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00:39:11 <coopserver> *** Game still paused (connecting clients, number of players) 00:39:18 <coopserver> *** ekko has joined 00:39:18 <coopserver> *** Game still paused (number of players) 00:39:18 <coopserver> *** Game unpaused (number of players) 00:44:33 <coopserver> *** ekko has joined company #5 00:57:08 <coopserver> *** ekko has joined company #7 00:59:06 <coopserver> *** ekko has joined company #14 01:00:09 <coopserver> *** ekko has joined company #11 01:05:02 <coopserver> *** ekko has left the game (Leaving) 01:05:02 <coopserver> *** Game paused (number of players) 01:18:49 <Sylf> !date 01:18:49 <coopserver> Nov 15 2259 01:18:59 <coopserver> *** Game still paused (connecting clients, number of players) 01:19:05 <coopserver> *** Sylf has joined 01:19:05 <coopserver> *** Game still paused (number of players) 01:23:35 <coopserver> *** Sylf has left the game (Leaving) 01:51:00 <coopserver> *** Game still paused (connecting clients, number of players) 01:51:10 <coopserver> *** Yugi_D has joined 01:51:10 <coopserver> *** Game still paused (number of players) 01:52:10 <coopserver> *** Yugi_D has joined company #4 01:52:10 <coopserver> *** Game unpaused (number of players) 02:04:25 <coopserver> *** Game paused (connecting clients) 02:04:31 <coopserver> *** ekko has joined 02:04:31 <coopserver> *** Game unpaused (connecting clients) 02:05:14 <coopserver> *** ekko has joined company #7 02:06:08 <coopserver> *** ekko has left the game (Leaving) 02:32:32 <coopserver> *** Yugi_D has left the game (Leaving) 02:32:32 <coopserver> *** Game paused (number of players) 02:51:39 *** Mark has quit IRC 03:02:47 *** Mark has joined #openttdcoop.stable 03:02:48 *** Webster sets mode: +o Mark 03:16:48 *** Mark has quit IRC 05:36:06 *** Djanxy has joined #openttdcoop.stable 05:36:56 <coopserver> *** Game still paused (connecting clients, number of players) 05:37:03 <coopserver> *** Djanxy has joined 05:37:03 <coopserver> *** Game still paused (number of players) 05:37:03 <coopserver> *** Game unpaused (number of players) 05:47:44 <coopserver> *** Game paused (connecting clients) 05:47:54 <coopserver> *** Yugi_D has joined 05:47:55 <coopserver> *** Game unpaused (connecting clients) 05:48:16 <coopserver> *** Yugi_D has joined company #4 06:08:37 <coopserver> *** Djanxy has left the game (Leaving) 06:24:03 <coopserver> *** Game paused (connecting clients) 06:24:15 <coopserver> *** RTM has joined 06:24:15 <coopserver> *** Game unpaused (connecting clients) 06:24:38 <coopserver> <Yugi_D> hi rtm 06:24:44 <coopserver> *** RTM has left the game (general timeout) 06:38:45 <coopserver> *** Yugi_D has left the game (Leaving) 06:38:45 <coopserver> *** Game paused (number of players) 07:00:05 <coopserver> *** Game still paused (connecting clients, number of players) 07:00:17 <coopserver> *** Muel has joined 07:00:17 <coopserver> *** Game still paused (number of players) 07:00:22 <coopserver> <Muel> hou 07:16:24 <coopserver> *** Muel has left the game (Leaving) 07:49:08 *** Djanxy has quit IRC 08:18:55 <coopserver> *** Game still paused (connecting clients, number of players) 08:18:58 <coopserver> *** Player has joined 08:18:58 <coopserver> *** Game still paused (number of players) 08:19:32 <coopserver> *** Player has left the game (Leaving) 09:11:14 *** phatmatt has joined #openttdcoop.stable 09:11:48 *** phatmatt is now known as Guest12532 09:13:03 *** Guest10258 has quit IRC 14:29:40 <coopserver> *** Game still paused (connecting clients, number of players) 14:29:48 <coopserver> *** Bluefabrik has joined 14:29:48 <coopserver> *** Game still paused (number of players) 14:29:48 <coopserver> *** Game unpaused (number of players) 14:46:06 <coopserver> <Mazth> hi blue! 14:46:58 <coopserver> <Mazth> you asked about the station at naknek halt right? 14:57:54 <coopserver> <Bluefabrik> hi matzh 14:57:55 <coopserver> <Bluefabrik> yeah 14:58:15 <coopserver> <Bluefabrik> naknek valley 14:58:22 <coopserver> <Bluefabrik> and halt 15:13:01 <coopserver> <Mazth> it is working okay now but the bridges make the line slow 15:13:10 <coopserver> <Bluefabrik> I KNOW 15:13:20 <coopserver> <Bluefabrik> but ive been trying to figure out a way 15:13:28 <coopserver> <Mazth> you should double them 15:13:33 <coopserver> <Bluefabrik> other than putting down some mills in making land out of water... 15:13:45 <coopserver> <Bluefabrik> i have doubled them... you mean, tripple them? 15:15:37 <coopserver> <Mazth> I was talking about the goods line 15:15:56 <coopserver> <Bluefabrik> oh 15:16:25 <coopserver> <Bluefabrik> huh... yeah i could do that... 15:16:35 <coopserver> <Bluefabrik> but my main worry is the drops 15:16:50 <coopserver> <Mazth> the cl1 and 2 at the drop make the station slow 15:17:15 <coopserver> <Bluefabrik> cl1 and 2? 15:17:17 <coopserver> <Bluefabrik> whats that? 15:17:24 <coopserver> <Mazth> cornerlenght 15:17:39 <coopserver> <Mazth> or curvelenght 15:18:00 <coopserver> <Bluefabrik> gotcha, but do you think they are that big of a deal? right at the entrance? 15:18:57 <coopserver> <Mazth> it makes them enter and leave the station slower so it is not working at full capacity 15:19:26 <coopserver> <Bluefabrik> not much i can do there i gues... 15:19:26 <coopserver> <Mazth> 4-5 platforms should be able to handle a full line 15:19:35 <coopserver> <Mazth> with these trains 15:19:45 <coopserver> <Mazth> you also have a signalgap 15:19:51 <coopserver> <Bluefabrik> where? 15:20:07 <coopserver> *** Mazth has started a new company #12 15:20:25 <coopserver> <Mazth> @ !here 15:20:46 <coopserver> <Bluefabrik> i aint seeing no sign 15:20:51 <coopserver> <Bluefabrik> my pw is Morelli1983 15:21:53 <coopserver> <Mazth> the waitingbays are also a bit slow 15:22:18 <coopserver> *** Mazth has joined company #3 15:22:51 <coopserver> <Mazth> I think it is better to do the waiting bays after a full split 15:23:32 <coopserver> <Bluefabrik> i dont get what you mean 15:23:35 <coopserver> <Mazth> because when a platform frees up the train needs to start up again and blocks the entrance to both platforms 15:24:58 <coopserver> <Mazth> you can see the effect at the pickup...a train goes into the waiting bay while the farther platforms are free 15:25:38 <coopserver> <Mazth> that mr bojangles looking smooth 15:25:40 <coopserver> *** Game paused (connecting clients) 15:25:47 <coopserver> *** ekko has joined 15:25:48 <coopserver> *** Game unpaused (connecting clients) 15:26:04 <coopserver> <Bluefabrik> got rid of the bridges on the goods line 15:26:12 <coopserver> <Bluefabrik> well, got a tunnel, but only 1 15:26:28 <coopserver> <Bluefabrik> and a lost train haha 15:27:33 <coopserver> <Bluefabrik> nice 15:27:38 <coopserver> <Bluefabrik> i see about the bridge... 15:28:15 <coopserver> <Mazth> it would actually need two tunnels to not slowdown 15:28:26 <coopserver> <Mazth> but the line is not that busy 15:30:01 <coopserver> <Bluefabrik> like this? 15:30:39 <coopserver> <Bluefabrik> i see 15:30:48 <coopserver> <Mazth> that should work 15:30:55 <coopserver> <Bluefabrik> i like it 15:31:14 <coopserver> <Mazth> it is not perfect yet but you get the idea right? 15:31:32 <coopserver> <Bluefabrik> ah! i see 15:31:39 <coopserver> <Bluefabrik> why make it so close on the other end? 15:32:41 <coopserver> <Mazth> well you want the trains 2 signals apart...but tunnel/bridges have no signals so to compensate you add a line 15:33:15 <coopserver> <Bluefabrik> not sure i follow but i will carry the canon 15:34:12 <coopserver> <Mazth> if trains need to go over a bridge/tunnel with 4 distance trains on ther other side will always be 4 apart but you want they to be 2 so you can fit more trains on the line 15:36:31 <coopserver> <Bluefabrik> what do you think about what i just did? 15:36:33 <coopserver> <Mazth> so you double the line, joining them sooner saves space and gets you to a line at max capacity again 15:36:34 <coopserver> <Bluefabrik> good/bad? 15:38:20 <coopserver> <Mazth> the earlier join was fine I think 15:39:11 <coopserver> <Bluefabrik> you think its pointless what i just did? 15:39:19 <coopserver> <Mazth> kinda :P 15:39:29 <coopserver> <Bluefabrik> ): 15:39:54 <coopserver> <Bluefabrik> but they aint stoppin close to the station after leaving now 15:39:58 <coopserver> <Bluefabrik> and that good for something? 15:40:02 <coopserver> <Mazth> they have to join the one line eventually makes no difference if it right away or very late 15:40:13 <coopserver> <Mazth> they shouldn t be stopping at all :P 15:40:15 <coopserver> <Bluefabrik> gotcha 15:40:36 <coopserver> <Bluefabrik> so makes no big deal after the station, get it 15:40:38 <coopserver> <Mazth> if they are stopping that means there is a hold up[ somewhere further down the line 15:40:44 <coopserver> <Bluefabrik> how bout the entry, what should i do? 15:41:14 <coopserver> <Mazth> avoid thight corners esp with one length 15:41:35 <coopserver> <Mazth> the pickup can go around the water..then you have more room for the entry 15:46:03 <coopserver> <Bluefabrik> oh 15:46:25 <coopserver> <Bluefabrik> how bout my latest improveent? 15:46:29 <coopserver> <Bluefabrik> improvement 15:46:46 <coopserver> <Mazth> i changed the exit of the pick up, it makes them leave faster because as soon as they are a train lenght one the exit another can enter the platform 15:47:11 <coopserver> <Bluefabrik> i see 15:47:36 <coopserver> <Mazth> with the old design the leaving train needs to be a trainlenght on the straight line before another train can leave 15:47:56 <coopserver> <Mazth> yh the entry should be faster now 15:48:36 <coopserver> <Mazth> the slow curves are no only right before the station but the trains need to stop there anyway =) 15:48:44 <coopserver> <Mazth> now* 15:50:17 <coopserver> <Bluefabrik> how bout this? 15:50:19 <coopserver> <Mazth> with the double bridges it is important that both of the lines line up, i.e. they have the same length otherwise the trains will stagger and will have to wait on each other when they join again 15:50:54 <coopserver> <Bluefabrik> not sure i get you there 15:51:12 <coopserver> <Bluefabrik> axx 15:51:22 <coopserver> <Mazth> you can see the effect at the incoming line for the drop 15:54:14 <coopserver> <Mazth> it always takes so much space :P 15:56:08 <coopserver> <Bluefabrik> got stuck yea 15:57:57 <coopserver> <Bluefabrik> think we made things better? 15:58:18 <coopserver> <Mazth> yh =) 15:58:26 <coopserver> <Bluefabrik> (: 15:58:31 <coopserver> <Mazth> the pick up should be able to handle more trains now for sure 15:59:03 <coopserver> <Mazth> and the trains do not slow down anymore before the drop 15:59:48 <coopserver> <Mazth> the problem is indeed at the bridges I think 16:00:50 <coopserver> <Bluefabrik> yeah, but what would you do? 16:00:59 <coopserver> <Bluefabrik> drop the monies to fill up the bay entrance? 16:01:39 <coopserver> <Mazth> nah not totally 16:01:55 <coopserver> <Mazth> 4 bridges is enough 16:01:59 <coopserver> <Mazth> I think 16:02:13 <coopserver> <Mazth> @@gap 16:02:13 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 16:02:31 <coopserver> <Mazth> @(gap 4) 16:02:36 <coopserver> <Bluefabrik> man... eveytime you bring the formula up 16:02:39 <coopserver> <Bluefabrik> my brain hurts 16:02:46 <coopserver> <Mazth> @@(gap 4) 16:02:46 <Webster> coopserver: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 16:02:57 <coopserver> <Mazth> noooo 16:03:16 <coopserver> <Mazth> the gap can be up to ten tiles with two bridges! 16:04:56 <coopserver> <Bluefabrik> do you think we need presignals here? 16:04:57 <coopserver> <Mazth> with the doubling you want to have the trains split evenly but now there is an exit before they join again 16:05:21 <coopserver> <Mazth> so some trains HAVE to take the bottom line 16:05:29 <coopserver> <Mazth> and thus making it not split evenly 16:05:53 <coopserver> <Bluefabrik> should i remove the reconnection? 16:06:01 <coopserver> <Bluefabrik> like this? 16:06:10 <coopserver> <Mazth> join them earlier 16:06:23 <coopserver> <Mazth> and then make the exit 16:06:40 <coopserver> <Bluefabrik> like this? 16:07:08 <coopserver> <Bluefabrik> oh! 16:07:41 <coopserver> <Mazth> now all the train make use of the bridges so you keep max density on the lines 16:07:54 <coopserver> <Bluefabrik> i think im getting you 16:08:22 <coopserver> <Bluefabrik> so... lets do some more expending... 16:08:38 <coopserver> <Mazth> and we need the presignals because you want to force them onto the other line when one is full 16:09:30 <coopserver> <Mazth> both bridges go to the same place/line again so train do not have a reason to pick any route but the shortest so you have to make them by using signals 16:09:56 <coopserver> <Mazth> at the exit the lines go to different destinations so signals are not needed 16:10:17 <coopserver> <Mazth> the trains will pick the right one based on the pathfinder 16:10:38 <coopserver> <Bluefabrik> what do you think would be the good way to do things on the other end? 16:11:58 <coopserver> <Mazth> hmm 16:12:13 <coopserver> <Mazth> join them after the bridges that go to the plantation 16:12:33 <coopserver> <Bluefabrik> use PBS? 16:13:15 <coopserver> <Mazth> make it into one line and then let the one from the plantation join 16:16:29 <coopserver> <Mazth> hmm hard to explain things 16:16:31 <coopserver> <Bluefabrik> but this doesnt make much sense... 16:16:37 <coopserver> <Bluefabrik> the other line is not used much 16:16:52 <coopserver> <Bluefabrik> well, it seems to be working alright... 16:17:18 <coopserver> <Mazth> one problem was that there were a lot of joins close together and those slow down a lot 16:17:34 <coopserver> <Mazth> there was one before the water and then 2 right after it 16:18:29 <coopserver> <Mazth> but indeed this does take away from the original intent of the double bridges (i.e. have the mainline at full capacity 16:18:31 <coopserver> *** Bluefabrik has left the game (connection lost) 16:18:50 <coopserver> *** Game paused (connecting clients) 16:18:55 <coopserver> *** Bluefabrik has joined 16:18:55 <coopserver> *** Game unpaused (connecting clients) 16:19:01 <coopserver> <Mazth> wb =) 16:19:12 <coopserver> <Bluefabrik> game crashed.... 16:19:15 <coopserver> <Mazth> I saw 16:19:43 <coopserver> <Mazth> I just typed that you are right that now the double bridges don t have their original function anymore 16:20:53 <coopserver> <Bluefabrik> so whats up? 16:21:39 <coopserver> <Mazth> I have the bridges back to the mainline 16:22:59 <coopserver> <Bluefabrik> hmmm i dont get what u use combo signals for 16:23:11 <coopserver> <Mazth> ah you see the bridges get out of syn sometime 16:23:13 <coopserver> <Mazth> sync 16:23:35 <coopserver> <Mazth> it is a prio 16:23:35 <coopserver> <Bluefabrik> hehe 16:23:45 <coopserver> <Bluefabrik> i took trains off that rout so it didnt happen anymore 16:24:18 <coopserver> <Bluefabrik> what does it do? 16:24:20 <coopserver> <Bluefabrik> the combo? 16:24:22 <coopserver> <Bluefabrik> the prio 16:24:30 *** Djanxy has joined #openttdcoop.stable 16:24:39 <coopserver> <Mazth> it makes the oncoming line wait till there is space on the mainline 16:24:52 <V453000> !dl win64 16:24:52 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.1/openttd-1.4.1-windows-win64.zip 16:24:59 <coopserver> <Mazth> it gives priority to trains on the mainline 16:25:28 <coopserver> <Mazth> normally they would enter one by one...one from each line which is slow 16:25:38 <coopserver> <Bluefabrik> i think i get it 16:25:50 <coopserver> <Bluefabrik> now the one from the second line? 16:25:52 <coopserver> *** Game paused (connecting clients) 16:25:54 <coopserver> <Bluefabrik> is thata combo or presignal? 16:25:57 <coopserver> *** Djanxy has joined 16:25:57 <coopserver> *** Game unpaused (connecting clients) 16:25:59 <coopserver> <Mazth> I ll set up an example 16:26:29 <coopserver> <Bluefabrik> yea yea 16:26:32 <coopserver> <Bluefabrik> its gonna be one and one now 16:26:43 <coopserver> <Bluefabrik> and before it would be whatever from the main line first and then the others 16:26:56 <coopserver> <Bluefabrik> its quite pretty and interesting 16:27:00 <coopserver> <Bluefabrik> what you did 16:27:07 <coopserver> <Bluefabrik> now, the secondary line 16:27:21 <coopserver> <Bluefabrik> you use presignal there right, the horizontal yellow line 16:27:25 <coopserver> <Bluefabrik> not the combo 16:27:26 <coopserver> <Bluefabrik> right? 16:27:31 <coopserver> *** Game paused (connecting clients) 16:27:35 <coopserver> *** V453000 has joined 16:27:35 <coopserver> *** Game unpaused (connecting clients) 16:27:41 <coopserver> <Mazth> yh 16:27:45 <coopserver> <V453000> yeti smash 16:27:49 <coopserver> <Bluefabrik> and you put an exit signa before 16:27:55 <coopserver> <Bluefabrik> hi v45xxxxx 16:27:56 <coopserver> <Mazth> smashy mashy! 16:28:03 <coopserver> <Bluefabrik> whats a yeti smash? 16:28:22 <coopserver> *** ekko has left the game (Leaving) 16:28:24 <coopserver> <V453000> just shit I say to greet somebody 16:28:29 <coopserver> <Bluefabrik> hehe 16:28:32 <coopserver> <Bluefabrik> weird folks 16:28:36 <coopserver> <Bluefabrik> love them 16:28:38 <coopserver> <Djanxy> czechs 16:28:43 <coopserver> <Bluefabrik> hehe 16:28:44 <coopserver> <Mazth> he s just warning you for when the day come that the yeti arrives 16:28:50 <Jam35> like a bigfoot bash only different 16:29:04 <coopserver> <Bluefabrik> so, mazth 16:29:06 <V453000> pf 16:29:09 <coopserver> <Mazth> hmhm 16:29:09 <V453000> balls of steel 16:29:10 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/3-AA-x4.png 16:29:12 <coopserver> <Bluefabrik> is the exit signal needed before the combo? 16:29:58 <coopserver> <Djanxy> where are you building ? 16:30:11 <coopserver> <Bluefabrik> me? 16:30:18 <coopserver> <Djanxy> ye 16:30:24 <coopserver> <Mazth> yea it is needed...how many signal you put up is the lenght it detects if there is a train on it 16:30:26 <coopserver> <Bluefabrik> @ !here 16:30:40 <coopserver> <V453000> ooh fuckers are cooperating :) 16:30:44 <coopserver> <Bluefabrik> hehe 16:30:46 <Jam35> you melt the iron with loud music? 16:30:49 <coopserver> <Bluefabrik> its the coop right? 16:30:58 <coopserver> <V453000> exactly Jam35666 16:31:01 <coopserver> <Mazth> if I add more signals a longer piece get prio/is detected 16:31:04 <Jam35> awesome :) 16:31:09 <coopserver> <Mazth> it is ffing brillant! 16:31:13 <Djanxy> hah 16:31:15 <coopserver> <Bluefabrik> wait what? 16:31:24 <coopserver> <Bluefabrik> you mean if the combo is further back? 16:31:27 <Djanxy> the image he linked 16:31:29 <V453000> the Death Steel Mill is turning iron ore bricks into Balls of Steel through superior volume 16:31:32 <Djanxy> oh nvm ;) 16:31:41 <coopserver> <Djanxy> that wont work 16:31:44 <coopserver> <Mazth> that death metal working hard 16:31:50 <coopserver> <V453000> aye 16:31:59 <coopserver> <Djanxy> cant have consecutive combo signals 16:32:09 <coopserver> <Mazth> wait not? 16:32:17 <coopserver> <Mazth> lol 16:32:17 <coopserver> <Djanxy> you can see 16:32:43 <coopserver> <Djanxy> use a seperate prio track 16:32:49 <coopserver> <Djanxy> that wont work either ;) 16:33:13 <coopserver> <Bluefabrik> guys, you lost me 16:33:14 <coopserver> <Mazth> ah ok this was the easy prio indeed 16:33:21 <coopserver> <Mazth> I see it limitations again 16:33:22 <coopserver> <Djanxy> i can join and show you if you want 16:33:41 <coopserver> <Bluefabrik> pw Morelli1983 16:33:48 <coopserver> <Mazth> lol blue is going to be so confused :P but will learn a lot ^^ 16:33:54 <coopserver> <Bluefabrik> (: 16:33:55 <coopserver> <Djanxy> hehe 16:34:18 <coopserver> <Mazth> we just did some cl and doubling excercises 16:34:41 <coopserver> *** Djanxy has joined company #3 16:35:57 <coopserver> <Bluefabrik> wats dat 16:36:08 <coopserver> <Djanxy> a longer priority 16:36:17 <coopserver> <Mazth> now the trains from the join never get to enter moehahaha! 16:36:41 <coopserver> <Djanxy> they will, but need a longer gap on mainline 16:36:58 <coopserver> <Mazth> I know :P was j/k hehe 16:37:15 <coopserver> <Bluefabrik> the signal on the side, is that a horizontal presignal? 16:37:28 <coopserver> <Djanxy> yeah, it a combo 16:37:38 <coopserver> <Djanxy> or 16:37:40 <coopserver> <Bluefabrik> ok combo 16:37:43 <coopserver> <Djanxy> not horizontal :D 16:37:46 <coopserver> <Bluefabrik> hehe 16:37:47 <coopserver> <Bluefabrik> yeah 16:37:49 <coopserver> <Djanxy> but a combo :D 16:38:13 <coopserver> <Djanxy> the trains on the mainline isnt affected by it 16:38:18 <coopserver> <Djanxy> but those joining are 16:38:41 <coopserver> <Bluefabrik> got it 16:38:45 <coopserver> <Mazth> the bridges desync quite a bit =( 16:39:16 <coopserver> <Djanxy> yeah, !this isnt synced 16:39:33 <coopserver> <Mazth> ah there was a gap 16:40:35 <coopserver> <Djanxy> :P 16:40:38 <coopserver> <Bluefabrik> (: 16:41:28 <coopserver> <Mazth> I redoubled the bridges after the bridges :P 16:41:30 <coopserver> <Bluefabrik> they dont seem to be needing bridge2 16:41:40 <coopserver> <Mazth> they need to be 16:41:42 <coopserver> <Bluefabrik> on the bottom side 16:41:58 <coopserver> <Mazth> well that is because the line is not at full capacity 16:42:00 <coopserver> <Mazth> yet :P 16:42:08 <coopserver> <Djanxy> see now 16:42:26 <coopserver> <Bluefabrik> (: 16:42:48 <coopserver> <Bluefabrik> ok ive learn something nice today 16:42:54 <coopserver> <Bluefabrik> two somethings 16:42:58 <coopserver> <Djanxy> :D 16:43:00 <coopserver> <Mazth> nois! 16:43:06 <coopserver> <Bluefabrik> thanks 16:43:18 <coopserver> <Mazth> and we shocked V over 9000 16:43:26 <coopserver> <Mazth> for cooperating :P 16:43:30 <coopserver> <Bluefabrik> hehe 16:43:43 <coopserver> <Djanxy> should probably make room for 1 train infront of Nulato Woods, so it doesn stop the mainline 16:43:52 <coopserver> <Djanxy> which it sometimes does 16:44:06 <coopserver> <Bluefabrik> i deletted train 16:44:14 <coopserver> *** Game paused (connecting clients) 16:44:14 <coopserver> <Djanxy> that's the wrong way to fix :D 16:44:18 <coopserver> <Bluefabrik> hehe 16:44:28 <coopserver> <Mazth> it needs an overflow 16:44:31 <coopserver> *** Liuk Sk has joined 16:44:34 <coopserver> *** Game unpaused (connecting clients) 16:44:42 <coopserver> <Liuk Sk> hi 16:44:44 <coopserver> <Djanxy> optimally yeah, when so close to ML 16:44:46 <coopserver> <Bluefabrik> hi 16:44:59 <coopserver> <Mazth> hiii 16:45:08 <coopserver> <Djanxy> but now there's even room for 2 waiting 16:45:16 <coopserver> <Djanxy> Hi Liuk 16:45:18 <coopserver> <Bluefabrik> cool beans 16:45:27 <coopserver> <Mazth> the station has 5 trains servicing it 16:45:36 <coopserver> <Mazth> it can still jam 16:45:46 <coopserver> <Djanxy> well yeah 16:45:57 <coopserver> <Bluefabrik> but why would it 16:46:16 <coopserver> *** Game paused (connecting clients) 16:46:20 <coopserver> <Djanxy> only if production goes down a lot 16:46:20 <coopserver> *** Bencze has joined 16:46:21 <coopserver> *** Game unpaused (connecting clients) 16:46:32 <coopserver> <Mazth> hmm the join might slow the bridges too often? 16:46:33 <coopserver> <Bluefabrik> oh man 16:46:38 <coopserver> <Bencze> hey 16:46:41 <coopserver> <Mazth> hiii 16:46:44 <coopserver> <Bluefabrik> but nw the ml got slowed down 16:46:52 <coopserver> <Bluefabrik> hi bencze 16:47:11 <coopserver> <Mazth> it was slowed down before just at a point later down the line :P 16:47:26 <coopserver> <Bluefabrik> ima try my hand at the prio thing 16:47:28 <coopserver> <Mazth> I worry that it might desync the bridge 16:47:39 <coopserver> <Mazth> that is an option indeed 16:49:07 <coopserver> <Djanxy> yeah, surely needs a prio :D 16:49:53 *** Brumi has joined #openttdcoop.stable 16:51:10 <coopserver> <Bluefabrik> you think this works? 16:51:21 <coopserver> <Djanxy> not quite 16:51:55 <coopserver> <Bluefabrik> bout this? 16:51:59 <coopserver> <Bluefabrik> no 16:52:04 <coopserver> <Bluefabrik> but why? 16:52:09 <coopserver> <Bluefabrik> gots to be right next? 16:52:15 <coopserver> <Mazth> c-c-c-c-c-combo breaker! 16:52:25 <coopserver> <Bluefabrik> haha 16:52:37 <coopserver> <Djanxy> it was entry, changed to combo 16:52:58 <coopserver> <Mazth> that is one long as prio 16:53:03 <coopserver> <Bluefabrik> oh poor bastards at the 2ndr ln 16:53:36 <coopserver> <Djanxy> also, the signal on the prio track needs to be combo as well, if you want it to see the exit signal further down 16:53:53 <coopserver> <Bluefabrik> like this? 16:54:07 <coopserver> <Mazth> it can be just one way 16:54:08 <coopserver> <Djanxy> yeah, but that can be one-way 16:54:27 <coopserver> <Djanxy> now it's coolio 16:54:31 <coopserver> <Bluefabrik> srly though 16:54:41 <coopserver> <Bluefabrik> the 2nd line got screwed big time over this prio thing 16:54:45 <coopserver> <Mazth> kinda gansta paradise 16:54:51 <coopserver> <Bluefabrik> they aint never leaving 16:54:53 <coopserver> <Mazth> you could make the prio shorter 16:54:56 <coopserver> <Djanxy> when you say 2nd line, you mean ? 16:55:02 <coopserver> <Bluefabrik> the waitin fools 16:55:02 <coopserver> <Mazth> the joining line 16:55:06 <coopserver> <Bluefabrik> yea 16:55:17 <coopserver> <Djanxy> well yeah, that's a capacity issue ;) 16:55:44 <coopserver> <Bluefabrik> them bridges are not syncd 16:55:53 <coopserver> <Mazth> alway hard with maglev to get a nice density 16:56:05 <coopserver> <Bluefabrik> why? 16:56:19 <coopserver> <Djanxy> but in reality, the prio should be longer. you can see how they start clogging the bridges when a train joins 16:56:20 <coopserver> <Mazth> they take a very long time to get to maxed speed 16:57:39 <coopserver> <Mazth> the later join might not have been so bad...might keep the slowdown away fron the bridges 16:57:49 <coopserver> <Djanxy> a little yeah ;) 16:58:12 <coopserver> *** Liuk Sk has left the game (Leaving) 16:58:49 <coopserver> <Djanxy> but it's not like the bridges deadlock though, it's just a short slowdown 16:59:07 <coopserver> <Mazth> yh but it always takes a while for them to sync again 16:59:45 <coopserver> <Bluefabrik> bout this? 17:00:00 <coopserver> <Mazth> drops also don t need waiting bays when the station has enough throughput 17:00:12 <coopserver> <Djanxy> lets test how long prio you actually need if you want zero slowdown 17:00:28 <coopserver> <Djanxy> just for educational purposes ;) 17:00:41 <coopserver> <Bluefabrik> where? 17:01:03 <coopserver> <Bluefabrik> what do you mean about the drop station? 17:01:37 <coopserver> <Bluefabrik> i had the entrance that way to counter the slow-down at the end 17:02:13 <coopserver> <Bluefabrik> oops 17:02:16 <coopserver> <Djanxy> hehe 17:02:29 <coopserver> *** Bencze has joined company #10 17:02:32 <coopserver> <Bluefabrik> why is this one diff? 17:02:41 <coopserver> <Djanxy> yeah, started the prio track at the join on this one 17:02:53 <coopserver> <Djanxy> can do it both ways 17:03:00 <coopserver> <Mazth> it is just style pref :P 17:03:00 <coopserver> <Bluefabrik> so if you do that, you dont se combo on the ml 17:03:19 <coopserver> <Djanxy> yeah, dont need on on ML in this case 17:03:27 <coopserver> <Bluefabrik> but the poor bastards from the jl wont ever 17:03:28 <coopserver> <Djanxy> one on* 17:03:31 <coopserver> <Bluefabrik> so sorry for them 17:03:48 <coopserver> <Djanxy> yeah, the capacity issue again :D 17:03:51 <coopserver> <Mazth> no space for the doods 17:03:52 <coopserver> <Djanxy> can make it shorter 17:04:01 <coopserver> <Bluefabrik> the bridges are quite desyncd 17:04:11 <coopserver> <Bluefabrik> or not... 17:05:10 <coopserver> <Bluefabrik> i like this 17:05:22 <coopserver> <Djanxy> good :D 17:05:40 <coopserver> <Bluefabrik> i need to start applying it... 17:05:56 <coopserver> <Mazth> we ll do station 101 next time :P 17:06:02 <coopserver> <Bluefabrik> hehe 17:07:17 <coopserver> <Bluefabrik> terraforming bastardsds 17:07:20 <coopserver> <Bluefabrik> what about nature? 17:07:25 <coopserver> <Bluefabrik> what about the animals? 17:07:26 <coopserver> <Djanxy> screw nature 17:07:28 <coopserver> <Bluefabrik> the plants!? 17:07:44 <coopserver> <Mazth> I am so sorry! 17:07:50 <coopserver> <Djanxy> no you're not 17:09:19 <coopserver> <Bluefabrik> now how bout the entrance to this station 17:09:22 <coopserver> <Bluefabrik> i know it aint right 17:09:31 <coopserver> <Djanxy> just mirror the exit imo 17:09:54 <coopserver> <Mazth> haha lol 17:09:57 <coopserver> <Mazth> swooosh! 17:11:06 <coopserver> <Bluefabrik> does that work? 17:11:31 <coopserver> <Bluefabrik> i see 17:11:32 <coopserver> <Bluefabrik> it does 17:11:36 <coopserver> <Mazth> let s see shall we 17:12:13 <coopserver> <Mazth> look at those cute cranes! 17:12:21 <coopserver> <Bluefabrik> birds 17:12:22 <coopserver> <Mazth> swirling and all 17:12:39 <coopserver> <Bluefabrik> birds sayin no no 17:13:18 <coopserver> <Bluefabrik> planting these trees wont save you 17:13:22 <coopserver> <Bluefabrik> tree-killer 17:13:24 <coopserver> <Djanxy> haha 17:13:48 <coopserver> <Djanxy> got the trees perma turned off ;) 17:13:56 <coopserver> <Mazth> lol that sneaky station walk :P 17:14:28 *** ODM has joined #openttdcoop.stable 17:14:28 *** ChanServ sets mode: +o ODM 17:18:19 <coopserver> <Mazth> lol and I was just going to give advice on one thing :P 17:18:34 <coopserver> <Mazth> been at it for an hour or so already :P 17:18:36 <coopserver> <Bluefabrik> deleting yellow trains? 17:18:46 <coopserver> <Bluefabrik> hehe 17:18:49 <coopserver> <Bluefabrik> !!!! 17:18:54 <coopserver> <Bluefabrik> youve been a great help 17:18:57 <coopserver> <Bluefabrik> sensei 17:19:04 <coopserver> <Bluefabrik> im honored studet 17:19:06 <coopserver> <Bluefabrik> student 17:19:11 <coopserver> <Mazth> =) 17:19:15 <coopserver> <Mazth> glad to be of help 17:19:53 <coopserver> <Mazth> fast add the copper mine! 17:20:19 <coopserver> <Bluefabrik> telida coper mine? 17:20:23 <coopserver> <Bluefabrik> lookin at it 17:20:29 <coopserver> <Mazth> naluto 17:20:52 <coopserver> <Bluefabrik> oh shit 17:20:54 <coopserver> <Bluefabrik> but how 17:21:21 <coopserver> <Mazth> by magic! 17:21:34 <coopserver> <Bluefabrik> lets start with the other line 17:22:14 <coopserver> <Mazth> hmm tricky indeed 17:23:11 <coopserver> <Bluefabrik> x`xx 17:23:15 <coopserver> <Bluefabrik> bout that? 17:23:47 <coopserver> <Bluefabrik> aint gonna work 17:25:21 <coopserver> <Bluefabrik> whatve you done 17:26:02 <coopserver> <Mazth> otherwise it will happend again :P 17:26:14 <coopserver> <Mazth> aaargh ungrouped trains 17:26:22 <coopserver> <Bluefabrik> sori 17:26:35 <coopserver> <Bluefabrik> man! gotta go for a few minutes! but pleeeaaase, dont leave me 17:26:41 <coopserver> <Bluefabrik> be back very very sooon 17:26:46 <coopserver> *** Bluefabrik has left the game (Leaving) 17:30:46 <coopserver> <Mazth> well am off for now ciaociao! 17:30:50 <coopserver> *** Mazth has joined spectators 17:32:30 *** happy_ has joined #openttdcoop.stable 17:32:46 <happy_> !date 17:32:46 <coopserver> Oct 09 2280 17:32:56 <coopserver> *** Game paused (connecting clients) 17:33:00 <coopserver> *** happy tran sport has joined 17:33:01 <coopserver> *** Game unpaused (connecting clients) 17:34:37 <coopserver> *** happy tran sport has left the game (Leaving) 17:48:53 <coopserver> *** Game paused (connecting clients) 17:49:05 <coopserver> *** V453000 has left the game (Leaving) 17:49:08 <coopserver> *** Muel has joined 17:49:08 <coopserver> *** Game unpaused (connecting clients) 17:49:16 <coopserver> <Muel> hi 17:49:19 <happy_> hi 17:50:27 <coopserver> *** Muel has left the game (general timeout) 17:58:06 <coopserver> *** Djanxy has joined spectators 18:10:46 <coopserver> *** Game paused (connecting clients) 18:10:52 <coopserver> *** Bluefabrik has joined 18:10:52 <coopserver> *** Game unpaused (connecting clients) 18:11:02 <coopserver> <Bluefabrik> sup boyz 18:20:22 <coopserver> <Bluefabrik> hey matzh 18:20:29 <coopserver> <Bluefabrik> really just one lil question 18:21:35 <coopserver> <Bluefabrik> what im i doing wrong @ !here 18:23:02 <coopserver> <Bluefabrik> nvm! 18:23:04 <coopserver> <Bluefabrik> figured it out!!! 18:31:06 <coopserver> *** Bencze has left the game (Leaving) 18:45:55 <coopserver> *** Djanxy has joined company #8 18:46:16 <coopserver> <Djanxy> Blue, check !gap 18:51:36 <coopserver> *** Game paused (connecting clients) 18:51:39 <coopserver> *** Dnz-Ali has joined 18:51:39 <coopserver> *** Game unpaused (connecting clients) 18:51:45 <coopserver> <Dnz-Ali> HI 18:51:53 <coopserver> <Bluefabrik> hi! 18:52:27 <coopserver> <Djanxy> hey blue, saw my message ? 18:52:33 <coopserver> <Bluefabrik> no whatsup? 18:52:39 <coopserver> <Djanxy> check !gap 18:52:48 <coopserver> *** Dnz-Ali has left the game (Leaving) 18:52:51 <coopserver> <Bluefabrik> theres no list 18:52:55 <coopserver> <Bluefabrik> i mean, no sign in the list 18:53:04 <coopserver> <Bluefabrik> wheres the gap? 18:53:09 <coopserver> <Djanxy> there is in mine :D 18:53:13 <coopserver> <Bluefabrik> ): 18:53:22 <coopserver> <Bluefabrik> how can i see other peoples list? 18:53:31 <coopserver> <Djanxy> you should see all 18:53:41 <coopserver> <Djanxy> i see yours 18:53:44 <coopserver> <Bluefabrik> well i go to sign list 18:53:47 <coopserver> <Bluefabrik> and get 0 signs 18:53:56 <coopserver> <Djanxy> strange 18:54:04 <coopserver> <Bluefabrik> wats the station? 18:54:07 <coopserver> <Bluefabrik> wheres the gap? 18:54:13 <coopserver> <Djanxy> got something in search field ? 18:54:20 <coopserver> <Djanxy> near Tanacross Heights 18:54:33 <coopserver> <Bluefabrik> no, got nothing in the search field 18:54:40 <coopserver> <Djanxy> then i dunno 18:54:47 <coopserver> <Bluefabrik> ok im at tanacross heights 18:54:53 <coopserver> <Bluefabrik> i see no sign 18:54:55 <coopserver> <Bluefabrik> !!! 18:54:59 <coopserver> <Djanxy> wth 18:55:18 <coopserver> <Bluefabrik> check if you see my sign? 18:55:19 <coopserver> <Djanxy> i see yours 18:55:26 <coopserver> <Bluefabrik> i dont see yours 18:55:30 <coopserver> <Bluefabrik> wheres the thing? 18:55:39 <coopserver> <Djanxy> on the maglev track just a little to the right 18:55:48 <coopserver> <Djanxy> next to tunnel 18:55:53 <coopserver> <Bluefabrik> ah! 18:55:56 <coopserver> <Djanxy> see them slowing down all the time 18:55:58 <coopserver> <Bluefabrik> i saw the gap 18:56:02 <coopserver> <Bluefabrik> but no the sign 18:56:08 <coopserver> <Bluefabrik> should have a second tunel 18:56:14 <coopserver> <Bluefabrik> and maybe establish a prio 18:56:16 <coopserver> <Bluefabrik> right? 18:56:16 <coopserver> <Djanxy> the tunnel isnt the issue 18:56:26 <coopserver> <Djanxy> its the trains going other way 18:56:32 <coopserver> <Bluefabrik> oh 18:56:36 <coopserver> <Djanxy> see how they slow down at the split 18:56:40 <coopserver> <Djanxy> yup 18:56:44 <coopserver> <Bluefabrik> better? 18:56:50 <coopserver> <Bluefabrik> yea better 18:56:54 <coopserver> <Djanxy> just 1 tile extra on the gap can cause that 18:56:56 <happy_> hi al 18:57:04 <coopserver> <Bluefabrik> hi happy 18:57:13 <coopserver> <Bluefabrik> yea i see now 18:57:16 <coopserver> <Bluefabrik> much better 18:57:18 <happy_> how things 18:57:35 <coopserver> <Bluefabrik> my team is playing in a stadium nearby and i didnt have the money to go see them life 18:57:37 <coopserver> <Bluefabrik> live 18:57:39 <coopserver> <Bluefabrik> sucks! 18:57:43 <coopserver> <Bluefabrik> england, that is 18:57:46 <coopserver> <Bluefabrik> and i live in miami 18:57:56 <coopserver> <Bluefabrik> so figures i wont get an opportunity like this again in a long ass time 18:58:06 <coopserver> <Djanxy> England playing in US ? 18:58:10 <coopserver> <Bluefabrik> yeah 18:58:14 <coopserver> <Bluefabrik> against honduras 18:58:16 <coopserver> <Djanxy> sounds rare aye 18:58:30 <coopserver> <Bluefabrik> no, ecuador 18:58:32 <coopserver> <Bluefabrik> fuck! 18:58:38 <coopserver> <Bluefabrik> i wanted to be there so much... 18:58:42 <coopserver> <Djanxy> how does an englishman end up in Miami ? 18:58:59 <coopserver> <Bluefabrik> thats an awesome question... but i am no englishman 18:59:05 <coopserver> <Djanxy> oh 18:59:19 <coopserver> <Djanxy> you just said "your" team 18:59:27 <coopserver> <Djanxy> so figured ;) 18:59:44 <coopserver> <Bluefabrik> i carry them in my heart 18:59:47 <coopserver> <Bluefabrik> my cuban heart anyways 18:59:51 <coopserver> <Djanxy> aha ;) 19:00:01 <coopserver> <Bluefabrik> they always lose 19:00:04 <coopserver> <Bluefabrik> but i dont mind 19:00:18 <coopserver> <Bluefabrik> i like their spirit and their sense of how the game should be played 19:00:54 <coopserver> <Djanxy> not a great sportsfan myself ;) 19:01:01 <coopserver> <Bluefabrik> i am 19:01:05 <coopserver> <Bluefabrik> i live for the game 19:01:20 <coopserver> <Bluefabrik> i play myself, twice a week, on a local league here 19:01:25 <coopserver> <Djanxy> cool 19:01:33 <coopserver> <Bluefabrik> not professionally though... 19:01:35 <coopserver> <Bluefabrik> hehe 19:06:38 <coopserver> *** Mazth has started a new company #12 19:07:08 <happy_> hi mazth 19:07:25 <coopserver> <Mazth> hi 19:07:31 <coopserver> *** Mazth has joined spectators 19:07:31 <happy_> how things 19:07:40 <coopserver> <Mazth> sleepy :P 19:07:49 <coopserver> <Mazth> the weather has not been nice here also 19:08:13 <happy_> rain all day 19:08:16 <happy_> in uk 19:08:17 <coopserver> <Mazth> yep 19:08:21 <coopserver> <Mazth> same here :P 19:08:40 <coopserver> <Bluefabrik> rain in miami too 19:08:49 <coopserver> <Mazth> how did it go with che fishies? 19:08:52 <happy_> we got 2 nice days now 19:08:59 <coopserver> <Djanxy> so you guys dont wanna hear about sunny Denmark ? :D 19:09:04 <coopserver> <Bluefabrik> hahahaha 19:09:08 <coopserver> <Bluefabrik> sunny and cold? 19:09:15 <coopserver> <Djanxy> nah 19:09:15 <coopserver> <Bluefabrik> nah, its gonna be pretty in miami tomorrow 19:09:21 <happy_> then got 90 ov thunderstorm in uk 19:09:23 <coopserver> <Mazth> denmarks pretty cool =) 19:09:33 <coopserver> <Djanxy> just over 20 C 19:09:42 <coopserver> <Bluefabrik> welll that was unexpected... 19:09:48 <coopserver> <Djanxy> not really 19:09:53 <coopserver> <Djanxy> pretty usual at this time 19:09:54 <coopserver> <Bluefabrik> unintended 19:09:55 <happy_> we had 20 c in uk 19:09:56 <coopserver> <Bluefabrik> at least 19:09:59 <coopserver> <Djanxy> og the RIP 19:10:03 <coopserver> <Djanxy> oh* 19:10:05 <coopserver> <Djanxy> ;) 19:10:16 <coopserver> <Bluefabrik> got me 3 train crash 19:10:23 <coopserver> <Djanxy> happens 19:10:38 <coopserver> <Bluefabrik> saddens my heart... and coffers 19:13:07 <coopserver> <Mazth> naknek woods is blocking! 19:13:28 <coopserver> <Djanxy> nah, was a train crash blocking ;) 19:13:32 <coopserver> <Bluefabrik> yea 19:13:42 <coopserver> *** Djanxy has joined spectators 19:13:44 <coopserver> <Mazth> lol 4m rubber at the station 19:13:55 <happy_> woo nice 19:13:59 <coopserver> <Bluefabrik> it didnt use to be like that... 19:21:32 <coopserver> *** Game paused (connecting clients) 19:21:39 <coopserver> *** [FR]Syl59 has joined 19:21:40 <coopserver> *** Game unpaused (connecting clients) 19:22:17 <happy_> hi syl59 19:22:52 <coopserver> *** [FR]Syl59 has left the game (general timeout) 19:23:09 <coopserver> *** Game paused (connecting clients) 19:23:17 <coopserver> *** [FR]Syl59 has joined 19:23:17 <coopserver> *** Game unpaused (connecting clients) 19:23:33 <coopserver> <[FR]Syl59> Ok I'm laggin' too much :p 19:23:56 <happy_> heem 19:24:03 <coopserver> *** Game paused (connecting clients) 19:24:07 <coopserver> *** happy tran sport has joined 19:24:07 <coopserver> *** Game unpaused (connecting clients) 19:24:12 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:24:18 <coopserver> *** happy tran sport has left the game (Leaving) 19:24:31 <happy_> looks fine to me 19:41:13 <coopserver> *** Djanxy has left the game (Leaving) 19:42:48 <coopserver> *** Game paused (connecting clients) 19:42:58 <coopserver> *** Bencze has joined 19:42:58 <coopserver> *** Game unpaused (connecting clients) 19:45:39 *** Brumi has quit IRC 19:48:39 <coopserver> <Bluefabrik> sori for the loss 19:57:03 *** ODM has quit IRC 20:17:52 <happy_> !players 20:17:53 <coopserver> happy_: There are currently 2 players and 1 spectators, making a total of 3 clients connected 20:17:59 <happy_> !date 20:17:59 <coopserver> Nov 14 2292 20:31:28 <coopserver> *** Game paused (connecting clients) 20:31:37 <coopserver> *** Liuk Sk has joined 20:31:37 <coopserver> *** Game unpaused (connecting clients) 20:31:43 <coopserver> <Liuk Sk> hi 20:31:49 <happy_> hi 20:31:50 <coopserver> <Bencze> lo 20:33:55 <happy_> how things Liuk Sk> 20:34:05 <coopserver> *** Liuk Sk has left the game (Leaving) 20:48:34 *** Djanxy has quit IRC 21:05:46 <coopserver> <Bluefabrik> so sori 21:22:28 <coopserver> <Bluefabrik> maybe i have too many trains 21:22:35 <coopserver> <Bluefabrik> i feel overwhelmed 21:22:45 <coopserver> <Bencze> :) 21:22:47 <coopserver> <Bluefabrik> im trying to do good, service everything <80% 21:22:49 <coopserver> <Bencze> i know what you mean 21:22:51 <coopserver> <Bluefabrik> byt its hard 21:22:54 <coopserver> <Bluefabrik> but 21:23:36 *** Brumi has joined #openttdcoop.stable 21:32:23 <coopserver> *** Bluefabrik has left the game (Leaving) 21:38:02 <coopserver> *** Bencze has left the game (Leaving) 21:38:02 <coopserver> *** Game paused (number of players) 22:22:57 *** Brumi has quit IRC 22:29:12 <coopserver> *** Game still paused (connecting clients, number of players) 22:29:18 <coopserver> *** Conesco has joined 22:29:18 <coopserver> *** Conesco has started a new company #12 22:29:18 <coopserver> *** Game still paused (number of players) 22:29:18 <coopserver> *** Game unpaused (number of players) 22:31:21 <happy_> hi 22:32:30 <coopserver> *** Game paused (connecting clients) 22:32:35 <coopserver> *** happy tran sport has joined 22:32:35 <coopserver> *** Game unpaused (connecting clients) 22:35:22 <coopserver> *** Conesco has left the game (Leaving) 22:35:22 <coopserver> *** Game paused (number of players) 22:36:41 <coopserver> *** happy tran sport has left the game (Leaving) 22:57:58 *** happy_ has quit IRC 22:58:13 <coopserver> *** Game still paused (connecting clients, number of players) 22:58:19 <coopserver> *** Player has joined 22:58:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:58:19 <coopserver> *** Player has started a new company #13 22:58:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:58:19 <coopserver> *** Player has joined spectators 22:58:20 <coopserver> *** Game still paused (number of players) 22:58:31 <coopserver> <Player> !name DannyTang 22:58:31 <coopserver> *** Player has changed his/her name to DannyTang 22:58:39 <coopserver> <DannyTang> !login 23:06:47 <coopserver> *** DannyTang has joined company #13 23:06:47 <coopserver> *** Game unpaused (number of players) 23:08:00 <coopserver> *** DannyTang has left the game (Leaving) 23:08:00 <coopserver> *** Game paused (number of players) 23:54:57 <coopserver> *** Game still paused (connecting clients, number of players) 23:55:04 <coopserver> *** Bluefabrik has joined 23:55:04 <coopserver> *** Game still paused (number of players) 23:55:04 <coopserver> *** Game unpaused (number of players) 23:55:22 <coopserver> <Bluefabrik> hello