Config
Log for #openttdcoop.stable on 4th June 2014:
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01:18:49  <Sylf> !date
01:18:49  <coopserver> Nov 15 2259
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06:24:38  <coopserver> <Yugi_D> hi rtm
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07:00:22  <coopserver> <Muel> hou
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14:46:06  <coopserver> <Mazth> hi blue!
14:46:58  <coopserver> <Mazth> you asked about the station at naknek halt right?
14:57:54  <coopserver> <Bluefabrik> hi matzh
14:57:55  <coopserver> <Bluefabrik> yeah
14:58:15  <coopserver> <Bluefabrik> naknek valley
14:58:22  <coopserver> <Bluefabrik> and halt
15:13:01  <coopserver> <Mazth> it is working okay now but the bridges  make the line slow
15:13:10  <coopserver> <Bluefabrik> I KNOW
15:13:20  <coopserver> <Bluefabrik> but ive been trying to figure out a way
15:13:28  <coopserver> <Mazth> you should double them
15:13:33  <coopserver> <Bluefabrik> other than putting down some mills in making land out of water...
15:13:45  <coopserver> <Bluefabrik> i have doubled them... you mean, tripple them?
15:15:37  <coopserver> <Mazth> I was talking about the goods line
15:15:56  <coopserver> <Bluefabrik> oh
15:16:25  <coopserver> <Bluefabrik> huh... yeah i could do that...
15:16:35  <coopserver> <Bluefabrik> but my main worry is the drops
15:16:50  <coopserver> <Mazth> the cl1 and 2 at the drop make the station slow
15:17:15  <coopserver> <Bluefabrik> cl1 and 2?
15:17:17  <coopserver> <Bluefabrik> whats that?
15:17:24  <coopserver> <Mazth> cornerlenght
15:17:39  <coopserver> <Mazth> or curvelenght
15:18:00  <coopserver> <Bluefabrik> gotcha, but do you think they are that big of a deal? right at the entrance?
15:18:57  <coopserver> <Mazth> it makes them enter and leave the station slower so it is not working at full capacity
15:19:26  <coopserver> <Bluefabrik> not much i can do there i gues...
15:19:26  <coopserver> <Mazth> 4-5 platforms should be able to handle a full line
15:19:35  <coopserver> <Mazth> with these trains
15:19:45  <coopserver> <Mazth> you also have a signalgap
15:19:51  <coopserver> <Bluefabrik> where?
15:20:07  <coopserver> *** Mazth has started a new company #12
15:20:25  <coopserver> <Mazth> @ !here
15:20:46  <coopserver> <Bluefabrik> i aint seeing no sign
15:20:51  <coopserver> <Bluefabrik> my pw is Morelli1983
15:21:53  <coopserver> <Mazth> the waitingbays are also a bit slow
15:22:18  <coopserver> *** Mazth has joined company #3
15:22:51  <coopserver> <Mazth> I think it is better to do the waiting bays after a full split
15:23:32  <coopserver> <Bluefabrik> i dont get what you mean
15:23:35  <coopserver> <Mazth> because when a platform frees up the train needs to start up again and blocks the entrance to both platforms
15:24:58  <coopserver> <Mazth> you can see the effect at the pickup...a train goes into the waiting bay while the farther platforms are free
15:25:38  <coopserver> <Mazth> that mr bojangles looking smooth
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15:26:04  <coopserver> <Bluefabrik> got rid of the bridges on the goods line
15:26:12  <coopserver> <Bluefabrik> well, got a tunnel, but only 1
15:26:28  <coopserver> <Bluefabrik> and a lost train haha
15:27:33  <coopserver> <Bluefabrik> nice
15:27:38  <coopserver> <Bluefabrik> i see about the bridge...
15:28:15  <coopserver> <Mazth> it would actually need two tunnels to not slowdown
15:28:26  <coopserver> <Mazth> but the line is not that busy
15:30:01  <coopserver> <Bluefabrik> like this?
15:30:39  <coopserver> <Bluefabrik> i see
15:30:48  <coopserver> <Mazth> that should work
15:30:55  <coopserver> <Bluefabrik> i like it
15:31:14  <coopserver> <Mazth> it is not perfect yet but you get the idea right?
15:31:32  <coopserver> <Bluefabrik> ah! i see
15:31:39  <coopserver> <Bluefabrik> why make it so close on the other end?
15:32:41  <coopserver> <Mazth> well you want the trains 2 signals apart...but  tunnel/bridges have no signals so to compensate you add a line
15:33:15  <coopserver> <Bluefabrik> not sure i follow but i will carry the canon
15:34:12  <coopserver> <Mazth> if trains need to go over a bridge/tunnel with 4 distance trains on ther other side will always be 4 apart but you want they to be 2 so you can fit more trains on the line
15:36:31  <coopserver> <Bluefabrik> what do you think about what i just did?
15:36:33  <coopserver> <Mazth> so you double the line, joining them sooner saves space and gets you to a line at max capacity again
15:36:34  <coopserver> <Bluefabrik> good/bad?
15:38:20  <coopserver> <Mazth> the earlier join was fine I think
15:39:11  <coopserver> <Bluefabrik> you think its pointless what i just did?
15:39:19  <coopserver> <Mazth> kinda :P
15:39:29  <coopserver> <Bluefabrik> ):
15:39:54  <coopserver> <Bluefabrik> but they aint stoppin close to the station after leaving now
15:39:58  <coopserver> <Bluefabrik> and that good for something?
15:40:02  <coopserver> <Mazth> they have to join the one line eventually makes no difference if it right away or very late
15:40:13  <coopserver> <Mazth> they shouldn t be stopping at all :P
15:40:15  <coopserver> <Bluefabrik> gotcha
15:40:36  <coopserver> <Bluefabrik> so makes no big deal after the station, get it
15:40:38  <coopserver> <Mazth> if they are stopping that means there is a hold up[ somewhere further down the line
15:40:44  <coopserver> <Bluefabrik> how bout the entry, what should i do?
15:41:14  <coopserver> <Mazth> avoid thight corners esp with one length
15:41:35  <coopserver> <Mazth> the pickup can go around the water..then you have more room for the entry
15:46:03  <coopserver> <Bluefabrik> oh
15:46:25  <coopserver> <Bluefabrik> how bout my latest improveent?
15:46:29  <coopserver> <Bluefabrik> improvement
15:46:46  <coopserver> <Mazth> i changed the exit of the pick up, it makes them leave faster because as soon as they are a train lenght one the exit  another can enter the platform
15:47:11  <coopserver> <Bluefabrik> i see
15:47:36  <coopserver> <Mazth> with the old design the leaving train needs to be a trainlenght on the straight line before another train can leave
15:47:56  <coopserver> <Mazth> yh the entry should be faster now
15:48:36  <coopserver> <Mazth> the slow curves are no only right before the station but the trains need to stop there anyway =)
15:48:44  <coopserver> <Mazth> now*
15:50:17  <coopserver> <Bluefabrik> how bout this?
15:50:19  <coopserver> <Mazth> with the double bridges it is important that both of the lines line up, i.e. they have the same length otherwise the trains will stagger and will have to wait on each other when they join again
15:50:54  <coopserver> <Bluefabrik> not sure i get you there
15:51:12  <coopserver> <Bluefabrik> axx
15:51:22  <coopserver> <Mazth> you can see the effect at the incoming line for the drop
15:54:14  <coopserver> <Mazth> it always takes so much space :P
15:56:08  <coopserver> <Bluefabrik> got stuck yea
15:57:57  <coopserver> <Bluefabrik> think we made things better?
15:58:18  <coopserver> <Mazth> yh =)
15:58:26  <coopserver> <Bluefabrik> (:
15:58:31  <coopserver> <Mazth> the pick up should be able to handle more trains now for sure
15:59:03  <coopserver> <Mazth> and the trains do not slow down anymore before the drop
15:59:48  <coopserver> <Mazth> the problem is indeed at the bridges I think
16:00:50  <coopserver> <Bluefabrik> yeah, but what would you do?
16:00:59  <coopserver> <Bluefabrik> drop the monies to fill up the bay entrance?
16:01:39  <coopserver> <Mazth> nah not totally
16:01:55  <coopserver> <Mazth> 4 bridges is enough
16:01:59  <coopserver> <Mazth> I think
16:02:13  <coopserver> <Mazth> @@gap
16:02:13  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
16:02:31  <coopserver> <Mazth> @(gap 4)
16:02:36  <coopserver> <Bluefabrik> man... eveytime you bring the formula up
16:02:39  <coopserver> <Bluefabrik> my brain hurts
16:02:46  <coopserver> <Mazth> @@(gap 4)
16:02:46  <Webster> coopserver: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
16:02:57  <coopserver> <Mazth> noooo
16:03:16  <coopserver> <Mazth> the gap can be up to ten tiles with two bridges!
16:04:56  <coopserver> <Bluefabrik> do you think we need presignals here?
16:04:57  <coopserver> <Mazth> with the doubling you want to have the trains split evenly but now there is an exit before they join again
16:05:21  <coopserver> <Mazth> so some trains HAVE to take the bottom line
16:05:29  <coopserver> <Mazth> and thus making it not split evenly
16:05:53  <coopserver> <Bluefabrik> should i remove the reconnection?
16:06:01  <coopserver> <Bluefabrik> like this?
16:06:10  <coopserver> <Mazth> join them earlier
16:06:23  <coopserver> <Mazth> and then make the exit
16:06:40  <coopserver> <Bluefabrik> like this?
16:07:08  <coopserver> <Bluefabrik> oh!
16:07:41  <coopserver> <Mazth> now all the train make use of the bridges so you keep max density on the lines
16:07:54  <coopserver> <Bluefabrik> i think im getting you
16:08:22  <coopserver> <Bluefabrik> so... lets do some more expending...
16:08:38  <coopserver> <Mazth> and we need the presignals because you want to force them onto the other line when one is full
16:09:30  <coopserver> <Mazth> both bridges go to the same place/line again so train do not have a reason to pick any route but the shortest so you have to make them by using signals
16:09:56  <coopserver> <Mazth> at the exit the lines go to different destinations so signals are not needed
16:10:17  <coopserver> <Mazth> the trains will pick the right one based on the pathfinder
16:10:38  <coopserver> <Bluefabrik> what do you think would be the good way to do things on the other end?
16:11:58  <coopserver> <Mazth> hmm
16:12:13  <coopserver> <Mazth> join them after the bridges that go to the plantation
16:12:33  <coopserver> <Bluefabrik> use PBS?
16:13:15  <coopserver> <Mazth> make it into one line and then let the one from the plantation join
16:16:29  <coopserver> <Mazth> hmm hard to explain things
16:16:31  <coopserver> <Bluefabrik> but this doesnt make much sense...
16:16:37  <coopserver> <Bluefabrik> the other line is not used much
16:16:52  <coopserver> <Bluefabrik> well, it seems to be working alright...
16:17:18  <coopserver> <Mazth> one problem was that there were a lot of joins close together and those slow down a lot
16:17:34  <coopserver> <Mazth> there was one before the water and then 2 right after it
16:18:29  <coopserver> <Mazth> but indeed this does take away from the original intent of the double bridges (i.e. have the mainline at full capacity
16:18:31  <coopserver> *** Bluefabrik has left the game (connection lost)
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16:19:01  <coopserver> <Mazth> wb =)
16:19:12  <coopserver> <Bluefabrik> game crashed....
16:19:15  <coopserver> <Mazth> I saw
16:19:43  <coopserver> <Mazth> I just typed that you are right that now the double bridges don t have their original function anymore
16:20:53  <coopserver> <Bluefabrik> so whats up?
16:21:39  <coopserver> <Mazth> I have the bridges back to the mainline
16:22:59  <coopserver> <Bluefabrik> hmmm i dont get what u use combo signals for
16:23:11  <coopserver> <Mazth> ah you see the bridges get out of syn sometime
16:23:13  <coopserver> <Mazth> sync
16:23:35  <coopserver> <Mazth> it is a prio
16:23:35  <coopserver> <Bluefabrik> hehe
16:23:45  <coopserver> <Bluefabrik> i took trains off that rout so it didnt happen anymore
16:24:18  <coopserver> <Bluefabrik> what does it do?
16:24:20  <coopserver> <Bluefabrik> the combo?
16:24:22  <coopserver> <Bluefabrik> the prio
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16:24:39  <coopserver> <Mazth> it makes the oncoming line wait till there is space on the mainline
16:24:52  <V453000> !dl win64
16:24:52  <coopserver> V453000: http://binaries.openttd.org/releases/1.4.1/openttd-1.4.1-windows-win64.zip
16:24:59  <coopserver> <Mazth> it gives priority to trains on the mainline
16:25:28  <coopserver> <Mazth> normally they would enter one by one...one from each line which is slow
16:25:38  <coopserver> <Bluefabrik> i think i get it
16:25:50  <coopserver> <Bluefabrik> now the one from the second line?
16:25:52  <coopserver> *** Game paused (connecting clients)
16:25:54  <coopserver> <Bluefabrik> is thata combo or presignal?
16:25:57  <coopserver> *** Djanxy has joined
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16:25:59  <coopserver> <Mazth> I ll set up an example
16:26:29  <coopserver> <Bluefabrik> yea yea
16:26:32  <coopserver> <Bluefabrik> its gonna be one and one now
16:26:43  <coopserver> <Bluefabrik> and before it would be whatever from the main line first and then  the others
16:26:56  <coopserver> <Bluefabrik> its quite pretty and interesting
16:27:00  <coopserver> <Bluefabrik> what you did
16:27:07  <coopserver> <Bluefabrik> now, the secondary line
16:27:21  <coopserver> <Bluefabrik> you use presignal there right, the horizontal yellow line
16:27:25  <coopserver> <Bluefabrik> not the combo
16:27:26  <coopserver> <Bluefabrik> right?
16:27:31  <coopserver> *** Game paused (connecting clients)
16:27:35  <coopserver> *** V453000 has joined
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16:27:41  <coopserver> <Mazth> yh
16:27:45  <coopserver> <V453000> yeti smash
16:27:49  <coopserver> <Bluefabrik> and you put an exit signa before
16:27:55  <coopserver> <Bluefabrik> hi v45xxxxx
16:27:56  <coopserver> <Mazth> smashy mashy!
16:28:03  <coopserver> <Bluefabrik> whats a yeti smash?
16:28:22  <coopserver> *** ekko has left the game (Leaving)
16:28:24  <coopserver> <V453000> just shit I say to greet somebody
16:28:29  <coopserver> <Bluefabrik> hehe
16:28:32  <coopserver> <Bluefabrik> weird folks
16:28:36  <coopserver> <Bluefabrik> love them
16:28:38  <coopserver> <Djanxy> czechs
16:28:43  <coopserver> <Bluefabrik> hehe
16:28:44  <coopserver> <Mazth> he s just warning you for when the day come that the yeti arrives
16:28:50  <Jam35> like a bigfoot bash only different
16:29:04  <coopserver> <Bluefabrik> so, mazth
16:29:06  <V453000> pf
16:29:09  <coopserver> <Mazth> hmhm
16:29:09  <V453000> balls of steel
16:29:10  <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/3-AA-x4.png
16:29:12  <coopserver> <Bluefabrik> is the exit signal needed before the combo?
16:29:58  <coopserver> <Djanxy> where are you building ?
16:30:11  <coopserver> <Bluefabrik> me?
16:30:18  <coopserver> <Djanxy> ye
16:30:24  <coopserver> <Mazth> yea it is needed...how many signal you put up is the lenght it detects if there is a train on it
16:30:26  <coopserver> <Bluefabrik> @ !here
16:30:40  <coopserver> <V453000> ooh fuckers are cooperating :)
16:30:44  <coopserver> <Bluefabrik> hehe
16:30:46  <Jam35> you melt the iron with loud music?
16:30:49  <coopserver> <Bluefabrik> its the coop right?
16:30:58  <coopserver> <V453000> exactly Jam35666
16:31:01  <coopserver> <Mazth> if I add more signals a longer piece get prio/is detected
16:31:04  <Jam35> awesome :)
16:31:09  <coopserver> <Mazth> it is ffing brillant!
16:31:13  <Djanxy> hah
16:31:15  <coopserver> <Bluefabrik> wait what?
16:31:24  <coopserver> <Bluefabrik> you mean if the combo is further back?
16:31:27  <Djanxy> the image he linked
16:31:29  <V453000> the Death Steel Mill is turning iron ore bricks into Balls of Steel through superior volume
16:31:32  <Djanxy> oh nvm ;)
16:31:41  <coopserver> <Djanxy> that wont work
16:31:44  <coopserver> <Mazth> that death metal working hard
16:31:50  <coopserver> <V453000> aye
16:31:59  <coopserver> <Djanxy> cant have consecutive combo signals
16:32:09  <coopserver> <Mazth> wait not?
16:32:17  <coopserver> <Mazth> lol
16:32:17  <coopserver> <Djanxy> you can see
16:32:43  <coopserver> <Djanxy> use a seperate prio track
16:32:49  <coopserver> <Djanxy> that wont work either ;)
16:33:13  <coopserver> <Bluefabrik> guys, you lost me
16:33:14  <coopserver> <Mazth> ah ok this was the easy prio indeed
16:33:21  <coopserver> <Mazth> I see it limitations again
16:33:22  <coopserver> <Djanxy> i can join and show you if you want
16:33:41  <coopserver> <Bluefabrik> pw Morelli1983
16:33:48  <coopserver> <Mazth> lol blue is going to be so confused :P but will learn a lot ^^
16:33:54  <coopserver> <Bluefabrik> (:
16:33:55  <coopserver> <Djanxy> hehe
16:34:18  <coopserver> <Mazth> we just did some cl and doubling excercises
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16:35:57  <coopserver> <Bluefabrik> wats dat
16:36:08  <coopserver> <Djanxy> a longer priority
16:36:17  <coopserver> <Mazth> now the trains from the join never get to enter moehahaha!
16:36:41  <coopserver> <Djanxy> they will, but need a longer gap on mainline
16:36:58  <coopserver> <Mazth> I know :P was j/k hehe
16:37:15  <coopserver> <Bluefabrik> the signal on the side, is that a horizontal presignal?
16:37:28  <coopserver> <Djanxy> yeah, it a combo
16:37:38  <coopserver> <Djanxy> or
16:37:40  <coopserver> <Bluefabrik> ok combo
16:37:43  <coopserver> <Djanxy> not horizontal :D
16:37:46  <coopserver> <Bluefabrik> hehe
16:37:47  <coopserver> <Bluefabrik> yeah
16:37:49  <coopserver> <Djanxy> but a combo :D
16:38:13  <coopserver> <Djanxy> the trains on the mainline isnt affected by it
16:38:18  <coopserver> <Djanxy> but those joining are
16:38:41  <coopserver> <Bluefabrik> got it
16:38:45  <coopserver> <Mazth> the bridges desync quite a bit =(
16:39:16  <coopserver> <Djanxy> yeah, !this isnt synced
16:39:33  <coopserver> <Mazth> ah there was a gap
16:40:35  <coopserver> <Djanxy> :P
16:40:38  <coopserver> <Bluefabrik> (:
16:41:28  <coopserver> <Mazth> I redoubled the bridges after the bridges :P
16:41:30  <coopserver> <Bluefabrik> they dont seem to be needing bridge2
16:41:40  <coopserver> <Mazth> they need to be
16:41:42  <coopserver> <Bluefabrik> on the bottom side
16:41:58  <coopserver> <Mazth> well that is because the line is not at full capacity
16:42:00  <coopserver> <Mazth> yet :P
16:42:08  <coopserver> <Djanxy> see now
16:42:26  <coopserver> <Bluefabrik> (:
16:42:48  <coopserver> <Bluefabrik> ok ive learn something nice today
16:42:54  <coopserver> <Bluefabrik> two somethings
16:42:58  <coopserver> <Djanxy> :D
16:43:00  <coopserver> <Mazth> nois!
16:43:06  <coopserver> <Bluefabrik> thanks
16:43:18  <coopserver> <Mazth> and we shocked V over 9000
16:43:26  <coopserver> <Mazth> for cooperating :P
16:43:30  <coopserver> <Bluefabrik> hehe
16:43:43  <coopserver> <Djanxy> should probably make room for 1 train infront of Nulato Woods, so it doesn stop the mainline
16:43:52  <coopserver> <Djanxy> which it sometimes does
16:44:06  <coopserver> <Bluefabrik> i deletted train
16:44:14  <coopserver> *** Game paused (connecting clients)
16:44:14  <coopserver> <Djanxy> that's the wrong way to fix :D
16:44:18  <coopserver> <Bluefabrik> hehe
16:44:28  <coopserver> <Mazth> it needs an overflow
16:44:31  <coopserver> *** Liuk Sk has joined
16:44:34  <coopserver> *** Game unpaused (connecting clients)
16:44:42  <coopserver> <Liuk Sk> hi
16:44:44  <coopserver> <Djanxy> optimally yeah, when so close to ML
16:44:46  <coopserver> <Bluefabrik> hi
16:44:59  <coopserver> <Mazth> hiii
16:45:08  <coopserver> <Djanxy> but now there's even room for 2 waiting
16:45:16  <coopserver> <Djanxy> Hi Liuk
16:45:18  <coopserver> <Bluefabrik> cool beans
16:45:27  <coopserver> <Mazth> the station has 5 trains servicing it
16:45:36  <coopserver> <Mazth> it can still jam
16:45:46  <coopserver> <Djanxy> well yeah
16:45:57  <coopserver> <Bluefabrik> but why would it
16:46:16  <coopserver> *** Game paused (connecting clients)
16:46:20  <coopserver> <Djanxy> only if production goes down a lot
16:46:20  <coopserver> *** Bencze has joined
16:46:21  <coopserver> *** Game unpaused (connecting clients)
16:46:32  <coopserver> <Mazth> hmm the join might slow the bridges too often?
16:46:33  <coopserver> <Bluefabrik> oh man
16:46:38  <coopserver> <Bencze> hey
16:46:41  <coopserver> <Mazth> hiii
16:46:44  <coopserver> <Bluefabrik> but nw the ml got slowed down
16:46:52  <coopserver> <Bluefabrik> hi bencze
16:47:11  <coopserver> <Mazth> it was slowed down before just at a point later down the line :P
16:47:26  <coopserver> <Bluefabrik> ima try my hand at the prio thing
16:47:28  <coopserver> <Mazth> I worry that it might desync the bridge
16:47:39  <coopserver> <Mazth> that is an option indeed
16:49:07  <coopserver> <Djanxy> yeah, surely needs a prio :D
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16:51:10  <coopserver> <Bluefabrik> you think this works?
16:51:21  <coopserver> <Djanxy> not quite
16:51:55  <coopserver> <Bluefabrik> bout this?
16:51:59  <coopserver> <Bluefabrik> no
16:52:04  <coopserver> <Bluefabrik> but why?
16:52:09  <coopserver> <Bluefabrik> gots to be right next?
16:52:15  <coopserver> <Mazth> c-c-c-c-c-combo breaker!
16:52:25  <coopserver> <Bluefabrik> haha
16:52:37  <coopserver> <Djanxy> it was entry, changed to combo
16:52:58  <coopserver> <Mazth> that is one long as prio
16:53:03  <coopserver> <Bluefabrik> oh poor bastards at the 2ndr ln
16:53:36  <coopserver> <Djanxy> also, the signal on the prio track needs to be combo as well, if you want it to see the exit signal further down
16:53:53  <coopserver> <Bluefabrik> like this?
16:54:07  <coopserver> <Mazth> it can be just one way
16:54:08  <coopserver> <Djanxy> yeah, but that can be one-way
16:54:27  <coopserver> <Djanxy> now it's coolio
16:54:31  <coopserver> <Bluefabrik> srly though
16:54:41  <coopserver> <Bluefabrik> the 2nd line got screwed big time over this prio thing
16:54:45  <coopserver> <Mazth> kinda gansta paradise
16:54:51  <coopserver> <Bluefabrik> they aint never leaving
16:54:53  <coopserver> <Mazth> you could make the prio shorter
16:54:56  <coopserver> <Djanxy> when you say 2nd line, you mean ?
16:55:02  <coopserver> <Bluefabrik> the waitin fools
16:55:02  <coopserver> <Mazth> the joining line
16:55:06  <coopserver> <Bluefabrik> yea
16:55:17  <coopserver> <Djanxy> well yeah, that's a capacity issue ;)
16:55:44  <coopserver> <Bluefabrik> them bridges are not syncd
16:55:53  <coopserver> <Mazth> alway hard with maglev to get a nice density
16:56:05  <coopserver> <Bluefabrik> why?
16:56:19  <coopserver> <Djanxy> but in reality, the prio should be longer. you can see how they start clogging the bridges when a train joins
16:56:20  <coopserver> <Mazth> they take a very long time to get to maxed speed
16:57:39  <coopserver> <Mazth> the later join might not have been so bad...might keep the slowdown away fron the bridges
16:57:49  <coopserver> <Djanxy> a little yeah ;)
16:58:12  <coopserver> *** Liuk Sk has left the game (Leaving)
16:58:49  <coopserver> <Djanxy> but it's not like the bridges deadlock though, it's just a short slowdown
16:59:07  <coopserver> <Mazth> yh but it always takes a while for them to sync again
16:59:45  <coopserver> <Bluefabrik> bout this?
17:00:00  <coopserver> <Mazth> drops also don t need waiting bays when the station has enough throughput
17:00:12  <coopserver> <Djanxy> lets test how long prio you actually need if you want zero slowdown
17:00:28  <coopserver> <Djanxy> just for educational purposes ;)
17:00:41  <coopserver> <Bluefabrik> where?
17:01:03  <coopserver> <Bluefabrik> what  do you mean about the drop station?
17:01:37  <coopserver> <Bluefabrik> i had the entrance that way to counter the slow-down at the end
17:02:13  <coopserver> <Bluefabrik> oops
17:02:16  <coopserver> <Djanxy> hehe
17:02:29  <coopserver> *** Bencze has joined company #10
17:02:32  <coopserver> <Bluefabrik> why is this one diff?
17:02:41  <coopserver> <Djanxy> yeah, started the prio track at the join on this one
17:02:53  <coopserver> <Djanxy> can do it both ways
17:03:00  <coopserver> <Mazth> it is just style pref :P
17:03:00  <coopserver> <Bluefabrik> so if you do that, you dont se combo on the ml
17:03:19  <coopserver> <Djanxy> yeah, dont need on on ML in this case
17:03:27  <coopserver> <Bluefabrik> but the poor bastards from the jl wont ever
17:03:28  <coopserver> <Djanxy> one on*
17:03:31  <coopserver> <Bluefabrik> so sorry for them
17:03:48  <coopserver> <Djanxy> yeah, the capacity issue again :D
17:03:51  <coopserver> <Mazth> no space for the doods
17:03:52  <coopserver> <Djanxy> can make it shorter
17:04:01  <coopserver> <Bluefabrik> the bridges are quite desyncd
17:04:11  <coopserver> <Bluefabrik> or not...
17:05:10  <coopserver> <Bluefabrik> i like this
17:05:22  <coopserver> <Djanxy> good :D
17:05:40  <coopserver> <Bluefabrik> i need to start applying it...
17:05:56  <coopserver> <Mazth> we ll do station 101 next time :P
17:06:02  <coopserver> <Bluefabrik> hehe
17:07:17  <coopserver> <Bluefabrik> terraforming bastardsds
17:07:20  <coopserver> <Bluefabrik> what about nature?
17:07:25  <coopserver> <Bluefabrik> what about the animals?
17:07:26  <coopserver> <Djanxy> screw nature
17:07:28  <coopserver> <Bluefabrik> the plants!?
17:07:44  <coopserver> <Mazth> I am so sorry!
17:07:50  <coopserver> <Djanxy> no you're not
17:09:19  <coopserver> <Bluefabrik> now how bout the entrance to this station
17:09:22  <coopserver> <Bluefabrik> i know it aint right
17:09:31  <coopserver> <Djanxy> just mirror the exit imo
17:09:54  <coopserver> <Mazth> haha lol
17:09:57  <coopserver> <Mazth> swooosh!
17:11:06  <coopserver> <Bluefabrik> does that work?
17:11:31  <coopserver> <Bluefabrik> i see
17:11:32  <coopserver> <Bluefabrik> it does
17:11:36  <coopserver> <Mazth> let s see shall we
17:12:13  <coopserver> <Mazth> look at those cute cranes!
17:12:21  <coopserver> <Bluefabrik> birds
17:12:22  <coopserver> <Mazth> swirling and all
17:12:39  <coopserver> <Bluefabrik> birds sayin no no
17:13:18  <coopserver> <Bluefabrik> planting these trees wont save you
17:13:22  <coopserver> <Bluefabrik> tree-killer
17:13:24  <coopserver> <Djanxy> haha
17:13:48  <coopserver> <Djanxy> got the trees perma turned off ;)
17:13:56  <coopserver> <Mazth> lol that sneaky station walk :P
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17:14:28  *** ChanServ sets mode: +o ODM
17:18:19  <coopserver> <Mazth> lol and I was just going to give advice on one thing :P
17:18:34  <coopserver> <Mazth> been at it for an hour or so already :P
17:18:36  <coopserver> <Bluefabrik> deleting yellow trains?
17:18:46  <coopserver> <Bluefabrik> hehe
17:18:49  <coopserver> <Bluefabrik> !!!!
17:18:54  <coopserver> <Bluefabrik> youve been a great help
17:18:57  <coopserver> <Bluefabrik> sensei
17:19:04  <coopserver> <Bluefabrik> im honored studet
17:19:06  <coopserver> <Bluefabrik> student
17:19:11  <coopserver> <Mazth> =)
17:19:15  <coopserver> <Mazth> glad to be of help
17:19:53  <coopserver> <Mazth> fast add the copper mine!
17:20:19  <coopserver> <Bluefabrik> telida coper mine?
17:20:23  <coopserver> <Bluefabrik> lookin at it
17:20:29  <coopserver> <Mazth> naluto
17:20:52  <coopserver> <Bluefabrik> oh shit
17:20:54  <coopserver> <Bluefabrik> but how
17:21:21  <coopserver> <Mazth> by magic!
17:21:34  <coopserver> <Bluefabrik> lets start with the other line
17:22:14  <coopserver> <Mazth> hmm tricky indeed
17:23:11  <coopserver> <Bluefabrik> x`xx
17:23:15  <coopserver> <Bluefabrik> bout that?
17:23:47  <coopserver> <Bluefabrik> aint gonna work
17:25:21  <coopserver> <Bluefabrik> whatve you done
17:26:02  <coopserver> <Mazth> otherwise it will happend again :P
17:26:14  <coopserver> <Mazth> aaargh ungrouped trains
17:26:22  <coopserver> <Bluefabrik> sori
17:26:35  <coopserver> <Bluefabrik> man! gotta go for a few minutes! but pleeeaaase, dont leave me
17:26:41  <coopserver> <Bluefabrik> be back very very sooon
17:26:46  <coopserver> *** Bluefabrik has left the game (Leaving)
17:30:46  <coopserver> <Mazth> well am off for now ciaociao!
17:30:50  <coopserver> *** Mazth has joined spectators
17:32:30  *** happy_ has joined #openttdcoop.stable
17:32:46  <happy_> !date
17:32:46  <coopserver> Oct 09 2280
17:32:56  <coopserver> *** Game paused (connecting clients)
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17:48:53  <coopserver> *** Game paused (connecting clients)
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17:49:08  <coopserver> *** Muel has joined
17:49:08  <coopserver> *** Game unpaused (connecting clients)
17:49:16  <coopserver> <Muel> hi
17:49:19  <happy_> hi
17:50:27  <coopserver> *** Muel has left the game (general timeout)
17:58:06  <coopserver> *** Djanxy has joined spectators
18:10:46  <coopserver> *** Game paused (connecting clients)
18:10:52  <coopserver> *** Bluefabrik has joined
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18:11:02  <coopserver> <Bluefabrik> sup boyz
18:20:22  <coopserver> <Bluefabrik> hey matzh
18:20:29  <coopserver> <Bluefabrik> really just one lil question
18:21:35  <coopserver> <Bluefabrik> what im i doing wrong @ !here
18:23:02  <coopserver> <Bluefabrik> nvm!
18:23:04  <coopserver> <Bluefabrik> figured it out!!!
18:31:06  <coopserver> *** Bencze has left the game (Leaving)
18:45:55  <coopserver> *** Djanxy has joined company #8
18:46:16  <coopserver> <Djanxy> Blue, check !gap
18:51:36  <coopserver> *** Game paused (connecting clients)
18:51:39  <coopserver> *** Dnz-Ali has joined
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18:51:45  <coopserver> <Dnz-Ali> HI
18:51:53  <coopserver> <Bluefabrik> hi!
18:52:27  <coopserver> <Djanxy> hey blue, saw my message ?
18:52:33  <coopserver> <Bluefabrik> no whatsup?
18:52:39  <coopserver> <Djanxy> check !gap
18:52:48  <coopserver> *** Dnz-Ali has left the game (Leaving)
18:52:51  <coopserver> <Bluefabrik> theres no list
18:52:55  <coopserver> <Bluefabrik> i mean, no sign in the list
18:53:04  <coopserver> <Bluefabrik> wheres the gap?
18:53:09  <coopserver> <Djanxy> there is in mine :D
18:53:13  <coopserver> <Bluefabrik> ):
18:53:22  <coopserver> <Bluefabrik> how can i see other peoples list?
18:53:31  <coopserver> <Djanxy> you should see all
18:53:41  <coopserver> <Djanxy> i see yours
18:53:44  <coopserver> <Bluefabrik> well i go to sign list
18:53:47  <coopserver> <Bluefabrik> and get 0 signs
18:53:56  <coopserver> <Djanxy> strange
18:54:04  <coopserver> <Bluefabrik> wats the station?
18:54:07  <coopserver> <Bluefabrik> wheres the gap?
18:54:13  <coopserver> <Djanxy> got something in search field ?
18:54:20  <coopserver> <Djanxy> near Tanacross Heights
18:54:33  <coopserver> <Bluefabrik> no, got nothing in the search field
18:54:40  <coopserver> <Djanxy> then i dunno
18:54:47  <coopserver> <Bluefabrik> ok im at tanacross heights
18:54:53  <coopserver> <Bluefabrik> i see no sign
18:54:55  <coopserver> <Bluefabrik> !!!
18:54:59  <coopserver> <Djanxy> wth
18:55:18  <coopserver> <Bluefabrik> check if you see my sign?
18:55:19  <coopserver> <Djanxy> i see yours
18:55:26  <coopserver> <Bluefabrik> i dont see yours
18:55:30  <coopserver> <Bluefabrik> wheres the thing?
18:55:39  <coopserver> <Djanxy> on the maglev track just a little to the right
18:55:48  <coopserver> <Djanxy> next to tunnel
18:55:53  <coopserver> <Bluefabrik> ah!
18:55:56  <coopserver> <Djanxy> see them slowing down all the time
18:55:58  <coopserver> <Bluefabrik> i saw the gap
18:56:02  <coopserver> <Bluefabrik> but no the sign
18:56:08  <coopserver> <Bluefabrik> should have a second tunel
18:56:14  <coopserver> <Bluefabrik> and maybe establish a prio
18:56:16  <coopserver> <Bluefabrik> right?
18:56:16  <coopserver> <Djanxy> the tunnel isnt the issue
18:56:26  <coopserver> <Djanxy> its the trains going other way
18:56:32  <coopserver> <Bluefabrik> oh
18:56:36  <coopserver> <Djanxy> see how they slow down at the split
18:56:40  <coopserver> <Djanxy> yup
18:56:44  <coopserver> <Bluefabrik> better?
18:56:50  <coopserver> <Bluefabrik> yea better
18:56:54  <coopserver> <Djanxy> just 1 tile extra on the gap can cause that
18:56:56  <happy_> hi al
18:57:04  <coopserver> <Bluefabrik> hi happy
18:57:13  <coopserver> <Bluefabrik> yea i see now
18:57:16  <coopserver> <Bluefabrik> much better
18:57:18  <happy_> how  things
18:57:35  <coopserver> <Bluefabrik> my team is playing in a stadium nearby and i didnt have the money to go see them life
18:57:37  <coopserver> <Bluefabrik> live
18:57:39  <coopserver> <Bluefabrik> sucks!
18:57:43  <coopserver> <Bluefabrik> england, that is
18:57:46  <coopserver> <Bluefabrik> and i live in miami
18:57:56  <coopserver> <Bluefabrik> so figures i wont get an opportunity like this again in a long ass time
18:58:06  <coopserver> <Djanxy> England playing in US ?
18:58:10  <coopserver> <Bluefabrik> yeah
18:58:14  <coopserver> <Bluefabrik> against honduras
18:58:16  <coopserver> <Djanxy> sounds rare aye
18:58:30  <coopserver> <Bluefabrik> no, ecuador
18:58:32  <coopserver> <Bluefabrik> fuck!
18:58:38  <coopserver> <Bluefabrik> i wanted to be there so much...
18:58:42  <coopserver> <Djanxy> how does an englishman end up in Miami ?
18:58:59  <coopserver> <Bluefabrik> thats an awesome question... but i am no englishman
18:59:05  <coopserver> <Djanxy> oh
18:59:19  <coopserver> <Djanxy> you just said "your" team
18:59:27  <coopserver> <Djanxy> so figured ;)
18:59:44  <coopserver> <Bluefabrik> i carry them in my heart
18:59:47  <coopserver> <Bluefabrik> my cuban heart anyways
18:59:51  <coopserver> <Djanxy> aha ;)
19:00:01  <coopserver> <Bluefabrik> they always lose
19:00:04  <coopserver> <Bluefabrik> but i dont mind
19:00:18  <coopserver> <Bluefabrik> i like their spirit and their sense of how the game should be played
19:00:54  <coopserver> <Djanxy> not a great sportsfan myself ;)
19:01:01  <coopserver> <Bluefabrik> i am
19:01:05  <coopserver> <Bluefabrik> i live for the game
19:01:20  <coopserver> <Bluefabrik> i play myself, twice a week, on a local league here
19:01:25  <coopserver> <Djanxy> cool
19:01:33  <coopserver> <Bluefabrik> not professionally though...
19:01:35  <coopserver> <Bluefabrik> hehe
19:06:38  <coopserver> *** Mazth has started a new company #12
19:07:08  <happy_> hi  mazth
19:07:25  <coopserver> <Mazth> hi
19:07:31  <coopserver> *** Mazth has joined spectators
19:07:31  <happy_> how things
19:07:40  <coopserver> <Mazth> sleepy :P
19:07:49  <coopserver> <Mazth> the weather has not been nice here also
19:08:13  <happy_> rain  all  day
19:08:16  <happy_> in  uk
19:08:17  <coopserver> <Mazth> yep
19:08:21  <coopserver> <Mazth> same here :P
19:08:40  <coopserver> <Bluefabrik> rain in miami too
19:08:49  <coopserver> <Mazth> how did it go with che fishies?
19:08:52  <happy_> we  got  2  nice  days   now
19:08:59  <coopserver> <Djanxy> so you guys dont wanna hear about sunny Denmark ? :D
19:09:04  <coopserver> <Bluefabrik> hahahaha
19:09:08  <coopserver> <Bluefabrik> sunny and cold?
19:09:15  <coopserver> <Djanxy> nah
19:09:15  <coopserver> <Bluefabrik> nah, its gonna be pretty in miami tomorrow
19:09:21  <happy_> then  got  90  ov  thunderstorm  in  uk
19:09:23  <coopserver> <Mazth> denmarks pretty cool =)
19:09:33  <coopserver> <Djanxy> just over 20 C
19:09:42  <coopserver> <Bluefabrik> welll that was unexpected...
19:09:48  <coopserver> <Djanxy> not really
19:09:53  <coopserver> <Djanxy> pretty usual at this time
19:09:54  <coopserver> <Bluefabrik> unintended
19:09:55  <happy_> we  had 20 c  in uk
19:09:56  <coopserver> <Bluefabrik> at least
19:09:59  <coopserver> <Djanxy> og the RIP
19:10:03  <coopserver> <Djanxy> oh*
19:10:05  <coopserver> <Djanxy> ;)
19:10:16  <coopserver> <Bluefabrik> got me 3 train crash
19:10:23  <coopserver> <Djanxy> happens
19:10:38  <coopserver> <Bluefabrik> saddens my heart... and coffers
19:13:07  <coopserver> <Mazth> naknek woods is blocking!
19:13:28  <coopserver> <Djanxy> nah, was a train crash blocking ;)
19:13:32  <coopserver> <Bluefabrik> yea
19:13:42  <coopserver> *** Djanxy has joined spectators
19:13:44  <coopserver> <Mazth> lol 4m rubber at the station
19:13:55  <happy_> woo  nice
19:13:59  <coopserver> <Bluefabrik> it didnt use to be like that...
19:21:32  <coopserver> *** Game paused (connecting clients)
19:21:39  <coopserver> *** [FR]Syl59 has joined
19:21:40  <coopserver> *** Game unpaused (connecting clients)
19:22:17  <happy_> hi   syl59
19:22:52  <coopserver> *** [FR]Syl59 has left the game (general timeout)
19:23:09  <coopserver> *** Game paused (connecting clients)
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19:23:33  <coopserver> <[FR]Syl59> Ok I'm laggin' too much :p
19:23:56  <happy_> heem
19:24:03  <coopserver> *** Game paused (connecting clients)
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19:24:31  <happy_> looks   fine to  me
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19:42:48  <coopserver> *** Game paused (connecting clients)
19:42:58  <coopserver> *** Bencze has joined
19:42:58  <coopserver> *** Game unpaused (connecting clients)
19:45:39  *** Brumi has quit IRC
19:48:39  <coopserver> <Bluefabrik> sori for the loss
19:57:03  *** ODM has quit IRC
20:17:52  <happy_> !players
20:17:53  <coopserver> happy_: There are currently 2 players and 1 spectators, making a total of 3 clients connected
20:17:59  <happy_> !date
20:17:59  <coopserver> Nov 14 2292
20:31:28  <coopserver> *** Game paused (connecting clients)
20:31:37  <coopserver> *** Liuk Sk has joined
20:31:37  <coopserver> *** Game unpaused (connecting clients)
20:31:43  <coopserver> <Liuk Sk> hi
20:31:49  <happy_> hi
20:31:50  <coopserver> <Bencze> lo
20:33:55  <happy_> how  things   Liuk Sk>
20:34:05  <coopserver> *** Liuk Sk has left the game (Leaving)
20:48:34  *** Djanxy has quit IRC
21:05:46  <coopserver> <Bluefabrik> so sori
21:22:28  <coopserver> <Bluefabrik> maybe i have too many trains
21:22:35  <coopserver> <Bluefabrik> i feel overwhelmed
21:22:45  <coopserver> <Bencze> :)
21:22:47  <coopserver> <Bluefabrik> im trying to do good, service everything <80%
21:22:49  <coopserver> <Bencze> i know what you mean
21:22:51  <coopserver> <Bluefabrik> byt its hard
21:22:54  <coopserver> <Bluefabrik> but
21:23:36  *** Brumi has joined #openttdcoop.stable
21:32:23  <coopserver> *** Bluefabrik has left the game (Leaving)
21:38:02  <coopserver> *** Bencze has left the game (Leaving)
21:38:02  <coopserver> *** Game paused (number of players)
22:22:57  *** Brumi has quit IRC
22:29:12  <coopserver> *** Game still paused (connecting clients, number of players)
22:29:18  <coopserver> *** Conesco has joined
22:29:18  <coopserver> *** Conesco has started a new company #12
22:29:18  <coopserver> *** Game still paused (number of players)
22:29:18  <coopserver> *** Game unpaused (number of players)
22:31:21  <happy_> hi
22:32:30  <coopserver> *** Game paused (connecting clients)
22:32:35  <coopserver> *** happy tran sport has joined
22:32:35  <coopserver> *** Game unpaused (connecting clients)
22:35:22  <coopserver> *** Conesco has left the game (Leaving)
22:35:22  <coopserver> *** Game paused (number of players)
22:36:41  <coopserver> *** happy tran sport has left the game (Leaving)
22:57:58  *** happy_ has quit IRC
22:58:13  <coopserver> *** Game still paused (connecting clients, number of players)
22:58:19  <coopserver> *** Player has joined
22:58:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:58:19  <coopserver> *** Player has started a new company #13
22:58:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:58:19  <coopserver> *** Player has joined spectators
22:58:20  <coopserver> *** Game still paused (number of players)
22:58:31  <coopserver> <Player> !name DannyTang
22:58:31  <coopserver> *** Player has changed his/her name to DannyTang
22:58:39  <coopserver> <DannyTang> !login
23:06:47  <coopserver> *** DannyTang has joined company #13
23:06:47  <coopserver> *** Game unpaused (number of players)
23:08:00  <coopserver> *** DannyTang has left the game (Leaving)
23:08:00  <coopserver> *** Game paused (number of players)
23:54:57  <coopserver> *** Game still paused (connecting clients, number of players)
23:55:04  <coopserver> *** Bluefabrik has joined
23:55:04  <coopserver> *** Game still paused (number of players)
23:55:04  <coopserver> *** Game unpaused (number of players)
23:55:22  <coopserver> <Bluefabrik> hello

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