Config
Log for #openttdcoop.stable on 19th April 2014:
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00:04:34  <coopserver> *** Game still paused (connecting clients, number of players)
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01:31:19  <coopserver> <RexConnors> totes ma goats
01:45:33  <coopserver> *** Game still paused (connecting clients, number of players)
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04:26:28  <coopserver> <Player> !name <new_name>
04:26:28  <coopserver> *** Player has changed his/her name to <new_name>
04:26:36  <coopserver> <<new_name>> hi
04:26:41  <coopserver> <AlphaSC> hi
04:27:29  <coopserver> <<new_name>> u help last game thanks
04:27:35  <coopserver> <AlphaSC> easy
04:28:04  <coopserver> <<new_name>> not easy, hard, you smart
04:28:16  <coopserver> <<new_name>> i maybe play later
04:28:23  <coopserver> <<new_name>> mom caught me with alcohol
04:28:31  <coopserver> <<new_name>> me grounded no computer
04:28:58  <coopserver> <<new_name>> i on now mom no cach me
04:30:32  <coopserver> <<new_name>> u tram look neat
04:33:58  <coopserver> <AlphaSC> found your company
04:34:17  <coopserver> <<new_name>> ? not sure i can play
04:34:38  <coopserver> <AlphaSC> you said, you ll make beautiful railnetwork this game
04:34:46  <coopserver> <AlphaSC> i wanna see it now
04:53:40  <coopserver> <<new_name>> look like no island for me to make
04:53:54  <coopserver> *** <new_name> has started a new company #13
04:53:54  <coopserver> <AlphaSC> go at pink island
04:54:00  <coopserver> <AlphaSC> he not play
04:54:13  <coopserver> *** <new_name> has joined spectators
04:54:30  <coopserver> <<new_name>> maybe in bit right niw i look at ladies of intnernet
04:54:33  <coopserver> *** Game paused (connecting clients)
04:54:36  <coopserver> *** V453000 has joined
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04:54:38  <coopserver> <AlphaSC> porn?
04:54:43  <coopserver> <V453000> yeti smash
04:54:44  <coopserver> <<new_name>> no tell mom
04:55:14  <coopserver> <<new_name>> mom said no girl until im 16
04:55:21  <coopserver> <AlphaSC> wtf
04:55:26  <coopserver> <V453000> <new_name>: could you please stop sharing your porn/alcoholic/smoking information with us?
04:55:30  <coopserver> <AlphaSC> are you younger than 16?
04:55:30  <coopserver> <<new_name>> i learn here
04:55:53  <coopserver> <AlphaSC> v, why you up so early :D
04:55:59  <coopserver> <V453000> yeti business
04:56:02  <coopserver> <AlphaSC> cant sleep?
04:56:04  <coopserver> <AlphaSC> haha
04:56:12  <coopserver> <V453000> nah dropped girlfriend to work so am back early
04:56:18  <coopserver> <<new_name>> i think dad here i go
04:56:30  <coopserver> *** <new_name> has left the game (Leaving)
04:56:40  <coopserver> <AlphaSC> lol, dis guy
05:03:23  <coopserver> <V453000> pretty much
05:05:50  <coopserver> *** Game paused (connecting clients)
05:05:56  <coopserver> *** Niko has joined
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05:06:17  <coopserver> <AlphaSC> hi speedy :D
05:06:43  <coopserver> <Niko> I am Speedy's friend but hi anyway :D
05:06:48  <coopserver> <V453000> hyhy
05:06:53  <coopserver> <Niko> hi V
05:06:58  <coopserver> <V453000> I was wondering if AlphaSC knows something I didnt :D
05:07:08  <coopserver> <AlphaSC> yday
05:07:16  <coopserver> <AlphaSC> he change is name from niko to speedy :P
05:07:20  <coopserver> <V453000> :)
05:07:31  <coopserver> <AlphaSC> changed his name*
05:23:24  <coopserver> <AlphaSC> haha, jam35 got evil x
05:23:35  <coopserver> <AlphaSC> first time i see it in action D:D
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06:39:05  <coopserver> *** Game paused (connecting clients)
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06:39:14  <coopserver> <AlphaSC> vinnie
06:39:16  <coopserver> <Vinnie> morning
06:39:22  <coopserver> <AlphaSC> good mornig
06:39:33  <coopserver> <AlphaSC> you come right time
06:39:41  <coopserver> <AlphaSC> i try some stuff
06:39:44  <coopserver> <AlphaSC> but not work
06:40:04  <coopserver> <Vinnie> what stuff?
06:40:19  <coopserver> *** Vinnie has joined company #9
06:40:22  <coopserver> <AlphaSC> are u in game?
06:40:34  <coopserver> <AlphaSC> im in the area of food drop
06:41:59  <coopserver> *** Game paused (connecting clients)
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06:42:03  <coopserver> <Vinnie> i see
06:42:03  <coopserver> *** Game unpaused (connecting clients)
06:42:04  <coopserver> <V453000> yoyo
06:42:06  <coopserver> <V453000> yeti smash
06:42:10  <coopserver> <Vinnie> heya
06:42:17  <coopserver> <AlphaSC> hey
06:42:31  <coopserver> <V453000> Vinnie: do you remember the SRNW/FIRS game where we distributed things to and from ports by chameleon trains?
06:42:54  <coopserver> <V453000> on pz
06:42:58  <coopserver> <V453000> isnt in archive
06:43:08  <coopserver> <Vinnie> dont think i was there
06:43:18  <coopserver> <Vinnie> last PZ game was your 3k train adventure
06:43:36  <coopserver> <V453000> k
06:43:39  <coopserver> <Vinnie> AlphaSC: not possible without logic
06:43:45  <coopserver> <V453000> can be new for you then (:
06:43:50  <coopserver> <AlphaSC> im using logic atm :d
06:43:52  <coopserver> <V453000> lez create a new pz game
06:43:56  <coopserver> <AlphaSC> but only one and gate
06:44:15  <coopserver> <Vinnie> 2 pre-signals is an and gate
06:44:18  <coopserver> <AlphaSC> so im on the right way
06:44:41  <coopserver> <AlphaSC> i use this
06:44:52  <coopserver> <AlphaSC> and asked behind the entry sig
06:45:03  <coopserver> <AlphaSC> and tell signal to the prio combo
06:45:15  <coopserver> <AlphaSC> but i need to cain from ps to prio
06:45:19  <coopserver> <AlphaSC> pbs*
06:45:26  <coopserver> <AlphaSC> chain*
06:45:30  <coopserver> <AlphaSC> no idea atm
06:45:50  <coopserver> <AlphaSC> im still to bad in thinking with signals
06:46:05  <coopserver> <Vinnie> PBS signals is good idea
06:46:17  <coopserver> <Vinnie> i tought about a not gate but PBS is better
06:46:18  <coopserver> <V453000> omfg 0 and 1 thoughts
06:46:22  <coopserver> <V453000> I gtfo
06:46:26  <coopserver> <AlphaSC> rofl
06:46:29  <coopserver> <AlphaSC> plz v
06:46:44  <coopserver> <AlphaSC> sign box is to short :P
06:47:21  <coopserver> <V453000> nĂ³
06:48:15  <coopserver> <AlphaSC> i got working so far, tran on trach c does not trigger prio, but b train trigger to late
06:52:15  <coopserver> <Vinnie> hmm no
06:52:30  <coopserver> <AlphaSC> my only problem is
06:52:46  <coopserver> <AlphaSC> i want prio for 1 track on that first pbs
06:52:55  <coopserver> <AlphaSC> but not for the other path
06:53:12  <coopserver> <AlphaSC> u understand what i m trying to do?
06:53:15  <coopserver> <Vinnie> yes
06:53:17  <coopserver> <AlphaSC> k
06:53:41  <coopserver> <Vinnie> it will be overly complicated to do right
06:53:42  <coopserver> <AlphaSC> i found a situation where i could use it, but it not work, so i made palce here to try
06:53:51  <coopserver> <AlphaSC> yes, i doubt that ^
06:53:57  <coopserver> <AlphaSC> but good to learn and understand
06:54:19  <coopserver> <Vinnie> really because im already at the point to work with a falling edge logic gate
06:54:20  <coopserver> <AlphaSC> cuz if u can make hard stuff, rest is easy pisi
06:55:01  <coopserver> <AlphaSC> not or norgate?
06:55:21  <coopserver> <Vinnie> no not will also trigger when train enters detection
06:55:46  <coopserver> <AlphaSC> we need a AND gate?
06:55:53  <coopserver> <AlphaSC> in combination i guess
06:56:00  <coopserver> <AlphaSC> to disable 1 side
06:56:16  <coopserver> <AlphaSC> and than we need to circle around the prio for the other track
06:56:29  <coopserver> <AlphaSC> but im not really sure how :D
06:56:47  <coopserver> <AlphaSC> exit signals breack prio/start a new one
06:56:54  <coopserver> <AlphaSC> maybe use that, but i dont how
06:57:02  <coopserver> <AlphaSC> im thiniing of sperate prios
06:57:15  <coopserver> <AlphaSC> im thinking of seperate *
07:00:35  <coopserver> <AlphaSC> almost
07:00:48  <coopserver> <AlphaSC> still starting at the double exit, like before
07:01:36  <coopserver> <AlphaSC> it reserve path
07:01:42  <coopserver> <AlphaSC> but not trigger prio
07:02:22  <coopserver> <AlphaSC> nope :D
07:02:25  <coopserver> <Vinnie> arse
07:02:27  <coopserver> <AlphaSC> shits to hard
07:03:43  <coopserver> <AlphaSC> we need combo there
07:03:47  <coopserver> <AlphaSC> instead of the exits
07:03:56  <coopserver> <Vinnie> maybe
07:03:56  <coopserver> <AlphaSC> for the and gate?
07:06:05  <coopserver> <AlphaSC> this way
07:06:19  <coopserver> <AlphaSC> AND gate awlays red
07:06:24  <coopserver> <AlphaSC> cuz train to long
07:06:34  <coopserver> <AlphaSC> the way i had before was bit better
07:06:40  <coopserver> <Vinnie> yeah
07:06:56  <coopserver> <AlphaSC> damn ,shits complicated
07:07:05  <coopserver> <AlphaSC> guess more coffee needed :d
07:08:01  <coopserver> <AlphaSC> ok
07:08:04  <coopserver> <AlphaSC> on track c
07:08:09  <coopserver> <AlphaSC> we need not gate
07:08:12  <coopserver> <AlphaSC> and it works
07:09:32  <coopserver> <AlphaSC> is it right? :P
07:09:51  <coopserver> <Vinnie> yes
07:09:55  <coopserver> <AlphaSC> wuhu
07:10:17  <coopserver> <AlphaSC> hm
07:10:25  <coopserver> <AlphaSC> not used this much
07:10:30  <coopserver> <AlphaSC> always think how connect
07:10:50  <coopserver> <Vinnie> not gate will always trigger on junction entry
07:12:13  <coopserver> <AlphaSC> ok smth wrong
07:16:10  <coopserver> <AlphaSC> damn, why is so fucking hard
07:16:32  <coopserver> <Vinnie> because you are working with reserved paths not occupied signal blocks
07:21:20  <V453000> so who is brave enough to play a new pro zone game
07:21:27  <coopserver> <Vinnie> soon
07:21:29  <coopserver> <AlphaSC> easy
07:21:33  <coopserver> <Vinnie> first the challange
07:21:37  <V453000> am there
07:21:57  <coopserver> <AlphaSC> vinnie, u thinking?
07:22:02  <coopserver> <AlphaSC> how to do?
07:22:06  <coopserver> <V453000> the fuck are you trying to do
07:22:19  <coopserver> <Vinnie> detecting reserved path
07:22:28  <coopserver> <V453000> useful much
07:22:36  <coopserver> *** Game paused (connecting clients)
07:22:40  <coopserver> <Vinnie> nope
07:22:43  <coopserver> *** Muel has joined
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07:22:43  <coopserver> <V453000> ..
07:24:19  <coopserver> <AlphaSC> vinnie
07:24:32  <coopserver> <Vinnie> yes
07:24:39  <coopserver> <AlphaSC> logic with and gates
07:24:51  <coopserver> <AlphaSC> track a + track b = prio
07:24:57  <coopserver> <Muel> hi
07:25:02  <coopserver> <Vinnie> hey
07:25:02  <coopserver> <V453000> hy
07:25:06  <coopserver> <AlphaSC> track c + b = no prio
07:25:09  <coopserver> <AlphaSC> hi muel
07:28:31  <coopserver> <Vinnie> pffff
07:28:51  <coopserver> <AlphaSC> :D
07:29:10  <coopserver> <AlphaSC> i know what to do, but not how
07:29:20  <coopserver> <AlphaSC> getting some coffee, brb
07:29:45  <coopserver> <Vinnie> every prio signal that detects A will always trigger even if a train goes to C
07:30:13  <coopserver> <Vinnie> unless you want to detect somehow that a train goes left or right
07:30:21  <coopserver> <Vinnie> the priority cant see any difference
07:30:38  <coopserver> <Vinnie> unless your willing to accept a small red signal when the train enters A
07:32:33  <coopserver> *** Muel has left the game (Leaving)
07:33:00  <coopserver> <AlphaSC> thats why u need logic prio
07:33:23  <coopserver> <Vinnie> logic wont see if a train goes left or right
07:33:28  <coopserver> <AlphaSC> sure
07:33:29  <coopserver> <V453000> network plan ready (:
07:33:29  <coopserver> <Vinnie> logic only sees a train or not
07:33:38  <coopserver> *** V453000 has left the game (Leaving)
07:33:50  <coopserver> <AlphaSC> train on track a and b
07:33:56  <coopserver> <AlphaSC> = prio red
07:34:06  <coopserver> <AlphaSC> train on track b + c = prio green
07:34:20  <coopserver> <AlphaSC> you can make with and gates and not gate
07:34:41  <coopserver> <Vinnie> yes you can
07:34:59  <coopserver> <Vinnie> but that will not work like you want it to work
07:35:07  <coopserver> <AlphaSC> hm
07:35:23  <coopserver> <Vinnie> you said train on A and B = red
07:35:32  <coopserver> <Vinnie> meaning it is a prio as far as B
07:35:37  <coopserver> <Vinnie> and only B
07:35:43  <coopserver> <Vinnie> because A is not used at all
07:36:08  <coopserver> <AlphaSC> after full on b, its on the main prio
07:36:14  <coopserver> <Vinnie> unless in your second statement you say Train on A and not on C = whatever
07:36:20  <coopserver> <Vinnie> then A will be considered
07:36:24  <coopserver> <AlphaSC> the thing before is just to trigger priop
07:38:30  <coopserver> <AlphaSC> :D
07:38:32  <coopserver> <AlphaSC> bam
07:39:02  <coopserver> <Vinnie> easy way to clean logic
07:39:04  <coopserver> <AlphaSC> they died for science
07:39:11  <coopserver> <AlphaSC> its a good death
07:39:59  <coopserver> <Vinnie> you said two statements earlier, both need to contain a detection at A for A to even be considered into the priority
07:40:29  <coopserver> <AlphaSC> i guess so
07:40:38  <coopserver> <AlphaSC> because we want prio
07:40:44  <coopserver> <AlphaSC> before the junction
07:40:51  <coopserver> <AlphaSC> but only for 1 track
07:40:57  <coopserver> <AlphaSC> so both need consider a
07:41:04  <coopserver> <Vinnie> moveing the split 1 tile back is easier
07:41:11  <coopserver> <AlphaSC> well sure
07:41:13  <coopserver> <AlphaSC> :D
07:41:44  <coopserver> <AlphaSC> its not like we cant make something work, with changing things
07:42:16  <coopserver> <AlphaSC> but atleast i try to do it like this ^^
07:42:44  <coopserver> <AlphaSC> otherwise i can also say overflow are not need, just make very little amoun of trains, or more track before station :D
07:43:27  <coopserver> <AlphaSC> hm
07:43:31  <coopserver> <Vinnie> most of the time an overflow isnt needed :D
07:43:47  <coopserver> <AlphaSC> :)
07:44:22  <coopserver> <AlphaSC> vinnie
07:44:34  <coopserver> <AlphaSC> can u connect my not gate?
07:44:49  <coopserver> <AlphaSC> if the and gate from a-c is red, kae it green
07:45:23  <coopserver> <AlphaSC> now the other end is my new output, right?
07:45:52  <coopserver> <AlphaSC> oh well
07:46:01  <coopserver> <AlphaSC> this will make prio always red than
07:46:05  <coopserver> <AlphaSC> tzzz
07:46:09  <coopserver> <AlphaSC> fuck this
07:47:53  <coopserver> <Vinnie> an and gate to detect A+B or A+not C will only trigger when the train has entered A or C
07:48:13  <coopserver> <Vinnie> so making the A detection part obsolete
07:48:28  <coopserver> <Vinnie> it will be  the same as either B or Not C
07:48:44  <coopserver> <Vinnie> see the problem occouring that this gets overly complicated
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07:50:06  <coopserver> <AlphaSC> :D
07:50:07  <coopserver> <Vinnie> this results in an easy thing with gap 3
07:50:17  <coopserver> <AlphaSC> tzzz
07:50:19  <coopserver> <Vinnie> or complicated stuff i cant make work
07:51:07  <coopserver> <AlphaSC> hm, guess so :(
07:51:08  <coopserver> <Vinnie> maybe not even gap 3 thing
07:52:22  <coopserver> <AlphaSC> hm, ok, project completd _D
07:53:05  <AlphaSC> V453000, u have new pz rdy?
07:53:14  <V453000> yes?
07:53:22  <AlphaSC> im free to join?
07:53:37  <V453000> ...
07:53:39  <V453000> ofc
07:53:45  <AlphaSC> omw
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08:18:15  <coopserver> <RexConnors> night jam
08:18:25  <coopserver> <RexConnors> have fun on pz
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09:54:49  <coopserver> <Brumi> hi
09:54:51  <coopserver> <Jam35> hi
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10:25:11  <coopserver> <[FR]Syl59> Hi all
10:25:20  <coopserver> <Jam35> hi
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11:55:49  <coopserver> <Muel> hi
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12:16:16  <coopserver> *** Game paused (number of players)
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12:23:48  <coopserver> *** Game unpaused (number of players)
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12:53:25  <coopserver> *** Game paused (number of players)
13:19:08  <coopserver> *** Game still paused (connecting clients, number of players)
13:19:14  <coopserver> *** Player has joined
13:19:15  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:19:15  <coopserver> *** Player has started a new company #6
13:19:15  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:19:15  <coopserver> *** Player has joined spectators
13:19:16  <coopserver> *** Game still paused (number of players)
13:19:23  <coopserver> <Player> !nam FIDORG
13:19:29  <coopserver> <Player> !name FIDORG
13:19:29  <coopserver> *** Player has changed his/her name to FIDORG
13:20:16  <coopserver> *** FIDORG has left the game (Leaving)
13:38:59  <coopserver> *** Game still paused (connecting clients, number of players)
13:39:03  <coopserver> *** King Peky has joined
13:39:03  <coopserver> *** Game still paused (number of players)
13:39:19  <coopserver> <King Peky> Hello
13:39:24  <coopserver> <happy tran sport> hi
13:39:52  <V453000> hy
13:41:51  <coopserver> <happy tran sport> how  things
13:42:08  <V453000> great, making iron ore mine :)
13:42:23  <happy_> nice
13:42:24  <V453000> so far I have this https://dl.dropboxusercontent.com/u/20419525/IOM_02.png
13:42:53  <happy_> woo   looks  good
13:43:20  <V453000> :)
13:43:41  <happy_> so thats  going to be  the iron    mine
13:44:11  <V453000> yes
13:44:15  <happy_> k
13:44:17  <happy_>   y
13:44:18  <V453000> with some details like machinery/workers
13:44:45  <happy_> thats  going    to be won  big  iron   mine
13:44:53  <V453000> 4x4 just like the current one
13:45:04  <happy_> ar i see
13:45:16  <coopserver> *** King Peky has left the game (Leaving)
13:45:39  <V453000> I will have all industries 4x4
13:45:43  <V453000> consistency :)
13:45:49  <happy_> nice
13:47:06  <happy_> it  going to all  good  when it all  dun
13:47:23  <happy_> nice  werk   on  them
13:48:16  <coopserver> *** happy tran sport has left the game (Leaving)
13:50:19  <happy_> be  back later
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14:47:42  <Taede> !ding
14:47:43  <coopserver> Dong! reply took 0:00:00.027891
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15:07:51  <coopserver> *** Game still paused (connecting clients, number of players)
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16:35:31  <coopserver> *** Game still paused (connecting clients, number of players)
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16:35:37  <coopserver> *** Game still paused (number of players)
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16:54:01  <coopserver> *** Game paused (connecting clients)
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16:54:07  <coopserver> *** Domik234 has started a new company #6
16:54:07  <coopserver> *** Game unpaused (connecting clients)
16:54:33  <coopserver> <Domik234> !name Domik234
16:54:42  <coopserver> <Domik234> !rules
16:54:42  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
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17:44:06  <coopserver> *** Game paused (connecting clients)
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17:48:21  <coopserver> *** Game paused (connecting clients)
17:48:31  <coopserver> *** RexConnors has joined
17:48:31  <coopserver> *** Game unpaused (connecting clients)
17:48:38  <coopserver> <RexConnors> Hey guys
18:00:15  <coopserver> *** Game paused (connecting clients)
18:00:25  <coopserver> *** Cookie has joined
18:00:25  <coopserver> *** Game unpaused (connecting clients)
18:00:49  <coopserver> *** PV has left the game (Leaving)
18:01:34  <coopserver> <Cookie> !cv
18:02:37  <coopserver> *** Cookie has left the game (Leaving)
18:16:38  <coopserver> *** Game paused (connecting clients)
18:17:10  <coopserver> *** Game unpaused (connecting clients)
18:17:41  <coopserver> *** Game paused (connecting clients)
18:18:06  <coopserver> *** kjakub has joined
18:18:06  <coopserver> *** Game unpaused (connecting clients)
18:18:51  <coopserver> *** kjakub has left the game (general timeout)
18:21:08  <coopserver> *** Game paused (connecting clients)
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18:21:35  <coopserver> *** Game unpaused (connecting clients)
18:21:39  <coopserver> <RexConnors> Why do people keep taking ten years to connect xD
18:21:53  <coopserver> <Domik234> It disconnect him everytime
18:21:59  <coopserver> <Domik234> No response from server.
18:22:22  <coopserver> *** kubas8383 has left the game (general timeout)
18:32:29  <coopserver> <RexConnors> oh no guys!
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18:49:16  <coopserver> *** Game paused (connecting clients)
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18:49:28  <coopserver> <Muel> hi
18:51:53  <coopserver> *** Muel has left the game (Leaving)
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19:32:27  *** Webster sets mode: +o Mark
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20:00:01  <coopserver> *** Domik234 has left the game (Leaving)
20:00:01  <coopserver> *** Game paused (number of players)
20:04:22  <coopserver> *** Game still paused (connecting clients, number of players)
20:04:27  <coopserver> *** Sakarah has joined
20:04:27  <coopserver> *** Game still paused (number of players)
20:04:27  <coopserver> *** Game unpaused (number of players)
20:04:39  <coopserver> <Sakarah> !rules
20:04:39  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
20:20:27  <coopserver> *** Game paused (connecting clients)
20:20:30  <coopserver> *** knome has joined
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20:22:46  <coopserver> *** knome has left the game (Leaving)
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20:25:26  <coopserver> *** Game paused (connecting clients)
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20:45:28  <coopserver> *** Game paused (connecting clients)
20:45:31  <coopserver> *** Player has joined
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20:51:14  <coopserver> <Player> yo red
20:51:17  <coopserver> <Player> i spotte
20:51:25  <coopserver> <Player> a signal gap that's causing you a jam
20:51:30  <coopserver> <Player> !name KrunchyAl
20:51:30  <coopserver> *** Player has changed his/her name to KrunchyAl
20:51:37  <coopserver> <KrunchyAl> near cootaby pines
20:51:51  <coopserver> *** KrunchyAl has started a new company #13
21:04:55  *** AlphaSC has quit IRC
21:05:38  <coopserver> *** Game paused (connecting clients)
21:05:45  <coopserver> *** AlphaSC has joined
21:05:45  <coopserver> *** Game unpaused (connecting clients)
21:06:49  <coopserver> *** Jam35 has joined company #1
21:06:52  <coopserver> <Jam35> hi
21:06:56  <coopserver> <Jam35> :)
21:07:00  <coopserver> <AlphaSC> re :D
21:10:31  <coopserver> *** KrunchyAl has left the game (Leaving)
21:10:52  <coopserver> *** Game paused (connecting clients)
21:10:53  <coopserver> *** Game unpaused (connecting clients)
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21:19:59  <coopserver> *** AlphaSC has left the game (Leaving)
21:28:57  <coopserver> *** Jam35 has joined spectators
21:28:59  <coopserver> *** Jam35 has started a new company #13
21:29:17  <coopserver> *** Jam35 has joined spectators
21:29:18  <coopserver> *** Jam35 has started a new company #14
21:29:40  <coopserver> *** Jam35 has joined spectators
21:29:42  <coopserver> *** Jam35 has started a new company #15
21:29:56  <coopserver> *** Jam35 has joined company #1
21:35:32  <happy_> hi  all    how things
21:35:43  <coopserver> <Jam35> hi good
21:35:51  <coopserver> <Domik234> hi
21:36:01  <coopserver> *** Game paused (connecting clients)
21:36:06  <coopserver> *** happy tran sport has joined
21:36:07  <coopserver> *** Game unpaused (connecting clients)
21:37:21  <coopserver> <happy tran sport> Domik234:   u  doo  no  u  can not be  in 2 bits ov the map     u got to  stay at won bit
21:37:42  <coopserver> *** happy tran sport has left the game (Leaving)
21:37:50  <coopserver> <Domik234> ?
21:38:58  <coopserver> <Jam35> you are in St. Allen City
21:39:05  <happy_> when  we  have  map  like  this  won  player  as  a  biy  ov  the map  and stay  ther
21:39:14  <coopserver> <Jam35> on happy island
21:39:41  <coopserver> <Domik234> I wanted to take there gold, but bridge cannot be longer than 14 blocks
21:41:04  <happy_> thats  y  we  stop  player  going  on  2island
21:41:22  <coopserver> <Domik234> oh ok
21:42:06  <happy_> ar  u  new  to  this  server
21:42:12  <coopserver> <Domik234> yes
21:43:15  <happy_> k   welcume  then   read the  rules  then  u shord  be k       be back later
21:58:41  <coopserver> *** Jam35 has left the game (Leaving)
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22:49:44  <coopserver> *** Game paused (number of players)
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