Times are UTC Toggle Colours
00:00:10 <coopserver> <happy train sport> and then farm to food plant 00:00:12 <coopserver> <irolldice> pigcows? 00:00:20 <coopserver> <happy train sport> and then food to the yeti 00:00:22 <coopserver> <happy train sport> yep 00:00:28 <coopserver> <happy train sport> thats a farm 00:01:05 <coopserver> *** happy train sport has joined company #2 00:01:10 <coopserver> *** happy train sport has joined spectators 00:01:16 <coopserver> *** happy train sport has joined company #4 00:02:18 <coopserver> <happy train sport> k 00:02:24 <coopserver> <happy train sport> nice won JoeSchmoe 00:02:48 <coopserver> <happy train sport> now i doo the overflow 00:02:53 <coopserver> <JoeSchmoe> ok 00:04:36 <coopserver> *** irolldice has left the game (Leaving) 00:06:24 <coopserver> <JoeSchmoe> want me to start some trains? 00:06:35 <coopserver> <happy train sport> yer 00:06:52 <coopserver> <JoeSchmoe> to yeti 1 00:07:03 <coopserver> <happy train sport> yep 00:08:05 <coopserver> <JoeSchmoe> what train type you using? 00:08:31 <coopserver> <happy train sport> ohm divinty 00:09:24 <coopserver> <JoeSchmoe> upgrade to owl? 00:10:01 <coopserver> <happy train sport> yer 00:10:39 <coopserver> <happy train sport> make shor u have the wagon removal on 00:11:36 <coopserver> <JoeSchmoe> ok you got it 00:11:47 <coopserver> <JoeSchmoe> dang i forget how to do all this stuff 00:11:58 <coopserver> <happy train sport> u will get ther 00:13:53 <coopserver> <happy train sport> try to lern how to a overflow that jam35 shor me 00:15:52 <coopserver> <JoeSchmoe> so why do you have your trains maintain at depot in between the pickup and drop? 00:16:28 <coopserver> <happy train sport> so ther can get ip grade 00:17:10 <coopserver> <JoeSchmoe> so they don't go there everytime, just when you tell them to upgrade? 00:17:23 <coopserver> <happy train sport> yes and get lost 00:18:01 <coopserver> <JoeSchmoe> ok, so now we need to make more machines 00:18:12 <coopserver> <happy train sport> yer 00:18:35 <coopserver> <happy train sport> can u see if the net werk is k 00:18:49 <coopserver> <happy train sport> and up grad stuf if it need it 00:19:02 <coopserver> <happy train sport> will i try to get this overflow to werk 00:19:09 <coopserver> <JoeSchmoe> ok, i will try 00:22:37 <coopserver> <JoeSchmoe> brb 00:22:40 <coopserver> <happy train sport> k 00:23:56 <coopserver> <happy train sport> heem 00:26:24 <coopserver> <happy train sport> ther all ways won f bit i can not get right 00:29:20 <coopserver> <happy train sport> ther we go 00:30:55 <coopserver> <JoeSchmoe> b 00:31:03 <coopserver> <happy train sport> K 00:31:13 <coopserver> <happy train sport> wb 00:32:14 <coopserver> <JoeSchmoe> so since lots of places take yeti dudes, who do you decide which dudes go where 00:33:36 <coopserver> <happy train sport> will 00:34:11 <coopserver> <happy train sport> constrution yard need 00:34:13 <coopserver> <happy train sport> ston 00:34:17 <coopserver> <happy train sport> clay 00:34:20 <coopserver> <happy train sport> and wood 00:35:08 <coopserver> <happy train sport> andd power plant need uranium 00:35:26 <coopserver> <happy train sport> and food plant need garm 00:35:29 <coopserver> <happy train sport> farm 00:35:58 <coopserver> <happy train sport> but the best way is food plant way 00:37:58 <coopserver> <happy train sport> yeti is new JoeSchmoe to the server so 00:38:27 <coopserver> <happy train sport> most map will have yeti 00:46:42 <coopserver> <happy train sport> mite have to doo a slh not shor yet 01:05:27 <coopserver> <JoeSchmoe> hows that new intersection at need LLRR 01:05:44 <coopserver> <happy train sport> good 01:10:19 <coopserver> <happy train sport> need biger oil pick up 01:10:34 <coopserver> <happy train sport> and drop of 01:12:06 <coopserver> <happy train sport> k gn all 01:13:05 <coopserver> *** happy train sport has joined spectators 01:13:15 <coopserver> <happy train sport> have fun JoeSchmoe 01:13:20 <coopserver> <happy train sport> bb 01:13:24 <coopserver> <JoeSchmoe> ok 01:13:27 <coopserver> *** happy train sport has left the game (Leaving) 01:13:45 <happy_> see u to mor if u playing to mor 01:15:23 *** happy_ has left #openttdcoop.stable 01:46:18 <coopserver> *** JoeSchmoe has left the game (Leaving) 01:46:19 <coopserver> *** Game paused (number of players) 02:26:27 <coopserver> *** Game still paused (connecting clients, number of players) 02:26:31 <coopserver> *** irolldice has joined 02:26:32 <coopserver> *** Game still paused (number of players) 02:26:33 <coopserver> *** Game unpaused (number of players) 03:34:57 <coopserver> *** Game paused (connecting clients) 03:35:07 <coopserver> *** JoeSchmoe has joined 03:35:08 <coopserver> *** Game unpaused (connecting clients) 03:36:22 <coopserver> *** JoeSchmoe has left the game (Leaving) 03:39:11 <coopserver> *** irolldice has left the game (Leaving) 03:39:12 <coopserver> *** Game paused (number of players) 04:27:24 <coopserver> *** Game still paused (connecting clients, number of players) 04:27:27 <coopserver> *** irolldice has joined 04:27:28 <coopserver> *** Game still paused (number of players) 04:27:29 <coopserver> *** Game unpaused (number of players) 04:47:00 <coopserver> *** irolldice has left the game (Leaving) 04:47:00 <coopserver> *** Game paused (number of players) 04:52:20 <Hazzard> !ip 04:52:20 <coopserver> Hazzard: stable.openttdcoop.org:3999 06:09:18 *** Hazzard_ has joined #openttdcoop.stable 06:09:32 *** Hazzard_ has quit IRC 06:15:27 *** Hazzard has quit IRC 09:05:12 <coopserver> *** Game still paused (connecting clients, number of players) 09:05:26 <coopserver> *** Player has joined 09:05:27 <coopserver> *** Game still paused (number of players) 09:06:06 <coopserver> *** Player has left the game (Leaving) 10:11:07 *** Djanxy has quit IRC 10:42:57 <coopserver> *** Game still paused (connecting clients, number of players) 10:43:04 <coopserver> *** [FR]Syl59 has joined 10:43:05 <coopserver> *** Game still paused (number of players) 10:43:06 <coopserver> *** Game unpaused (number of players) 10:53:31 <V453000> yoyo 11:13:57 <coopserver> *** [FR]Syl59 has joined spectators 11:13:57 <coopserver> *** Game paused (number of players) 11:25:18 <coopserver> *** [FR]Syl59 has left the game (general timeout) 12:25:05 *** happy_ has joined #openttdcoop.stable 12:26:44 <coopserver> *** Game still paused (connecting clients, number of players) 12:26:54 <coopserver> *** happy train sport has joined 12:26:55 <coopserver> *** Game still paused (number of players) 14:26:11 *** Hazzard has joined #openttdcoop.stable 15:04:36 <coopserver> *** Game still paused (connecting clients, number of players) 15:04:43 <coopserver> *** Inscius has joined 15:04:44 <coopserver> *** Game still paused (number of players) 15:06:32 <coopserver> *** Inscius has left the game (Leaving) 15:09:32 <coopserver> *** Game still paused (connecting clients, number of players) 15:09:38 <coopserver> *** AntLogiK has joined 15:09:39 <coopserver> *** Game still paused (number of players) 15:11:34 <happy_> hi 15:59:30 <coopserver> *** Game still paused (connecting clients, number of players) 15:59:33 <coopserver> *** [FR]Syl59 has joined 15:59:34 <coopserver> *** Game still paused (number of players) 15:59:42 <happy_> hi 16:03:51 <coopserver> *** happy train sport has left the game (Leaving) 16:03:57 *** happy_ has left #openttdcoop.stable 16:23:07 *** ODM has joined #openttdcoop.stable 16:23:07 *** ChanServ sets mode: +o ODM 16:30:03 <coopserver> *** [FR]Syl59 has left the game (general timeout) 16:47:31 *** happy_ has joined #openttdcoop.stable 16:53:46 <coopserver> *** Game still paused (connecting clients, number of players) 16:53:50 <coopserver> *** V453000 has joined 16:53:51 <coopserver> *** Game still paused (number of players) 16:54:57 <coopserver> *** V453000 has left the game (Leaving) 16:55:29 <happy_> hi v 16:56:25 <V453000> hihi 16:56:49 <happy_> how things 16:58:06 <coopserver> <AntLogiK> !rules 16:58:07 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 16:58:13 <V453000> not much new :) 17:14:06 <coopserver> *** AntLogiK has left the game (Leaving) 17:15:11 *** Djanxy has joined #openttdcoop.stable 17:27:15 *** happy_ has left #openttdcoop.stable 17:31:19 *** Jam35_ is now known as Jam35 17:58:07 *** happy_ has joined #openttdcoop.stable 17:58:13 <happy_> !date 17:58:13 <coopserver> Mar 12 2064 17:58:21 <happy_> !players 17:58:21 <coopserver> happy_: The server is empty, noone is connected. Feel free to remedy this situation 18:37:11 <coopserver> *** Game still paused (connecting clients, number of players) 18:37:15 <coopserver> *** irolldice has joined 18:37:16 <coopserver> *** Game still paused (number of players) 18:37:17 <coopserver> *** Game unpaused (number of players) 18:37:21 <happy_> hi 18:37:26 <coopserver> <irolldice> hi there :) 18:37:33 <happy_> how things 18:37:38 <coopserver> <irolldice> good, how are you 18:37:44 <happy_> good 18:40:04 <coopserver> *** irolldice has joined spectators 18:40:05 <coopserver> *** Game paused (number of players) 18:40:06 <coopserver> *** irolldice has started a new company #7 18:40:07 <coopserver> *** Game unpaused (number of players) 18:40:35 <coopserver> *** Game paused (connecting clients) 18:40:43 <coopserver> *** happy train sport has joined 18:40:44 <coopserver> *** Game unpaused (connecting clients) 18:40:57 <coopserver> *** Game paused (connecting clients) 18:41:03 <coopserver> *** Sylf has joined 18:41:04 <coopserver> *** Game unpaused (connecting clients) 18:41:05 <coopserver> <Sylf> yooooooooooooooooooooooo 18:41:06 <coopserver> <irolldice> sylf 18:41:08 <coopserver> <happy train sport> hi Sylf 18:41:10 <coopserver> <irolldice> what's up with white 18:41:19 <coopserver> <irolldice> like chunks of their track are missing 18:41:30 <coopserver> <Sylf> missing? 18:41:33 <coopserver> <Sylf> where? 18:41:40 <coopserver> <irolldice> look near hardinghattan 18:42:08 <coopserver> <Sylf> oh lol 18:42:19 <coopserver> <irolldice> public company, maybe someone griefed it? 18:42:37 <coopserver> <Sylf> possible 18:45:40 <coopserver> *** Game paused (connecting clients) 18:45:43 <coopserver> *** [FR]Syl59 has joined 18:45:44 <coopserver> *** Game unpaused (connecting clients) 18:54:19 <coopserver> *** irolldice has joined company #3 18:59:25 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:02:42 <coopserver> *** irolldice has joined company #7 19:04:07 <coopserver> <irolldice> how do you guys even choose where to start with yeti 19:04:14 <coopserver> *** irolldice has joined spectators 19:04:15 <coopserver> *** Game paused (number of players) 19:04:19 <coopserver> *** irolldice has joined company #7 19:04:20 <coopserver> *** Game unpaused (number of players) 19:04:23 <coopserver> <Sylf> You don't have a choice with yeti. 19:04:30 <coopserver> <Sylf> always start with a yeti yard 19:04:35 <coopserver> <irolldice> well i know yoiu have to start with yetis 19:04:40 <coopserver> <irolldice> but i meant like, which yeti yard 19:04:59 <coopserver> <Sylf> pick a map area you like 19:05:00 <coopserver> <irolldice> like in default industries, i just find hte highest producing coal plant and take it as far as i can go 19:05:10 <coopserver> <irolldice> but with yeti, i start looking at like everything 19:05:14 <coopserver> <Sylf> don't pick from the amount produced with yeti 19:05:23 <coopserver> <irolldice> and then i say, well this yeti yard is too close, or not close enough to a food plant 19:05:29 <coopserver> <Sylf> look at the landscape and available industries 19:05:32 <coopserver> <irolldice> or too close or not close enough to a pigcow farm 19:05:41 <coopserver> <irolldice> it's much tougher to choose a good starting location 19:05:48 <coopserver> <Sylf> not really 19:05:52 <coopserver> <Sylf> especially with this server 19:06:10 <coopserver> <Sylf> we have cost settings low, so it's hard to go bankrupt 19:06:18 <coopserver> <Sylf> so just start building without a fear of failing 19:09:26 <coopserver> <Sylf> I'm going to load a new map... try out the new version of OpenGFX+ landscape 19:09:28 <coopserver> *** Sylf has left the game (Leaving) 19:09:38 <Sylf> !contentupdate 19:09:38 <coopserver> Sylf: Performing content update 19:09:39 <coopserver> Content server connection established 19:10:16 <coopserver> <irolldice> sylf are you loading a new map to here? 19:10:53 <coopserver> Content server connection closed 19:15:11 *** irolldice has joined #openttdcoop.stable 19:15:32 <irolldice> okay 19:20:14 <Sylf> !content 19:20:15 <coopserver> Downloading 10 file(s) (3377178 bytes) 19:24:47 <Sylf> !rescan 19:24:47 <coopserver> Sylf: Scanning content directories 19:25:26 <coopserver> Sylf: Rescan completed 19:25:49 <coopserver> *** irolldice has left the game (general timeout) 19:25:50 <coopserver> *** Game paused (number of players) 19:25:51 <coopserver> *** happy train sport has left the game (general timeout) 19:27:00 <coopserver> *** Game still paused (connecting clients, number of players) 19:27:03 <coopserver> *** irolldice has joined 19:27:04 <coopserver> *** Game still paused (number of players) 19:27:05 <coopserver> *** Game unpaused (number of players) 19:29:35 <Sylf> !rcon pwd 19:29:36 <coopserver> /home/openttd/svn-stable/server/save/autosave/ 19:29:45 <Sylf> !rcon cd ../uploads 19:29:46 <coopserver> ../uploads: No such file or directory. 19:29:58 <Sylf> !rcon cd .. 19:30:01 <Sylf> !rcon cd uploads 19:30:15 <Sylf> !rcon load 1 19:30:16 <coopserver> Starting new game 19:30:20 <coopserver> *** irolldice has left the game (connection lost) 19:30:21 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.4) 19:30:22 <coopserver> *** Game still paused (manual, number of players) 19:30:23 <coopserver> *** irolldice has left the game (connection lost) 19:30:25 <Sylf> !setdef 19:30:26 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:30:28 <Sylf> !auto 19:30:29 <coopserver> *** Game still paused (number of players) 19:30:33 <Sylf> !rcon reset_company 1 19:30:34 <coopserver> Company deleted. 19:31:03 <coopserver> *** Game still paused (connecting clients, number of players) 19:31:07 <coopserver> *** Sylf has joined 19:31:09 <coopserver> *** irolldice has joined 19:31:10 <coopserver> *** Game still paused (number of players) 19:31:19 <coopserver> <irolldice> whoah 19:31:21 <Sylf> !rcon set pause_on_join 19:31:22 <coopserver> Current value for 'pause_on_join' is: 'on' (min: 0, max: 1) 19:31:24 <coopserver> <irolldice> no islands this time? 19:31:27 <Sylf> !rcon set pause_on_join 0 19:31:58 <Sylf> not enough players visit here to warrant islands anymore 19:32:17 <coopserver> <irolldice> this is so hilly 19:34:17 <coopserver> *** irolldice has started a new company #1 19:34:18 <coopserver> *** Game unpaused (number of players) 19:35:40 <coopserver> *** happy train sport has joined 19:37:13 <coopserver> <irolldice> whoah 19:37:18 <coopserver> <irolldice> super slow trains in 1910 19:37:19 <coopserver> <happy train sport> hi 19:37:22 <coopserver> <irolldice> hi there 19:37:27 <coopserver> <happy train sport> yep 19:37:41 <coopserver> <happy train sport> thats the ferst train in nuts train set 19:37:59 *** Djanxy has quit IRC 19:39:09 <coopserver> *** happy train sport has started a new company #2 19:39:52 <coopserver> <irolldice> what do you think of my starting location 19:40:04 <coopserver> <Sylf> I wouldn't have picked that farm 19:40:14 <coopserver> <irolldice> why 19:40:19 <coopserver> <Sylf> It's too close to the next town and its yeti yard 19:40:29 <coopserver> <irolldice> why is that bad 19:41:05 <coopserver> <Sylf> it's tough to build a good hub when it's so close 19:41:26 <coopserver> <irolldice> but that's just the drop 19:41:32 <coopserver> <irolldice> i can put the pickup on the left side, no? 19:41:47 <coopserver> <irolldice> or if i have to, move hte drop to the left and make the current station the pickup 19:41:48 <coopserver> <Sylf> What I mean is a hub for that yeti yard 19:41:51 <coopserver> <irolldice> oh 19:41:55 <coopserver> <irolldice> so i just won't use that yeti yard 19:41:58 <coopserver> <irolldice> right? 19:42:26 <coopserver> <Sylf> you have so few towns in that region of the map, you'd want to take advantage of all of them 19:42:46 <coopserver> <irolldice> i see 19:42:49 <coopserver> <Sylf> unless you're planning to have 20 trains and that's it - or similarly small rail network 19:43:38 <coopserver> <irolldice> will i run into issues where that yeti yard places yetis into that station 19:43:48 <coopserver> <irolldice> i don't understand how that works 19:44:18 <coopserver> <Sylf> use the "no load" order at drops 19:47:28 <coopserver> <irolldice> wow, so i'm pretty screwed for yeti yards 19:47:33 <coopserver> <irolldice> there's only the two 19:47:46 <coopserver> <irolldice> there's only ONE more that's even close 19:48:01 <coopserver> <irolldice> and then the next is like half way accross the map 19:48:58 <coopserver> <Sylf> see, that's how you pick where to start on yeti map 19:49:04 <coopserver> <irolldice> right 19:49:08 <coopserver> <irolldice> i picked wrong 19:49:12 <coopserver> <irolldice> just gonna have to go with it 19:49:14 <coopserver> <Sylf> you look at the whole region, and see what's available, and consider how you want to get started 19:49:32 <coopserver> <irolldice> i'm going to take that close yeti yard and send it somewhere else 19:49:37 <coopserver> <irolldice> right? 19:49:39 <coopserver> <Sylf> actually, that's really true with any kind of industry set 19:49:41 <coopserver> <irolldice> to like a grain or something 19:49:51 <coopserver> <irolldice> like what do you think of here 19:49:53 <coopserver> <Sylf> you do whatever you like. 19:49:58 <coopserver> <Sylf> there's no one right answer 19:50:05 <coopserver> <Sylf> I don't even know what's best yet 19:50:06 <coopserver> <irolldice> what do you think though 19:50:23 <coopserver> <Sylf> just try and see what happens 19:50:26 <coopserver> <irolldice> from here to this one 19:53:35 <coopserver> <irolldice> should i connect the next yeti station or take pigcows somewhere 19:53:42 <coopserver> <irolldice> what's the usual next thing after your first track 19:53:59 <coopserver> <Sylf> go look what happy is doing 19:54:07 <coopserver> <irolldice> he's way ahead of me 19:56:36 *** Maraxus has joined #openttdcoop.stable 19:56:36 *** ChanServ sets mode: +o Maraxus 20:00:31 <coopserver> *** Maraxus has joined 20:04:14 <coopserver> *** Maraxus has left the game (Leaving) 20:04:17 *** Maraxus has quit IRC 20:07:38 <coopserver> *** Sylf has started a new company #3 20:07:51 <coopserver> *** Sylf has joined spectators 20:08:41 <coopserver> *** Sylf has joined company #3 20:08:50 <coopserver> <irolldice> just noticed 20:08:51 <coopserver> <irolldice> thank you 20:08:56 <coopserver> *** Sylf has joined spectators 20:09:14 <coopserver> <irolldice> i don't think i refit them either 20:10:33 <coopserver> *** o11c has joined 20:10:34 <coopserver> *** o11c has started a new company #3 20:10:57 <coopserver> <o11c> not much water on this map 20:15:47 <coopserver> <irolldice> omg 20:15:56 <coopserver> <irolldice> only 4k for that long delivery of pigcows 20:16:04 <coopserver> <happy train sport> hi o11c 20:16:07 <coopserver> <happy train sport> how things 20:16:18 <coopserver> <o11c> wondering how long I'll be enthused about this network 20:30:03 <coopserver> *** o11c has joined spectators 20:39:18 <coopserver> <happy train sport> irolldice: u mite whont to doo a password on your company 20:39:43 <coopserver> <happy train sport> nice map Sylf 20:39:53 <coopserver> <Sylf> BTW... I hate "free for all" companies. 20:40:14 <coopserver> <happy train sport> yep me to 20:40:31 <coopserver> <irolldice> there is a password on my company 20:40:41 <coopserver> <happy train sport> ar 20:40:42 <coopserver> <happy train sport> k 20:40:47 <coopserver> <irolldice> :) 20:40:48 <coopserver> <irolldice> thanks 20:40:50 <coopserver> <happy train sport> np 20:41:09 <coopserver> <happy train sport> ther thats my loan pay of 20:41:24 <coopserver> <irolldice> i have 150 to go 20:41:52 <coopserver> <happy train sport> and got 57 train 20:42:01 <coopserver> <irolldice> i only have 18 :( 20:59:05 <coopserver> *** o11c has joined company #3 21:06:31 *** Jam35 is now known as Jam35_ 21:39:14 *** ODM has quit IRC 21:41:35 <coopserver> *** KLM has joined 21:42:21 <coopserver> *** vok has joined 21:42:36 <coopserver> *** KLM has joined company #3 21:46:59 <coopserver> <happy train sport> hi KLM 21:47:03 <coopserver> <happy train sport> hi vok 21:47:20 <coopserver> <vok> hi 21:49:56 <coopserver> *** KLM has joined spectators 21:53:56 <coopserver> *** vok has left the game (Leaving) 21:56:59 <coopserver> *** KLM has left the game (Leaving) 21:58:42 *** phatmatt has quit IRC 21:59:24 <coopserver> <irolldice> does having 2 stations with the same name have any adverse affects 21:59:28 <coopserver> <irolldice> effects* 21:59:30 <coopserver> <o11c> irolldice: no 21:59:39 <coopserver> <irolldice> thank you 22:01:52 <coopserver> *** irolldice has left the game (Leaving) 22:01:58 <irolldice> be back in a bit 22:02:42 *** phatmatt has joined #openttdcoop.stable 22:04:40 *** phatmatt has quit IRC 22:07:25 <coopserver> *** o11c has left the game (Leaving) 22:10:02 *** irolldice has quit IRC 22:16:45 *** phatmatt has joined #openttdcoop.stable 22:35:10 <coopserver> *** happy train sport has left the game (Leaving) 22:35:11 <coopserver> *** Game paused (number of players) 22:35:18 *** happy_ has left #openttdcoop.stable 22:50:43 <coopserver> *** JoeSchmoe has joined 22:50:58 <coopserver> <JoeSchmoe> hi 22:51:21 <coopserver> <Sylf> hi 22:52:10 <coopserver> <JoeSchmoe> hows it going? 22:53:21 <coopserver> *** JoeSchmoe has started a new company #4 22:53:22 <coopserver> *** Game unpaused (number of players) 23:01:19 <coopserver> *** JoeSchmoe has joined spectators 23:01:20 <coopserver> *** Game paused (number of players) 23:02:33 <coopserver> *** JoeSchmoe has left the game (Leaving)