Log for #openttdcoop.stable on 25th June 2014:
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00:12:21  <Anson> "the server didn't answer the request" (on attempt to join)
00:12:29  <Anson> !admin
03:13:44  *** Mark has joined #openttdcoop.stable
03:13:45  *** Webster sets mode: +o Mark
04:00:28  <Sylf> !start
04:00:37  <coopserver> Server is starting...
04:00:50  <Sylf> !apconnect
04:00:50  <coopserver> Connecting...
04:00:50  <coopserver> Connection failed
04:01:17  <Sylf> !apconnect
04:01:17  <coopserver> Connecting...
04:01:18  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1)
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04:42:59  <coopserver> <Speedy> BBL
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05:07:09  <coopserver> <Bluefabrik> hi yall
05:07:23  <coopserver> <Yugi_D> hi blue
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05:31:18  <V453000> :)
05:31:21  <V453000> uh
05:31:28  <V453000> meant this
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05:59:23  <coopserver> <Anson> hallo ... thanks fr restarting
06:00:26  <coopserver> <Anson> Sylf, you are playing company 3 ? what's the name of that company ?
06:01:25  <coopserver> <Anson> i see the name only as : (ยด??)??
06:03:09  <V453000> probably some wtf symbols
06:18:14  <coopserver> <Anson> crap ... that trainset again ... trying to clone a train and it is not available ...
06:25:22  <V453000> XD
06:25:44  <V453000> well to be fair, expiring vehicles were a must to have off always for all train sets back then
06:26:10  <V453000> which doesnt justify why all of these train sets had it broken
06:34:12  <coopserver> <Anson> another crap of this trainset : there was the Acela train, one version with speed 217 and a doubleheader of it with speed 265 for pax ... the small 217 speed is gone now and the fastest freight engine seems to be EL13K with only speed 185 ...
06:34:49  <coopserver> <Anson> i don't want realism in this game, but it should be realistic enough that over time, trains don't get worse/slower/weaker
06:35:52  <V453000> :D which is true, honestly THIS case is simply that grf authors almost NEVER make 1 vehicle last forever
06:35:53  <coopserver> <Anson> speaking of expiring vehicles : when nuts trains have a lifetime of 255 years now, what about the feature that only the best two trains are shown ?
06:35:56  <V453000> they simply let all of them expire
06:36:23  <V453000> you can make best two trains shown, it is always with some huge ass random, I requested the feature multiple times, "it is part of the game" is what I got
06:36:28  <V453000> *you cant make
06:37:23  <V453000> but yes I would love to do that
06:37:45  <V453000> btw life time of 255 is unrelated to model life
06:37:55  <coopserver> <Anson> "it is part of the game" ? yes, as in this trainset where old trains expire and only the few newest are shown ....
06:38:14  <coopserver> *** Sylf has left the game (general timeout)
06:38:15  <V453000> yes, because the rest expired at a random date
06:38:22  <V453000> just like they expire in nuts, randomly
06:38:45  <V453000> the random is something retarded like 0-12 years added to the value I set in code, or something similarly uncontrollable
06:39:20  <coopserver> <Anson> i always thaught it was related to the "designed" and "life" which are shown in the descriptions ...
06:39:53  <V453000> designed is just introduction date
06:40:07  <V453000> life is amount of time till red number shows in train number
06:40:15  <V453000> related to breakdowns, not introduction
06:40:50  <V453000> there is some feature like retire_early related to reliability, saying the engine is not available anymore if its reliability drops below some point I think
06:41:02  <V453000> but still, there is no way to control it simply and precisely
06:41:06  <V453000> which is sad
06:41:21  <coopserver> <Anson> one train was designed in 1945 here, with life 15, and promptly in 1960 it was no longer available, but only its successor which was 30% slower and weaker (but still the best train available)
06:42:24  <V453000> it is possible that the one who coded the set madel model life and vehicle life the same or similar values which cause that,  yes
06:42:41  <V453000> with nuts you can clearly see that vehicles do expire but get red number after 255 years
06:43:16  <V453000> that stats decrease for other train sets was one of the main reasons  to create nuts, sooo ... :)
06:45:56  <coopserver> <Anson> for some "realistic games", it might be nice to have special purpose trains too, but there ahould always be some main models which never get worse but only improve over time ... did all these grf makers not play the game to create networks, but only to have some toytrain running on screen instead of their small room under the roof ? :-)
06:46:28  <V453000> if you browse the forums shortly, you would see most people indeed do that
06:46:42  <V453000> grf authors are just a part of those people mostly
06:47:07  <V453000> making screenshots of a few vehicles, feeling confident that such screenshot is somehow unique
06:47:39  <coopserver> <Anson> i like trains and other objects which look nice ... but they are of no value when they don't work properly over time
06:47:42  <V453000> sad as it may sound, yes, realistic train sets have many gameplay flaws
06:47:58  <V453000> and I agree that graphically many of them are very nice
06:48:08  <V453000> especially if I know how exactly much effort it takes to draw all of it
06:49:52  <coopserver> <Anson> btw : when i lokk at this trainset (i am looking at some Acela HHP-8 with wood wagons now), they look ugly and unrealistic ... add this to not working properly over time
06:51:04  <coopserver> <Anson> and do the engines have a sawmill built into them ? since the trains load cut wood instead of whole trees
06:51:05  <V453000> US Set is actually one of the best train sets before nuts time :)
06:52:27  <coopserver> <Anson> which engine should i use now for new trains ?
06:53:02  <V453000> with expiring vehicles that is hard to tell :)
06:53:24  <V453000> probably none and get a new game because this will break below critical point soon when there will be no more trains to use
06:53:33  <coopserver> <Anson> currently using an engine with speed 217 and 8k+ power ... fastest engine now is 185 speed only and 13k power ...
06:53:52  <V453000> yes hhp8 and el13k, I know the train set
06:54:00  <coopserver> <Anson> should i replace the old fast engies to have identical trains on all tracks ?
06:54:39  <V453000> you are Probably meant to use wagon speed limits and make all of your trains have stupidly low speeds for all of the game, not to mention different speeds for different cargoes
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06:55:54  <Speedy-> !players
06:55:55  <coopserver> Speedy-: There are currently 1 players and 0 spectators, making a total of 1 clients connected
06:56:44  <coopserver> <Anson> having different max speed for different cargo/wagon types sounds interesting ... for an economy simulation game
06:58:52  <V453000> it is utterly pointless
07:02:29  <coopserver> <Anson> for an economy simulator, it might be a nice feature to do timetable plans for all the different trains, engines and cargos with different max speeds etc ... but if you are in doing such timetables, ottd is not the right choice ... there is already simutrans :-)
07:03:31  <coopserver> <Anson> that game has no pathfinder and you need to tell each train exactly when to go where
07:05:07  <V453000> excep this is a logic puzzle game, not economy simulator :)
07:06:07  <coopserver> <Anson> whatever ... i am now building a new train and buying a few engines and wagons to try and test train length
07:06:39  <coopserver> <Anson> ugly when it doesn't fit, but even worse when it is not given data in the description
07:07:13  <coopserver> <Anson> imagine a company which has to buy a test engine first to see how long it is and whether it fits on the rails or in depots :-) LOL
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07:11:39  <coopserver> <Anson> hallo, RTM
07:11:46  <coopserver> <RTM> hi Anson
07:12:04  <coopserver> <Anson> since the server had crashed and was restarted tonight, you need to set the password again
07:14:47  <coopserver> <Anson> btw: passwords are not saved in any file for safety reason (if i understood correctly) ... but is it safer to have them only as temp variables in memory and after a crash/restart have no passwords at all ??
07:14:48  <Speedy-> I'll bail him out ;)
07:20:54  <coopserver> <Anson> speedy, i don't understand ... without password, anybody can take over a company, and even delete it ... what did you mean with "I'll bail him out" ?
07:25:28  <coopserver> <Anson> looking at the Acela HHP-8 and other engines again, i would now guess that the HHP-8 wasn't intended for freight in the first place, and thus the error is not that the fastest freight was removed without alternatives, but that it was made available for freight at all
07:25:50  <coopserver> <Anson> would be nice when those trains had it in the descriptions like nuts does
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08:06:43  <coopserver> <Muel> hi
08:06:46  <V453000> hy
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11:54:03  <coopserver> <Muel> hi
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13:25:39  <coopserver> <Muel> hi
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13:39:11  <coopserver> <Jam35> hi
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14:41:29  <coopserver> <Bluefabrik> yello!
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14:54:32  <coopserver> <V453000> hy
14:54:53  <coopserver> *** V453000 has started a new company #10
14:55:01  <coopserver> <Bluefabrik> hi v45xxx
14:55:17  <coopserver> <V453000> not many trains left :)
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14:55:40  <coopserver> <Bluefabrik> you mean we wont be able to add more?
14:55:51  <coopserver> <Bluefabrik> thatd make me real sad
14:55:56  <coopserver> <V453000> once all models expire, the game is over
14:56:02  <coopserver> <Bluefabrik> oh that sucks
14:56:17  <coopserver> <V453000> it is possible to change it in single player and load the map again, that is true
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16:17:45  <coopserver> <MrD2DG> Hihi
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17:21:23  <coopserver> <Jam35> hhh
17:21:26  <coopserver> <Jam35> iiiiii
17:21:44  <coopserver> <Jam35> hi
17:22:07  <coopserver> <Jam35> HI
17:22:19  <coopserver> <Jam35> HIIII!!!!!
17:23:11  <coopserver> <Jam35> fine company you are
17:23:36  <coopserver> <MrD2DG> Oh shit
17:23:40  <coopserver> <MrD2DG> Didn't se
17:23:42  <coopserver> <MrD2DG> *see
17:23:49  <coopserver> <MrD2DG> Soz HIHIHIHI
17:23:53  <coopserver> <Jam35> :)))
17:25:12  <coopserver> *** Jam35 has started a new company #10
17:25:32  <coopserver> <Jam35> so, when do the trains run out?
17:25:47  <coopserver> <MrD2DG> Soon probably :P
17:25:52  <coopserver> <Jam35> and do we want to disable that?
17:25:55  <coopserver> <Jam35> or not
17:25:57  <coopserver> <MrD2DG> Had to downgrade mine just so I could clone :/
17:26:03  <coopserver> <Jam35> for a laugh
17:26:15  <coopserver> <MrD2DG> I think Sylf forgot to
17:28:05  <Jam35> can't we just rcon it?
17:28:17  <Jam35> !rcon never_expire_vehicles 1
17:28:18  <coopserver> ERROR: command not found
17:28:27  <Jam35> no
17:28:35  <coopserver> <MrD2DG> I dunno is it possible, would have thought V would have done it, if it were
17:28:37  <coopserver> <MrD2DG> Oh
17:28:40  <Jam35> !rcon set never_expire_vehicles 1
17:28:42  <coopserver> ERROR: This command/variable is not available during network games.
17:29:00  <Jam35> guess so
17:29:13  <Jam35> I can take offline if you wish
17:29:24  <Jam35> idc personally
17:29:49  <coopserver> <MrD2DG> Doesn't bother me too much tbh, don't think this game has very long left
17:29:56  <Jam35> fair enuf
17:30:17  <Jam35> it'll be quite funny
17:30:25  <coopserver> <MrD2DG> :P
17:31:02  <coopserver> <Jam35> you could keep a couple hundred spare trains in depot?
17:31:27  <coopserver> <MrD2DG> Haha, I might have to
17:33:02  <coopserver> <Jam35> car park for trains. new feature
17:33:22  <coopserver> *** Jam35 has joined company #1
17:33:24  <coopserver> <MrD2DG> :P
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18:03:00  <happy> !date
18:03:00  <coopserver> Aug 10 2060
18:03:09  <happy> !players
18:03:09  <coopserver> happy: There are currently 0 players and 3 spectators, making a total of 3 clients connected
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18:03:30  <coopserver> <Bluefabrik> sup
18:03:43  <happy> hey
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18:07:52  <coopserver> <Bluefabrik> u mean double the ml?
18:08:28  <coopserver> <Bluefabrik> go eat
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19:02:41  <coopserver> *** happy tran  sport has joined
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19:09:09  <coopserver> *** Game paused (connecting clients)
19:09:11  <coopserver> *** Daniel82dk has joined
19:09:11  <coopserver> *** Daniel82dk has started a new company #10
19:09:13  <coopserver> *** david has joined
19:09:13  <coopserver> *** david has started a new company #11
19:09:13  <coopserver> *** Game unpaused (connecting clients)
19:09:20  <coopserver> <Bluefabrik> hi daniel and david
19:11:13  <coopserver> <david> hello there
19:11:20  <coopserver> <happy tran  sport> hi]
19:11:55  <coopserver> *** david has left the game (Leaving)
19:12:10  <coopserver> *** Daniel82dk has left the game (Leaving)
19:20:49  <coopserver> *** Bluefabrik has joined spectators
19:21:00  <coopserver> *** Bluefabrik has started a new company #10
19:23:07  <coopserver> *** Game paused (connecting clients)
19:23:11  <coopserver> *** thepower12 has joined
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19:28:29  <coopserver> <Bluefabrik> hehe
19:28:37  <coopserver> <Bluefabrik> thanks happy, but i was just messing round
19:28:46  <coopserver> <happy tran  sport> np
19:29:06  <coopserver> *** Bluefabrik has joined spectators
19:29:12  <coopserver> <thepower12> hi
19:29:33  <coopserver> *** Bluefabrik has joined company #1
19:29:34  <coopserver> <Bluefabrik> hi
19:30:00  <coopserver> <Bluefabrik> only till u do the double ml
19:30:06  <coopserver> <Bluefabrik> cos that corner is cloggd
19:30:36  <coopserver> <thepower12> it was worse yesterday
19:30:43  <coopserver> <thepower12> trains all the way jammed till station
19:30:58  <coopserver> <Bluefabrik> i added a relief
19:31:04  <coopserver> <Bluefabrik> some trains are not getting there
19:32:27  <coopserver> *** Game paused (connecting clients)
19:32:29  <coopserver> *** Muel has joined
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19:32:31  <coopserver> <Muel> hi
19:32:39  <coopserver> <happy tran  sport> hi
19:39:51  <V453000> hyhy
19:39:58  <coopserver> <happy tran  sport> hi
19:44:45  <happy> layyou
19:45:00  <coopserver> *** Game paused (connecting clients)
19:45:04  <coopserver> *** DB Schenker Rail has joined
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19:45:12  <coopserver> *** Game paused (connecting clients)
19:45:15  <coopserver> *** Player has joined
19:45:15  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:45:16  <coopserver> *** Player has started a new company #10
19:45:16  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:45:16  <coopserver> *** Player has joined spectators
19:45:17  <coopserver> *** Game unpaused (connecting clients)
19:46:47  <coopserver> *** DB Schenker Rail has left the game (Leaving)
19:47:22  <coopserver> *** Muel has left the game (Leaving)
19:47:40  <coopserver> <happy tran  sport> Player:  doo ! name
19:47:50  <coopserver> <happy tran  sport> and  u can doo  your  name
19:48:16  <coopserver> <Player> !name Zennon86
19:48:16  <coopserver> *** Player has changed his/her name to Zennon86
19:48:45  <coopserver> *** Zennon86 has started a new company #10
19:50:16  <coopserver> <Bluefabrik> yea
19:50:31  <coopserver> <Bluefabrik> its sad tho
19:50:34  <coopserver> <Bluefabrik> not to be 100%
19:50:40  <coopserver> <Bluefabrik> i like the variety on wagons
19:50:45  <coopserver> <Bluefabrik> but not the locos so much
19:50:50  <coopserver> <Bluefabrik> and its gon end soon
19:52:12  <coopserver> <Bluefabrik> brb
19:52:17  <coopserver> *** Bluefabrik has left the game (Leaving)
19:54:27  <coopserver> *** Game paused (connecting clients)
19:54:31  <coopserver> *** Jam35 #1 has joined
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19:54:37  <coopserver> *** Jam35 #1 has left the game (Leaving)
19:54:48  <coopserver> <Jam35> oopsy :)
19:54:53  <coopserver> <Jam35> already here
19:55:09  <coopserver> *** Jam35 has started a new company #11
19:55:18  *** Brumi has quit IRC
19:55:34  <coopserver> *** Jam35 has joined spectators
19:59:15  <Jam35> test
19:59:45  <coopserver> <Jam35> test
20:00:02  <Jam35> in game chat not realying to irc?
20:00:08  <Jam35> *relaying
20:01:12  <happy> heem  looks   fine  to me
20:01:50  <Jam35> you said heem looks fine to me
20:01:56  <happy> i  just dun  a     test  in bofe  jam
20:01:57  <Jam35> but I don;t see that here
20:02:04  <Jam35> (in irc)
20:02:18  <Jam35> hm
20:02:33  <happy> it  dus  for me
20:02:51  <Jam35> must be a problem my end
20:02:56  <happy> yep
20:03:01  <Jam35> reloading seemed to fix it
20:03:08  <happy> k
20:04:01  <coopserver> *** Mazth has left the game (Leaving)
20:04:42  <coopserver> *** Jam35 has left the game (Leaving)
20:09:52  <coopserver> *** thepower12 has joined company #5
20:15:03  <coopserver> *** happy tran  sport has joined spectators
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20:15:35  <coopserver> *** happy tran  sport has joined spectators
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20:17:17  *** happy has quit IRC
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20:30:17  <happy> !date
20:30:17  <coopserver> Mar 25 2071
20:30:33  <happy> !players
20:30:33  <coopserver> happy: There are currently 1 players and 2 spectators, making a total of 3 clients connected
20:31:24  <coopserver> *** Game paused (connecting clients)
20:31:27  <coopserver> *** happy tran  sport has joined
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20:38:32  <coopserver> *** thepower12 has left the game (Leaving)
20:38:47  *** Djanxy has quit IRC
20:43:00  <coopserver> *** happy tran  sport has joined company #1
20:47:21  <coopserver> *** Game paused (connecting clients)
20:47:30  <coopserver> *** I.M.Legos has joined
20:47:31  <coopserver> *** Game unpaused (connecting clients)
20:47:44  <coopserver> <I.M.Legos> Hellu everyone!
20:47:55  <coopserver> <happy tran  sport> hey
20:49:08  <coopserver> <I.M.Legos> Been awhile since i played.
20:49:38  <coopserver> <happy tran  sport> yer  lone   time no see
20:50:14  <coopserver> <I.M.Legos> Are these trains from the vannila game or a mod?
20:50:38  <coopserver> <happy tran  sport> sylf  did  the  map
20:50:53  <coopserver> <happy tran  sport> us    train set
20:51:11  <coopserver> <I.M.Legos> Ah.
20:52:53  <coopserver> *** I.M.Legos has started a new company #11
20:53:09  <coopserver> <happy tran  sport> the  map  start   like  3  in th  moring  on    monday
20:55:11  <coopserver> *** happy tran  sport has joined spectators
20:55:38  <coopserver> <happy tran  sport> I.M.Legos:    chek  my net werk  out
20:56:22  <coopserver> <I.M.Legos> Dang.
21:03:59  <coopserver> *** happy tran  sport has joined company #1
21:04:11  <coopserver> *** happy tran  sport has joined spectators
21:04:27  <coopserver> *** Game paused (connecting clients)
21:04:31  <coopserver> *** thepower12 has joined
21:04:31  <coopserver> *** Game unpaused (connecting clients)
21:04:52  <coopserver> <I.M.Legos> Thx
21:05:03  <coopserver> <happy tran  sport> np
21:05:11  <coopserver> <happy tran  sport> u dont have to pay me back
21:13:17  <coopserver> <thepower12> you need more goods trains happy
21:13:42  <coopserver> <happy tran  sport> i  see     thanks
21:13:50  <coopserver> *** happy tran  sport has joined company #1
21:14:20  <coopserver> *** happy tran  sport has joined spectators
21:16:12  <coopserver> <thepower12> and why not bilevelcars on your high speed track;p
21:16:33  <coopserver> <happy tran  sport> most  ov  it is
21:17:21  <coopserver> <happy tran  sport> its      at  mash  that its not LLRR  thepower12
21:18:03  <coopserver> <happy tran  sport> y  not doo  fall  load  on the  wood train  I.M.Legos
21:18:19  <coopserver> <I.M.Legos> For some reason that dosen't work
21:18:24  <coopserver> <I.M.Legos> Look at the farm train
21:19:17  <coopserver> <happy tran  sport> whont me to  see  if i can fixs that
21:19:24  <coopserver> <I.M.Legos> Sure
21:23:32  <coopserver> *** happy tran  sport has joined company #11
21:26:34  <coopserver> <I.M.Legos> thx
21:26:39  <coopserver> <happy tran  sport> np
21:28:58  <coopserver> <I.M.Legos> Thx
21:29:01  <coopserver> <happy tran  sport> np
21:30:36  <coopserver> <I.M.Legos> That explains why it was in there.
21:34:01  <coopserver> *** happy tran  sport has joined spectators
21:34:11  <coopserver> *** happy tran  sport has joined company #1
21:34:32  <coopserver> <I.M.Legos> Thx mate
21:34:39  <coopserver> <happy tran  sport> np
21:35:00  <coopserver> *** happy tran  sport has joined company #11
21:35:41  <coopserver> <I.M.Legos> Well, i think i might become a wood industry now.
21:35:53  <coopserver> <happy tran  sport> yep
21:36:35  <coopserver> <I.M.Legos> Hah, amtrack acela is in the pack.
21:38:09  <coopserver> <I.M.Legos> I also started a goods train.
21:38:55  <coopserver> <I.M.Legos> Wow, this is probly the biggest rail system i've owned on this server
21:40:27  <coopserver> <I.M.Legos> Why is the goods train not picking up any goods.
21:40:55  <Sylf> check the train refit and station catchment area
21:41:18  <coopserver> <I.M.Legos> Ok now it's loading.
21:41:39  <coopserver> <I.M.Legos> I think i build this station wrong.
21:42:03  <coopserver> <I.M.Legos> Fudge.
21:42:40  <coopserver> <I.M.Legos> Well, that fixxed that.
21:43:28  <coopserver> <I.M.Legos> You think that'll work?
21:43:41  <coopserver> <happy tran  sport> we  will  see
21:45:33  <coopserver> <I.M.Legos> Should we run a second goods train?
21:48:01  <coopserver> *** Game paused (connecting clients)
21:48:16  <coopserver> <I.M.Legos> There's another forest near patterson should we connect it with trains or road vehicals?
21:48:34  <coopserver> *** QRA_-Roieke has joined
21:48:34  <coopserver> *** QRA_-Roieke has started a new company #12
21:48:34  <coopserver> *** Game unpaused (connecting clients)
21:48:49  <coopserver> <QRA_-Roieke> !name Roieke
21:48:49  <coopserver> *** QRA_-Roieke has changed his/her name to Roieke
21:49:57  <coopserver> <I.M.Legos> Maybe a road transfer would be better
21:50:10  <coopserver> *** Roieke has left the game (Leaving)
21:50:52  <coopserver> *** Game paused (connecting clients)
21:50:55  <coopserver> *** Bluefabrik has joined
21:50:55  <coopserver> *** Game unpaused (connecting clients)
21:50:58  <coopserver> <Bluefabrik> sup
21:52:19  <coopserver> <happy tran  sport> Bluefabrik:    i bee back  soon  i just help   I.M.Legos    out
21:52:26  <coopserver> <Bluefabrik> aight
21:53:11  <coopserver> *** Game paused (connecting clients)
21:53:15  <coopserver> *** MaxATK has joined
21:53:15  <coopserver> *** Game unpaused (connecting clients)
21:54:41  <coopserver> <I.M.Legos> Also i marked another forest we could connect
21:55:07  <coopserver> *** Game paused (connecting clients)
21:55:14  <coopserver> *** RudenzU has joined
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21:56:10  <coopserver> *** RudenzU has left the game (Leaving)
21:56:15  <coopserver> <I.M.Legos> Thanks
21:56:18  <coopserver> <happy tran  sport> np
21:56:27  <coopserver> <happy tran  sport> if u need  help just arsk
21:56:30  <coopserver> *** happy tran  sport has joined spectators
21:57:22  <coopserver> <I.M.Legos> You've been placeing electric tracks.
21:57:36  <coopserver> *** happy tran  sport has joined company #1
21:59:31  <coopserver> *** thepower12 has joined company #5
22:00:09  <coopserver> <MaxATK> is there a goal ?
22:00:16  <coopserver> <happy tran  sport> no
22:00:18  <coopserver> <thepower12> to be the very best
22:00:22  <coopserver> <thepower12> gotta rail them all
22:00:24  <coopserver> <I.M.Legos> It's more like a build to the end
22:00:26  <coopserver> <Bluefabrik> (:
22:00:32  <coopserver> <I.M.Legos> Pokemon!
22:00:32  <coopserver> <Bluefabrik> yea
22:00:35  <coopserver> <MaxATK> thx
22:00:45  <coopserver> <I.M.Legos> I'
22:00:46  <coopserver> <happy tran  sport> ther    no  gol  on this server  just have fun
22:00:53  <coopserver> <I.M.Legos> I'm going onto a new part of the land!
22:01:33  <coopserver> <happy tran  sport> thanks  thepower12    for  the  sign i fixs it now
22:03:06  <coopserver> <thepower12> train overload;p
22:03:28  <coopserver> <Bluefabrik> hey i remember US train set used to allow pax trains rolling in reverse
22:03:36  <coopserver> <Bluefabrik> is that gone?
22:04:06  <coopserver> <I.M.Legos> And i think this new station could pull off
22:04:22  <coopserver> <I.M.Legos> A steel mill is being errected right next to my new station XD
22:04:34  <coopserver> <I.M.Legos> And it now accepts iron.
22:05:42  <coopserver> *** Bluefabrik has left the game (Leaving)
22:06:18  <coopserver> <happy tran  sport> MaxATK:   we doo  big train net werks   on this server
22:06:35  <coopserver> <happy tran  sport> and    u  got to  read the   rules
22:06:58  <coopserver> <MaxATK> ...
22:07:16  <coopserver> <MaxATK> indeed I don't read them
22:07:32  <coopserver> <happy tran  sport> lol
22:07:34  <coopserver> <happy tran  sport> k
22:07:42  <coopserver> <I.M.Legos> Why would someone not try and make a huge mainline?
22:08:01  <coopserver> <happy tran  sport> dont no
22:08:30  <Sylf> what's considered a huge ML?
22:08:32  <coopserver> <I.M.Legos> I have a small iron train now.
22:09:03  <coopserver> <I.M.Legos> Are you talking to me?
22:09:18  <coopserver> <MaxATK> have fun ! bye
22:09:25  <coopserver> <happy tran  sport> bb
22:09:29  <coopserver> *** MaxATK has left the game (Leaving)
22:10:34  <coopserver> <I.M.Legos> Power, you're all about the passangers and mail arn't you?
22:10:44  <coopserver> <thepower12> just this game;p
22:12:09  <coopserver> *** thepower12 has joined spectators
22:19:26  <coopserver> <happy tran  sport> f
22:19:30  <coopserver> <I.M.Legos> Oh snap!
22:19:37  <coopserver> <thepower12> no those innocent people
22:19:57  <coopserver> <I.M.Legos> Those innocent drivers and car workers!
22:20:20  <coopserver> <I.M.Legos> Honestly, are firemen even emplyoed on deisel trains? their job was shoveling coal.
22:25:34  <coopserver> *** thepower12 has left the game (Leaving)
22:26:50  <coopserver> *** happy tran  sport has joined spectators
22:27:24  <coopserver> <I.M.Legos> Well, i just created a intersection.
22:27:34  <coopserver> *** Zennon86 has left the game (Leaving)
22:27:37  <coopserver> <I.M.Legos> It seems to work fone.
22:27:40  <coopserver> <I.M.Legos> fine*
22:28:38  <coopserver> <I.M.Legos> So i'm going to be running wood and iron trains.
22:29:30  <coopserver> *** happy tran  sport has joined company #1
22:29:35  <coopserver> <I.M.Legos> Metal Vs. Wood
22:33:07  <coopserver> <I.M.Legos> Renton is the nosieist town ever, of all time.
22:35:32  <coopserver> <I.M.Legos> What to connect?
22:40:26  <coopserver> *** happy tran  sport has joined spectators
22:49:52  <coopserver> <I.M.Legos> Are 2 players alowed to connect to the same city?
22:50:22  <coopserver> <I.M.Legos> Theatre?
22:50:52  <coopserver> <I.M.Legos> Isin't it spelled theater?
22:51:52  <coopserver> <happy tran  sport> yep
22:52:03  <coopserver> <I.M.Legos> !rules
22:52:03  <coopserver> Server rules can be found here:
22:52:07  <coopserver> <happy tran  sport> just  dont doo  the same  thin
22:52:12  <coopserver> <I.M.Legos> Alright thanks
22:52:26  <coopserver> <I.M.Legos> Not going to yet, but just noteing for the furute
22:52:33  <coopserver> <I.M.Legos> future*
22:53:06  <coopserver> <I.M.Legos> Well i'm ganna log for today
22:53:20  <coopserver> *** I.M.Legos has left the game (Leaving)
22:53:20  <coopserver> *** Game paused (number of players)
22:56:02  <coopserver> *** happy tran  sport has left the game (Leaving)
22:59:17  *** happy has left #openttdcoop.stable

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