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00:00:02 <happy_> is this beter i whont to get it right sylf 00:00:05 <happy_> https://www.dropbox.com/s/z1fhn180s662js1/JStable270414.sav?dl=0 00:00:06 <Webster> Title: Dropbox - JStable270414.sav (at www.dropbox.com) 00:00:29 <coopserver> *** happy train sport has started a new company #2 00:03:34 <coopserver> <dreck> err...is it just me or the terraform costs got 'lost'? 00:03:43 <coopserver> <dreck> it seem a bit too low 00:04:28 <coopserver> *** Sylf has left the game (Leaving) 00:05:04 <Sylf> industry setting is better 00:05:10 <Sylf> town names is still not fixed 00:05:16 <coopserver> <happy train sport> yer 00:05:17 <Sylf> I'd turn off multiple industries per town 00:05:27 <coopserver> <happy train sport> k 00:05:39 <coopserver> <happy train sport> i for that was of 00:07:17 *** tycoondemon has quit IRC 00:12:44 *** Hazzard has joined #openttdcoop.stable 00:12:49 <Hazzard> !players 00:12:49 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 00:12:59 <dreck> hi..its new map now hazzard :) 00:14:51 <Hazzard> !date 00:14:51 <coopserver> May 13 1901 00:14:54 <Hazzard> whao 00:15:01 <Hazzard> that was sudden 00:15:08 <coopserver> <dreck> really? 00:17:14 <coopserver> <dreck> so just curious...are the industries set to swing or stay at one fixed production rate? 00:19:04 <coopserver> <dreck> ah nevermind..they do vary....ok 00:19:51 <coopserver> *** Player has joined 00:19:52 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:19:53 <coopserver> *** Player has started a new company #3 00:19:54 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:19:55 <coopserver> *** Player has joined spectators 00:20:54 <coopserver> *** Player has started a new company #4 00:20:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:20:56 <coopserver> *** Player has joined spectators 00:21:02 <coopserver> *** Player has joined company #4 00:21:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:21:04 <coopserver> *** Player has joined spectators 00:21:07 <coopserver> *** Player has joined company #4 00:21:08 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:21:09 <coopserver> *** Player has joined spectators 00:21:10 *** DeGroninger has quit IRC 00:21:11 <coopserver> *** Player has joined company #4 00:21:12 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:21:13 <coopserver> *** Player has joined spectators 00:21:20 <coopserver> *** Player has joined company #4 00:21:21 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:21:22 <coopserver> *** Player has joined spectators 00:21:42 <coopserver> <dreck> anyway I need to afk for a bit...probably wouldn't be "more than a few years" tho ;) 00:21:45 <coopserver> *** Player has joined company #4 00:21:46 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:21:47 <coopserver> *** Player has joined spectators 00:21:55 <coopserver> *** dreck has left the game (Leaving) 00:21:58 <coopserver> *** Player has started a new company #3 00:21:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:22:00 <coopserver> *** Player has joined spectators 00:22:30 <Sylf> hi player, can you please change your nick first? 00:22:35 <coopserver> *** Player has left the game (wrong company in DoCommand) 01:02:47 <coopserver> *** dreck has joined 01:02:49 <coopserver> <dreck> back :) 01:02:55 <coopserver> *** dreck has joined company #1 01:04:08 <coopserver> <dreck> how doing happysport? 01:04:15 <coopserver> <happy train sport> good 01:05:08 <coopserver> <dreck> still wonder if the absent costmultiplier was an error or on purpose but ah well..its a friendly game so to meh with it :) 01:05:12 <coopserver> <dreck> how's your trains doing anyway? 01:06:06 <Sylf> oh, I didn't load that 01:06:08 <Sylf> oops 01:06:21 <coopserver> <dreck> can it still be reloaded in or its too much glitch? 01:06:28 <coopserver> <dreck> (as its not a vehicle/industry grf or something) 01:06:33 <coopserver> <dreck> just asking 01:07:19 <Sylf> no, we better not do it 01:07:35 <Sylf> all base costs are loaded and set for the game 01:07:46 <coopserver> <dreck> np...its not like we're going to get swaped by lazy cheap players trying to flatten anything thats in their way water or not :) 01:07:48 <Sylf> I don't know what will happen if we change that now 01:07:53 <coopserver> <dreck> I hate these kind of ***ing maps anyway 01:08:02 <Sylf> oh, it does happen 01:08:08 <Sylf> people do flatten anything and everything 01:08:37 <Sylf> oh well 01:08:53 <Sylf> this game shouldn't last very long 01:09:03 <Sylf> just enough until new yeti and nuts are released 01:09:35 *** tycoondemon has joined #openttdcoop.stable 01:09:43 <coopserver> <dreck> less than 20 hours or longer than 20 hour? :P 01:09:45 <coopserver> <dreck> heheh 01:11:05 <coopserver> <happy train sport> k just woos to nexs 01:12:06 <Sylf> we'll have to see 01:12:12 <Sylf> next yeti is ready 01:12:31 <Sylf> https://bundles.openttdcoop.org/yeti/releases/LATEST/ 01:12:53 <coopserver> <dreck> heh ok...at least I have a save of the game from july 1905 ... if its gone by tomorrow morning then ehh at least I can load the save to look at how much I had done by then .. then join the new map :-> 01:13:03 <coopserver> *** happy train sport has joined spectators 01:13:06 <coopserver> *** happy train sport has started a new company #3 01:13:14 <coopserver> <dreck> so far now I'm at all-minus-two coal mines ... then theres the other chains :) 01:13:17 <coopserver> *** happy train sport has joined spectators 01:13:32 <coopserver> *** happy train sport has joined company #2 01:15:53 <coopserver> *** Not Sylf has joined 01:18:18 <coopserver> <Not Sylf> meh. 01:18:19 <coopserver> *** Not Sylf has left the game (Leaving) 01:18:29 <coopserver> *** Sylf has joined 01:24:04 <happy_> i got the towns nams in english sylf save in the game setting be for i did the map 01:25:34 <coopserver> <dreck> ok thats coal down ... now which exploit on my island to do next heh 01:30:09 <o11c> !date 01:30:09 <coopserver> Dec 03 1906 01:32:50 <Hazzard> that was sudden 01:32:52 <Hazzard> oops 01:32:54 <Hazzard> !date 01:32:54 <coopserver> Feb 15 1907 01:32:57 <coopserver> <dreck> what was anyway? 01:33:15 <Hazzard> lol, that's not what I meant to chat 01:33:31 <coopserver> <dreck> well....what was sudden the first time around eh? :) 01:33:36 <coopserver> <dreck> heh.. 01:34:47 <coopserver> *** o11c has joined 01:35:18 <coopserver> <happy train sport> hi o11c 01:35:42 <coopserver> <o11c> thinking I might manage to make myself play this time 01:35:51 <coopserver> *** o11c has started a new company #3 01:37:45 *** Hazzard_ has joined #openttdcoop.stable 01:37:55 <coopserver> <happy train sport> need help to get start 01:37:58 <coopserver> <happy train sport> o11c: 01:38:07 <coopserver> *** Hazzard has joined 01:38:21 <coopserver> <Hazzard> Ooh same map 01:38:25 <coopserver> <o11c> only in patience 01:39:14 <coopserver> *** Hazzard has started a new company #4 01:39:46 <coopserver> <dreck> heh....first tram for game and its not a bad one :) 01:43:23 <coopserver> *** Yugi_D has joined 01:43:30 <coopserver> <dreck> hi yugi :) 01:43:34 <coopserver> <Yugi_D> hi derek 01:44:26 <coopserver> <Yugi_D> can i join ur co? 01:44:40 <coopserver> <o11c> Yugi_D: FFA is free for all 01:44:49 <coopserver> <dreck> tbh I'm not so sure sorry .. I mean I' ve already covered almost half of my spot by now 01:45:01 <coopserver> <dreck> and the next locomotive hasn't ever came out yet :-> 01:45:56 <coopserver> <dreck> I sure hope these ore production rates actually goes up a bit :-> 01:46:45 <coopserver> *** happyhenk has joined 01:46:59 <coopserver> *** happyhenk has started a new company #5 01:47:21 <coopserver> <happyhenk> i wish we could team 01:47:36 <coopserver> <o11c> wish what? 01:47:49 <coopserver> <happyhenk> team qith happy 01:47:58 <coopserver> <happyhenk> we only team in yeti 01:48:11 <coopserver> <happy train sport> ther not a lot to doo 01:48:18 <coopserver> <happy train sport> i dun all ov it 01:48:32 <coopserver> <happy train sport> just wate for the stuf to gro 01:48:35 <coopserver> <o11c> oh you mean different companies doing different input/output of a station? 01:49:23 <coopserver> *** Yugi_D has started a new company #6 01:49:30 <coopserver> <happyhenk> i think i better at vanilla then yeti 01:49:35 <coopserver> <happyhenk> well i probs am 01:49:52 <coopserver> <happyhenk> im very good at vanilla and yeti 01:49:58 <coopserver> <happy train sport> need help to start Yugi_D 01:50:03 <coopserver> *** Hazzard has left the game (Leaving) 01:50:25 <coopserver> *** happy train sport has joined company #6 01:50:49 <coopserver> *** happyhenk has joined spectators 01:51:46 <coopserver> *** happyhenk has started a new company #7 01:51:50 <coopserver> <dreck> *prods the stupid pit operators to get more ore out of there already! :-s 01:51:55 <coopserver> <dreck> heh 01:52:32 <coopserver> <happyhenk> brown pit 2 makes 18 01:52:36 <coopserver> <happyhenk> not much 01:52:44 <coopserver> <dreck> meh...went down :| 01:52:45 <coopserver> <happyhenk> 1 makes 40 01:53:00 <coopserver> *** o11c has joined spectators 01:53:06 <coopserver> <happyhenk> brown mine 3 makes 324 tonnes of coal 01:53:16 <coopserver> <o11c> well, moneymaker started 01:53:23 <coopserver> <o11c> well return to build mainline in a bit 01:53:45 <coopserver> <happyhenk> bye 01:57:31 <coopserver> <dreck> got lucky with another ore mine heh 01:58:52 <coopserver> <happyhenk> starting money please 01:59:39 <coopserver> <dreck> why? you barely started a short loop on an existing island? 02:00:09 <coopserver> <happyhenk> there's some nice far away forests 02:00:29 <coopserver> <dreck> well it shouldn't have taken you much of any $ at all to make that sort of little thing? 02:02:00 <coopserver> <dreck> heh..mm lucky me... 75kph with bit more tractive..that'll help with the one coal mine issue for now 02:02:55 <coopserver> <happy train sport> yes but u see in my trains ther 3 orders happyhenk 02:03:13 <coopserver> <happyhenk> the depot one i ony do in your comp 02:04:09 <coopserver> <happy train sport> yer but i the train go in if i up grade the, 02:04:23 <coopserver> <happyhenk> engine/wagons 02:04:53 <coopserver> <happy train sport> and i doo it so ther dont get lost 02:05:01 <coopserver> <happyhenk> i know that 02:05:29 <coopserver> *** Hazzard has joined 02:05:36 <coopserver> <happyhenk> hi hazzard 02:05:41 <coopserver> <Hazzard> Hi 02:05:46 <coopserver> <happyhenk> how things 02:05:48 <coopserver> <dreck> eh...why 10% slope for rv...hm 02:05:49 <coopserver> <Hazzard> good 02:05:52 <coopserver> <happy train sport> when i did it like u got now i f it big time trains wher all lost 02:07:00 <coopserver> <happyhenk> look at my sign 02:07:25 <coopserver> <happy train sport> yes 02:07:33 <coopserver> <happy train sport> thats how i doo it 02:07:50 <coopserver> <happy train sport> k 02:07:59 <coopserver> <happyhenk> i will do it like that starting now 02:08:03 <coopserver> <dreck> heh I see someone signed "need mor iron" .. I kinda have the same request too (otherwise no steel trains) 02:08:04 <coopserver> <happyhenk> in your comp 02:08:27 <coopserver> <happyhenk> steel is good for monneyz 02:08:31 <coopserver> <dreck> if its still low by the 1920's I may use 1-2 freight trams instead unless they can't carry anything worth a damn 02:10:16 <coopserver> <dreck> hmm...to come from wrong side of town or use a dummy road halt... 02:11:15 <coopserver> <dreck> meh I'll just put the halt down 02:12:45 <coopserver> *** Hazzard has left the game (Leaving) 02:14:00 <coopserver> *** BiG_BaLLZ has joined 02:14:06 <coopserver> <BiG_BaLLZ> yoooooooooooo BASTARDS 02:14:26 <coopserver> <happyhenk> get ready to loze 02:14:36 <coopserver> <happyhenk> we da champs 02:14:43 <coopserver> <happyhenk> for real 02:14:47 <coopserver> <dreck> ya :) 02:15:37 <coopserver> <happy train sport> hi BiG_BaLLZ 02:15:43 <coopserver> <happy train sport> how things 02:15:53 <coopserver> <BiG_BaLLZ> good 02:16:39 <coopserver> <happy train sport> chek out my slh BiG_BaLLZ 02:16:47 <coopserver> <BiG_BaLLZ> nah 02:16:51 <coopserver> <happy train sport> k 02:16:53 <coopserver> <BiG_BaLLZ> lol 02:17:32 <coopserver> <happyhenk> look at my golden gate bridges 02:17:39 <coopserver> <BiG_BaLLZ> nah 02:17:49 <coopserver> <happy train sport> he he 02:17:57 <coopserver> <happyhenk> happy you look at them 02:18:11 <coopserver> <happy train sport> whont the f 02:18:30 <coopserver> <happyhenk> they costed 89k each 02:18:36 <coopserver> <happyhenk> in us dollars 02:18:37 <coopserver> <happy train sport> u no that in thr rules 02:18:43 <coopserver> <dreck> mm I'll admit the second town did need a dummy road halt as the other side is on water so I can't reach there anyway 02:19:00 <coopserver> <BiG_BaLLZ> its bad enough there's 2 companies now on 1 island 02:19:06 <coopserver> <happy train sport> yep 02:19:07 <coopserver> <dreck> yeah 02:19:08 <coopserver> <happyhenk> i need forests 02:19:33 <coopserver> <happy train sport> 2 company in won place is in the rules 02:19:46 <coopserver> <dreck> happysport if you want a legal water-crossing bridge ... check near Patreksfjorour ... it was a faster way to get there anyway 02:19:52 <coopserver> <dreck> heh :) 02:20:07 <coopserver> <happyhenk> !reset 02:20:19 <coopserver> <happyhenk> how dont that work 02:20:20 <coopserver> <BiG_BaLLZ> lol 02:20:23 <coopserver> <happyhenk> !reset me 02:20:24 <coopserver> <dreck> will see how that diamond+mail mixed business does 02:20:33 <coopserver> <happy train sport> that dont werk happyhenk 02:20:43 <coopserver> <BiG_BaLLZ> so much happiness here 02:20:48 <coopserver> <dreck> may have to make it dual rail all the way but we'll see in due time 02:21:41 <coopserver> *** happy train sport has joined spectators 02:21:43 <coopserver> <BiG_BaLLZ> if you want a new company, you have to leave that company and delete the stations 02:21:52 <coopserver> *** happy train sport has joined company #2 02:22:00 <coopserver> <dreck> happysport so what you think of my water-bound bridge? 02:22:01 <coopserver> <happy train sport> true 02:22:15 <coopserver> <BiG_BaLLZ> trains, sorry 02:22:29 <coopserver> <happy train sport> ther nice 02:22:32 <coopserver> <happy train sport> dreck: 02:22:34 <coopserver> <dreck> ty :) 02:22:51 <coopserver> <happy train sport> thats not in the rules 02:22:55 <coopserver> <dreck> have space to put 2nd one underneath easily .. I didn't want to blow up many houses to build a surface route anyway 02:22:56 <coopserver> <happy train sport> so u ar k 02:23:03 <coopserver> <dreck> yeah..both sides are 'mine' lands anyway 02:23:09 <coopserver> <happy train sport> yep 02:23:11 <coopserver> <happyhenk> show me the bridges 02:23:13 <coopserver> <dreck> its rare that an inlet happens in map generator sometimes 02:23:17 <coopserver> *** happyhenk has joined spectators 02:23:45 <coopserver> <dreck> henk..signed it for you 02:23:48 <coopserver> <happyhenk> time for bed 02:23:52 <coopserver> <dreck> ok bye :) 02:23:53 <coopserver> *** happyhenk has left the game (Leaving) 02:23:55 <coopserver> *** oglethorp has joined 02:24:06 <coopserver> <dreck> hi "tiny" oglethorp :) 02:24:13 <coopserver> *** Yugi_D has left the game (Leaving) 02:24:15 <coopserver> <dreck> heh sorry...I can't get over your company name anyway :P 02:24:52 <coopserver> <oglethorp> hey folks 02:24:58 <coopserver> <happy train sport> hi 02:25:05 <coopserver> <happy train sport> how things 02:25:08 <coopserver> <oglethorp> what happened to tiny transport? 02:25:17 <coopserver> <dreck> this is a new map btw 02:25:23 <coopserver> <oglethorp> so it appears 02:25:24 <coopserver> <happy train sport> yep 02:25:32 <coopserver> <dreck> jan 1911 would give you a clue anyway ;) 02:25:54 <coopserver> <dreck> oglethorp but anyway...if you want take a quick look .. scroll all the way to the right ... and thats me :) 02:26:01 <coopserver> <oglethorp> neat 02:26:09 <coopserver> <dreck> I just finished building a diamonds+mail combo route ... interesting idea that one 02:26:10 <coopserver> <Sylf> ugh 02:26:16 <coopserver> <Sylf> can I delete free for all company 02:26:41 <coopserver> <dreck> so hmm yeah just to set my memory straight .. if I ask about the right corner of the map .. is that north or east gamecompass-wise? 02:26:42 <coopserver> <happy train sport> will u can but y 02:27:15 <coopserver> <Sylf> the answer differs between openttd and openttdcoop 02:27:21 <coopserver> <Sylf> openttd says top corner is north 02:27:27 <coopserver> <dreck> ah..well what would you call it in here anyway? 02:27:34 <coopserver> <Sylf> openttdcoop says the topleft line is north 02:27:46 <coopserver> <oglethorp> whats wrong with Free For All company? 02:28:09 <coopserver> <Sylf> it ends up being no good for anyone 02:28:17 <coopserver> <happy train sport> true 02:28:18 <coopserver> <dreck> so the corner of map nearest me is south-east? thanks! 02:28:33 <coopserver> <dreck> yeah I say blow up FFA 02:28:41 <coopserver> <dreck> maybe -literally-? :P 02:28:44 <coopserver> <oglethorp> is it someone or did everyone do it together as FFA? 02:28:45 <coopserver> <happy train sport> yep 02:28:57 <coopserver> <Sylf> you can play as a team 02:29:08 <coopserver> <Sylf> just set a password for the team 02:29:14 <coopserver> <happy train sport> yep 02:29:23 <coopserver> <dreck> heh me and my silly sign... 02:29:30 <coopserver> <dreck> seeing I have the town surrounded from all sides 02:29:38 <coopserver> <Sylf> otherwise, anyone can use the money from FFA and destroy the rest of the map 02:29:48 <happy_> true 02:29:57 <happy_> remove it Sylf 02:29:57 <coopserver> *** oglethorp has started a new company #5 02:30:52 <coopserver> *** Sylf has joined company #3 02:31:02 <coopserver> *** Sylf has joined spectators 02:31:18 <coopserver> <happy train sport> or doo that yer that werks 02:31:23 <coopserver> <Sylf> ask me for comp 3 password 02:31:28 <coopserver> <happy train sport> k 02:31:45 <coopserver> <Sylf> then whoever takes over the company, you can change the PW 02:32:11 <happy_> or i can send it to me i am on all the time 02:32:35 <coopserver> <Sylf> it's aaa123 02:32:41 <coopserver> <happy train sport> k 02:32:49 <o11c> Sylf: sorry I didn't realize FFA was looked-down-on in welcome games 02:33:00 <coopserver> <Sylf> it hasn't been 02:33:06 <coopserver> <Sylf> but I just don't like it 02:33:19 <coopserver> <happy train sport> yer me to 02:33:42 <coopserver> <dreck> hhmmmm...... 02:34:14 <coopserver> *** o11c has joined company #3 02:34:25 <coopserver> <happy train sport> wb o11c 02:34:27 <coopserver> <oglethorp> what is PURR 02:34:43 <coopserver> <o11c> oglethorp: a universal track that also has some special effects with some trains 02:34:43 <coopserver> <Sylf> PURR Universal Rail 02:35:01 <coopserver> <Sylf> I don't remember what the second R stands for 02:35:12 <coopserver> <Sylf> RailRoad? maybe? 02:35:13 <coopserver> <happy train sport> and all trains can run on it 02:35:39 <coopserver> <Sylf> Rainbow Rails 02:35:43 <coopserver> <happy train sport> yep 02:37:11 <coopserver> <oglethorp> oh no 02:37:16 <coopserver> <oglethorp> my only factory just died 02:37:23 <coopserver> <oglethorp> right before i was about to make a line 02:37:30 <coopserver> <dreck> want me fund one? :P 02:37:45 <coopserver> <oglethorp> at sign? many thanks! 02:37:52 <coopserver> <oglethorp> you can probably guess what island i am on 02:37:56 <coopserver> <dreck> actually I could make it a little further for more profit... 02:38:02 <coopserver> <dreck> here :) 02:38:03 <coopserver> <oglethorp> perfect 02:38:19 <coopserver> <oglethorp> maybe i may expand to this far left corner island this time 02:39:33 <coopserver> *** BiG_BaLLZ has left the game (general timeout) 02:39:46 <coopserver> *** Sylf has started a new company #8 02:41:06 <coopserver> <happy train sport> doing pax Sylf 02:41:11 <coopserver> <happy train sport> nice 02:42:02 <coopserver> <Sylf> it's gonna be crappy, but i only need to see some stuff 02:42:16 <coopserver> <happy train sport> k 02:42:18 <coopserver> <happy train sport> i see 02:42:19 <coopserver> <Sylf> but doing experiment on single player is even more depressing 02:42:35 <coopserver> <happy train sport> k 02:42:49 <coopserver> <dreck> yeah multiplayer has the fun aspect of sharing things on-the-fly :) 02:43:04 <coopserver> <dreck> but even then there are some things I still like to play on my own for ... especially decent grf lists 02:44:19 <coopserver> <Sylf> there are some grfs that just don't work well on this server 02:44:29 <coopserver> <happy train sport> yer true 02:44:53 <coopserver> <dreck> ah...bus came out..oh well I like trams instead for now 02:44:54 <coopserver> <Sylf> 2cc train set, for example, has locomotives that go over 200km/h already in 1970's 02:45:13 <coopserver> <Sylf> and people juts use that fastest train without any regard to anything else 02:45:36 <coopserver> <Sylf> and because we hate wagon speed limit, 2cc set is less fun 02:45:56 <coopserver> <dreck> 200kph..1970 .. sounds like its japan to me if not the french? 02:45:57 <coopserver> <dreck> :) 02:46:09 <coopserver> <dreck> tgv n bullet series 0 02:46:18 <coopserver> <Sylf> Japan set only has EMU that goes so fast 02:46:39 <coopserver> <Sylf> 2cc has some french electric locomotive 02:46:57 <coopserver> <oglethorp> what is a logic engine 02:47:13 <coopserver> <Sylf> logic engines are used for some train logics 02:47:18 <coopserver> <Sylf> advanced building 02:47:28 <coopserver> <Sylf> some binary logics 02:47:36 <coopserver> <o11c> things like flipflops and not gates 02:47:39 <coopserver> <Sylf> not gates, or gates, nand gates 02:48:10 <coopserver> <Sylf> counters too if you want 02:48:12 <coopserver> <dreck> sylf..hope you are not mad with me for going between two towns the more direct route over water instead of land for now? 02:48:14 <coopserver> <dreck> ^_^ 02:48:23 <coopserver> <Sylf> eh? 02:48:37 <coopserver> <dreck> Varmaland served by nothing other than real boat 02:48:38 <coopserver> <dreck> :) 02:49:17 <coopserver> *** Hazzard has joined 02:49:24 <coopserver> <Sylf> they are just boats 02:49:32 <coopserver> <dreck> heh ok :) 02:51:17 <coopserver> <happy train sport> doing a lop o11c 02:51:21 <coopserver> <o11c> yeah 02:51:25 <coopserver> <happy train sport> nice 02:51:26 <coopserver> <o11c> island is skinny enough 02:51:33 <coopserver> <happy train sport> yep 02:51:36 <coopserver> <o11c> I'm thinking each sideline will be one-way crossing 02:51:49 <coopserver> <o11c> depending on which end of the island has the related drop 02:51:57 <coopserver> <happy train sport> yer that good 02:53:17 <coopserver> <o11c> huh, no expensive terraforming mod 02:53:26 <coopserver> <dreck> just don't do anything too crazy 011c 02:53:38 <coopserver> <o11c> yeah, I think I've avoided all TF so far actually 02:54:00 <coopserver> <Sylf> hmmm 02:54:01 <coopserver> <dreck> I've only done a few just for to make the station fit without causing these 1-tile curves 02:54:09 <coopserver> <Sylf> maybe that'll work out nicely for me 02:54:11 <coopserver> <dreck> thats why my mainlines looks a bit wiggy in some places :) 02:54:12 <coopserver> <o11c> really wish there was a TF mod that only penalized once you get N height difference from the original 02:54:14 <coopserver> <Sylf> to expand cities 02:54:21 <coopserver> <Sylf> do some TF along the way 02:54:35 <coopserver> <dreck> o11c...there was a mod where it only allowed # single terraform tiles per year 02:54:53 <coopserver> <dreck> that would also had been nice to include into the official openttd build settings too 02:54:54 <coopserver> <Sylf> there are settings where we can limit how many tiles you can TF per a period of time 02:55:17 <coopserver> <dreck> that ^^^ 02:55:18 <coopserver> <Sylf> it's official 02:55:23 <coopserver> <dreck> ah...good :) 02:55:26 <coopserver> <Sylf> I can turn that on 02:55:52 <coopserver> <dreck> nothing like someone who only moves a few tiles per year to build new routes .. against someone who blasts 40+ tiles in one month just for his dumb "super-flat" idea 02:56:03 <coopserver> <dreck> I'm pretty much the former if that was not mr.obvious :) 02:56:06 <coopserver> <o11c> I mean, I've gotten over the hump so I play low-TF by default, but it gets frustrating to start out when it's expensive 02:56:19 <coopserver> <dreck> mm I know what you mean :/ 02:56:30 <coopserver> <Sylf> eh 02:56:42 <coopserver> <dreck> anyway geeze...so much time passed by .. I should probably go sleep soon :-s 02:56:46 <coopserver> <Sylf> after playing coop style pax games, 12 tile station spread is frustrating :P 02:56:53 <coopserver> <Sylf> I need my 64 tile spread 02:56:54 <coopserver> <o11c> heh 02:56:55 <coopserver> <dreck> at least 1900>1913 I did pretty much a lot compared to the last games 02:57:11 <coopserver> <dreck> if this thing is still running tomorrow I'll have to add an oil network too :) 02:57:27 <coopserver> <dreck> I see I got at least one good oilwell to use :P 02:57:29 <coopserver> <Hazzard> we should have an oil rig only game 02:57:44 <coopserver> <dreck> hazzard..that would be one funny only-boats game? :P 02:57:45 <coopserver> <Sylf> those are coming 02:57:58 <coopserver> <o11c> dreck: you can do trains to oil rigs 02:58:00 <coopserver> <Sylf> wait for yeti 0.1 02:58:07 <coopserver> <dreck> o11c..not with the water in the way? :) 02:58:32 <coopserver> <o11c> I suppose it's not feasible with the usual welcome server TF costs 02:58:38 <coopserver> <dreck> indeed 02:58:43 <coopserver> <o11c> but even then there are occasionally rigs near land 02:59:24 <Sylf> dreck: check this game out: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_281_-_290#gameid_286 02:59:36 <Sylf> we had an entire train network all on water 02:59:48 <coopserver> <dreck> anyway I'm going off ... hopefully I can expand this network tomorrow but meh I'll just see what happens 02:59:50 <coopserver> <dreck> bye now :) 03:00:06 <happy_> bb 03:00:14 <coopserver> *** dreck has left the game (Leaving) 03:00:16 *** dreck has left #openttdcoop.stable 03:09:06 <coopserver> <happy train sport> beter train cume out 03:09:45 <coopserver> <o11c> thanks 03:10:06 <coopserver> <happy train sport> go up to 75 03:16:46 <coopserver> <happy train sport> need help to to join the coal mine up o11c or ar u k 03:16:54 <coopserver> <o11c> I'm fine 03:16:57 <coopserver> <happy train sport> k 03:16:59 <coopserver> <Sylf> o11c is a pro 03:17:05 <coopserver> <o11c> but help with other parts of the network would be fine too 03:17:06 <coopserver> <happy train sport> i no 03:17:14 <coopserver> <o11c> it's really boring to hook up *everything* on your own 03:17:33 <coopserver> <Hazzard> make it interesting 03:17:46 <coopserver> <Sylf> i'm already failing at that 03:19:10 <coopserver> <happy train sport> the trains ar cume out farst to day i just finsh up grade them 03:19:19 <coopserver> <happy train sport> and the 80 won cume out 03:21:04 <coopserver> <happy train sport> k sleep time 03:21:09 <coopserver> <happy train sport> gn sll 03:21:12 <coopserver> <happy train sport> all 03:21:23 <coopserver> *** happy train sport has joined spectators 03:21:34 <coopserver> *** happy train sport has left the game (Leaving) 03:22:54 *** happy_ has left #openttdcoop.stable 03:33:53 <coopserver> <o11c> hm 03:34:48 *** Hazzard_ is now known as Guest71 03:34:48 *** Hazzard is now known as Hazzard_ 03:35:03 *** Guest71 is now known as Hazzard 03:35:18 <coopserver> <Sylf> I need to borrow some money from someone 03:35:36 <coopserver> <Hazzard> ? 03:35:54 <coopserver> <Sylf> I'm broke 03:36:02 <coopserver> <Sylf> thanks 03:39:31 <coopserver> *** Hazzard has joined spectators 03:43:22 <coopserver> *** Hazzard has joined company #4 03:45:21 <coopserver> <Hazzard> oh 03:45:40 <coopserver> <o11c> oh what? 03:45:50 <coopserver> <Hazzard> rip in peace happy wood net werk 03:46:07 <coopserver> <Sylf> rest in peace in peace? 03:46:10 <coopserver> <Hazzard> yes 03:46:16 <coopserver> <o11c> rest in peaces 03:46:36 <coopserver> <o11c> (is peaces even a word? normally it's collective) 03:46:48 <coopserver> <Sylf> peaches is 03:46:52 <coopserver> <Sylf> peaces no 03:46:53 <coopserver> <Hazzard> pieces also 03:47:11 <coopserver> *** Hazzard has joined spectators 04:00:38 <coopserver> <Hazzard> age of vehicle affects station rating apparently 04:00:58 <coopserver> <Sylf> 0 year and 1 year old trains give some rating boost 04:01:46 <coopserver> *** Hazzard has joined company #4 04:02:27 <coopserver> *** Hazzard has joined spectators 04:08:01 <coopserver> *** irolldice has joined 04:08:30 <coopserver> <Sylf> international characters sort differently between station names and train group names 04:12:27 <coopserver> *** irolldice has started a new company #7 04:12:48 <coopserver> <irolldice> this is hte same map as last roung 04:12:51 <coopserver> <irolldice> but without yeti 04:13:11 <coopserver> <Sylf> it's the same heightmap 04:13:21 <coopserver> <irolldice> yeha 04:13:38 <coopserver> <irolldice> what's the goal for this one 04:14:01 <coopserver> <Sylf> goal? 04:14:19 <coopserver> <irolldice> what am i supposed to do 04:14:43 <coopserver> <Sylf> have fun with it 04:14:47 <coopserver> <irolldice> oh 04:14:48 <coopserver> <irolldice> okay 04:19:34 <coopserver> *** Hazzard has joined company #4 04:20:55 <coopserver> *** SylfII has joined 04:21:04 <coopserver> <irolldice> when do green trains come out 04:21:26 <coopserver> <Sylf> medium strength trains? 04:21:30 <coopserver> <irolldice> ye 04:21:38 <coopserver> *** Hazzard has joined spectators 04:21:41 <coopserver> <Sylf> 1926 +- 4 years 04:23:35 <coopserver> <irolldice> fuck forgot to refit 04:23:36 <coopserver> <irolldice> stupid 04:30:17 <coopserver> *** SylfII has left the game (Leaving) 04:35:29 <coopserver> <o11c> erm, what train strength is blue? 04:35:45 <coopserver> <irolldice> heavy 04:35:47 <coopserver> <irolldice> strong 04:35:48 <coopserver> <irolldice> i mean 04:35:56 <coopserver> <o11c> ah, timed out 04:36:01 <coopserver> *** Hazzard has joined company #4 04:36:02 <coopserver> <o11c> well we'll all get it in a year 05:08:21 <coopserver> *** Hazzard has joined spectators 05:22:37 <coopserver> *** Hazzard has joined company #4 05:27:38 <coopserver> <o11c> okay, everything mainlinified 05:30:00 <coopserver> <o11c> sweet, green trains 05:30:14 <coopserver> <Hazzard> huzzah 05:31:13 <coopserver> <o11c> I wish I knew why giving the upgrade order causes *half* of the trains to skip the drop before the upgrade depot 05:35:00 <coopserver> <Sylf> come on, intercity trains... 05:49:33 <coopserver> *** o11c has left the game (Leaving) 06:01:44 <coopserver> *** Hazzard has left the game (Leaving) 06:06:33 <V453000> Sylf: downsides of trying to fix the offset? :D 06:06:42 <V453000> I think if we just do -3, +7 then it should be fine 06:06:52 <V453000> shall I try? 06:06:58 <Sylf> yeah 06:07:11 <Sylf> and check different zoom levels 06:07:19 <V453000> can I just pull->push my change, or do you want to push something first? 06:08:37 <Sylf> no, I don't have any changes 06:09:00 <V453000> okay :) 06:09:06 <V453000> I think this should be the last change before 0.1.0 :) 06:09:32 <V453000> btw, I think it would make sense to have as one of the options for 3rd cargo that 4X Worker Yard accepts to be Tired Workers 06:09:40 <V453000> pass, mail, tired workers, none 06:09:50 <V453000> one empasizes town growing, one industry caring 06:10:06 <Sylf> that would be tough 06:10:45 <V453000> code or gameplay wise? 06:10:52 <Sylf> code 06:10:53 <o11c> tired workers come from? 06:10:59 <Sylf> and how do we emphesize town growth with that? 06:11:04 <V453000> tired workers are just a new cargo that industries produce 06:11:15 <Sylf> wait... I'm confused 06:11:22 <V453000> you dont, that is emphasized by pax/mail :P 06:11:34 <V453000> tired workers could be produced by primaries as a side cargo 06:11:43 <o11c> so workers must "go home at night" 06:11:45 <V453000> which is to be taken back to 4X 06:11:56 <V453000> there is no night :) 06:11:56 <Sylf> ok 06:11:56 <o11c> would there be a penalty for letting them pile up at the industry? 06:12:06 <V453000> yeah you get less workers 06:12:07 <Sylf> that was one aspect of manual industry I hated but okay 06:12:12 <V453000> XD 06:12:14 <V453000> was it 06:12:24 <Sylf> among other things yes 06:12:36 <o11c> V453000: as in, penalty at the industry, or penalty just because there's less arriving at the 4x? 06:12:37 <Sylf> others might like it 06:12:53 <V453000> yeah, I think it could get interesting 06:12:56 <V453000> -refit much- 06:13:01 <o11c> sounds like something to play with for 0.2 though, not 0.1, right? 06:13:09 <Sylf> So, we make it an option for 4X to accept pax, mail, tired yeti or nothing as 3rd input 06:13:14 <Sylf> what do they each do? 06:13:18 <V453000> o11c: when you deliver tired workers to 4X, they would transform into not-tired 06:13:20 <Sylf> nothing - no bonus 06:13:45 <o11c> wouldn't that lead to one heck of a feedback loop? 06:13:51 <V453000> Sylf: nothing special, all work the same way, pass/mail forces you to grow a town, tired yetis force you to establish more paths inside your network 06:13:57 <o11c> or wait 06:14:05 <o11c> do you mean there is *no* automatic production at 4x now? 06:14:11 <V453000> obviously there would probably need to be some number tweaks :) 06:14:40 <Sylf> Do they all boost yeti workforce? 06:14:56 <V453000> 4X would just process them 06:15:04 <V453000> the more tired workers you deliver, the more you get in the next round 06:15:19 <Sylf> just like food 06:15:21 <V453000> OR it could create the pool of "can get extra workers" instead of "town size" 06:15:27 <V453000> there are options :P 06:15:32 <Sylf> right 06:15:35 <V453000> I would like to completely separate it from towns if we do that 06:15:38 <V453000> so it makes sense 06:15:44 <Sylf> returning workers 06:15:53 <Sylf> experienced, eager yetis ready for work 06:15:54 <V453000> A) town influenced yeti mode, B) ignore towns yeti mode 06:15:57 <V453000> XD 06:16:24 <Sylf> ok, I have some ideas 06:16:29 <V453000> or "survivors" assuming max 93% station ratings, there still is quite a loss :D 06:16:38 <V453000> great :) 06:16:57 <Sylf> with return yeti option, the yetis are produced just like today, but with tired yeti added to the next round again 06:17:15 <Sylf> with deliver pax option, 4X won't be dependent on the town population 06:17:18 <o11c> 93% return is still a 14x multiplier on non-return input 06:17:25 <V453000> hm 06:17:37 <Sylf> it'll be 100% dependent on delivered cargo - food, bdmt and pax 06:17:41 <V453000> yeah, probably with any cargo delivered 4X doesnt need to be dependent on town population 06:17:43 <Sylf> mail - not sure yet 06:17:54 <o11c> the town pop thing is definitely bugging me 06:17:57 <V453000> mail is hte same, we just need a number tweak so you need to deliver 10 times less of it 06:17:59 <o11c> IMO mail should be ignored 06:18:12 <V453000> o11c: it is passengers OR mail, not both 06:18:17 <Sylf> mail is great 06:18:39 <Sylf> 1 item of mail can do as much good as 10 pax 06:18:44 <V453000> ye 06:18:50 <Sylf> less mail traffic on the mainline 06:19:15 <o11c> in that case, after initial city growth, you'll only use mail 06:19:36 <Sylf> it'll be controlled by the grf parameter 06:19:42 <Sylf> players don't get to choose 06:19:46 <Sylf> map maker does 06:20:02 <Sylf> players can only bribe the map makers 06:20:11 <Sylf> I accept paypal donations 06:20:16 <V453000> XD 06:20:20 <coopserver> *** BiG_BaLLZ has joined 06:20:24 <V453000> omg the ballz 06:20:49 <coopserver> <BiG_BaLLZ> Big red ones 06:20:54 <coopserver> <BiG_BaLLZ> sup 06:21:22 <V453000> serioze newgrf development dizcussions going on 06:21:33 <coopserver> <BiG_BaLLZ> knowai 06:21:48 <coopserver> *** BiG_BaLLZ has joined company #2 06:21:57 <coopserver> <BiG_BaLLZ> #nutz channelz? 06:22:03 <V453000> actually hiya 06:22:20 <V453000> hm I think I will just keep +4 in y for the industry offsets :) 06:22:56 <Sylf> did anything change with the offset? 06:23:20 <V453000> no it is broken from the start (: 06:23:26 <Sylf> kk 06:23:44 <coopserver> <BiG_BaLLZ> ade more offsets 06:30:02 <coopserver> <BiG_BaLLZ> I may be completely retarded, as V will attest 06:30:10 <coopserver> <BiG_BaLLZ> but why does Happy always build the opposite way? 06:30:27 <V453000> hm Sylf which templates are we using? XD 06:30:31 <coopserver> <Sylf> because he lives in the wrong country 06:30:51 <V453000> I cant even seem to find the _under template :d 06:30:56 <V453000> wait that isnt a template 06:30:56 <V453000> xd 06:30:57 <coopserver> <BiG_BaLLZ> theres lots of peopel from OZ and England that build the correct side 06:31:08 <V453000> right 06:31:25 <Sylf> french trains drive on left too 06:31:34 <Sylf> Chicago METRA drives on left too 06:31:36 <coopserver> <BiG_BaLLZ> lol, don't make fun of Syl. ;) 06:31:41 <Sylf> which was shocking 06:31:53 <coopserver> <BiG_BaLLZ> huh, really chicago? 06:32:21 <coopserver> <BiG_BaLLZ> weird 06:32:46 <Sylf> V, you're looking for the ground sprites? 06:33:25 <Sylf> like sprite_industry_tile00_under stuff? 06:33:57 <V453000> template_industrytile_x4_redone template_industrytile_5X_x4 06:34:00 <V453000> we use those 2 templates right 06:34:11 <V453000> for x4 06:34:15 <V453000> x1 doesnt matter atm :) 06:34:28 <V453000> from looking at tha code it looks that way :) 06:34:54 <Sylf> anything _x4 are EZ 06:34:54 *** Hazzard has quit IRC 06:35:05 <V453000> yes but do we use those? 06:35:09 <V453000> or just the two I pasted? 06:35:22 *** Hazzard_ is now known as Hazzard 06:35:59 <Sylf> I think all templates are used 06:36:10 <Hazzard> Hey guys 06:36:14 <Sylf> otherwise, nmlc gives me a message about it 06:36:21 <coopserver> *** BiG_BaLLZ has left the game (general timeout) 06:36:32 <V453000> template_industrytile_x4 template_industrytile_x4_nocrop 06:36:37 <V453000> these two sound very duplicate :D 06:36:42 <V453000> of the original _redone 06:36:43 <Sylf> yeah 06:37:08 <V453000> aha the nocrop is for animations 06:37:54 <Sylf> but why are there _x4, _x4_redone and _x4_nocrop and _x4_TOP... 06:37:56 <V453000> im not sure if I should touch animation offsets 06:38:05 <V453000> x4_TOP is ancient 06:38:10 <V453000> it used to cut stuff from the render file 06:38:10 <Sylf> I don't remember where each of those are used right now 06:38:12 *** BiG_MEECH has joined #openttdcoop.stable 06:39:04 <V453000> I will let it compile and see if our awesome 0.1.0 is ok :D 06:39:16 <BiG_MEECH> :D 06:39:52 <BiG_MEECH> watcha doooooooooin? 06:40:33 <coopserver> <Sylf> happy slh 01 doesn't look like an slh 06:40:37 <coopserver> <Sylf> it's a maze 06:40:48 <BiG_MEECH> I worked on it a little 06:40:56 <coopserver> <Sylf> oh 06:41:08 <coopserver> <Sylf> so you turned a simple maze into a spaghettigetto maze 06:41:16 <BiG_MEECH> no 06:41:23 <BiG_MEECH> just fixed his doubling 06:41:25 <V453000> some shit meech 06:41:28 <BiG_MEECH> some doubling 06:41:51 <BiG_MEECH> lots of areas looked like /=====\ 06:42:14 <BiG_MEECH> made some look like /===/ but my connection is shit :( 06:42:35 <coopserver> <Sylf> lately, I think sync mostly don't matter 06:43:07 <coopserver> <Sylf> too trivial stuff to care about 06:43:10 <BiG_MEECH> well what is the right way to do it, I guess you can be lazy if you want 06:43:15 <V453000> wreck shit and have a huge network, I usually dont even double bridges to start with 06:43:35 <V453000> (especially easy to avoid if you dont have bridges on ML) 06:43:41 <Hazzard> Reading all the seriuz gerf discushun, will 4X still produce by default, or does it start with pax (or mail)? 06:44:06 <coopserver> <Sylf> we need some starting point 06:44:14 <coopserver> <Sylf> especially if we use tired yeti 06:44:37 <coopserver> <Sylf> if we deliver pax, it's anything goes 06:45:05 <coopserver> <Sylf> mail - that's the yeti draft order. I think we should start with mail. 06:46:02 <Hazzard> Also, I think industries should produce more than 100% return if the company is doing everything right 06:46:07 <Hazzard> maybe not much, but some 06:46:35 <coopserver> <Sylf> current yeti already does, as far as I can tell 06:47:07 <coopserver> <Sylf> but you really have to service all primaries to get the effect 06:47:48 <BiG_MEECH> I don't think that makes much sense, Hazard 06:48:10 <BiG_MEECH> you cant add 100 + 100 and get 300 06:48:18 <Hazzard> why not 06:48:30 <coopserver> <Sylf> when we have more than 100% return, you can have perpetual increase in production overall 06:48:36 <BiG_MEECH> you'd be bad at math 06:48:40 <coopserver> <Sylf> so you can keep expanding your network endlessly 06:48:52 <Hazzard> :D 06:49:23 <coopserver> <Sylf> also, meech, I think 100+100=300 is very well liked on Wall Street 06:49:35 <Hazzard> But I think that would still be very difficult to create a feedback situation like that 06:49:38 <Hazzard> ^ 06:49:43 <coopserver> <Sylf> creative accounting math 06:49:45 <BiG_MEECH> You're correct. 06:49:59 <BiG_MEECH> BTFATH = buy the fucking all time high :D 06:53:37 <V453000> XD 06:53:56 <Hazzard> I think a loop still wouldn't work since the yeti dudes are always split up to multiple industries. It may be possible for just food, except then building materials are also needed to keep yeti production up 06:55:34 <BiG_MEECH> is there a limit on how many yeti dudes are made per yeti igloo? 06:55:36 <Hazzard> I guess it is balanced now 06:55:48 <Sylf> about 10000 06:56:10 <Sylf> @calc 256*9*4 06:56:10 <Webster> Sylf: 9216 06:56:36 <Sylf> that many 06:56:38 <BiG_MEECH> I asked yesterday, how do you go about diving up the stuff being sent to the worker yards? 06:56:40 <Sylf> yeti per igloo max 06:56:47 <BiG_MEECH> just do it with orders, have it go to each igloo? 06:57:19 <Sylf> yeah, you need separate drop station per industry 06:58:04 <BiG_MEECH> I'm supposing the building materials is the easiest chain then, to get production from the igloo yeti worker yards 06:58:13 <BiG_MEECH> or not always? 06:58:19 <Sylf> not at all 06:58:35 <Sylf> building materials don't do anything by themselves 06:58:47 <Sylf> you need food first 06:58:55 <BiG_MEECH> ah, you'll have to forgive my noobness :) 06:59:06 <Sylf> it'll be much clearer with the next release 06:59:12 <BiG_MEECH> I went on hiatus when Yeti was out 06:59:13 <Sylf> all those help text will be shown 06:59:21 <BiG_MEECH> Sure 06:59:41 <BiG_MEECH> V453000, do you have a flow chart of Yeti? 07:00:02 <Hazzard> http://dev.openttdcoop.org/attachments/download/6663/YETIscheme08-05.png 07:00:23 <Hazzard> Do you think it is possible right now to create a sustainable network where every industry both feeds and receives 07:00:23 <V453000> :) 07:00:25 <BiG_MEECH> ah yes that looks antiquated though 07:01:06 <BiG_MEECH> is the exchange merchant removeD? 07:01:16 <Sylf> no, it's coming 07:01:40 <BiG_MEECH> damn :) 07:02:09 <Sylf> and the exchange merchant is da shit 07:02:18 <BiG_MEECH> are the worker yards dropped 1x per town? 07:02:38 <Sylf> http://kojih.com/images/slugpreview.mp4 07:02:43 <BiG_MEECH> like the recycle yard? 07:03:23 <Sylf> yeah, you can't have more than 1 yard per town 07:04:29 <Hazzard> dayum 07:04:35 <Hazzard> that is a beautiful slug 07:04:44 <BiG_MEECH> needs more slime pixels 07:04:56 <Sylf> and those slugz are coming to nutz too 07:05:06 <BiG_MEECH> oh, is the slug the exchange merchant? 07:05:14 <Sylf> yesshhhh 07:05:40 <BiG_MEECH> so the exchange merchant is like the fat italian mafia boss, but this time its a fat italian slug ? 07:05:45 <BiG_MEECH> maybe he needs a fedora 07:05:59 <Hazzard> the fish kinda just yolos away from gravity into the air 07:06:36 <BiG_MEECH> exchange merchant is gonna be located in the water only? 07:06:51 <V453000> Sylf: slugs come to nuts later, now just normal maglev :P 07:07:12 <Sylf> ok, but I know they're coming :) 07:08:05 <BiG_MEECH> water only for the exchange merchant? :) 07:08:33 <BiG_MEECH> means more dinghy / failboat 07:08:38 <V453000> :) 07:08:47 <V453000> yeah Sylf, we should allow at least some ships here :P 07:08:58 <V453000> regardless, I blieve the 5X can be funded 07:08:58 <BiG_MEECH> Failboat capitain, Big Meech 07:09:04 <V453000> so you can always fund one near the shore 07:09:05 <V453000> for now 07:09:28 <BiG_MEECH> hmm 07:09:39 <BiG_MEECH> hazard might have had a neat idea there 07:10:06 <BiG_MEECH> would there be a way to increase secondaries production, like in town with fund new buildings at all ? Or would that be impossible 07:10:20 <BiG_MEECH> like, a bribe button 07:10:39 <Sylf> sort of 07:10:40 <V453000> no 07:10:45 <V453000> wat :D 07:10:47 <V453000> how? 07:11:01 <Sylf> if the station is close enough to a town, run advertisement campaigns 07:11:13 <BiG_MEECH> :D 07:11:14 <Sylf> station rating will go to 100% for a while 07:11:19 <Sylf> you get extra stuff from industries 07:11:54 <Sylf> build statue in the town - you get permanent 10% boost 07:12:08 <BiG_MEECH> statue pixel should be switched to giant slug 07:12:41 <V453000> mhm :) 07:13:11 <BiG_MEECH> hm :) well, I think I'm off 07:13:14 <BiG_MEECH> seeya 07:13:22 *** Hazzard_ has joined #openttdcoop.stable 07:13:32 *** Hazzard has quit IRC 07:26:07 <Hazzard_> Ping 07:26:16 *** Hazzard_ is now known as Hazzard 07:27:33 <V453000> noping 07:30:48 <coopserver> *** Sylf has left the game (Leaving) 08:29:16 <coopserver> <irolldice> what the heck 08:29:23 <coopserver> <irolldice> 290 production in 1937?? 08:29:54 <V453000> yeti is independent of date? 08:30:01 <coopserver> <irolldice> this isn't yeti 08:30:05 <V453000> oh :) 08:30:08 <V453000> well it can happen 08:30:21 <V453000> original industries dont really rely on dates either 08:30:38 <coopserver> <irolldice> but production doesn't really boost past 200 til at least 2000 or so 08:30:40 <V453000> esp if the game is since 1900, 37 years is a lot 08:30:46 <V453000> who told you that 08:30:47 <coopserver> <irolldice> oh right 08:30:48 <coopserver> <irolldice> i see 08:30:55 <coopserver> <irolldice> idk, that's just what i've noticed 08:30:58 <V453000> it isnt date related. :) 08:31:04 <coopserver> <irolldice> but i usually start games in like 1970 08:38:37 <coopserver> *** irolldice has left the game (Leaving) 09:28:10 *** LoPo has quit IRC 09:28:33 *** LoPo has joined #openttdcoop.stable 09:28:43 *** Webster sets mode: +o LoPo 11:11:37 <coopserver> *** dreck has joined 11:11:42 <coopserver> <dreck> hi :) 11:17:36 <coopserver> *** dreck has joined spectators 11:17:40 <coopserver> *** dreck has started a new company #9 11:19:21 <coopserver> *** dreck has joined company #1 11:20:59 <coopserver> <dreck> heh seem after a long time of trying I finally have somewhat decent ore outputs .. one of the mine is over 100 tonnes even :) 11:25:40 <coopserver> *** DeGroninger has joined 11:25:47 <coopserver> <dreck> hi groninger 11:25:56 <coopserver> <DeGroninger> hi Dreck! 11:25:58 <coopserver> <dreck> just finally got to upgrade away from these old little 0-4-0 steamers heh .... 11:26:08 <coopserver> <dreck> about need it with the higher coal outputs I'm getting :-s 11:26:11 <coopserver> <DeGroninger> ^^ 11:26:20 <coopserver> <DeGroninger> first world problems 11:26:27 <coopserver> <dreck> not sure exactly when the Zombie Autopilot or so is coming out but meh I'll get these Zombie Slam just for now 11:26:35 <coopserver> <dreck> btw my ore outputs finally went up :) 11:26:40 <coopserver> <dreck> I was always hoping for that 11:27:51 <coopserver> <dreck> I do kinda wish someone could consider fixing the rv number limit tho...but heh :-> 11:28:00 <coopserver> <dreck> so...how're you doing anyway? 11:28:13 <coopserver> <DeGroninger> :) 11:28:21 <coopserver> <DeGroninger> im fine, how about you? 11:28:25 <coopserver> <dreck> doing ok 11:28:41 <coopserver> <dreck> just train upgrades atm then when thats over...see what to expand out as usual 11:28:53 <coopserver> *** DeGroninger has started a new company #9 11:29:08 <coopserver> <dreck> still got two old locos running along slowing down everyone else ;) 11:29:10 <coopserver> <DeGroninger> i got a couple of hours free time, lets see what to build 11:29:12 <coopserver> <dreck> (75 vs 130 heh) 11:29:23 <coopserver> <DeGroninger> thats gonna clog everything :p 11:29:28 <coopserver> <dreck> ha? :P 11:30:22 <coopserver> <dreck> actually..hmm the tram upgrade means I can sell off some so maybe I'll still be able to run a few trucks too 11:32:03 <coopserver> <DeGroninger> no terraform penalties? 11:32:24 <coopserver> <DeGroninger> that just asks for a map wide network :P 11:32:28 <coopserver> <dreck> it got missed by fault ... just don't do anything crazy 11:32:44 <coopserver> <DeGroninger> aah ok 11:33:04 <coopserver> <dreck> on the other hand since I had a nice water inlet on my island I decided to run something I had always wanted to.....a ferry service :P 11:33:16 <coopserver> <dreck> two different boats (due to town size differences) ;) 11:33:27 <coopserver> <DeGroninger> lol:D 11:33:31 <coopserver> <DeGroninger> what is the boat limit? 11:34:03 <coopserver> <dreck> 10 rv, 10 ship ... not sure why its set like that rv-wise but meh 11:35:01 <V453000> 100 RVs are easy to spam and cpu wise they are the same as 100 trains 11:35:24 <V453000> not many players can play if each company has 50 RVs quickly 11:35:41 <coopserver> <dreck> well I like using them where its very short hops for low capacity 11:35:56 <coopserver> <dreck> 10 is a little bit low but if you only want to make it 20-30 thats still a lot more than reasonable tho 11:36:02 <V453000> !rcon set max_roadveh 50 11:36:19 <V453000> there you have 50 11:36:26 <coopserver> <DeGroninger> :D 11:36:42 <coopserver> <dreck> ah thats a lot more than what I really needed...but thank you :) 11:37:05 <coopserver> <dreck> btw right now I used to have 6 old little trolleys (sold off for 3 modern trams) .. and just started two ore trucks :) 11:37:13 <coopserver> <dreck> so thats 5 .. but I may break 10 in a while tho 11:37:22 <coopserver> <dreck> ;) 11:37:46 <coopserver> <dreck> and humm with the higher ore supplies..maybe I'll finally start on steel trains :-) 11:38:15 <coopserver> *** V453000 has joined 11:38:16 <coopserver> <V453000> wat up 11:38:20 <coopserver> <dreck> hi :) 11:42:02 <coopserver> <V453000> dreck wtf is that signal distance :P 11:42:15 <coopserver> <DeGroninger> budget edition 11:42:35 <coopserver> <dreck> nope...just "prefer several long trains than 100 shorty ones compared to YOU people" 11:42:36 <coopserver> <dreck> ;) 11:42:50 <coopserver> <dreck> heh 11:44:03 <coopserver> *** V453000 has left the game (Leaving) 11:51:47 <coopserver> <dreck> groninger you know how railroads often have spoilages from cutting through hills/tunnels? 11:52:02 <coopserver> <DeGroninger> what are spoilages? 11:52:06 <coopserver> <dreck> waste soil/etc? 11:52:13 <coopserver> <dreck> (sorry, not sure what other terms its called) 11:52:28 <coopserver> <DeGroninger> ah yeah :P 11:52:40 <coopserver> <DeGroninger> all irl trains have that i think 11:52:54 <coopserver> <dreck> well check my sign near Garoabaer :) 11:53:09 <coopserver> <dreck> wanted to keep the bridge level (rather than making train go up and down often) so :) 11:53:14 <coopserver> <dreck> heh 11:53:26 <coopserver> <DeGroninger> :P 11:53:38 <coopserver> <DeGroninger> well, it works :P 11:53:50 <coopserver> <dreck> I did actually remove several tiles in the past so...the "heap" added there kinda equals it ;) 11:53:55 <coopserver> <dreck> heh 11:54:18 <coopserver> <dreck> and my steel route is already in effect now :) 11:54:21 <coopserver> <DeGroninger> so you remember how much TF you did, and tried to balance it?:P 11:54:27 <coopserver> <dreck> well...not exactly? ;) 11:54:30 <coopserver> <dreck> hehe 11:55:08 <coopserver> <dreck> heh now with this improvements my profit has joined "the others up there" 11:55:20 <coopserver> <dreck> you can see the big upspike mid-1950 on chart :) 11:55:28 <coopserver> <DeGroninger> i see :) nice 11:55:38 <coopserver> <dreck> I still have more to do tho ofc :P 11:55:49 <coopserver> <DeGroninger> i forgot to refit my coal trains to coal 11:56:00 <coopserver> <DeGroninger> so i missed the first year of profit 11:56:12 <coopserver> <dreck> ah..well you'll catch up with that I'm sure 11:56:19 <coopserver> <DeGroninger> of course 11:56:58 <coopserver> <dreck> btw I was thinking..if one of these coal mine breaks the 4-digit figure I may have a good reason for a dedicated line using the superstrong loco :) 11:57:04 <coopserver> <dreck> but we'll see if it ever reaches that point or not 11:57:20 <coopserver> <DeGroninger> if you do it right then it will happen very fast 11:57:26 <coopserver> <dreck> :p 11:57:39 <coopserver> <dreck> for now I'm going work on something different like...maybe farms! :) 11:57:44 <coopserver> <DeGroninger> me too 11:57:51 <coopserver> <DeGroninger> gonna try a refit network 11:57:56 <coopserver> <dreck> would be amusing if I actually covered most industries on my land :P 11:59:37 <coopserver> <dreck> hmm actually..I might have to put a hold on that for now 11:59:44 <coopserver> <dreck> low outputs...lets try timber instead 12:00:00 <coopserver> <DeGroninger> ottd.. gotta connect them all 12:00:07 <coopserver> <dreck> nah not atm 12:00:33 <coopserver> <dreck> and ehh I don't seem to have a sawmill...guess going have fund one in a nice spot 12:10:59 <coopserver> <dreck> ehh...bigger tram? hmm 12:12:03 <coopserver> <dreck> nah...not enough patrons for it :-> 12:21:33 <coopserver> <dreck> hrm..no Zombie Autopilot yet? odd..ah well 12:27:25 <coopserver> <dreck> lol geeze well there we go 12:27:32 <coopserver> <DeGroninger> :D 12:27:40 <coopserver> <dreck> now to 'fix' my coal line one more time ;) 12:28:17 <coopserver> <DeGroninger> your sawmill disappeard :( 12:28:24 <coopserver> <dreck> nope I'm waiting to fund it :) 12:28:28 <coopserver> <DeGroninger> oh ok:D 12:28:38 <coopserver> <dreck> usually prefer to do it when have a full train on the go... 12:29:04 <coopserver> <dreck> not sure if openttd does it too but theres nothing like havign a train wait long time to get first full load then.....the industry decides its had enough being empty for so long 12:29:06 <coopserver> <dreck> you know? 12:29:22 <coopserver> <DeGroninger> yeah 12:29:25 <coopserver> <DeGroninger> too bad i know 12:29:44 <coopserver> <dreck> so thats why I prefer the 'empty station first then fund industry when train is already moving' :) 12:30:51 <coopserver> <dreck> anyway need to calculate a bit now... 12:31:16 <coopserver> <dreck> huh...the 2nd gen wagon isn't out yet? 12:31:25 <coopserver> <dreck> thought it would be out when Unlucky 13 did 12:31:42 <coopserver> <DeGroninger> should be soon then 12:31:58 <coopserver> <dreck> hmm well at least I know the size from the loco's wagon..lets see... 12:32:38 <coopserver> <dreck> 7*24 vs 7*30.... 12:34:02 <coopserver> <dreck> mm 168 tonnes vs 210 tonnes ..so I guess five old trains replaced by four new one is less traffic for same capacity (other than a 10+kph boost) 12:34:09 <coopserver> <dreck> sounds good to me heh 12:34:32 <coopserver> <dreck> just need that wagon to come out yet then I'm set 12:35:19 <coopserver> <DeGroninger> yeah, 2nd gen will give a 25% decrease in network traffic 12:35:44 <coopserver> <dreck> hmm hey...did anyone else noticed pink's profit took a crash? 12:35:53 <V453000> !date 12:35:54 <coopserver> Jan 19 1956 12:35:57 <coopserver> <dreck> seem he relied too much on goods $ .. and now the one town doesn't want to accept any more :P 12:35:58 <coopserver> <DeGroninger> lol yeah 12:37:08 <coopserver> <DeGroninger> lets boost that town a little 12:37:15 <coopserver> <dreck> have fun :) 12:38:55 <coopserver> <dreck> *twiddles?* 12:39:18 <coopserver> <DeGroninger> twiddles?:P 12:39:26 <coopserver> <dreck> waiting you silly user :P 12:39:37 <coopserver> <DeGroninger> :P 12:41:15 <coopserver> <dreck> you'll had thought it was wagon first and loco second anyway 12:41:51 <coopserver> <DeGroninger> like with release dates you mean? 12:42:00 <coopserver> <dreck> btw what do you think of my sign for Kopasker? I mean its surrounded by rails from all sides anyway! 12:42:02 <coopserver> <dreck> yeah 12:42:13 <coopserver> <dreck> and hey...its finally out now... july 1956 of all the things 12:42:22 <coopserver> <DeGroninger> finally :) 12:42:30 <coopserver> <dreck> so what you think of the little town? :P 12:42:34 <coopserver> <DeGroninger> yeah that town is screwed 12:42:39 <coopserver> <dreck> hehehe 12:42:54 <coopserver> <dreck> I actually might remove several of these rails in the future tho 12:43:06 <coopserver> <dreck> a new shared network with fast trains 12:43:14 <coopserver> <dreck> for now its still the usual old 'slow dedicated' 12:57:14 <V453000> new yeti and new nuts on bananas now (: 12:57:24 <coopserver> <DeGroninger> :D 12:57:26 <coopserver> <dreck> why the sad face? :P 12:57:27 <coopserver> <DeGroninger> whats new? 12:57:40 <V453000> (: isnt sad face 12:57:49 <V453000> a lot is new. :) you will see next game 12:57:50 <coopserver> <dreck> it is..the curve is pointing to right ;) 12:57:55 <coopserver> <DeGroninger> its not :P 12:57:57 <coopserver> <dreck> just humoring you anyway :) 12:57:58 <V453000> curve is relative to eyes 12:58:01 <V453000> :D 12:58:06 <coopserver> <DeGroninger> downloading yeti right now 12:58:12 <coopserver> <DeGroninger> 200 mb 12:58:15 <coopserver> <DeGroninger> damn 12:58:17 <V453000> 182 :) 12:58:42 <coopserver> <dreck> anyway groninger I've managed to go from 39 to 35 trains .. still have more to replace 12:58:50 <coopserver> <dreck> my last train is numbered #39 .. go figure 12:59:03 <coopserver> <DeGroninger> nice 12:59:17 <coopserver> <DeGroninger> im still working on a refit network 12:59:20 <coopserver> <dreck> mm 13:02:39 <coopserver> <dreck> 34 :) 13:02:42 <coopserver> <dreck> heh 13:03:04 <coopserver> <DeGroninger> nais 13:03:46 <coopserver> <DeGroninger> rolldice's station starts accepting goods again:D 13:09:04 <coopserver> *** Player has joined 13:12:13 <coopserver> *** Troy McClure has joined 13:12:34 <coopserver> <DeGroninger> hey Troy 13:12:37 <coopserver> <Troy McClure> hi 13:12:49 <coopserver> <dreck> hi troy :) 13:12:53 <coopserver> <Troy McClure> hi :) 13:13:03 <coopserver> *** Troy McClure has joined company #2 13:13:50 <coopserver> <dreck> hows it going? 13:13:57 <coopserver> <Troy McClure> okay, you? 13:14:08 <coopserver> <dreck> doing ok...just getting the 'better' trains rolling :) 13:14:10 <coopserver> <dreck> almost done heh 13:14:15 <V453000> hyhy 13:14:32 <coopserver> <dreck> 39>32 trains .. and yet cargo delivery capacity is about the same 13:14:39 <coopserver> <Troy McClure> lolo 13:14:44 <coopserver> <dreck> ;) 13:15:15 <coopserver> <dreck> well when you think about it.. 6 trains replaced by 4 trains .. but with the same total cargo capacity .. its no rocket science? 13:15:16 <coopserver> <dreck> heheheh 13:15:40 <coopserver> <dreck> <needs to finish wood then start on oil network 13:15:41 <coopserver> <Troy McClure> running costs should decrease, but well 13:18:33 <V453000> xd 13:22:03 <coopserver> <dreck> well ... now I only have steamers burning their own "load" for delivery .. heh 13:22:20 <coopserver> <dreck> and at that point..I'm at 32 trains anyway 13:22:26 <coopserver> <dreck> that was a reduction of 7 ;) 13:22:52 <V453000> when you are at 3200 trains, call me :P 13:23:04 <coopserver> <dreck> theres no way to have 3200 train at all not even 10% of that :) 13:23:10 <coopserver> <dreck> heh 13:27:06 <coopserver> <dreck> wonder where Tiny could be anyway 13:27:14 <coopserver> <dreck> seem hes not done anything for many years 13:27:20 <coopserver> *** DeGroninger has joined spectators 13:27:26 <coopserver> *** DeGroninger has joined company #9 13:27:48 <coopserver> <DeGroninger> he made one line 13:28:04 <coopserver> <dreck> that was more than 10 hours ago btw :) 13:28:22 <coopserver> <DeGroninger> i guess he's afk then 13:28:24 <coopserver> <DeGroninger> :P 13:28:31 <coopserver> <dreck> well afk by not sitting in the company :P 13:28:37 <coopserver> <dreck> thats what he should had done ;) 13:30:16 <coopserver> <dreck> groninger btw you know how I had that silly little ferry service? 13:30:20 <coopserver> <DeGroninger> yeah 13:30:34 <coopserver> <dreck> well I had to upgrade to meet the population .. meet my medium and large paddlers now :) 13:30:49 <coopserver> <DeGroninger> hehe 13:31:13 <coopserver> <dreck> the large one is the best one I can buy atm 13:31:22 <coopserver> <dreck> will see what the next model is like perhaps .. when that comes out :) 13:32:05 <coopserver> <DeGroninger> i never do boats 13:32:37 <coopserver> <dreck> well the only thing set to zero in my games is numberofplanes :) 13:34:34 <coopserver> <dreck> anyway I found a good route to use the superstrong on....time to build it :) 13:34:51 <coopserver> <DeGroninger> :) 13:37:27 <coopserver> *** Player has left the game (Leaving) 13:44:01 <coopserver> <dreck> ok groninger check train 17....you may have to take a double take at its length :P 13:44:15 <coopserver> <DeGroninger> mine 17 or yours? 13:44:18 <coopserver> <dreck> mine 13:44:36 <coopserver> <DeGroninger> lol 13:44:41 <coopserver> <DeGroninger> why such long trains? 13:45:05 <coopserver> <dreck> just because I could? beside its fun finally having an use for these even without any hills yet :) 13:45:17 <coopserver> <dreck> took two trains to fill almost half of it now :) 13:46:11 <coopserver> <DeGroninger> nice 13:46:38 <coopserver> <dreck> yeah..I wish the ore outputs were a bit better but meh :) 13:47:23 <coopserver> <dreck> and first train is off :) 13:51:12 <coopserver> *** V453000 has joined 13:51:15 <coopserver> <V453000> m00 13:51:17 <coopserver> <dreck> hi :) 13:51:18 <coopserver> <DeGroninger> meeeh 13:51:21 <coopserver> <dreck> heh 13:55:58 <coopserver> *** V453000 has left the game (Leaving) 13:55:59 <coopserver> <dreck> well gronginger...you beat yugi by now :p (re profit chart) 13:56:11 <coopserver> <DeGroninger> :P 13:56:13 <coopserver> <dreck> red still has weird swings but mm 13:56:43 <coopserver> <DeGroninger> yeah, he has probably trains that travel very long 13:57:58 <coopserver> <dreck> maybe it wouldn't take you long to "join the group" :) 13:58:09 <coopserver> <DeGroninger> nope :P 13:58:12 <coopserver> <dreck> you'll have to about double your current profit tho 13:58:14 <coopserver> <DeGroninger> in an hour i think 13:58:16 <coopserver> <dreck> :) 13:58:34 <coopserver> <dreck> anyway monorail out now..nice 13:59:10 <coopserver> <dreck> btw can someone remind me exactly what "2(x2)" means again for the loading speed? 14:00:03 <V453000> 2 for each of the 2 units 14:00:10 <V453000> [the wagon has 2 parts] 14:00:22 <V453000> each part loads 2 cargo units per tick 14:00:33 <coopserver> <dreck> ohh...I was wondering for a while if it really meant 4 .. apparently not 14:00:34 <coopserver> <dreck> ty 14:00:42 <V453000> well it does 14:00:54 <V453000> out of total wagon capacity (28) it does 14:01:05 <V453000> out of wagon capacity per half-unit (14), it means 2 14:01:08 <coopserver> <dreck> hmm think I get it 14:06:17 <coopserver> <dreck> hmm 112 tonnes of coal for a doubleend 3-tiles-long monorail ... 14:07:38 <coopserver> <dreck> think I'll just wait a bit 14:07:53 <coopserver> *** V453000 has joined 14:08:00 <coopserver> <DeGroninger> better wagons will come out? 14:08:16 <coopserver> <dreck> no...better monorails or something else 14:08:17 <coopserver> <V453000> chameleons are good 14:08:43 <coopserver> <V453000> for 4 tile trains they are probably quite meh though 14:08:51 <coopserver> <dreck> I was going to shorten it to 3 but mm 14:08:56 <coopserver> <V453000> you got to use either very short or somewhat long trains to make them useful :) mainly short ones 14:09:05 <coopserver> <V453000> chameleon is specifically best at TL2 14:09:11 <coopserver> <V453000> TL3 is still ok 14:09:26 <coopserver> <dreck> yeah..maybe if the second model comes out I'll give it a try 14:09:36 <coopserver> <V453000> why second? 14:10:05 <coopserver> <dreck> a bit more trainspeed? :) 14:10:12 <coopserver> <dreck> after all its barely 1963 now heh 14:10:17 <coopserver> <V453000> relatively it stays kind of similar :) 14:10:27 <coopserver> <V453000> idk how fast does TL4 chameleon go 14:10:30 <coopserver> *** V453000 has started a new company #10 14:11:19 <coopserver> <V453000> well doubleheaded goes 136kmh which is solid 14:11:23 <coopserver> <V453000> 11k power :) 14:11:26 <coopserver> <dreck> :) 14:11:43 <coopserver> <V453000> yeah thats good 14:12:03 <coopserver> <V453000> the huge power sells it to me 14:12:11 <coopserver> *** V453000 has joined spectators 14:12:26 <coopserver> <dreck> I may start on the new network in bits while waiting tho 14:12:46 <coopserver> <V453000> if you want to try chameleon, have TL2 with two engines per train 14:12:48 <coopserver> <V453000> nothing is better 14:13:16 <coopserver> <V453000> wetrail might be able to compete in some scenarios 14:18:01 <coopserver> <V453000> DeGroninger: wetrail is extremely efficient with refit btw ;) 14:18:11 <coopserver> <DeGroninger> what is the advantage? 14:19:31 <coopserver> <V453000> many, first off, slower trains are more friendly with depots, second, the huge capacity makes station platforms more efficient, means your refit stations can be smaller which helps a lot with refit 14:19:41 <coopserver> <V453000> and lastly, there are special trains focused on refit later on 14:20:01 <coopserver> <dreck> heh even before you came back in here I was actually wondering about going 'wet' 14:20:07 <coopserver> <V453000> the trains which "fake" their speed with a higher value so you get even more % of goods, and especially interesting -they increase power when loaded 14:20:09 <coopserver> <dreck> but I'll see what my mind makes up later on :) 14:20:23 <coopserver> <V453000> and refit trains are almost always loaded :P 14:20:25 <coopserver> <DeGroninger> hmm that sounds very interesting! 14:20:30 <coopserver> <DeGroninger> yeah 14:20:55 <coopserver> <V453000> it isnt a "must do" but the benefits are really substantial 14:21:38 <coopserver> <DeGroninger> this wont be my last refit network, definelty gonna try that next game :D 14:21:53 <coopserver> <V453000> theoretical downside: you will have trains go "only" 120km/h ... technically they will be going 255kmh to hack station ratings to the max :) 14:22:13 <coopserver> <V453000> sure, you can always just autoreplace through PURR tracks even this game ;) 14:22:32 <coopserver> <DeGroninger> wet goes on purr too/ 14:22:33 <coopserver> <DeGroninger> ? 14:22:48 <coopserver> <dreck> at degraded power stats but yes 14:23:02 <coopserver> <V453000> ^ 14:23:17 <coopserver> <V453000> purr works with everything, that is the point of it to allow autoreplace :P 14:23:23 <coopserver> <DeGroninger> then ill replace it soon ^^ 14:24:42 <coopserver> <dreck> anyway going off for a bit...will work on things when I'm back soon tho 14:24:56 <coopserver> <dreck> you three have fun ;) 14:24:58 <coopserver> <DeGroninger> ok.. cya! 14:25:00 <coopserver> *** dreck has left the game (Leaving) 14:25:02 <coopserver> <DeGroninger> i will :P 14:28:03 <coopserver> <Troy McClure> okay, two places with the same name... 14:39:31 *** happy_ has joined #openttdcoop.stable 14:39:40 <happy_> hi all 14:39:46 <coopserver> <Troy McClure> hi happy 14:39:51 <coopserver> <DeGroninger> hey 14:40:50 <happy_> how things going 14:41:05 <coopserver> <Troy McClure> quite okay 14:41:35 <happy_> like my slh troy 14:41:44 <coopserver> <DeGroninger> farm just died while serving it lol 14:41:52 <coopserver> <Troy McClure> quite lumpy actually 14:42:09 <coopserver> <Troy McClure> and it's starting to break down now :( 14:42:29 <happy_> heem k 14:42:51 <happy_> need redoing 14:42:59 <happy_> then 14:43:10 <coopserver> <Troy McClure> yes 14:45:03 <happy_> k k i be on soon i just got xboxs won 14:48:16 <happy_> so whont have u ade troy 14:49:30 <coopserver> <DeGroninger> afk for a while.. cya 14:49:38 <happy_> k 14:49:45 <coopserver> *** DeGroninger has left the game (Leaving) 14:52:48 <happy_> i will help to redo the slh troy give me a minte or ar u k 14:53:04 <coopserver> <Troy McClure> I'm just connecting some industries 14:53:11 <coopserver> <Troy McClure> redoing minor bits 14:53:22 <happy_> k 15:11:16 <coopserver> *** Hazzard has joined 15:11:20 <coopserver> <Troy McClure> wb 15:11:28 <coopserver> <Hazzard> Hi 15:11:44 <happy_> hi 15:12:08 <happy_> how things hazzard 15:12:12 <coopserver> <V453000> yoo 15:12:21 <happy_> yo 15:12:49 <happy_> how things v 15:13:40 <coopserver> *** Hazzard has left the game (Leaving) 15:14:06 <coopserver> <V453000> new nuts & yeti on bananas :) 15:14:10 <coopserver> <V453000> no server to put it on 15:14:14 <coopserver> <V453000> \o/ 15:14:45 <happy_> lol 15:14:50 <coopserver> *** Hazzard has joined 15:15:04 <happy_> wb 15:15:49 <coopserver> <V453000> well we could put new nuts here actually 15:15:55 <coopserver> <V453000> just losing passwords is k 15:17:21 <happy_> sylf say the map we got now is a temp in till the new yeti and nuts train set is dun 15:17:35 <V453000> really? 15:17:42 <happy_> yep 15:18:47 <V453000> hm he did 15:18:54 <coopserver> <V453000> how do people feel about a new game? :D 15:19:22 <happy_> yer doi it i got 2 jobs to doo 15:19:30 <coopserver> <Troy McClure> -_- 15:20:15 <coopserver> *** Hazzard has left the game (general timeout) 15:20:15 <coopserver> *** oglethorp has left the game (general timeout) 15:20:15 <coopserver> *** Troy McClure has left the game (general timeout) 15:20:15 <coopserver> *** Game paused (number of players) 15:20:15 <coopserver> *** V453000 has left the game (general timeout) 15:20:19 <V453000> did the server just die 15:20:22 <coopserver> *** Hazzard has joined 15:20:23 <happy_> can we have fund town v 15:20:24 <coopserver> *** V453000 has joined 15:20:25 *** Hazzard_ has joined #openttdcoop.stable 15:20:33 <V453000> nvm 15:20:41 *** Hazzard is now known as Guest109 15:20:41 *** Hazzard_ is now known as Hazzard 15:21:20 *** Guest109 has quit IRC 15:21:23 <happy_> if u whont to try it v go for it 15:21:47 <V453000> apparently everybody dropped now anyway :d 15:21:53 <V453000> I wont play today, super busy 15:21:58 <coopserver> *** Hazzard has joined company #4 15:21:59 <coopserver> *** Game unpaused (number of players) 15:26:14 <happy_> do we get farster trains on the new nuts train set v 15:26:32 <happy_> or stornger trains 15:31:22 <V453000> more pixel trains :) 15:36:32 <coopserver> *** Player has joined 15:36:33 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:36:34 <coopserver> *** Player has started a new company #10 15:36:35 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:36:36 <coopserver> *** Player has joined spectators 15:36:37 <coopserver> *** Player has left the game (wrong company in DoCommand) 15:36:46 <coopserver> *** Player has joined 15:36:47 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:36:48 <coopserver> *** Player has started a new company #11 15:36:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:36:50 <coopserver> *** Player has joined spectators 15:36:51 <coopserver> *** Player has left the game (wrong company in DoCommand) 15:36:58 <coopserver> *** Player has joined 15:36:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:37:00 <coopserver> *** Player has joined spectators 15:37:21 <coopserver> *** Player has started a new company #12 15:37:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:37:23 <coopserver> *** Player has joined spectators 15:37:24 <coopserver> *** Player has left the game (wrong company in DoCommand) 15:37:25 <coopserver> 'Hazzard' reported an error and is closing its connection (desync error) 15:37:26 <coopserver> *** Hazzard has left the game (desync error) 15:37:27 <coopserver> *** Game paused (number of players) 15:37:30 <Hazzard> :o 15:37:57 <coopserver> *** Hazzard has joined 15:37:58 <coopserver> *** Game unpaused (number of players) 15:38:19 <V453000> good stuff 15:38:34 <V453000> guess you have no clue how you managed that Hazzard ? :D 15:38:49 <coopserver> <Hazzard> no 15:38:56 <coopserver> <Hazzard> just placing some signals 15:45:19 <coopserver> *** Hazzard has left the game (Leaving) 15:45:20 <coopserver> *** Game paused (number of players) 15:49:56 <coopserver> *** DeGroninger has joined 15:50:48 <coopserver> *** DeGroninger has left the game (Leaving) 15:52:00 *** happy_ has left #openttdcoop.stable 15:53:46 *** ODM has joined #openttdcoop.stable 15:53:46 *** ChanServ sets mode: +o ODM 15:54:53 <coopserver> *** Muel has joined 15:55:00 <coopserver> <Muel> hi 15:55:06 <V453000> o/ 15:56:30 <coopserver> *** Vinnie has joined 15:56:44 <coopserver> <Vinnie> oh boy 15:56:46 <coopserver> <V453000> yoyo 15:56:50 <coopserver> <Muel> hi 15:56:53 <coopserver> <Vinnie> hey 15:57:12 <coopserver> <Vinnie> same hightmap 15:57:17 <coopserver> <Vinnie> heightmap 15:57:21 <coopserver> <V453000> lol 15:57:28 <coopserver> <V453000> also new yeti/nuts on bananaz 15:57:52 <coopserver> <Vinnie> to singleplayer !! 15:58:02 <coopserver> <V453000> might put a new map here naow 15:58:05 <coopserver> <V453000> or if you make one? 15:59:03 *** Vinnie has joined #openttdcoop.stable 15:59:07 <Vinnie> Iḿ to newb 16:00:04 <coopserver> *** Vinnie has started a new company #10 16:00:05 <coopserver> *** Game unpaused (number of players) 16:00:13 <coopserver> *** Vinnie has joined spectators 16:00:14 <coopserver> *** Game paused (number of players) 16:02:48 <coopserver> <V453000> k I will make ay mapzor 16:02:57 <coopserver> *** V453000 has left the game (Leaving) 16:10:01 <coopserver> *** DeGroninger has joined 16:10:11 <coopserver> *** DeGroninger has joined company #9 16:10:12 <coopserver> *** Game unpaused (number of players) 16:10:14 <coopserver> <Vinnie> ey 16:10:18 <coopserver> <DeGroninger> hey 16:10:20 <coopserver> <Muel> hou 16:11:02 <coopserver> *** Muel has left the game (Leaving) 16:11:04 <V453000> DeGroninger: how about a new map with new nuts/yeti :P 16:11:11 <V453000> this was supposed to be a temporary map :d 16:11:15 <coopserver> <DeGroninger> sure ^^ 16:11:23 <V453000> k give me a few min :) 16:11:26 <V453000> !contentupdate 16:11:26 <coopserver> V453000: Performing content update 16:11:27 <coopserver> Content server connection established 16:11:29 <V453000> !content 16:11:31 <coopserver> Downloading 0 file(s) (0 bytes) 16:11:35 <V453000> !contentupdate 16:11:35 <coopserver> V453000: Performing content update 16:11:36 <coopserver> <DeGroninger> whats new in the new yeti/nuts? 16:11:40 <V453000> a lot :) 16:11:44 <coopserver> <DeGroninger> :D 16:11:44 <V453000> !content 16:11:45 <coopserver> Downloading 4 file(s) (386030296 bytes) 16:12:39 <coopserver> Content server connection closed 16:12:42 *** DeGroninger has joined #openttdcoop.stable 16:13:06 *** BiG_MEECH has quit IRC 16:13:18 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/StableYETINUT_010.sav 16:13:18 <coopserver> Starting download... 16:13:22 <coopserver> *** DeGroninger has left the game (Leaving) 16:13:23 <coopserver> *** Game paused (number of players) 16:13:24 <coopserver> Savegame successfully downloaded 16:13:34 <V453000> !rescan 16:13:34 <coopserver> V453000: Scanning content directories 16:14:11 <coopserver> V453000: Rescan completed 16:14:17 <V453000> !rcon ls 16:14:18 <coopserver> 0) .. (Parent directory) 16:14:19 <coopserver> 1) StableYETINUT_010.sav 16:14:20 <coopserver> 2) StableSylf027.sav 16:14:20 <V453000> !rcon load 1 16:14:21 <coopserver> 3) JStable151114.sav 16:14:22 <coopserver> 4) StableSylf026.sav 16:14:23 <coopserver> V453000: You have 9 more messages. Type !less to view them 16:14:24 <coopserver> Starting new game 16:14:25 <coopserver> *** Vinnie has left the game (connection lost) 16:14:26 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.4) 16:14:27 <coopserver> *** Game still paused (manual, number of players) 16:14:37 <coopserver> *** V453000 has joined 16:14:37 <coopserver> *** Game still paused (manual) 16:14:46 <coopserver> *** DeGroninger has joined 16:14:51 <V453000> !auto 16:14:52 <coopserver> *** Game unpaused (manual) 16:15:04 <coopserver> <V453000> game on =D 16:15:07 <coopserver> <DeGroninger> :D 16:15:19 <coopserver> *** DeGroninger has started a new company #2 16:15:25 <coopserver> <V453000> hint, do maglev 16:15:47 <coopserver> <DeGroninger> no Purr? 16:15:59 <coopserver> <V453000> that doesnt matter 16:16:02 <coopserver> <V453000> mean maglev trains 16:16:06 <coopserver> <DeGroninger> oh ^^ 16:17:30 <Hazzard> !date 16:17:30 <coopserver> May 18 2000 16:17:44 <coopserver> *** Vinnie has joined 16:17:51 <coopserver> <Vinnie> Mighty Vinnie is back 16:18:00 <coopserver> <DeGroninger> wb then :p 16:18:44 <coopserver> <DeGroninger> hi res trains :D 16:18:49 <coopserver> <V453000> :) 16:19:11 <coopserver> *** Vinnie has started a new company #3 16:19:52 <coopserver> <V453000> :d low loan :D 16:20:03 <coopserver> *** Hazzard has joined 16:20:44 <coopserver> *** Vinnie has joined spectators 16:20:47 <coopserver> <Vinnie> sure 16:20:51 <coopserver> <DeGroninger> ^^ 16:21:31 <coopserver> *** Vinnie has joined company #2 16:21:35 <coopserver> *** Hazzard has started a new company #4 16:22:01 <coopserver> <Vinnie> The dutchies shall beat you 16:22:12 <coopserver> <V453000> cant play much so that is possible 16:24:06 <coopserver> *** Hazzard has joined spectators 16:24:08 <coopserver> *** Hazzard has left the game (Leaving) 16:24:17 <coopserver> <V453000> wtf pigcows are the cheapest cargo 16:24:20 <coopserver> <V453000> how dare you Sylf 16:24:42 <coopserver> *** Hazzard has joined 16:25:10 <coopserver> *** Hazzard has left the game (Leaving) 16:26:26 <coopserver> <V453000> dutch seem to be scheming more than building 16:26:41 <coopserver> <DeGroninger> Planning is an important part 16:27:52 <coopserver> <V453000> xcuses :P 16:28:00 <coopserver> <DeGroninger> :P 16:29:41 <coopserver> <Vinnie> oke i shall tell the truth, we were discussing the exploits we are gonna use 16:29:48 <coopserver> <V453000> xd 16:30:08 <coopserver> <Vinnie> first i let you earn money 16:30:10 <coopserver> <V453000> forgetting to refit trains doesnt help ;( 16:30:15 <coopserver> <Vinnie> then i join your company 16:30:27 <coopserver> <Vinnie> :D 16:30:34 <coopserver> <V453000> GG 16:30:38 *** happy_ has joined #openttdcoop.stable 16:30:49 <coopserver> <V453000> also TL3 with maglev is lame ;) 16:30:56 <happy_> hi 16:31:08 <coopserver> <DeGroninger> oh :P 16:31:08 *** Hazzard_ has joined #openttdcoop.stable 16:35:37 <coopserver> *** happy train sport has joined 16:36:01 <coopserver> <DeGroninger> hey Happy 16:36:05 <coopserver> <happy train sport> hi 16:37:23 <coopserver> *** dreck has joined 16:37:28 <coopserver> *** happy train sport has started a new company #3 16:37:29 <coopserver> <dreck> *pokes the wrecker* :P 16:37:49 <coopserver> <V453000> yo 16:37:56 <coopserver> <dreck> and why so late date too? :-> 16:38:14 <coopserver> <V453000> yes 16:38:18 <coopserver> <DeGroninger> lol 16:38:32 <coopserver> <V453000> discover :P 16:38:52 <coopserver> <dreck> discover what? the lack of 90 years of progress? :) 16:39:01 <coopserver> <V453000> sure 16:39:10 <coopserver> <V453000> there must be a reason 16:39:21 <coopserver> *** Player has joined 16:39:32 <coopserver> *** Player has left the game (Leaving) 16:39:56 <coopserver> <Vinnie> realism 16:39:58 <coopserver> <Vinnie> :D 16:40:23 <coopserver> <dreck> vinnie so that means this game'll run to 2300+ then? (since its not 1900-2100) anyway ;) 16:40:27 <coopserver> *** valis has joined 16:40:31 <coopserver> <valis> hi 16:40:34 <coopserver> <Vinnie> hey 16:40:35 <coopserver> <V453000> hy 16:40:42 <coopserver> <Vinnie> there is no end date on this server 16:40:52 <coopserver> <Vinnie> maps are done when players feel like it 16:41:10 <coopserver> <dreck> no end date? so why did I not get to convert my rails to wetrail? :) 16:41:19 <coopserver> <dreck> heh anyway looking for a spot here 16:45:46 <coopserver> <dreck> going for northeast I guess 16:46:20 <coopserver> *** dreck has started a new company #4 16:46:54 <coopserver> <Vinnie> to many pigs 16:46:58 <coopserver> <DeGroninger> :D 16:49:53 <coopserver> <happy train sport> v can u r 16:49:57 <coopserver> <V453000> r? 16:50:06 <coopserver> <happy train sport> remov my company 16:50:08 <coopserver> *** happy train sport has joined spectators 16:50:12 <coopserver> <V453000> just let it die 16:50:13 *** Hazzard has quit IRC 16:50:21 <coopserver> <Vinnie> 90 degree is on, what godless heathens are we? 16:50:31 <V453000> !rcon reset_company 3 16:50:31 <coopserver> <DeGroninger> sweet 16:50:32 <coopserver> Company deleted. 16:50:33 <V453000> !setdef 16:50:33 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 16:50:37 <coopserver> <V453000> done 16:50:52 <coopserver> <happy train sport> thanks 16:51:09 <coopserver> *** happy train sport has started a new company #3 16:51:52 <coopserver> <DeGroninger> still to many PigCows :) 16:52:18 <coopserver> <Vinnie> don't worry i got a beacon gun 16:55:00 <coopserver> <dreck> ok now thats the oil workers starting the flow ... now to make the oil delivery :) 16:57:39 <coopserver> *** britboy3456 has joined 16:57:40 <coopserver> *** britboy3456 has started a new company #5 16:58:12 <coopserver> <britboy3456> Is it just maglev? 16:58:18 <coopserver> <dreck> nope 16:58:36 <coopserver> <britboy3456> Why is it now the maglev server? 16:58:41 <coopserver> <dreck> dunno? 16:58:43 <coopserver> <dreck> :) 16:59:03 <coopserver> <V453000> maglev has some advantages :) 17:01:45 <coopserver> <dreck> hm...silly $ cap heh 17:02:23 <coopserver> <Vinnie> helping? 17:03:41 <coopserver> <valis> ducks are gone :D 17:03:47 <coopserver> <britboy3456> :( 17:03:55 <coopserver> <dreck> vinnie thats nothing so... answer is: nope! 17:03:59 <coopserver> <dreck> :) 17:04:04 <coopserver> <V453000> you can always force the ducks by using 8bpp blitter :) 17:04:05 <coopserver> <britboy3456> Is this running the new version of yeti then? 17:07:43 <coopserver> <Vinnie> V i think your food plant has a wrong string right now 17:07:59 <coopserver> <V453000> looks that way 17:08:00 <coopserver> <Vinnie> it should say 3 food for every 4 input 17:08:03 <coopserver> <V453000> ye 17:08:06 <coopserver> <Vinnie> like it does 17:08:31 <coopserver> <V453000> must bash Sylf with stick 17:08:50 <coopserver> <Vinnie> does he do alot of the coding? 17:08:55 <coopserver> <V453000> all of it now 17:10:51 <coopserver> <V453000> that red profit so low 17:11:12 <coopserver> <Vinnie> we dont use slaves 17:11:39 <coopserver> <V453000> I do? 17:11:54 <coopserver> <Vinnie> "minions" 17:12:01 <coopserver> <V453000> aint present 17:12:15 <coopserver> <Vinnie> also im doing almost nothing :P 17:12:23 <coopserver> <DeGroninger> :P 17:12:33 <coopserver> <V453000> nub! 17:19:09 <coopserver> *** Bendix2 has joined 17:19:30 <coopserver> <Vinnie> goed idee 17:21:49 *** Maraxus has joined #openttdcoop.stable 17:21:49 *** ChanServ sets mode: +o Maraxus 17:23:24 <coopserver> <V453000> more shcming? 17:23:31 <coopserver> <V453000> more scheming?* 17:23:36 <coopserver> <Vinnie> yeah 17:23:44 <coopserver> <Vinnie> we planning to meet in person 17:23:53 <coopserver> <Vinnie> then exchange kisses 17:24:01 <coopserver> <V453000> good idea 17:24:04 <coopserver> <Vinnie> the better kisser is going to distract you 17:24:05 <coopserver> <V453000> you will do better than building :P 17:24:37 <coopserver> <Vinnie> unfortunatly we will do better than building 17:25:25 <coopserver> <dreck> happysport..I don't mind trudhead but could you not go further east than that town ok? :) 17:25:54 *** Jam35_ is now known as Jam35 17:25:57 <coopserver> <happy train sport> k 17:26:46 <coopserver> <Vinnie> wow, so newb 17:26:49 <coopserver> <Vinnie> bbl 17:26:54 <coopserver> <dreck> and I do have one request for you too if you don't mind... 17:26:57 <coopserver> <britboy3456> cya 17:27:27 <coopserver> *** Maraxus has joined 17:27:30 <coopserver> <dreck> see signs...I'll like to be able to connect Tronnley Oil Field to the refinery without going into multiply bridges 17:27:33 <coopserver> <britboy3456> Hey 17:27:38 <coopserver> <dreck> happysport ^^^ 17:28:08 <coopserver> <dreck> v453000 heh .. ty .. that'll get my oil network up quickly :) 17:28:15 <coopserver> <V453000> I dont need it :P 17:28:23 <coopserver> <dreck> thats perfect happysport .. cheers to not using bridges-cross-other-companies 17:28:38 <coopserver> <britboy3456> Thanks :) 17:28:43 <coopserver> *** Bendix2 has left the game (Leaving) 17:29:21 <coopserver> *** V453000 has joined spectators 17:29:30 <coopserver> <dreck> fair enough v4530000 :) 17:29:35 <coopserver> <V453000> wat? 17:29:42 <coopserver> <dreck> (re the $) 17:29:45 <coopserver> <V453000> :) 17:30:19 <coopserver> <V453000> :d not everyone is using maglev 17:30:20 <coopserver> <V453000> wat 17:30:38 <coopserver> <V453000> only 2 companies out of 5 17:30:41 <coopserver> <V453000> disappointed. 17:32:10 <coopserver> *** V453000 has joined company #1 17:33:32 <planetmaker> !dl lin64 17:33:32 <coopserver> planetmaker: http://binaries.openttd.org/releases/1.4.4/openttd-1.4.4-linux-generic-amd64.tar.xz 17:34:47 <coopserver> *** planetm4ker has joined 17:34:59 <coopserver> <V453000> hyhyhyhy 17:35:02 <coopserver> *** V453000 has joined spectators 17:40:11 <coopserver> <V453000> how do you like what you see pm? :P 17:40:30 <planetmaker> yeah 17:40:36 <planetmaker> the vegi trains are really lovely 17:40:42 <coopserver> <V453000> :) 17:40:48 <planetmaker> though I would actually like non-square wagons in general 17:40:57 <planetmaker> with twice the capacity. obviously 17:41:02 <coopserver> <V453000> well thats just maglev 17:41:41 <coopserver> <V453000> there will be plenty if 8/8 wagons :P 17:44:43 <coopserver> <planetm4ker> I absolutely don't like that the armageddon-looking refinery blocks the view on the factory :P 17:44:50 <coopserver> <V453000> XD 17:45:35 <coopserver> <planetm4ker> I would suggest to adjust the size of the wood logs to those used in the factory :) 17:45:55 <coopserver> <planetm4ker> or is that actually the same size? At least the factory has much longer logs than are delivered 17:45:56 <coopserver> <V453000> probably on other wagons 17:46:00 <coopserver> <V453000> the cales will proabbly not be uniform 17:46:15 <coopserver> <planetm4ker> and also it gets delivered gravel while it processes giant rocks ;) 17:46:16 <coopserver> <V453000> yeah they are much shorter and wider 17:46:22 <coopserver> <V453000> hm yeah :) 17:46:32 <coopserver> <V453000> good point 17:46:35 <coopserver> <V453000> will add rocks 17:46:57 <coopserver> <planetm4ker> but you actually could change the factory here: make a big stone block from a gravel thing being delivered 17:47:19 <coopserver> <V453000> I will just put rocks on the wagons :) 17:47:23 <coopserver> <V453000> unique cargoes are nice 17:47:35 <coopserver> <dreck> did I not tell you happysport...no further east than trudhead? :/ 17:49:23 <coopserver> <dreck> happysport? 17:49:28 <coopserver> <happy train sport> yep 17:49:42 <coopserver> <dreck> why did you go east past truhead anyway? 17:49:43 <planetmaker> with those yetis on the wagon it nearly looks like RCT ;) 17:50:01 <coopserver> <V453000> :) 17:50:09 <coopserver> <happy train sport> the yet for my 2 farm 17:50:11 <coopserver> <happy train sport> y 17:50:16 <coopserver> <dreck> and what did I tell you? 17:50:27 <coopserver> <dreck> I said no further east -_- 17:51:04 <coopserver> <happy train sport> for got soory# 17:51:08 <coopserver> <dreck> heh .. np :) 17:51:24 <coopserver> <dreck> just for the lost track costs :) 17:51:35 <coopserver> <happy train sport> i got lost ov muney but k 17:52:49 <coopserver> <dreck> btw happysport...you should check Hadwood .. I dunno if you missed -that- hut :P 17:53:01 <coopserver> <dreck> its like..right next to your line hehehe 17:53:18 <coopserver> <dreck> one more @ Pondhattan 17:53:24 <coopserver> <dreck> and well...have fun otherwise :) 17:53:56 <coopserver> <V453000> anyway, I gtfo 17:53:58 <coopserver> <V453000> laters :) 17:53:59 <coopserver> *** V453000 has left the game (Leaving) 18:02:24 <coopserver> *** planetm4ker has left the game (Leaving) 18:02:31 <coopserver> <dreck> anyway I'm going off for a while now..have fun all of you :) 18:02:54 <coopserver> *** dreck has left the game (Leaving) 18:07:02 <coopserver> <DeGroninger> back 18:09:21 <coopserver> *** irolldice has joined 18:09:22 <coopserver> *** irolldice has started a new company #6 18:09:38 <coopserver> <irolldice> new yeti?? :D 18:09:42 <coopserver> <DeGroninger> yeah 18:09:45 <coopserver> <DeGroninger> many updates 18:10:42 <coopserver> <irolldice> is V on? 18:23:15 <coopserver> *** Maraxus has left the game (Leaving) 18:23:21 *** Maraxus has quit IRC 18:24:52 <V453000> o/ 18:30:15 <coopserver> *** V453000 has joined 18:30:29 <coopserver> <V453000> wat up 18:30:48 <coopserver> <DeGroninger> hi V 18:32:02 <coopserver> <DeGroninger> those new cargo production statuses are really helpfull 18:32:08 <coopserver> <V453000> :) 18:32:12 <coopserver> *** V453000 has joined company #1 18:32:16 <coopserver> <irolldice> V 18:32:24 <coopserver> *** V453000 has joined spectators 18:32:33 <coopserver> <irolldice> yo 18:32:35 <coopserver> <irolldice> i found you a typ 18:32:37 <coopserver> <irolldice> type 18:32:40 <coopserver> <irolldice> typo 18:32:48 <coopserver> <DeGroninger> :P 18:33:06 <coopserver> <irolldice> check fruit plantations 18:33:18 <coopserver> <irolldice> before you start delivering, it says that it will produce woo 18:33:19 <coopserver> <irolldice> wood 18:33:35 <coopserver> <V453000> Sylf wrote it :) 18:33:37 <coopserver> <V453000> tell him :p 18:33:39 <coopserver> <irolldice> oh 18:33:41 <coopserver> <irolldice> okay 18:33:43 <coopserver> <V453000> but thanks for reporting (: 18:33:50 <coopserver> <irolldice> aye cap'n 18:33:52 <coopserver> <irolldice> :) 18:34:34 <coopserver> *** britboy3456 has joined spectators 18:34:54 <coopserver> <DeGroninger> how do i let a desert town grow? 18:35:00 <coopserver> <V453000> OR report it to the devzone :) 18:35:09 <coopserver> <irolldice> deliver food and building materials 18:35:10 <coopserver> <V453000> deliver food and building materials to the worker yard 18:35:30 <coopserver> *** Muel has joined 18:35:36 <coopserver> <DeGroninger> my worker yard has bm but my city still says bm required 18:36:35 <coopserver> <V453000> try food as well 18:37:54 <coopserver> <Muel> hi 18:38:00 <coopserver> <DeGroninger> hey Muel 18:38:03 <coopserver> <valis> hi 18:40:47 <Sylf> !date 18:40:47 <coopserver> Dec 12 2010 18:43:15 <coopserver> <happy train sport> hi Muel 18:43:18 <coopserver> <happy train sport> how things 18:43:19 <coopserver> *** Muel has joined company #3 18:43:24 <coopserver> <Muel> good and you ? 18:43:26 <coopserver> <happy train sport> good 18:46:01 <coopserver> *** irolldice has left the game (Leaving) 18:47:08 <coopserver> *** Hazzard has joined 18:47:46 *** Hazzard has joined #openttdcoop.stable 18:48:19 <coopserver> <Hazzard> not enough pixels 18:49:21 <Sylf> aaaaah 18:49:28 <Sylf> yeti is 200mb 18:49:32 <coopserver> <Hazzard> ok 18:49:38 <coopserver> *** Muel has joined spectators 18:49:51 <Sylf> who created this crazy grf? 18:50:05 <coopserver> *** Sylf has joined 18:50:09 <coopserver> *** Hazzard has joined company #3 18:51:11 <coopserver> <Hazzard> ok 18:51:16 <coopserver> <V453000> hi Sylf :) 18:51:27 <coopserver> <Sylf> hihihihihihihi 18:51:31 <coopserver> <Sylf> oops 18:51:36 <coopserver> <V453000> you can take my company if you want it btw :) 18:51:41 <coopserver> <Sylf> excitement took me overboard 18:51:58 <coopserver> <Sylf> I'll pick up on that offer 18:52:11 <coopserver> <Sylf> later 18:52:19 <coopserver> <V453000> :) 18:53:04 <coopserver> *** Sylf has joined company #1 18:53:11 <coopserver> <Vinnie> im gonna get real drunk, cya people 18:53:12 <coopserver> *** Sylf has joined spectators 18:53:18 <coopserver> *** Vinnie has left the game (Leaving) 18:53:19 <coopserver> <DeGroninger> :D 18:53:22 <coopserver> <DeGroninger> have fun 18:53:34 <coopserver> <happy train sport> k 18:54:50 <coopserver> <Hazzard> why does it say 3 tonnes of stone for 3 yeti dudes 18:55:00 <coopserver> <Hazzard> why not one tonne of stone for one yeti dude? 18:55:07 <coopserver> <Sylf> for consistency with other text 18:55:16 <coopserver> <Hazzard> ok, that makes sense 18:55:17 <coopserver> <Sylf> where there are 1:3 ratio 18:57:25 <coopserver> <Sylf> ah, right. when you deliver both yeti and machinery, the ratio is 6 tonnes of output per 3 yetis + 1 machinery 18:58:20 <coopserver> *** Hazzard has left the game (Leaving) 18:58:38 <coopserver> <Sylf> no exchange merchant at work yet :/ 18:58:57 <coopserver> <DeGroninger> way too expensive for now 18:59:11 <coopserver> *** Muel has left the game (Leaving) 18:59:13 <coopserver> <Sylf> I think I'll start a new company later and see what I can do by starting with building materials 19:01:03 <coopserver> <Sylf> meh, I have 1 hour to spare. 19:01:04 <coopserver> *** Sylf has started a new company #7 19:01:10 <coopserver> <Sylf> of course I get pink 19:01:15 <coopserver> <DeGroninger> <3 19:01:46 <coopserver> *** V453000 has joined company #1 19:02:02 *** Hazzard has quit IRC 19:03:22 <coopserver> <Sylf> 4X isn't as cheap as I thought to fund 19:03:22 *** Hazzard has joined #openttdcoop.stable 19:03:42 <coopserver> <V453000> its fine I think :) 19:03:43 <coopserver> <Sylf> but no matter. good enough to get started 19:04:29 <coopserver> <V453000> I think you have enough money :P 19:04:36 <coopserver> <Sylf> :P 19:04:49 <coopserver> <Sylf> thanks 19:05:02 <coopserver> <V453000> yw 19:06:31 <coopserver> <Sylf> which trains got the 32bpp? 19:06:47 <coopserver> <Sylf> maglev engines and all wagons? 19:10:20 <coopserver> *** Player has joined 19:10:30 <coopserver> <Sylf> hihi 19:11:10 <coopserver> <V453000> yeah maglev medium/fast 19:14:11 <coopserver> *** Hazzard has joined 19:16:29 <coopserver> *** Hazzard has left the game (general timeout) 19:16:37 <coopserver> *** Player has left the game (Leaving) 19:17:03 <coopserver> *** Jam35 has joined 19:18:05 <coopserver> *** Jam35 has left the game (Leaving) 19:18:16 <Jam35> still forcing 8bpp 19:18:21 <coopserver> <V453000> xd 19:19:19 <Jam35> what's the setting? 19:19:33 <Jam35> currently "8bpp-optimized" 19:19:33 <V453000> jus open cfg and search for blitter 19:19:42 <V453000> then put there 32 instead of 8 :) 19:19:47 <Jam35> oki 19:20:35 <coopserver> *** Jam35 has joined 19:21:53 <coopserver> <happy train sport> hi Jam35 19:21:57 <coopserver> <happy train sport> how things 19:22:03 <coopserver> <Jam35> ih 19:22:27 <coopserver> <Jam35> ko 19:22:33 <coopserver> <Sylf> knocked out? 19:22:56 <coopserver> <Jam35> but somehow typing :) 19:23:14 <coopserver> <Sylf> it's not you typing. it's your beer typing? 19:23:27 <coopserver> *** britboy3456 has joined company #5 19:23:39 *** Hazzard has quit IRC 19:23:59 <coopserver> <V453000> wat up Jam666 19:24:12 <coopserver> *** britboy3456 has joined spectators 19:24:15 <coopserver> <Jam35> eym TeAtoTle 19:24:28 <coopserver> <Jam35> hi 19:24:37 <coopserver> <Sylf> oh sweet 19:24:40 <coopserver> *** britboy3456 has joined company #5 19:24:47 <coopserver> <Sylf> the grain farm tiles look good 19:25:44 <coopserver> <V453000> :) 19:26:27 <coopserver> *** Hazzard has joined 19:26:30 *** Hazzard has joined #openttdcoop.stable 19:28:03 <coopserver> <Jam35> yeah things look nice, is it working? ;) 19:28:12 <coopserver> <Jam35> or :) 19:28:47 <coopserver> <V453000> of fucking course it works :P 19:28:59 <coopserver> <Jam35> duh 19:29:06 <coopserver> <happy train sport> diner time 19:29:38 <coopserver> <Jam35> what does that beached fat fucker do? 19:29:42 <Hazzard> I know this has been asked before, but how is 4X production calculated? 19:30:45 <coopserver> <Jam35> *is that working now? 19:32:00 <coopserver> *** britboy3456 has joined spectators 19:35:16 <coopserver> *** Jam35 has left the game (Leaving) 19:38:56 <coopserver> *** ATEXlomy has joined 19:39:21 <coopserver> *** ATEXlomy has left the game (Leaving) 19:39:43 <coopserver> *** ATEXlomy has joined 19:39:44 <coopserver> *** ATEXlomy has started a new company #8 19:43:42 <coopserver> *** ATEXlomy has left the game (Leaving) 19:54:44 *** Vinnie has quit IRC 19:56:17 <Hazzard> I think it's not worth making building materials 19:56:39 <Hazzard> any yeti dudes sent to create BM could be used to create food, which would have the same effect 19:56:58 <Hazzard> only downside of doing that would be the town has to be twice as large to get the same production 19:58:22 <Hazzard> town pop must be 5*production instead of 2.5*production 20:00:35 <coopserver> <Sylf> gtg o/ 20:00:36 <coopserver> *** Sylf has left the game (Leaving) 20:00:47 <Hazzard> cya 20:01:12 <Sylf> that was pretty much exactly 1 hour since I said I have 1 hour 20:01:19 <coopserver> <DeGroninger> :D 20:01:53 <Sylf> minus about 30 seconds 20:03:43 <Hazzard> I feel like YETI is solvable 20:03:55 <coopserver> <DeGroninger> solvable? 20:04:08 <Hazzard> like there is an ideal configuration to play at 20:04:19 <coopserver> <DeGroninger> yeah, i think so too 20:04:35 <Hazzard> a state where you can create a feedback loop that constantly increases production 20:04:59 <coopserver> <DeGroninger> well, make a model and simulate it 20:05:18 <Hazzard> I'm doing the math now 20:05:42 <coopserver> <DeGroninger> sounds tempting to try as well 20:08:27 <Hazzard> it would also be a situation in which you could have a sustainable company without any production for any industry (such as 4x) as defualt, as long as there is some seed cargo 20:09:44 <coopserver> <DeGroninger> yeah, the inital yeti of 80-140 could be 'removed' once the loop is running 20:10:43 <Hazzard> exactly 20:11:48 <Hazzard> hmm... 20:13:12 <Hazzard> It's certainly possible to create a loop that moves cargo in a circle and does not increase or decrease the amount of cargo 20:13:29 <Hazzard> just constantly making money off of moving the 'same' cargo in circles 20:14:13 <Hazzard> but if a network somehow leaks cargo it would not be sustainable 20:17:15 <Hazzard> an external yeti yard can add additional yeti dudes to the cycle, slowly increasing the amount of cargo in the loop 20:17:49 <Hazzard> It's not possible to create a feedback loop, I changed my mind 20:18:15 <Hazzard> well, actually 20:20:31 <coopserver> <DeGroninger> im a feedback loop somehow, 20:20:40 <coopserver> <DeGroninger> i havent build much in the last 2 years 20:20:46 <coopserver> <DeGroninger> and my profit almost doubled 20:23:21 <Hazzard> not necessarily 20:25:11 <Hazzard> There will always be some loops in any proper yeti network ... 20:25:25 <Hazzard> and the worker yards are constantly adding to the system 20:25:35 <Hazzard> without necessarily taking any 20:27:42 <Hazzard> There is probably some point in which the % loss throughout the network matches the % added by the yeti dudes, and the profit will reach an equilibrium 20:27:56 <Hazzard> and it'll stop increasing 20:28:02 <coopserver> <DeGroninger> loss in yeties? 20:28:25 <coopserver> *** dreck has joined 20:28:31 <coopserver> <dreck> hi :) 20:28:35 <coopserver> <happy train sport> hi 20:28:40 <Hazzard> possibly, but I think the largest loss would be in extra waiting building materials or machinery 20:28:42 <coopserver> <dreck> how doing? 20:28:50 <coopserver> <happy train sport> good 20:29:21 <Hazzard> if a 4x worker yard is getting 400 food per month and 500 BM, it is actually leaking 100 BM /month from the netwrok 20:29:46 <coopserver> <DeGroninger> in that case, more yeties should go to food, less to bm 20:30:14 <Hazzard> yes 20:30:32 <Hazzard> But it seems to me that it's not worth bothering with bm at all if you are trying to create a closed network 20:30:42 <Hazzard> twice the food has the same effect, I think 20:31:41 <coopserver> *** [FR]Syl59 has joined 20:31:47 <coopserver> <happy train sport> hi 20:31:47 <Hazzard> I don't think it's possible to create a increasing feedback loop" 20:31:48 <Hazzard> : 20:31:48 <coopserver> <[FR]Syl59> *reads changelog* 20:31:53 <coopserver> <[FR]Syl59> hey there 20:32:04 <coopserver> <happy train sport> how things [FR]Syl59 20:32:12 <Hazzard> YETIs will end up being split between producing FOOD and producing MACHINERY 20:32:17 <coopserver> <DeGroninger> well, in the end the network capacity will always limit the amount of cargo 20:32:45 <Hazzard> although MACHINERY will allow double production of both FOOD and MACHINERY 20:33:03 <coopserver> <[FR]Syl59> Hey happy ! Good thanks ;) you ? 20:33:17 <coopserver> <happy train sport> good 20:33:18 <coopserver> <dreck> hmm geeze.. a machinery factory just where I had been thinking to fund one before on...perfect 20:33:26 <Hazzard> the 2 time production balances back when the start of the network is reached and the YETIs split again 20:33:37 <coopserver> <DeGroninger> machinery is totally independ of the feedback loop 20:33:48 <coopserver> <DeGroninger> accoring to my resume im able to solve this :P 20:34:02 <Hazzard> There would be no way to create an increasing feedback loop without machinery 20:34:11 <Hazzard> without machinery, all industries have a 100% or less conversion rate 20:34:17 <coopserver> <[FR]Syl59> brb 20:34:19 <Hazzard> with machinery, primaries have 200% conversion 20:34:23 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:34:24 <coopserver> <happy train sport> k 20:34:51 <coopserver> <DeGroninger> i think its possible, only the equilibrium levels would be lower 20:35:18 <Hazzard> well actually 20:35:26 <Hazzard> no, machinery doesn't actually double production 20:35:42 <Hazzard> o wait 20:35:43 <Hazzard> no 20:35:46 <Hazzard> it can work 20:35:48 <coopserver> <DeGroninger> it does for primaries 20:36:12 <Hazzard> **YOU ONLY NEED ONE ITEM OF MACHINERY PER YETI DUDE :D 20:36:20 <Hazzard> yeah, it can work 20:36:32 <Hazzard> I was assuming 1:1 ratio 20:36:49 <coopserver> <DeGroninger> in primaries, the conversion is 1 yeti to one primary, or , 20:37:05 <coopserver> <DeGroninger> 3 yeti + one machine to 6 primary resource 20:37:55 <coopserver> *** Hazzard has left the game (general timeout) 20:38:30 <coopserver> *** [FR]Syl59 has joined 20:38:31 <coopserver> <DeGroninger> brb 20:38:32 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:38:41 <coopserver> <happy train sport> k 20:38:47 <coopserver> *** [FR]Syl59 has joined 20:39:09 <coopserver> <happy train sport> wb [FR]Syl59 20:39:16 <Hazzard> :D 20:39:16 <Hazzard> it works 20:39:17 <coopserver> <[FR]Syl59> thx happy ;) 20:39:21 <coopserver> <happy train sport> np 20:44:07 <coopserver> <dreck> anyone know if the Caboose thing has any special notes? 20:44:15 <coopserver> <dreck> or is it just as it looks? 20:45:41 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:47:30 <coopserver> <dreck> I'll find out soon enough I guess 20:47:38 <coopserver> <dreck> and lol....its chugging from the little stove :) 20:48:51 <Hazzard> ITS POSSIBLE 20:49:58 <Hazzard> I mapped a system that produces 10 food for every 6 food input 20:50:31 <Hazzard> 166.7% conversion 20:50:47 <Hazzard> that's more than enough for any leaking cargo 20:52:17 <coopserver> *** happyhenk has joined 20:52:27 <coopserver> <happyhenk> hi 20:52:32 <coopserver> <dreck> hi henk :) 20:52:47 <coopserver> <dreck> didn't get to do my wetrail conversion before but I'm just having as much fun here for now tho :-> 20:52:58 <coopserver> <dreck> do wish someone didn't start the game so late but heh 20:54:20 <coopserver> *** happyhenk has started a new company #8 21:01:16 <coopserver> *** happyhenk has joined spectators 21:02:23 <Hazzard> Sylf, V453000: is the hard limit for industry production 9216 for all industries? 21:02:32 <coopserver> *** Muel has joined 21:02:37 <coopserver> <happyhenk> hi muel 21:02:38 <coopserver> <V453000> technically should be 21:02:59 <coopserver> <Muel> hi 21:03:05 <coopserver> <dreck> hi muel 21:04:10 <Hazzard> Could the limit hypothetically be raised? 21:04:52 <Hazzard> V453000? 21:06:27 *** Hazzard_ is now known as Guest132 21:06:28 *** Hazzard is now known as Hazzard_ 21:06:45 *** Hazzard has joined #openttdcoop.stable 21:07:19 *** Hazzard_ has quit IRC 21:07:28 <coopserver> <dreck> hmm what was that keystroke to place a "station" buoy? 21:07:33 <coopserver> <dreck> or did that only work in ttdx 21:07:53 <coopserver> *** britboy3456 has joined company #5 21:09:11 <coopserver> <dreck> mm...noone? 21:11:15 <coopserver> *** happyhenk has started a new company #8 21:12:22 <coopserver> <dreck> well I guess thats one big bugfix for v453000.....add a oilrig-style station to that Exchange thing or at least make it landbound instead :-> 21:12:49 <coopserver> <V453000> aha 21:12:57 <coopserver> <V453000> point taken :) was thinking about that originally 21:13:23 <coopserver> <dreck> yeah I just found an forum thread now that answered me....buoys in openttd don't function the same as the one in ttdx .. so mm go figure 21:13:54 <coopserver> <dreck> at least I could still send the materials back to some of the mine or something instead so its not a total loss in this game now :) 21:14:00 <coopserver> <britboy3456> Do I understand food plants corretly? My food plant currently has 2 tupes of food delivered to it, but says it is proucing 2 toonnes output per 4 input 21:14:21 <coopserver> <britboy3456> now it has all 3 types, but is still saying the same thing 21:15:59 <coopserver> <V453000> that is probably a string bug :) 21:16:18 <coopserver> <britboy3456> k 21:17:50 <coopserver> <happyhenk> hese maglevs look really good 21:18:01 <coopserver> <happyhenk> these not hese 21:18:32 <coopserver> <V453000> :) 21:19:18 <coopserver> *** Muel has joined company #3 21:20:18 <coopserver> *** Muel has left the game (Leaving) 21:21:15 *** Jam35 is now known as Jam35_ 21:21:36 <coopserver> <dreck> v453000 at least even if they're not utilizeable yet...I think I do like the Export industry idea :) 21:21:46 <coopserver> *** britboy3456 has joined spectators 21:22:05 <coopserver> <happyhenk> im gonna do machinery then export stuff 21:22:18 <coopserver> <dreck> henk..well you'll need a LOT of $ to get non-boat access to it tho :) 21:22:26 <coopserver> *** britboy3456 has joined company #5 21:22:36 <coopserver> *** britboy3456 has joined spectators 21:23:08 *** ODM has quit IRC 21:27:28 <coopserver> <happyhenk> a little money please 21:27:32 <coopserver> <happyhenk> im in minus 21:27:45 <coopserver> *** britboy3456 has joined company #5 21:30:24 <coopserver> <dreck> sorry was a bit distracted...did you get any henk? 21:30:30 <coopserver> <happyhenk> a bit 21:30:50 <coopserver> <happyhenk> but that was from my trains 21:32:00 <coopserver> <dreck> ah..well need any? 21:32:05 <coopserver> <happyhenk> a bit 21:32:16 <coopserver> <dreck> ok give me a sec.. 21:33:18 <coopserver> <dreck> happy yet? heh 21:33:19 <coopserver> <happyhenk> thanks 21:33:37 <coopserver> <happyhenk> !name superhappyhenk 21:33:38 <coopserver> *** happyhenk has changed his/her name to superhappyhenk 21:33:41 <coopserver> <dreck> :P 21:33:42 <coopserver> <superhappyhenk> :D 21:33:49 <coopserver> <superhappyhenk> !name happyhenk 21:33:50 <coopserver> *** superhappyhenk has changed his/her name to happyhenk 21:34:28 <coopserver> <happyhenk> my black gold 21:34:33 <coopserver> <happyhenk> fresh oil 21:34:48 <coopserver> <happyhenk> wow il in the new maglev looks nice 21:35:39 <coopserver> <dreck> btw I finally did a small circle of cargo boats....the wetrail kind :) 21:35:48 <coopserver> <dreck> I think the station crane kinda matches too :) 21:36:49 <coopserver> <happyhenk> im the manly color purple 21:38:15 <coopserver> <britboy3456> On a purr line, can i replace electric trains with maglev? 21:38:19 <coopserver> <DeGroninger> yeah 21:38:24 <coopserver> <dreck> yeah...anything tbh 21:38:25 <coopserver> <happyhenk> yep 21:38:26 <coopserver> <DeGroninger> everything works on purr 21:38:27 <coopserver> <britboy3456> its not working 21:38:35 <coopserver> <DeGroninger> you should replace the wagons as well 21:38:36 <coopserver> <happyhenk> you need to replace wagons 21:38:48 <coopserver> <dreck> the only one limit I know is that running wetboats on purr is not recommended...it has degraded power stats 21:38:50 <coopserver> <DeGroninger> from electric to maglev wagons 21:38:52 <coopserver> <britboy3456> How? 21:38:58 <coopserver> <dreck> (eg it does 70 on wet but only 40ish on purr) 21:39:13 <coopserver> <DeGroninger> click on the "Replacing: engines" button in the bottom left 21:39:23 <coopserver> <britboy3456> got it thx 21:39:31 <coopserver> <DeGroninger> after you've turned on the electric engine -> maglev engine conversion 21:39:35 <coopserver> <DeGroninger> then also turn on wagon conversion 21:40:19 <coopserver> <happy train sport> hi happyhenk did not see u ther how things 21:40:25 <coopserver> <happyhenk> good 21:40:28 <coopserver> <happyhenk> and you 21:40:33 <coopserver> <dreck> aha now I finally found one of the ratio I had wondered about before... 21:40:43 <coopserver> <happy train sport> good 21:40:44 <coopserver> <dreck> 6000L oil = 3 yeti = 1 machinery 21:40:56 <coopserver> <dreck> I think that adding the extra text to the industry dialog helps 21:41:08 <coopserver> <DeGroninger> 3 yeti + 1 machinery = 6kl oil 21:41:22 <coopserver> <happyhenk> happy shoud i do rp net werk or connect rp with yeti and oil net werk 21:41:33 <coopserver> <dreck> happysport btw you mind if I just point out one little thing that you should bulldoze? :) 21:41:44 <coopserver> <dreck> and btw hi groninger :) 21:42:05 <coopserver> <happyhenk> hmm no machinery plants close by 21:42:14 <coopserver> <dreck> happysport check sign list for your name :P 21:42:16 <coopserver> <happy train sport> yer happyhenk get mor muney from oi 21:42:34 <coopserver> <happyhenk> can somboty help and fund one? 21:42:38 <coopserver> <dreck> henk...one sec... 21:42:57 <coopserver> <happyhenk> i put sign 21:43:04 <coopserver> <dreck> Machinery Factory you wanted right? 21:43:11 <coopserver> <happyhenk> yep 21:43:20 <coopserver> <dreck> there is one nearby actually 21:43:28 <coopserver> <dreck> just scroll to the right a little more 21:44:01 <coopserver> <happy train sport> ther u go happyhenk 21:44:04 <coopserver> <happyhenk> thanks 21:44:13 <coopserver> <happy train sport> np 21:45:29 <coopserver> <dreck> heh looks like before game ends I'll have one oilwell with WAY too many machines sitting around rotting in the grass :) 21:46:02 <coopserver> <happyhenk> rotting in the grass funny 21:46:27 <coopserver> <dreck> well its true...where else would you put excessive tools you can't use in the factory anyway? right outside on empty lands :P 21:46:54 <coopserver> <britboy3456> Happytrainsport, where you have 'need a slh', will it be a problem if i hook up that machinery factory? 21:47:17 <coopserver> <britboy3456> about there 21:47:37 <coopserver> <dreck> btw someone correct me if I'm wrong on this but...can the raw industry actually upper their production rate like with original or its pretty much a fixed level instead? 21:47:39 <coopserver> <happy train sport> no go for it 21:47:45 <coopserver> <britboy3456> cool thanks 21:47:50 <coopserver> <happy train sport> i let u no if i needc rooim 21:47:52 <coopserver> <happy train sport> room 21:48:21 <coopserver> <happy train sport> just tunall so i can doo LLRR 21:48:28 <coopserver> <happyhenk> am i first with maglev rp train 21:48:32 <coopserver> <britboy3456> kk 21:49:46 <coopserver> <dreck> btw so far it looks like the Caboose is just a standard rail loco "running backward" .. but its lower speed is offset by higher per-wagon capacity 21:49:48 <coopserver> <dreck> interesting 21:51:22 <coopserver> *** V453000 has joined spectators 21:52:44 <coopserver> <happyhenk> ok now at my oil well machinery will be sitting arround :P 21:52:55 <coopserver> <happyhenk> cars are getting loaded 21:53:07 <coopserver> <happyhenk> little yeti cars 21:53:26 <coopserver> <happyhenk> allmost full 21:53:38 <coopserver> <happyhenk> full! 21:56:16 <coopserver> <happyhenk> now im doing food 21:56:31 <coopserver> <dreck> dgroninger....got a strange voluntary request to ask you about if you want 21:57:06 <coopserver> *** britboy3456 has joined spectators 21:57:25 <coopserver> <happyhenk> first farm animal farm 21:57:52 <coopserver> <dreck> groninger? :) 21:57:59 <coopserver> *** britboy3456 has joined company #5 21:58:00 <coopserver> <DeGroninger> yeah 21:58:02 <coopserver> <DeGroninger> im here :P 21:58:27 <coopserver> <dreck> I'm wondering if you wanted Pronninghall to yourself? 21:59:00 <coopserver> <DeGroninger> nah ;p 21:59:02 <coopserver> <DeGroninger> you can have it 21:59:11 <coopserver> <happyhenk> it dosent have a yard 21:59:17 <coopserver> <DeGroninger> you could fund one 21:59:28 <coopserver> <dreck> well the thing is..the only place it'll build a yeti hut is on the other land side from me so 21:59:37 <coopserver> <dreck> so you mind if I? 21:59:48 <coopserver> <DeGroninger> nah.. go ahead! 22:00:17 <coopserver> <dreck> cheers 22:01:06 <coopserver> <happyhenk> wow started late and doing good 22:01:20 <coopserver> <happyhenk> 24 trains 22:04:56 <coopserver> <dreck> ah... the production rate does go up 22:05:09 <coopserver> <dreck> I went from 389K litres to 406K 22:05:28 <coopserver> <happyhenk> oil 22:06:09 <coopserver> <happyhenk> allready past britboy in profit 22:06:17 <coopserver> <britboy3456> :) 22:06:18 <coopserver> <happyhenk> 0 loan 22:07:34 <coopserver> <dreck> btw groninger I gave you a little thankyou even if it wasn't really necessary :P 22:09:47 <coopserver> <britboy3456> i'm off now 22:09:48 <coopserver> <britboy3456> gn 22:09:50 <coopserver> <happyhenk> gn 22:09:59 <coopserver> <happyhenk> sleep will 22:10:03 <coopserver> *** britboy3456 has left the game (Leaving) 22:12:42 <coopserver> <happyhenk> food plant i want to find you 22:13:20 <coopserver> <happyhenk> >.< no food plant 22:13:37 <coopserver> <happy train sport> doo a sign 22:13:48 <coopserver> <happy train sport> wher u whont it 22:14:29 <coopserver> <happyhenk> put sign 22:14:35 <coopserver> <dreck> its a bit...funny....having all these little yeti red routes zooming everywhere :) 22:14:36 <coopserver> *** DeGroninger has left the game (Leaving) 22:15:10 <coopserver> *** DeGroninger has joined 22:15:19 <coopserver> <happyhenk> hey degroinger 22:15:31 <coopserver> <DeGroninger> hi 22:15:32 <coopserver> <happyhenk> happy fooddplant 22:15:38 <coopserver> <happyhenk> see 22:15:42 <coopserver> <DeGroninger> i just restared :P 22:15:44 <coopserver> <happyhenk> there good 22:17:26 <coopserver> <happyhenk> happy look at one of my trains orders 22:17:50 <coopserver> <dreck> groninger so in case you missed me saying that...I was saying...even if it wasn't necessary I still gave you a little bit of a thankyou :) 22:18:04 <coopserver> <dreck> if you want know what it was..check near your Budworth Valley station 22:18:34 <coopserver> <DeGroninger> ^^ 22:18:43 <coopserver> <DeGroninger> free yeties:D 22:18:47 <coopserver> <dreck> oh geeze..I forgot to refit away from passenger on something else.... 22:20:04 <coopserver> <dreck> wonder when Meow Caboose is comingout anyway 22:20:58 <coopserver> <happy train sport> not shor dreck 22:21:40 <coopserver> <dreck> yeah..wonder if its a bit faster or somethng 22:21:51 <coopserver> <dreck> I may have to replace with a different locomotive otherwise as 105kph seem a bit too slow now 22:22:30 <coopserver> <happyhenk> yeti yeTI YETI 22:22:39 <coopserver> <happyhenk> a good mod 22:22:44 <coopserver> <happyhenk> :) 22:36:19 <coopserver> <V453000> :) 22:36:32 <coopserver> <happyhenk> what are you :)ing about 22:36:41 <coopserver> <V453000> about people liking yeti 22:37:00 <coopserver> <happyhenk> :) 22:37:15 <coopserver> <happy train sport> yer its grate as alll ways v 22:37:23 <coopserver> *** BiG_BaLLZ has joined 22:37:32 <coopserver> <happyhenk> hey big ballz 22:37:38 <coopserver> <BiG_BaLLZ> aww SHIT EXCHANGE MERCHANT IN THE HOUSE 22:37:49 <coopserver> <dreck> the Exchange thing can't really be used now tho 22:37:53 <coopserver> <dreck> :/ 22:37:54 <coopserver> <BiG_BaLLZ> damn 22:38:03 <coopserver> <BiG_BaLLZ> thats the only reason I'm here :( 22:38:06 <coopserver> <happyhenk> it can be USED 22:38:13 <coopserver> <happyhenk> sylf is using one 22:38:24 <coopserver> <dreck> ballz..yeah either 1. lose the terraform multiplier or 2. fix the code to add oilrig-style station to it 22:38:26 <coopserver> <happyhenk> ill put sign 22:38:28 <coopserver> <happy train sport> yo BiG_BaLLZ 22:38:37 <coopserver> <BiG_BaLLZ> yooooooo 22:38:45 <coopserver> <happy train sport> how things 22:38:50 <coopserver> <BiG_BaLLZ> ballin' 22:39:00 <coopserver> <dreck> btw happysport you still need to check a sign thats named 'happyspot here' 22:39:23 <coopserver> <happy train sport> yer isee it 22:39:30 <coopserver> <V453000> waat up meech 22:39:31 <coopserver> <happyhenk> now look at the merchant bigballz 22:39:40 <coopserver> <happyhenk> its a working one 22:39:43 <coopserver> <happyhenk> i put sign 22:39:57 <coopserver> <V453000> you can just fund one near land dreck :) 22:40:01 <coopserver> *** DeGroninger has left the game (Leaving) 22:40:02 <coopserver> <V453000> can easily use them :P 22:40:18 <coopserver> <happyhenk> only cost 2k 22:40:21 <coopserver> <dreck> that still doesn't solve the issue of no boat access for being a water industry :) 22:40:29 <coopserver> <dreck> but mm I see 22:40:39 <coopserver> <happyhenk> oh balls 22:40:40 <coopserver> <V453000> fuck, if you build it near shore, you can access it with anything XD 22:40:41 <coopserver> <BiG_BaLLZ> sup V 22:40:51 <coopserver> <dreck> thats not the real point of water-based industry tho 22:40:52 <coopserver> <happyhenk> cant rech this merchant 22:40:53 <coopserver> <V453000> nuts up meech 22:40:54 <coopserver> <dreck> just saying :P 22:41:05 <coopserver> <V453000> "a point of" != works 22:41:06 <coopserver> <V453000> :P 22:41:21 <coopserver> <dreck> if we had it your way the oilrig wouldn't have any station eh? ;) 22:41:24 <coopserver> <BiG_BaLLZ> these balls are heavy, V ;) 22:41:27 <coopserver> <dreck> lol ballz 22:41:33 <coopserver> <happyhenk> v i found you a merchant 22:42:00 <coopserver> <happyhenk> i put aign 22:42:02 <coopserver> <happyhenk> sing 22:42:05 <coopserver> <happyhenk> sign 22:42:12 <coopserver> <BiG_BaLLZ> bbiab 22:42:14 <coopserver> <happyhenk> its called v's merchant 22:42:18 <coopserver> *** Player has joined 22:42:36 <coopserver> <happyhenk> hey player 22:42:37 <coopserver> <V453000> I am not even actually playing? :D 22:42:50 <coopserver> <V453000> :P 22:42:56 <coopserver> <happyhenk> well you got a merchant in good place 22:43:13 <coopserver> <happyhenk> to grab his ballz 22:43:16 <coopserver> <happyhenk> :D 22:43:34 <coopserver> <happyhenk> but there heavy ballz 22:43:38 <coopserver> *** Player #1 has joined 22:43:39 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:43:41 <coopserver> *** Player #1 has started a new company #9 22:43:42 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:43:43 <coopserver> *** Player #1 has joined spectators 22:43:44 <coopserver> <happyhenk> you need train for it 22:44:24 <coopserver> *** V453000 has left the game (Leaving) 22:44:49 <coopserver> <happyhenk> v left the game 22:44:56 <coopserver> <Player #1> !rules 22:44:57 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 22:45:22 <coopserver> *** Player #1 has started a new company #9 22:45:23 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:45:24 <coopserver> *** Player #1 has joined spectators 22:45:38 <coopserver> <happyhenk> PLAYER 1 CHANGE NAME 22:45:38 <V453000> am here :P 22:45:40 <coopserver> <happyhenk> like dis 22:45:47 <coopserver> <Player #1> !name biperch 22:45:48 <coopserver> *** Player #1 has changed his/her name to biperch 22:45:50 <coopserver> <happyhenk> !name hap 22:45:51 <coopserver> *** happyhenk has changed his/her name to hap 22:45:58 <coopserver> <hap> !name !nickyname 22:45:59 <coopserver> *** hap has changed his/her name to !nickyname 22:46:05 <coopserver> <!nickyname> !nick happyhenk 22:46:06 <coopserver> *** !nickyname has changed his/her name to happyhenk 22:46:30 <coopserver> *** biperch has started a new company #10 22:47:35 <coopserver> *** biperch has left the game (Leaving) 22:50:03 <coopserver> <happyhenk> can you make bri 22:50:08 <coopserver> <happyhenk> nothing 22:50:14 <coopserver> <dreck> heh my favorite blimp for inaccessible mountaineous spots :) 22:50:20 <coopserver> <dreck> too bad this map is so flat now :) 22:50:50 <coopserver> <happyhenk> its to flatty 22:51:31 <coopserver> <happyhenk> its weird how bm makes food 22:54:03 <coopserver> <dreck> ok going stop for a while now 22:54:09 <coopserver> <happyhenk> cya 22:54:22 <coopserver> <happy train sport> k bb dreck 22:54:24 <coopserver> <dreck> btw geeze..I have a funny "splay" of tracks near Plunley :p 22:55:17 <coopserver> <dreck> and hmm I'm not sure if the refinery has some kind of internal production limit 22:55:26 <coopserver> <dreck> the oil seem to slowly pile up...what do I know tho 22:55:34 <coopserver> <dreck> anyway bye till later ;) 22:55:39 <coopserver> <happy train sport> k 22:55:41 <coopserver> <happy train sport> bb 22:55:48 <coopserver> <happyhenk> cya 22:55:51 <coopserver> *** dreck has left the game (Leaving) 22:56:41 *** Hazzard has quit IRC 22:56:59 <coopserver> <happy train sport> hi Player 22:57:02 <coopserver> <happy train sport> wecume 22:57:08 <coopserver> <happyhenk> hey player 22:57:14 <coopserver> <happyhenk> to the welcome sever 22:57:18 <coopserver> <happy train sport> yep 22:57:30 <coopserver> <happy train sport> doo !name to doo your name 22:57:55 <coopserver> <happyhenk> !name RealName 22:57:56 <coopserver> *** happyhenk has changed his/her name to RealName 22:58:19 <coopserver> <RealName> !name happyhenk 22:58:20 <coopserver> *** RealName has changed his/her name to happyhenk 22:58:41 <coopserver> <happyhenk> ... 22:58:52 <coopserver> <happyhenk> a stone wuarry just spawned in my net werk 22:59:05 <coopserver> <happyhenk> and a clay pit 22:59:15 <happy_> v will all neew map wil start in 2000 22:59:20 <coopserver> <happyhenk> when im doing far away wood 22:59:34 <happy_> whive this new yeti and nuts train set 22:59:49 <coopserver> <happyhenk> is awesome 23:06:00 <coopserver> *** Player has left the game (Leaving) 23:13:10 <coopserver> <happyhenk> i got a werking merchant 23:13:32 <coopserver> <happy train sport> nice 23:20:51 <coopserver> *** DeGroninger has joined 23:20:58 <coopserver> <happyhenk> hey de 23:21:01 <coopserver> <DeGroninger> heya 23:21:03 <coopserver> <happy train sport> wb DeGroninger 23:21:07 <coopserver> <DeGroninger> ty :) 23:27:55 <coopserver> *** happyhenk has left the game (Leaving) 23:32:21 <coopserver> *** BiG_BaLLZ has joined company #3 23:32:49 <coopserver> <BiG_BaLLZ> yoooooooooooooo 23:32:53 <coopserver> <DeGroninger> heya 23:33:04 <coopserver> <BiG_BaLLZ> yooooooooooo 23:36:35 <coopserver> <BiG_BaLLZ> i cant believe how many signals are missing =\ 23:36:51 <coopserver> <happy train sport> ar yer 23:37:27 <coopserver> <BiG_BaLLZ> why even bother if you're not gonna add the right signals? 23:37:30 <coopserver> <BiG_BaLLZ> :) 23:41:59 <coopserver> <BiG_BaLLZ> don't :) 23:42:30 <coopserver> <BiG_BaLLZ> :D 23:42:50 <coopserver> <BiG_BaLLZ> most of the splits are missing signals 23:43:30 *** Guest132 is now known as Hazzard 23:43:37 <coopserver> <BiG_BaLLZ> why are you making 4 lanes when there's barely any traffic? 23:46:05 <coopserver> <BiG_BaLLZ> I see green had no where else to build eh? 23:46:39 <coopserver> <happy train sport> i ogt hte LLRR down sp 23:50:53 <coopserver> <BiG_BaLLZ> oh, is troy around? 23:50:59 <coopserver> <BiG_BaLLZ> havent seen him in ages 23:51:15 <coopserver> <happy train sport> he been on 3 times 23:51:19 <coopserver> <BiG_BaLLZ> cool 23:53:20 <coopserver> <BiG_BaLLZ> some of these stations should be moved 23:53:49 <coopserver> <BiG_BaLLZ> like Hadwood forest 23:54:02 <coopserver> <BiG_BaLLZ> if we're gonna roll multiple lanes 23:54:26 <coopserver> <BiG_BaLLZ> !THIS 23:54:46 <coopserver> <BiG_BaLLZ> oh cool! How's Muel doing? 23:55:01 <coopserver> <BiG_BaLLZ> don't suppose you've seen Mr. Dixon have you? 23:55:04 <coopserver> <BiG_BaLLZ> I miss that guy 23:55:28 <coopserver> <BiG_BaLLZ> :( 23:56:36 <coopserver> <BiG_BaLLZ> like over a year ago, right? 23:57:12 <coopserver> <BiG_BaLLZ> sure 23:57:15 <coopserver> <BiG_BaLLZ> at least a year and a half 23:57:40 <coopserver> *** BiG_BaLLZ has joined spectators 23:57:48 <coopserver> <happy train sport> wher that troy when i need hem 23:57:57 <coopserver> <BiG_BaLLZ> asleep 23:58:04 <coopserver> <happy train sport> yer true 23:58:13 <coopserver> <happy train sport> or wil 23:59:32 <coopserver> <BiG_BaLLZ> truntborn forest needs to be moved too I think