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00:04:34 <coopserver> *** Game still paused (connecting clients, number of players) 00:04:44 <coopserver> *** Yugi_D has joined 00:04:44 <coopserver> *** Game still paused (number of players) 00:05:29 <coopserver> *** Yugi_D has left the game (Leaving) 00:21:54 <coopserver> *** Game still paused (connecting clients, number of players) 00:22:10 <coopserver> *** Speedy has joined 00:22:10 <coopserver> *** Game still paused (number of players) 00:23:16 <coopserver> *** Speedy has left the game (general timeout) 00:23:28 <coopserver> *** Game still paused (connecting clients, number of players) 00:23:37 <coopserver> *** Speedy has joined 00:23:37 <coopserver> *** Game still paused (number of players) 00:32:45 <coopserver> *** Speedy has joined company #5 00:32:45 <coopserver> *** Game unpaused (number of players) 00:36:44 *** Sylf has joined #openttdcoop.stable 00:36:44 *** ChanServ sets mode: +o Sylf 00:48:09 <coopserver> *** Speedy has joined spectators 00:48:10 <coopserver> *** Game paused (number of players) 00:51:19 <coopserver> *** Speedy has left the game (Leaving) 01:31:19 <coopserver> <RexConnors> totes ma goats 01:45:33 <coopserver> *** Game still paused (connecting clients, number of players) 01:45:37 <coopserver> *** Cameron has joined 01:45:38 <coopserver> *** Game still paused (number of players) 01:46:43 <coopserver> *** Cameron has left the game (Leaving) 02:06:54 *** happy_ has quit IRC 02:44:39 <coopserver> *** RexConnors has joined company #11 02:44:39 <coopserver> *** Game unpaused (number of players) 03:33:31 <coopserver> *** RexConnors has left the game (Leaving) 03:33:31 <coopserver> *** Game paused (number of players) 03:58:41 <coopserver> *** Game still paused (connecting clients, number of players) 03:58:49 <coopserver> *** AlphaSC has joined 03:58:49 <coopserver> *** Game still paused (number of players) 03:58:49 <coopserver> *** Game unpaused (number of players) 04:26:05 <coopserver> *** Game paused (connecting clients) 04:26:19 <coopserver> *** Player has joined 04:26:19 <coopserver> *** Game unpaused (connecting clients) 04:26:28 <coopserver> <Player> !name <new_name> 04:26:28 <coopserver> *** Player has changed his/her name to <new_name> 04:26:36 <coopserver> <<new_name>> hi 04:26:41 <coopserver> <AlphaSC> hi 04:27:29 <coopserver> <<new_name>> u help last game thanks 04:27:35 <coopserver> <AlphaSC> easy 04:28:04 <coopserver> <<new_name>> not easy, hard, you smart 04:28:16 <coopserver> <<new_name>> i maybe play later 04:28:23 <coopserver> <<new_name>> mom caught me with alcohol 04:28:31 <coopserver> <<new_name>> me grounded no computer 04:28:58 <coopserver> <<new_name>> i on now mom no cach me 04:30:32 <coopserver> <<new_name>> u tram look neat 04:33:58 <coopserver> <AlphaSC> found your company 04:34:17 <coopserver> <<new_name>> ? not sure i can play 04:34:38 <coopserver> <AlphaSC> you said, you ll make beautiful railnetwork this game 04:34:46 <coopserver> <AlphaSC> i wanna see it now 04:53:40 <coopserver> <<new_name>> look like no island for me to make 04:53:54 <coopserver> *** <new_name> has started a new company #13 04:53:54 <coopserver> <AlphaSC> go at pink island 04:54:00 <coopserver> <AlphaSC> he not play 04:54:13 <coopserver> *** <new_name> has joined spectators 04:54:30 <coopserver> <<new_name>> maybe in bit right niw i look at ladies of intnernet 04:54:33 <coopserver> *** Game paused (connecting clients) 04:54:36 <coopserver> *** V453000 has joined 04:54:37 <coopserver> *** Game unpaused (connecting clients) 04:54:38 <coopserver> <AlphaSC> porn? 04:54:43 <coopserver> <V453000> yeti smash 04:54:44 <coopserver> <<new_name>> no tell mom 04:55:14 <coopserver> <<new_name>> mom said no girl until im 16 04:55:21 <coopserver> <AlphaSC> wtf 04:55:26 <coopserver> <V453000> <new_name>: could you please stop sharing your porn/alcoholic/smoking information with us? 04:55:30 <coopserver> <AlphaSC> are you younger than 16? 04:55:30 <coopserver> <<new_name>> i learn here 04:55:53 <coopserver> <AlphaSC> v, why you up so early :D 04:55:59 <coopserver> <V453000> yeti business 04:56:02 <coopserver> <AlphaSC> cant sleep? 04:56:04 <coopserver> <AlphaSC> haha 04:56:12 <coopserver> <V453000> nah dropped girlfriend to work so am back early 04:56:18 <coopserver> <<new_name>> i think dad here i go 04:56:30 <coopserver> *** <new_name> has left the game (Leaving) 04:56:40 <coopserver> <AlphaSC> lol, dis guy 05:03:23 <coopserver> <V453000> pretty much 05:05:50 <coopserver> *** Game paused (connecting clients) 05:05:56 <coopserver> *** Niko has joined 05:05:56 <coopserver> *** Game unpaused (connecting clients) 05:06:17 <coopserver> <AlphaSC> hi speedy :D 05:06:43 <coopserver> <Niko> I am Speedy's friend but hi anyway :D 05:06:48 <coopserver> <V453000> hyhy 05:06:53 <coopserver> <Niko> hi V 05:06:58 <coopserver> <V453000> I was wondering if AlphaSC knows something I didnt :D 05:07:08 <coopserver> <AlphaSC> yday 05:07:16 <coopserver> <AlphaSC> he change is name from niko to speedy :P 05:07:20 <coopserver> <V453000> :) 05:07:31 <coopserver> <AlphaSC> changed his name* 05:23:24 <coopserver> <AlphaSC> haha, jam35 got evil x 05:23:35 <coopserver> <AlphaSC> first time i see it in action D:D 05:23:43 <coopserver> *** V453000 has left the game (Leaving) 05:27:45 <coopserver> *** Niko has left the game (Leaving) 05:45:00 *** tyteen4a03 has quit IRC 05:52:15 *** tyteen4a03 has joined #openttdcoop.stable 06:36:22 *** AlphaSC has joined #openttdcoop.stable 06:39:05 <coopserver> *** Game paused (connecting clients) 06:39:09 <coopserver> *** Vinnie has joined 06:39:09 <coopserver> *** Game unpaused (connecting clients) 06:39:14 <coopserver> <AlphaSC> vinnie 06:39:16 <coopserver> <Vinnie> morning 06:39:22 <coopserver> <AlphaSC> good mornig 06:39:33 <coopserver> <AlphaSC> you come right time 06:39:41 <coopserver> <AlphaSC> i try some stuff 06:39:44 <coopserver> <AlphaSC> but not work 06:40:04 <coopserver> <Vinnie> what stuff? 06:40:19 <coopserver> *** Vinnie has joined company #9 06:40:22 <coopserver> <AlphaSC> are u in game? 06:40:34 <coopserver> <AlphaSC> im in the area of food drop 06:41:59 <coopserver> *** Game paused (connecting clients) 06:42:03 <coopserver> *** V453000 has joined 06:42:03 <coopserver> <Vinnie> i see 06:42:03 <coopserver> *** Game unpaused (connecting clients) 06:42:04 <coopserver> <V453000> yoyo 06:42:06 <coopserver> <V453000> yeti smash 06:42:10 <coopserver> <Vinnie> heya 06:42:17 <coopserver> <AlphaSC> hey 06:42:31 <coopserver> <V453000> Vinnie: do you remember the SRNW/FIRS game where we distributed things to and from ports by chameleon trains? 06:42:54 <coopserver> <V453000> on pz 06:42:58 <coopserver> <V453000> isnt in archive 06:43:08 <coopserver> <Vinnie> dont think i was there 06:43:18 <coopserver> <Vinnie> last PZ game was your 3k train adventure 06:43:36 <coopserver> <V453000> k 06:43:39 <coopserver> <Vinnie> AlphaSC: not possible without logic 06:43:45 <coopserver> <V453000> can be new for you then (: 06:43:50 <coopserver> <AlphaSC> im using logic atm :d 06:43:52 <coopserver> <V453000> lez create a new pz game 06:43:56 <coopserver> <AlphaSC> but only one and gate 06:44:15 <coopserver> <Vinnie> 2 pre-signals is an and gate 06:44:18 <coopserver> <AlphaSC> so im on the right way 06:44:41 <coopserver> <AlphaSC> i use this 06:44:52 <coopserver> <AlphaSC> and asked behind the entry sig 06:45:03 <coopserver> <AlphaSC> and tell signal to the prio combo 06:45:15 <coopserver> <AlphaSC> but i need to cain from ps to prio 06:45:19 <coopserver> <AlphaSC> pbs* 06:45:26 <coopserver> <AlphaSC> chain* 06:45:30 <coopserver> <AlphaSC> no idea atm 06:45:50 <coopserver> <AlphaSC> im still to bad in thinking with signals 06:46:05 <coopserver> <Vinnie> PBS signals is good idea 06:46:17 <coopserver> <Vinnie> i tought about a not gate but PBS is better 06:46:18 <coopserver> <V453000> omfg 0 and 1 thoughts 06:46:22 <coopserver> <V453000> I gtfo 06:46:26 <coopserver> <AlphaSC> rofl 06:46:29 <coopserver> <AlphaSC> plz v 06:46:44 <coopserver> <AlphaSC> sign box is to short :P 06:47:21 <coopserver> <V453000> nĂ³ 06:48:15 <coopserver> <AlphaSC> i got working so far, tran on trach c does not trigger prio, but b train trigger to late 06:52:15 <coopserver> <Vinnie> hmm no 06:52:30 <coopserver> <AlphaSC> my only problem is 06:52:46 <coopserver> <AlphaSC> i want prio for 1 track on that first pbs 06:52:55 <coopserver> <AlphaSC> but not for the other path 06:53:12 <coopserver> <AlphaSC> u understand what i m trying to do? 06:53:15 <coopserver> <Vinnie> yes 06:53:17 <coopserver> <AlphaSC> k 06:53:41 <coopserver> <Vinnie> it will be overly complicated to do right 06:53:42 <coopserver> <AlphaSC> i found a situation where i could use it, but it not work, so i made palce here to try 06:53:51 <coopserver> <AlphaSC> yes, i doubt that ^ 06:53:57 <coopserver> <AlphaSC> but good to learn and understand 06:54:19 <coopserver> <Vinnie> really because im already at the point to work with a falling edge logic gate 06:54:20 <coopserver> <AlphaSC> cuz if u can make hard stuff, rest is easy pisi 06:55:01 <coopserver> <AlphaSC> not or norgate? 06:55:21 <coopserver> <Vinnie> no not will also trigger when train enters detection 06:55:46 <coopserver> <AlphaSC> we need a AND gate? 06:55:53 <coopserver> <AlphaSC> in combination i guess 06:56:00 <coopserver> <AlphaSC> to disable 1 side 06:56:16 <coopserver> <AlphaSC> and than we need to circle around the prio for the other track 06:56:29 <coopserver> <AlphaSC> but im not really sure how :D 06:56:47 <coopserver> <AlphaSC> exit signals breack prio/start a new one 06:56:54 <coopserver> <AlphaSC> maybe use that, but i dont how 06:57:02 <coopserver> <AlphaSC> im thiniing of sperate prios 06:57:15 <coopserver> <AlphaSC> im thinking of seperate * 07:00:35 <coopserver> <AlphaSC> almost 07:00:48 <coopserver> <AlphaSC> still starting at the double exit, like before 07:01:36 <coopserver> <AlphaSC> it reserve path 07:01:42 <coopserver> <AlphaSC> but not trigger prio 07:02:22 <coopserver> <AlphaSC> nope :D 07:02:25 <coopserver> <Vinnie> arse 07:02:27 <coopserver> <AlphaSC> shits to hard 07:03:43 <coopserver> <AlphaSC> we need combo there 07:03:47 <coopserver> <AlphaSC> instead of the exits 07:03:56 <coopserver> <Vinnie> maybe 07:03:56 <coopserver> <AlphaSC> for the and gate? 07:06:05 <coopserver> <AlphaSC> this way 07:06:19 <coopserver> <AlphaSC> AND gate awlays red 07:06:24 <coopserver> <AlphaSC> cuz train to long 07:06:34 <coopserver> <AlphaSC> the way i had before was bit better 07:06:40 <coopserver> <Vinnie> yeah 07:06:56 <coopserver> <AlphaSC> damn ,shits complicated 07:07:05 <coopserver> <AlphaSC> guess more coffee needed :d 07:08:01 <coopserver> <AlphaSC> ok 07:08:04 <coopserver> <AlphaSC> on track c 07:08:09 <coopserver> <AlphaSC> we need not gate 07:08:12 <coopserver> <AlphaSC> and it works 07:09:32 <coopserver> <AlphaSC> is it right? :P 07:09:51 <coopserver> <Vinnie> yes 07:09:55 <coopserver> <AlphaSC> wuhu 07:10:17 <coopserver> <AlphaSC> hm 07:10:25 <coopserver> <AlphaSC> not used this much 07:10:30 <coopserver> <AlphaSC> always think how connect 07:10:50 <coopserver> <Vinnie> not gate will always trigger on junction entry 07:12:13 <coopserver> <AlphaSC> ok smth wrong 07:16:10 <coopserver> <AlphaSC> damn, why is so fucking hard 07:16:32 <coopserver> <Vinnie> because you are working with reserved paths not occupied signal blocks 07:21:20 <V453000> so who is brave enough to play a new pro zone game 07:21:27 <coopserver> <Vinnie> soon 07:21:29 <coopserver> <AlphaSC> easy 07:21:33 <coopserver> <Vinnie> first the challange 07:21:37 <V453000> am there 07:21:57 <coopserver> <AlphaSC> vinnie, u thinking? 07:22:02 <coopserver> <AlphaSC> how to do? 07:22:06 <coopserver> <V453000> the fuck are you trying to do 07:22:19 <coopserver> <Vinnie> detecting reserved path 07:22:28 <coopserver> <V453000> useful much 07:22:36 <coopserver> *** Game paused (connecting clients) 07:22:40 <coopserver> <Vinnie> nope 07:22:43 <coopserver> *** Muel has joined 07:22:43 <coopserver> *** Game unpaused (connecting clients) 07:22:43 <coopserver> <V453000> .. 07:24:19 <coopserver> <AlphaSC> vinnie 07:24:32 <coopserver> <Vinnie> yes 07:24:39 <coopserver> <AlphaSC> logic with and gates 07:24:51 <coopserver> <AlphaSC> track a + track b = prio 07:24:57 <coopserver> <Muel> hi 07:25:02 <coopserver> <Vinnie> hey 07:25:02 <coopserver> <V453000> hy 07:25:06 <coopserver> <AlphaSC> track c + b = no prio 07:25:09 <coopserver> <AlphaSC> hi muel 07:28:31 <coopserver> <Vinnie> pffff 07:28:51 <coopserver> <AlphaSC> :D 07:29:10 <coopserver> <AlphaSC> i know what to do, but not how 07:29:20 <coopserver> <AlphaSC> getting some coffee, brb 07:29:45 <coopserver> <Vinnie> every prio signal that detects A will always trigger even if a train goes to C 07:30:13 <coopserver> <Vinnie> unless you want to detect somehow that a train goes left or right 07:30:21 <coopserver> <Vinnie> the priority cant see any difference 07:30:38 <coopserver> <Vinnie> unless your willing to accept a small red signal when the train enters A 07:32:33 <coopserver> *** Muel has left the game (Leaving) 07:33:00 <coopserver> <AlphaSC> thats why u need logic prio 07:33:23 <coopserver> <Vinnie> logic wont see if a train goes left or right 07:33:28 <coopserver> <AlphaSC> sure 07:33:29 <coopserver> <V453000> network plan ready (: 07:33:29 <coopserver> <Vinnie> logic only sees a train or not 07:33:38 <coopserver> *** V453000 has left the game (Leaving) 07:33:50 <coopserver> <AlphaSC> train on track a and b 07:33:56 <coopserver> <AlphaSC> = prio red 07:34:06 <coopserver> <AlphaSC> train on track b + c = prio green 07:34:20 <coopserver> <AlphaSC> you can make with and gates and not gate 07:34:41 <coopserver> <Vinnie> yes you can 07:34:59 <coopserver> <Vinnie> but that will not work like you want it to work 07:35:07 <coopserver> <AlphaSC> hm 07:35:23 <coopserver> <Vinnie> you said train on A and B = red 07:35:32 <coopserver> <Vinnie> meaning it is a prio as far as B 07:35:37 <coopserver> <Vinnie> and only B 07:35:43 <coopserver> <Vinnie> because A is not used at all 07:36:08 <coopserver> <AlphaSC> after full on b, its on the main prio 07:36:14 <coopserver> <Vinnie> unless in your second statement you say Train on A and not on C = whatever 07:36:20 <coopserver> <Vinnie> then A will be considered 07:36:24 <coopserver> <AlphaSC> the thing before is just to trigger priop 07:38:30 <coopserver> <AlphaSC> :D 07:38:32 <coopserver> <AlphaSC> bam 07:39:02 <coopserver> <Vinnie> easy way to clean logic 07:39:04 <coopserver> <AlphaSC> they died for science 07:39:11 <coopserver> <AlphaSC> its a good death 07:39:59 <coopserver> <Vinnie> you said two statements earlier, both need to contain a detection at A for A to even be considered into the priority 07:40:29 <coopserver> <AlphaSC> i guess so 07:40:38 <coopserver> <AlphaSC> because we want prio 07:40:44 <coopserver> <AlphaSC> before the junction 07:40:51 <coopserver> <AlphaSC> but only for 1 track 07:40:57 <coopserver> <AlphaSC> so both need consider a 07:41:04 <coopserver> <Vinnie> moveing the split 1 tile back is easier 07:41:11 <coopserver> <AlphaSC> well sure 07:41:13 <coopserver> <AlphaSC> :D 07:41:44 <coopserver> <AlphaSC> its not like we cant make something work, with changing things 07:42:16 <coopserver> <AlphaSC> but atleast i try to do it like this ^^ 07:42:44 <coopserver> <AlphaSC> otherwise i can also say overflow are not need, just make very little amoun of trains, or more track before station :D 07:43:27 <coopserver> <AlphaSC> hm 07:43:31 <coopserver> <Vinnie> most of the time an overflow isnt needed :D 07:43:47 <coopserver> <AlphaSC> :) 07:44:22 <coopserver> <AlphaSC> vinnie 07:44:34 <coopserver> <AlphaSC> can u connect my not gate? 07:44:49 <coopserver> <AlphaSC> if the and gate from a-c is red, kae it green 07:45:23 <coopserver> <AlphaSC> now the other end is my new output, right? 07:45:52 <coopserver> <AlphaSC> oh well 07:46:01 <coopserver> <AlphaSC> this will make prio always red than 07:46:05 <coopserver> <AlphaSC> tzzz 07:46:09 <coopserver> <AlphaSC> fuck this 07:47:53 <coopserver> <Vinnie> an and gate to detect A+B or A+not C will only trigger when the train has entered A or C 07:48:13 <coopserver> <Vinnie> so making the A detection part obsolete 07:48:28 <coopserver> <Vinnie> it will be the same as either B or Not C 07:48:44 <coopserver> <Vinnie> see the problem occouring that this gets overly complicated 07:49:00 <coopserver> *** Game paused (connecting clients) 07:49:06 <coopserver> *** RexConnors has joined 07:49:06 <coopserver> *** Game unpaused (connecting clients) 07:50:06 <coopserver> <AlphaSC> :D 07:50:07 <coopserver> <Vinnie> this results in an easy thing with gap 3 07:50:17 <coopserver> <AlphaSC> tzzz 07:50:19 <coopserver> <Vinnie> or complicated stuff i cant make work 07:51:07 <coopserver> <AlphaSC> hm, guess so :( 07:51:08 <coopserver> <Vinnie> maybe not even gap 3 thing 07:52:22 <coopserver> <AlphaSC> hm, ok, project completd _D 07:53:05 <AlphaSC> V453000, u have new pz rdy? 07:53:14 <V453000> yes? 07:53:22 <AlphaSC> im free to join? 07:53:37 <V453000> ... 07:53:39 <V453000> ofc 07:53:45 <AlphaSC> omw 07:53:53 <coopserver> *** AlphaSC has left the game (Leaving) 07:54:59 <coopserver> *** Vinnie has left the game (Leaving) 08:14:06 <coopserver> *** Game paused (connecting clients) 08:14:15 <coopserver> *** Jam35 has joined 08:14:15 <coopserver> *** Game unpaused (connecting clients) 08:14:36 <coopserver> *** Jam35 has joined company #1 08:18:11 <coopserver> *** RexConnors has joined spectators 08:18:15 <coopserver> <RexConnors> night jam 08:18:25 <coopserver> <RexConnors> have fun on pz 08:18:38 <coopserver> *** RexConnors has left the game (Leaving) 08:50:43 <coopserver> *** Game paused (connecting clients) 08:50:53 <coopserver> *** Yugi_D has joined 08:50:54 <coopserver> *** Game unpaused (connecting clients) 08:59:40 <coopserver> *** Yugi_D has left the game (Leaving) 09:40:09 *** Brumi has joined #openttdcoop.stable 09:54:40 <coopserver> *** Game paused (connecting clients) 09:54:43 <coopserver> *** Brumi has joined 09:54:44 <coopserver> *** Game unpaused (connecting clients) 09:54:49 <coopserver> <Brumi> hi 09:54:51 <coopserver> <Jam35> hi 09:57:01 <coopserver> *** Game paused (connecting clients) 09:57:12 <coopserver> *** thepower12 has joined 09:57:12 <coopserver> *** Game unpaused (connecting clients) 10:01:43 <coopserver> *** Brumi has left the game (Leaving) 10:02:07 <coopserver> *** thepower12 has joined company #4 10:25:00 <coopserver> *** Game paused (connecting clients) 10:25:06 <coopserver> *** [FR]Syl59 has joined 10:25:06 <coopserver> *** Game unpaused (connecting clients) 10:25:11 <coopserver> <[FR]Syl59> Hi all 10:25:20 <coopserver> <Jam35> hi 10:28:11 <coopserver> *** [FR]Syl59 has left the game (Leaving) 11:05:56 <coopserver> *** Jam35 has joined spectators 11:08:33 *** Maraxus has joined #openttdcoop.stable 11:08:33 *** ChanServ sets mode: +o Maraxus 11:09:42 <coopserver> *** thepower12 has left the game (general timeout) 11:09:42 <coopserver> *** Game paused (number of players) 11:35:14 <coopserver> *** Game still paused (connecting clients, number of players) 11:35:20 <coopserver> *** thepower12 has joined 11:35:20 <coopserver> *** Game still paused (number of players) 11:35:31 <coopserver> *** thepower12 has joined company #4 11:35:31 <coopserver> *** Game unpaused (number of players) 11:42:27 *** Djanxy has joined #openttdcoop.stable 11:55:27 <coopserver> *** Game paused (connecting clients) 11:55:34 <coopserver> *** Muel has joined 11:55:34 <coopserver> *** Game unpaused (connecting clients) 11:55:49 <coopserver> <Muel> hi 11:58:33 <coopserver> *** Muel has left the game (Leaving) 12:02:40 <coopserver> *** Game paused (connecting clients) 12:02:45 <coopserver> *** M3K4TR0 has joined 12:02:45 <coopserver> *** M3K4TR0 has started a new company #6 12:02:45 <coopserver> *** Game unpaused (connecting clients) 12:06:50 <coopserver> *** M3K4TR0 has left the game (Leaving) 12:07:33 <coopserver> *** Game paused (connecting clients) 12:07:37 <coopserver> *** PV has joined 12:07:37 <coopserver> *** Game unpaused (connecting clients) 12:16:16 <coopserver> *** thepower12 has left the game (Leaving) 12:16:16 <coopserver> *** Game paused (number of players) 12:20:55 *** happy_ has joined #openttdcoop.stable 12:21:49 <coopserver> *** Game still paused (connecting clients, number of players) 12:21:53 <coopserver> *** happy tran sport has joined 12:21:53 <coopserver> *** Game still paused (number of players) 12:22:15 <coopserver> *** PV has left the game (Leaving) 12:23:48 <coopserver> *** happy tran sport has joined company #2 12:23:48 <coopserver> *** Game unpaused (number of players) 12:38:01 <coopserver> *** happy tran sport has joined spectators 12:38:01 <coopserver> *** Game paused (number of players) 12:45:45 <coopserver> *** Game still paused (connecting clients, number of players) 12:45:54 <coopserver> *** thepower12 has joined 12:45:54 <coopserver> *** Game still paused (number of players) 12:46:27 <coopserver> *** thepower12 has joined company #4 12:46:27 <coopserver> *** Game unpaused (number of players) 12:53:25 <coopserver> *** thepower12 has left the game (Leaving) 12:53:25 <coopserver> *** Game paused (number of players) 13:19:08 <coopserver> *** Game still paused (connecting clients, number of players) 13:19:14 <coopserver> *** Player has joined 13:19:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:19:15 <coopserver> *** Player has started a new company #6 13:19:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:19:15 <coopserver> *** Player has joined spectators 13:19:16 <coopserver> *** Game still paused (number of players) 13:19:23 <coopserver> <Player> !nam FIDORG 13:19:29 <coopserver> <Player> !name FIDORG 13:19:29 <coopserver> *** Player has changed his/her name to FIDORG 13:20:16 <coopserver> *** FIDORG has left the game (Leaving) 13:38:59 <coopserver> *** Game still paused (connecting clients, number of players) 13:39:03 <coopserver> *** King Peky has joined 13:39:03 <coopserver> *** Game still paused (number of players) 13:39:19 <coopserver> <King Peky> Hello 13:39:24 <coopserver> <happy tran sport> hi 13:39:52 <V453000> hy 13:41:51 <coopserver> <happy tran sport> how things 13:42:08 <V453000> great, making iron ore mine :) 13:42:23 <happy_> nice 13:42:24 <V453000> so far I have this https://dl.dropboxusercontent.com/u/20419525/IOM_02.png 13:42:53 <happy_> woo looks good 13:43:20 <V453000> :) 13:43:41 <happy_> so thats going to be the iron mine 13:44:11 <V453000> yes 13:44:15 <happy_> k 13:44:17 <happy_> y 13:44:18 <V453000> with some details like machinery/workers 13:44:45 <happy_> thats going to be won big iron mine 13:44:53 <V453000> 4x4 just like the current one 13:45:04 <happy_> ar i see 13:45:16 <coopserver> *** King Peky has left the game (Leaving) 13:45:39 <V453000> I will have all industries 4x4 13:45:43 <V453000> consistency :) 13:45:49 <happy_> nice 13:47:06 <happy_> it going to all good when it all dun 13:47:23 <happy_> nice werk on them 13:48:16 <coopserver> *** happy tran sport has left the game (Leaving) 13:50:19 <happy_> be back later 13:50:22 *** happy_ has left #openttdcoop.stable 14:27:20 *** AlphaSC has quit IRC 14:27:46 *** AlphaSC has joined #openttdcoop.stable 14:44:50 *** KrunchyAl has joined #openttdcoop.stable 14:46:48 <coopserver> *** Game still paused (connecting clients, number of players) 14:46:52 <coopserver> *** Csonytii has joined 14:46:53 <coopserver> *** Game still paused (number of players) 14:47:20 <coopserver> *** Csonytii has left the game (Leaving) 14:47:42 <Taede> !ding 14:47:43 <coopserver> Dong! reply took 0:00:00.027891 14:54:04 *** KrunchyAl has quit IRC 15:07:51 <coopserver> *** Game still paused (connecting clients, number of players) 15:07:56 <coopserver> *** [FR]Syl59 has joined 15:07:57 <coopserver> *** Game still paused (number of players) 15:16:07 <coopserver> *** [FR]Syl59 has left the game (Leaving) 15:27:11 *** KrunchyAl has joined #openttdcoop.stable 15:39:40 *** KrunchyAl has quit IRC 15:40:04 *** KrunchyAl has joined #openttdcoop.stable 15:48:08 *** KrunchyAl has quit IRC 16:27:00 *** KrunchyAl has joined #openttdcoop.stable 16:35:31 <coopserver> *** Game still paused (connecting clients, number of players) 16:35:37 <coopserver> *** thepower12 has joined 16:35:37 <coopserver> *** Game still paused (number of players) 16:35:37 <coopserver> *** Game unpaused (number of players) 16:36:01 <coopserver> *** Game paused (connecting clients) 16:36:05 <coopserver> *** Djanxy has joined 16:36:05 <coopserver> *** Game unpaused (connecting clients) 16:54:01 <coopserver> *** Game paused (connecting clients) 16:54:07 <coopserver> *** Domik234 has joined 16:54:07 <coopserver> *** Domik234 has started a new company #6 16:54:07 <coopserver> *** Game unpaused (connecting clients) 16:54:33 <coopserver> <Domik234> !name Domik234 16:54:42 <coopserver> <Domik234> !rules 16:54:42 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 17:03:50 *** KrunchyAl has quit IRC 17:04:14 *** KrunchyAl has joined #openttdcoop.stable 17:10:01 <coopserver> *** thepower12 has left the game (Leaving) 17:12:17 *** KrunchyAl has quit IRC 17:29:33 *** KrunchyAl has joined #openttdcoop.stable 17:34:24 *** KrunchyAl has quit IRC 17:34:47 *** KrunchyAl has joined #openttdcoop.stable 17:38:56 *** Brumi has quit IRC 17:42:52 *** KrunchyAl has quit IRC 17:44:06 <coopserver> *** Game paused (connecting clients) 17:44:10 <coopserver> *** PV has joined 17:44:10 <coopserver> *** Game unpaused (connecting clients) 17:48:21 <coopserver> *** Game paused (connecting clients) 17:48:31 <coopserver> *** RexConnors has joined 17:48:31 <coopserver> *** Game unpaused (connecting clients) 17:48:38 <coopserver> <RexConnors> Hey guys 18:00:15 <coopserver> *** Game paused (connecting clients) 18:00:25 <coopserver> *** Cookie has joined 18:00:25 <coopserver> *** Game unpaused (connecting clients) 18:00:49 <coopserver> *** PV has left the game (Leaving) 18:01:34 <coopserver> <Cookie> !cv 18:02:37 <coopserver> *** Cookie has left the game (Leaving) 18:16:38 <coopserver> *** Game paused (connecting clients) 18:17:10 <coopserver> *** Game unpaused (connecting clients) 18:17:41 <coopserver> *** Game paused (connecting clients) 18:18:06 <coopserver> *** kjakub has joined 18:18:06 <coopserver> *** Game unpaused (connecting clients) 18:18:51 <coopserver> *** kjakub has left the game (general timeout) 18:21:08 <coopserver> *** Game paused (connecting clients) 18:21:35 <coopserver> *** kubas8383 has joined 18:21:35 <coopserver> *** Game unpaused (connecting clients) 18:21:39 <coopserver> <RexConnors> Why do people keep taking ten years to connect xD 18:21:53 <coopserver> <Domik234> It disconnect him everytime 18:21:59 <coopserver> <Domik234> No response from server. 18:22:22 <coopserver> *** kubas8383 has left the game (general timeout) 18:32:29 <coopserver> <RexConnors> oh no guys! 18:35:05 *** KrunchyAl has joined #openttdcoop.stable 18:43:09 *** KrunchyAl has quit IRC 18:49:16 <coopserver> *** Game paused (connecting clients) 18:49:24 <coopserver> *** Muel has joined 18:49:24 <coopserver> *** Game unpaused (connecting clients) 18:49:28 <coopserver> <Muel> hi 18:51:53 <coopserver> *** Muel has left the game (Leaving) 18:54:31 <coopserver> *** RexConnors has left the game (Leaving) 18:56:51 <coopserver> *** Game paused (connecting clients) 18:56:54 <coopserver> *** Dnz-Ali has joined 18:56:54 <coopserver> *** Game unpaused (connecting clients) 18:59:01 <coopserver> *** Dnz-Ali has left the game (Leaving) 19:28:41 *** KrunchyAl has joined #openttdcoop.stable 19:31:44 *** Mark has quit IRC 19:32:26 *** Mark has joined #openttdcoop.stable 19:32:27 *** Webster sets mode: +o Mark 19:36:43 *** KrunchyAl has quit IRC 19:41:17 *** Brot6 has quit IRC 19:41:23 *** Brot6 has joined #openttdcoop.stable 20:00:01 <coopserver> *** Domik234 has left the game (Leaving) 20:00:01 <coopserver> *** Game paused (number of players) 20:04:22 <coopserver> *** Game still paused (connecting clients, number of players) 20:04:27 <coopserver> *** Sakarah has joined 20:04:27 <coopserver> *** Game still paused (number of players) 20:04:27 <coopserver> *** Game unpaused (number of players) 20:04:39 <coopserver> <Sakarah> !rules 20:04:39 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:20:27 <coopserver> *** Game paused (connecting clients) 20:20:30 <coopserver> *** knome has joined 20:20:30 <coopserver> *** Game unpaused (connecting clients) 20:22:46 <coopserver> *** knome has left the game (Leaving) 20:24:07 <coopserver> *** Djanxy has left the game (general timeout) 20:25:26 <coopserver> *** Game paused (connecting clients) 20:25:41 <coopserver> *** Domik234 has joined 20:25:41 <coopserver> *** Game unpaused (connecting clients) 20:27:06 *** KrunchyAl has joined #openttdcoop.stable 20:27:35 *** KrunchyAl_ has joined #openttdcoop.stable 20:27:35 *** KrunchyAl has quit IRC 20:29:02 *** KrunchyAl_ has quit IRC 20:29:25 *** KrunchyAl_ has joined #openttdcoop.stable 20:31:29 *** Djanxy has quit IRC 20:43:49 *** Maraxus has quit IRC 20:45:28 <coopserver> *** Game paused (connecting clients) 20:45:31 <coopserver> *** Player has joined 20:45:31 <coopserver> *** Game unpaused (connecting clients) 20:51:14 <coopserver> <Player> yo red 20:51:17 <coopserver> <Player> i spotte 20:51:25 <coopserver> <Player> a signal gap that's causing you a jam 20:51:30 <coopserver> <Player> !name KrunchyAl 20:51:30 <coopserver> *** Player has changed his/her name to KrunchyAl 20:51:37 <coopserver> <KrunchyAl> near cootaby pines 20:51:51 <coopserver> *** KrunchyAl has started a new company #13 21:04:55 *** AlphaSC has quit IRC 21:05:38 <coopserver> *** Game paused (connecting clients) 21:05:45 <coopserver> *** AlphaSC has joined 21:05:45 <coopserver> *** Game unpaused (connecting clients) 21:06:49 <coopserver> *** Jam35 has joined company #1 21:06:52 <coopserver> <Jam35> hi 21:06:56 <coopserver> <Jam35> :) 21:07:00 <coopserver> <AlphaSC> re :D 21:10:31 <coopserver> *** KrunchyAl has left the game (Leaving) 21:10:52 <coopserver> *** Game paused (connecting clients) 21:10:53 <coopserver> *** Game unpaused (connecting clients) 21:11:18 *** happy_ has joined #openttdcoop.stable 21:15:10 <coopserver> *** Sakarah has left the game (general timeout) 21:19:59 <coopserver> *** AlphaSC has left the game (Leaving) 21:28:57 <coopserver> *** Jam35 has joined spectators 21:28:59 <coopserver> *** Jam35 has started a new company #13 21:29:17 <coopserver> *** Jam35 has joined spectators 21:29:18 <coopserver> *** Jam35 has started a new company #14 21:29:40 <coopserver> *** Jam35 has joined spectators 21:29:42 <coopserver> *** Jam35 has started a new company #15 21:29:56 <coopserver> *** Jam35 has joined company #1 21:35:32 <happy_> hi all how things 21:35:43 <coopserver> <Jam35> hi good 21:35:51 <coopserver> <Domik234> hi 21:36:01 <coopserver> *** Game paused (connecting clients) 21:36:06 <coopserver> *** happy tran sport has joined 21:36:07 <coopserver> *** Game unpaused (connecting clients) 21:37:21 <coopserver> <happy tran sport> Domik234: u doo no u can not be in 2 bits ov the map u got to stay at won bit 21:37:42 <coopserver> *** happy tran sport has left the game (Leaving) 21:37:50 <coopserver> <Domik234> ? 21:38:58 <coopserver> <Jam35> you are in St. Allen City 21:39:05 <happy_> when we have map like this won player as a biy ov the map and stay ther 21:39:14 <coopserver> <Jam35> on happy island 21:39:41 <coopserver> <Domik234> I wanted to take there gold, but bridge cannot be longer than 14 blocks 21:41:04 <happy_> thats y we stop player going on 2island 21:41:22 <coopserver> <Domik234> oh ok 21:42:06 <happy_> ar u new to this server 21:42:12 <coopserver> <Domik234> yes 21:43:15 <happy_> k welcume then read the rules then u shord be k be back later 21:58:41 <coopserver> *** Jam35 has left the game (Leaving) 22:15:22 *** KrunchyAl_ has quit IRC 22:15:45 *** KrunchyAl_ has joined #openttdcoop.stable 22:23:48 *** KrunchyAl_ has quit IRC 22:45:59 *** KrunchyAl_ has joined #openttdcoop.stable 22:47:28 *** Mark has quit IRC 22:49:44 <coopserver> *** Domik234 has left the game (Leaving) 22:49:44 <coopserver> *** Game paused (number of players) 22:58:07 *** KrunchyAl_ has quit IRC 23:21:01 *** KrunchyAl_ has joined #openttdcoop.stable 23:33:10 *** KrunchyAl_ has quit IRC 23:56:03 *** KrunchyAl_ has joined #openttdcoop.stable