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00:02:54 *** Hazzard has joined #openttdcoop.stable 00:46:32 *** happy has left #openttdcoop.stable 02:19:41 <coopserver> *** Game still paused (connecting clients, number of players) 02:19:44 <coopserver> *** Sylf has joined 02:19:45 <coopserver> *** Game still paused (number of players) 02:20:08 <coopserver> *** Sylf has left the game (Leaving) 02:27:10 <Sylf> !contentupdate 02:27:10 <coopserver> Sylf: Performing content update 02:27:11 <coopserver> Content server connection established 02:28:16 <coopserver> Content server connection closed 02:28:28 <Sylf> !content 02:28:29 <coopserver> Downloading 0 file(s) (0 bytes) 02:30:48 <Sylf> !pwd 02:30:51 <Sylf> !rcon pwd 02:30:52 <coopserver> /home/openttd/svn-stable/server/save/ 02:32:20 <Sylf> !rcon cd uploads 02:32:26 <Sylf> !rcon load 1 02:32:27 <coopserver> Starting new game 02:32:31 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.4) 02:32:32 <coopserver> *** Game still paused (manual, number of players) 02:32:36 <coopserver> *** Game still paused (manual, connecting clients, number of players) 02:32:40 <coopserver> *** Sylf has joined 02:32:41 <coopserver> *** Game still paused (manual, number of players) 02:32:49 <Sylf> !rcon debug_level 02:32:50 <coopserver> Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0' 02:33:04 <Sylf> !setdef 02:33:04 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 02:33:08 <Sylf> !auto 02:33:09 <coopserver> *** Game still paused (number of players) 02:33:14 <Sylf> !rcon reset_company 1 02:33:15 <coopserver> Company deleted. 02:33:18 <Sylf> !rcon debug_level 02:33:19 <coopserver> Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0' 02:36:14 <coopserver> *** Sylf has started a new company #1 02:36:15 <coopserver> *** Game unpaused (number of players) 02:40:00 <coopserver> *** Game paused (connecting clients) 02:40:20 <Sylf> !rcon set pause_on_join 02:40:21 <coopserver> Current value for 'pause_on_join' is: 'on' (min: 0, max: 1) 02:40:24 <Sylf> !rcon set pause_on_join 0 02:40:28 <coopserver> *** RTM_Raul has joined 02:40:37 <coopserver> *** RTM_Raul has left the game (Leaving) 02:40:38 <coopserver> *** Game unpaused (connecting clients) 02:43:28 <o11c> gh 02:43:47 <o11c> openttd has a checksums file, but does downloads over http 02:43:58 <o11c> do people not understand that that offers absolutely zero security? 02:45:33 <coopserver> <Sylf> I haven't cared much about the security of files I download 02:48:12 <Sylf> wait... what? 02:48:29 <Sylf> what difference does http/https make for file download? 02:50:34 <o11c> Sylf: it's *trivial* to inject things into http downloads 02:50:54 <o11c> anybody on the internet on any network you go through can do it 02:51:29 <o11c> now, checksums can secure an http download if the *checksums* can be proven through some other channel (such as a gpg signature) 02:51:29 <Sylf> so you're saying, inject stuff to the file download and inject false checksum to the checksum download? 02:51:33 <o11c> yep 02:51:35 <o11c> child's play 02:55:31 <Sylf> you can always use https://www.openttd.org/en/download-stable if you're so concerned. the file download goes through http, but checksums are displayed via https 03:08:20 <o11c> Sylf: but in this day and age, it is inexcusable to use anything *but* HTTPS 03:08:30 <o11c> (or gpg or whatever) 03:09:28 <Sylf> educate the public first 03:09:50 <Sylf> nothing will change without the public demand 03:10:48 <Sylf> organize the SSL ice bucket challenge or hackathon or whatever 03:38:46 <o11c> !ip 03:38:46 <coopserver> o11c: stable.openttdcoop.org:3999 03:40:27 <Hazzard> I'm not particularly concerned that the openttd downloads would be damaged... 03:40:33 <o11c> Hazzard: you should be 03:40:42 <o11c> it's this kind of attitude that makes me sick 03:41:00 <o11c> people who don't understand how *exceedingly* dangerous it is 03:41:13 <o11c> they don't have to target you specifically for a reason 03:45:40 <Sylf> you're a very small minority to be concerned at all 03:45:59 <Sylf> Even the security expert don't educate the public that way 03:46:15 <Sylf> I've seen corporate IT education materials 03:46:52 <Hazzard> !dl 03:46:52 <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 03:46:53 <Sylf> "Be sure to be on a secure connections when you are entering credit card and other personally identifiable information" 03:46:54 <coopserver> Hazzard: http://www.openttd.org/en/download-stable/1.4.4 03:47:02 <Sylf> doesn't say anything about download 03:48:13 <o11c> I swear, when I set up a network, I should just block all http except for a certain whitelist that I know is right 03:49:17 <Sylf> when you work for a large corporations, you can't just do it just because it's the right thing to do 03:49:51 <Hazzard> I guess I can include an option to get the https hashes when I finish my launcher 03:52:04 <Sylf> well... 03:52:15 <Hazzard> :D 03:52:18 <Sylf> https://us.binaries.openttd.org/binaries/ fails, so start there 03:52:41 <Sylf> prod the openttd team to fix their download site 03:53:03 <Sylf> looks like it's true for most mirrors 03:59:30 <Hazzard> like you said, secure hashes can be read from https://www.openttd.org/* 03:59:41 <coopserver> *** o11c has joined 03:59:42 <coopserver> *** o11c has started a new company #2 04:01:49 <coopserver> *** Player has joined 04:02:10 <Sylf> It makes me wonder what the source of those hashes are though? 04:02:43 <Sylf> If the site is reading the hash from the download site over http, there's the weak link where injection can occure 04:03:07 <Hazzard> Meh, that's probably the way it works 04:03:24 <Hazzard> I dobut it's on the same machine 04:08:17 <coopserver> *** Player has started a new company #3 04:08:18 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:08:19 <coopserver> *** Player has joined spectators 04:08:20 <coopserver> *** Player has left the game (wrong company in DoCommand) 04:09:15 <Hazzard> It also bothers me that there isnt a finger.openttd.org txt for nightlies, but I've managed to survive 04:09:20 <coopserver> *** Sylf has left the game (Leaving) 04:09:27 <coopserver> <o11c> "survive" ? 04:10:23 <Hazzard> :P joking 04:10:29 <Sylf> http://finger.openttd.org/tags.txt for every single nightlies? 04:10:52 <Hazzard> yeah 04:11:09 <Sylf> that pretty much means .txt version of http://us.binaries.openttd.org/binaries/nightlies/trunk/index.html 04:11:27 <Sylf> write your own parser of that page :P 04:11:40 <Hazzard> I did :P 04:13:19 <coopserver> <o11c> ugh, does stable not support subgroups still? 04:13:28 <Sylf> no 04:13:40 <Sylf> new features like that only comes out yearly 04:14:58 <Hazzard> It seems like there are only binaries back to r26295, I guess they remove them to save space 04:15:32 <Hazzard> that's 224 releases 04:18:02 <coopserver> *** Player has joined 04:18:14 <coopserver> <o11c> Player: use !name newname 04:31:16 <coopserver> *** Player has left the game (Leaving) 04:31:34 <coopserver> *** Player has joined 04:31:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:31:35 <coopserver> *** Player has started a new company #3 04:31:36 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:31:37 <coopserver> *** Player has joined spectators 04:31:38 <coopserver> *** Player has left the game (wrong company in DoCommand) 04:31:51 <coopserver> *** Player has joined 04:31:52 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:31:53 <coopserver> *** Player has joined spectators 04:31:58 <coopserver> *** Player has joined company #3 04:31:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:32:00 <coopserver> *** Player has joined spectators 04:32:01 <coopserver> <o11c> Player: read the meessage! 04:32:12 <coopserver> <Player> !name Aberro 04:32:13 <coopserver> *** Player has changed his/her name to Aberro 04:32:15 <coopserver> *** Aberro has joined company #3 04:37:52 <coopserver> <Aberro> !rules 04:37:53 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 04:38:10 <coopserver> <Aberro> !admin 04:38:11 <coopserver> *** Aberro has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 04:38:19 <coopserver> <Aberro> Whops... 04:38:26 <coopserver> <Aberro> Just checking. 04:44:45 <coopserver> *** o11c has left the game (Leaving) 04:47:18 <coopserver> *** Dnz-Ali has joined 04:47:26 <coopserver> <Dnz-Ali> hi 04:51:36 <coopserver> *** Dnz-Ali has left the game (Leaving) 05:47:25 *** Hazzard has quit IRC 09:06:22 *** Brumi has joined #openttdcoop.stable 09:12:14 *** Sylf has quit IRC 09:12:26 *** Sylf has joined #openttdcoop.stable 09:12:26 *** ChanServ sets mode: +o Sylf 09:57:45 <coopserver> *** Aberro has joined spectators 09:57:46 <coopserver> *** Game paused (number of players) 09:57:54 <coopserver> *** Aberro has left the game (Leaving) 10:19:05 *** happy has joined #openttdcoop.stable 10:19:07 *** Brumi has quit IRC 10:20:01 <coopserver> *** happy train sport has joined 10:21:34 *** Brumi has joined #openttdcoop.stable 10:25:09 <coopserver> *** happy train sport has started a new company #4 10:25:10 <coopserver> *** Game unpaused (number of players) 10:25:27 <coopserver> *** happy train sport has joined spectators 10:25:28 <coopserver> *** Game paused (number of players) 10:25:29 <coopserver> *** happy train sport has started a new company #5 10:25:30 <coopserver> *** Game unpaused (number of players) 10:26:07 <coopserver> *** happy train sport has joined spectators 10:26:08 <coopserver> *** Game paused (number of players) 10:26:13 <coopserver> *** happy train sport has joined company #4 10:26:14 <coopserver> *** Game unpaused (number of players) 12:23:33 *** Brumi has quit IRC 12:38:45 <coopserver> *** happy train sport has joined spectators 12:38:46 <coopserver> *** Game paused (number of players) 13:17:18 <coopserver> *** Player has joined 13:17:20 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:17:21 <coopserver> *** Player has started a new company #5 13:17:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:17:23 <coopserver> *** Player has joined spectators 13:17:24 <coopserver> *** Player has left the game (wrong company in DoCommand) 13:17:45 <coopserver> *** Player has joined 13:17:46 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:17:47 <coopserver> *** Player has joined spectators 13:18:01 <coopserver> *** Player has joined company #5 13:18:02 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:18:03 <coopserver> *** Game unpaused (number of players) 13:18:04 <coopserver> *** Player has joined spectators 13:18:05 <coopserver> *** Game paused (number of players) 13:18:09 <coopserver> *** Player has joined company #5 13:18:10 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:18:11 <coopserver> *** Game unpaused (number of players) 13:18:12 <coopserver> *** Player has joined spectators 13:18:13 <coopserver> *** Game paused (number of players) 13:18:14 <coopserver> *** Player has joined company #5 13:18:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:18:16 <coopserver> *** Game unpaused (number of players) 13:18:17 <coopserver> *** Player has joined spectators 13:18:18 <coopserver> *** Game paused (number of players) 13:18:19 <coopserver> *** Player has joined company #5 13:18:20 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:18:21 <coopserver> *** Game unpaused (number of players) 13:18:22 <coopserver> *** Player has joined spectators 13:18:23 <coopserver> *** Game paused (number of players) 13:18:24 <coopserver> *** Player has left the game (Leaving) 13:36:13 <Sylf> !rcon set autoclean_unprotected 13:36:14 <coopserver> Current value for 'autoclean_unprotected' is: '0' (min: (0) 0, max: 240) 13:57:57 <coopserver> *** Muel has joined 13:58:00 <coopserver> <Muel> hi 13:59:10 <coopserver> <Muel> hi happy 13:59:27 <coopserver> <happy train sport> hi 13:59:34 <coopserver> <happy train sport> how things 13:59:39 <coopserver> <Muel> good and you ? 13:59:58 <coopserver> <happy train sport> good 14:00:23 <coopserver> <happy train sport> fill free to join 14:03:37 <coopserver> *** Muel has left the game (Leaving) 14:29:55 *** Brumi has joined #openttdcoop.stable 14:30:03 <coopserver> *** Player has joined 14:30:23 <V453000> !dl win64 14:30:23 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.4/openttd-1.4.4-windows-win64.zip 14:31:27 <coopserver> *** Player has left the game (Leaving) 14:32:33 <coopserver> *** V453000 has joined 14:32:42 <coopserver> <V453000> yO 14:32:51 <happy> hi v 14:36:04 <happy> how things v 14:40:11 <V453000> yes :) 14:40:23 <coopserver> <V453000> cant say I have a much better answer :D 14:44:35 *** Hazzard has joined #openttdcoop.stable 14:46:52 *** ODM has joined #openttdcoop.stable 14:46:52 *** ChanServ sets mode: +o ODM 15:16:23 <coopserver> *** V453000 has left the game (Leaving) 15:21:29 <Hazzard> !password 15:21:29 <coopserver> Hazzard: Free entry, no passwords needed 15:21:34 <Hazzard> oops 15:23:09 *** Maraxus has joined #openttdcoop.stable 15:23:09 *** ChanServ sets mode: +o Maraxus 15:28:44 <coopserver> *** Sylf has joined 15:30:35 <coopserver> *** Sylf has joined company #1 15:30:36 <coopserver> *** Game unpaused (number of players) 15:31:05 <coopserver> <happy train sport> hi 15:33:59 <coopserver> *** happy.iTKerry.TG has joined 15:34:18 <coopserver> <happy train sport> hi happy.iTKerry.TG 15:34:24 <coopserver> <happy.iTKerry.TG> hey 15:34:25 <coopserver> <happy train sport> how things 15:34:30 <coopserver> <happy.iTKerry.TG> nice 15:34:49 <coopserver> <happy train sport> fill free vto join 15:40:01 <coopserver> *** happy.iTKerry.TG has left the game (Leaving) 15:56:45 <coopserver> *** Sylf has left the game (connection lost) 15:56:46 <coopserver> *** Game paused (number of players) 15:56:57 *** Hazzard has quit IRC 15:57:51 *** Hazzard has joined #openttdcoop.stable 16:02:09 *** Sylf has quit IRC 16:02:21 *** Sylf has joined #openttdcoop.stable 16:02:21 *** ChanServ sets mode: +o Sylf 16:11:58 *** Jam35_ is now known as Jam35 16:12:07 <happy> hi janm 16:12:42 <Jam35> hello 16:12:48 <happy> how things 16:12:52 <Jam35> ok 16:38:12 <coopserver> *** Sylf has joined 16:38:13 <coopserver> *** Game unpaused (number of players) 16:38:20 <coopserver> <happy train sport> wb 16:52:13 <coopserver> *** happy train sport has joined company #4 16:54:00 <V453000> YOOOOOOOOOOOOOO 16:54:14 <coopserver> <Sylf> hohoho 16:54:19 <V453000> me coded his first 32Bpp train XD now to get everything refined to work properly and ready to go, only models from then 16:56:07 <V453000> the project which creates render -> spritesheets has 75 MB :D only info what to do with the images, no image data in it XD 17:06:24 <coopserver> *** happy train sport has joined spectators 17:46:10 <coopserver> *** Makzul78 has joined 17:47:17 <coopserver> <Makzul78> боже, кто перефодит yeti? 17:47:23 <coopserver> <Makzul78> еденицы 17:47:28 <coopserver> *** Makzul78 has started a new company #5 17:47:31 <coopserver> <Sylf> english plz? 17:47:40 <coopserver> <Makzul78> sorry) 17:47:51 <coopserver> <Sylf> or japanese 17:48:57 <coopserver> *** Makzul78 has left the game (Leaving) 17:55:17 <coopserver> *** Muel has joined 17:55:19 <coopserver> <Muel> hi 17:57:38 <coopserver> *** Sylf has left the game (Leaving) 17:57:39 <coopserver> *** Game paused (number of players) 17:58:52 <coopserver> *** Muel has left the game (Leaving) 18:05:02 <V453000> I UNDERSTOOD YETI 18:05:07 <V453000> I CAN SPEAK RUSSIAN 18:28:06 <coopserver> *** happy.iTKerry.TG has joined 18:29:47 <coopserver> *** happy.iTKerry.TG has left the game (Leaving) 18:36:15 <coopserver> *** happyhenk has joined 18:36:16 <coopserver> *** Game unpaused (number of players) 18:44:38 <coopserver> *** happy train sport has left the game (general timeout) 18:45:49 *** happy_ has joined #openttdcoop.stable 18:45:59 <happy_> hi 18:46:06 <coopserver> <happyhenk> hi 18:47:05 <happy_> i whont to dol this net werk by my slef so no team 18:48:06 <coopserver> <happyhenk> y 18:48:57 <happy_> be cours ther stuf i word like to trymy way 18:49:16 <coopserver> <happyhenk> k 18:49:27 <coopserver> <happyhenk> like doing oil 18:49:42 <coopserver> <happyhenk> can i drop yeti at ur oil in my company 18:49:47 <coopserver> *** happyhenk has joined spectators 18:49:48 <coopserver> *** Game paused (number of players) 18:49:49 <coopserver> *** happy train sport has joined 18:49:50 <coopserver> *** happyhenk has started a new company #5 18:49:51 <coopserver> *** Game unpaused (number of players) 18:51:58 *** happy has quit IRC 18:54:30 <coopserver> *** happyhenk has joined spectators 18:55:31 <coopserver> <happy train sport> i like u no when we can be a tram 18:55:34 <coopserver> <happy train sport> team 18:55:40 <coopserver> <happyhenk> k 18:55:54 <coopserver> <happy train sport> i like thins dun like a pro way 18:56:36 *** happy_ is now known as happy 18:58:22 <coopserver> *** happyhenk has left the game (Leaving) 19:11:43 <coopserver> *** happy train sport has left the game (Leaving) 19:11:43 <coopserver> *** Game paused (number of players) 19:53:08 *** Brumi has quit IRC 19:56:20 *** Maraxus has quit IRC 20:06:25 <coopserver> *** mat has joined 20:07:48 <coopserver> *** mat has left the game (Leaving) 20:25:45 *** ODM has quit IRC 21:04:00 *** Jam35 is now known as Jam35_ 21:25:32 <coopserver> *** happyhenk has joined 21:25:53 <happy> hi 21:25:57 <coopserver> <happyhenk> hi 21:26:00 <coopserver> *** happyhenk has started a new company #5 21:26:01 <coopserver> *** Game unpaused (number of players) 21:26:24 <happy> how things 21:26:38 <coopserver> <happyhenk> good 21:29:29 <coopserver> *** happyhenk has joined company #2 21:32:46 <coopserver> *** happy train sport has joined 21:32:52 <coopserver> <happyhenk> hi 21:32:56 <coopserver> <happy train sport> hi 22:12:17 <coopserver> *** happyhenk has joined company #3 22:14:13 <coopserver> *** happyhenk has joined company #2 22:18:13 <coopserver> *** happy train sport has joined company #4 22:18:44 <coopserver> *** happy train sport has joined spectators 22:22:12 <coopserver> *** happy train sport has joined company #4 22:22:23 <coopserver> *** happy train sport has joined spectators 22:23:57 <coopserver> *** happyhenk has left the game (Leaving) 22:23:57 <coopserver> *** Game paused (number of players) 23:01:32 <coopserver> *** happy train sport has joined company #4 23:01:33 <coopserver> *** Game unpaused (number of players) 23:06:41 <coopserver> *** happy train sport has joined spectators 23:06:42 <coopserver> *** Game paused (number of players) 23:06:45 <coopserver> *** happy train sport has left the game (Leaving)