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Log for #openttdcoop.stable on 7th November 2014:
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00:03:48  <coopserver> <happy  train sport> hi
00:03:53  <coopserver> <happyhenk> hi
00:04:06  <coopserver> <happy  train sport> how  things
00:04:14  <coopserver> <happyhenk> good
00:04:18  <coopserver> <happy  train sport> nice
00:04:55  <coopserver> <happy  train sport> how  the net werk  irolldice
00:05:03  <coopserver> <irolldice> pretty good
00:05:11  <coopserver> <irolldice> i'm pretty happywith it for now
00:05:12  <coopserver> <happy  train sport> nice
00:05:21  <coopserver> <happy  train sport> thats  goos
00:05:24  <coopserver> <happy  train sport> good
00:12:37  <coopserver> <irolldice> hey happy
00:12:51  <coopserver> <happy  train sport> yep
00:13:00  <coopserver> <irolldice> can you look at flundingbury
00:13:17  <coopserver> <happy  train sport> sign  it
00:13:47  <coopserver> <happy  train sport> yep
00:13:54  <coopserver> <happyhenk> its gliched
00:13:56  <coopserver> <irolldice> what is wrong with it
00:13:57  <coopserver> <happy  train sport> i  see it
00:13:59  <coopserver> <happyhenk> wont take food
00:14:12  <coopserver> <happyhenk> or bm
00:14:32  <coopserver> <irolldice> no, it's taking  them
00:14:37  <coopserver> <irolldice> i'm talking about my waiting loop
00:14:38  <coopserver> <happyhenk> it happened to free for all before
00:14:40  <coopserver> <irolldice> what is wrong with it
00:14:44  <coopserver> <happy  train sport> k
00:14:52  <coopserver> <happy  train sport> password  irolldice
00:15:14  <coopserver> *** happy  train sport has joined company #2
00:20:37  <coopserver> <irolldice> happy
00:20:40  <coopserver> <irolldice> lemme try something
00:22:09  <coopserver> <happy  train sport> u  need  that bit  so the ml  gos  ferst
00:23:10  <coopserver> <happy  train sport> woo  nice
00:23:15  <coopserver> <happy  train sport> ther u go
00:23:17  <coopserver> <irolldice> i swer this is what i did first and it didn't work
00:23:42  <coopserver> *** happy  train sport has joined spectators
00:23:46  <coopserver> <irolldice> oh well
00:23:48  <coopserver> <irolldice> thank you :)
00:23:52  <coopserver> <happy  train sport> np
00:24:08  <coopserver> <happy  train sport> thats  y we  ar  on the server for  to help  players
00:24:13  <coopserver> <irolldice> :D
00:24:30  <coopserver> <happyhenk> :)
00:25:14  <coopserver> <happy  train sport> i all ways  help out  when igot my net werk  dun
00:26:10  <coopserver> *** happy  train sport has joined company #5
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00:29:13  <coopserver> <happy  train sport> nice net  werk  u got  irolldice
00:29:18  <coopserver> <irolldice> thank you :)
00:29:23  <coopserver> <happy  train sport> np
00:32:06  <coopserver> <happy  train sport> nice  overflow  as  will  irolldice
00:32:13  <coopserver> <irolldice> thanks :D
00:32:23  <coopserver> <irolldice> i want to build one now at minnton
00:32:27  <coopserver> <irolldice> at the top of my network
00:32:29  <coopserver> <irolldice> >>>>>>>>>
00:32:41  <coopserver> <irolldice> but insulfrog's road is in the way >:(
00:32:53  <coopserver> <happy  train sport> overflow  is not so gar to doo when u get it tight
00:32:58  <coopserver> <happy  train sport> right
00:37:14  <coopserver> *** happyhenk has joined spectators
00:37:37  <coopserver> <irolldice> idk what else to join
00:38:00  <coopserver> <irolldice> my mainline is pretty full
00:38:07  <coopserver> <irolldice> and i don't have room to expand to a third line
00:38:14  <coopserver> <happyhenk> :/
00:38:16  <coopserver> <irolldice> there's no way
00:38:26  <coopserver> <happy  train sport> fruit  and  vegetabls
00:38:42  <coopserver> <happyhenk> i just added for fuslag
00:39:34  <coopserver> <happy  train sport> u no  whont  ther say  ifthe  mlis fall up  ade  mor train  line
00:39:51  <coopserver> <irolldice> i don't have room
00:40:05  <coopserver> <irolldice> the junction would be too big
00:40:12  <coopserver> <irolldice> i was too crowded in the original build
00:40:24  <coopserver> <happy  train sport> heem
00:40:26  <coopserver> <happy  train sport> i see
00:40:39  <coopserver> <happy  train sport> but  still  room  for LLLRRR
00:40:54  <coopserver> <irolldice> where
00:40:59  <coopserver> <irolldice> near flutfield
00:41:01  <coopserver> <irolldice> in the middle?
00:41:05  <coopserver> <irolldice> it's too crowded
00:41:09  <coopserver> <irolldice> i wouldn't be able to fi tit
00:41:11  <coopserver> <irolldice> fit it
00:41:41  <coopserver> <happy  train sport> heem   will    i dont  think  u need  it
00:41:57  <coopserver> <irolldice> not right now i don't
00:42:03  <coopserver> <happy  train sport> if  u not  going to ade  mor trains
00:42:21  <coopserver> <irolldice> i think i'm done for this map
00:42:27  <coopserver> <happy  train sport> k
00:42:30  <coopserver> <happy  train sport> me to
00:42:33  <coopserver> <happyhenk> k
00:42:38  <coopserver> <happyhenk> me three
00:42:47  <coopserver> <happyhenk> as fuslag's comp
00:42:54  <coopserver> <happyhenk> my comp is disaster
00:43:05  <coopserver> <happyhenk> i think it will go death
00:43:13  <coopserver> <happy  train sport> yep
00:43:25  <coopserver> <happyhenk> 6 1 tile long trains
00:43:35  <coopserver> <happy  train sport> irolldice:   lo
00:43:47  <coopserver> <happy  train sport> look  at  my net  werk
00:43:57  <coopserver> <happy  train sport> and look  at  my  slh
00:44:01  <coopserver> <happyhenk> but the forest the yeti goes to make 154 tonnes
00:44:13  <coopserver> <happy  train sport> u  say u got  no room
00:44:27  <coopserver> <irolldice> you're pretty full too :)
00:44:35  <coopserver> <happy  train sport> yep
00:44:41  <coopserver> <happy  train sport> so  snap
00:44:56  <coopserver> <happyhenk> and fuslag only got 2 tracks
00:45:03  <coopserver> <happy  train sport> we bof  fall  up
00:46:20  <coopserver> <happy  train sport> did u see my wood  net werk  me and      insulfrog  did
00:46:24  <coopserver> <happy  train sport> irolldice:
00:46:31  <coopserver> <irolldice> on hte last map?
00:46:37  <coopserver> <happy  train sport> in  the larst  map
00:46:41  <coopserver> <irolldice> no, i missed it
00:46:53  <coopserver> <happy  train sport> i  hade  LLLLRRR
00:47:02  <coopserver> <irolldice> ohhh yeah i did actually
00:47:10  <coopserver> <happyhenk> v has sp many trains
00:47:11  <coopserver> <irolldice> yeah, that was a good one
00:47:16  <coopserver> <happy  train sport> yep
00:47:30  <coopserver> <irolldice> Vs network is huge
00:47:35  <coopserver> <happy  train sport> yep
00:48:09  <coopserver> <happyhenk> he started with superstrog
00:48:15  <coopserver> <happy  train sport> yep
00:48:27  <coopserver> <happyhenk> superstrong*
00:48:29  <coopserver> <happy  train sport> and  long trains
00:48:40  <coopserver> <happyhenk> yep
00:49:01  <coopserver> <happy  train sport> i  did  had  tl 7   oil    trains  for a bit
00:49:11  <coopserver> <happy  train sport> on a  yeti  map
00:49:18  <coopserver> <irolldice> i'll stick with Tl2
00:49:33  *** irolldice has joined #openttdcoop.stable
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00:51:58  <irolldice> do any of you want to coop with me on reddit's vanilla server
00:51:59  <irolldice> for fun
00:52:25  <happy_> yer
00:52:43  <happy_> is  that server  on the openttd we  got now
00:54:31  <coopserver> *** Game still paused (connecting clients, number of players)
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00:56:06  <coopserver> *** Cameron has joined
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00:56:19  <coopserver> <happy  train sport> hi
00:56:23  <coopserver> <Cameron> hello
00:56:26  <coopserver> <happy  train sport> how  things
00:56:34  <coopserver> *** Player has left the game (Leaving)
00:56:37  <coopserver> <Cameron> busy
01:08:59  <irolldice> yo
01:09:01  <irolldice> is that cam cam?
01:13:16  <irolldice> cameron
02:56:58  <coopserver> *** Cameron has left the game (general timeout)
03:05:22  <coopserver> *** happy  train sport has left the game (Leaving)
03:05:43  <happy_> gn  all
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04:23:43  <coopserver> *** Game still paused (connecting clients, number of players)
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05:05:39  <irolldice> yo V you on?
05:05:43  <irolldice> V453000:
05:17:08  *** irolldice has left #openttdcoop.stable
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05:17:42  <irolldic> !name
05:17:46  <irolldic> !name irolldice
05:17:49  <irolldic> !nick irolldice
05:17:49  <coopserver> irolldic: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
05:17:52  *** irolldic is now known as irolldice
05:25:57  *** irolldice has quit IRC
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06:47:07  <coopserver> *** Game still paused (connecting clients, number of players)
06:47:10  <coopserver> *** V453000 has joined
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06:47:27  <coopserver> <V453000> (:
06:49:46  <coopserver> *** Game paused (connecting clients)
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06:50:07  <coopserver> <V453000> hi
06:50:10  <coopserver> <fair> hi there
06:50:24  <coopserver> <fair> some morn ing fun ?
06:50:32  <coopserver> <V453000> sure thing
06:50:35  <coopserver> <fair> hehe
06:50:56  <coopserver> <fair> looks like the map will be restarted soon ? xD
06:51:06  <coopserver> <V453000> idk, why
06:51:15  <coopserver> <V453000> still lots of space left
06:51:58  <coopserver> <fair> i think if I zoom out, I am gonna be kicked by the server xD
06:52:07  <coopserver> <V453000> buy better cpu :P
06:52:22  <coopserver> <fair> I have got a good cpu
06:52:39  <coopserver> <V453000> better then :D
06:53:03  <coopserver> <fair> oh man .. mine was expensive enough xD
06:53:18  <coopserver> <V453000> mhm :)
06:53:32  <coopserver> <fair> but nowadays all cpu's are multicores
06:53:43  <coopserver> <fair> openttd doesn't care about multicores
06:53:51  <coopserver> <V453000> sure, but the modern i7s are good enough
06:54:11  <coopserver> <fair> true
06:54:29  <coopserver> <fair> i normally have no problems with giant maps and lots of stuff
06:54:32  <coopserver> <V453000> I think some even have the function that they can boost one cpu by the others
06:54:35  <coopserver> <fair> only here
06:54:41  <coopserver> <V453000> could also be yeti
06:54:48  <coopserver> <V453000> try to increase you sprite cache size
06:54:50  <coopserver> <V453000> in cfg
06:55:04  <coopserver> <V453000> I use 512 which is the max
06:55:05  <coopserver> <fair> okay
06:55:16  <coopserver> <fair> how do I find the setting
06:55:33  <coopserver> <V453000> best way: close all openttds, go to documents/openttd, there is openttd.cfg
06:55:47  <coopserver> <V453000> searching for cache_size should find it
06:56:11  <coopserver> <fair> okay got it
06:56:12  <coopserver> <V453000> feel free to join our IRC so you can chat even without openttd opened :)
06:56:15  <coopserver> <V453000> cool
06:56:16  <coopserver> <fair> let me restart, brb
06:56:22  <coopserver> *** fair has left the game (Leaving)
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06:57:23  <coopserver> <fair> hmm
06:57:47  <coopserver> <V453000> did you save the setting after openttd was closed?
06:58:09  <coopserver> <fair> whoops xD
06:58:12  <coopserver> <fair> brb
06:58:16  <coopserver> *** fair has left the game (Leaving)
06:58:17  <coopserver> <V453000> yeah :)
06:58:32  <coopserver> *** Game paused (connecting clients)
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07:00:28  <coopserver> <fair> it may be a little bit better
07:00:50  <coopserver> <V453000> not much more to help then :)
07:00:56  <coopserver> <fair> ^^
07:01:09  <coopserver> <fair> can you fully zoom out and is it still smooth for you then ?
07:01:21  <coopserver> <V453000> not entirely but its ok
07:02:09  <coopserver> <fair> i have to zoom in once from the max zoomout, before its no longer laggy
07:02:27  <coopserver> <V453000> well, dont zoom out then XD
07:02:33  <coopserver> <fair> xD
07:03:03  <coopserver> <V453000> this is interesting
07:03:15  <coopserver> <fair> hm ?
07:03:17  <coopserver> <V453000> with the reactive economy of YETI, it sometimes happens to me that there is a huge spike in production
07:03:21  <coopserver> <V453000> look at my graphs
07:03:32  <coopserver> <V453000> everything stopped for a little while
07:03:42  <coopserver> <V453000> could be just a few lost trains during autoreplace doing it
07:03:52  <coopserver> <V453000> one thing doesnt get delivered and it snowballs
07:04:01  <coopserver> <V453000> and now it will grow back into shape itself :D
07:04:10  <coopserver> <fair> hehe
07:04:17  <coopserver> <V453000> just because everything in yeti matters
07:07:00  <coopserver> <V453000> almost back to normal :D
07:14:21  <coopserver> <fair> yesterday I played on a server with 18 clients and 13 active companies I think
07:14:46  <coopserver> <V453000> probably reddit :)
07:14:47  <coopserver> <fair> it was really great to see that much action on an ottd server
07:14:52  <coopserver> <fair> novapolis
07:15:06  <coopserver> <V453000> k
07:15:19  <coopserver> <V453000> we prefer longer games here, focus on good players
07:15:40  <coopserver> <fair> whats that supposed to mean ? xD
07:16:06  <coopserver> <V453000> that we build big networks and make settings so that big networks can be built :)
07:16:11  <coopserver> <V453000> aka not a restart every 100 years
07:16:43  <coopserver> <fair> ah well most server communities have other server goals
07:16:47  <coopserver> <fair> thats true
07:17:07  <coopserver> <fair> and in a 3h citybuilding game.. you just cannot build a highly optimizued network
07:17:33  <coopserver> <V453000> exactly, which is why all of the people there are usually newbs
07:17:42  <coopserver> <fair> like me
07:17:47  <coopserver> <V453000> and this game has so much potential that I consider it a shame
07:18:15  <coopserver> <fair> actually .. the people there getting really good scores.. are not newbs
07:19:05  <coopserver> <fair> they build insane stuff in a verys short time and micromanage their trains when necessary.. to get that one delivery that grows their city
07:19:14  <coopserver> <V453000> well sure
07:19:29  <coopserver> <fair> its quite a different way of playing the game though
07:19:31  <coopserver> <V453000> but all that is usually very simple in relation to long term game possibilities
07:20:02  <coopserver> <V453000> when time is important, simpler wins
07:20:37  <coopserver> <fair> yes
07:21:02  <coopserver> <fair> but they also will make more money than you do
07:22:12  <coopserver> <V453000> which is still equally primitive if you dont get any further than basic :) and dont worry, I can also play a profit focused game
07:22:27  <coopserver> <fair> :D
07:22:43  <coopserver> <fair> you don't like people building simplke networks, right ? xD
07:23:24  <coopserver> <V453000> I cant say I hate them, but generally people who build simple things quit openttd sooner
07:23:36  <coopserver> <V453000> and having players stick around longer is a lot better
07:24:58  <coopserver> <fair> hmm
07:25:08  <coopserver> <fair> i dunno
07:25:22  <coopserver> <V453000> not even mentioning the things like likelihood of a player who sticks for a long time to start creating newGRFs etc
07:25:24  <coopserver> <V453000> example - me
07:25:32  <coopserver> <fair> there are people who enjoy trying to be even faster to get to a goal than the last time
07:25:41  <coopserver> <fair> :D
07:25:49  <coopserver> <V453000> sure but then the game is just button mashing really
07:25:55  <coopserver> <V453000> making money in openttd is simple
07:26:46  <coopserver> <fair> and delivering cargo to grow your town ?
07:27:03  <coopserver> <V453000> same thing, what is hard about that
07:27:21  <coopserver> <fair> gotta have a network capable of handling the growing amount
07:27:48  <coopserver> <V453000> well sure, the amount. :) even that can be trivial
07:27:57  <coopserver> <V453000> reaching any number in openttd is easy
07:28:07  <coopserver> <V453000> you just get longer trains / build faster/ get longer distances/ ...
07:28:13  <coopserver> <fair> so whats the real challenge ?
07:28:39  <coopserver> <V453000> for example putting 5000 5tile trains on  512x512 sounds good to me
07:28:44  <coopserver> <V453000> or similar
07:28:55  <coopserver> <V453000> creating new mechanisms for -whatever-
07:30:02  <coopserver> <fair> you know what keeps me from playing more like your style ?
07:30:10  <coopserver> <V453000> probably not?
07:30:14  <coopserver> <fair> :D
07:30:17  <coopserver> <fair> wanna know ?
07:30:23  <coopserver> <V453000> obviously, yes
07:30:39  <coopserver> <fair> I have read all articles in the openttdcoop wiki
07:30:46  <coopserver> <fair> and most of them are amazing
07:30:57  <coopserver> <fair> and a lot of the stuff ai try to integrate into my builds
07:31:09  <coopserver> <fair> but for me personally .. there is:
07:31:40  <coopserver> <fair> 1 lack of competetiveness and play with others
07:31:52  <coopserver> <fair> 2. you do not play vanilla openttd
07:31:58  <coopserver> <fair> in terms of pathfinding
07:32:06  <coopserver> <V453000> pathfinding?
07:32:07  <coopserver> <V453000> what
07:32:18  <coopserver> <fair> and other weird settings not meant to be standard in a normal openttd game
07:32:33  <coopserver> <fair> like your station overflowns
07:32:38  <coopserver> <fair> overflows
07:33:08  <V453000> "meant to be" is a bit of a strong statement
07:33:34  <coopserver> <V453000> and the defaults are SO broken that you cant even be serious about it
07:33:38  <coopserver> <V453000> original acceleration?
07:33:42  <coopserver> <V453000> 90deg turns allowed?
07:33:44  <coopserver> <fair> well I can program any feature into the game which when enabled will do exactly what I want it to do
07:33:48  <coopserver> <V453000> default PBS signals?
07:34:04  <coopserver> <V453000> yes, you can. The question is: will your feature enable you to do MORE in the game?
07:34:05  <coopserver> <fair> sure
07:34:14  <coopserver> <V453000> instead of "do things for you in the game"
07:34:28  <coopserver> <V453000> what we do is invent new things to make the game even MORE diverse
07:34:39  <coopserver> <fair> I do like that the openttd devs are reluctant to do crazy things and keep current defaults sensible
07:34:40  <coopserver> <V453000> which is the same my newGRFs are trying to do
07:34:51  <coopserver> <V453000> the defaults arent sensible at all
07:34:55  <coopserver> <fair> yes thats nice
07:35:06  <coopserver> <fair> what .. realistic accel is the default
07:35:11  <coopserver> <V453000> actually isnt
07:35:15  <coopserver> <V453000> reainstalled openttd recently
07:35:44  <coopserver> <fair> you sure ?
07:36:03  <coopserver> <V453000> it was that way.
07:36:59  <coopserver> <fair> then some of the defaults are bullshit ... and some widely accepted alternatives are there
07:37:18  <coopserver> <V453000> sure, but that doesnt matter
07:37:34  <coopserver> <V453000> yes, openttd has many settings, and if the settings allow you to do more variety in the game, why not use them
07:37:45  <coopserver> <V453000> 2way eol is just like an extra signal to use
07:37:56  <coopserver> <V453000> same way you could change any pathfinder value
07:38:27  <coopserver> <V453000> that it is away from default because it is confusing to new players is not a reason why it should not be used
07:38:39  <coopserver> <fair> I dunno.. for me it seems like a hack, because it fiddles with a fundamental part of the game
07:39:05  <coopserver> <fair> while stuff like the effects of slopes or breakdown intensity controls how hard the game is
07:39:18  <coopserver> <fair> not how it fundamentally works
07:39:42  <coopserver> <fair> setting may decide how much money your trains make and how they flow.. but not if your network works or not
07:40:15  <coopserver> <V453000> so disabling breakdowns is a hack?
07:40:20  <coopserver> <fair> no
07:40:24  <coopserver> <V453000> even if if ALLOWS you to actually get a complicated network?
07:40:28  <coopserver> <V453000> you basically just said it
07:40:39  <coopserver> <fair> because with breakdowns off your network works
07:40:40  <coopserver> <V453000> nothing proper is worth building with breakdowns
07:40:47  <coopserver> <fair> and with breakdowns on .. it still works
07:40:51  <coopserver> <fair> albeit slower probably
07:41:19  <coopserver> <V453000> thats the problem, it isnt just slowly
07:41:34  <coopserver> <V453000> it simply punishes you at random spots and wrecks any mechanism no matter how well it is built
07:42:05  <coopserver> <V453000> by the way, regarding 2way eol, there are ways to do everything the eol does differently, so even without it I can reach the same results
07:42:06  <coopserver> <fair> yes .. because you didn't calculate for it to be a factor .. which is a possibility if you know it
07:42:11  <coopserver> <V453000> 2way eol is just proper
07:42:23  <coopserver> <V453000> it is IMPOSSIBLE to calculate for that
07:42:30  <coopserver> <V453000> that just doesnt work for openttd
07:42:41  <coopserver> <V453000> the train can always break it, no matter which solution you choose
07:42:52  <coopserver> <fair> but .. that said.. can you at least a little bit understand my point ?
07:43:27  <coopserver> <V453000> yes but it is completely wrong
07:43:54  <coopserver> <fair> its the reason why I dont play openttdcoop style
07:44:05  <coopserver> <fair> at least more often
07:44:53  <coopserver> <fair> I can show a newbie the game .. and when he tries to play it and notices breakdowns are on.. hes like .. man, now I gotta account for that .. or steeper slopes
07:44:55  <coopserver> <V453000> well, its not like you have to use the 2way eol :P
07:45:21  <coopserver> <V453000> sure, but sooner or later when he builds a big network he notices there is NO way to ultimately solve it
07:45:22  <coopserver> <fair> when I show them your overflow thing, hes gonna be like: what .. this just doesn't work at all .. what am I gonna do now ?
07:45:38  <coopserver> <fair> that might be true
07:45:49  <coopserver> <fair> but still its jsut a nuisance
07:47:36  <coopserver> <V453000> what is a nuisance :D
07:47:44  <coopserver> <fair> breakdowns :D
07:48:03  <coopserver> <V453000> if they prevent you from building anything more complex?
07:49:00  <coopserver> <fair> well I just think that you're not playing vanilla openttd anymore .. but rather your own derivation
07:49:38  <coopserver> <fair> because it breaky compatability
07:49:43  <coopserver> <fair> thats kinda the main thing I guess
07:49:46  <coopserver> <fair> for me
07:49:51  <coopserver> <fair> *it breaks
07:50:22  <coopserver> <fair> and yes I think the settings are nice and enhance the game
07:50:30  <coopserver> <V453000> wtf is incompatible :D
07:50:50  <coopserver> <fair> your network with my openttd
07:50:57  <coopserver> <fair> when I don't have your fancy settings
07:52:27  <coopserver> <V453000> sure which wont work in any openttd
07:52:33  <coopserver> <V453000> if you dont have the same newgrfs and everything
07:52:41  <coopserver> <V453000> you basically say newgrfs are a bad thing too?
07:52:56  <coopserver> <V453000> you cant do refit networks without them either
07:52:59  <coopserver> <V453000> for example
07:53:30  <coopserver> <fair> well i like newgrf's
07:53:36  <coopserver> <fair> but not every grf
07:56:26  <coopserver> <fair> btw: happyhenk has the most awesome train network ever xD
07:56:50  <coopserver> <V453000> hm :)
07:57:11  <coopserver> <fair> xD
07:57:48  <coopserver> <fair> there are even two different kinds of signals
07:58:20  <coopserver> <V453000> I see 4 :)
07:58:38  <coopserver> <fair> wow you're right
07:59:33  <coopserver> <fair> maybe he didn't want pbs station signalling
08:02:07  <coopserver> <fair> unfortunately he will go bankrupt soon
08:03:20  <coopserver> <fair> which is not because his network makes losses..l. but due to the loan sharks ... poor rubber duckies
08:06:38  <coopserver> <fair> btw... did you see that btpro also got a few yeti servers ?
08:07:41  <coopserver> <V453000> cant say I did :) thanks for the info
08:07:51  <coopserver> <fair> its goal bases though ^^
08:07:57  <coopserver> <fair> *based
08:09:07  <coopserver> <fair> but it makes sense for yeti:  goal: transport 150k cargo items
08:09:21  <coopserver> <V453000> I see only 250k
08:09:33  <coopserver> <fair> try to join xD
08:09:40  <coopserver> <fair> I think the description is wrong
08:09:45  <coopserver> <V453000> 0 clients 0 comps
08:09:51  <coopserver> <V453000> nothing interesting there :)
08:10:16  <coopserver> <fair> ah no.. you're right, its 250k
08:10:47  <coopserver> <fair> just a typo in the welcome message I think
08:12:15  <coopserver> <fair> I am thinking of creating a game script which places you in a story and gives you multiple options to do something
08:12:31  <coopserver> <fair> (multiple tasks to kind of choose from)
08:13:09  <coopserver> <fair> and depending on your decisions the game worls will look different
08:13:59  <coopserver> <fair> but unfortunately Game Scripts can't really influence a lot of things
08:16:48  <coopserver> *** Game paused (connecting clients)
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08:17:18  <coopserver> <Liuk Sk> hi
08:17:30  <coopserver> <fair> hi
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13:23:57  <coopserver> <happy  train sport> hi
13:24:02  <coopserver> <happy  train sport> how  things
13:24:21  <coopserver> <Muel> hi fine and you ?
13:24:48  <coopserver> <happy  train sport> ggod
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17:07:26  *** Jam35_ is now known as Jam35
17:08:12  <happy_> hi  jam
17:08:16  <happy_> how  things
17:30:02  *** Brumi has quit IRC
18:05:00  <Jam35> hi
18:05:02  <Jam35> good
18:05:04  <Jam35> you?
18:05:09  <happy_> good
18:05:15  <happy_> thanks
18:47:13  <coopserver> *** Game still paused (connecting clients, number of players)
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18:47:45  <coopserver> <happy  train sport> h
18:47:46  <coopserver> <happy  train sport> hi
18:47:49  <coopserver> <fair> HI
18:47:54  <coopserver> <happy  train sport> how  things
18:48:06  <coopserver> <fair> pretty good =)
18:52:03  <coopserver> <fair> so what are you doing ?
18:52:16  <happy_> not  much
18:52:19  <happy_> and  u
18:52:36  <coopserver> <fair> looking at how yeti works
18:52:49  <happy_> nice
18:53:06  <happy_>  yeti gos  to all  stuf  u see
18:53:36  <happy_> like  yeti  to farm   and then  farm to food  plant  and    food to yeti yard
18:55:54  <happy_> yeti is  new  to this server   so most  maps wil  have yeti
18:56:08  <coopserver> <fair> :D
18:57:20  <happy_> if  ugot eeny   thin  u need  to no ov just  say
19:10:16  <coopserver> <fair> is it correct, that machines actually have no effect or purpose other than to make money ?
19:28:39  <coopserver> *** Game still paused (connecting clients, number of players)
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20:01:40  <coopserver> <irolldice> anyone awake
20:19:53  <happy_> yep
20:21:35  <coopserver> <happy  train sport> hi   irolldice
20:21:39  <coopserver> <happy  train sport> how  things
20:22:49  <coopserver> *** happy  train sport has left the game (Leaving)
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20:28:04  <happy__> hi
21:10:26  <coopserver> *** irolldice has left the game (Leaving)
21:10:27  <coopserver> *** Game paused (number of players)
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21:29:14  <happy__> hi
21:29:22  <coopserver> <happyhenk> hi
21:29:28  <happy__> how  things
21:29:32  <coopserver> <happyhenk> good
21:29:52  <coopserver> *** happyhenk has joined company #3
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21:31:50  *** Jam35 is now known as Jam35_
21:34:07  <coopserver> *** Game paused (connecting clients)
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21:34:17  <coopserver> <Muel> hi
21:34:18  <coopserver> <happyhenk> hi muel
21:35:35  <coopserver> *** Muel has joined company #5
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21:40:41  <coopserver> *** happyhenk has joined company #3
21:42:24  <coopserver> *** happyhenk has joined spectators
21:42:36  <coopserver> <Muel> why you dont paly ?
21:42:38  <coopserver> <Muel> play
21:42:50  <happy__> hi muel
21:42:53  <coopserver> <happyhenk> play whaqt
21:43:04  <coopserver> <happyhenk> what*
21:43:05  <coopserver> <Muel> hi happy
21:43:20  <happy__> how
21:43:27  <coopserver> <Muel> good and you ?
21:43:49  <happy__> how things
21:44:11  <happy__> good thanks
21:44:12  <coopserver> *** happyhenk has joined company #3
21:44:40  <happy__> i be on later
21:44:47  <coopserver> <Muel> k
21:44:54  *** happy__ has left #openttdcoop.stable
21:44:55  <coopserver> <happyhenk> k
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21:45:39  <happy_> !date
21:45:39  <coopserver> May 15 2118
21:46:24  <coopserver> <happyhenk> v is ranked tycoon
21:46:39  <happy_> look like 1   mor day on this map  or 2
21:46:49  <happy_> yep
21:46:51  <coopserver> <Muel> omg..
21:46:54  <coopserver> *** Game paused (connecting clients)
21:46:56  <coopserver> <happyhenk> since it 2118
21:46:58  <coopserver> *** Game unpaused (connecting clients)
21:47:15  <coopserver> <happyhenk> omg the train booms
21:47:27  <coopserver> <happyhenk> so crashy
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21:50:13  <happy_> yep v got a lot ov  trsins
21:50:49  <coopserver> <happyhenk> and he got the hard min profit
21:52:14  <happy_> i can not ade eney mor train line to.my net werk  so
21:52:18  <coopserver> *** Muel has joined spectators
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21:52:20  <coopserver> *** Muel has started a new company #6
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21:53:05  <happy_> i   am not doo eney thin
21:53:20  <coopserver> <Muel> ok i only repair transfer
21:55:02  <coopserver> <happyhenk> lol
21:55:37  <coopserver> <happyhenk> your comp mayor killed himself
21:55:42  <coopserver> <happyhenk> laugh
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21:56:04  <coopserver> *** happyhenk has started a new company #6
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21:56:09  <happy_> k thanks
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