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Log for #openttdcoop.stable on 3rd November 2014:
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00:07:18  <coopserver> <happy  train sport> gn
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01:46:58  <coopserver> <irolldice> wow, a 3 way line
01:50:47  <coopserver> <irolldice> anyone on?
02:07:53  <coopserver> <irolldice> wtf
02:08:00  <coopserver> <irolldice> my town shrunk and now no longer accepts goods
02:08:25  <coopserver> <irolldice> because of building reconstruction
02:37:45  <coopserver> <irolldice> anyone on?
02:38:13  <coopserver> <fuslag> yeah hi
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02:50:05  <coopserver> <irolldice> lightbulb
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02:55:11  <irolldice> self quick!
02:55:15  <irolldice> sylf* quick!
02:56:01  <Hazzard> ..?
02:56:06  <coopserver> <irolldice> hazzard!
02:56:10  <Hazzard> What's up?
02:56:13  <coopserver> <irolldice> teach me something?
02:56:19  <Hazzard> ok?
02:56:24  <coopserver> <irolldice> i read through the overflows page, but i don't understand how it works
02:56:32  <coopserver> <irolldice> but i really want to use them
02:56:38  <coopserver> <irolldice> will you help explain it
02:56:53  <Hazzard> The basic idea is that extra trains are redirected into a depot
02:57:01  <coopserver> <irolldice> right
02:57:16  <coopserver> <irolldice> but getting them to add back in effectively is my issue
02:57:33  <Hazzard> It works because of a pathfinder setting that makes red bidirectional block signals look like a dead end
02:57:42  <coopserver> <irolldice> okay
02:57:44  <Hazzard> so that's one thing that might need to be set on your local version
02:58:08  <coopserver> <irolldice> well it's a server setting
02:58:11  <coopserver> <irolldice> so we're good
02:58:16  <Hazzard> ok
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02:59:14  <coopserver> <irolldice> i'm trying to do it at grudtown south
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02:59:55  <coopserver> <Hazzard> The simplest option is ...
03:00:21  <coopserver> <irolldice> right i did that at first
03:00:22  <coopserver> <Hazzard> which works but has some disadvantages
03:00:25  <coopserver> <irolldice> and it works
03:00:26  <coopserver> <irolldice> yeah
03:00:38  <coopserver> <irolldice> what about hte bounce back one
03:00:40  <coopserver> <Hazzard> next is with a reverser
03:00:43  <coopserver> <irolldice> lik
03:01:13  <coopserver> <Hazzard> The reverser only needs to be as long as the train
03:01:35  <coopserver> <irolldice> woops
03:01:45  <coopserver> <Hazzard> For it to work the presignals have to be two-way
03:01:49  <coopserver> <irolldice> ok
03:01:50  <coopserver> <irolldice> one sec
03:01:58  <coopserver> <Hazzard> *exit signal
03:02:26  <coopserver> <Hazzard> Now in this situation it isn't actually better than the previous one
03:02:52  <coopserver> <Hazzard> that makes slightly more sense actually, but
03:03:17  <coopserver> <Hazzard> If a train is reversing and it enters the reverser..
03:03:22  <coopserver> <Hazzard> and a space opens up
03:03:41  <coopserver> <Hazzard> the train in the overflow will block another train from entering
03:03:46  <coopserver> <irolldice> right
03:04:09  <coopserver> <Hazzard> So then the design can be adjusted to be more spread out
03:04:14  <coopserver> <Hazzard> something like ...
03:05:28  <coopserver> <Hazzard> So something like this has the advantage that it doesn't block as much
03:05:51  <coopserver> <Hazzard> It also gives one waiting bay for the overflow
03:05:58  <coopserver> <irolldice> yeah
03:06:00  <coopserver> <irolldice> i like that
03:06:35  <coopserver> <Hazzard> It's still kinda ugly because of that tight turn to get to the far platform, but that can be changed based on the design
03:07:43  <coopserver> <Hazzard> Little details can screw things up :P
03:07:49  <coopserver> <irolldice> right!
03:07:53  <coopserver> <irolldice> which is what i keep screwing up
03:08:00  <coopserver> <irolldice> i can copy whatever i see on the map
03:08:09  <coopserver> <irolldice> but i mostly don't understand where the signal spacing has to be
03:08:43  <coopserver> <Hazzard> The depots have a hidden entry signal in them, so if they see the red exit signal, it won't let trains out
03:08:56  <coopserver> <irolldice> oh okay
03:08:57  <coopserver> <irolldice> right
03:09:01  <coopserver> <irolldice> that makes sense
03:09:04  <coopserver> <irolldice> for the waiting bay
03:11:17  <coopserver> <Hazzard> The first one blocks the train
03:11:57  <coopserver> <Hazzard> Oh
03:11:59  <coopserver> <irolldice> shit
03:12:01  <coopserver> <irolldice> yeah
03:12:03  <coopserver> <irolldice> i see the problem
03:12:19  <coopserver> <Hazzard> Let me remember how they usually do this...
03:12:54  <coopserver> <Hazzard> You could use a PBS prio I guess
03:13:15  <coopserver> <Hazzard> something like that
03:13:30  <coopserver> <irolldice> is there a way to remove the blocking
03:13:38  <coopserver> <irolldice> if there is a waiting bay train entering
03:13:48  <coopserver> <irolldice> to not block the input line from entering hte bay
03:14:16  <coopserver> <Hazzard> That works
03:15:06  <coopserver> <Hazzard> wait, no
03:15:33  <coopserver> <Hazzard> you could do something like thid
03:15:43  <coopserver> <Hazzard> whree you chain everything in a line
03:16:13  <coopserver> <Hazzard> eh
03:16:45  <coopserver> <irolldice> lol
03:17:06  <coopserver> <Hazzard> Another option is just letting the trains in at a different spot
03:17:23  <coopserver> <irolldice> like back here?
03:18:20  <coopserver> <irolldice> i don't get  the bridge portion
03:18:31  <coopserver> <irolldice> why are you checking that way back there for the turn around
03:19:21  <coopserver> <Hazzard> The numbers is the whole path of the prio
03:19:38  <coopserver> <Hazzard> It wraps back around to check if playforms are open
03:19:47  <coopserver> <Hazzard> actually...
03:19:48  <coopserver> <Hazzard> hmm
03:19:53  <coopserver> <Hazzard> does this make sense
03:20:06  <coopserver> <irolldice> lemme copy it real quick and we can try it
03:20:34  <coopserver> <Hazzard> yeah
03:20:36  <coopserver> <Hazzard> that makes sense
03:21:32  <coopserver> <Hazzard> this is the same thing
03:21:35  <coopserver> <irolldice> well that side doesn't work
03:21:39  <coopserver> <irolldice> i would have to reconfigure
03:21:45  <coopserver> <irolldice> the output of my station
03:22:38  <coopserver> <Hazzard> this is the same thing just built differently
03:24:40  <coopserver> <Hazzard> That's the prio part
03:25:26  <coopserver> <Hazzard> The pridge connection is important to stop trains from looping
03:26:52  <coopserver> <Hazzard> You can adjust the length of the prio however you with ofc
03:28:44  <coopserver> <irolldice> i don't understand the waiting bay
03:28:46  <coopserver> <irolldice> why it is red
03:28:58  <coopserver> <irolldice> when there is a green block signal in front of it
03:29:15  <coopserver> <Hazzard> It only looks back at the prio
03:29:22  <coopserver> <irolldice> oh duh
03:29:24  <coopserver> <Hazzard> the signal there is in the way
03:29:27  <coopserver> <irolldice> yeah
03:29:36  <coopserver> <Hazzard> there should probably be anotheronethere btw, it's a signal gap :P
03:29:59  <coopserver> <Hazzard> yup
03:30:06  <coopserver> <irolldice> man that's smart
03:30:10  <coopserver> <irolldice> okay this is cool
03:30:14  <coopserver> <irolldice> this makes sense
03:30:16  <coopserver> <irolldice> i like it
03:30:17  <coopserver> <irolldice> :)
03:30:35  <coopserver> <Hazzard> That last thing you could possibly do is add a prio to the depot if you want to get really fancy
03:30:59  <coopserver> <irolldice> what difference will that have
03:31:23  <coopserver> <Hazzard> Not really any functional difference, :P
03:31:27  <coopserver> <irolldice> ha
03:31:40  <coopserver> <irolldice> i like this
03:31:43  <coopserver> <irolldice> this is perfect
03:31:45  <coopserver> <irolldice> and what i wanted
03:31:48  <coopserver> <Hazzard> It would make it soe a train in that had just reversed would get priority over a train just starting in the dpot
03:33:17  <coopserver> <Hazzard> :P
03:33:28  <coopserver> <irolldice> that's probably too snazzy for me
03:33:32  <coopserver> <irolldice> i don't get it anymore
03:34:16  <coopserver> <Hazzard> A train there will block a train from exiting the depot
03:34:36  <coopserver> <irolldice> oh
03:34:38  <coopserver> <Hazzard> So the train that is already moving doesn't have to stop and take up space
03:35:26  <coopserver> <Hazzard> And it's also red if a train is in the waiting bay
03:35:32  <coopserver> <Hazzard> that's all
03:38:13  <Hazzard> ABR 08: http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
03:38:13  <coopserver> <irolldice> i broke it
03:38:41  <Hazzard> and http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/
03:38:44  <Hazzard> are about overflows
03:38:59  <coopserver> <Hazzard> The bay is actually only 1.5 tiles long
03:39:10  <coopserver> <Hazzard> even though it looks like the train fits
03:41:37  <coopserver> <irolldice> i think this works how i want :)
03:41:57  <coopserver> <Hazzard> yup
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03:56:00  <coopserver> <irolldice> thankyou hazzard :0
03:56:02  <coopserver> <irolldice> :)
04:00:11  <coopserver> <Hazzard> np
04:20:28  <coopserver> <irolldice> can i have a rule explanation real quick
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07:15:26  <V453000> omg Mark
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08:10:55  <coopserver> <Muel> hi
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13:56:07  <coopserver> <RTM> hi happy  train sport
13:56:09  <coopserver> <happy  train sport> hi
13:56:13  <coopserver> <RTM> hi LightBulb
13:56:18  <coopserver> <happy  train sport> how  things
13:56:20  <coopserver> <RTM> hi happy :)
13:56:28  <coopserver> <happy  train sport> hiu
13:56:31  <coopserver> <happy  train sport> hi
13:56:37  <coopserver> <RTM> just got home from work
13:56:43  <coopserver> <happy  train sport> nice
13:56:54  <coopserver> <RTM> You?
13:57:02  <coopserver> <happy  train sport> grate
13:57:08  <coopserver> <happy  train sport> thaks
13:57:13  <coopserver> <happy  train sport> thanks
13:57:38  <coopserver> <RTM> thats really great
13:57:52  <coopserver> <RTM> nice network
13:57:59  <coopserver> <happy  train sport> thanks
13:58:07  <coopserver> <happy  train sport> i did  the map
13:58:13  <coopserver> <happy  train sport> whont doo u think
13:58:33  <coopserver> <RTM> from scrach
13:58:47  <coopserver> <RTM> without the generate
13:59:33  <coopserver> <RTM> very nice
13:59:56  <happy_> thanks
14:00:06  <coopserver> <RTM> ok later
14:00:18  <coopserver> <RTM> i am going to eat
14:00:19  <happy_> k
14:00:24  <happy_> k
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15:31:35  <coopserver> <Muel> hi
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16:08:29  <coopserver> <happy  train sport> hi
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16:33:23  <coopserver> <happy  train sport> fuslag:   need  to  change the  carg  on  train  68
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17:01:54  <coopserver> <Liuk Sk> hi
17:01:59  <coopserver> <irolldice> hello
17:06:03  <happy_> hi
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17:09:44  <irolldice> i can't find any newgrf's that will give a better map generation
17:09:46  <irolldice> any suggestions?
17:17:02  <planetmaker> toy with the parameters in the new map dialogue
17:17:19  <planetmaker> also the definition of "good map" is highly subjective
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17:18:54  <coopserver> <Player> !name britboy3456
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17:26:44  <planetmaker> irolldice, mountainous or hilly, variety distribution medium to small, medium to much water, smoothness: rough. Maybe :) and manual map borders
17:31:16  <irolldice> how about for more island-isn type maps
17:31:32  <irolldice> the coop servers always have like 40% water in their maps, and i know they make the map manually
17:31:39  <irolldice> but is there a gruff that will give me something similar
17:31:48  <irolldice> that's generated
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17:40:10  <coopserver> <happy  train sport> hi  all how ar we  all  to day
17:40:40  <coopserver> <irolldice> pretty good
17:40:42  <coopserver> <irolldice> you?
17:40:44  <coopserver> <fuslag> :) fine thanks for asking
17:40:56  <coopserver> <happy  train sport> good  thanks
17:41:08  <coopserver> <irolldice> when are you going to add your third mainline??
17:41:28  <coopserver> <happy  train sport> we  it need  it
17:42:26  <coopserver> <happy  train sport> nice   overflow  irolldice
17:42:35  <coopserver> <irolldice> thanks, hazzard helped me build it :)
17:42:41  <coopserver> <irolldice> it's my first one
17:42:47  <coopserver> <happy  train sport> nice
17:43:22  <coopserver> <happy  train sport> overflow  helps    to stop train q  at  pick up
17:43:26  <coopserver> <irolldice> yeah
17:43:43  <coopserver> <happy  train sport> thats  y  i dooo  them as  will
17:44:40  <coopserver> <irolldice> yeah, i like it :)
17:44:45  <coopserver> <irolldice> yours are much bigger though
17:45:19  <coopserver> <happy  train sport> thats     for  2 train  line overflow
17:45:28  <coopserver> <happy  train sport> jam35   ddi  that
17:45:31  <coopserver> <happy  train sport> for me
17:45:56  <coopserver> <irolldice> it's nice
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17:49:48  <coopserver> <happy  train sport> hi  Liuk Sk
17:49:53  <coopserver> <happy  train sport> how  things
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17:53:57  <coopserver> <Liuk Sk> hi happy  train sport
17:53:59  <coopserver> <Liuk Sk> After working quite well :)
17:54:09  <coopserver> <happy  train sport> k
17:54:13  <coopserver> <happy  train sport> good
17:54:30  <coopserver> <Liuk Sk> should it extend to LLL RRR
17:54:46  <coopserver> <Liuk Sk> or equal to 4L + 4R
17:55:00  <coopserver> <happy  train sport> yer   not shor how yet
17:56:44  <coopserver> <Liuk Sk> ok
17:57:23  <coopserver> <Liuk Sk> I would like a game with +5000 RV
17:57:51  <coopserver> <happy  train sport> he  he thats not going to hapernd
17:58:52  <coopserver> <Liuk Sk> It just hooks me to be man who modifies the source code
17:59:23  <coopserver> <happy  train sport> yer
17:59:24  <planetmaker>  irolldice the map shape cannot be influenced by anything other than the parameters in the new map window
17:59:43  <coopserver> <happy  train sport> yep true
17:59:56  <happy_> hi  planetmaker
18:00:04  <happy_> how  things
18:00:19  <planetmaker> good. And yourself?
18:01:21  <happy_> grate  thanks
18:01:58  <coopserver> <Liuk Sk> I have now to Single + 10 000RV but it bored me to play its earliest
18:02:40  <coopserver> <irolldice> hey happy
18:02:53  <coopserver> <happy  train sport> hi  irolldice
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18:03:11  <coopserver> <irolldice> can you tell me why my waiting bay at ponhill city is looping?
18:04:10  <coopserver> <irolldice> nevermind i had a signal backwards i think
18:04:18  <coopserver> <happy  train sport> will u need a biger  goods  drop of
18:04:30  <coopserver> <irolldice> oh true
18:04:37  <coopserver> <irolldice> hmmm
18:09:13  <coopserver> <happy  train sport> irolldice:   need  help to  redo that town  drop
18:09:23  <coopserver> <irolldice> yeah =\
18:09:30  <coopserver> <irolldice> wbat do you think i should do
18:09:52  <coopserver> <happy  train sport> k   give your   pasword  and i doo it  when  my diner  is dun
18:10:05  <coopserver> <irolldice> /tell
18:10:26  <coopserver> *** happy  train sport has joined company #8
18:10:29  <coopserver> <happy  train sport> k
18:11:51  <coopserver> <irolldice> only TL2
18:14:18  <coopserver> <happy  train sport> ther u go
18:14:22  <coopserver> <happy  train sport> diner timw]
18:14:27  <coopserver> <happy  train sport> time
18:14:28  <coopserver> <irolldice> thank you :D
18:14:31  <coopserver> <happy  train sport> np
18:14:33  <coopserver> *** happy  train sport has joined spectators
18:15:37  <coopserver> *** Liuk Sk has joined company #1
18:18:11  <coopserver> *** insulfrog has joined
18:18:24  <coopserver> <insulfrog> hi all
18:18:40  <coopserver> <irolldice> hello
18:29:20  <coopserver> *** [FR]Syl59 has joined
18:29:41  <coopserver> <[FR]Syl59> Hey there
18:31:10  <coopserver> *** [FR]Syl59 has joined company #7
18:33:36  <coopserver> *** [FR]Syl59 has joined spectators
18:34:23  <coopserver> *** Dnz-Ali has joined
18:34:31  <coopserver> <Dnz-Ali> hi
18:34:33  <coopserver> <Liuk Sk> he&
18:34:38  <coopserver> <insulfrog> hi
18:37:48  <coopserver> *** Dnz-Ali has left the game (Leaving)
18:44:26  <coopserver> <britboy3456> Can anyone see why my trains are stuck at Great Bonthill?
18:45:32  <coopserver> *** irolldice has left the game (Leaving)
18:45:49  <coopserver> <insulfrog> erm...electrification?
18:46:23  <coopserver> <britboy3456> Oh
18:46:29  <coopserver> <britboy3456> Whoops
18:46:38  <coopserver> <britboy3456> That would do it
18:46:57  <coopserver> <insulfrog> ya, your wires abruptly ends :)
18:46:59  <coopserver> *** irolldice has joined
18:48:59  <coopserver> <britboy3456> I can't be bothered to swap all the trains over, I'll try again next map
18:49:02  <coopserver> <britboy3456> Cya guys
18:49:16  <coopserver> *** britboy3456 has left the game (Leaving)
18:49:17  <coopserver> <[FR]Syl59> You don't need to swap them
18:49:22  <coopserver> <[FR]Syl59> Dang, too late
18:50:33  <coopserver> <irolldice> lol
18:54:43  <coopserver> *** Liuk Sk has left the game (general timeout)
18:55:36  <coopserver> *** Liuk Sk has joined
19:06:57  <coopserver> *** V453000 has joined
19:06:58  <coopserver> <V453000> yo
19:07:10  <coopserver> <insulfrog> hi V453
19:07:13  <coopserver> <Liuk Sk> hey
19:07:20  <coopserver> <V453000> wat up
19:08:50  <coopserver> *** V453000 has left the game (Leaving)
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19:26:45  <coopserver> *** happy  train sport has joined company #1
19:27:08  <coopserver> <irolldice> i would love to do yeti on this map
19:27:47  <coopserver> <happy  train sport> will u can
19:28:09  <coopserver> <happy  train sport> just doo a map whive  yeti
19:28:18  <coopserver> <happy  train sport> and up load it
19:49:02  <coopserver> *** Muel has joined
19:49:05  <coopserver> <Muel> hi
19:49:11  <coopserver> <happy  train sport> hi]
19:49:27  <coopserver> <insulfrog> hi
19:57:37  <coopserver> *** Muel has joined company #2
19:58:31  <coopserver> <irolldice> too many road-vehicles in game :(
19:58:34  <coopserver> <irolldice> can't build my streetcars
19:59:58  <coopserver> <happy  train sport> ther   5   road    bus     or  truks  for  a company  irolldice
20:00:06  <coopserver> <irolldice> oh
20:00:11  <coopserver> <irolldice> so little :(
20:00:29  <coopserver> <happy  train sport> yer  we love   trains
20:00:36  <coopserver> <happy  train sport> on ths server
20:01:53  *** Maraxus has joined #openttdcoop.stable
20:01:53  *** ChanServ sets mode: +o Maraxus
20:04:14  <coopserver> <irolldice> how many loading stages are there per day
20:04:29  <coopserver> <happy  train sport> not  shor
20:06:57  *** Maraxus has quit IRC
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20:48:26  <coopserver> *** Roynard has joined
20:48:50  <coopserver> <happy  train sport> hi  Roynard
20:50:57  <coopserver> *** Muel has joined
20:50:59  <coopserver> <Muel> hi
20:51:02  <coopserver> <Liuk Sk> hey
20:51:15  <coopserver> <happy  train sport> hi
20:53:48  <coopserver> *** Muel has joined company #2
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21:02:13  *** Jam35 is now known as Jam35_
21:04:55  <coopserver> *** Muel has joined company #2
21:05:22  <coopserver> <Muel> happy  train sport:  Liuk Sk insulfrog sign
21:05:37  <coopserver> <Liuk Sk> :)
21:06:31  <coopserver> <happy  train sport> thanks   muel
21:07:22  <coopserver> <Muel> 20
21:09:34  <coopserver> *** Muel has joined spectators
21:10:16  <coopserver> <Muel> k time to sleeps
21:10:17  <coopserver> <Muel> bye
21:10:21  <coopserver> <happy  train sport> bb
21:10:31  <coopserver> <insulfrog> cyas m8
21:10:54  <coopserver> *** Muel has left the game (Leaving)
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21:36:19  <coopserver> <happy  train sport> how  things going  irolldice
21:41:37  <coopserver> <irolldice> goooood
21:41:44  <coopserver> <irolldice> gonna connect all the cities i think
21:41:49  <coopserver> <irolldice> on my island
21:41:59  <coopserver> <irolldice> or several of hte big ones at least, maybe not ALL of them
21:46:59  <coopserver> <insulfrog> might see you 2moro, bb
21:47:03  <coopserver> *** insulfrog has left the game (Leaving)
22:05:23  <coopserver> *** Roynard has left the game (Leaving)
22:18:42  <coopserver> <irolldice> happy, what do you think of my pax
22:24:38  <coopserver> <happy  train sport> good
22:32:11  <coopserver> *** Benny has joined
22:32:19  <coopserver> <Benny> !name benny
22:32:20  <coopserver> *** Benny has changed his/her name to benny
22:32:26  <coopserver> <benny> !rules
22:32:27  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
22:32:33  <coopserver> <benny> !admin
22:32:34  <coopserver> *** benny has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
22:35:17  <coopserver> *** benny has left the game (Leaving)
22:36:44  <coopserver> *** happy  train sport has joined spectators
22:48:47  <Sylf> yes benny?
22:49:57  <happy_> i  think  he  just  whont to  see whont  it dus
22:50:26  <coopserver> <irolldice> !admin hi sylf
22:50:27  <coopserver> *** irolldice has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
22:54:42  <coopserver> <irolldice> what does it mean when it says "this vehicle has tilt"
22:55:25  <Sylf> https://wiki.openttd.org/Game_mechanics#Trains
22:55:31  <coopserver> <irolldice> rude
22:55:38  <Sylf> "Tilting train gain an additional bonus of 20% on the maximum speed" at curves
22:55:52  <coopserver> <irolldice> they speed up during turning???
22:55:57  <coopserver> <irolldice> no
22:56:08  <coopserver> <irolldice> their penalty speed is increased by 20%?
22:56:34  <Sylf> see the max speed table on that wiki page
22:56:40  <coopserver> <irolldice> ok
22:57:05  <Sylf> without tilt, curvature of 1 gives rail vehicles max speed of 88km/h
22:57:27  <coopserver> <irolldice> and with curve, it would be 88@ 20%
22:57:30  <coopserver> <irolldice> 88 + 20%?
22:57:30  <Sylf> with tilt train, @@(calc 88*1.2)
22:57:30  <Webster> Sylf: 105.6
22:57:40  <Sylf> max speed is 106km/h
22:57:45  <coopserver> <irolldice> @@(calc 50 *200)
22:57:45  <Webster> coopserver: 10000
22:57:56  <coopserver> <irolldice> oh that's cool
22:58:18  <coopserver> <irolldice> @@(calc 4!)
22:59:16  <coopserver> <irolldice> @@(calc 4*3*2*1)
22:59:16  <Webster> coopserver: 24
22:59:32  <coopserver> <irolldice> @@(calc 4!)
23:04:24  <coopserver> <irolldice> does a 2 way middle line work?
23:04:35  <coopserver> <irolldice> like a LBR
23:04:40  <coopserver> <irolldice> for left, both, right
23:04:47  <coopserver> <irolldice> the middle line can go either direction
23:04:50  <coopserver> <irolldice> like
23:05:00  <coopserver> <irolldice> like HOV lanes during rush hours
23:05:04  <Sylf> in theory yes
23:05:10  <Sylf> in practice in ottd, no.
23:05:17  <coopserver> <irolldice> good to know
23:05:57  <coopserver> <irolldice> sylf have you seen my network this game
23:06:08  <Sylf> no
23:07:19  <coopserver> <irolldice> which engine type is best
23:07:34  <coopserver> <irolldice> i've been using the green electric ones
23:08:02  <coopserver> <irolldice> and the gray electric ones for pax
23:15:35  *** IcyPalm has quit IRC
23:16:05  <Sylf> there's no single best train

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