coopserver> <V453000> all are equally long
15:46:11  <coopserver> <V453000> just dont forget to also change wagons (:
15:46:21  <coopserver> <KrunchyAl> yup yup
15:46:30  <coopserver> <KrunchyAl> if i select soilwork it's not greyed out
15:46:31  <coopserver> <AlphaSC> i there any way for double loks?
15:46:34  <coopserver> <KrunchyAl> but light the torch is
15:46:41  <coopserver> <V453000> no AlphaSC
15:46:43  <coopserver> <AlphaSC> k
15:47:02  <coopserver> <V453000> part of the reason why nuts is trying to be careful about autoreplace
15:48:52  <coopserver> <V453000> anyway, cya later :)
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15:51:05  <coopserver> <KrunchyAl> not sure if broken or just paused....
15:51:35  <coopserver> <AlphaSC> lol
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15:57:40  <coopserver> <KrunchyAl> whoever changed the game so you could place signals whilst a train was in that block is a god
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16:34:50  <coopserver> <Player> !name Shaunof99
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16:35:21  <coopserver> <[FR]Syl59> Hey
16:35:26  <coopserver> <Shaunof99> hey
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16:45:04  <coopserver> <Liuk Sk> hi
16:45:10  <coopserver> <Shaunof99> Hey
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17:01:53  <coopserver> <happy tran sport> hi  all
17:02:16  <coopserver> <Shaunof99> Hey
17:09:47  <coopserver> *** Game paused (connecting clients)
17:09:52  <coopserver> *** Infal has joined
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17:09:53  <coopserver> *** Game unpaused (connecting clients)
17:09:58  <coopserver> <Infal> !rules
17:09:58  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
17:10:03  <coopserver> <happy tran sport> hi  Infal
17:10:23  <coopserver> <Infal> hey
17:10:32  <coopserver> <Infal> so..I guess this one dude just basically owns the whole map?
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17:24:49  <coopserver> <happy tran sport> hi jam
17:25:10  <coopserver> <Jam35> hi
17:25:31  <coopserver> <happy tran sport> how  things
17:26:04  <coopserver> <Jam35> good
17:26:10  <coopserver> <Jam35> what guy owns what?
17:26:28  <coopserver> <Jam35> what's he talking about?
17:26:57  <coopserver> <Jam35> there's some space, albeit no free islands
17:27:32  <coopserver> <happy tran sport> he say   so   this map  that  players take up  all the map
17:27:56  <coopserver> <Jam35> dumb
17:29:01  <coopserver> <Jam35> hm, way to fence in your network :)
17:29:25  <coopserver> <happy tran sport> not  shor
17:29:40  <coopserver> <Jam35> pointless expansion of towns
17:29:46  <coopserver> <Jam35> right up to own rails
17:29:55  <coopserver> <Jam35> no room to go around
17:30:07  <coopserver> <happy tran sport> true
17:30:18  <coopserver> <Jam35> isn't it in the rules?
17:30:28  <coopserver> <happy tran sport> i  think so
17:30:40  <coopserver> <Jam35> no expansion unless 50% or more pax are transported
17:30:42  <coopserver> <Jam35> :)
17:30:54  <coopserver> <Jam35> something like that
17:30:59  <coopserver> <happy tran sport> i  see
17:31:03  <coopserver> <Jam35> who writes that? :P
17:31:20  <coopserver> <Jam35> those towns are stupid though
17:40:43  <coopserver> <Shaunof99> bah, freaking town wont let me replace my station
17:41:18  <coopserver> <happy tran sport> doo  trees
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18:08:08  <coopserver> <Shaunof99> later guys
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19:16:27  <coopserver> <Muel> ola
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19:31:09  <Firestar> hey all
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19:50:04  <coopserver> <Firestar> hey alpha
19:50:08  <coopserver> <AlphaSC> hey
19:50:17  <coopserver> <Firestar> how things?
19:50:22  <coopserver> <AlphaSC> good, thx
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19:51:05  <coopserver> <Firestar> damnit venice is growing just cuz i have their steel mill at such good produtcion xD
19:51:17  <coopserver> <RexConnors> i didnt even check if anyone else was here xD
19:51:24  <coopserver> <RexConnors> you guys doing well?
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19:56:51  <coopserver> <Mark> hiyo
19:56:53  <coopserver> <RexConnors> Hey mark
19:56:55  <coopserver> <Firestar> hey mark
19:57:05  <coopserver> <RexConnors> hows it going
19:57:46  <coopserver> <Mark> not bad
19:57:48  <coopserver> <Mark> and you
19:57:58  <coopserver> <RexConnors> swell
19:58:05  <coopserver> <Firestar> mark?
19:58:12  <coopserver> <Mark> yes
19:58:16  <coopserver> <Firestar> venice is growing just cu zof steel production xD
19:58:31  <coopserver> <Mark> yeah
19:58:38  <coopserver> <Firestar> btw check out tokyo and hong kong :D
19:58:39  <coopserver> <Mark> active station near city center...
19:58:56  <coopserver> <Mark> good job on getting your ML stuck inbetween :P
19:59:02  <coopserver> <Firestar> xD
19:59:28  <coopserver> <RexConnors> lol that iron ore mine
19:59:34  <coopserver> <RexConnors> jsut chillin
19:59:44  <coopserver> <Mark> btw, Venice wont grow if you dont give it any roads
19:59:55  <coopserver> <RexConnors> it gros
19:59:59  <coopserver> <RexConnors> grows
20:00:04  <coopserver> <RexConnors> just not as fast
20:00:08  <coopserver> <Mark> it wont
20:00:12  <coopserver> <Mark> towns cant build roads
20:00:15  <coopserver> <RexConnors> like look at perth
20:00:22  <coopserver> <RexConnors> skyscrapers get built
20:00:35  <coopserver> <RexConnors> but youre right
20:00:40  <coopserver> <RexConnors> they wont make roads
20:01:04  <coopserver> <Mark> btw, i believe youre not supposed to grow towns unless youre actually transporting pax from it
20:01:10  <coopserver> <Mark> might actually be in the rules
20:01:32  <coopserver> <RexConnors> yea it just puts pressure on the server
20:01:34  <coopserver> <RexConnors> makes it lag
20:01:42  <coopserver> <Firestar> mark
20:01:44  <coopserver> <AlphaSC> lags y
20:01:49  <coopserver> <Mark> indeed
20:01:59  <coopserver> <AlphaSC> its server? i wonder if its me
20:02:00  <coopserver> <Firestar> ya know we both did grow tokyo together
20:02:01  <coopserver> <RexConnors> graphically intensive
20:02:17  <coopserver> <Mark> who's we?
20:02:29  <coopserver> <Firestar> you were in my company yesterday
20:02:33  <coopserver> <AlphaSC> dat lag
20:02:36  <coopserver> <AlphaSC> w00t?
20:02:37  <coopserver> <Mark> i didnt build roads
20:03:42  <coopserver> <Firestar> anyway cya next psg marky :3
20:03:45  <coopserver> *** Firestar has left the game (Leaving)
20:03:52  <coopserver> <Mark> bye?
20:03:56  *** Firestar has quit IRC
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20:12:29  <coopserver> <AlphaSC> guess its time for slugs :D
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20:46:19  <coopserver> <RexConnors> whats the point of oil rigs xD so useless on this map
20:46:23  <coopserver> <RexConnors> no boats or planes
20:46:24  <coopserver> <RexConnors> xD
20:46:25  <coopserver> <AlphaSC> y
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21:03:46  <coopserver> <AlphaSC> almost a rollercoster :D
21:06:39  <coopserver> *** Game paused (connecting clients)
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21:09:34  <coopserver> *** Player has joined
21:09:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:09:34  <coopserver> *** Player has joined spectators
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21:09:43  <coopserver> <Player> !name shaunof99
21:09:43  <coopserver> *** Player has changed his/her name to shaunof99
21:09:57  <coopserver> *** shaunof99 has joined company #13
21:15:33  <coopserver> <AlphaSC> :D
21:15:59  <coopserver> <AlphaSC> u need exit signal
21:16:02  <coopserver> <AlphaSC> behind depot
21:16:10  <coopserver> <AlphaSC> and the pbs before is ok
21:16:28  <coopserver> <AlphaSC> like this, gj
21:16:44  <coopserver> <thepower12> haven't played a game for about 2 years;p
21:16:52  <coopserver> <AlphaSC> hehe
21:16:58  <coopserver> <AlphaSC> well, happens all the time
21:18:01  <coopserver> <AlphaSC> but why do you want to force trains in depot on your mainline?
21:18:35  <coopserver> <thepower12> no idea really
21:18:39  <coopserver> <AlphaSC> :P
21:19:12  <coopserver> *** thepower12 has left the game (general timeout)
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21:19:59  <coopserver> <AlphaSC> you got some jam
21:20:03  <coopserver> <AlphaSC> at halifax
21:21:36  <coopserver> <thepower12> ok
21:21:42  <coopserver> <thepower12> pasword is lollol
21:21:54  <coopserver> <AlphaSC> you could send privte, but ok :D
21:22:07  <coopserver> <thepower12> liar i see a iron mine;p
21:22:13  <coopserver> <thepower12> stokholm
21:22:46  <coopserver> <AlphaSC> yeah did some, but all got delete, im donw with them :P
21:22:57  <coopserver> *** AlphaSC has joined company #12
21:28:15  <coopserver> <AlphaSC> wrong signals
21:30:32  <coopserver> <AlphaSC> ah
21:30:38  <coopserver> <AlphaSC> u wanted give other lane prio?
21:30:53  <coopserver> <AlphaSC> ok :D
21:31:04  <coopserver> <AlphaSC> y
21:31:31  <coopserver> <AlphaSC> like this
21:49:50  <coopserver> <shaunof99> anyone wanna critique my SLH? not sure if i like it. labeled SLH1-shaun
21:59:19  <coopserver> <AlphaSC> ok
22:02:35  <coopserver> *** Cameron has joined company #6
22:04:44  <coopserver> <AlphaSC> sec
22:05:41  <coopserver> *** RexConnors has joined company #13
22:05:44  <coopserver> <RexConnors> ill do it
22:06:17  <coopserver> <RexConnors> which line is your mainline
22:06:21  <coopserver> <RexConnors> and do you want prio to it
22:07:14  <coopserver> <shaunof99> top left to bottom right
22:07:29  <coopserver> <RexConnors> top left to bottom right is your mainline
22:07:31  <coopserver> <RexConnors> ?
22:08:15  <coopserver> <shaunof99> im trying to connect columbus and tokyo to the cities on the bottom of the island
22:10:15  <coopserver> <shaunof99> guess i should have did more landscapin, i was trying to do it without changing anything
22:10:43  <coopserver> <RexConnors> its fine
22:11:42  <coopserver> <shaunof99> i do alright on flat maps, first time trying on a mountainous map
22:11:47  <coopserver> <RexConnors> you have a good source of income
22:11:50  <coopserver> <RexConnors> so its fine
22:13:41  <coopserver> <RexConnors> plus im not the best builder
22:14:02  <coopserver> <RexConnors> someone who is better than me could've probably dont it with less terraforming but what i did works
22:14:21  <coopserver> <shaunof99> lol, results is all that matters to me
22:15:58  <coopserver> <RexConnors> it's best not to do turns that are like the one by tokyo
22:16:03  <coopserver> <RexConnors> by the station
22:16:13  <coopserver> <RexConnors> i made an arrow
22:16:18  <coopserver> <RexConnors> unless you are using the slugs
22:17:43  <coopserver> <RexConnors> there
22:17:45  <coopserver> <RexConnors> all done
22:17:57  <coopserver> <RexConnors> i didnt make any prio's
22:18:06  <coopserver> <RexConnors> but should work perfectly
22:18:08  <coopserver> <shaunof99> thanks, i thought i had to have space for a 2 way signal in front of the statiopn
22:18:10  <coopserver> <RexConnors> also
22:18:23  <coopserver> <RexConnors> the station is fine
22:18:26  <coopserver> <shaunof99> yeah, i dont see it have that much traffic
22:18:27  <coopserver> <RexConnors> with the pbs
22:18:44  <coopserver> <RexConnors> also
22:18:49  <coopserver> <RexConnors> look at coal PU
22:18:50  <coopserver> <shaunof99> i'll remember that
22:18:57  <coopserver> <RexConnors> those signals
22:19:04  <coopserver> <RexConnors> are built into the station
22:19:13  <coopserver> <RexConnors> they dont hurt to put there
22:19:17  <coopserver> <RexConnors> but are also not needed
22:19:25  <coopserver> <RexConnors> like look at tokyo
22:19:32  <coopserver> <RexConnors> see how i used the one way pbs
22:19:38  <coopserver> <RexConnors> but no 2 way pbs
22:19:40  <coopserver> <shaunof99> ok, every screenshot i have seen shows them
22:19:54  <coopserver> <RexConnors> yea, but they arent needed
22:20:03  <coopserver> <RexConnors> like look at my stations
22:20:29  <coopserver> *** RexConnors has joined company #14
22:21:25  <coopserver> <shaunof99> thanks for the help
22:26:10  <coopserver> <AlphaSC> lol
22:26:43  <coopserver> <RexConnors> whats funny
22:26:52  <coopserver> <AlphaSC> hm
22:33:48  <coopserver> <AlphaSC> soon
22:35:21  <coopserver> <AlphaSC> lol
22:36:48  <coopserver> <AlphaSC> :D#
22:36:50  <coopserver> <AlphaSC> ok
22:40:20  <coopserver> <AlphaSC> we jam
22:41:23  <coopserver> *** thepower12 has left the game (general timeout)
22:41:34  <coopserver> *** Game paused (connecting clients)
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22:46:58  <coopserver> <shaunof99> lol, did someone place signals for me?
22:47:15  <coopserver> <RexConnors> i placed the ones around the SLH
22:47:25  <coopserver> <RexConnors> and i just did ctrl drag
22:47:29  <coopserver> <RexConnors> places all
22:48:01  <coopserver> <shaunof99> hmmm i just finishe extending the line S and as i was placing more, i noticed signals on the line i placed like 15 min go
22:50:10  <coopserver> *** Mark has left the game (Leaving)
22:50:23  <Mark> gnight
22:50:28  <coopserver> <RexConnors> night
22:53:33  <coopserver> *** Cameron has left the game (Leaving)
22:56:26  <coopserver> <thepower12> its not conneccted
22:57:58  <coopserver> <thepower12> '
22:59:28  <coopserver> <shaunof99> is the MEOW caboose the only engine that can run on the PURR line?
22:59:41  <coopserver> <RexConnors> no
22:59:45  <coopserver> *** thepower12 has left the game (Leaving)
22:59:50  <coopserver> <AlphaSC> but only mewo gets bonus stats from it
22:59:53  <coopserver> <RexConnors> any train runs on purr
23:00:07  <coopserver> <RexConnors> and there are multiple meow trains
23:00:39  <coopserver> <shaunof99> k, never could fine any info on the purr lines
23:06:32  <coopserver> <RexConnors> found the PURR info
23:06:34  <coopserver> <RexConnors> http://dev.openttdcoop.org/projects/nuts/wiki/Railtypes
23:06:46  <coopserver> <RexConnors> took awhile to find the NUTS page xD
23:07:12  <coopserver> <shaunof99> thanks
23:21:40  <coopserver> *** RexConnors has left the game (Leaving)
23:24:46  <coopserver> <shaunof99> thnx for the info alpha
23:25:00  <coopserver> <AlphaSC> np friend
23:25:04  <coopserver> <AlphaSC> just saw it
23:25:10  <coopserver> <AlphaSC> if u get many trains comming there
23:25:20  <coopserver> <AlphaSC> the pbs will send them to the free way
23:25:28  <coopserver> <AlphaSC> and if they want over bridge
23:25:36  <coopserver> <AlphaSC> they get send in wrong direction
23:26:04  <coopserver> <shaunof99> k, i've always used nothing but PBS.
23:26:10  <coopserver> <AlphaSC> :)
23:26:41  <coopserver> <shaunof99> what signal would you put there?
23:26:43  <coopserver> <AlphaSC> u not want fix it? :P
23:26:55  <coopserver> <AlphaSC> move the one track
23:27:07  <coopserver> <AlphaSC> amd instead the pbs just use a block signal
23:27:37  <coopserver> <AlphaSC> hte pbs before the bridge is needed trough, so that is why u move the track there before the bs
23:30:39  <coopserver> <AlphaSC> liek this
23:39:42  <coopserver> *** AlphaSC has joined company #3
23:40:20  <coopserver> <shaunof99> LMAO, al my trains went the wrong way
23:40:34  <coopserver> <AlphaSC> why? :D
23:41:10  <coopserver> <AlphaSC> u need the single block signals
23:41:26  <coopserver> <AlphaSC> want me join?
23:45:14  <coopserver> <shaunof99> there we go
23:46:27  <coopserver> <shaunof99> BRB AFK
23:46:30  <coopserver> <AlphaSC> BB
23:49:37  <coopserver> <AlphaSC> a
23:51:31  <coopserver> *** Game paused (connecting clients)
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