Config
Log for #openttdcoop.stable on 10th November 2014:
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00:45:55  <coopserver> *** happyhenk has joined
00:46:20  <coopserver> *** happyhenk has started a new company #9
00:46:21  <coopserver> *** Game unpaused (number of players)
00:57:32  <happy_> hi
00:57:35  <coopserver> <happyhenk> hi
00:57:44  <coopserver> <happyhenk> is your comp done
00:57:54  <happy_> yep
00:58:04  <coopserver> <happyhenk> then we can be in mine
00:58:18  <coopserver> <happyhenk> password will be telled when join
00:58:38  <coopserver> <happyhenk> your comp can give us some money
00:58:43  <coopserver> <happyhenk> and we can start
00:58:50  <happy_> ther ufing need   doing     on  my  company   now
00:59:05  <happy_>  i  can not  play  now
00:59:06  <coopserver> <happyhenk> nufing
00:59:18  <coopserver> <happyhenk> why cant you play
01:00:07  <happy_> bed  time  and got a lot ov   things to doo on  munday
01:00:22  <coopserver> <happyhenk> ahh
01:00:38  <happy_> so  just  going  to  chek   the net werk  and then sleep
01:00:46  <coopserver> <happyhenk> k
01:00:52  <coopserver> *** happy  train sport has joined
01:01:16  <coopserver> <happyhenk> ive started my own comp
01:01:21  <coopserver> <happyhenk> if you can
01:01:26  <coopserver> <happyhenk> while your on your
01:01:28  <coopserver> *** fair has joined company #7
01:01:29  <coopserver> <happyhenk> comp
01:01:36  <coopserver> <happy  train sport> k
01:01:42  <coopserver> <happyhenk> give some money
01:01:52  <coopserver> *** happy  train sport has joined company #3
01:02:02  <coopserver> <happyhenk> and then on monday
01:02:15  <coopserver> <happyhenk> we can be in my comp
01:02:18  <coopserver> <happyhenk> together
01:02:20  <coopserver> <happy  train sport> k
01:02:30  <coopserver> <happy  train sport> i  be  on ver  late
01:02:38  <coopserver> <happyhenk> see ya monday
01:02:44  <coopserver> *** happy  train sport has joined spectators
01:02:54  <coopserver> <happy  train sport> thanks  for  the help
01:03:11  <coopserver> <happyhenk> thx
01:03:17  <coopserver> <happyhenk> np
01:03:26  <coopserver> <happyhenk> for the help
01:03:31  <coopserver> <happy  train sport> np
01:04:21  <coopserver> <happy  train sport> how  the net werk goig  fair
01:04:29  <coopserver> <fair> pretty good
01:04:36  <coopserver> <happy  train sport> nice
01:04:42  <coopserver> <fair> but I'm building likje super slow xD
01:04:49  <coopserver> <happyhenk> using the gg1
01:05:04  <coopserver> <happy  train sport> i see
01:05:11  <coopserver> <fair> gg1 ?
01:05:31  <happy_> i      building    frast
01:05:35  <happy_> i doo
01:05:40  <coopserver> <happyhenk> pennysilvainia gg1
01:05:48  <coopserver> <fair> :D
01:06:09  <Sylf> !date
01:06:09  <coopserver> Feb 10 1965
01:07:04  <coopserver> *** happy  train sport has left the game (Leaving)
01:07:14  <happy_> sleep  will
01:07:19  <happy_> hi  Sylf
01:11:14  <coopserver> <fair> happyhenk ?
01:11:19  <coopserver> <happyhenk> yeah
01:11:29  <coopserver> <fair> take a look at Edenham
01:11:48  <coopserver> <happyhenk> a rule is
01:11:56  <coopserver> <happyhenk> i person per industry
01:12:03  <coopserver> <fair> true
01:12:04  <coopserver> <happyhenk> 1 person per industry
01:12:33  <coopserver> <fair> !rules
01:12:34  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
01:12:49  <coopserver> <fair> okay
01:24:13  <happy_> yep  true    its  in the   rules
01:24:35  <coopserver> *** happy  train sport has joined
01:24:39  <coopserver> <happyhenk> hey
01:25:27  <coopserver> <fair> how is it going ? .D
01:25:33  <coopserver> <happyhenk> for me
01:25:38  <coopserver> <fair> yep
01:25:41  <coopserver> <happyhenk> good
01:25:51  <coopserver> <happyhenk> got 6 uran trains
01:26:02  <coopserver> <happyhenk> each holds 160
01:26:14  <coopserver> *** happy  train sport has left the game (Leaving)
01:26:27  <happy_> hi anf  gn
01:26:31  <happy_> and
01:26:53  *** happy_ has left #openttdcoop.stable
01:27:15  <coopserver> <fair> I am trying to get more workers to get into building material production
01:27:35  <coopserver> <fair> I love this GRF set
01:28:01  <coopserver> <happyhenk> its nars
01:28:23  <coopserver> <happyhenk> only know n means north a means american
01:28:58  <Sylf> The problem with NARS is GG1
01:29:10  <coopserver> <fair> wtf is gg1 ?
01:29:19  <Sylf> 1935 - GG1 comes out, everyone upgrades to GG1, and there's nothing better for decades
01:29:27  <coopserver> <fair> ah i see
01:29:42  <Sylf> http://en.wikipedia.org/wiki/PRR_GG1
01:29:43  <Webster> Title: PRR GG1 - Wikipedia, the free encyclopedia (at en.wikipedia.org)
01:29:48  <Sylf> Railroad workhorse of Amerika
01:29:54  <coopserver> <fair> I am using that engine Sylf xD
01:30:51  <coopserver> <fair> but I think terraforming is quite cheap still .,. I am doing a lot of it :D
01:30:54  <coopserver> <happyhenk> refited to wrong cargo
01:30:58  <Sylf> That engine ran through a station building once, and dropped through a floor... and still got restored back into service
01:31:33  <coopserver> <fair> lol
01:50:11  <coopserver> *** happyhenk has left the game (Leaving)
02:21:15  <coopserver> *** Hazzard has joined
02:22:57  <coopserver> *** irolldice has joined
02:23:14  <coopserver> <irolldice> good day team
02:23:19  <coopserver> <fair> hi
02:23:21  <coopserver> <Hazzard> hi
02:26:22  <coopserver> <Hazzard> Need help with anything?
02:26:36  <coopserver> <fair> !limits
02:26:47  <coopserver> <fair> hm
02:27:31  <coopserver> <Hazzard> just search "per company" in the advanced settings
02:27:38  <coopserver> <fair> i just did ;D
02:27:42  <coopserver> <Hazzard> :P
02:27:47  <coopserver> <fair> the command doesn't work
02:27:49  <coopserver> <Hazzard> You're ahead of me
02:27:55  <Sylf> RV limit?
02:28:00  <coopserver> <fair> yes
02:28:15  <coopserver> <fair> looks like I have to come up with a different plan now xD
02:28:42  <Sylf> NARS has some pax trains that can work
02:28:58  <Sylf> station walk, and off you go :D
02:29:18  <coopserver> *** Hazzard has started a new company #10
02:29:20  <coopserver> <fair> I'm not the biggest fan of station walking
02:41:13  <coopserver> <fair> oh man
02:41:35  <coopserver> <fair> i made a giant mistake =(
02:53:51  <coopserver> <irolldice> what the hell
02:54:01  <coopserver> <fair> hmm ?
02:54:05  <coopserver> <irolldice> where did my fruit plant go
02:54:15  <coopserver> <fair> it went to space
02:56:35  <coopserver> <irolldice> i'm starting a new track, this is bull shit
03:26:59  <coopserver> *** Sylf has joined
03:27:07  <Sylf> 1975... let's see if there's anything worthy upgrading yet
03:27:14  <coopserver> *** Sylf has joined company #1
03:27:29  <coopserver> <fair> nope
03:27:42  <Sylf> hmm
03:27:47  <Sylf> I like GE E60C
03:28:15  <coopserver> <fair> yeah, its pretty ok
03:28:32  <coopserver> <fair> but it looks like you can only take advantage of it with long trains
03:28:44  <Sylf> hmm
03:28:52  <Sylf> SD45 would put me back to CL2
03:30:07  <Sylf> XD  I can put yetis on centerbeam flat cars
03:30:30  <coopserver> <fair> I whip them, in containers
03:30:33  <coopserver> <fair> *ship
03:30:45  <coopserver> <fair> maybe I whip them too
03:32:40  <Hazzard> I carry my YETIs on centerbeam flat cars
03:33:03  <Hazzard> it makes so much more sense
03:33:12  <coopserver> <fair> why ?
03:33:41  <Hazzard> why not?
03:33:45  <Hazzard> :P
03:34:04  <coopserver> <fair> Containers make sense too
03:34:08  <Sylf> pack them high and tight
03:34:43  <Hazzard> http://lionelllc.files.wordpress.com/2012/04/centerbeam.jpg
03:34:49  <Hazzard> They even get their own windows
03:36:03  <coopserver> <fair> well at least my yeti don't get wet in the rain
03:36:08  <coopserver> <fair> +s
03:36:39  <coopserver> <fair> wet ones are also heavier, which slows down your trains
03:39:54  <coopserver> <fair> lol, look at my operating profit graph
03:39:55  <coopserver> <Hazzard> hmm
03:39:57  <coopserver> <Hazzard> you're right
03:40:10  <coopserver> <fair> xD
03:40:17  <coopserver> <Hazzard> actually I have no idea
03:40:28  <coopserver> <Hazzard> well damn
03:40:31  <coopserver> <Hazzard> what did you do
03:40:38  <coopserver> <fair> I bought some planes
03:40:46  <coopserver> <fair> to look if they can generate profit
03:40:52  <coopserver> <fair> turns out they can't
03:40:56  <coopserver> <Hazzard> oh god
03:41:26  <coopserver> <Hazzard> That's a way to sink a company
03:41:30  <coopserver> <Sylf> you can fly them for eyecandy :P
03:41:32  <coopserver> <fair> oh yes
03:41:53  <coopserver> <fair> I just bought 3 of them, they cost me 12 mio and had 2 mio revenue
03:42:30  <coopserver> <fair> *15 mio to run
03:44:56  <Hazzard> mio?
03:45:00  <coopserver> <fair> million
03:45:13  <Hazzard> ok
03:45:59  <coopserver> <fair> thats approx. 45 times more than your company is currently worth
03:46:08  <Hazzard> :(
03:46:32  <coopserver> <fair> :D sorry, I just had to say that xD
03:50:20  <coopserver> *** Hazzard has left the game (Leaving)
04:41:02  *** Hazzard_ has joined #openttdcoop.stable
04:47:54  *** Hazzard has quit IRC
05:16:12  <coopserver> <fair> oh man
05:16:23  <coopserver> <fair> looks like I have to replace my vehicles
05:17:15  <coopserver> <Sylf> GG1?
05:17:19  <coopserver> <fair> yeah
05:17:21  <coopserver> <Sylf> Did it expire?
05:17:28  <coopserver> <fair> I can't buy it anymore
05:17:29  <coopserver> <Sylf> AEM-7 is good
05:17:45  <coopserver> <Sylf> ASEA/EMD AEM-7
05:18:17  <coopserver> <fair> okay
05:18:19  <coopserver> <fair> lets see
05:48:02  <coopserver> <fair> I think my network is at its max capacity xD
06:04:59  <coopserver> <fair> guys ?
06:05:06  <coopserver> <Sylf> hm?
06:05:24  <coopserver> <fair> do you have any tips how I can improve the throughput of my network ?
06:05:32  <coopserver> <fair> it looks like it is at its limit
06:05:57  <coopserver> <Sylf> do you see any bottlenecks?
06:06:17  <coopserver> <Sylf> trains 5, 33 and 49 are lost
06:06:37  <coopserver> <fair> oh noes
06:07:49  <coopserver> <Sylf> there are some stuff you can do to increase the capacity
06:08:08  <coopserver> <fair> like ?
06:08:55  <coopserver> <Sylf> that spot next to west hanney can be better
06:09:18  <coopserver> <Sylf> including better splits, better prio, killing signal gaps
06:10:32  <coopserver> <fair> eh
06:10:48  <coopserver> <fair> thats how trains get lost :D
06:11:11  <coopserver> <Sylf> let's not make it any more complex than it needs to be
06:11:24  <coopserver> <fair> like a bridge ?
06:11:30  <coopserver> <Sylf> ok so...
06:11:37  <coopserver> <Sylf> that's one solution
06:11:48  <coopserver> <fair> but not the best ?
06:12:00  <coopserver> <Sylf> it's a pretty good one
06:12:21  <coopserver> <fair> hmm
06:12:34  <coopserver> <fair> if too many trains take the bridge, it would have to be a double bridge
06:12:51  <coopserver> <Sylf> you only have 2 yeti yards
06:12:57  <coopserver> <Sylf> use that bridge
06:13:03  <coopserver> <fair> true
06:13:56  <coopserver> <Sylf> why is hill Chorlton Ranch collectiong pigs...
06:14:16  <coopserver> <fair> maybe a train got lost once =(
06:14:41  <coopserver> <fair> and well .. I can't do anything about it now ... at least I don't know how :D
06:15:30  <coopserver> <fair> destroying and renaming will be quite an effort, due to the train orders
06:16:29  <coopserver> <irolldice> whatup sylf
06:16:47  <coopserver> <Sylf> nuttin
06:19:09  <coopserver> <fair> I was thinking of doubling the tracks
06:19:16  <coopserver> <fair> for the busiest parts
06:19:47  <coopserver> <Sylf> sure, go for it.
06:20:22  <coopserver> <fair> okay :D
06:20:29  <coopserver> <fair> that will be fun xD
06:26:17  <coopserver> *** Hazzard has joined
06:26:22  <coopserver> <Hazzard> Hey, how are things going?
06:26:35  *** irolldice has joined #openttdcoop.stable
06:26:48  <coopserver> <fair> difficult
06:26:49  <coopserver> *** Hazzard has joined company #10
06:26:52  <coopserver> <Sylf> I'm hitting a mundane part of the stuff here...
06:27:11  <irolldice> Howdy
06:27:21  <coopserver> <Hazzard> Hey dice
06:28:17  <irolldice> Guys I was delivering yetis to a plantation and apparently a clay pit spawned closer and started taking all the yetis and my plantation went away
06:28:29  <irolldice> Pissed
06:28:37  <coopserver> <Sylf> it happens
06:28:38  <coopserver> <Hazzard> :/ when I joined it was already like that
06:28:48  <coopserver> <Hazzard> I never realized that's what happened
06:29:11  <coopserver> <fair> :D
06:30:57  <irolldice> So dumb, now I have to move that drop to even start making food
06:32:27  <irolldice> Whoah that's annoying
06:32:47  <coopserver> <Hazzard> .?
06:33:19  <irolldice> Every time I go to a different app on my iPad does it spam an "irolldice is away" message
06:33:35  *** BOSS_MEECH has joined #openttdcoop.stable
06:33:42  <BOSS_MEECH> yooooooooooooo BOSSES
06:33:52  <Hazzard_> YO
06:33:57  *** Hazzard_ is now known as Hazzard
06:34:10  <BOSS_MEECH> Hey Man
06:34:13  <Hazzard> /away/
06:34:16  <Hazzard> oops
06:34:37  <Hazzard> /asdf/
06:34:38  <Hazzard> weird
06:34:57  <BOSS_MEECH> lol
06:35:02  <BOSS_MEECH> wtf man, you breaking shit again?
06:35:09  <BOSS_MEECH> :D
06:35:18  <coopserver> <Sylf> always
06:35:24  <BOSS_MEECH> Sylf! :D
06:36:11  <Hazzard> irolldice: btw, it doesn't spam for me but I suppose on another client it might
06:36:28  <BOSS_MEECH> All the ballers are logged in tonight
06:36:29  <irolldice> Ok cool
06:37:57  <BOSS_MEECH> !players
06:37:57  <coopserver> BOSS_MEECH: There are currently 4 players and 0 spectators, making a total of 4 clients connected
06:38:00  <BOSS_MEECH> !companies
06:38:00  <coopserver> BOSS_MEECH: Company '1' (Red): Hawthorn & Co., Founded in 1930, Vehicles owned: 160 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:01  <coopserver> BOSS_MEECH: Company '2' (Green): Muel Transport, Founded in 1883, Vehicles owned: 62 Trains, 17 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:02  <coopserver> BOSS_MEECH: Company '3' (Dark Blue): happy  train sport Transport, Founded in 1885, Vehicles owned: 390 Trains, 14 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:03  <coopserver> BOSS_MEECH: Company '4' (Orange): madspy Transport, Founded in 1890, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:04  <coopserver> BOSS_MEECH: Company '5' (Pink): Zmapper Transport, Founded in 1902, Vehicles owned: 0 Trains, 5 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:05  <coopserver> BOSS_MEECH: Company '6' (Blue): irolldice Transport, Founded in 1913, Vehicles owned: 40 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:06  <coopserver> BOSS_MEECH: Company '7' (Mauve): Yetisalat, Founded in 1951, Vehicles owned: 83 Trains, 40 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:07  <coopserver> BOSS_MEECH: Company '8' (Yellow): SzarezAZegész, Founded in 1931, Vehicles owned: 3 Trains, 6 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:08  <coopserver> BOSS_MEECH: Company '9' (White): happyhenk Transport, Founded in 1963, Vehicles owned: 40 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:09  <coopserver> BOSS_MEECH: Company '10' (Purple): Hazzard Transport, Founded in 1971, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
06:38:31  <BOSS_MEECH> I see Happy Transport now has an I
06:38:58  <coopserver> <Sylf> yup
06:39:11  <Hazzard> i don't understand those guys
06:39:20  <coopserver> <Sylf> nope.
06:39:36  <coopserver> <Sylf> it's a talent.
06:39:54  <BOSS_MEECH> Happyspeak is easy
06:40:10  <BOSS_MEECH> adding vowels are a talent of mine
06:40:13  <coopserver> <Sylf> you have za skillz
06:40:36  <BOSS_MEECH> oui. That's 3 vowels.
06:40:54  <BOSS_MEECH> How are you guys doing?
06:41:06  <BOSS_MEECH> I see V's got a new version of yeti I need to download :D
06:41:32  <coopserver> <Sylf> more yeti are cooking
06:42:21  <BOSS_MEECH> I do love a medium-rare yeti.
06:44:09  <BOSS_MEECH> !date
06:44:09  <coopserver> Jan 17 1990
06:44:24  <BOSS_MEECH> Gonna be cold there this week, Sylf?
06:44:35  <Sylf> yeah
06:44:38  <Sylf> expectin snow
06:44:44  <BOSS_MEECH> dang
06:44:56  <BOSS_MEECH> It snowed here a bit on Friday, but not cold enough to stick yet
06:45:21  <coopserver> <fair> ... I still go out without a jacket
06:45:22  <Sylf> it'll just be cold for a week
06:45:58  <BOSS_MEECH> :D
06:46:07  <coopserver> <Hazzard> goodnight
06:46:10  <coopserver> *** Hazzard has left the game (Leaving)
06:46:15  <BOSS_MEECH> seeya Boss
06:46:23  *** Hazzard has quit IRC
06:46:34  <Sylf> it'll be 70F/21C tomorrow, it'll be 20F/-7C by thursday
06:46:48  <BOSS_MEECH> lol
06:46:48  <coopserver> <fair> ow
06:46:58  <BOSS_MEECH> They're saying 60 tomorrow and Tuesday here
06:47:02  <BOSS_MEECH> stupid weather
06:48:01  <BOSS_MEECH> Where are you at in the world, Fair?
06:48:32  *** irolldice has quit IRC
06:55:26  <BOSS_MEECH> Aight guys, ttyl
06:55:34  *** BOSS_MEECH has quit IRC
06:59:25  <V453000> hi Sylf :)
06:59:31  <coopserver> <Sylf> o/
06:59:37  <coopserver> <fair> hello V
06:59:58  <coopserver> *** V453000 has joined
07:00:42  <coopserver> <V453000> so how is new nars :D
07:01:10  <coopserver> <fair> i like it
07:01:11  <coopserver> <Sylf> no more crap like regearing or generations and stuff
07:01:23  <coopserver> <Sylf> or wagons that change length
07:01:28  <coopserver> <V453000> :D
07:02:05  <coopserver> <V453000> in other words, less important improvements were made but systematically it is still the same
07:02:06  <coopserver> <Sylf> but otherwise, it's still NARS
07:02:39  <coopserver> <V453000> I like how happy calls his point to point connections networks XD
07:02:59  <coopserver> <Sylf> yes
07:03:17  <coopserver> <fair> it looks like a network to the untrained eye
07:03:24  <coopserver> <Sylf> line is line
07:03:34  <coopserver> <Sylf> network is a spiderweb
07:04:16  <coopserver> <Sylf> that stuff looks impressive to unttrained eyes
07:04:31  <coopserver> <Sylf> but it's a really simple stuff with redundant stuff
07:04:53  <coopserver> <fair> I noticed earlier :D
07:05:12  <coopserver> <Sylf> like having 3 tunnels where 2 are enough
07:05:32  <coopserver> <Sylf> or 20 trains queuing at a station
07:05:39  <coopserver> <fair> well hes making money ^^
07:05:45  <coopserver> <Sylf> yes
07:06:42  <coopserver> <Sylf> oops, lost a mine
07:07:06  <coopserver> <fair> lol, irolldice has the most awesome station name ever
07:08:18  <coopserver> <Sylf> eh... irolldice...
07:08:28  <coopserver> <Sylf> you never fixed your plantation stuff
07:08:36  <coopserver> <Sylf> let the other guy leech off of you?
07:09:43  <coopserver> *** Sylf has joined company #6
07:10:16  <coopserver> *** Sylf has joined company #1
07:13:23  <coopserver> <V453000> btw 2cc set still doesnt have the new yeti wagons
07:13:36  <coopserver> <V453000> the set is shit in other ways still though
07:18:20  <coopserver> *** V453000 has left the game (Leaving)
07:18:30  <coopserver> <fair> how can I see which trains are lost ?
07:18:48  <coopserver> <Sylf> you can't
07:19:03  <coopserver> <Sylf> sort the trains by last year's profit
07:19:27  <coopserver> <fair> all above 10k
07:19:28  <coopserver> <Sylf> if trains don't make profit in 2 years, that might give some clue
07:19:34  <coopserver> <fair> :D okay
07:21:07  <coopserver> <fair> I feel like I have too many intersections
07:21:35  <coopserver> <Sylf> pft
07:21:51  <coopserver> <fair> what ? look at you .. how many do you have ? 2 !
07:22:11  <coopserver> <fair> maybe 3
07:23:28  <V453000> that usually means Sylf uses some system :P
07:23:29  <coopserver> <Sylf> I just wanted to test growing tows above snowlines with YETI food
07:23:35  <V453000> as opposed to connect shit where closest :P
07:23:59  <V453000> Sylf: results of research? :D
07:24:09  <coopserver> <Sylf> worked perfect
07:24:13  <coopserver> <fair> yep, for me as well
07:24:14  <V453000> :0
07:24:28  <V453000> like, you deliver yeti food to buildings, and it makes the town grow?
07:24:38  <V453000> maybe I tried in desert so I still needed wator
07:24:42  <coopserver> <Sylf> deliver food to yeti yard, and the town takes that as requirement for growing the town
07:24:47  <V453000> :0
07:24:52  <coopserver> <fair> but
07:24:54  <V453000> even better
07:24:55  <coopserver> <fair> only
07:25:04  <coopserver> <fair> if the stations accepts food from the town anyway
07:25:06  <coopserver> <Sylf> in desert, towns needed food and machinery XD
07:25:22  <coopserver> <Sylf> I meant to require food and BDMT
07:25:44  <coopserver> <Sylf> and it should work too
07:26:02  <coopserver> <Sylf> but I think I'll ditch that idea
07:26:06  <V453000> hm
07:26:10  <coopserver> <Sylf> I'm gonna only require food in desert
07:26:18  <V453000> would be good
07:26:35  <coopserver> <Sylf> delivering BDMT everymonth will flood the yard
07:27:16  <V453000> well, challenge to deliver less total amount :P
07:27:18  <V453000> various ways to do that
07:27:29  <coopserver> <fair> btw guys .. you're the pros, supplying machinery is only good for money, right ?
07:27:46  <V453000> wat
07:27:52  <coopserver> <Sylf> supplying machinery boosts the production
07:27:57  <coopserver> <fair> yes
07:28:15  <coopserver> <fair> but the yetis needed for 1 piece of machinery would boost the
07:28:19  <coopserver> <fair> production by the same amount
07:28:55  <coopserver> <Sylf> 1 yeti delivered -> 1 ton of fruits
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07:29:16  <coopserver> <Sylf> 3yeti + 1 machinery -> 6 tons of fruits
07:29:17  <coopserver> <fair> 3 yetis -> 1 piece of machinery
07:29:19  <coopserver> <Sylf> or something like that
07:29:41  <coopserver> <Sylf> um... what?
07:29:46  <coopserver> <fair> 3 yetis + 1 machinery = 6t   and ,  3 yetis + 3 yetis = 6t
07:30:05  <coopserver> <fair> 1t machinery takes 3 yetis ?
07:30:11  <coopserver> <Sylf> no
07:30:20  <coopserver> <Sylf> wait... what?
07:30:23  <coopserver> <fair> and it might even take more
07:30:43  <coopserver> <fair> not taking into account intermediate factories
07:30:59  <V453000> ._.
07:31:02  <coopserver> <fair> so there are some caching effects along the line, but fundamentally ?
07:31:08  <coopserver> <Sylf> machineries don't do anything by themselves
07:31:21  <coopserver> <fair> true
07:31:40  <coopserver> <fair> so supplying the amount in yetis directly seems like a better idea
07:31:45  <coopserver> <fair> unless you want to make money
07:31:46  <coopserver> <Sylf> when yeti gets to work by themselves, their productivity is low
07:31:49  <coopserver> <fair> with transporting thr machinery
07:31:57  <coopserver> <Sylf> hwen yeti has machine help, they produce more
07:32:18  <V453000> fair, machinery doubles yeti efficiency
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07:32:25  <coopserver> <fair> yes ,, but when yetis that make machine help, they produce the same
07:32:28  <coopserver> <Sylf> when you get more return from primary industries, you can boost more production everyhere
07:32:31  <coopserver> <Sylf> it's a cycle
07:32:36  <V453000> when you start the effect might not be as visible but hte more you get, the more visible it gets
07:33:15  <coopserver> <Sylf> machinery is not just for more money
07:33:18  <coopserver> <fair> how many yetis make 1 machinery ?
07:33:23  <coopserver> <Sylf> it's an efficient way of boosting production
07:33:33  <coopserver> <Sylf> it doesn't "make" anything
07:34:01  <coopserver> <fair> okay .. lets make an example
07:34:23  <coopserver> <fair> you have 1 iron ore mine/ 1 oil well / 1 uranium mine
07:34:31  <coopserver> <fair> each with 10 yetis waiting
07:34:45  <coopserver> <fair> how many pieces of cargo do you get ?
07:35:29  <coopserver> <fair> 1 iron ore/ 1 oil / 1 uranium .. obviously .. now supply that to the inbtermediate factories with 9 items in stock + 1 we supply
07:35:45  <coopserver> <fair> makes again 1 of each
07:36:00  <coopserver> <fair> when I supply those three to the machinery factory
07:36:09  <coopserver> <fair> I get 3 t machinery
07:36:34  <coopserver> <fair> okay .. so it is actually 3 yetis -> 3 machinery ?
07:36:57  <Sylf> you think in that kind of closed term, and you'll be stuck there
07:37:13  <Sylf> It's more about the entire supply chain
07:37:51  <Sylf> you focus only on oil = very inefficient
07:37:57  <coopserver> <fair> well if it takes 3 yetis to make 1 machinery which boosts 3 yetis to work like 6 yetis, I could get those 3 yetis to help the other 3 yetis
07:38:03  <Sylf> use all 3 stuff for machinery - works better
07:38:16  <Sylf> you only supply yeti to industries - not so efficient
07:38:24  <Sylf> supply both yeti and machinery - you get more stuff
07:38:43  <Sylf> when you supply to all 9 primary industries, and you'll feel the difference
07:38:53  <coopserver> <fair> okay
07:39:13  <coopserver> <fair> so it makes sense when 3 yetis -> 3 machinery
07:39:34  <coopserver> <Sylf> I'm still not sure about that
07:39:35  <coopserver> <fair> since then its like those 3 yetis work in 3 places at once
07:39:38  <coopserver> <Sylf> I don't really think that way
07:39:55  <coopserver> <Sylf> it's really not the same to me
07:39:58  <V453000> everything depends on station ratings in such case
07:40:05  <V453000> if you were to calculate efficiencies
07:40:34  <coopserver> <fair> hmm ... how did you come up with the number 3 in "1 piece of machinery for every 3 yetis in the industry" ?
07:40:40  <coopserver> <fair> okay, thats a good point V
07:40:51  <coopserver> <Sylf> just an arbitrary decision
07:41:26  <coopserver> <Sylf> I can make it 4 or 5 too
07:41:38  <coopserver> <Sylf> to make machinery more attractive
07:42:15  <coopserver> <Sylf> I'm still trying to make these balance better in YETI
07:42:16  <coopserver> <fair> well currently it sounds pretty attractive to me the way it is
07:44:21  <V453000> btw
07:44:29  <V453000> a fun thing is that you can basically start with machinery only :)
07:44:31  <V453000> did that last game
07:44:35  <V453000> had no food on tha island
07:44:39  <V453000> machinery refit easy
07:46:15  <coopserver> <fair> holy shit, terraforming water is expensive
07:46:54  <coopserver> <Sylf> this is actually cheaper than some other maps :)
07:47:01  <coopserver> <fair> :D
07:47:19  <coopserver> <Sylf> people make it so it costs 1 billion per tile
07:47:35  <coopserver> <fair> well i like it, if it is expensive
07:47:47  <coopserver> <fair> it's better than too cheap
07:48:17  <coopserver> <Sylf> I like it when I can change 1 tile/2 tiles here and there later in the game
07:48:38  <coopserver> <fair> yeah
07:48:57  <coopserver> <fair> I have 77 million, I terraform a lot of land currently
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07:49:07  <V453000> the value I used last game was nice, with inflation, it was still easy to bankrupt myself, but could terraform a bout
07:49:08  <V453000> bit
07:49:54  <coopserver> <Sylf> I still don't like inflation when I start late in a game
07:50:17  <coopserver> <fair> doesn't the loan grow with the inflation ?
07:50:39  <coopserver> <Sylf> I think the purchase price inflates faster
07:50:51  <coopserver> <fair> could be
07:50:54  <coopserver> <Sylf> it feels that way to me
07:51:06  <coopserver> <Sylf> like I can do less with full loan
07:51:20  <coopserver> <fair> is inflation enabled here ?
07:51:26  <coopserver> <Sylf> not this time
07:51:34  <coopserver> <fair> i see
07:51:48  <coopserver> <Sylf> You'll have to check it each time we reset
07:53:07  <coopserver> <fair> hmm it would be time for a better engine
07:55:41  <V453000> it is that way
07:55:50  <V453000> costs inflate more than incomes, and loan
07:56:09  <V453000> which I agree is wtf
07:56:32  <V453000> what is nicer about it is that the money you currently have, will not have the same value in x years
07:56:32  <coopserver> <fair> hmm .. maybe otherwise you wouldn't notice ?
07:56:35  <V453000> so better use it asap
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08:01:33  <coopserver> <Muel> hi
08:01:37  <coopserver> <fair> hi
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08:41:20  <coopserver> <fair> watcha doin Sylf ?
08:41:36  <coopserver> <Sylf> doubling my food plant drop
08:42:04  <coopserver> <fair> with machinery ?
08:42:23  <coopserver> <Sylf> no, just expanding a station/line
08:42:47  <coopserver> <fair> ah .. I am doing the same .. but I apply technology to the problem
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08:59:21  <coopserver> <fair> shit
09:00:32  <coopserver> <fair> i just caused death and destruction .. and jams =(
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09:08:51  <irolldice> what's up guys
09:08:58  <V453000> hi
09:09:03  <V453000> nice yeti still has just 250 MB Sylf :)
09:09:11  <irolldice> is there a server setting that makes it so that when i use auto replace that the trains will go there when it's convenient on the way?
09:09:36  <V453000> idk where that setting is
09:09:48  <irolldice> on my server, my engines are not auto replacing
09:09:51  <V453000> but if you give the trains "go to depot" in the orders, they will only obey that order and not fuckup anywhere else
09:09:51  <irolldice> and there's plenty of stations
09:09:58  <V453000> could be various things
09:10:17  <V453000> if they were in teh depot not too long ago, they will also not autoreplace - they must require servicing
09:10:23  <irolldice> alright nevermind
09:10:34  <irolldice> apparently the first 10 trains that drove by the station didn't want to go in
09:10:39  <irolldice> but they're starting to go in now
09:10:51  <irolldice> oh maybe it was a money thing
09:10:57  <irolldice> i'm broke AF
09:11:03  <V453000> then it would be that
09:11:04  <irolldice> i'm dumb
09:11:15  <V453000> I think you need 2x cost of new vehicle in order to make it go to autoreplace
09:11:20  <V453000> or something around that
09:11:38  <irolldice> okay cool
09:11:51  <coopserver> <fair> isn't there a setting that says: only autoreplace when you have at least X amount of money ?
09:12:34  <Sylf> yeah
09:13:33  <irolldice> that would be a client setting though right?
09:14:00  <coopserver> <Sylf> yes
09:14:35  <coopserver> <Sylf> 3AM
09:14:39  <coopserver> <Sylf> I can't think straight
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09:14:49  <coopserver> <fair> lol
09:15:00  <coopserver> <fair> yes it is
09:15:13  <irolldice> be back in a while
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10:27:07  <irolldice> i wish there was a way to delete cell towers
10:27:14  <irolldice> sometimes there's just that one that is super in the way
10:27:36  <irolldice> is there a grf that makes them deletable
10:29:14  <V453000> no but you can have a map without them, or enable magic dozer
10:29:24  <V453000> map without them is easily created by scenario editor
11:09:50  <irolldice> how about for a multiplay game
11:09:55  <irolldice> server/client
11:10:01  <irolldice> on a map that is already in progress
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14:57:35  <Hazzard_> !ip
14:57:35  <coopserver> Hazzard_: stable.openttdcoop.org:3999
15:00:48  <Hazzard_> need that yeti torrent
15:01:51  <V453000> :d
15:02:00  <V453000> it will only get bigger :(
15:02:43  <V453000> what is your problem? that the download fails and when you restart it, it just starts again from 0 and fails again? Arent there some download managers which can solve that?
15:02:49  <V453000> even with direct download?
15:02:58  <Hazzard_> No, no it's just slow
15:03:49  <V453000> download overnight? :D
15:04:00  <Hazzard_> I just like to complain
15:04:03  <Hazzard_> :D
15:04:13  <V453000> who doesnt I  guess :D
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15:04:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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15:17:25  <happy_> hi
15:17:30  <happy_> how  things
15:17:49  <coopserver> <Muel> hi good and you ?
15:19:14  <happy_> good
15:19:49  <V453000> THINGS ARE YES
15:19:49  <V453000> https://dl.dropboxusercontent.com/u/20419525/FUKIN_NUTEZ.png
15:20:06  <V453000> working template :)
15:20:09  <V453000> models only now
15:20:17  <V453000> boring part is behind me
15:25:32  <Hazzard_> oh damn
15:26:09  <Hazzard_> this is happening? now?
15:26:24  <V453000> well I am at a point where something can actually start happening XD
15:26:37  <V453000> there is a ton of hacks, but it gets proper sprites from a render
15:27:20  <V453000> e.g. resizing the model in some angles, resizing the whole render by like 0.07% or something because the tiles are 127px tall instead of 128 :D and shit
15:27:24  <V453000> but, worky
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15:39:31  <happy_> whont  train   is  that v  looks  nice
15:40:17  <V453000> it is not a train it is a placeholder XD but it is replacing maglev fast 4 at the moment.
15:40:27  <happy_> ar  i see
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17:01:54  <Sylf> \o/ 4/8 modelz!
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17:16:50  <V453000> (:
17:17:38  <V453000> the 5X is just total wtf in the sea XD
17:17:45  <V453000> I luvez it
17:17:49  <coopserver> <Sylf> :D
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17:19:07  <coopserver> <V453000> choo choo fucker
17:19:10  <coopserver> <V453000> s
17:19:23  <Hazzard_> !date
17:19:23  <coopserver> Sep 22 2005
17:22:07  <coopserver> <V453000> sooo Sylf what do we need to make yetizors 0.1.0? :)
17:22:32  <coopserver> <Sylf> let me think about it...  I had a few stuff in my mind
17:22:49  <coopserver> <Sylf> I have to remember those again
17:23:02  <coopserver> <V453000> okay :)
17:23:20  <coopserver> <Sylf> I want to put yeti weight back to 1 ton
17:23:37  <coopserver> <V453000> reasonable I say, especially with them being oversized
17:23:52  <coopserver> <V453000> would hinder my TL7 1 engine start XD
17:24:03  <coopserver> <Sylf> :P
17:24:09  <coopserver> <V453000> NUTS NEEDS EARLIER SUPERSTRONG
17:24:13  <coopserver> <Sylf> that will be tough, yes!
17:24:14  <coopserver> <V453000> why have I never thought about it before
17:24:29  <coopserver> <V453000> fuck yeah 1931 is way too late
17:25:42  <coopserver> <Sylf> I haven't coded the part that puts 5X away from any piece of land
17:25:46  <coopserver> <Sylf> that's for later
17:25:52  <coopserver> <V453000> just meh really
17:26:07  <coopserver> <V453000> btw perhaps it would make sense to make all of yeti industries space out in general
17:26:20  <coopserver> <V453000> aka get some protection area so they cannot ever be 2 "too close" neigbours
17:26:34  <coopserver> <V453000> would make it a bit more clear which industry is getting dudes
17:26:37  <coopserver> <Sylf> oh, did you see the farm field around grain farms?
17:26:51  <coopserver> <V453000> NO WAY :D
17:26:58  <coopserver> <V453000> didnt :D
17:27:34  <coopserver> <V453000> awesome :)
17:27:34  <coopserver> <V453000> aint got yeti here but will check later :)
17:28:02  <coopserver> <Sylf> yeah, that too close to other industry thing is too wtf
17:28:12  <coopserver> <V453000> hm
17:28:33  <coopserver> <V453000> you mean removing restrictions is wtf or adding them?
17:29:05  <coopserver> <Sylf> hmm
17:29:08  <coopserver> <V453000> XD
17:29:13  <coopserver> <V453000> priceless answer
17:29:15  <coopserver> <Sylf> can't build any 2A/2B/2C near clay pit
17:29:24  <coopserver> <V453000> yeah that
17:29:30  <coopserver> <V453000> but you could have 2X next to 1A
17:29:31  <coopserver> <Sylf> that's just totally wtf
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17:29:42  <coopserver> <V453000> okay
17:29:49  <coopserver> <Sylf> I can build farms next to stone quarry
17:29:57  <coopserver> <Sylf> so...  I don't know what's going on yet
17:30:12  <coopserver> <V453000> sure, you can build about everything next to everything rignt now
17:30:23  <coopserver> <V453000> I think I removed all restrictions before you started coding stuff
17:30:27  <coopserver> <V453000> am not sure
17:30:42  <coopserver> <Sylf> oh lol this is now totally beyond wtf
17:30:48  <coopserver> <Sylf> I can build farm next to clay pit
17:30:55  <coopserver> <Sylf> but I can build clay pit next to farms
17:31:06  <coopserver> <V453000> oh yeah I noticed something like that before
17:31:09  <coopserver> <Sylf> can't*
17:31:15  <coopserver> <V453000> undertand
17:31:18  <coopserver> <Sylf> man
17:31:40  <coopserver> <V453000> wtf galore? :D
17:32:01  <coopserver> <Sylf> just that part.
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17:39:07  <V453000> Sylf: interesting feature indroduced more farm types to FIRS economy and set farms to build farmtiles gradually.
17:40:20  <Sylf> http://www.tt-forums.net/viewtopic.php?f=29&t=71619#p1136103 has some details on that as well
17:40:21  <Webster> Title: Transport Tycoon Forums View topic - Do you customize NewGRFs for your own use? (at www.tt-forums.net)
17:40:36  <Sylf> for building farm tiles gradually
17:40:56  <Sylf> just don't plant farm tiles when farms are built
17:41:05  <Sylf> simple enough.
17:41:19  <Sylf> more farm types - is that in FIRS nightly?
17:42:54  <V453000> that is where I pasted it from XD
17:43:04  <V453000> idk
17:43:09  <V453000> some custom shit I guess
17:43:19  <Sylf> yeah
17:43:23  <V453000> faggots changing grfs just for themselves, no use for anybody else
17:48:14  <planetmaker> just FYI: the farm fields (call them farm fields please to avoid confusion) are not exactly build gradually. Or nothing special can be done there. Just how normal farms behave
17:48:50  <planetmaker> but they do re-appear after winter for instance with the first growth phase when there are not enough fields or so
17:49:06  <Sylf> That was my guess
17:49:41  <Sylf> or when I destroy/plant trees over the farm fields
17:49:55  <Sylf> the farms don't restore all farm fields at once
17:50:03  <Sylf> just one chunk at a time
17:51:21  <V453000> yeah understood pm ':)
18:11:22  <coopserver> <happy  train sport> heem
18:11:48  <coopserver> <happy  train sport> mite  pick  rone yeti  cargo
18:13:40  <coopserver> <happy  train sport> Sylf:    the yeti  cargo  i got now   is  that   the   best  won or  wich won will be  beter
18:14:12  <coopserver> <Sylf> I don't follow your question...
18:14:28  <coopserver> <Sylf> what about the right/wrong cargo?
18:14:39  <coopserver> <happy  train sport> the  yrti  cargo  i got now  takes  longer time to load
18:14:48  <V453000> DISCRIMINATION AMONG THE YETIS
18:15:09  <coopserver> <Sylf> are you asking about the yeti wagon?
18:15:13  <V453000> guess happy means either lower production 4X or wagons with longer loading times XD
18:15:15  <coopserver> <happy  train sport> yep
18:15:30  <coopserver> <Sylf> where do you see it taking longer?
18:15:47  <coopserver> <happy  train sport> yeti  pick up tranfer
18:15:50  <coopserver> <Sylf> I see your center beam flatbeds unloading in 2 stages
18:16:13  <coopserver> <Sylf> they're fast
18:16:17  <coopserver> <Sylf> so where do you see it slow?
18:16:42  <coopserver> <happy  train sport> k  u  can see  my  train q on thr yeti  ml
18:16:56  <coopserver> <Sylf> you just have way way, way way, way too many trains
18:17:12  <V453000> no, just not enough tracks :P
18:17:17  <coopserver> <Sylf> when you upgrade from slow, low capacity train to fast, high capacity trains, you'll need less
18:17:18  <V453000> can never be too many trains
18:17:29  <coopserver> <happy  train sport> i  got   LLLRRR  v
18:17:29  <V453000> or that (:
18:17:41  <V453000> that isnt LLLRRR :D point to point.
18:17:49  <coopserver> <Sylf> yes
18:18:21  <coopserver> <Sylf> and you have mixed engines...
18:18:34  <coopserver> <Sylf> some 144km/h, some 176km/h, some 200km/h
18:18:43  <coopserver> <Sylf> all on the same line
18:19:15  <coopserver> <happy  train sport> i  think  i need  mor trains  to tranfer
18:19:21  <coopserver> <happy  train sport> yeti
18:19:24  <coopserver> <Sylf> f no
18:19:30  <coopserver> <Sylf> delete some trains
18:19:39  <coopserver> <Sylf> you already have queues at yeti yards
18:23:15  <coopserver> <happy  train sport> k  how  that
18:23:26  <V453000> .
18:26:58  <coopserver> <Sylf> I'd just delete all trains and recreate from scratch
18:27:11  <V453000> XD
18:27:16  <V453000> revolutinary indeed
18:27:27  <coopserver> <Sylf> nah, just easiest
18:27:46  <coopserver> <Sylf> that LLL_RRR only has 96 trains, and that's still too many
18:27:55  <coopserver> <Sylf> about 20-30 too many, I think
18:28:06  <coopserver> <Sylf> but with better engines/wagons, you can have even less
18:28:26  <coopserver> <Sylf> and solve the problem of having 3 or 4 different engines
18:29:12  <coopserver> <Sylf> meh.  let's do, not juts talk
18:29:41  <coopserver> *** Sylf has joined company #3
18:29:51  <coopserver> <happy  train sport> k
18:30:58  <coopserver> <Sylf> hmm, indeed Cabbage Car is wtf naming...
18:31:32  <coopserver> *** Hazzard has joined
18:33:24  <V453000> wait for slug car
18:37:35  <coopserver> <Hazzard> why are trains slower now >.>
18:37:42  <coopserver> <Sylf> ?
18:37:45  <coopserver> <happy  train sport> ?
18:38:09  <coopserver> <Hazzard> It seems like the new trains are not as good as the old
18:39:43  <coopserver> *** Player has joined
18:41:41  <coopserver> <Sylf> no
18:42:34  <coopserver> <Hazzard> wait nvm
18:43:01  <coopserver> <Hazzard> oh I am an idiot
18:44:36  <coopserver> <happy  train sport> thats beter  thanks  Sylf
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19:40:21  <coopserver> *** happyhenk has joined
19:42:43  <coopserver> <happyhenk> happy my passowrd is usaul
19:42:49  <coopserver> <happyhenk> when i off i change it
19:43:12  <coopserver> <happyhenk> you can join
19:55:24  <coopserver> <happyhenk> happy
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19:57:02  <coopserver> <happy  train sport> soory   i was  having  diner  happyhenk
19:57:09  <coopserver> <happyhenk> you can join me
19:57:29  <coopserver> <happy  train sport> i  am  k
19:57:54  <coopserver> <happy  train sport> i  was just  on   to short out my yeti  ml
19:57:58  <coopserver> *** happy  train sport has joined spectators
19:58:37  <coopserver> <happy  train sport> had  to  meney  trains  on  it  so help  from sylf   we  shourt it out
19:58:39  <coopserver> <happyhenk> whipping ham yeti yard is 0% transported
19:58:47  <coopserver> *** Hazzard has joined
19:58:56  <coopserver> <happyhenk> it close to madspy
19:59:25  <coopserver> <happy  train sport> hi  Hazzard
20:01:18  <coopserver> *** happy  train sport has joined company #3
20:01:35  <coopserver> <happyhenk> happy my password same as yours
20:02:08  <coopserver> <happy  train sport> heem  no it  is not the password i got   is  yhe won u dont no
20:02:26  <coopserver> <happyhenk> well same as when u let me in
20:04:49  <coopserver> <happyhenk> happy is what i think a slh a slh
20:04:54  <coopserver> <happyhenk> there is a sign
20:06:09  <coopserver> <happyhenk> put sign if what i think is slh is one or not
20:06:16  <coopserver> <happy  train sport> k
20:06:24  <coopserver> <happy  train sport> give me  a minte
20:06:28  <coopserver> <happyhenk> k
20:09:40  <coopserver> <happy  train sport> will       it is
20:09:43  <coopserver> <happy  train sport> a slh
20:09:53  <coopserver> <happyhenk> k
20:10:01  <coopserver> <happyhenk> you can join
20:10:19  <coopserver> <happy  train sport> nop  iam  just  waching now
20:10:23  <coopserver> <happyhenk> k
20:10:30  <coopserver> <happyhenk> watching my net werk
20:10:34  <coopserver> <happyhenk> or yours
20:10:37  <coopserver> <happy  train sport> my
20:10:52  <coopserver> *** happy  train sport has joined spectators
20:11:53  <coopserver> <happyhenk> when you join we do tranfer yeti for iron
20:12:05  <coopserver> <happy  train sport> k
20:12:06  <coopserver> <happyhenk> i havent done iron yet
20:21:50  <coopserver> <happy  train sport> heem  get  lag  when i      zoom in and out   werd
20:21:58  <coopserver> *** Hazzard has left the game (Leaving)
20:23:53  <coopserver> <happy  train sport> going    to see whont  going on the  public   server  have fun
20:23:58  <coopserver> *** happy  train sport has left the game (Leaving)
20:27:22  * happy_ slaps Jam35 around a bit with a large fishbot
20:27:35  <coopserver> <happyhenk> slapping is fun isint it
20:27:41  <happy_> nop
20:27:50  <happy_> rone  butern
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20:32:06  <happy_> hi  Maraxus
20:32:10  <happy_> how  things
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20:59:08  <Sylf> ...
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21:09:27  <coopserver> <happyhenk> hey fair
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21:11:27  <coopserver> <fair> hi there
21:11:42  <coopserver> *** fair has joined company #7
21:12:01  <happy_> hi
21:12:33  <coopserver> <fair> I like it that my network is still working xD
21:12:49  <happy_> yep
21:13:13  <coopserver> <happyhenk> happy im starting to build the iron yeti line
21:13:20  <coopserver> <happyhenk> 2 yards going to tranfer
21:13:29  <coopserver> <happyhenk> working on big line
21:13:36  <happy_> k
21:16:17  <coopserver> <happyhenk> happy for steel we use its coil car
21:17:16  <happy_> k
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21:18:18  <coopserver> *** happy  train sport has joined
21:18:28  <coopserver> <happyhenk> hey happy
21:18:32  <coopserver> <happyhenk> how things
21:18:37  <coopserver> <happy  train sport> hi  good
21:18:45  <coopserver> <happy  train sport> how  things
21:18:56  <coopserver> <happyhenk> good
21:18:58  <coopserver> <fair> everybody is called happy ._.
21:19:11  <coopserver> <happyhenk> connected another yard to tranfer
21:19:21  <coopserver> <happy  train sport> nice
21:19:36  <coopserver> <happy  train sport> yep  true  fair
21:19:37  <coopserver> <happyhenk> ill show you where i put the transfer
21:19:48  <coopserver> <happyhenk> theres a sign
21:19:53  <coopserver> <happyhenk> its called here
21:20:11  <coopserver> <happy  train sport> i see
21:20:14  <coopserver> <happy  train sport> nice
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