Log for #openttdcoop.stable on 17th November 2014:
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00:00:50  <coopserver> *** DeGroninger has left the game (Leaving)
00:01:26  <coopserver> <happyhenk> happy for monorail/maglev u shoud doo fast since they will have same cargo compasity
00:02:14  <coopserver> <happyhenk> less power but more speed
00:02:30  <coopserver> <happyhenk> same tw
00:02:32  <coopserver> <happyhenk> te
00:03:17  <coopserver> <happy  train sport> yep  i no   he he
00:14:49  <coopserver> <Hazzard> fudges
00:23:10  <Hazzard> !companies
00:23:10  <coopserver> Hazzard: Company '1' (Green): PandaRyuk Transport, Founded in 1910, Vehicles owned: 8 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:11  <coopserver> Hazzard: Company '2' (Dark Blue): happy  train sport Transport, Founded in 1901, Vehicles owned: 163 Trains, 16 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:12  <coopserver> Hazzard: Company '3' (Red): Sylf Transport, Founded in 1901, Vehicles owned: 244 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:13  <coopserver> Hazzard: Company '4' (Brown): dreck Transport, Founded in 1904, Vehicles owned: 21 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:14  <coopserver> Hazzard: Company '5' (Orange): Yugi_D Transport, Founded in 1920, Vehicles owned: 17 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:15  <coopserver> Hazzard: Company '6' (Purple): Hazzard Transport, Founded in 1906, Vehicles owned: 168 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:16  <coopserver> Hazzard: Company '7' (Blue): happyhenk inc. :), Founded in 1907, Vehicles owned: 148 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:17  <coopserver> Hazzard: Company '8' (Pink): irolldice Transport, Founded in 1923, Vehicles owned: 90 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:18  <coopserver> Hazzard: Company '9' (White): Vinnie Transport, Founded in 1939, Vehicles owned: 122 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
00:23:19  <coopserver> Hazzard: Company '10' (Pale Green): DeGroninger Transport, Founded in 1955, Vehicles owned: 138 Trains, 20 Roadvehicles, 0 Ships and 0 Aeroplanes
00:41:52  <coopserver> *** Hazzard has left the game (Leaving)
00:51:23  <coopserver> <happyhenk> happy
00:51:31  <coopserver> <happyhenk> your baots are stuck
00:51:40  <coopserver> <happyhenk> boats
00:51:57  <coopserver> <happyhenk> i put sign
00:52:07  <coopserver> <happyhenk> its called here
00:54:10  <coopserver> <happy  train sport> sorry  i was  doing sume thin
00:54:24  <coopserver> *** happy  train sport has joined company #2
00:54:25  <coopserver> <happyhenk> some of your boats are stuck
00:54:31  <coopserver> <happyhenk> i put sign
00:54:38  <coopserver> <happyhenk> sign called here
00:54:45  <coopserver> *** happy  train sport has joined spectators
00:54:59  <coopserver> <happy  train sport> thanks
00:55:09  <coopserver> <happyhenk> nnp
00:55:12  <coopserver> <happyhenk> np
00:55:39  <coopserver> <happy  train sport> k  back to  sky vagers
00:56:07  <coopserver> *** oglethorp has joined
00:56:17  <coopserver> <happyhenk> hi ogletheorp
00:56:26  <coopserver> <oglethorp> hey
00:56:33  <coopserver> <happyhenk> doo !rules tp see rules
00:56:39  <coopserver> <happyhenk> how things
00:56:44  <coopserver> <oglethorp> !rules
00:56:45  <coopserver> Server rules can be found here:
00:56:48  <coopserver> <happyhenk> !rules
00:56:49  <coopserver> Server rules can be found here:
00:56:59  <coopserver> <oglethorp> things good
00:57:03  <coopserver> <happyhenk> i know a rule you need to know
00:57:15  <coopserver> <happyhenk> 1 person per indutry
00:57:26  <coopserver> <oglethorp> i'm only spectating
00:57:34  <coopserver> <happyhenk> why\
00:57:46  <coopserver> <oglethorp> just cuz
00:58:11  <coopserver> <happy  train sport> thats  k  and  welcume  oglethorp
00:58:18  <coopserver> <happyhenk> to the server
01:01:41  <coopserver> <oglethorp> is it 1p per island?
01:01:58  <coopserver> <happy  train sport> yes
01:02:02  <coopserver> <happyhenk> yep
01:02:42  <coopserver> <oglethorp> theres no empty islands
01:02:53  <coopserver> <happyhenk> look for my sign here's your island
01:03:04  <coopserver> <happyhenk> :D
01:03:30  <coopserver> <oglethorp> near Flarnway?
01:03:45  <coopserver> <happyhenk> no near grinnford
01:04:19  <coopserver> <happyhenk> lol
01:04:24  <coopserver> <happyhenk> so small
01:04:30  <coopserver> <oglethorp> haha
01:04:56  <coopserver> <happyhenk> my island has biggest town on it
01:05:12  <coopserver> <happyhenk> town name watown
01:05:59  <coopserver> <oglethorp> how about near Prarfingbuurne
01:06:37  <coopserver> <oglethorp> or Little Slefingfield
01:07:01  <coopserver> <happyhenk> look for my sign or here
01:07:12  <coopserver> <happyhenk> its by funnbury
01:07:22  <coopserver> <happyhenk> LOOOL
01:07:31  <coopserver> <happyhenk> so tiny :P
01:08:04  <coopserver> <happyhenk> WAIT
01:08:08  <coopserver> <happyhenk> near flarway
01:08:09  <coopserver> <oglethorp> found smaller
01:08:15  <coopserver> <happyhenk> 1 yeti place 1 clay pit
01:08:25  <coopserver> <oglethorp> just north of dudingville
01:08:38  <coopserver> <happyhenk> i found a nice one by flarnway
01:08:46  <coopserver> <happyhenk> there's asign
01:08:50  <coopserver> <happyhenk> a sign
01:08:57  <coopserver> <happyhenk> its called LOOK
01:09:24  <coopserver> <oglethorp> yeah i was going to ask can i build there for real
01:09:30  <coopserver> <oglethorp> oh u already did
01:09:43  <coopserver> <happyhenk> no i killed it
01:10:04  <coopserver> *** oglethorp has started a new company #11
01:10:05  <coopserver> <happyhenk> now can now build there
01:10:21  <coopserver> *** happyhenk has joined company #11
01:10:49  <coopserver> <oglethorp> how to get rid of LOOK?
01:10:58  <coopserver> <happyhenk> press on it
01:11:08  <coopserver> <happyhenk> press delete
01:11:18  <coopserver> <oglethorp> how you building my co already lol?
01:11:34  <coopserver> <happyhenk> i fast builder
01:12:04  <coopserver> <happyhenk> ill teach you overflow
01:12:05  <coopserver> <oglethorp> now i won't learn :(
01:12:17  <coopserver> <happyhenk> well simple overflow
01:12:36  <coopserver> <happyhenk> put down depot 1 tile away from station
01:12:43  <coopserver> <happyhenk> make the cross
01:12:57  <coopserver> <happyhenk> singal infront of it has to be blcok
01:13:12  <coopserver> <happyhenk> then make the strait peice
01:13:22  <coopserver> <happyhenk> then 2 exit singals
01:13:30  <coopserver> <happyhenk> and boom
01:13:48  <coopserver> <oglethorp> ok
01:13:50  <coopserver> <oglethorp> i got it
01:14:02  <coopserver> <happyhenk> now do it
01:14:46  <coopserver> <happyhenk> wrong
01:14:55  <coopserver> <happyhenk> look at my hint
01:14:59  <coopserver> <oglethorp> these aren't the signals i'm used to
01:15:25  <coopserver> <happyhenk> good
01:15:59  <coopserver> <oglethorp> aight lemme do it
01:16:07  <coopserver> <happyhenk> for clay load
01:16:08  <coopserver> <oglethorp> u can go back to blue
01:16:16  <coopserver> <happyhenk> u do it for clay load
01:16:23  <coopserver> *** happyhenk has joined company #7
01:16:41  <coopserver> <oglethorp> the clay is going where?
01:16:52  <coopserver> <happyhenk> i put sign
01:16:54  <coopserver> <oglethorp> to construction yard?
01:17:01  <coopserver> <happyhenk> the construction yard
01:17:14  <coopserver> <oglethorp> ah ok there are so many mods etc in this version
01:17:41  <coopserver> <oglethorp> what is YETI dudes
01:17:49  <coopserver> <happyhenk> there workers
01:18:05  <coopserver> <happyhenk> you deliver them to primary industries
01:18:20  <coopserver> <happyhenk> ogle you got a wrong signal
01:18:34  <coopserver> <happyhenk> its facing wrong way
01:19:01  <coopserver> <oglethorp> why wont he go other way?
01:19:10  <coopserver> <oglethorp> oh trains dont auto turn around?
01:19:16  <coopserver> <happyhenk> there's a signal facing the wrong way
01:20:02  <coopserver> <happyhenk> FIX THE SIGNAL
01:20:09  <coopserver> <oglethorp> don't see where
01:20:22  <coopserver> <happyhenk> infront of clay pit station
01:20:23  <coopserver> <oglethorp> oh
01:21:00  <coopserver> <happyhenk> you killed the signal
01:21:09  <coopserver> <happyhenk> dude
01:21:17  <coopserver> <happyhenk> those signals at the station
01:21:21  <coopserver> <happyhenk> are 1 way
01:21:24  <coopserver> <oglethorp> haha
01:21:37  <coopserver> <happyhenk> nov overflow wont work
01:21:53  <coopserver> *** happy  train sport has joined company #2
01:22:54  <coopserver> <happy  train sport> see   my  sign  oglethorp  this
01:23:14  <coopserver> <happy  train sport> thats it  u  got  it
01:23:22  <coopserver> <oglethorp> dont worry ;)
01:23:31  <coopserver> <oglethorp> i played once a long time ago
01:23:35  <coopserver> <oglethorp> just have to remember stuff
01:23:42  <coopserver> <happy  train sport> np
01:24:11  <coopserver> *** happy  train sport has joined spectators
01:24:26  <coopserver> *** happyhenk has joined spectators
01:25:24  <coopserver> *** happyhenk has left the game (Leaving)
01:27:50  <coopserver> *** Sylf has joined
01:27:53  <coopserver> *** Sylf has joined company #3
01:28:18  <coopserver> <oglethorp> hi
01:28:23  <coopserver> <Sylf> hi
01:28:45  <coopserver> <happy  train sport> now  u can doo  clay  trains
01:45:52  <coopserver> *** Hazzard has joined
02:05:46  <coopserver> <oglethorp> can we not make aircraft?
02:05:54  <coopserver> <Hazzard> don't do it
02:06:01  <coopserver> <oglethorp> or ships?
02:06:02  <coopserver> <oglethorp> ok
02:06:27  <coopserver> <Hazzard> Or ships it seems
02:09:48  <coopserver> *** dreck has joined
02:10:01  <coopserver> <dreck> hi for a bit again
02:10:11  <coopserver> <dreck> and heh hi 'Tiny':)
02:10:19  <coopserver> <oglethorp> hi :)
02:10:23  <coopserver> <oglethorp> found an empty island
02:10:41  <coopserver> <dreck> heh thats not so much of an island but..nice :)
02:10:54  <coopserver> <oglethorp> was all that was empty haha
02:11:02  <coopserver> <oglethorp> don't wanna build on anyone else's island!
02:11:32  <coopserver> <dreck> well if you want to you're free to take the unused industries on mine .. I'm pretty much 'stale' at this point..not really doing any constructions
02:11:36  <coopserver> <dreck> :)
02:12:31  <coopserver> <oglethorp> anyone have any extra cash?
02:12:32  <coopserver> <dreck> nice little T-ish shaped network tho..especially as thats my kind of junction too :)
02:12:42  <coopserver> <dreck> I would had not put that one TL1 curve there tho but thats just me
02:12:51  <coopserver> <dreck> cash? yeah .. one sec...
02:12:55  <coopserver> <Hazzard> what for?
02:12:57  <coopserver> <oglethorp> didn't realize prospecting a forest would be at a random spot lol
02:12:58  <coopserver> *** dreck has joined company #4
02:13:02  <coopserver> *** happy  train sport has joined company #2
02:13:17  <coopserver> <oglethorp> where's tl1 curve?
02:13:23  <coopserver> <dreck> one sec...
02:13:35  <coopserver> <dreck> see sign at your junction
02:14:14  <coopserver> <dreck> that about knocks my budget out now :)
02:14:20  <coopserver> <oglethorp> is needed though to get Building Materials from the Factory to the Refinery
02:14:25  <coopserver> <oglethorp> (the curve)
02:14:43  <coopserver> <dreck> mind if I join your company for a sec? hard to explain something in words atm
02:14:50  <coopserver> <oglethorp> @<<<<<that
02:15:22  <coopserver> <dreck> that what?
02:15:33  <coopserver> <oglethorp> how do i let you join for a sec?
02:15:47  <coopserver> <dreck> ah...need to know your password
02:15:48  <coopserver> <oglethorp> ok
02:15:51  <coopserver> *** dreck has joined company #11
02:15:57  <coopserver> <dreck> you watching the junction atm?
02:16:02  <coopserver> <oglethorp> yes
02:16:16  <coopserver> <dreck> like that...less sharp curve
02:16:17  <coopserver> <oglethorp> oh duh
02:16:18  <coopserver> <dreck> get it now?
02:16:21  <coopserver> <dreck> np
02:16:25  <coopserver> *** dreck has joined spectators
02:16:34  <coopserver> <oglethorp> :D
02:16:45  <coopserver> <oglethorp> me likey
02:16:57  <coopserver> <dreck> but yeah just so you know..its usually best to keep at least 2tiles-ish or longer to avoid speed slowdowns
02:17:03  <coopserver> <oglethorp> i built the junction before i realized the turn was gonna be so soon
02:17:25  <coopserver> <dreck> there are a few specific locomotives that don't have any curvespeed drops but its best for you to find out about that yourself
02:17:43  <coopserver> <oglethorp> i like it this way for aesthetic reasons
02:17:58  <coopserver> <oglethorp> even w speed drops aside ;)
02:18:00  <coopserver> <dreck> yeah .. its smooth into flarnway .. none of that S-curve look to it
02:18:25  <coopserver> <happy  train sport> hi  all
02:18:33  <coopserver> <dreck> hi happysport
02:18:34  <coopserver> <oglethorp> hey
02:18:54  <coopserver> <happy  train sport> how  is  ging
02:19:00  <coopserver> <dreck> oglethorp just so you know..I did actually meant that..I'm not really building any new stations on my island so you're free to take the unused parts of it for this game now if you want
02:19:17  <coopserver> <oglethorp> nah that's ok
02:19:18  <coopserver> <dreck> if not thats ok too :)
02:19:21  <coopserver> <dreck> np :)
02:19:28  <coopserver> <oglethorp> i don't wanna ruin the "1 island 1 company" look
02:19:30  <coopserver> <dreck> btw I prospected a few forests too
02:19:34  <coopserver> <oglethorp> thanks though
02:19:35  <coopserver> <dreck> dunno if that helped still :p
02:19:51  <coopserver> <oglethorp> i was gonna try and build one on the tiny island
02:19:55  <coopserver> <oglethorp> but i don't think that's a thing
02:20:19  <coopserver> <dreck> yeah apparently not..thats the "bug" with such multiply-islands map .. you can't specify what relative area to prospect on
02:20:37  <coopserver> <dreck> I do think that in the name of yeti .. prospecting should be disabled .. I dunno .. can't decide either way :)
02:20:40  <coopserver> <Sylf> I can change that for ya
02:20:56  <coopserver> <dreck> well...I guess there you go ^
02:21:07  <coopserver> <Sylf> just need to remember the setting name
02:21:11  <coopserver> <oglethorp> disable prospecting? or turn on location-specific?
02:21:37  <coopserver> <dreck> sylf if you mean the cli name .. yeah I don't think I would know what it was
02:21:46  <coopserver> <oglethorp> economy>industries>manual primary industry construction method
02:21:56  <coopserver> <oglethorp> oh
02:21:57  <Sylf> !rcon set raw_industry_construction
02:21:58  <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
02:22:05  <coopserver> <dreck> oglethorp dedicated openttd servers don't have a gui .. its a bit more different
02:22:08  <Sylf> !rcon set raw_industry_construction 1
02:22:12  <coopserver> <Sylf> there
02:22:22  <coopserver> <Sylf> you can fund any industry where you specify
02:22:29  <coopserver> <oglethorp> sweet
02:22:32  <coopserver> <dreck> have fun funding your first forest finally :-D
02:22:40  <coopserver> <Sylf> it's just a little expensive
02:22:52  <coopserver> <oglethorp> well i live on an expensive little island
02:22:54  <coopserver> <dreck> well I gave him a heapload so I don't think its any issue :)
02:23:11  <coopserver> <oglethorp> yeah i can have like 17 forests
02:23:21  <coopserver> <dreck> 1 or 2 I would say
02:23:33  <coopserver> <dreck> as I think the one-per-town is still enabled...or was it sylf?
02:24:02  <coopserver> <dreck> err....I just zoomed out once and ... Tiny I think you may have a problem...
02:24:06  <coopserver> <oglethorp> oh well Flarnway already has a forest
02:24:10  <coopserver> <dreck> the flarnway forest is on other side of the river
02:24:15  <coopserver> <oglethorp> indeed
02:24:19  <coopserver> <oglethorp> well maybe another industry then
02:24:28  <coopserver> <dreck> I don't think yellow will mind you making a bridge .. considering thats supposed to be "your" town
02:25:02  <coopserver> <oglethorp> no way! haha
02:25:08  <coopserver> <Sylf> you could take over green's island
02:25:10  <coopserver> <dreck> but if not you could always fund a food plant and some farm .. and feed the food into your worker hut
02:25:19  <coopserver> <oglethorp> yep thats what i can do
02:27:30  <coopserver> <dreck> anyway going off for now.. may be out during day tomorrow but hopefully a reset doesn't happen too early :->
02:27:38  <coopserver> <dreck> have fun all of you..especally you 'Tiny' :)
02:27:43  <coopserver> <oglethorp> thanks :D
02:27:48  <coopserver> *** dreck has left the game (Leaving)
02:37:49  <coopserver> <oglethorp> i should make a ro-ro station here
02:38:58  <coopserver> <Sylf> oglethorp, the building materials don't do anything to the yeti yard without food
02:39:15  <coopserver> <oglethorp> oh
02:39:20  <coopserver> <Sylf> it's not very clear, but yeti a yard needs food first
02:39:30  <coopserver> <oglethorp> must make food then
02:39:37  <coopserver> <Sylf> yeah
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03:24:50  <coopserver> <oglethorp> why won't the YETI dudes deliver to more than 1 raw industry?
03:43:09  <Sylf> that's how cargo delivery works in openttd
03:43:14  <Sylf> not just yeti dudes
03:43:33  <Sylf> when you drop a cargo at a station, all cargo goes to the industry closest to the station
03:44:01  <coopserver> <oglethorp> oh well that sucks then, what if i wanna use the same station for several industries?
03:45:11  <Sylf> for a drop, you can't.
03:45:24  <Sylf> you have to build separate stations for each target industry
03:45:39  <coopserver> <oglethorp> ok
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04:00:43  <happy_> gn  all
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04:04:26  <coopserver> <oglethorp> why can't i order my RV's to the stations?
04:04:49  <Sylf> an articulated RV can't go to a terminus RV stop
04:05:03  <coopserver> <oglethorp> what is articulated
04:05:14  <Sylf> a multi-part vehicle
04:05:34  <Sylf> like, the head and the body are separated, connectid by a hinge
04:05:48  <Sylf> like a semi trailer
04:05:49  <coopserver> <oglethorp> ah so i need a single body oil truck
04:09:12  <coopserver> <oglethorp> when does this world die?
04:10:44  <coopserver> <oglethorp> !rules
04:10:45  <coopserver> Server rules can be found here:
04:11:26  <coopserver> <oglethorp> oh nevermind
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06:05:29  <o11c> !date
06:05:29  <coopserver> Oct 03 2031
06:22:52  <coopserver> *** Sylf has joined
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06:52:29  <BiG_MEECH> SUP
06:52:31  <BiG_MEECH> !players
06:52:31  <coopserver> BiG_MEECH: There are currently 2 players and 0 spectators, making a total of 2 clients connected
06:52:56  <coopserver> <Sylf> mooo
06:52:59  <BiG_MEECH> MOOO
06:53:01  <BiG_MEECH> hey man
06:55:43  <coopserver> *** BiG_BaLLZ has joined
06:56:13  <coopserver> <BiG_BaLLZ> oh tropical
06:57:55  <coopserver> <BiG_BaLLZ> I think V's industry set is quite the thing
06:58:14  <coopserver> <BiG_BaLLZ> like, it always seemed to me that he loved refit
06:58:26  <coopserver> <BiG_BaLLZ> and this set is almost perfect for 100% refit game
07:00:01  <coopserver> <BiG_BaLLZ> even the worker yards
07:00:02  <coopserver> <Sylf> yeah, it's alright
07:00:14  <coopserver> <BiG_BaLLZ> would be good both ways though too
07:00:21  <coopserver> <BiG_BaLLZ> can do refit Or just regular stations
07:00:28  <coopserver> <BiG_BaLLZ> or combination depending
07:00:45  <coopserver> <Sylf> yeah see haz's island
07:00:49  <coopserver> <Sylf> the purple island
07:00:53  <coopserver> <BiG_BaLLZ> has there been a SRNW game yet with the set?
07:01:03  <coopserver> <Sylf> no
07:01:04  <coopserver> <BiG_BaLLZ> oh yes, already examined it :)
07:01:17  <coopserver> <BiG_BaLLZ> snwn might be kinda neat
07:01:36  <coopserver> <Sylf> it'll be tough
07:01:44  <coopserver> <Sylf> srnw is better with fewer cargo
07:01:46  <coopserver> <BiG_BaLLZ> sounds like a good PS game
07:02:48  <coopserver> <BiG_BaLLZ> since it looks like a lot of the industries process yeti dudes, is there a good ratio of what needs to go where?
07:03:03  <coopserver> <BiG_BaLLZ> or just focus on 1 or 2 things?
07:03:42  <coopserver> *** BiG_BaLLZ has joined company #1
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07:23:23  <coopserver> <BiG_BaLLZ> goodnight
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07:23:28  <coopserver> <Sylf> gn
07:23:32  <BiG_MEECH> :)
07:23:34  <BiG_MEECH> ttyl
07:23:39  <BiG_MEECH> have a good one
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10:18:34  <coopserver> <Muel> hi
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11:26:34  <coopserver> *** happy  train sport has joined
11:27:10  <coopserver> <happy  train sport> hi  oglethorp
11:37:12  <coopserver> *** DeGroninger has joined
11:38:29  <coopserver> <happy  train sport> hi  DeGroninger
11:38:33  <coopserver> <DeGroninger> hey Happy!
11:42:28  <coopserver> <DeGroninger> brb :P
11:42:32  <coopserver> <happy  train sport> k
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12:38:44  <dreck> hi? :)
12:38:55  <coopserver> <happy  train sport> hi
12:39:00  <dreck> how doing?
12:39:08  <coopserver> <happy  train sport> good  u
12:39:13  <dreck> doing ok
12:39:35  <dreck> btw how's the 'Tiny' company doing anyway? (and I'm guessing he now has more than 3 rail stations too?)
12:39:56  <coopserver> <happy  train sport> good
12:40:27  <dreck> having train fun yourself I hope? ;)
12:40:39  <coopserver> <happy  train sport> yep
12:50:27  <dreck> well I have to go out a bit later on etc .. but hmm yeah I'll be back in several hours to just see what else been happening or something :)
12:50:47  <happy_> k
12:50:53  <dreck> (hopefully the server doesn't decide to reset too long before 3pm/est but ehh doesn't matter a lot tho)
12:51:07  <dreck> oh yeah and do I have to mention its really winter now :->
12:51:14  * dreck points to more than an inch of snow on ground
12:51:16  <happy_> nop yhe server will  not  doo that
12:51:38  <dreck> any of you have snow outside your window too? heh :p
12:52:02  <happy_> nop
12:52:08  <happy_> no  snow  in  uk
12:55:01  <dreck> oh thing i forgot to ask about yesterday due to thinking about something else in-game....
12:55:46  <happy_> whonts  that
12:56:29  <dreck> whats the name for that weird path signal thing where it has two lines joining one but apparently A refuses to turn green unless theres no trains at/near the B one at all? (doesn't seem to be the usual basic signalling)
12:57:21  <happy_> heem  not  shor
12:58:10  <happy_> a  bolk singmal
12:58:17  <happy_> not shor
12:58:22  <dreck> yeah maybe next time I join game I'll sign such junction and ask whoever is on
12:58:47  <happy_> k
12:59:50  <dreck> it just seem a bit odd to me because I would had thought that the first train that got to the junction would get to go .. but not in this particular case
12:59:59  <dreck> but heh like I said I'll sign it next time I'm in game :)
13:00:16  <happy_> k
13:06:49  <dreck> just curious near or far from london?
13:07:55  <happy_> ver  far  from  that     it will  take   2  hours
13:08:39  <dreck> heh ok
13:10:24  <happy_> East Midlands  wher  i  am
13:10:34  <dreck> mm
13:13:06  <dreck> anyway going off for quite a while now, you two have fun :)
13:13:12  *** dreck has left #openttdcoop.stable
13:52:59  <coopserver> <DeGroninger> back
13:53:31  <coopserver> <happy  train sport> hi
13:53:35  <coopserver> <DeGroninger> hey Happy
13:54:19  <coopserver> *** DeGroninger has joined company #10
14:13:56  <coopserver> *** Muel has joined
14:13:59  <coopserver> <Muel> hi
14:14:04  <coopserver> <DeGroninger> hey Muel
14:14:08  <coopserver> <happy  train sport> hi
14:14:27  <coopserver> <happy  train sport> how  things  Muel
14:14:32  <coopserver> <Muel> good and you ?
14:14:41  <coopserver> <happy  train sport> good
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14:27:15  *** ChanServ sets mode: +v KenjiE20
14:27:15  *** ChanServ sets mode: +v coopserver
14:27:15  *** ChanServ sets mode: +o Taede
14:27:15  *** ChanServ sets mode: +v Sylf
14:27:15  *** ChanServ sets mode: -o Jam35_
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15:50:18  *** ChanServ sets mode: +o ODM
15:53:45  <coopserver> *** Vinnie has joined
15:53:56  <coopserver> <DeGroninger> hey Vinnie
15:54:09  <coopserver> <Vinnie> all rise, for the great Vinnie
15:54:28  <coopserver> <DeGroninger> no :P
15:54:43  <coopserver> <Vinnie> i know where you live
15:54:47  <coopserver> <Vinnie> its obvious
15:55:11  <coopserver> *** Vinnie has joined company #9
15:55:18  <coopserver> <DeGroninger> yeah that wasnt a really smart decision
15:56:39  <coopserver> <Vinnie> will you fix my network?
15:56:54  <coopserver> <DeGroninger> whats wrong with it?
15:57:02  <coopserver> <Vinnie> we need to use food
15:58:04  <coopserver> <DeGroninger> yeah sure
15:59:16  <coopserver> *** DeGroninger has joined company #9
16:00:21  <coopserver> <Vinnie> do you know how to make a good pickup station for food?
16:00:40  <coopserver> <DeGroninger> not really :D
16:01:36  <coopserver> <Vinnie> want to still try?
16:01:44  <coopserver> <DeGroninger> of course ;)
16:03:12  <coopserver> <DeGroninger> I assume it must have some kind of overflow..
16:03:35  <coopserver> <Vinnie> yeah but that can be fit in anytime later
16:03:42  <coopserver> <Vinnie> if you don't know how
16:04:01  <coopserver> <DeGroninger> then ist simple :)
16:16:02  <coopserver> <DeGroninger> dunno, like this? :p
16:16:10  <coopserver> <Vinnie> it will work
16:20:26  <coopserver> <Vinnie> did you see the train?
16:20:41  <coopserver> <DeGroninger> yeah
16:20:46  <coopserver> <DeGroninger> with the sign
16:20:51  <coopserver> <Vinnie> you can copy it if you want
16:21:08  <coopserver> <DeGroninger> nice
16:30:49  <coopserver> <happy  train sport> hi Vinnie
16:30:52  <coopserver> <happy  train sport> how  things
16:30:54  <coopserver> <Vinnie> hey dude
16:31:21  <coopserver> <Vinnie> im good today
16:31:31  <coopserver> <happy  train sport> nice
16:41:16  <coopserver> <happy  train sport> how  the net werk  Vinnie
16:41:24  <coopserver> <Vinnie> growing
16:41:32  <coopserver> <happy  train sport> nice
16:41:33  <coopserver> <Vinnie> so doing good
16:42:01  <coopserver> <Vinnie> just a bit stuck on how to complete this BBH
16:44:32  <coopserver> *** dreck has joined
16:44:51  <coopserver> <happy  train sport> hi  dreck
16:45:00  <coopserver> <dreck> apparently this sudden weather caused late afternoon meet to be put off .. so heh here I am for short time before lunch :)
16:45:22  <coopserver> <dreck> anyway lets see re that junction thing...
16:46:19  <coopserver> *** dreck has joined company #4
16:46:49  <coopserver> <dreck> signed 'this?' ... apparently the train on bridge seem to have to wait at empty red signals for a while at times
16:46:58  <coopserver> <dreck> just curious about whats going on with that
16:47:41  <coopserver> <happy  train sport> thats     so  let the ml go ferst
16:48:00  <coopserver> <DeGroninger> that priority line goes about 9 tiles up the main line
16:48:01  <coopserver> <dreck> but how does it work? because the train waits even if other line apparently is empty
16:48:47  <coopserver> <Vinnie> boom time
16:48:55  <coopserver> <happy  train sport> trains can pick  the won if ther uver won is fall  up
16:49:31  <coopserver> <happy  train sport> the  ml has to go ferst    or if not ther will  be ver big train q
16:49:33  <coopserver> <dreck> least whats the name for that thing as the junction page didn't mention anything
16:49:46  <coopserver> <DeGroninger> priority
16:50:06  <coopserver> <DeGroninger>
16:50:34  <coopserver> <happy  train sport> Vinnie:    can u help me   tel     dreck  whonts this dus   at the sign   this  ?
16:50:55  <coopserver> <dreck> ah...I see now...thanks for clearing that up
16:51:58  <coopserver> <happy  train sport> all   pro  players doo   that  dreck
16:52:10  <coopserver> <DeGroninger> TIL im pro :D
16:52:12  <coopserver> <dreck> well I apparently don't like running massive trains? :P
16:52:20  <coopserver> <dreck> heh
16:53:03  <coopserver> <dreck> (I admit its why I somewhat don't like ukrs...low cargo tare per wagon compared to other countries..but lets not nitpick too much)
16:53:38  <coopserver> *** happy  train sport has joined company #2
16:54:08  <coopserver> <Vinnie> just one CL2
16:54:11  <coopserver> <Vinnie> im happy
16:54:28  <coopserver> *** happy  train sport has joined spectators
16:54:29  <coopserver> <Vinnie> nvm
16:54:32  <coopserver> <Vinnie> i found it
16:55:23  <coopserver> <DeGroninger> ^^
16:56:44  <coopserver> <Vinnie> A to B here we go
16:58:07  <coopserver> <dreck> <somewhat wants to see mountains next but is fine with anything tho
16:58:15  <coopserver> <dreck> and maybe an easier station list to click on but .. again .. ehh
16:59:00  <coopserver> <dreck> maybe that time I'll have more variety of trains :)
17:02:05  <coopserver> <Vinnie> oke food, cya
17:02:08  <coopserver> <DeGroninger> bye
17:02:12  <coopserver> <happy  train sport> bb
17:02:48  <coopserver> <dreck> I'm going for about 3 hours too...have fun :)
17:02:52  <coopserver> *** dreck has left the game (Leaving)
17:03:02  <coopserver> <happy  train sport> k  bb
17:03:36  <coopserver> <happy  train sport> wish   i can fun  mor  towns
17:03:49  <coopserver> <happy  train sport> fund
17:22:27  <coopserver> *** Player has joined
17:22:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:22:29  <coopserver> *** Player has started a new company #12
17:22:30  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:22:31  <coopserver> *** Player has joined spectators
17:22:32  <coopserver> *** Player has left the game (wrong company in DoCommand)
17:22:41  <coopserver> *** Player has joined
17:22:42  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:22:43  <coopserver> *** Player has started a new company #13
17:22:44  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:22:45  <coopserver> *** Player has joined spectators
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17:25:19  <coopserver> <Vinnie> honey, i'm home
17:25:26  <coopserver> <happy  train sport> k
17:25:28  <coopserver> <DeGroninger> *waves*
17:25:59  <coopserver> <happy  train sport> wb  Vinnie
17:37:33  *** Jam35_ is now known as Jam35
17:41:39  <V453000> yoyo
17:42:12  <coopserver> <Vinnie> hey dude
17:42:53  <coopserver> *** V453000 has joined
17:43:07  <coopserver> <V453000> w
17:43:08  <coopserver> <V453000>
17:43:10  <coopserver> <V453000> wat up
17:43:23  <coopserver> <Vinnie> nothing
17:43:37  <coopserver> <Vinnie> waiting for food-> yeti production snowballing
17:43:43  <coopserver> <V453000> :)
17:43:57  <coopserver> <V453000> got bdmt going?
17:45:51  <coopserver> <happy  train sport> hi v#
17:45:53  <coopserver> <Vinnie> not yet
17:45:56  <coopserver> <happy  train sport> how  things
17:47:47  <coopserver> <Vinnie> not sure what grey is doing, hasnt said a word in 2 hours
17:53:06  <coopserver> <Vinnie> was die uitbereiding voor een tweede graan of iron ?
17:53:53  <coopserver> <V453000> well, you better get at least a bit of bdmt cause it doubles food effects :P
17:54:33  <coopserver> <V453000> ~20% bdmt compared to food is enough
17:56:41  <coopserver> <V453000> aha also grain only
17:56:46  <coopserver> <V453000> inefficient :P
17:57:22  <coopserver> <Vinnie> dont know new yeti changes
17:57:30  <coopserver> <Vinnie> i tought t was still pre alpha
17:57:33  <coopserver> <V453000> see yeti wiki at the devzone :)
17:57:40  <coopserver> <Vinnie> shit
17:57:43  <coopserver> <Vinnie> i cant read
17:58:29  <coopserver> <Vinnie> probably why sylf is beating me :P
17:59:00  <coopserver> <V453000> a part of it. :)
17:59:19  <coopserver> <V453000> yeti now vastly motivates to connect every single industry
17:59:21  <coopserver> <Vinnie> thats insulting!!
17:59:29  <coopserver> <Vinnie> PAX aswell
17:59:33  <coopserver> *** Hazzard has joined
17:59:47  <coopserver> <happy  train sport> hi  Hazzard
17:59:51  <coopserver> <Vinnie> damnit, i got to step up game
17:59:52  <coopserver> <V453000> nah that hs no effect .. yet
17:59:53  <coopserver> <DeGroninger> Hey
17:59:54  <coopserver> <happy  train sport> how  things
17:59:55  <coopserver> <Hazzard> HI
17:59:58  <coopserver> <V453000> hi
18:00:05  *** Hazzard has joined #openttdcoop.stable
18:00:50  <coopserver> <V453000> the next version of yeti will have texts which say what the industry needs you to do
18:01:02  <coopserver> <Vinnie> soon?
18:01:12  <coopserver> <V453000> well last yeti was compiling for 13 hours
18:01:13  <coopserver> <Hazzard> That will be usefull
18:01:14  <coopserver> <V453000> soooo
18:01:16  <coopserver> <V453000> hm :D
18:01:18  <coopserver> <Hazzard> 13 hours?!
18:01:20  <coopserver> <Hazzard> wtf
18:01:29  <coopserver> <Vinnie> well i mean, 1 week 1 month 2 month?
18:01:32  <coopserver> <V453000> yeah some wtf going on at the devzone, things apparently duplicate or something
18:01:45  <coopserver> <V453000> within a few days , everything is done
18:01:50  <coopserver> <Vinnie> nice
18:01:52  <coopserver> <V453000> and with new yeti,  NUTS 0.7.5 :)
18:02:01  <coopserver> <Vinnie> probably PSG first
18:03:10  <coopserver> <V453000> cute stuff Hazzard
18:03:13  <coopserver> <V453000> fast fuckers
18:03:16  <coopserver> <Hazzard> yup
18:03:31  <coopserver> <Hazzard> wanted to try something fast
18:03:39  <coopserver> <V453000> sure sure :)
18:05:10  <coopserver> <Vinnie> time to go mental
18:05:48  <coopserver> <V453000> xd
18:06:55  <coopserver> *** Muel has joined
18:06:58  <coopserver> <Muel> hi
18:07:01  <coopserver> <happy  train sport> hi
18:07:06  <coopserver> <happy  train sport> how  thingws
18:07:09  <coopserver> <happy  train sport> things
18:07:15  <coopserver> <Muel> good and you?
18:07:16  <coopserver> *** Hazzard has left the game (Leaving)
18:07:18  <coopserver> <happy  train sport> good
18:08:48  <coopserver> <Vinnie> dont be mad when im gonna break that with traffic
18:09:09  <coopserver> <DeGroninger> the things I just made? :P
18:09:18  <coopserver> <Vinnie> everything
18:09:21  <coopserver> <DeGroninger> :O
18:09:26  <coopserver> <DeGroninger> *hides*
18:10:12  <coopserver> *** Muel has left the game (Leaving)
18:12:47  <coopserver> <V453000> xd
18:14:36  <coopserver> <Vinnie> V, your comments just made my island too small
18:15:29  <coopserver> <V453000> build better (:
18:15:48  <coopserver> <Vinnie> im gonna make hbs connected to hubs
18:15:51  <coopserver> <V453000> having all 9 primaries is best
18:15:52  <coopserver> <Vinnie> whats a mainline
18:22:17  <coopserver> <V453000> ha, new yeti seems ot be almost ready
18:22:21  <coopserver> <V453000> now to finish nuts :D
18:24:05  <Sylf> yesssss
18:24:35  <coopserver> <V453000> I think I will just finalize the last 3 maglev engines, maglev fast will look all the same for now, perhaps just different colouring or something
18:25:15  <coopserver> <V453000> no company colours for the new stuff though
18:25:19  <coopserver> <V453000> idk how to make the masks yet
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18:29:25  <coopserver> <Vinnie> unlease hell
18:29:35  <coopserver> <DeGroninger> thats a nice hub
18:30:12  <coopserver> <Vinnie> ty
18:35:01  <coopserver> <Vinnie> do you need the machine shop?
18:35:10  <coopserver> <DeGroninger> where?
18:35:13  <coopserver> <Vinnie> steel mill drop*
18:35:17  <coopserver> <DeGroninger> no
18:35:34  <coopserver> <DeGroninger> you can remove it if you like
18:35:46  <coopserver> <DeGroninger> to make a bm pickup?
18:35:48  <coopserver> <DeGroninger> i guess
18:36:14  <coopserver> <Vinnie> kinda yes
18:36:21  <coopserver> <DeGroninger> kinda :P
18:36:38  <coopserver> <Vinnie> i was aiming for the fruit and vegitables, not the BM
18:37:09  <coopserver> <Vinnie> but we can do both
18:37:18  <coopserver> <Vinnie> the power of a drop station
18:37:28  <coopserver> <DeGroninger> we need to pickup the bm somewhere..
18:38:06  <coopserver> <V453000> point of yeti: focus on EVERYTHING :P
18:38:23  <coopserver> <DeGroninger> i love it :)
18:39:19  <coopserver> <DeGroninger> those self amplifing effects of yeti -> food -> yeti are fun to see ^^
18:39:55  <coopserver> <Vinnie> fuck it, slugs for CL2
18:40:26  <coopserver> <V453000> (:
18:40:36  <coopserver> <V453000> it is especially fun when you get a jam at some key spot
18:40:49  <coopserver> <V453000> everything goes to shit because production globally decreases for all of your network
18:40:56  <coopserver> *** Sylf has joined
18:41:01  <coopserver> <DeGroninger> haha yeah
18:41:08  <coopserver> *** Sylf has joined company #3
18:41:15  <coopserver> <DeGroninger> "fun"
18:41:16  <coopserver> <DeGroninger> ;)
18:41:17  <coopserver> <Vinnie> your playing on the wrong server for fun, this is work all day every day
18:41:33  <coopserver> <DeGroninger> oh
18:41:35  <coopserver> <V453000> guess you havent seen what I did a few games ago :P
18:41:41  <coopserver> <DeGroninger> back to the reddit server then :P
18:42:41  <coopserver> <V453000> reddit is for noobs :)
18:43:04  <coopserver> <Vinnie> reddit 90degree newbs
18:43:08  <coopserver> <DeGroninger> yeah
18:43:11  <coopserver> <V453000> which doesnt mean there arent nice people around
18:43:16  <coopserver> <DeGroninger> ruining my overflows :(
18:43:26  <coopserver> <V453000> just build better overflows :)
18:43:36  <coopserver> <DeGroninger> :P
18:43:49  <coopserver> <DeGroninger> yeah the people are nice, but it lacks admins
18:44:16  <coopserver> <V453000> it lacks leaders who show them how to build :) admins are ok
18:45:15  <coopserver> <Vinnie> why, they get plenty skills from goal servers
18:45:45  <coopserver> *** Sylf has left the game (Leaving)
18:45:58  <coopserver> <V453000> ... :)
18:48:32  <coopserver> <Vinnie> ffs i became full newb
18:48:44  <coopserver> <DeGroninger> join the club:D
18:52:18  <coopserver> <V453000> xd
18:53:05  <coopserver> <Vinnie> don't copy that overflow
18:53:25  <coopserver> <DeGroninger> which one?
18:53:31  <coopserver> <Vinnie> near BM
18:55:52  <coopserver> <DeGroninger> zal ik een forest aansluiten? een stone quarry hebben we niet
18:55:57  <coopserver> <DeGroninger> @vinnie
18:56:03  <coopserver> <Vinnie> ke
18:56:28  <coopserver> <V453000> oh fuck dutch
18:56:34  <coopserver> <DeGroninger> \o/
18:56:45  <coopserver> <V453000> (:
18:56:48  <coopserver> <Vinnie> can i change yeti orders so they are all equal?
18:56:54  <coopserver> <V453000> yeti orders?
18:57:00  <coopserver> <DeGroninger> yeah you can
18:57:05  <coopserver> <Vinnie> all yeti to all primairies
18:57:23  <coopserver> <DeGroninger> every yeti is equal on this island
18:57:32  <coopserver> <V453000> :)
18:57:41  <coopserver> <Vinnie> even the CZ ones?
18:57:59  <coopserver> <DeGroninger> surprisingly yes
18:58:07  <coopserver> <V453000> xd
18:58:21  <coopserver> <DeGroninger> one thing worries me though
18:58:36  <coopserver> <DeGroninger> the yetis are guys that we bring to workplaces, right?
18:58:38  <coopserver> <V453000> you shall be forced to fecal matter your pants once you see the new yeti/nuts
18:58:40  <coopserver> <V453000> bitches
18:58:44  <coopserver> <V453000> yes
18:58:55  <coopserver> <DeGroninger> but we dont have to bring them back to the cities..
18:59:13  <coopserver> <Vinnie> they are fuel
18:59:14  <coopserver> <DeGroninger> which means they die while working? :P
18:59:28  <coopserver> <DeGroninger> thats even worse
18:59:54  <coopserver> <V453000> yeah, basically :D
18:59:59  <coopserver> <DeGroninger> :D
19:00:01  <coopserver> <DeGroninger> i love it:D
19:00:15  <coopserver> <V453000> purely theoretically there might be a future setting to have workers return back
19:00:35  <coopserver> <Vinnie> thats not capitalism
19:00:41  <coopserver> <Vinnie> free time is communist
19:01:23  <coopserver> <V453000> in other words, there will probably be a 3rd cargo that worker yard accepts. Those cargoes might be pax (to make growing towns more interesting), mail (same reason), or Tired YETI dudes
19:01:40  <coopserver> <V453000> or none, all of which should be configurable by parameters
19:02:41  <coopserver> <DeGroninger> sounds very promising :)
19:02:56  <coopserver> <V453000> :)
19:04:04  <coopserver> *** [FR]Syl59 has joined
19:04:15  <coopserver> <[FR]Syl59> Hello there :)
19:04:28  <coopserver> <Vinnie> hmm something fucked up
19:04:31  <coopserver> <Vinnie> hey
19:05:04  <coopserver> *** Hazzard has joined
19:05:18  *** Hazzard has joined #openttdcoop.stable
19:05:49  <coopserver> <V453000> hy
19:06:04  <coopserver> <Hazzard> hi
19:06:47  <coopserver> *** Hazzard has left the game (Leaving)
19:07:35  <coopserver> <Vinnie> ohh i see now
19:09:18  <coopserver> <V453000> what is the revelation? XD
19:10:07  <coopserver> <Vinnie> that my intelligence is quite low
19:11:40  <coopserver> <DeGroninger> we have a minor case of major clogging
19:12:07  <coopserver> <Vinnie> blame Vinnie
19:12:13  <coopserver> *** valis has joined
19:12:14  <coopserver> <DeGroninger> ofcourse
19:12:21  <coopserver> <valis> hi
19:12:24  <coopserver> *** [FR]Syl59 has left the game (Leaving)
19:12:25  <coopserver> <Vinnie> hey
19:12:27  <coopserver> <DeGroninger> hey
19:12:54  <coopserver> <Vinnie> wtf
19:13:00  <coopserver> <Vinnie> V was right
19:13:49  <coopserver> <V453000> :D ?
19:14:04  <coopserver> <Vinnie> food production got a boost with 2 primairies
19:14:15  <coopserver> <V453000> :)
19:15:56  <coopserver> <V453000> same bonus with 3 :P
19:16:22  <coopserver> <V453000> it goes 50% with 1, 75% with 2, 100% with 3
19:21:43  <Hazzard> What is the conversion rate for food to YETI dudes?
19:22:30  <coopserver> <Vinnie> shit
19:22:47  <coopserver> <Vinnie> untill you use more then one type of primairy
19:24:13  <coopserver> <Vinnie> numbers
19:24:15  <coopserver> <Vinnie>
19:28:47  <coopserver> <V453000> im not sure hazzard :D
19:28:52  <coopserver> <V453000> doesnt the wiki say something about it?
19:30:33  <coopserver> <V453000> hm probably doesnt
19:30:34  <coopserver> <V453000> idk
19:30:41  <coopserver> <V453000> just deliver fuckers to industries :P
19:31:21  <coopserver> <V453000> or you could try reading YETI code, but the production code is almost certain brain death
19:31:54  <coopserver> <Vinnie> ohh this is it
19:32:06  <coopserver> <Vinnie> post-stamp overflow time
19:33:04  <coopserver> <V453000> wtf do you call that
19:33:39  <coopserver> <Vinnie> never heard of some expression involving building on a post-stamp
19:33:42  <coopserver> <Vinnie> ?
19:34:06  <coopserver> <V453000> luckily not
19:35:45  <Hazzard> You pre-compile the NML or something?
19:35:47  <coopserver> <V453000> umeanz copypaste?
19:35:56  <V453000> Hazzard: no?
19:36:12  <coopserver> <Vinnie> i mean post-stamp is small, meaning you got no room to build anyway
19:36:14  <V453000> just the produce_256 callback is so holyshit that just reading it is on the border of sanity
19:36:20  <coopserver> <V453000> :d k
19:40:52  <coopserver> <happy  train sport> how   things   going
19:42:50  <coopserver> <Vinnie> It became ugly :D
19:42:56  <coopserver> <Vinnie> and unproper
19:44:58  <coopserver> *** happy  train sport has joined company #2
19:47:50  <coopserver> <Vinnie> here piggy piggy
19:56:44  <coopserver> <Vinnie> genius
19:58:43  <coopserver> <V453000> almost done with maglev medium engines :)
19:59:15  <coopserver> <Vinnie> compiling or drawing?
19:59:21  <coopserver> <V453000> neither
20:01:29  <coopserver> <V453000> nuts goes extra zoom :P
20:01:49  <coopserver> <Vinnie> i tought you hated zbase
20:02:15  *** dreck has joined #openttdcoop.stable
20:02:27  <dreck> !date
20:02:28  <coopserver> Jun 27 2093
20:02:56  <dreck> heh..almost the 22th century :)
20:03:09  <coopserver> <V453000> because it is bullshit, with yeti I clearly discovered that it IS possible to make 3D renders look nice in OpenTTD
20:03:19  <coopserver> <V453000> zbase is just poorly made
20:03:39  <coopserver> <V453000> you will be able to judge on your own soon :P
20:03:39  <dreck> hi there btw
20:03:46  <coopserver> <Vinnie> hey
20:03:55  <coopserver> <Vinnie> dreck it just starts to get interesting
20:04:09  <coopserver> <Vinnie> 200 years of warmup
20:04:23  <dreck> heh I'll pass :-)
20:04:25  <coopserver> *** Hazzard has joined
20:04:32  <dreck> hi hazzard
20:04:40  <coopserver> <Hazzard> hey
20:04:43  <coopserver> <happy  train sport> hi
20:04:53  <coopserver> <Vinnie> hello
20:04:54  <dreck> quite a group of users here now :->
20:05:19  <happy_> wb    dreck
20:05:45  <coopserver> *** Troy McClure has joined
20:06:32  <coopserver> <V453000> hyhyhy
20:06:35  <coopserver> <Troy McClure> hihi
20:08:03  <dreck> vinnie I'll kinda be more interested when I can play the 1900-1950 period without missing out more than half of it..but ehh not going complain if that still happens again in the new game coming up
20:08:10  <dreck> ;)
20:08:41  <coopserver> <Vinnie> im sorry but i dont share your interest in type of train, i care about quantity
20:10:18  <coopserver> *** Player has joined
20:10:39  <coopserver> <Player> !name utyna
20:10:39  <coopserver> *** Player has changed his/her name to utyna
20:11:20  <coopserver> <Vinnie> hmm 15 min of mindless order changing and im done
20:11:24  <coopserver> <Vinnie> :D
20:12:18  <dreck> vinnie well if you miss out 40+ years of constructions how would you feel? thats rather what I was implying btw
20:12:26  <dreck> lol ok
20:12:30  <coopserver> <Vinnie> i missed a sunday
20:12:45  <coopserver> *** utyna has left the game (Leaving)
20:13:00  <coopserver> <V453000> especially with yeti you dont raelly have to care if you start too late
20:13:11  <coopserver> <V453000> you don need industries to grow over time
20:13:15  <coopserver> <V453000> you just need to build stuff
20:13:38  <coopserver> <happy  train sport> true
20:13:43  <coopserver> <Vinnie> basicly get free of camera moneymaking here
20:13:49  <coopserver> <Vinnie> off-camera
20:13:54  <dreck> well closures still happens..although recently sylf changed the fundindustry setting from prospect to non-prospect so thats a bit more helpful for this silly "island" thing
20:14:11  <Hazzard> V, will the next YETI have the fisihing dock industry?
20:14:24  <coopserver> <V453000> yes Hazzard, it is one of the bigger changes :)
20:14:49  <coopserver> <Vinnie> dreck if im here and you need an industry that died, ask and i modify settings so we can fund
20:14:50  <dreck> fishing dock? sounds like something fun but I doubt any players in here would really be able to see it....ships are impossible :->
20:15:06  <dreck> landscape candy perhaps tho
20:15:57  <Hazzard> Also, do you know the ratio of YETI dudes to machines for the primaries?
20:16:23  <coopserver> <V453000> nope :)
20:16:29  <coopserver> <V453000> check the yeti wiki
20:16:41  <coopserver> <V453000> if it doesnt have it written there, I dont know it either ---> ask Sylf :D
20:17:51  <dreck> hazzard good question, I still can't figure out some of the strange ratios it uses
20:18:07  <dreck> also I'm wondering why theres no 5X industry even although the scheme chart shows it
20:18:37  <coopserver> <V453000> that is the port dreck :)
20:18:44  <Hazzard> 1 machine per 3 yeti dudes according to the wiki
20:18:49  <dreck> oh...ops :)
20:19:07  <dreck> so is it like a shoreline industry ... no actual boat really required?
20:19:24  <coopserver> <V453000> atm it will be random placement industry somewhere in water
20:19:30  <coopserver> <V453000> extra conditions for building probably later
20:19:40  <coopserver> <V453000> but I think we really can allow ships
20:20:16  <dreck> in water? hmm hope it still allows to be built near land by 1 tile of water .. but either way sounds like fun tho
20:20:51  <coopserver> <V453000> it might be fundable sooo you can always fund your own near shore :P
20:21:30  <dreck> btw the material>food chain reminds me of the Port in railroad tycoon ... at start of game it accepted one random cargo>cargo trade (even sometimes weird ones such as rubber>grain)
20:21:46  <coopserver> <Vinnie> so port confirmed for next release?
20:23:00  <dreck> hazzard hmm does it say anything about food-to-machine ratio? like not this game but the previous one someone was driving up a huge stockpile at one hut
20:23:24  <dreck> and even I got 3000+ machines at one hut before I finally realized that it refused to use up these without getting some food
20:23:28  <coopserver> <V453000> port 100% confirmed :)
20:23:58  <coopserver> <Vinnie> dude, having an excess transported properly is hard to do without knowing alot of tricks
20:24:10  <coopserver> <V453000> that is building materials, not machinery dreck :P
20:24:22  <coopserver> <V453000> sure Vinnie :) and there are many ways how to manage it
20:25:21  <coopserver> <Vinnie> yeah, but non are easy
20:25:46  <coopserver> <V453000> didnt say that :)
20:25:56  <coopserver> <V453000> the exchange port will give some new options
20:26:01  <coopserver> <V453000> allowing you to trade food for bdmt
20:26:06  <dreck> btw this is exactly why I never liked uksi/ecs because their forced 2-imbalanced-cargos-input system was a bit too crapshot to manage with..but to our own .. I mean apparently there seem to be some players who don't care for these
20:26:07  <coopserver> <Vinnie> f you want easy, need someone to build a SLH for me
20:26:10  <coopserver> <V453000> ,,, vce versa
20:26:39  <coopserver> <Vinnie> trade means no profit on the exchange?
20:26:53  <coopserver> <V453000> no you probably get the profit for both food and bdmt
20:27:05  <coopserver> <V453000> dreck yes, ECS and PBI has those flaws, which are quite annoying
20:27:27  <coopserver> <Vinnie> exploit incomming
20:27:32  <coopserver> <Vinnie> ill save it for santa
20:27:37  <dreck> at least firs doesn't give you a hard limit on it
20:27:51  <dreck> the original..well...ofc it didn't care one bit at all :->
20:28:16  <dreck> santa? hmm thats about 40 days away isn't it :P
20:28:21  <coopserver> <V453000> profit exploit aint the best because you dont get too much food for the BDMT :P
20:28:58  <dreck> v453000 well I still like the idea tho..being able to dump building materials off in exchange for more food to auger the food factory's output
20:29:01  <coopserver> <V453000> and the port will always be in the middle of oceans in the future, sooo ... :)
20:29:07  <coopserver> <Vinnie> not if i trade my BMt for food and food for BMT, before sending to end
20:29:11  <coopserver> <Vinnie> double profit
20:29:21  <coopserver> <V453000> that isnt needed dreck, just make more yetis to be delivered there
20:29:36  <dreck> v453000 except that more yeti means you need more food eh? :)
20:29:37  <coopserver> <V453000> you cant trade food->bdmt
20:29:41  <coopserver> <V453000> only bdmt->food
20:30:01  <coopserver> <V453000> more yeti means you can take them from other chains or connect new worker yards :)
20:30:03  <coopserver> <Vinnie> back to playing nice
20:30:31  <coopserver> *** Yugi_D has joined
20:30:34  <dreck> hi yugi
20:30:44  <coopserver> <Yugi_D> hi derek
20:30:49  <dreck> hmm I wonder...
20:30:49  <coopserver> <Yugi_D> hi all
20:30:50  <coopserver> <V453000> yoyo
20:30:52  <dreck> !players
20:30:52  <coopserver> dreck: There are currently 7 players and 2 spectators, making a total of 9 clients connected
20:31:01  <coopserver> <Vinnie> you also made newgrf's right?
20:31:02  <dreck> can't name players or can it?
20:31:55  <V453000> only for @ admins :P
20:32:43  <dreck> you'll had thought it would be nice to know whos online like this irc list does but heh >>>
20:32:48  <dreck> doesn't matter anyway ;)
20:33:03  <coopserver> <Vinnie> ohh the highlight all command
20:33:08  <coopserver> <Vinnie> thank god
20:33:57  <dreck> anyway v453000 I think someone said something about it but is there any new additionals to NUTS in next version or just more of stat adjustments?
20:34:28  <coopserver> *** V453000 has left the game (Leaving)
20:34:53  <V453000> dreck: new rendered maglev for NUTS
20:35:05  <V453000> 32bpp/extra zoom, all maglev cargo wagons + medium and fast class
20:35:16  <coopserver> <happy  train sport> hi  Yugi_D
20:35:20  <coopserver> <happy  train sport> how  things
20:35:23  <V453000> anyway, I got to go now (: cyaz
20:35:28  <V453000> stuff coming tomorrow
20:35:28  <coopserver> <Yugi_D> hi happy
20:35:40  <coopserver> <Yugi_D> well thanks, u?
20:35:42  <coopserver> <Vinnie> laterz
20:35:47  <coopserver> <Troy McClure> bb
20:36:50  <dreck> mm sounds interesting even if I don't try it out in the next game
20:36:52  <dreck> cheers :)
20:37:42  <coopserver> <Vinnie> are we friends now?
20:38:16  <coopserver> <happy  train sport> good  thanks  Yugi_D
20:39:30  <coopserver> *** Player has joined
20:39:47  <coopserver> <Player> !name IlmorGMT
20:39:48  <coopserver> *** Player has changed his/her name to IlmorGMT
20:39:55  <coopserver> <Vinnie> welcome back
20:40:09  <coopserver> <IlmorGMT> !rules
20:40:10  <coopserver> Server rules can be found here:
20:42:44  <coopserver> <IlmorGMT> !rules
20:42:45  <coopserver> Server rules can be found here:
20:42:58  <coopserver> <Vinnie> need help?
20:43:28  <coopserver> <IlmorGMT> playing with irc.. not very familiar with
20:44:07  <happy_> will  welcume  to the  server
20:44:19  <coopserver> <Vinnie> you need help connecting to irc channel?
20:46:07  *** Vinnie has joined #openttdcoop.stable
20:46:15  <coopserver> <IlmorGMT> in the other opencoop server, the inamge chat appears in the irc channel.. cant get it to work here
20:46:28  <coopserver> <Vinnie> i see
20:46:47  <coopserver> <Vinnie> this server uses another channel
20:46:56  <coopserver> <Vinnie> #openttdcoop.stable
20:47:02  <coopserver> <Vinnie> join that one
20:47:41  *** IlmorGMT_ has joined #openttdcoop.stable
20:48:02  <coopserver> <IlmorGMT> test
20:48:09  <coopserver> <Troy McClure> ping
20:48:10  <coopserver> <IlmorGMT> that works.. thx
20:49:19  <happy_> welcume  to the irc  u can doo  !date to   see the game year  and !players  to how  on the  game   IlmorGMT_
20:50:25  <coopserver> <Yugi_D> im out, cyas later
20:50:29  <coopserver> <Troy McClure> bb
20:50:30  <coopserver> <Vinnie> night
20:50:31  <coopserver> <happy  train sport> bb
20:50:45  <coopserver> *** Yugi_D has left the game (Leaving)
20:54:00  <coopserver> *** Vinnie has joined spectators
21:02:48  <coopserver> *** Hazzard has left the game (general timeout)
21:03:33  *** ODM has quit IRC
21:06:40  *** Hazzard has quit IRC
21:06:51  *** Jam35 is now known as Jam35_
21:15:12  <coopserver> *** Vinnie has joined company #9
21:15:29  <coopserver> *** Vinnie has joined spectators
21:19:09  <dreck> oh before I almost forget...its not just me who's finding the 'find server' button pretty much broken?
21:19:46  <happy_> not    me
21:20:09  <Vinnie> adds a static ip
21:25:19  <dreck> vinnie hmm...what'll that do?
21:29:41  <Vinnie> fill your list with server names or ip addresses depending on them
21:32:01  <dreck> so basically the actual list is broken?
21:34:25  <Vinnie> depends on wht you want that you consider broken
21:34:29  <Vinnie> it works fine for me
21:34:39  <dreck> to click on 'find server' for a list? :->
21:36:04  <happy_> the serve is  not broken  dreck   u just need to   find the   ip   addresses
21:39:49  <dreck> happy...thats 'add server' you are thinking of
21:40:32  <happy_> u  need  the   ip addresses   for  this  serve
21:40:46  <dreck> I don't think you really understand
21:41:47  <happy_> ar  soory   dreck
21:41:58  <dreck> np
21:42:02  <Sylf> dreck: do you have "Advertized" setting "No"?
21:43:02  <dreck> sylf hm I thought that was just some hosting setting..let me check...
21:43:40  <Sylf> No setting there only searches for servers on your LAN
21:45:19  <dreck> why the heck did they put that there especially with no helpful wording
21:45:26  <dreck> geeze, thanks sylf
21:46:21  <o11c> dreck: one annoying thing is that openttd will only remember one "recently used" server
21:46:34  <dreck> o11c and why is that annoying? :)
21:46:34  <o11c> to fix that you have to manually add the server; it will remember all manually added ones
21:46:46  <o11c> I play on both Public and Welcome
21:46:56  <dreck> ah I guess that probably makes sense :-s
21:47:11  <o11c> and without manual configuration that requires browsing the whole huge list every time
21:49:00  <coopserver> <happy  train sport> that  wet  ship  mite take lone time  to load  up   but  it dus the job  wehn  it  tranfer  it all  to hte yeti  trains
21:49:34  <dreck> long time? hmm you sure its not sticking out of platform? because the point of wetship was it may be bit slow but it had fast loading speed
21:49:49  <dreck> although I've only usually used the tugboat one so maybe the stat is different on the 'big' one
21:50:42  <happy_> nop  its the yeti yard   not got a lot   thats y  dreck
21:51:00  <dreck> ah ok :)
21:51:05  <happy_> but it trafer  all that yeti  to  my   trains
21:51:13  <happy_> ar wate  for  it
21:51:57  <happy_> it     load  13  trains ov yeti  thats  nice
21:52:45  <coopserver> <Vinnie> cya ppl
21:52:49  <coopserver> <happy  train sport> bb
21:52:51  <coopserver> *** Vinnie has left the game (Leaving)
21:53:11  *** Vinnie has quit IRC
21:53:45  * dreck wonders how sylf is
21:54:10  <Sylf> Going through a few job interviews here
21:55:22  <Sylf> now... off to do some perl
21:56:30  <coopserver> *** happyhenk has joined
21:56:41  <coopserver> <Troy McClure> hi
21:56:42  <coopserver> <happyhenk> hey
21:56:55  <coopserver> <happy  train sport> hi
21:56:58  <coopserver> <happy  train sport> how  things
21:57:01  <coopserver> <happyhenk> good
21:57:12  <dreck> sounds like a big day
21:57:20  <dreck> hi henk
21:57:26  <coopserver> <happyhenk> hey dreck
21:58:58  <coopserver> <happyhenk> reality time
21:59:03  <dreck> heh
21:59:38  <coopserver> <DeGroninger> back :P
22:00:20  <coopserver> *** IlmorGMT has left the game (Leaving)
22:00:21  <dreck> hi groninger
22:00:29  <coopserver> <DeGroninger> hey Dreck
22:01:10  <coopserver> <happyhenk> my watown still biggest :D
22:02:14  *** IlmorGMT_ has quit IRC
22:02:27  <coopserver> <DeGroninger> you should bring food to the watown yeti yard
22:02:35  <coopserver> <happyhenk> too crammed
22:02:53  <coopserver> <DeGroninger> station spread is 24
22:03:02  <coopserver> <happyhenk> look at the room
22:03:18  <coopserver> <Troy McClure> it's definitely worth it though
22:03:21  <coopserver> <Troy McClure> make room
22:03:30  <coopserver> <DeGroninger> you can remove one tile, and station hop from there
22:03:39  <coopserver> <happyhenk> but
22:03:47  * dreck has too many ideas to try already :|
22:03:53  <coopserver> <happyhenk> food comes from and angle that is hard
22:03:54  <coopserver> <DeGroninger> ^^
22:04:05  <coopserver> <happyhenk> to connect
22:05:05  <dreck> (starting with a batch of these short little 0-4-0 steamers)
22:05:11  <coopserver> <DeGroninger> not if you do it like my signs
22:05:36  <coopserver> <Troy McClure> ^he's right^
22:06:13  <coopserver> <Troy McClure> that workers yard will bring in so much more than it does now
22:06:19  <coopserver> *** cryo[PL] has joined
22:07:03  <Sylf> !date
22:07:03  <coopserver> Aug 30 2102
22:09:36  <coopserver> <happyhenk> wet train is getting loaded with food
22:09:55  <coopserver> <happyhenk> ITS GOING
22:10:16  <coopserver> <happyhenk> wohoo
22:10:27  <coopserver> <happyhenk>
22:10:32  <coopserver> <Troy McClure> oh, there is the station
22:10:35  <coopserver> <happyhenk> speechless
22:10:40  <coopserver> *** cryo[PL] has left the game (Leaving)
22:10:54  <coopserver> <DeGroninger> nice!
22:11:11  <coopserver> *** Muel has joined
22:11:12  <coopserver> <DeGroninger> expect much more yeties ;)
22:11:13  <coopserver> <Muel> hi
22:11:20  <coopserver> <DeGroninger> hey
22:11:29  <dreck> hi muel
22:11:30  <coopserver> <happyhenk> hey muel
22:11:42  <coopserver> *** Player has joined
22:11:43  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:11:44  <coopserver> *** Player has started a new company #12
22:11:45  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:11:46  <coopserver> *** Player has joined spectators
22:11:54  <coopserver> <Troy McClure> tripled already
22:12:24  <coopserver> <Player> !name
22:12:33  <coopserver> <DeGroninger> do !name yournamehere
22:12:38  <coopserver> <happyhenk> !name <nick>
22:12:39  <coopserver> *** happyhenk has changed his/her name to <nick>
22:12:46  <coopserver> <DeGroninger> xD
22:12:47  <coopserver> <<nick>> !nick happyhenk
22:12:48  <coopserver> *** <nick> has changed his/her name to happyhenk
22:12:50  <coopserver> <Player> !name Apas
22:12:51  <coopserver> *** Player has changed his/her name to Apas
22:12:57  <coopserver> <DeGroninger> hi Apas
22:13:12  <coopserver> <happyhenk> hey apas
22:13:19  <coopserver> <Apas> lol
22:13:31  <coopserver> <Apas> it not my real name
22:13:45  <coopserver> <DeGroninger> it is now
22:14:11  <coopserver> <Troy McClure> well, I'm off for now
22:14:12  <coopserver> <Apas> in real live duh
22:14:14  <coopserver> <DeGroninger> cya
22:14:17  <coopserver> *** Real Name has joined
22:14:22  <coopserver> <Troy McClure> !name off
22:14:23  <coopserver> *** Troy McClure has changed his/her name to off
22:14:24  <coopserver> <off> bb
22:14:29  <coopserver> *** off has left the game (Leaving)
22:14:38  <coopserver> <DeGroninger> hi RealName
22:14:59  <coopserver> <Real Name> I'm not Real Name
22:15:06  <coopserver> <happyhenk> hey real name
22:15:17  <coopserver> *** Apas has left the game (Leaving)
22:15:27  <coopserver> <Real Name> I saw the Apas situation and had to come in to poke fun
22:15:32  <coopserver> *** Real Name has left the game (Leaving)
22:15:44  <coopserver> <DeGroninger> this is giving me trust issues
22:16:04  <coopserver> <happyhenk> dont trust anyone that you dont know
22:16:18  <Sylf> <-- or this guy
22:16:25  <coopserver> <happyhenk> yeah
22:16:27  <dreck> groninger don't forget the one day happy>sylf ... silly confusion
22:16:28  <coopserver> <DeGroninger> ^ especially that guy
22:16:49  <Sylf> <-- Real Name
22:16:56  <coopserver> <happyhenk> i rember happy Mazth
22:17:08  <coopserver> <happyhenk> sylf
22:17:13  <coopserver> <happyhenk> lol
22:17:29  <coopserver> *** Muel has left the game (Leaving)
22:29:16  * dreck sends some timber-burning paddleboats into henk's direction
22:29:20  <dreck> :p
22:30:21  <coopserver> <happyhenk> sends some superbombs into drecks hq
22:30:32  <coopserver> <happyhenk> kaboom
22:30:40  <dreck> you don't want cargo over water?
22:30:43  <dreck> you weird
22:30:52  <dreck> heh heh
22:34:23  * dreck should fry some supper atm
22:39:28  <coopserver> *** Not Sylf has joined
22:39:34  <coopserver> <happyhenk> hi sylf
22:39:40  <coopserver> <happyhenk> i know its sylf
22:39:42  <coopserver> <DeGroninger> he isnt Sylf
22:39:51  <coopserver> <happyhenk> dont trust sylf
22:39:59  <coopserver> <happyhenk> he can be lying
22:40:03  <coopserver> <happyhenk> :D
22:40:07  <coopserver> <happyhenk> hey sylf
22:40:21  <coopserver> <Not Sylf> I could be lying about lying
22:40:43  <coopserver> <DeGroninger> he could be a banana and we wouldnt know the difference!
22:40:46  <coopserver> <happyhenk> defently sylf
22:41:02  <coopserver> <happyhenk> so sylf
22:41:10  <coopserver> <happyhenk> stop lying
22:41:25  <coopserver> <happyhenk> or ill be like this
22:41:29  <coopserver> <Not Sylf> but if I do I'd be untrue to my nick
22:41:37  <coopserver> <happyhenk> >.<
22:43:22  <coopserver> *** Not Sylf has joined company #3
22:43:37  <coopserver> <happyhenk> COMP 3 IS SYLF TRANS[ORT
22:43:48  <coopserver> <happyhenk> it is sylf
22:43:50  <coopserver> <DeGroninger> he could still be lying
22:44:04  <coopserver> <happyhenk> he could
22:44:14  <coopserver> <DeGroninger> maybe he got the password from Sylf and killed him
22:44:20  <coopserver> <happyhenk> but i dont think he is telling truth
22:44:38  <coopserver> <happyhenk> does he know where sylf lives
22:44:42  <coopserver> <happyhenk> probs not
22:44:49  <coopserver> <happyhenk> so it must be sylf
22:44:54  <coopserver> <happyhenk> in my mind
22:45:07  <coopserver> <happyhenk> didint he say dont trust him
22:45:46  <coopserver> *** Not Sylf has left the game (Leaving)
22:45:54  <coopserver> <happyhenk> eol
22:46:18  <dreck> well we'll need him later on anyway (if not tonight then tomorrow) ;)
22:46:19  <coopserver> <happy  train sport> thats  sylf  for  u
22:47:09  <Sylf> that's a huge problem
22:47:24  <Sylf> why would you want me to load a new map when you can't trust me?
22:47:34  <Sylf> you never know what traps will be hidden
22:47:41  <coopserver> <DeGroninger> whats the next map gonna be?
22:47:50  <happy_> i  trust  u  sylf
22:47:51  <coopserver> <happyhenk> pls
22:47:55  <coopserver> <happyhenk> yeti
22:48:03  <coopserver> <happyhenk> and nuts
22:48:08  <coopserver> <happyhenk> no islands
22:48:13  <coopserver> <DeGroninger> maybe the next map will have original train model :D
22:48:20  <coopserver> <DeGroninger> and breakdowns
22:48:22  <happy_> no whive    islands
22:48:22  <Sylf> not original
22:48:22  <dreck> I'll take the chance sylf :)
22:48:29  <Sylf> never breakdowns
22:48:34  <coopserver> <DeGroninger> :P
22:48:43  <happy_>  islands  ar beter
22:48:48  <Sylf> something that I can play a pax game with
22:48:56  <Sylf> I want to check something
22:48:57  <coopserver> <happyhenk> only use WET RAIL
22:49:08  <happy_> nice
22:49:10  <dreck> happy.. well... island IF prospecting is disabled among other things ;)
22:49:17  <coopserver> <happyhenk> i like wet
22:49:25  <dreck> and btw I don't mind a pax game either
22:49:35  <coopserver> <happyhenk> pax can be fun
22:49:39  <happy_> yep
22:49:44  <coopserver> <happyhenk> pax and wet can be fun
22:49:50  <coopserver> <happyhenk> pax like boats
22:49:55  <dreck> japanset kinda has its own fun quirks re making a big pax network anyway
22:50:04  <happy_> yep
22:50:17  <coopserver> <happyhenk> lets use nuts for trains
22:50:22  <Sylf> Japan Set 3 train set is broken
22:50:24  <coopserver> <happyhenk> only be able to use wet
22:50:31  <dreck> slow but frequent-running fast-loading commuters versus fast slow-loading trains for longer distances etc
22:50:39  <Sylf> especially the EMU/DMUs in that set
22:50:45  <dreck> (ironically NUTS uses almost same principal too)
22:51:00  <coopserver> <happyhenk> maybe we can use nars
22:51:06  <coopserver> <happyhenk> north american set
22:51:10  <coopserver> <happyhenk> = nars
22:51:11  <Sylf> we did nars 2 maps ago
22:51:18  <coopserver> <happyhenk> nars is good
22:51:23  <happy_>  islands  and  big  towns
22:51:32  <coopserver> <happyhenk> we can use iron hore
22:51:35  <coopserver> <happyhenk> horse
22:51:37  <happy_> that word be fun
22:51:48  <coopserver> <happyhenk> or 2cc
22:51:49  <Sylf> iron horse is not good
22:51:56  <coopserver> <happyhenk> 2cc got great pax trains
22:52:02  <coopserver> <happyhenk> muiltiple unit
22:52:05  <Sylf> 2cc is full of useless trains
22:52:11  <coopserver> <happyhenk> 2cc with nu tracks
22:52:18  <coopserver> <happyhenk> id like that
22:52:25  <Sylf> and 2cc cost is rediculous
22:52:29  <coopserver> <happyhenk> maybe we could use planes
22:52:29  <dreck> 2 maps ago?? geeze why did I miss that :|
22:52:41  <coopserver> <happyhenk> planes good for paz
22:52:44  <coopserver> <happyhenk> pax
22:52:47  <dreck> what of Usset?
22:53:03  <Sylf> USSet can't handle yeti cargo
22:53:08  <dreck> hmm or...I dbsetxl even in the banana list or MB still only likes manual download of it?
22:53:24  <coopserver> <happyhenk> i needa look at my grfs
22:53:27  <coopserver> *** happyhenk has left the game (Leaving)
22:53:31  <happy_> nuts  word  will  doo
22:53:44  *** DeGroninger has joined #openttdcoop.stable
22:54:08  <dreck> oh wait...hmm does canset know enough cargo classes to deal with yeti?
22:54:21  <dreck> last I recall it somewhat worked with firs but thats probably a different codecase
22:54:46  <DeGroninger> !password
22:54:47  <coopserver> DeGroninger: Free entry, no passwords needed
22:54:50  <coopserver> *** happyhenk has joined
22:54:51  <dreck> but heh yeah one thing I could agree with tho is that 2cc seem like one of these "try to throw everything in without making it work well at all!"
22:55:06  <coopserver> <happyhenk> we can use korean
22:55:23  <coopserver> <happyhenk> we never used it
22:55:31  <coopserver> <happyhenk> i have but
22:55:37  <coopserver> <happyhenk> i think id never used it
22:55:38  <happy_> now  that a train set  i never  have  dun
22:55:46  <coopserver> <happyhenk> ooh
22:55:52  <coopserver> <happyhenk> we can use polish
22:55:59  <Sylf> korean trainset has 20 different version of same thing
22:56:00  <coopserver> <happyhenk> polish really good
22:56:07  <Sylf> subway x 20
22:56:18  <coopserver> <happyhenk> we can use polish
22:56:18  <Sylf> and about 4 cargo locos and couple express trains
22:56:28  <coopserver> <happyhenk> they use in in polska map
22:56:32  <Sylf> polish is decent
22:56:36  <Sylf> finnish is decent
22:56:36  <coopserver> <happyhenk> polish good
22:56:45  <coopserver> *** happyhenk has left the game (Leaving)
22:56:49  <Sylf> but I've never played pax game with those
22:57:10  <Sylf> DACH is unplayable with default cost
22:57:13  <coopserver> *** happyhenk has joined
22:57:26  <coopserver> <happyhenk> ube
22:57:28  <coopserver> *** DeGroninger has joined spectators
22:57:34  <coopserver> <happyhenk> we can use vaccum tube
22:57:40  <coopserver> <happyhenk> its good for pax
22:57:41  <happy_> whont me  to  try  to doo won  Sylf   a pax game
22:57:50  <Sylf> no
22:57:53  <Sylf> do a balanced one
22:58:02  <coopserver> <happyhenk> do pax
22:58:11  <Sylf> don't force everyone to play pax
22:58:14  <coopserver> <happyhenk> do pax pls
22:58:27  <coopserver> <happyhenk> we can use a new train set for pax
22:58:31  <dreck> has anyone tried ukrs2 on the welcome map ever?
22:58:32  <coopserver> <happyhenk> like vaccum tube
22:58:37  <dreck> just asking
22:58:45  <happy_> yer pax  is  k  but it gest  bord  soon
22:58:58  <coopserver> *** happyhenk has left the game (Leaving)
22:59:00  <Sylf> yes, ukrs2 has been used many times
22:59:05  <happy_> yep
22:59:14  <Sylf> not recently though
22:59:26  <dreck> ah ok, just wondering because ukrs's smaller wagon gauges would be still an ok match with yeti industries (as it doesn't have super-high outputs)
22:59:37  <happy_> can we have  coal and wood  and that or doo u whont yeti  sylf
22:59:39  <dreck> but ehh its not my map so I'm not going be picky
22:59:42  <coopserver> *** happyhenk has joined
22:59:50  <dreck> happy..I think he's for sure firm on staying with Yeti
22:59:53  <dreck> I could be wrong tho
23:00:05  <happy_> k
23:00:06  <coopserver> <happyhenk> id forgetten the grf
23:00:08  <Sylf> I'm not
23:00:12  <coopserver> *** happyhenk has left the game (Leaving)
23:00:18  <dreck> yeti+ukrs2+addon .. might be a fun change if only once
23:00:24  <Sylf> yeti on every map starts to get boring
23:00:46  <Sylf> I still like the default industry set
23:01:01  <happy_> k  pick  a train set
23:01:08  <happy_> and   industry set
23:01:14  <dreck> I wouldn't mind default either (as long as its NEVER ecs/pbi)
23:01:18  <dreck> ;)
23:01:19  <coopserver> *** happyhenk has joined
23:01:25  <Sylf> using stuff like Station Name from Nearest Industries has options like disabling oil rigs from temperate map - which is cool
23:01:42  <Sylf> OpenGFX+ industries - you can mix and match many default industries - I like that too
23:01:53  <dreck> oilrig without ships would be a bit pointless anyway so aye
23:01:55  <coopserver> <happyhenk> we can use german train set
23:02:03  <Sylf> I can disable some simplistic black hole industries like diamond and water and coal
23:02:11  <dreck> does the default industry still need that separate fixoilwell.grf or not anymore tho?
23:02:12  <Sylf> or do all black hole industries
23:02:29  <dreck> henk..isn't that just dbsetxl? or is there another one I didn't know of
23:02:34  <coopserver> <happyhenk> we can use manpower
23:02:45  <coopserver> <happyhenk> for industries
23:02:50  <Sylf> if you want
23:02:56  <Sylf> it's not very well liked here
23:02:59  <coopserver> <happyhenk> its a good one
23:03:09  <coopserver> <happyhenk> just use the industry
23:03:16  <coopserver> <happyhenk> it will go from 0 to 100
23:03:22  *** Hazzard has joined #openttdcoop.stable
23:03:24  <coopserver> <happyhenk> in 5 minutes
23:03:32  <Hazzard> !players
23:03:35  <Sylf> same with ECS
23:03:36  <happy_> OpenGFX+ industri   i got  is in the map  i   did  send u and  u say doo a new won
23:03:36  <Hazzard> !players
23:03:36  <coopserver> Hazzard: There are currently 2 players and 3 spectators, making a total of 5 clients connected
23:03:56  <coopserver> <happyhenk> we can use ecs
23:04:01  <coopserver> *** happy  train sport has left the game (Leaving)
23:04:04  <coopserver> *** happyhenk has left the game (Leaving)
23:04:13  <dreck> henk... -no- ecs .. period :/
23:04:36  <dreck> its combusive "must have two equal inputs" among other thing is a bit difficult for a fun game
23:04:59  <happy_>  OpenGFX+ industri     0.3.5  i got Sylf   word that doo
23:05:03  <dreck> hows you hazzard?
23:05:56  <Sylf> just make it fun
23:06:02  <Hazzard> good
23:06:03  <Sylf> doesn't matter what industry set or what version
23:06:16  <happy_> k
23:06:18  <Hazzard> !date
23:06:18  <coopserver> Jan 11 2107
23:06:21  <coopserver> *** happyhenk has joined
23:06:26  <happy_> i  am, on  it
23:06:34  <coopserver> <happyhenk> lets use ecs
23:06:47  <coopserver> <happyhenk> i can help you get it
23:06:54  <coopserver> <happyhenk> i play a ecs server
23:07:11  <coopserver> <happyhenk> trust me
23:07:16  <happy_> i  doing    a  map  happyhenk
23:07:21  <coopserver> <happyhenk> its a good one
23:07:33  <coopserver> <happyhenk> use ecs industrys on it
23:07:39  <coopserver> <happyhenk> its all the ecs modas
23:07:41  <coopserver> <happyhenk> mods
23:07:51  <dreck> henk...then if you really must load ecs .. at least set the parameter to allow a 'soft' stockpile instead of the hard red limit
23:08:04  <happy_> dutch  stion
23:08:05  <dreck> I still don't like many other aspects of it tho
23:08:29  <coopserver> <happyhenk> you can do pax dreck
23:08:30  <Sylf> go ahead and make ecs map - I'll refuse to load it.
23:08:59  <coopserver> <happyhenk> ecs looks nice
23:09:04  <dreck> henk..and what if I want to move just simply coal>steel>city .. no need for ore?
23:09:06  <dreck> just saying
23:09:31  <coopserver> <happyhenk> you can doore after
23:09:50  <coopserver> <happyhenk> or maybe ore will make more money
23:09:58  <coopserver> <happyhenk> or is in a better placew
23:10:06  <dreck> you'll have to set the soft-pile parameter like I said then ^
23:10:08  <coopserver> <happyhenk> or there is more ore mines
23:10:36  <coopserver> <happyhenk> or if the coal is really far away
23:10:42  <coopserver> <happyhenk> and there's 1 mine
23:10:51  <dreck> sylf short .. original/firs/yeti industry I like ... any trainsets will do (although I wouldn't mind nuts again if you must heh) ... thats my only answer to you ;)
23:11:05  <happy_> k  doo u whont flat  or  a  bit  hill
23:11:05  <coopserver> <happyhenk> or we can do firs
23:11:13  <coopserver> <happyhenk> hilly
23:11:18  <coopserver> <happyhenk> like really hilly
23:11:39  <coopserver> <happyhenk> we can use superstrong first
23:11:45  <happy_> dreck
23:11:52  <coopserver> <happyhenk> just make the date when t100 comes outt
23:12:02  <coopserver> <happyhenk> it will be good
23:12:27  <coopserver> <happyhenk> we can use idurtry displine
23:12:37  <coopserver> <happyhenk> or 540 f
23:12:38  <dreck> sorry happy...I think bit of hill
23:12:40  <happy_> but  u  have to  make  the train tl  2  if  its  hill
23:12:41  <coopserver> *** DeGroninger has left the game (Leaving)
23:12:44  <coopserver> <happyhenk> or q u e t r
23:12:56  <coopserver> <happyhenk> or meet the monster
23:12:58  <dreck> I mean super-flat isn't always lot of fun but a bit of hills to work with is usually nice (to me)
23:13:13  <dreck> mind stop chattering so much?! :->
23:13:28  <Sylf> x e q t r?  aka executer?
23:13:44  <happy_> k  idoo 2  maps  won ver hill and  the uver won flat
23:13:50  <Sylf> meh, it's E X Qt R
23:13:56  <happy_> so  sylf can pick
23:13:56  <Sylf> I mean, no E  >_<
23:14:02  <Sylf> X E Qt R
23:14:09  <coopserver> <happyhenk> X Qt R
23:14:22  <coopserver> *** happyhenk has joined company #7
23:14:26  * Sylf fail
23:14:33  <dreck> happy...well I wouldn't mind trying the first map then
23:14:48  <coopserver> <happyhenk> we could use full metal
23:14:56  <coopserver> <happyhenk> contract
23:15:09  <coopserver> <happyhenk> or t-100
23:15:25  <coopserver> <happyhenk> with blue and red full metal looks good
23:16:59  <coopserver> *** happyhenk has joined spectators
23:18:03  <happy_> k  pick  a  year
23:18:11  <coopserver> <happyhenk> 1930
23:18:20  <Sylf> 1700
23:18:24  <coopserver> <happyhenk> its good for hilly
23:18:28  <coopserver> <happyhenk> 1930
23:18:33  <coopserver> <happyhenk> gud fur hilly
23:18:37  <coopserver> <happyhenk> k
23:18:54  <coopserver> *** happyhenk has joined company #7
23:19:24  <coopserver> *** happyhenk has joined spectators
23:19:31  <happy_> the ferst  map  is ver hill  so    weu will need   a good train
23:19:52  <coopserver> <happyhenk> 1932
23:20:00  <coopserver> <happyhenk> is start year for it
23:20:04  <dreck> happy...well even 1920 is fine
23:20:13  <Sylf> don't listen to anyone of us, happy
23:20:14  <coopserver> <happyhenk> since that year t-100 comes out
23:20:16  <Sylf> make a map that you like
23:20:18  <coopserver> <happyhenk> 1932
23:20:25  <happy_> 1940
23:20:26  <dreck> considering that Strong came out 1920
23:20:38  <coopserver> <happyhenk> superstrong comes out 1932
23:21:00  <Sylf> if it's too hilly, you can dig tunnels
23:21:01  <dreck> superstrong is a bit pointless on 120 tonnes train tho so thats why it wouldn't matter as much
23:21:02  <Sylf> build bridges
23:21:06  <dreck> sylf...yep :)
23:21:19  <coopserver> <happyhenk> make 7 long trains
23:21:28  <coopserver> <happyhenk> make only 1 comp
23:21:32  <coopserver> <happyhenk> us all be in the comp
23:21:36  <coopserver> <happyhenk> :)
23:21:44  <Sylf> are you sure?
23:21:49  <coopserver> <happyhenk> yeah
23:21:52  <Sylf> cuz I'll have to ban your for a game
23:21:54  <coopserver> <happyhenk> it would be fun
23:22:09  <Sylf> cus I won't be able to keep my sanity otherwise
23:22:14  <happy_> k
23:22:18  <coopserver> <happyhenk> or we could do reg 15
23:22:22  <coopserver> <happyhenk> comps
23:22:37  <coopserver> <happyhenk> but whatever you pick
23:22:40  <coopserver> <happyhenk> is fone
23:22:44  <coopserver> <happyhenk> fine
23:23:15  <happy_>
23:23:17  <Sylf> also, don't make multiple version
23:23:17  <Webster> Title: Dropbox - JStable270414.sav (at
23:23:21  * dreck prefers separate companies too
23:23:21  <Sylf> just 1 game
23:23:38  <happy_> i will doo  the nexs  won if  its to hard
23:23:44  <coopserver> <happyhenk> dreck k 15 comps
23:24:53  <Sylf> happy, you have icelandic and finnish town names grf loaded
23:24:57  <Sylf> but didn't use either one
23:25:16  <coopserver> <happyhenk> dont use polish names
23:25:19  <coopserver> <happyhenk> they crazy
23:25:24  <coopserver> <happyhenk> like WARWAZA
23:26:33  <Sylf> and many of the towns are too big
23:26:42  <happy_> ar  k
23:26:43  <Sylf> towns should start small
23:26:53  <coopserver> <happyhenk> like 2000
23:26:56  <coopserver> <happyhenk> is fine
23:27:02  <happy_> ar f  o  for  got
23:27:06  <coopserver> <happyhenk> for a starting city
23:27:12  <Sylf> more like 300 is fine
23:27:18  <happy_> shit  wate  ther
23:27:21  <coopserver> <happyhenk> thats small
23:27:35  <Sylf> it doesn't take brain to grow towns
23:27:48  <coopserver> <happyhenk> yeah
23:30:43  <happy_> heem  how   doo  the  town  on the same  siz  all the map
23:35:54  <coopserver> *** happyhenk has left the game (Leaving)
23:36:07  <happy_> l
23:36:08  <happy_> k
23:36:45  <happy_>
23:36:46  <Webster> Title: Dropbox - JStable270414.sav (at
23:36:56  <happy_>  try  that won  sylf
23:40:30  <Sylf> that's much better, but you didn't put any parameters to the industry set again
23:41:07  <Sylf> I'll make another map then
23:41:21  <happy_> wate  i  can doo that
23:41:31  <happy_> u can fund   stuf  on it
23:41:41  <happy_> like  coal  and wood
23:41:45  <happy_> iron
23:41:50  <happy_> and  oil
23:42:27  <Sylf> also, the icelandic town name grf is loaded, but still using default town names on the map
23:43:41  <happy_> doo i have  to doo    parameters  be for  i doo the map
23:43:51  <Sylf> no
23:43:55  <happy_> k
23:44:14  <Sylf> you need to set the game option for town names after you load newgrfs but before generating a map
23:44:30  <Sylf> for industries, you do need to set parameters before generating a map
23:44:38  <Sylf> and pick which industries you want
23:44:53  <happy_> k
23:44:54  *** Hazzard has quit IRC
23:45:10  <Sylf> if you just want default temperate industries, don't load the industry set
23:45:25  <happy_> the   industries  i  whont is  on the  map
23:45:32  <happy_> set o meen
23:45:38  <happy_> but k
23:46:06  <happy_> i  did  not whont  ruber  or  water  eney way
23:46:59  <happy_> k   hemm i  redo   it
23:47:06  <happy_> if u whont  me to
23:47:09  <Sylf> if you just want to disable oil rigs and keep oil wells forever, then use "station's name from nearby industries"
23:51:55  <Sylf> !rcon load 1
23:51:56  <coopserver> Starting new game
23:51:59  <coopserver> *** oglethorp has left the game (connection lost)
23:52:00  <coopserver> *** valis has left the game (connection lost)
23:52:01  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.4)
23:52:02  <coopserver> *** Game paused (number of players)
23:52:03  <coopserver> *** oglethorp has left the game (connection lost)
23:52:16  <Sylf> !setdef
23:52:16  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
23:52:17  <coopserver> *** Not Sylf has joined
23:52:22  <Sylf> !rcon reset_company 1
23:52:23  <coopserver> Company does not exist. Company-id must be between 1 and 15.
23:52:23  <Sylf> !auto
23:52:54  <Sylf> !rcon set station_spread
23:52:55  <coopserver> Current value for 'station_spread' is: '64' (min: 4, max: 64)
23:52:56  <coopserver> *** dreck has joined
23:52:59  <Sylf> !rcon set station_spread 12
23:53:24  <dreck> mm not too bad from first look
23:53:36  <coopserver> <Not Sylf> anything else you notice?
23:53:36  <dreck> and...umm lol...64? thats nutty anyway
23:53:50  <coopserver> <Not Sylf> !name Sylf
23:53:51  <coopserver> *** Not Sylf has changed his/her name to Sylf
23:55:00  <coopserver> <Sylf> Islands are shaped exactly the same from the last map
23:55:09  <dreck> well other than crap station list...I don't think theres even anything to note other than to maybe increase the rv a little bit
23:55:23  <dreck> (just tell me when its ok to start a new company anyway)
23:55:31  <coopserver> <Sylf> now
23:56:18  <coopserver> *** happy  train sport has joined
23:56:25  <coopserver> *** dreck has started a new company #1
23:56:26  <coopserver> *** Game unpaused (number of players)
23:56:35  <coopserver> <happy  train sport> nicce
23:57:07  <coopserver> <dreck> btw I'm picking the island all the way to the right corner of map
23:57:19  <coopserver> <happy  train sport> k  i  save  this grf  so   i can doo like this
23:57:20  <coopserver> <dreck> keep forgetting if thats supposed to be north or east ... I never recall openttd's compass

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