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00:03:48 <coopserver> <happy train sport> hi 00:03:53 <coopserver> <happyhenk> hi 00:04:06 <coopserver> <happy train sport> how things 00:04:14 <coopserver> <happyhenk> good 00:04:18 <coopserver> <happy train sport> nice 00:04:55 <coopserver> <happy train sport> how the net werk irolldice 00:05:03 <coopserver> <irolldice> pretty good 00:05:11 <coopserver> <irolldice> i'm pretty happywith it for now 00:05:12 <coopserver> <happy train sport> nice 00:05:21 <coopserver> <happy train sport> thats goos 00:05:24 <coopserver> <happy train sport> good 00:12:37 <coopserver> <irolldice> hey happy 00:12:51 <coopserver> <happy train sport> yep 00:13:00 <coopserver> <irolldice> can you look at flundingbury 00:13:17 <coopserver> <happy train sport> sign it 00:13:47 <coopserver> <happy train sport> yep 00:13:54 <coopserver> <happyhenk> its gliched 00:13:56 <coopserver> <irolldice> what is wrong with it 00:13:57 <coopserver> <happy train sport> i see it 00:13:59 <coopserver> <happyhenk> wont take food 00:14:12 <coopserver> <happyhenk> or bm 00:14:32 <coopserver> <irolldice> no, it's taking them 00:14:37 <coopserver> <irolldice> i'm talking about my waiting loop 00:14:38 <coopserver> <happyhenk> it happened to free for all before 00:14:40 <coopserver> <irolldice> what is wrong with it 00:14:44 <coopserver> <happy train sport> k 00:14:52 <coopserver> <happy train sport> password irolldice 00:15:14 <coopserver> *** happy train sport has joined company #2 00:20:37 <coopserver> <irolldice> happy 00:20:40 <coopserver> <irolldice> lemme try something 00:22:09 <coopserver> <happy train sport> u need that bit so the ml gos ferst 00:23:10 <coopserver> <happy train sport> woo nice 00:23:15 <coopserver> <happy train sport> ther u go 00:23:17 <coopserver> <irolldice> i swer this is what i did first and it didn't work 00:23:42 <coopserver> *** happy train sport has joined spectators 00:23:46 <coopserver> <irolldice> oh well 00:23:48 <coopserver> <irolldice> thank you :) 00:23:52 <coopserver> <happy train sport> np 00:24:08 <coopserver> <happy train sport> thats y we ar on the server for to help players 00:24:13 <coopserver> <irolldice> :D 00:24:30 <coopserver> <happyhenk> :) 00:25:14 <coopserver> <happy train sport> i all ways help out when igot my net werk dun 00:26:10 <coopserver> *** happy train sport has joined company #5 00:26:20 <coopserver> *** happy train sport has joined spectators 00:29:13 <coopserver> <happy train sport> nice net werk u got irolldice 00:29:18 <coopserver> <irolldice> thank you :) 00:29:23 <coopserver> <happy train sport> np 00:32:06 <coopserver> <happy train sport> nice overflow as will irolldice 00:32:13 <coopserver> <irolldice> thanks :D 00:32:23 <coopserver> <irolldice> i want to build one now at minnton 00:32:27 <coopserver> <irolldice> at the top of my network 00:32:29 <coopserver> <irolldice> >>>>>>>>> 00:32:41 <coopserver> <irolldice> but insulfrog's road is in the way >:( 00:32:53 <coopserver> <happy train sport> overflow is not so gar to doo when u get it tight 00:32:58 <coopserver> <happy train sport> right 00:37:14 <coopserver> *** happyhenk has joined spectators 00:37:37 <coopserver> <irolldice> idk what else to join 00:38:00 <coopserver> <irolldice> my mainline is pretty full 00:38:07 <coopserver> <irolldice> and i don't have room to expand to a third line 00:38:14 <coopserver> <happyhenk> :/ 00:38:16 <coopserver> <irolldice> there's no way 00:38:26 <coopserver> <happy train sport> fruit and vegetabls 00:38:42 <coopserver> <happyhenk> i just added for fuslag 00:39:34 <coopserver> <happy train sport> u no whont ther say ifthe mlis fall up ade mor train line 00:39:51 <coopserver> <irolldice> i don't have room 00:40:05 <coopserver> <irolldice> the junction would be too big 00:40:12 <coopserver> <irolldice> i was too crowded in the original build 00:40:24 <coopserver> <happy train sport> heem 00:40:26 <coopserver> <happy train sport> i see 00:40:39 <coopserver> <happy train sport> but still room for LLLRRR 00:40:54 <coopserver> <irolldice> where 00:40:59 <coopserver> <irolldice> near flutfield 00:41:01 <coopserver> <irolldice> in the middle? 00:41:05 <coopserver> <irolldice> it's too crowded 00:41:09 <coopserver> <irolldice> i wouldn't be able to fi tit 00:41:11 <coopserver> <irolldice> fit it 00:41:41 <coopserver> <happy train sport> heem will i dont think u need it 00:41:57 <coopserver> <irolldice> not right now i don't 00:42:03 <coopserver> <happy train sport> if u not going to ade mor trains 00:42:21 <coopserver> <irolldice> i think i'm done for this map 00:42:27 <coopserver> <happy train sport> k 00:42:30 <coopserver> <happy train sport> me to 00:42:33 <coopserver> <happyhenk> k 00:42:38 <coopserver> <happyhenk> me three 00:42:47 <coopserver> <happyhenk> as fuslag's comp 00:42:54 <coopserver> <happyhenk> my comp is disaster 00:43:05 <coopserver> <happyhenk> i think it will go death 00:43:13 <coopserver> <happy train sport> yep 00:43:25 <coopserver> <happyhenk> 6 1 tile long trains 00:43:35 <coopserver> <happy train sport> irolldice: lo 00:43:47 <coopserver> <happy train sport> look at my net werk 00:43:57 <coopserver> <happy train sport> and look at my slh 00:44:01 <coopserver> <happyhenk> but the forest the yeti goes to make 154 tonnes 00:44:13 <coopserver> <happy train sport> u say u got no room 00:44:27 <coopserver> <irolldice> you're pretty full too :) 00:44:35 <coopserver> <happy train sport> yep 00:44:41 <coopserver> <happy train sport> so snap 00:44:56 <coopserver> <happyhenk> and fuslag only got 2 tracks 00:45:03 <coopserver> <happy train sport> we bof fall up 00:46:20 <coopserver> <happy train sport> did u see my wood net werk me and insulfrog did 00:46:24 <coopserver> <happy train sport> irolldice: 00:46:31 <coopserver> <irolldice> on hte last map? 00:46:37 <coopserver> <happy train sport> in the larst map 00:46:41 <coopserver> <irolldice> no, i missed it 00:46:53 <coopserver> <happy train sport> i hade LLLLRRR 00:47:02 <coopserver> <irolldice> ohhh yeah i did actually 00:47:10 <coopserver> <happyhenk> v has sp many trains 00:47:11 <coopserver> <irolldice> yeah, that was a good one 00:47:16 <coopserver> <happy train sport> yep 00:47:30 <coopserver> <irolldice> Vs network is huge 00:47:35 <coopserver> <happy train sport> yep 00:48:09 <coopserver> <happyhenk> he started with superstrog 00:48:15 <coopserver> <happy train sport> yep 00:48:27 <coopserver> <happyhenk> superstrong* 00:48:29 <coopserver> <happy train sport> and long trains 00:48:40 <coopserver> <happyhenk> yep 00:49:01 <coopserver> <happy train sport> i did had tl 7 oil trains for a bit 00:49:11 <coopserver> <happy train sport> on a yeti map 00:49:18 <coopserver> <irolldice> i'll stick with Tl2 00:49:33 *** irolldice has joined #openttdcoop.stable 00:49:42 <coopserver> *** irolldice has left the game (Leaving) 00:49:43 <coopserver> *** Game paused (number of players) 00:49:53 <coopserver> *** happyhenk has left the game (Leaving) 00:51:58 <irolldice> do any of you want to coop with me on reddit's vanilla server 00:51:59 <irolldice> for fun 00:52:25 <happy_> yer 00:52:43 <happy_> is that server on the openttd we got now 00:54:31 <coopserver> *** Game still paused (connecting clients, number of players) 00:54:36 <coopserver> *** Player has joined 00:54:37 <coopserver> *** Game still paused (number of players) 00:56:01 <coopserver> *** Game still paused (connecting clients, number of players) 00:56:06 <coopserver> *** Cameron has joined 00:56:07 <coopserver> *** Game still paused (number of players) 00:56:19 <coopserver> <happy train sport> hi 00:56:23 <coopserver> <Cameron> hello 00:56:26 <coopserver> <happy train sport> how things 00:56:34 <coopserver> *** Player has left the game (Leaving) 00:56:37 <coopserver> <Cameron> busy 01:08:59 <irolldice> yo 01:09:01 <irolldice> is that cam cam? 01:13:16 <irolldice> cameron 02:56:58 <coopserver> *** Cameron has left the game (general timeout) 03:05:22 <coopserver> *** happy train sport has left the game (Leaving) 03:05:43 <happy_> gn all 03:06:10 *** happy_ has left #openttdcoop.stable 04:23:43 <coopserver> *** Game still paused (connecting clients, number of players) 04:23:49 <coopserver> *** Cameron has joined 04:23:50 <coopserver> *** Game still paused (number of players) 04:24:57 <coopserver> *** Cameron has left the game (Leaving) 05:01:27 *** Hazzard has joined #openttdcoop.stable 05:05:39 <irolldice> yo V you on? 05:05:43 <irolldice> V453000: 05:17:08 *** irolldice has left #openttdcoop.stable 05:17:39 *** irolldic has joined #openttdcoop.stable 05:17:42 <irolldic> !name 05:17:46 <irolldic> !name irolldice 05:17:49 <irolldic> !nick irolldice 05:17:49 <coopserver> irolldic: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 05:17:52 *** irolldic is now known as irolldice 05:25:57 *** irolldice has quit IRC 06:46:41 *** Hazzard has quit IRC 06:47:07 <coopserver> *** Game still paused (connecting clients, number of players) 06:47:10 <coopserver> *** V453000 has joined 06:47:11 <coopserver> *** Game still paused (number of players) 06:47:12 <coopserver> *** Game unpaused (number of players) 06:47:27 <coopserver> <V453000> (: 06:49:46 <coopserver> *** Game paused (connecting clients) 06:49:50 <coopserver> *** fair has joined 06:49:51 <coopserver> *** Game unpaused (connecting clients) 06:50:07 <coopserver> <V453000> hi 06:50:10 <coopserver> <fair> hi there 06:50:24 <coopserver> <fair> some morn ing fun ? 06:50:32 <coopserver> <V453000> sure thing 06:50:35 <coopserver> <fair> hehe 06:50:56 <coopserver> <fair> looks like the map will be restarted soon ? xD 06:51:06 <coopserver> <V453000> idk, why 06:51:15 <coopserver> <V453000> still lots of space left 06:51:58 <coopserver> <fair> i think if I zoom out, I am gonna be kicked by the server xD 06:52:07 <coopserver> <V453000> buy better cpu :P 06:52:22 <coopserver> <fair> I have got a good cpu 06:52:39 <coopserver> <V453000> better then :D 06:53:03 <coopserver> <fair> oh man .. mine was expensive enough xD 06:53:18 <coopserver> <V453000> mhm :) 06:53:32 <coopserver> <fair> but nowadays all cpu's are multicores 06:53:43 <coopserver> <fair> openttd doesn't care about multicores 06:53:51 <coopserver> <V453000> sure, but the modern i7s are good enough 06:54:11 <coopserver> <fair> true 06:54:29 <coopserver> <fair> i normally have no problems with giant maps and lots of stuff 06:54:32 <coopserver> <V453000> I think some even have the function that they can boost one cpu by the others 06:54:35 <coopserver> <fair> only here 06:54:41 <coopserver> <V453000> could also be yeti 06:54:48 <coopserver> <V453000> try to increase you sprite cache size 06:54:50 <coopserver> <V453000> in cfg 06:55:04 <coopserver> <V453000> I use 512 which is the max 06:55:05 <coopserver> <fair> okay 06:55:16 <coopserver> <fair> how do I find the setting 06:55:33 <coopserver> <V453000> best way: close all openttds, go to documents/openttd, there is openttd.cfg 06:55:47 <coopserver> <V453000> searching for cache_size should find it 06:56:11 <coopserver> <fair> okay got it 06:56:12 <coopserver> <V453000> feel free to join our IRC so you can chat even without openttd opened :) 06:56:15 <coopserver> <V453000> cool 06:56:16 <coopserver> <fair> let me restart, brb 06:56:22 <coopserver> *** fair has left the game (Leaving) 06:56:34 <coopserver> *** Game paused (connecting clients) 06:56:38 <coopserver> *** fair has joined 06:56:39 <coopserver> *** Game unpaused (connecting clients) 06:57:23 <coopserver> <fair> hmm 06:57:47 <coopserver> <V453000> did you save the setting after openttd was closed? 06:58:09 <coopserver> <fair> whoops xD 06:58:12 <coopserver> <fair> brb 06:58:16 <coopserver> *** fair has left the game (Leaving) 06:58:17 <coopserver> <V453000> yeah :) 06:58:32 <coopserver> *** Game paused (connecting clients) 06:58:36 <coopserver> *** fair has joined 06:58:37 <coopserver> *** Game unpaused (connecting clients) 07:00:28 <coopserver> <fair> it may be a little bit better 07:00:50 <coopserver> <V453000> not much more to help then :) 07:00:56 <coopserver> <fair> ^^ 07:01:09 <coopserver> <fair> can you fully zoom out and is it still smooth for you then ? 07:01:21 <coopserver> <V453000> not entirely but its ok 07:02:09 <coopserver> <fair> i have to zoom in once from the max zoomout, before its no longer laggy 07:02:27 <coopserver> <V453000> well, dont zoom out then XD 07:02:33 <coopserver> <fair> xD 07:03:03 <coopserver> <V453000> this is interesting 07:03:15 <coopserver> <fair> hm ? 07:03:17 <coopserver> <V453000> with the reactive economy of YETI, it sometimes happens to me that there is a huge spike in production 07:03:21 <coopserver> <V453000> look at my graphs 07:03:32 <coopserver> <V453000> everything stopped for a little while 07:03:42 <coopserver> <V453000> could be just a few lost trains during autoreplace doing it 07:03:52 <coopserver> <V453000> one thing doesnt get delivered and it snowballs 07:04:01 <coopserver> <V453000> and now it will grow back into shape itself :D 07:04:10 <coopserver> <fair> hehe 07:04:17 <coopserver> <V453000> just because everything in yeti matters 07:07:00 <coopserver> <V453000> almost back to normal :D 07:14:21 <coopserver> <fair> yesterday I played on a server with 18 clients and 13 active companies I think 07:14:46 <coopserver> <V453000> probably reddit :) 07:14:47 <coopserver> <fair> it was really great to see that much action on an ottd server 07:14:52 <coopserver> <fair> novapolis 07:15:06 <coopserver> <V453000> k 07:15:19 <coopserver> <V453000> we prefer longer games here, focus on good players 07:15:40 <coopserver> <fair> whats that supposed to mean ? xD 07:16:06 <coopserver> <V453000> that we build big networks and make settings so that big networks can be built :) 07:16:11 <coopserver> <V453000> aka not a restart every 100 years 07:16:43 <coopserver> <fair> ah well most server communities have other server goals 07:16:47 <coopserver> <fair> thats true 07:17:07 <coopserver> <fair> and in a 3h citybuilding game.. you just cannot build a highly optimizued network 07:17:33 <coopserver> <V453000> exactly, which is why all of the people there are usually newbs 07:17:42 <coopserver> <fair> like me 07:17:47 <coopserver> <V453000> and this game has so much potential that I consider it a shame 07:18:15 <coopserver> <fair> actually .. the people there getting really good scores.. are not newbs 07:19:05 <coopserver> <fair> they build insane stuff in a verys short time and micromanage their trains when necessary.. to get that one delivery that grows their city 07:19:14 <coopserver> <V453000> well sure 07:19:29 <coopserver> <fair> its quite a different way of playing the game though 07:19:31 <coopserver> <V453000> but all that is usually very simple in relation to long term game possibilities 07:20:02 <coopserver> <V453000> when time is important, simpler wins 07:20:37 <coopserver> <fair> yes 07:21:02 <coopserver> <fair> but they also will make more money than you do 07:22:12 <coopserver> <V453000> which is still equally primitive if you dont get any further than basic :) and dont worry, I can also play a profit focused game 07:22:27 <coopserver> <fair> :D 07:22:43 <coopserver> <fair> you don't like people building simplke networks, right ? xD 07:23:24 <coopserver> <V453000> I cant say I hate them, but generally people who build simple things quit openttd sooner 07:23:36 <coopserver> <V453000> and having players stick around longer is a lot better 07:24:58 <coopserver> <fair> hmm 07:25:08 <coopserver> <fair> i dunno 07:25:22 <coopserver> <V453000> not even mentioning the things like likelihood of a player who sticks for a long time to start creating newGRFs etc 07:25:24 <coopserver> <V453000> example - me 07:25:32 <coopserver> <fair> there are people who enjoy trying to be even faster to get to a goal than the last time 07:25:41 <coopserver> <fair> :D 07:25:49 <coopserver> <V453000> sure but then the game is just button mashing really 07:25:55 <coopserver> <V453000> making money in openttd is simple 07:26:46 <coopserver> <fair> and delivering cargo to grow your town ? 07:27:03 <coopserver> <V453000> same thing, what is hard about that 07:27:21 <coopserver> <fair> gotta have a network capable of handling the growing amount 07:27:48 <coopserver> <V453000> well sure, the amount. :) even that can be trivial 07:27:57 <coopserver> <V453000> reaching any number in openttd is easy 07:28:07 <coopserver> <V453000> you just get longer trains / build faster/ get longer distances/ ... 07:28:13 <coopserver> <fair> so whats the real challenge ? 07:28:39 <coopserver> <V453000> for example putting 5000 5tile trains on 512x512 sounds good to me 07:28:44 <coopserver> <V453000> or similar 07:28:55 <coopserver> <V453000> creating new mechanisms for -whatever- 07:30:02 <coopserver> <fair> you know what keeps me from playing more like your style ? 07:30:10 <coopserver> <V453000> probably not? 07:30:14 <coopserver> <fair> :D 07:30:17 <coopserver> <fair> wanna know ? 07:30:23 <coopserver> <V453000> obviously, yes 07:30:39 <coopserver> <fair> I have read all articles in the openttdcoop wiki 07:30:46 <coopserver> <fair> and most of them are amazing 07:30:57 <coopserver> <fair> and a lot of the stuff ai try to integrate into my builds 07:31:09 <coopserver> <fair> but for me personally .. there is: 07:31:40 <coopserver> <fair> 1 lack of competetiveness and play with others 07:31:52 <coopserver> <fair> 2. you do not play vanilla openttd 07:31:58 <coopserver> <fair> in terms of pathfinding 07:32:06 <coopserver> <V453000> pathfinding? 07:32:07 <coopserver> <V453000> what 07:32:18 <coopserver> <fair> and other weird settings not meant to be standard in a normal openttd game 07:32:33 <coopserver> <fair> like your station overflowns 07:32:38 <coopserver> <fair> overflows 07:33:08 <V453000> "meant to be" is a bit of a strong statement 07:33:34 <coopserver> <V453000> and the defaults are SO broken that you cant even be serious about it 07:33:38 <coopserver> <V453000> original acceleration? 07:33:42 <coopserver> <V453000> 90deg turns allowed? 07:33:44 <coopserver> <fair> well I can program any feature into the game which when enabled will do exactly what I want it to do 07:33:48 <coopserver> <V453000> default PBS signals? 07:34:04 <coopserver> <V453000> yes, you can. The question is: will your feature enable you to do MORE in the game? 07:34:05 <coopserver> <fair> sure 07:34:14 <coopserver> <V453000> instead of "do things for you in the game" 07:34:28 <coopserver> <V453000> what we do is invent new things to make the game even MORE diverse 07:34:39 <coopserver> <fair> I do like that the openttd devs are reluctant to do crazy things and keep current defaults sensible 07:34:40 <coopserver> <V453000> which is the same my newGRFs are trying to do 07:34:51 <coopserver> <V453000> the defaults arent sensible at all 07:34:55 <coopserver> <fair> yes thats nice 07:35:06 <coopserver> <fair> what .. realistic accel is the default 07:35:11 <coopserver> <V453000> actually isnt 07:35:15 <coopserver> <V453000> reainstalled openttd recently 07:35:44 <coopserver> <fair> you sure ? 07:36:03 <coopserver> <V453000> it was that way. 07:36:59 <coopserver> <fair> then some of the defaults are bullshit ... and some widely accepted alternatives are there 07:37:18 <coopserver> <V453000> sure, but that doesnt matter 07:37:34 <coopserver> <V453000> yes, openttd has many settings, and if the settings allow you to do more variety in the game, why not use them 07:37:45 <coopserver> <V453000> 2way eol is just like an extra signal to use 07:37:56 <coopserver> <V453000> same way you could change any pathfinder value 07:38:27 <coopserver> <V453000> that it is away from default because it is confusing to new players is not a reason why it should not be used 07:38:39 <coopserver> <fair> I dunno.. for me it seems like a hack, because it fiddles with a fundamental part of the game 07:39:05 <coopserver> <fair> while stuff like the effects of slopes or breakdown intensity controls how hard the game is 07:39:18 <coopserver> <fair> not how it fundamentally works 07:39:42 <coopserver> <fair> setting may decide how much money your trains make and how they flow.. but not if your network works or not 07:40:15 <coopserver> <V453000> so disabling breakdowns is a hack? 07:40:20 <coopserver> <fair> no 07:40:24 <coopserver> <V453000> even if if ALLOWS you to actually get a complicated network? 07:40:28 <coopserver> <V453000> you basically just said it 07:40:39 <coopserver> <fair> because with breakdowns off your network works 07:40:40 <coopserver> <V453000> nothing proper is worth building with breakdowns 07:40:47 <coopserver> <fair> and with breakdowns on .. it still works 07:40:51 <coopserver> <fair> albeit slower probably 07:41:19 <coopserver> <V453000> thats the problem, it isnt just slowly 07:41:34 <coopserver> <V453000> it simply punishes you at random spots and wrecks any mechanism no matter how well it is built 07:42:05 <coopserver> <V453000> by the way, regarding 2way eol, there are ways to do everything the eol does differently, so even without it I can reach the same results 07:42:06 <coopserver> <fair> yes .. because you didn't calculate for it to be a factor .. which is a possibility if you know it 07:42:11 <coopserver> <V453000> 2way eol is just proper 07:42:23 <coopserver> <V453000> it is IMPOSSIBLE to calculate for that 07:42:30 <coopserver> <V453000> that just doesnt work for openttd 07:42:41 <coopserver> <V453000> the train can always break it, no matter which solution you choose 07:42:52 <coopserver> <fair> but .. that said.. can you at least a little bit understand my point ? 07:43:27 <coopserver> <V453000> yes but it is completely wrong 07:43:54 <coopserver> <fair> its the reason why I dont play openttdcoop style 07:44:05 <coopserver> <fair> at least more often 07:44:53 <coopserver> <fair> I can show a newbie the game .. and when he tries to play it and notices breakdowns are on.. hes like .. man, now I gotta account for that .. or steeper slopes 07:44:55 <coopserver> <V453000> well, its not like you have to use the 2way eol :P 07:45:21 <coopserver> <V453000> sure, but sooner or later when he builds a big network he notices there is NO way to ultimately solve it 07:45:22 <coopserver> <fair> when I show them your overflow thing, hes gonna be like: what .. this just doesn't work at all .. what am I gonna do now ? 07:45:38 <coopserver> <fair> that might be true 07:45:49 <coopserver> <fair> but still its jsut a nuisance 07:47:36 <coopserver> <V453000> what is a nuisance :D 07:47:44 <coopserver> <fair> breakdowns :D 07:48:03 <coopserver> <V453000> if they prevent you from building anything more complex? 07:49:00 <coopserver> <fair> well I just think that you're not playing vanilla openttd anymore .. but rather your own derivation 07:49:38 <coopserver> <fair> because it breaky compatability 07:49:43 <coopserver> <fair> thats kinda the main thing I guess 07:49:46 <coopserver> <fair> for me 07:49:51 <coopserver> <fair> *it breaks 07:50:22 <coopserver> <fair> and yes I think the settings are nice and enhance the game 07:50:30 <coopserver> <V453000> wtf is incompatible :D 07:50:50 <coopserver> <fair> your network with my openttd 07:50:57 <coopserver> <fair> when I don't have your fancy settings 07:52:27 <coopserver> <V453000> sure which wont work in any openttd 07:52:33 <coopserver> <V453000> if you dont have the same newgrfs and everything 07:52:41 <coopserver> <V453000> you basically say newgrfs are a bad thing too? 07:52:56 <coopserver> <V453000> you cant do refit networks without them either 07:52:59 <coopserver> <V453000> for example 07:53:30 <coopserver> <fair> well i like newgrf's 07:53:36 <coopserver> <fair> but not every grf 07:56:26 <coopserver> <fair> btw: happyhenk has the most awesome train network ever xD 07:56:50 <coopserver> <V453000> hm :) 07:57:11 <coopserver> <fair> xD 07:57:48 <coopserver> <fair> there are even two different kinds of signals 07:58:20 <coopserver> <V453000> I see 4 :) 07:58:38 <coopserver> <fair> wow you're right 07:59:33 <coopserver> <fair> maybe he didn't want pbs station signalling 08:02:07 <coopserver> <fair> unfortunately he will go bankrupt soon 08:03:20 <coopserver> <fair> which is not because his network makes losses..l. but due to the loan sharks ... poor rubber duckies 08:06:38 <coopserver> <fair> btw... did you see that btpro also got a few yeti servers ? 08:07:41 <coopserver> <V453000> cant say I did :) thanks for the info 08:07:51 <coopserver> <fair> its goal bases though ^^ 08:07:57 <coopserver> <fair> *based 08:09:07 <coopserver> <fair> but it makes sense for yeti: goal: transport 150k cargo items 08:09:21 <coopserver> <V453000> I see only 250k 08:09:33 <coopserver> <fair> try to join xD 08:09:40 <coopserver> <fair> I think the description is wrong 08:09:45 <coopserver> <V453000> 0 clients 0 comps 08:09:51 <coopserver> <V453000> nothing interesting there :) 08:10:16 <coopserver> <fair> ah no.. you're right, its 250k 08:10:47 <coopserver> <fair> just a typo in the welcome message I think 08:12:15 <coopserver> <fair> I am thinking of creating a game script which places you in a story and gives you multiple options to do something 08:12:31 <coopserver> <fair> (multiple tasks to kind of choose from) 08:13:09 <coopserver> <fair> and depending on your decisions the game worls will look different 08:13:59 <coopserver> <fair> but unfortunately Game Scripts can't really influence a lot of things 08:16:48 <coopserver> *** Game paused (connecting clients) 08:17:01 <coopserver> *** Liuk Sk has joined 08:17:02 <coopserver> *** Game unpaused (connecting clients) 08:17:18 <coopserver> <Liuk Sk> hi 08:17:30 <coopserver> <fair> hi 08:19:53 <coopserver> *** Liuk Sk has left the game (general timeout) 08:23:55 <coopserver> *** fair has left the game (Leaving) 08:28:50 <coopserver> *** V453000 has left the game (Leaving) 08:28:51 <coopserver> *** Game paused (number of players) 10:42:53 *** happy_ has joined #openttdcoop.stable 10:43:13 <coopserver> *** Game still paused (connecting clients, number of players) 10:43:21 <coopserver> *** happy train sport has joined 10:43:22 <coopserver> *** Game still paused (number of players) 13:23:26 <coopserver> *** Game still paused (connecting clients, number of players) 13:23:32 <coopserver> *** Muel has joined 13:23:33 <coopserver> *** Game still paused (number of players) 13:23:57 <coopserver> <happy train sport> hi 13:24:02 <coopserver> <happy train sport> how things 13:24:21 <coopserver> <Muel> hi fine and you ? 13:24:48 <coopserver> <happy train sport> ggod 13:26:16 <coopserver> *** Muel has left the game (Leaving) 14:50:57 *** Brumi has joined #openttdcoop.stable 17:07:26 *** Jam35_ is now known as Jam35 17:08:12 <happy_> hi jam 17:08:16 <happy_> how things 17:30:02 *** Brumi has quit IRC 18:05:00 <Jam35> hi 18:05:02 <Jam35> good 18:05:04 <Jam35> you? 18:05:09 <happy_> good 18:05:15 <happy_> thanks 18:47:13 <coopserver> *** Game still paused (connecting clients, number of players) 18:47:18 <coopserver> *** fair has joined 18:47:19 <coopserver> *** Game still paused (number of players) 18:47:45 <coopserver> <happy train sport> h 18:47:46 <coopserver> <happy train sport> hi 18:47:49 <coopserver> <fair> HI 18:47:54 <coopserver> <happy train sport> how things 18:48:06 <coopserver> <fair> pretty good =) 18:52:03 <coopserver> <fair> so what are you doing ? 18:52:16 <happy_> not much 18:52:19 <happy_> and u 18:52:36 <coopserver> <fair> looking at how yeti works 18:52:49 <happy_> nice 18:53:06 <happy_> yeti gos to all stuf u see 18:53:36 <happy_> like yeti to farm and then farm to food plant and food to yeti yard 18:55:54 <happy_> yeti is new to this server so most maps wil have yeti 18:56:08 <coopserver> <fair> :D 18:57:20 <happy_> if ugot eeny thin u need to no ov just say 19:10:16 <coopserver> <fair> is it correct, that machines actually have no effect or purpose other than to make money ? 19:28:39 <coopserver> *** Game still paused (connecting clients, number of players) 19:28:43 <coopserver> *** irolldice has joined 19:28:44 <coopserver> *** Game still paused (number of players) 19:28:45 <coopserver> *** Game unpaused (number of players) 19:38:24 *** Brumi has joined #openttdcoop.stable 19:41:04 <coopserver> *** fair has left the game (Leaving) 20:01:40 <coopserver> <irolldice> anyone awake 20:19:53 <happy_> yep 20:21:35 <coopserver> <happy train sport> hi irolldice 20:21:39 <coopserver> <happy train sport> how things 20:22:49 <coopserver> *** happy train sport has left the game (Leaving) 20:23:36 *** happy_ has left #openttdcoop.stable 20:27:54 *** happy__ has joined #openttdcoop.stable 20:28:04 <happy__> hi 21:10:26 <coopserver> *** irolldice has left the game (Leaving) 21:10:27 <coopserver> *** Game paused (number of players) 21:24:06 <coopserver> *** Game still paused (connecting clients, number of players) 21:24:14 <coopserver> *** happyhenk has joined 21:24:15 <coopserver> *** Game still paused (number of players) 21:24:16 <coopserver> *** Game unpaused (number of players) 21:29:01 <coopserver> *** happyhenk has joined spectators 21:29:02 <coopserver> *** Game paused (number of players) 21:29:14 <happy__> hi 21:29:22 <coopserver> <happyhenk> hi 21:29:28 <happy__> how things 21:29:32 <coopserver> <happyhenk> good 21:29:52 <coopserver> *** happyhenk has joined company #3 21:29:53 <coopserver> *** Game unpaused (number of players) 21:31:50 *** Jam35 is now known as Jam35_ 21:34:07 <coopserver> *** Game paused (connecting clients) 21:34:13 <coopserver> *** Muel has joined 21:34:14 <coopserver> *** Game unpaused (connecting clients) 21:34:17 <coopserver> <Muel> hi 21:34:18 <coopserver> <happyhenk> hi muel 21:35:35 <coopserver> *** Muel has joined company #5 21:37:43 <coopserver> *** happyhenk has joined spectators 21:40:41 <coopserver> *** happyhenk has joined company #3 21:42:24 <coopserver> *** happyhenk has joined spectators 21:42:36 <coopserver> <Muel> why you dont paly ? 21:42:38 <coopserver> <Muel> play 21:42:50 <happy__> hi muel 21:42:53 <coopserver> <happyhenk> play whaqt 21:43:04 <coopserver> <happyhenk> what* 21:43:05 <coopserver> <Muel> hi happy 21:43:20 <happy__> how 21:43:27 <coopserver> <Muel> good and you ? 21:43:49 <happy__> how things 21:44:11 <happy__> good thanks 21:44:12 <coopserver> *** happyhenk has joined company #3 21:44:40 <happy__> i be on later 21:44:47 <coopserver> <Muel> k 21:44:54 *** happy__ has left #openttdcoop.stable 21:44:55 <coopserver> <happyhenk> k 21:45:16 *** happy_ has joined #openttdcoop.stable 21:45:39 <happy_> !date 21:45:39 <coopserver> May 15 2118 21:46:24 <coopserver> <happyhenk> v is ranked tycoon 21:46:39 <happy_> look like 1 mor day on this map or 2 21:46:49 <happy_> yep 21:46:51 <coopserver> <Muel> omg.. 21:46:54 <coopserver> *** Game paused (connecting clients) 21:46:56 <coopserver> <happyhenk> since it 2118 21:46:58 <coopserver> *** Game unpaused (connecting clients) 21:47:15 <coopserver> <happyhenk> omg the train booms 21:47:27 <coopserver> <happyhenk> so crashy 21:49:03 *** happy_ has quit IRC 21:49:18 <coopserver> *** happyhenk has joined spectators 21:49:48 *** happy_ has joined #openttdcoop.stable 21:50:13 <happy_> yep v got a lot ov trsins 21:50:49 <coopserver> <happyhenk> and he got the hard min profit 21:52:14 <happy_> i can not ade eney mor train line to.my net werk so 21:52:18 <coopserver> *** Muel has joined spectators 21:52:19 <coopserver> *** Game paused (number of players) 21:52:20 <coopserver> *** Muel has started a new company #6 21:52:21 <coopserver> *** Game unpaused (number of players) 21:52:31 <coopserver> *** Muel has joined spectators 21:52:32 <coopserver> *** Game paused (number of players) 21:52:41 <coopserver> *** happyhenk has joined company #6 21:52:42 <coopserver> *** Game unpaused (number of players) 21:52:43 <coopserver> *** Muel has joined company #5 21:52:46 <coopserver> *** happyhenk has joined spectators 21:53:05 <happy_> i am not doo eney thin 21:53:20 <coopserver> <Muel> ok i only repair transfer 21:55:02 <coopserver> <happyhenk> lol 21:55:37 <coopserver> <happyhenk> your comp mayor killed himself 21:55:42 <coopserver> <happyhenk> laugh 21:55:56 <coopserver> *** Muel has left the game (Leaving) 21:55:57 <coopserver> *** Game paused (number of players) 21:56:04 <coopserver> *** happyhenk has started a new company #6 21:56:05 <coopserver> *** Game unpaused (number of players) 21:56:09 <happy_> k thanks 21:56:25 <coopserver> *** happyhenk has left the game (Leaving) 21:56:26 <coopserver> *** Game paused (number of players) 21:56:46 *** happy_ has left #openttdcoop.stable 21:58:58 *** happy__ has joined #openttdcoop.stable 21:59:10 <coopserver> *** Game still paused (connecting clients, number of players) 21:59:19 <coopserver> *** happy train sport has joined 21:59:20 <coopserver> *** Game still paused (number of players) 21:59:59 *** happy__ has left #openttdcoop.stable 22:16:35 *** happy__ has joined #openttdcoop.stable 22:16:44 *** happy__ has left #openttdcoop.stable 22:40:47 *** happy__ has joined #openttdcoop.stable 22:40:53 *** happy__ has left #openttdcoop.stable