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00:07:18 <coopserver> <happy train sport> gn 00:07:20 <coopserver> *** happy train sport has left the game (Leaving) 00:08:02 *** happy_ has left #openttdcoop.stable 00:39:24 <coopserver> *** fuslag has joined 00:39:25 <coopserver> *** Game unpaused (number of players) 00:40:33 <coopserver> *** LightBulb has joined company #6 00:41:13 <coopserver> *** LightBulb has joined spectators 01:01:58 *** Brumi has quit IRC 01:11:23 <coopserver> *** fuslag has left the game (general timeout) 01:11:24 <coopserver> *** Game paused (number of players) 01:11:27 <coopserver> *** fuslag has joined 01:11:28 <coopserver> *** Game unpaused (number of players) 01:12:22 *** crovat has quit IRC 01:46:16 <coopserver> *** irolldice has joined 01:46:58 <coopserver> <irolldice> wow, a 3 way line 01:50:47 <coopserver> <irolldice> anyone on? 02:07:53 <coopserver> <irolldice> wtf 02:08:00 <coopserver> <irolldice> my town shrunk and now no longer accepts goods 02:08:25 <coopserver> <irolldice> because of building reconstruction 02:37:45 <coopserver> <irolldice> anyone on? 02:38:13 <coopserver> <fuslag> yeah hi 02:40:59 <coopserver> *** fuslag has left the game (Leaving) 02:50:05 <coopserver> <irolldice> lightbulb 02:55:05 *** irolldice has joined #openttdcoop.stable 02:55:11 <irolldice> self quick! 02:55:15 <irolldice> sylf* quick! 02:56:01 <Hazzard> ..? 02:56:06 <coopserver> <irolldice> hazzard! 02:56:10 <Hazzard> What's up? 02:56:13 <coopserver> <irolldice> teach me something? 02:56:19 <Hazzard> ok? 02:56:24 <coopserver> <irolldice> i read through the overflows page, but i don't understand how it works 02:56:32 <coopserver> <irolldice> but i really want to use them 02:56:38 <coopserver> <irolldice> will you help explain it 02:56:53 <Hazzard> The basic idea is that extra trains are redirected into a depot 02:57:01 <coopserver> <irolldice> right 02:57:16 <coopserver> <irolldice> but getting them to add back in effectively is my issue 02:57:33 <Hazzard> It works because of a pathfinder setting that makes red bidirectional block signals look like a dead end 02:57:42 <coopserver> <irolldice> okay 02:57:44 <Hazzard> so that's one thing that might need to be set on your local version 02:58:08 <coopserver> <irolldice> well it's a server setting 02:58:11 <coopserver> <irolldice> so we're good 02:58:16 <Hazzard> ok 02:59:00 <coopserver> *** Hazzard has joined 02:59:14 <coopserver> <irolldice> i'm trying to do it at grudtown south 02:59:44 <coopserver> *** Hazzard has joined company #2 02:59:55 <coopserver> <Hazzard> The simplest option is ... 03:00:21 <coopserver> <irolldice> right i did that at first 03:00:22 <coopserver> <Hazzard> which works but has some disadvantages 03:00:25 <coopserver> <irolldice> and it works 03:00:26 <coopserver> <irolldice> yeah 03:00:38 <coopserver> <irolldice> what about hte bounce back one 03:00:40 <coopserver> <Hazzard> next is with a reverser 03:00:43 <coopserver> <irolldice> lik 03:01:13 <coopserver> <Hazzard> The reverser only needs to be as long as the train 03:01:35 <coopserver> <irolldice> woops 03:01:45 <coopserver> <Hazzard> For it to work the presignals have to be two-way 03:01:49 <coopserver> <irolldice> ok 03:01:50 <coopserver> <irolldice> one sec 03:01:58 <coopserver> <Hazzard> *exit signal 03:02:26 <coopserver> <Hazzard> Now in this situation it isn't actually better than the previous one 03:02:52 <coopserver> <Hazzard> that makes slightly more sense actually, but 03:03:17 <coopserver> <Hazzard> If a train is reversing and it enters the reverser.. 03:03:22 <coopserver> <Hazzard> and a space opens up 03:03:41 <coopserver> <Hazzard> the train in the overflow will block another train from entering 03:03:46 <coopserver> <irolldice> right 03:04:09 <coopserver> <Hazzard> So then the design can be adjusted to be more spread out 03:04:14 <coopserver> <Hazzard> something like ... 03:05:28 <coopserver> <Hazzard> So something like this has the advantage that it doesn't block as much 03:05:51 <coopserver> <Hazzard> It also gives one waiting bay for the overflow 03:05:58 <coopserver> <irolldice> yeah 03:06:00 <coopserver> <irolldice> i like that 03:06:35 <coopserver> <Hazzard> It's still kinda ugly because of that tight turn to get to the far platform, but that can be changed based on the design 03:07:43 <coopserver> <Hazzard> Little details can screw things up :P 03:07:49 <coopserver> <irolldice> right! 03:07:53 <coopserver> <irolldice> which is what i keep screwing up 03:08:00 <coopserver> <irolldice> i can copy whatever i see on the map 03:08:09 <coopserver> <irolldice> but i mostly don't understand where the signal spacing has to be 03:08:43 <coopserver> <Hazzard> The depots have a hidden entry signal in them, so if they see the red exit signal, it won't let trains out 03:08:56 <coopserver> <irolldice> oh okay 03:08:57 <coopserver> <irolldice> right 03:09:01 <coopserver> <irolldice> that makes sense 03:09:04 <coopserver> <irolldice> for the waiting bay 03:11:17 <coopserver> <Hazzard> The first one blocks the train 03:11:57 <coopserver> <Hazzard> Oh 03:11:59 <coopserver> <irolldice> shit 03:12:01 <coopserver> <irolldice> yeah 03:12:03 <coopserver> <irolldice> i see the problem 03:12:19 <coopserver> <Hazzard> Let me remember how they usually do this... 03:12:54 <coopserver> <Hazzard> You could use a PBS prio I guess 03:13:15 <coopserver> <Hazzard> something like that 03:13:30 <coopserver> <irolldice> is there a way to remove the blocking 03:13:38 <coopserver> <irolldice> if there is a waiting bay train entering 03:13:48 <coopserver> <irolldice> to not block the input line from entering hte bay 03:14:16 <coopserver> <Hazzard> That works 03:15:06 <coopserver> <Hazzard> wait, no 03:15:33 <coopserver> <Hazzard> you could do something like thid 03:15:43 <coopserver> <Hazzard> whree you chain everything in a line 03:16:13 <coopserver> <Hazzard> eh 03:16:45 <coopserver> <irolldice> lol 03:17:06 <coopserver> <Hazzard> Another option is just letting the trains in at a different spot 03:17:23 <coopserver> <irolldice> like back here? 03:18:20 <coopserver> <irolldice> i don't get the bridge portion 03:18:31 <coopserver> <irolldice> why are you checking that way back there for the turn around 03:19:21 <coopserver> <Hazzard> The numbers is the whole path of the prio 03:19:38 <coopserver> <Hazzard> It wraps back around to check if playforms are open 03:19:47 <coopserver> <Hazzard> actually... 03:19:48 <coopserver> <Hazzard> hmm 03:19:53 <coopserver> <Hazzard> does this make sense 03:20:06 <coopserver> <irolldice> lemme copy it real quick and we can try it 03:20:34 <coopserver> <Hazzard> yeah 03:20:36 <coopserver> <Hazzard> that makes sense 03:21:32 <coopserver> <Hazzard> this is the same thing 03:21:35 <coopserver> <irolldice> well that side doesn't work 03:21:39 <coopserver> <irolldice> i would have to reconfigure 03:21:45 <coopserver> <irolldice> the output of my station 03:22:38 <coopserver> <Hazzard> this is the same thing just built differently 03:24:40 <coopserver> <Hazzard> That's the prio part 03:25:26 <coopserver> <Hazzard> The pridge connection is important to stop trains from looping 03:26:52 <coopserver> <Hazzard> You can adjust the length of the prio however you with ofc 03:28:44 <coopserver> <irolldice> i don't understand the waiting bay 03:28:46 <coopserver> <irolldice> why it is red 03:28:58 <coopserver> <irolldice> when there is a green block signal in front of it 03:29:15 <coopserver> <Hazzard> It only looks back at the prio 03:29:22 <coopserver> <irolldice> oh duh 03:29:24 <coopserver> <Hazzard> the signal there is in the way 03:29:27 <coopserver> <irolldice> yeah 03:29:36 <coopserver> <Hazzard> there should probably be anotheronethere btw, it's a signal gap :P 03:29:59 <coopserver> <Hazzard> yup 03:30:06 <coopserver> <irolldice> man that's smart 03:30:10 <coopserver> <irolldice> okay this is cool 03:30:14 <coopserver> <irolldice> this makes sense 03:30:16 <coopserver> <irolldice> i like it 03:30:17 <coopserver> <irolldice> :) 03:30:35 <coopserver> <Hazzard> That last thing you could possibly do is add a prio to the depot if you want to get really fancy 03:30:59 <coopserver> <irolldice> what difference will that have 03:31:23 <coopserver> <Hazzard> Not really any functional difference, :P 03:31:27 <coopserver> <irolldice> ha 03:31:40 <coopserver> <irolldice> i like this 03:31:43 <coopserver> <irolldice> this is perfect 03:31:45 <coopserver> <irolldice> and what i wanted 03:31:48 <coopserver> <Hazzard> It would make it soe a train in that had just reversed would get priority over a train just starting in the dpot 03:33:17 <coopserver> <Hazzard> :P 03:33:28 <coopserver> <irolldice> that's probably too snazzy for me 03:33:32 <coopserver> <irolldice> i don't get it anymore 03:34:16 <coopserver> <Hazzard> A train there will block a train from exiting the depot 03:34:36 <coopserver> <irolldice> oh 03:34:38 <coopserver> <Hazzard> So the train that is already moving doesn't have to stop and take up space 03:35:26 <coopserver> <Hazzard> And it's also red if a train is in the waiting bay 03:35:32 <coopserver> <Hazzard> that's all 03:38:13 <Hazzard> ABR 08: http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ 03:38:13 <coopserver> <irolldice> i broke it 03:38:41 <Hazzard> and http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/ 03:38:44 <Hazzard> are about overflows 03:38:59 <coopserver> <Hazzard> The bay is actually only 1.5 tiles long 03:39:10 <coopserver> <Hazzard> even though it looks like the train fits 03:41:37 <coopserver> <irolldice> i think this works how i want :) 03:41:57 <coopserver> <Hazzard> yup 03:42:15 <coopserver> *** Hazzard has joined spectators 03:56:00 <coopserver> <irolldice> thankyou hazzard :0 03:56:02 <coopserver> <irolldice> :) 04:00:11 <coopserver> <Hazzard> np 04:20:28 <coopserver> <irolldice> can i have a rule explanation real quick 05:03:20 <coopserver> *** irolldice has left the game (Leaving) 05:03:21 <coopserver> *** Game paused (number of players) 05:09:52 *** irolldice has quit IRC 05:18:42 <coopserver> *** irolldice has joined 05:18:43 <coopserver> *** Game unpaused (number of players) 05:21:11 <coopserver> *** irolldice has left the game (Leaving) 05:21:12 <coopserver> *** Game paused (number of players) 05:46:39 <coopserver> *** Hazzard has left the game (general timeout) 05:47:22 *** Hazzard_ has joined #openttdcoop.stable 05:54:19 *** Hazzard has quit IRC 06:09:46 *** Hazzard_ has quit IRC 06:49:03 <coopserver> *** Sylf has joined 06:55:56 <coopserver> *** Sylf has left the game (Leaving) 07:09:20 *** Mark has joined #openttdcoop.stable 07:15:26 <V453000> omg Mark 07:16:18 <coopserver> *** Br_Summoner has joined 07:16:45 <coopserver> *** Br_Summoner has joined company #2 07:16:46 <coopserver> *** Game unpaused (number of players) 07:21:06 <coopserver> *** Br_Summoner has left the game (Leaving) 07:21:07 <coopserver> *** Game paused (number of players) 07:27:06 <coopserver> *** Player has joined 07:27:38 <coopserver> *** Player has left the game (Leaving) 08:10:51 <coopserver> *** Muel has joined 08:10:55 <coopserver> <Muel> hi 08:12:10 <coopserver> *** Muel has joined company #2 08:12:11 <coopserver> *** Game unpaused (number of players) 08:47:34 <coopserver> *** Muel has joined spectators 08:47:35 <coopserver> *** Game paused (number of players) 09:08:39 <coopserver> *** Muel has left the game (Leaving) 11:26:22 *** Mark has quit IRC 12:47:41 *** happy_ has joined #openttdcoop.stable 12:48:48 *** happy_ has left #openttdcoop.stable 12:59:42 *** happy_ has joined #openttdcoop.stable 13:05:09 <coopserver> *** happy train sport has joined 13:06:07 <coopserver> *** happy train sport has joined company #1 13:06:08 <coopserver> *** Game unpaused (number of players) 13:50:57 *** tycoondemon2 has quit IRC 13:53:45 <coopserver> *** happy train sport has joined spectators 13:53:46 <coopserver> *** Game paused (number of players) 13:55:59 <coopserver> *** RTM has joined 13:56:07 <coopserver> <RTM> hi happy train sport 13:56:09 <coopserver> <happy train sport> hi 13:56:13 <coopserver> <RTM> hi LightBulb 13:56:18 <coopserver> <happy train sport> how things 13:56:20 <coopserver> <RTM> hi happy :) 13:56:28 <coopserver> <happy train sport> hiu 13:56:31 <coopserver> <happy train sport> hi 13:56:37 <coopserver> <RTM> just got home from work 13:56:43 <coopserver> <happy train sport> nice 13:56:54 <coopserver> <RTM> You? 13:57:02 <coopserver> <happy train sport> grate 13:57:08 <coopserver> <happy train sport> thaks 13:57:13 <coopserver> <happy train sport> thanks 13:57:38 <coopserver> <RTM> thats really great 13:57:52 <coopserver> <RTM> nice network 13:57:59 <coopserver> <happy train sport> thanks 13:58:07 <coopserver> <happy train sport> i did the map 13:58:13 <coopserver> <happy train sport> whont doo u think 13:58:33 <coopserver> <RTM> from scrach 13:58:47 <coopserver> <RTM> without the generate 13:59:33 <coopserver> <RTM> very nice 13:59:56 <happy_> thanks 14:00:06 <coopserver> <RTM> ok later 14:00:18 <coopserver> <RTM> i am going to eat 14:00:19 <happy_> k 14:00:24 <happy_> k 14:00:24 <coopserver> *** RTM has left the game (Leaving) 14:46:04 <coopserver> *** happy train sport has left the game (Leaving) 14:52:14 <coopserver> *** fuslag has joined 14:52:15 <coopserver> *** Game unpaused (number of players) 14:55:43 <coopserver> *** Berkel has joined 15:00:11 <coopserver> *** Berkel has left the game (Leaving) 15:14:45 <coopserver> *** [FR]Syl59 has joined 15:16:34 <coopserver> *** [FR]Syl59 has left the game (Leaving) 15:17:18 *** Hazzard has joined #openttdcoop.stable 15:31:31 <coopserver> *** Muel has joined 15:31:35 <coopserver> <Muel> hi 15:31:36 <coopserver> *** fuslag has left the game (general timeout) 15:31:37 <coopserver> *** Game paused (number of players) 15:33:06 <coopserver> *** fuslag has joined 15:33:07 <coopserver> *** Game unpaused (number of players) 15:35:22 <coopserver> *** Muel has joined company #2 15:36:08 *** V453000 has quit IRC 15:36:38 *** V453000 has joined #openttdcoop.stable 15:36:38 *** ChanServ sets mode: +o V453000 15:42:27 *** happy_ has quit IRC 15:57:52 <coopserver> *** Muel has left the game (Leaving) 15:59:27 *** tycoondemon has joined #openttdcoop.stable 16:07:48 *** happy_ has joined #openttdcoop.stable 16:08:19 <coopserver> *** happy train sport has joined 16:08:29 <coopserver> <happy train sport> hi 16:11:17 <coopserver> *** fuslag has joined spectators 16:11:18 <coopserver> *** Game paused (number of players) 16:17:35 *** tycoondemon has quit IRC 16:19:11 <coopserver> *** fuslag has joined company #4 16:19:12 <coopserver> *** Game unpaused (number of players) 16:21:06 *** Hazzard_ has joined #openttdcoop.stable 16:21:24 *** Hazzard_ has quit IRC 16:30:54 *** tycoondemon has joined #openttdcoop.stable 16:31:43 <coopserver> *** happy train sport has joined company #1 16:32:06 <coopserver> *** happy train sport has joined spectators 16:33:23 <coopserver> <happy train sport> fuslag: need to change the carg on train 68 16:34:40 <coopserver> *** happy train sport has joined company #4 16:35:42 <coopserver> *** happy train sport has joined spectators 16:48:22 *** tycoondemon has quit IRC 16:59:50 <coopserver> *** irolldice has joined 17:01:49 <coopserver> *** Liuk Sk has joined 17:01:54 <coopserver> <Liuk Sk> hi 17:01:59 <coopserver> <irolldice> hello 17:06:03 <happy_> hi 17:06:39 <coopserver> *** irolldice has left the game (Leaving) 17:08:49 <coopserver> *** Liuk Sk has left the game (Leaving) 17:09:31 *** irolldice has joined #openttdcoop.stable 17:09:44 <irolldice> i can't find any newgrf's that will give a better map generation 17:09:46 <irolldice> any suggestions? 17:17:02 <planetmaker> toy with the parameters in the new map dialogue 17:17:19 <planetmaker> also the definition of "good map" is highly subjective 17:17:40 <coopserver> *** Player has joined 17:17:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:17:42 <coopserver> *** Player has joined spectators 17:18:54 <coopserver> <Player> !name britboy3456 17:18:55 <coopserver> *** Player has changed his/her name to britboy3456 17:19:01 <coopserver> *** britboy3456 has joined company #5 17:26:27 <coopserver> *** Br_Summoner has joined 17:26:44 <planetmaker> irolldice, mountainous or hilly, variety distribution medium to small, medium to much water, smoothness: rough. Maybe :) and manual map borders 17:31:16 <irolldice> how about for more island-isn type maps 17:31:32 <irolldice> the coop servers always have like 40% water in their maps, and i know they make the map manually 17:31:39 <irolldice> but is there a gruff that will give me something similar 17:31:48 <irolldice> that's generated 17:34:41 *** Jam35_ is now known as Jam35 17:36:52 <coopserver> *** irolldice has joined 17:40:10 <coopserver> <happy train sport> hi all how ar we all to day 17:40:40 <coopserver> <irolldice> pretty good 17:40:42 <coopserver> <irolldice> you? 17:40:44 <coopserver> <fuslag> :) fine thanks for asking 17:40:56 <coopserver> <happy train sport> good thanks 17:41:08 <coopserver> <irolldice> when are you going to add your third mainline?? 17:41:28 <coopserver> <happy train sport> we it need it 17:42:26 <coopserver> <happy train sport> nice overflow irolldice 17:42:35 <coopserver> <irolldice> thanks, hazzard helped me build it :) 17:42:41 <coopserver> <irolldice> it's my first one 17:42:47 <coopserver> <happy train sport> nice 17:43:22 <coopserver> <happy train sport> overflow helps to stop train q at pick up 17:43:26 <coopserver> <irolldice> yeah 17:43:43 <coopserver> <happy train sport> thats y i dooo them as will 17:44:40 <coopserver> <irolldice> yeah, i like it :) 17:44:45 <coopserver> <irolldice> yours are much bigger though 17:45:19 <coopserver> <happy train sport> thats for 2 train line overflow 17:45:28 <coopserver> <happy train sport> jam35 ddi that 17:45:31 <coopserver> <happy train sport> for me 17:45:56 <coopserver> <irolldice> it's nice 17:47:34 <coopserver> *** Liuk Sk has joined 17:49:48 <coopserver> <happy train sport> hi Liuk Sk 17:49:53 <coopserver> <happy train sport> how things 17:53:41 *** ODM has joined #openttdcoop.stable 17:53:41 *** ChanServ sets mode: +o ODM 17:53:42 <coopserver> *** Br_Summoner has left the game (Leaving) 17:53:57 <coopserver> <Liuk Sk> hi happy train sport 17:53:59 <coopserver> <Liuk Sk> After working quite well :) 17:54:09 <coopserver> <happy train sport> k 17:54:13 <coopserver> <happy train sport> good 17:54:30 <coopserver> <Liuk Sk> should it extend to LLL RRR 17:54:46 <coopserver> <Liuk Sk> or equal to 4L + 4R 17:55:00 <coopserver> <happy train sport> yer not shor how yet 17:56:44 <coopserver> <Liuk Sk> ok 17:57:23 <coopserver> <Liuk Sk> I would like a game with +5000 RV 17:57:51 <coopserver> <happy train sport> he he thats not going to hapernd 17:58:52 <coopserver> <Liuk Sk> It just hooks me to be man who modifies the source code 17:59:23 <coopserver> <happy train sport> yer 17:59:24 <planetmaker> irolldice the map shape cannot be influenced by anything other than the parameters in the new map window 17:59:43 <coopserver> <happy train sport> yep true 17:59:56 <happy_> hi planetmaker 18:00:04 <happy_> how things 18:00:19 <planetmaker> good. And yourself? 18:01:21 <happy_> grate thanks 18:01:58 <coopserver> <Liuk Sk> I have now to Single + 10 000RV but it bored me to play its earliest 18:02:40 <coopserver> <irolldice> hey happy 18:02:53 <coopserver> <happy train sport> hi irolldice 18:03:07 *** Brumi has joined #openttdcoop.stable 18:03:11 <coopserver> <irolldice> can you tell me why my waiting bay at ponhill city is looping? 18:04:10 <coopserver> <irolldice> nevermind i had a signal backwards i think 18:04:18 <coopserver> <happy train sport> will u need a biger goods drop of 18:04:30 <coopserver> <irolldice> oh true 18:04:37 <coopserver> <irolldice> hmmm 18:09:13 <coopserver> <happy train sport> irolldice: need help to redo that town drop 18:09:23 <coopserver> <irolldice> yeah =\ 18:09:30 <coopserver> <irolldice> wbat do you think i should do 18:09:52 <coopserver> <happy train sport> k give your pasword and i doo it when my diner is dun 18:10:05 <coopserver> <irolldice> /tell 18:10:26 <coopserver> *** happy train sport has joined company #8 18:10:29 <coopserver> <happy train sport> k 18:11:51 <coopserver> <irolldice> only TL2 18:14:18 <coopserver> <happy train sport> ther u go 18:14:22 <coopserver> <happy train sport> diner timw] 18:14:27 <coopserver> <happy train sport> time 18:14:28 <coopserver> <irolldice> thank you :D 18:14:31 <coopserver> <happy train sport> np 18:14:33 <coopserver> *** happy train sport has joined spectators 18:15:37 <coopserver> *** Liuk Sk has joined company #1 18:18:11 <coopserver> *** insulfrog has joined 18:18:24 <coopserver> <insulfrog> hi all 18:18:40 <coopserver> <irolldice> hello 18:29:20 <coopserver> *** [FR]Syl59 has joined 18:29:41 <coopserver> <[FR]Syl59> Hey there 18:31:10 <coopserver> *** [FR]Syl59 has joined company #7 18:33:36 <coopserver> *** [FR]Syl59 has joined spectators 18:34:23 <coopserver> *** Dnz-Ali has joined 18:34:31 <coopserver> <Dnz-Ali> hi 18:34:33 <coopserver> <Liuk Sk> he& 18:34:38 <coopserver> <insulfrog> hi 18:37:48 <coopserver> *** Dnz-Ali has left the game (Leaving) 18:44:26 <coopserver> <britboy3456> Can anyone see why my trains are stuck at Great Bonthill? 18:45:32 <coopserver> *** irolldice has left the game (Leaving) 18:45:49 <coopserver> <insulfrog> erm...electrification? 18:46:23 <coopserver> <britboy3456> Oh 18:46:29 <coopserver> <britboy3456> Whoops 18:46:38 <coopserver> <britboy3456> That would do it 18:46:57 <coopserver> <insulfrog> ya, your wires abruptly ends :) 18:46:59 <coopserver> *** irolldice has joined 18:48:59 <coopserver> <britboy3456> I can't be bothered to swap all the trains over, I'll try again next map 18:49:02 <coopserver> <britboy3456> Cya guys 18:49:16 <coopserver> *** britboy3456 has left the game (Leaving) 18:49:17 <coopserver> <[FR]Syl59> You don't need to swap them 18:49:22 <coopserver> <[FR]Syl59> Dang, too late 18:50:33 <coopserver> <irolldice> lol 18:54:43 <coopserver> *** Liuk Sk has left the game (general timeout) 18:55:36 <coopserver> *** Liuk Sk has joined 19:06:57 <coopserver> *** V453000 has joined 19:06:58 <coopserver> <V453000> yo 19:07:10 <coopserver> <insulfrog> hi V453 19:07:13 <coopserver> <Liuk Sk> hey 19:07:20 <coopserver> <V453000> wat up 19:08:50 <coopserver> *** V453000 has left the game (Leaving) 19:13:39 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:26:45 <coopserver> *** happy train sport has joined company #1 19:27:08 <coopserver> <irolldice> i would love to do yeti on this map 19:27:47 <coopserver> <happy train sport> will u can 19:28:09 <coopserver> <happy train sport> just doo a map whive yeti 19:28:18 <coopserver> <happy train sport> and up load it 19:49:02 <coopserver> *** Muel has joined 19:49:05 <coopserver> <Muel> hi 19:49:11 <coopserver> <happy train sport> hi] 19:49:27 <coopserver> <insulfrog> hi 19:57:37 <coopserver> *** Muel has joined company #2 19:58:31 <coopserver> <irolldice> too many road-vehicles in game :( 19:58:34 <coopserver> <irolldice> can't build my streetcars 19:59:58 <coopserver> <happy train sport> ther 5 road bus or truks for a company irolldice 20:00:06 <coopserver> <irolldice> oh 20:00:11 <coopserver> <irolldice> so little :( 20:00:29 <coopserver> <happy train sport> yer we love trains 20:00:36 <coopserver> <happy train sport> on ths server 20:01:53 *** Maraxus has joined #openttdcoop.stable 20:01:53 *** ChanServ sets mode: +o Maraxus 20:04:14 <coopserver> <irolldice> how many loading stages are there per day 20:04:29 <coopserver> <happy train sport> not shor 20:06:57 *** Maraxus has quit IRC 20:08:42 <coopserver> *** Muel has left the game (Leaving) 20:43:02 *** ODM has quit IRC 20:48:00 <coopserver> *** fuslag has left the game (Leaving) 20:48:26 <coopserver> *** Roynard has joined 20:48:50 <coopserver> <happy train sport> hi Roynard 20:50:57 <coopserver> *** Muel has joined 20:50:59 <coopserver> <Muel> hi 20:51:02 <coopserver> <Liuk Sk> hey 20:51:15 <coopserver> <happy train sport> hi 20:53:48 <coopserver> *** Muel has joined company #2 20:54:51 <coopserver> *** Muel has joined spectators 20:55:36 *** Brumi has quit IRC 20:56:53 <coopserver> *** happy train sport has joined spectators 20:56:59 <coopserver> *** happy train sport has joined company #1 21:02:13 *** Jam35 is now known as Jam35_ 21:04:55 <coopserver> *** Muel has joined company #2 21:05:22 <coopserver> <Muel> happy train sport: Liuk Sk insulfrog sign 21:05:37 <coopserver> <Liuk Sk> :) 21:06:31 <coopserver> <happy train sport> thanks muel 21:07:22 <coopserver> <Muel> 20 21:09:34 <coopserver> *** Muel has joined spectators 21:10:16 <coopserver> <Muel> k time to sleeps 21:10:17 <coopserver> <Muel> bye 21:10:21 <coopserver> <happy train sport> bb 21:10:31 <coopserver> <insulfrog> cyas m8 21:10:54 <coopserver> *** Muel has left the game (Leaving) 21:14:44 <coopserver> *** Liuk Sk has left the game (Leaving) 21:19:12 *** IcyPalm has joined #openttdcoop.stable 21:36:19 <coopserver> <happy train sport> how things going irolldice 21:41:37 <coopserver> <irolldice> goooood 21:41:44 <coopserver> <irolldice> gonna connect all the cities i think 21:41:49 <coopserver> <irolldice> on my island 21:41:59 <coopserver> <irolldice> or several of hte big ones at least, maybe not ALL of them 21:46:59 <coopserver> <insulfrog> might see you 2moro, bb 21:47:03 <coopserver> *** insulfrog has left the game (Leaving) 22:05:23 <coopserver> *** Roynard has left the game (Leaving) 22:18:42 <coopserver> <irolldice> happy, what do you think of my pax 22:24:38 <coopserver> <happy train sport> good 22:32:11 <coopserver> *** Benny has joined 22:32:19 <coopserver> <Benny> !name benny 22:32:20 <coopserver> *** Benny has changed his/her name to benny 22:32:26 <coopserver> <benny> !rules 22:32:27 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 22:32:33 <coopserver> <benny> !admin 22:32:34 <coopserver> *** benny has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 22:35:17 <coopserver> *** benny has left the game (Leaving) 22:36:44 <coopserver> *** happy train sport has joined spectators 22:48:47 <Sylf> yes benny? 22:49:57 <happy_> i think he just whont to see whont it dus 22:50:26 <coopserver> <irolldice> !admin hi sylf 22:50:27 <coopserver> *** irolldice has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 22:54:42 <coopserver> <irolldice> what does it mean when it says "this vehicle has tilt" 22:55:25 <Sylf> https://wiki.openttd.org/Game_mechanics#Trains 22:55:31 <coopserver> <irolldice> rude 22:55:38 <Sylf> "Tilting train gain an additional bonus of 20% on the maximum speed" at curves 22:55:52 <coopserver> <irolldice> they speed up during turning??? 22:55:57 <coopserver> <irolldice> no 22:56:08 <coopserver> <irolldice> their penalty speed is increased by 20%? 22:56:34 <Sylf> see the max speed table on that wiki page 22:56:40 <coopserver> <irolldice> ok 22:57:05 <Sylf> without tilt, curvature of 1 gives rail vehicles max speed of 88km/h 22:57:27 <coopserver> <irolldice> and with curve, it would be 88@ 20% 22:57:30 <coopserver> <irolldice> 88 + 20%? 22:57:30 <Sylf> with tilt train, @@(calc 88*1.2) 22:57:30 <Webster> Sylf: 105.6 22:57:40 <Sylf> max speed is 106km/h 22:57:45 <coopserver> <irolldice> @@(calc 50 *200) 22:57:45 <Webster> coopserver: 10000 22:57:56 <coopserver> <irolldice> oh that's cool 22:58:18 <coopserver> <irolldice> @@(calc 4!) 22:59:16 <coopserver> <irolldice> @@(calc 4*3*2*1) 22:59:16 <Webster> coopserver: 24 22:59:32 <coopserver> <irolldice> @@(calc 4!) 23:04:24 <coopserver> <irolldice> does a 2 way middle line work? 23:04:35 <coopserver> <irolldice> like a LBR 23:04:40 <coopserver> <irolldice> for left, both, right 23:04:47 <coopserver> <irolldice> the middle line can go either direction 23:04:50 <coopserver> <irolldice> like 23:05:00 <coopserver> <irolldice> like HOV lanes during rush hours 23:05:04 <Sylf> in theory yes 23:05:10 <Sylf> in practice in ottd, no. 23:05:17 <coopserver> <irolldice> good to know 23:05:57 <coopserver> <irolldice> sylf have you seen my network this game 23:06:08 <Sylf> no 23:07:19 <coopserver> <irolldice> which engine type is best 23:07:34 <coopserver> <irolldice> i've been using the green electric ones 23:08:02 <coopserver> <irolldice> and the gray electric ones for pax 23:15:35 *** IcyPalm has quit IRC 23:16:05 <Sylf> there's no single best train