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00:42:09 <coopserver> *** happy train sport has left the game (Leaving) 00:44:46 *** happy_ has left #openttdcoop.stable 01:06:50 <coopserver> *** Game still paused (connecting clients, number of players) 01:07:20 <coopserver> *** landofpeanuts has joined 01:07:21 <coopserver> *** Game still paused (number of players) 01:07:52 <coopserver> *** landofpeanuts has left the game (Leaving) 01:08:33 <coopserver> *** Game still paused (connecting clients, number of players) 01:08:40 <coopserver> *** Ellie has joined 01:08:41 <coopserver> *** Game still paused (number of players) 01:08:42 <coopserver> *** Game unpaused (number of players) 01:09:21 <coopserver> *** Ellie has left the game (Leaving) 01:09:22 <coopserver> *** Game paused (number of players) 02:12:23 <coopserver> *** Game still paused (connecting clients, number of players) 02:12:48 <coopserver> *** Bo$$_MEECH has joined 02:12:49 <coopserver> *** Game still paused (number of players) 02:17:15 <coopserver> *** Bo$$_MEECH has left the game (Leaving) 02:56:49 <coopserver> *** Game still paused (connecting clients, number of players) 02:57:15 <coopserver> *** Br_Summoner has joined 02:57:16 <coopserver> *** Game still paused (number of players) 02:58:28 <coopserver> *** Br_Summoner has joined company #7 02:58:29 <coopserver> *** Game unpaused (number of players) 02:58:57 <coopserver> *** Br_Summoner has left the game (connection lost) 02:58:58 <coopserver> *** Game paused (number of players) 03:41:53 *** Hazzard_ has joined #openttdcoop.stable 03:48:09 *** Hazzard has quit IRC 03:54:31 <coopserver> *** Game still paused (connecting clients, number of players) 03:54:36 <coopserver> *** Sylf has joined 03:54:37 <coopserver> *** Game still paused (number of players) 04:25:17 <coopserver> *** Sylf has left the game (Leaving) 04:49:18 <coopserver> *** Game still paused (connecting clients, number of players) 04:49:37 <coopserver> *** Bo$$_MEECH has joined 04:49:38 <coopserver> *** Game still paused (number of players) 04:56:50 <coopserver> <Bo$$_MEECH> BOSS MEECH UP IN HERE 04:58:14 <coopserver> *** Bo$$_MEECH has left the game (Leaving) 05:39:58 <V453000> WELL FAK 05:40:40 <coopserver> *** Game still paused (connecting clients, number of players) 05:40:43 <coopserver> *** SLUG_TAMER has joined 05:40:44 <coopserver> *** Game still paused (number of players) 05:40:45 <coopserver> *** Game unpaused (number of players) 06:14:59 <coopserver> *** Game paused (connecting clients) 06:15:04 <coopserver> *** Cameron has joined 06:15:05 <coopserver> *** Game unpaused (connecting clients) 06:15:10 <coopserver> <SLUG_TAMER> heyo 06:15:17 <coopserver> <Cameron> ello 06:18:42 <coopserver> <Cameron> brb, gonna reboot computer 06:19:06 <coopserver> *** Cameron has left the game (general timeout) 06:22:06 <coopserver> *** Game paused (connecting clients) 06:22:18 <coopserver> *** Cameron has joined 06:22:19 <coopserver> *** Game unpaused (connecting clients) 06:41:22 <coopserver> <SLUG_TAMER> LOL my towns are gettingtoo small 06:48:48 <coopserver> *** Game paused (connecting clients) 06:48:54 <coopserver> *** Player has joined 06:48:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 06:48:56 <coopserver> *** Player has joined spectators 06:48:57 <coopserver> *** Game unpaused (connecting clients) 06:50:04 <coopserver> *** Player has left the game (general timeout) 06:50:25 <coopserver> *** Game paused (connecting clients) 06:50:31 <coopserver> *** Player has joined 06:50:32 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 06:50:33 <coopserver> *** Player has joined spectators 06:50:34 <coopserver> *** Game unpaused (connecting clients) 06:51:13 <coopserver> *** Player has left the game (general timeout) 06:56:05 <coopserver> *** Cameron has left the game (Leaving) 07:04:56 <coopserver> *** SLUG_TAMER has left the game (Leaving) 07:04:57 <coopserver> *** Game paused (number of players) 07:37:11 *** Hazzard_ has quit IRC 07:59:57 <coopserver> *** Game still paused (connecting clients, number of players) 08:00:02 <coopserver> *** irolldice has joined 08:00:03 <coopserver> *** Game still paused (number of players) 08:00:04 <coopserver> *** Game unpaused (number of players) 08:00:43 <coopserver> <irolldice> anyone awake? 08:01:04 <coopserver> *** irolldice has left the game (Leaving) 08:01:05 <coopserver> *** Game paused (number of players) 08:30:50 <coopserver> *** Game still paused (connecting clients, number of players) 08:30:53 <coopserver> *** SLUG_TAMER has joined 08:30:54 <coopserver> *** Game still paused (number of players) 08:30:55 <coopserver> *** Game unpaused (number of players) 08:52:09 <coopserver> *** Game paused (connecting clients) 08:52:17 <coopserver> *** fuslag has joined 08:52:18 <coopserver> *** Game unpaused (connecting clients) 08:54:02 <coopserver> <SLUG_TAMER> hi 08:54:21 <coopserver> <fuslag> also hi 09:02:23 <coopserver> <SLUG_TAMER> final trains soon :) 09:40:00 <coopserver> <fuslag> bye 09:40:09 <coopserver> *** fuslag has left the game (Leaving) 09:40:23 <coopserver> *** SLUG_TAMER has left the game (Leaving) 09:40:24 <coopserver> *** Game paused (number of players) 10:12:07 *** irolldice has joined #openttdcoop.stable 10:12:10 <irolldice> yo V 10:23:07 * irolldice slaps V453000 around a bit with a large fishbot 10:47:31 *** irolldice has quit IRC 10:49:56 <coopserver> *** Game still paused (connecting clients, number of players) 10:50:01 <coopserver> *** vok has joined 10:50:02 <coopserver> *** Game still paused (number of players) 10:51:24 <coopserver> *** vok has left the game (Leaving) 10:52:39 <V453000> hi :) 11:11:31 <coopserver> *** Game still paused (connecting clients, number of players) 11:11:36 <coopserver> *** Player has joined 11:11:37 <coopserver> *** Game still paused (number of players) 11:12:31 <coopserver> *** Player has left the game (Leaving) 12:54:06 <coopserver> *** Game still paused (connecting clients, number of players) 12:54:13 <coopserver> *** iTKerry.TG has joined 12:54:14 <coopserver> *** Game still paused (number of players) 12:56:33 <coopserver> *** iTKerry.TG has left the game (Leaving) 13:44:13 *** happy_ has joined #openttdcoop.stable 13:49:35 <coopserver> *** Game still paused (connecting clients, number of players) 13:49:38 <coopserver> *** V453000 has joined 13:49:39 <coopserver> *** Game still paused (number of players) 13:49:40 <coopserver> *** Game unpaused (number of players) 13:51:46 <happy_> hi v 13:51:50 <happy_> how things 13:53:18 <V453000> hi 13:53:44 <coopserver> <V453000> no slugs yet :( 13:54:31 <coopserver> *** V453000 has left the game (Leaving) 13:54:32 <coopserver> *** Game paused (number of players) 15:08:24 <Sylf> http://kojih.com/images/slugpreview.mp4 15:08:25 <Sylf> :D 15:18:00 <coopserver> *** Game still paused (connecting clients, number of players) 15:18:05 <coopserver> *** Muel has joined 15:18:06 <coopserver> *** Game still paused (number of players) 15:19:53 <happy_> hi 15:19:57 <coopserver> <Muel> hi 15:19:58 <happy_> how things 15:20:05 <coopserver> <Muel> good and you ? 15:20:25 <happy_> good 15:22:22 <coopserver> *** Muel has left the game (Leaving) 15:44:51 <V453000> good shit Sylf :D 15:45:17 <V453000> some sea foam on the edge would be nice but hm :) 15:59:10 <coopserver> *** Game still paused (connecting clients, number of players) 15:59:14 <coopserver> *** V453000 has joined 15:59:15 <coopserver> *** Game still paused (number of players) 15:59:16 <coopserver> *** Game unpaused (number of players) 16:28:06 <coopserver> *** V453000 has left the game (Leaving) 16:28:07 <coopserver> *** Game paused (number of players) 16:28:33 <coopserver> *** Game still paused (connecting clients, number of players) 16:28:37 <coopserver> *** SLUG_TAMER has joined 16:28:38 <coopserver> *** Game still paused (number of players) 16:28:39 <coopserver> *** Game unpaused (number of players) 16:38:41 <coopserver> *** SLUG_TAMER has left the game (Leaving) 16:38:42 <coopserver> *** Game paused (number of players) 17:25:01 *** irolldice has joined #openttdcoop.stable 17:25:05 <irolldice> good day crew 17:25:12 <happy_> hi 17:25:22 <happy_> how things 17:25:37 <irolldice> just fine,and you? 17:25:45 <happy_> good 17:26:03 <coopserver> *** Game still paused (connecting clients, number of players) 17:26:07 <coopserver> *** irolldice has joined 17:26:08 <coopserver> *** Game still paused (number of players) 17:26:09 <coopserver> *** Game unpaused (number of players) 17:26:35 <coopserver> <irolldice> are we considering a new map anytime soon? 17:26:57 *** ODM has joined #openttdcoop.stable 17:26:57 *** ChanServ sets mode: +o ODM 17:26:58 <happy_> when sume won up load won 17:28:32 <Sylf> !date 17:28:32 <coopserver> Nov 10 2071 17:29:08 <happy_> its all most ther 2 days lef on this map 17:29:32 <Sylf> slugs either just came out or not out yet 17:29:39 <Sylf> the real fun is only starting now 17:29:55 <coopserver> *** Game paused (connecting clients) 17:29:57 <Sylf> We don't want to change the map so soon 17:30:03 <coopserver> *** happy train sport has joined 17:30:04 <coopserver> *** Game unpaused (connecting clients) 17:30:11 <coopserver> *** happy train sport has joined company #5 17:30:16 <Sylf> rainbow slugs are only 30 years away too 17:30:39 *** Jam35_ is now known as Jam35 17:30:57 <coopserver> <happy train sport> yep the 2 slug trains ar out 17:31:00 <coopserver> <happy train sport> irolldice: 17:31:28 <coopserver> <happy train sport> the uver won is not out yet sylf 17:31:34 <coopserver> *** happy train sport has left the game (Leaving) 17:32:01 <coopserver> <irolldice> oh i see 17:32:18 <coopserver> <irolldice> i didn't realize nuts still had trains coming out this late 17:32:21 <happy_> how things Sylf 17:32:30 <Sylf> We used to play 1 map for 300-400 years 17:32:36 <Sylf> whatever happened to those play styles? 17:32:38 <coopserver> <irolldice> oh jeeeeeeze 17:32:43 <coopserver> <irolldice> that's such a long game 17:33:00 <happy_> will true but thats how we play 17:33:00 <Sylf> go expand 17:33:05 <happy_> yep 17:33:10 <happy_> true 17:33:49 <happy_> or if u got a map then up load it 17:34:02 <coopserver> <irolldice> i don't 17:34:08 <coopserver> <irolldice> i'm not good at that kind of stuff 17:34:12 <Sylf> I don't always wait that long, but when I sense that someone was playing with a goal of using slugs in the end, this game will go on for a while longer. 17:34:40 <Sylf> and this is why this server doesn't have automatic reset date 17:35:07 <happy_> its not shor hard just save this setings and grf and copeythem on a map 17:35:11 <coopserver> <irolldice> and what are slugs 17:35:23 <happy_> maglev train 17:35:35 <happy_> good for tl 3 17:35:39 <happy_> or 2 17:35:41 <coopserver> <irolldice> oh 17:35:45 <Sylf> no 17:35:48 <Sylf> it's good for anything. 17:35:56 <Sylf> look at V's TL7 network. 17:36:19 <happy_> so whonts is good for then 17:36:20 <Sylf> slugs do very well TL5 too. 17:36:26 <happy_> ar 17:36:32 <happy_> true 17:36:33 <Sylf> It's good for any style. 17:36:39 <happy_> nice 17:37:53 <Sylf> V has semi-long trains, some refits, some mixed cargoes... It's versatile. 17:38:12 <happy_> yep 17:42:07 <coopserver> <irolldice> slugs are only 3 stage 17:42:09 <coopserver> <irolldice> nice 17:42:14 <happy_> yep 17:50:29 <coopserver> *** Game paused (connecting clients) 17:50:33 <coopserver> *** Muel has joined 17:50:34 <coopserver> *** Game unpaused (connecting clients) 17:50:35 <coopserver> <irolldice> my network was not designed with slugs in mind 17:51:11 <coopserver> <Muel> hi 17:51:16 <happy_> hi 17:52:28 <coopserver> *** Game paused (connecting clients) 17:52:37 <coopserver> *** SLUG_TAMER has joined 17:52:38 <coopserver> *** Game unpaused (connecting clients) 17:52:39 <coopserver> <SLUG_TAMER> hi 17:52:44 <happy_> hi 17:53:31 <happy_> whonts up 17:53:34 <coopserver> <SLUG_TAMER> EXPAND 17:53:56 <coopserver> <irolldice> slug tamer 17:53:57 <coopserver> <irolldice> lool 17:54:06 <coopserver> <irolldice> i get it now 17:54:17 <coopserver> <SLUG_TAMER> fucking finally :D 17:54:20 <coopserver> <SLUG_TAMER> :P 17:54:32 <coopserver> <SLUG_TAMER> tame or be tamed 17:54:37 <coopserver> <irolldice> yeah i just upgraded to slugs 17:54:43 <coopserver> <irolldice> and my network is getting sluggish 17:54:46 <coopserver> <irolldice> hurrr hurr hurr 17:54:49 <coopserver> <SLUG_TAMER> XD 17:54:57 <happy_> lol 17:55:00 <coopserver> <SLUG_TAMER> well for TL2 they might not be very efficient, but they accelerate great and they are super cute :D 17:55:10 <coopserver> <SLUG_TAMER> wait for the final sglug in 2099 :P 17:55:17 <coopserver> <irolldice> they're literally overwhelming it 17:55:27 <coopserver> <irolldice> like every junction now has slowdowns 17:56:06 <coopserver> <SLUG_TAMER> sure because there is more of them on the network due to the lower capacity :) 17:56:12 <coopserver> <irolldice> right 17:56:15 <coopserver> <irolldice> i added like 50 17:56:20 <coopserver> <SLUG_TAMER> XD 17:56:23 <coopserver> <irolldice> and they load so fast 17:56:27 <coopserver> <SLUG_TAMER> that might be more influential XD 17:56:42 <coopserver> <irolldice> well all my stations are flooding with cargo 17:56:45 <coopserver> <SLUG_TAMER> sure, slugs rule :P 17:57:12 <coopserver> <SLUG_TAMER> add more stuff :) 17:57:58 <coopserver> *** Muel has left the game (Leaving) 17:58:25 <coopserver> <SLUG_TAMER> btw Sylf I managed to hit an area where it was actually possible to overload the town with supplies, town was too small :D 17:58:37 <coopserver> <SLUG_TAMER> while spreading food equally 18:00:37 <Sylf> :D 18:01:02 <coopserver> <SLUG_TAMER> 1000 town produced about 500 yetis per month I think 18:01:04 <coopserver> <SLUG_TAMER> that right? 18:01:28 <Sylf> probably, with BDMT boost 18:01:32 <coopserver> <SLUG_TAMER> yeah sure 18:01:40 <coopserver> <SLUG_TAMER> had like 15k bBDMT and 20k food waiting xD 18:02:01 <Sylf> yeah, I saw your towns had overflowing supply of BDMT 18:02:11 <coopserver> <SLUG_TAMER> well bdmt is easy to get a lot of 18:02:12 <Sylf> need 5X! 18:02:41 <coopserver> <SLUG_TAMER> sure, that helps, but I could have just made the one wagon food instaed of bdmt and it would never have happened either :P 18:02:56 <coopserver> <SLUG_TAMER> am just producing a bit too much bdmt 18:03:26 <coopserver> <SLUG_TAMER> pigcow farm at 4k production ._. 18:04:52 <V453000> lol fuck this 18:04:56 <V453000> !rcon set max_trains 18:04:57 <coopserver> Current value for 'max_trains' is: '500' (min: 0, max: 5000) 18:04:58 <V453000> wrong! :D 18:05:04 <V453000> !rcon set max_trains 5000 18:05:16 <coopserver> <SLUG_TAMER> too many vehicles in game 18:05:17 <coopserver> <SLUG_TAMER> duh 18:05:24 <coopserver> <SLUG_TAMER> no moar 18:05:25 <coopserver> <SLUG_TAMER> now moar 18:14:08 <coopserver> <irolldice> no bridges on mainlines, right? 18:14:20 <Sylf> up to you 18:14:24 <coopserver> <SLUG_TAMER> it helps but not necessary 18:14:39 <coopserver> <SLUG_TAMER> if you can do it, the traffic on ML will be much more fluent even in cases of slowdowns 18:14:44 <coopserver> <SLUG_TAMER> aka 18:15:15 <coopserver> <SLUG_TAMER> if the ML slows down, double bridges can generally make the recovery slower/ with poorly acelerating trains it can even happen that it never recovers and keeps jamming 18:15:23 <coopserver> <SLUG_TAMER> but it isnst an absolute muse 18:15:24 <coopserver> <SLUG_TAMER> I do it. 18:31:54 <coopserver> <SLUG_TAMER> 57 406 items of machinery waiting to be processed XD efficiency baby 18:34:03 <coopserver> <SLUG_TAMER> good stuff irolldice 18:34:12 <coopserver> <irolldice> we're gettin there 18:34:14 <coopserver> <SLUG_TAMER> go beat dkblue and green :P 18:34:26 <coopserver> <SLUG_TAMER> in some of the meaningless numbers :D 18:37:02 <coopserver> <irolldice> alrighty i think we're ready to join 18:39:53 <coopserver> <SLUG_TAMER> a thing !there 18:40:00 <coopserver> <SLUG_TAMER> always keep a 1xTL waiting bay after the choice 18:40:01 <coopserver> <irolldice> ? 18:41:10 <coopserver> <SLUG_TAMER> ok one more thing :P 18:41:13 <coopserver> <SLUG_TAMER> keep it though 18:41:47 <coopserver> <SLUG_TAMER> if you signal this way, trains can wait in the red parts 18:42:02 <coopserver> <SLUG_TAMER> so when they get stuck at this signal 18:42:07 <coopserver> <SLUG_TAMER> trains can still go to A 18:44:16 <coopserver> <irolldice> i don't get it 18:44:38 <coopserver> <irolldice> why are no trains taking the right 18:45:10 <coopserver> <irolldice> that one did 18:45:15 <coopserver> <irolldice> why does it happen so infrequently 18:55:53 <coopserver> <irolldice> V i don't get it 18:55:58 <coopserver> <irolldice> i don't understand what you were saying 18:55:59 <coopserver> <SLUG_TAMER> wat 18:56:09 <coopserver> <SLUG_TAMER> aha 18:56:16 <V453000> !players 18:56:16 <coopserver> V453000: Client 896 (Red) is irolldice, in company 2 (irolldice Transport) 18:56:17 <coopserver> V453000: Client 902 (Light Blue) is SLUG_TAMER, in company 1 (V453000 Transport) 18:56:26 <V453000> !rcon move 902 2 18:56:27 <coopserver> *** SLUG_TAMER has joined company #2 18:56:33 <coopserver> <SLUG_TAMER> see this 18:56:51 <coopserver> <SLUG_TAMER> when train is waiting at yellow signa 18:56:52 <coopserver> <irolldice> where 18:56:56 <coopserver> <SLUG_TAMER> it occupies blue spot 18:56:57 <coopserver> <irolldice> oh yes 18:57:02 <coopserver> <irolldice> right 18:57:04 <coopserver> <irolldice> OH 18:57:06 <coopserver> <irolldice> i see 18:57:14 <coopserver> <irolldice> so if a second train comes, it occupies the junction 18:57:15 <coopserver> <SLUG_TAMER> yeah 18:57:17 <coopserver> <SLUG_TAMER> exactly 18:57:22 <coopserver> <irolldice> go tit 18:57:25 <coopserver> <irolldice> got it 18:57:35 <coopserver> <irolldice> boom, handled 18:57:47 <coopserver> <SLUG_TAMER> nono :) 18:57:56 <coopserver> <SLUG_TAMER> yeah 18:57:57 <coopserver> <SLUG_TAMER> that 18:57:59 <coopserver> <irolldice> ohhhhh i see 18:58:13 <coopserver> <SLUG_TAMER> very important to keep in mind :P helps a ton 18:58:18 <coopserver> <irolldice> okay 18:58:20 <coopserver> *** SLUG_TAMER has joined company #1 18:58:21 <coopserver> <irolldice> will keep in mind 18:59:26 <coopserver> *** Game paused (connecting clients) 18:59:28 <coopserver> <irolldice> do i blow 219m raising land here 18:59:33 <coopserver> *** [FR]Syl59 has joined 18:59:34 <coopserver> *** Game unpaused (connecting clients) 18:59:53 <coopserver> <irolldice> to get rid of that bridge 18:59:54 <coopserver> <SLUG_TAMER> hy 19:00:00 <coopserver> <[FR]Syl59> hey V 19:00:09 <coopserver> <SLUG_TAMER> or just move things a bit 19:00:15 <coopserver> <SLUG_TAMER> tons of space 19:00:17 <coopserver> <irolldice> eww no 19:00:26 <coopserver> <irolldice> OCD, can't shift like that 19:00:35 <coopserver> <SLUG_TAMER> WTF [FR]Syl59 I AM IN DISGUISE 19:00:42 <coopserver> <SLUG_TAMER> :( 19:00:59 <coopserver> <[FR]Syl59> well ... that was bad :D 19:01:04 <coopserver> <SLUG_TAMER> :) 19:01:19 <coopserver> <[FR]Syl59> You are the only one that can put out 500 trains alone on this server so ... xD 19:01:21 <coopserver> <irolldice> ahhhhhh haha 19:01:22 <coopserver> <irolldice> wow 19:01:31 <coopserver> <irolldice> thanks v 19:01:34 <coopserver> <SLUG_TAMER> $$$$$$$$$$$$ 19:01:50 <coopserver> <irolldice> still 7b in the bank 19:01:52 <coopserver> <irolldice> jeeze 19:01:55 <coopserver> *** Game paused (connecting clients) 19:01:57 <coopserver> <irolldice> how much did that even cost to flatten 19:02:02 <coopserver> *** happy train sport has joined 19:02:03 <coopserver> *** Game unpaused (connecting clients) 19:02:07 <coopserver> <happy train sport> yo 19:02:18 <coopserver> <[FR]Syl59> hi happy 19:02:24 <coopserver> <happy train sport> how things 19:02:25 <coopserver> <SLUG_TAMER> about 1.5bil 19:02:31 <coopserver> <SLUG_TAMER> pounds 19:02:36 <coopserver> <SLUG_TAMER> so 3bil dollars 19:03:08 <coopserver> *** Game paused (connecting clients) 19:03:11 <coopserver> *** Muel has joined 19:03:12 <coopserver> *** Game unpaused (connecting clients) 19:03:18 <coopserver> <happy train sport> wb Muel 19:03:25 <coopserver> <Muel> hi 19:03:33 <coopserver> <[FR]Syl59> Hi MUEL 19:03:39 <coopserver> <[FR]Syl59> Muel * 19:09:23 *** Maraxus has joined #openttdcoop.stable 19:09:23 *** ChanServ sets mode: +o Maraxus 19:09:37 <coopserver> *** Game paused (connecting clients) 19:09:44 <coopserver> *** Maraxus has joined 19:09:45 <coopserver> *** Game unpaused (connecting clients) 19:10:38 <coopserver> <happy train sport> hi Maraxus 19:10:42 <coopserver> <happy train sport> how things 19:10:43 <coopserver> <Maraxus> hi 19:13:05 <coopserver> <irolldice> of course this junction has to be on this stupid hill 19:13:10 <coopserver> <irolldice> making everything stupid complicated 19:13:12 <coopserver> <irolldice> or expensive 19:15:23 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:18:35 <coopserver> *** Maraxus has left the game (Leaving) 19:18:41 *** Maraxus has quit IRC 19:24:19 <coopserver> <irolldice> man 19:24:21 <coopserver> <irolldice> this is so sloppy 19:27:07 <coopserver> <SLUG_TAMER> keep going you are doing fine :) 19:27:29 <coopserver> <irolldice> there's soo many spots where my waiting gaps are fuckeeeddddd 19:27:38 <coopserver> <irolldice> and i notice it causing breaking 19:27:49 <coopserver> <irolldice> brake? 19:27:54 <coopserver> <irolldice> slow-downs 19:28:18 <coopserver> <Muel> hi all 19:28:22 <coopserver> <irolldice> hi muel 19:28:27 <coopserver> <happy train sport> hi 19:29:13 <coopserver> <irolldice> shiiiit 19:29:14 <coopserver> <Muel> ouuuuuuuuuu 19:29:20 <coopserver> <happy train sport> woo 19:31:23 <coopserver> <SLUG_TAMER> wrecks shit 19:31:25 <coopserver> <SLUG_TAMER> 10/10 19:58:55 <coopserver> *** happy train sport has left the game (general timeout) 20:00:53 <coopserver> *** Game paused (connecting clients) 20:01:01 <coopserver> *** happy train sport has joined 20:01:02 <coopserver> *** Game unpaused (connecting clients) 20:03:43 <coopserver> <SLUG_TAMER> still need moar irolldice :P cargo be waitin 20:03:48 <coopserver> <irolldice> yo v 20:03:54 <coopserver> <irolldice> do you have a minute 20:03:59 <coopserver> <SLUG_TAMER> sure thing 20:04:12 <coopserver> <irolldice> i have food trains getting stuck in my waiting bay in tendtown 20:04:15 <coopserver> <irolldice> and i don't know why 20:04:27 <coopserver> <SLUG_TAMER> probably got lost somewhere 20:04:41 <coopserver> <SLUG_TAMER> can easily happen during expanding 20:04:49 <coopserver> <SLUG_TAMER> might not even be permanent 20:04:59 <coopserver> <irolldice> there's 5 stuck in ther enow 20:05:11 <coopserver> <irolldice> like, they all go there 20:05:17 <coopserver> <irolldice> the 6th one will be int here soon i'm sure 20:05:20 <coopserver> <SLUG_TAMER> guess I am missing it 20:05:40 <coopserver> <irolldice> setown 20:05:44 <coopserver> <irolldice> wrong bay i guess 20:05:52 <coopserver> <irolldice> i said the wrong city 20:05:53 <coopserver> <SLUG_TAMER> ah there 20:05:54 <coopserver> <SLUG_TAMER> hm 20:06:12 <coopserver> <happy train sport> doo a sign irolldice 20:06:35 <coopserver> <SLUG_TAMER> oh yeah I see it 20:06:39 <coopserver> <SLUG_TAMER> you forgot a split 20:06:42 <coopserver> <SLUG_TAMER> from food pickup 20:06:48 <coopserver> <SLUG_TAMER> to Flundingbury Yard 20:06:55 <coopserver> <irolldice> oh shit 20:07:00 <coopserver> <SLUG_TAMER> if you dont know what is happening, slect the train and look at the orders 20:07:01 <coopserver> <irolldice> i see it now too 20:07:08 <coopserver> <irolldice> they're just trying to turn around 20:07:14 <coopserver> <SLUG_TAMER> exactly 20:07:33 <coopserver> *** Muel has left the game (Leaving) 20:07:59 <coopserver> <SLUG_TAMER> adding the connection is easy though 20:08:04 <V453000> !rcon move 902 2 20:08:05 <coopserver> *** SLUG_TAMER has joined company #2 20:08:28 <coopserver> <SLUG_TAMER> see missing link :) 20:08:32 <coopserver> <irolldice> yeah i see it 20:08:42 <coopserver> *** SLUG_TAMER has joined company #1 20:09:09 <coopserver> <SLUG_TAMER> 17 years till best trains ever :) 20:09:26 <happy_> yep 20:10:40 <coopserver> <SLUG_TAMER> the overflows are doing a lot of magic arent they :P 20:10:55 <coopserver> <irolldice> mine? 20:10:55 <happy_> true 20:11:01 <coopserver> <SLUG_TAMER> yeah 20:11:10 <coopserver> <irolldice> they're so useful 20:11:19 <coopserver> <SLUG_TAMER> just what I meant :) 20:11:42 <coopserver> <irolldice> woooo, i got ahead of yellow 20:11:49 <coopserver> <irolldice> gonna catch up to green next eh 20:12:22 <coopserver> <SLUG_TAMER> cargo delivered graph? or which ? :D 20:12:28 <coopserver> <irolldice> just profit 20:12:44 <coopserver> <SLUG_TAMER> mhm 20:12:50 <coopserver> <SLUG_TAMER> btw my shit fluctuates :D 20:13:30 <coopserver> <SLUG_TAMER> and jamz :d 20:20:50 <coopserver> <irolldice> alright lunch time 20:20:55 <coopserver> <irolldice> be back in an hour or two 20:21:00 <happy_> k 20:21:06 <coopserver> <SLUG_TAMER> will be gone by then :) cya 20:21:34 <happy_> i bee still om 20:21:37 <happy_> on 20:23:50 <coopserver> <irolldice> when do those good trains come out? 20:24:02 <coopserver> <SLUG_TAMER> 2099 20:24:05 <coopserver> <irolldice> cool 20:24:09 <coopserver> <irolldice> i'll be back by then 20:24:10 <coopserver> <SLUG_TAMER> but they haz the same stats as the current slugs 20:24:12 <coopserver> <irolldice> and what are they called 20:24:13 <coopserver> <SLUG_TAMER> just look wtfawesome 20:24:15 <coopserver> <irolldice> oh 20:30:01 <coopserver> <SLUG_TAMER> nyway 20:30:03 <coopserver> <SLUG_TAMER> gnight 20:30:06 <coopserver> *** SLUG_TAMER has left the game (Leaving) 20:30:08 <happy_> gn v 20:32:12 <coopserver> *** Game paused (connecting clients) 20:32:33 <coopserver> *** Player has joined 20:32:34 <coopserver> *** Game unpaused (connecting clients) 20:33:58 <coopserver> *** Player has joined company #3 20:33:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:34:00 <coopserver> *** Player has joined spectators 20:34:06 <coopserver> <Player> !name b 20:34:07 <coopserver> *** Player has changed his/her name to b 20:34:09 <coopserver> *** b has joined company #3 20:34:21 <happy_> hi b 20:34:37 <coopserver> <b> !name britboy3456 20:34:38 <coopserver> *** b has changed his/her name to britboy3456 20:34:39 <coopserver> <britboy3456> Hey 20:34:48 <coopserver> <britboy3456> What rails are you using? 20:35:02 <coopserver> <happy train sport> purr 20:35:06 <coopserver> <happy train sport> train line 20:35:25 <coopserver> <britboy3456> What are the benefits? 20:35:44 <happy_> all trains and run on it 20:35:54 <happy_> red is for speed 20:36:13 <coopserver> *** britboy3456 has joined spectators 20:36:16 <coopserver> *** britboy3456 has started a new company #6 20:36:17 <coopserver> *** happy train sport has joined company #5 20:36:50 <coopserver> *** happy train sport has joined spectators 20:39:59 <coopserver> <britboy3456> Do the other colours have unique features? 20:40:11 <coopserver> <happy train sport> yes red foe speed 20:40:27 <coopserver> *** happy train sport has joined company #5 20:40:55 <coopserver> <happy train sport> green for power 20:41:48 <coopserver> <happy train sport> soory green for 10 %each 20:42:00 <coopserver> <happy train sport> blue for power 20:42:21 <coopserver> <britboy3456> And yellow for tractive effort? 20:42:58 <coopserver> <happy train sport> yellow for 30 %max te 20:43:06 <coopserver> <britboy3456> Cool 20:43:33 <coopserver> <britboy3456> Is this map likely to get reset soon do you think? 20:43:35 <coopserver> <happy train sport> but all trains can werk on them 20:43:43 <coopserver> <happy train sport> not yet 20:43:52 <coopserver> <happy train sport> 2 days lef 20:43:55 <coopserver> <happy train sport> i think 20:43:59 <coopserver> <britboy3456> How do you know? 20:44:03 <coopserver> <happy train sport> i on 20:44:19 <coopserver> *** happy train sport has joined spectators 20:44:39 <coopserver> <happy train sport> in till suem won up load a map then this map will keep going 20:47:11 <coopserver> <happy train sport> ther year is 2080 so a bourt 300 years or 200 years then mite vget a map but mite not 20:47:23 <coopserver> <britboy3456> Cool 20:49:39 <coopserver> <happy train sport> u no 90 terun ar not on 20:50:02 <coopserver> <britboy3456> Do I have one? 20:50:32 <coopserver> <happy train sport> wiil how yeti get to that farm 20:50:42 <coopserver> <britboy3456> Fair point 20:58:15 <coopserver> <happy train sport> need bolk signmal at train 1 20:59:25 <coopserver> <happy train sport> rone won 20:59:52 <coopserver> *** happy train sport has joined company #5 21:00:02 <coopserver> <britboy3456> Password is a 21:00:08 <coopserver> *** happy train sport has joined company #6 21:01:37 <coopserver> <britboy3456> Thanks 21:01:54 <coopserver> <happy train sport> np 21:02:10 <coopserver> *** happy train sport has joined company #5 21:02:30 <coopserver> *** happy train sport has joined company #6 21:03:15 <coopserver> *** happy train sport has joined spectators 21:03:22 <coopserver> <britboy3456> Which signals were they? 21:03:32 <coopserver> <britboy3456> Are they one-way path 21:03:53 <coopserver> <happy train sport> i fixs so it shord be k now 21:04:01 <coopserver> <britboy3456> Yh but for the future 21:10:16 <coopserver> *** Game paused (connecting clients) 21:10:21 <coopserver> *** valis has joined 21:10:22 <coopserver> *** Game unpaused (connecting clients) 21:10:26 <coopserver> <happy train sport> hi valis 21:10:29 <coopserver> <britboy3456> Hey 21:10:31 <coopserver> <valis> hi 21:10:35 <coopserver> <happy train sport> how things 21:11:08 <coopserver> <valis> I am tired of working 21:12:48 <coopserver> <valis> ottd gives me strength :) 21:15:24 <coopserver> *** britboy3456 has left the game (Leaving) 21:20:06 <coopserver> <happy train sport> how the net werk going irolldice 21:37:38 *** ODM has quit IRC 21:45:16 <coopserver> <irolldice> back 21:45:21 <coopserver> <happy train sport> wb 21:45:26 <coopserver> <irolldice> thanks 21:45:32 <coopserver> <happy train sport> np 21:59:26 <coopserver> *** Game paused (connecting clients) 21:59:33 <coopserver> *** Player has joined 21:59:34 <coopserver> *** Game unpaused (connecting clients) 22:00:05 <coopserver> *** Player has left the game (general timeout) 22:00:32 <coopserver> *** Game paused (connecting clients) 22:00:39 <coopserver> *** Player has joined 22:00:40 <coopserver> *** Game unpaused (connecting clients) 22:01:29 <coopserver> *** Player has left the game (general timeout) 22:03:16 <coopserver> *** Game paused (connecting clients) 22:03:23 <coopserver> *** Player has joined 22:03:24 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:03:25 <coopserver> *** Player has started a new company #9 22:03:26 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:03:27 <coopserver> *** Player has joined spectators 22:03:28 <coopserver> *** Game unpaused (connecting clients) 22:03:51 <coopserver> *** Player has left the game (general timeout) 22:20:14 <coopserver> *** Game paused (connecting clients) 22:20:22 <coopserver> *** Player has joined 22:20:23 <coopserver> *** Game unpaused (connecting clients) 22:21:48 <coopserver> *** Player has left the game (Leaving) 22:23:16 <coopserver> *** valis has left the game (Leaving) 22:33:13 *** Jam35 is now known as Jam35_ 22:35:25 *** IcyPalm has joined #openttdcoop.stable 22:35:45 <coopserver> *** Game paused (connecting clients) 22:35:49 <coopserver> *** vok has joined 22:35:50 <coopserver> *** Game unpaused (connecting clients) 22:35:55 *** IcyPalm has left #openttdcoop.stable 22:36:08 <coopserver> *** vok has left the game (Leaving) 22:48:01 <coopserver> *** Game paused (connecting clients) 22:48:07 <coopserver> *** Sylf has joined 22:48:08 <coopserver> *** Game unpaused (connecting clients) 22:50:59 <coopserver> *** Sylf has left the game (Leaving) 23:05:02 <coopserver> *** Game paused (connecting clients) 23:05:07 <coopserver> *** insulfrog has joined 23:05:08 <coopserver> *** Game unpaused (connecting clients) 23:06:34 <coopserver> *** happy train sport has left the game (general timeout) 23:07:20 <coopserver> *** Game paused (connecting clients) 23:07:28 <coopserver> *** happy train sport has joined 23:07:29 <coopserver> *** Game unpaused (connecting clients) 23:07:46 <coopserver> <insulfrog> hi 23:09:24 <coopserver> <insulfrog> i am happy i can play again after I have got myself a much faster pc today :) 23:10:55 <happy_> yep 23:11:19 <coopserver> <insulfrog> it has made such a differnce 23:12:40 <happy_> yep 23:18:55 <coopserver> <insulfrog> gotta go, cyas :) 23:19:00 <coopserver> *** insulfrog has left the game (Leaving) 23:20:43 *** happy_ has quit IRC 23:27:37 <coopserver> *** irolldice has left the game (Leaving) 23:27:38 <coopserver> *** Game paused (number of players) 23:32:58 *** irolldice has quit IRC 23:35:04 *** happy_ has joined #openttdcoop.stable 23:46:31 <coopserver> *** Game still paused (connecting clients, number of players) 23:46:40 <coopserver> *** happyhenk has joined 23:46:41 <coopserver> *** irolldice has joined 23:46:42 <coopserver> *** Game still paused (number of players) 23:46:43 <coopserver> *** Game unpaused (number of players) 23:47:09 <coopserver> *** happyhenk has joined company #8 23:47:59 <coopserver> *** happyhenk has joined spectators 23:52:21 <coopserver> *** happyhenk has joined company #3