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00:11:21 <coopserver> *** MrD2DG has left the game (Leaving) 00:30:32 <coopserver> *** Djanxy has joined spectators 00:32:14 <coopserver> *** Djanxy has joined company #8 00:32:36 <coopserver> *** Djanxy has joined spectators 01:20:57 <coopserver> *** Game paused (connecting clients) 01:21:07 <coopserver> *** Synix has joined 01:21:07 <coopserver> *** Synix has started a new company #15 01:21:07 <coopserver> *** Game unpaused (connecting clients) 01:26:47 <coopserver> *** Synix has left the game (Leaving) 01:27:17 <coopserver> *** Djanxy has joined company #8 01:43:50 <coopserver> *** Djanxy has left the game (Leaving) 02:02:08 <coopserver> *** Game paused (connecting clients) 02:02:12 <coopserver> *** Sylf has joined 02:02:13 <coopserver> *** Game unpaused (connecting clients) 02:06:30 <coopserver> *** Sylf has left the game (Leaving) 02:10:07 <coopserver> *** Game paused (connecting clients) 02:10:12 <coopserver> *** Yugi_D has joined 02:10:12 <coopserver> *** Game unpaused (connecting clients) 02:10:58 <coopserver> *** Yugi_D has joined company #11 02:19:10 <coopserver> *** Game paused (connecting clients) 02:19:17 <coopserver> *** Player has joined 02:19:17 <coopserver> *** Game unpaused (connecting clients) 02:31:21 <coopserver> *** Player has left the game (Leaving) 02:51:17 <coopserver> *** Yugi_D has left the game (Leaving) 04:03:12 <coopserver> *** Game paused (connecting clients) 04:03:15 <coopserver> *** Player has joined 04:03:17 <coopserver> *** Game unpaused (connecting clients) 04:07:48 <coopserver> *** Player has left the game (Leaving) 04:33:06 *** Djanxy has quit IRC 07:06:18 <coopserver> *** Game paused (connecting clients) 07:06:22 <coopserver> *** iTKerry has joined 07:06:22 <coopserver> *** Game unpaused (connecting clients) 07:16:18 <coopserver> *** iTKerry has left the game (Leaving) 08:06:00 *** Brumi has joined #openttdcoop.stable 08:41:33 <coopserver> *** Game paused (connecting clients) 08:41:36 <coopserver> *** peter1138 has joined 08:41:36 <coopserver> *** Game unpaused (connecting clients) 08:46:02 <coopserver> *** peter1138 has left the game (Leaving) 09:32:55 <coopserver> *** Game paused (connecting clients) 09:33:03 <coopserver> *** cronux-afk has joined 09:33:03 <coopserver> *** Game unpaused (connecting clients) 09:40:50 <coopserver> *** cronux-afk has joined company #9 09:40:53 <coopserver> *** cronux-afk has changed his/her name to cronux 09:45:57 <coopserver> *** Game paused (connecting clients) 09:45:58 <coopserver> *** Game unpaused (connecting clients) 09:45:58 <coopserver> *** Game paused (connecting clients) 09:46:00 <coopserver> *** Vinnie has joined 09:46:00 <coopserver> *** Game unpaused (connecting clients) 09:46:08 <coopserver> <cronux> Hey Vinnie 09:46:09 <coopserver> <Vinnie> howdy partner 09:47:55 <coopserver> <Vinnie> you have one wrong signal blocking your lines 09:49:53 <coopserver> <cronux> I do? 09:57:11 <coopserver> <cronux> Found it!!! 10:23:13 <coopserver> *** Game paused (connecting clients) 10:23:18 <coopserver> *** Abal Firm has joined 10:23:18 <coopserver> *** Game unpaused (connecting clients) 10:27:29 <coopserver> *** Abal Firm has left the game (Leaving) 10:46:27 <coopserver> *** Game paused (connecting clients) 10:46:31 <coopserver> *** Gieke85 has joined 10:46:31 <coopserver> *** Game unpaused (connecting clients) 10:46:59 <coopserver> <Gieke85> howdy folks 10:51:19 <coopserver> <Gieke85> weird, logging back in and all industries have changed locations 11:20:22 <coopserver> <Vinnie> Gieke85: train 45 11:20:24 <coopserver> <Vinnie> 5 11:20:53 <coopserver> <Gieke85> well he seems to be having some fun... 11:21:13 <coopserver> <Vinnie> PBS needs to be block 11:22:34 <coopserver> <Gieke85> that should do it, thanks 11:22:39 <coopserver> <Vinnie> np 11:34:07 <coopserver> <Gieke85> haha got to love when you go back and you are like: how could I every have designed something that stupid? 11:34:22 <coopserver> <Gieke85> crossing a track one way to go back the other like 5 tiles later... 11:42:53 <coopserver> *** Game paused (connecting clients) 11:42:59 <coopserver> *** NUDNIK has joined 11:42:59 <coopserver> *** NUDNIK has started a new company #15 11:42:59 <coopserver> *** Game unpaused (connecting clients) 11:43:17 <coopserver> *** NUDNIK has left the game (Leaving) 11:49:19 <coopserver> <Gieke85> what the diffirence between unload and transfer? 12:54:12 <coopserver> *** mulec has left the game (general timeout) 13:09:59 <coopserver> <Gieke85> how long will this game last? 13:15:15 <coopserver> *** Game paused (connecting clients) 13:15:22 <coopserver> *** Abal Firm has joined 13:15:22 <coopserver> *** Game unpaused (connecting clients) 13:17:04 <coopserver> *** Abal Firm has left the game (Leaving) 13:24:10 <coopserver> <Gieke85> lol there is a grand total of 1 ship allowed... 13:26:55 <V453000> !rcon set max_ships 0 13:26:56 <V453000> there you go 13:27:03 <V453000> changed it 13:27:21 <coopserver> <Gieke85> the ship thing? 13:27:45 <V453000> ya 13:27:55 <coopserver> <Gieke85> it still says "cant buy, to many vehicles in game" 13:28:05 <V453000> I didnt say I increased it 13:28:27 <coopserver> <Gieke85> haha oke, fair point 13:28:39 <coopserver> <Gieke85> ship usage is not encouraged than? 13:29:55 <coopserver> *** Game paused (connecting clients) 13:30:27 <coopserver> *** Game unpaused (connecting clients) 13:45:56 *** Brumi_ has joined #openttdcoop.stable 13:49:13 *** Brumi has quit IRC 14:06:10 <coopserver> *** Gieke85 has left the game (Leaving) 14:12:52 <coopserver> *** cronux has joined spectators 14:12:52 <coopserver> *** Game paused (number of players) 14:24:40 <coopserver> *** cronux has joined company #9 14:24:40 <coopserver> *** Game unpaused (number of players) 14:38:54 *** ODM has joined #openttdcoop.stable 14:38:54 *** ChanServ sets mode: +o ODM 15:30:00 <coopserver> *** cronux has left the game (Leaving) 15:30:00 <coopserver> *** Game paused (number of players) 15:30:17 <coopserver> <Vinnie> hello boys 15:30:24 <coopserver> <Vinnie> crap 15:30:29 <coopserver> <Vinnie> talking to myself again 16:26:50 <coopserver> *** Vinnie has left the game (Leaving) 16:42:34 <coopserver> *** Game still paused (connecting clients, number of players) 16:42:37 <coopserver> *** Vinnie has joined 16:42:37 <coopserver> *** Game still paused (number of players) 16:42:37 <coopserver> *** Game unpaused (number of players) 16:47:18 <coopserver> *** Vinnie has left the game (Leaving) 16:47:18 <coopserver> *** Game paused (number of players) 17:34:25 *** Djanxy has joined #openttdcoop.stable 17:35:16 <coopserver> *** Game still paused (connecting clients, number of players) 17:35:20 <coopserver> *** Djanxy has joined 17:35:20 <coopserver> *** Game still paused (number of players) 17:35:20 <coopserver> *** Game unpaused (number of players) 17:50:59 <coopserver> *** Djanxy has left the game (Leaving) 17:50:59 <coopserver> *** Game paused (number of players) 19:18:08 <coopserver> *** Game still paused (connecting clients, number of players) 19:18:12 <coopserver> *** Niko & Speedy has joined 19:18:12 <coopserver> *** Game still paused (number of players) 19:19:24 <coopserver> *** Niko & Speedy has left the game (Leaving) 20:18:08 *** Brumi_ has quit IRC 20:27:31 *** ODM has quit IRC 22:16:36 <coopserver> *** Game still paused (connecting clients, number of players) 22:16:39 <coopserver> *** MrD2DG has joined 22:16:40 <coopserver> *** Game still paused (number of players) 22:16:40 <coopserver> *** Game unpaused (number of players) 22:16:59 <coopserver> *** Game paused (connecting clients) 22:17:03 <coopserver> *** Gieke85 has joined 22:17:03 <coopserver> *** Game unpaused (connecting clients) 22:17:09 <coopserver> <MrD2DG> Hihi 22:17:14 <coopserver> <Gieke85> evening guys 22:18:51 <coopserver> <Gieke85> would anyone mind checking a design for me? 22:19:04 <coopserver> <MrD2DG> Well I'm the only one here :P 22:19:05 <coopserver> <MrD2DG> Sure 22:19:12 <coopserver> <Gieke85> owh, didnt notice :D 22:19:51 <coopserver> <Gieke85> its just about the signaling for the prio 22:21:08 <coopserver> <Gieke85> ugh, stupid town has to many highrises and not enough normal buildings so it keeps no longer accepting food :S 22:21:41 <coopserver> <MrD2DG> I think that shoul work 22:21:58 <coopserver> <Gieke85> awesome 22:22:26 <coopserver> <MrD2DG> Not sure about the placement of the exit signal though 22:22:45 <coopserver> <Gieke85> how so? 22:23:20 <coopserver> <MrD2DG> Not sure if the PBS combo with that exity signal will work for both bridges 22:23:21 <coopserver> <Gieke85> this should work the same I think 22:23:43 <coopserver> <MrD2DG> If the train goes left it wont 22:24:17 <coopserver> <Gieke85> wouldnt it be the same block as the right one? at least as far as the exit signal is concerned 22:24:29 <coopserver> <MrD2DG> Hmm maybe actually 22:24:41 <coopserver> <Gieke85> yep 22:24:43 <coopserver> <MrD2DG> Yeah 22:25:25 <coopserver> <Gieke85> awesome, thanks :D 22:25:46 <coopserver> <MrD2DG> NP 22:26:37 <coopserver> <Gieke85> how long will this game run for btw? 22:27:01 <coopserver> <MrD2DG> Got some life left in it, usually we restart when people stop playing/ask for a reset 22:27:35 <coopserver> <Gieke85> ah oke, well I am looking forward to start fresh tbh, the things I build now was good to learn, but its a mess :DS 22:28:01 <coopserver> <MrD2DG> :P Yeah the #coop servers in general are great for learning new things 22:29:10 <coopserver> <Gieke85> would you mind checking checking 1 more thing? 22:29:16 <coopserver> <MrD2DG> Sure 22:29:46 <coopserver> <Gieke85> I read something on the wiki I dont quite understand, I understand the fork in the overflow, but why do they advice the fork in the station lines? 22:30:24 <Sylf> you don't technically need those folks 22:30:47 <Sylf> but when you build and rebuild stuff, you have a good chance that trains get lost because of the temporary missing tracks somewhere 22:30:54 <coopserver> <MrD2DG> Something to do with the games pathfinding, lost trains can attempt to enter occupied platforms in certain orientations 22:31:11 <coopserver> <MrD2DG> But yeah they aren't necessary for the most part 22:31:19 <coopserver> <Gieke85> wouldnt the exit signals block that though? 22:31:29 <Sylf> not the lost trains 22:31:47 <coopserver> <MrD2DG> Yes but it wouldn't block the train for attempting to go to the platform , thus blocking the junction 22:32:13 <coopserver> <MrD2DG> *from 22:32:16 <coopserver> <Gieke85> if I am correct the lost train would actually use the overflow, get back into the depot and be able to take the station exit though 22:32:36 <Sylf> lost trains in the overflow is completely another matter 22:32:41 <coopserver> <MrD2DG> ^ 22:32:55 <coopserver> <MrD2DG> That overflow will work fine for trains routed to the station 22:33:09 <Sylf> a truly lost train that enter an overflow can get stuck in the overflow system, if there's no escape route for them 22:33:38 <coopserver> <Gieke85> ah yeah, for the station trains it wouldnt matter because depot is just an other route with high penalty 22:35:05 <coopserver> <Gieke85> so how do you get lost trains to fix themselfs in that situation? 22:35:27 <Sylf> manually create an escape path 22:35:56 <Sylf> or include the escape path in the overflow design 22:36:05 <coopserver> <MrD2DG> He has the escape path from the depot line 22:36:56 <coopserver> <MrD2DG> But to ensure that the lost trains go to the depot line or an empty platform to turn around those splits are necessary 22:41:54 <coopserver> <Gieke85> should work I think, just dont really like the 2x2 X, would have prefered a 2x1 22:41:54 <coopserver> <MrD2DG> Yeah, but TBH it shouldn't matter too much with a primary pickup station 22:41:54 <coopserver> <MrD2DG> For a high traffic drop or secondary pickup then there are other designs to use 22:41:54 <coopserver> <Gieke85> fair enough 22:44:32 <coopserver> <Gieke85> right, back to my singleplayer designs, thanks for the help guys 22:44:48 <coopserver> <MrD2DG> NP 22:44:51 <coopserver> <MrD2DG> Enjoy :P 22:45:06 <coopserver> *** Gieke85 has left the game (Leaving)