Times are UTC Toggle Colours
00:00:03 <coopserver> <Troy McClure> we're hemorrhaging money because of that long food route 00:00:06 <coopserver> <happyhenk> but no 00:00:26 <coopserver> <happyhenk> yeah so food plant closer 00:11:04 <coopserver> <happyhenk> pigcow overload 00:11:36 <coopserver> <happyhenk> k 00:19:02 <coopserver> <Troy McClure> easy 00:19:05 <coopserver> <Troy McClure> the station is gonna go 00:19:30 <coopserver> <happyhenk> krashes 00:23:46 <coopserver> *** Crush has left the game (Leaving) 00:27:53 <coopserver> *** happyhenk has joined spectators 00:27:55 <coopserver> *** happyhenk has started a new company #3 00:29:20 <coopserver> *** happyhenk has joined spectators 00:29:26 <coopserver> *** happyhenk has joined company #1 00:30:32 <coopserver> <happy train sport> right that was cloos 00:30:39 <coopserver> <happyhenk> chaos 00:33:06 <coopserver> <happy train sport> not me 00:33:12 <coopserver> <happyhenk> me 00:35:10 <coopserver> <happyhenk> i just found out 00:35:15 <coopserver> <happyhenk> not long enough 00:35:24 <coopserver> <Troy McClure> t 00:35:49 <coopserver> <happyhenk> oh 00:37:27 <coopserver> <happyhenk> k 00:40:10 <coopserver> <happyhenk> extra trains 00:40:22 <coopserver> <happyhenk> when we get alot 00:40:28 <coopserver> <happyhenk> it will unjam 00:48:03 <coopserver> *** dreck has joined 00:48:14 <coopserver> <happyhenk> hi dreck 00:48:15 <coopserver> <dreck> sorry supper took longer but meh :-s 00:48:31 <coopserver> <happy train sport> np 00:48:33 <coopserver> *** dreck has joined company #2 00:48:46 <coopserver> <dreck> at least only 10ish years passed by so thats ok :) 00:50:06 <coopserver> <dreck> blah...stupid machine disappeared... :-s 00:50:32 <coopserver> <dreck> and I see there lot of trees again..... :-s heh 00:50:58 <coopserver> <dreck> and hmm umm I would had thought Glanton would be more than 1500 by now already -_- 00:52:22 <coopserver> *** Troy McClure has joined spectators 00:52:23 <coopserver> *** Troy McClure has started a new company #3 00:52:41 <coopserver> *** Troy McClure has joined company #1 01:01:13 <coopserver> <happyhenk> bye 01:01:16 <coopserver> <Troy McClure> bb 01:01:30 <coopserver> <happy train sport> se u to mor 01:01:31 <coopserver> <dreck> I know my network looks a bit...banged in but thats only because I'm waiting for the actual railtype I want to be useable before I redo things :-> 01:01:34 <coopserver> <dreck> bye happysport 01:02:12 <coopserver> <happy train sport> happyhenk: u can lern a lot from troy i did he a good player 01:02:23 <coopserver> <happyhenk> k 01:02:25 <coopserver> *** happy train sport has joined spectators 01:02:35 <coopserver> <happyhenk> cya to mor 01:02:39 <coopserver> <happy train sport> yep 01:03:25 <coopserver> <dreck> hmm still wondering why glanton is refusing to grow 01:03:32 <coopserver> <happy train sport> if vinnie or jam ther can join as will or syl59 as will 01:03:36 <coopserver> <dreck> maybe I'm just missing something not apparent in the town dialog 01:04:58 <coopserver> <happy train sport> nop dreck need mor road so mor homs can be dun 01:05:08 <coopserver> <dreck> so why isn't the mayor even doing that? 01:05:25 <coopserver> <happyhenk> hes lazy 01:05:43 <coopserver> <happy train sport> i think the setting for thar is of 01:06:24 <coopserver> <happy train sport> happyhenk: youir grain looks good but when get farster trains need to redo it k 01:06:30 <coopserver> <happyhenk> k 01:06:50 <coopserver> <happyhenk> i thnik troy did loading train stuff 01:06:57 <coopserver> <happyhenk> he did 01:07:04 <coopserver> *** happy train sport has left the game (Leaving) 01:08:01 <happy_> gn 01:08:05 <coopserver> <happyhenk> gn 01:08:12 <coopserver> <Troy McClure> gn 01:08:25 *** happy_ has left #openttdcoop.stable 01:08:46 <coopserver> <dreck> wonder if I should had bothered with tram...but oh well they're making a small profit for now so meh :) 01:10:47 <coopserver> <dreck> anyway looks like 4-5 years for more locos to come out me think 01:11:02 <coopserver> <happyhenk> escape is allready out 01:11:17 <coopserver> <happyhenk> then 1st strong 01:11:27 <coopserver> <dreck> so..whats this thing about town growths being off? just wondering before I remove my trams 01:11:48 <coopserver> <happyhenk> tray we dont replace to strong basic we use goes smane speed 01:11:53 <coopserver> <happyhenk> same 01:11:54 <coopserver> <Troy McClure> dunno 01:12:26 <coopserver> <happyhenk> but new trains will be strong 01:12:40 <coopserver> <happyhenk> when strong out 01:12:58 <coopserver> <happyhenk> yeah 01:13:23 <coopserver> <happyhenk> well only put new trains as strong when strong 1 out 01:13:47 <coopserver> <happyhenk> strong 1 and basic 3 have same speed 01:14:07 <coopserver> <happyhenk> yeah 01:14:35 <coopserver> <happyhenk> we can change after we get alot of strong trains 01:14:49 <coopserver> <happyhenk> so all trains strong 01:14:58 <coopserver> <happyhenk> im out sppn too 01:15:05 <coopserver> <happyhenk> soon im out 01:15:31 <coopserver> *** valis has joined 01:15:37 <coopserver> <valis> hi 01:15:43 <coopserver> <dreck> hi valis 01:15:46 <coopserver> <Troy McClure> hi 01:16:04 <coopserver> <happyhenk> hey valis 01:16:08 <coopserver> <happyhenk> how things 01:16:15 <coopserver> <Troy McClure> OOW 01:16:23 <coopserver> <Troy McClure> the NEW PITMANS PP MAIL TRUCK 01:16:33 <coopserver> <Troy McClure> AND THE BRADLEY HOPPER TRUCK 01:16:44 <coopserver> <happyhenk> AND METTER FLATBED TRUCK 01:16:49 <coopserver> <happyhenk> AHHHH 01:16:50 <coopserver> <Troy McClure> OOW, THE BRADLEY REFRIGATED TRUCK 01:16:58 <coopserver> <dreck> ? 01:17:08 <coopserver> <Troy McClure> THEY'RE ALL JUST OUT :) 01:17:14 <coopserver> <Troy McClure> NEW, SHINY 01:17:16 <coopserver> <Troy McClure> SHINY, NEW 01:17:21 <coopserver> <happyhenk> AND PRIME MK 1 REFRIGERATED TRUCK 01:17:25 <coopserver> <dreck> nope been more than two years :P 01:17:27 <coopserver> <happyhenk> DOWN THE LIST 01:17:28 <coopserver> <Troy McClure> LOL 01:17:44 <coopserver> <Troy McClure> WOW, you tested them? 01:17:44 <coopserver> <happyhenk> BRADLEY TANKER TRUCK 01:17:49 <coopserver> <dreck> nope 01:18:00 <coopserver> <happyhenk> STANLEY OX HOPPER TRUCK 01:18:10 <coopserver> <happyhenk> PITMAN'S BOX TRUCK 01:18:17 <coopserver> <happyhenk> PAGE MAIL TRUCK 01:18:25 <coopserver> <happyhenk> TFB MK 1 BUS 01:18:43 <coopserver> <happyhenk> CARTER AND CO STEAM FLATBED TRUCK 01:18:51 <coopserver> <happyhenk> CATER AND CO STEAM BUS 01:18:56 <coopserver> <dreck> ME WANTS THE BOAT ALREADY 01:19:06 <coopserver> <happyhenk> THEY TOO COSTLY 01:19:11 <coopserver> <dreck> NOPE 01:19:12 <coopserver> <Troy McClure> running costs for boats are in the millions/year 01:19:21 <coopserver> <happyhenk> running cost 1000000000000000/yr 01:19:25 <coopserver> <dreck> troy...again I told you..nuts boat....not water boat 01:19:26 <coopserver> <Troy McClure> usually 01:19:27 <coopserver> <happyhenk> FOR BOATS 01:19:31 <coopserver> <Troy McClure> ah, okay :) 01:19:42 <coopserver> <happyhenk> wait boat set 01:19:43 <coopserver> <dreck> its like...I think very early 1940s or so I forgot tho 01:20:11 <coopserver> <happyhenk> WHAT ABPUT POOR PLANES 01:20:19 <coopserver> <happyhenk> running cost 10000000000/yr 01:20:22 <coopserver> <happyhenk> .... 01:20:51 <coopserver> <happyhenk> yeah 01:21:01 <coopserver> <Troy McClure> train income is higher, and 'other' halved 01:23:48 <coopserver> <happyhenk> hey dreck i built your town roads 01:24:18 <coopserver> <dreck> nah don't bother..I'm going sell tram soon if towns are really blocked on this map 01:24:58 <coopserver> <Troy McClure> oh, right 01:25:06 <coopserver> <Troy McClure> 'desert towns' need extras 01:25:22 <coopserver> <happyhenk> oww 01:25:28 <coopserver> <happyhenk> OWW 01:25:37 <coopserver> <happyhenk> STANLEY GENERAL BOX TRUCK 01:25:49 <coopserver> <Troy McClure> OUT NOW! 01:25:50 <coopserver> <happyhenk> OWW SO SHINY 01:26:01 <coopserver> <happyhenk> :! 01:26:16 <coopserver> <happyhenk> ::)) 01:26:30 <coopserver> <happyhenk> SSSSSSSSSSSHHHHHHHHHHIIIIIIIIIIIIINNNNNNNNNNNYYYYYYY 01:27:28 <coopserver> <happyhenk> desert towns want food and machinery 01:27:55 <coopserver> <happyhenk> yep machinery 01:28:04 <coopserver> <Sylf> It's a bug 01:28:22 <coopserver> <Sylf> it'll be fixed in the next release to requir food and building materials 01:28:37 <coopserver> <happyhenk> what if they have a yard 01:28:42 <coopserver> <happyhenk> oh well then 01:28:48 <coopserver> <happyhenk> build mat to yard 01:28:55 <coopserver> <Sylf> town buildings don't accept food 01:29:03 <coopserver> <Sylf> only the worker yards do 01:29:12 <coopserver> <Sylf> so deliver food to the yard to grow the town 01:29:22 <coopserver> <happyhenk> weird but cool 01:32:13 <coopserver> <happyhenk> dreck at glanington oil place 01:32:17 <coopserver> <happyhenk> there is a sea 01:32:28 <coopserver> <happyhenk> and bace costs 01:32:29 <coopserver> <dreck> a what? 01:32:34 <coopserver> <happyhenk> is on 01:32:42 <coopserver> <happyhenk> so bridge will cost 100000000 01:32:48 <coopserver> <dreck> umm what are you talking about? 01:33:04 <coopserver> <happyhenk> bridge cross the lake costs 5mil 01:33:15 <coopserver> <dreck> why are you telling me to use bridges? 01:33:28 <coopserver> <happyhenk> im telling you to not 01:33:40 <coopserver> <dreck> then why are you saying it? you're confusing me 01:33:43 <coopserver> <happyhenk> since they expensive 01:34:15 <coopserver> <Troy McClure> okay, well, I'm off 01:34:18 <coopserver> <Troy McClure> good luck all 01:34:21 <coopserver> <happyhenk> cya 01:34:22 <coopserver> <dreck> bye troy 01:34:24 <coopserver> *** Troy McClure has left the game (Leaving) 01:34:35 <coopserver> <happyhenk> welp on my own 01:35:23 <coopserver> <dreck> happyhenk..so what made you talk about bridges of a sudden? 01:35:40 <coopserver> <happyhenk> there expensive if they go on water 01:35:45 <coopserver> <dreck> and? 01:35:55 <coopserver> <happyhenk> you cant afford it 01:36:02 <coopserver> <happyhenk> to make 1 bridge 01:36:04 <coopserver> <dreck> so again..what made you think I wanted bridges? 01:36:19 <coopserver> <happyhenk> well its a sea 01:36:27 <coopserver> <dreck> ....and??? 01:36:31 <coopserver> <happyhenk> its like the only way to cross it 01:36:47 <coopserver> <happyhenk> but costing 10000 bucks to terraform it 01:36:53 <coopserver> <happyhenk> into land 01:36:57 <coopserver> <dreck> seriously...I dunno what you're even blabbing about..this still isn't making any sense 01:37:12 <coopserver> <happyhenk> then just do what you want 01:37:23 <coopserver> <Sylf> better to let people play however they want 01:37:45 <coopserver> <Sylf> people will call out for help when they want some 01:39:42 <coopserver> *** Sylf has started a new company #3 01:39:49 <coopserver> <dreck> heh it sorta looks a bit funny..almost like the machinery factory trucks are rolling right onto the road to deliever themself to the oilwell 01:40:01 <coopserver> <dreck> hi sylf? 01:40:42 <coopserver> <Sylf> let's see if I can make any sense out of this script 01:40:49 <coopserver> <dreck> ah :) 01:41:09 <coopserver> <Sylf> ah, a perfect spot 01:41:55 <coopserver> <dreck> uh....ok who the hell laid down empty roads in glanton? 01:42:07 <coopserver> <happyhenk> i did 01:42:16 <coopserver> <happyhenk> town will grow 01:42:26 <coopserver> <dreck> meh..mind removing it? 01:42:48 <coopserver> <Sylf> please don't play for other people 01:42:57 <coopserver> <Sylf> you don't know what their plan is 01:50:35 <coopserver> <dreck> nice little network sylf :) 01:51:09 *** Hazzard has quit IRC 01:55:05 <coopserver> <Sylf> hmm 01:55:24 <coopserver> <Sylf> looks like collection of small point-to-point connection makes some serious cash 02:01:19 <coopserver> <dreck> 20 years left before I can get what I actually wanted :-s heh 02:01:39 <coopserver> <Sylf> superstrong train? 02:01:51 <coopserver> <dreck> heh no :P 02:02:05 <coopserver> <Sylf> wet rail? 02:02:06 <coopserver> <dreck> *throws a tiller at you to install on these 1939 thinge :) 02:02:07 <coopserver> <happyhenk> superstrong not out 02:02:10 <coopserver> <dreck> right sylf :) 02:02:31 <coopserver> <happyhenk> you like wetrail 02:02:47 <coopserver> <dreck> pretty much 02:02:58 *** Hazzard has joined #openttdcoop.stable 02:03:10 <coopserver> <happyhenk> i have a food yard 02:03:13 <coopserver> <happyhenk> look at it 02:03:26 <coopserver> <happyhenk> there sign 02:03:37 <coopserver> <happyhenk> no trains have arrived 02:03:43 <coopserver> <Sylf> I only see big jam leading up to the food yard 02:04:04 <coopserver> <happyhenk> theres no jam 02:08:04 <coopserver> *** Sylf has joined spectators 02:14:25 <coopserver> *** Sylf has left the game (general timeout) 02:24:36 <Hazzard> !date 02:24:37 <coopserver> Aug 18 1921 02:28:22 <coopserver> *** Hazzard has joined 02:28:31 <coopserver> <happyhenk> hi hazzard 02:28:37 <coopserver> *** irolldice has joined 02:28:38 <coopserver> *** irolldice has started a new company #4 02:28:43 <coopserver> <irolldice> what's up clowns 02:28:45 <coopserver> <happyhenk> hey dice 02:28:47 <coopserver> <Hazzard> Hey 02:28:53 <coopserver> <happyhenk> well food plant jam 02:28:57 <coopserver> <dreck> clowns? *pours a pail of water over you* 02:28:58 <coopserver> <dreck> :P 02:29:16 <coopserver> <irolldice> :D 02:29:50 <coopserver> <happyhenk> i think happy's net werk is done 02:30:01 <coopserver> <Hazzard> <.< it's only 1920 02:30:10 <coopserver> <happyhenk> 3 peps were in comp 02:30:16 <coopserver> <happyhenk> have to go 02:30:20 <coopserver> <happyhenk> see ya to mor 02:30:24 <coopserver> *** happyhenk has left the game (Leaving) 02:30:35 <coopserver> <Hazzard> cya 02:30:37 <coopserver> <dreck> I hope its 1940+ tomorrow so I can finally have what I need :P 02:31:18 <coopserver> *** Hazzard has started a new company #5 02:31:32 <coopserver> <Hazzard> CashDrainGS? 02:31:44 <coopserver> <Hazzard> wat 02:31:56 <coopserver> <Hazzard> is this actually happening? 02:32:26 <coopserver> <Hazzard> hmm 02:33:31 <coopserver> <Hazzard> NUTS :D 02:33:50 <coopserver> <dreck> I just wish the industry was a little more varied :-s 02:34:04 <coopserver> <Hazzard> different set you mean? 02:35:35 <coopserver> <dreck> well...how about eg somewhere to 'grow' building materials from? 02:35:44 <coopserver> <dreck> :> 02:38:30 <coopserver> <irolldice> hazzard what are yu doing bro 02:38:45 <coopserver> <Hazzard> There is the "cash drain gs" thing 02:38:50 <coopserver> <Hazzard> right? 02:38:53 <coopserver> <irolldice> what's that 02:39:17 <coopserver> <irolldice> i didn't read it 02:39:31 <coopserver> <Hazzard> $$ is based on cargo transported not distance 02:40:08 <coopserver> <Hazzard> I guess I'm kinda trying to break it 02:41:30 <coopserver> <dreck> heh me and my double bridge thing :) 02:41:45 <coopserver> <dreck> wouldn't have need the bump if I had my normal way with terrains ... ;) 02:43:43 <coopserver> <irolldice> god happy already has 246 trains 02:43:45 <coopserver> <irolldice> wtf... 02:43:49 <coopserver> <irolldice> it's only 23 years in 02:44:26 <coopserver> <irolldice> woops 02:44:35 <coopserver> <irolldice> major slowdowns though 02:44:48 <coopserver> <Hazzard> yeah, far from done 02:45:14 <coopserver> <dreck> <<is just sorta "make do" till the real railtype comes out 02:45:31 <coopserver> <irolldice> the real railypes are already out 02:45:38 <coopserver> <irolldice> or do you mean engines 02:45:52 <coopserver> <dreck> nope...still another 16-17 years at mininum 02:46:10 <coopserver> <irolldice> so you mean engines 02:48:21 <coopserver> <irolldice> i don't understand how or when cashdrain takes money away from me 02:48:27 <coopserver> <irolldice> or under which circumstance 02:48:43 <coopserver> <Hazzard> See what the "other" category is 02:48:53 <coopserver> <irolldice> yeah 02:48:58 <coopserver> <irolldice> that's + for me 02:49:04 <coopserver> <irolldice> i got 25k last year + 02:49:06 <coopserver> <irolldice> not - 02:49:07 <coopserver> <Hazzard> If it is positive it means it is making you extra money, if it is negative, that means it is hurting you 02:49:21 <coopserver> <Hazzard> (I think) - also there are a few other things that go into "other" 02:49:57 <coopserver> <irolldice> this month i am - 02:50:01 <coopserver> <irolldice> i don't get it really 02:50:09 <coopserver> <irolldice> i didn't change anything 02:50:44 <coopserver> <Hazzard> I'm getting +115,990 this month 02:50:50 <coopserver> <Hazzard> (pounds) 02:51:13 <coopserver> <irolldice> i'm in pounds too 02:54:42 <coopserver> *** irolldice has left the game (Leaving) 02:56:47 <coopserver> <Hazzard> Also those stupid busses are probably making me a lot of money 02:56:56 <coopserver> <Hazzard> ;S 03:04:25 <coopserver> <Hazzard> im too OP 03:04:50 <coopserver> <dreck> too what? 03:05:15 <coopserver> <Hazzard> overpowered 03:05:44 <coopserver> <Hazzard> this game script is a little bit broken imo 03:05:55 <coopserver> <Hazzard> I'm already making ~1/3 the income of happy 03:06:12 <coopserver> <dreck> well....its a game for now..but next map maybe something a bit different with the grf list could be nice tho 03:06:15 <coopserver> <dreck> :) 03:06:25 <coopserver> <Hazzard> I take things a bit too seriously 03:06:57 <coopserver> <dreck> anyway I'm going sleep now...will have see how many years passes by then 03:06:59 <coopserver> <dreck> bye :P 03:07:04 <coopserver> <Hazzard> cya 03:07:06 <coopserver> *** dreck has left the game (Leaving) 03:19:58 <coopserver> <Hazzard> >.> 03:20:00 <coopserver> <Hazzard> happy has a jam 03:20:43 <coopserver> *** Hazzard has joined spectators 03:20:44 <coopserver> *** Game paused (number of players) 03:20:48 <coopserver> <Hazzard> someone from happy better get on 03:21:28 <coopserver> *** Hazzard has joined company #5 03:21:29 <coopserver> *** Game unpaused (number of players) 03:32:24 <coopserver> <Hazzard> There is a serious problem with secondaries sprining up and stealing yetidudes 03:33:01 <coopserver> <Hazzard> well, maybe not serious, but sometimes annoyinbg 03:34:12 <coopserver> *** Sylf has joined 03:34:21 <coopserver> <Hazzard> you know happy's password? 03:34:46 <coopserver> <Sylf> oh jeez 03:35:39 <coopserver> *** Sylf has joined company #5 03:36:02 <coopserver> <Hazzard> also, I'm not really playing a coop-style game 03:36:16 <coopserver> <Hazzard> game script is op if you are trying to abuse it 03:37:05 <coopserver> <Hazzard> one more train should get the network going again 03:40:54 <coopserver> <Hazzard> ... alright ... 03:40:56 <coopserver> *** Sylf has joined spectators 03:41:24 <coopserver> <Hazzard> dammit 03:41:28 <coopserver> <Sylf> :P 03:44:35 <coopserver> <Hazzard> ... 03:44:51 <coopserver> *** Sylf has joined company #5 03:45:33 <coopserver> <Hazzard> huzzah 03:45:49 <coopserver> *** Sylf has joined spectators 03:49:28 <coopserver> *** Sylf has joined company #3 03:53:25 <coopserver> <Sylf> whoops 03:53:30 <coopserver> <Sylf> spammed too many yards 03:55:57 <coopserver> <Hazzard> XD 03:56:12 <coopserver> <Hazzard> that did seem a little strange to me... 03:56:31 <coopserver> <Sylf> meh, only 1.6 mil worth of yards 04:02:30 <coopserver> <Hazzard> company value graph is funny :P 04:02:51 <coopserver> <Sylf> lol 04:02:58 <coopserver> <Sylf> I've hit a cliff 04:07:48 <Hazzard> !omfp 04:07:50 <Hazzard> !info 04:07:50 <coopserver> Hazzard: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.4.4, date: Mar 10 1929, clients connected: 3, map size: 1024x512, address: stable.openttdcoop.org:3999 04:08:14 <coopserver> *** Hazzard has left the game (general timeout) 04:15:47 <Hazzard> ..adobe update daemon taking 13% of my cpu doing nothing ... 04:15:49 <Hazzard> dammmit adobe 04:15:50 <coopserver> *** Hazzard has joined 04:16:20 <coopserver> *** Hazzard has joined company #5 04:16:22 <coopserver> <Sylf> for the software that's primarily used for advertisements? (flash) 04:16:33 <coopserver> <Hazzard> yup 04:35:34 <coopserver> <Sylf> I almost said "Yay, fast bridges" 04:35:41 <coopserver> <Sylf> then I remembered I don't have any 04:35:57 <coopserver> <Sylf> yay point-to-point network 04:38:52 <coopserver> <Hazzard> my 12 RVs made ~262,000 pounds in 1929 04:39:19 <coopserver> <Hazzard> and they aren't supposed to make money >.> 04:40:07 <coopserver> *** Hazzard has joined spectators 04:54:21 <coopserver> *** irolldice has joined 04:54:25 <coopserver> *** Hazzard has left the game (general timeout) 04:54:26 <coopserver> *** valis has left the game (general timeout) 04:54:27 <coopserver> *** Sylf has left the game (general timeout) 04:54:30 <coopserver> <irolldice> whoah 04:54:35 <coopserver> <irolldice> everyone timed out at the same time 04:54:46 <coopserver> <irolldice> my bad for connecting? 04:54:57 <coopserver> *** Sylf has joined 04:55:08 <coopserver> <irolldice> welcome bac 04:57:19 <coopserver> <irolldice> yo sylf 04:57:33 <coopserver> <Sylf> yo 04:57:41 <coopserver> <irolldice> what up g 04:58:14 <coopserver> <Sylf> meh stuff 05:00:01 <coopserver> <irolldice> why did everyone DC when i joined 05:00:09 <coopserver> <irolldice> 3 people timed out when i connected, including you 05:00:15 <coopserver> <irolldice> odd 05:00:54 <coopserver> *** Player has joined 05:00:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:00:56 <coopserver> *** Player has joined spectators 05:01:19 <coopserver> <Player> !rules 05:01:20 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 05:01:30 <coopserver> <Player> !name twenty319 05:01:31 <coopserver> *** Player has changed his/her name to twenty319 05:01:45 <coopserver> *** twenty319 has joined company #4 05:02:22 <coopserver> <irolldice> fucking fail 05:02:23 <coopserver> <irolldice> so hard 05:02:30 <coopserver> <irolldice> can you exit my company please 05:04:02 <coopserver> <irolldice> sylf can you lend me a hand 05:04:10 <coopserver> <Sylf> wattup 05:04:16 <coopserver> <irolldice> remove this person from my company 05:04:57 <coopserver> *** twenty319 has joined spectators 05:05:01 <coopserver> <irolldice> thank you sulf 05:05:04 <coopserver> <irolldice> sylf 05:05:39 <coopserver> <twenty319> rolldice i was trying to make you more profit 05:05:50 <coopserver> <irolldice> make yourself profit :) 05:06:13 <coopserver> <twenty319> im just tired of playing the game by myself 05:06:29 <coopserver> <irolldice> did you even look to see how much aircraft cost to run? 05:06:35 <coopserver> <irolldice> you just costed me my entire bank 05:06:40 <coopserver> <Sylf> many ppl don't like playing with total strangers 05:06:48 <coopserver> *** twenty319 has started a new company #6 05:06:55 <coopserver> <irolldice> especially when they buy aircraft that cost 1000000 per second to run 05:07:11 <coopserver> <irolldice> thank you anyway 05:07:19 <coopserver> <twenty319> aircraft is how i usually make a ton of money 05:07:29 <coopserver> <irolldice> please look into running costs first 05:07:30 <coopserver> <Sylf> look at their running cost 05:07:36 <coopserver> <irolldice> there are many newgrfs in use on this server 05:07:45 <coopserver> <irolldice> things may not be how you are used to 05:07:58 <coopserver> <Sylf> base cost mod setting is quite unique here 05:08:03 <coopserver> *** Player has joined 05:08:04 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:08:05 <coopserver> *** Player has joined spectators 05:08:06 <coopserver> *** Player has started a new company #7 05:08:07 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:08:08 <coopserver> *** Player has joined spectators 05:08:09 <coopserver> <Sylf> airplanes are boring. 05:08:23 <coopserver> <Sylf> build 2 airport, aircrafts, start printing money. 05:08:24 <coopserver> <Sylf> DONE. 05:08:49 <coopserver> <irolldice> now i am broke :( 05:09:10 <coopserver> *** Player has left the game (wrong company in DoCommand) 05:09:45 <coopserver> *** Player has joined 05:09:46 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:09:47 <coopserver> *** Player has joined spectators 05:10:16 <coopserver> <irolldice> twenty319: look at your finance page 05:10:18 <coopserver> *** Player has joined company #7 05:10:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:10:20 <coopserver> *** Player has joined spectators 05:10:21 <coopserver> <irolldice> you're going to go bankrupt real quick 05:10:22 <coopserver> *** Player has joined company #7 05:10:23 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:10:24 <coopserver> *** Player has joined spectators 05:10:25 <coopserver> *** Player has joined company #7 05:10:26 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:10:27 <coopserver> *** Player has joined spectators 05:10:42 <coopserver> <irolldice> you've already accumulated 220k worth of running costs with your aircraft 05:10:49 <coopserver> <irolldice> and you haven't delivered one drop yet 05:10:53 <coopserver> *** Player has joined company #7 05:10:54 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:10:55 <coopserver> *** Player has joined spectators 05:10:56 <coopserver> *** Player has joined company #7 05:10:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:10:58 <coopserver> *** Player has joined spectators 05:10:59 <coopserver> *** Player has joined company #7 05:11:00 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:11:01 <coopserver> *** Player has joined spectators 05:11:44 <coopserver> <irolldice> do you notice now? 05:11:54 <coopserver> <Sylf> just let him play. 05:13:13 <coopserver> *** Player has left the game (Leaving) 05:13:46 <coopserver> <irolldice> i have no good food plants near me 05:13:53 <coopserver> <irolldice> there's one, but it's tooooo close 05:14:10 <coopserver> <Sylf> use it. 05:14:23 <coopserver> <Sylf> you make more money with one closer to you 05:14:28 <coopserver> <irolldice> real? 05:14:37 <coopserver> <irolldice> i don't understand this cash grf 05:14:44 <coopserver> <irolldice> i've read it like 10 times and i don't understand 05:14:51 <coopserver> <Sylf> you get paid for how much you haul 05:15:00 <coopserver> <Sylf> that's alll there is to it. 05:15:07 <coopserver> <irolldice> not the distance? 05:15:08 <coopserver> <Sylf> disregard distance or time 05:15:10 <coopserver> <irolldice> at all? 05:15:12 <coopserver> <irolldice> oh 05:15:14 <coopserver> <irolldice> interesting 05:17:18 <coopserver> <irolldice> so why am i losing money 05:17:21 <coopserver> <irolldice> real quick like 05:17:28 <coopserver> <irolldice> i lost 31k 05:17:46 <coopserver> <twenty319> not my fault this time 05:17:51 <coopserver> <irolldice> i know :) 05:17:56 <coopserver> <irolldice> it was the cash grf 05:18:13 <coopserver> <twenty319> if you want i could read up on it a little bit 05:18:21 <coopserver> <Sylf> you haul stuff long distance, you get paid for distance up front 05:18:33 <coopserver> <Sylf> but the script takes that profit off of you 05:19:04 <coopserver> <Sylf> you haul short distance, you don't get paid as much up front, but the script makes up the difference 05:19:14 <coopserver> <Sylf> as simple as that 05:19:28 <coopserver> <irolldice> so shorter is better 05:19:42 <coopserver> <irolldice> like much better 05:19:45 <coopserver> <Sylf> by a small margin 05:19:52 <coopserver> <Sylf> no, not much at all 05:19:54 <coopserver> <twenty319> thats good to know 05:20:04 <coopserver> <Sylf> only by the running cost of your trains 05:20:12 <coopserver> <Sylf> which are always tiny with NUTS 05:22:51 <coopserver> *** twenty319 has left the game (Leaving) 05:22:56 <coopserver> *** Player has joined 05:23:22 <coopserver> *** Player #1 has joined 05:23:23 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:23:24 <coopserver> *** Player #1 has started a new company #7 05:23:25 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:23:26 <coopserver> *** Player #1 has joined spectators 05:23:27 <coopserver> *** Player #1 has left the game (wrong company in DoCommand) 05:23:29 <Hazzard> lol 05:23:33 <coopserver> <irolldice> why can't people read 05:23:53 <coopserver> <irolldice> inb4 irolldice can't read either 05:24:18 <coopserver> *** Hazzard has joined 05:24:22 <coopserver> *** Hazzard has joined company #7 05:24:27 <coopserver> *** Hazzard has joined company #5 05:24:56 <coopserver> <Hazzard> how much of a boost is there for providing all types of food to a food plant? 05:25:06 <coopserver> <irolldice> there's a boost for that??? 05:25:10 <coopserver> <Hazzard> I think so.. 05:25:15 <coopserver> <irolldice> fucki need to learn how to read 05:25:29 <coopserver> <Sylf> 1 source = 50% return 05:25:34 <coopserver> <Sylf> 2 source = 75% return 05:25:41 <coopserver> <Sylf> all 3 = 100% return 05:25:44 <coopserver> <Hazzard> aha 05:25:46 <coopserver> <irolldice> interesting 05:26:02 <coopserver> <Sylf> true for 1X, 2X and 3X 05:26:03 <coopserver> <irolldice> you have many interesting theories sylf 05:26:13 <coopserver> <irolldice> i wonder how you can even make all that up 05:26:22 <coopserver> <Hazzard> that makes this so much more interesting 05:26:25 <coopserver> <Hazzard> :D 05:27:01 <coopserver> <irolldice> how important is it for a drop station to be balanced? 05:27:10 <coopserver> <irolldice> that's like the more important station to balance, i feel like 05:27:12 <coopserver> <irolldice> right? 05:27:21 <coopserver> <Hazzard> drop? 05:27:27 <coopserver> <Hazzard> what do you mean by balanced? 05:27:29 <coopserver> <irolldice> like where you unload 05:27:34 <coopserver> <irolldice> and for the lines to be balanced 05:27:37 <coopserver> <irolldice> sync'd* 05:27:40 <coopserver> <irolldice> not balance 05:27:52 <coopserver> <Hazzard> yeah, syncing is most usefull at drops 05:27:57 <coopserver> <Sylf> 0 importance 05:28:11 <coopserver> <irolldice> well those were 2 completely opposite answers 05:28:20 <coopserver> <Hazzard> :) 05:31:02 <coopserver> <Player> Hollo 05:31:06 <coopserver> <irolldice> hollo there 05:32:40 <coopserver> <irolldice> damn why can i not get on league 05:33:46 <coopserver> <Player> русские есть? 05:34:03 <coopserver> <Hazzard> english? 05:34:06 <coopserver> <Sylf> no, I don't understand 05:34:11 <coopserver> <Sylf> :P 05:34:33 <Hazzard> oh look, it came through irc 05:34:36 <coopserver> <Player> :) 05:35:10 <coopserver> <Hazzard> Yeah, I can't speak русские :/ 05:35:18 <coopserver> <irolldice> huh? 05:35:28 <coopserver> <Hazzard> "russian" in russian 05:35:38 <coopserver> <irolldice> oh lool 05:35:50 <coopserver> <Sylf> hurray for google 05:36:25 *** irolldice has joined #openttdcoop.stable 05:36:42 <coopserver> <Hazzard> actually I really like the way this game script works with YETI now 05:36:55 <coopserver> <irolldice> \ 05:36:57 <coopserver> <Sylf> really? 05:36:59 <coopserver> <irolldice> idk yet 05:37:02 <coopserver> <irolldice> i'm not sold 05:37:06 <coopserver> <irolldice> i feel like i'm getting ripped off 05:37:33 <coopserver> <Hazzard> It kinda just makes eveything easier, because yeti is hard 05:37:45 <coopserver> <Hazzard> there is also the bonus that networks don't take up as much space, neccesarily 05:37:46 <coopserver> <irolldice> how does it make things easier? 05:38:02 <coopserver> <irolldice> i feel like it makes things harder 05:38:09 <coopserver> <irolldice> because now you can't just build one long track 05:38:17 <coopserver> <irolldice> it doesn't profit you any more than a short track 05:38:31 <coopserver> <Sylf> so build short tracks 05:38:33 <coopserver> <irolldice> short tracks are actualyl better, because you have a better chance at getting a rebate 05:38:37 <coopserver> <Sylf> if you want profit. 05:38:38 <coopserver> <irolldice> instead of getting penalized 05:38:49 <coopserver> <Sylf> but more importantly, connect 100 industries 05:38:55 <coopserver> <irolldice> well it's not that profit is my only goal and that's what i want, but it's necessary to grow 05:39:05 <coopserver> <Sylf> you get profit for more stuff you haul. 05:39:12 <coopserver> <Sylf> Quantity over everything else. 05:39:13 <coopserver> <irolldice> and you can grow faster/easier when you have more profit 05:39:23 <coopserver> <Sylf> Like I said. Quantity. 05:39:24 <coopserver> <irolldice> sylf is so smart 05:39:38 <coopserver> <irolldice> how do you know so much sylf 05:39:40 <coopserver> <Sylf> that's why I was spamming yeti yard earlier in the game 05:40:30 <coopserver> <irolldice> sylf your station bickenhill mines is funky 05:40:34 <coopserver> <irolldice> your in/out is 'wrong' 05:40:52 <coopserver> <Sylf> what? 05:40:59 <coopserver> <irolldice> it's jamming 05:41:12 <coopserver> <irolldice> not catastrophically, but occasionally 05:41:13 <coopserver> <Sylf> jamming is from the big hill 05:41:15 <coopserver> <irolldice> it's not efficient 05:41:22 <coopserver> <Sylf> not from the station design 05:41:39 <coopserver> <irolldice> can i change something for you that would make it better 05:41:47 <coopserver> <Sylf> no 05:41:58 <coopserver> <Sylf> you just wanted to see that 05:42:26 <coopserver> <irolldice> you should do it like that 05:42:44 <coopserver> <Sylf> doesn't matter at all when the cause of jam is not the station design 05:43:03 <coopserver> <irolldice> but this way is better 05:43:09 <coopserver> <Sylf> no 05:43:13 <coopserver> <irolldice> i promise 05:43:16 <coopserver> <Sylf> makes no difference 05:43:20 <coopserver> <irolldice> it does 05:43:32 <coopserver> <Sylf> mind your own business 05:43:33 <coopserver> *** Sylf has left the game (Leaving) 05:43:42 <coopserver> <irolldice> hmmmm 05:43:44 <coopserver> <irolldice> salty 05:45:35 <coopserver> <Hazzard> If only there weren't so many towns.. 05:45:47 <coopserver> <irolldice> who made this round, just curious? 05:46:06 <coopserver> <Hazzard> I guess it does help for 4X 05:46:14 <coopserver> <irolldice> i think the extra towns are a good choice for the cash grf 05:46:15 <coopserver> <irolldice> yeah 05:46:18 <coopserver> <Hazzard> but damn local governments 05:46:22 <coopserver> <irolldice> cause more goodies to haul 05:46:45 <coopserver> *** Player has left the game (Leaving) 05:46:55 <coopserver> <irolldice> hazzard how long you been playing this game? 05:47:09 <coopserver> <Hazzard> lets see... 05:48:00 <coopserver> <irolldice> can i sneak a couple lines by you there at your new route 05:48:07 <coopserver> <Hazzard> my wiki account says january 2012 05:48:12 <coopserver> <Hazzard> So that must be right 05:48:31 <coopserver> <Hazzard> Were do you want to build/ 05:48:35 <Sylf> http://games.slashdot.org/story/10/04/06/0519206/emOpenTTDem-100-Released <-- my first knowledge of openttd 05:48:36 <Webster> Title: OpenTTD 1.0.0 Released - Slashdot (at games.slashdot.org) 05:49:00 <coopserver> <Hazzard> man, slashdot 05:49:38 <coopserver> <irolldice> did you see the signs? 05:49:46 <coopserver> <Hazzard> yeah, that's fine 05:50:12 <coopserver> <irolldice> i don't have immediate plans to go that way but i wanted to >__> 05:58:31 <coopserver> <Hazzard> The whole way of splitting food or building materials or machinery among multiple industries is new to me 05:59:30 <Sylf> @calc 74/30*3652 05:59:30 <Webster> Sylf: 9008.26666667 05:59:41 <Sylf> @calc 74/30*3652/3600 05:59:41 <Webster> Sylf: 2.5022962963 06:00:00 <Sylf> meh. 06:00:21 <coopserver> <Hazzard> ? 06:00:35 <Sylf> 2.5 hours until the next gen engine 06:00:56 <coopserver> <irolldice> good to know 06:02:13 <Sylf> it may be different to other players 06:02:34 <coopserver> <Hazzard> how so? 06:02:35 <Sylf> it's only for medium class engine 06:02:49 <Sylf> so if you use strong class, it'll of course be sooner 06:10:06 <Hazzard> @calc 179 + 60 + 174 - 451 06:10:06 <Webster> Hazzard: -38 06:10:25 <Sylf> :o 06:10:31 <Sylf> another seemingly random number 06:11:19 <coopserver> <Hazzard> I'm thinking about making every train that drops at a *X a refit, so they pick up an equivalent amount of X cargo 06:11:35 <coopserver> <Hazzard> If all primary cargoes are provided it should balance out 06:13:14 <coopserver> *** Hazzard has joined spectators 06:19:45 <coopserver> *** Hazzard has joined company #5 06:26:13 <coopserver> <irolldice> longer routes are almsot bad 06:26:21 <coopserver> <irolldice> because they inflat your profits then it gets taken away 06:37:20 <coopserver> *** Hazzard has left the game (Leaving) 06:40:26 *** Hazzard has quit IRC 06:41:20 *** Hazzard has joined #openttdcoop.stable 06:54:13 <coopserver> *** V453000 has joined 06:54:15 <coopserver> <V453000> yo 06:54:36 <coopserver> <V453000> holyshittowns 06:55:24 <coopserver> *** V453000 has left the game (Leaving) 07:00:29 <Hazzard> lol 07:00:55 <V453000> tis true! :D 07:01:16 <Hazzard> just means more YETI peoples 07:02:06 <coopserver> *** Hazzard has joined 07:02:31 <V453000> at some point it is utter shitload :P 07:24:24 <coopserver> *** irolldice has left the game (Leaving) 07:30:37 *** irolldice has quit IRC 07:30:54 <coopserver> *** irolldice has joined 07:31:00 <coopserver> <Hazzard> welcome back 07:31:03 <coopserver> <irolldice> thanks yo 07:32:37 <V453000> yo yo 07:32:41 <coopserver> <irolldice> whatup V 07:34:05 <V453000> nutz 07:36:34 <coopserver> <Hazzard> darn 07:37:05 <coopserver> <Hazzard> there goes 5million by accidentally destroying some water :/ 07:40:24 <coopserver> *** Sylf has joined 07:40:33 <coopserver> *** Sylf has joined company #3 07:41:07 <coopserver> <irolldice> wtf 07:41:16 <coopserver> <irolldice> fyccckkkkkk 07:41:24 <coopserver> <irolldice> hate this game so much 07:41:30 <coopserver> <irolldice> fuckin real 07:41:38 <coopserver> <Hazzard> what happened 07:41:51 <coopserver> <irolldice> train crash cause i can't track properly while live trains are moving 07:41:54 <coopserver> <irolldice> apparently 07:43:22 <coopserver> *** Sylf has left the game (Leaving) 07:45:38 <V453000> needs more pixels for trains 07:45:43 <V453000> will surely make them crash less 07:46:35 <Sylf> :> 07:49:09 <coopserver> <irolldice> yo V 07:49:21 <coopserver> <irolldice> or hazzard, do you know 07:49:29 <coopserver> <Hazzard> yeah? 07:49:37 <coopserver> <irolldice> how long of bridges can i use in a 2 lane overpass to retain sync 07:50:05 <Hazzard> @gap 2 07:50:05 <Webster> Hazzard: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 07:50:16 <coopserver> <Hazzard> 8 07:50:18 <coopserver> <irolldice> a bridge length of 8? 07:50:30 <coopserver> <irolldice> or the gap? 07:50:36 <coopserver> <Hazzard> I'm not actually 100% sure what '8' actually means, but something like that 07:50:39 <coopserver> <irolldice> how do i read that 07:50:40 <coopserver> <irolldice> haha 07:50:42 <coopserver> <irolldice> okay 07:50:47 <V453000> I actually have even the maglev flatbeds 90% done 07:50:49 <coopserver> <irolldice> i only have a bridge length of 6, should be good 07:50:55 <V453000> it is ridiculous how short amount of time it takes with 3D 07:51:00 <coopserver> <Hazzard> yeah, I always stay under to be safe 07:53:24 <coopserver> <irolldice> V 07:53:32 <coopserver> <irolldice> what does that gap length thing mean 07:53:37 <coopserver> <irolldice> how do we use it? 07:53:44 <coopserver> <irolldice> @gap 2 07:53:53 <coopserver> <Hazzard> @@(gap 2) 07:53:54 <Webster> coopserver: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 07:54:17 <coopserver> <irolldice> is that bridge length? 07:54:20 <coopserver> <irolldice> what does that 8 measure 07:54:47 <Sylf> see what the command is 07:54:52 <Sylf> "gap" 07:54:54 <coopserver> <irolldice> yeah 07:55:05 <Sylf> so it's the gap size between the signals 07:55:12 <coopserver> <irolldice> oh 07:55:30 <coopserver> <irolldice> i think i understand 07:55:46 <Sylf> assuming you're playing with default gap size of 1 07:55:59 <Sylf> (signal placed every other tiles) 07:56:02 <coopserver> <Hazzard> @@(gap 1) 07:56:03 <Webster> coopserver: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4. 07:56:03 <V453000> well my advice is just fuck using it 07:56:08 <Sylf> with your style, I have no diea. 07:56:09 <V453000> fix bridges when they break 07:56:12 <coopserver> <Hazzard> eh wrong thing 07:56:40 <coopserver> <irolldice> i don't understand at all now 07:56:43 <Sylf> but theory doesn't always translate to actual thing 07:56:43 <V453000> the correct gap depends on so many things like train acceleration being one of them, it is a lot better to just keep playing and use the amount you need 07:57:00 <Sylf> I was just gonna mention acceleration 07:57:19 <coopserver> <irolldice> what does acceleration have to do with anything 07:57:23 <Sylf> many placed don't need double bridges 07:57:23 <coopserver> <irolldice> let's say late game with slugs 07:57:24 <coopserver> <Hazzard> nothing 07:57:25 <coopserver> <irolldice> of TL 2 07:57:35 <coopserver> <irolldice> packed line 07:57:40 <coopserver> <Hazzard> unless your trains are so bad they can't climb one slope of a bridge 07:57:46 <Sylf> if it accelerates instantly, your have less space between 2 trains 07:58:04 <Sylf> if they accelerate horribly, then you have more space between trains 07:58:35 <coopserver> <Hazzard> that's further up the line 07:58:36 <Sylf> If double bridges seems not enough, you add 3rd bridge. 07:58:41 <Sylf> That's the rule of thumb. 07:59:07 <coopserver> <irolldice> but what's hte hard rule 07:59:09 <coopserver> <irolldice> there has to be one 07:59:13 <Sylf> there's no easy rule 07:59:19 <coopserver> <irolldice> there has to be 07:59:21 <coopserver> <Hazzard> @@gap 07:59:22 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 07:59:26 <V453000> play and fuck rules 07:59:27 <coopserver> <Hazzard> if you want a number 07:59:28 <V453000> is my suggestion 07:59:47 <coopserver> <irolldice> hmmmmm//// 07:59:48 <Sylf> We are speaking this from years of experience. 07:59:51 <V453000> I dare say I built the best games ever with it, the suggestion works :P 07:59:55 <Sylf> Rules break all the time 08:00:35 <coopserver> <irolldice> my head doesn't work that way 08:00:38 <coopserver> <irolldice> i need to know 08:00:51 <Sylf> There's nothing we can tell you. 08:01:16 <V453000> with TL2 bridges are a real pain 08:01:25 <coopserver> <irolldice> why's that 08:01:27 <V453000> using higher TL is a lot better 08:01:36 <V453000> well obviously the longer trains the less bridges they need 08:01:41 <coopserver> <irolldice> yeah 08:01:55 <coopserver> <Hazzard> @@(gap 0) 08:01:56 <Webster> coopserver: For Trainlength of 0: <= 6 needs 2, 7 - 8 needs 3, 9 - 10 needs 4. 08:02:02 <Sylf> lmao 08:02:08 <coopserver> <Hazzard> @@(gap -1) 08:02:09 <Webster> coopserver: For Trainlength of -1: <= 5 needs 2, 6 - 6 needs 3, 7 - 7 needs 4. 08:02:16 <V453000> nice 08:02:33 <Sylf> @gap -3 08:02:33 <Webster> Sylf: For Trainlength of -3: <= 3 needs 2, 4 - 2 needs 3, 3 - 1 needs 4. 08:02:33 <coopserver> <Hazzard> @@(gap -100) 08:02:34 <Webster> coopserver: For Trainlength of -100: <= -94 needs 2, -93 - -192 needs 3, -191 - -290 needs 4. 08:02:35 <coopserver> <irolldice> so i don't understand what that means 08:02:40 <V453000> nothing :) 08:02:47 <coopserver> <Hazzard> Yeah, negative has no meaning 08:02:47 <Sylf> ignore it. 08:02:55 <coopserver> <irolldice> no, i realize that 08:03:02 <coopserver> <irolldice> i don't understand what @@gap 2 tells me 08:03:03 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:03:13 <Sylf> don't rely on what bot says. 08:03:17 <Hazzard> @gap Infinity 08:03:18 <Webster> Hazzard: An error has occurred and has been logged. Please contact this bot's administrator for more information. 08:03:23 <Hazzard> i'm sorry 08:03:23 <coopserver> <irolldice> but it seems like there is useful information there 08:03:24 <Sylf> build whatever and go from there 08:03:32 <Hazzard> rip 08:03:32 <coopserver> <irolldice> ughhhhh sylf 08:03:33 <Sylf> It once was valuable 08:03:46 <Sylf> but nuts' too good 08:03:49 <Hazzard> @gap NaN 08:04:05 <Hazzard> @gap -Infinity 08:04:05 <Webster> Hazzard: An error has occurred and has been logged. Please contact this bot's administrator for more information. 08:04:09 <Hazzard> :| 08:04:42 <coopserver> <Hazzard> move fast and break things as they say 08:04:56 <coopserver> <irolldice> don't encourage them hazzard 08:05:03 <coopserver> <irolldice> i want to build it right from the start 08:05:09 <Sylf> you can't. 08:05:16 <Sylf> the fastest way to learn is to fuck shit up 08:05:23 <Sylf> then think why it's fucked up 08:05:39 <Sylf> if you can't solve it, then ask people 08:05:50 <Sylf> each shit has its own unique answer 08:06:11 <Sylf> if it's all theoretical, we'd build bots that'll play the game 08:06:16 <Sylf> and that's boring 08:06:28 <coopserver> <irolldice> i can't figure out what the minimum length bridge i can get away with for TL2 in a 2 line split 08:06:38 <Hazzard> @gap 2 08:06:38 <Webster> Hazzard: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 08:06:41 <Sylf> depends on how many trains you have running 08:06:46 <Hazzard> A bridge of length 7 is safe 08:06:46 <Sylf> and how good your train is 08:06:48 <coopserver> <irolldice> full trains 08:06:55 <coopserver> <irolldice> a perfect train 08:06:59 <coopserver> <irolldice> full lines 08:07:02 <Hazzard> a bridge of length 6 is certainly safe 08:07:06 <coopserver> <irolldice> ok 08:07:20 <Sylf> I give up. 08:07:30 <Sylf> You just don't want to listen to shit you hate 08:07:42 <coopserver> <irolldice> i just want a real answer 08:07:49 <Sylf> I gave you a real answer 08:07:49 <coopserver> <irolldice> i'm giving you good paramaters 08:07:53 <Sylf> No. 08:07:57 <Hazzard> >.> 08:08:07 <coopserver> <irolldice> let's say slugs 08:08:13 <coopserver> <irolldice> and i'm using signal gap of 2 08:08:19 <Sylf> You don't have slugs right now. 08:08:20 <coopserver> <irolldice> and they're as close as they can be with that 08:08:28 <coopserver> <irolldice> fuccckkkkkk 08:08:32 <coopserver> <irolldice> i give up 08:08:33 <coopserver> <Hazzard> I'm pretty sure the bot works with 100% acceleration 08:08:40 <coopserver> <Hazzard> 6 is going to be fine 08:08:56 <Sylf> acceleration differs if you're up hill or down hill. 08:08:59 <Sylf> Empty or full trains. 08:09:11 <Sylf> type of cargo, since each cargo has different weight 08:09:14 <coopserver> <Hazzard> Assuming you're not running a line full of maglev logic engines 08:09:43 <Sylf> so just build stuff until stuff starts to break 08:09:48 <Sylf> then fix what's broken 08:09:54 <Sylf> that's the ultimate answer 08:11:12 <Sylf> oh, did I mention the slope steepness? 08:11:21 <Sylf> weight multiplier? 08:11:32 <coopserver> <irolldice> ughhhhhhhhhhhh 08:11:34 <coopserver> <Hazzard> gdmt 08:11:39 <coopserver> <irolldice> there is a simple answer to this question sylf 08:11:50 <Sylf> I gave you the simple answer 08:11:57 <Sylf> play until shit breaks 08:11:59 <coopserver> <Hazzard> 7 08:12:05 <coopserver> <Hazzard> just always build with 7 bridges 08:12:10 <Sylf> lol 08:12:13 <coopserver> <Hazzard> chances are it will work 08:12:25 <Sylf> good shit 08:13:48 <coopserver> <Hazzard> goodnight 08:13:50 <coopserver> *** Hazzard has left the game (Leaving) 08:14:11 <Hazzard> @calc -Infinity 08:14:18 <Hazzard> @calc 1+Infinity 08:14:26 <Hazzard> @calc 1.0/0.0 08:14:37 <Hazzard> @calc 2.0*NaN 08:14:43 *** Hazzard has quit IRC 08:16:11 <coopserver> *** irolldice has left the game (Leaving) 08:16:12 <coopserver> *** Game paused (number of players) 08:24:20 <V453000> even with logic engines accelerations differ with different cargoes Hazzard :) 08:24:38 <V453000> further ridiculously, even if you cap their speed at 643 like at pzg2013 08:24:42 <V453000> different cargo would break it 08:30:01 <Sylf> I didn't mention most train sets have different wagon weight :P 08:32:22 <V453000> XD 08:32:23 <V453000> point 08:32:34 <V453000> hm I think I will go invade reddit and fish for attention with new nuts wagons XD 08:32:43 <Sylf> XD 08:32:44 <V453000> tt-forums aint giving no shit per usual :) 08:55:11 <Sylf> http://i.imgur.com/Ok7j1f2.png 08:55:19 <Sylf> extra text is coming for 0.1.0 08:55:55 <V453000> nice :) 08:55:59 <V453000> very needed 08:56:18 <V453000> I will probably have first maglev nuts release with yeti 0 :P1.0 08:56:36 <Sylf> :o 08:56:57 <V453000> wagons are 90% done... :) 08:56:59 <Sylf> you're working at maglev speed 08:57:00 <V453000> just a few engines 08:57:14 <V453000> well I already spent weeks of effort on the infrastructure 08:57:19 <V453000> now it is paying back :) 08:57:34 <V453000> many of the cargo sprites come from yeti 08:57:54 <V453000> and some other are just a short work :) 08:58:20 <Sylf> ppl are gonna shit their pants with 32bpp nuts 08:58:55 <Sylf> gn for now tho 09:01:26 <V453000> lol pressed Render and pc shut down immediately 09:01:27 <V453000> gn 09:37:21 <coopserver> *** Player has joined 09:37:39 <coopserver> *** Player has left the game (Leaving) 11:14:46 <coopserver> *** dreck has joined 11:16:07 <coopserver> <dreck> allright...1947 heh :) 11:20:07 <coopserver> *** dreck has joined company #2 11:20:08 <coopserver> *** Game unpaused (number of players) 11:25:05 <coopserver> <dreck> wonder when anyone else will be up :-> 11:27:01 <V453000> how about now :) 11:27:31 <coopserver> *** V453000 has joined 11:27:33 <coopserver> <dreck> heh hows hmm....how do I say this....the nut-y doing? :) 11:27:34 <coopserver> <V453000> o/ 11:27:46 <coopserver> <V453000> the nuty is awesome 11:27:55 <coopserver> <V453000> first 32bpp coming very soon 11:28:06 <coopserver> <dreck> anyway I was just curious about a quick question but..surprise...you're here so thats almost perfect.... 11:28:22 <coopserver> <V453000> go ahead :) 11:28:25 <coopserver> <dreck> are the wetship and non-wetship pretty much isolated or do they still share any particular railtype? 11:28:43 <coopserver> <V453000> you CAN have ships run on any PURR universal tracks 11:28:55 <coopserver> <V453000> but they will have reduced power and tractive effort, unsure about speed 11:29:00 <coopserver> <V453000> yeah speed too 11:29:16 <coopserver> <dreck> ah well that actually helps...reusing existing traffic for the short-term till the old trains are sold off 11:29:18 <coopserver> <dreck> makes sense 11:29:19 <coopserver> <V453000> it is to allow easy autoreplace, but to motivate to use only wetrail with them 11:29:26 <coopserver> <dreck> yep ^^ 11:29:42 <coopserver> <V453000> I wouldnt create trains which require manual replacement :) 11:29:50 <coopserver> <dreck> :P 11:30:04 <coopserver> <dreck> I got these old pre-1900 trains that I need to kill off carefully so :) 11:30:29 <coopserver> <dreck> (plus clean up my network with a more standard one too....so ehh) 11:30:36 <coopserver> <V453000> :) 11:30:47 <coopserver> <dreck> anyway ty :) 11:30:51 <coopserver> <dreck> what you up to btw? 11:30:53 <coopserver> <V453000> you are welcome 11:31:07 <coopserver> <V453000> me? creating NUTS in 32Bpp/extra zoom to fit YETI 11:31:20 <coopserver> <V453000> in fact, I have the most tedious part done - the whole rendering/cuttingsprites infrastructure 11:31:24 <coopserver> <V453000> so now I am just creating models 11:31:29 <coopserver> <dreck> heh...you indeed are nuts in your head :P 11:31:39 <coopserver> <dreck> (ironically that actually makes sense in this instance) 11:31:40 <coopserver> <V453000> and actually, I got hoppers/tankers done, and flatbeds are all done except toyland cargoes 11:31:43 <coopserver> <V453000> :) 11:31:51 <coopserver> <V453000> sense it makes 11:32:44 <coopserver> <dreck> I'm just laying down the 'new' network here ... then to scrap the old banged-together rails afterward.... 11:32:52 <coopserver> <V453000> :) 11:32:55 <coopserver> <dreck> may have to cheat a bit on using another company to destroy extra trees but we'll see 11:33:10 <coopserver> <V453000> I usually like to start with the final network :P 11:33:18 <coopserver> <V453000> or, things that allow me to expand 11:33:34 <coopserver> <dreck> true..I just didn't have that luxury with no boats out yet ^_^ 11:33:35 <coopserver> <V453000> if you want a hint, here it is: build tracks as far from each other as you can (in reasonable limits) 11:33:40 <coopserver> <V453000> XD k 11:34:07 <coopserver> <V453000> if you build far apart, it leaves space, and if you have space, you can expand anything ever 11:34:31 <coopserver> <dreck> thats why I usually never like coastline-hugging lines unless it was only temp 11:34:39 <coopserver> <dreck> hard to add a junction to them or so without lot of shims 11:35:56 <coopserver> <dreck> mind you at least the one thing tho is that traffic still always run 11:35:57 <coopserver> <dreck> heh 11:36:31 <coopserver> <V453000> XD 11:36:32 <coopserver> <V453000> k 11:36:40 <coopserver> <dreck> have fun either way :) 11:36:43 <coopserver> <V453000> I do :) 11:36:49 <coopserver> <V453000> same for you 11:36:53 <coopserver> <dreck> :) 11:37:48 <coopserver> *** V453000 has left the game (Leaving) 11:42:21 <V453000> feel free to ask if you had any questions, I can still read them :P 11:42:38 <coopserver> <dreck> heh don't have any but :p 11:55:59 <coopserver> <dreck> *does want someone from the yellow company here tho but can wait* 11:56:59 *** happy_ has joined #openttdcoop.stable 11:58:09 <coopserver> *** happy train sport has joined 11:58:13 <coopserver> <dreck> ah hi :) 11:58:18 <coopserver> <happy train sport> hi 11:58:29 <coopserver> <dreck> wasn't sure what time zone someone would be from but heh 11:58:43 <coopserver> <happy train sport> i am from uk 11:58:44 <coopserver> <dreck> so anyway if you have a moment..I left sign re still some of 'your' road tiles left behind and in the way atm 11:58:48 <coopserver> <dreck> heh ok :) 11:59:51 <coopserver> *** happy train sport has joined company #1 12:00:07 <coopserver> <happy train sport> dun 12:00:26 <coopserver> <dreck> cheers 12:13:40 <coopserver> <dreck> hmm ok now to fix one mayor who's in my face... 12:13:47 <coopserver> *** dreck has joined spectators 12:13:49 <coopserver> *** dreck has started a new company #7 12:14:19 <V453000> :) 12:14:41 <coopserver> <dreck> boom goes trees :P 12:14:52 <coopserver> *** dreck has joined company #2 12:15:45 <coopserver> <dreck> and now he only thinks I'm Mediocre which is enough for realigning new stations nearby...ya :) 12:19:21 <coopserver> <dreck> lol "unlucky 13" locomotive....funny name 12:19:40 <coopserver> <dreck> would be more funny if someone had exactly 13 of these too...hmm...and on the 13th day of the month...anyone? :P 12:19:50 <coopserver> *** happy train sport has joined spectators 12:19:52 <coopserver> *** happy train sport has started a new company #7 12:19:56 <coopserver> *** happy train sport has joined spectators 12:20:12 <coopserver> *** happy train sport has joined company #1 12:21:31 <V453000> :d 12:21:39 <V453000> dreck the naming logic isnt that deep :P 12:21:43 <V453000> the names are just names of songs I like 12:22:42 <coopserver> <dreck> :P 12:23:09 <coopserver> <dreck> anyway almost ready to turn over a few lines to boats...just trying to figure out the platforms but ;) 12:24:59 <coopserver> <dreck> brb 12:26:59 <coopserver> <dreck> back 12:29:58 <coopserver> <dreck> meh....effing mayor again... 12:30:06 <coopserver> *** dreck has joined spectators 12:30:07 <coopserver> *** dreck has started a new company #7 12:30:40 <coopserver> *** dreck has joined company #2 12:42:26 <coopserver> <dreck> first boat running..yaa :) 13:02:14 <coopserver> *** happy train sport has joined spectators 13:02:22 <coopserver> <happy train sport> be back later 13:02:27 <coopserver> <dreck> ok :) 13:06:58 <coopserver> *** Troy McClure has joined 13:07:04 <coopserver> <dreck> hi :) 13:07:05 <V453000> him 13:07:07 <coopserver> <Troy McClure> hi 13:07:12 <coopserver> <Troy McClure> me? 13:07:15 <V453000> (: 13:07:18 <coopserver> <happy train sport> hi Troy McClure] 13:07:22 <coopserver> <dreck> heh? 13:07:26 <coopserver> <Troy McClure> hi all :) 13:08:36 <coopserver> *** Troy McClure has joined company #1 13:08:37 <V453000> sooooo under which rock have you been living, daring not to visit us? :P 13:08:45 <coopserver> <dreck> umm? heh 13:08:50 <coopserver> <Troy McClure> ah well 13:09:18 <coopserver> <Troy McClure> there was no particular reason, I think 13:09:32 <coopserver> <happy train sport> i redun the food plant 13:09:35 <V453000> :) 13:09:56 <coopserver> <Troy McClure> yes, and it jammed, if I read Hazzard correctly 13:10:06 <coopserver> <happy train sport> dun to sign Troy McClure need doing 13:10:23 <coopserver> <Troy McClure> yes, seen it 13:10:26 <coopserver> <Troy McClure> will work on it 13:10:30 <coopserver> <happy train sport> k 13:11:07 <coopserver> <dreck> ok...mayor faceoff again.. 13:11:10 <coopserver> *** dreck has joined spectators 13:11:11 <coopserver> *** dreck has started a new company #6 13:11:50 <coopserver> *** dreck has joined company #2 13:18:00 <coopserver> <Troy McClure> OOW 13:18:04 <coopserver> <Troy McClure> THE FFP DART 13:18:06 <coopserver> <Troy McClure> SHINY 13:18:20 <V453000> :D 13:18:21 <coopserver> <dreck> except you can't actually....utilize it? :P 13:18:26 <coopserver> <dreck> you're funny for caps tho ;) 13:21:08 <coopserver> <dreck> anyhow how you doing there troy? 13:21:17 <coopserver> <Troy McClure> okay 13:21:40 <coopserver> <Troy McClure> I forgot all about overflows for larger stations 13:21:46 <coopserver> <dreck> ah :) 13:21:47 <coopserver> <Troy McClure> never was good in them anyway 13:22:01 <coopserver> <happy train sport> u will get ther 13:22:16 <coopserver> <happy train sport> i am stil lerning a bout them 13:22:17 <coopserver> <dreck> well I'm killing trains one by one :-> 13:22:31 <coopserver> <Troy McClure> dreck? 13:22:32 <coopserver> <dreck> eventually I'll be able to kill these bluepurr I'm having to use for the time being now 13:22:43 <coopserver> <Troy McClure> could you destroy some trees near Langcliffe? 13:23:13 <coopserver> <Troy McClure> ty 13:24:07 <coopserver> <dreck> ehh why not just blow them up with a dummy company? ... and to think I thought it was nice that the trees were thin when the game first started...apparently they grow fast :-s 13:24:36 <coopserver> <Troy McClure> well, I could do the dummy company 13:24:38 <coopserver> <Troy McClure> but meh 13:24:49 <coopserver> *** happy train sport has started a new company #6 13:24:51 <coopserver> *** happy train sport has joined spectators 13:25:03 <coopserver> *** happy train sport has joined company #1 13:25:14 <coopserver> <dreck> I've only had to twice so far..and it was because of them still giving me a Poor rating twenty years later ... so ... ehh :/ 13:25:27 <coopserver> <dreck> at least I don't see any further need to 13:25:44 <coopserver> <dreck> (except for one annoying house in glanton but I'll deal with that myself) 13:26:53 <coopserver> *** happy train sport has joined spectators 13:27:01 <coopserver> *** happy train sport has started a new company #6 13:27:09 <coopserver> *** happy train sport has joined spectators 13:27:17 <coopserver> *** happy train sport has joined company #1 13:32:11 <coopserver> <Troy McClure> scheisse 13:32:19 <coopserver> <dreck> ops? 13:32:35 <coopserver> <Troy McClure> yes 13:54:50 <coopserver> <dreck> well 19 left to deal with later on...have to afk for a while now :-s 13:55:57 <coopserver> *** dreck has left the game (Leaving) 15:05:21 <coopserver> <Troy McClure> and primaries is prospecting only 15:06:04 <V453000> that can change :) 15:06:27 <happy_> hi v 15:06:34 <coopserver> <Troy McClure> you mean if I ask you pretty please? :P 15:07:26 <V453000> !rcon set raw_industry_construction 1 15:07:27 <V453000> done 15:07:37 <coopserver> <Troy McClure> sweet 15:08:06 <happy_> v i got 1623 ov food but stil got 186 ov yeti 15:08:20 <happy_> i fort it will go much hi and that 15:08:27 <happy_> but or will 15:09:49 <V453000> nearby town is probably too small 15:09:56 <happy_> k 15:15:07 <coopserver> <happy train sport> doo uwhont me to re mov read yeti he dun a temp in till ishort that traoin jam 15:17:23 <coopserver> *** happy train sport has joined company #5 15:17:48 <coopserver> *** happy train sport has joined spectators 15:17:51 <coopserver> <happy train sport> dun 15:18:04 <coopserver> *** happy train sport has joined company #1 15:38:23 <coopserver> *** Dnz-Ali has joined 15:38:35 <coopserver> <Dnz-Ali> hi 15:38:38 <coopserver> <happy train sport> hi 15:41:06 <coopserver> *** Dnz-Ali has left the game (Leaving) 15:44:39 *** ODM has joined #openttdcoop.stable 15:44:39 *** ChanServ sets mode: +o ODM 15:52:36 <coopserver> *** Player has joined 15:52:37 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:52:38 <coopserver> *** Player has started a new company #6 15:52:39 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:52:40 <coopserver> *** Player has joined spectators 15:53:08 <coopserver> *** Player has left the game (processing map took too long) 15:54:36 <coopserver> <Troy McClure> hehe 15:54:50 <coopserver> <Troy McClure> the Cash Drain script is adding cash to Sylf, not draining it 15:55:05 <V453000> XD 15:55:06 <V453000> hax 15:55:22 <coopserver> <happy train sport> yer i see 15:55:28 <coopserver> <Troy McClure> short lines between industries 15:55:35 <coopserver> <Troy McClure> hazzard is also profiting from it 15:55:44 <coopserver> <Troy McClure> we are in a small plus now 15:55:58 <coopserver> <Troy McClure> oh, minus again :( for Cash Drain 15:59:59 *** Hazzard has joined #openttdcoop.stable 16:00:05 <Hazzard> !players 16:00:05 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 16:00:33 <coopserver> <Troy McClure> V, is there a cap on the number of Yeti's that can be produced? 16:00:40 <coopserver> *** Hazzard has joined 16:00:49 <coopserver> <Troy McClure> welcome 16:00:50 <coopserver> <happy train sport> hi Hazzard 16:01:15 <coopserver> <Hazzard> hey:D 16:03:32 <coopserver> *** Hazzard has left the game (general timeout) 16:03:36 *** Hazzard has quit IRC 16:04:20 <V453000> not really Troy 16:04:44 <coopserver> <Troy McClure> what determines what makes a worker yard 'scale up'? 16:04:45 <V453000> 2295 per tile, so technically there might be a cap of like 9k per month for a worker yard 16:04:58 <V453000> delivered food, and building materials 16:05:00 *** Hazzard has joined #openttdcoop.stable 16:05:08 <V453000> there is a direct food -> workers calculation 16:05:11 <coopserver> <Troy McClure> does the ratio matter? 16:05:16 <V453000> kind of 16:05:22 <V453000> bdmt alone wont get processed 16:05:27 <V453000> you always need food 16:05:39 <V453000> and 1 bdmt get consumed with 5 food I think 16:05:43 <Hazzard> it's not linear, right? 16:05:46 <coopserver> <Troy McClure> okay 16:05:49 <V453000> so you cant have more than 20% bdmt of food 16:06:05 <V453000> also, if the town is way too small, the food isnt processed enough and production is lower 16:06:05 <coopserver> <Troy McClure> cause I have a worker yard here with 3.2K bdmt, and 14k food 16:06:07 <Hazzard> Just food doesn't seem to be able to make more than ~200 dudes 16:06:09 <V453000> it is linear for now Hazzard I think 16:06:14 <coopserver> <Troy McClure> yet it still produces 198 yetis 16:06:19 <V453000> Hazzard: then deliver shitload of dudes :P 16:06:21 <V453000> *food 16:06:36 <V453000> Troy, nearest town size? 16:06:50 <coopserver> <Troy McClure> do you need to deliver food to the town or the worker yard? 16:06:55 <coopserver> <Troy McClure> ah, 220 16:06:57 <V453000> the worker yard 16:07:00 <V453000> yeah that is the issue 16:07:04 <V453000> grow the town :) 16:07:08 <Hazzard> Well, food seems to start stacking up the in the 4x, there end up being 9,000 food waiting with onlny ~200 production 16:07:11 <Hazzard> and it keeps going up 16:07:49 <V453000> exactly 16:07:56 <V453000> because it cant be produced because town population doesnt allow it 16:08:03 <V453000> in other words the people in the town cant eat it fast enough 16:09:25 <coopserver> *** Hazzard has joined 16:09:32 <coopserver> <Troy McClure> towns grow when pax and mail is delivered? or transported to it? 16:09:48 <Hazzard> oh 16:11:08 <V453000> just set up a few busses and it will grow 16:12:00 <Hazzard> buildings take up too much space 16:12:10 <Hazzard> especilly on this overpopulated map 16:13:00 <V453000> mhm 16:13:20 <coopserver> *** V453000 has joined 16:13:50 <coopserver> <Troy McClure> ? 16:14:25 <coopserver> <V453000> yeah thats all because of low population :) 16:14:36 <coopserver> <V453000> basically when you see food pile up, there can be only one reason 16:15:09 <coopserver> <V453000> I like the mechanic, because at some point it motivates you to spread food over all worker yards instead of just a few 16:15:11 <coopserver> <Troy McClure> well, I didn't know about the relation between the nearest town and the worker yard 16:15:16 <coopserver> <V453000> -> more effort, more efficiency :) 16:15:31 <Hazzard> can building materials ever be the limiting factor? 16:15:37 <coopserver> <V453000> no 16:15:52 <coopserver> <Hazzard> but it does provide a bonus? 16:15:57 <coopserver> <V453000> if you have bdmt, you just get twice as many workers per food unit 16:16:02 <coopserver> <V453000> not having any is default 16:16:16 <coopserver> <Troy McClure> so bonus is 100% :P 16:16:51 <coopserver> <V453000> quite 16:16:54 <coopserver> <Troy McClure> does the nearest town also determine the consumption of yeti dudes by industry? 16:17:00 <coopserver> <V453000> no 16:17:04 <coopserver> <V453000> only related to worker yard 16:19:52 <coopserver> <V453000> sweets and valuable, and every single cargo is done for maglev (: 16:20:09 <coopserver> <V453000> including the fucking coffee for firs :D 16:21:20 <coopserver> *** Troy McClure has joined company #5 16:21:32 <coopserver> <Hazzard> hi 16:21:58 <coopserver> <Hazzard> ok 16:22:15 <coopserver> *** Troy McClure has joined spectators 16:22:49 <coopserver> <Troy McClure> well, I'm off 16:22:50 <coopserver> <Troy McClure> bb 16:22:53 <coopserver> <happy train sport> bb 16:22:59 <coopserver> <happy train sport> and thanks 16:23:00 <coopserver> *** Troy McClure has left the game (Leaving) 16:33:36 <coopserver> *** dreck has joined 16:33:43 <coopserver> <dreck> geeze 20 years :) 16:33:55 <coopserver> *** dreck has joined company #2 16:34:39 <coopserver> <dreck> ic..wonder who caused the delays 16:34:41 <coopserver> <dreck> oh well 16:38:26 <coopserver> *** V453000 has left the game (Leaving) 16:45:58 <coopserver> *** Mat has joined 16:46:23 <coopserver> <happy train sport> hi Mat 16:46:35 <coopserver> <Mat> hi everyone! 16:46:52 <coopserver> <dreck> hi mat 16:46:54 <coopserver> <Hazzard> Hey 16:48:20 <coopserver> <happy train sport> welcume to the server Mat 16:49:45 <coopserver> *** dreck has joined spectators 16:49:46 <coopserver> *** dreck has started a new company #6 16:50:32 <coopserver> *** Mat has left the game (Leaving) 16:50:35 <coopserver> *** dreck has joined company #2 16:55:28 <coopserver> <Hazzard> "Danehill DROP no longer accepts <invalid cargo>" 17:00:21 <coopserver> <dreck> brb 17:00:24 <coopserver> <happy train sport> k 17:08:16 <coopserver> *** [FR]Syl59 has joined 17:08:24 <coopserver> <[FR]Syl59> o| 17:08:26 <coopserver> <happy train sport> hi [FR]Syl59 17:08:30 <coopserver> <happy train sport> how things 17:08:38 <coopserver> <[FR]Syl59> Hey happy, good thx :) you ? 17:08:41 <coopserver> <Hazzard> Hey 17:08:47 <coopserver> <happy train sport> fill free to join 17:08:55 <coopserver> <happy train sport> good thanks 17:12:10 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:12:43 <Sylf> "1 bdmt get consumed with 5 food I think" <-- actually, 1 bdmt get consumed per number of houses in the town 17:15:13 <coopserver> <dreck> back 17:15:19 <happy_> hi 17:18:28 <coopserver> <Hazzard> Sylf: you are coding the mechanics, right? 17:18:43 <V453000> Sylf: O_O :D 17:19:44 <Sylf> let's see if there's any way to disable invalid cargo... 17:19:49 <coopserver> *** Muel has joined 17:19:52 <coopserver> <Muel> hi 17:19:57 <coopserver> <happy train sport> hi 17:20:07 <V453000> :) yeah 17:20:10 <V453000> hi 17:20:13 <happy_> how things muel 17:20:39 <coopserver> <Muel> god and you? 17:20:43 <happy_> good 17:20:47 <Sylf> load a town building set :P 17:21:22 <V453000> :) 17:21:26 <Sylf> Most sets detect if there's food/goods available in the game 17:22:20 <Sylf> otherwise, I'll have to start with and 1 bdmt get consumed with 5 food I think 17:22:28 <Sylf> otherwise, I'll have to start with http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_default_house_properties 17:22:42 <Sylf> and disable food/goods one house at a time 17:22:52 <V453000> xd 17:23:41 <Sylf> that table is missing food acceptance column 17:23:45 <Sylf> grrr 17:25:21 <coopserver> <dreck> anyway really have to afk again :-s 17:25:29 <coopserver> <dreck> hopefully not year 2000 by then :) 17:25:31 <happy_> k 17:25:33 <coopserver> *** dreck has left the game (Leaving) 17:26:40 <coopserver> *** Sylf has joined 17:26:52 <coopserver> <Sylf> let's at least upgrade the trains and strengthen my cheat 17:26:57 <coopserver> *** Sylf has joined company #3 17:27:16 <V453000> XD HAX 17:27:23 <V453000> how is 0.1.0 coming Sylf btw :D 17:28:16 <coopserver> <Sylf> Coming along. Finished making all extra text - now need to apply them to all industries 17:28:31 <coopserver> *** Muel has left the game (Leaving) 17:28:41 <Hazzard> wat 17:28:50 <Hazzard> hax? how 17:29:16 <V453000> (: 17:29:16 <coopserver> <Sylf> short distance with more cargo = profit 17:29:24 <coopserver> <Sylf> that's how 17:29:44 <coopserver> <Sylf> spam more yeti yards 17:29:45 <coopserver> <Sylf> that's how 17:29:49 <Hazzard> pax is best hax 17:29:54 <V453000> XD 17:29:59 <Hazzard> /methinks 17:30:10 <coopserver> <Sylf> yeti yards are dirt cheap 17:30:18 <coopserver> <Sylf> hax more, and you win 17:30:19 <happy_> yep 17:30:45 <coopserver> *** V453000 has joined 17:32:06 <coopserver> *** Hazzard has left the game (general timeout) 17:32:22 <coopserver> <V453000> right :D 17:32:27 <coopserver> <V453000> no tracks, cargo transfer 17:32:50 <Hazzard> ping 17:33:14 <coopserver> *** Hazzard has joined 17:33:27 <coopserver> *** Berkel has joined 17:34:01 <coopserver> <happy train sport> hi Berkel 17:34:04 <coopserver> <Berkel> Hi 17:34:05 <coopserver> <happy train sport> how things 17:34:40 <coopserver> *** Berkel has left the game (Leaving) 17:37:24 <coopserver> *** V453000 has left the game (general timeout) 17:38:46 *** Jam35_ is now known as Jam35 17:41:30 <coopserver> *** Hazzard has left the game (general timeout) 17:47:58 <V453000> MUST MODEL MOAR 17:51:28 *** Hazzard has quit IRC 17:53:53 <Sylf> http://i.imgur.com/7S9v16D.png 17:53:56 <Sylf> test success! 17:54:19 <Sylf> now for massive copy/paste 17:57:48 <coopserver> *** happy train sport has joined spectators 17:58:02 <coopserver> <happy train sport> be back later 17:58:08 <coopserver> *** happy train sport has left the game (Leaving) 17:59:29 <coopserver> *** Sylf has left the game (Leaving) 17:59:30 <coopserver> *** Game paused (number of players) 18:03:24 <V453000> nice :) 18:03:44 <V453000> might not hurt to highlight what it needs 18:03:51 <V453000> like, make word machinery red 18:04:49 <V453000> *yeti dudes in this case 18:11:21 <Sylf> yeah, let's see what that looks like 18:28:05 <Sylf> http://i.imgur.com/1ZrxSOb.png 18:29:07 *** Maraxus has joined #openttdcoop.stable 18:29:07 *** ChanServ sets mode: +o Maraxus 18:33:06 *** Maraxus has quit IRC 18:46:10 <coopserver> *** Player has joined 18:47:37 <coopserver> *** Player has left the game (Leaving) 18:58:52 <V453000> looks good to me Sylf :) 18:59:46 <V453000> just one tiny thing, I would just keep word machinery, instead of machineries 19:00:04 <V453000> but whatever you consider most fitting :) 19:00:17 <V453000> perhaps ask some brutish like Jam666 19:14:24 <Jam35> machineries implies there is more than one type 19:14:30 <Jam35> which there isn't 19:14:35 <Jam35> so yeah, machinery 19:20:26 *** Hazzard has joined #openttdcoop.stable 19:20:37 <Hazzard> !players 19:20:37 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 19:20:49 <coopserver> *** Hazzard has joined 19:21:23 <coopserver> *** Hazzard has joined company #5 19:21:24 <coopserver> *** Game unpaused (number of players) 19:24:09 <coopserver> <Hazzard> The refit trains seem to work ok 19:29:54 <coopserver> <Hazzard> wow 19:30:03 <coopserver> <Hazzard> 40,224 crates of food waiting to be processe 19:30:04 <coopserver> <Hazzard> d 19:31:55 <Sylf> :D 19:32:00 <Sylf> grow that town 19:32:04 <coopserver> <Hazzard> yup 19:47:35 <coopserver> *** iTKerry.TG has joined 19:53:45 <coopserver> <Hazzard> 2B PICK now accepts <invalid cargo> 19:55:15 <coopserver> *** iTKerry.TG has left the game (Leaving) 19:57:11 <coopserver> <Hazzard> fiinally starting to get an excess of food :D 19:59:09 <coopserver> *** happyhenk has joined 19:59:19 <coopserver> <happyhenk> hey 20:00:07 <coopserver> <Hazzard> HI 20:00:22 <coopserver> <Hazzard> There is a mystery <invalid cargo> 20:00:45 <coopserver> <happyhenk> i think its goods 20:00:58 <coopserver> <Hazzard> that makes sense 20:01:31 <V453000> yeah probably :) 20:10:01 <coopserver> *** Yugi_D has joined 20:10:20 <coopserver> <happyhenk> hey 20:10:22 <coopserver> <Yugi_D> hello 20:10:24 <coopserver> <Hazzard> hey 20:10:34 <coopserver> <Yugi_D> im back with a new pc :D 20:10:54 <coopserver> <Hazzard> epic :) 20:10:59 <coopserver> *** dreck has joined 20:11:05 <coopserver> <happyhenk> whats epic 20:11:08 <coopserver> <dreck> hi again :-> only 9 year this time whee 20:11:14 <coopserver> *** dreck has joined company #2 20:11:26 <coopserver> <Yugi_D> 2 yrs after prev build, gfx went 20:11:56 <coopserver> <Yugi_D> now using gigabyte gaming and amd a10-7850k + dedicated gfx 20:16:32 <coopserver> <dreck> anyway lets see if after too much years flying by I can get rid of the trains soon :-> 20:18:14 <Sylf> actually flying cargoes? 20:18:27 <coopserver> <dreck> sylf...nope...tugboats? :) 20:20:19 <Sylf> ah, wet rails 20:20:25 <coopserver> <dreck> :-> 20:20:28 <Sylf> like you talked about 20:20:39 <coopserver> <dreck> yeah..sorry if I sometimes can sound silly about it 20:21:27 <coopserver> <Yugi_D> catchyas later 20:21:30 <coopserver> <Hazzard> cya 20:21:34 <coopserver> *** Yugi_D has left the game (Leaving) 20:24:29 <V453000> floating, not flying XD 20:24:33 <coopserver> <dreck> :P 20:32:23 <coopserver> *** Hazzard has left the game (Leaving) 20:40:02 *** Hazzard has quit IRC 20:41:56 <coopserver> *** dreck has joined spectators 20:41:58 <coopserver> *** dreck has started a new company #6 20:42:28 <coopserver> *** dreck has joined company #2 20:42:46 <coopserver> <dreck> sorry..still had minor issue with one mayor...but otherwise its the last time I have to deal with one :-> 20:43:32 <coopserver> *** happy train sport has joined 20:43:42 <coopserver> <dreck> hi happysport :) 20:43:48 <coopserver> <happyhenk> hey happy 20:43:57 <coopserver> <happy train sport> hi all 20:44:04 <coopserver> <dreck> got almost all trains removed from the initial oil network ..just one lone leg left 20:44:18 <coopserver> <dreck> then i'll have to work out the clay network afterward :p 20:44:28 <coopserver> <happyhenk> making it flating 20:44:34 <coopserver> <happyhenk> floting 20:44:37 <coopserver> <dreck> ya :) 20:47:10 <coopserver> <happyhenk> k 20:47:19 <coopserver> <dreck> how about you two? 20:47:24 <coopserver> <happy train sport> good 20:47:25 <coopserver> <happyhenk> right now there superbeasts 20:47:33 <coopserver> <happy train sport> k 20:48:08 *** Hazzard has joined #openttdcoop.stable 20:49:02 <coopserver> *** Hazzard has joined 20:49:10 <coopserver> <happyhenk> hey hazzard 20:49:15 <coopserver> <happyhenk> how things 20:49:18 <coopserver> <Hazzard> good 20:49:24 <coopserver> <Hazzard> how are you? 20:49:25 <coopserver> <happy train sport> heem need a overflow 20:49:27 <coopserver> <happyhenk> good 20:49:38 <coopserver> <happy train sport> at the food pick up 20:49:39 <coopserver> <happyhenk> yeah food need overflow 20:50:31 <coopserver> <dreck> btw can someone remind me if you need yeti to process machinery? 20:50:53 <Hazzard> no idea 20:52:12 <coopserver> <Hazzard> 3X Machine Factory doesn't need yeti 20:52:59 <coopserver> <dreck> ty..I guess it must have a very slow use-up rate for machinery cargos 20:53:11 <coopserver> <dreck> oh well since theres no apparent stockpile I wouldn't worry about it I guess 20:54:23 <coopserver> *** happy train sport has joined company #1 20:56:10 <coopserver> *** Hazzard has left the game (general timeout) 21:01:03 *** ODM has quit IRC 21:01:06 <coopserver> <dreck> it actually looks like you can't use machinery alone ... the output flow halts as soon as theres no yeti left 21:01:20 <coopserver> <dreck> I guess machinery is just a booster .. can't be used alone 21:03:46 *** Hazzard has quit IRC 21:05:31 <coopserver> *** Muel has joined 21:05:33 <coopserver> <Muel> hi 21:05:36 <coopserver> <happyhenk> hi muel 21:05:37 <coopserver> <happy train sport> hi 21:05:41 <coopserver> <happyhenk> how things 21:05:48 <coopserver> <dreck> hi muel 21:05:49 <coopserver> <Muel> good and you ? 21:05:52 <coopserver> <happyhenk> good 21:06:33 <coopserver> <dreck> doing ok...just still trying to realign a few things :-s 21:07:58 <coopserver> <happyhenk> yep 21:08:44 <coopserver> *** Muel has left the game (Leaving) 21:11:15 <coopserver> *** happy train sport has joined spectators 21:11:52 <coopserver> <happyhenk> just did 2 overflows 21:12:02 <coopserver> <happy train sport> doo a sign 21:12:10 <coopserver> <happy train sport> i see nice 21:12:27 <coopserver> <dreck> just realized the third tugboat is due in 4-5 years .. about time 21:12:29 <coopserver> <happyhenk> :) 21:12:38 <coopserver> <dreck> will have to do an autoreplace to that one heh 21:20:00 *** Hazzard has joined #openttdcoop.stable 21:20:17 <coopserver> *** Hazzard has joined 21:22:01 <coopserver> <dreck> me and myself....meh :-> 21:22:41 <coopserver> <dreck> apparently the temp oil dropoff I used is in a bit of bad spot to really be of anything permament 21:26:52 <coopserver> <dreck> know what..I'll just tunnel a turnaround loop for the other platforms.. 21:27:25 <coopserver> *** Hazzard has left the game (Leaving) 21:28:09 *** Hazzard has quit IRC 21:30:55 <coopserver> <happy train sport> be back later 21:31:03 <coopserver> *** happy train sport has left the game (Leaving) 21:37:18 <coopserver> <dreck> nice "quacky" boats you got there happyhenk :P 21:37:19 <coopserver> <dreck> heh 21:37:45 <coopserver> <happyhenk> i didint make the boats happy spor or troy did 21:37:51 <coopserver> <dreck> ah :) 21:38:12 <happy_> i did them 21:38:39 <coopserver> <happyhenk> k 21:39:11 <happy_> to help the farms for yeti 21:39:17 <coopserver> <happyhenk> yep 21:40:13 <coopserver> <happyhenk> hey dreck can i join for a bit 21:40:25 <coopserver> <dreck> why? 21:40:32 <coopserver> <happyhenk> i wanna 21:40:49 <coopserver> <dreck> hmm let me think about it for a minute? :) 21:41:13 <coopserver> *** Sylf has joined 21:41:17 <coopserver> <Sylf> yoooooo 21:41:22 <coopserver> <happyhenk> hey 21:41:22 <happy_> yoooo 21:41:27 <coopserver> <dreck> hi sylf :) 21:42:51 <coopserver> <Sylf> :o 21:42:57 <coopserver> <Sylf> 65k machinery waiting 21:43:04 <coopserver> <dreck> where? 21:43:17 <coopserver> <Sylf> at stocking pelham uranium mine 21:43:33 <coopserver> <dreck> oh for a moment I was wondering "did one of my captain fart?* 21:43:37 <coopserver> <dreck> heh :-s 21:43:47 <coopserver> *** Sylf has joined company #3 21:45:07 <coopserver> <happyhenk> 1k of steel waiting 21:45:22 <coopserver> <happyhenk> aht the mill 21:45:37 <coopserver> <Sylf> 1k is nuttin 21:46:38 <coopserver> <happyhenk> drek look at my wet ship of wettyness 21:46:47 <coopserver> <dreck> one sec 21:46:55 <coopserver> <happyhenk> my hq there 21:47:27 <coopserver> <happyhenk> sint it just lol 21:47:34 <coopserver> <happyhenk> isint it just so lol 21:47:51 <coopserver> <happyhenk> lolololololololoololololololololololololololollololololololololololololoooolololoololollolllolo 21:49:32 <coopserver> <Sylf> art 21:51:24 <coopserver> <dreck> now just to move Charleton Forest then thats the last of my temp shims.. 21:51:50 <coopserver> <happyhenk> whatare temp shims 21:52:35 <coopserver> <dreck> umm...well .... temporary implentations? 21:52:39 <coopserver> <dreck> dunno how else to reword it 21:53:35 <coopserver> *** happy train sport has joined 21:53:41 <coopserver> <happyhenk> hey happy 21:53:45 <coopserver> <happyhenk> how things 21:53:52 <coopserver> <happy train sport> hi good 21:55:22 <coopserver> *** happy train sport has joined company #1 21:55:32 <coopserver> *** happy train sport has joined spectators 21:57:20 <coopserver> *** Sylf has left the game (Leaving) 21:58:03 <coopserver> <happyhenk> drek i found u a hut 21:58:26 <coopserver> <happyhenk> to be soggy 22:00:30 <coopserver> <dreck> ok looks like thats it for the oilwell finally 22:00:36 <coopserver> <dreck> what you mean re hut btw? 22:00:54 <coopserver> <happyhenk> musta spelled wrong 22:01:43 <coopserver> <dreck> no I mean you said "found a hut" .. but what do you mean? 22:01:47 <coopserver> <dreck> did you fund one? 22:01:52 <coopserver> <happyhenk> no 22:02:04 <coopserver> <happyhenk> but i will fund some now 22:02:16 <coopserver> <dreck> then what were you talking about earlier on? bit confused here 22:02:56 <coopserver> <dreck> happyhenk....? 22:03:02 <coopserver> <happyhenk> just grab the husts 22:03:06 <coopserver> <happyhenk> huts 22:03:13 <coopserver> <dreck> and just what are you talking about? 22:03:16 <coopserver> <dreck> :| 22:03:36 <coopserver> <happyhenk> grab the worker huts 22:03:48 <coopserver> <dreck> and whats that supposed to mean 22:04:01 <coopserver> <happyhenk> worker yard 22:04:14 <coopserver> <dreck> anyone else able to make sense? ^^ 22:04:47 <coopserver> <happyhenk> not to u 22:06:05 <coopserver> *** happyhenk has left the game (Leaving) 22:20:22 <coopserver> <dreck> only 5 trains left...but hmm maybe at night instead 22:21:25 <coopserver> *** dreck has left the game (Leaving) 22:21:26 <coopserver> *** Game paused (number of players) 22:48:09 *** Jam35 is now known as Jam35_ 23:44:00 *** Hazzard has joined #openttdcoop.stable