Log for #openttdcoop.stable on 13th November 2014:
Times are UTC Toggle Colours
00:00:03  <coopserver> <Troy McClure> we're hemorrhaging money because of that long food route
00:00:06  <coopserver> <happyhenk> but no
00:00:26  <coopserver> <happyhenk> yeah so food plant closer
00:11:04  <coopserver> <happyhenk> pigcow overload
00:11:36  <coopserver> <happyhenk> k
00:19:02  <coopserver> <Troy McClure> easy
00:19:05  <coopserver> <Troy McClure> the station is gonna go
00:19:30  <coopserver> <happyhenk> krashes
00:23:46  <coopserver> *** Crush has left the game (Leaving)
00:27:53  <coopserver> *** happyhenk has joined spectators
00:27:55  <coopserver> *** happyhenk has started a new company #3
00:29:20  <coopserver> *** happyhenk has joined spectators
00:29:26  <coopserver> *** happyhenk has joined company #1
00:30:32  <coopserver> <happy  train sport> right  that  was  cloos
00:30:39  <coopserver> <happyhenk> chaos
00:33:06  <coopserver> <happy  train sport> not  me
00:33:12  <coopserver> <happyhenk> me
00:35:10  <coopserver> <happyhenk> i just found out
00:35:15  <coopserver> <happyhenk> not long enough
00:35:24  <coopserver> <Troy McClure> t
00:35:49  <coopserver> <happyhenk> oh
00:37:27  <coopserver> <happyhenk> k
00:40:10  <coopserver> <happyhenk> extra trains
00:40:22  <coopserver> <happyhenk> when we get alot
00:40:28  <coopserver> <happyhenk> it will unjam
00:48:03  <coopserver> *** dreck has joined
00:48:14  <coopserver> <happyhenk> hi dreck
00:48:15  <coopserver> <dreck> sorry supper took longer but meh :-s
00:48:31  <coopserver> <happy  train sport> np
00:48:33  <coopserver> *** dreck has joined company #2
00:48:46  <coopserver> <dreck> at least only 10ish years passed by so thats ok :)
00:50:06  <coopserver> <dreck> blah...stupid machine disappeared... :-s
00:50:32  <coopserver> <dreck> and I see there lot of trees again..... :-s heh
00:50:58  <coopserver> <dreck> and hmm umm I would had thought Glanton would be more than 1500 by now already -_-
00:52:22  <coopserver> *** Troy McClure has joined spectators
00:52:23  <coopserver> *** Troy McClure has started a new company #3
00:52:41  <coopserver> *** Troy McClure has joined company #1
01:01:13  <coopserver> <happyhenk> bye
01:01:16  <coopserver> <Troy McClure> bb
01:01:30  <coopserver> <happy  train sport> se u  to  mor
01:01:31  <coopserver> <dreck> I know my network looks a bit...banged in but thats only because I'm waiting for the actual railtype I want to be useable before I redo things :->
01:01:34  <coopserver> <dreck> bye happysport
01:02:12  <coopserver> <happy  train sport> happyhenk:   u can lern a lot from  troy  i  did  he a good player
01:02:23  <coopserver> <happyhenk> k
01:02:25  <coopserver> *** happy  train sport has joined spectators
01:02:35  <coopserver> <happyhenk> cya to mor
01:02:39  <coopserver> <happy  train sport> yep
01:03:25  <coopserver> <dreck> hmm still wondering why glanton is refusing to grow
01:03:32  <coopserver> <happy  train sport> if    vinnie  or    jam  ther can join as will  or  syl59  as will
01:03:36  <coopserver> <dreck> maybe I'm just missing something not apparent in the town dialog
01:04:58  <coopserver> <happy  train sport> nop  dreck    need mor road  so mor homs can  be dun
01:05:08  <coopserver> <dreck> so why isn't the mayor even doing that?
01:05:25  <coopserver> <happyhenk> hes lazy
01:05:43  <coopserver> <happy  train sport> i  think    the setting for thar is of
01:06:24  <coopserver> <happy  train sport> happyhenk:   youir  grain  looks  good  but  when get  farster  trains  need to  redo it  k
01:06:30  <coopserver> <happyhenk> k
01:06:50  <coopserver> <happyhenk> i thnik troy did loading train stuff
01:06:57  <coopserver> <happyhenk> he did
01:07:04  <coopserver> *** happy  train sport has left the game (Leaving)
01:08:01  <happy_> gn
01:08:05  <coopserver> <happyhenk> gn
01:08:12  <coopserver> <Troy McClure> gn
01:08:25  *** happy_ has left #openttdcoop.stable
01:08:46  <coopserver> <dreck> wonder if I should had bothered with tram...but oh well they're making a small profit for now so meh :)
01:10:47  <coopserver> <dreck> anyway looks like 4-5 years for more locos to come out me think
01:11:02  <coopserver> <happyhenk> escape is allready out
01:11:17  <coopserver> <happyhenk> then 1st strong
01:11:27  <coopserver> <dreck> so..whats this thing about town growths being off? just wondering before I remove my trams
01:11:48  <coopserver> <happyhenk> tray we dont replace to strong basic we use goes smane speed
01:11:53  <coopserver> <happyhenk> same
01:11:54  <coopserver> <Troy McClure> dunno
01:12:26  <coopserver> <happyhenk> but new trains will be strong
01:12:40  <coopserver> <happyhenk> when strong out
01:12:58  <coopserver> <happyhenk> yeah
01:13:23  <coopserver> <happyhenk> well only put new trains as strong when strong 1 out
01:13:47  <coopserver> <happyhenk> strong 1 and basic 3 have same speed
01:14:07  <coopserver> <happyhenk> yeah
01:14:35  <coopserver> <happyhenk> we can change after we get alot of strong trains
01:14:49  <coopserver> <happyhenk> so all trains strong
01:14:58  <coopserver> <happyhenk> im out sppn too
01:15:05  <coopserver> <happyhenk> soon im out
01:15:31  <coopserver> *** valis has joined
01:15:37  <coopserver> <valis> hi
01:15:43  <coopserver> <dreck> hi valis
01:15:46  <coopserver> <Troy McClure> hi
01:16:04  <coopserver> <happyhenk> hey valis
01:16:08  <coopserver> <happyhenk> how things
01:16:15  <coopserver> <Troy McClure> OOW
01:16:23  <coopserver> <Troy McClure> the NEW PITMANS PP MAIL TRUCK
01:16:33  <coopserver> <Troy McClure> AND THE BRADLEY HOPPER TRUCK
01:16:44  <coopserver> <happyhenk> AND METTER FLATBED TRUCK
01:16:49  <coopserver> <happyhenk> AHHHH
01:16:50  <coopserver> <Troy McClure> OOW, THE BRADLEY REFRIGATED TRUCK
01:16:58  <coopserver> <dreck> ?
01:17:08  <coopserver> <Troy McClure> THEY'RE ALL JUST OUT :)
01:17:14  <coopserver> <Troy McClure> NEW, SHINY
01:17:16  <coopserver> <Troy McClure> SHINY, NEW
01:17:21  <coopserver> <happyhenk> AND PRIME MK 1 REFRIGERATED TRUCK
01:17:25  <coopserver> <dreck> nope been more than two years :P
01:17:27  <coopserver> <happyhenk> DOWN THE LIST
01:17:28  <coopserver> <Troy McClure> LOL
01:17:44  <coopserver> <Troy McClure> WOW, you tested them?
01:17:44  <coopserver> <happyhenk> BRADLEY TANKER TRUCK
01:17:49  <coopserver> <dreck> nope
01:18:00  <coopserver> <happyhenk> STANLEY OX HOPPER TRUCK
01:18:10  <coopserver> <happyhenk> PITMAN'S BOX TRUCK
01:18:17  <coopserver> <happyhenk> PAGE MAIL TRUCK
01:18:25  <coopserver> <happyhenk> TFB MK 1 BUS
01:18:43  <coopserver> <happyhenk> CARTER AND CO STEAM FLATBED TRUCK
01:18:51  <coopserver> <happyhenk> CATER AND CO STEAM BUS
01:18:56  <coopserver> <dreck> ME WANTS THE BOAT ALREADY
01:19:06  <coopserver> <happyhenk> THEY TOO COSTLY
01:19:11  <coopserver> <dreck> NOPE
01:19:12  <coopserver> <Troy McClure> running costs for boats are in the millions/year
01:19:21  <coopserver> <happyhenk> running cost 1000000000000000/yr
01:19:25  <coopserver> <dreck> troy...again I told you..nuts boat....not water boat
01:19:26  <coopserver> <Troy McClure> usually
01:19:27  <coopserver> <happyhenk> FOR BOATS
01:19:31  <coopserver> <Troy McClure> ah, okay :)
01:19:42  <coopserver> <happyhenk> wait boat set
01:19:43  <coopserver> <dreck> its like...I think very early 1940s or so I forgot tho
01:20:11  <coopserver> <happyhenk> WHAT ABPUT POOR PLANES
01:20:19  <coopserver> <happyhenk> running cost 10000000000/yr
01:20:22  <coopserver> <happyhenk> ....
01:20:51  <coopserver> <happyhenk> yeah
01:21:01  <coopserver> <Troy McClure> train income is higher, and 'other' halved
01:23:48  <coopserver> <happyhenk> hey dreck i built your town roads
01:24:18  <coopserver> <dreck> nah don't bother..I'm going sell tram soon if towns are really blocked on this map
01:24:58  <coopserver> <Troy McClure> oh, right
01:25:06  <coopserver> <Troy McClure> 'desert towns' need extras
01:25:22  <coopserver> <happyhenk> oww
01:25:28  <coopserver> <happyhenk> OWW
01:25:37  <coopserver> <happyhenk> STANLEY GENERAL BOX TRUCK
01:25:49  <coopserver> <Troy McClure> OUT NOW!
01:25:50  <coopserver> <happyhenk> OWW SO SHINY
01:26:01  <coopserver> <happyhenk> :!
01:26:16  <coopserver> <happyhenk> ::))
01:27:28  <coopserver> <happyhenk> desert towns want food and machinery
01:27:55  <coopserver> <happyhenk> yep machinery
01:28:04  <coopserver> <Sylf> It's a bug
01:28:22  <coopserver> <Sylf> it'll be fixed in the next release to requir food and building materials
01:28:37  <coopserver> <happyhenk> what if they have a yard
01:28:42  <coopserver> <happyhenk> oh well then
01:28:48  <coopserver> <happyhenk> build mat to yard
01:28:55  <coopserver> <Sylf> town buildings don't accept food
01:29:03  <coopserver> <Sylf> only the worker yards do
01:29:12  <coopserver> <Sylf> so deliver food to the yard to grow the town
01:29:22  <coopserver> <happyhenk> weird but cool
01:32:13  <coopserver> <happyhenk> dreck at glanington oil place
01:32:17  <coopserver> <happyhenk> there is a sea
01:32:28  <coopserver> <happyhenk> and bace costs
01:32:29  <coopserver> <dreck> a what?
01:32:34  <coopserver> <happyhenk> is on
01:32:42  <coopserver> <happyhenk> so bridge will cost 100000000
01:32:48  <coopserver> <dreck> umm what are you talking about?
01:33:04  <coopserver> <happyhenk> bridge cross the lake costs 5mil
01:33:15  <coopserver> <dreck> why are you telling me to use bridges?
01:33:28  <coopserver> <happyhenk> im telling you to not
01:33:40  <coopserver> <dreck> then why are you saying it? you're confusing me
01:33:43  <coopserver> <happyhenk> since they expensive
01:34:15  <coopserver> <Troy McClure> okay, well, I'm off
01:34:18  <coopserver> <Troy McClure> good luck all
01:34:21  <coopserver> <happyhenk> cya
01:34:22  <coopserver> <dreck> bye troy
01:34:24  <coopserver> *** Troy McClure has left the game (Leaving)
01:34:35  <coopserver> <happyhenk> welp on my own
01:35:23  <coopserver> <dreck> what made you talk about bridges of a sudden?
01:35:40  <coopserver> <happyhenk> there expensive if they go on water
01:35:45  <coopserver> <dreck> and?
01:35:55  <coopserver> <happyhenk> you cant afford it
01:36:02  <coopserver> <happyhenk> to make 1 bridge
01:36:04  <coopserver> <dreck> so again..what made you think I wanted bridges?
01:36:19  <coopserver> <happyhenk> well its a sea
01:36:27  <coopserver> <dreck> ....and???
01:36:31  <coopserver> <happyhenk> its like the only way to cross it
01:36:47  <coopserver> <happyhenk> but costing 10000 bucks to terraform it
01:36:53  <coopserver> <happyhenk> into land
01:36:57  <coopserver> <dreck> seriously...I dunno what you're even blabbing about..this still isn't making any sense
01:37:12  <coopserver> <happyhenk> then just do what you want
01:37:23  <coopserver> <Sylf> better to let people play however they want
01:37:45  <coopserver> <Sylf> people will call out for help when they want some
01:39:42  <coopserver> *** Sylf has started a new company #3
01:39:49  <coopserver> <dreck> heh it sorta looks a bit funny..almost like the machinery factory trucks are rolling right onto the road to deliever themself to the oilwell
01:40:01  <coopserver> <dreck> hi sylf?
01:40:42  <coopserver> <Sylf> let's see if I can make any sense out of this script
01:40:49  <coopserver> <dreck> ah :)
01:41:09  <coopserver> <Sylf> ah, a perfect spot
01:41:55  <coopserver> <dreck> uh....ok who the hell laid down empty roads in glanton?
01:42:07  <coopserver> <happyhenk> i did
01:42:16  <coopserver> <happyhenk> town will grow
01:42:26  <coopserver> <dreck> meh..mind removing it?
01:42:48  <coopserver> <Sylf> please don't play for other people
01:42:57  <coopserver> <Sylf> you don't know what their plan is
01:50:35  <coopserver> <dreck> nice little network sylf :)
01:51:09  *** Hazzard has quit IRC
01:55:05  <coopserver> <Sylf> hmm
01:55:24  <coopserver> <Sylf> looks like collection of small point-to-point connection makes some serious cash
02:01:19  <coopserver> <dreck> 20 years left before I can get what I actually wanted :-s heh
02:01:39  <coopserver> <Sylf> superstrong train?
02:01:51  <coopserver> <dreck> heh no :P
02:02:05  <coopserver> <Sylf> wet rail?
02:02:06  <coopserver> <dreck> *throws a tiller at you to install on these 1939 thinge :)
02:02:07  <coopserver> <happyhenk> superstrong not out
02:02:10  <coopserver> <dreck> right sylf :)
02:02:31  <coopserver> <happyhenk> you like wetrail
02:02:47  <coopserver> <dreck> pretty much
02:02:58  *** Hazzard has joined #openttdcoop.stable
02:03:10  <coopserver> <happyhenk> i have a food yard
02:03:13  <coopserver> <happyhenk> look at it
02:03:26  <coopserver> <happyhenk> there sign
02:03:37  <coopserver> <happyhenk> no trains have arrived
02:03:43  <coopserver> <Sylf> I only see big jam leading up to the food yard
02:04:04  <coopserver> <happyhenk> theres no jam
02:08:04  <coopserver> *** Sylf has joined spectators
02:14:25  <coopserver> *** Sylf has left the game (general timeout)
02:24:36  <Hazzard> !date
02:24:37  <coopserver> Aug 18 1921
02:28:22  <coopserver> *** Hazzard has joined
02:28:31  <coopserver> <happyhenk> hi hazzard
02:28:37  <coopserver> *** irolldice has joined
02:28:38  <coopserver> *** irolldice has started a new company #4
02:28:43  <coopserver> <irolldice> what's up clowns
02:28:45  <coopserver> <happyhenk> hey dice
02:28:47  <coopserver> <Hazzard> Hey
02:28:53  <coopserver> <happyhenk> well food plant jam
02:28:57  <coopserver> <dreck> clowns? *pours a pail of water over you*
02:28:58  <coopserver> <dreck> :P
02:29:16  <coopserver> <irolldice> :D
02:29:50  <coopserver> <happyhenk> i think happy's net werk is done
02:30:01  <coopserver> <Hazzard> <.< it's only 1920
02:30:10  <coopserver> <happyhenk> 3 peps were in comp
02:30:16  <coopserver> <happyhenk> have to go
02:30:20  <coopserver> <happyhenk> see ya to mor
02:30:24  <coopserver> *** happyhenk has left the game (Leaving)
02:30:35  <coopserver> <Hazzard> cya
02:30:37  <coopserver> <dreck> I hope its 1940+ tomorrow so I can finally have what I need :P
02:31:18  <coopserver> *** Hazzard has started a new company #5
02:31:32  <coopserver> <Hazzard> CashDrainGS?
02:31:44  <coopserver> <Hazzard> wat
02:31:56  <coopserver> <Hazzard> is this actually happening?
02:32:26  <coopserver> <Hazzard> hmm
02:33:31  <coopserver> <Hazzard> NUTS :D
02:33:50  <coopserver> <dreck> I just wish the industry was a little more varied :-s
02:34:04  <coopserver> <Hazzard> different set you mean?
02:35:35  <coopserver> <dreck> about eg somewhere to 'grow' building materials from?
02:35:44  <coopserver> <dreck> :>
02:38:30  <coopserver> <irolldice> hazzard what are yu doing bro
02:38:45  <coopserver> <Hazzard> There is the "cash drain gs" thing
02:38:50  <coopserver> <Hazzard> right?
02:38:53  <coopserver> <irolldice> what's that
02:39:17  <coopserver> <irolldice> i didn't read it
02:39:31  <coopserver> <Hazzard> $$ is based on cargo transported not distance
02:40:08  <coopserver> <Hazzard> I guess I'm kinda trying to break it
02:41:30  <coopserver> <dreck> heh me and my double bridge thing :)
02:41:45  <coopserver> <dreck> wouldn't have need the bump if I had my normal way with terrains ... ;)
02:43:43  <coopserver> <irolldice> god happy already has 246 trains
02:43:45  <coopserver> <irolldice> wtf...
02:43:49  <coopserver> <irolldice> it's only 23 years in
02:44:26  <coopserver> <irolldice> woops
02:44:35  <coopserver> <irolldice> major slowdowns though
02:44:48  <coopserver> <Hazzard> yeah, far from done
02:45:14  <coopserver> <dreck> <<is just sorta "make do" till the real railtype comes out
02:45:31  <coopserver> <irolldice> the real railypes are already out
02:45:38  <coopserver> <irolldice> or do you mean engines
02:45:52  <coopserver> <dreck> nope...still another 16-17 years at mininum
02:46:10  <coopserver> <irolldice> so you mean engines
02:48:21  <coopserver> <irolldice> i don't understand how or when cashdrain takes money away from me
02:48:27  <coopserver> <irolldice> or under which circumstance
02:48:43  <coopserver> <Hazzard> See what the "other" category is
02:48:53  <coopserver> <irolldice> yeah
02:48:58  <coopserver> <irolldice> that's + for me
02:49:04  <coopserver> <irolldice> i got 25k last year +
02:49:06  <coopserver> <irolldice> not -
02:49:07  <coopserver> <Hazzard> If it is positive it means it is making you extra money, if it is negative, that means it is hurting you
02:49:21  <coopserver> <Hazzard> (I think) - also there are a few other things that go into "other"
02:49:57  <coopserver> <irolldice> this month i am -
02:50:01  <coopserver> <irolldice> i don't get it really
02:50:09  <coopserver> <irolldice> i didn't change anything
02:50:44  <coopserver> <Hazzard> I'm getting +115,990 this month
02:50:50  <coopserver> <Hazzard> (pounds)
02:51:13  <coopserver> <irolldice> i'm in pounds too
02:54:42  <coopserver> *** irolldice has left the game (Leaving)
02:56:47  <coopserver> <Hazzard> Also those stupid busses are probably making me a lot of money
02:56:56  <coopserver> <Hazzard> ;S
03:04:25  <coopserver> <Hazzard> im too OP
03:04:50  <coopserver> <dreck> too what?
03:05:15  <coopserver> <Hazzard> overpowered
03:05:44  <coopserver> <Hazzard> this game script is a little bit broken imo
03:05:55  <coopserver> <Hazzard> I'm already making ~1/3 the income of happy
03:06:12  <coopserver> <dreck> well....its a game for now..but next map maybe something a bit different with the grf list could be nice tho
03:06:15  <coopserver> <dreck> :)
03:06:25  <coopserver> <Hazzard> I take things a bit too seriously
03:06:57  <coopserver> <dreck> anyway I'm going sleep now...will have see how many years passes by then
03:06:59  <coopserver> <dreck> bye :P
03:07:04  <coopserver> <Hazzard> cya
03:07:06  <coopserver> *** dreck has left the game (Leaving)
03:19:58  <coopserver> <Hazzard> >.>
03:20:00  <coopserver> <Hazzard> happy has a jam
03:20:43  <coopserver> *** Hazzard has joined spectators
03:20:44  <coopserver> *** Game paused (number of players)
03:20:48  <coopserver> <Hazzard> someone from happy better get on
03:21:28  <coopserver> *** Hazzard has joined company #5
03:21:29  <coopserver> *** Game unpaused (number of players)
03:32:24  <coopserver> <Hazzard> There is a serious problem with secondaries sprining up and stealing yetidudes
03:33:01  <coopserver> <Hazzard> well, maybe not serious, but sometimes annoyinbg
03:34:12  <coopserver> *** Sylf has joined
03:34:21  <coopserver> <Hazzard> you know happy's password?
03:34:46  <coopserver> <Sylf> oh jeez
03:35:39  <coopserver> *** Sylf has joined company #5
03:36:02  <coopserver> <Hazzard> also, I'm not really playing a coop-style game
03:36:16  <coopserver> <Hazzard> game script is op if you are trying to abuse it
03:37:05  <coopserver> <Hazzard> one more train should get the network going again
03:40:54  <coopserver> <Hazzard> ... alright ...
03:40:56  <coopserver> *** Sylf has joined spectators
03:41:24  <coopserver> <Hazzard> dammit
03:41:28  <coopserver> <Sylf> :P
03:44:35  <coopserver> <Hazzard> ...
03:44:51  <coopserver> *** Sylf has joined company #5
03:45:33  <coopserver> <Hazzard> huzzah
03:45:49  <coopserver> *** Sylf has joined spectators
03:49:28  <coopserver> *** Sylf has joined company #3
03:53:25  <coopserver> <Sylf> whoops
03:53:30  <coopserver> <Sylf> spammed too many yards
03:55:57  <coopserver> <Hazzard> XD
03:56:12  <coopserver> <Hazzard> that did seem a little strange to me...
03:56:31  <coopserver> <Sylf> meh, only 1.6 mil worth of yards
04:02:30  <coopserver> <Hazzard> company value graph is funny :P
04:02:51  <coopserver> <Sylf> lol
04:02:58  <coopserver> <Sylf> I've hit a cliff
04:07:48  <Hazzard> !omfp
04:07:50  <Hazzard> !info
04:07:50  <coopserver> Hazzard: #openttdcoop - Welcome Server (, Version: 1.4.4, date: Mar 10 1929, clients connected: 3, map size: 1024x512, address:
04:08:14  <coopserver> *** Hazzard has left the game (general timeout)
04:15:47  <Hazzard> ..adobe update daemon taking 13% of my cpu doing nothing ...
04:15:49  <Hazzard> dammmit adobe
04:15:50  <coopserver> *** Hazzard has joined
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04:16:22  <coopserver> <Sylf> for the software that's primarily used for advertisements? (flash)
04:16:33  <coopserver> <Hazzard> yup
04:35:34  <coopserver> <Sylf> I almost said "Yay, fast bridges"
04:35:41  <coopserver> <Sylf> then I remembered I don't have any
04:35:57  <coopserver> <Sylf> yay point-to-point network
04:38:52  <coopserver> <Hazzard> my 12 RVs made ~262,000 pounds in 1929
04:39:19  <coopserver> <Hazzard> and they aren't supposed to make money >.>
04:40:07  <coopserver> *** Hazzard has joined spectators
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04:54:26  <coopserver> *** valis has left the game (general timeout)
04:54:27  <coopserver> *** Sylf has left the game (general timeout)
04:54:30  <coopserver> <irolldice> whoah
04:54:35  <coopserver> <irolldice> everyone timed out at the same time
04:54:46  <coopserver> <irolldice> my bad for connecting?
04:54:57  <coopserver> *** Sylf has joined
04:55:08  <coopserver> <irolldice> welcome bac
04:57:19  <coopserver> <irolldice> yo sylf
04:57:33  <coopserver> <Sylf> yo
04:57:41  <coopserver> <irolldice> what up g
04:58:14  <coopserver> <Sylf> meh stuff
05:00:01  <coopserver> <irolldice> why did everyone DC when i joined
05:00:09  <coopserver> <irolldice> 3 people timed out when i connected, including you
05:00:15  <coopserver> <irolldice> odd
05:00:54  <coopserver> *** Player has joined
05:00:55  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:00:56  <coopserver> *** Player has joined spectators
05:01:19  <coopserver> <Player> !rules
05:01:20  <coopserver> Server rules can be found here:
05:01:30  <coopserver> <Player> !name twenty319
05:01:31  <coopserver> *** Player has changed his/her name to twenty319
05:01:45  <coopserver> *** twenty319 has joined company #4
05:02:22  <coopserver> <irolldice> fucking fail
05:02:23  <coopserver> <irolldice> so hard
05:02:30  <coopserver> <irolldice> can you exit my company please
05:04:02  <coopserver> <irolldice> sylf can you lend me a hand
05:04:10  <coopserver> <Sylf> wattup
05:04:16  <coopserver> <irolldice> remove this person from my company
05:04:57  <coopserver> *** twenty319 has joined spectators
05:05:01  <coopserver> <irolldice> thank you sulf
05:05:04  <coopserver> <irolldice> sylf
05:05:39  <coopserver> <twenty319> rolldice i was trying to make you more profit
05:05:50  <coopserver> <irolldice> make yourself profit :)
05:06:13  <coopserver> <twenty319> im just tired of playing the game by myself
05:06:29  <coopserver> <irolldice> did you even look to see how much aircraft cost to run?
05:06:35  <coopserver> <irolldice> you just costed me my entire bank
05:06:40  <coopserver> <Sylf> many ppl don't like playing with total strangers
05:06:48  <coopserver> *** twenty319 has started a new company #6
05:06:55  <coopserver> <irolldice> especially when they buy aircraft that cost 1000000 per second to run
05:07:11  <coopserver> <irolldice> thank you anyway
05:07:19  <coopserver> <twenty319> aircraft is how i usually make a ton of money
05:07:29  <coopserver> <irolldice> please look into running costs first
05:07:30  <coopserver> <Sylf> look at their running cost
05:07:36  <coopserver> <irolldice> there are many newgrfs in use on this server
05:07:45  <coopserver> <irolldice> things may not be how you are used to
05:07:58  <coopserver> <Sylf> base cost mod setting is quite unique here
05:08:03  <coopserver> *** Player has joined
05:08:04  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:08:05  <coopserver> *** Player has joined spectators
05:08:06  <coopserver> *** Player has started a new company #7
05:08:07  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:08:08  <coopserver> *** Player has joined spectators
05:08:09  <coopserver> <Sylf> airplanes are boring.
05:08:23  <coopserver> <Sylf> build 2 airport, aircrafts, start printing money.
05:08:24  <coopserver> <Sylf> DONE.
05:08:49  <coopserver> <irolldice> now i am broke :(
05:09:10  <coopserver> *** Player has left the game (wrong company in DoCommand)
05:09:45  <coopserver> *** Player has joined
05:09:46  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:09:47  <coopserver> *** Player has joined spectators
05:10:16  <coopserver> <irolldice> twenty319: look at your finance page
05:10:18  <coopserver> *** Player has joined company #7
05:10:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:10:20  <coopserver> *** Player has joined spectators
05:10:21  <coopserver> <irolldice> you're going to go bankrupt real quick
05:10:22  <coopserver> *** Player has joined company #7
05:10:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:10:24  <coopserver> *** Player has joined spectators
05:10:25  <coopserver> *** Player has joined company #7
05:10:26  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:10:27  <coopserver> *** Player has joined spectators
05:10:42  <coopserver> <irolldice> you've already accumulated 220k worth of running costs with your aircraft
05:10:49  <coopserver> <irolldice> and you haven't delivered one drop yet
05:10:53  <coopserver> *** Player has joined company #7
05:10:54  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:10:55  <coopserver> *** Player has joined spectators
05:10:56  <coopserver> *** Player has joined company #7
05:10:57  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:10:58  <coopserver> *** Player has joined spectators
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05:11:00  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:11:01  <coopserver> *** Player has joined spectators
05:11:44  <coopserver> <irolldice> do you notice now?
05:11:54  <coopserver> <Sylf> just let him play.
05:13:13  <coopserver> *** Player has left the game (Leaving)
05:13:46  <coopserver> <irolldice> i have no good food plants near me
05:13:53  <coopserver> <irolldice> there's one, but it's tooooo close
05:14:10  <coopserver> <Sylf> use it.
05:14:23  <coopserver> <Sylf> you make more money with one closer to you
05:14:28  <coopserver> <irolldice> real?
05:14:37  <coopserver> <irolldice> i don't understand this cash grf
05:14:44  <coopserver> <irolldice> i've read it like 10 times and i don't understand
05:14:51  <coopserver> <Sylf> you get paid for how much you haul
05:15:00  <coopserver> <Sylf> that's alll there is to it.
05:15:07  <coopserver> <irolldice> not the distance?
05:15:08  <coopserver> <Sylf> disregard distance or time
05:15:10  <coopserver> <irolldice> at all?
05:15:12  <coopserver> <irolldice> oh
05:15:14  <coopserver> <irolldice> interesting
05:17:18  <coopserver> <irolldice> so why am i losing money
05:17:21  <coopserver> <irolldice> real quick like
05:17:28  <coopserver> <irolldice> i lost 31k
05:17:46  <coopserver> <twenty319> not my fault this time
05:17:51  <coopserver> <irolldice> i know :)
05:17:56  <coopserver> <irolldice> it was the cash grf
05:18:13  <coopserver> <twenty319> if you want i could read up on it a little bit
05:18:21  <coopserver> <Sylf> you haul stuff long distance, you get paid for distance up front
05:18:33  <coopserver> <Sylf> but the script takes that profit off of you
05:19:04  <coopserver> <Sylf> you haul short distance, you don't get paid as much up front, but the script makes up the difference
05:19:14  <coopserver> <Sylf> as simple as that
05:19:28  <coopserver> <irolldice> so shorter is better
05:19:42  <coopserver> <irolldice> like much better
05:19:45  <coopserver> <Sylf> by a small margin
05:19:52  <coopserver> <Sylf> no, not much at all
05:19:54  <coopserver> <twenty319> thats good to know
05:20:04  <coopserver> <Sylf> only by the running cost of your trains
05:20:12  <coopserver> <Sylf> which are always tiny with NUTS
05:22:51  <coopserver> *** twenty319 has left the game (Leaving)
05:22:56  <coopserver> *** Player has joined
05:23:22  <coopserver> *** Player #1 has joined
05:23:23  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:23:24  <coopserver> *** Player #1 has started a new company #7
05:23:25  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:23:26  <coopserver> *** Player #1 has joined spectators
05:23:27  <coopserver> *** Player #1 has left the game (wrong company in DoCommand)
05:23:29  <Hazzard> lol
05:23:33  <coopserver> <irolldice> why can't people read
05:23:53  <coopserver> <irolldice> inb4 irolldice can't read either
05:24:18  <coopserver> *** Hazzard has joined
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05:24:27  <coopserver> *** Hazzard has joined company #5
05:24:56  <coopserver> <Hazzard> how much of a boost is there for providing all types of food to a food plant?
05:25:06  <coopserver> <irolldice> there's a boost for that???
05:25:10  <coopserver> <Hazzard> I think so..
05:25:15  <coopserver> <irolldice> fucki need to learn how to read
05:25:29  <coopserver> <Sylf> 1 source = 50% return
05:25:34  <coopserver> <Sylf> 2 source = 75% return
05:25:41  <coopserver> <Sylf> all 3 = 100% return
05:25:44  <coopserver> <Hazzard> aha
05:25:46  <coopserver> <irolldice> interesting
05:26:02  <coopserver> <Sylf> true for 1X, 2X and 3X
05:26:03  <coopserver> <irolldice> you have many interesting theories sylf
05:26:13  <coopserver> <irolldice> i wonder how you can even make all that up
05:26:22  <coopserver> <Hazzard> that makes this so much more interesting
05:26:25  <coopserver> <Hazzard> :D
05:27:01  <coopserver> <irolldice> how important is it for a drop station to be balanced?
05:27:10  <coopserver> <irolldice> that's like the more important station to balance, i feel like
05:27:12  <coopserver> <irolldice> right?
05:27:21  <coopserver> <Hazzard> drop?
05:27:27  <coopserver> <Hazzard> what do you mean by balanced?
05:27:29  <coopserver> <irolldice> like where you unload
05:27:34  <coopserver> <irolldice> and for the lines to be balanced
05:27:37  <coopserver> <irolldice> sync'd*
05:27:40  <coopserver> <irolldice> not balance
05:27:52  <coopserver> <Hazzard> yeah, syncing is most usefull at drops
05:27:57  <coopserver> <Sylf> 0 importance
05:28:11  <coopserver> <irolldice> well those were 2 completely opposite answers
05:28:20  <coopserver> <Hazzard> :)
05:31:02  <coopserver> <Player> Hollo
05:31:06  <coopserver> <irolldice> hollo there
05:32:40  <coopserver> <irolldice> damn why can i not get on league
05:33:46  <coopserver> <Player> русские есть?
05:34:03  <coopserver> <Hazzard> english?
05:34:06  <coopserver> <Sylf> no, I don't understand
05:34:11  <coopserver> <Sylf> :P
05:34:33  <Hazzard> oh look, it came through irc
05:34:36  <coopserver> <Player> :)
05:35:10  <coopserver> <Hazzard> Yeah, I can't speak русские :/
05:35:18  <coopserver> <irolldice> huh?
05:35:28  <coopserver> <Hazzard> "russian" in russian
05:35:38  <coopserver> <irolldice> oh lool
05:35:50  <coopserver> <Sylf> hurray for google
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05:36:42  <coopserver> <Hazzard> actually I really like the way this game script works with YETI now
05:36:55  <coopserver> <irolldice> \
05:36:57  <coopserver> <Sylf> really?
05:36:59  <coopserver> <irolldice> idk yet
05:37:02  <coopserver> <irolldice> i'm not sold
05:37:06  <coopserver> <irolldice> i feel like i'm getting ripped off
05:37:33  <coopserver> <Hazzard> It kinda just makes eveything easier, because yeti is hard
05:37:45  <coopserver> <Hazzard> there is also the bonus that networks don't take up as much space, neccesarily
05:37:46  <coopserver> <irolldice> how does it make things easier?
05:38:02  <coopserver> <irolldice> i feel like it makes things harder
05:38:09  <coopserver> <irolldice> because now you can't just build one long track
05:38:17  <coopserver> <irolldice> it doesn't profit you any more than a short track
05:38:31  <coopserver> <Sylf> so build short tracks
05:38:33  <coopserver> <irolldice> short tracks are actualyl better, because you have a better chance at getting a rebate
05:38:37  <coopserver> <Sylf> if you want profit.
05:38:38  <coopserver> <irolldice> instead of getting penalized
05:38:49  <coopserver> <Sylf> but more importantly, connect 100 industries
05:38:55  <coopserver> <irolldice> well it's not that profit is my only goal and that's what i want, but it's necessary to grow
05:39:05  <coopserver> <Sylf> you get profit for more stuff you haul.
05:39:12  <coopserver> <Sylf> Quantity over everything else.
05:39:13  <coopserver> <irolldice> and you can grow faster/easier when you have more profit
05:39:23  <coopserver> <Sylf> Like I said.  Quantity.
05:39:24  <coopserver> <irolldice> sylf is so smart
05:39:38  <coopserver> <irolldice> how do you know so much sylf
05:39:40  <coopserver> <Sylf> that's why I was spamming yeti yard earlier in the game
05:40:30  <coopserver> <irolldice> sylf your station bickenhill mines is funky
05:40:34  <coopserver> <irolldice> your in/out is 'wrong'
05:40:52  <coopserver> <Sylf> what?
05:40:59  <coopserver> <irolldice> it's jamming
05:41:12  <coopserver> <irolldice> not catastrophically, but occasionally
05:41:13  <coopserver> <Sylf> jamming is from the big hill
05:41:15  <coopserver> <irolldice> it's not efficient
05:41:22  <coopserver> <Sylf> not from the station design
05:41:39  <coopserver> <irolldice> can i change something for you that would make it better
05:41:47  <coopserver> <Sylf> no
05:41:58  <coopserver> <Sylf> you just wanted to see that
05:42:26  <coopserver> <irolldice> you should do it like that
05:42:44  <coopserver> <Sylf> doesn't matter at all when the cause of jam is not the station design
05:43:03  <coopserver> <irolldice> but this way is better
05:43:09  <coopserver> <Sylf> no
05:43:13  <coopserver> <irolldice> i promise
05:43:16  <coopserver> <Sylf> makes no difference
05:43:20  <coopserver> <irolldice> it does
05:43:32  <coopserver> <Sylf> mind your own business
05:43:33  <coopserver> *** Sylf has left the game (Leaving)
05:43:42  <coopserver> <irolldice> hmmmm
05:43:44  <coopserver> <irolldice> salty
05:45:35  <coopserver> <Hazzard> If only there weren't so many towns..
05:45:47  <coopserver> <irolldice> who made this round, just curious?
05:46:06  <coopserver> <Hazzard> I guess it does help for 4X
05:46:14  <coopserver> <irolldice> i think the extra towns are a good choice for the cash grf
05:46:15  <coopserver> <irolldice> yeah
05:46:18  <coopserver> <Hazzard> but damn local governments
05:46:22  <coopserver> <irolldice> cause more goodies to haul
05:46:45  <coopserver> *** Player has left the game (Leaving)
05:46:55  <coopserver> <irolldice> hazzard how long you been playing this game?
05:47:09  <coopserver> <Hazzard> lets see...
05:48:00  <coopserver> <irolldice> can i sneak a couple lines by you there at your new route
05:48:07  <coopserver> <Hazzard> my wiki account says january 2012
05:48:12  <coopserver> <Hazzard> So that must be right
05:48:31  <coopserver> <Hazzard> Were do you want to build/
05:48:35  <Sylf>  <-- my first knowledge of openttd
05:48:36  <Webster> Title: OpenTTD 1.0.0 Released - Slashdot (at
05:49:00  <coopserver> <Hazzard> man, slashdot
05:49:38  <coopserver> <irolldice> did you see the signs?
05:49:46  <coopserver> <Hazzard> yeah, that's fine
05:50:12  <coopserver> <irolldice> i don't have immediate plans to go that way but i wanted to >__>
05:58:31  <coopserver> <Hazzard> The whole way of splitting food or building materials or machinery among multiple industries is new to me
05:59:30  <Sylf> @calc 74/30*3652
05:59:30  <Webster> Sylf: 9008.26666667
05:59:41  <Sylf> @calc 74/30*3652/3600
05:59:41  <Webster> Sylf: 2.5022962963
06:00:00  <Sylf> meh.
06:00:21  <coopserver> <Hazzard> ?
06:00:35  <Sylf> 2.5 hours until the next gen engine
06:00:56  <coopserver> <irolldice> good to know
06:02:13  <Sylf> it may be different to other players
06:02:34  <coopserver> <Hazzard> how so?
06:02:35  <Sylf> it's only for medium class engine
06:02:49  <Sylf> so if you use strong class, it'll of course be sooner
06:10:06  <Hazzard> @calc 179 + 60 + 174 - 451
06:10:06  <Webster> Hazzard: -38
06:10:25  <Sylf> :o
06:10:31  <Sylf> another seemingly random number
06:11:19  <coopserver> <Hazzard> I'm thinking about making every train that drops at a *X a refit, so they pick up an equivalent amount of X cargo
06:11:35  <coopserver> <Hazzard> If all primary cargoes are provided it should balance out
06:13:14  <coopserver> *** Hazzard has joined spectators
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06:26:13  <coopserver> <irolldice> longer routes are almsot bad
06:26:21  <coopserver> <irolldice> because they inflat your profits then it gets taken away
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06:54:13  <coopserver> *** V453000 has joined
06:54:15  <coopserver> <V453000> yo
06:54:36  <coopserver> <V453000> holyshittowns
06:55:24  <coopserver> *** V453000 has left the game (Leaving)
07:00:29  <Hazzard> lol
07:00:55  <V453000> tis true! :D
07:01:16  <Hazzard> just means more YETI peoples
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07:02:31  <V453000> at some point it is utter shitload :P
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07:31:00  <coopserver> <Hazzard> welcome back
07:31:03  <coopserver> <irolldice> thanks yo
07:32:37  <V453000> yo yo
07:32:41  <coopserver> <irolldice> whatup V
07:34:05  <V453000> nutz
07:36:34  <coopserver> <Hazzard> darn
07:37:05  <coopserver> <Hazzard> there goes 5million by accidentally destroying some water :/
07:40:24  <coopserver> *** Sylf has joined
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07:41:07  <coopserver> <irolldice> wtf
07:41:16  <coopserver> <irolldice> fyccckkkkkk
07:41:24  <coopserver> <irolldice> hate this game so much
07:41:30  <coopserver> <irolldice> fuckin real
07:41:38  <coopserver> <Hazzard> what happened
07:41:51  <coopserver> <irolldice> train crash cause i can't track properly while live trains are moving
07:41:54  <coopserver> <irolldice> apparently
07:43:22  <coopserver> *** Sylf has left the game (Leaving)
07:45:38  <V453000> needs more pixels for trains
07:45:43  <V453000> will surely make them crash less
07:46:35  <Sylf> :>
07:49:09  <coopserver> <irolldice> yo V
07:49:21  <coopserver> <irolldice> or hazzard, do you know
07:49:29  <coopserver> <Hazzard> yeah?
07:49:37  <coopserver> <irolldice> how long of bridges can i use in a 2 lane overpass to retain sync
07:50:05  <Hazzard> @gap 2
07:50:05  <Webster> Hazzard: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
07:50:16  <coopserver> <Hazzard> 8
07:50:18  <coopserver> <irolldice> a bridge length of 8?
07:50:30  <coopserver> <irolldice> or the gap?
07:50:36  <coopserver> <Hazzard> I'm not actually 100% sure what '8' actually means, but something like that
07:50:39  <coopserver> <irolldice> how do i read that
07:50:40  <coopserver> <irolldice> haha
07:50:42  <coopserver> <irolldice> okay
07:50:47  <V453000> I actually have even the maglev flatbeds 90% done
07:50:49  <coopserver> <irolldice> i only have a bridge length of 6, should be good
07:50:55  <V453000> it is ridiculous how short amount of time it takes with 3D
07:51:00  <coopserver> <Hazzard> yeah, I always stay under to be safe
07:53:24  <coopserver> <irolldice> V
07:53:32  <coopserver> <irolldice> what does that gap length thing mean
07:53:37  <coopserver> <irolldice> how do we use it?
07:53:44  <coopserver> <irolldice> @gap 2
07:53:53  <coopserver> <Hazzard> @@(gap 2)
07:53:54  <Webster> coopserver: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
07:54:17  <coopserver> <irolldice> is that bridge length?
07:54:20  <coopserver> <irolldice> what does that 8 measure
07:54:47  <Sylf> see what the command is
07:54:52  <Sylf> "gap"
07:54:54  <coopserver> <irolldice> yeah
07:55:05  <Sylf> so it's the gap size between the signals
07:55:12  <coopserver> <irolldice> oh
07:55:30  <coopserver> <irolldice> i think i understand
07:55:46  <Sylf> assuming you're playing with default gap size of 1
07:55:59  <Sylf> (signal placed every other tiles)
07:56:02  <coopserver> <Hazzard> @@(gap 1)
07:56:03  <Webster> coopserver: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
07:56:03  <V453000> well my advice is just fuck using it
07:56:08  <Sylf> with your style, I have no diea.
07:56:09  <V453000> fix bridges when they break
07:56:12  <coopserver> <Hazzard> eh wrong thing
07:56:40  <coopserver> <irolldice> i don't understand at all now
07:56:43  <Sylf> but theory doesn't always translate to actual thing
07:56:43  <V453000> the correct gap depends on so many things like train acceleration being one of them, it is a lot better to just keep playing and use the amount you need
07:57:00  <Sylf> I was just gonna mention acceleration
07:57:19  <coopserver> <irolldice> what does acceleration have to do with anything
07:57:23  <Sylf> many placed don't need double bridges
07:57:23  <coopserver> <irolldice> let's say late game with slugs
07:57:24  <coopserver> <Hazzard> nothing
07:57:25  <coopserver> <irolldice> of TL 2
07:57:35  <coopserver> <irolldice> packed line
07:57:40  <coopserver> <Hazzard> unless your trains are so bad they can't climb one slope of a bridge
07:57:46  <Sylf> if it accelerates instantly, your have less space between 2 trains
07:58:04  <Sylf> if they accelerate horribly, then you have more space between trains
07:58:35  <coopserver> <Hazzard> that's further up the line
07:58:36  <Sylf> If double bridges seems not enough, you add 3rd bridge.
07:58:41  <Sylf> That's the rule of thumb.
07:59:07  <coopserver> <irolldice> but what's hte hard rule
07:59:09  <coopserver> <irolldice> there has to be one
07:59:13  <Sylf> there's no easy rule
07:59:19  <coopserver> <irolldice> there has to be
07:59:21  <coopserver> <Hazzard> @@gap
07:59:22  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
07:59:26  <V453000> play and fuck rules
07:59:27  <coopserver> <Hazzard> if you want a number
07:59:28  <V453000> is my suggestion
07:59:47  <coopserver> <irolldice> hmmmmm////
07:59:48  <Sylf> We are speaking this from years of experience.
07:59:51  <V453000> I dare say I built the best games ever with it, the suggestion works :P
07:59:55  <Sylf> Rules break all the time
08:00:35  <coopserver> <irolldice> my head doesn't work that way
08:00:38  <coopserver> <irolldice> i need to know
08:00:51  <Sylf> There's nothing we can tell you.
08:01:16  <V453000> with TL2 bridges are a real pain
08:01:25  <coopserver> <irolldice> why's that
08:01:27  <V453000> using higher TL is a lot better
08:01:36  <V453000> well obviously the longer trains the less bridges they need
08:01:41  <coopserver> <irolldice> yeah
08:01:55  <coopserver> <Hazzard> @@(gap 0)
08:01:56  <Webster> coopserver: For Trainlength of 0: <= 6 needs 2, 7 - 8 needs 3, 9 - 10 needs 4.
08:02:02  <Sylf> lmao
08:02:08  <coopserver> <Hazzard> @@(gap -1)
08:02:09  <Webster> coopserver: For Trainlength of -1: <= 5 needs 2, 6 - 6 needs 3, 7 - 7 needs 4.
08:02:16  <V453000> nice
08:02:33  <Sylf> @gap -3
08:02:33  <Webster> Sylf: For Trainlength of -3: <= 3 needs 2, 4 - 2 needs 3, 3 - 1 needs 4.
08:02:33  <coopserver> <Hazzard> @@(gap -100)
08:02:34  <Webster> coopserver: For Trainlength of -100: <= -94 needs 2, -93 - -192 needs 3, -191 - -290 needs 4.
08:02:35  <coopserver> <irolldice> so i don't understand what that means
08:02:40  <V453000> nothing :)
08:02:47  <coopserver> <Hazzard> Yeah, negative has no meaning
08:02:47  <Sylf> ignore it.
08:02:55  <coopserver> <irolldice> no, i realize that
08:03:02  <coopserver> <irolldice> i don't understand what @@gap 2 tells me
08:03:03  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
08:03:13  <Sylf> don't rely on what bot says.
08:03:17  <Hazzard> @gap Infinity
08:03:18  <Webster> Hazzard: An error has occurred and has been logged. Please contact this bot's administrator for more information.
08:03:23  <Hazzard> i'm sorry
08:03:23  <coopserver> <irolldice> but it seems like there is useful information there
08:03:24  <Sylf> build whatever and go from there
08:03:32  <Hazzard> rip
08:03:32  <coopserver> <irolldice> ughhhhh sylf
08:03:33  <Sylf> It once was valuable
08:03:46  <Sylf> but nuts' too good
08:03:49  <Hazzard> @gap NaN
08:04:05  <Hazzard> @gap -Infinity
08:04:05  <Webster> Hazzard: An error has occurred and has been logged. Please contact this bot's administrator for more information.
08:04:09  <Hazzard> :|
08:04:42  <coopserver> <Hazzard> move fast and break things as they say
08:04:56  <coopserver> <irolldice> don't encourage them hazzard
08:05:03  <coopserver> <irolldice> i want to build it right from the start
08:05:09  <Sylf> you can't.
08:05:16  <Sylf> the fastest way to learn is to fuck shit up
08:05:23  <Sylf> then think why it's fucked up
08:05:39  <Sylf> if you can't solve it, then ask people
08:05:50  <Sylf> each shit has its own unique answer
08:06:11  <Sylf> if it's all theoretical, we'd build bots that'll play the game
08:06:16  <Sylf> and that's boring
08:06:28  <coopserver> <irolldice> i can't figure out what the minimum length bridge i can get away with for TL2 in a 2 line split
08:06:38  <Hazzard> @gap 2
08:06:38  <Webster> Hazzard: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
08:06:41  <Sylf> depends on how many trains you have running
08:06:46  <Hazzard> A bridge of length 7 is safe
08:06:46  <Sylf> and how good your train is
08:06:48  <coopserver> <irolldice> full trains
08:06:55  <coopserver> <irolldice> a perfect train
08:06:59  <coopserver> <irolldice> full lines
08:07:02  <Hazzard> a bridge of length 6 is certainly safe
08:07:06  <coopserver> <irolldice> ok
08:07:20  <Sylf> I give up.
08:07:30  <Sylf> You just don't want to listen to shit you hate
08:07:42  <coopserver> <irolldice> i just want a real answer
08:07:49  <Sylf> I gave you a real answer
08:07:49  <coopserver> <irolldice> i'm giving you good paramaters
08:07:53  <Sylf> No.
08:07:57  <Hazzard> >.>
08:08:07  <coopserver> <irolldice> let's say slugs
08:08:13  <coopserver> <irolldice> and i'm using signal gap of 2
08:08:19  <Sylf> You don't have slugs right now.
08:08:20  <coopserver> <irolldice> and they're as close as they can be with that
08:08:28  <coopserver> <irolldice> fuccckkkkkk
08:08:32  <coopserver> <irolldice> i give up
08:08:33  <coopserver> <Hazzard> I'm pretty sure the bot works with 100% acceleration
08:08:40  <coopserver> <Hazzard> 6 is going to be fine
08:08:56  <Sylf> acceleration differs if you're up hill or down hill.
08:08:59  <Sylf> Empty or full trains.
08:09:11  <Sylf> type of cargo, since each cargo has different weight
08:09:14  <coopserver> <Hazzard> Assuming you're not running a line full of maglev logic engines
08:09:43  <Sylf> so just build stuff until stuff starts to break
08:09:48  <Sylf> then fix what's broken
08:09:54  <Sylf> that's the ultimate answer
08:11:12  <Sylf> oh, did I mention the slope steepness?
08:11:21  <Sylf> weight multiplier?
08:11:32  <coopserver> <irolldice> ughhhhhhhhhhhh
08:11:34  <coopserver> <Hazzard> gdmt
08:11:39  <coopserver> <irolldice> there is a simple answer to this question sylf
08:11:50  <Sylf> I gave you the simple answer
08:11:57  <Sylf> play until shit breaks
08:11:59  <coopserver> <Hazzard> 7
08:12:05  <coopserver> <Hazzard> just always build with 7 bridges
08:12:10  <Sylf> lol
08:12:13  <coopserver> <Hazzard> chances are it will work
08:12:25  <Sylf> good shit
08:13:48  <coopserver> <Hazzard> goodnight
08:13:50  <coopserver> *** Hazzard has left the game (Leaving)
08:14:11  <Hazzard> @calc -Infinity
08:14:18  <Hazzard> @calc 1+Infinity
08:14:26  <Hazzard> @calc 1.0/0.0
08:14:37  <Hazzard> @calc 2.0*NaN
08:14:43  *** Hazzard has quit IRC
08:16:11  <coopserver> *** irolldice has left the game (Leaving)
08:16:12  <coopserver> *** Game paused (number of players)
08:24:20  <V453000> even with logic engines accelerations differ with different cargoes Hazzard :)
08:24:38  <V453000> further ridiculously, even if you cap their speed at 643 like at pzg2013
08:24:42  <V453000> different cargo would break it
08:30:01  <Sylf> I didn't mention most train sets have different wagon weight :P
08:32:22  <V453000> XD
08:32:23  <V453000> point
08:32:34  <V453000> hm I think I will go invade reddit and fish for attention with new nuts wagons XD
08:32:43  <Sylf> XD
08:32:44  <V453000> tt-forums aint giving no shit per usual :)
08:55:11  <Sylf>
08:55:19  <Sylf> extra text is coming for 0.1.0
08:55:55  <V453000> nice :)
08:55:59  <V453000> very needed
08:56:18  <V453000> I will probably have first maglev nuts release with yeti 0 :P1.0
08:56:36  <Sylf> :o
08:56:57  <V453000> wagons are 90% done... :)
08:56:59  <Sylf> you're working at maglev speed
08:57:00  <V453000> just a few engines
08:57:14  <V453000> well I already spent weeks of effort on the infrastructure
08:57:19  <V453000> now it is paying back :)
08:57:34  <V453000> many of the cargo sprites come from yeti
08:57:54  <V453000> and some other are just a short work :)
08:58:20  <Sylf> ppl are gonna shit their pants with 32bpp nuts
08:58:55  <Sylf> gn for now tho
09:01:26  <V453000> lol pressed Render and pc shut down immediately
09:01:27  <V453000> gn
09:37:21  <coopserver> *** Player has joined
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11:14:46  <coopserver> *** dreck has joined
11:16:07  <coopserver> <dreck> allright...1947 heh :)
11:20:07  <coopserver> *** dreck has joined company #2
11:20:08  <coopserver> *** Game unpaused (number of players)
11:25:05  <coopserver> <dreck> wonder when anyone else will be up :->
11:27:01  <V453000> how about now :)
11:27:31  <coopserver> *** V453000 has joined
11:27:33  <coopserver> <dreck> heh hows do I say this....the nut-y doing? :)
11:27:34  <coopserver> <V453000> o/
11:27:46  <coopserver> <V453000> the nuty is awesome
11:27:55  <coopserver> <V453000> first 32bpp coming very soon
11:28:06  <coopserver> <dreck> anyway I was just curious about a quick question're here so thats almost perfect....
11:28:22  <coopserver> <V453000> go ahead :)
11:28:25  <coopserver> <dreck> are the wetship and non-wetship pretty much isolated or do they still share any particular railtype?
11:28:43  <coopserver> <V453000> you CAN have ships run on any PURR universal tracks
11:28:55  <coopserver> <V453000> but they will have reduced power and tractive effort, unsure about speed
11:29:00  <coopserver> <V453000> yeah speed too
11:29:16  <coopserver> <dreck> ah well that actually helps...reusing existing traffic for the short-term till the old trains are sold off
11:29:18  <coopserver> <dreck> makes sense
11:29:19  <coopserver> <V453000> it is to allow easy autoreplace, but to motivate to use only wetrail with them
11:29:26  <coopserver> <dreck> yep ^^
11:29:42  <coopserver> <V453000> I wouldnt create trains which require manual replacement :)
11:29:50  <coopserver> <dreck> :P
11:30:04  <coopserver> <dreck> I got these old pre-1900 trains that I need to kill off carefully so :)
11:30:29  <coopserver> <dreck> (plus clean up my network with a more standard one ehh)
11:30:36  <coopserver> <V453000> :)
11:30:47  <coopserver> <dreck> anyway ty :)
11:30:51  <coopserver> <dreck> what you up to btw?
11:30:53  <coopserver> <V453000> you are welcome
11:31:07  <coopserver> <V453000> me? creating NUTS in 32Bpp/extra zoom to fit YETI
11:31:20  <coopserver> <V453000> in fact, I have the most tedious part done - the whole rendering/cuttingsprites infrastructure
11:31:24  <coopserver> <V453000> so now I am just creating models
11:31:29  <coopserver> <dreck> indeed are nuts in your head :P
11:31:39  <coopserver> <dreck> (ironically that actually makes sense in this instance)
11:31:40  <coopserver> <V453000> and actually, I got hoppers/tankers done, and flatbeds are all done except toyland cargoes
11:31:43  <coopserver> <V453000> :)
11:31:51  <coopserver> <V453000> sense it makes
11:32:44  <coopserver> <dreck> I'm just laying down the 'new' network here ... then to scrap the old banged-together rails afterward....
11:32:52  <coopserver> <V453000> :)
11:32:55  <coopserver> <dreck> may have to cheat a bit on using another company to destroy extra trees but we'll see
11:33:10  <coopserver> <V453000> I usually like to start with the final network :P
11:33:18  <coopserver> <V453000> or, things that allow me to expand
11:33:34  <coopserver> <dreck> true..I just didn't have that luxury with no boats out yet ^_^
11:33:35  <coopserver> <V453000> if you want a hint, here it is: build tracks as far from each other as you can (in reasonable limits)
11:33:40  <coopserver> <V453000> XD k
11:34:07  <coopserver> <V453000> if you build far apart, it leaves space, and if you have space, you can expand anything ever
11:34:31  <coopserver> <dreck> thats why I usually never like coastline-hugging lines unless it was only temp
11:34:39  <coopserver> <dreck> hard to add a junction to them or so without lot of shims
11:35:56  <coopserver> <dreck> mind you at least the one thing tho is that traffic still always run
11:35:57  <coopserver> <dreck> heh
11:36:31  <coopserver> <V453000> XD
11:36:32  <coopserver> <V453000> k
11:36:40  <coopserver> <dreck> have fun either way :)
11:36:43  <coopserver> <V453000> I do :)
11:36:49  <coopserver> <V453000> same for you
11:36:53  <coopserver> <dreck> :)
11:37:48  <coopserver> *** V453000 has left the game (Leaving)
11:42:21  <V453000> feel free to ask if you had any questions, I can still read them :P
11:42:38  <coopserver> <dreck> heh don't have any but :p
11:55:59  <coopserver> <dreck> *does want someone from the yellow company here tho but can wait*
11:56:59  *** happy_ has joined #openttdcoop.stable
11:58:09  <coopserver> *** happy  train sport has joined
11:58:13  <coopserver> <dreck> ah hi :)
11:58:18  <coopserver> <happy  train sport> hi
11:58:29  <coopserver> <dreck> wasn't sure what time zone someone would be from but heh
11:58:43  <coopserver> <happy  train sport> i  am  from  uk
11:58:44  <coopserver> <dreck> so anyway if you have a moment..I left sign re still some of 'your' road tiles left behind and in the way atm
11:58:48  <coopserver> <dreck> heh ok :)
11:59:51  <coopserver> *** happy  train sport has joined company #1
12:00:07  <coopserver> <happy  train sport> dun
12:00:26  <coopserver> <dreck> cheers
12:13:40  <coopserver> <dreck> hmm ok now to fix one mayor who's in my face...
12:13:47  <coopserver> *** dreck has joined spectators
12:13:49  <coopserver> *** dreck has started a new company #7
12:14:19  <V453000> :)
12:14:41  <coopserver> <dreck> boom goes trees :P
12:14:52  <coopserver> *** dreck has joined company #2
12:15:45  <coopserver> <dreck> and now he only thinks I'm Mediocre which is enough for realigning new stations nearby...ya :)
12:19:21  <coopserver> <dreck> lol "unlucky 13" locomotive....funny name
12:19:40  <coopserver> <dreck> would be more funny if someone had exactly 13 of these too...hmm...and on the 13th day of the month...anyone?  :P
12:19:50  <coopserver> *** happy  train sport has joined spectators
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12:19:56  <coopserver> *** happy  train sport has joined spectators
12:20:12  <coopserver> *** happy  train sport has joined company #1
12:21:31  <V453000> :d
12:21:39  <V453000> dreck the naming logic isnt that deep :P
12:21:43  <V453000> the names are just names of songs I like
12:22:42  <coopserver> <dreck> :P
12:23:09  <coopserver> <dreck> anyway almost ready to turn over a few lines to boats...just trying to figure out the platforms but ;)
12:24:59  <coopserver> <dreck> brb
12:26:59  <coopserver> <dreck> back
12:29:58  <coopserver> <dreck> meh....effing mayor again...
12:30:06  <coopserver> *** dreck has joined spectators
12:30:07  <coopserver> *** dreck has started a new company #7
12:30:40  <coopserver> *** dreck has joined company #2
12:42:26  <coopserver> <dreck> first boat running..yaa :)
13:02:14  <coopserver> *** happy  train sport has joined spectators
13:02:22  <coopserver> <happy  train sport> be  back  later
13:02:27  <coopserver> <dreck> ok :)
13:06:58  <coopserver> *** Troy McClure has joined
13:07:04  <coopserver> <dreck> hi :)
13:07:05  <V453000> him
13:07:07  <coopserver> <Troy McClure> hi
13:07:12  <coopserver> <Troy McClure> me?
13:07:15  <V453000> (:
13:07:18  <coopserver> <happy  train sport> hi  Troy McClure]
13:07:22  <coopserver> <dreck> heh?
13:07:26  <coopserver> <Troy McClure> hi all :)
13:08:36  <coopserver> *** Troy McClure has joined company #1
13:08:37  <V453000> sooooo under which rock have you been living, daring not to visit us? :P
13:08:45  <coopserver> <dreck> umm? heh
13:08:50  <coopserver> <Troy McClure> ah well
13:09:18  <coopserver> <Troy McClure> there was no particular reason, I think
13:09:32  <coopserver> <happy  train sport> i  redun  the  food  plant
13:09:35  <V453000> :)
13:09:56  <coopserver> <Troy McClure> yes, and it jammed, if I read Hazzard correctly
13:10:06  <coopserver> <happy  train sport> dun  to  sign  Troy McClure  need  doing
13:10:23  <coopserver> <Troy McClure> yes, seen it
13:10:26  <coopserver> <Troy McClure> will work on it
13:10:30  <coopserver> <happy  train sport> k
13:11:07  <coopserver> <dreck> ok...mayor faceoff again..
13:11:10  <coopserver> *** dreck has joined spectators
13:11:11  <coopserver> *** dreck has started a new company #6
13:11:50  <coopserver> *** dreck has joined company #2
13:18:00  <coopserver> <Troy McClure> OOW
13:18:04  <coopserver> <Troy McClure> THE FFP DART
13:18:06  <coopserver> <Troy McClure> SHINY
13:18:20  <V453000> :D
13:18:21  <coopserver> <dreck> except you can't actually....utilize it? :P
13:18:26  <coopserver> <dreck> you're funny for caps tho ;)
13:21:08  <coopserver> <dreck> anyhow how you doing there troy?
13:21:17  <coopserver> <Troy McClure> okay
13:21:40  <coopserver> <Troy McClure> I forgot all about overflows for larger stations
13:21:46  <coopserver> <dreck> ah :)
13:21:47  <coopserver> <Troy McClure> never was good in them anyway
13:22:01  <coopserver> <happy  train sport> u  will get ther
13:22:16  <coopserver> <happy  train sport> i am stil lerning a bout them
13:22:17  <coopserver> <dreck> well I'm killing trains one by one :->
13:22:31  <coopserver> <Troy McClure> dreck?
13:22:32  <coopserver> <dreck> eventually I'll be able to kill these bluepurr I'm having to use for the time being now
13:22:43  <coopserver> <Troy McClure> could you destroy some trees near Langcliffe?
13:23:13  <coopserver> <Troy McClure> ty
13:24:07  <coopserver> <dreck> ehh why not just blow them up with a dummy company? ... and to think I thought it was nice that the trees were thin when the game first started...apparently they grow fast :-s
13:24:36  <coopserver> <Troy McClure> well, I could do the dummy company
13:24:38  <coopserver> <Troy McClure> but meh
13:24:49  <coopserver> *** happy  train sport has started a new company #6
13:24:51  <coopserver> *** happy  train sport has joined spectators
13:25:03  <coopserver> *** happy  train sport has joined company #1
13:25:14  <coopserver> <dreck> I've only had to twice so far..and it was because of them still giving me a Poor rating twenty years later ... so ... ehh :/
13:25:27  <coopserver> <dreck> at least I don't see any further need to
13:25:44  <coopserver> <dreck> (except for one annoying house in glanton but I'll deal with that myself)
13:26:53  <coopserver> *** happy  train sport has joined spectators
13:27:01  <coopserver> *** happy  train sport has started a new company #6
13:27:09  <coopserver> *** happy  train sport has joined spectators
13:27:17  <coopserver> *** happy  train sport has joined company #1
13:32:11  <coopserver> <Troy McClure> scheisse
13:32:19  <coopserver> <dreck> ops?
13:32:35  <coopserver> <Troy McClure> yes
13:54:50  <coopserver> <dreck> well 19 left to deal with later on...have to afk for a while now :-s
13:55:57  <coopserver> *** dreck has left the game (Leaving)
15:05:21  <coopserver> <Troy McClure> and primaries is prospecting only
15:06:04  <V453000> that can change :)
15:06:27  <happy_> hi  v
15:06:34  <coopserver> <Troy McClure> you mean if I ask you pretty please? :P
15:07:26  <V453000> !rcon set raw_industry_construction 1
15:07:27  <V453000> done
15:07:37  <coopserver> <Troy McClure> sweet
15:08:06  <happy_> v   i got  1623       ov food but stil got     186  ov yeti
15:08:20  <happy_> i  fort it will go much hi  and that
15:08:27  <happy_> but or will
15:09:49  <V453000> nearby town is probably too small
15:09:56  <happy_> k
15:15:07  <coopserver> <happy  train sport> doo  uwhont  me to re mov  read  yeti  he dun a temp in  till    ishort that traoin jam
15:17:23  <coopserver> *** happy  train sport has joined company #5
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15:17:51  <coopserver> <happy  train sport> dun
15:18:04  <coopserver> *** happy  train sport has joined company #1
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15:38:35  <coopserver> <Dnz-Ali> hi
15:38:38  <coopserver> <happy  train sport> hi
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15:52:37  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:52:38  <coopserver> *** Player has started a new company #6
15:52:39  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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15:54:36  <coopserver> <Troy McClure> hehe
15:54:50  <coopserver> <Troy McClure> the Cash Drain script is adding cash to Sylf, not draining it
15:55:05  <V453000> XD
15:55:06  <V453000> hax
15:55:22  <coopserver> <happy  train sport> yer  i see
15:55:28  <coopserver> <Troy McClure> short lines between industries
15:55:35  <coopserver> <Troy McClure> hazzard is also profiting from it
15:55:44  <coopserver> <Troy McClure> we are in a small plus now
15:55:58  <coopserver> <Troy McClure> oh, minus again :( for Cash Drain
15:59:59  *** Hazzard has joined #openttdcoop.stable
16:00:05  <Hazzard> !players
16:00:05  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
16:00:33  <coopserver> <Troy McClure> V, is there a cap on the number of Yeti's that can be produced?
16:00:40  <coopserver> *** Hazzard has joined
16:00:49  <coopserver> <Troy McClure> welcome
16:00:50  <coopserver> <happy  train sport> hi  Hazzard
16:01:15  <coopserver> <Hazzard> hey:D
16:03:32  <coopserver> *** Hazzard has left the game (general timeout)
16:03:36  *** Hazzard has quit IRC
16:04:20  <V453000> not really Troy
16:04:44  <coopserver> <Troy McClure> what determines what makes a worker yard 'scale up'?
16:04:45  <V453000> 2295 per tile, so technically there might be a cap of like 9k per month for a worker yard
16:04:58  <V453000> delivered food, and building materials
16:05:00  *** Hazzard has joined #openttdcoop.stable
16:05:08  <V453000> there is a direct food -> workers calculation
16:05:11  <coopserver> <Troy McClure> does the ratio matter?
16:05:16  <V453000> kind of
16:05:22  <V453000> bdmt alone wont get processed
16:05:27  <V453000> you always need food
16:05:39  <V453000> and 1 bdmt get consumed with 5 food I think
16:05:43  <Hazzard> it's not linear, right?
16:05:46  <coopserver> <Troy McClure> okay
16:05:49  <V453000> so you cant have more than 20% bdmt of food
16:06:05  <V453000> also, if the town is way too small, the food isnt processed enough and production is lower
16:06:05  <coopserver> <Troy McClure> cause I have a worker yard here with 3.2K bdmt, and 14k food
16:06:07  <Hazzard> Just food doesn't seem to be able to make more than ~200 dudes
16:06:09  <V453000> it is linear for now Hazzard I think
16:06:14  <coopserver> <Troy McClure> yet it still produces 198 yetis
16:06:19  <V453000> Hazzard: then deliver shitload of dudes :P
16:06:21  <V453000> *food
16:06:36  <V453000> Troy, nearest town size?
16:06:50  <coopserver> <Troy McClure> do you need to deliver food to the town or the worker yard?
16:06:55  <coopserver> <Troy McClure> ah, 220
16:06:57  <V453000> the worker yard
16:07:00  <V453000> yeah that is the issue
16:07:04  <V453000> grow the town :)
16:07:08  <Hazzard> Well, food seems to start stacking up the in the 4x, there end up being 9,000 food waiting with onlny ~200 production
16:07:11  <Hazzard> and it keeps going up
16:07:49  <V453000> exactly
16:07:56  <V453000> because it cant be produced because town population doesnt allow it
16:08:03  <V453000> in other words the people in the town cant eat it fast enough
16:09:25  <coopserver> *** Hazzard has joined
16:09:32  <coopserver> <Troy McClure> towns grow when pax and mail is delivered? or transported to it?
16:09:48  <Hazzard> oh
16:11:08  <V453000> just set up a few busses and it will grow
16:12:00  <Hazzard> buildings take up too much space
16:12:10  <Hazzard> especilly on this overpopulated map
16:13:00  <V453000> mhm
16:13:20  <coopserver> *** V453000 has joined
16:13:50  <coopserver> <Troy McClure> ?
16:14:25  <coopserver> <V453000> yeah thats all because of low population :)
16:14:36  <coopserver> <V453000> basically when you see food pile up, there can be only one reason
16:15:09  <coopserver> <V453000> I like the mechanic, because at some point it motivates you to spread food over all worker yards instead of just a few
16:15:11  <coopserver> <Troy McClure> well, I didn't know about the relation between the nearest town and the worker yard
16:15:16  <coopserver> <V453000> -> more effort, more efficiency :)
16:15:31  <Hazzard> can building materials ever be the limiting factor?
16:15:37  <coopserver> <V453000> no
16:15:52  <coopserver> <Hazzard> but it does provide a bonus?
16:15:57  <coopserver> <V453000> if you have bdmt, you just get twice as many workers per food unit
16:16:02  <coopserver> <V453000> not having any is default
16:16:16  <coopserver> <Troy McClure> so bonus is 100% :P
16:16:51  <coopserver> <V453000> quite
16:16:54  <coopserver> <Troy McClure> does the nearest town also determine the consumption of yeti dudes by industry?
16:17:00  <coopserver> <V453000> no
16:17:04  <coopserver> <V453000> only related to worker yard
16:19:52  <coopserver> <V453000> sweets and valuable, and every single cargo is done for maglev (:
16:20:09  <coopserver> <V453000> including the fucking coffee for firs :D
16:21:20  <coopserver> *** Troy McClure has joined company #5
16:21:32  <coopserver> <Hazzard> hi
16:21:58  <coopserver> <Hazzard> ok
16:22:15  <coopserver> *** Troy McClure has joined spectators
16:22:49  <coopserver> <Troy McClure> well, I'm off
16:22:50  <coopserver> <Troy McClure> bb
16:22:53  <coopserver> <happy  train sport> bb
16:22:59  <coopserver> <happy  train sport> and  thanks
16:23:00  <coopserver> *** Troy McClure has left the game (Leaving)
16:33:36  <coopserver> *** dreck has joined
16:33:43  <coopserver> <dreck> geeze 20 years :)
16:33:55  <coopserver> *** dreck has joined company #2
16:34:39  <coopserver> <dreck> ic..wonder who caused the delays
16:34:41  <coopserver> <dreck> oh well
16:38:26  <coopserver> *** V453000 has left the game (Leaving)
16:45:58  <coopserver> *** Mat has joined
16:46:23  <coopserver> <happy  train sport> hi  Mat
16:46:35  <coopserver> <Mat> hi everyone!
16:46:52  <coopserver> <dreck> hi mat
16:46:54  <coopserver> <Hazzard> Hey
16:48:20  <coopserver> <happy  train sport> welcume to the server  Mat
16:49:45  <coopserver> *** dreck has joined spectators
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16:50:35  <coopserver> *** dreck has joined company #2
16:55:28  <coopserver> <Hazzard> "Danehill DROP no longer accepts <invalid cargo>"
17:00:21  <coopserver> <dreck> brb
17:00:24  <coopserver> <happy  train sport> k
17:08:16  <coopserver> *** [FR]Syl59 has joined
17:08:24  <coopserver> <[FR]Syl59> o|
17:08:26  <coopserver> <happy  train sport> hi  [FR]Syl59
17:08:30  <coopserver> <happy  train sport> how  things
17:08:38  <coopserver> <[FR]Syl59> Hey happy, good thx :) you ?
17:08:41  <coopserver> <Hazzard> Hey
17:08:47  <coopserver> <happy  train sport> fill  free to  join
17:08:55  <coopserver> <happy  train sport> good  thanks
17:12:10  <coopserver> *** [FR]Syl59 has left the game (Leaving)
17:12:43  <Sylf> "1 bdmt get consumed with 5 food I think"  <-- actually, 1 bdmt get consumed per number of houses in the town
17:15:13  <coopserver> <dreck> back
17:15:19  <happy_> hi
17:18:28  <coopserver> <Hazzard> Sylf: you are coding the mechanics, right?
17:18:43  <V453000> Sylf: O_O :D
17:19:44  <Sylf> let's see if there's any way to disable invalid cargo...
17:19:49  <coopserver> *** Muel has joined
17:19:52  <coopserver> <Muel> hi
17:19:57  <coopserver> <happy  train sport> hi
17:20:07  <V453000> :) yeah
17:20:10  <V453000> hi
17:20:13  <happy_> how  things  muel
17:20:39  <coopserver> <Muel> god and you?
17:20:43  <happy_> good
17:20:47  <Sylf> load a town building set :P
17:21:22  <V453000> :)
17:21:26  <Sylf> Most sets detect if there's food/goods available in the game
17:22:20  <Sylf> otherwise, I'll have to start with and 1 bdmt get consumed with 5 food I think
17:22:28  <Sylf> otherwise, I'll have to start with
17:22:42  <Sylf> and disable food/goods one house at a time
17:22:52  <V453000> xd
17:23:41  <Sylf> that table is missing food acceptance column
17:23:45  <Sylf> grrr
17:25:21  <coopserver> <dreck> anyway really have to afk again :-s
17:25:29  <coopserver> <dreck> hopefully not year 2000 by then :)
17:25:31  <happy_> k
17:25:33  <coopserver> *** dreck has left the game (Leaving)
17:26:40  <coopserver> *** Sylf has joined
17:26:52  <coopserver> <Sylf> let's at least upgrade the trains and strengthen my cheat
17:26:57  <coopserver> *** Sylf has joined company #3
17:27:16  <V453000> XD HAX
17:27:23  <V453000> how is 0.1.0 coming Sylf btw :D
17:28:16  <coopserver> <Sylf> Coming along.  Finished making all extra text - now need to apply them to all industries
17:28:31  <coopserver> *** Muel has left the game (Leaving)
17:28:41  <Hazzard> wat
17:28:50  <Hazzard> hax? how
17:29:16  <V453000> (:
17:29:16  <coopserver> <Sylf> short distance with more cargo = profit
17:29:24  <coopserver> <Sylf> that's how
17:29:44  <coopserver> <Sylf> spam more yeti yards
17:29:45  <coopserver> <Sylf> that's how
17:29:49  <Hazzard> pax is best hax
17:29:54  <V453000> XD
17:29:59  <Hazzard> /methinks
17:30:10  <coopserver> <Sylf> yeti yards are dirt cheap
17:30:18  <coopserver> <Sylf> hax more, and you win
17:30:19  <happy_> yep
17:30:45  <coopserver> *** V453000 has joined
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17:32:22  <coopserver> <V453000> right :D
17:32:27  <coopserver> <V453000> no tracks, cargo transfer
17:32:50  <Hazzard> ping
17:33:14  <coopserver> *** Hazzard has joined
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17:34:01  <coopserver> <happy  train sport> hi  Berkel
17:34:04  <coopserver> <Berkel> Hi
17:34:05  <coopserver> <happy  train sport> how  things
17:34:40  <coopserver> *** Berkel has left the game (Leaving)
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17:38:46  *** Jam35_ is now known as Jam35
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17:47:58  <V453000> MUST MODEL MOAR
17:51:28  *** Hazzard has quit IRC
17:53:53  <Sylf>
17:53:56  <Sylf> test success!
17:54:19  <Sylf> now for massive copy/paste
17:57:48  <coopserver> *** happy  train sport has joined spectators
17:58:02  <coopserver> <happy  train sport> be  back later
17:58:08  <coopserver> *** happy  train sport has left the game (Leaving)
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17:59:30  <coopserver> *** Game paused (number of players)
18:03:24  <V453000> nice  :)
18:03:44  <V453000> might not hurt to highlight what it needs
18:03:51  <V453000> like, make word machinery red
18:04:49  <V453000> *yeti dudes in this case
18:11:21  <Sylf> yeah, let's see what that looks like
18:28:05  <Sylf>
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18:58:52  <V453000> looks good to me Sylf :)
18:59:46  <V453000> just one tiny thing, I would just keep word machinery, instead of machineries
19:00:04  <V453000> but whatever you consider most fitting :)
19:00:17  <V453000> perhaps ask some brutish like Jam666
19:14:24  <Jam35> machineries implies there is more than one type
19:14:30  <Jam35> which there isn't
19:14:35  <Jam35> so yeah, machinery
19:20:26  *** Hazzard has joined #openttdcoop.stable
19:20:37  <Hazzard> !players
19:20:37  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
19:20:49  <coopserver> *** Hazzard has joined
19:21:23  <coopserver> *** Hazzard has joined company #5
19:21:24  <coopserver> *** Game unpaused (number of players)
19:24:09  <coopserver> <Hazzard> The refit trains seem to work ok
19:29:54  <coopserver> <Hazzard> wow
19:30:03  <coopserver> <Hazzard> 40,224 crates of food waiting to be processe
19:30:04  <coopserver> <Hazzard> d
19:31:55  <Sylf> :D
19:32:00  <Sylf> grow that town
19:32:04  <coopserver> <Hazzard> yup
19:47:35  <coopserver> *** iTKerry.TG has joined
19:53:45  <coopserver> <Hazzard> 2B PICK now accepts <invalid cargo>
19:55:15  <coopserver> *** iTKerry.TG has left the game (Leaving)
19:57:11  <coopserver> <Hazzard> fiinally starting to get an excess of food :D
19:59:09  <coopserver> *** happyhenk has joined
19:59:19  <coopserver> <happyhenk> hey
20:00:07  <coopserver> <Hazzard> HI
20:00:22  <coopserver> <Hazzard> There is a mystery <invalid cargo>
20:00:45  <coopserver> <happyhenk> i think its goods
20:00:58  <coopserver> <Hazzard> that makes sense
20:01:31  <V453000> yeah probably :)
20:10:01  <coopserver> *** Yugi_D has joined
20:10:20  <coopserver> <happyhenk> hey
20:10:22  <coopserver> <Yugi_D> hello
20:10:24  <coopserver> <Hazzard> hey
20:10:34  <coopserver> <Yugi_D> im back with a new pc :D
20:10:54  <coopserver> <Hazzard> epic :)
20:10:59  <coopserver> *** dreck has joined
20:11:05  <coopserver> <happyhenk> whats epic
20:11:08  <coopserver> <dreck> hi again :->  only 9 year this time whee
20:11:14  <coopserver> *** dreck has joined company #2
20:11:26  <coopserver> <Yugi_D> 2 yrs after prev build, gfx went
20:11:56  <coopserver> <Yugi_D> now using gigabyte gaming and amd a10-7850k + dedicated gfx
20:16:32  <coopserver> <dreck> anyway lets see if after too much years flying by I can get rid of the trains soon :->
20:18:14  <Sylf> actually flying cargoes?
20:18:27  <coopserver> <dreck> sylf...nope...tugboats? :)
20:20:19  <Sylf> ah, wet rails
20:20:25  <coopserver> <dreck> :->
20:20:28  <Sylf> like you talked about
20:20:39  <coopserver> <dreck> yeah..sorry if I sometimes can sound silly about it
20:21:27  <coopserver> <Yugi_D> catchyas later
20:21:30  <coopserver> <Hazzard> cya
20:21:34  <coopserver> *** Yugi_D has left the game (Leaving)
20:24:29  <V453000> floating, not flying XD
20:24:33  <coopserver> <dreck> :P
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20:41:58  <coopserver> *** dreck has started a new company #6
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20:42:46  <coopserver> <dreck> sorry..still had minor issue with one mayor...but otherwise its the last time I have to deal with one :->
20:43:32  <coopserver> *** happy  train sport has joined
20:43:42  <coopserver> <dreck> hi happysport :)
20:43:48  <coopserver> <happyhenk> hey happy
20:43:57  <coopserver> <happy  train sport> hi all
20:44:04  <coopserver> <dreck> got almost all trains removed from the initial oil network ..just one lone leg left
20:44:18  <coopserver> <dreck> then i'll have to work out the  clay network afterward :p
20:44:28  <coopserver> <happyhenk> making it flating
20:44:34  <coopserver> <happyhenk> floting
20:44:37  <coopserver> <dreck> ya :)
20:47:10  <coopserver> <happyhenk> k
20:47:19  <coopserver> <dreck> how about you two?
20:47:24  <coopserver> <happy  train sport> good
20:47:25  <coopserver> <happyhenk> right now there superbeasts
20:47:33  <coopserver> <happy  train sport> k
20:48:08  *** Hazzard has joined #openttdcoop.stable
20:49:02  <coopserver> *** Hazzard has joined
20:49:10  <coopserver> <happyhenk> hey hazzard
20:49:15  <coopserver> <happyhenk> how things
20:49:18  <coopserver> <Hazzard> good
20:49:24  <coopserver> <Hazzard> how are you?
20:49:25  <coopserver> <happy  train sport> heem  need  a overflow
20:49:27  <coopserver> <happyhenk> good
20:49:38  <coopserver> <happy  train sport> at  the food  pick up
20:49:39  <coopserver> <happyhenk> yeah food need overflow
20:50:31  <coopserver> <dreck> btw can someone remind me if you need yeti to process machinery?
20:50:53  <Hazzard> no idea
20:52:12  <coopserver> <Hazzard> 3X Machine Factory doesn't need yeti
20:52:59  <coopserver> <dreck> ty..I guess it must have a very slow use-up rate for machinery cargos
20:53:11  <coopserver> <dreck> oh well since theres no apparent stockpile I wouldn't worry about it I guess
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21:01:06  <coopserver> <dreck> it actually looks like you can't use machinery alone ... the output flow halts as soon as theres no yeti left
21:01:20  <coopserver> <dreck> I guess machinery is just a booster .. can't be used alone
21:03:46  *** Hazzard has quit IRC
21:05:31  <coopserver> *** Muel has joined
21:05:33  <coopserver> <Muel> hi
21:05:36  <coopserver> <happyhenk> hi muel
21:05:37  <coopserver> <happy  train sport> hi
21:05:41  <coopserver> <happyhenk> how things
21:05:48  <coopserver> <dreck> hi muel
21:05:49  <coopserver> <Muel> good and you ?
21:05:52  <coopserver> <happyhenk> good
21:06:33  <coopserver> <dreck> doing ok...just still trying to realign a few things :-s
21:07:58  <coopserver> <happyhenk> yep
21:08:44  <coopserver> *** Muel has left the game (Leaving)
21:11:15  <coopserver> *** happy  train sport has joined spectators
21:11:52  <coopserver> <happyhenk> just did 2 overflows
21:12:02  <coopserver> <happy  train sport> doo  a sign
21:12:10  <coopserver> <happy  train sport> i see nice
21:12:27  <coopserver> <dreck> just realized the third tugboat is due in 4-5 years .. about time
21:12:29  <coopserver> <happyhenk> :)
21:12:38  <coopserver> <dreck> will have to do an autoreplace to that one heh
21:20:00  *** Hazzard has joined #openttdcoop.stable
21:20:17  <coopserver> *** Hazzard has joined
21:22:01  <coopserver> <dreck> me and myself....meh :->
21:22:41  <coopserver> <dreck> apparently the temp oil dropoff I used is in a bit of bad spot to really be of anything permament
21:26:52  <coopserver> <dreck> know what..I'll just tunnel a turnaround loop for the other platforms..
21:27:25  <coopserver> *** Hazzard has left the game (Leaving)
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21:30:55  <coopserver> <happy  train sport> be back later
21:31:03  <coopserver> *** happy  train sport has left the game (Leaving)
21:37:18  <coopserver> <dreck> nice "quacky" boats you got there happyhenk :P
21:37:19  <coopserver> <dreck> heh
21:37:45  <coopserver> <happyhenk> i didint make the boats happy spor or troy did
21:37:51  <coopserver> <dreck> ah :)
21:38:12  <happy_> i did  them
21:38:39  <coopserver> <happyhenk> k
21:39:11  <happy_> to  help  the farms  for yeti
21:39:17  <coopserver> <happyhenk> yep
21:40:13  <coopserver> <happyhenk> hey dreck can i join for a bit
21:40:25  <coopserver> <dreck> why?
21:40:32  <coopserver> <happyhenk> i wanna
21:40:49  <coopserver> <dreck> hmm let me think about it for a minute? :)
21:41:13  <coopserver> *** Sylf has joined
21:41:17  <coopserver> <Sylf> yoooooo
21:41:22  <coopserver> <happyhenk> hey
21:41:22  <happy_> yoooo
21:41:27  <coopserver> <dreck> hi sylf :)
21:42:51  <coopserver> <Sylf> :o
21:42:57  <coopserver> <Sylf> 65k machinery waiting
21:43:04  <coopserver> <dreck> where?
21:43:17  <coopserver> <Sylf> at stocking pelham uranium mine
21:43:33  <coopserver> <dreck> oh for a moment I was wondering "did one of my captain fart?*
21:43:37  <coopserver> <dreck> heh :-s
21:43:47  <coopserver> *** Sylf has joined company #3
21:45:07  <coopserver> <happyhenk> 1k of steel waiting
21:45:22  <coopserver> <happyhenk> aht the mill
21:45:37  <coopserver> <Sylf> 1k is nuttin
21:46:38  <coopserver> <happyhenk> drek look at my wet ship of wettyness
21:46:47  <coopserver> <dreck> one sec
21:46:55  <coopserver> <happyhenk> my hq there
21:47:27  <coopserver> <happyhenk> sint it just lol
21:47:34  <coopserver> <happyhenk> isint it just so lol
21:47:51  <coopserver> <happyhenk> lolololololololoololololololololololololololollololololololololololololoooolololoololollolllolo
21:49:32  <coopserver> <Sylf> art
21:51:24  <coopserver> <dreck> now just to move Charleton Forest then thats the last of my temp shims..
21:51:50  <coopserver> <happyhenk> whatare temp shims
21:52:35  <coopserver> <dreck> umm...well .... temporary implentations?
21:52:39  <coopserver> <dreck> dunno how else to reword it
21:53:35  <coopserver> *** happy  train sport has joined
21:53:41  <coopserver> <happyhenk> hey happy
21:53:45  <coopserver> <happyhenk> how things
21:53:52  <coopserver> <happy  train sport> hi  good
21:55:22  <coopserver> *** happy  train sport has joined company #1
21:55:32  <coopserver> *** happy  train sport has joined spectators
21:57:20  <coopserver> *** Sylf has left the game (Leaving)
21:58:03  <coopserver> <happyhenk> drek i found u a hut
21:58:26  <coopserver> <happyhenk> to be soggy
22:00:30  <coopserver> <dreck> ok looks like thats it for the oilwell finally
22:00:36  <coopserver> <dreck> what you mean re hut btw?
22:00:54  <coopserver> <happyhenk> musta spelled wrong
22:01:43  <coopserver> <dreck> no I mean you said "found a hut" .. but what do you mean?
22:01:47  <coopserver> <dreck> did you fund one?
22:01:52  <coopserver> <happyhenk> no
22:02:04  <coopserver> <happyhenk> but i will fund some now
22:02:16  <coopserver> <dreck> then what were you talking about earlier on? bit confused here
22:02:56  <coopserver> <dreck> happyhenk....?
22:03:02  <coopserver> <happyhenk> just grab the husts
22:03:06  <coopserver> <happyhenk> huts
22:03:13  <coopserver> <dreck> and just what are you talking about?
22:03:16  <coopserver> <dreck> :|
22:03:36  <coopserver> <happyhenk> grab the worker huts
22:03:48  <coopserver> <dreck> and whats that supposed to mean
22:04:01  <coopserver> <happyhenk> worker yard
22:04:14  <coopserver> <dreck> anyone else able to make sense? ^^
22:04:47  <coopserver> <happyhenk> not to u
22:06:05  <coopserver> *** happyhenk has left the game (Leaving)
22:20:22  <coopserver> <dreck> only 5 trains left...but hmm maybe at night instead
22:21:25  <coopserver> *** dreck has left the game (Leaving)
22:21:26  <coopserver> *** Game paused (number of players)
22:48:09  *** Jam35 is now known as Jam35_
23:44:00  *** Hazzard has joined #openttdcoop.stable

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