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00:34:14 <coopserver> *** Game still paused (connecting clients, number of players) 00:34:20 <coopserver> *** Niko has joined 00:34:20 <coopserver> *** Game still paused (number of players) 00:34:50 <coopserver> *** Niko has joined company #6 00:34:50 <coopserver> *** Game unpaused (number of players) 00:54:15 <coopserver> *** Niko has left the game (Leaving) 00:54:15 <coopserver> *** Game paused (number of players) 00:59:00 <coopserver> *** Game still paused (connecting clients, number of players) 00:59:09 <coopserver> *** Yugi_D has joined 00:59:10 <coopserver> *** Game still paused (number of players) 00:59:44 <coopserver> *** Yugi_D has joined company #2 00:59:44 <coopserver> *** Game unpaused (number of players) 01:04:45 <coopserver> *** Game paused (connecting clients) 01:04:50 <coopserver> *** Mr. Bojangles has joined 01:04:50 <coopserver> *** Game unpaused (connecting clients) 01:04:56 <coopserver> <Yugi_D> hello 01:05:01 <coopserver> <Mr. Bojangles> hi yugi! 01:09:54 <coopserver> <Yugi_D> bye 01:10:04 <coopserver> *** Yugi_D has joined spectators 01:10:07 <coopserver> *** Yugi_D has left the game (Leaving) 01:20:37 <coopserver> *** Mr. Bojangles has left the game (Leaving) 01:20:37 <coopserver> *** Game paused (number of players) 02:44:04 <coopserver> *** Game still paused (connecting clients, number of players) 02:44:08 <coopserver> *** Mr. Bojangles has joined 02:44:08 <coopserver> *** Game still paused (number of players) 02:44:08 <coopserver> *** Game unpaused (number of players) 02:44:18 <coopserver> <Mr. Bojangles> hi! 03:00:11 *** Anson has quit IRC 03:00:38 *** Anson has joined #openttdcoop.stable 03:05:54 <coopserver> *** Game paused (connecting clients) 03:06:03 <coopserver> *** John Adams has joined 03:06:04 <coopserver> *** Game unpaused (connecting clients) 03:06:47 <coopserver> *** John Adams has joined company #12 03:06:56 <coopserver> <John Adams> Oh lord 03:07:08 <coopserver> <John Adams> ... 03:07:38 <coopserver> *** John Adams has left the game (Leaving) 03:09:57 <coopserver> <Anson> hallo, Boj 03:10:23 <coopserver> <Anson> just read back on IRC what you said a few hours ago :-) 03:10:50 <coopserver> <Anson> you spoke of autorenew/replace and conditional orders for end of life 03:11:26 <coopserver> <Anson> are you there, Mr. Bojangles ? 03:11:30 <coopserver> <Mr. Bojangles> yea! 03:11:32 <coopserver> <Mr. Bojangles> sorry 03:11:41 <coopserver> <Mr. Bojangles> was busy building tracks without stopping the trains 03:11:48 <coopserver> <Anson> i have experimented with depots and orders .... 03:12:01 <coopserver> <Mr. Bojangles> yea? whats up? whatve you got? 03:12:05 <coopserver> <Anson> on this server, breakdowns are always off 03:12:17 <coopserver> <Anson> and when they are off, maintenance is also off 03:12:30 <coopserver> <Mr. Bojangles> yeah 03:12:45 <coopserver> <Anson> but when you do an autoreplace or autorenew, maintenance is used again 03:13:09 <coopserver> <Anson> and now the important exception to that exception of an exception : 03:13:47 <coopserver> <Anson> when you have any order for a depot in the train's orders, trains will ignore any maintenance and only go to a depot when you tell them 03:14:15 <coopserver> <Mr. Bojangles> yea, i figured that... i think maybe you didnt understand what i wanted... 03:14:35 <coopserver> <Anson> thus your conditional test and the order to go to depot makes the train ignore all maintenance and only follow orders, ignoring the autoreplace 03:14:36 <coopserver> <Mr. Bojangles> having autorenew On doesnt make trains go to depots like Autoreplace does 03:14:53 <coopserver> <Mr. Bojangles> so yea, i cant do the conditional order because it voids autoreplace 03:15:01 <coopserver> <Mr. Bojangles> so i was SOL 03:15:20 <coopserver> <Mr. Bojangles> but because my only issue was a visual one (me hating the red numbers on the trains list) 03:15:37 <coopserver> <Mr. Bojangles> this beautiful person that VRxxxxxx is... gave the NUTS trains a very long long life 03:15:43 <coopserver> <Mr. Bojangles> so they will never be technically old 03:16:12 <coopserver> <Anson> you would need two conditional tests, one for age, and one for maintenance ... then trains would be sent to depots by reaching some age or by getting the service instruction from the autoreplace 03:17:00 <coopserver> <Mr. Bojangles> can you have that as a condition? the second part 03:17:50 <coopserver> <Anson> there exists a condition for age, and a condition whether maintenance is needed 03:18:40 <coopserver> <Anson> but sending a train to a depot at some age probably won't help anything 03:19:39 <coopserver> <Anson> the autorenew would have to kick in and renew the train ... and to get that effect, you need to set the advanced option, which only allows for a range of -12 to +12 months 03:20:49 <coopserver> <Anson> another effect you need to watch : maintenance is ignored if the train recently had maintenance ... you need to lower the intervall to get a faster response 03:24:10 <coopserver> *** Anson has joined company #5 03:42:01 <coopserver> <Mr. Bojangles> well, good night boys! i think this is it for me 03:42:22 <coopserver> <Mr. Bojangles> i wanted to get to 1K performance... but gotta do shores 03:43:08 <coopserver> *** Mr. Bojangles has left the game (Leaving) 03:45:58 <coopserver> *** Game paused (connecting clients) 03:46:01 <coopserver> *** Game unpaused (connecting clients) 03:46:03 <coopserver> *** Game paused (connecting clients) 03:46:12 <coopserver> *** Yugi_D has joined 03:46:12 <coopserver> *** Game unpaused (connecting clients) 03:46:20 <coopserver> *** Anson has joined spectators 03:46:27 <coopserver> <Anson> hallo, yugi 03:46:35 <coopserver> <Anson> and CU :-) 03:46:44 <coopserver> <Yugi_D> hello anson 03:46:55 <coopserver> <Yugi_D> going? 03:47:11 <coopserver> <Anson> a little tired ... 03:47:31 <coopserver> <Yugi_D> its what almost 5am? 03:47:35 <coopserver> <Anson> and i won't be able to solve the problems of my network during the next 50-100 years anyway 03:47:56 <coopserver> <Anson> summer/savings time ... 5.45 03:48:17 <coopserver> <Yugi_D> didnt know germany had dls also 03:48:27 <coopserver> <Yugi_D> dls is daylight savings 03:48:30 <coopserver> <Anson> all of europe has it 03:49:19 <coopserver> <Anson> my normal timezone is CET = central european time ... and currently we have CEST ... guess what the aditional S means :-) 03:49:37 <coopserver> <Yugi_D> summer? 03:50:00 <coopserver> <Yugi_D> here in new zealand, we have NZST and NZDT 03:50:28 <coopserver> <Anson> summer time, and daylight time ? .-) 03:50:43 <coopserver> <Yugi_D> standard and daylight saving 03:51:13 <coopserver> <Anson> ah, here the normal time has no additional name, thus CET 03:51:19 <coopserver> <Anson> and summer is CEST 03:51:50 <coopserver> <Yugi_D> thats usefull to know :) 03:53:48 <coopserver> <Anson> in german language, CET translates to MEZ ... mitteleuropäische Zeit 03:54:11 <coopserver> <Anson> and CEST = MESZ 03:54:22 <coopserver> <Yugi_D> middle european time 03:54:43 <coopserver> <Anson> yes, central = mittel :-) 03:54:45 <coopserver> <Yugi_D> unknown till now 03:55:18 <coopserver> <Anson> the center of something is "die Mitte von irgendetwas" 03:57:17 <coopserver> <Anson> the timezone here is +1, and in summer +2 03:58:42 <coopserver> <Anson> western europe (GB, portugal) is +0, eastern europe (some eastern european countries, greece, etc) should be +2 .... or in summer +1 and +3 03:59:34 <coopserver> <Yugi_D> gb is 12 hrs behind me 04:00:37 <coopserver> <Anson> all european countries switch between times on the same weekend, but each has its own rule ... many switch on sundy morning from 2 to 3, and back from 3 to 2B :-) 04:01:12 <coopserver> <Anson> some others switch on saturday, or on sunday moidnight, or sunday morning, or whatever 04:01:49 <coopserver> <Yugi_D> thats like us, 2-3 Sat (or vice-versa) october1-whenever 04:02:28 <coopserver> <Anson> 12 hours behind you ? is it 5pm in NZ now ? 04:02:43 <coopserver> <Yugi_D> 4pm 04:03:12 <coopserver> <Anson> here it is 6am now, and GB is 5am (with summer time) 04:03:30 <coopserver> <Yugi_D> just dont know when europre forwards 04:04:47 <coopserver> <Anson> Sommerzeit 2014: 30.03.2014 - 26.10.2014 04:05:24 <coopserver> <Anson> as always, there is no rule, but a law ... although the law follows a rule :-) 04:06:02 <coopserver> <Yugi_D> ur lucky to know the exact timings of start and finish; does the end date change? 04:06:06 <coopserver> <Anson> switching is done on the last weekend in march and october 04:07:23 <coopserver> <Yugi_D> usually, ours lasts until march start or april endd 04:07:26 <coopserver> <Anson> in germany on sunday morning between 2 and 3 ... skipping ahead from 1.59 to 3.00 and skipping back from 2a.59 to 2b.00 :-) 04:08:27 <coopserver> <Anson> several years ago when it was not coordinated to be the same weekend in all of europe, germany switched back on the last weekend in september 04:15:22 <coopserver> <Yugi_D> im out, cu later 04:15:32 <coopserver> *** Yugi_D has left the game (Leaving) 04:15:32 <coopserver> *** Game paused (number of players) 05:08:22 *** Mark has joined #openttdcoop.stable 05:08:24 *** Webster sets mode: +o Mark 05:33:35 *** Djanxy has joined #openttdcoop.stable 10:31:10 <coopserver> *** Game still paused (connecting clients, number of players) 10:31:13 <coopserver> *** happy tran sport has joined 10:31:13 <coopserver> *** Game still paused (number of players) 10:32:45 <coopserver> *** Game still paused (connecting clients, number of players) 10:32:50 <coopserver> *** thepower12 has joined 10:32:50 <coopserver> *** Game still paused (number of players) 10:33:07 <coopserver> <happy tran sport> hi thepower12 10:33:16 <coopserver> <thepower12> hi 10:34:50 *** Brumi has joined #openttdcoop.stable 10:44:53 <coopserver> *** happy tran sport has joined company #13 10:44:54 <coopserver> *** Game unpaused (number of players) 10:45:22 *** happy has joined #openttdcoop.stable 10:47:45 <coopserver> *** thepower12 has left the game (Leaving) 11:26:41 <coopserver> *** Game paused (connecting clients) 11:26:48 <coopserver> *** thepower12 has joined 11:26:48 <coopserver> *** Game unpaused (connecting clients) 11:35:49 <coopserver> *** thepower12 has left the game (general timeout) 12:13:31 <coopserver> *** Game paused (connecting clients) 12:13:37 <coopserver> *** thepower12 has joined 12:13:38 <coopserver> *** Game unpaused (connecting clients) 12:22:06 <coopserver> *** thepower12 has left the game (Leaving) 13:03:38 *** Djanxy has quit IRC 13:09:31 <Taede> V453000: #INVALID is the workaround for a bug in rc-2 13:09:37 <Taede> a patch is already in trunk fixing this 13:09:46 <Taede> fs#6025 13:10:22 <planetmaker> hm :) 13:10:33 <planetmaker> is that actually in the 1.4 branch, too? 13:10:41 <planetmaker> so it needs backporting? 13:10:52 <planetmaker> then trunk will have that issue, too - and it didn't show since March? 13:11:00 <Taede> it will need backporting to next rc 13:11:13 <planetmaker> it will only be in 1.4.2-RC, I fear 13:11:26 <Taede> it didnt show because ps etc only ever have one company 13:11:35 <planetmaker> it's not a show stopper and if possible we'll just release 1.4.1-RC2 as 1.4.1 13:11:42 <planetmaker> ah, true that 13:11:50 <Taede> and 1.4.1-rc2 is the only testing/stable branch that exhibited this bug 13:12:06 <planetmaker> but 1.4.0 and 1.4.1-rc didn't have that? 13:12:08 <V453000> aha :D 13:12:12 <Taede> nope 13:12:19 <planetmaker> hm, so a regression 13:12:24 <Taede> check changelog for rc2 13:12:50 <Taede> - Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576) <-- is the patch that caused the bug 13:13:01 <planetmaker> ah, yes 13:13:32 <planetmaker> well, let's see whether FS#6025 is small enough to not warrant any new RC but just add it and call it 1.4.1 13:13:42 <planetmaker> (I'll argue 'yes', but...) 13:14:10 <planetmaker> as it's a fix to code changed in the RC 13:14:18 <Taede> yup, but we'll see 13:14:29 <planetmaker> and indeed thanks for finding it :) 13:14:34 <planetmaker> and making a patch 13:14:45 <Taede> soap is protected, all it does now is show #invalid instead of proper company # 13:14:55 <Taede> yw 13:18:22 <Taede> one thing i did notice whilst testing this patch 13:19:04 <Taede> regardless of wether my patch is applied, if an ai starts a company, a newspaper article is shown with random attributes (face, name, etc) 13:19:16 <V453000> you should make a soap feature to randomly call some companies #INVALID 13:19:20 <V453000> is a nice joke 13:19:39 <Taede> by the time one can check the details in company info (ingame), the ai has changed that to its own (random) settings 13:20:01 <Taede> should i report that on fs? 13:20:52 <Taede> V453000, i can have it trigger on wether certain names are in the company 13:21:07 <planetmaker> Not sure it's a bug actually. If I start a company I haven't filled-in those details either. But yes, please do. 13:21:22 <planetmaker> though there likely are some defaults in my cfg. Dunno :D 13:23:03 <V453000> :D:D 13:23:40 <coopserver> *** Anson has left the game (general timeout) 13:24:01 <Taede> ill do it later 13:24:07 <Taede> for now, back to work 13:24:16 <planetmaker> ^^ 13:24:16 <Taede> got some overtime delivering extra mail 13:28:28 *** Anson has quit IRC 13:41:57 *** Anson has joined #openttdcoop.stable 14:02:57 <coopserver> *** Game paused (connecting clients) 14:03:02 <coopserver> *** Player has joined 14:03:02 <coopserver> *** Game unpaused (connecting clients) 14:03:15 <coopserver> <Player> !rules 14:03:15 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 14:04:59 <coopserver> *** Player has left the game (Leaving) 14:07:33 <coopserver> *** Game paused (connecting clients) 14:07:37 <coopserver> *** Player has joined 14:07:37 <coopserver> *** Game unpaused (connecting clients) 14:44:44 <coopserver> *** Player has left the game (Leaving) 14:51:46 <coopserver> *** Game paused (connecting clients) 14:51:48 <coopserver> *** Mr. Bojangles has joined 14:51:49 <coopserver> *** Game unpaused (connecting clients) 14:51:55 <coopserver> <Mr. Bojangles> hi! 14:53:05 <happy> hi 15:08:27 <coopserver> <happy tran sport> how things 15:17:19 *** ODM has joined #openttdcoop.stable 15:17:19 *** ChanServ sets mode: +o ODM 15:22:16 <coopserver> <Mr. Bojangles> happy 15:22:19 <coopserver> <Mr. Bojangles> got a question for ya 15:22:31 <coopserver> <Mr. Bojangles> on the train orders window 15:22:38 <happy> yep 15:22:44 <coopserver> <Mr. Bojangles> i see "refit at station" but its always greyed out 15:22:53 <coopserver> <Mr. Bojangles> why is that? 15:23:36 <happy> k 15:24:23 <happy> when train gos in the deport it can change cargo if u doo the orders 15:24:38 <coopserver> <Mr. Bojangles> yes, i know you can refit at depots 15:24:57 <coopserver> <Mr. Bojangles> but thats a diff button 15:25:04 <happy> true 15:26:34 <happy> sume times we doo 2 oders if the goods cargo is not fall up at the pick up then the nexs oder it unload it back to the same pick up and 15:27:12 <happy> it gos in the deoprt to canger back to the ferst cargo 15:28:48 <coopserver> <Mr. Bojangles> meh... it sucks that you can see the option to refit at station but cannot use it 15:28:55 <coopserver> <Mr. Bojangles> brb 15:28:59 <coopserver> *** Mr. Bojangles has left the game (Leaving) 16:54:15 <coopserver> *** Game paused (connecting clients) 16:54:18 <coopserver> *** V453000 has joined 16:54:18 <coopserver> *** Game unpaused (connecting clients) 16:54:44 <coopserver> <V453000> yoyo 16:55:46 <coopserver> *** V453000 has left the game (connection lost) 17:11:09 <happy> hiv 17:11:29 <V453000> hi 17:11:40 <happy> how things 17:11:41 <V453000> http://dev.openttdcoop.org/attachments/download/6162/1-C_01.png (: 17:11:44 <V453000> this way 17:12:04 <happy> nice 17:23:52 <happy> thats looks like nice trees v 17:24:47 <V453000> forest, producing wood :) 17:25:01 <V453000> not final version, but good enough for now :) 17:25:14 <happy> ver cool 17:25:23 <happy> i like it 17:25:32 <V453000> :) 17:27:35 <coopserver> *** Game paused (connecting clients) 17:27:38 <coopserver> *** Mr. Bojangles has joined 17:27:38 <coopserver> *** Game unpaused (connecting clients) 17:28:27 <V453000> moo :) 17:29:07 <happy> wb mr . 17:29:13 <V453000> http://dev.openttdcoop.org/attachments/download/6165/1-B_01.png clay pit aka not very clay-like so far :D 17:29:22 <coopserver> <Mr. Bojangles> ket ne see 17:29:24 <coopserver> <Mr. Bojangles> let me see 17:29:30 <coopserver> <Mr. Bojangles> whats wb? 17:30:00 <V453000> welcome back 17:30:25 <V453000> btw you can join our IRC to communicate/grab links normally/etc 17:30:40 <coopserver> <Mr. Bojangles> how!!!?!?!?!?!?!?!?! 17:30:42 <happy> v is that a iron mine 17:30:58 <coopserver> <Mr. Bojangles> i want that 17:31:01 <coopserver> <Mr. Bojangles> i want IRC 17:31:19 <happy> http://www.openttdcoop.org /irc 17:31:40 <V453000> happy it is meant to be a clay pit but it totalyl doesnt look like one yet :D was just a render test 17:31:57 <happy> and then go the irc on the web site 17:32:04 <happy> ar k 17:32:18 <V453000> what happy sez 17:32:20 <happy> now i see it looks cool 17:33:14 *** bluefabrik has joined #openttdcoop.stable 17:33:17 <bluefabrik> here? 17:33:23 <bluefabrik> yeah, here 17:33:28 <happy> nice 17:33:34 <V453000> hyhyhy 17:33:35 <V453000> :) 17:33:35 <bluefabrik> swit! care to share that link again? 17:33:37 <happy> welcume 17:33:45 <V453000> http://dev.openttdcoop.org/attachments/download/6165/1-B_01.png clay pit aka not very clay-like so far :D 17:33:57 <V453000> also got a forest from today :) http://dev.openttdcoop.org/attachments/download/6162/1-C_01.png 17:34:08 <bluefabrik> are you watching too much COSMOS? or the NASA pictures of Mars? 17:34:31 <bluefabrik> the forest is quite pretty actually 17:34:31 <V453000> no I just accidentally added a 0 in material settings to displacement :D 17:34:45 <happy> i think v has dun a good job on them 17:34:54 <coopserver> <Mr. Bojangles> he has indeed 17:35:28 <happy> u can have the same name in the irc as in the game 17:35:31 <V453000> the trees look especially awesome if I consider that it wasnt much effort to make them :P 17:35:43 <coopserver> <Mr. Bojangles> dont i now? 17:35:52 <coopserver> <Mr. Bojangles> oh because im usually bluefabrik 17:35:55 <V453000> http://dev.openttdcoop.org/attachments/download/6166/1-B_02.png 17:35:57 <coopserver> <Mr. Bojangles> gotta change that here 17:35:57 <V453000> more like clay :) 17:36:09 <V453000> it doesnt really matter but it is convenient to have your names the same in both 17:36:12 <bluefabrik> yeah! 17:36:15 <V453000> just so people know who they talk to 17:36:46 <bluefabrik> is there a way w/o log out? 17:36:57 <bluefabrik> nvm 17:37:04 <coopserver> *** Mr. Bojangles has changed his/her name to bluefabrik 17:37:16 <bluefabrik> bluefabrik it is 17:37:23 <V453000> :D 17:37:24 <bluefabrik> you can call me blue if you like 17:37:27 <V453000> I think /nick works 17:38:05 <happy> yer ! nick werks v 17:38:50 <happy> !date 17:38:50 <coopserver> Apr 24 2238 17:39:57 <V453000> the ! commands are for game only 17:40:01 <V453000> /nick is an IRC command 17:40:07 <coopserver> <happy tran sport> looks like company got a train q 17:40:35 <happy> true 17:40:43 <happy> diner time 17:40:50 <bluefabrik> hahaha its lunch time here 17:40:52 <coopserver> *** happy tran sport has left the game (Leaving) 17:40:58 <bluefabrik> happy lives in the future 17:41:11 <bluefabrik> hey vr... why does happy talk so weird? 17:41:17 <bluefabrik> sometimes i don't understand 17:41:32 <happy> i can not tip will 17:41:33 <V453000> has some dysfunction of speech or something, he just writes just as it is spoken 17:41:44 <happy> true 17:41:57 <bluefabrik> i see 17:42:06 <bluefabrik> where you at happy? where you live? 17:42:12 <V453000> just read it in english phonetic and you usually can get to the result 17:42:14 <happy> uk 17:42:14 <V453000> britain I believe 17:42:27 <coopserver> <bluefabrik> swit! i which id live there 17:42:33 <V453000> :( 17:42:35 <V453000> :) 17:42:36 <coopserver> <bluefabrik> this miami is too hot 17:43:01 <coopserver> <bluefabrik> aint that a happy thing when you add an extra track to a station and suddenly things work out 17:49:36 <coopserver> <bluefabrik> do you know if i put presignals at junctions, if trains will never go the wrong way if for whatever reason the right path gets destroyed? 17:50:40 <V453000> you mean "abuse" of 2way signals? 18:03:27 <happy> so v whonts nexs new u all most dun the wood 18:08:01 <coopserver> <bluefabrik> no 18:08:29 <coopserver> <bluefabrik> yeah, happy if you start new map, please, download latest NUTS grf 18:08:34 <coopserver> <bluefabrik> vr, you there? 18:09:59 <coopserver> *** bluefabrik has left the game (Leaving) 18:09:59 <coopserver> *** Game paused (number of players) 18:26:54 *** bluefabrik has quit IRC 18:37:59 <V453000> probably finishing the clay pit is next happy :) 18:50:45 <Mark> hai 18:51:21 <happy> hi mark 18:52:07 <happy> nice can not wate to see it v 18:52:17 <happy> how things mark 18:55:49 <coopserver> *** Game still paused (connecting clients, number of players) 18:55:59 <coopserver> *** RTM has joined 18:55:59 <coopserver> *** Game still paused (number of players) 18:56:59 <coopserver> *** RTM has joined company #3 18:57:00 <coopserver> *** Game unpaused (number of players) 18:57:33 <coopserver> *** RTM has left the game (general timeout) 18:57:33 <coopserver> *** Game paused (number of players) 18:57:51 <coopserver> *** Game still paused (connecting clients, number of players) 18:58:01 <coopserver> *** RTM has joined 18:58:02 <coopserver> *** Game still paused (number of players) 18:59:19 <coopserver> *** Game still paused (connecting clients, number of players) 18:59:23 <coopserver> *** happy tran sport has joined 18:59:23 <coopserver> *** Game still paused (number of players) 18:59:29 <coopserver> <happy tran sport> hi RTM] 18:59:29 <coopserver> *** RTM has left the game (Leaving) 19:00:14 <V453000> hy Mark :) 19:06:33 <coopserver> *** Game still paused (connecting clients, number of players) 19:06:36 <coopserver> *** bluefabrik has joined 19:06:36 <coopserver> *** Game still paused (number of players) 19:06:36 <coopserver> *** Game unpaused (number of players) 19:06:40 <coopserver> <bluefabrik> hi 19:06:44 <coopserver> <happy tran sport> hi 19:07:30 <coopserver> <happy tran sport> bluefabrik: i dont doo maps on this server thats v or jam35 or sume won dus them 19:12:32 <happy> !datw 19:12:41 <happy> |!date 19:13:01 <happy> dame key bord 19:13:09 <happy> !date 19:13:09 <coopserver> Feb 18 2241 19:13:13 <coopserver> <bluefabrik> kay gotcha 19:13:19 <happy> k 19:13:57 <happy> nice net werk u got ther 19:14:09 <coopserver> <bluefabrik> thanks! which one you like? 19:14:26 <happy> all 3 19:14:50 <coopserver> <bluefabrik> thanks! i know i shuldntve gotten so many islands... i wont again 19:15:09 <happy> its k 19:15:33 <happy> thats y we doo maps like this so u stay on won 19:17:04 <coopserver> <bluefabrik> in mah defense... i have serve all industries in my islands, and i aim at high cargo rates 19:17:19 <coopserver> <bluefabrik> it just gets super hard with these elevated productions... 19:17:19 <happy> true 19:17:29 <happy> true 19:31:48 <coopserver> *** happy tran sport has left the game (Leaving) 19:32:00 <happy> be back later 19:32:05 <coopserver> <bluefabrik> see ya 19:32:37 <happy> got a golf game to play on my latop 19:32:44 <coopserver> <bluefabrik> sweeet 19:32:53 <happy> yep 19:32:55 <coopserver> <bluefabrik> i hate golf, but i dont judge people who like it 19:34:43 <happy> sim meier sim golf 19:34:55 <coopserver> <bluefabrik> is there one of those? 19:34:56 <happy> is the won i got on my latop 19:35:03 <coopserver> <bluefabrik> i didnt know sid meier did golf 19:35:27 <happy> its so coll 19:35:49 <happy> sim people play golf is fun 19:35:57 <coopserver> <bluefabrik> yeah looks pretty on my google search... maybe i'll check it out later 19:36:08 <happy> k 19:36:19 <coopserver> <bluefabrik> need to find it on mac though 19:36:21 <coopserver> <bluefabrik> i only have mac 19:36:27 <happy> i got a nice golf cose 19:36:38 <happy> try ebay 19:36:53 <happy> u can get all the games u think ov 19:39:36 <happy> sorry but u can not get that game for mac i think its on windows 19:39:54 <coopserver> <bluefabrik> oh crap 19:39:56 <coopserver> <bluefabrik> that sucks 19:40:03 <happy> but 19:40:25 <happy> u mite can dowload it froma web sit 19:41:06 <coopserver> <bluefabrik> no point in downloading it if you cant play it on mac 19:41:18 <happy> no won can bet me on my golf cose 19:41:22 <happy> true 19:57:50 <coopserver> *** bluefabrik has left the game (Leaving) 19:57:50 <coopserver> *** Game paused (number of players) 20:05:41 *** Djanxy has joined #openttdcoop.stable 20:10:23 *** Mark has quit IRC 20:19:06 *** ODM has quit IRC 20:20:08 *** Mark has joined #openttdcoop.stable 20:28:54 <coopserver> *** Game still paused (connecting clients, number of players) 20:28:57 <coopserver> *** bluefabrik has joined 20:28:57 <coopserver> *** Game still paused (number of players) 20:28:57 <coopserver> *** Game unpaused (number of players) 20:34:21 <happy> hi 20:34:24 <coopserver> <bluefabrik> hi! 20:35:06 <coopserver> <bluefabrik> trying to get my homebush station more efficinet 20:35:09 <coopserver> <bluefabrik> efficient* 20:35:23 <coopserver> <bluefabrik> dont think i can do anything more than ive done now.. 20:35:41 <coopserver> <bluefabrik> got me 25 trains going in it fairly smooth now 20:43:00 <happy> nice 20:48:47 <happy> nice 20 under par no won can bet that 20:49:35 <happy> !date 20:49:35 <coopserver> Dec 15 2245 20:50:33 *** Djanxy has quit IRC 21:10:52 *** Speedy` has joined #openttdcoop.stable 21:11:08 *** Speedy` is now known as Speedy 21:12:01 <happy> hi Speedy 21:12:13 <coopserver> <bluefabrik> hehe 21:12:17 <coopserver> <bluefabrik> hi 21:12:53 <coopserver> <bluefabrik> my new mission is to get every station on at least Very Good ratings 21:13:29 <happy> nice 21:16:16 <Speedy> Hi 21:16:21 <coopserver> <bluefabrik> sup 21:17:08 <happy> hi 21:18:56 <Speedy> hi happy 21:19:05 <coopserver> <bluefabrik> sup speedy 21:19:40 <happy> how ar u a speedey 21:20:04 <Speedy> !players 21:20:04 <coopserver> Speedy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 21:20:46 <happy> !date 21:20:46 <coopserver> Apr 03 2248 21:45:44 <coopserver> *** bluefabrik has left the game (Leaving) 21:45:45 <coopserver> *** Game paused (number of players) 22:30:59 *** happy has left #openttdcoop.stable 23:10:10 *** Mark has quit IRC 23:12:04 *** Brumi has quit IRC 23:12:15 *** Brumi has joined #openttdcoop.stable 23:50:48 *** Brumi has quit IRC 23:56:51 <coopserver> *** Game still paused (connecting clients, number of players) 23:57:00 <coopserver> *** Yugi_D has joined 23:57:00 <coopserver> *** Game still paused (number of players) 23:58:47 <coopserver> *** Yugi_D has left the game (Leaving)