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00:00:24 <coopserver> <dj> eney won drink 00:04:02 <coopserver> *** Game paused (connecting clients) 00:04:03 <happy_> Coldplay - Princess Of China ft. Rihanna nice won dj 00:04:05 <coopserver> *** Glo has joined 00:04:06 <coopserver> *** Glo has started a new company #9 00:04:06 <coopserver> *** Game unpaused (connecting clients) 00:04:16 <happy_> hi glo 00:05:36 <happy_> hay AlphaSC ar u still ther u whont a Fire drink 00:05:43 <happy_> hehe 00:05:53 <coopserver> <AlphaSC> not understand 00:05:54 <coopserver> <storm> stop it 00:06:36 <happy_> u dont no Fire drink k whont a bout snak drink 00:06:48 <coopserver> <storm> whont is that 00:06:50 <coopserver> <AlphaSC> i dont know it 00:07:10 <happy_> will its from japan 00:07:44 <happy_> and its ver hot that sum won till me 00:07:56 <coopserver> <storm> will try it 00:08:01 <happy_> k f it 00:08:51 <happy_> drink AlphaSC 00:08:59 <happy_> eney thin i like 00:09:15 <happy_> k storm ar u ready 00:09:23 <coopserver> <storm> yep 00:09:30 <coopserver> <storm> in 5321 now 00:09:42 <happy_> dun woo thats hot 00:09:49 <coopserver> <storm> i say 00:16:00 <coopserver> <storm> i see u at the plac happy 00:16:05 <happy_> k 00:16:11 <coopserver> *** storm has left the game (Leaving) 00:18:56 <coopserver> <dj> k happy i see at the plac k 00:19:06 <happy_> k 00:19:10 <coopserver> *** dj has left the game (Leaving) 00:22:39 <happy_> AlphaSC Tinie Tempah - Written In The Stars ft. Eric Turner 00:30:13 *** AlphaSC has quit IRC 00:30:22 *** AlphaSC has joined #openttdcoop.stable 00:30:56 <happy_> AlphaSC jave 00:31:18 <happy_> have u playJurassic Park: Operation Genesis 00:32:28 <AlphaSC> no 00:32:37 <coopserver> *** UCS has left the game (Leaving) 00:33:37 <happy_> its a good game to play 01:10:29 <coopserver> *** AlphaSC has left the game (general timeout) 01:16:28 <coopserver> *** Game paused (connecting clients) 01:16:32 <coopserver> *** happy tran sport has joined 01:16:35 <coopserver> *** Game unpaused (connecting clients) 01:17:14 *** AlphaSC has quit IRC 01:20:47 <coopserver> *** happy tran sport has left the game (Leaving) 01:21:08 *** happy_ has left #openttdcoop.stable 01:43:28 *** KenjiE20 has quit IRC 01:55:06 <coopserver> *** Game paused (connecting clients) 01:55:14 <coopserver> *** AlphaSC has joined 01:55:14 <coopserver> *** Game unpaused (connecting clients) 02:09:01 <coopserver> *** Game paused (connecting clients) 02:09:07 <coopserver> *** Yugi_D has joined 02:09:07 <coopserver> *** Game unpaused (connecting clients) 02:09:55 <coopserver> *** Yugi_D has left the game (Leaving) 02:12:35 <coopserver> <AlphaSC> a 03:05:52 <coopserver> *** Cameron has joined spectators 03:48:09 <coopserver> *** Game paused (connecting clients) 03:48:14 <coopserver> *** Firestar has joined 03:48:14 <coopserver> *** Game unpaused (connecting clients) 03:48:17 <coopserver> <Firestar> hhey 03:53:25 <coopserver> *** Game paused (connecting clients) 03:53:31 <coopserver> *** Player has joined 03:53:31 <coopserver> *** Game unpaused (connecting clients) 03:53:48 <coopserver> *** Player has started a new company #5 03:53:48 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 03:53:49 <coopserver> *** Player has joined spectators 03:54:20 <coopserver> *** Player has left the game (Leaving) 03:58:13 <coopserver> *** Game paused (connecting clients) 03:58:21 <coopserver> *** TheVTM has joined 03:58:21 <coopserver> *** Game unpaused (connecting clients) 04:17:02 <coopserver> *** Firestar has left the game (Leaving) 04:22:04 <coopserver> *** Game paused (connecting clients) 04:22:07 <coopserver> *** Game unpaused (connecting clients) 04:22:08 <coopserver> *** Game paused (connecting clients) 04:22:14 <coopserver> *** Yugi_D has joined 04:22:14 <coopserver> *** Game unpaused (connecting clients) 04:23:15 <coopserver> *** Yugi_D has started a new company #5 04:31:04 <coopserver> *** AlphaSC has left the game (Leaving) 04:35:03 <coopserver> *** Game paused (connecting clients) 04:35:06 <coopserver> *** Sylf has joined 04:35:06 <coopserver> *** Game unpaused (connecting clients) 04:41:48 <coopserver> *** Sylf has started a new company #10 05:00:43 <coopserver> *** TheVTM has left the game (Leaving) 05:02:19 <coopserver> *** Yugi_D has left the game (Leaving) 05:52:05 *** Djanxy has joined #openttdcoop.stable 06:14:54 <coopserver> *** Sylf has left the game (Leaving) 06:24:00 *** [1]Mark has joined #openttdcoop.stable 06:24:58 *** Mark has quit IRC 06:24:58 *** [1]Mark is now known as Mark 07:13:50 <coopserver> *** Game paused (connecting clients) 07:13:52 <coopserver> *** Player has joined 07:13:53 <coopserver> *** Game unpaused (connecting clients) 07:27:24 <coopserver> *** Player has left the game (Leaving) 07:41:38 <coopserver> *** Game paused (connecting clients) 07:41:41 <coopserver> *** Ddavid has joined 07:41:41 <coopserver> *** Game unpaused (connecting clients) 07:43:54 <coopserver> *** Ddavid has left the game (Leaving) 07:58:33 <coopserver> *** Game paused (connecting clients) 07:58:39 <coopserver> *** Yugi_D has joined 07:58:39 <coopserver> *** Game unpaused (connecting clients) 07:59:00 <coopserver> *** Yugi_D has joined company #5 08:08:59 <coopserver> *** Game paused (connecting clients) 08:09:04 <coopserver> *** Player has joined 08:09:04 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 08:09:04 <coopserver> *** Player has started a new company #11 08:09:04 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 08:09:04 <coopserver> *** Player has joined spectators 08:09:05 <coopserver> *** Game unpaused (connecting clients) 08:10:03 <coopserver> *** Yugi_D has left the game (Leaving) 08:11:32 <coopserver> *** Game paused (connecting clients) 08:11:49 <coopserver> *** RTM has joined 08:11:50 <coopserver> *** Game unpaused (connecting clients) 08:12:25 <coopserver> *** RTM has left the game (general timeout) 08:15:48 <coopserver> *** Player has left the game (Leaving) 08:22:12 <coopserver> *** Game paused (connecting clients) 08:22:17 <coopserver> *** Player has joined 08:22:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 08:22:17 <coopserver> *** Player has started a new company #11 08:22:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 08:22:17 <coopserver> *** Player has joined spectators 08:22:20 <coopserver> *** Game unpaused (connecting clients) 08:22:51 <coopserver> *** Player has started a new company #12 08:22:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 08:22:51 <coopserver> *** Player has joined spectators 08:23:28 <coopserver> *** Player has joined company #12 08:23:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 08:23:28 <coopserver> *** Player has joined spectators 08:28:43 <coopserver> *** Player has left the game (Leaving) 08:29:02 <coopserver> *** Game paused (connecting clients) 08:29:07 <coopserver> *** kostyan has joined 08:29:07 <coopserver> *** kostyan has started a new company #11 08:29:07 <coopserver> *** Game unpaused (connecting clients) 08:32:22 <coopserver> *** Game paused (connecting clients) 08:32:25 <coopserver> *** Mark has joined 08:32:25 <coopserver> *** Game unpaused (connecting clients) 08:32:35 <coopserver> <Mark> hai 08:34:36 <coopserver> *** Mark has left the game (Leaving) 08:55:06 *** Djanxy has quit IRC 09:04:06 <coopserver> *** Game paused (connecting clients) 09:04:11 <coopserver> *** Player has joined 09:04:11 <coopserver> *** Game unpaused (connecting clients) 09:06:17 <coopserver> *** Player has started a new company #12 09:06:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:06:17 <coopserver> *** Player has joined spectators 09:06:18 <coopserver> *** Player has left the game (wrong company in DoCommand) 09:07:08 <coopserver> *** Game paused (connecting clients) 09:07:11 <coopserver> *** Player has joined 09:07:11 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:07:11 <coopserver> *** Player has started a new company #13 09:07:11 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:07:11 <coopserver> *** Player has joined spectators 09:07:11 <coopserver> *** Player has left the game (wrong company in DoCommand) 09:07:15 <coopserver> *** Yugi_D has joined 09:07:15 <coopserver> 'Yugi_D' reported an error and is closing its connection (desync error) 09:07:15 <coopserver> *** Yugi_D has left the game (desync error) 09:07:15 <coopserver> *** Game unpaused (connecting clients) 09:07:21 <coopserver> *** Game paused (connecting clients) 09:07:27 <coopserver> *** Yugi_D has joined 09:07:27 <coopserver> *** Game unpaused (connecting clients) 09:08:13 <coopserver> *** Yugi_D has joined company #5 09:27:06 <coopserver> *** Yugi_D has left the game (Leaving) 09:35:48 <coopserver> *** Game paused (connecting clients) 09:35:51 <coopserver> *** Mark has joined 09:35:51 <coopserver> *** Game unpaused (connecting clients) 09:54:28 <coopserver> *** Mark has left the game (Leaving) 09:55:38 <coopserver> *** Game paused (connecting clients) 09:55:43 <coopserver> *** thepower12 has joined 09:55:44 <coopserver> *** Game unpaused (connecting clients) 10:03:53 <coopserver> *** thepower12 has started a new company #12 10:07:48 <coopserver> *** Game paused (connecting clients) 10:07:50 <coopserver> *** KrunchyAl has joined 10:07:50 <coopserver> *** Game unpaused (connecting clients) 10:16:29 *** KenjiE20 has joined #openttdcoop.stable 10:16:29 *** ChanServ sets mode: +o KenjiE20 10:41:26 <coopserver> *** Game paused (connecting clients) 10:41:35 <coopserver> *** RTM has joined 10:41:35 <coopserver> *** Game unpaused (connecting clients) 11:30:56 <V453000> !dl win64 11:30:56 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0/openttd-1.4.0-windows-win64.zip 11:32:58 <coopserver> *** kostyan has left the game (Leaving) 11:36:52 <V453000> !ip 11:36:52 <coopserver> V453000: stable.openttdcoop.org:3999 11:40:18 <coopserver> *** Glo has left the game (Leaving) 11:40:37 <coopserver> *** RTM has left the game (Leaving) 11:42:04 <coopserver> *** Game paused (connecting clients) 11:42:09 <coopserver> *** kostyan has joined 11:42:09 <coopserver> *** Game unpaused (connecting clients) 12:10:54 <coopserver> *** kostyan has left the game (Leaving) 12:53:19 <coopserver> *** Game paused (connecting clients) 12:53:23 <coopserver> *** KrunchyAl has left the game (general timeout) 12:53:24 <coopserver> *** Glo has joined 12:53:25 <coopserver> *** Game unpaused (connecting clients) 13:18:01 <coopserver> *** Glo has left the game (general timeout) 13:18:43 <coopserver> *** Game paused (connecting clients) 13:18:47 <coopserver> *** Glo has joined 13:18:47 <coopserver> *** Game unpaused (connecting clients) 13:18:49 <coopserver> *** Game paused (connecting clients) 13:18:52 <coopserver> *** KrunchyAl has joined 13:18:52 <coopserver> *** Game unpaused (connecting clients) 13:28:23 *** happy_ has joined #openttdcoop.stable 13:28:26 *** happy_ has left #openttdcoop.stable 13:28:31 <coopserver> *** Game paused (connecting clients) 13:28:35 <coopserver> *** happy tran sport has joined 13:28:35 <coopserver> *** Game unpaused (connecting clients) 13:31:14 <coopserver> *** happy tran sport has left the game (Leaving) 13:44:37 <coopserver> *** thepower12 has left the game (Leaving) 13:47:54 <coopserver> *** KrunchyAl has left the game (Leaving) 14:01:12 *** Firestar has joined #openttdcoop.stable 14:01:43 <Firestar> hey all 14:01:51 <coopserver> <Glo> hi 14:02:48 <coopserver> *** Game paused (connecting clients) 14:02:51 <coopserver> *** Taede has joined 14:02:51 <coopserver> *** Game unpaused (connecting clients) 14:03:53 <coopserver> *** Game paused (connecting clients) 14:04:13 <coopserver> *** Firestar has joined 14:04:14 <coopserver> *** Game unpaused (connecting clients) 14:36:29 <coopserver> *** Game paused (connecting clients) 14:36:31 <coopserver> *** Berkel has joined 14:36:31 <coopserver> *** Game unpaused (connecting clients) 14:38:01 <coopserver> *** Berkel has left the game (Leaving) 14:52:38 <coopserver> *** Glo has left the game (general timeout) 14:53:11 <coopserver> *** Game paused (connecting clients) 14:53:15 <coopserver> *** Glo has joined 14:53:16 <coopserver> *** Game unpaused (connecting clients) 14:56:02 <coopserver> *** Game paused (connecting clients) 14:56:04 <coopserver> *** KrunchyAl has joined 14:56:04 <coopserver> *** Game unpaused (connecting clients) 15:00:43 <coopserver> *** Glo has left the game (Leaving) 15:02:54 <coopserver> *** Firestar has left the game (Leaving) 15:03:02 *** Firestar has quit IRC 15:04:54 <coopserver> *** Game paused (connecting clients) 15:05:03 <coopserver> *** AlphaSC has joined 15:05:03 <coopserver> *** Game unpaused (connecting clients) 15:08:41 <coopserver> *** Game paused (connecting clients) 15:08:43 <coopserver> *** V453000 has joined 15:08:43 <coopserver> *** Game unpaused (connecting clients) 15:08:49 <coopserver> <V453000> moo 15:08:55 <coopserver> <AlphaSC> hey v 15:12:45 <coopserver> <V453000> I might start to work on a different newGRF than nuts 15:12:59 <coopserver> <AlphaSC> for? 15:13:11 <coopserver> <V453000> for myself? :D 15:13:25 <coopserver> <AlphaSC> i mean, u go an idea what it will do? 15:13:42 <coopserver> <V453000> yeah, quite a complete concept 15:14:03 <coopserver> <AlphaSC> yeah, and what? :D 15:14:10 <coopserver> <V453000> a lot of things :) 15:14:12 <coopserver> <AlphaSC> or u cant say yet? 15:14:21 <coopserver> <V453000> I can say, of course :P 15:14:35 <coopserver> <AlphaSC> im curious 15:14:36 <coopserver> <KrunchyAl> i'm listening 15:14:52 <coopserver> <V453000> lets say I am thinking about creating an industry set which would work great, and look great 15:14:58 <coopserver> <AlphaSC> y 15:15:00 <coopserver> <AlphaSC> plz 15:15:11 <coopserver> <AlphaSC> make it more complex 15:15:14 <coopserver> <KrunchyAl> are you... NUTS? 15:15:16 <coopserver> <AlphaSC> like firs 15:15:19 <coopserver> <KrunchyAl> great idea 15:15:24 <coopserver> <AlphaSC> where u can boost special productions 15:15:29 <coopserver> <KrunchyAl> firs is too complex... has some nice ideas though 15:15:30 <coopserver> <V453000> it is going to be complex, but with a clear system 15:15:39 <coopserver> <KrunchyAl> i wish there was a middle ground 15:15:47 <coopserver> <V453000> FIRS has stepped onto the path of being complex, AND confusing without clear s ystem 15:15:55 <coopserver> <KrunchyAl> tbh with firs there are too many types 15:16:10 <coopserver> <AlphaSC> well, its better than default 15:16:14 <coopserver> <V453000> at the current moment I want to have 9 primaries, 3 secondaries, and towns will play a big role 15:16:16 <coopserver> <AlphaSC> and ppl looking for this 15:16:16 <coopserver> <KrunchyAl> i like default industries because your secondaries become v busy more easily 15:16:33 <coopserver> <KrunchyAl> default just need another 50% more variance 15:16:37 <coopserver> <KrunchyAl> not 200% like firs 15:16:38 <coopserver> <AlphaSC> y 15:16:40 <coopserver> <V453000> default industries and opengfx+ is best atm, because it simply Works 15:17:28 <coopserver> <AlphaSC> my 2nd game on this server we played firs 15:17:40 <coopserver> <AlphaSC> i kinda liked it, after i figured how to do it 15:17:50 <coopserver> <KrunchyAl> FIRS is great imho 15:17:57 <coopserver> <AlphaSC> u could make huge transfers tation with it 15:17:59 <coopserver> <KrunchyAl> it's just too unwealdy 15:18:08 <coopserver> <KrunchyAl> i want something in between 15:18:13 <coopserver> <AlphaSC> and split goods to all the other idustires 15:18:13 <coopserver> <KrunchyAl> like V is proposing i suspect 15:18:35 <coopserver> <V453000> I have some larger scheme on paper so far, but it is going to look like 3 secondaries get 3 primaries each, and produce machinery/food/beer . Food allows for higher town size, beer gives more Workers per town citizen. Workers are delivered to primaries where they increase production, and machinery increases stability of production. 15:18:46 <coopserver> *** Game paused (connecting clients) 15:18:47 <coopserver> <V453000> basic concept, but lets you do a lot of stuff 15:18:49 <coopserver> *** Berkel has joined 15:18:50 <coopserver> *** Game unpaused (connecting clients) 15:19:01 <coopserver> <KrunchyAl> like the idea of workers 15:19:05 <coopserver> <V453000> AND greatly rewards for making network which connects everything 15:19:09 <coopserver> <KrunchyAl> never understood why it wasnt in the original game 15:19:18 <coopserver> <AlphaSC> sounds good 15:19:23 <coopserver> <V453000> well, these are my plans 15:19:32 <coopserver> <KrunchyAl> look forward to it V 15:19:38 <coopserver> <AlphaSC> i dont play very long to see whats really missing 15:19:41 <coopserver> <V453000> graphics is 100% undone, have some sketches but no models yet 15:19:48 <coopserver> <AlphaSC> i guess u will do it right :) 15:19:56 <coopserver> <V453000> dont expect anything anytime soon :) 15:20:07 <coopserver> <AlphaSC> but i read many forum players looking for more compelx industries 15:20:26 <coopserver> *** Berkel has left the game (Leaving) 15:20:30 <coopserver> <V453000> having it within a year is possible, nuts was done in 8 months as 0.0.1 15:20:40 <coopserver> <V453000> forums = retards, in 99% cases 15:21:04 <coopserver> <KrunchyAl> LOL 15:21:08 <coopserver> <AlphaSC> well, if nobody uses ur skriptes, your work would be kinda worthless 15:21:10 <coopserver> <KrunchyAl> can i help in anyway? 15:21:12 <coopserver> <AlphaSC> so who cares :D 15:21:23 <coopserver> <KrunchyAl> i'm practically done at uni for the year 15:21:28 <coopserver> <KrunchyAl> and have most of the summer off 15:21:33 <coopserver> <KrunchyAl> apart from a dissertation! :P 15:21:43 <coopserver> <V453000> well I need to code the thing which I TOTALLY dont want to do 15:21:50 <coopserver> <KrunchyAl> what lang? 15:21:54 <coopserver> <V453000> I strongly believe that if I supply sprites, andythenorth would be willing to help 15:21:57 <coopserver> <V453000> nfo 15:22:01 <coopserver> <V453000> newgrf language thingy 15:22:10 <coopserver> <V453000> I guess NML works 15:22:10 <coopserver> <KrunchyAl> i'm starting work as a software dev in september, so practice would be good 15:22:15 <coopserver> <V453000> but with some python templating etc 15:22:22 <coopserver> <KrunchyAl> i know java and that's about it though? 15:22:35 <coopserver> <V453000> look I didnt know any programming language before I coded NUTS 15:22:37 <coopserver> <V453000> and look at it now 15:22:55 <coopserver> <KrunchyAl> well you know where to find me :) 15:23:00 <coopserver> <V453000> consider that you have MONTHS to learn before I am able to spew out the sprites I want to create :D 15:23:14 <coopserver> <KrunchyAl> blog.ktz.me is my site 15:23:14 <coopserver> <V453000> yeah, will see 15:23:28 <coopserver> <AlphaSC> does anyone know 15:23:35 <coopserver> <AlphaSC> why i cant use the container stions 15:23:39 <coopserver> <AlphaSC> stations* 15:23:56 <coopserver> <V453000> nop 15:24:07 <coopserver> <AlphaSC> only they disabled 15:25:52 <coopserver> <V453000> one last thing, current plan says everything is kind of toyland-styled (cargo names, not insanely bright graphics) ... batteries, fizzy drinks (beer), toys could be machinery, ... :) 15:26:00 <coopserver> <KrunchyAl> oh 15:26:00 <coopserver> <V453000> but it could of course work in any climate 15:26:04 <coopserver> <KrunchyAl> i HATE toyland! 15:26:06 <coopserver> <V453000> coding for 1 climate is retarded 15:26:16 <coopserver> <V453000> =D 15:26:19 <coopserver> <AlphaSC> lol 15:26:35 <coopserver> <V453000> well it is going to be the amount of toyland as nuts is 15:26:50 <coopserver> <V453000> some things might be wtf, but general look should be rather normal 15:27:22 <coopserver> <KrunchyAl> want to see a boneheaded move? 15:27:32 <coopserver> <KrunchyAl> i just accidentally increased the size of a lake at !oops 15:27:41 <coopserver> <KrunchyAl> such an idiot 15:27:46 <coopserver> <V453000> (: 15:31:06 <coopserver> <KrunchyAl> still getting the hang of RR LL hubs 15:31:13 <coopserver> <KrunchyAl> could you take a look at SLH01 V? 15:31:50 <coopserver> *** V453000 has started a new company #13 15:31:54 <coopserver> <AlphaSC> its good, isnt it 15:32:16 <coopserver> <AlphaSC> guess he wants longer prio 15:32:20 <coopserver> <AlphaSC> at missing signals 15:32:35 <coopserver> <V453000> quite solid in general 15:33:12 <coopserver> <KrunchyAl> been a great distraction from uni this year 15:33:14 <coopserver> <KrunchyAl> kept me sane 15:33:21 <coopserver> <KrunchyAl> and feel like i've progressed 15:33:31 <coopserver> <KrunchyAl> finally can build one of the hubs without looking at a single wiki entry 15:33:36 <coopserver> <V453000> :) 15:33:38 <coopserver> <AlphaSC> D 15:33:44 <coopserver> <AlphaSC> i know that feeling 15:34:08 <coopserver> <KrunchyAl> i'm gona be on the public server without feeling like an idiot a bit more often i reckon 15:34:15 <coopserver> <V453000> :) 15:35:11 <coopserver> <KrunchyAl> it's pretty low traffic though tbh 15:35:15 <coopserver> <KrunchyAl> need more primaries!! 15:35:37 <coopserver> <AlphaSC> yes 15:35:43 <coopserver> <V453000> one of teh things my industries must have is lower max productions :) 15:35:48 <coopserver> <V453000> 2295 is retarded 15:35:58 <coopserver> <V453000> but the low productions rates stay 15:36:14 <coopserver> <KrunchyAl> i reckon about 500 is the optimum for a primary 15:36:21 <coopserver> <V453000> yeah +- 15:38:08 <coopserver> <KrunchyAl> whats the best loco available atm 15:38:19 <coopserver> <V453000> none 15:38:23 <coopserver> <KrunchyAl> aha biomec horse just came out 15:38:52 <coopserver> <V453000> for your network I would try something like rail fast probably 15:39:02 <coopserver> <V453000> medium/strong cant be wrong either 15:39:07 <coopserver> <V453000> maglev is outright terrible for TL3 15:39:17 <coopserver> <KrunchyAl> oh? 15:39:20 <coopserver> <V453000> chameleon is almost always nice 15:39:21 <coopserver> <KrunchyAl> why's that? 15:39:40 <coopserver> <V453000> maglev benefits from short curves, so you need long trains to utilize that bonus 15:40:05 <coopserver> <V453000> while maglev has horrible capacity, which hurts if you dont use the dense network with short curves 15:40:25 <coopserver> <KrunchyAl> which rail fast would you pick then? 15:40:34 <coopserver> <V453000> rail fast is only one :) 15:40:39 <coopserver> <V453000> or well, one last 15:41:29 <coopserver> <KrunchyAl> is rail fast it's name? 15:41:32 <coopserver> <KrunchyAl> i don't see it 15:41:35 <coopserver> <AlphaSC> the red one 15:41:44 <coopserver> <V453000> fast = class, rail = railtype 15:41:56 <coopserver> *** Game paused (connecting clients) 15:42:02 <coopserver> *** Player has joined 15:42:02 <coopserver> *** Game unpaused (connecting clients) 15:42:15 <coopserver> <KrunchyAl> too sloooow compared with maglev 15:42:37 <coopserver> <V453000> still very fast, and 35 capacity is a lot 15:42:42 <coopserver> <V453000> esp when compared to 22 15:43:01 <coopserver> <AlphaSC> capaacity is the loading speed? 15:43:05 <coopserver> <KrunchyAl> looking at voosh? 15:43:12 <coopserver> <V453000> capacity is capacity - how much it can carry 15:43:16 <coopserver> <V453000> yes Voosh is the latest 15:43:17 <coopserver> <KrunchyAl> that seems to be the 'best' rail fast 15:43:28 <coopserver> <V453000> loading speed is the amount of cargo it loads in one loading tick 15:43:33 <coopserver> <V453000> yes 15:43:39 <coopserver> <KrunchyAl> 130mph is slow 15:43:45 <coopserver> <KrunchyAl> id rather have speed i reckon 15:43:49 <coopserver> <V453000> 255 kmh is the fastest rail fast I think 15:43:52 <coopserver> <V453000> which is great 15:43:55 <coopserver> <KrunchyAl> as i have some parts of the network a long way away 15:44:03 <coopserver> <V453000> well, for TL3 Monorail MEDIUM is still solid 15:44:15 <coopserver> <V453000> long way doesnt matter really 15:44:30 <coopserver> <V453000> but sure, your choice :) 15:45:47 <coopserver> <KrunchyAl> why cant i autoreplace a maglev with light the torch? 15:46:00 <coopserver> <V453000> you can autoreplace any nuts engine with any other 15:46:04 <coopserver> <V453000> all are equally long 15:46:11 <coopserver> <V453000> just dont forget to also change wagons (: 15:46:21 <coopserver> <KrunchyAl> yup yup 15:46:30 <coopserver> <KrunchyAl> if i select soilwork it's not greyed out 15:46:31 <coopserver> <AlphaSC> i there any way for double loks? 15:46:34 <coopserver> <KrunchyAl> but light the torch is 15:46:41 <coopserver> <V453000> no AlphaSC 15:46:43 <coopserver> <AlphaSC> k 15:47:02 <coopserver> <V453000> part of the reason why nuts is trying to be careful about autoreplace 15:48:52 <coopserver> <V453000> anyway, cya later :) 15:48:55 <coopserver> *** V453000 has left the game (Leaving) 15:50:20 <coopserver> *** Game paused (connecting clients) 15:50:37 *** Djanxy has joined #openttdcoop.stable 15:51:05 <coopserver> <KrunchyAl> not sure if broken or just paused.... 15:51:35 <coopserver> <AlphaSC> lol 15:51:37 <coopserver> *** Game unpaused (connecting clients) 15:57:40 <coopserver> <KrunchyAl> whoever changed the game so you could place signals whilst a train was in that block is a god 16:06:29 <coopserver> *** Player has left the game (Leaving) 16:21:03 *** ODM has joined #openttdcoop.stable 16:21:03 *** ChanServ sets mode: +o ODM 16:26:10 <coopserver> *** KrunchyAl has left the game (Leaving) 16:30:35 <coopserver> *** Game paused (connecting clients) 16:30:42 <coopserver> *** Player has joined 16:30:42 <coopserver> *** Game unpaused (connecting clients) 16:34:50 <coopserver> *** Game paused (connecting clients) 16:34:50 <coopserver> <Player> !name Shaunof99 16:34:50 <coopserver> *** Player has changed his/her name to Shaunof99 16:34:55 <coopserver> *** [FR]Syl59 has joined 16:34:55 <coopserver> *** Game unpaused (connecting clients) 16:35:07 <coopserver> *** Shaunof99 has started a new company #13 16:35:21 <coopserver> <[FR]Syl59> Hey 16:35:26 <coopserver> <Shaunof99> hey 16:40:51 <coopserver> *** [FR]Syl59 has left the game (Leaving) 16:44:53 <coopserver> *** Game paused (connecting clients) 16:45:00 <coopserver> *** Liuk Sk has joined 16:45:00 <coopserver> *** Game unpaused (connecting clients) 16:45:04 <coopserver> <Liuk Sk> hi 16:45:10 <coopserver> <Shaunof99> Hey 16:48:21 <coopserver> *** AlphaSC has left the game (Leaving) 16:48:25 <coopserver> *** Liuk Sk has left the game (Leaving) 17:00:03 *** happy_ has joined #openttdcoop.stable 17:00:10 *** happy_ has left #openttdcoop.stable 17:00:21 <coopserver> *** Game paused (connecting clients) 17:00:25 <coopserver> *** happy tran sport has joined 17:00:25 <coopserver> *** Game unpaused (connecting clients) 17:01:53 <coopserver> <happy tran sport> hi all 17:02:16 <coopserver> <Shaunof99> Hey 17:09:47 <coopserver> *** Game paused (connecting clients) 17:09:52 <coopserver> *** Infal has joined 17:09:52 <coopserver> *** Infal has started a new company #14 17:09:53 <coopserver> *** Game unpaused (connecting clients) 17:09:58 <coopserver> <Infal> !rules 17:09:58 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 17:10:03 <coopserver> <happy tran sport> hi Infal 17:10:23 <coopserver> <Infal> hey 17:10:32 <coopserver> <Infal> so..I guess this one dude just basically owns the whole map? 17:11:06 <coopserver> *** Infal has left the game (Leaving) 17:11:21 <coopserver> *** Game paused (connecting clients) 17:11:26 <coopserver> *** Infal has joined 17:11:26 <coopserver> *** Infal has started a new company #15 17:11:26 <coopserver> *** Game unpaused (connecting clients) 17:11:43 <coopserver> *** Infal has left the game (Leaving) 17:24:37 <coopserver> *** Game paused (connecting clients) 17:24:42 <coopserver> *** Jam35 has joined 17:24:43 <coopserver> *** Game unpaused (connecting clients) 17:24:49 <coopserver> <happy tran sport> hi jam 17:25:10 <coopserver> <Jam35> hi 17:25:31 <coopserver> <happy tran sport> how things 17:26:04 <coopserver> <Jam35> good 17:26:10 <coopserver> <Jam35> what guy owns what? 17:26:28 <coopserver> <Jam35> what's he talking about? 17:26:57 <coopserver> <Jam35> there's some space, albeit no free islands 17:27:32 <coopserver> <happy tran sport> he say so this map that players take up all the map 17:27:56 <coopserver> <Jam35> dumb 17:29:01 <coopserver> <Jam35> hm, way to fence in your network :) 17:29:25 <coopserver> <happy tran sport> not shor 17:29:40 <coopserver> <Jam35> pointless expansion of towns 17:29:46 <coopserver> <Jam35> right up to own rails 17:29:55 <coopserver> <Jam35> no room to go around 17:30:07 <coopserver> <happy tran sport> true 17:30:18 <coopserver> <Jam35> isn't it in the rules? 17:30:28 <coopserver> <happy tran sport> i think so 17:30:40 <coopserver> <Jam35> no expansion unless 50% or more pax are transported 17:30:42 <coopserver> <Jam35> :) 17:30:54 <coopserver> <Jam35> something like that 17:30:59 <coopserver> <happy tran sport> i see 17:31:03 <coopserver> <Jam35> who writes that? :P 17:31:20 <coopserver> <Jam35> those towns are stupid though 17:40:43 <coopserver> <Shaunof99> bah, freaking town wont let me replace my station 17:41:18 <coopserver> <happy tran sport> doo trees 18:02:24 *** Maraxus has joined #openttdcoop.stable 18:02:24 *** ChanServ sets mode: +o Maraxus 18:08:08 <coopserver> <Shaunof99> later guys 18:08:19 <coopserver> *** Shaunof99 has left the game (Leaving) 18:08:19 <coopserver> *** Game paused (number of players) 18:16:51 *** Brumi has joined #openttdcoop.stable 18:46:46 <coopserver> *** Jam35 has left the game (Leaving) 18:47:24 <coopserver> *** Game still paused (connecting clients, number of players) 18:47:28 <coopserver> *** thepower12 has joined 18:47:28 <coopserver> *** Game still paused (number of players) 18:47:53 <coopserver> *** thepower12 has joined company #12 18:47:53 <coopserver> *** Game unpaused (number of players) 19:01:38 <coopserver> *** Game paused (connecting clients) 19:01:41 <coopserver> *** HR has joined 19:01:41 <coopserver> *** Game unpaused (connecting clients) 19:04:08 <coopserver> *** thepower12 has left the game (Leaving) 19:09:50 <coopserver> *** happy tran sport has left the game (Leaving) 19:15:13 <coopserver> *** Game paused (connecting clients) 19:15:18 <coopserver> *** Muel has joined 19:15:18 <coopserver> *** Game unpaused (connecting clients) 19:16:27 <coopserver> <Muel> ola 19:28:57 <coopserver> *** Muel has left the game (Leaving) 19:31:00 *** Firestar has joined #openttdcoop.stable 19:31:09 <Firestar> hey all 19:31:28 <coopserver> *** Game paused (connecting clients) 19:31:30 <coopserver> *** SuperRaiderX has joined 19:31:30 <coopserver> *** Game unpaused (connecting clients) 19:32:57 <coopserver> *** Game paused (connecting clients) 19:33:04 <coopserver> *** Firestar has joined 19:33:04 <coopserver> *** Game unpaused (connecting clients) 19:33:43 <coopserver> *** Taede has left the game (Leaving) 19:34:44 <coopserver> *** SuperRaiderX has left the game (Leaving) 19:34:49 *** Mark has quit IRC 19:37:04 *** Maraxus has quit IRC 19:39:45 <coopserver> *** Game paused (connecting clients) 19:39:51 <coopserver> *** RexConnors has joined 19:39:51 <coopserver> *** RexConnors has started a new company #14 19:39:51 <coopserver> *** Game unpaused (connecting clients) 19:49:51 <coopserver> *** Game paused (connecting clients) 19:49:59 <coopserver> *** AlphaSC has joined 19:49:59 <coopserver> *** Game unpaused (connecting clients) 19:50:04 <coopserver> <Firestar> hey alpha 19:50:08 <coopserver> <AlphaSC> hey 19:50:17 <coopserver> <Firestar> how things? 19:50:22 <coopserver> <AlphaSC> good, thx 19:50:32 *** Mark has joined #openttdcoop.stable 19:50:33 *** Webster sets mode: +o Mark 19:51:05 <coopserver> <Firestar> damnit venice is growing just cuz i have their steel mill at such good produtcion xD 19:51:17 <coopserver> <RexConnors> i didnt even check if anyone else was here xD 19:51:24 <coopserver> <RexConnors> you guys doing well? 19:51:44 <coopserver> *** HR has left the game (Leaving) 19:54:35 *** ODM has quit IRC 19:56:44 <coopserver> *** Game paused (connecting clients) 19:56:48 <coopserver> *** Mark has joined 19:56:48 <coopserver> *** Game unpaused (connecting clients) 19:56:51 <coopserver> <Mark> hiyo 19:56:53 <coopserver> <RexConnors> Hey mark 19:56:55 <coopserver> <Firestar> hey mark 19:57:05 <coopserver> <RexConnors> hows it going 19:57:46 <coopserver> <Mark> not bad 19:57:48 <coopserver> <Mark> and you 19:57:58 <coopserver> <RexConnors> swell 19:58:05 <coopserver> <Firestar> mark? 19:58:12 <coopserver> <Mark> yes 19:58:16 <coopserver> <Firestar> venice is growing just cu zof steel production xD 19:58:31 <coopserver> <Mark> yeah 19:58:38 <coopserver> <Firestar> btw check out tokyo and hong kong :D 19:58:39 <coopserver> <Mark> active station near city center... 19:58:56 <coopserver> <Mark> good job on getting your ML stuck inbetween :P 19:59:02 <coopserver> <Firestar> xD 19:59:28 <coopserver> <RexConnors> lol that iron ore mine 19:59:34 <coopserver> <RexConnors> jsut chillin 19:59:44 <coopserver> <Mark> btw, Venice wont grow if you dont give it any roads 19:59:55 <coopserver> <RexConnors> it gros 19:59:59 <coopserver> <RexConnors> grows 20:00:04 <coopserver> <RexConnors> just not as fast 20:00:08 <coopserver> <Mark> it wont 20:00:12 <coopserver> <Mark> towns cant build roads 20:00:15 <coopserver> <RexConnors> like look at perth 20:00:22 <coopserver> <RexConnors> skyscrapers get built 20:00:35 <coopserver> <RexConnors> but youre right 20:00:40 <coopserver> <RexConnors> they wont make roads 20:01:04 <coopserver> <Mark> btw, i believe youre not supposed to grow towns unless youre actually transporting pax from it 20:01:10 <coopserver> <Mark> might actually be in the rules 20:01:32 <coopserver> <RexConnors> yea it just puts pressure on the server 20:01:34 <coopserver> <RexConnors> makes it lag 20:01:42 <coopserver> <Firestar> mark 20:01:44 <coopserver> <AlphaSC> lags y 20:01:49 <coopserver> <Mark> indeed 20:01:59 <coopserver> <AlphaSC> its server? i wonder if its me 20:02:00 <coopserver> <Firestar> ya know we both did grow tokyo together 20:02:01 <coopserver> <RexConnors> graphically intensive 20:02:17 <coopserver> <Mark> who's we? 20:02:29 <coopserver> <Firestar> you were in my company yesterday 20:02:33 <coopserver> <AlphaSC> dat lag 20:02:36 <coopserver> <AlphaSC> w00t? 20:02:37 <coopserver> <Mark> i didnt build roads 20:03:42 <coopserver> <Firestar> anyway cya next psg marky :3 20:03:45 <coopserver> *** Firestar has left the game (Leaving) 20:03:52 <coopserver> <Mark> bye? 20:03:56 *** Firestar has quit IRC 20:08:58 *** Brumi_ has joined #openttdcoop.stable 20:12:29 <coopserver> <AlphaSC> guess its time for slugs :D 20:14:54 *** Brumi has quit IRC 20:22:41 <coopserver> *** Game paused (connecting clients) 20:22:47 <coopserver> *** thepower12 has joined 20:22:47 <coopserver> *** Game unpaused (connecting clients) 20:37:21 <coopserver> *** thepower12 has left the game (general timeout) 20:40:26 *** planetmaker is now known as planetmake 20:41:03 *** Djanxy has quit IRC 20:42:14 *** planetmake is now known as planetmaker 20:46:19 <coopserver> <RexConnors> whats the point of oil rigs xD so useless on this map 20:46:23 <coopserver> <RexConnors> no boats or planes 20:46:24 <coopserver> <RexConnors> xD 20:46:25 <coopserver> <AlphaSC> y 21:00:40 *** Brumi_ has quit IRC 21:03:46 <coopserver> <AlphaSC> almost a rollercoster :D 21:06:39 <coopserver> *** Game paused (connecting clients) 21:06:46 <coopserver> *** thepower12 has joined 21:06:46 <coopserver> *** Game unpaused (connecting clients) 21:07:55 <coopserver> *** thepower12 has joined company #12 21:09:27 <coopserver> *** Game paused (connecting clients) 21:09:34 <coopserver> *** Player has joined 21:09:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:09:34 <coopserver> *** Player has joined spectators 21:09:34 <coopserver> *** Game unpaused (connecting clients) 21:09:43 <coopserver> <Player> !name shaunof99 21:09:43 <coopserver> *** Player has changed his/her name to shaunof99 21:09:57 <coopserver> *** shaunof99 has joined company #13 21:15:33 <coopserver> <AlphaSC> :D 21:15:59 <coopserver> <AlphaSC> u need exit signal 21:16:02 <coopserver> <AlphaSC> behind depot 21:16:10 <coopserver> <AlphaSC> and the pbs before is ok 21:16:28 <coopserver> <AlphaSC> like this, gj 21:16:44 <coopserver> <thepower12> haven't played a game for about 2 years;p 21:16:52 <coopserver> <AlphaSC> hehe 21:16:58 <coopserver> <AlphaSC> well, happens all the time 21:18:01 <coopserver> <AlphaSC> but why do you want to force trains in depot on your mainline? 21:18:35 <coopserver> <thepower12> no idea really 21:18:39 <coopserver> <AlphaSC> :P 21:19:12 <coopserver> *** thepower12 has left the game (general timeout) 21:19:27 <coopserver> *** Game paused (connecting clients) 21:19:31 <coopserver> *** thepower12 has joined 21:19:31 <coopserver> *** Game unpaused (connecting clients) 21:19:59 <coopserver> <AlphaSC> you got some jam 21:20:03 <coopserver> <AlphaSC> at halifax 21:21:36 <coopserver> <thepower12> ok 21:21:42 <coopserver> <thepower12> pasword is lollol 21:21:54 <coopserver> <AlphaSC> you could send privte, but ok :D 21:22:07 <coopserver> <thepower12> liar i see a iron mine;p 21:22:13 <coopserver> <thepower12> stokholm 21:22:46 <coopserver> <AlphaSC> yeah did some, but all got delete, im donw with them :P 21:22:57 <coopserver> *** AlphaSC has joined company #12 21:28:15 <coopserver> <AlphaSC> wrong signals 21:30:32 <coopserver> <AlphaSC> ah 21:30:38 <coopserver> <AlphaSC> u wanted give other lane prio? 21:30:53 <coopserver> <AlphaSC> ok :D 21:31:04 <coopserver> <AlphaSC> y 21:31:31 <coopserver> <AlphaSC> like this 21:49:50 <coopserver> <shaunof99> anyone wanna critique my SLH? not sure if i like it. labeled SLH1-shaun 21:59:19 <coopserver> <AlphaSC> ok 22:02:35 <coopserver> *** Cameron has joined company #6 22:04:44 <coopserver> <AlphaSC> sec 22:05:41 <coopserver> *** RexConnors has joined company #13 22:05:44 <coopserver> <RexConnors> ill do it 22:06:17 <coopserver> <RexConnors> which line is your mainline 22:06:21 <coopserver> <RexConnors> and do you want prio to it 22:07:14 <coopserver> <shaunof99> top left to bottom right 22:07:29 <coopserver> <RexConnors> top left to bottom right is your mainline 22:07:31 <coopserver> <RexConnors> ? 22:08:15 <coopserver> <shaunof99> im trying to connect columbus and tokyo to the cities on the bottom of the island 22:10:15 <coopserver> <shaunof99> guess i should have did more landscapin, i was trying to do it without changing anything 22:10:43 <coopserver> <RexConnors> its fine 22:11:42 <coopserver> <shaunof99> i do alright on flat maps, first time trying on a mountainous map 22:11:47 <coopserver> <RexConnors> you have a good source of income 22:11:50 <coopserver> <RexConnors> so its fine 22:13:41 <coopserver> <RexConnors> plus im not the best builder 22:14:02 <coopserver> <RexConnors> someone who is better than me could've probably dont it with less terraforming but what i did works 22:14:21 <coopserver> <shaunof99> lol, results is all that matters to me 22:15:58 <coopserver> <RexConnors> it's best not to do turns that are like the one by tokyo 22:16:03 <coopserver> <RexConnors> by the station 22:16:13 <coopserver> <RexConnors> i made an arrow 22:16:18 <coopserver> <RexConnors> unless you are using the slugs 22:17:43 <coopserver> <RexConnors> there 22:17:45 <coopserver> <RexConnors> all done 22:17:57 <coopserver> <RexConnors> i didnt make any prio's 22:18:06 <coopserver> <RexConnors> but should work perfectly 22:18:08 <coopserver> <shaunof99> thanks, i thought i had to have space for a 2 way signal in front of the statiopn 22:18:10 <coopserver> <RexConnors> also 22:18:23 <coopserver> <RexConnors> the station is fine 22:18:26 <coopserver> <shaunof99> yeah, i dont see it have that much traffic 22:18:27 <coopserver> <RexConnors> with the pbs 22:18:44 <coopserver> <RexConnors> also 22:18:49 <coopserver> <RexConnors> look at coal PU 22:18:50 <coopserver> <shaunof99> i'll remember that 22:18:57 <coopserver> <RexConnors> those signals 22:19:04 <coopserver> <RexConnors> are built into the station 22:19:13 <coopserver> <RexConnors> they dont hurt to put there 22:19:17 <coopserver> <RexConnors> but are also not needed 22:19:25 <coopserver> <RexConnors> like look at tokyo 22:19:32 <coopserver> <RexConnors> see how i used the one way pbs 22:19:38 <coopserver> <RexConnors> but no 2 way pbs 22:19:40 <coopserver> <shaunof99> ok, every screenshot i have seen shows them 22:19:54 <coopserver> <RexConnors> yea, but they arent needed 22:20:03 <coopserver> <RexConnors> like look at my stations 22:20:29 <coopserver> *** RexConnors has joined company #14 22:21:25 <coopserver> <shaunof99> thanks for the help 22:26:10 <coopserver> <AlphaSC> lol 22:26:43 <coopserver> <RexConnors> whats funny 22:26:52 <coopserver> <AlphaSC> hm 22:33:48 <coopserver> <AlphaSC> soon 22:35:21 <coopserver> <AlphaSC> lol 22:36:48 <coopserver> <AlphaSC> :D# 22:36:50 <coopserver> <AlphaSC> ok 22:40:20 <coopserver> <AlphaSC> we jam 22:41:23 <coopserver> *** thepower12 has left the game (general timeout) 22:41:34 <coopserver> *** Game paused (connecting clients) 22:41:38 <coopserver> *** thepower12 has joined 22:41:38 <coopserver> *** Game unpaused (connecting clients) 22:46:58 <coopserver> <shaunof99> lol, did someone place signals for me? 22:47:15 <coopserver> <RexConnors> i placed the ones around the SLH 22:47:25 <coopserver> <RexConnors> and i just did ctrl drag 22:47:29 <coopserver> <RexConnors> places all 22:48:01 <coopserver> <shaunof99> hmmm i just finishe extending the line S and as i was placing more, i noticed signals on the line i placed like 15 min go 22:50:10 <coopserver> *** Mark has left the game (Leaving) 22:50:23 <Mark> gnight 22:50:28 <coopserver> <RexConnors> night 22:53:33 <coopserver> *** Cameron has left the game (Leaving) 22:56:26 <coopserver> <thepower12> its not conneccted 22:57:58 <coopserver> <thepower12> ' 22:59:28 <coopserver> <shaunof99> is the MEOW caboose the only engine that can run on the PURR line? 22:59:41 <coopserver> <RexConnors> no 22:59:45 <coopserver> *** thepower12 has left the game (Leaving) 22:59:50 <coopserver> <AlphaSC> but only mewo gets bonus stats from it 22:59:53 <coopserver> <RexConnors> any train runs on purr 23:00:07 <coopserver> <RexConnors> and there are multiple meow trains 23:00:39 <coopserver> <shaunof99> k, never could fine any info on the purr lines 23:06:32 <coopserver> <RexConnors> found the PURR info 23:06:34 <coopserver> <RexConnors> http://dev.openttdcoop.org/projects/nuts/wiki/Railtypes 23:06:46 <coopserver> <RexConnors> took awhile to find the NUTS page xD 23:07:12 <coopserver> <shaunof99> thanks 23:21:40 <coopserver> *** RexConnors has left the game (Leaving) 23:24:46 <coopserver> <shaunof99> thnx for the info alpha 23:25:00 <coopserver> <AlphaSC> np friend 23:25:04 <coopserver> <AlphaSC> just saw it 23:25:10 <coopserver> <AlphaSC> if u get many trains comming there 23:25:20 <coopserver> <AlphaSC> the pbs will send them to the free way 23:25:28 <coopserver> <AlphaSC> and if they want over bridge 23:25:36 <coopserver> <AlphaSC> they get send in wrong direction 23:26:04 <coopserver> <shaunof99> k, i've always used nothing but PBS. 23:26:10 <coopserver> <AlphaSC> :) 23:26:41 <coopserver> <shaunof99> what signal would you put there? 23:26:43 <coopserver> <AlphaSC> u not want fix it? :P 23:26:55 <coopserver> <AlphaSC> move the one track 23:27:07 <coopserver> <AlphaSC> amd instead the pbs just use a block signal 23:27:37 <coopserver> <AlphaSC> hte pbs before the bridge is needed trough, so that is why u move the track there before the bs 23:30:39 <coopserver> <AlphaSC> liek this 23:39:42 <coopserver> *** AlphaSC has joined company #3 23:40:20 <coopserver> <shaunof99> LMAO, al my trains went the wrong way 23:40:34 <coopserver> <AlphaSC> why? :D 23:41:10 <coopserver> <AlphaSC> u need the single block signals 23:41:26 <coopserver> <AlphaSC> want me join? 23:45:14 <coopserver> <shaunof99> there we go 23:46:27 <coopserver> <shaunof99> BRB AFK 23:46:30 <coopserver> <AlphaSC> BB 23:49:37 <coopserver> <AlphaSC> a 23:51:31 <coopserver> *** Game paused (connecting clients) 23:51:36 <coopserver> *** Cameron has joined 23:51:36 <coopserver> *** Game unpaused (connecting clients)