Config
Log for #openttdcoop.stable on 12th April 2014:
Times are UTC Toggle Colours
00:00:54  <coopserver> *** Game paused (connecting clients)
00:00:58  <coopserver> *** Player has joined
00:00:58  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:00:58  <coopserver> *** Player has started a new company #14
00:00:58  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:00:58  <coopserver> *** Player has joined spectators
00:00:59  <coopserver> *** Game unpaused (connecting clients)
00:04:06  <coopserver> *** Player has left the game (Leaving)
00:24:52  *** Brumi has quit IRC
00:25:00  <coopserver> *** Game paused (connecting clients)
00:25:09  <coopserver> *** Speedy has joined
00:25:10  <coopserver> *** Game unpaused (connecting clients)
00:25:15  <coopserver> <Cameron> wb
00:33:41  <coopserver> *** Cameron has left the game (Leaving)
00:46:38  <coopserver> *** Speedy has left the game (Leaving)
00:59:44  *** happy1 has left #openttdcoop.stable
01:16:41  <coopserver> <RexConnors> Hey hey hey!
01:17:01  <coopserver> *** RexConnors has joined company #3
01:21:06  <coopserver> *** Game paused (connecting clients)
01:21:25  <coopserver> *** AlphaSC has joined
01:21:25  <coopserver> *** Game unpaused (connecting clients)
01:21:30  <coopserver> <RexConnors> Hey alpha!
01:21:44  <coopserver> <AlphaSC> hey
01:50:43  <coopserver> <AlphaSC> nice jam for blue
01:50:48  <coopserver> <AlphaSC> pbs in action
01:50:58  <coopserver> <Anson> which blue ?
01:51:07  <coopserver> <AlphaSC> some
01:51:52  <coopserver> *** Game paused (connecting clients)
01:52:01  <coopserver> *** shaunof99 has joined
01:52:02  <coopserver> *** Game unpaused (connecting clients)
01:52:53  <coopserver> *** shaunof99 has left the game (general timeout)
01:53:15  <coopserver> <RexConnors> Hey anson
01:55:49  <coopserver> <RexConnors> hey alpha
01:55:54  <coopserver> <AlphaSC> hey
01:56:13  <coopserver> <RexConnors> Could next game i work for you? or do you think i need one more game to practice
01:56:25  <coopserver> <AlphaSC> haha
01:56:31  <coopserver> <AlphaSC> i can also work for you :)
01:56:39  <coopserver> <Anson> you want to be a slave ?
01:56:50  <coopserver> <AlphaSC> but yeah, we can make a company together
01:56:59  <coopserver> <RexConnors> I never said i wouldnt get paid, anson xD
01:57:15  <coopserver> <AlphaSC> americans are greedy
01:57:19  <coopserver> <AlphaSC> i knew that already :D
01:57:20  <coopserver> <RexConnors> Alpha, we could start the AR Transport Gods Co.
01:57:30  <coopserver> <AlphaSC> haha
01:57:33  <coopserver> <AlphaSC> yes :P
01:58:03  <coopserver> <AlphaSC> whoever is online first for the next game just start the company
01:58:08  <coopserver> <Anson> gods ? stay with your name, call it "kings transport" ...
01:58:17  <coopserver> <RexConnors> uh oh
01:58:24  <coopserver> <RexConnors> dark blue has big stop
01:58:36  <coopserver> <AlphaSC> y#
01:58:50  <coopserver> <AlphaSC> oh who got pw?
01:59:07  <coopserver> <RexConnors> What?
01:59:19  <coopserver> <AlphaSC> som much pbs
01:59:24  <coopserver> <AlphaSC> but where he needs one
01:59:25  <coopserver> <RexConnors> yea
01:59:30  <coopserver> <AlphaSC> he makes block signal ^^
01:59:58  <coopserver> <RexConnors> its like he wanted to make a L_M_R main line
02:00:03  <coopserver> <AlphaSC> i ll never understand
02:00:04  <coopserver> <RexConnors> and the middle goes both ways
02:00:13  <coopserver> <AlphaSC> why "noobs" always go with mass pbs
02:00:30  <coopserver> <AlphaSC> and switch direction
02:00:35  <coopserver> <Anson> i hate the primaries in late games ... production too high, and almost impossible to handle
02:00:39  <coopserver> <AlphaSC> y
02:00:49  <coopserver> <RexConnors> game sets the 2 way PBS to default signal
02:00:51  <coopserver> <AlphaSC> last game i had 3 coal wioth each 1.8 k
02:00:55  <coopserver> <RexConnors> yea anson
02:01:01  <coopserver> <RexConnors> look at my wood and coal
02:01:03  <coopserver> <RexConnors> pick up
02:01:14  <coopserver> <Anson> my coal drop starts jamming
02:01:26  <coopserver> <RexConnors> my coal is at 1899 tonnes
02:01:29  <coopserver> <RexConnors> x
02:01:30  <coopserver> <RexConnors> xD
02:01:31  <coopserver> <AlphaSC> u mean happys :P
02:01:38  <coopserver> <RexConnors> still cant get all of it
02:01:43  <coopserver> <Anson> in addition, it is only a double line for food resource drop, food pickup, and coal ...
02:02:01  <coopserver> <AlphaSC> just add some station
02:02:05  <coopserver> <AlphaSC> cheap fix
02:02:15  <coopserver> <RexConnors> yea my SLH 02 gets slowed sometimes because of overload of coal trains
02:02:16  <coopserver> <AlphaSC> also right station not used so much
02:02:18  *** tycoondemon2 has joined #openttdcoop.stable
02:02:49  <coopserver> <RexConnors> im using the fast version of the 4 terminus station
02:02:57  <coopserver> <RexConnors> works really well
02:03:00  <coopserver> <RexConnors> at my coal drop
02:03:04  <coopserver> <AlphaSC> i was speaking about happy transport :P
02:03:15  <coopserver> <AlphaSC> its the non blocking termi yo
02:03:17  <coopserver> <Anson> the coal drop was only one station with 4 platforms ... extended now to 2x4 platforms for 2 lanes on the ML
02:03:28  <coopserver> <Anson> but the exit is still a single track only :-(
02:03:34  <coopserver> <RexConnors> trains are jamming at the terminus one :P
02:03:46  <coopserver> <AlphaSC> lol
02:03:57  <coopserver> <AlphaSC> u split in 1 in 2 anyways
02:04:02  <coopserver> <RexConnors> yea
02:04:07  <coopserver> <AlphaSC> just make to station?
02:04:07  <coopserver> <RexConnors> i see where it could fix
02:04:09  <coopserver> <Anson> on the merge of the exit lanes, i gave prio to the roro station, and thus the right part is almost empĆ¼ty
02:04:20  <coopserver> <Anson> without that prio, both would overflow
02:04:32  <coopserver> <AlphaSC> u can easy fix
02:04:35  <coopserver> <AlphaSC> see sign
02:04:38  <coopserver> <RexConnors> yea
02:04:42  <coopserver> <RexConnors> where he covered mine
02:04:43  <coopserver> <RexConnors> lol
02:04:46  <coopserver> <RexConnors> nj alpha
02:04:50  <coopserver> <AlphaSC> u got the 2nd track already :D
02:04:59  <coopserver> <RexConnors> just connect to roro exit
02:05:01  <coopserver> <Anson> "to here" ? what should be done there ?
02:05:08  <coopserver> <RexConnors> well
02:05:12  <coopserver> <RexConnors> this
02:05:16  <coopserver> <AlphaSC> there are 2 signs
02:05:22  <coopserver> <AlphaSC> there we go :P
02:05:29  <coopserver> <RexConnors> extend bridges
02:05:40  <coopserver> <RexConnors> so another line can go in
02:05:52  <coopserver> <Anson> ah, couldn't read the other sign ... the other sign was on top of it
02:06:01  <coopserver> <RexConnors> gj alpha
02:06:07  <coopserver> <AlphaSC> lol
02:06:12  <coopserver> <AlphaSC> stop trolling bro
02:06:18  <coopserver> <RexConnors> best sign places EU
02:06:23  <coopserver> <RexConnors> placer*
02:06:40  <coopserver> <AlphaSC> thx, i got that title in my pocket
02:06:47  <coopserver> <RexConnors> haha
02:07:07  <coopserver> <AlphaSC> best is, watching ppl at work :D
02:07:29  *** tycoondemon has quit IRC
02:07:37  <coopserver> <RexConnors> stalker
02:10:40  <coopserver> <AlphaSC> btw anson your prio at bridge is wrong
02:11:07  <coopserver> <AlphaSC> you give prio to the line, that already got choices
02:11:59  <coopserver> <AlphaSC> if u place pbs where i made sign and prio to the coal line
02:12:03  <coopserver> <AlphaSC> should work
02:12:12  <coopserver> <RexConnors> that should help the slow
02:12:53  <coopserver> <Anson> the coal line had prio ... just changed it to see whether it works better now
02:13:11  <coopserver> <AlphaSC> sure u can do that
02:13:22  <coopserver> <AlphaSC> but than u need to give coal also the choices i guess
02:13:26  <coopserver> <Anson> with prio on coal, the other two had difficulty finding a free spot on the ML
02:13:27  <coopserver> <AlphaSC> to see real results
02:13:40  <coopserver> <AlphaSC> i see, 120 vs 87 trains
02:13:56  <coopserver> <AlphaSC> than just give coal the choices?
02:13:58  <coopserver> <Anson> before i just douibled coal, coal had a split to two tracks ... almost a choice
02:14:14  <coopserver> <AlphaSC> but entry signal
02:14:17  <coopserver> <AlphaSC> where i sign
02:14:22  <coopserver> <AlphaSC> are fucked up
02:14:22  <coopserver> <Anson> 120 vs 87 ? how did you count that so fast ?
02:14:28  <coopserver> <AlphaSC> k math
02:14:37  <coopserver> <AlphaSC> 123
02:14:40  <coopserver> <AlphaSC> i lied
02:14:53  <coopserver> <RexConnors> at sign "they stop here" there need to be pbs
02:15:01  <coopserver> <Anson> the presignal crossing at your signs is still from that track being a choice
02:15:02  <coopserver> <RexConnors> so two trains can enter
02:15:10  <coopserver> <AlphaSC> yes
02:15:14  <coopserver> <AlphaSC> you can pbs choice
02:15:18  <coopserver> <RexConnors> pbs will do same
02:15:21  <coopserver> <AlphaSC> without stopping trains
02:15:29  <coopserver> <AlphaSC> if 1 train passes
02:15:32  <coopserver> <AlphaSC> other stops
02:15:37  <coopserver> <RexConnors> pbs will fix that
02:15:39  <coopserver> <AlphaSC> i guess you know that :)
02:16:28  <coopserver> <AlphaSC> conners, you need more than your 15 coal trains :D
02:16:39  <coopserver> <AlphaSC> go up to 25
02:17:02  <coopserver> <RexConnors> oh wow
02:17:07  <coopserver> <RexConnors> didnt see produciton spiked
02:17:11  <coopserver> *** Game paused (connecting clients)
02:17:13  <coopserver> <AlphaSC> 2.3 k :D
02:17:15  <coopserver> *** Cameron has joined
02:17:15  <coopserver> *** Game unpaused (connecting clients)
02:17:17  <coopserver> <RexConnors> yea
02:17:21  <coopserver> <AlphaSC> pretty insane
02:17:35  <coopserver> <RexConnors> uh oh
02:17:40  <coopserver> <Cameron> ;P
02:17:46  <coopserver> <RexConnors> i do that sometimes too
02:17:47  <coopserver> <RexConnors> xD
02:17:58  <coopserver> <RexConnors> dont forget to clone trains so they dont get lost
02:19:48  <coopserver> *** Cameron has left the game (Leaving)
02:20:56  <coopserver> <AlphaSC> look good now
02:23:27  <coopserver> <Anson> food production needs to recover after the crash
02:23:34  <coopserver> <AlphaSC> y
02:23:41  <coopserver> <AlphaSC> but u see already
02:23:48  <coopserver> <AlphaSC> works prefectly
02:24:00  <coopserver> <Anson> half the food trains are still in overflow depot because of low production rating
02:24:07  <coopserver> <AlphaSC> doesnt matter
02:24:12  <coopserver> <AlphaSC> drop is faster
02:24:17  <coopserver> <AlphaSC> and if drop can join
02:24:27  <coopserver> <AlphaSC> your pick up is no problem
02:24:59  <coopserver> <Anson> i like to give priority to pickup over drop ....
02:25:12  <coopserver> <AlphaSC> 2 drop 1 pickup
02:25:17  <coopserver> <AlphaSC> yes, i do that also
02:25:25  <coopserver> <AlphaSC> to imitate real life
02:25:33  <coopserver> <AlphaSC> full loaded > empty
02:25:37  <coopserver> <RexConnors> also helps food prices
02:25:46  <coopserver> <Anson> when drop is blocked, sooner or later the pickup will stop and re-enable the drop
02:25:46  <coopserver> <RexConnors> cuz no one wants gross food
02:26:23  <coopserver> <AlphaSC> you ll need 3rd
02:26:31  <coopserver> <AlphaSC> to make it fulid i guess
02:26:53  <coopserver> <AlphaSC> i looks like your trains have no long travel
02:26:59  <coopserver> <AlphaSC>  looks*
02:27:02  <coopserver> <Anson> already tripled part of the ML
02:27:02  <coopserver> <AlphaSC> it*
02:27:12  <coopserver> <Anson> don't want to work now :-)
02:27:16  <coopserver> <AlphaSC> :P
02:27:45  <coopserver> <AlphaSC> u got 3rd already
02:27:55  <coopserver> <AlphaSC> u just need 1 exit at the slh
02:28:06  <coopserver> <Anson> when i start rebuilding all those tracks and stations in 2165, i might just be done with it when we get a new map
02:28:06  <coopserver> <AlphaSC> + 2 more joins at merger
02:28:16  <coopserver> <AlphaSC> :D
02:28:25  <coopserver> <AlphaSC> yeah, i knwo that feeling
02:29:37  <coopserver> <AlphaSC> you merge isnt full prio
02:29:37  <coopserver> <AlphaSC> after u rechanged it
02:29:42  <coopserver> <AlphaSC> you forgot about 1 part
02:30:41  <coopserver> <AlphaSC> conners u scared of jams? :D
02:31:10  <coopserver> <Anson> can only be a really short prio :-(
02:31:14  <coopserver> <AlphaSC> y
02:31:20  <coopserver> <AlphaSC> but u kinda need it
02:31:27  <coopserver> <Anson> thanks for the hint anyway
02:31:30  <coopserver> <AlphaSC> otherwise all the other prio non sense
02:32:02  <coopserver> <Anson> it doesn't work
02:32:08  <coopserver> <AlphaSC> make this
02:32:22  <coopserver> <AlphaSC> that will work
02:32:41  <coopserver> <Anson> the first prio collides with the second
02:35:01  <coopserver> <AlphaSC> why not do like i show?
02:35:07  <coopserver> <AlphaSC> u think not work?
02:36:20  <coopserver> <Anson> i would need to either make one waiting bay longer, or to move the bridge ... else not enough space for prio
02:36:29  <coopserver> *** AlphaSC has joined company #2
02:37:34  <coopserver> <Anson> that's what i meant with "move the bridge
02:39:06  <coopserver> <AlphaSC> wouldnt do it to long
02:41:14  <coopserver> <AlphaSC> u know what i mean?
02:43:00  <coopserver> *** AlphaSC has joined company #6
02:43:34  <coopserver> <Anson> looks good
02:43:38  <coopserver> <AlphaSC> oh u need change the double exit signal into double combo
02:43:55  <coopserver> <AlphaSC> @!here
02:43:57  <coopserver> <AlphaSC> yes
02:44:01  <coopserver> <AlphaSC> cheap fix
02:45:50  <coopserver> <AlphaSC> now bridges are jammin back :D
02:46:39  <coopserver> *** AlphaSC has joined company #2
02:47:50  <coopserver> <AlphaSC> y
02:47:54  <coopserver> <AlphaSC> its messy
02:48:04  <coopserver> <AlphaSC> but now
02:48:09  <coopserver> <AlphaSC> trains cant block ml
02:48:14  <coopserver> <AlphaSC> thats all i wanted :P
02:48:31  <coopserver> <Anson> it was even worse before ... fixed some of it and then made it more messy again by adding the 3rd
02:48:56  <coopserver> <AlphaSC> ah its fine
02:49:09  <coopserver> <AlphaSC> its always hard, cuz u got no space
02:49:32  <coopserver> <AlphaSC> lkol
02:49:33  <coopserver> <AlphaSC> ok
02:50:10  <coopserver> <Anson> look !HERE ... that was hard to expand to LLLRRR ....
02:50:21  <coopserver> <Anson> until i saw how cheap water TF is on this map
02:50:29  <coopserver> <AlphaSC> :D
02:50:31  <coopserver> <AlphaSC> yes
02:50:41  <coopserver> <AlphaSC> pretty cheap actually
02:50:47  <coopserver> <AlphaSC> 60 mio 1 water tile
02:50:51  <coopserver> <AlphaSC> smth like that
02:51:13  <coopserver> <Anson> 60 for 4 tiles
02:51:30  <coopserver> <AlphaSC> ok now it works better
02:52:01  <coopserver> <Anson> but still costly enough for anonymous players with new companies, to not start flattening everything
02:52:12  <coopserver> <RexConnors> yea well
02:52:15  <coopserver> <RexConnors> last map
02:52:21  <coopserver> <AlphaSC> last map was insane :D
02:52:24  <coopserver> <RexConnors> someone joined a company that was open
02:52:32  <coopserver> <RexConnors> and a guy flattened half of my islnad
02:52:39  <coopserver> <RexConnors> cuz the open company had over 1 bill
02:52:47  <coopserver> <AlphaSC> hehe
02:53:00  <coopserver> <RexConnors> he was suck a troll xD
02:53:22  <coopserver> <Anson> how can the track between AAA and BBB get a 3rd lane ? :-(
02:53:37  <coopserver> <Anson> would need completely new split and merge
02:53:48  <coopserver> <AlphaSC> where
02:53:54  <coopserver> <AlphaSC> sry i not in irc
02:53:58  <coopserver> <AlphaSC> can re-read
02:54:13  <coopserver> <AlphaSC> cant*
02:54:20  <coopserver> <Anson> console :-)
02:54:39  *** AlphaSC has joined #openttdcoop.stable
02:54:40  <coopserver> <RexConnors> presss ~
02:55:04  <coopserver> <Anson> ~ does nothing for me
02:55:13  <coopserver> <AlphaSC> its ^
02:55:17  <coopserver> <Anson> but ^ :-)
02:55:17  <coopserver> <AlphaSC> for console
02:55:19  <coopserver> <RexConnors> what is your consol set to
02:55:27  <coopserver> <RexConnors> ` or ~ for me
02:55:41  <coopserver> <AlphaSC> i found BBB
02:55:53  <coopserver> <AlphaSC> why u need 3rd there?
02:55:58  <coopserver> <Anson> rex, where are you from ?
02:56:06  <coopserver> <AlphaSC> he usa
02:56:21  <coopserver> <RexConnors> Im from the Us yea
02:56:37  <coopserver> <RexConnors> why?
02:56:50  <coopserver> <Anson> hehe, then alpha and i are the only people playing here at reasonable times
02:56:55  <coopserver> <Anson> 5 am now :-)
02:57:00  <coopserver> <RexConnors> lol
02:57:02  <coopserver> <AlphaSC> omfg
02:57:06  <coopserver> <AlphaSC> its 5 already
02:57:06  <coopserver> <RexConnors> 7:57 pm here
02:57:19  <coopserver> <AlphaSC> so u in the evening?
02:57:27  <coopserver> <RexConnors> yea it's still friday
02:57:33  <coopserver> <AlphaSC> :_D
02:57:35  <coopserver> <RexConnors> im goign sking tomorrow so
02:57:36  <coopserver> <AlphaSC> lucky guy
02:57:50  <coopserver> <RexConnors> i cant stay up past 12
02:57:57  <coopserver> <RexConnors> cuz i have to get up at 6:45
03:01:53  <coopserver> <AlphaSC> thre is your rd
03:01:55  <coopserver> <AlphaSC> 3rd
03:02:06  <coopserver> <AlphaSC> its all there, you just have to use it :P
03:04:19  <coopserver> <AlphaSC> ups
03:04:22  <coopserver> <RexConnors> oh no
03:04:23  <coopserver> <RexConnors> xD
03:04:33  <coopserver> <AlphaSC> i was not fast enough with signaling
03:04:35  <coopserver> <AlphaSC> tzz
03:09:39  <coopserver> <RexConnors> Hey
03:09:47  <coopserver> <RexConnors> since you have been building stuff
03:10:00  <coopserver> <RexConnors> i popped up top to 1st on the league table
03:10:31  <coopserver> <AlphaSC> can u stop that
03:11:25  <coopserver> <Anson> when a pbs is used before the split, there may not be exit signals behind it
03:11:40  <coopserver> <AlphaSC> thats np
03:11:51  <coopserver> <AlphaSC> my mistake was#
03:11:56  <coopserver> <AlphaSC> signal beforethe bridge
03:12:06  <coopserver> <Anson> last wagon needs to be ON that 2way signal ...
03:12:06  <coopserver> <AlphaSC> see
03:12:47  <coopserver> <AlphaSC> now u have your 3rd
03:12:54  <coopserver> <AlphaSC> dont know what u planned with it
03:12:58  <coopserver> <Anson> yes, and the same for the other two pathes too
03:13:14  <coopserver> <AlphaSC> what you mean?
03:13:45  <coopserver> <Anson> at the two "x", you had 2way exit signals too
03:13:55  <coopserver> <AlphaSC> np
03:14:00  <coopserver> <Anson> always replaced them when i removed them
03:14:18  <coopserver> <AlphaSC> question is why touch there
03:14:24  <coopserver> <AlphaSC> without saying anything
03:15:13  <coopserver> <Anson> sorry, i thought it was obvious when a train stopped there, blocking the split
03:15:23  <coopserver> <AlphaSC> again
03:15:28  <coopserver> <AlphaSC> it was blocking
03:15:35  <coopserver> <AlphaSC> cuz signal before bridge
03:16:17  <coopserver> <Anson> on the other two pathes for left and center lanes, the same happened too
03:16:41  <coopserver> <AlphaSC> ok u right :)
03:16:45  <coopserver> <AlphaSC> all good
03:16:57  <coopserver> <AlphaSC> i know you wont stop, so u right :P
03:17:31  <coopserver> <Anson> ok, i have undone what i did
03:18:20  <coopserver> <AlphaSC> see
03:18:31  <coopserver> <AlphaSC> no matter
03:19:10  <coopserver> <Anson> now you did the same fix that i had done before
03:19:19  <coopserver> <AlphaSC> dude
03:19:23  <coopserver> <AlphaSC> i wasnt finished
03:19:27  <coopserver> *** RexConnors has joined company #7
03:19:35  <coopserver> <AlphaSC> you said exit fail, but that wasnt true
03:19:44  <coopserver> *** RexConnors has joined company #3
03:20:10  <coopserver> <AlphaSC> you can connect to bb now?
03:20:22  <coopserver> <Anson> oh well ... doesn't matter what type of signal, as long as it is a 2way under the last wagon
03:20:43  <coopserver> <AlphaSC> yep :P
03:20:46  <coopserver> <AlphaSC> conners
03:20:49  <coopserver> <AlphaSC> u there?
03:20:59  <coopserver> *** AlphaSC has joined spectators
03:22:06  <coopserver> <Anson> i prefer using either a presignal setup with exit signals behind the last wagon, or a pbs setup with normal 2way block signals under the last wagon, so that i can see easier which kind of signaling is used
03:22:35  <coopserver> <AlphaSC> i find, pbs are easy to spot ^^
03:22:43  <coopserver> <AlphaSC> but usually i use also blocks
03:26:08  <coopserver> <Anson> looks good now, but still no improvement until the 3rd is done up to the splits at BBB
03:26:20  <coopserver> <AlphaSC> as i said
03:26:28  <coopserver> <AlphaSC> u wanted the 3rd :D
03:26:37  <coopserver> <AlphaSC> u can make connection
03:26:42  <coopserver> <AlphaSC> i dont know your plan
03:27:56  <coopserver> <AlphaSC> i recommend tf the see
03:28:02  <coopserver> <AlphaSC> makes it easy :D
03:34:38  <coopserver> <AlphaSC> if i watch trains on ur ml
03:34:46  <coopserver> <AlphaSC> i can tell, you got many signal gaps
03:35:07  <coopserver> <Anson> that's whta i tell happy all the time :-)
03:35:17  <coopserver> <AlphaSC> ^^
03:35:28  <coopserver> <RexConnors> i found some
03:35:35  <coopserver> <AlphaSC> some are obvious, some arent
03:35:45  <coopserver> <AlphaSC> yo conner
03:35:50  <coopserver> <AlphaSC> u made sign
03:35:51  <coopserver> <RexConnors> dude
03:35:55  <coopserver> <AlphaSC> missing exit symbol
03:35:57  <coopserver> <AlphaSC> meaning?=
03:36:12  <coopserver> <Anson> almost any curve has them ... signal spacing 2.5 at least
03:36:19  <coopserver> <AlphaSC> y
03:36:21  <coopserver> <AlphaSC> but why?
03:36:29  <coopserver> <AlphaSC> isnt he using auto signlaing? :D
03:36:34  <coopserver> <RexConnors> well the prio on the other side has an exit signal
03:36:53  <coopserver> <AlphaSC> i see only 1 prio
03:37:12  <coopserver> <AlphaSC> they forgot prio
03:37:18  <coopserver> <AlphaSC> completly
03:37:32  <coopserver> <AlphaSC> EZ
03:37:42  <coopserver> <RexConnors> what i hate, is that when signals placed on diag tracks, they are spaced 1.5 instead of 1 apart
03:37:43  <coopserver> <AlphaSC> #these signalgaps
03:37:59  <coopserver> <Anson> the choice had no prio on one side ... fixed now
03:38:06  <coopserver> <AlphaSC> y
03:38:09  <coopserver> <RexConnors> see
03:38:12  <coopserver> <RexConnors> i was right
03:38:14  <coopserver> <RexConnors> xD
03:38:17  <coopserver> <AlphaSC> well
03:38:25  <coopserver> <RexConnors> it needed the exit signal
03:38:29  <coopserver> <AlphaSC> there were no prio
03:38:34  <coopserver> <AlphaSC> it needed both
03:38:39  <coopserver> <AlphaSC> it was just an entry :)
03:38:41  <coopserver> <RexConnors> it had a combo sugnal though
03:38:48  <coopserver> <RexConnors> entry and a combo
03:38:49  <coopserver> <Anson> a 2way combo and then a 2way exit :-)
03:38:57  <coopserver> <RexConnors> yea
03:39:10  <coopserver> <AlphaSC> i saw only a entry :D
03:39:14  <coopserver> <AlphaSC> i might be blind
03:39:17  <coopserver> <RexConnors> yea, there was a combo too
03:39:26  <coopserver> <RexConnors> kinda hard to see on the diag line
03:39:33  <coopserver> <AlphaSC> thx :D
03:39:38  <coopserver> <Anson> at sign "Signal Gaps" is the typical case of happy creating a split or merge ... :-)
03:39:46  <coopserver> <RexConnors> lol happs
03:39:53  <coopserver> <AlphaSC> i see so many
03:40:00  <coopserver> <AlphaSC> i may join and fix them all :D
03:40:03  <coopserver> <RexConnors> well jsut does auto signalling then doesnt correct it
03:40:07  <coopserver> <RexConnors> he just*
03:40:17  <coopserver> <AlphaSC> on bridge they correct it
03:40:22  <coopserver> <AlphaSC> or tunnel
03:40:54  <coopserver> <RexConnors> im up to 80 trains now on my small island xD
03:41:06  <coopserver> <AlphaSC> thats nothing :d
03:41:15  <coopserver> <RexConnors> my island is small
03:41:16  <coopserver> <AlphaSC> only 21 trains
03:41:22  <coopserver> <AlphaSC> on this insane coal mine
03:41:27  <coopserver> <AlphaSC> are u scared of james?
03:41:37  <coopserver> <Anson> another case of gaps are the bridge gaps :-(
03:41:38  <coopserver> <AlphaSC> jams*
03:41:42  <coopserver> <RexConnors> yea
03:41:45  <coopserver> <AlphaSC> lol
03:41:47  <coopserver> <Anson> see sitgn !bridge gap
03:41:47  <coopserver> <RexConnors> it is already slow at !here
03:41:49  <coopserver> <AlphaSC> i dare you
03:41:53  <coopserver> <RexConnors> during rush times
03:41:57  <coopserver> <AlphaSC> if u play with me
03:42:04  <coopserver> <AlphaSC> we jam all the time
03:42:15  <coopserver> <RexConnors> lol i just didnt think i would need 25
03:42:18  <coopserver> <AlphaSC> cuz u cant build rails as fast as i spam trains :P
03:42:21  <coopserver> <RexConnors> but obv i do
03:42:37  <coopserver> <AlphaSC> trust my friend, trust ^^
03:42:49  <coopserver> <RexConnors> there
03:42:54  <coopserver> <RexConnors> now it should have 25
03:42:56  <coopserver> <Anson> did you see the bridges at !bridgegap ?
03:42:58  <coopserver> <AlphaSC> yes
03:43:01  <coopserver> <AlphaSC> no
03:43:12  <coopserver> <RexConnors> yes
03:43:20  <coopserver> <AlphaSC> y
03:43:33  <coopserver> <AlphaSC> nothing wrong with it
03:43:52  <coopserver> <RexConnors> it was just bigger than it needed to be
03:44:04  <coopserver> <AlphaSC> in the end doesnt matter
03:44:05  <coopserver> <RexConnors> works the same just looks nicer now
03:44:11  <coopserver> <RexConnors> IMO
03:44:32  <coopserver> <AlphaSC> u need 1 straight rail behind bridge
03:44:38  <coopserver> <AlphaSC> otherwise no better look :D
03:44:48  <coopserver> <RexConnors> i like it
03:44:52  <coopserver> <RexConnors> how it is now
03:45:01  <coopserver> <RexConnors> what do you want?
03:45:07  <coopserver> <RexConnors> so i can compare
03:45:21  <coopserver> *** AlphaSC has joined company #6
03:45:28  <coopserver> <Anson> he does it always .... sometimes building tunnels of 10 tiles where only a short bridge over one rail is needed
03:45:33  <coopserver> <RexConnors> you like that?
03:45:52  <coopserver> <AlphaSC> liek this
03:46:19  <coopserver> <RexConnors> where?
03:46:27  <coopserver> <Anson> but i think that some of the signal gapĆ¼s are caused by the automatic signal spacing, used at curves
03:46:34  <coopserver> <RexConnors> yea i hate that
03:46:47  <coopserver> <RexConnors> maybe V could fix it but that is just more work for him
03:46:48  <coopserver> <Anson> like at !!GAP
03:47:04  <coopserver> <RexConnors> yea that happens to me
03:47:15  <coopserver> <AlphaSC> conners
03:47:18  <coopserver> <AlphaSC> at ur island
03:47:20  <coopserver> <RexConnors> Call me rex
03:47:28  <coopserver> <RexConnors> i see
03:47:33  <coopserver> <AlphaSC> @!beauty
03:47:45  <coopserver> <RexConnors> mine looks nice too thouugh
03:47:48  <coopserver> <RexConnors> imo
03:47:49  <coopserver> <AlphaSC> palce sign to vote for ur bridge
03:47:55  <coopserver> <Anson> reason : there can not be an automatic correct signal spacing :-(
03:48:19  <coopserver> <RexConnors> i know i just hate when it does 1.5 space instead of 1.0
03:48:40  <coopserver> <RexConnors> i made up a word
03:48:44  <coopserver> <RexConnors> !beautier
03:48:51  <coopserver> <AlphaSC> u also got many signal gap
03:48:55  <coopserver> <RexConnors> i know
03:48:57  <coopserver> <AlphaSC> WTF
03:49:00  <coopserver> <RexConnors> cuz auto signal
03:49:01  <coopserver> <Anson> on an S-bend with a signal on it, either one side or the other has 0.5 tiles of additional gap ...
03:49:03  <coopserver> <AlphaSC> conners plz
03:49:09  <coopserver> <AlphaSC> now im sad
03:49:13  <coopserver> <RexConnors> lol
03:49:31  <coopserver> <AlphaSC> how can u like the left over the right
03:49:47  <coopserver> <AlphaSC> well
03:49:54  <coopserver> <AlphaSC> u cant that use all the time
03:50:33  <coopserver> <RexConnors> thats what i just made
03:50:34  <coopserver> <RexConnors> lol
03:50:35  <coopserver> <RexConnors> look
03:50:38  <coopserver> <AlphaSC> :D
03:50:43  <coopserver> <AlphaSC> its not me
03:50:45  <coopserver> <RexConnors> anson
03:50:46  <coopserver> <RexConnors> and i
03:50:57  <coopserver> <RexConnors> yea son
03:51:05  <coopserver> <RexConnors> same taste in beauty
03:51:08  <coopserver> <AlphaSC> guess its time to rage quit
03:51:11  <coopserver> <RexConnors> small and awesome
03:51:15  <coopserver> <RexConnors> wait
03:51:16  <coopserver> <AlphaSC> you guys suck dick!
03:51:26  <coopserver> <RexConnors> remove your damn bridges!
03:51:33  <coopserver> <AlphaSC> NO
03:52:00  <coopserver> <Anson> too bad that the beautiful double bridges only work in one direction
03:52:13  <coopserver> <AlphaSC> cuz it sucks
03:52:18  <coopserver> <Anson> and not when the rails are on the other side :-(
03:52:26  <coopserver> <RexConnors> yea
03:52:43  <coopserver> <RexConnors> yo alpha
03:52:46  <coopserver> <AlphaSC> :_D
03:52:51  <coopserver> <RexConnors> i need room for more industries
03:52:58  <coopserver> <AlphaSC> u need taste bro
03:52:58  <coopserver> <RexConnors> remove those bridges
03:53:05  <coopserver> <RexConnors> fine
03:53:08  <coopserver> <RexConnors> yours are the best
03:54:45  <coopserver> <Anson>  ! this is worst
03:55:06  <coopserver> <AlphaSC> !!gap is no gap
03:55:30  <coopserver> <RexConnors> it's 1.5
03:55:31  <coopserver> <AlphaSC> i did that, im 100% sure
03:55:34  <coopserver> <RexConnors> instead of 1.0
03:55:42  <coopserver> <AlphaSC> its autoed
03:55:52  <coopserver> <Anson> it is larger than signal spacing 2
03:56:22  <coopserver> *** AlphaSC has joined company #2
03:56:37  <coopserver> <AlphaSC> w00t ok, wasnt me :D
03:56:55  <coopserver> <AlphaSC> #gues i just added the signal where u had a sign before
03:58:10  <coopserver> <AlphaSC> y sure
03:58:21  <coopserver> <RexConnors> alpha
03:58:22  <coopserver> <AlphaSC> but it does it with autosignaling
03:58:25  <coopserver> <RexConnors> look at my coal now
03:58:31  <coopserver> <RexConnors> it's jamming
03:58:35  <coopserver> <AlphaSC> y
03:58:37  <coopserver> <AlphaSC> gj
03:58:42  <coopserver> <RexConnors> fix it
03:58:49  <coopserver> <Anson> you moved the signal at !!GAP ? ... now the gap is on the other side :-)
03:58:49  <coopserver> <RexConnors> how
03:58:49  <coopserver> <AlphaSC> now you can join my company
03:59:14  <coopserver> <RexConnors> why did you tell me to do 25 -.--
03:59:19  <coopserver> <RexConnors> worst decision of my life
03:59:21  <coopserver> <AlphaSC> make 30
03:59:25  <coopserver> <AlphaSC> i cant see jam
03:59:29  <coopserver> <RexConnors> oomg
03:59:30  <coopserver> <RexConnors> stop
03:59:31  <coopserver> <RexConnors> pls
03:59:35  <coopserver> <AlphaSC> guess u never jammed :D
03:59:40  <coopserver> <RexConnors> look
03:59:43  <coopserver> <RexConnors> so jammed right now
03:59:59  <coopserver> <Anson> near !!GAP, i built three rails ... two with unavoidable gaps, and the third with a minor gap
04:00:12  <coopserver> <AlphaSC> y i saw
04:00:24  <coopserver> <AlphaSC> its same with auto signaling
04:00:50  <coopserver> <AlphaSC> and it doesnt matter i guess, as long there no 2 tiles
04:00:58  <coopserver> <Anson> auto can't place signals well
04:01:09  <coopserver> <AlphaSC> u never use auto, right? :D
04:01:53  <coopserver> <AlphaSC> conner
04:01:57  <coopserver> <AlphaSC> just add prio
04:01:58  <coopserver> <AlphaSC> easy
04:02:10  <coopserver> <Anson> it creates gaps either on one side or on the other, or invisible gaps (since diagonals are not 1.0 long), and if you place signals by hand to not have more than spacing 2, it might be too short for a whole train
04:03:23  <coopserver> <AlphaSC> you can easly go 30 trains
04:03:34  *** Djanxy has quit IRC
04:03:51  <coopserver> <Anson> autospacing is nice when you start building and have a single track with slow trains ...
04:04:37  <coopserver> <Anson> when i double or triple lines later, i mostly place signals by hand, only using dragging, but not ctrl-drag
04:04:48  <coopserver> <AlphaSC> :O
04:05:21  <coopserver> <RexConnors> anson
04:05:26  <coopserver> *** Game paused (connecting clients)
04:05:30  <coopserver> <RexConnors> do i prio the coal line
04:05:30  <coopserver> *** Player has joined
04:05:30  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:05:30  <coopserver> *** Player has started a new company #14
04:05:30  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:05:31  <coopserver> *** Player has joined spectators
04:05:31  <coopserver> *** Game unpaused (connecting clients)
04:05:38  <coopserver> *** Player has left the game (Leaving)
04:05:38  <coopserver> <RexConnors> or do i pro the copper one
04:05:47  <coopserver> <AlphaSC> coal
04:06:04  <coopserver> <AlphaSC> and 30 trains
04:06:10  <coopserver> <AlphaSC> expand you drop and easy
04:06:15  <coopserver> <AlphaSC> network is big wnough
04:06:42  <coopserver> <AlphaSC> nvm, you only got these coal trains
04:07:36  <coopserver> <AlphaSC> u got 89 and 25-30 at one station
04:07:46  <coopserver> <AlphaSC> you can easy prio them in most cases
04:08:06  <coopserver> <AlphaSC> they re 33.33% of your network
04:08:12  <coopserver> <AlphaSC> its kinda ml :)
04:08:12  <coopserver> <RexConnors> beast
04:09:00  <coopserver> <AlphaSC> try 30 now
04:09:13  <coopserver> <RexConnors> but what if jam :(
04:09:17  <coopserver> <AlphaSC> lol
04:09:31  <coopserver> <AlphaSC> see how many free space u got?
04:09:45  <coopserver> <AlphaSC> i should send you a safe game
04:09:51  <coopserver> <Anson> those chami trains have long loading times ... i don't like that, although i like the looks of them
04:09:56  <coopserver> <AlphaSC> there u can see when jams happen
04:10:15  <coopserver> <AlphaSC> real jams come, if trains cant join a line
04:10:25  <coopserver> <AlphaSC> but look, u got so much free rails
04:10:49  <coopserver> <AlphaSC> only problem gonna be your drop. u need 6 platforms instead of 4
04:11:04  <coopserver> <RexConnors> yea i will have to redo all
04:11:10  <coopserver> <RexConnors> of it
04:11:51  <coopserver> <Anson> for max throughput, those trains might require 7+ platforms per lane
04:12:16  <coopserver> <RexConnors> my pick up is doing fine with 6
04:12:20  <coopserver> <AlphaSC> or just roro
04:12:24  <coopserver> <RexConnors> but i could also add more trains
04:12:33  <coopserver> <AlphaSC> just add trains
04:12:42  <coopserver> <AlphaSC> i always carry all cargo
04:12:42  <coopserver> <RexConnors> peer pressure
04:12:47  <coopserver> <AlphaSC> with as much trains as needed
04:12:53  <coopserver> <AlphaSC> better morethan less
04:13:01  <coopserver> <Anson> rule of thumb : N+1 platforms for N loading stages
04:13:03  <coopserver> <AlphaSC> and than expand
04:13:12  <coopserver> <RexConnors> there
04:13:14  <coopserver> <RexConnors> 30 trains
04:13:28  <coopserver> <AlphaSC> u start getting rich :)
04:13:34  <coopserver> <AlphaSC> more train = more money
04:14:54  <coopserver> <AlphaSC> see easy
04:15:53  <coopserver> <AlphaSC> conners
04:16:00  <coopserver> <AlphaSC> pluingbury
04:16:07  <coopserver> <AlphaSC> missing exit
04:16:54  <coopserver> <Anson> yes, the rex coal drop can have more throughput with more signals ... one each where alpha put the signs, and one each on the other platforms too (after making the tunnels and bridges 1 tile longer)
04:17:19  <coopserver> <AlphaSC> guess he is afk
04:17:26  <coopserver> <AlphaSC> i m done
04:17:32  <coopserver> <AlphaSC> see ya laters
04:17:33  <coopserver> <AlphaSC> bay
04:17:37  <coopserver> *** AlphaSC has left the game (Leaving)
04:25:45  <coopserver> *** Game paused (connecting clients)
04:25:52  <coopserver> *** Player has joined
04:25:52  <coopserver> *** Game unpaused (connecting clients)
04:28:23  <coopserver> *** Player has left the game (Leaving)
04:32:17  <coopserver> *** Game paused (connecting clients)
04:32:25  <coopserver> *** Yugi_D has joined
04:32:26  <coopserver> *** Game unpaused (connecting clients)
04:33:34  <coopserver> *** Yugi_D has left the game (Leaving)
04:42:06  *** AlphaSC has quit IRC
04:45:38  <coopserver> *** RexConnors has joined spectators
04:45:47  <coopserver> *** RexConnors has joined company #3
04:46:03  <coopserver> <RexConnors> anson
04:46:08  <coopserver> <RexConnors> im getting a jam now
04:54:49  <coopserver> <Anson> was chatting outside of the game ... and reading something ...
04:55:10  <coopserver> <RexConnors> it's fine
04:55:41  <coopserver> *** Game paused (connecting clients)
04:55:45  <coopserver> *** Cameron has joined
04:55:45  <coopserver> *** Game unpaused (connecting clients)
04:55:49  <coopserver> <RexConnors> Hey cam
04:55:53  <coopserver> <Cameron> hi
04:55:55  <coopserver> <Anson> rex, i just saw that your island has a small problem ... some trains for rubber go in a U shape, from Fort Chenhattan Forest to the factory drop
04:56:23  <coopserver> <Anson> but they are paid only for the direct distance ... thus travel a lot without being paid for it
04:56:34  <coopserver> <RexConnors> i know
04:56:43  <coopserver> <RexConnors> there is no land
04:56:46  <coopserver> <RexConnors> lol
04:57:01  <coopserver> *** Cameron has left the game (Leaving)
04:57:28  <coopserver> <Anson> water TF is cheap ... by extending the land just a bit, you could build a bridge for a shorter connection
04:58:19  <coopserver> <Anson> between Fort Chenhattan forest and Tonfingburg valley
04:58:37  <coopserver> <RexConnors> that slh is already pretty heavy in traffic
04:58:48  <coopserver> <RexConnors> i'd rather just have them go around
04:58:56  <coopserver> <RexConnors> i dont mid
04:58:57  <coopserver> <RexConnors> mind
05:00:03  <coopserver> <Anson> just looking at a few of the rubber trains ... income last year 0, this year -1500
05:00:53  <coopserver> <Anson> if i have my own company, i like to transport everything, but it's more fun if i don't have to pay for it :-)
05:03:10  <coopserver> <Anson> the coal drop might need more platforms ... would be easy to add 2 more next to the existing
05:09:52  <coopserver> <RexConnors> And for the rubber trains
05:09:58  <coopserver> <Anson> no use in having 7+ platforms at a pickup when the main drop has only 4
05:09:59  <coopserver> <RexConnors> i had just made them that year
05:13:55  <coopserver> <Anson> you don't use waiting bays at a choice ...
05:14:45  <coopserver> <Anson> there should be entry and exit signals at the start of the waiting bays
05:15:09  <coopserver> <Anson> and entry signals and combo/exit signals for a prio at their end
05:15:32  <coopserver> <Anson> you currently have combo signals all along, from the entry to waiting bays up to the prio
05:16:05  <coopserver> <RexConnors> where
05:16:29  <coopserver> <Anson> sign "waiting bays ..."
05:18:04  <coopserver> <Anson> to speed it up, you can add signals in the waiting bays
05:18:25  <coopserver> <Anson> putting the last signal under the last wagon when the train is stopped in the bay
05:23:19  <coopserver> <Anson> at sign "^ signal" i have shown a waiting bay and where to put a signal in it to speed it up
05:51:13  *** Maraxus has joined #openttdcoop.stable
05:51:13  *** ChanServ sets mode: +o Maraxus
05:55:07  <coopserver> *** Game paused (connecting clients)
05:55:11  <coopserver> *** Csonytii has joined
05:55:11  <coopserver> *** Game unpaused (connecting clients)
05:56:30  <coopserver> *** Csonytii has left the game (Leaving)
06:00:42  <coopserver> *** Game paused (connecting clients)
06:00:51  <coopserver> *** Speedy has joined
06:00:51  <coopserver> *** Game unpaused (connecting clients)
06:22:04  <coopserver> <Anson> hallo, speedy
06:22:16  <coopserver> <Anson> fixed your deadlock ? .-)
06:22:37  <coopserver> <Speedy> hi, Yes forgot it
06:23:07  <coopserver> <Anson> btw : everybody can delete all signs ... you only can't use the shortcut ctrl-click for other signs but your own
06:23:33  <coopserver> <RexConnors> what is the shortcut?
06:24:15  <coopserver> <Anson> ctrl-click
06:24:34  <coopserver> <RexConnors> oh for removing it
06:24:59  <coopserver> *** Speedy has left the game (general timeout)
06:25:17  <coopserver> <RexConnors> lol
06:25:22  <coopserver> <Anson> yes ... and signs from other people can only be deleted by opening the sign and using the button "delete" at its bottom
06:25:25  <coopserver> <RexConnors> he didnt even fix the problem
06:25:31  <coopserver> *** Game paused (connecting clients)
06:25:39  <coopserver> *** Speedy has joined
06:25:40  <coopserver> *** Game unpaused (connecting clients)
06:25:44  <coopserver> <RexConnors> speeds
06:25:54  <coopserver> <RexConnors> i added the sign where you need a pbs
06:31:59  <coopserver> <RexConnors> wtf
06:32:07  <coopserver> <RexConnors> how...
06:32:12  <coopserver> <RexConnors> two signals
06:32:16  <coopserver> <RexConnors> both blocks
06:32:28  <coopserver> <RexConnors> trains went though and crashed xD
06:33:55  <coopserver> *** RexConnors has left the game (Leaving)
06:37:52  <coopserver> *** Anson has joined spectators
07:07:07  <coopserver> *** Speedy has left the game (general timeout)
07:07:07  <coopserver> *** Game paused (number of players)
07:07:19  <coopserver> *** Game still paused (connecting clients, number of players)
07:07:27  <coopserver> *** Speedy has joined
07:07:28  <coopserver> *** Game still paused (number of players)
07:08:03  <coopserver> *** Speedy has joined company #8
07:08:03  <coopserver> *** Game unpaused (number of players)
07:27:10  <coopserver> *** Speedy has joined spectators
07:27:10  <coopserver> *** Game paused (number of players)
07:27:55  <coopserver> *** Speedy has joined company #8
07:27:56  <coopserver> *** Game unpaused (number of players)
07:28:22  <coopserver> *** Speedy has joined spectators
07:28:22  <coopserver> *** Game paused (number of players)
08:02:29  <coopserver> *** Speedy has joined company #8
08:02:29  <coopserver> *** Game unpaused (number of players)
08:08:48  <coopserver> *** Speedy has joined spectators
08:08:48  <coopserver> *** Game paused (number of players)
08:25:29  <coopserver> *** Game still paused (connecting clients, number of players)
08:25:32  <coopserver> *** Player has joined
08:25:32  <coopserver> *** Game still paused (number of players)
08:25:45  <coopserver> *** Speedy has joined company #8
08:25:45  <coopserver> *** Game unpaused (number of players)
08:27:09  <coopserver> <Player> can an inexperienced gamer join this multiplayer game?
08:28:00  <coopserver> <Speedy> not withou a proper nick
08:28:24  <coopserver> <Player> one step at a time!
08:32:04  <coopserver> *** Player has left the game (Leaving)
08:39:18  <coopserver> *** Speedy has joined spectators
08:39:18  <coopserver> *** Game paused (number of players)
08:46:50  <coopserver> *** Game still paused (connecting clients, number of players)
08:46:56  <coopserver> *** iTKerry has joined
08:46:56  <coopserver> *** Game still paused (number of players)
08:46:58  <coopserver> <iTKerry> hey
08:48:31  <coopserver> *** iTKerry has joined company #2
08:48:31  <coopserver> *** Game unpaused (number of players)
08:49:14  <coopserver> <Speedy> yo
09:01:07  <coopserver> *** Game paused (connecting clients)
09:01:11  <coopserver> *** bob has joined
09:01:11  <coopserver> *** bob has started a new company #14
09:01:11  <coopserver> *** Game unpaused (connecting clients)
09:01:36  <coopserver> <Speedy> hi bob the builder
09:01:41  <coopserver> <iTKerry> xD
09:04:31  <coopserver> *** bob has left the game (Leaving)
09:13:09  <coopserver> *** Speedy has joined company #8
09:16:11  <coopserver> <iTKerry> hey Speedy
09:16:41  <coopserver> <Speedy> 'lo
09:17:09  <coopserver> <iTKerry> what a build style are u using?
09:18:11  <coopserver> <Speedy> wery strange one ;)
09:18:23  <coopserver> <iTKerry> :>
09:27:05  <coopserver> *** Game paused (connecting clients)
09:27:09  <coopserver> *** robinho29 has joined
09:27:09  <coopserver> *** robinho29 has started a new company #14
09:27:10  <coopserver> *** Game unpaused (connecting clients)
09:27:15  <coopserver> <iTKerry> hey!
09:28:40  <coopserver> *** robinho29 has left the game (Leaving)
09:28:49  <coopserver> <iTKerry> mad man :<
09:29:02  <coopserver> <Speedy> ?-o
09:30:12  *** Brumi has joined #openttdcoop.stable
09:42:02  <coopserver> <iTKerry> сŠ½Ń„
09:42:07  <coopserver> <iTKerry> cya
09:42:28  <coopserver> *** iTKerry has left the game (Leaving)
09:49:04  <coopserver> *** Game paused (connecting clients)
09:49:07  <coopserver> *** KrunchyAl has joined
09:49:07  <coopserver> *** Game unpaused (connecting clients)
09:49:13  <coopserver> <Speedy> Hi
09:49:30  <coopserver> <KrunchyAl> yo
09:49:55  <coopserver> *** KrunchyAl has joined company #7
09:59:58  <coopserver> *** Game paused (connecting clients)
10:00:06  <coopserver> *** Player has joined
10:00:06  <coopserver> *** Game unpaused (connecting clients)
10:01:06  <coopserver> *** Player has left the game (Leaving)
10:04:45  <coopserver> *** Game paused (connecting clients)
10:04:52  <coopserver> *** thepower12 has joined
10:04:52  <coopserver> *** Game unpaused (connecting clients)
10:06:39  <coopserver> *** Game paused (connecting clients)
10:06:45  <coopserver> *** [FR]Syl59 has joined
10:06:45  <coopserver> *** Game unpaused (connecting clients)
10:06:55  <coopserver> <[FR]Syl59> Hi
10:07:07  <coopserver> *** Speedy has left the game (connection lost)
10:07:22  <coopserver> *** Game paused (connecting clients)
10:07:30  <coopserver> *** Speedy has joined
10:07:30  <coopserver> *** Game unpaused (connecting clients)
10:09:58  <coopserver> *** Speedy has joined company #8
10:15:56  <coopserver> *** [FR]Syl59 has left the game (Leaving)
10:29:02  <coopserver> *** thepower12 has left the game (general timeout)
10:37:26  <coopserver> *** Game paused (connecting clients)
10:37:30  <coopserver> *** hehe has joined
10:37:30  <coopserver> *** Game unpaused (connecting clients)
10:37:39  <coopserver> <Speedy> heheh
10:40:16  <coopserver> *** Game paused (connecting clients)
10:40:25  <coopserver> *** shaunof99 has joined
10:40:26  <coopserver> *** Game unpaused (connecting clients)
10:40:26  <coopserver> *** hehe has left the game (Leaving)
10:41:21  <coopserver> *** shaunof99 has left the game (general timeout)
10:43:41  *** Djanxy has joined #openttdcoop.stable
10:59:11  <coopserver> *** KrunchyAl has left the game (connection lost)
10:59:16  <coopserver> *** Speedy has joined spectators
10:59:16  <coopserver> *** Game paused (number of players)
11:07:08  <coopserver> *** Speedy has left the game (general timeout)
11:09:49  <coopserver> *** Game still paused (connecting clients, number of players)
11:09:57  <coopserver> *** Speedy has joined
11:09:57  <coopserver> *** Game still paused (number of players)
11:33:46  <Jam35> !date
11:33:47  <coopserver> Aug 02 2198
11:33:55  <Jam35> !vehicles
11:33:55  <coopserver> Jam35: Total vehicles per type: Rail: 915, Road: 162, Water: 22, Air: 0
11:45:14  <coopserver> *** Game still paused (connecting clients, number of players)
11:45:19  <coopserver> *** iTKerry has joined
11:45:19  <coopserver> *** Game still paused (number of players)
11:51:00  <coopserver> *** iTKerry has left the game (Leaving)
11:54:02  *** happy_ has joined #openttdcoop.stable
11:59:21  <coopserver> *** Game still paused (connecting clients, number of players)
11:59:26  <coopserver> *** Jam35 has joined
11:59:27  <coopserver> *** Game still paused (number of players)
11:59:42  <happy_> hi  jam
11:59:50  <happy_> how  things
12:00:04  <coopserver> <Jam35> goood
12:00:12  <coopserver> <Jam35> things how?
12:00:17  <happy_> good
12:00:29  <coopserver> *** Jam35 has left the game (Leaving)
12:01:39  <coopserver> *** Game still paused (connecting clients, number of players)
12:01:44  <coopserver> *** power600 has joined
12:01:44  <coopserver> *** Game still paused (number of players)
12:02:27  <coopserver> *** power600 has left the game (Leaving)
12:04:48  *** Maraxus has quit IRC
12:47:14  <coopserver> *** Game still paused (connecting clients, number of players)
12:47:19  <coopserver> *** iTKerry has joined
12:47:20  <coopserver> *** Game still paused (number of players)
12:47:20  <coopserver> *** Game unpaused (number of players)
12:47:36  <coopserver> <iTKerry> hey anson, are u here?
12:50:27  <coopserver> *** iTKerry has joined spectators
12:50:27  <coopserver> *** Game paused (number of players)
12:50:30  <coopserver> *** iTKerry has left the game (Leaving)
12:55:36  <coopserver> <Anson> hallo ... you just pinged me ?
12:55:52  <coopserver> <Anson> oh, already gone ...
12:58:45  <coopserver> *** Anson has joined company #2
12:58:45  <coopserver> *** Game unpaused (number of players)
13:09:24  <coopserver> *** Game paused (connecting clients)
13:09:30  <coopserver> *** Player has joined
13:09:30  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:09:30  <coopserver> *** Player has joined spectators
13:09:30  <coopserver> *** Game unpaused (connecting clients)
13:09:40  <coopserver> *** Player has joined company #7
13:09:40  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:09:40  <coopserver> *** Player has joined spectators
13:09:59  <coopserver> <Player> !name Krunchy
13:09:59  <coopserver> *** Player has changed his/her name to Krunchy
13:10:00  <coopserver> *** Krunchy has joined company #7
13:10:32  <coopserver> <Anson> hallo
13:10:45  <coopserver> <Speedy> hullo
13:10:52  <coopserver> <Anson> a default username can be set at the top right of the multiplayer window
13:11:08  <coopserver> <Speedy> he's fake
13:11:14  <coopserver> <Anson> no need to set it again every time (and then forget it)
13:12:13  <coopserver> <Anson> fake ? then let an admin kick him from a real company
13:13:29  <coopserver> *** Game paused (connecting clients)
13:13:35  <coopserver> *** Jam35 has joined
13:13:35  <coopserver> *** Game unpaused (connecting clients)
13:15:41  <coopserver> *** Speedy has joined company #8
13:16:45  <coopserver> *** Jam35 has left the game (general timeout)
13:17:47  <coopserver> *** Krunchy has joined spectators
13:19:16  <coopserver> *** Krunchy has joined company #7
13:20:03  <coopserver> *** Krunchy has joined spectators
13:20:08  <coopserver> *** Krunchy has joined company #7
13:20:14  <coopserver> *** Krunchy has joined spectators
13:20:16  <coopserver> *** Krunchy has joined company #7
13:20:20  <coopserver> *** Krunchy has joined spectators
13:20:23  <coopserver> *** Krunchy has joined company #7
13:20:30  <coopserver> *** Krunchy has joined spectators
13:20:35  <coopserver> *** Krunchy has joined company #7
13:20:41  <coopserver> *** Krunchy has joined spectators
13:20:43  <coopserver> <Anson> LOL ... what are you doing Krunchy ?
13:20:53  <coopserver> *** Game paused (connecting clients)
13:20:57  <coopserver> *** KrunchyAl has joined
13:20:57  <coopserver> *** Game unpaused (connecting clients)
13:21:03  <coopserver> *** Krunchy has joined company #7
13:21:08  <coopserver> *** Krunchy has joined spectators
13:21:20  <coopserver> *** Krunchy has joined company #7
13:21:24  <coopserver> *** Krunchy has joined spectators
13:21:24  <coopserver> *** Krunchy has left the game (wrong company in DoCommand)
13:21:50  <coopserver> <KrunchyAl> hahaha
13:22:01  <coopserver> <KrunchyAl> some clever person has password protected my compnay
13:22:06  <coopserver> <KrunchyAl> and now i cant join it!
13:22:08  <coopserver> <KrunchyAl> excellent
13:22:24  <coopserver> *** KrunchyAl has joined company #7
13:22:30  <coopserver> <KrunchyAl> whoever you are, well played
13:22:33  <coopserver> <KrunchyAl> thanks!
13:22:37  <Jam35> :)
13:22:47  <Jam35> set new pw
13:23:00  <coopserver> <KrunchyAl> done sir
13:24:13  <coopserver> <Anson> btw : there is still the old error in the script .... xxx has left the game (wrong company-id in DoCommand)
13:29:17  <coopserver> <KrunchyAl> can someone send me 5 million?
13:29:20  <coopserver> <KrunchyAl> *please
13:29:27  <coopserver> <KrunchyAl> i want to build a sexy bridge
13:29:39  <coopserver> *** Game paused (connecting clients)
13:29:45  <coopserver> *** Jam35 has joined
13:29:45  <coopserver> *** Game unpaused (connecting clients)
13:29:49  <coopserver> <KrunchyAl> woo
13:29:51  <coopserver> <KrunchyAl> i'm rich
13:29:54  <coopserver> *** Jam35 has joined company #4
13:30:01  <coopserver> <KrunchyAl> thank you
13:30:19  <coopserver> <KrunchyAl> ooo double rich
13:30:22  <coopserver> <KrunchyAl> thank you jam and anson
13:30:28  <coopserver> <KrunchyAl> triple!
13:30:44  <coopserver> *** Jam35 has joined spectators
13:38:53  <coopserver> *** Jam35 has left the game (general timeout)
13:46:27  <coopserver> *** Game paused (connecting clients)
13:46:33  <coopserver> *** iTKerry has joined
13:46:33  <coopserver> *** Game unpaused (connecting clients)
13:46:47  <coopserver> <Anson> hallo, it
13:47:53  <coopserver> <Anson> nice work with the coal balancer ... i did it only onesided to the left when it was new and 90% of trains were on the right side only
13:48:43  <coopserver> <Anson> I'm currently working on the split for food/coal, adding a choice to the center lane
13:53:10  <coopserver> <iTKerry> hey
13:53:39  <coopserver> <iTKerry> i'm cooking now
13:53:40  <coopserver> <iTKerry> xD
13:53:55  <coopserver> <Anson> what's cooking ? .-)
13:54:09  <coopserver> <iTKerry> PATATA!!!
13:54:10  <coopserver> <iTKerry> xD
13:55:37  <coopserver> <Anson> that reminds me ... i have to eat something too .... sometime ...
13:55:44  <coopserver> <iTKerry> :>
13:57:09  <coopserver> <iTKerry> i'm also working on my vid
13:57:10  <coopserver> <iTKerry> :>
13:58:14  <coopserver> <Anson> if you use music, please use only free music ... some people did nice videos on youtube, but i can't see them because GEMA objects :-(
13:58:28  <coopserver> <iTKerry> lol xD
13:58:42  <coopserver> <iTKerry> all music is free for me
13:58:43  <coopserver> <iTKerry> :>
13:58:53  <coopserver> <iTKerry> i'm from Ukraine :)
13:59:49  <coopserver> <iTKerry> brb
14:00:06  <coopserver> <Anson> i had no problem with your 30 sec trailer a few days ago ... but many other videos are restricted
14:05:00  <coopserver> <iTKerry> :O
14:06:26  <coopserver> <iTKerry> i have an idea about choise for coal
14:07:14  <coopserver> <iTKerry> first what we need is make bridges on 1 tile longer
14:11:58  <coopserver> *** KrunchyAl has left the game (connection lost)
14:16:13  <coopserver> <iTKerry> look
14:16:22  <coopserver> *** iTKerry has joined company #2
14:18:00  <coopserver> <iTKerry> nice? :>
14:23:45  <coopserver> <iTKerry> nice? :>
14:24:18  <coopserver> <iTKerry> now i'll fix CL
14:25:09  <coopserver> <Anson> not nice, but works well :-)
14:25:33  <coopserver> <iTKerry> works well coz its nice
14:25:35  <coopserver> <iTKerry> xD
14:25:43  <coopserver> <Anson> i replaced the block with an entry at the center coal choice
14:27:19  <coopserver> <iTKerry> omg
14:27:22  <coopserver> <iTKerry> look on exit
14:29:49  <coopserver> <iTKerry> :\
14:30:00  <coopserver> <iTKerry> DAT CL!
14:30:19  <coopserver> *** Speedy has joined spectators
14:30:38  <coopserver> <Anson> the queue on the exit, in front of the "need LLLRRR" sign ?
14:31:08  <coopserver> <iTKerry> ye
14:32:17  <coopserver> *** Speedy has joined company #8
14:32:27  <coopserver> <iTKerry> i hope now its OK
14:32:28  <coopserver> <Anson> yes ... that is whta i did ... CL 2 and CL 2.5 instead of CL3 and CL1.5
14:32:49  <coopserver> <Anson> CL2 is a bit too tight, but not really bad
14:33:36  <coopserver> <Anson> speed at CL2 is still 270+, while CL2.5 is full speed 302
14:35:18  <coopserver> <iTKerry> nah
14:35:20  <coopserver> <iTKerry> w8
14:35:43  <coopserver> <iTKerry> TADA!
14:35:44  <coopserver> <iTKerry> CL#
14:35:48  <coopserver> <iTKerry> CL3 xD
14:36:39  <coopserver> <iTKerry> ok, let it be :)
14:37:14  <coopserver> <iTKerry> give five man!
14:37:17  <coopserver> <iTKerry> :>
14:37:33  <coopserver> <Anson> if the curve is made CL3 by adding a long curve in front of it, it might be slower overall since the path is longer ...
14:37:49  <coopserver> <iTKerry> so...
14:37:56  <coopserver> <Anson> i once saw someone build a 20 tile detour to avoid slowing down a little bit :-)
14:38:06  <coopserver> <iTKerry> :O
14:39:51  <coopserver> <Anson> now for the next problem ... the missing LLLRRR ....
14:40:00  <coopserver> <iTKerry> T_T
14:41:12  <coopserver> <Anson> i had built the triple bridge/tunnel, you had improved the merge after it, and i have changed it again, since a prio for one of the three lanes caused trains to always go there, almost exclusively
14:41:41  <coopserver> <Anson> but getting space for the 3rd rail of the ML won't be easy now
14:41:46  <Jam35> having too short CL will have same effect as signal gap
14:44:30  <coopserver> <Anson> Jam, what is worse ? a minimally short CL, or a long detour ?
14:45:40  *** AlphaSC has joined #openttdcoop.stable
14:46:40  <Jam35> detour is irrelevant if the curve slows traffic flow, and if that is your aim: non-slowing ML
14:46:50  <Jam35> if you care about profi
14:46:54  <Jam35> +t
14:47:00  <Jam35> then who cares
14:47:29  <Jam35> there are other factors of course
14:49:04  <coopserver> <Anson> aim is throughput ... but not at the cost of going once around the map to avoid a tight curve on the direct connection
14:50:04  <coopserver> *** Game paused (connecting clients)
14:50:05  <coopserver> <Anson> for throughput, track length probably is irrelevant, but if an additional train is needed to compensate longer travel time, it is too much
14:50:11  <coopserver> *** AlphaSC has joined
14:50:11  <coopserver> *** Game unpaused (connecting clients)
14:51:12  <coopserver> *** Game paused (connecting clients)
14:51:13  <coopserver> <iTKerry> main line mean 'main line' and main line must have perfect CL
14:51:15  <coopserver> *** Berkel has joined
14:51:15  <coopserver> *** Game unpaused (connecting clients)
14:51:15  <coopserver> <iTKerry> or not?
14:51:36  <Jam35> yes
14:51:41  <coopserver> <iTKerry> :>
14:51:56  <coopserver> <iTKerry> goddamn i'm so cool xD
14:53:24  <Jam35> perhaps if the line is split, like in a hub it may be more acceptable
14:53:45  <coopserver> <iTKerry> but idk what to do with food drop
14:53:47  <coopserver> <iTKerry> :\
14:53:51  <Jam35> but if directly on the ML, never
14:54:00  <Jam35> detour regardless
14:54:42  <coopserver> <Anson> kerry, fooddrop ? or food resource drop ?
14:55:13  <coopserver> <AlphaSC> get the 3rd first and see how its after
14:55:40  <coopserver> <Anson> food drop station is named "Hardinghall TOWN DROP"
14:57:06  <coopserver> *** Berkel has left the game (Leaving)
15:02:16  <coopserver> <AlphaSC> gj
15:02:24  <coopserver> <iTKerry> xD
15:02:54  <coopserver> <Anson> that's one method to stop trains ... i probably better had stopped them first before building :-)
15:03:02  <coopserver> <iTKerry> :>
15:03:34  <coopserver> <AlphaSC> if u keep going, you fixed all nw issues :D
15:04:24  <coopserver> <Anson> no, i always immediately clone them while the corpses still exist
15:04:46  <coopserver> <iTKerry> here is new join for food
15:08:10  *** happy__ has joined #openttdcoop.stable
15:08:18  *** happy__ has left #openttdcoop.stable
15:09:31  *** happy1 has joined #openttdcoop.stable
15:09:48  <coopserver> <iTKerry> where is happy?
15:11:28  <coopserver> *** Speedy has joined spectators
15:12:01  <coopserver> <Anson> happy said that he is away for one day
15:12:03  *** happy_ has quit IRC
15:12:08  <coopserver> <iTKerry> :C
15:12:13  <coopserver> <iTKerry> when restart?
15:12:40  <coopserver> <AlphaSC> maybe today or tomo?
15:12:48  *** happy1 has left #openttdcoop.stable
15:12:59  *** happy_ has joined #openttdcoop.stable
15:13:07  <coopserver> <iTKerry> monday will be nice :>
15:13:53  <coopserver> <Anson> btw : the food resourcedrop was built while there were one or two more industries on the area which is now empty
15:14:12  <coopserver> <iTKerry> i saw :>
15:14:32  <coopserver> <iTKerry> i think
15:15:07  <coopserver> <iTKerry> it will be necessary to rebuilt food drop
15:15:09  <coopserver> <iTKerry> later
15:15:21  <coopserver> <iTKerry> now i wanna play in dota xD
15:16:11  <coopserver> <Anson> the food drop (named "TOWN DROP") isn't very crowded ... you mean the food resource drop ?
15:16:24  <coopserver> <iTKerry> ye
15:16:42  <coopserver> <iTKerry> FR. D.
15:16:52  <coopserver> <iTKerry> F.R.D. :D
15:16:57  <coopserver> <AlphaSC> btw, why are you guys using service orders? :D
15:16:58  <coopserver> <Anson> i think the worst part of the network is now the missing triple ML
15:17:37  <coopserver> <Anson> from "need LLLRRR" through the WTF hub, to the start of the triple ML
15:17:44  <coopserver> <iTKerry> xD
15:18:43  *** ODM has joined #openttdcoop.stable
15:18:43  *** ChanServ sets mode: +o ODM
15:19:00  <coopserver> <iTKerry> old line xDDDDD
15:19:04  <coopserver> <iTKerry> nice
15:19:18  <coopserver> <iTKerry> LOOOOOL
15:19:38  <coopserver> <iTKerry> this happy are so funny player xD
15:20:34  <coopserver> <Anson> he does a really nice quick start, but without thinking too much about where to build a ML later, which temp lines to resource pickups later becomes a SL or ML, etc
15:20:55  <coopserver> <AlphaSC> he is the best starter
15:20:57  <coopserver> <AlphaSC> i guess
15:21:04  <coopserver> <AlphaSC> the fastest for sure :D
15:21:08  <coopserver> <iTKerry> he just our moneymaker
15:21:10  <coopserver> <iTKerry> xD
15:21:15  <coopserver> <iTKerry> xDDDDDDD
15:21:25  <coopserver> <Anson> i do the opposite ... think so long that some industries and resources are gone when i really start, and/or someone else started building there
15:21:28  *** Maraxus has joined #openttdcoop.stable
15:21:28  *** ChanServ sets mode: +o Maraxus
15:21:34  <coopserver> <AlphaSC> did you do much kerry?
15:21:44  <coopserver> <iTKerry> idk
15:21:48  <coopserver> <AlphaSC> i always see u signing little things
15:21:49  <coopserver> <iTKerry> maybe not
15:21:58  <coopserver> <AlphaSC> what other ppl just fix :P
15:22:12  <coopserver> <AlphaSC> i mean he is talking like he did the whole networking :D
15:22:22  <coopserver> <Anson> kerry improves lots of things, merges, splits, adding 3rd lines, etc
15:22:38  <coopserver> <AlphaSC> alwys see anson and happy
15:22:46  <coopserver> <iTKerry> :C
15:23:20  <coopserver> <iTKerry> coz i allways play in dota when u here
15:23:21  <coopserver> <iTKerry> xD
15:23:26  <coopserver> <Anson> maybe on the next network, each of us shpould get his own color, so that everybody can see who did what :-)
15:23:30  <coopserver> <iTKerry> but now i'm not :>
15:23:49  <coopserver> <AlphaSC> dota 1 or 2?
15:23:50  <coopserver> <iTKerry> ye, i wanna green :>
15:23:53  <coopserver> <iTKerry> dota2.
15:24:08  <coopserver> <iTKerry> but i played in first 3 years :>
15:24:41  <coopserver> <Anson> ok, happy blue, i take yellow, and meow takes red :-)
15:24:41  <coopserver> <AlphaSC> you played lol?
15:24:50  <coopserver> <iTKerry> nah
15:24:53  <coopserver> <iTKerry> hate lol
15:25:01  <coopserver> <AlphaSC> :P
15:25:03  <coopserver> <iTKerry> :P
15:25:33  <coopserver> <AlphaSC> you played wc3 than i guess? :
15:25:40  <coopserver> <iTKerry> sure
15:25:43  <coopserver> <Anson> i liked multipayer AOE :-)
15:25:49  <coopserver> <AlphaSC> otherwise why would i get into dota :D
15:25:56  <coopserver> <AlphaSC> k
15:25:56  <coopserver> <Anson> not talking about AOE online
15:26:01  <coopserver> <iTKerry> :>
15:26:12  <coopserver> <iTKerry> AOE - age of empires?
15:26:17  <coopserver> <Anson> yes
15:26:22  <coopserver> <iTKerry> best strategy ever
15:26:32  <coopserver> <iTKerry> atcually 1st and 2nd parts
15:26:39  <coopserver> <iTKerry> 3 - shit
15:26:42  <coopserver> <AlphaSC> kerry u knew here?
15:26:48  <coopserver> <AlphaSC> new*
15:26:52  <coopserver> <Anson> somewhere, i still have all those old games ... don't know if they still run with windows 7/8
15:26:56  <coopserver> <iTKerry> nah
15:27:03  <coopserver> <iTKerry> i was here few month ago
15:27:13  <coopserver> <iTKerry> and played few public games
15:27:16  <coopserver> <AlphaSC> ah k
15:27:40  <coopserver> <iTKerry> ye, i play AOE 1,2 into win8
15:27:48  <coopserver> <iTKerry> ez :>
15:27:52  <coopserver> <Anson> AOE, AOK, etc, the first 3 or 4 parts of caesar, pharaoh, RCT1+addons, RCT2+addons, Siedler 2-8
15:28:04  <coopserver> <iTKerry> xD
15:28:11  <coopserver> <iTKerry> what abour Commandos?
15:28:14  <coopserver> <iTKerry> about*
15:28:23  <coopserver> <Anson> what's that ?
15:28:36  <coopserver> <iTKerry> fine old game :>
15:28:45  <coopserver> <iTKerry> or rpg Allods
15:28:47  <coopserver> <Anson> oh, and then there are all the versions of civ and col ...
15:29:45  <coopserver> <iTKerry> AlphaSC: i never played here for a long time
15:29:46  <coopserver> <Anson> did you ever use the rocket car cheat for AOE ?
15:29:53  <coopserver> <iTKerry> no
15:30:00  <coopserver> <Anson> or the units with laser guns ?
15:30:06  <coopserver> <iTKerry> i played without cheats :>
15:30:16  <coopserver> <AlphaSC> kk, i only seen you like 2-3 times
15:30:22  <coopserver> <iTKerry> xD
15:31:16  <coopserver> <AlphaSC> why not finsih 3rd?
15:31:21  <coopserver> <Anson> very funny to play against 7 computer opponents by starting a normal game and cheating 80 laser units, then walking across the entire map and trying to blow everything up before the opponents have fortified everything too much
15:31:36  <coopserver> *** AlphaSC has joined company #2
15:31:46  <coopserver> <iTKerry> xD
15:32:21  <coopserver> <iTKerry> so, i'll come later
15:32:29  <coopserver> <iTKerry> mb after 2 hours
15:32:48  <coopserver> <iTKerry> :O
15:32:51  <coopserver> <iTKerry> brb
15:32:56  <coopserver> <iTKerry> still fun
15:32:57  <coopserver> <iTKerry> :>
15:33:00  <coopserver> *** iTKerry has left the game (Leaving)
15:33:41  <coopserver> <Anson> when did you start playing this game ?
15:33:57  <coopserver> <AlphaSC> me?
15:34:11  <coopserver> <Anson> whoever listens :-)
15:34:21  <coopserver> <AlphaSC> like 5 weeks ago
15:35:27  <coopserver> *** Speedy has joined company #8
15:35:39  <coopserver> <Anson> i started with TT, then TTD, then TTDpatch, and then a break for a decade until i found OTTD when i was looking for a version of TTD that would run on something newer than win 3.1 or win 95 :-)
15:36:08  <coopserver> <AlphaSC> now more joins needed
15:37:29  <coopserver> <Anson> you just built a proper prio ... too bad that it treats a BBH join as little sideline only
15:38:22  <coopserver> <Anson> the "what line is this" comes from a main drop (copper, rubber, etc)
15:38:40  <coopserver> <AlphaSC> and?
15:38:50  <coopserver> <AlphaSC> 200 trains come from topside
15:38:57  <coopserver> <Anson> and if we don't get a new map soon, there may be also 50 goods trains on that line
15:39:54  <coopserver> <AlphaSC> than expand it to 3->2 slh?
15:40:49  <coopserver> <AlphaSC> oh the middlane lane can join
15:50:24  <coopserver> <AlphaSC> pickup?
15:51:26  <coopserver> <AlphaSC> overflow
15:51:30  <coopserver> <AlphaSC> fuck cl :O
15:51:54  <coopserver> <AlphaSC> and?
15:51:59  <coopserver> <AlphaSC> they leave depot with 60
15:52:06  <coopserver> <AlphaSC> gg
15:52:48  <coopserver> <AlphaSC> nice all 3cl
15:52:49  <coopserver> <AlphaSC> gg
15:53:01  <coopserver> <AlphaSC> they can take it full speed now
15:54:27  <coopserver> <AlphaSC> u like it now?
15:55:31  <coopserver> <AlphaSC> ?
15:58:48  <coopserver> *** Game paused (connecting clients)
15:58:51  <coopserver> *** Berkel has joined
15:58:51  <coopserver> *** Game unpaused (connecting clients)
15:59:04  <coopserver> <AlphaSC> Anson: your station wasnt in range
16:01:11  <coopserver> <Anson> did you just remove that 1x1 tile to make it inrange ?
16:01:24  <coopserver> <AlphaSC> y
16:01:33  <coopserver> <AlphaSC> no
16:01:39  <coopserver> <AlphaSC> what you mean?
16:01:43  <coopserver> <Anson> why ? it is now out of range again
16:01:54  <coopserver> <AlphaSC> it was before
16:01:58  <coopserver> <AlphaSC> i fixed it
16:02:10  <coopserver> <AlphaSC> your goods pik up at wood
16:02:17  <coopserver> <AlphaSC> wasnt in range
16:02:23  <coopserver> <AlphaSC> now it is
16:02:26  <coopserver> <AlphaSC> as u can see
16:02:38  <coopserver> <AlphaSC> 2k goods waiting
16:02:42  <coopserver> <Anson> yes, and by moving that tile, you made the factory out of range again
16:02:58  <coopserver> <AlphaSC> what did i move?
16:03:08  <coopserver> <AlphaSC> i moved nthing
16:03:30  <happy_> whonts  up   all
16:03:36  <coopserver> <AlphaSC> i never touched it
16:03:42  <coopserver> <AlphaSC> dotn know what you re talking
16:03:51  <coopserver> <Anson> what about the "goods connection to factory" ? i thought i had built that
16:04:11  <happy_> how  things   going
16:04:16  <coopserver> <AlphaSC> hi
16:04:20  <happy_> hi
16:04:59  <coopserver> <Anson> ML to food pickup is tripled now ... just creating more gavoc by adding goods :-)
16:05:14  <coopserver> <AlphaSC> need llrr
16:07:17  <coopserver> <AlphaSC> lol
16:07:20  <coopserver> <AlphaSC> dat spam
16:09:06  <happy_> ?
16:11:24  <coopserver> <AlphaSC> they stop there anyways all the time
16:11:37  <coopserver> <AlphaSC> stop trolling plz
16:17:33  <coopserver> <AlphaSC> why remove signal?
16:18:15  <coopserver> <AlphaSC> ?
16:20:03  <coopserver> <Anson> i didn't intend to remove the signal, but needed to move the rail
16:29:23  *** happy_ has quit IRC
16:30:09  <coopserver> <AlphaSC> remove the slow plz
16:30:38  <coopserver> <AlphaSC> yes, but u tell other also to fix a cl 2.5
16:30:45  <coopserver> <AlphaSC> where trains always stop anyways
16:30:51  <coopserver> <AlphaSC> and yourself
16:30:56  <coopserver> <AlphaSC> you build new station
16:31:03  <coopserver> <AlphaSC> and make all cl 2
16:31:28  <coopserver> <AlphaSC> u even make cl 0.5
16:31:43  <coopserver> <Anson> true ... should have built it someplace else
16:31:49  <coopserver> <AlphaSC> yep
16:31:59  <coopserver> <AlphaSC> if u ve to fix things
16:32:05  <coopserver> <AlphaSC> like udner the dridge
16:32:08  <coopserver> <AlphaSC> bridge
16:32:12  <coopserver> *** Game paused (connecting clients)
16:32:18  <coopserver> <AlphaSC> ok, go with cl 1.5 or whatever fits
16:32:18  <coopserver> *** iTKerry has joined
16:32:18  <coopserver> *** Game unpaused (connecting clients)
16:32:24  <coopserver> <AlphaSC> but for new stations
16:32:34  <coopserver> <AlphaSC> and we got huge space there :D
16:32:34  <coopserver> <Anson> but if we "move here", would it still be in range of the factory ?
16:32:46  <coopserver> <iTKerry> hey!
16:32:48  <coopserver> <AlphaSC> sure
16:32:49  <coopserver> <iTKerry> i'm back xD
16:32:53  <coopserver> <AlphaSC> just change it
16:32:57  <coopserver> <AlphaSC> 90 Ā°
16:33:01  <coopserver> <AlphaSC> wb
16:33:11  <coopserver> <AlphaSC> like this
16:33:44  <coopserver> <iTKerry> what's happen now?
16:33:45  <coopserver> <iTKerry> :O
16:33:51  <coopserver> <AlphaSC> nothing why?
16:34:08  <coopserver> <iTKerry> give me a job :}
16:34:29  <coopserver> <AlphaSC> looking good so far
16:34:37  <coopserver> <AlphaSC> do what ever you like :D
16:34:53  <coopserver> <AlphaSC> ml is pretty fluid
16:35:09  <coopserver> <iTKerry> well
16:35:16  <coopserver> <Anson> kerry : i built the goods pickup too narrow ... lots of CL2...
16:35:30  <coopserver> <iTKerry> then i go do my vid
16:35:31  <coopserver> <iTKerry> :}
16:35:33  <coopserver> <AlphaSC> and cl0.5!!!!!
16:35:45  <coopserver> <AlphaSC> such noob
16:35:56  <coopserver> <AlphaSC> and signing me to fix a cl 2.5
16:36:27  <coopserver> <iTKerry> need fix it?
16:36:28  <coopserver> <Anson> i always see it better from a distance, when i didn't build it myself ...
16:36:34  <coopserver> <iTKerry> xD
16:36:34  <coopserver> <AlphaSC> ;)
16:36:37  <coopserver> <AlphaSC> i know that
16:36:45  <coopserver> <AlphaSC> figured that already :P
16:36:46  <coopserver> <Anson> i think it will be best if we move the station ....
16:36:48  *** happy_ has joined #openttdcoop.stable
16:36:53  <coopserver> <AlphaSC> that is why i fire back alot :D
16:36:56  <coopserver> <iTKerry> nat?
16:36:58  <coopserver> <iTKerry> nah?
16:37:37  <coopserver> <iTKerry> w8 a sec
16:37:42  <coopserver> <iTKerry> i'm thinking
16:37:43  <coopserver> <iTKerry> xD
16:37:48  <coopserver> <AlphaSC> just kill the wbĀ“s
16:37:52  <coopserver> <AlphaSC> and easy
16:38:16  <coopserver> <iTKerry> hm
16:38:21  <coopserver> <iTKerry> what if
16:38:45  <coopserver> <iTKerry> w8
16:38:50  <coopserver> <iTKerry> i'm green purr now?
16:38:51  <coopserver> <iTKerry> ye?
16:39:00  <coopserver> <AlphaSC>  build
16:39:06  <coopserver> <iTKerry> k :D
16:39:07  <coopserver> <AlphaSC> how cares
16:39:13  <coopserver> <Anson> doesn't matter
16:39:14  <coopserver> <AlphaSC> do u see any sings alpha? :D
16:39:20  <coopserver> <AlphaSC> any signs anson?
16:39:34  <coopserver> *** Game paused (connecting clients)
16:39:43  <coopserver> *** Jam35 has joined
16:39:43  <coopserver> *** Game unpaused (connecting clients)
16:39:44  <coopserver> <iTKerry> T_T
16:39:55  <coopserver> <AlphaSC> just make thigns work :)
16:40:00  <coopserver> <AlphaSC> hey jam
16:40:10  <Jam35> hi
16:40:18  <coopserver> <iTKerry> omfg...
16:41:01  <coopserver> *** Jam35 has left the game (general timeout)
16:43:44  <coopserver> <iTKerry> idk
16:43:52  <coopserver> <iTKerry> need rebuild station xD
16:46:45  <coopserver> <AlphaSC> :D
16:46:57  <coopserver> <iTKerry> ??? :}
16:47:36  <coopserver> <iTKerry> jam
16:47:40  <coopserver> <iTKerry> are u here?
16:48:31  <coopserver> <AlphaSC> u need 2 way signals
16:48:34  <coopserver> <AlphaSC> with pbs
16:48:34  <coopserver> <Anson> i already admitted that i squeezed it in the wrong space ... destroy completely and build again, might be best
16:48:51  <coopserver> <AlphaSC> its fine
16:49:10  <coopserver> <AlphaSC> need 3rd join and all good
16:49:20  <coopserver> <Anson> btw : a reverser isn't really a lower CL than 2.5 :-)
16:49:46  <coopserver> <AlphaSC> u had 0.5
16:49:48  <coopserver> <AlphaSC> plz...
16:53:23  <coopserver> <AlphaSC> ?
16:54:01  <coopserver> <Anson> kerry was building ... don't know what happens now
16:54:12  <coopserver> <iTKerry> ?:}
16:54:43  <coopserver> <iTKerry> what's happen, dude
16:55:08  <coopserver> <Anson> kerry replaced CL 0.5 and 2 with reversers ... i thought that was temp to prepare for some station move  ...
16:55:22  <coopserver> <iTKerry> ye
16:55:50  <coopserver> <AlphaSC> it works
16:55:57  <coopserver> <iTKerry> xD
16:56:07  <coopserver> <iTKerry> coz it's kerry
16:56:09  <coopserver> <iTKerry> lol
16:56:24  <coopserver> <AlphaSC> no, cuz low trains
16:56:26  <coopserver> <Anson> my idea was to move the station to the corner of the factory range (which i marked with the company land signs) ... with entry from north and exit to the souith
16:57:33  <coopserver> <iTKerry> still need to rebuild it
16:57:35  <coopserver> <iTKerry> :O
16:57:49  <coopserver> <iTKerry> but
16:57:53  <coopserver> <iTKerry> fisrt
16:58:00  <coopserver> <iTKerry> need fix dat merger
17:00:39  <coopserver> <AlphaSC> ?
17:00:49  <coopserver> <AlphaSC> what is that fix
17:00:54  <coopserver> <iTKerry> w8
17:01:03  <coopserver> <AlphaSC> fuckign install 3rd
17:01:07  <coopserver> <AlphaSC> it was same before
17:02:17  <coopserver> <Berkel> DAMN
17:02:25  <coopserver> <AlphaSC> sup
17:02:26  <coopserver> <Speedy> ??
17:02:50  <coopserver> <AlphaSC> berkel german?
17:02:54  <coopserver> <Berkel> yes
17:03:01  <coopserver> <AlphaSC> verreck!!! :D
17:03:06  <coopserver> <Berkel> hrhr
17:04:46  <coopserver> <AlphaSC> i can eeasy fic
17:04:47  <coopserver> <AlphaSC> x
17:04:59  <coopserver> <iTKerry> xD
17:05:01  <coopserver> <iTKerry> xDDDD
17:05:02  <coopserver> <iTKerry> ty dud
17:05:10  <coopserver> <AlphaSC> np looks cool
17:05:18  <coopserver> <iTKerry> i know :P
17:05:22  <coopserver> <AlphaSC> but this easy mode :P
17:05:46  <coopserver> <iTKerry> now it's fine
17:05:52  <coopserver> <iTKerry> :>
17:05:53  <coopserver> <AlphaSC> if you build urself, you get blind some time
17:06:28  <coopserver> <AlphaSC> and if you watch, your re like WTF is he tryingthere, why not just make the bridge longe :D
17:06:30  <coopserver> <iTKerry> i play alone all the time :<
17:07:11  <coopserver> <AlphaSC> why
17:07:14  <coopserver> <AlphaSC> and where?
17:07:21  <coopserver> <AlphaSC> you playing offline?
17:07:30  <coopserver> <iTKerry> nah
17:07:46  <coopserver> <iTKerry> here is rus serv "only friends"
17:07:53  <coopserver> <iTKerry> but
17:08:10  <coopserver> <iTKerry> i wanna rename it to "only noobs&faggots" :>
17:08:15  <coopserver> <AlphaSC> a rus only server?
17:08:20  <coopserver> <iTKerry> nah
17:08:30  <coopserver> <iTKerry> everyone can play
17:08:38  <coopserver> <iTKerry> but breackdowns: on.
17:08:42  <coopserver> <AlphaSC> lol
17:08:44  <coopserver> <iTKerry> and T_T
17:09:22  <coopserver> <AlphaSC> there arent any other good servers
17:09:34  <coopserver> <Berkel> BOOOOM
17:09:35  <coopserver> <iTKerry> i know
17:09:35  <coopserver> <Berkel> damn
17:09:39  <coopserver> <iTKerry> so now
17:09:39  <coopserver> <AlphaSC> only this is playable
17:09:51  <coopserver> <iTKerry> i'll play here all the time
17:10:00  <coopserver> <iTKerry> with u xD
17:10:07  <coopserver> <AlphaSC> why?
17:10:15  <coopserver> <iTKerry> why not? :}
17:10:20  <coopserver> <AlphaSC> idk
17:10:38  <coopserver> <AlphaSC> you re the 3rd that is asking for play with me
17:10:47  <coopserver> <iTKerry> xD
17:10:58  <coopserver> <iTKerry> i mean happy transport coop
17:10:59  <coopserver> <iTKerry> xD
17:11:14  <coopserver> <AlphaSC> berkel
17:11:24  <coopserver> <iTKerry> we need LL_RR
17:11:32  <coopserver> <iTKerry> to TD
17:11:48  <coopserver> <AlphaSC> just double bridges
17:12:55  <coopserver> <iTKerry> cl 2.5?
17:13:08  <coopserver> <AlphaSC> are u anson?
17:13:12  <coopserver> <AlphaSC> let me finish
17:13:18  <coopserver> <iTKerry> xD
17:13:45  <coopserver> <iTKerry> btw, Anson here?
17:15:21  <coopserver> <iTKerry> quickly dude
17:15:25  <coopserver> <iTKerry> cmon :>
17:15:45  <coopserver> <iTKerry> nice :>
17:18:06  <coopserver> <iTKerry> WOW
17:18:10  <coopserver> <iTKerry> W
17:18:29  <coopserver> <iTKerry> i bad MSLH
17:18:45  <coopserver> <AlphaSC> what
17:18:54  <coopserver> <iTKerry> w8
17:18:57  <coopserver> <iTKerry> i'm fixing
17:20:09  <coopserver> <iTKerry> done
17:22:32  <coopserver> <AlphaSC> the wtf hub is such a mess
17:22:40  <coopserver> <AlphaSC> it is fucking the nw
17:22:44  <coopserver> <iTKerry> :>
17:22:51  <coopserver> <AlphaSC> the exit
17:22:57  <coopserver> <AlphaSC> with tunnels and bridge
17:23:03  <coopserver> <AlphaSC> and than 6 into 1
17:23:18  <coopserver> <AlphaSC> with like 150-200 trains
17:23:26  <coopserver> <AlphaSC> is just roflmao
17:23:27  *** Maraxus has quit IRC
17:23:31  <coopserver> <iTKerry> xD
17:24:35  <coopserver> <AlphaSC> :D
17:24:41  <coopserver> <AlphaSC> such noob, much wow :D
17:25:00  <coopserver> <AlphaSC> <3
17:25:07  <coopserver> <iTKerry> ???
17:25:15  <coopserver> <AlphaSC> nice crash
17:26:17  <coopserver> *** Game paused (connecting clients)
17:26:26  <coopserver> *** Player has joined
17:26:26  <coopserver> *** Game unpaused (connecting clients)
17:26:40  <coopserver> <Speedy> hi new_name
17:26:45  <coopserver> <iTKerry> hardly for upgrade it
17:26:56  <coopserver> <AlphaSC> u cant
17:27:01  <coopserver> <iTKerry> just need destroy it and then built new BBH
17:27:07  <coopserver> <AlphaSC> :D
17:27:10  <coopserver> <iTKerry> xD
17:27:11  <coopserver> <AlphaSC> to easy
17:27:17  <coopserver> <iTKerry> yeah the fuck xD
17:27:34  <coopserver> <iTKerry> rly ez
17:27:40  <coopserver> <iTKerry> only 300 trains here
17:27:47  <coopserver> <iTKerry> we can sent they to depot
17:27:50  <coopserver> <AlphaSC> y
17:27:56  <coopserver> <iTKerry> and KABOOOOOOOOOOOOOOOOOOM!
17:27:57  <coopserver> <iTKerry> xD
17:28:36  <coopserver> *** Player has left the game (Leaving)
17:29:14  <coopserver> <iTKerry> goddamn
17:29:19  <coopserver> <AlphaSC> ?
17:29:27  <coopserver> <iTKerry> look at this :C
17:29:35  <coopserver> <AlphaSC> the jam
17:29:37  <coopserver> <AlphaSC> ?
17:29:52  <coopserver> <AlphaSC> or drop?
17:29:56  <coopserver> <AlphaSC> in town
17:30:00  <coopserver> <AlphaSC> or all
17:30:25  <coopserver> <Speedy> too much trains will kill you anyway
17:30:26  <coopserver> <iTKerry> w8
17:30:28  <coopserver> <iTKerry> xD
17:30:35  <coopserver> <iTKerry> dat not trains
17:30:37  <coopserver> <AlphaSC> there not enough trains
17:30:51  <coopserver> <iTKerry> just wtf hub do this
17:31:13  <coopserver> <AlphaSC> y
17:31:16  <coopserver> <AlphaSC> as i said
17:31:18  <coopserver> <AlphaSC> the exit
17:31:22  <coopserver> <iTKerry> all what we can - total rebuilt it
17:31:28  <coopserver> <AlphaSC> fucking the whole network
17:31:32  <coopserver> <iTKerry> xD
17:31:55  <coopserver> <iTKerry> maybe when restart
17:32:37  <coopserver> <iTKerry> we will be able to plan
17:32:43  <coopserver> <AlphaSC> :P
17:32:45  <coopserver> <iTKerry> like in public serv xD
17:32:55  <coopserver> <iTKerry> with voating
17:32:57  <coopserver> <iTKerry> XD
17:33:18  <coopserver> *** Game paused (connecting clients)
17:33:22  <coopserver> *** happy tran sport has joined
17:33:22  <coopserver> *** Game unpaused (connecting clients)
17:33:26  <coopserver> <AlphaSC> lol
17:33:26  <coopserver> <iTKerry> happy tran sport:
17:33:30  <coopserver> <iTKerry> HELLO DUDE XD
17:33:49  <coopserver> <happy tran sport> hi   all
17:34:32  <coopserver> <iTKerry> we can't understand ur plan
17:34:34  <coopserver> <iTKerry> :>
17:34:45  <coopserver> <AlphaSC> now
17:34:54  <coopserver> <AlphaSC> its working better :D
17:35:00  <coopserver> <iTKerry> xD
17:35:05  <coopserver> <AlphaSC> super long waitbays
17:35:09  <coopserver> <iTKerry> AHAHAHA
17:35:15  <coopserver> <AlphaSC> cheap fix
17:35:20  <coopserver> <iTKerry> maybe make overflow ? XD
17:35:25  <coopserver> <AlphaSC> rofl
17:35:27  <coopserver> <iTKerry> why not
17:35:30  <coopserver> <AlphaSC> overflow hubs :D
17:35:34  <coopserver> <iTKerry> xD
17:35:35  <coopserver> <AlphaSC> new invention
17:35:48  <coopserver> <AlphaSC> hey happy
17:35:51  <coopserver> <AlphaSC> im good, thx
17:36:00  <coopserver> <iTKerry> me to
17:36:05  <coopserver> <iTKerry> how r u?
17:36:16  <coopserver> <AlphaSC> yeah, its pretty fluid now
17:36:24  <coopserver> <happy tran sport> good  thanks
17:36:44  <coopserver> <iTKerry> lol, it's rly work fine
17:36:46  <coopserver> <iTKerry> :O
17:37:09  <coopserver> <AlphaSC> dat ~ 20 tile waitbays do work :D
17:37:17  <coopserver> <AlphaSC> well,m they not used anymore
17:37:17  <coopserver> <iTKerry> xD
17:37:28  <coopserver> <iTKerry> happy tran sport:
17:37:39  <coopserver> <happy tran sport> yep
17:38:23  <coopserver> <iTKerry> emm
17:38:37  <coopserver> <iTKerry> w8, don't kow hot to say this
17:38:48  <coopserver> <iTKerry> i'm so low in eng xD
17:39:26  <coopserver> <iTKerry> andos and i decided to use build color
17:39:36  <coopserver> <iTKerry> iTKerry: green
17:39:41  <coopserver> <iTKerry> Anson: yellow
17:39:48  <coopserver> <iTKerry> happy tran sport: blue
17:39:55  <coopserver> <iTKerry> :O
17:40:07  <coopserver> <iTKerry> understood? xD
17:40:11  <coopserver> <happy tran sport> yep
17:40:12  <coopserver> <AlphaSC> i did all the red rails
17:40:21  <coopserver> <iTKerry> xD
17:40:53  <coopserver> <iTKerry> so, when restart
17:41:00  <coopserver> <AlphaSC> idk
17:41:04  <coopserver> <iTKerry> AlphaSC: should be red
17:41:08  <coopserver> <AlphaSC> if admins feel like new map
17:41:08  <coopserver> <iTKerry> :D
17:41:18  <coopserver> <happy tran sport> when a admin     dus a map
17:41:32  <coopserver> <Anson> they wait for us to finish rebuilding everything :-)
17:41:37  <coopserver> <iTKerry> so when restart use this colors
17:41:37  <coopserver> <Anson> btw : hallo happy
17:41:49  <coopserver> <happy tran sport> hi  anson
17:41:52  <Jam35> gimme a map and I'll load it
17:41:52  <coopserver> <iTKerry> welcomeback Anson
17:41:53  <coopserver> <iTKerry> xD
17:42:01  <coopserver> <iTKerry> jam
17:42:03  <coopserver> <iTKerry> i can
17:42:04  <Jam35> if it's acceptable
17:42:06  <Jam35> :)
17:42:18  <Jam35> cbb to make one myself
17:44:54  <coopserver> <iTKerry> so, what we do now?
17:48:21  <coopserver> *** Berkel has left the game (Leaving)
17:48:41  <coopserver> <happy tran sport> we need  to LLRR at  the   town drop of
17:50:05  <coopserver> <happy tran sport> be   back   later my diner is dun
17:50:24  <coopserver> *** Game paused (connecting clients)
17:50:26  <coopserver> <iTKerry> dinner
17:50:28  <coopserver> <iTKerry> :O
17:50:33  <coopserver> *** Player has joined
17:50:33  <coopserver> *** Game unpaused (connecting clients)
17:50:43  <coopserver> *** happy tran sport has joined spectators
17:50:43  <coopserver> <iTKerry> i wanna dinner
17:50:58  <coopserver> <happy tran sport> my  diner is dun  nice
17:51:01  <coopserver> *** happy tran sport has left the game (Leaving)
17:55:02  <coopserver> <iTKerry> guys
17:55:07  <coopserver> <iTKerry> i have idea what to do
17:55:09  <coopserver> <iTKerry> !!!
17:55:28  <coopserver> <Anson> nuke the island and start on the next ?
17:56:03  <coopserver> <iTKerry> optionally
17:56:05  <coopserver> <AlphaSC> nuke the sea
17:56:18  <coopserver> <AlphaSC> and prepare a nice 3-2 slh :)
17:56:18  <coopserver> <iTKerry> we can help Speedy
17:56:20  <coopserver> <iTKerry> xD
17:56:44  <coopserver> <iTKerry> he have some problems)
17:56:45  <coopserver> <AlphaSC> we can go 4L4R than
17:56:46  <coopserver> <Player> GV
17:57:17  <coopserver> <iTKerry> nah
17:57:23  <coopserver> <iTKerry> we need full LLL_RRR first
17:57:56  <coopserver> *** Player has left the game (Leaving)
17:58:21  <coopserver> <AlphaSC> no why?
18:08:33  <coopserver> <iTKerry> i back
18:12:23  <coopserver> <iTKerry> nice work :>
18:12:30  <coopserver> <AlphaSC> good jam bro
18:13:05  <coopserver> <AlphaSC> lets give it some time
18:15:18  <coopserver> <AlphaSC> JAMMMM
18:16:01  <coopserver> <iTKerry> lol
18:16:05  <coopserver> <iTKerry> we need LLL_RRR
18:16:39  <coopserver> <AlphaSC> we just need 3 up
18:16:48  <coopserver> <AlphaSC> down is good
18:17:01  <coopserver> <AlphaSC> but the merge 3 -2 jammed
18:17:08  <coopserver> <AlphaSC> when many coal trains cant join
18:17:09  <coopserver> <iTKerry> xD
18:17:19  <coopserver> <AlphaSC> u need watch where jam happens
18:18:33  <Jam35> new map ready
18:18:37  <coopserver> <AlphaSC> :O
18:18:39  <coopserver> <iTKerry> YEAAAAA!
18:18:42  <Jam35> if required
18:18:43  <coopserver> <AlphaSC> i <3 u
18:18:59  <coopserver> <iTKerry> everyone <3 u
18:18:59  <Jam35> so that's a yes? :)
18:19:06  <coopserver> <iTKerry> nah
18:19:10  <coopserver> <AlphaSC> lol
18:19:11  <Jam35> ok :p
18:19:16  <coopserver> <iTKerry> :>
18:19:24  <Jam35> !players
18:19:24  <coopserver> <AlphaSC> kerry
18:19:24  <coopserver> Jam35: Client 1335 (Light Blue) is Anson, in company 2 (happy tran sport Transport)
18:19:25  <coopserver> Jam35: Client 1410 (Dark Blue) is Speedy, in company 8 (N$N TransVed)
18:19:26  <coopserver> Jam35: Client 1434 (Light Blue) is AlphaSC, in company 2 (happy tran sport Transport)
18:19:27  <coopserver> Jam35: Client 1441 (Light Blue) is iTKerry, in company 2 (happy tran sport Transport)
18:19:31  <coopserver> <iTKerry> ok
18:19:31  <coopserver> <AlphaSC> u can save this
18:19:37  <coopserver> <iTKerry> dat's yea
18:19:39  <coopserver> <AlphaSC> and finish it offline :D
18:19:41  <coopserver> <iTKerry> go next xD
18:20:04  <coopserver> <Speedy> hum
18:21:13  <Jam35> hum? is that an objection?
18:21:46  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav
18:21:46  <coopserver> Starting download...
18:21:48  <coopserver> <iTKerry> aw cmon
18:21:50  <coopserver> Savegame successfully downloaded
18:21:53  <coopserver> <iTKerry> just do it
18:21:54  <coopserver> <Speedy> now saved
18:21:57  <Jam35> !rcon ls
18:21:58  <coopserver> 0) .. (Parent directory)
18:21:59  <coopserver> 1) JStable120412.sav
18:22:00  <coopserver> 2) Wsg_0904.sav
18:22:01  <coopserver> 3) File:Wsg_0904.sav
18:22:02  <coopserver> 4) wsg_0904.sav
18:22:03  <coopserver> Jam35: You have 50 more messages. Type !less to view them
18:22:04  <Jam35> !rcon load 1
18:22:05  <coopserver> Starting new game
18:22:08  <coopserver> *** Speedy has left the game (connection lost)
18:22:08  <coopserver> *** Anson has left the game (connection lost)
18:22:08  <coopserver> *** AlphaSC has left the game (connection lost)
18:22:08  <coopserver> *** iTKerry has left the game (connection lost)
18:22:08  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0)
18:22:09  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
18:22:09  <coopserver> *** Game paused (number of players)
18:22:11  <coopserver> *** Game still paused (connecting clients, number of players)
18:22:11  <coopserver> *** iTKerry has joined
18:22:13  <coopserver> *** AlphaSC has joined
18:22:15  <coopserver> *** Anson has joined
18:22:17  <AlphaSC> bang
18:22:17  <coopserver> <iTKerry> yei!
18:22:17  <coopserver> *** Game still paused (number of players)
18:22:24  <coopserver> <AlphaSC> oh wow
18:22:25  <coopserver> <iTKerry> WHAT?
18:22:27  <coopserver> <AlphaSC> nice :D
18:22:28  <coopserver> *** Game still paused (connecting clients, number of players)
18:22:29  <coopserver> *** Jam35 has joined
18:22:30  <coopserver> *** Game still paused (number of players)
18:22:32  <coopserver> <iTKerry> NICE!!!
18:22:37  <Jam35> noooo
18:22:37  <coopserver> <iTKerry> xD
18:22:38  <coopserver> <AlphaSC> thats new
18:22:43  <coopserver> <AlphaSC> lol
18:22:46  <Jam35> wrong map hang on
18:22:49  <coopserver> <AlphaSC> haha
18:22:53  <coopserver> <AlphaSC> leave it :D
18:22:57  <coopserver> <iTKerry> :D
18:23:02  <coopserver> <AlphaSC> #give it a try
18:23:06  <coopserver> <iTKerry> ahha
18:23:41  <coopserver> *** Game still paused (connecting clients, number of players)
18:23:42  <coopserver> Content server connection established
18:23:44  <coopserver> *** Cameron has joined
18:23:44  <coopserver> *** Game still paused (number of players)
18:23:54  <coopserver> *** AlphaSC has started a new company #1
18:23:55  <coopserver> *** Game unpaused (number of players)
18:24:02  <coopserver> <iTKerry> AlphaSC: may i join?
18:24:03  <coopserver> <Anson> last map was saved ... we can finish it online :-)
18:24:19  <coopserver> <Cameron> no, I want new map ;-)
18:24:25  <coopserver> <Anson> lok for a happy server ....
18:24:26  <coopserver> *** Cameron has started a new company #2
18:24:28  <coopserver> <iTKerry> xD
18:24:45  <coopserver> Content server connection closed
18:24:51  <coopserver> Content server connection established
18:24:52  <coopserver> <iTKerry> happy server?
18:24:53  <coopserver> <iTKerry> what?
18:25:42  <coopserver> *** Game paused (connecting clients)
18:25:43  <coopserver> *** Player has joined
18:25:43  <coopserver> *** Game unpaused (connecting clients)
18:25:48  <Jam35> !rcon load 1
18:25:49  <coopserver> Starting new game
18:25:50  <coopserver> *** iTKerry has left the game (connection lost)
18:25:50  <coopserver> *** AlphaSC has left the game (connection lost)
18:25:50  <coopserver> *** Anson has left the game (connection lost)
18:25:50  <coopserver> *** Jam35 has left the game (connection lost)
18:25:51  <coopserver> *** Cameron has left the game (connection lost)
18:25:51  <coopserver> *** Player has left the game (connection lost)
18:25:53  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0)
18:25:53  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
18:25:53  <AlphaSC> w00t
18:25:55  <coopserver> *** Game paused (number of players)
18:25:55  <coopserver> *** Game still paused (connecting clients, number of players)
18:25:57  <coopserver> *** AlphaSC has joined
18:25:59  <coopserver> *** Cameron has joined
18:25:59  <coopserver> *** iTKerry has joined
18:26:01  <coopserver> *** Jam35 has joined
18:26:01  <coopserver> *** Game still paused (number of players)
18:26:03  <coopserver> <iTKerry> YEAH!
18:26:03  <coopserver> <Cameron> wow :(
18:26:05  <coopserver> <iTKerry> xD
18:26:09  <coopserver> Content server connection closed
18:26:16  <coopserver> <AlphaSC> its same
18:26:22  <coopserver> *** AlphaSC has started a new company #1
18:26:22  <coopserver> *** Game unpaused (number of players)
18:26:30  <coopserver> <Cameron> failoholic much?
18:26:39  <coopserver> *** Jam35 has left the game (Leaving)
18:27:17  <coopserver> *** Cameron has started a new company #2
18:27:47  <coopserver> <iTKerry> what a TL12
18:27:49  <coopserver> <iTKerry> Cameron:
18:28:11  <coopserver> <Cameron> ?
18:28:46  <coopserver> <AlphaSC> why no nuts?
18:28:54  <coopserver> <iTKerry> :C
18:29:04  <coopserver> <Cameron> NUTS sucks monkey piss
18:29:08  <coopserver> <AlphaSC> oO
18:29:10  <coopserver> <iTKerry> O_O
18:29:17  <coopserver> <iTKerry> ban him
18:29:18  <coopserver> <iTKerry> lol
18:29:20  <Jam35> !content
18:29:21  <coopserver> <Cameron> lol
18:29:21  <coopserver> Downloading 0 file(s) (0 bytes)
18:29:22  <coopserver> <AlphaSC> :D
18:29:25  <coopserver> <iTKerry> fu
18:29:30  <Jam35> !contentupdate
18:29:30  <coopserver> <iTKerry> nuts hater
18:29:30  <coopserver> Jam35: Performing content update
18:29:31  <coopserver> Content server connection established
18:29:34  <coopserver> <iTKerry> :C
18:29:48  <coopserver> <iTKerry> look at his TL 12
18:30:17  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav
18:30:18  <coopserver> Starting download...
18:30:20  <coopserver> Savegame successfully downloaded
18:30:26  <Jam35> !rcon load 1
18:30:27  <coopserver> Starting new game
18:30:28  <coopserver> *** Cameron has left the game (connection lost)
18:30:28  <coopserver> *** AlphaSC has left the game (connection lost)
18:30:28  <coopserver> *** iTKerry has left the game (connection lost)
18:30:28  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0)
18:30:29  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
18:30:29  <coopserver> *** Game paused (number of players)
18:30:31  <coopserver> *** Game still paused (connecting clients, number of players)
18:30:31  <coopserver> *** AlphaSC has joined
18:30:33  <coopserver> Content server connection closed
18:30:33  <coopserver> *** Cameron has joined
18:30:35  <AlphaSC> what
18:30:35  <coopserver> *** iTKerry has joined
18:30:35  <coopserver> *** Game still paused (number of players)
18:30:38  <coopserver> <iTKerry> WHAT?
18:30:38  <Jam35> hmmm
18:30:40  <coopserver> <Cameron> fail again
18:30:52  <coopserver> <AlphaSC> AFK
18:30:53  <coopserver> <iTKerry> jamm
18:30:55  <coopserver> <iTKerry> <3 u
18:31:00  <coopserver> <iTKerry> :>
18:31:02  <coopserver> <Cameron> ghey :P
18:31:17  <coopserver> <AlphaSC> well its weekend
18:31:25  *** iTKerry has joined #openttdcoop.stable
18:31:29  <coopserver> <AlphaSC> and ppl drink alot of of alcohilcs :D
18:31:33  <iTKerry> hey
18:32:06  <coopserver> <AlphaSC> are you trying a new map jam?
18:32:12  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav
18:32:12  <coopserver> Starting download...
18:32:14  <coopserver> Savegame successfully downloaded
18:32:17  <coopserver> <AlphaSC> or are u adding newgrwfs like nuts?
18:32:19  <Anson> look at the server list... do you see "a happy game"? we can test it... usual password
18:32:23  <Jam35> yes for some reason it does not like my newgrf
18:32:34  <coopserver> <AlphaSC> hm
18:32:36  <Jam35> !rcon load 1
18:32:37  <coopserver> Starting new game
18:32:38  <coopserver> *** AlphaSC has left the game (connection lost)
18:32:38  <coopserver> *** Cameron has left the game (connection lost)
18:32:38  <coopserver> *** iTKerry has left the game (connection lost)
18:32:38  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0)
18:32:39  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
18:32:39  <coopserver> *** Game paused (number of players)
18:32:41  <coopserver> *** Game still paused (connecting clients, number of players)
18:32:41  <coopserver> *** AlphaSC has joined
18:32:43  <coopserver> *** iTKerry has joined
18:32:43  <coopserver> *** Game still paused (number of players)
18:32:48  <coopserver> *** Game still paused (connecting clients, number of players)
18:32:49  <coopserver> *** Player has joined
18:32:49  <coopserver> *** Game still paused (number of players)
18:32:56  <coopserver> *** Game still paused (connecting clients, number of players)
18:32:58  <coopserver> *** Cameron has joined
18:32:59  <coopserver> *** Game still paused (number of players)
18:33:01  <coopserver> <AlphaSC> when other set up new map, it usually loading longer
18:33:12  <coopserver> *** Cameron has left the game (Leaving)
18:33:12  <coopserver> <AlphaSC> i guess
18:33:38  <coopserver> <AlphaSC> brb
18:34:02  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav
18:34:02  <coopserver> Starting download...
18:34:03  <coopserver> *** Game still paused (connecting clients, number of players)
18:34:04  <coopserver> Savegame successfully downloaded
18:34:05  <coopserver> *** Cameron has joined
18:34:06  <coopserver> *** Game still paused (number of players)
18:34:10  <Jam35> !rcon load 1
18:34:11  <coopserver> Starting new game
18:34:12  <coopserver> *** iTKerry has left the game (connection lost)
18:34:12  <coopserver> *** AlphaSC has left the game (connection lost)
18:34:12  <coopserver> *** Player has left the game (connection lost)
18:34:12  <coopserver> *** Cameron has left the game (connection lost)
18:34:13  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0)
18:34:13  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
18:34:15  <coopserver> *** Game paused (number of players)
18:34:15  <coopserver> *** Game still paused (connecting clients, number of players)
18:34:17  <coopserver> *** Player has joined
18:34:17  <coopserver> *** AlphaSC has joined
18:34:19  <coopserver> *** Cameron has joined
18:34:19  <coopserver> *** iTKerry has joined
18:34:20  <Jam35> what???
18:34:21  <coopserver> *** Game still paused (number of players)
18:34:25  <coopserver> <Cameron> whats the pw to happy's game?
18:34:30  <coopserver> <Cameron> nope
18:35:23  <coopserver> *** Player has started a new company #1
18:35:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:35:23  <coopserver> *** Player has joined spectators
18:35:42  <coopserver> *** Player has started a new company #2
18:35:42  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:35:42  <coopserver> *** Player has joined spectators
18:35:49  <coopserver> *** Player has joined company #1
18:35:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:35:49  <coopserver> *** Game unpaused (number of players)
18:35:49  <coopserver> *** Player has joined spectators
18:35:49  <coopserver> *** Game paused (number of players)
18:35:51  <coopserver> *** Player has joined company #1
18:35:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:35:53  <coopserver> *** Game unpaused (number of players)
18:35:53  <coopserver> *** Player has joined spectators
18:35:55  <coopserver> *** Game paused (number of players)
18:35:55  <coopserver> *** Player has joined company #1
18:35:57  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:35:57  <coopserver> *** Game unpaused (number of players)
18:35:59  <coopserver> *** Player has joined spectators
18:35:59  <coopserver> *** Game paused (number of players)
18:36:01  <coopserver> *** Player has joined company #1
18:36:01  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:03  <coopserver> *** Game unpaused (number of players)
18:36:03  <coopserver> *** Player has joined spectators
18:36:05  <coopserver> *** Game paused (number of players)
18:36:05  <coopserver> *** Player has joined company #1
18:36:07  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:07  <coopserver> *** Game unpaused (number of players)
18:36:09  <coopserver> *** Player has joined spectators
18:36:09  <coopserver> *** Game paused (number of players)
18:36:11  <coopserver> *** Player has joined company #1
18:36:11  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:13  <coopserver> *** Game unpaused (number of players)
18:36:13  <coopserver> *** Player has joined spectators
18:36:15  <coopserver> *** Game paused (number of players)
18:36:15  <coopserver> *** Player has joined company #1
18:36:17  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:17  <coopserver> *** Game unpaused (number of players)
18:36:19  <coopserver> *** Player has joined spectators
18:36:19  <coopserver> *** Game paused (number of players)
18:36:21  <coopserver> *** Player has joined company #1
18:36:21  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:23  <coopserver> *** Game unpaused (number of players)
18:36:23  <coopserver> *** Player has joined spectators
18:36:25  <coopserver> *** Game paused (number of players)
18:36:25  <coopserver> *** Player has joined company #1
18:36:27  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:27  <coopserver> *** Game unpaused (number of players)
18:36:29  <coopserver> *** Player has joined spectators
18:36:29  <coopserver> *** Game paused (number of players)
18:36:31  <coopserver> *** Player has joined company #1
18:36:31  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:33  <coopserver> *** Game unpaused (number of players)
18:36:33  <coopserver> *** Player has joined spectators
18:36:35  <coopserver> *** Game paused (number of players)
18:36:35  <coopserver> *** Player has joined company #1
18:36:37  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:37  <coopserver> *** Game unpaused (number of players)
18:36:37  <Anson> cameron. you want to join/test continuing the last map?
18:36:39  <coopserver> *** Player has joined spectators
18:36:39  <coopserver> *** Game paused (number of players)
18:36:41  <coopserver> *** Player has joined company #2
18:36:43  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:43  <coopserver> *** Game unpaused (number of players)
18:36:45  <coopserver> *** Player has joined spectators
18:36:45  <coopserver> *** Game paused (number of players)
18:36:47  <coopserver> *** Player has joined company #2
18:36:47  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:49  <coopserver> *** Game unpaused (number of players)
18:36:49  <coopserver> *** Player has joined spectators
18:36:51  <coopserver> *** Game paused (number of players)
18:36:51  <coopserver> *** Player has joined company #2
18:36:53  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:36:53  <coopserver> *** Game unpaused (number of players)
18:36:55  <coopserver> *** Player has joined spectators
18:36:55  <coopserver> *** Game paused (number of players)
18:36:57  <coopserver> <Cameron> ...
18:36:57  <coopserver> *** Player has left the game (Leaving)
18:37:08  <coopserver> <Cameron> i guess
18:38:04  <coopserver> *** Cameron has started a new company #3
18:38:04  <coopserver> *** Game unpaused (number of players)
18:38:57  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable120412.sav
18:38:57  <coopserver> Starting download...
18:38:59  <coopserver> Savegame successfully downloaded
18:39:04  <Jam35> !rcon ls
18:39:05  <coopserver> 0) .. (Parent directory)
18:39:06  <coopserver> 1) JStable120412.sav
18:39:07  <coopserver> 2) Wsg_0904.sav
18:39:08  <coopserver> 3) File:Wsg_0904.sav
18:39:09  <coopserver> 4) wsg_0904.sav
18:39:10  <coopserver> Jam35: You have 50 more messages. Type !less to view them
18:39:16  <Jam35> !rcon load 1
18:39:17  <coopserver> Starting new game
18:39:18  <coopserver> *** AlphaSC has left the game (connection lost)
18:39:18  <coopserver> *** Cameron has left the game (connection lost)
18:39:18  <coopserver> *** iTKerry has left the game (connection lost)
18:39:18  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0)
18:39:19  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
18:39:19  <coopserver> *** Game paused (number of players)
18:39:21  <coopserver> *** Game still paused (connecting clients, number of players)
18:39:21  <coopserver> *** AlphaSC has joined
18:39:24  <coopserver> *** Cameron has joined
18:39:26  <coopserver> *** iTKerry has joined
18:39:26  <coopserver> *** Game still paused (number of players)
18:39:27  <Jam35> no way
18:39:34  <coopserver> <Cameron> yes way :P
18:39:41  <Jam35> I already used these grf in a previous game
18:40:37  <Anson> just started a server for testing with the last map... server pw is AKB
18:41:05  <coopserver> *** Cameron has left the game (Leaving)
18:43:25  <Anson> probably have to look up a few server variables...
18:43:42  <Jam35> !rescan
18:43:42  <coopserver> Jam35: Scanning content directories
18:44:02  <coopserver> *** Game still paused (connecting clients, number of players)
18:44:03  <coopserver> Jam35: Rescan completed
18:44:05  <coopserver> *** Cameron has joined
18:44:05  <coopserver> *** Game still paused (number of players)
18:44:12  <Jam35> !rcon load 1
18:44:13  <coopserver> Starting new game
18:44:13  <coopserver> *** AlphaSC has left the game (connection lost)
18:44:13  <coopserver> *** iTKerry has left the game (connection lost)
18:44:13  <coopserver> *** Cameron has left the game (connection lost)
18:44:13  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0)
18:44:15  <coopserver> *** Game paused (number of players)
18:44:15  <coopserver> *** Cameron has left the game (connection lost)
18:44:17  <coopserver> *** Game still paused (connecting clients, number of players)
18:44:17  <coopserver> *** AlphaSC has joined
18:44:19  <coopserver> *** Game still paused (number of players)
18:44:31  <coopserver> *** Game still paused (connecting clients, number of players)
18:44:33  <Jam35> tfft :)
18:44:34  <coopserver> *** Cameron has joined
18:44:34  <coopserver> *** Game still paused (number of players)
18:45:01  <Jam35> !rcon reset_company 1
18:45:02  <coopserver> Company deleted.
18:45:07  <Jam35> !setdef
18:45:07  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:45:11  <Jam35> !auto
18:46:01  <coopserver> *** Game still paused (connecting clients, number of players)
18:46:04  <coopserver> *** iTKerry has joined
18:46:04  <coopserver> *** Game still paused (number of players)
18:46:05  <coopserver> *** Game still paused (connecting clients, number of players)
18:46:07  <coopserver> *** Jam35 has joined
18:46:07  <coopserver> *** Game still paused (number of players)
18:46:08  <coopserver> *** Game still paused (connecting clients, number of players)
18:46:09  <coopserver> <iTKerry> NICE
18:46:12  <coopserver> *** happy tran sport has joined
18:46:12  <coopserver> *** Game still paused (number of players)
18:46:22  <coopserver> *** Cameron has started a new company #1
18:46:22  <coopserver> *** Game unpaused (number of players)
18:47:33  <coopserver> *** happy tran sport has started a new company #2
18:47:39  <coopserver> *** iTKerry has joined company #2
18:47:43  <coopserver> *** Game paused (connecting clients)
18:47:46  <coopserver> *** StyrTD has joined
18:47:46  <coopserver> *** StyrTD has started a new company #3
18:47:46  <coopserver> *** Game unpaused (connecting clients)
18:47:52  <coopserver> <StyrTD> Hi
18:47:56  <coopserver> <iTKerry> hey
18:49:17  <coopserver> <iTKerry> lol
18:49:19  <coopserver> <iTKerry> happy tran sport:
18:49:24  <coopserver> <iTKerry> are u sure about TL 7?
18:49:51  <coopserver> <iTKerry> StyrTD: dude
18:49:57  <coopserver> <iTKerry> dats out island
18:49:58  <coopserver> <iTKerry> omg
18:50:00  <coopserver> <StyrTD> ?
18:50:09  <coopserver> <iTKerry> T_T
18:50:25  <coopserver> <StyrTD> What I did?
18:50:31  <coopserver> <iTKerry> don't know
18:50:41  <coopserver> <StyrTD> ._.
18:53:43  <coopserver> <iTKerry> ok i go eat
18:53:44  <coopserver> <iTKerry> :O
18:54:04  <coopserver> *** Game paused (connecting clients)
18:54:07  <coopserver> <StyrTD> What eat you?
18:54:08  <coopserver> *** Anson has joined
18:54:09  <coopserver> *** Game unpaused (connecting clients)
18:54:41  <coopserver> <iTKerry> hey Anson
18:55:06  <coopserver> <iTKerry> look at island on west
18:55:29  <coopserver> <StyrTD> !rules
18:55:29  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
18:55:37  <coopserver> <StyrTD> !name
18:56:16  <coopserver> <Anson> !name "Anson (afk)"
18:56:16  <coopserver> *** Anson has changed his/her name to Anson (afk)
18:57:23  <coopserver> <iTKerry> !name iTKerry (eating)
18:57:25  <coopserver> <iTKerry> xD
18:57:43  <coopserver> <StyrTD> !name "StyrTD (eating)"
18:57:43  <coopserver> *** StyrTD has changed his/her name to StyrTD (eating)
18:57:52  <coopserver> <iTKerry> !name "iTKerry (eating)"
18:57:52  <coopserver> *** iTKerry has changed his/her name to iTKerry (eating)
18:57:56  <coopserver> <iTKerry (eating)> :O
18:58:16  <coopserver> <StyrTD (eating)> !name "StyrTD (not eating)"
18:58:16  <coopserver> *** StyrTD (eating) has changed his/her name to StyrTD (not eating)
18:59:09  <coopserver> <Anson (afk)> why are there so many islands, but two companies on one, and another on a small island only ...
18:59:18  <coopserver> *** Game paused (connecting clients)
18:59:23  <coopserver> *** Muel has joined
18:59:23  <coopserver> *** Game unpaused (connecting clients)
18:59:27  <coopserver> <StyrTD (not eating)> I dont know
18:59:32  <coopserver> <iTKerry (eating)> told it for StyrTD (not eating)
18:59:39  <coopserver> <Muel> hi
18:59:44  <coopserver> <StyrTD (not eating)> hi
18:59:52  <coopserver> <StyrTD (not eating)> !name "StyrTD"
18:59:52  <coopserver> *** StyrTD (not eating) has changed his/her name to StyrTD
19:00:10  <coopserver> <iTKerry (eating)> happy tran sport: owned this island first
19:00:19  <coopserver> <Cameron> lol
19:01:06  <coopserver> <StyrTD> I claimed the south side, the happy tran sport guys the north side :D
19:01:48  <coopserver> <iTKerry (eating)> Anson (afk):
19:01:51  <coopserver> <Anson (afk)> rules say to avoid conflicts with other companies, leaving enough space around tracks, industries, towns, etc, and when there are enough emty islands are available, using an unused island for new companies ...
19:02:19  <coopserver> <StyrTD> Oh
19:02:30  <coopserver> <iTKerry (eating)> happy tran sport:
19:02:44  <coopserver> <StyrTD> I think you eat anything
19:02:44  <coopserver> <iTKerry (eating)> built it ez for later rebuilt
19:02:47  <coopserver> <iTKerry (eating)> k?
19:02:58  <coopserver> <iTKerry (eating)> i mean BBH SLH etc.
19:03:14  <Jam35> It does not say build on separate islands
19:03:15  <coopserver> <StyrTD> What mean you with ez?
19:03:28  <Jam35> it says far away as possible
19:03:36  <coopserver> <happy tran sport> StyrTD:       this  bit ov the map  is my       so  pick  a nuver won
19:03:36  <coopserver> <StyrTD> Oh, okay
19:03:36  <coopserver> <Anson (afk)> ez = easy = einfach
19:04:00  <coopserver> <StyrTD> I know what's eazy, but thanks for your german translation
19:04:32  <coopserver> <iTKerry (eating)> T_T
19:04:58  <coopserver> <Anson (afk)> jam: true, but "far away" means an empty island if there are unused islands, right ?
19:05:12  <coopserver> *** Muel has started a new company #4
19:05:49  <Jam35> hm agreed
19:05:56  <coopserver> <StyrTD> yes, but i need sometime to build new railways on another island
19:06:20  <Jam35> try to migrate your stuff elsewhere I would say
19:06:23  <coopserver> <iTKerry (eating)> lol
19:06:41  <coopserver> <StyrTD> I have a new island
19:06:44  <coopserver> <StyrTD> now
19:06:57  <coopserver> <Anson (afk)> hehe, styr, you had asked what is meant with ez ... it probably ws for happy, to start building so that it later is easy (easier than last game) to use some tracks as ML, some as SL, etc
19:07:20  <coopserver> <StyrTD> I know what it meaned with easy, i'm not stupid
19:09:56  <coopserver> *** Game paused (connecting clients)
19:09:57  <coopserver> <iTKerry (eating)> !name "iTKerry"
19:09:57  <coopserver> *** iTKerry (eating) has changed his/her name to iTKerry
19:09:58  <coopserver> *** gerard transport has joined
19:09:58  <coopserver> *** gerard transport has started a new company #5
19:09:58  <coopserver> *** Game unpaused (connecting clients)
19:10:08  <coopserver> <StyrTD> So, my railways on the old island are bulldozed
19:10:19  <coopserver> *** Jam35 has joined company #3
19:10:25  <coopserver> *** Jam35 has joined spectators
19:10:26  <coopserver> <Anson (afk)> thanks, styr
19:10:44  <coopserver> *** Jam35 has joined company #3
19:10:50  <coopserver> *** Jam35 has joined spectators
19:10:53  <coopserver> *** gerard transport has left the game (Leaving)
19:11:23  <coopserver> *** Jam35 has started a new company #6
19:13:23  <coopserver> <iTKerry> Anson (afk): are u here?
19:18:11  <coopserver> <iTKerry> idk what  to do...
19:21:27  <coopserver> <AlphaSC> hi
19:21:30  <coopserver> <happy tran sport> hi
19:21:31  <coopserver> <Muel> hi
19:22:00  <coopserver> *** AlphaSC has started a new company #5
19:22:08  <coopserver> *** iTKerry has joined spectators
19:22:10  <coopserver> *** iTKerry has started a new company #7
19:22:21  <Anson> still afk, dinner. ..
19:23:26  <Anson> there should be a plan. either by vote or by dictatorship of the company owner. which says what to do...
19:26:28  <coopserver> <AlphaSC> a
19:42:48  <coopserver> <happy tran sport> k  thats my    loan  pay  of
19:43:00  <coopserver> <iTKerry> ???
19:43:33  <coopserver> <happy tran sport> i  have pay  back my loan
19:43:39  <coopserver> <iTKerry> nice
19:43:40  <coopserver> <happy tran sport> so  thats bit is dun
19:44:28  <coopserver> <StyrTD> Yet  I haven't payed my loan :(
19:45:28  <coopserver> <happy tran sport> iTKerry:   i  have  try   to doo  a msh  01  but  not    shor if i did  it rite
19:45:40  <coopserver> <iTKerry> :\
19:54:06  <coopserver> *** Game paused (connecting clients)
19:54:08  <coopserver> *** Pitti has joined
19:54:08  <coopserver> *** Pitti has started a new company #8
19:54:08  <coopserver> *** Game unpaused (connecting clients)
19:55:17  <coopserver> <happy tran sport> k  got to  wate in till  i can doo  the slh and bbh
19:56:02  <coopserver> <iTKerry> i'm to lazy for build smth now
19:56:04  <coopserver> <iTKerry> T_T
19:56:41  <coopserver> <Jam35> jam
19:56:45  <coopserver> <Jam35> StyrTD:
19:56:55  <coopserver> <Jam35> well, deadlock anyway
19:57:08  <coopserver> <StyrTD> ?
19:57:11  <coopserver> <AlphaSC> already? :D
19:57:16  <coopserver> <Jam35> your power station
19:57:33  <coopserver> <Jam35> bad signals
19:57:37  <coopserver> <StyrTD> Its removed, sorry
19:57:53  <coopserver> <Jam35> I am looking at it now :)
19:58:01  <coopserver> <Jam35> Slunfinghill:
19:58:29  <coopserver> <StyrTD> What will you in Slunfinghill?
19:58:45  <coopserver> <Jam35> look at the trains there
19:58:48  <coopserver> <Muel> it is hard for me
19:58:51  <coopserver> <Jam35> they are stuck fast
19:59:12  <coopserver> <StyrTD> Oh,
19:59:22  <coopserver> <StyrTD> very nice
19:59:26  <coopserver> <Jam35> wait for it...
19:59:44  <coopserver> <StyrTD> So, it's fixed
19:59:59  <coopserver> <StyrTD> Thank you for the info
20:00:01  <coopserver> <Jam35> not for long :P
20:00:03  <coopserver> <Jam35> np
20:01:59  <coopserver> <iTKerry> ok
20:02:05  <coopserver> <iTKerry> i'll come tomorrow
20:02:11  <coopserver> <iTKerry> hf guys!
20:02:15  <coopserver> <happy tran sport> bb
20:02:15  <coopserver> <Jam35> cya
20:02:15  <coopserver> <AlphaSC> bb
20:02:18  <coopserver> <StyrTD> bb
20:02:45  <coopserver> *** iTKerry has left the game (Leaving)
20:02:51  *** iTKerry has quit IRC
20:03:00  <coopserver> <Pitti> !reset
20:03:06  <coopserver> *** Pitti has left the game (Leaving)
20:04:54  <coopserver> <happy tran sport> be  back  later  o r to mor
20:04:57  <coopserver> <StyrTD> In a bit i have payed my loan :)
20:05:11  <coopserver> *** happy tran sport has joined spectators
20:05:13  <coopserver> <Jam35> bb
20:05:18  <coopserver> <StyrTD> bye
20:05:20  <coopserver> *** happy tran sport has left the game (Leaving)
20:06:56  <coopserver> *** Jam35 has joined spectators
20:08:10  <coopserver> <StyrTD> My loan is payed! :)
20:13:07  *** happy_ has quit IRC
20:14:55  <coopserver> <Muel>  i thing when is time to sleep
20:15:18  <coopserver> <Muel> bye
20:15:20  <coopserver> <AlphaSC> bb
20:15:23  <coopserver> <StyrTD> bb
20:15:38  <coopserver> *** Muel has left the game (Leaving)
20:18:13  *** ODM has quit IRC
20:30:17  <coopserver> *** Game paused (connecting clients)
20:30:19  <coopserver> *** Berkel has joined
20:30:19  <coopserver> *** Game unpaused (connecting clients)
20:30:41  <coopserver> <AlphaSC> when does slugs come out?
20:30:43  <coopserver> <AlphaSC> year?
20:31:03  <coopserver> <StyrTD> slugs?
20:31:12  <Taede> 2070ish
20:31:26  <coopserver> <AlphaSC> fuck long time :O
20:31:29  <coopserver> *** Berkel has started a new company #6
20:31:36  <coopserver> <AlphaSC> but organic version
20:31:43  <coopserver> <AlphaSC> must be earlier
20:32:08  <Taede> animal express should be earlier
20:35:41  <Jam35> http://dev.openttdcoop.org/attachments/download/5826/EngineTable066.png
20:36:33  <coopserver> <AlphaSC> :D
20:36:47  <coopserver> <AlphaSC> cant build hubs in hills yet :D
20:37:12  <coopserver> <StyrTD> terraforming is VERY expensive here
20:37:15  <coopserver> <AlphaSC> so expensiv
20:37:29  <coopserver> <AlphaSC> now im using cl 0.5 :O
20:38:25  <coopserver> <StyrTD> For build an 1x1-hill, I must payed 10.000 pnd
20:38:41  <coopserver> <AlphaSC> i waisted all money money :D
20:39:13  <coopserver> <Jam35> you could save a lot by building normal rail
20:39:26  <coopserver> <AlphaSC> na its fine
20:39:34  <coopserver> <AlphaSC> i always do it
20:39:39  <coopserver> <AlphaSC> and never money troubles
20:39:55  <coopserver> <Jam35> I wasted all money etc :P
20:40:03  <coopserver> <AlphaSC> y
20:40:07  <coopserver> <AlphaSC> read before
20:40:17  <coopserver> <AlphaSC> i said i cant build a propper hub in the hills yet
20:40:23  <coopserver> <AlphaSC> cuz tf cost
20:41:01  <coopserver> <Jam35> you'd have more money for tf
20:41:13  <coopserver> <AlphaSC> ok
20:41:22  <coopserver> <Jam35> 1 tile :P
20:41:30  <coopserver> <AlphaSC> yes double money
20:42:24  <coopserver> <Jam35> you could cross the rails atop the hill
20:42:34  <coopserver> <AlphaSC> to easy
20:42:44  <coopserver> <AlphaSC> cl 05 op
20:42:48  <coopserver> <AlphaSC> i finsih it later
20:44:00  <coopserver> <Jam35> that much tf could be contravention of rules :)
20:44:19  <coopserver> <Jam35> and you have a backward signal under that bridge
20:44:38  <coopserver> <Jam35> and on tunnels
20:44:48  <coopserver> <AlphaSC> ty
20:45:08  <coopserver> <AlphaSC> someone tricked me there. it wasnt me :P
20:45:23  <coopserver> <Jam35> mhm...
20:49:49  <coopserver> <Berkel> Styr?
20:49:59  <coopserver> <StyrTD> Yes?
20:50:00  <coopserver> <Berkel> You need those rails here?
20:50:19  <coopserver> <StyrTD> No, it was part of a failed project.
20:50:22  <coopserver> <Berkel> k
20:50:27  <coopserver> <Berkel> thx 4 remove
20:50:34  <coopserver> <StyrTD> np
20:51:33  <coopserver> *** Jam35 has left the game (Leaving)
20:52:36  <coopserver> *** Game paused (connecting clients)
20:52:39  <coopserver> *** Djanxy has joined
20:52:39  <coopserver> *** Game unpaused (connecting clients)
20:52:45  <coopserver> <StyrTD> Hi
20:52:51  <coopserver> <Djanxy> ello
21:00:51  <coopserver> *** Berkel has left the game (general timeout)
21:00:58  <coopserver> *** Game paused (connecting clients)
21:01:01  <coopserver> *** Berkel has joined
21:01:02  <coopserver> *** Game unpaused (connecting clients)
21:02:19  <coopserver> *** Berkel has left the game (Leaving)
21:12:49  <coopserver> <Anson (afk)> !name Anson
21:12:49  <coopserver> *** Anson (afk) has changed his/her name to Anson
21:13:00  <coopserver> <Anson> hallo, I'm back ... mostly :-)
21:13:08  <coopserver> <AlphaSC> hey wb
21:13:15  <coopserver> <StyrTD> Hello
21:13:22  <coopserver> <Anson> Styr, you have almost a deadlock there
21:13:31  <coopserver> <StyrTD> Oops
21:13:47  <coopserver> <AlphaSC> dat station ^^
21:13:57  <coopserver> <StyrTD> Is it the first thing you watch in this game? :)
21:14:12  <coopserver> <Anson> 2way signals always invite trains to go there and wait, even when there will never be a green signal
21:14:32  <coopserver> <StyrTD> I know, my signal system is bad
21:14:37  <coopserver> <AlphaSC> well soon he gonna jam
21:14:43  <coopserver> <AlphaSC> no matter what
21:15:07  <coopserver> <AlphaSC> you re using wrong signals or no signals at all
21:15:12  <coopserver> <StyrTD> because the jams are easy to fix
21:15:17  <coopserver> <AlphaSC> well
21:15:20  <coopserver> <StyrTD> yes, I know
21:15:24  <coopserver> <AlphaSC> are you online 24/7?
21:15:31  <coopserver> <AlphaSC> this is a server game ^^
21:15:34  <coopserver> <StyrTD> No?
21:15:37  <coopserver> <AlphaSC> see
21:15:42  <coopserver> *** Djanxy has started a new company #8
21:15:45  <coopserver> <AlphaSC> you need solid network
21:16:08  <coopserver> <Anson> if you build such a junction where many singletrack rails meet, you should use NO signals at all, besides 2way pbs at the station with several platforms ... thus trains will never try to enter used tracks
21:16:25  <coopserver> <StyrTD> Okay
21:16:48  <coopserver> <Anson> but best system is always to have LR, meaning that trains never encounter traffic in the opposite direction
21:16:57  <coopserver> <StyrTD> ???
21:17:12  <coopserver> *** Anson has joined company #2
21:18:56  <coopserver> <Anson> similar to the template that i placed next to your station, just for demonstration
21:19:16  <coopserver> <StyrTD> hm
21:19:32  <coopserver> <Anson> the more 2way signals you place on a single track, the more probable will be a deadlock or jam
21:20:44  <coopserver> <Anson> train 5 is stuck too, and even worse: on a crossing where it also blocks another train
21:21:05  <coopserver> <StyrTD> Thanks for your tips
21:21:15  <coopserver> <StyrTD> I have built a bridge
21:21:28  <coopserver> <Anson> yes, much better than a level crossing
21:24:39  <coopserver> <StyrTD> You can demolish your example station
21:24:56  <coopserver> <Anson> your orders could also use some improvement ... it makes little sense to go back and forth all the time without a full train
21:26:08  <coopserver> <Anson> change them to wait for a full load of any cargo at the resource pickup, and to unload and leave empty at the cargo drop
21:26:26  <coopserver> <StyrTD> Okay
21:27:02  <coopserver> <Anson> Slunfinghill Coal Mine still has a signal
21:27:26  <coopserver> <StyrTD> I think this isn't bad
21:27:32  <coopserver> <Anson> and two other tracks too
21:27:47  <coopserver> *** Djanxy has joined spectators
21:28:13  <coopserver> <Anson> either that twoway signal is not needed, or it will invite trains to deadlock ... it should be rempoved in either case :-)
21:28:58  <coopserver> <Anson> but best system is to have tracks with two rails, one for each direction
21:29:29  <coopserver> <Anson> then you can have lots of 1way signals and get no conflicts of trains facing each other
21:31:27  <coopserver> <Anson> look at the tracks of other people ... most will have at least two rails for each direction, and then share part of the tracks so that you don't need to build a separate rail for each pair of stations
21:32:34  <coopserver> *** StyrTD has left the game (Leaving)
21:32:47  <coopserver> <AlphaSC> gj anson
21:32:53  <coopserver> <AlphaSC> u made him rage quit
21:34:04  <coopserver> <Anson> after a few games with stuck trains, he would have left the entire game, not only the server ...
21:34:12  <coopserver> <AlphaSC> :D
21:36:31  <RexConnors> Hey guys
21:36:38  <coopserver> <AlphaSC> hey
21:36:58  <coopserver> *** Game paused (connecting clients)
21:37:02  <coopserver> *** RexConnors has joined
21:37:02  <coopserver> *** Game unpaused (connecting clients)
21:37:27  <coopserver> <RexConnors> So alpha
21:37:37  <coopserver> <AlphaSC> you in my comp?
21:37:41  <coopserver> *** Game paused (connecting clients)
21:37:43  <coopserver> *** Michael has joined
21:37:43  <coopserver> *** Michael has started a new company #8
21:37:43  <coopserver> *** Game unpaused (connecting clients)
21:37:43  <coopserver> <RexConnors> how is the AR Transport Kings Co. coming
21:37:55  <coopserver> <RexConnors> and i need pass, pm it to me?
21:38:25  <coopserver> <AlphaSC> msg me irc
21:38:29  <coopserver> <AlphaSC> cant fing u there
21:38:41  * RexConnors slaps AlphaSC around a bit with a large fishbot
21:38:57  <RexConnors> how
21:39:13  <AlphaSC> damn i checked wrong channel :P
21:39:19  <coopserver> *** RexConnors has joined company #5
21:39:56  <coopserver> <RexConnors> What are we working on atm
21:40:24  <coopserver> <AlphaSC> i saving money for a production facility
21:40:37  <coopserver> <AlphaSC> and building goods drop/food drop atm
21:40:42  <coopserver> <AlphaSC> at nonfield
21:40:43  <coopserver> <RexConnors> production facility?
21:40:47  <coopserver> <AlphaSC> y
21:40:50  <coopserver> <AlphaSC> to make goods
21:40:53  <coopserver> <RexConnors> oh
21:40:54  <coopserver> <RexConnors> ok
21:40:54  <coopserver> <AlphaSC> out of paper
21:41:02  <coopserver> <RexConnors> and copper?
21:41:03  <coopserver> <AlphaSC> dont know who the english word is
21:41:11  <coopserver> <AlphaSC> i guess printer?
21:41:11  <coopserver> <RexConnors> factory
21:41:28  <coopserver> <AlphaSC> the thingthat gets the paper
21:41:35  <coopserver> <RexConnors> printing
21:41:37  <coopserver> <RexConnors> works
21:41:38  <coopserver> <AlphaSC> tell me english work
21:41:42  <coopserver> <AlphaSC> k
21:42:08  <coopserver> <RexConnors> uh pink
21:42:15  <coopserver> *** RexConnors has joined spectators
21:42:20  <coopserver> *** RexConnors has joined company #5
21:42:27  <coopserver> <AlphaSC> im white lol
21:42:30  <coopserver> <RexConnors> michael
21:42:51  <coopserver> <RexConnors> I think tenville food processing plant is on our island xD
21:42:57  <coopserver> <RexConnors> one company per island
21:43:02  <coopserver> <AlphaSC> wtf
21:43:07  <coopserver> <AlphaSC> last game the same
21:43:15  <coopserver> <AlphaSC> all build on my island :P
21:43:19  <coopserver> <RexConnors> lol
21:43:21  <coopserver> <AlphaSC> gfto
21:44:24  <coopserver> *** Michael has left the game (Leaving)
21:45:18  <coopserver> <RexConnors> yay
21:45:20  <coopserver> <RexConnors> new train
21:48:17  <coopserver> <AlphaSC> ok paper starting transfer now
21:48:38  <coopserver> <AlphaSC> and buying new trains now
21:48:48  <coopserver> <AlphaSC> do u wanna set up the food?
21:48:52  <RexConnors> uh
21:48:53  <RexConnors> sure
21:49:17  <coopserver> <RexConnors> where do you want it
21:49:26  <coopserver> <AlphaSC> what do you think about !here
21:50:10  <coopserver> <AlphaSC> or !here
21:50:11  <coopserver> <RexConnors> well the forest and the refinery is in the way
21:50:32  <coopserver> <AlphaSC> well last time
21:50:38  <coopserver> <AlphaSC> all my oil died
21:50:39  <coopserver> <RexConnors> that one was the one i was looking at
21:50:55  <coopserver> <AlphaSC> or we found a new one
21:51:02  <coopserver> <AlphaSC> in the hills
21:51:14  <coopserver> <AlphaSC> and make another food drop cross map
21:51:29  <coopserver> <AlphaSC> look @ !found here
21:51:31  <coopserver> <RexConnors> what town are we making goods drop
21:51:48  <coopserver> <AlphaSC> already done nonfield
21:52:07  <coopserver> <RexConnors> ok well the or !here one is good distance then
21:52:18  <coopserver> <RexConnors> we could make it food drop as well
21:52:32  <coopserver> <AlphaSC> yeah, but also at busy spot
21:52:49  <coopserver> <RexConnors> the town is?
21:53:08  <coopserver> <RexConnors> how
21:53:17  <coopserver> <AlphaSC> with strg+ enter
21:53:47  <coopserver> <AlphaSC> strg = ctrl
21:53:50  <coopserver> <AlphaSC> #:D
21:53:55  <coopserver> <AlphaSC> german shortcut sry
21:54:06  <coopserver> <RexConnors> food here
21:57:03  <coopserver> <AlphaSC> @ found here
21:59:00  <coopserver> <RexConnors> yea
22:00:40  <coopserver> *** Cameron has left the game (Leaving)
22:00:58  <coopserver> <RexConnors> no shared?
22:04:33  <coopserver> <RexConnors> im going to read up on overflows
22:06:44  <coopserver> <AlphaSC> soon 100 trains
22:06:45  <coopserver> *** Game paused (connecting clients)
22:06:47  <coopserver> *** Berkel has joined
22:06:47  <coopserver> *** Game unpaused (connecting clients)
22:07:49  *** Sylf has quit IRC
22:12:49  <coopserver> <RexConnors> ?
22:13:45  <coopserver> <AlphaSC> more space
22:14:37  <coopserver> *** RexConnors has joined spectators
22:18:04  <coopserver> *** Berkel has left the game (Leaving)
22:42:13  <coopserver> *** AlphaSC has joined spectators
22:55:46  *** Brumi has quit IRC
23:02:25  <coopserver> *** AlphaSC has joined company #5
23:05:46  <coopserver> *** AlphaSC has joined spectators
23:15:05  <coopserver> *** Game paused (connecting clients)
23:15:07  <coopserver> *** Berkel has joined
23:15:07  <coopserver> *** Game unpaused (connecting clients)
23:34:07  <coopserver> *** AlphaSC has joined company #5
23:40:24  <coopserver> *** Berkel has left the game (Leaving)

Powered by YARRSTE version: svn-trunk