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00:04:40 <coopserver> *** happy tran sport has joined spectators 00:04:43 <coopserver> *** happy tran sport has left the game (Leaving) 00:09:27 *** happy has left #openttdcoop.stable 00:36:08 <coopserver> *** Game paused (connecting clients) 00:36:13 <coopserver> *** Djanxy has joined 00:36:13 <coopserver> *** Game unpaused (connecting clients) 01:01:58 <coopserver> *** Djanxy has joined company #1 01:17:23 <coopserver> *** SirkoZ has left the game (Leaving) 01:32:49 <coopserver> *** Game paused (connecting clients) 01:32:55 <coopserver> *** Yugi_D has joined 01:32:55 <coopserver> *** Game unpaused (connecting clients) 01:33:31 <coopserver> *** Yugi_D has left the game (Leaving) 02:30:00 <coopserver> *** Djanxy has joined spectators 02:30:00 <coopserver> *** Game paused (number of players) 02:49:31 <coopserver> *** Djanxy has joined company #1 02:49:31 <coopserver> *** Game unpaused (number of players) 03:16:14 <coopserver> *** Game paused (connecting clients) 03:16:17 <coopserver> *** Chromati has joined 03:16:17 <coopserver> *** Game unpaused (connecting clients) 03:16:32 <coopserver> *** Djanxy has left the game (Leaving) 03:16:32 <coopserver> *** Game paused (number of players) 03:27:09 <coopserver> *** Game still paused (connecting clients, number of players) 03:27:14 <coopserver> *** Cameron has joined 03:27:14 <coopserver> *** Game still paused (number of players) 03:28:46 <coopserver> *** Cameron has left the game (Leaving) 04:53:00 <coopserver> *** Game still paused (connecting clients, number of players) 04:53:05 <coopserver> *** chrswk has joined 04:53:05 <coopserver> *** Game still paused (number of players) 04:54:37 <coopserver> *** chrswk has joined company #9 04:54:37 <coopserver> *** Game unpaused (number of players) 05:12:37 <coopserver> *** Game paused (connecting clients) 05:12:41 <coopserver> *** Sylf has joined 05:12:41 <coopserver> *** Game unpaused (connecting clients) 05:14:06 <coopserver> *** Sylf has joined company #3 05:21:11 <coopserver> <Sylf> chrswk, please don't flatten a large area of land 05:21:20 <coopserver> <Sylf> read the rules again 05:21:29 <coopserver> <chrswk> kk 06:22:37 <coopserver> *** chrswk has left the game (Leaving) 07:28:44 <coopserver> *** Sylf has left the game (Leaving) 07:28:44 <coopserver> *** Game paused (number of players) 08:22:49 *** chester_ has joined #openttdcoop.stable 08:25:36 <coopserver> *** Game still paused (connecting clients, number of players) 08:25:41 <coopserver> *** [FR]Syl59 has joined 08:25:41 <coopserver> *** Game still paused (number of players) 08:25:41 <coopserver> *** Game unpaused (number of players) 08:35:12 <coopserver> *** Game paused (connecting clients) 08:35:24 <coopserver> *** SirkoZ has joined 08:35:24 <coopserver> *** Game unpaused (connecting clients) 08:37:30 <coopserver> *** SirkoZ has joined company #2 09:26:43 *** Brumi has joined #openttdcoop.stable 09:39:10 *** tycoondemon has quit IRC 09:43:30 <coopserver> *** Game paused (connecting clients) 09:43:34 <coopserver> *** madspy002 has joined 09:43:34 <coopserver> *** Game unpaused (connecting clients) 09:43:51 <coopserver> 'madspy002' reported an error and is closing its connection (desync error) 09:43:51 <coopserver> *** madspy002 has left the game (desync error) 09:44:07 <coopserver> *** Game paused (connecting clients) 09:44:10 <coopserver> *** madspy002 has joined 09:44:10 <coopserver> *** Game unpaused (connecting clients) 09:44:16 <coopserver> <madspy002> wtf is going on 09:44:25 <coopserver> <madspy002> windows 8 does not like openttd eh? 09:44:34 <coopserver> <SirkoZ> the other way around 09:45:00 <coopserver> <madspy002> Nah man, openttd is way too good a piece of software. It must be windows 8 XD 09:45:09 <coopserver> <SirkoZ> That's why 09:45:17 <coopserver> <SirkoZ> everyone hates win8 09:46:30 <coopserver> <madspy002> wtf is this 09:46:47 <coopserver> <SirkoZ> did any of the mines close down on you? 09:47:04 <coopserver> <madspy002> Yeah the mine that I had to tunnel under 09:47:17 <coopserver> <madspy002> and used for 0.00003 minutes 09:47:20 <coopserver> <SirkoZ> well same here and with Vinnie's 09:47:23 <coopserver> <SirkoZ> oh 09:47:24 <coopserver> <SirkoZ> lol 09:47:31 <coopserver> <SirkoZ> well that's another story 09:47:45 <coopserver> <SirkoZ> but here and at Vinnie's they became exhausted 09:47:56 <coopserver> <madspy002> lel :( sad lel 09:48:05 <coopserver> <SirkoZ> indeed 09:48:16 <coopserver> <SirkoZ> look at the operating profit graph 09:48:25 <coopserver> <SirkoZ> Vinnie's gone way down 09:48:28 <coopserver> <SirkoZ> because of 2 mines 09:48:39 <coopserver> <SirkoZ> sorry 09:48:44 <coopserver> <SirkoZ> the performance graph 09:48:48 <coopserver> <madspy002> My train is waiting for free path and the entire system is free because of him 09:48:54 <coopserver> <madspy002> I am... lost for words 09:49:05 <coopserver> <SirkoZ> yes I know 09:49:07 <coopserver> <madspy002> WTF 09:49:07 <coopserver> <SirkoZ> oh my 09:49:11 <coopserver> <madspy002> WHAT 09:49:12 <coopserver> <SirkoZ> well 09:49:25 <coopserver> <SirkoZ> you should use normal signals for all but junctions 09:49:26 <coopserver> <madspy002> Well, that frees up the BLOODY LINE 09:49:42 <coopserver> <SirkoZ> path can be stupid at times 09:49:46 <coopserver> <SirkoZ> as smart as they are 09:49:47 <coopserver> <[FR]Syl59> That's why I'm not using PBS on main line 09:49:52 <coopserver> <[FR]Syl59> Hi btw 09:49:59 <coopserver> <SirkoZ> ello gov 09:50:07 <coopserver> <madspy002> Block signals for the line and path only for junction? 09:50:19 <coopserver> <SirkoZ> yes 09:50:45 <coopserver> <madspy002> kk, going to try that out when I get on my proper pc... 1920x1080 at 15" makes me want to have a magnifying glass 09:50:55 <coopserver> <SirkoZ> :D 09:51:09 <coopserver> <madspy002> Train 4's profit was -£1879 09:51:13 <coopserver> <madspy002> Well no joke 09:51:59 <coopserver> <madspy002> wtf 09:52:24 <coopserver> <madspy002> This train wont go down 09:53:16 <coopserver> <madspy002> did I build the wrong type of railway? 09:53:28 <coopserver> <madspy002> Oh, I must have. 09:53:43 <coopserver> <madspy002> Unless this is an elaborate troll by people on this server 09:53:53 <coopserver> <madspy002> Where they guessed my password... 09:54:54 <coopserver> <madspy002> WHO DID THIS? 09:55:04 <coopserver> <madspy002> ITS COST ME 2 TRAINS 09:55:12 <coopserver> <madspy002> WO 09:55:14 <coopserver> <madspy002> WHO 09:55:38 <coopserver> <madspy002> Random pieces of my line have been replaced with regular track so my trains cant advance... :O 09:56:39 <coopserver> <madspy002> If you dont speak it makes me suspect you 09:57:10 <coopserver> <madspy002> So it was not the signals it was some asshole troll 09:57:16 <coopserver> <[FR]Syl59> What the hell is he talking about ... 09:57:28 <coopserver> <madspy002> I have electrified rail, k? 09:57:30 <coopserver> <SirkoZ> lol 09:57:38 <coopserver> <[FR]Syl59> Mh ? and ? 09:57:42 <coopserver> <SirkoZ> just use purr 09:57:43 <coopserver> <madspy002> Some of my trains were waiting for free path and I was confused 09:58:01 <coopserver> <[FR]Syl59> then 2 crashed ? 09:58:03 <coopserver> <madspy002> All around my system random pieces of electric rail were replaced with normal rail 09:58:12 <coopserver> <SirkoZ> odd 09:58:19 <coopserver> <madspy002> and all of my trains just sat there 09:58:33 <coopserver> <madspy002> and were trapped thanks to 1 way signal magic 09:59:01 <coopserver> <madspy002> I know, strange...? 10:01:07 <coopserver> <madspy002> o m f g how many trees does this city want 10:04:40 <coopserver> <madspy002> Wow I am actually making some money now. How unexpected :S 10:04:46 <coopserver> <SirkoZ> lol 10:06:32 <coopserver> <madspy002> omfg, some old roads that I had diamond trucks on have been used by a city. woops. 10:06:39 <coopserver> *** Game paused (connecting clients) 10:06:44 <coopserver> <madspy002> now I will get shouted at for making rails 10:06:44 <coopserver> *** Player has joined 10:06:44 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:06:44 <coopserver> *** Player has started a new company #13 10:06:44 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:06:45 <coopserver> *** Player has joined spectators 10:06:45 <coopserver> *** Game unpaused (connecting clients) 10:07:33 <coopserver> *** Player has left the game (Leaving) 10:07:36 <coopserver> *** Game paused (connecting clients) 10:07:41 <coopserver> *** Player has joined 10:07:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:07:41 <coopserver> *** Player has started a new company #15 10:07:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:07:41 <coopserver> *** Player has joined spectators 10:07:42 <coopserver> *** Game unpaused (connecting clients) 10:07:56 <coopserver> <madspy002> Lots of new people today 10:08:09 <coopserver> <madspy002> I wonder if they stay tho 10:08:12 <coopserver> <madspy002> :S 10:08:34 <coopserver> *** Player has left the game (Leaving) 10:08:38 <coopserver> <madspy002> lel 10:08:38 <coopserver> <SirkoZ> nah 10:08:41 <coopserver> <SirkoZ> :-) 10:08:51 <coopserver> <madspy002> Thats a good and also REALLY bad thing 10:12:21 <coopserver> <madspy002> How do I get passengers into an industry but not overfeed it? 10:12:30 <coopserver> <madspy002> So that the production stays high 10:12:56 <coopserver> <[FR]Syl59> Well ... 10:13:10 <coopserver> <madspy002> If its not simple I dont NEED an explanation :3 10:13:41 <coopserver> <[FR]Syl59> It's possible, but not simple at all 10:13:50 <coopserver> <madspy002> Ah, kk then :D 10:13:50 <coopserver> <[FR]Syl59> unless you know how to use logic 10:14:01 <coopserver> <madspy002> And I dont so thats that 10:20:01 <coopserver> *** [FR]Syl59 has left the game (Leaving) 10:27:50 <coopserver> <madspy002> WETrails is the one that can take all types of train isnt it? or am I mistaken 10:28:09 <coopserver> <madspy002> LOL nvm I just placed it and saw what it is' 10:28:11 <coopserver> <SirkoZ> Purr is the one 10:28:32 <coopserver> <madspy002> Any specific colour I should use 10:28:54 <coopserver> <SirkoZ> well - with some locos different colors give you different things 10:29:00 <coopserver> <SirkoZ> but not with monorail and maglev 10:29:03 <coopserver> <SirkoZ> e.g. 10:29:18 <coopserver> <SirkoZ> T. E . 10:29:22 <coopserver> <SirkoZ> +30% 10:29:25 <coopserver> <SirkoZ> and such 10:29:39 <coopserver> <madspy002> Ah 10:29:39 <coopserver> <SirkoZ> look at locomotives list 10:29:51 <coopserver> <SirkoZ> usually MEOW have that advantage 10:29:57 <coopserver> <SirkoZ> (+%) 10:32:07 <coopserver> <madspy002> I guess that upgrading to PURR is worth it. will only cost me a few thousand 10:32:17 <coopserver> <SirkoZ> indeed 10:32:22 <coopserver> <SirkoZ> and all trains can use it 10:32:33 <coopserver> <madspy002> BOOM! done. 10:32:38 <coopserver> <SirkoZ> :-) 10:32:40 <coopserver> <madspy002> Brilliant. 10:32:46 <coopserver> <madspy002> It looks so good 10:32:55 <coopserver> <SirkoZ> polished 10:33:09 <coopserver> <madspy002> I can actually identify where rails are and where they arent 10:33:17 <coopserver> <SirkoZ> yes 10:33:32 <coopserver> <SirkoZ> useful all around 10:33:58 <coopserver> <madspy002> Looks like it 10:34:22 <coopserver> <madspy002> Just realised how expensive bridges are 10:34:43 <coopserver> <SirkoZ> are they? 10:35:07 <coopserver> <madspy002> 1.2 million £ for 5 tiles 10:35:13 <coopserver> <SirkoZ> oh my 10:35:23 <coopserver> <SirkoZ> you must have raised a water tile then 10:35:41 <coopserver> <SirkoZ> that's "base costs mod" .grf for you 10:35:44 <coopserver> <madspy002> I have not raised any water tiles, I am talking about rail bridges 10:35:48 <coopserver> <madspy002> yeah XD 10:36:04 <coopserver> <SirkoZ> which bridge? 10:36:07 <coopserver> <SirkoZ> place a sign 10:36:14 <coopserver> <madspy002> All of them cost the same 10:36:32 <coopserver> <SirkoZ> mark the one you built that was multimillion 10:36:49 <coopserver> <madspy002> I did not build it, Iooked at pricw 10:36:52 <coopserver> <madspy002> price 10:37:04 <coopserver> <SirkoZ> so SHIFT + build? 10:37:06 <coopserver> <SirkoZ> :-) 10:37:11 <coopserver> <madspy002> yehs :£ 10:37:13 <coopserver> <SirkoZ> at least mark location 10:37:45 <coopserver> <SirkoZ> oh 10:37:50 <coopserver> <SirkoZ> well - there is your water tile 10:37:54 <coopserver> <madspy002> over near stora hvitagjogv printing works 10:38:23 <coopserver> <SirkoZ> see? It's half under water 10:38:26 <coopserver> <madspy002> m 10:38:28 <coopserver> <madspy002> hm 10:38:40 <coopserver> <SirkoZ> and is rased if bridge is built or anything for that matter 10:38:48 <coopserver> <madspy002> OHHH 10:38:55 <coopserver> <madspy002> NowI get it 10:39:05 <coopserver> <SirkoZ> otherwise bridges are cheap-ish 10:40:27 <coopserver> *** Game paused (connecting clients) 10:40:34 <coopserver> *** Jam35 has joined 10:40:34 <coopserver> *** Game unpaused (connecting clients) 10:40:57 <coopserver> <Jam35> ello 10:41:02 <coopserver> <SirkoZ> ello gov 10:41:25 <coopserver> <madspy002> sup 10:41:45 <coopserver> <Jam35> some lag here already, can't be good 10:41:57 <coopserver> <SirkoZ> it shows in later years, yes... 10:42:08 <coopserver> <SirkoZ> was quite apparent in last game 10:42:17 <Jam35> !vehicles 10:42:17 <coopserver> Jam35: Total vehicles per type: Rail: 1063, Road: 143, Water: 0, Air: 0 10:42:22 <coopserver> <madspy002> My lovely city of leitisviddir will grow :D 10:42:31 <coopserver> <SirkoZ> :D 10:42:35 <coopserver> <SirkoZ> nice 10:43:00 <coopserver> <madspy002> I spent ages growing another city to 5k people but they think I am "appaling" so screw that 10:43:08 <coopserver> <SirkoZ> it doesn't build roads though 10:43:12 <coopserver> <SirkoZ> lok 10:43:12 <coopserver> <madspy002> it is now 6010 people 10:43:17 <coopserver> <SirkoZ> oh 10:43:35 <coopserver> <SirkoZ> well - plant some trees on empty tiles and they'll love you again 10:43:38 <coopserver> <Jam35> tree them 10:43:54 <coopserver> <SirkoZ> on _empty_ tiles 10:43:59 <coopserver> <madspy002> LEL 10:44:17 <coopserver> <SirkoZ> do you know why they don't love you? 10:44:19 <coopserver> <Jam35> click and drag large area over town 10:44:46 <coopserver> <SirkoZ> you've got 2 unused stations in that town 10:45:02 <coopserver> <madspy002> I cant remove 10:45:36 <coopserver> <madspy002> cant build road, cant clear area 10:46:07 <coopserver> <madspy002> any ideas? 10:46:47 <coopserver> <madspy002> seriously how do I close them 10:46:53 <coopserver> <Jam35> bomb trees being careful not to bomb water 10:46:58 <coopserver> <Jam35> replant 10:47:19 <coopserver> <madspy002> I want to close a bus station, I cant build road because its already there 10:47:32 <coopserver> <Jam35> oh where? 10:47:33 <coopserver> <madspy002> And I cant demolish road because I need to remove station 10:47:34 <coopserver> <SirkoZ> of course you can 10:47:42 <coopserver> <SirkoZ> I mean remove 10:47:47 <coopserver> <Jam35> press A 9 R 10:47:47 <coopserver> <madspy002> Whenever I try I get an error message 10:47:55 <coopserver> <Jam35> no 10:47:57 *** tycoondemon has joined #openttdcoop.stable 10:47:58 <coopserver> <Jam35> wait 10:48:05 <coopserver> <SirkoZ> just click on bus station tool and press r 10:48:08 <coopserver> <Jam35> yes 10:48:18 <coopserver> <SirkoZ> that's it 10:48:19 <coopserver> <SirkoZ> :-) 10:48:28 <coopserver> <SirkoZ> now lorry station 10:48:32 <coopserver> <SirkoZ> + R 10:48:45 <coopserver> <madspy002> Thank god, XD 10:48:45 <coopserver> <SirkoZ> brilliant 10:48:49 <coopserver> <madspy002> Thx 10:48:52 <coopserver> <SirkoZ> yw 10:48:55 <coopserver> <madspy002> Now they should love me? 10:48:58 <coopserver> <madspy002> soon 10:48:58 <coopserver> <Jam35> but they still hate you 10:49:03 <coopserver> <SirkoZ> well 10:49:14 <coopserver> <SirkoZ> remove all the trees yes 10:49:18 <coopserver> <SirkoZ> then replant them 10:49:18 <coopserver> <madspy002> AGHHHH WHAT THE HEYK 10:49:29 <coopserver> <SirkoZ> be careful not to explode water 10:49:46 <coopserver> <SirkoZ> oh 10:49:51 <coopserver> <SirkoZ> jam is helping 10:49:52 <coopserver> <SirkoZ> great 10:50:01 <coopserver> <SirkoZ> see 10:50:11 <coopserver> <SirkoZ> they love you already 10:50:23 <coopserver> <SirkoZ> good is the highest you get with trees 10:50:26 <coopserver> <madspy002> hey thats enough 10:50:32 <coopserver> <SirkoZ> rest with stations 10:50:40 <coopserver> <SirkoZ> *the rest 10:51:06 <coopserver> <SirkoZ> that are actually visited by vehicles :-) 10:51:36 <coopserver> <Jam35> you should build stations first if possible 10:51:46 <coopserver> <Jam35> because any construction lowers your rating 10:51:59 <coopserver> <SirkoZ> i.e. destroys trees :-) 10:52:33 <coopserver> <Jam35> like raise/lower land especially 10:52:50 <coopserver> <SirkoZ> well anything that destroys trees 10:53:03 <coopserver> <SirkoZ> will get you in dispute with those tree-huggers 10:53:34 <coopserver> <Jam35> anything not just that, remove road/buildings etc 10:53:40 <coopserver> <SirkoZ> that too 10:53:57 <coopserver> <SirkoZ> of course - I should've said destroy tree/part of town 10:55:08 <coopserver> <madspy002> I removed not even 1% of those trees and they hate me' 10:55:16 <coopserver> <SirkoZ> lol 10:55:21 <coopserver> <madspy002> At least I got in the station uprgade that I needed 10:55:34 <coopserver> <SirkoZ> yes - ratings drop faster than go up 11:06:53 <coopserver> *** Game paused (connecting clients) 11:07:00 <coopserver> *** diazn has joined 11:07:00 <coopserver> *** Game unpaused (connecting clients) 11:09:42 <coopserver> <madspy002> I am confused as to how small rural villages with 2000 people do not oppose to a high speed maglev network right on top of them 11:10:02 <coopserver> <SirkoZ> don't wish it :-) 11:10:09 <coopserver> <madspy002> hehe 11:10:44 <coopserver> <madspy002> oversized rail extension complete 11:10:52 <coopserver> <SirkoZ> great 11:12:57 <coopserver> *** diazn has left the game (Leaving) 11:17:52 <coopserver> *** Game paused (connecting clients) 11:17:59 <coopserver> *** chrswk has joined 11:17:59 <coopserver> *** Game unpaused (connecting clients) 11:18:20 <coopserver> *** chrswk has joined company #9 11:22:17 <coopserver> <madspy002> openTTD in realtime would be fun...# 11:22:29 <coopserver> <SirkoZ> isn't it? 11:22:43 <coopserver> <madspy002> I never tried it XD 11:23:26 <V453000> is openttd not realtime? :D 11:23:41 <coopserver> <SirkoZ> my point exactly 11:23:51 <coopserver> <madspy002> no? what Imeant was that 1 day ingame would be 1 day irl 11:24:43 <coopserver> *** Game paused (connecting clients) 11:24:46 <coopserver> <madspy002> This response shows me what it would be like 11:24:48 <coopserver> *** happy tran sport has joined 11:24:48 <coopserver> *** Game unpaused (connecting clients) 11:26:22 <coopserver> *** happy tran sport has joined company #1 11:28:52 <coopserver> *** Jam35 has joined company #8 11:29:06 <coopserver> <madspy002> I have finally reached the point where I can build and not go into negative profit' 11:29:19 <coopserver> <SirkoZ> great 11:32:21 <coopserver> *** Jam35 has joined spectators 11:34:56 <coopserver> *** Jam35 has joined company #8 11:36:54 <V453000> if 1 day in game would be 1 day in life, you would not get very far in the game XD 11:37:18 <V453000> hy Jam666 11:40:59 <coopserver> *** Game paused (connecting clients) 11:41:10 <coopserver> *** thepower12 has joined 11:41:10 <coopserver> *** Game unpaused (connecting clients) 11:42:01 <coopserver> *** thepower12 has left the game (general timeout) 11:42:36 *** Brumi_ has joined #openttdcoop.stable 11:42:37 *** Djanxy has quit IRC 11:42:47 <coopserver> *** Jam35 has joined spectators 11:44:28 <coopserver> *** Game paused (connecting clients) 11:44:36 <coopserver> *** thepower12 has joined 11:44:37 <coopserver> *** Game unpaused (connecting clients) 11:45:52 <Jam35> ohi 11:46:02 <Jam35> V/Happy 11:46:45 <V453000> !dl win64 11:46:45 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.2/openttd-1.4.2-windows-win64.zip 11:47:22 *** Brumi has quit IRC 11:47:38 <coopserver> <happy tran sport> hi all 11:47:41 <coopserver> <madspy002> hey 11:47:42 <coopserver> *** Game paused (connecting clients) 11:47:44 <coopserver> <SirkoZ> Hello 11:47:45 <coopserver> *** V453000 has joined 11:47:45 <coopserver> *** Game unpaused (connecting clients) 11:47:46 <coopserver> <V453000> yoyo 11:48:01 <coopserver> <Jam35> oy 11:48:18 <coopserver> <V453000> lol someone apparently likes yeti idea of workers :D 11:48:30 <coopserver> <Jam35> indeed 11:48:41 <coopserver> <Jam35> seems a little flawed here though 11:48:51 <coopserver> <V453000> perhaps not final :) 11:48:55 <coopserver> <Jam35> sure 11:49:16 <coopserver> *** V453000 has left the game (Leaving) 11:49:26 <V453000> back to making da kraken :) 11:49:34 <coopserver> <Jam35> eek 11:50:38 <coopserver> *** thepower12 has started a new company #13 11:51:25 <coopserver> <Jam35> lunch 11:52:42 <coopserver> *** thepower12 has left the game (Leaving) 11:55:05 <coopserver> <madspy002> why do people join, leave then instantly run outof moneu 11:55:13 <coopserver> <madspy002> *Money 11:55:29 <coopserver> <SirkoZ> :D 11:55:48 <coopserver> <SirkoZ> unused company is shut down 11:55:53 <coopserver> <madspy002> ah 12:00:48 <coopserver> <happy tran sport> heem 12:03:55 <coopserver> <happy tran sport> ther we go got that overflow werking now nice 12:05:05 <coopserver> <SirkoZ> Jam - so you just cheat replace mines? How can it be done? 12:06:05 <coopserver> <madspy002> THE MAGIC OF TRANSFERS IS REAL 12:06:21 <coopserver> <SirkoZ> Jam35: ? 12:07:18 <V453000> [13:51] <@coopserver> <Jam35> lunch 12:07:26 <coopserver> <madspy002> enjoy 12:07:33 <coopserver> <Jam35> I here now 12:07:37 <coopserver> <madspy002> oh wait lel 12:07:44 <coopserver> <madspy002> :s 12:07:50 <coopserver> <Jam35> I cheated : admin powers 12:08:07 <coopserver> <Jam35> 2nd lunch 12:09:08 <coopserver> <SirkoZ> you should replace all exhausted mines on map then 12:09:53 <coopserver> <Jam35> I replaced one 12:09:59 <coopserver> <Jam35> if you have one sign it 12:10:32 <coopserver> <SirkoZ> ahh - I modified my systems to organica industries only 12:11:00 <coopserver> <SirkoZ> mines are not worth making systems around if they close... 12:11:46 <coopserver> <Jam35> is a parameter 12:12:23 <coopserver> <Jam35> turned off is probably best yes 12:12:39 <coopserver> <Jam35> depends how you want to play 12:12:56 <coopserver> <SirkoZ> I mean - look at Vinnie's - the whole system was bogged down by one mine drying out 12:13:04 <coopserver> <Jam35> I would also like to see industries producing pax as an option 12:13:07 <coopserver> <SirkoZ> I don't think this is the point here 12:13:16 <coopserver> <Jam35> well he had two die on him 12:13:24 <coopserver> <SirkoZ> oh - well see :D 12:13:36 <coopserver> <Jam35> I replaced one so he didn't bankrupt 12:13:43 <coopserver> <SirkoZ> that was nasty - performance went down in the dumps 12:14:15 <coopserver> <SirkoZ> perhaps replace the other one too? 12:14:34 <coopserver> <happy tran sport> vinnie iorn trains ar not make eney muney 12:14:48 <coopserver> <SirkoZ> yes - mine is exhausted... 12:15:05 <coopserver> *** Game paused (connecting clients) 12:15:10 <coopserver> *** [FR]Syl59 has joined 12:15:10 <coopserver> *** Game unpaused (connecting clients) 12:15:12 <coopserver> <happy tran sport> ar i see 12:15:16 <coopserver> <[FR]Syl59> hey :) 12:15:19 <coopserver> <happy tran sport> hi 12:15:20 <coopserver> <SirkoZ> Hello there 12:15:24 <coopserver> <Jam35> I can't replace until that one dies completely 12:15:31 <coopserver> <SirkoZ> oh ok 12:15:32 <V453000> exhausting mines is the worst idea I have yet seen for industry features 12:15:39 <coopserver> <SirkoZ> :D 12:15:43 <coopserver> <SirkoZ> I second that 12:15:56 <coopserver> <happy tran sport> that won is not going to dire 12:16:09 <coopserver> <Jam35> why? 12:16:23 <coopserver> <Jam35> looks like it goes to very low production 12:16:36 <coopserver> <Jam35> then after (many) years disappears 12:16:38 <coopserver> <happy tran sport> 78 % on iorn and pax 12:17:08 <coopserver> *** happy tran sport has joined spectators 12:17:18 <coopserver> *** happy tran sport has joined company #1 12:17:22 <coopserver> *** happy tran sport has joined spectators 12:17:26 <coopserver> <Jam35> well coal was similar, industry window has red message 12:17:38 <coopserver> <madspy002> do trains here never break down? 12:17:38 <coopserver> <Jam35> Mine resources exhausted! 12:17:44 <coopserver> <Jam35> nope 12:17:53 <coopserver> <madspy002> so they dont? 12:17:56 <coopserver> <SirkoZ> no 12:17:56 <coopserver> <Jam35> 2nd worst feature 12:17:59 <coopserver> <Jam35> no 12:17:59 <coopserver> <SirkoZ> :D 12:18:01 <coopserver> <madspy002> kk 12:18:02 <coopserver> <SirkoZ> indeed 12:22:33 <coopserver> *** Jam35 has left the game (general timeout) 12:23:54 <coopserver> <happy tran sport> chrswk: y ar u send your food trains to the deopt going to up grad them 12:26:02 <coopserver> <[FR]Syl59> Mh ... When do the mine completly exhasut their ressources ? 12:26:18 <coopserver> <happy tran sport> not shor 12:26:22 <coopserver> <madspy002> As soon as your entire system depends on the mine 12:26:28 <coopserver> <SirkoZ> after a random amount of time I would say 12:26:31 <coopserver> <SirkoZ> lol 12:26:34 <coopserver> <SirkoZ> true 12:28:19 <coopserver> <madspy002> Well, I have played so much that I have a headache. 12:28:24 <coopserver> <madspy002> Bye bye. 12:28:26 <coopserver> <SirkoZ> bye 12:28:30 <coopserver> <happy tran sport> lol rane has a train is stuk train 17 12:28:32 <coopserver> <happy tran sport> bb 12:28:44 <coopserver> *** madspy002 has left the game (Leaving) 12:28:47 <coopserver> <chrswk> happy, how else would I upgrade from electric to maglev? 12:29:01 <coopserver> *** happy tran sport has joined company #1 12:29:14 <coopserver> <happy tran sport> purr 12:29:44 <coopserver> <happy tran sport> purr train lne all trains can run on it 12:29:49 <coopserver> <chrswk> ah ok 12:29:50 <coopserver> *** happy tran sport has joined spectators 12:30:00 <coopserver> <chrswk> I've never used purr.. 12:30:16 <coopserver> <SirkoZ> why not? 12:30:49 <coopserver> <chrswk> don't know. I guess I haven't figured it out yet... 12:30:55 <coopserver> <happy tran sport> ar k 12:31:02 <coopserver> *** happy tran sport has joined company #1 12:31:10 <coopserver> <SirkoZ> it's just a universal rail type 12:31:15 <V453000> just convert all shit to purr and you can replace to any train you want 12:31:25 <coopserver> <SirkoZ> all engines can travel on it 12:31:27 <coopserver> <SirkoZ> exactly 12:31:32 <coopserver> <chrswk> why didn't anyone tell me that before... XD 12:31:36 <coopserver> <SirkoZ> :D 12:31:40 <coopserver> <happy tran sport> yep true v 12:31:57 <coopserver> <chrswk> so for regular trains, the color doesn't matter? 12:32:02 <V453000> yes 12:32:02 <coopserver> <chrswk> only for the special trains 12:32:05 <coopserver> <chrswk> k 12:32:09 <coopserver> <SirkoZ> only for meow 12:32:13 *** Brumi_ has quit IRC 12:32:22 <coopserver> <happy tran sport> how things v 12:32:24 <coopserver> <chrswk> sweet 12:32:28 <coopserver> *** happy tran sport has joined spectators 12:33:12 <coopserver> *** happy tran sport has joined company #1 12:34:16 <coopserver> *** happy tran sport has joined spectators 12:34:31 <coopserver> <happy tran sport> k be back later 12:34:45 <coopserver> *** happy tran sport has left the game (Leaving) 12:54:01 *** Brumi has joined #openttdcoop.stable 12:58:43 <coopserver> *** Game paused (connecting clients) 12:58:49 <coopserver> *** Jam35 has joined 12:58:49 <coopserver> *** Game unpaused (connecting clients) 13:05:33 <coopserver> *** Jam35 has joined company #1 13:15:30 <coopserver> *** [FR]Syl59 has joined spectators 13:17:18 <coopserver> *** Jam35 has joined company #6 13:23:05 <coopserver> *** Jam35 has left the game (Leaving) 13:23:10 <coopserver> *** chrswk has joined spectators 13:29:36 <coopserver> *** chrswk has joined company #9 13:32:32 <coopserver> *** chrswk has joined spectators 13:32:47 *** Brumi has quit IRC 13:39:11 <coopserver> *** [FR]Syl59 has joined company #7 13:39:15 <coopserver> *** [FR]Syl59 has joined spectators 13:39:29 <coopserver> *** Game paused (connecting clients) 13:39:32 <coopserver> *** MrD2DG has joined 13:39:33 <coopserver> *** Game unpaused (connecting clients) 13:40:34 <coopserver> *** chrswk has joined company #9 13:40:44 <coopserver> <MrD2DG> Haha, I've inspired a surge in passenger companies 13:40:48 <coopserver> <MrD2DG> awesome 13:45:30 <V453000> hy 13:45:38 <coopserver> <MrD2DG> YO 13:46:36 <V453000> HY 13:47:30 <coopserver> <MrD2DG> YO AGAIN 13:48:35 <V453000> omg 13:49:00 <coopserver> <MrD2DG> ? 13:51:24 <V453000> nothing :) just moar yeti stuf 13:51:54 <coopserver> <MrD2DG> You drawing new stuff? 13:55:10 <V453000> modeling motherfucker 13:55:31 <coopserver> <MrD2DG> SAME THING 13:55:33 <coopserver> <MrD2DG> KIND OF 13:58:29 <V453000> IZ NOT 13:58:33 <V453000> how are you not doing anyway 13:58:45 <V453000> I hope well 13:59:04 <coopserver> <MrD2DG> I am awesome, holiday off of work so time to do stuff :P 13:59:07 <coopserver> <MrD2DG> How iz u# 13:59:11 <coopserver> <MrD2DG> *? 14:06:00 *** sykop5am has joined #openttdcoop.stable 14:10:34 <V453000> nice stuf 14:10:37 <V453000> me is meh 14:10:42 <V453000> busy as fuck but ok 14:13:57 <coopserver> *** Game paused (connecting clients) 14:14:03 <coopserver> *** Jam35 has joined 14:14:03 <coopserver> *** Game unpaused (connecting clients) 14:14:19 <coopserver> <MrD2DG> :P 14:14:25 <coopserver> <MrD2DG> Well busy is good sometimes 14:14:58 <coopserver> *** Game paused (connecting clients) 14:15:02 <coopserver> *** Berkel has joined 14:15:02 <coopserver> *** Game unpaused (connecting clients) 14:15:48 <V453000> more or less 14:16:03 <V453000> mostly isnt, since when not busy, I am busy with yeti etc :P 14:16:22 <coopserver> <MrD2DG> Haha 14:20:43 <coopserver> *** Jam35 has joined company #1 14:20:51 <coopserver> <Jam35> wotcha 14:23:12 <coopserver> *** [FR]Syl59 has joined company #7 14:24:13 <coopserver> <[FR]Syl59> My mines don't want to exhaust ... How wierd is it :D 14:24:28 <coopserver> <MrD2DG> :P 14:24:48 <coopserver> <MrD2DG> The removal of the bribery option is almost criminal 14:24:54 <coopserver> <SirkoZ> lol 14:25:10 <coopserver> <SirkoZ> hug some trees 14:25:18 <V453000> almost 14:25:30 <V453000> MrD2DG the left hand mafia 14:25:30 <coopserver> <MrD2DG> That takes forever, when trying to expand a city 14:25:38 <coopserver> <MrD2DG> :D 14:26:05 <coopserver> *** Game paused (connecting clients) 14:26:10 <coopserver> *** madspy has joined 14:26:10 <coopserver> *** Game unpaused (connecting clients) 14:26:16 <coopserver> <[FR]Syl59> So you create that MrD2DG ? 14:26:21 <coopserver> <madspy> Hello 14:26:22 <coopserver> <SirkoZ> oi oi 14:26:26 <coopserver> <[FR]Syl59> That ... thing ... ? 14:26:30 <coopserver> <[FR]Syl59> Hyah 14:26:35 <coopserver> <MrD2DG> It's impossible to build an awesome metro without bribery 14:26:40 <coopserver> <MrD2DG> What thing? 14:26:47 <coopserver> <[FR]Syl59> You said it 14:26:49 <coopserver> <madspy> Money has doubled in the last few hours. brilliant 14:27:04 <coopserver> <[FR]Syl59> A map where you have to do city building without bribing authorities 14:27:12 <coopserver> *** Chromati has left the game (general timeout) 14:27:28 <coopserver> <MrD2DG> Nope, this was Sylf's dirty work :P 14:27:50 <coopserver> <[FR]Syl59> btw, this grf is wierd ... 14:29:02 <coopserver> <madspy> alright wtf my trains have halted again 14:29:09 <coopserver> <SirkoZ> yes 14:29:12 <coopserver> <SirkoZ> 9, 10,... 14:29:13 <coopserver> *** Jam35 has left the game (general timeout) 14:29:18 <coopserver> <SirkoZ> just saw it 14:29:24 <coopserver> <madspy> why does that keep happening 14:29:34 <coopserver> <MrD2DG> Because you use PBS flat junctions 14:29:39 <coopserver> <madspy> i do what wat 14:29:43 <coopserver> <SirkoZ> too many signals on too short of tracks 14:29:49 <coopserver> <madspy> ah 14:29:58 <coopserver> <madspy> I can guess the ones I should remove 14:29:59 <coopserver> <MrD2DG> Use bridges and tunnels to avoid lines crossing each other 14:30:26 <coopserver> <SirkoZ> I mean at least 1 train length should be between signals in Leitisvíddir case 14:31:04 <coopserver> <madspy> soo should I move the junction up or just remove some signals 14:31:29 <coopserver> <SirkoZ> remove some signals... 14:31:35 <coopserver> <SirkoZ> or move them 14:32:10 <coopserver> <madspy> So I should remove that junction, since there is already the main one 14:32:44 <coopserver> <SirkoZ> or move it towards station 14:33:06 <coopserver> <madspy> like here or closer 14:33:13 <coopserver> <SirkoZ> one more tile 14:33:38 <coopserver> <madspy> need to terraform 1 sec 14:33:43 <coopserver> <SirkoZ> :D 14:33:48 <coopserver> <SirkoZ> how much? 14:34:02 <coopserver> <madspy> only a few tens of thousands 14:34:05 <coopserver> <SirkoZ> :-) 14:34:27 <coopserver> <[FR]Syl59> MrD2DG: you've got a exhausted mine ... 14:34:46 <coopserver> <MrD2DG> TBH I'm not really paying much attention 14:34:50 <coopserver> <MrD2DG> Where? 14:34:58 <coopserver> <[FR]Syl59> see my sign "Exhausted" 14:35:27 <coopserver> <MrD2DG> Ahh 14:35:31 <coopserver> <MrD2DG> Thanks 14:35:44 <coopserver> <[FR]Syl59> Think we need a new -better- map 14:35:57 <coopserver> <madspy> This map is very dodgy 14:36:04 <coopserver> <MrD2DG> I agree 14:36:05 <coopserver> <madspy> Lots of unbridgable water and high land 14:36:09 <coopserver> <[FR]Syl59> This exhausted mine are like a pain in the ass, 'cause we don't know when they exhausted, like in the ECS 14:36:26 <coopserver> <madspy> and its nearly impossible sometimes to make efficient corners thanks to the terrain 14:36:38 <coopserver> <[FR]Syl59> madspy: This is openttdcoop, the Welcome part : one player, one island, no concurrence 14:36:43 <coopserver> <SirkoZ> well - you need to shape it a little 14:36:56 <coopserver> <MrD2DG> The one player, one island thing isn't always true 14:37:03 <coopserver> <MrD2DG> That's more of a recent thing TBH 14:37:24 <coopserver> <madspy> for example, redtech always comes out of nowhere and puts bus stations/airports where I want to expand 14:37:34 <coopserver> *** Berkel has left the game (Leaving) 14:37:34 <coopserver> <SirkoZ> lol 14:37:34 <coopserver> <[FR]Syl59> MrD2DG: Have to agree, but one player, one sialnd is true in quasi every case 14:38:04 <coopserver> <MrD2DG> I think the whole Island thing can make for some really shitty maps, especially those cloned-island ones 14:38:26 <coopserver> <MrD2DG> It used to be more like one map but then we'd respect (or most of us) each other's play areas 14:38:26 <coopserver> <[FR]Syl59> like the slug one, month ago ? :p 14:38:45 <coopserver> <MrD2DG> Yeah :P 14:39:26 <Jam35> I disagree :) 14:39:36 <coopserver> <[FR]Syl59> with what Jam ? 14:39:49 <Jam35> the slug map was 'shitty' 14:40:27 <coopserver> <MrD2DG> I'm talking about cloned-island maps in genera 14:40:30 <coopserver> <MrD2DG> *general 14:41:22 <Jam35> they obviously give each player the same space and no confrontation to sort out 14:42:04 <coopserver> <MrD2DG> The space is usually too restricted IMO, and I think the majority of players can respect other spaces and sort out conflict on their own 14:42:06 <coopserver> <madspy> On other servers I would log out, come back and about 15 other companies have built bridges all around my stuff 14:42:27 <coopserver> <MrD2DG> That's to do with the quality of players on other servers 14:42:34 <coopserver> <madspy> yeah XD 14:42:47 <coopserver> <MrD2DG> We still get people on here who like to come in and build something on every island :/ 14:43:08 <coopserver> <madspy> Wtf this is strange. I have a high rex texture pack, all of the diagonal PURR rails are high res but the straight ones are just normal 14:44:56 <coopserver> *** [FR]Syl59 has joined spectators 14:44:57 <coopserver> <madspy> In my honest opinion, 90 degree bends are the most efficient way to have a system turn in a different direction 14:45:18 <coopserver> <madspy> -said madspy, lying through his teeth 14:45:18 <coopserver> <MrD2DG> Jesus 14:45:22 <coopserver> <MrD2DG> Oh 14:45:29 <coopserver> <[FR]Syl59> MrD2DG: Hearth attack ? xD 14:45:38 <coopserver> <MrD2DG> Haha, almost 14:45:57 <coopserver> <madspy> Please say "aye" if you suffered cardiac arrest, or had a physical responso to my statement 14:46:15 <coopserver> <MrD2DG> Aye :P 14:46:33 <coopserver> <madspy> respsonso? how did I put an o? thats miles away from e on a keyboard 14:46:46 <coopserver> <madspy> BrainDerp tm 14:47:35 <coopserver> <MrD2DG> All the mines are being exhausted :/ 14:48:19 <coopserver> <madspy> If an addon appears where PAX slowly dont use trains anymore I will leave openttd 14:48:45 <coopserver> <MrD2DG> Haha 14:49:03 <coopserver> <madspy> I would uninstall it so fast 14:49:40 <coopserver> <[FR]Syl59> MrD2DG: That's why I don't play ECS in highest difficulty. Other can, but I honestly can't 14:50:26 <coopserver> <MrD2DG> Removing all these trains, so tedious 14:51:20 <coopserver> <SirkoZ> just re-purpouse them to organic industries if applicable.... 14:51:38 <coopserver> <SirkoZ> I mean if they can be built near their stations. .. 14:51:58 <coopserver> <MrD2DG> I was thinking about it but it's unlikely that they will pop up there 14:52:06 <coopserver> <MrD2DG> Could always redirect but meh 14:52:12 <coopserver> <SirkoZ> forest you can build yourself 14:52:15 <coopserver> <[FR]Syl59> In my case : I can't :D 14:52:29 <coopserver> <SirkoZ> fund 14:52:32 <coopserver> <SirkoZ> :-) 14:52:49 <coopserver> <[FR]Syl59> Indeed ... :p 14:52:50 <coopserver> <MrD2DG> Ohh 14:53:06 <coopserver> *** [FR]Syl59 has joined company #7 14:53:30 <coopserver> <SirkoZ> I did that near Bárahagi 14:54:11 <Jam35> that is a bug: forest should be prospect only 14:54:31 <Jam35> (another forest related bug this version) 14:54:32 <coopserver> <SirkoZ> well that would be the last straw 14:54:34 <coopserver> *** Game paused (connecting clients) 14:54:37 <coopserver> *** Vinnie has joined 14:54:37 <coopserver> *** Game unpaused (connecting clients) 14:54:38 <coopserver> <MrD2DG> Lol 14:54:51 <coopserver> <SirkoZ> i mean why wouldn't you be able to fund a forest 14:54:55 <coopserver> <SirkoZ> it's trees 14:54:57 <coopserver> <Vinnie> Hi 14:55:02 <coopserver> <SirkoZ> they grow any old where 14:55:04 <coopserver> <MrD2DG> Yo Vinnie 14:55:07 <coopserver> <SirkoZ> Hello Vinnie 14:55:15 <coopserver> <Vinnie> ohh 14:55:22 <coopserver> <Vinnie> someone did an alnighter 14:55:22 <coopserver> <SirkoZ> some mines became exhausted... 14:55:48 <coopserver> <Vinnie> i see 14:56:10 <coopserver> *** Vinnie has joined company #8 14:56:13 <coopserver> <Vinnie> prepare the fix 14:56:27 <coopserver> <SirkoZ> commencing fix :-) 14:57:38 <coopserver> <Vinnie> funded 50 iron mines none close to my site :( 14:57:48 <coopserver> <madspy> wat O_o 14:57:52 <coopserver> <SirkoZ> oh wow 14:57:57 <coopserver> <madspy> how expensive was that? 14:58:08 <coopserver> <SirkoZ> 170 mil and counting 14:58:10 <coopserver> <Vinnie> 84 milion so far 14:58:14 <coopserver> <SirkoZ> pounds 14:58:24 <coopserver> <SirkoZ> I'm talking dollars here 14:58:31 <coopserver> <[FR]Syl59> Oh § A iron mine ... :p 14:58:42 <coopserver> <Vinnie> 212 iron mines :D 14:58:53 <coopserver> <SirkoZ> one popped up near paper mill I service... 14:58:57 <coopserver> <SirkoZ> wow 14:59:03 <coopserver> <SirkoZ> crazy 14:59:09 <coopserver> <SirkoZ> and none near your spot? 14:59:25 <coopserver> <Vinnie> not really no 14:59:28 <coopserver> <Vinnie> 50 tiles or more 14:59:54 <coopserver> <SirkoZ> well that shows prospecting is another non-option for this server... 15:00:06 <coopserver> <Vinnie> its a good option 15:00:11 <coopserver> <Vinnie> I abuse it 15:00:33 <coopserver> <SirkoZ> and yet you do not get the result 15:00:51 <coopserver> <MrD2DG> Well with prospecting you know that it's random anyway, it's a good option i think 15:00:55 <coopserver> <Vinnie> i can fix it with admin powers but not really bothered yet 15:01:15 <coopserver> <SirkoZ> Oh 15:02:33 <coopserver> <SirkoZ> how useless is that - a exhaustion-prone iron ore mine now in every neighborhood 15:02:53 <coopserver> <Vinnie> i say transport some iron yourself 15:03:05 <coopserver> <[FR]Syl59> Time to make some steel ! wait no we can't 15:03:12 <coopserver> <SirkoZ> I had coal and oil 15:03:20 <coopserver> <SirkoZ> but instead switched to organics 15:03:31 <coopserver> <SirkoZ> forest, fruit 15:03:41 <coopserver> <SirkoZ> a fruity company no less 15:03:43 <coopserver> <Vinnie> to be fair, dying industries with good service is a retarded setting for any industry grf 15:03:50 <coopserver> <SirkoZ> indeed 15:03:55 <coopserver> <Vinnie> thats why there willl never ever be ECS on this server 15:04:02 <coopserver> <SirkoZ> sweet 15:06:17 <coopserver> <madspy> the trains. nooo 15:06:21 <coopserver> <madspy> not again 15:07:00 <coopserver> <SirkoZ> ? 15:07:23 <coopserver> <madspy> My trains keep stopping at this junction 15:07:54 <coopserver> <SirkoZ> near Leitisvíddir 15:08:01 <coopserver> <madspy> yeah 15:08:50 <coopserver> <Vinnie> because you build it like that, trains do what you build for them 15:09:00 <coopserver> <[FR]Syl59> +1 Vinnie 15:09:09 <coopserver> <SirkoZ> move signals more to the station (one way) 15:09:32 <coopserver> <madspy> should I remove those signals there 15:09:34 <coopserver> <madspy> yes 15:09:48 <coopserver> <madspy> and the ones above? 15:09:58 <coopserver> <SirkoZ> I don't think it's necessary to remove them 15:10:01 <coopserver> <madspy> k 15:10:17 <coopserver> <SirkoZ> just place them so 1 train can wait behind each 15:10:38 <coopserver> <SirkoZ> without interfering with junctions 15:11:00 <coopserver> <[FR]Syl59> Oh no ... 15:11:10 <coopserver> <madspy> whats gone on? 15:11:12 <coopserver> <[FR]Syl59> Rubber plantation have to be prospected ? why ? 15:11:23 <coopserver> <Vinnie> its primairy 15:11:26 <coopserver> <SirkoZ> indeed 15:11:30 <coopserver> <[FR]Syl59> Forest too$ 15:11:33 <coopserver> <SirkoZ> that's ludicrous 15:14:01 <coopserver> <Vinnie> so all mines can die, thats nice 15:15:37 <coopserver> *** Vinnie has joined spectators 15:16:39 *** sykop5am has quit IRC 15:20:01 <coopserver> *** Game paused (connecting clients) 15:20:04 <coopserver> *** Chromati has joined 15:20:04 <coopserver> *** Game unpaused (connecting clients) 15:23:27 <coopserver> <[FR]Syl59> Well, next time, I won't use unrenewable industries :p 15:23:38 <coopserver> <SirkoZ> :-) 15:23:49 <coopserver> <SirkoZ> switch over to organics... 15:23:56 <coopserver> <SirkoZ> you can do it even now 15:24:13 <coopserver> <[FR]Syl59> I've done it 15:24:21 <coopserver> <[FR]Syl59> Only wood and rubber 15:24:23 <coopserver> <SirkoZ> oh ok 15:24:32 <coopserver> <SirkoZ> a pity though 15:24:48 <coopserver> <SirkoZ> to have unsable industries... 15:24:52 <coopserver> <[FR]Syl59> Well, now I can do paper 15:28:14 <coopserver> <madspy> oh 15:28:16 <coopserver> <madspy> my god 15:28:32 <coopserver> <madspy> An oil well industry just appeared where I was about to lay track 15:28:32 <coopserver> <[FR]Syl59> ? 15:28:49 <coopserver> <madspy> what a joke 15:28:50 <coopserver> <[FR]Syl59> A wild oil industry appeard ! 15:29:00 <coopserver> <[FR]Syl59> madspy launch "rail" ! 15:29:06 <coopserver> <[FR]Syl59> That's not very effective ... 15:29:09 <coopserver> <madspy> Look near Store Hvitahavn 15:29:27 <coopserver> <madspy> It is literally the perfect size for oil industry so it appears there 15:29:45 <coopserver> <madspy> what a joke -_- 15:30:10 <coopserver> <SirkoZ> lol 15:30:11 <coopserver> <MrD2DG> :P 15:32:42 <coopserver> <madspy> Can someone use admin POWWWWWAH to remove it please? 15:32:59 <coopserver> <SirkoZ> can't remove inustries 15:33:02 <coopserver> <madspy> rly 15:33:05 <coopserver> <madspy> damn 15:33:13 <coopserver> <madspy> Magic bulldozer??? :( 15:33:20 <coopserver> <SirkoZ> single player 15:33:24 <coopserver> <madspy> curses 15:33:27 <coopserver> <SirkoZ> lol 15:33:37 <coopserver> <madspy> I guess I need to tunnel under it then 15:33:54 <coopserver> <SirkoZ> go ahead 15:34:00 <coopserver> <madspy> lol 15:34:16 <coopserver> <madspy> oh GOD the cost 15:34:26 <coopserver> <SirkoZ> ? 15:34:32 <coopserver> <madspy> for terraforming 15:34:45 <coopserver> <SirkoZ> somewhat higher 15:39:53 <coopserver> <Vinnie> 0.3 version of this industry grf available anyway 15:47:39 <coopserver> <[FR]Syl59> Vinnie: what do the changelog says ? 15:47:45 <coopserver> <[FR]Syl59> for that 0.3 15:49:43 <coopserver> *** MrD2DG has left the game (Leaving) 16:06:10 <coopserver> *** Game paused (connecting clients) 16:06:21 <coopserver> *** Player has joined 16:06:21 <coopserver> *** Game unpaused (connecting clients) 16:06:37 <coopserver> *** Player has left the game (connection lost) 16:07:13 <coopserver> <madspy> I have finally connected my 2 lines together XD 16:07:22 <coopserver> <madspy> That took me longer than it should have 16:07:24 <coopserver> <SirkoZ> splendid 16:13:13 *** ODM has joined #openttdcoop.stable 16:13:13 *** ChanServ sets mode: +o ODM 16:13:33 <coopserver> <madspy> do trains get any faster than 603km/h at all? 16:13:54 <coopserver> <SirkoZ> I don't believe they do 16:14:10 <coopserver> <madspy> :S 16:24:43 <Sylf> 603 is mad fast already... 16:24:51 <coopserver> <madspy> nahhh its not :3 16:24:57 <coopserver> <madspy> we need... 6003 16:25:02 <coopserver> <SirkoZ> :-) 16:25:16 <coopserver> <Vinnie> search for logic train 16:25:20 <Sylf> go play with vacuum tube train set :) 16:25:59 <coopserver> <Vinnie> doesnt matter anyway once they reach any corner of yours they go 63kmph 16:26:01 <Sylf> yeah, older logic train can haul wagons 16:26:07 <coopserver> <SirkoZ> lol 16:26:13 <coopserver> <madspy> vinnie :( 16:26:25 <coopserver> <Vinnie> what im just saying 16:26:27 <coopserver> <madspy> that was a deep deep blow in my feelings :( 16:26:32 <coopserver> <madspy> lel 16:26:48 <coopserver> <madspy> The corners never slow them down less than 200km/h 16:26:51 <Sylf> go build strait 90 degree banked rails 16:26:59 <coopserver> <madspy> LOL 16:27:07 <Sylf> any tight corners will matter then 16:27:38 <coopserver> *** [FR]Syl59 has left the game (general timeout) 16:27:38 <Sylf> If the train gets stuck behind a signal at that curve, you have instant derailment 16:27:56 <coopserver> <Vinnie> derailment in openttd? 16:28:57 <Sylf> You can't have a banked curves in current iteration of openttd 16:29:09 <Sylf> so if you can make that mod, I'm sure you can have derailment too 16:29:46 <coopserver> <Vinnie> isnt thatonly used for maglevs in real life? 16:29:52 <coopserver> <Vinnie> normal trains tilt 16:30:06 <Sylf> no. normal rails have banks everywhere 16:30:31 <coopserver> <Vinnie> but doesnt that fuck up the journey if a train needs to pass it at slower speed 16:30:50 <coopserver> <madspy> What the hell logic engine 16:30:58 <coopserver> <Vinnie> or worse a cargotrain 16:31:00 <coopserver> <madspy> this is stupidly fast 16:31:07 <Sylf> the banking is made small, so it's not a problem even if they need to stop there 16:31:32 <coopserver> <Vinnie> dude 16:31:35 <Sylf> even the tilt trains can only tilt anywhere between 3-10% 16:31:45 <coopserver> <Vinnie> you really let lose a logic train on your network 16:31:47 <Sylf> so the banked rail too is slight 16:32:10 <coopserver> <Vinnie> i tought that was enough for the higher speed in corners 16:32:23 <Sylf> http://en.wikipedia.org/wiki/Cant_(road/rail) 16:33:33 <coopserver> *** Game paused (connecting clients) 16:33:39 <coopserver> *** [FR]Syl59 has joined 16:33:39 <coopserver> *** Game unpaused (connecting clients) 16:33:56 <coopserver> <Vinnie> Europe fuck yeah 16:34:00 <coopserver> <Vinnie> we beat you 16:34:49 *** Djanxy has joined #openttdcoop.stable 16:40:59 <coopserver> <Vinnie> holy crap i just learned something 16:41:05 <coopserver> <[FR]Syl59> Which is ? 16:41:16 <coopserver> <Vinnie> watching this video on youtube aboout advanced signalling in openttd 16:41:43 <coopserver> <Vinnie> he just explained that if you make your entire netowrk drive on right, and then make all new stations drive on right 16:41:49 <coopserver> <Vinnie> they just connect like that 16:41:55 <coopserver> <Vinnie> no crossovers needed 16:42:22 <coopserver> <[FR]Syl59> Mh ... WHAT ?? 16:42:32 <coopserver> <Vinnie> i know right 16:42:40 <Sylf> circles everywhere? 16:42:56 <coopserver> <madspy> Can any1 help me with this 16:42:58 <coopserver> <Vinnie> i aint gonna link the youtube if you are asking for that 16:43:14 <coopserver> <SirkoZ> where 16:43:15 <coopserver> <Vinnie> fucking morons on youtube playing this game 16:43:17 <coopserver> <madspy> None of my trains on the white line want to cross over to the red one... 16:43:39 <coopserver> <madspy> I signed it 16:43:51 <coopserver> <Vinnie> which train has orders to do so? 16:44:00 <coopserver> <madspy> train 20 16:44:09 <coopserver> <madspy> it has no cars. just a testing train 16:44:22 <coopserver> <Vinnie> holy crap nevermind 16:44:31 <coopserver> <Vinnie> he just reverenced openttdcoop as geniusses 16:44:36 <coopserver> <madspy> its coming back and you can see it not crossing over after its been to letisviddir 16:44:53 <coopserver> <Vinnie> checking 16:44:56 <coopserver> <madspy> watch 16:45:06 <coopserver> <SirkoZ> looking at it 16:45:08 <coopserver> <madspy> wait wtf 16:45:10 <coopserver> <madspy> wtf 16:45:25 <coopserver> <madspy> and there, it just buggeres off down there 16:45:28 <coopserver> <SirkoZ> is it any wonder 16:45:28 <coopserver> <madspy> and gets lost 16:45:29 <coopserver> <[FR]Syl59> Really ... Don't watch youtube players 16:45:30 <coopserver> *** Vinnie has started a new company #13 16:45:41 <coopserver> <SirkoZ> look how you have it connected to blue line 16:45:46 <coopserver> <Vinnie> missing connection from A to B 16:45:51 <coopserver> <SirkoZ> indeed 16:46:00 <coopserver> <SirkoZ> to Stóra Hvítahavn 16:46:01 <coopserver> <madspy> wait lol 16:46:02 <coopserver> <madspy> damn 16:46:04 <coopserver> <Vinnie> and back 16:46:10 <coopserver> *** Vinnie has joined spectators 16:46:10 <coopserver> <SirkoZ> yep 16:46:32 <coopserver> <madspy> so i should do this *facepalm* 16:46:37 <coopserver> <SirkoZ> :-) 16:47:00 <coopserver> <SirkoZ> well it will much more easily find a path to stora... 16:47:59 <coopserver> <madspy> I cant believe I forgot something as simple as that, derp 16:48:09 <coopserver> <SirkoZ> lol 17:02:31 <coopserver> *** Game paused (connecting clients) 17:02:59 <coopserver> <[FR]Syl59> RRRrrrrRRrZZZzzzZZZzzzz 17:03:08 <coopserver> <Vinnie> you know when i said missing connection a to b 17:03:11 <coopserver> <madspy> oh god when is this dude connecting 17:03:19 <coopserver> <madspy> yes 17:03:25 <coopserver> *** Game unpaused (connecting clients) 17:03:25 <coopserver> <[FR]Syl59> LOL Vinnie 17:03:28 <coopserver> <Vinnie> oh the back is going arround 17:03:34 <coopserver> <madspy> wat? 17:03:37 <coopserver> <Vinnie> wow thats complicated 17:03:44 <coopserver> *** Game paused (connecting clients) 17:03:55 <coopserver> <madspy> It works. 17:04:00 <coopserver> <Vinnie> i see that 17:04:31 <coopserver> *** Game unpaused (connecting clients) 17:04:47 <coopserver> <Vinnie> Maybe its mr freeze connecting 17:04:52 <coopserver> <madspy> LOL 17:05:10 <coopserver> <Vinnie> i get chills just thinking about him 17:05:44 <coopserver> <Vinnie> altough 10 dollars to bet that it was rane 17:08:04 <coopserver> *** Game paused (connecting clients) 17:08:08 <coopserver> <madspy> oh god 17:08:10 <coopserver> *** Jam35 has joined 17:08:10 <coopserver> *** Game unpaused (connecting clients) 17:08:19 <coopserver> <[FR]Syl59> Jam is mister Freeze ? :p 17:08:29 <coopserver> <Jam35> not guilty 17:08:33 <coopserver> <Jam35> 1st try 17:12:09 <coopserver> *** Game paused (connecting clients) 17:12:33 <coopserver> <Jam35> Berkel 17:12:39 <coopserver> <Jam35> my guess 17:12:52 <coopserver> <[FR]Syl59> dunno 17:13:05 <coopserver> <[FR]Syl59> That's his third try 17:13:07 <coopserver> *** Game unpaused (connecting clients) 17:14:31 <coopserver> <Vinnie> maybe a dude that believes this is a good game for your smartphone 17:14:42 <coopserver> <madspy> There is actually openttd on android 17:15:05 <coopserver> <Vinnie> well i dont recommend joining our multiplayer games on a smartphone 17:15:13 <coopserver> <madspy> I might try that now. 17:15:25 <coopserver> <madspy> :3 17:15:29 <coopserver> <[FR]Syl59> esecially the public server 17:18:03 <coopserver> <madspy> I like making complicated and impractical rail solutions. Its great fun. 17:21:43 <coopserver> <[FR]Syl59> Vinnie ? 17:21:53 <coopserver> <madspy> H 17:21:55 <coopserver> <madspy> H 17:21:56 <coopserver> <madspy> H 17:23:59 <coopserver> <madspy> well, uh gtg 17:24:04 <coopserver> <madspy> will be back 17:24:15 <coopserver> *** madspy has left the game (Leaving) 17:25:16 <coopserver> *** Game paused (connecting clients) 17:25:33 <coopserver> *** Game unpaused (connecting clients) 17:27:33 <Jam35> !rcon set max_join_time 17:27:34 <coopserver> Current value for 'max_join_time' is: '1000' (min: 0, max: 32000) 17:27:59 <Jam35> !rcon set max_join_time 2000 17:29:28 <coopserver> *** Vinnie has left the game (Leaving) 17:30:24 <coopserver> *** Jam35 has left the game (general timeout) 17:30:27 <coopserver> *** [FR]Syl59 has left the game (general timeout) 17:31:33 <coopserver> *** Game paused (connecting clients) 17:31:36 <coopserver> *** Vinnie has joined 17:31:36 <coopserver> *** Game unpaused (connecting clients) 17:38:14 <coopserver> <Vinnie> soo 17:38:38 <coopserver> <Vinnie> what to do 17:39:17 <coopserver> *** Vinnie has left the game (Leaving) 17:40:30 <coopserver> *** Game paused (connecting clients) 17:40:35 <coopserver> *** [FR]Syl59 has joined 17:40:35 <coopserver> *** Game unpaused (connecting clients) 17:45:50 *** Brumi has joined #openttdcoop.stable 17:45:53 <coopserver> *** [FR]Syl59 has joined company #7 17:55:46 <coopserver> <SirkoZ> BBL.............. 17:55:50 <coopserver> *** SirkoZ has left the game (Leaving) 17:55:53 <coopserver> *** [FR]Syl59 has joined spectators 17:55:58 <coopserver> <[FR]Syl59> afk ...... 17:57:00 <coopserver> *** [FR]Syl59 has left the game (connection lost) 18:17:15 <coopserver> *** Game paused (connecting clients) 18:17:23 <coopserver> *** Player has joined 18:17:24 <coopserver> *** Game unpaused (connecting clients) 18:19:35 <coopserver> *** Player has left the game (Leaving) 18:28:09 <coopserver> *** chrswk has joined spectators 18:28:09 <coopserver> *** Game paused (number of players) 18:41:47 <coopserver> *** Game still paused (connecting clients, number of players) 18:41:52 <coopserver> *** [FR]Syl59 has joined 18:41:52 <coopserver> *** Game still paused (number of players) 18:45:03 <coopserver> *** Game still paused (connecting clients, number of players) 18:45:08 <coopserver> *** madspy has joined 18:45:08 <coopserver> *** Game still paused (number of players) 18:45:08 <coopserver> *** Game unpaused (number of players) 18:45:31 <coopserver> <madspy> sup 18:45:47 <coopserver> <[FR]Syl59> wb 18:47:56 <coopserver> *** [FR]Syl59 has joined company #7 18:49:05 <coopserver> <madspy> god damn it another gridlock happened... 18:49:17 <coopserver> <madspy> TIme to sit and watch this thing and see how it happens 18:52:02 <coopserver> *** chrswk has joined company #9 18:54:52 <coopserver> <madspy> oh. I can understand how this happens now, I think 18:56:02 <coopserver> *** Game paused (connecting clients) 18:56:06 <coopserver> *** Djanxy has joined 18:56:07 <coopserver> *** Game unpaused (connecting clients) 18:56:13 <coopserver> <madspy> ohai 18:56:24 <coopserver> <Djanxy> mjello 18:57:25 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:10:27 *** Brumi has quit IRC 19:18:21 <coopserver> <madspy> Oh god what the hell 19:20:02 <coopserver> <madspy> WHAT 19:20:04 <coopserver> <madspy> WHY 19:20:09 <coopserver> <madspy> WTF 19:20:30 <coopserver> <madspy> why did that train go there and get stuck ffs 19:21:00 <coopserver> <Djanxy> which one ? 19:21:35 <coopserver> <madspy> Basical ly a mail train went through a signal because it was lost, it was a 1 way signal so it got stuck inbetween a train and a 1 way signal 19:21:56 <coopserver> <madspy> and they hit each other while I was figuring out what to do 19:22:10 <coopserver> <madspy> this wreckage needs to go 19:22:13 <coopserver> <madspy> finally 19:24:30 <coopserver> *** Djanxy has left the game (Leaving) 19:41:07 <coopserver> *** madspy has left the game (Leaving) 19:51:58 <coopserver> *** Game paused (connecting clients) 19:52:01 <coopserver> *** Player has joined 19:52:01 <coopserver> *** Game unpaused (connecting clients) 19:54:55 <coopserver> *** Player has left the game (Leaving) 19:56:41 <coopserver> *** chrswk has left the game (Leaving) 19:56:41 <coopserver> *** Game paused (number of players) 20:10:25 *** ODM has quit IRC 20:24:06 *** Brumi has joined #openttdcoop.stable 20:25:39 <coopserver> *** Game still paused (connecting clients, number of players) 20:25:47 <coopserver> *** thepower12 has joined 20:25:47 <coopserver> *** Game still paused (number of players) 20:27:12 <coopserver> *** thepower12 has left the game (Leaving) 20:47:04 <coopserver> *** Game still paused (connecting clients, number of players) 20:47:07 <coopserver> *** madspy has joined 20:47:07 <coopserver> *** Game still paused (number of players) 20:47:07 <coopserver> *** Game unpaused (number of players) 21:18:20 <coopserver> *** Game paused (connecting clients) 21:18:26 <coopserver> *** dVoCex has joined 21:18:26 <coopserver> *** Game unpaused (connecting clients) 21:18:34 <coopserver> <madspy> hey 21:19:01 <coopserver> *** dVoCex has left the game (Leaving) 21:19:33 <coopserver> *** Game paused (connecting clients) 21:19:39 <coopserver> *** dVoCex has joined 21:19:39 <coopserver> *** Game unpaused (connecting clients) 21:19:43 <coopserver> <madspy> hey? 21:19:54 <coopserver> *** Game paused (connecting clients) 21:19:57 <coopserver> *** Hant has joined 21:19:58 <coopserver> *** Game unpaused (connecting clients) 21:20:04 <coopserver> <madspy> hey 21:20:37 <coopserver> *** Game paused (connecting clients) 21:20:44 <coopserver> *** _Band_ has joined 21:20:44 <coopserver> *** Game unpaused (connecting clients) 21:21:13 <coopserver> <_Band_> !players 21:24:00 <coopserver> <madspy> ummm hello? 21:27:00 <coopserver> *** Hant has left the game (Leaving) 21:27:03 <coopserver> *** Game paused (connecting clients) 21:27:13 <coopserver> *** SirkoZ has joined 21:27:13 <coopserver> *** Game unpaused (connecting clients) 21:27:18 <coopserver> <SirkoZ> Hello 21:27:25 <coopserver> <madspy> hey 21:27:29 <coopserver> *** SirkoZ has joined company #2 21:29:16 <coopserver> *** _Band_ has left the game (Leaving) 21:30:27 <coopserver> <madspy> woops 21:30:34 <coopserver> <SirkoZ> :-) 21:30:37 <coopserver> <madspy> sry lol 21:30:41 <coopserver> <SirkoZ> ok 21:34:34 <coopserver> <madspy> I think I just realised how much roads help a city grow 21:34:43 <coopserver> <SirkoZ> yes 21:34:47 <coopserver> <madspy> I put some roads and its already growing massive 21:35:02 <coopserver> <madspy> from 4000 to 8000 in half an hour 21:35:08 <coopserver> <SirkoZ> behaviour is switched off here for cities to build roads 21:35:13 <coopserver> <SirkoZ> nice 21:35:19 <coopserver> <SirkoZ> indeed it helps 21:40:37 <coopserver> *** dVoCex has left the game (Leaving) 22:09:33 <coopserver> *** Chromati has left the game (general timeout) 22:10:05 <coopserver> <madspy> Why does he always join spectators and idle for days at a time? Has he ever spoke to anyone? 22:10:18 <coopserver> <SirkoZ> not that I know 22:10:49 <coopserver> <SirkoZ> perhaps he's just amazed at our railways... 22:10:52 <coopserver> <madspy> hehehe 22:10:55 <coopserver> <SirkoZ> :D 22:11:52 <coopserver> <madspy> I am so glad that I joined this server when I did. It made me become better (not a noob) at openttd 22:12:14 <coopserver> <SirkoZ> oh - well it tends to do that :-) 22:12:18 <coopserver> <madspy> heh 22:15:24 <coopserver> <SirkoZ> Tis late here - good night for now... 22:15:31 <coopserver> <madspy> Yeah me too. Cya 22:15:34 <coopserver> *** SirkoZ has left the game (Leaving) 22:34:32 <coopserver> *** madspy has left the game (Leaving) 22:34:32 <coopserver> *** Game paused (number of players) 23:24:07 *** Brumi has quit IRC