Log for #openttdcoop.stable on 8th October 2014:
Times are UTC Toggle Colours
00:01:18  <coopserver> *** Sylf has left the game (Leaving)
00:30:59  <coopserver> *** happy train sport has left the game (Leaving)
00:31:00  <coopserver> *** Game paused (number of players)
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04:57:33  *** sets mode: +ovov coopserver coopserver ^Spike^ ^Spike^
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04:57:34  *** sets mode: +ovoo Taede Taede planetmaker tneo
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04:57:34  *** sets mode: +ovov XeryusTC XeryusTC V453000 V453000
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04:59:36  *** sets mode: +oov KenjiE20 Sylf Sylf
04:59:49  *** ChanServ sets mode: +v KenjiE20
05:37:44  <coopserver> *** Game still paused (connecting clients, number of players)
05:37:54  <coopserver> *** Hazzard has joined
05:37:55  <coopserver> *** Game still paused (number of players)
05:38:24  <coopserver> *** Hazzard has joined company #5
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05:39:09  <coopserver> *** Hazzard has left the game (Leaving)
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07:38:46  <coopserver> *** Game still paused (connecting clients, number of players)
07:38:47  <coopserver> *** Muel has joined
07:38:48  <coopserver> *** Game still paused (number of players)
07:38:50  <coopserver> <Muel> hi
07:41:02  <coopserver> *** Muel has left the game (Leaving)
09:16:41  *** V453000 has quit IRC
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09:16:48  *** ChanServ sets mode: +o V453000
10:28:47  <V453000> wat
11:19:55  *** happy_ has joined #openttdcoop.stable
11:20:15  <happy_> !players
11:20:15  <coopserver> happy_: The server is empty, noone is connected. Feel free to remedy this situation
11:20:33  <happy_> !date
11:20:33  <coopserver> Feb 25 1959
12:20:35  *** Jam35_ is now known as Jam35
12:22:30  *** ChanServ sets mode: +o Jam35
12:38:44  <coopserver> *** Game still paused (connecting clients, number of players)
12:38:46  <coopserver> *** Muel has joined
12:38:47  <coopserver> *** Game still paused (number of players)
12:40:00  <coopserver> *** Muel has joined company #3
12:40:01  <coopserver> *** Game unpaused (number of players)
12:42:52  <coopserver> *** Muel has left the game (Leaving)
12:42:53  <coopserver> *** Game paused (number of players)
12:54:57  <happy_> hi jam
14:13:01  <coopserver> *** Game still paused (connecting clients, number of players)
14:13:02  <coopserver> *** Mazth has joined
14:13:03  <coopserver> *** Mazth has started a new company #8
14:13:04  <coopserver> *** Game still paused (number of players)
14:13:05  <coopserver> *** Game unpaused (number of players)
14:13:38  <happy_> hi mazth
14:13:41  <coopserver> <Mazth> hiii
14:13:50  <happy_> how things
14:14:06  <happy_> join my company
14:14:10  <coopserver> <Mazth> nicenice =)
14:14:18  <coopserver> <Mazth> r u blue?
14:14:19  <happy_> if u like
14:14:28  <happy_> yep
14:14:45  <happy_> dark blue
14:16:08  <happy_> just need goods and stell trains
14:16:24  <happy_> and  stuf
14:16:37  <coopserver> <Mazth> hehe and stuff :P
14:17:07  <coopserver> <Mazth> I think I ll do some pax
14:17:13  <coopserver> <Mazth> I l join u next game
14:17:28  <happy_> k np
14:17:51  <happy_>  u ar welcume to join at eney time
14:17:59  <coopserver> <Mazth> =)
14:20:03  <happy_> if u start a company in the nexs  game  be for i  got on i john u or if i get ther i start a company
14:20:33  <coopserver> <Mazth> ok
14:20:44  <happy_> i was 3 years late for this map he he
14:23:41  <happy_> o hop its yeti in the nexs game
14:24:09  <V453000>
14:24:10  <V453000> they are coming
14:24:10  <coopserver> <Mazth> last yeti game was nicE?
14:24:21  <happy_> yep
14:24:38  <coopserver> <Mazth> run the yetis are comin!
14:24:56  <happy_> the train set was nice
14:25:01  <happy_> yep
14:26:28  <happy_> but need mor farster trais
14:31:05  <happy_> v have u try uk train set whive  yeti
14:32:12  <coopserver> *** Game paused (connecting clients)
14:32:16  <coopserver> *** thepower12 has joined
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14:32:26  <coopserver> <Mazth> oh boy there is a transportgoal
14:32:29  <happy_> hi power
14:32:34  <coopserver> <thepower12> hi
14:32:55  <happy_> how things  power
14:33:05  <coopserver> <thepower12> fine
14:33:07  <coopserver> <thepower12> and you?
14:33:19  <happy_> good
14:40:01  <coopserver> *** thepower12 has left the game (Leaving)
15:02:49  *** happy_ has left #openttdcoop.stable
15:25:48  <Sylf> V, let's release this yeti
15:30:28  <coopserver> *** Mazth has left the game (Leaving)
15:30:29  <coopserver> *** Game paused (number of players)
15:34:43  <V453000> Sylf: just push the tag, let it compile and I will upload it to bananas :)
15:34:52  <Sylf> kk
15:40:55  *** Mazth has joined #openttdcoop.stable
15:43:40  <V453000> btw
15:43:40  <V453000>
15:43:48  <V453000> they are coming :)
15:44:05  <V453000> ... from afar the mistakes and errors arent visible :)
15:44:44  <V453000> Sylf: shouldnt it write 81-releases?
15:45:47  <Sylf> yeah, it should be release version
15:49:49  <Sylf> do you see something missing, V?
15:50:22  <V453000> ah now it appears properly
15:50:32  <V453000> for some reason it just said #81, not #81-releases
15:51:25  <Sylf> oh ok
15:51:40  <planetmaker> it first needs to find out that it's a releases build. Then it needs to update the web page
15:51:58  <planetmaker> it's usual to start without any name
15:55:03  <V453000> aha :D
15:57:55  <coopserver> *** Game still paused (connecting clients, number of players)
15:57:58  <coopserver> *** Sylf has joined
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16:02:16  <coopserver> *** Sylf has left the game (Leaving)
16:11:15  <coopserver> *** Game still paused (connecting clients, number of players)
16:11:18  <coopserver> *** Jam35 has joined
16:11:19  <coopserver> *** Game still paused (number of players)
16:16:31  <coopserver> *** Jam35 has joined company #3
16:16:32  <coopserver> *** Game unpaused (number of players)
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17:02:55  <coopserver> *** Jam35 has left the game (Leaving)
17:02:56  <coopserver> *** Game paused (number of players)
17:13:58  <coopserver> *** Game still paused (connecting clients, number of players)
17:14:00  <coopserver> *** V453000 has joined
17:14:01  <coopserver> *** Game still paused (number of players)
17:14:21  <coopserver> <V453000> wat up
17:16:37  <Jam35> nice self-portrait ^ :P
17:28:41  <coopserver> *** Game still paused (connecting clients, number of players)
17:28:43  <coopserver> *** Muel has joined
17:28:44  <coopserver> *** Game still paused (number of players)
17:28:52  <coopserver> <Muel> hi
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17:37:26  <coopserver> *** V453000 has left the game (Leaving)
17:41:32  <coopserver> *** Muel has left the game (Leaving)
17:53:16  <Jam35> what? I said it was NICE
18:00:14  <coopserver> *** Game still paused (connecting clients, number of players)
18:00:16  <coopserver> *** [FR]Syl59 has joined
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18:02:14  <coopserver> *** [FR]Syl59 has left the game (Leaving)
18:16:33  <coopserver> *** Game still paused (connecting clients, number of players)
18:16:34  <coopserver> *** Player has joined
18:16:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:16:36  <coopserver> *** Player has joined spectators
18:16:37  <coopserver> *** Game still paused (number of players)
18:16:44  <coopserver> *** Player has left the game (Leaving)
18:17:18  <coopserver> *** Game still paused (connecting clients, number of players)
18:17:21  <coopserver> *** legalnycyklista has joined
18:17:22  <coopserver> *** Game still paused (number of players)
18:17:23  <coopserver> *** Game unpaused (number of players)
18:24:14  <planetmaker> !players
18:24:14  <coopserver> planetmaker: Client 1429 (Red) is legalnycyklista, in company 5 (123 Transport)
18:28:47  <planetmaker> !dl lin64
18:28:47  <coopserver> planetmaker:
18:29:50  <V453000> Sylf: chain ge log? :)
18:30:12  <V453000> Jam35: your NICE comment is approved
18:30:51  <Sylf> Updated production mechanism
18:31:28  <Sylf> Some updated translations since the last release
18:32:03  <V453000> translations are obvious, I just thought if you want to mention the production mechanism in more detail there?
18:32:12  <V453000> or is the scheme correct enough to propagate that? :D
18:32:14  <Sylf> Not in the change log
18:32:18  <V453000> k
18:32:28  <V453000>
18:32:31  <Sylf> I'm making a wiki page
18:32:38  <V453000> good :)
18:32:46  <Sylf> what do you think - should I put a play guide in coop wiki or yeti wiki?
18:32:53  <V453000> yeti wiki
18:32:57  <V453000> clear stuff :)
18:33:29  <Sylf> Then I'll mention the wiki page in a new blog post
18:33:43  <V453000> :)
18:33:57  <Sylf> but all of that are for later
18:34:01  <coopserver> *** Game paused (connecting clients)
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18:34:29  <V453000> good good
18:34:34  <V453000> my pm
18:34:36  <V453000> hy*
18:34:43  <V453000> dont own you YET
18:38:22  <V453000> I will create some new icon-image for you on the main yeti page later :P
18:38:31  <V453000> probably after I got some yeti animations done
18:38:36  <V453000> could be nice and fitting
18:39:19  <planetmaker> hm, what?
18:39:32  <V453000> nothing (:
18:39:50  <planetmaker> you need to create a new banner for the coop page more urgently :P
18:40:34  <V453000> I need to create everything :)
18:40:38  <V453000> now.
18:40:43  <Sylf> @calc 256/74
18:40:43  <Webster> Sylf: 3.45945945946
18:41:03  <planetmaker> :)
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19:04:18  <Sylf>
19:04:29  <coopserver> *** Game paused (connecting clients)
19:04:31  <coopserver> *** Mazth has joined
19:04:32  <coopserver> *** Game unpaused (connecting clients)
19:04:33  <Sylf> It's needs edits by good English speakers
19:06:38  <coopserver> *** Game paused (connecting clients)
19:06:40  <coopserver> *** V453000 has joined
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19:06:48  <coopserver> *** V453000 has left the game (Leaving)
19:09:13  <planetmaker> aren't you a native speaker, Sylf ?
19:09:23  <Sylf> nope.
19:09:45  <Sylf> I feel like I don't have a native tongue any more :P
19:09:54  <planetmaker> lol
19:09:59  <planetmaker> bi-lingual?
19:10:03  <Sylf> I grew up speaking Japanese for 15 years, but lived in English speaking country for 25 years now
19:10:17  <planetmaker> ah
19:10:40  * planetmaker wonders whether those two time spans overlap
19:10:50  <Jam35> I edit can do that if want you do
19:11:17  <Sylf> nope, no overlaps
19:11:38  <planetmaker> he. I thought you were 10 years younger than me instead of being my age :P
19:12:03  <coopserver> <Mazth> time goes fast :P
19:12:09  <Sylf> XD  I thought the same of you, by maybe 15 years
19:12:23  <Sylf> I thought you were around 25 or something
19:12:31  <planetmaker> add 13 years ;)
19:12:36  <coopserver> <Mazth> we are all around 25 forever :P mentally ;)
19:13:19  <planetmaker> hehe, yeah :P
19:13:21  <Sylf> at least that's better than forever 16
19:13:29  <planetmaker> quite so!
19:13:46  <planetmaker> I wouldn't want to be 16 again. 25... yeah, would be alright, I guess
19:13:57  <coopserver> <Mazth> I feel that most of the ppl here are beyond puberty ;)
19:14:20  <coopserver> <Mazth> 20ish would be fine =)
19:14:22  <coopserver> <Mazth> indeed
19:14:43  <Sylf> I suspect that we get some pre-teen visitors here
19:15:07  <coopserver> <Mazth> oh yh esp on the welcome server ^^
19:15:17  <planetmaker> well, we do, for sure.
19:15:26  <planetmaker> The age range for OpenTTD fans is considerable :)
19:15:29  <V453000> !getsave
19:15:29  <coopserver> Starting download...
19:15:31  <coopserver> <Mazth> but most of the regulars I mean
19:15:33  <coopserver> Savegame successfully downloaded
19:15:42  <coopserver> <Mazth> and that is quite awesome I must say
19:15:58  <planetmaker> it is quite unique, I guess, yes
19:16:00  <coopserver> <Mazth> a 1994 game that attracts so many ppl still
19:16:14  <planetmaker> well. It's actually attractive as it's not exactly 1994 anymore
19:16:37  <planetmaker> If you ever try TTD now, you'll notice the big differences immediately (if you even manage to get TTD running)
19:16:46  <V453000> Jam35: you are developer of YETI now, you should be able to edit the page
19:16:59  <V453000> !contentupdate
19:16:59  <coopserver> V453000: Performing content update
19:17:00  <coopserver> Content server connection established
19:17:03  <V453000> !content
19:17:04  <coopserver> Downloading 0 file(s) (0 bytes)
19:17:08  <V453000> .....
19:17:12  <V453000> !contentupdate
19:17:12  <coopserver> V453000: Performing content update
19:17:13  <Sylf> too quick :)
19:17:32  <V453000> when it says established it should be fine I thought?
19:17:34  <V453000> !content
19:17:35  <coopserver> Downloading 1 file(s) (122232804 bytes)
19:17:37  <V453000> k
19:17:39  <V453000> (:
19:17:44  <planetmaker> it needs double encouragement
19:17:50  <planetmaker> it seems
19:18:10  <Sylf> it needs a minute to download all information after connection is established
19:18:11  <planetmaker> well, we also should update server then
19:18:17  <coopserver> Content server connection closed
19:18:41  <planetmaker> but maybe wait with it another few minutes till 1.4.4-RC1 is published to openttd's binary server
19:18:50  <Sylf> nice
19:19:09  <V453000> :>
19:19:57  <planetmaker> though we could already update... heck, why not? :D
19:19:58  <planetmaker> !update
19:19:58  <coopserver> Starting update...
19:20:15  <planetmaker> early starters will then have to compile :D
19:21:03  <V453000> ._.
19:22:04  <planetmaker> hm... where's the release? OpenTTD CF says it's built
19:23:47  <coopserver> Game successfully updated
19:23:48  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
19:23:49  <coopserver> Server Shutting down
19:23:50  <coopserver> Disconnected from #openttdcoop - Welcome Server (
19:24:10  <coopserver> Server is starting
19:26:57  <planetmaker> !apconnect
19:26:57  <coopserver> Connecting...
19:27:18  <Jam35> I'm assuming all the numerical stuff is correct.
19:27:33  <Jam35> I'm only adjusting grammar/typo
19:28:59  <V453000>
19:29:01  <V453000> new icon :)
19:29:37  <Sylf> with new dudes!
19:29:39  <planetmaker> !apconnect
19:29:39  <coopserver> Connecting...
19:29:40  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.4-RC1)
19:29:45  <V453000> :)
19:29:58  <planetmaker> there, also available for download. Quite timely
19:30:13  <planetmaker> !dl lin64
19:30:13  <coopserver> planetmaker:
19:30:27  <V453000> =D
19:30:29  <V453000> NO LIN
19:30:30  <Sylf> couldn't get my compile fast enough :P
19:30:31  <V453000> !dl win64
19:30:31  <coopserver> V453000:
19:31:35  <coopserver> *** Game still paused (connecting clients, number of players)
19:31:38  <coopserver> *** planetm4ker has joined
19:31:39  <coopserver> *** Game still paused (number of players)
19:31:54  <coopserver> *** Game still paused (connecting clients, number of players)
19:31:57  <coopserver> *** Sylf has joined
19:31:58  <coopserver> *** Game still paused (number of players)
19:32:03  <coopserver> *** Game still paused (connecting clients, number of players)
19:32:05  <coopserver> *** V453000 has joined
19:32:06  <coopserver> *** Game still paused (number of players)
19:32:09  <V453000> lets do it
19:32:11  <V453000> !rcon ls
19:32:12  <coopserver> 0) .. (Parent directory)
19:32:13  <coopserver> 1) autosave/ (Directory)
19:32:14  <coopserver> 2) uploads/ (Directory)
19:32:15  <coopserver> 3) debug_start.sav
19:32:15  <V453000> !rcon cd 2
19:32:16  <coopserver> 4) desync_start.sav
19:32:16  <V453000> !rcon ls
19:32:17  <coopserver> V453000: You have 3 more messages. Type !less to view them
19:32:18  <coopserver> 0) .. (Parent directory)
19:32:19  <coopserver> 1) StableYETI009.sav
19:32:20  <coopserver> 2) StableSylf021.sav
19:32:21  <V453000> !rcon load 1
19:32:22  <coopserver> 3) StableYETI008.sav
19:32:23  <coopserver> 4) Sm0min's map v2.sav
19:32:24  <coopserver> V453000: You have 92 more messages. Type !less to view them
19:32:25  <coopserver> Starting new game
19:32:26  <coopserver> *** Mazth has left the game (connection lost)
19:32:27  <coopserver> *** planetm4ker has left the game (connection lost)
19:32:28  <coopserver> *** Sylf has left the game (connection lost)
19:32:29  <coopserver> *** V453000 has left the game (connection lost)
19:32:30  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.4-RC1)
19:32:31  <coopserver> *** Game still paused (manual, number of players)
19:32:32  <coopserver> *** Game still paused (manual, connecting clients, number of players)
19:32:33  <coopserver> *** Mazth has left the game (connection lost)
19:32:34  <coopserver> *** V453000 has joined
19:32:35  <coopserver> *** Game still paused (manual, number of players)
19:32:35  <V453000> !auto
19:32:36  <coopserver> *** Game still paused (number of players)
19:32:41  <coopserver> *** V453000 has joined company #1
19:32:42  <coopserver> *** Game unpaused (number of players)
19:33:23  <planetmaker> !setdef
19:33:23  <coopserver> planetmaker: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:33:38  <coopserver> *** Game paused (connecting clients)
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19:35:33  *** happy_ has joined #openttdcoop.stable
19:35:44  <coopserver> *** Game paused (connecting clients)
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19:36:05  <coopserver> <planetm4ker> can I hath join company please?
19:36:16  <coopserver> <V453000> sure thing
19:36:28  <coopserver> *** planetm4ker has joined company #1
19:36:36  <planetmaker> :)
19:37:20  <happy_> hi
19:38:00  <planetmaker> hm, the industries definitely are mis-aligned when I use it with zbase
19:38:13  <coopserver> <V453000> 2px up?
19:38:19  <planetmaker> mis-aligned with respect to ground tiles that is
19:38:28  <coopserver> <Sylf> yes, they are
19:38:33  <planetmaker> yeah, a bit upwards. Not sure about 1px right, too
19:38:36  <planetmaker> why?
19:38:41  <coopserver> <V453000> I think it is just 2px up
19:38:46  <coopserver> <V453000> was some shit with foundations :D
19:38:56  <coopserver> <Sylf>  should be 1 px up at default zoom
19:39:03  <coopserver> <V453000> I think 2 even then
19:39:15  <coopserver> <Sylf> it might be
19:39:43  <coopserver> <Sylf> when you teraform under the industries, the grids show through
19:39:45  <planetmaker> well, I use 4x zoom :P
19:40:15  <coopserver> <V453000> hm yeah might be 1 Sylf
19:40:22  <coopserver> *** Game paused (connecting clients)
19:40:27  <coopserver> *** happy  train sport has joined
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19:40:29  <coopserver> <V453000> I will try to re-render most of the sprites over the weekend
19:40:30  <Jam35> Approximately every 3.5 days the industry will consume 10% of available YETI dudes and will produce the same amount of cargo
19:40:34  <Jam35> Is this true?
19:40:35  <coopserver> <V453000> so they get the real bottom border
19:40:54  <coopserver> <V453000> it was true even before Jam35
19:41:23  <Jam35> ...will produce same unit of cargo
19:41:24  <coopserver> <Sylf> More technically, there are 74 ticks per day, and production happens every 256 ticks, so ...
19:41:36  <coopserver> <Sylf> @@(calc 256/74)
19:41:36  <Webster> coopserver: 3.45945945946
19:41:37  <coopserver> <V453000> sure, same amount
19:41:38  <Jam35> didn't know if I 'got' it
19:41:43  <coopserver> <V453000> 1000 yetis -> 1000 -stuff-
19:41:44  <coopserver> <Sylf> every 3.459 days
19:41:48  <Jam35> k
19:41:54  <coopserver> <V453000> consuming 100 on the first 256 ticks
19:41:59  <coopserver> <V453000> ~ :)
19:42:33  <coopserver> *** happy  train sport has started a new company #2
19:42:34  <coopserver> <Sylf> so, it goes through 8 to 9 such production cycles per month
19:43:36  <coopserver> <planetm4ker> japanese buildings *and* original?
19:43:51  <coopserver> <V453000> dont ask me why japanese buildings dont overwrite all
19:43:53  <coopserver> <V453000> guess due to tropic
19:44:49  <coopserver> <planetm4ker> wtf is the 'town size threshold' parameter? I see that the first time
19:45:04  <coopserver> <V453000> I think it means that some buildings appear after -threshold-
19:45:12  <coopserver> <V453000> like skyscrapists etc
19:45:16  <coopserver> <planetm4ker> hm, makes sense
19:45:37  <coopserver> <planetm4ker> the houses have big population in general, it seems
19:46:21  <coopserver> <planetm4ker> is there yet any animated insustry in yeti?
19:46:27  <coopserver> <V453000> :)
19:46:28  <coopserver> <planetm4ker> (and yes, I'm asking many questions :D )
19:46:34  <coopserver> <V453000> 3X 3C 3B 1X 3AA
19:46:35  <coopserver> <Sylf> yes, there are
19:46:42  <coopserver> <V453000> you have to deliver stuff to see it animate
19:46:49  <coopserver> <planetm4ker> ok... do these alpha-numeric things have names?
19:47:08  <coopserver> <Sylf> 3X machine factory 3C uranium mine
19:47:18  <coopserver> <Sylf> 3B oil well 3AA steel mill
19:47:19  <coopserver> <V453000> sure see them on the map :P SORTING due to names :>
19:47:23  <coopserver> <Sylf> hmmm
19:47:24  <coopserver> <V453000> :P
19:47:28  <coopserver> <V453000> 1X construction yard
19:47:29  <coopserver> <Sylf> 1X construction yard
19:47:51  <coopserver> <planetm4ker> I still think the alpha-numeric naming is a BAD FEATURE
19:47:57  <o11c> I love it
19:47:59  <coopserver> <planetm4ker> doesn't help
19:48:19  <coopserver> <V453000> emphasizes system, some people use it, some dont
19:48:31  <coopserver> <V453000> some people say monorail medium 4, some say I choose noise
19:49:33  <coopserver> <planetm4ker> so... 3X delivers to 1a, 1b, 1c, 2a, 2b, 2c, 3a, 3b, 3c...
19:49:45  <coopserver> <V453000> to ABC :) simply put
19:49:48  <coopserver> <planetm4ker> 3b to 3bb
19:49:57  <coopserver> <planetm4ker> 2a to 2x
19:50:05  <coopserver> <planetm4ker> 3bb to 3x
19:50:07  <coopserver> <V453000> X is always the end of the chain
19:50:11  <coopserver> <planetm4ker> 3aa to 3x
19:50:24  <coopserver> <planetm4ker> 2x to 4x
19:50:31  <V453000> easily viewed :)
19:50:53  <coopserver> <planetm4ker> I know that, yes
19:51:02  <coopserver> <V453000> what is the question about then :D
19:51:11  <coopserver> <planetm4ker> 4x to 1a, 1b, 1c, 2a...
19:51:33  <coopserver> <planetm4ker> that the numbers don't exactly desribe it well
19:51:41  <coopserver> <V453000> they kind of do :)
19:51:48  <coopserver> <planetm4ker> ingame there's the graph and in the wiki there's the graph
19:51:55  <coopserver> <happy  train sport> ar u trying the  yeti  out  be cours  the game  year
19:51:56  <coopserver> <V453000> number is a chain, letter is kind of industry in it, simple
19:52:20  <coopserver> <V453000> the numeric names arent to help with orientation but with communication pm
19:52:39  <o11c> I name my train groups after which numbers they travel
19:53:24  <coopserver> <Sylf> too many systematic thinkers around here...
19:53:31  <coopserver> <Sylf> (says the coder)
19:53:59  <coopserver> <V453000> Sylf hates the shortcuts? :P
19:54:22  <coopserver> <Sylf> I use them in the code comments
19:54:32  <Jam35> dun
19:54:47  <coopserver> <Sylf> but full name is easier for in game communitation
19:54:50  <coopserver> <V453000> well we used them in communication earlier too
19:54:57  <coopserver> <V453000> just getting used to I guess
19:55:05  <coopserver> <planetm4ker> food chain, construction chain, machinery chain
20:00:11  <coopserver> <V453000> Sylf: do secondaries get bonuses when 2 or 3 cargoes are delivered yet?
20:00:34  <coopserver> <Sylf> no, but you get penalty for not having all 3 :P
20:00:38  <coopserver> <V453000> good :D
20:00:48  <coopserver> <Sylf> 50%/75%/100%
20:00:57  <coopserver> <V453000> perfect :)
20:01:00  <coopserver> <V453000> might want to add that to the guidepage :P
20:01:08  <coopserver> <Sylf> yeah, it's there
20:01:18  <coopserver> <V453000> ah there
20:01:20  <coopserver> <V453000> sorry :>
20:01:32  <coopserver> <Sylf> but in the future, I'll add the brief version of that in the industry window
20:01:38  <coopserver> <V453000> yeah
20:03:16  <V453000> !rcon set town_growth_rate 1
20:04:01  <coopserver> <V453000> what a noob
20:04:04  <coopserver> <V453000> I just managed to pickup at drop XD
20:05:23  *** ODM has quit IRC
20:07:00  <coopserver> <V453000> XD
20:07:06  <coopserver> <V453000> towns need machinery and food to grow
20:07:07  <coopserver> <V453000> XD
20:07:10  <coopserver> <V453000> the desert ones
20:07:43  <o11c> ugh, you have to choose between feeding your yetis and feeding your towns?
20:07:56  <coopserver> <V453000> im not even sure if you can actually deliver things to the towns
20:08:12  <coopserver> <V453000> but even if yes, towns would require only 1 unit / month :P
20:09:39  <coopserver> <V453000> using towns which arent in desert helps though :P
20:10:10  <coopserver> <planetm4ker> ah, right. Animation only when they produce :)
20:10:13  <coopserver> <V453000> yes
20:10:21  <coopserver> <V453000> caused severe cpu havoc otherwise
20:10:38  <coopserver> <V453000> and is nicer, too
20:11:28  <coopserver> <planetm4ker> with the oil well, the shadow seems to have a bit funny colour changes on the ground
20:11:43  <coopserver> <planetm4ker> Looks like hot air, but then it's missing elesewhere
20:12:14  <coopserver> <planetm4ker> also at the upper attachment of the pumping wires
20:12:24  <coopserver> <V453000> ah that is just bad render
20:12:35  <coopserver> <V453000> too low settings :P
20:12:38  <coopserver> <V453000> will re-render
20:12:47  <coopserver> <planetm4ker> :D
20:13:14  <coopserver> <V453000> it is just differences in how the light was calculated between frames, because I dont use any pre-calculating
20:13:42  <coopserver> <planetm4ker> was refinery animated?
20:13:43  <coopserver> <V453000> if you set the values high enough, it isnt visible :)
20:13:46  <coopserver> <V453000> no, never
20:13:47  <coopserver> <V453000> yet
20:14:52  <coopserver> <planetm4ker> foot plant not yet either, right?
20:14:59  <coopserver> <V453000> yeah
20:15:10  <coopserver> *** Game paused (connecting clients)
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20:15:22  <coopserver> <planetm4ker> I wonder whether farms should get a placement restriction... in the middle of the desert looks funky
20:15:33  <coopserver> <V453000> I am fine with it tbh
20:18:00  <coopserver> <Mazth> the yeti's need food and BM to get max prod?
20:18:18  <coopserver> <V453000> you cant "really" get max production :D
20:18:26  <coopserver> <V453000> you need food to get a bonus
20:18:31  <coopserver> <Mazth> Iah ok
20:18:32  <coopserver> <V453000> BDMT doubles the bonus
20:18:37  <coopserver> <V453000> but you need food at all times
20:18:44  <coopserver> <V453000> only building matterials wont be enough
20:18:50  <coopserver> <happy  train sport> most    towns  has no yeti on them   but k
20:18:57  <coopserver> <Mazth> I spotted a 3k pop town and only 108 yetis
20:19:09  <coopserver> <Mazth> was just wondering how that worked
20:19:26  <coopserver> <V453000> because the default production is small
20:19:28  <coopserver> <V453000> bonus will be big probably
20:19:48  <coopserver> <Mazth> ok but still townsize related (that is alreayd in right?)
20:20:01  <coopserver> <V453000> probably? :D ask Sylf
20:20:04  <coopserver> <V453000> I think it is but really minorly
20:20:08  <coopserver> <V453000> OR it is random
20:20:13  <coopserver> <Mazth> or both :P
20:20:19  <coopserver> <V453000>
20:20:22  <coopserver> <V453000> says it clearly
20:20:26  <coopserver> <V453000> base random
20:21:29  <coopserver> <Sylf> yeah, aski me more about mechanics later :)
20:21:37  <coopserver> *** Sylf has left the game (Leaving)
20:22:21  <coopserver> <Mazth> death metal plant corner still looks pixelated
20:22:54  <coopserver> <V453000> nothing changed on it yet idk what do you mean
20:23:12  <coopserver> <Mazth> ah ok
20:23:43  <Sylf> the borders are still no-extra-zoom 8bpp graphics on OpenGFX
20:24:01  <coopserver> <Mazth> where the pipe goes into the base/floor the reflection/glowing part weird
20:24:13  <coopserver> <V453000> what the fuck
20:24:14  <coopserver> *** happy  train sport has joined spectators
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20:24:25  <coopserver> *** Game paused (connecting clients)
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20:24:53  <coopserver> <V453000> got opengfx but dont see anything weird
20:24:55  <coopserver> <V453000> yet
20:25:10  <coopserver> *** V453000 has left the game (Leaving)
20:25:22  <coopserver> *** Game paused (connecting clients)
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20:25:31  <coopserver> <V453000> eyes died, am back
20:26:08  <Sylf> ah, so the steel mill pipes are not round
20:26:19  <coopserver> <V453000> well that is on purpose :D
20:26:28  <coopserver> <V453000> pixelated duh
20:26:56  <coopserver> <Mazth> oh ok how so?
20:27:06  <coopserver> <V453000> the pipe is just not round. :D
20:27:10  <Sylf> I don't use EZ so I don't notice these things
20:27:26  <coopserver> <V453000> me neither really :D
20:27:31  <coopserver> <Mazth> EZ?
20:27:39  <Sylf> Extra Zoom
20:27:44  <coopserver> <Mazth> ah ok
20:28:21  <coopserver> <V453000> regardless, I like it that way Mazth :p
20:28:27  <coopserver> <V453000> but you can convince me that it is not nice
20:28:42  <coopserver> <Mazth> hehe
20:29:30  <coopserver> <Mazth> it is the reflection in the pipe that stands out vs the rest of the sprite, that's all. I thought something may have gone wrong ^^
20:29:42  <coopserver> <Mazth> your style usually is coherent
20:30:01  <coopserver> <V453000> feels coherent to me :D
20:30:27  <coopserver> <Mazth> ok, then don t bother with it ^^
20:30:32  <coopserver> <V453000> :P
20:31:15  <coopserver> <Mazth> hey chips is displaying BDMT
20:31:25  <coopserver> <V453000> sure
20:31:28  <coopserver> <V453000> BDMT is also FIRS label
20:31:29  <coopserver> <Mazth> oh it is fewd =)
20:31:38  <coopserver> <Mazth> also fine
20:32:48  <coopserver> *** happy  train sport has joined company #2
20:33:07  <coopserver> *** happy  train sport has joined spectators
20:33:35  <coopserver> <happy  train sport> v  can  u  remove  m c
20:33:42  <coopserver> <happy  train sport> company
20:33:44  <coopserver> <V453000> why?
20:33:47  <coopserver> <V453000> but yes I can
20:34:16  <coopserver> <happy  train sport> be    cours  i wont to start a  gen
20:34:23  <V453000> !rcon reset_company 2
20:34:24  <coopserver> Company deleted.
20:34:25  <coopserver> <happy  train sport> bad  place  i got
20:34:27  <coopserver> <V453000> well then there you go
20:34:34  <coopserver> <happy  train sport> thanks
20:34:37  <coopserver> *** happy  train sport has started a new company #2
20:34:38  <coopserver> *** Game paused (connecting clients)
20:34:39  <coopserver> <V453000> yw
20:34:41  <coopserver> *** valis has joined
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20:34:50  <coopserver> <valis> hi
20:35:05  <coopserver> <V453000> hy
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20:35:52  <coopserver> *** Game paused (connecting clients)
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20:36:05  <coopserver> <V453000> 666
20:36:27  <coopserver> <Jam35> yelo
20:36:30  <coopserver> <happy  train sport> eney  won  whonts  to  join  fill  free
20:36:41  <coopserver> <Jam35> not now
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20:37:55  <coopserver> <Jam35> idk why, 8bpp-optimized just does not work
20:38:00  <coopserver> <V453000> ?
20:38:04  <coopserver> <Jam35> I still see 32bpp
20:38:11  <coopserver> <V453000> then it isnt 8bpp optimized
20:38:20  <coopserver> <V453000> perhaps the cfg got overwritten
20:38:29  <Sylf> use extra zoom
20:38:35  <coopserver> <Jam35> I am
20:38:37  <Sylf> if pixelated, you're definitely in 8bpp
20:38:49  <coopserver> <Jam35> not pixel
20:39:11  <Sylf> did you edit the cfg while having openttd open?
20:39:38  <Jam35> no
20:39:43  <coopserver> <V453000> try again. :)
20:39:57  <Jam35> I did the other day
20:39:58  <Jam35> ...
20:39:59  <coopserver> <V453000> close all openttd instances and I bet it will overwrite to 32bpp blitter
20:40:02  <coopserver> *** Jam35 has left the game (Leaving)
20:40:49  <Jam35> the .cfg has removed the quotes from the line
20:40:53  <Jam35> but says 8bpp
20:40:58  <coopserver> <V453000> idk then
20:41:06  <coopserver> <V453000> be happy you got 32bpp XD
20:41:14  <Jam35> yeah :)
20:42:00  <Jam35> I have checked all ottd folders, I have one .cfg file in documents
20:43:22  <planetmaker> jam, the blitter is not called 8bpp. There are several
20:43:52  <planetmaker> you can also start openttd with a specific blitter from command line
20:43:53  <Jam35> think I may have it
20:44:04  <Jam35> there is a blank line before
20:44:09  <Jam35> just blitter =
20:44:21  <planetmaker> that means "use default". That's fine
20:44:41  <planetmaker> unless you want to force 8bpp. But windows defaults to 32bpp as there are issues with many modern graphics cards and 8bpp
20:44:42  <coopserver> *** Game paused (connecting clients)
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20:44:51  <coopserver> <V453000> heyo
20:44:55  <planetmaker> o/
20:44:59  <coopserver> <Maraxus> hi
20:45:01  <Jam35> but then further down my "8bpp-optimized" line
20:45:03  <coopserver> <happy  train sport> hi
20:45:04  <Jam35> sec
20:45:16  <planetmaker> well, that's one line too many :)
20:45:22  <planetmaker> probably only the first is parsed
20:45:31  <coopserver> *** Game paused (connecting clients)
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20:45:47  <coopserver> <Jam35> yay
20:45:49  <coopserver> <Jam35> success
20:45:56  <coopserver> <V453000> congratulations you got shitty pixels :P
20:46:12  <coopserver> <Jam35> weird I removed a lot of duplicated lines in .cfg
20:46:18  <planetmaker> blitter = "32bpp-anim"
20:46:18  <planetmaker> # blitter = "8bpp-optimized"
20:46:25  <coopserver> <Jam35> It has somehow got corrupted
20:46:30  <planetmaker> thus for testing I quicky can change back to forced 8bpp
20:46:51  <coopserver> <Jam35> I wanted to test 8bpp for speed this end
20:48:12  <Jam35> hm, thought
20:48:23  <coopserver> <V453000> oh god a thought is coming
20:48:30  <Jam35> if two or more versions use same file
20:48:44  <Jam35> maybe that has caused a problem
20:48:50  <Jam35> or not?
20:49:00  <Jam35> because I share one config file for all
20:49:28  <Jam35> this is fixed it seems for now
20:49:51  <Jam35> I even seem to have got rid of the odd black stuff when entering
20:50:20  <coopserver> <Jam35> like black signs/buttons
20:50:37  <planetmaker> Jam35, using one cfg for all openttd versions usually is not much of a problem
20:50:47  <planetmaker> I also have one and use(d) it for all
20:51:03  <Jam35> just wondering how 8+ lines got duplicated
20:51:06  <coopserver> <V453000> Jam35 can make anything into a problem :P
20:51:22  <planetmaker> only real 'issue' I know is that your newgrf presets won't be recognized between 1.4 and current trunk
20:51:33  <Jam35> pretty sure I have not edited/copied beyond altering a single line
20:51:54  <coopserver> <V453000> trunk has the auto update button now right?
20:52:20  * Jam35 is a problem
20:52:29  <coopserver> <V453000> XD
20:52:41  <planetmaker> yes, V453000. And that required a a new format for the presets in the cfg
20:52:49  <coopserver> <V453000> yarr, thought so
20:52:53  <planetmaker> storing more than just the filename
20:55:10  <coopserver> *** Jam35 has started a new company #3
20:57:20  <coopserver> <Jam35> do bdmt and food use the same (not universal) wagon?
20:57:29  <coopserver> <V453000> probably, yes
20:57:33  <coopserver> <V453000> flatbed
20:57:38  <coopserver> <Jam35> hm
20:57:44  <coopserver> <Jam35> so no double refit then
20:58:09  <coopserver> <Jam35> thinking refit back to 50/50
20:58:12  <coopserver> <V453000> idk if that is a good idea :)
20:58:17  <coopserver> <V453000> and you need 1:5
20:58:21  <coopserver> <V453000> 5 times more food than BDMT
20:58:28  <coopserver> <V453000> which is why there will be the trading merchang industry
20:58:55  <coopserver> <Jam35> well whatever ratio, simplifies network slightly
20:59:03  <coopserver> <Jam35> arguably
20:59:48  <coopserver> *** Jam35 has joined spectators
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21:08:38  <coopserver> <Jam35> gtg hf
21:08:40  <coopserver> *** Jam35 has left the game (Leaving)
21:08:48  <coopserver> <happy  train sport> bb  jam
21:09:12  <coopserver> *** Game paused (connecting clients)
21:09:15  <coopserver> *** Player has joined
21:09:16  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:09:17  *** Jam35 is now known as Jam35_
21:09:18  <coopserver> *** Player has started a new company #3
21:09:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:09:20  <coopserver> *** Player has joined spectators
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21:10:44  <coopserver> *** Player has started a new company #3
21:10:45  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:10:46  <coopserver> *** Player has joined spectators
21:11:05  <coopserver> *** Player has started a new company #4
21:11:06  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:11:07  <coopserver> *** Player has joined spectators
21:11:24  <coopserver> <Player> !name plplaya
21:11:25  <coopserver> *** Player has changed his/her name to plplaya
21:11:41  <coopserver> *** plplaya has started a new company #5
21:16:42  <coopserver> <happy  train sport> hi  plplaya
21:16:45  <coopserver> <happy  train sport> hi  planetm4ker
21:16:49  <coopserver> <happy  train sport> how  things
21:21:35  <coopserver> *** plplaya has left the game (Leaving)
21:27:09  <coopserver> <V453000> if you want to see a shitload of trains, just open a random savegame from public server / pro zone
21:27:24  <coopserver> <happy  train sport> k
21:27:25  <coopserver> <V453000> LOL different channel
21:27:27  <coopserver> <V453000> sorry
21:27:33  <coopserver> <happy  train sport> np
21:27:51  <coopserver> <planetm4ker> g'night
21:27:54  <coopserver> *** planetm4ker has left the game (Leaving)
21:28:02  <coopserver> <happy  train sport> gn
22:13:50  <coopserver> *** V453000 has left the game (Leaving)
22:30:18  <coopserver> <happy  train sport> hi  valis
22:30:26  <coopserver> <happy  train sport> how things
22:41:44  <coopserver> *** valis has left the game (Leaving)
22:42:43  <Kernigh> !players
22:42:43  <coopserver> Kernigh: There are currently 1 players and 0 spectators, making a total of 1 clients connected
22:43:10  <Kernigh> !ip
22:43:10  <coopserver> Kernigh:
22:55:29  <coopserver> *** Game paused (connecting clients)
22:55:33  <coopserver> *** Kernigh has joined
22:55:34  <coopserver> *** Game unpaused (connecting clients)
22:56:08  <coopserver> <happy  train sport> hi  how  thihgs
22:56:34  <coopserver> <Kernigh> This map is new to me.
22:57:01  <coopserver> <happy  train sport> its  the  yeti   thats  new
22:57:07  <coopserver> <happy  train sport> thats  it
22:58:07  <coopserver> <Kernigh> YETI plantation? I don't recall this industry.
22:58:32  <coopserver> <happy  train sport> ar  k
22:58:42  <coopserver> <happy  train sport> most  stuf  need  yeti  to  go
22:59:07  <coopserver> <happy  train sport> then u  need  to  doo  food  to  the  yeti  to  gor  them
22:59:26  <coopserver> <Kernigh> I've played YETI on this server before. But I think I never learned all the industries.
22:59:36  <coopserver> <happy  train sport> ar  k
23:01:36  <coopserver> <happy  train sport> will  u  no  whont  food  plant need  so wich won  doo  u need help  whive
23:03:54  <coopserver> <Kernigh> I've seen grain and animal farms in YETI. Looks like plantations work the same way.
23:05:01  <coopserver> *** Kernigh has started a new company #3
23:07:02  <coopserver> <happy  train sport> i  start  whive farms  or  wood
23:07:20  <coopserver> <happy  train sport> so  u can get  food  going  to the yeti#
23:25:55  <coopserver> <happy  train sport> now  if  u keep the  food  going u shord see your  yeti groing
23:42:09  <coopserver> <happy  train sport> how u going so far  Kernigh
23:42:15  <coopserver> <happy  train sport> all good
23:42:23  <coopserver> <Kernigh> It makes enough money to repay more than half my loan.
23:42:32  <coopserver> <happy  train sport> nice
23:45:03  <coopserver> <happy  train sport> i  can  send  sume muney to hep u to finsh pay  back  the loan
23:45:41  <coopserver> <Kernigh> I only have £40,000 loan left. It is almost done.
23:45:52  <coopserver> <happy  train sport> k
23:45:57  <coopserver> <happy  train sport> so  u k  then
23:46:19  <coopserver> <Kernigh> I'm thinking of building more tracks and stations.
23:46:41  <coopserver> <happy  train sport> yer  mor  yeti  will  help
23:52:57  <coopserver> <happy  train sport> this shord  help  u
23:53:10  <coopserver> *** Game paused (connecting clients)
23:53:12  <coopserver> <Kernigh> Thank you.
23:53:14  <coopserver> *** Sylf has joined
23:53:15  <coopserver> *** Game unpaused (connecting clients)
23:53:16  <coopserver> <happy  train sport> np
23:53:21  <coopserver> <happy  train sport> hey  Sylf
23:53:24  <coopserver> *** Sylf has started a new company #4
23:53:27  <coopserver> <Sylf> hi
23:53:30  <coopserver> <happy  train sport> how  things
23:54:19  <coopserver> *** Kernigh has left the game (general timeout)
23:54:37  <Kernigh> Lost the connection again! I'll try to reconnect soon.
23:54:44  <coopserver> <happy  train sport> k
23:55:03  <coopserver> *** Sylf has joined spectators
23:55:57  <coopserver> *** Game paused (connecting clients)
23:56:00  <coopserver> *** Kernigh has joined
23:56:01  <coopserver> *** Game unpaused (connecting clients)
23:56:30  <coopserver> <happy  train sport> 124  trains  that will doo  for  now
23:58:42  <o11c> /topic doesn't mention the version change
23:59:20  <happy_> not shor

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