Config
Log for #openttdcoop.stable on 18th November 2014:
Times are UTC Toggle Colours
00:00:02  <happy_> is  this beter  i whont to get it  right    sylf
00:00:05  <happy_> https://www.dropbox.com/s/z1fhn180s662js1/JStable270414.sav?dl=0
00:00:06  <Webster> Title: Dropbox - JStable270414.sav (at www.dropbox.com)
00:00:29  <coopserver> *** happy  train sport has started a new company #2
00:03:34  <coopserver> <dreck> err...is it just me or the terraform costs got 'lost'?
00:03:43  <coopserver> <dreck> it seem a bit too low
00:04:28  <coopserver> *** Sylf has left the game (Leaving)
00:05:04  <Sylf> industry setting is better
00:05:10  <Sylf> town names is still not fixed
00:05:16  <coopserver> <happy  train sport> yer
00:05:17  <Sylf> I'd turn off multiple industries per town
00:05:27  <coopserver> <happy  train sport> k
00:05:39  <coopserver> <happy  train sport> i  for  that was  of
00:07:17  *** tycoondemon has quit IRC
00:12:44  *** Hazzard has joined #openttdcoop.stable
00:12:49  <Hazzard> !players
00:12:49  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
00:12:59  <dreck> hi..its new map now hazzard :)
00:14:51  <Hazzard> !date
00:14:51  <coopserver> May 13 1901
00:14:54  <Hazzard> whao
00:15:01  <Hazzard> that was sudden
00:15:08  <coopserver> <dreck> really?
00:17:14  <coopserver> <dreck> so just curious...are the industries set to swing or stay at one fixed production rate?
00:19:04  <coopserver> <dreck> ah nevermind..they do vary....ok
00:19:51  <coopserver> *** Player has joined
00:19:52  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:19:53  <coopserver> *** Player has started a new company #3
00:19:54  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:19:55  <coopserver> *** Player has joined spectators
00:20:54  <coopserver> *** Player has started a new company #4
00:20:55  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:20:56  <coopserver> *** Player has joined spectators
00:21:02  <coopserver> *** Player has joined company #4
00:21:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:21:04  <coopserver> *** Player has joined spectators
00:21:07  <coopserver> *** Player has joined company #4
00:21:08  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:21:09  <coopserver> *** Player has joined spectators
00:21:10  *** DeGroninger has quit IRC
00:21:11  <coopserver> *** Player has joined company #4
00:21:12  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:21:13  <coopserver> *** Player has joined spectators
00:21:20  <coopserver> *** Player has joined company #4
00:21:21  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:21:22  <coopserver> *** Player has joined spectators
00:21:42  <coopserver> <dreck> anyway I need to afk for a bit...probably wouldn't be "more than a few years" tho ;)
00:21:45  <coopserver> *** Player has joined company #4
00:21:46  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:21:47  <coopserver> *** Player has joined spectators
00:21:55  <coopserver> *** dreck has left the game (Leaving)
00:21:58  <coopserver> *** Player has started a new company #3
00:21:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:22:00  <coopserver> *** Player has joined spectators
00:22:30  <Sylf> hi player, can you please change your nick first?
00:22:35  <coopserver> *** Player has left the game (wrong company in DoCommand)
01:02:47  <coopserver> *** dreck has joined
01:02:49  <coopserver> <dreck> back :)
01:02:55  <coopserver> *** dreck has joined company #1
01:04:08  <coopserver> <dreck> how doing happysport?
01:04:15  <coopserver> <happy  train sport> good
01:05:08  <coopserver> <dreck> still wonder if the absent costmultiplier was an error or on purpose but ah well..its a friendly game so to meh with it :)
01:05:12  <coopserver> <dreck> how's your trains doing anyway?
01:06:06  <Sylf> oh, I didn't load that
01:06:08  <Sylf> oops
01:06:21  <coopserver> <dreck> can it still be reloaded in or its too much glitch?
01:06:28  <coopserver> <dreck> (as its not a vehicle/industry grf or something)
01:06:33  <coopserver> <dreck> just asking
01:07:19  <Sylf> no, we better not do it
01:07:35  <Sylf> all base costs are loaded and set for the game
01:07:46  <coopserver> <dreck> np...its not like we're going to get swaped by lazy cheap players trying to flatten anything thats in their way water or not :)
01:07:48  <Sylf> I don't know what will happen if we change that now
01:07:53  <coopserver> <dreck> I hate these kind of ***ing maps anyway
01:08:02  <Sylf> oh, it does happen
01:08:08  <Sylf> people do flatten anything and everything
01:08:37  <Sylf> oh well
01:08:53  <Sylf> this game shouldn't last very long
01:09:03  <Sylf> just enough until new yeti and nuts are released
01:09:35  *** tycoondemon has joined #openttdcoop.stable
01:09:43  <coopserver> <dreck> less than 20 hours or longer than 20 hour?  :P
01:09:45  <coopserver> <dreck> heheh
01:11:05  <coopserver> <happy  train sport> k  just  woos  to nexs
01:12:06  <Sylf> we'll have to see
01:12:12  <Sylf> next yeti is ready
01:12:31  <Sylf> https://bundles.openttdcoop.org/yeti/releases/LATEST/
01:12:53  <coopserver> <dreck> heh ok...at least I have a save of the game from july 1905 ... if its gone by tomorrow morning then ehh at least I can load the save to look at how much I had done by then .. then join the new map :->
01:13:03  <coopserver> *** happy  train sport has joined spectators
01:13:06  <coopserver> *** happy  train sport has started a new company #3
01:13:14  <coopserver> <dreck> so far now I'm at all-minus-two coal mines ... then theres the other chains :)
01:13:17  <coopserver> *** happy  train sport has joined spectators
01:13:32  <coopserver> *** happy  train sport has joined company #2
01:15:53  <coopserver> *** Not Sylf has joined
01:18:18  <coopserver> <Not Sylf> meh.
01:18:19  <coopserver> *** Not Sylf has left the game (Leaving)
01:18:29  <coopserver> *** Sylf has joined
01:24:04  <happy_> i  got  the  towns  nams  in   english  sylf  save  in the game  setting  be for i did  the map
01:25:34  <coopserver> <dreck> ok thats coal down ... now which exploit on my island to do next heh
01:30:09  <o11c> !date
01:30:09  <coopserver> Dec 03 1906
01:32:50  <Hazzard> that was sudden
01:32:52  <Hazzard> oops
01:32:54  <Hazzard> !date
01:32:54  <coopserver> Feb 15 1907
01:32:57  <coopserver> <dreck> what was anyway?
01:33:15  <Hazzard> lol, that's not what I meant to chat
01:33:31  <coopserver> <dreck> well....what was sudden the first time around eh? :)
01:33:36  <coopserver> <dreck> heh..
01:34:47  <coopserver> *** o11c has joined
01:35:18  <coopserver> <happy  train sport> hi  o11c
01:35:42  <coopserver> <o11c> thinking I might manage to make myself play this time
01:35:51  <coopserver> *** o11c has started a new company #3
01:37:45  *** Hazzard_ has joined #openttdcoop.stable
01:37:55  <coopserver> <happy  train sport> need help  to get start
01:37:58  <coopserver> <happy  train sport> o11c:
01:38:07  <coopserver> *** Hazzard has joined
01:38:21  <coopserver> <Hazzard> Ooh same map
01:38:25  <coopserver> <o11c> only in patience
01:39:14  <coopserver> *** Hazzard has started a new company #4
01:39:46  <coopserver> <dreck> heh....first tram for game and its not a bad one :)
01:43:23  <coopserver> *** Yugi_D has joined
01:43:30  <coopserver> <dreck> hi yugi :)
01:43:34  <coopserver> <Yugi_D> hi derek
01:44:26  <coopserver> <Yugi_D> can i join ur co?
01:44:40  <coopserver> <o11c> Yugi_D: FFA is free for all
01:44:49  <coopserver> <dreck> tbh I'm not so sure sorry .. I mean I' ve already covered almost half of my spot by now
01:45:01  <coopserver> <dreck> and the next locomotive hasn't ever came out yet :->
01:45:56  <coopserver> <dreck> I sure hope these ore production rates actually goes up a bit :->
01:46:45  <coopserver> *** happyhenk has joined
01:46:59  <coopserver> *** happyhenk has started a new company #5
01:47:21  <coopserver> <happyhenk> i wish we could team
01:47:36  <coopserver> <o11c> wish what?
01:47:49  <coopserver> <happyhenk> team qith happy
01:47:58  <coopserver> <happyhenk> we only team in yeti
01:48:11  <coopserver> <happy  train sport> ther not a lot to doo
01:48:18  <coopserver> <happy  train sport> i dun  all ov  it
01:48:32  <coopserver> <happy  train sport> just wate for   the stuf to gro
01:48:35  <coopserver> <o11c> oh you mean different companies doing different input/output of a station?
01:49:23  <coopserver> *** Yugi_D has started a new company #6
01:49:30  <coopserver> <happyhenk> i think i better at vanilla then yeti
01:49:35  <coopserver> <happyhenk> well i probs am
01:49:52  <coopserver> <happyhenk> im very good at vanilla and yeti
01:49:58  <coopserver> <happy  train sport> need  help  to  start  Yugi_D
01:50:03  <coopserver> *** Hazzard has left the game (Leaving)
01:50:25  <coopserver> *** happy  train sport has joined company #6
01:50:49  <coopserver> *** happyhenk has joined spectators
01:51:46  <coopserver> *** happyhenk has started a new company #7
01:51:50  <coopserver> <dreck> *prods the stupid pit operators to get more ore out of there already! :-s
01:51:55  <coopserver> <dreck> heh
01:52:32  <coopserver> <happyhenk> brown pit 2 makes 18
01:52:36  <coopserver> <happyhenk> not much
01:52:44  <coopserver> <dreck> meh...went down :|
01:52:45  <coopserver> <happyhenk> 1 makes 40
01:53:00  <coopserver> *** o11c has joined spectators
01:53:06  <coopserver> <happyhenk> brown mine 3 makes 324 tonnes of coal
01:53:16  <coopserver> <o11c> well, moneymaker started
01:53:23  <coopserver> <o11c> well return to build mainline in a bit
01:53:45  <coopserver> <happyhenk> bye
01:57:31  <coopserver> <dreck> got lucky with another ore mine heh
01:58:52  <coopserver> <happyhenk> starting money please
01:59:39  <coopserver> <dreck> why? you barely started a short loop on an existing island?
02:00:09  <coopserver> <happyhenk> there's some nice far away forests
02:00:29  <coopserver> <dreck> well it shouldn't have taken you much of any $ at all to make that sort of little thing?
02:02:00  <coopserver> <dreck> heh..mm lucky me... 75kph with bit more tractive..that'll help with the one coal mine issue for now
02:02:55  <coopserver> <happy  train sport> yes  but  u  see  in  my trains  ther  3  orders  happyhenk
02:03:13  <coopserver> <happyhenk> the depot one i ony do in your comp
02:04:09  <coopserver> <happy  train sport> yer but i the train  go in if  i up grade   the,
02:04:23  <coopserver> <happyhenk> engine/wagons
02:04:53  <coopserver> <happy  train sport> and  i doo  it so ther dont get lost
02:05:01  <coopserver> <happyhenk> i know that
02:05:29  <coopserver> *** Hazzard has joined
02:05:36  <coopserver> <happyhenk> hi hazzard
02:05:41  <coopserver> <Hazzard> Hi
02:05:46  <coopserver> <happyhenk> how things
02:05:48  <coopserver> <dreck> eh...why 10% slope for rv...hm
02:05:49  <coopserver> <Hazzard> good
02:05:52  <coopserver> <happy  train sport> when  i did  it like u got now i f it    big time   trains wher all  lost
02:07:00  <coopserver> <happyhenk> look at my sign
02:07:25  <coopserver> <happy  train sport> yes
02:07:33  <coopserver> <happy  train sport> thats how i  doo  it
02:07:50  <coopserver> <happy  train sport> k
02:07:59  <coopserver> <happyhenk> i will do it like that starting now
02:08:03  <coopserver> <dreck> heh I see someone signed "need mor iron" .. I kinda have the same request too (otherwise no steel trains)
02:08:04  <coopserver> <happyhenk> in your comp
02:08:27  <coopserver> <happyhenk> steel is good for monneyz
02:08:31  <coopserver> <dreck> if its still low by the 1920's I may use 1-2 freight trams instead unless they can't carry anything worth a damn
02:10:16  <coopserver> <dreck> hmm...to come from wrong side of town or use a dummy road halt...
02:11:15  <coopserver> <dreck> meh I'll just put the halt down
02:12:45  <coopserver> *** Hazzard has left the game (Leaving)
02:14:00  <coopserver> *** BiG_BaLLZ has joined
02:14:06  <coopserver> <BiG_BaLLZ> yoooooooooooo BASTARDS
02:14:26  <coopserver> <happyhenk> get ready to loze
02:14:36  <coopserver> <happyhenk> we da champs
02:14:43  <coopserver> <happyhenk> for real
02:14:47  <coopserver> <dreck> ya :)
02:15:37  <coopserver> <happy  train sport> hi  BiG_BaLLZ
02:15:43  <coopserver> <happy  train sport> how  things
02:15:53  <coopserver> <BiG_BaLLZ> good
02:16:39  <coopserver> <happy  train sport> chek  out my  slh  BiG_BaLLZ
02:16:47  <coopserver> <BiG_BaLLZ> nah
02:16:51  <coopserver> <happy  train sport> k
02:16:53  <coopserver> <BiG_BaLLZ> lol
02:17:32  <coopserver> <happyhenk> look at my golden gate bridges
02:17:39  <coopserver> <BiG_BaLLZ> nah
02:17:49  <coopserver> <happy  train sport> he  he
02:17:57  <coopserver> <happyhenk> happy you look at them
02:18:11  <coopserver> <happy  train sport> whont  the f
02:18:30  <coopserver> <happyhenk> they costed 89k each
02:18:36  <coopserver> <happyhenk> in us dollars
02:18:37  <coopserver> <happy  train sport> u  no that  in thr rules
02:18:43  <coopserver> <dreck> mm I'll admit the second town did need a dummy road halt as the other side is on water so I can't reach there anyway
02:19:00  <coopserver> <BiG_BaLLZ> its bad enough there's 2 companies now on 1 island
02:19:06  <coopserver> <happy  train sport> yep
02:19:07  <coopserver> <dreck> yeah
02:19:08  <coopserver> <happyhenk> i need forests
02:19:33  <coopserver> <happy  train sport> 2 company  in  won place  is in the rules
02:19:46  <coopserver> <dreck> happysport if you want a legal water-crossing bridge ... check near Patreksfjorour ... it was a faster way to get there anyway
02:19:52  <coopserver> <dreck> heh :)
02:20:07  <coopserver> <happyhenk> !reset
02:20:19  <coopserver> <happyhenk> how dont that work
02:20:20  <coopserver> <BiG_BaLLZ> lol
02:20:23  <coopserver> <happyhenk> !reset me
02:20:24  <coopserver> <dreck> will see how that diamond+mail mixed business does
02:20:33  <coopserver> <happy  train sport> that dont werk  happyhenk
02:20:43  <coopserver> <BiG_BaLLZ> so much happiness here
02:20:48  <coopserver> <dreck> may have to make it dual rail all the way but we'll see in due time
02:21:41  <coopserver> *** happy  train sport has joined spectators
02:21:43  <coopserver> <BiG_BaLLZ> if you want a new company, you have to leave that company and delete the stations
02:21:52  <coopserver> *** happy  train sport has joined company #2
02:22:00  <coopserver> <dreck> happysport so what you think of my water-bound bridge?
02:22:01  <coopserver> <happy  train sport> true
02:22:15  <coopserver> <BiG_BaLLZ> trains, sorry
02:22:29  <coopserver> <happy  train sport> ther  nice
02:22:32  <coopserver> <happy  train sport> dreck:
02:22:34  <coopserver> <dreck> ty :)
02:22:51  <coopserver> <happy  train sport> thats    not  in the rules
02:22:55  <coopserver> <dreck> have space to put 2nd one underneath easily .. I didn't want to blow up many houses to build a surface route anyway
02:22:56  <coopserver> <happy  train sport> so u ar k
02:23:03  <coopserver> <dreck> yeah..both sides are 'mine' lands anyway
02:23:09  <coopserver> <happy  train sport> yep
02:23:11  <coopserver> <happyhenk> show me the bridges
02:23:13  <coopserver> <dreck> its rare that an inlet happens in map generator sometimes
02:23:17  <coopserver> *** happyhenk has joined spectators
02:23:45  <coopserver> <dreck> henk..signed it for you
02:23:48  <coopserver> <happyhenk> time for bed
02:23:52  <coopserver> <dreck> ok bye :)
02:23:53  <coopserver> *** happyhenk has left the game (Leaving)
02:23:55  <coopserver> *** oglethorp has joined
02:24:06  <coopserver> <dreck> hi "tiny" oglethorp :)
02:24:13  <coopserver> *** Yugi_D has left the game (Leaving)
02:24:15  <coopserver> <dreck> heh sorry...I can't get over your company name anyway :P
02:24:52  <coopserver> <oglethorp> hey folks
02:24:58  <coopserver> <happy  train sport> hi
02:25:05  <coopserver> <happy  train sport> how    things
02:25:08  <coopserver> <oglethorp> what happened to tiny transport?
02:25:17  <coopserver> <dreck> this is a new map btw
02:25:23  <coopserver> <oglethorp> so it appears
02:25:24  <coopserver> <happy  train sport> yep
02:25:32  <coopserver> <dreck> jan 1911 would give you a clue anyway ;)
02:25:54  <coopserver> <dreck> oglethorp but anyway...if you want take a quick look .. scroll all the way to the right ...  and thats me :)
02:26:01  <coopserver> <oglethorp> neat
02:26:09  <coopserver> <dreck> I just finished building a diamonds+mail combo route ... interesting idea that one
02:26:10  <coopserver> <Sylf> ugh
02:26:16  <coopserver> <Sylf> can I delete free for all company
02:26:41  <coopserver> <dreck> so hmm yeah just to set my memory straight .. if I ask about the right corner of the map .. is that north or east gamecompass-wise?
02:26:42  <coopserver> <happy  train sport> will  u  can   but y
02:27:15  <coopserver> <Sylf> the answer differs between openttd and openttdcoop
02:27:21  <coopserver> <Sylf> openttd says top corner is north
02:27:27  <coopserver> <dreck> ah..well what would you call it in here anyway?
02:27:34  <coopserver> <Sylf> openttdcoop says the topleft line is north
02:27:46  <coopserver> <oglethorp> whats wrong with Free For All company?
02:28:09  <coopserver> <Sylf> it ends up being no good for anyone
02:28:17  <coopserver> <happy  train sport> true
02:28:18  <coopserver> <dreck> so the corner of map nearest me is south-east? thanks!
02:28:33  <coopserver> <dreck> yeah I say blow up FFA
02:28:41  <coopserver> <dreck> maybe -literally-? :P
02:28:44  <coopserver> <oglethorp> is it someone or did everyone do it together as FFA?
02:28:45  <coopserver> <happy  train sport> yep
02:28:57  <coopserver> <Sylf> you can play as a team
02:29:08  <coopserver> <Sylf> just set a password for the team
02:29:14  <coopserver> <happy  train sport> yep
02:29:23  <coopserver> <dreck> heh me and my silly sign...
02:29:30  <coopserver> <dreck> seeing I have the town surrounded from all sides
02:29:38  <coopserver> <Sylf> otherwise, anyone can use the money from FFA and destroy the rest of the map
02:29:48  <happy_> true
02:29:57  <happy_> remove  it  Sylf
02:29:57  <coopserver> *** oglethorp has started a new company #5
02:30:52  <coopserver> *** Sylf has joined company #3
02:31:02  <coopserver> *** Sylf has joined spectators
02:31:18  <coopserver> <happy  train sport> or  doo  that yer that werks
02:31:23  <coopserver> <Sylf> ask me for comp 3 password
02:31:28  <coopserver> <happy  train sport> k
02:31:45  <coopserver> <Sylf> then whoever takes over the company, you can change the PW
02:32:11  <happy_> or i can    send it to me   i am on all   the time
02:32:35  <coopserver> <Sylf> it's aaa123
02:32:41  <coopserver> <happy  train sport> k
02:32:49  <o11c> Sylf: sorry I didn't realize FFA was looked-down-on in welcome games
02:33:00  <coopserver> <Sylf> it hasn't been
02:33:06  <coopserver> <Sylf> but I just don't like it
02:33:19  <coopserver> <happy  train sport> yer   me  to
02:33:42  <coopserver> <dreck> hhmmmm......
02:34:14  <coopserver> *** o11c has joined company #3
02:34:25  <coopserver> <happy  train sport> wb  o11c
02:34:27  <coopserver> <oglethorp> what is PURR
02:34:43  <coopserver> <o11c> oglethorp: a universal track that also has some special effects with some trains
02:34:43  <coopserver> <Sylf> PURR Universal Rail
02:35:01  <coopserver> <Sylf> I don't remember what the second R stands for
02:35:12  <coopserver> <Sylf> RailRoad?  maybe?
02:35:13  <coopserver> <happy  train sport> and  all  trains can run on it
02:35:39  <coopserver> <Sylf> Rainbow Rails
02:35:43  <coopserver> <happy  train sport> yep
02:37:11  <coopserver> <oglethorp> oh no
02:37:16  <coopserver> <oglethorp> my only factory just died
02:37:23  <coopserver> <oglethorp> right before i was about to make a line
02:37:30  <coopserver> <dreck> want me fund one? :P
02:37:45  <coopserver> <oglethorp> at sign? many thanks!
02:37:52  <coopserver> <oglethorp> you can probably guess what island i am on
02:37:56  <coopserver> <dreck> actually I could make it a little further for more profit...
02:38:02  <coopserver> <dreck> here :)
02:38:03  <coopserver> <oglethorp> perfect
02:38:19  <coopserver> <oglethorp> maybe i may expand to this far left corner island this time
02:39:33  <coopserver> *** BiG_BaLLZ has left the game (general timeout)
02:39:46  <coopserver> *** Sylf has started a new company #8
02:41:06  <coopserver> <happy  train sport> doing  pax   Sylf
02:41:11  <coopserver> <happy  train sport> nice
02:42:02  <coopserver> <Sylf> it's gonna be crappy, but i only need to see some stuff
02:42:16  <coopserver> <happy  train sport> k
02:42:18  <coopserver> <happy  train sport> i see
02:42:19  <coopserver> <Sylf> but doing experiment on single player is even more depressing
02:42:35  <coopserver> <happy  train sport> k
02:42:49  <coopserver> <dreck> yeah multiplayer has the fun aspect of sharing things on-the-fly :)
02:43:04  <coopserver> <dreck> but even then there are some things I still like to play on my own for ... especially decent grf lists
02:44:19  <coopserver> <Sylf> there are some grfs that just don't work well on this server
02:44:29  <coopserver> <happy  train sport> yer  true
02:44:53  <coopserver> <dreck> ah...bus came out..oh well I like trams instead for now
02:44:54  <coopserver> <Sylf> 2cc train set, for example, has locomotives that go over 200km/h already in 1970's
02:45:13  <coopserver> <Sylf> and people juts use that fastest train without any regard to anything else
02:45:36  <coopserver> <Sylf> and because we hate wagon speed limit, 2cc set is less fun
02:45:56  <coopserver> <dreck> 200kph..1970 .. sounds like its japan to me if not the french?
02:45:57  <coopserver> <dreck> :)
02:46:09  <coopserver> <dreck> tgv n bullet series 0
02:46:18  <coopserver> <Sylf> Japan set only has EMU that goes so fast
02:46:39  <coopserver> <Sylf> 2cc has some french electric locomotive
02:46:57  <coopserver> <oglethorp> what is a logic engine
02:47:13  <coopserver> <Sylf> logic engines are used for some train logics
02:47:18  <coopserver> <Sylf> advanced building
02:47:28  <coopserver> <Sylf> some binary logics
02:47:36  <coopserver> <o11c> things like flipflops and not gates
02:47:39  <coopserver> <Sylf> not gates, or gates, nand gates
02:48:10  <coopserver> <Sylf> counters too if you want
02:48:12  <coopserver> <dreck> sylf..hope you are not mad with me for going between two towns the more direct route over water instead of land for now?
02:48:14  <coopserver> <dreck> ^_^
02:48:23  <coopserver> <Sylf> eh?
02:48:37  <coopserver> <dreck> Varmaland served by nothing other than real boat
02:48:38  <coopserver> <dreck> :)
02:49:17  <coopserver> *** Hazzard has joined
02:49:24  <coopserver> <Sylf> they are just boats
02:49:32  <coopserver> <dreck> heh ok :)
02:51:17  <coopserver> <happy  train sport> doing a lop  o11c
02:51:21  <coopserver> <o11c> yeah
02:51:25  <coopserver> <happy  train sport> nice
02:51:26  <coopserver> <o11c> island is skinny enough
02:51:33  <coopserver> <happy  train sport> yep
02:51:36  <coopserver> <o11c> I'm thinking each sideline will be one-way crossing
02:51:49  <coopserver> <o11c> depending on which end of the island has the related drop
02:51:57  <coopserver> <happy  train sport> yer  that  good
02:53:17  <coopserver> <o11c> huh, no expensive terraforming mod
02:53:26  <coopserver> <dreck> just don't do anything too crazy 011c
02:53:38  <coopserver> <o11c> yeah, I think I've avoided all TF so far actually
02:54:00  <coopserver> <Sylf> hmmm
02:54:01  <coopserver> <dreck> I've only done a few just for to make the station fit without causing these 1-tile curves
02:54:09  <coopserver> <Sylf> maybe that'll work out nicely for me
02:54:11  <coopserver> <dreck> thats why my mainlines looks a bit wiggy in some places :)
02:54:12  <coopserver> <o11c> really wish there was a TF mod that only penalized once you get N height difference from the original
02:54:14  <coopserver> <Sylf> to expand cities
02:54:21  <coopserver> <Sylf> do some TF along the way
02:54:35  <coopserver> <dreck> o11c...there was a mod where it only allowed # single terraform tiles per year
02:54:53  <coopserver> <dreck> that would also had been nice to include into the official openttd build settings too
02:54:54  <coopserver> <Sylf> there are settings where we can limit how many tiles you can TF per a period of time
02:55:17  <coopserver> <dreck> that ^^^
02:55:18  <coopserver> <Sylf> it's official
02:55:23  <coopserver> <dreck> ah...good :)
02:55:26  <coopserver> <Sylf> I can turn that on
02:55:52  <coopserver> <dreck> nothing like someone who only moves a few tiles per year to build new routes .. against someone who blasts 40+ tiles in one month just for his dumb "super-flat" idea
02:56:03  <coopserver> <dreck> I'm pretty much the former if that was not mr.obvious :)
02:56:06  <coopserver> <o11c> I mean, I've gotten over the hump so I play low-TF by default, but it gets frustrating to start out when it's expensive
02:56:19  <coopserver> <dreck> mm I know what you mean :/
02:56:30  <coopserver> <Sylf> eh
02:56:42  <coopserver> <dreck> anyway geeze...so much time passed by .. I should probably go sleep soon :-s
02:56:46  <coopserver> <Sylf> after playing coop style pax games, 12 tile station spread is frustrating :P
02:56:53  <coopserver> <Sylf> I need my 64 tile spread
02:56:54  <coopserver> <o11c> heh
02:56:55  <coopserver> <dreck> at least 1900>1913 I did pretty much a lot compared to the last games
02:57:11  <coopserver> <dreck> if this thing is still running tomorrow I'll have to add an oil network too :)
02:57:27  <coopserver> <dreck> I see I got at least one good oilwell to use :P
02:57:29  <coopserver> <Hazzard> we should have an oil rig only game
02:57:44  <coopserver> <dreck> hazzard..that would be one funny only-boats game? :P
02:57:45  <coopserver> <Sylf> those are coming
02:57:58  <coopserver> <o11c> dreck: you can do trains to oil rigs
02:58:00  <coopserver> <Sylf> wait for yeti 0.1
02:58:07  <coopserver> <dreck> o11c..not with the water in the way? :)
02:58:32  <coopserver> <o11c> I suppose it's not feasible with the usual welcome server TF costs
02:58:38  <coopserver> <dreck> indeed
02:58:43  <coopserver> <o11c> but even then there are occasionally rigs near land
02:59:24  <Sylf> dreck:  check this game out: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_281_-_290#gameid_286
02:59:36  <Sylf> we had an entire train network all on water
02:59:48  <coopserver> <dreck> anyway I'm going off ... hopefully I can expand this network tomorrow but meh I'll just see what happens
02:59:50  <coopserver> <dreck> bye now :)
03:00:06  <happy_> bb
03:00:14  <coopserver> *** dreck has left the game (Leaving)
03:00:16  *** dreck has left #openttdcoop.stable
03:09:06  <coopserver> <happy  train sport> beter  train cume out
03:09:45  <coopserver> <o11c> thanks
03:10:06  <coopserver> <happy  train sport> go  up to  75
03:16:46  <coopserver> <happy  train sport> need  help  to   to join the  coal  mine up  o11c    or ar u k
03:16:54  <coopserver> <o11c> I'm fine
03:16:57  <coopserver> <happy  train sport> k
03:16:59  <coopserver> <Sylf> o11c is a pro
03:17:05  <coopserver> <o11c> but help with other parts of the network would be fine too
03:17:06  <coopserver> <happy  train sport> i no
03:17:14  <coopserver> <o11c> it's really boring to hook up *everything* on your own
03:17:33  <coopserver> <Hazzard> make it interesting
03:17:46  <coopserver> <Sylf> i'm already failing at that
03:19:10  <coopserver> <happy  train sport> the  trains  ar cume out  farst  to day i just finsh up   grade  them
03:19:19  <coopserver> <happy  train sport> and the 80 won cume out
03:21:04  <coopserver> <happy  train sport> k  sleep  time
03:21:09  <coopserver> <happy  train sport> gn sll
03:21:12  <coopserver> <happy  train sport> all
03:21:23  <coopserver> *** happy  train sport has joined spectators
03:21:34  <coopserver> *** happy  train sport has left the game (Leaving)
03:22:54  *** happy_ has left #openttdcoop.stable
03:33:53  <coopserver> <o11c> hm
03:34:48  *** Hazzard_ is now known as Guest71
03:34:48  *** Hazzard is now known as Hazzard_
03:35:03  *** Guest71 is now known as Hazzard
03:35:18  <coopserver> <Sylf> I need to borrow some money from someone
03:35:36  <coopserver> <Hazzard> ?
03:35:54  <coopserver> <Sylf> I'm broke
03:36:02  <coopserver> <Sylf> thanks
03:39:31  <coopserver> *** Hazzard has joined spectators
03:43:22  <coopserver> *** Hazzard has joined company #4
03:45:21  <coopserver> <Hazzard> oh
03:45:40  <coopserver> <o11c> oh what?
03:45:50  <coopserver> <Hazzard> rip in peace happy wood net werk
03:46:07  <coopserver> <Sylf> rest in peace in peace?
03:46:10  <coopserver> <Hazzard> yes
03:46:16  <coopserver> <o11c> rest in peaces
03:46:36  <coopserver> <o11c> (is peaces even a word? normally it's collective)
03:46:48  <coopserver> <Sylf> peaches is
03:46:52  <coopserver> <Sylf> peaces no
03:46:53  <coopserver> <Hazzard> pieces also
03:47:11  <coopserver> *** Hazzard has joined spectators
04:00:38  <coopserver> <Hazzard> age of vehicle affects station rating apparently
04:00:58  <coopserver> <Sylf> 0 year and 1 year old trains give some rating boost
04:01:46  <coopserver> *** Hazzard has joined company #4
04:02:27  <coopserver> *** Hazzard has joined spectators
04:08:01  <coopserver> *** irolldice has joined
04:08:30  <coopserver> <Sylf> international characters sort differently between station names and train group names
04:12:27  <coopserver> *** irolldice has started a new company #7
04:12:48  <coopserver> <irolldice> this is hte same map as last roung
04:12:51  <coopserver> <irolldice> but without yeti
04:13:11  <coopserver> <Sylf> it's the same heightmap
04:13:21  <coopserver> <irolldice> yeha
04:13:38  <coopserver> <irolldice> what's the goal for this one
04:14:01  <coopserver> <Sylf> goal?
04:14:19  <coopserver> <irolldice> what am i supposed to do
04:14:43  <coopserver> <Sylf> have fun with it
04:14:47  <coopserver> <irolldice> oh
04:14:48  <coopserver> <irolldice> okay
04:19:34  <coopserver> *** Hazzard has joined company #4
04:20:55  <coopserver> *** SylfII has joined
04:21:04  <coopserver> <irolldice> when do green trains come out
04:21:26  <coopserver> <Sylf> medium strength trains?
04:21:30  <coopserver> <irolldice> ye
04:21:38  <coopserver> *** Hazzard has joined spectators
04:21:41  <coopserver> <Sylf> 1926 +- 4 years
04:23:35  <coopserver> <irolldice> fuck forgot to refit
04:23:36  <coopserver> <irolldice> stupid
04:30:17  <coopserver> *** SylfII has left the game (Leaving)
04:35:29  <coopserver> <o11c> erm, what train strength is blue?
04:35:45  <coopserver> <irolldice> heavy
04:35:47  <coopserver> <irolldice> strong
04:35:48  <coopserver> <irolldice> i mean
04:35:56  <coopserver> <o11c> ah, timed out
04:36:01  <coopserver> *** Hazzard has joined company #4
04:36:02  <coopserver> <o11c> well we'll all get it in a year
05:08:21  <coopserver> *** Hazzard has joined spectators
05:22:37  <coopserver> *** Hazzard has joined company #4
05:27:38  <coopserver> <o11c> okay, everything mainlinified
05:30:00  <coopserver> <o11c> sweet, green trains
05:30:14  <coopserver> <Hazzard> huzzah
05:31:13  <coopserver> <o11c> I wish I knew why giving the upgrade order causes *half* of the trains to skip the drop before the upgrade depot
05:35:00  <coopserver> <Sylf> come on, intercity trains...
05:49:33  <coopserver> *** o11c has left the game (Leaving)
06:01:44  <coopserver> *** Hazzard has left the game (Leaving)
06:06:33  <V453000> Sylf: downsides of trying to fix the offset? :D
06:06:42  <V453000> I think if we just do -3, +7 then it should be fine
06:06:52  <V453000> shall I try?
06:06:58  <Sylf> yeah
06:07:11  <Sylf> and check different zoom levels
06:07:19  <V453000> can I just pull->push my change, or do you want to push something first?
06:08:37  <Sylf> no, I don't have any changes
06:09:00  <V453000> okay :)
06:09:06  <V453000> I think this should be the last change before 0.1.0 :)
06:09:32  <V453000> btw, I think it would make sense to have as one of the options for 3rd cargo that 4X Worker Yard accepts to be Tired Workers
06:09:40  <V453000> pass, mail, tired workers, none
06:09:50  <V453000> one empasizes town growing, one industry caring
06:10:06  <Sylf> that would be tough
06:10:45  <V453000> code or gameplay wise?
06:10:52  <Sylf> code
06:10:53  <o11c> tired workers come from?
06:10:59  <Sylf> and how do we emphesize town growth with that?
06:11:04  <V453000> tired workers are just a new cargo that industries produce
06:11:15  <Sylf> wait... I'm confused
06:11:22  <V453000> you dont, that is emphasized by pax/mail :P
06:11:34  <V453000> tired workers could be produced by primaries as a side cargo
06:11:43  <o11c> so workers must "go home at night"
06:11:45  <V453000> which is to be taken back to 4X
06:11:56  <V453000> there is no night :)
06:11:56  <Sylf> ok
06:11:56  <o11c> would there be a penalty for letting them pile up at the industry?
06:12:06  <V453000> yeah you get less workers
06:12:07  <Sylf> that was one aspect of manual industry I hated but okay
06:12:12  <V453000> XD
06:12:14  <V453000> was it
06:12:24  <Sylf> among other things yes
06:12:36  <o11c> V453000: as in, penalty at the industry, or penalty just because there's less arriving at the 4x?
06:12:37  <Sylf> others might like it
06:12:53  <V453000> yeah, I think it could get interesting
06:12:56  <V453000> -refit much-
06:13:01  <o11c> sounds like something to play with for 0.2 though, not 0.1, right?
06:13:09  <Sylf> So, we make it an option for 4X to accept pax, mail, tired yeti or nothing as 3rd input
06:13:14  <Sylf> what do they each do?
06:13:18  <V453000> o11c: when you deliver tired workers to 4X, they would transform into not-tired
06:13:20  <Sylf> nothing - no bonus
06:13:45  <o11c> wouldn't that lead to one heck of a feedback loop?
06:13:51  <V453000> Sylf: nothing special, all work the same way, pass/mail forces you to grow a town, tired yetis force you to establish more paths inside your network
06:13:57  <o11c> or wait
06:14:05  <o11c> do you mean there is *no* automatic production at 4x now?
06:14:11  <V453000> obviously there would probably need to be some number tweaks :)
06:14:40  <Sylf> Do they all boost yeti workforce?
06:14:56  <V453000> 4X would just process them
06:15:04  <V453000> the more tired workers you deliver, the more you get in the next round
06:15:19  <Sylf> just like food
06:15:21  <V453000> OR it could create the pool of "can get extra workers" instead of "town size"
06:15:27  <V453000> there are options :P
06:15:32  <Sylf> right
06:15:35  <V453000> I would like to completely separate it from towns if we do that
06:15:38  <V453000> so it makes sense
06:15:44  <Sylf> returning workers
06:15:53  <Sylf> experienced, eager yetis ready for work
06:15:54  <V453000> A) town influenced yeti mode, B) ignore towns yeti mode
06:15:57  <V453000> XD
06:16:24  <Sylf> ok, I have some ideas
06:16:29  <V453000> or "survivors" assuming max 93% station ratings, there still is quite a loss :D
06:16:38  <V453000> great :)
06:16:57  <Sylf> with return yeti option, the yetis are produced just like today, but with tired yeti added to the next round again
06:17:15  <Sylf> with deliver pax option, 4X won't be dependent on the town population
06:17:18  <o11c> 93% return is still a 14x multiplier on non-return input
06:17:25  <V453000> hm
06:17:37  <Sylf> it'll be 100% dependent on delivered cargo - food, bdmt and pax
06:17:41  <V453000> yeah, probably with any cargo delivered 4X doesnt need to be dependent on town population
06:17:43  <Sylf> mail - not sure yet
06:17:54  <o11c> the town pop thing is definitely bugging me
06:17:57  <V453000> mail is hte same, we just need a number tweak so you need to deliver 10 times less of it
06:17:59  <o11c> IMO mail should be ignored
06:18:12  <V453000> o11c: it is passengers OR mail, not both
06:18:17  <Sylf> mail is great
06:18:39  <Sylf> 1 item of mail can do as much good as 10 pax
06:18:44  <V453000> ye
06:18:50  <Sylf> less mail traffic on the mainline
06:19:15  <o11c> in that case, after initial city growth, you'll only use mail
06:19:36  <Sylf> it'll be controlled by the grf parameter
06:19:42  <Sylf> players don't get to choose
06:19:46  <Sylf> map maker does
06:20:02  <Sylf> players can only bribe the map makers
06:20:11  <Sylf> I accept paypal donations
06:20:16  <V453000> XD
06:20:20  <coopserver> *** BiG_BaLLZ has joined
06:20:24  <V453000> omg the ballz
06:20:49  <coopserver> <BiG_BaLLZ> Big red ones
06:20:54  <coopserver> <BiG_BaLLZ> sup
06:21:22  <V453000> serioze newgrf development dizcussions going on
06:21:33  <coopserver> <BiG_BaLLZ> knowai
06:21:48  <coopserver> *** BiG_BaLLZ has joined company #2
06:21:57  <coopserver> <BiG_BaLLZ> #nutz channelz?
06:22:03  <V453000> actually hiya
06:22:20  <V453000> hm I think I will just keep +4 in y for the industry offsets :)
06:22:56  <Sylf> did anything change with the offset?
06:23:20  <V453000> no it is broken from the start (:
06:23:26  <Sylf> kk
06:23:44  <coopserver> <BiG_BaLLZ> ade more offsets
06:30:02  <coopserver> <BiG_BaLLZ> I may be completely retarded, as V will attest
06:30:10  <coopserver> <BiG_BaLLZ> but why does Happy always build the opposite way?
06:30:27  <V453000> hm Sylf which templates are we using? XD
06:30:31  <coopserver> <Sylf> because he lives in the wrong country
06:30:51  <V453000> I cant even seem to find the _under template :d
06:30:56  <V453000> wait that isnt a template
06:30:56  <V453000> xd
06:30:57  <coopserver> <BiG_BaLLZ> theres lots of peopel from OZ and England that build the correct side
06:31:08  <V453000> right
06:31:25  <Sylf> french trains drive on left too
06:31:34  <Sylf> Chicago METRA drives on left too
06:31:36  <coopserver> <BiG_BaLLZ> lol, don't make fun of Syl. ;)
06:31:41  <Sylf> which was shocking
06:31:53  <coopserver> <BiG_BaLLZ> huh, really chicago?
06:32:21  <coopserver> <BiG_BaLLZ> weird
06:32:46  <Sylf> V, you're looking for the ground sprites?
06:33:25  <Sylf> like sprite_industry_tile00_under stuff?
06:33:57  <V453000> template_industrytile_x4_redone template_industrytile_5X_x4
06:34:00  <V453000> we use those 2 templates right
06:34:11  <V453000> for x4
06:34:15  <V453000> x1 doesnt matter atm :)
06:34:28  <V453000> from looking at tha code it looks that way :)
06:34:54  <Sylf> anything _x4 are EZ
06:34:54  *** Hazzard has quit IRC
06:35:05  <V453000> yes but do we use those?
06:35:09  <V453000> or just the two I pasted?
06:35:22  *** Hazzard_ is now known as Hazzard
06:35:59  <Sylf> I think all templates are used
06:36:10  <Hazzard> Hey guys
06:36:14  <Sylf> otherwise, nmlc gives me a message about it
06:36:21  <coopserver> *** BiG_BaLLZ has left the game (general timeout)
06:36:32  <V453000> template_industrytile_x4 template_industrytile_x4_nocrop
06:36:37  <V453000> these two sound very duplicate :D
06:36:42  <V453000> of the original _redone
06:36:43  <Sylf> yeah
06:37:08  <V453000> aha the nocrop is for animations
06:37:54  <Sylf> but why are there _x4, _x4_redone and _x4_nocrop and _x4_TOP...
06:37:56  <V453000> im not sure if I should touch animation offsets
06:38:05  <V453000> x4_TOP is ancient
06:38:10  <V453000> it used to cut stuff from the render file
06:38:10  <Sylf> I don't remember where each of those are used right now
06:38:12  *** BiG_MEECH has joined #openttdcoop.stable
06:39:04  <V453000> I will let it compile and see if our awesome 0.1.0 is ok :D
06:39:16  <BiG_MEECH> :D
06:39:52  <BiG_MEECH> watcha doooooooooin?
06:40:33  <coopserver> <Sylf> happy slh 01 doesn't look like an slh
06:40:37  <coopserver> <Sylf> it's a maze
06:40:48  <BiG_MEECH> I worked on it a little
06:40:56  <coopserver> <Sylf> oh
06:41:08  <coopserver> <Sylf> so you turned a simple maze into a spaghettigetto maze
06:41:16  <BiG_MEECH> no
06:41:23  <BiG_MEECH> just fixed his doubling
06:41:25  <V453000> some shit meech
06:41:28  <BiG_MEECH> some doubling
06:41:51  <BiG_MEECH> lots of areas looked like /=====\
06:42:14  <BiG_MEECH> made some look like /===/ but my connection is shit :(
06:42:35  <coopserver> <Sylf> lately, I think sync mostly don't matter
06:43:07  <coopserver> <Sylf> too trivial stuff to care about
06:43:10  <BiG_MEECH> well what is the right way to do it, I guess you can be lazy if you want
06:43:15  <V453000> wreck shit and have a huge network, I usually dont even double bridges to start with
06:43:35  <V453000> (especially easy to avoid if you dont have bridges on ML)
06:43:41  <Hazzard> Reading all the seriuz gerf discushun, will 4X still produce by default, or does it start with pax (or mail)?
06:44:06  <coopserver> <Sylf> we need some starting point
06:44:14  <coopserver> <Sylf> especially if we use tired yeti
06:44:37  <coopserver> <Sylf> if we deliver pax, it's anything goes
06:45:05  <coopserver> <Sylf> mail - that's the yeti draft order.  I think we should start with mail.
06:46:02  <Hazzard> Also, I think industries should produce more than 100% return if the company is doing everything right
06:46:07  <Hazzard> maybe not much, but some
06:46:35  <coopserver> <Sylf> current yeti already does, as far as I can tell
06:47:07  <coopserver> <Sylf> but you really have to service all primaries to get the effect
06:47:48  <BiG_MEECH> I don't think that makes much sense, Hazard
06:48:10  <BiG_MEECH> you cant add 100 + 100 and get 300
06:48:18  <Hazzard> why not
06:48:30  <coopserver> <Sylf> when we have more than 100% return, you can have perpetual increase in production overall
06:48:36  <BiG_MEECH> you'd be bad at math
06:48:40  <coopserver> <Sylf> so you can keep expanding your network endlessly
06:48:52  <Hazzard> :D
06:49:23  <coopserver> <Sylf> also, meech, I think 100+100=300 is very well liked on Wall Street
06:49:35  <Hazzard> But I think that would still be very difficult to create a feedback situation like that
06:49:38  <Hazzard> ^
06:49:43  <coopserver> <Sylf> creative accounting math
06:49:45  <BiG_MEECH> You're correct.
06:49:59  <BiG_MEECH> BTFATH = buy the fucking all time high :D
06:53:37  <V453000> XD
06:53:56  <Hazzard> I think a loop still wouldn't work since the yeti dudes are always split up to multiple industries. It may be possible for just food, except then building materials are also needed to keep yeti production up
06:55:34  <BiG_MEECH> is there a limit on how many yeti dudes are made per yeti igloo?
06:55:36  <Hazzard> I guess it is balanced now
06:55:48  <Sylf> about 10000
06:56:10  <Sylf> @calc 256*9*4
06:56:10  <Webster> Sylf: 9216
06:56:36  <Sylf> that many
06:56:38  <BiG_MEECH> I asked yesterday, how do you go about diving up the stuff being sent to the worker yards?
06:56:40  <Sylf> yeti per igloo max
06:56:47  <BiG_MEECH> just do it with orders, have it go to each igloo?
06:57:19  <Sylf> yeah, you need separate drop station per industry
06:58:04  <BiG_MEECH> I'm supposing the building materials is the easiest chain then, to get production from the igloo yeti worker yards
06:58:13  <BiG_MEECH> or not always?
06:58:19  <Sylf> not at all
06:58:35  <Sylf> building materials don't do anything by themselves
06:58:47  <Sylf> you need food first
06:58:55  <BiG_MEECH> ah, you'll have to forgive my noobness :)
06:59:06  <Sylf> it'll be much clearer with the next release
06:59:12  <BiG_MEECH> I went on hiatus when Yeti was out
06:59:13  <Sylf> all those help text will be shown
06:59:21  <BiG_MEECH> Sure
06:59:41  <BiG_MEECH> V453000, do you have a flow chart of Yeti?
07:00:02  <Hazzard> http://dev.openttdcoop.org/attachments/download/6663/YETIscheme08-05.png
07:00:23  <Hazzard> Do you think it is possible right now to create a sustainable network where every industry both feeds and receives
07:00:23  <V453000> :)
07:00:25  <BiG_MEECH> ah yes that looks antiquated though
07:01:06  <BiG_MEECH> is the exchange merchant removeD?
07:01:16  <Sylf> no, it's coming
07:01:40  <BiG_MEECH> damn :)
07:02:09  <Sylf> and the exchange merchant is da shit
07:02:18  <BiG_MEECH> are the worker yards dropped 1x per town?
07:02:38  <Sylf> http://kojih.com/images/slugpreview.mp4
07:02:43  <BiG_MEECH> like the recycle yard?
07:03:23  <Sylf> yeah, you can't have more than 1 yard per town
07:04:29  <Hazzard> dayum
07:04:35  <Hazzard> that is a beautiful slug
07:04:44  <BiG_MEECH> needs more slime pixels
07:04:56  <Sylf> and those slugz are coming to nutz too
07:05:06  <BiG_MEECH> oh, is the slug the exchange merchant?
07:05:14  <Sylf> yesshhhh
07:05:40  <BiG_MEECH> so the exchange merchant is like the fat italian mafia boss, but this time its a fat italian slug ?
07:05:45  <BiG_MEECH> maybe he needs a fedora
07:05:59  <Hazzard> the fish kinda just yolos away from gravity into the air
07:06:36  <BiG_MEECH> exchange merchant is gonna be located in the water only?
07:06:51  <V453000> Sylf: slugs come to nuts later, now just normal maglev :P
07:07:12  <Sylf> ok, but I know they're coming :)
07:08:05  <BiG_MEECH> water only for the exchange merchant? :)
07:08:33  <BiG_MEECH> means more dinghy / failboat
07:08:38  <V453000> :)
07:08:47  <V453000> yeah Sylf, we should allow at least some ships here :P
07:08:58  <V453000> regardless, I blieve the 5X can be funded
07:08:58  <BiG_MEECH> Failboat capitain, Big Meech
07:09:04  <V453000> so you can always fund one near the shore
07:09:05  <V453000> for now
07:09:28  <BiG_MEECH> hmm
07:09:39  <BiG_MEECH> hazard might have had a neat idea there
07:10:06  <BiG_MEECH> would there be a way to increase secondaries production, like in town with fund new buildings at all ? Or would that be impossible
07:10:20  <BiG_MEECH> like, a bribe button
07:10:39  <Sylf> sort of
07:10:40  <V453000> no
07:10:45  <V453000> wat :D
07:10:47  <V453000> how?
07:11:01  <Sylf> if the station is close enough to a town, run advertisement campaigns
07:11:13  <BiG_MEECH> :D
07:11:14  <Sylf> station rating will go to 100% for a while
07:11:19  <Sylf> you get extra stuff from industries
07:11:54  <Sylf> build statue in the town - you get permanent 10% boost
07:12:08  <BiG_MEECH> statue pixel should be switched to giant slug
07:12:41  <V453000> mhm :)
07:13:11  <BiG_MEECH> hm :) well, I think I'm off
07:13:14  <BiG_MEECH> seeya
07:13:22  *** Hazzard_ has joined #openttdcoop.stable
07:13:32  *** Hazzard has quit IRC
07:26:07  <Hazzard_> Ping
07:26:16  *** Hazzard_ is now known as Hazzard
07:27:33  <V453000> noping
07:30:48  <coopserver> *** Sylf has left the game (Leaving)
08:29:16  <coopserver> <irolldice> what the heck
08:29:23  <coopserver> <irolldice> 290 production in 1937??
08:29:54  <V453000> yeti is independent of date?
08:30:01  <coopserver> <irolldice> this isn't yeti
08:30:05  <V453000> oh :)
08:30:08  <V453000> well it can happen
08:30:21  <V453000> original industries dont really rely on dates either
08:30:38  <coopserver> <irolldice> but production doesn't really boost past 200 til at least 2000 or so
08:30:40  <V453000> esp if the game is since 1900, 37 years is a lot
08:30:46  <V453000> who told you that
08:30:47  <coopserver> <irolldice> oh right
08:30:48  <coopserver> <irolldice> i see
08:30:55  <coopserver> <irolldice> idk, that's just what i've noticed
08:30:58  <V453000> it isnt date related. :)
08:31:04  <coopserver> <irolldice> but i usually start games in like 1970
08:38:37  <coopserver> *** irolldice has left the game (Leaving)
09:28:10  *** LoPo has quit IRC
09:28:33  *** LoPo has joined #openttdcoop.stable
09:28:43  *** Webster sets mode: +o LoPo
11:11:37  <coopserver> *** dreck has joined
11:11:42  <coopserver> <dreck> hi :)
11:17:36  <coopserver> *** dreck has joined spectators
11:17:40  <coopserver> *** dreck has started a new company #9
11:19:21  <coopserver> *** dreck has joined company #1
11:20:59  <coopserver> <dreck> heh seem after a long time of trying I finally have somewhat decent ore outputs .. one of the mine is over 100 tonnes even :)
11:25:40  <coopserver> *** DeGroninger has joined
11:25:47  <coopserver> <dreck> hi groninger
11:25:56  <coopserver> <DeGroninger> hi Dreck!
11:25:58  <coopserver> <dreck> just finally got to upgrade away from these old little 0-4-0 steamers heh ....
11:26:08  <coopserver> <dreck> about need it with the higher coal outputs I'm getting :-s
11:26:11  <coopserver> <DeGroninger> ^^
11:26:20  <coopserver> <DeGroninger> first world problems
11:26:27  <coopserver> <dreck> not sure exactly when the Zombie Autopilot or so is coming out but meh I'll get these Zombie Slam just for now
11:26:35  <coopserver> <dreck> btw my ore outputs finally went up :)
11:26:40  <coopserver> <dreck> I was always hoping for that
11:27:51  <coopserver> <dreck> I do kinda wish someone could consider fixing the rv number limit tho...but heh :->
11:28:00  <coopserver> <dreck> so...how're you doing anyway?
11:28:13  <coopserver> <DeGroninger> :)
11:28:21  <coopserver> <DeGroninger> im fine, how about you?
11:28:25  <coopserver> <dreck> doing ok
11:28:41  <coopserver> <dreck> just train upgrades atm then when thats over...see what to expand out as usual
11:28:53  <coopserver> *** DeGroninger has started a new company #9
11:29:08  <coopserver> <dreck> still got two old locos running along slowing down everyone else ;)
11:29:10  <coopserver> <DeGroninger> i got a couple of hours free time, lets see what to build
11:29:12  <coopserver> <dreck> (75 vs 130 heh)
11:29:23  <coopserver> <DeGroninger> thats gonna clog everything :p
11:29:28  <coopserver> <dreck> ha? :P
11:30:22  <coopserver> <dreck> actually..hmm the tram upgrade means I can sell off some so maybe I'll still be able to run a few trucks too
11:32:03  <coopserver> <DeGroninger> no terraform penalties?
11:32:24  <coopserver> <DeGroninger> that just asks for a map wide network :P
11:32:28  <coopserver> <dreck> it got missed by fault ... just don't do anything crazy
11:32:44  <coopserver> <DeGroninger> aah ok
11:33:04  <coopserver> <dreck> on the other hand since I had a nice water inlet on my island I decided to run something I had always wanted to.....a ferry service :P
11:33:16  <coopserver> <dreck> two different boats (due to town size differences) ;)
11:33:27  <coopserver> <DeGroninger> lol:D
11:33:31  <coopserver> <DeGroninger> what is the boat limit?
11:34:03  <coopserver> <dreck> 10 rv, 10 ship ... not sure why its set like that rv-wise but meh
11:35:01  <V453000> 100 RVs are easy to spam and cpu wise they are the same as 100 trains
11:35:24  <V453000> not many players can play if each company has 50 RVs quickly
11:35:41  <coopserver> <dreck> well I like using them where its very short hops for low capacity
11:35:56  <coopserver> <dreck> 10 is a little bit low but if you only want to make it 20-30 thats still a lot more than reasonable tho
11:36:02  <V453000> !rcon set max_roadveh 50
11:36:19  <V453000> there you have 50
11:36:26  <coopserver> <DeGroninger> :D
11:36:42  <coopserver> <dreck> ah thats a lot more than what I really needed...but thank you :)
11:37:05  <coopserver> <dreck> btw right now I used to have 6 old little trolleys (sold off for 3 modern trams) .. and just started two ore trucks :)
11:37:13  <coopserver> <dreck> so thats 5 .. but I may break 10 in a while tho
11:37:22  <coopserver> <dreck> ;)
11:37:46  <coopserver> <dreck> and humm with the higher ore supplies..maybe I'll finally start on steel trains :-)
11:38:15  <coopserver> *** V453000 has joined
11:38:16  <coopserver> <V453000> wat up
11:38:20  <coopserver> <dreck> hi :)
11:42:02  <coopserver> <V453000> dreck wtf is that signal distance :P
11:42:15  <coopserver> <DeGroninger> budget edition
11:42:35  <coopserver> <dreck> nope...just "prefer several long trains than 100 shorty ones compared to YOU people"
11:42:36  <coopserver> <dreck> ;)
11:42:50  <coopserver> <dreck> heh
11:44:03  <coopserver> *** V453000 has left the game (Leaving)
11:51:47  <coopserver> <dreck> groninger you know how railroads often have spoilages from cutting through hills/tunnels?
11:52:02  <coopserver> <DeGroninger> what are spoilages?
11:52:06  <coopserver> <dreck> waste soil/etc?
11:52:13  <coopserver> <dreck> (sorry, not sure what other terms its called)
11:52:28  <coopserver> <DeGroninger> ah yeah :P
11:52:40  <coopserver> <DeGroninger> all irl trains have that i think
11:52:54  <coopserver> <dreck> well check my sign near Garoabaer :)
11:53:09  <coopserver> <dreck> wanted to keep the bridge level (rather than making train go up and down often) so :)
11:53:14  <coopserver> <dreck> heh
11:53:26  <coopserver> <DeGroninger> :P
11:53:38  <coopserver> <DeGroninger> well, it works :P
11:53:50  <coopserver> <dreck> I did actually remove several tiles in the past so...the "heap" added there kinda equals it ;)
11:53:55  <coopserver> <dreck> heh
11:54:18  <coopserver> <dreck> and my steel route is already in effect now :)
11:54:21  <coopserver> <DeGroninger> so you remember how much TF you did, and tried to balance it?:P
11:54:27  <coopserver> <dreck> well...not exactly? ;)
11:54:30  <coopserver> <dreck> hehe
11:55:08  <coopserver> <dreck> heh now with this improvements my profit has joined "the others up there"
11:55:20  <coopserver> <dreck> you can see the big upspike mid-1950 on chart :)
11:55:28  <coopserver> <DeGroninger> i see :) nice
11:55:38  <coopserver> <dreck> I still have more to do tho ofc :P
11:55:49  <coopserver> <DeGroninger> i forgot to refit my coal trains to coal
11:56:00  <coopserver> <DeGroninger> so i missed the first year of profit
11:56:12  <coopserver> <dreck> ah..well you'll catch up with that I'm sure
11:56:19  <coopserver> <DeGroninger> of course
11:56:58  <coopserver> <dreck> btw I was thinking..if one of these coal mine breaks the 4-digit figure I may have a good reason for a dedicated line using the superstrong loco :)
11:57:04  <coopserver> <dreck> but we'll see if it ever reaches that point or not
11:57:20  <coopserver> <DeGroninger> if you do it right then it will happen very fast
11:57:26  <coopserver> <dreck> :p
11:57:39  <coopserver> <dreck> for now I'm going work on something different like...maybe farms! :)
11:57:44  <coopserver> <DeGroninger> me too
11:57:51  <coopserver> <DeGroninger> gonna try a refit network
11:57:56  <coopserver> <dreck> would be amusing if I actually covered most industries on my land :P
11:59:37  <coopserver> <dreck> hmm actually..I might have to put a hold on that for now
11:59:44  <coopserver> <dreck> low outputs...lets try timber instead
12:00:00  <coopserver> <DeGroninger> ottd.. gotta connect them all
12:00:07  <coopserver> <dreck> nah not atm
12:00:33  <coopserver> <dreck> and ehh I don't seem to have a sawmill...guess going have fund one in a nice spot
12:10:59  <coopserver> <dreck> ehh...bigger tram? hmm
12:12:03  <coopserver> <dreck> nah...not enough patrons for it :->
12:21:33  <coopserver> <dreck> hrm..no Zombie Autopilot yet? odd..ah well
12:27:25  <coopserver> <dreck> lol geeze well there we go
12:27:32  <coopserver> <DeGroninger> :D
12:27:40  <coopserver> <dreck> now to 'fix' my coal line one more time ;)
12:28:17  <coopserver> <DeGroninger> your sawmill disappeard :(
12:28:24  <coopserver> <dreck> nope I'm waiting to fund it :)
12:28:28  <coopserver> <DeGroninger> oh ok:D
12:28:38  <coopserver> <dreck> usually prefer to do it when have a full train on the go...
12:29:04  <coopserver> <dreck> not sure if openttd does it too but theres nothing like havign a train wait long time to get first full load then.....the industry decides its had enough being empty for so long
12:29:06  <coopserver> <dreck> you know?
12:29:22  <coopserver> <DeGroninger> yeah
12:29:25  <coopserver> <DeGroninger> too bad i know
12:29:44  <coopserver> <dreck> so thats why I prefer the 'empty station first then fund industry when train is already moving' :)
12:30:51  <coopserver> <dreck> anyway need to calculate a bit now...
12:31:16  <coopserver> <dreck> huh...the 2nd gen wagon isn't out yet?
12:31:25  <coopserver> <dreck> thought it would be out when Unlucky 13 did
12:31:42  <coopserver> <DeGroninger> should be soon then
12:31:58  <coopserver> <dreck> hmm well at least I know the size from the loco's wagon..lets see...
12:32:38  <coopserver> <dreck> 7*24 vs 7*30....
12:34:02  <coopserver> <dreck> mm 168 tonnes vs 210 tonnes ..so I guess five old trains replaced by four new one is less traffic for same capacity (other than a 10+kph boost)
12:34:09  <coopserver> <dreck> sounds good to me heh
12:34:32  <coopserver> <dreck> just need that wagon to come out yet then I'm set
12:35:19  <coopserver> <DeGroninger> yeah, 2nd gen will give a 25% decrease in network traffic
12:35:44  <coopserver> <dreck> hmm hey...did anyone else noticed pink's profit took a crash?
12:35:53  <V453000> !date
12:35:54  <coopserver> Jan 19 1956
12:35:57  <coopserver> <dreck> seem he relied too much on goods $ .. and now the one town doesn't want to accept any more :P
12:35:58  <coopserver> <DeGroninger> lol yeah
12:37:08  <coopserver> <DeGroninger> lets boost that town a little
12:37:15  <coopserver> <dreck> have fun :)
12:38:55  <coopserver> <dreck> *twiddles?*
12:39:18  <coopserver> <DeGroninger> twiddles?:P
12:39:26  <coopserver> <dreck> waiting you silly user :P
12:39:37  <coopserver> <DeGroninger> :P
12:41:15  <coopserver> <dreck> you'll had thought it was wagon first and loco second anyway
12:41:51  <coopserver> <DeGroninger> like with release dates you mean?
12:42:00  <coopserver> <dreck> btw what do you think of my sign for Kopasker? I mean its surrounded by rails from all sides anyway!
12:42:02  <coopserver> <dreck> yeah
12:42:13  <coopserver> <dreck> and hey...its finally out now... july 1956 of all the things
12:42:22  <coopserver> <DeGroninger> finally :)
12:42:30  <coopserver> <dreck> so what you think of the little town? :P
12:42:34  <coopserver> <DeGroninger> yeah that town is screwed
12:42:39  <coopserver> <dreck> hehehe
12:42:54  <coopserver> <dreck> I actually might remove several of these rails in the future tho
12:43:06  <coopserver> <dreck> a new shared network with fast trains
12:43:14  <coopserver> <dreck> for now its still the usual old 'slow dedicated'
12:57:14  <V453000> new yeti and new nuts on bananas now (:
12:57:24  <coopserver> <DeGroninger> :D
12:57:26  <coopserver> <dreck> why the sad face? :P
12:57:27  <coopserver> <DeGroninger> whats new?
12:57:40  <V453000> (: isnt sad face
12:57:49  <V453000> a lot is new. :) you will see next game
12:57:50  <coopserver> <dreck> it is..the curve is pointing to right ;)
12:57:55  <coopserver> <DeGroninger> its not :P
12:57:57  <coopserver> <dreck> just humoring you anyway :)
12:57:58  <V453000> curve is relative to eyes
12:58:01  <V453000> :D
12:58:06  <coopserver> <DeGroninger> downloading yeti right now
12:58:12  <coopserver> <DeGroninger> 200 mb
12:58:15  <coopserver> <DeGroninger> damn
12:58:17  <V453000> 182 :)
12:58:42  <coopserver> <dreck> anyway groninger I've managed to go from 39 to 35 trains .. still have more to replace
12:58:50  <coopserver> <dreck> my last train is numbered #39 .. go figure
12:59:03  <coopserver> <DeGroninger> nice
12:59:17  <coopserver> <DeGroninger> im still working on a refit network
12:59:20  <coopserver> <dreck> mm
13:02:39  <coopserver> <dreck> 34 :)
13:02:42  <coopserver> <dreck> heh
13:03:04  <coopserver> <DeGroninger> nais
13:03:46  <coopserver> <DeGroninger> rolldice's  station starts accepting goods again:D
13:09:04  <coopserver> *** Player has joined
13:12:13  <coopserver> *** Troy McClure has joined
13:12:34  <coopserver> <DeGroninger> hey Troy
13:12:37  <coopserver> <Troy McClure> hi
13:12:49  <coopserver> <dreck> hi troy :)
13:12:53  <coopserver> <Troy McClure> hi :)
13:13:03  <coopserver> *** Troy McClure has joined company #2
13:13:50  <coopserver> <dreck> hows it going?
13:13:57  <coopserver> <Troy McClure> okay, you?
13:14:08  <coopserver> <dreck> doing ok...just getting the 'better' trains rolling :)
13:14:10  <coopserver> <dreck> almost done heh
13:14:15  <V453000> hyhy
13:14:32  <coopserver> <dreck> 39>32 trains .. and yet cargo delivery capacity is about the same
13:14:39  <coopserver> <Troy McClure> lolo
13:14:44  <coopserver> <dreck> ;)
13:15:15  <coopserver> <dreck> well when you think about it.. 6 trains replaced by 4 trains .. but with the same total cargo capacity .. its no rocket science?
13:15:16  <coopserver> <dreck> heheheh
13:15:40  <coopserver> <dreck> <needs to finish wood then start on oil network
13:15:41  <coopserver> <Troy McClure> running costs should decrease, but well
13:18:33  <V453000> xd
13:22:03  <coopserver> <dreck> well ... now I only have steamers burning their own "load" for delivery .. heh
13:22:20  <coopserver> <dreck> and at that point..I'm at 32 trains anyway
13:22:26  <coopserver> <dreck> that was a reduction of 7 ;)
13:22:52  <V453000> when you are at 3200 trains, call me :P
13:23:04  <coopserver> <dreck> theres no way to have 3200 train at all not even 10% of that :)
13:23:10  <coopserver> <dreck> heh
13:27:06  <coopserver> <dreck> wonder where Tiny could be anyway
13:27:14  <coopserver> <dreck> seem hes not done anything for many years
13:27:20  <coopserver> *** DeGroninger has joined spectators
13:27:26  <coopserver> *** DeGroninger has joined company #9
13:27:48  <coopserver> <DeGroninger> he made one line
13:28:04  <coopserver> <dreck> that was more than 10 hours ago btw :)
13:28:22  <coopserver> <DeGroninger> i guess he's afk then
13:28:24  <coopserver> <DeGroninger> :P
13:28:31  <coopserver> <dreck> well afk by not sitting in the company :P
13:28:37  <coopserver> <dreck> thats what he should had done ;)
13:30:16  <coopserver> <dreck> groninger btw you know how I had that silly little ferry service?
13:30:20  <coopserver> <DeGroninger> yeah
13:30:34  <coopserver> <dreck> well I had to upgrade to meet the population .. meet my medium and large paddlers now :)
13:30:49  <coopserver> <DeGroninger> hehe
13:31:13  <coopserver> <dreck> the large one is the best one I can buy atm
13:31:22  <coopserver> <dreck> will see what the next model is like perhaps .. when that comes out :)
13:32:05  <coopserver> <DeGroninger> i never do boats
13:32:37  <coopserver> <dreck> well the only thing set to zero in my games is numberofplanes :)
13:34:34  <coopserver> <dreck> anyway I found a good route to use the superstrong on....time to build it :)
13:34:51  <coopserver> <DeGroninger> :)
13:37:27  <coopserver> *** Player has left the game (Leaving)
13:44:01  <coopserver> <dreck> ok groninger check train 17....you may have to take a double take at its length :P
13:44:15  <coopserver> <DeGroninger> mine 17 or yours?
13:44:18  <coopserver> <dreck> mine
13:44:36  <coopserver> <DeGroninger> lol
13:44:41  <coopserver> <DeGroninger> why such long trains?
13:45:05  <coopserver> <dreck> just because I could? beside its fun finally having an use for these even without any hills yet :)
13:45:17  <coopserver> <dreck> took two trains to fill almost half of it now :)
13:46:11  <coopserver> <DeGroninger> nice
13:46:38  <coopserver> <dreck> yeah..I wish the ore outputs were a bit better but meh :)
13:47:23  <coopserver> <dreck> and first train is off :)
13:51:12  <coopserver> *** V453000 has joined
13:51:15  <coopserver> <V453000> m00
13:51:17  <coopserver> <dreck> hi :)
13:51:18  <coopserver> <DeGroninger> meeeh
13:51:21  <coopserver> <dreck> heh
13:55:58  <coopserver> *** V453000 has left the game (Leaving)
13:55:59  <coopserver> <dreck> well gronginger...you beat yugi by now :p (re profit chart)
13:56:11  <coopserver> <DeGroninger> :P
13:56:13  <coopserver> <dreck> red still has weird swings but mm
13:56:43  <coopserver> <DeGroninger> yeah, he has probably trains that travel very long
13:57:58  <coopserver> <dreck> maybe it wouldn't take you long to "join the group" :)
13:58:09  <coopserver> <DeGroninger> nope :P
13:58:12  <coopserver> <dreck> you'll have to about double your current profit tho
13:58:14  <coopserver> <DeGroninger> in an hour i think
13:58:16  <coopserver> <dreck> :)
13:58:34  <coopserver> <dreck> anyway monorail out now..nice
13:59:10  <coopserver> <dreck> btw can someone remind me exactly what "2(x2)" means again for the loading speed?
14:00:03  <V453000> 2 for each of the 2 units
14:00:10  <V453000> [the wagon has 2 parts]
14:00:22  <V453000> each part loads 2 cargo units per tick
14:00:33  <coopserver> <dreck> ohh...I was wondering for a while if it really meant 4 .. apparently not
14:00:34  <coopserver> <dreck> ty
14:00:42  <V453000> well it does
14:00:54  <V453000> out of total wagon capacity (28) it does
14:01:05  <V453000> out of wagon capacity per half-unit (14), it means 2
14:01:08  <coopserver> <dreck> hmm think I get it
14:06:17  <coopserver> <dreck> hmm 112 tonnes of coal for a doubleend 3-tiles-long monorail ...
14:07:38  <coopserver> <dreck> think I'll just wait a bit
14:07:53  <coopserver> *** V453000 has joined
14:08:00  <coopserver> <DeGroninger> better wagons will come out?
14:08:16  <coopserver> <dreck> no...better monorails or something else
14:08:17  <coopserver> <V453000> chameleons are good
14:08:43  <coopserver> <V453000> for 4 tile trains they are probably quite meh though
14:08:51  <coopserver> <dreck> I was going to shorten it to 3 but mm
14:08:56  <coopserver> <V453000> you got to use either very short or somewhat long trains to make them useful :) mainly short ones
14:09:05  <coopserver> <V453000> chameleon is specifically best at TL2
14:09:11  <coopserver> <V453000> TL3 is still ok
14:09:26  <coopserver> <dreck> yeah..maybe if the second model comes out I'll give it a try
14:09:36  <coopserver> <V453000> why second?
14:10:05  <coopserver> <dreck> a bit more trainspeed? :)
14:10:12  <coopserver> <dreck> after all its barely 1963 now heh
14:10:17  <coopserver> <V453000> relatively it stays kind of similar :)
14:10:27  <coopserver> <V453000> idk how fast does TL4 chameleon go
14:10:30  <coopserver> *** V453000 has started a new company #10
14:11:19  <coopserver> <V453000> well doubleheaded goes 136kmh which is solid
14:11:23  <coopserver> <V453000> 11k power :)
14:11:26  <coopserver> <dreck> :)
14:11:43  <coopserver> <V453000> yeah thats good
14:12:03  <coopserver> <V453000> the huge power sells it to me
14:12:11  <coopserver> *** V453000 has joined spectators
14:12:26  <coopserver> <dreck> I may start on the new network in bits while waiting tho
14:12:46  <coopserver> <V453000> if you want to try chameleon, have TL2 with two engines per train
14:12:48  <coopserver> <V453000> nothing is better
14:13:16  <coopserver> <V453000> wetrail might be able to compete in some scenarios
14:18:01  <coopserver> <V453000> DeGroninger: wetrail is extremely efficient with refit btw ;)
14:18:11  <coopserver> <DeGroninger> what is the advantage?
14:19:31  <coopserver> <V453000> many, first off, slower trains are more friendly with depots, second, the huge capacity makes station platforms more efficient, means your refit stations can be smaller which helps a lot with refit
14:19:41  <coopserver> <V453000> and lastly, there are special trains focused on refit later on
14:20:01  <coopserver> <dreck> heh even before you came back in here I was actually wondering about going 'wet'
14:20:07  <coopserver> <V453000> the trains which "fake" their speed with a higher value so you get even more % of goods, and especially interesting -they increase power when loaded
14:20:09  <coopserver> <dreck> but I'll see what my mind makes up later on :)
14:20:23  <coopserver> <V453000> and refit trains are almost always loaded :P
14:20:25  <coopserver> <DeGroninger> hmm that sounds very interesting!
14:20:30  <coopserver> <DeGroninger> yeah
14:20:55  <coopserver> <V453000> it isnt a "must do" but the benefits are really substantial
14:21:38  <coopserver> <DeGroninger> this wont be my last refit network, definelty gonna try that next game :D
14:21:53  <coopserver> <V453000> theoretical downside: you will have trains go "only" 120km/h ... technically they will be going 255kmh to hack station ratings to the max :)
14:22:13  <coopserver> <V453000> sure, you can always just autoreplace through PURR tracks even this game ;)
14:22:32  <coopserver> <DeGroninger> wet goes on purr too/
14:22:33  <coopserver> <DeGroninger> ?
14:22:48  <coopserver> <dreck> at degraded power stats but yes
14:23:02  <coopserver> <V453000> ^
14:23:17  <coopserver> <V453000> purr works with everything, that is the point of it to allow autoreplace :P
14:23:23  <coopserver> <DeGroninger> then ill replace it soon ^^
14:24:42  <coopserver> <dreck> anyway going off for a bit...will work on things when I'm back soon tho
14:24:56  <coopserver> <dreck> you three have fun ;)
14:24:58  <coopserver> <DeGroninger> ok.. cya!
14:25:00  <coopserver> *** dreck has left the game (Leaving)
14:25:02  <coopserver> <DeGroninger> i will :P
14:28:03  <coopserver> <Troy McClure> okay, two places with the same name...
14:39:31  *** happy_ has joined #openttdcoop.stable
14:39:40  <happy_> hi all
14:39:46  <coopserver> <Troy McClure> hi happy
14:39:51  <coopserver> <DeGroninger> hey
14:40:50  <happy_> how things   going
14:41:05  <coopserver> <Troy McClure> quite okay
14:41:35  <happy_> like my slh troy
14:41:44  <coopserver> <DeGroninger> farm just died while serving it lol
14:41:52  <coopserver> <Troy McClure> quite lumpy actually
14:42:09  <coopserver> <Troy McClure> and it's starting to break down now :(
14:42:29  <happy_> heem k
14:42:51  <happy_> need redoing
14:42:59  <happy_> then
14:43:10  <coopserver> <Troy McClure> yes
14:45:03  <happy_> k    k i be on soon i just got xboxs  won
14:48:16  <happy_> so whont have u ade troy
14:49:30  <coopserver> <DeGroninger> afk for a while.. cya
14:49:38  <happy_> k
14:49:45  <coopserver> *** DeGroninger has left the game (Leaving)
14:52:48  <happy_> i will help to redo the slh troy  give me a minte or ar u k
14:53:04  <coopserver> <Troy McClure> I'm just connecting some industries
14:53:11  <coopserver> <Troy McClure> redoing minor bits
14:53:22  <happy_> k
15:11:16  <coopserver> *** Hazzard has joined
15:11:20  <coopserver> <Troy McClure> wb
15:11:28  <coopserver> <Hazzard> Hi
15:11:44  <happy_> hi
15:12:08  <happy_> how things  hazzard
15:12:12  <coopserver> <V453000> yoo
15:12:21  <happy_> yo
15:12:49  <happy_> how things v
15:13:40  <coopserver> *** Hazzard has left the game (Leaving)
15:14:06  <coopserver> <V453000> new nuts & yeti on bananas :)
15:14:10  <coopserver> <V453000> no server to put it on
15:14:14  <coopserver> <V453000> \o/
15:14:45  <happy_> lol
15:14:50  <coopserver> *** Hazzard has joined
15:15:04  <happy_> wb
15:15:49  <coopserver> <V453000> well we could put new nuts here actually
15:15:55  <coopserver> <V453000> just losing passwords is k
15:17:21  <happy_> sylf say the map we got now is a temp in till the new yeti and nuts train set is dun
15:17:35  <V453000> really?
15:17:42  <happy_> yep
15:18:47  <V453000> hm he did
15:18:54  <coopserver> <V453000> how do people feel about a new game? :D
15:19:22  <happy_> yer  doi it i got  2 jobs to doo
15:19:30  <coopserver> <Troy McClure> -_-
15:20:15  <coopserver> *** Hazzard has left the game (general timeout)
15:20:15  <coopserver> *** oglethorp has left the game (general timeout)
15:20:15  <coopserver> *** Troy McClure has left the game (general timeout)
15:20:15  <coopserver> *** Game paused (number of players)
15:20:15  <coopserver> *** V453000 has left the game (general timeout)
15:20:19  <V453000> did the server just die
15:20:22  <coopserver> *** Hazzard has joined
15:20:23  <happy_> can we have  fund town v
15:20:24  <coopserver> *** V453000 has joined
15:20:25  *** Hazzard_ has joined #openttdcoop.stable
15:20:33  <V453000> nvm
15:20:41  *** Hazzard is now known as Guest109
15:20:41  *** Hazzard_ is now known as Hazzard
15:21:20  *** Guest109 has quit IRC
15:21:23  <happy_> if u whont to try it v  go for it
15:21:47  <V453000> apparently everybody dropped now anyway :d
15:21:53  <V453000> I wont play today, super busy
15:21:58  <coopserver> *** Hazzard has joined company #4
15:21:59  <coopserver> *** Game unpaused (number of players)
15:26:14  <happy_> do we get farster  trains on the new nuts train set v
15:26:32  <happy_> or  stornger trains
15:31:22  <V453000> more pixel trains :)
15:36:32  <coopserver> *** Player has joined
15:36:33  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:36:34  <coopserver> *** Player has started a new company #10
15:36:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:36:36  <coopserver> *** Player has joined spectators
15:36:37  <coopserver> *** Player has left the game (wrong company in DoCommand)
15:36:46  <coopserver> *** Player has joined
15:36:47  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:36:48  <coopserver> *** Player has started a new company #11
15:36:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:36:50  <coopserver> *** Player has joined spectators
15:36:51  <coopserver> *** Player has left the game (wrong company in DoCommand)
15:36:58  <coopserver> *** Player has joined
15:36:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:37:00  <coopserver> *** Player has joined spectators
15:37:21  <coopserver> *** Player has started a new company #12
15:37:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:37:23  <coopserver> *** Player has joined spectators
15:37:24  <coopserver> *** Player has left the game (wrong company in DoCommand)
15:37:25  <coopserver> 'Hazzard' reported an error and is closing its connection (desync error)
15:37:26  <coopserver> *** Hazzard has left the game (desync error)
15:37:27  <coopserver> *** Game paused (number of players)
15:37:30  <Hazzard> :o
15:37:57  <coopserver> *** Hazzard has joined
15:37:58  <coopserver> *** Game unpaused (number of players)
15:38:19  <V453000> good stuff
15:38:34  <V453000> guess you have no clue how you managed that Hazzard ? :D
15:38:49  <coopserver> <Hazzard> no
15:38:56  <coopserver> <Hazzard> just placing some signals
15:45:19  <coopserver> *** Hazzard has left the game (Leaving)
15:45:20  <coopserver> *** Game paused (number of players)
15:49:56  <coopserver> *** DeGroninger has joined
15:50:48  <coopserver> *** DeGroninger has left the game (Leaving)
15:52:00  *** happy_ has left #openttdcoop.stable
15:53:46  *** ODM has joined #openttdcoop.stable
15:53:46  *** ChanServ sets mode: +o ODM
15:54:53  <coopserver> *** Muel has joined
15:55:00  <coopserver> <Muel> hi
15:55:06  <V453000> o/
15:56:30  <coopserver> *** Vinnie has joined
15:56:44  <coopserver> <Vinnie> oh boy
15:56:46  <coopserver> <V453000> yoyo
15:56:50  <coopserver> <Muel> hi
15:56:53  <coopserver> <Vinnie> hey
15:57:12  <coopserver> <Vinnie> same hightmap
15:57:17  <coopserver> <Vinnie> heightmap
15:57:21  <coopserver> <V453000> lol
15:57:28  <coopserver> <V453000> also new yeti/nuts on bananaz
15:57:52  <coopserver> <Vinnie> to singleplayer !!
15:58:02  <coopserver> <V453000> might put a new map here naow
15:58:05  <coopserver> <V453000> or if you make one?
15:59:03  *** Vinnie has joined #openttdcoop.stable
15:59:07  <Vinnie> Iḿ to newb
16:00:04  <coopserver> *** Vinnie has started a new company #10
16:00:05  <coopserver> *** Game unpaused (number of players)
16:00:13  <coopserver> *** Vinnie has joined spectators
16:00:14  <coopserver> *** Game paused (number of players)
16:02:48  <coopserver> <V453000> k I will make ay mapzor
16:02:57  <coopserver> *** V453000 has left the game (Leaving)
16:10:01  <coopserver> *** DeGroninger has joined
16:10:11  <coopserver> *** DeGroninger has joined company #9
16:10:12  <coopserver> *** Game unpaused (number of players)
16:10:14  <coopserver> <Vinnie> ey
16:10:18  <coopserver> <DeGroninger> hey
16:10:20  <coopserver> <Muel> hou
16:11:02  <coopserver> *** Muel has left the game (Leaving)
16:11:04  <V453000> DeGroninger: how about a new map with new nuts/yeti :P
16:11:11  <V453000> this was supposed to be a temporary map :d
16:11:15  <coopserver> <DeGroninger> sure ^^
16:11:23  <V453000> k give me a few min :)
16:11:26  <V453000> !contentupdate
16:11:26  <coopserver> V453000: Performing content update
16:11:27  <coopserver> Content server connection established
16:11:29  <V453000> !content
16:11:31  <coopserver> Downloading 0 file(s) (0 bytes)
16:11:35  <V453000> !contentupdate
16:11:35  <coopserver> V453000: Performing content update
16:11:36  <coopserver> <DeGroninger> whats new in the new yeti/nuts?
16:11:40  <V453000> a lot :)
16:11:44  <coopserver> <DeGroninger> :D
16:11:44  <V453000> !content
16:11:45  <coopserver> Downloading 4 file(s) (386030296 bytes)
16:12:39  <coopserver> Content server connection closed
16:12:42  *** DeGroninger has joined #openttdcoop.stable
16:13:06  *** BiG_MEECH has quit IRC
16:13:18  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/StableYETINUT_010.sav
16:13:18  <coopserver> Starting download...
16:13:22  <coopserver> *** DeGroninger has left the game (Leaving)
16:13:23  <coopserver> *** Game paused (number of players)
16:13:24  <coopserver> Savegame successfully downloaded
16:13:34  <V453000> !rescan
16:13:34  <coopserver> V453000: Scanning content directories
16:14:11  <coopserver> V453000: Rescan completed
16:14:17  <V453000> !rcon ls
16:14:18  <coopserver> 0) .. (Parent directory)
16:14:19  <coopserver> 1) StableYETINUT_010.sav
16:14:20  <coopserver> 2) StableSylf027.sav
16:14:20  <V453000> !rcon load 1
16:14:21  <coopserver> 3) JStable151114.sav
16:14:22  <coopserver> 4) StableSylf026.sav
16:14:23  <coopserver> V453000: You have 9 more messages. Type !less to view them
16:14:24  <coopserver> Starting new game
16:14:25  <coopserver> *** Vinnie has left the game (connection lost)
16:14:26  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.4)
16:14:27  <coopserver> *** Game still paused (manual, number of players)
16:14:37  <coopserver> *** V453000 has joined
16:14:37  <coopserver> *** Game still paused (manual)
16:14:46  <coopserver> *** DeGroninger has joined
16:14:51  <V453000> !auto
16:14:52  <coopserver> *** Game unpaused (manual)
16:15:04  <coopserver> <V453000> game on =D
16:15:07  <coopserver> <DeGroninger> :D
16:15:19  <coopserver> *** DeGroninger has started a new company #2
16:15:25  <coopserver> <V453000> hint, do maglev
16:15:47  <coopserver> <DeGroninger> no Purr?
16:15:59  <coopserver> <V453000> that doesnt matter
16:16:02  <coopserver> <V453000> mean maglev trains
16:16:06  <coopserver> <DeGroninger> oh ^^
16:17:30  <Hazzard> !date
16:17:30  <coopserver> May 18 2000
16:17:44  <coopserver> *** Vinnie has joined
16:17:51  <coopserver> <Vinnie> Mighty Vinnie is back
16:18:00  <coopserver> <DeGroninger> wb then :p
16:18:44  <coopserver> <DeGroninger> hi res trains :D
16:18:49  <coopserver> <V453000> :)
16:19:11  <coopserver> *** Vinnie has started a new company #3
16:19:52  <coopserver> <V453000> :d low loan :D
16:20:03  <coopserver> *** Hazzard has joined
16:20:44  <coopserver> *** Vinnie has joined spectators
16:20:47  <coopserver> <Vinnie> sure
16:20:51  <coopserver> <DeGroninger> ^^
16:21:31  <coopserver> *** Vinnie has joined company #2
16:21:35  <coopserver> *** Hazzard has started a new company #4
16:22:01  <coopserver> <Vinnie> The dutchies shall beat you
16:22:12  <coopserver> <V453000> cant play much so that is possible
16:24:06  <coopserver> *** Hazzard has joined spectators
16:24:08  <coopserver> *** Hazzard has left the game (Leaving)
16:24:17  <coopserver> <V453000> wtf pigcows are the cheapest cargo
16:24:20  <coopserver> <V453000> how dare you Sylf
16:24:42  <coopserver> *** Hazzard has joined
16:25:10  <coopserver> *** Hazzard has left the game (Leaving)
16:26:26  <coopserver> <V453000> dutch seem to be scheming more than building
16:26:41  <coopserver> <DeGroninger> Planning is an important part
16:27:52  <coopserver> <V453000> xcuses :P
16:28:00  <coopserver> <DeGroninger> :P
16:29:41  <coopserver> <Vinnie> oke i shall tell the truth, we were discussing the exploits we are gonna use
16:29:48  <coopserver> <V453000> xd
16:30:08  <coopserver> <Vinnie> first i let you earn money
16:30:10  <coopserver> <V453000> forgetting to refit trains doesnt help ;(
16:30:15  <coopserver> <Vinnie> then i join your company
16:30:27  <coopserver> <Vinnie> :D
16:30:34  <coopserver> <V453000> GG
16:30:38  *** happy_ has joined #openttdcoop.stable
16:30:49  <coopserver> <V453000> also TL3 with maglev is lame ;)
16:30:56  <happy_> hi
16:31:08  <coopserver> <DeGroninger> oh :P
16:31:08  *** Hazzard_ has joined #openttdcoop.stable
16:35:37  <coopserver> *** happy  train sport has joined
16:36:01  <coopserver> <DeGroninger> hey Happy
16:36:05  <coopserver> <happy  train sport> hi
16:37:23  <coopserver> *** dreck has joined
16:37:28  <coopserver> *** happy  train sport has started a new company #3
16:37:29  <coopserver> <dreck> *pokes the wrecker* :P
16:37:49  <coopserver> <V453000> yo
16:37:56  <coopserver> <dreck> and why so late date too? :->
16:38:14  <coopserver> <V453000> yes
16:38:18  <coopserver> <DeGroninger> lol
16:38:32  <coopserver> <V453000> discover :P
16:38:52  <coopserver> <dreck> discover what? the lack of 90 years of progress? :)
16:39:01  <coopserver> <V453000> sure
16:39:10  <coopserver> <V453000> there must be a reason
16:39:21  <coopserver> *** Player has joined
16:39:32  <coopserver> *** Player has left the game (Leaving)
16:39:56  <coopserver> <Vinnie> realism
16:39:58  <coopserver> <Vinnie> :D
16:40:23  <coopserver> <dreck> vinnie so that means this game'll run to 2300+ then? (since its not 1900-2100) anyway ;)
16:40:27  <coopserver> *** valis has joined
16:40:31  <coopserver> <valis> hi
16:40:34  <coopserver> <Vinnie> hey
16:40:35  <coopserver> <V453000> hy
16:40:42  <coopserver> <Vinnie> there is no end date on this server
16:40:52  <coopserver> <Vinnie> maps are done when players feel like it
16:41:10  <coopserver> <dreck> no end date? so why did I not get to convert my rails to wetrail? :)
16:41:19  <coopserver> <dreck> heh anyway looking for a spot here
16:45:46  <coopserver> <dreck> going for northeast I guess
16:46:20  <coopserver> *** dreck has started a new company #4
16:46:54  <coopserver> <Vinnie> to many pigs
16:46:58  <coopserver> <DeGroninger> :D
16:49:53  <coopserver> <happy  train sport> v can u r
16:49:57  <coopserver> <V453000> r?
16:50:06  <coopserver> <happy  train sport> remov  my  company
16:50:08  <coopserver> *** happy  train sport has joined spectators
16:50:12  <coopserver> <V453000> just let it die
16:50:13  *** Hazzard has quit IRC
16:50:21  <coopserver> <Vinnie> 90 degree is on, what godless heathens are we?
16:50:31  <V453000> !rcon reset_company 3
16:50:31  <coopserver> <DeGroninger> sweet
16:50:32  <coopserver> Company deleted.
16:50:33  <V453000> !setdef
16:50:33  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
16:50:37  <coopserver> <V453000> done
16:50:52  <coopserver> <happy  train sport> thanks
16:51:09  <coopserver> *** happy  train sport has started a new company #3
16:51:52  <coopserver> <DeGroninger> still to many PigCows :)
16:52:18  <coopserver> <Vinnie> don't worry i got a beacon gun
16:55:00  <coopserver> <dreck> ok now thats the oil workers starting the flow ... now to make the oil delivery :)
16:57:39  <coopserver> *** britboy3456 has joined
16:57:40  <coopserver> *** britboy3456 has started a new company #5
16:58:12  <coopserver> <britboy3456> Is it just maglev?
16:58:18  <coopserver> <dreck> nope
16:58:36  <coopserver> <britboy3456> Why is it now the maglev server?
16:58:41  <coopserver> <dreck> dunno?
16:58:43  <coopserver> <dreck> :)
16:59:03  <coopserver> <V453000> maglev has some advantages :)
17:01:45  <coopserver> <dreck> hm...silly $ cap heh
17:02:23  <coopserver> <Vinnie> helping?
17:03:41  <coopserver> <valis> ducks are gone :D
17:03:47  <coopserver> <britboy3456> :(
17:03:55  <coopserver> <dreck> vinnie thats nothing so... answer is: nope!
17:03:59  <coopserver> <dreck> :)
17:04:04  <coopserver> <V453000> you can always force the ducks by using 8bpp blitter :)
17:04:05  <coopserver> <britboy3456> Is this running the new version of yeti then?
17:07:43  <coopserver> <Vinnie> V i think your food plant has a wrong string right now
17:07:59  <coopserver> <V453000> looks that way
17:08:00  <coopserver> <Vinnie> it should say 3 food for every 4 input
17:08:03  <coopserver> <V453000> ye
17:08:06  <coopserver> <Vinnie> like it does
17:08:31  <coopserver> <V453000> must bash Sylf with stick
17:08:50  <coopserver> <Vinnie> does he do alot of the coding?
17:08:55  <coopserver> <V453000> all of it now
17:10:51  <coopserver> <V453000> that red profit so low
17:11:12  <coopserver> <Vinnie> we dont use slaves
17:11:39  <coopserver> <V453000> I do?
17:11:54  <coopserver> <Vinnie> "minions"
17:12:01  <coopserver> <V453000> aint present
17:12:15  <coopserver> <Vinnie> also im doing almost nothing :P
17:12:23  <coopserver> <DeGroninger> :P
17:12:33  <coopserver> <V453000> nub!
17:19:09  <coopserver> *** Bendix2 has joined
17:19:30  <coopserver> <Vinnie> goed idee
17:21:49  *** Maraxus has joined #openttdcoop.stable
17:21:49  *** ChanServ sets mode: +o Maraxus
17:23:24  <coopserver> <V453000> more shcming?
17:23:31  <coopserver> <V453000> more scheming?*
17:23:36  <coopserver> <Vinnie> yeah
17:23:44  <coopserver> <Vinnie> we planning to meet in person
17:23:53  <coopserver> <Vinnie> then exchange kisses
17:24:01  <coopserver> <V453000> good idea
17:24:04  <coopserver> <Vinnie> the better kisser is going to distract you
17:24:05  <coopserver> <V453000> you will do better than building :P
17:24:37  <coopserver> <Vinnie> unfortunatly we will do better than building
17:25:25  <coopserver> <dreck> happysport..I don't mind trudhead but could you not go further east than that town ok? :)
17:25:54  *** Jam35_ is now known as Jam35
17:25:57  <coopserver> <happy  train sport> k
17:26:46  <coopserver> <Vinnie> wow, so newb
17:26:49  <coopserver> <Vinnie> bbl
17:26:54  <coopserver> <dreck> and I do have one request for you too if you don't mind...
17:26:57  <coopserver> <britboy3456> cya
17:27:27  <coopserver> *** Maraxus has joined
17:27:30  <coopserver> <dreck> see signs...I'll like to be able to connect Tronnley Oil Field to the refinery without going into multiply bridges
17:27:33  <coopserver> <britboy3456> Hey
17:27:38  <coopserver> <dreck> happysport ^^^
17:28:08  <coopserver> <dreck> v453000 heh .. ty .. that'll get my oil network up quickly :)
17:28:15  <coopserver> <V453000> I dont need it :P
17:28:23  <coopserver> <dreck> thats perfect happysport .. cheers to not using bridges-cross-other-companies
17:28:38  <coopserver> <britboy3456> Thanks :)
17:28:43  <coopserver> *** Bendix2 has left the game (Leaving)
17:29:21  <coopserver> *** V453000 has joined spectators
17:29:30  <coopserver> <dreck> fair enough v4530000 :)
17:29:35  <coopserver> <V453000> wat?
17:29:42  <coopserver> <dreck> (re the $)
17:29:45  <coopserver> <V453000> :)
17:30:19  <coopserver> <V453000> :d not everyone is using maglev
17:30:20  <coopserver> <V453000> wat
17:30:38  <coopserver> <V453000> only 2 companies out of 5
17:30:41  <coopserver> <V453000> disappointed.
17:32:10  <coopserver> *** V453000 has joined company #1
17:33:32  <planetmaker> !dl lin64
17:33:32  <coopserver> planetmaker: http://binaries.openttd.org/releases/1.4.4/openttd-1.4.4-linux-generic-amd64.tar.xz
17:34:47  <coopserver> *** planetm4ker has joined
17:34:59  <coopserver> <V453000> hyhyhyhy
17:35:02  <coopserver> *** V453000 has joined spectators
17:40:11  <coopserver> <V453000> how do you like what you see pm? :P
17:40:30  <planetmaker> yeah
17:40:36  <planetmaker> the vegi trains are really lovely
17:40:42  <coopserver> <V453000> :)
17:40:48  <planetmaker> though I would actually like non-square wagons in general
17:40:57  <planetmaker> with twice the capacity. obviously
17:41:02  <coopserver> <V453000> well thats just maglev
17:41:41  <coopserver> <V453000> there will be plenty if 8/8 wagons :P
17:44:43  <coopserver> <planetm4ker> I absolutely don't like that the armageddon-looking refinery blocks the view on the factory :P
17:44:50  <coopserver> <V453000> XD
17:45:35  <coopserver> <planetm4ker> I would suggest to adjust the size of the wood logs to those used in the factory :)
17:45:55  <coopserver> <planetm4ker> or is that actually the same size? At least the factory has much longer logs than are delivered
17:45:56  <coopserver> <V453000> probably on other wagons
17:46:00  <coopserver> <V453000> the cales will proabbly not be uniform
17:46:15  <coopserver> <planetm4ker> and also it gets delivered gravel while it processes giant rocks ;)
17:46:16  <coopserver> <V453000> yeah they are much shorter and wider
17:46:22  <coopserver> <V453000> hm yeah :)
17:46:32  <coopserver> <V453000> good point
17:46:35  <coopserver> <V453000> will add rocks
17:46:57  <coopserver> <planetm4ker> but you actually could change the factory here: make a big stone block from a gravel thing being delivered
17:47:19  <coopserver> <V453000> I will just put rocks on the wagons :)
17:47:23  <coopserver> <V453000> unique cargoes are nice
17:47:35  <coopserver> <dreck> did I not tell you happysport...no further east than trudhead? :/
17:49:23  <coopserver> <dreck> happysport?
17:49:28  <coopserver> <happy  train sport> yep
17:49:42  <coopserver> <dreck> why did you go east past truhead anyway?
17:49:43  <planetmaker> with those yetis on the wagon it nearly looks like RCT ;)
17:50:01  <coopserver> <V453000> :)
17:50:09  <coopserver> <happy  train sport> the yet  for my 2 farm
17:50:11  <coopserver> <happy  train sport> y
17:50:16  <coopserver> <dreck> and what did I tell you?
17:50:27  <coopserver> <dreck> I said no further east -_-
17:51:04  <coopserver> <happy  train sport> for  got  soory#
17:51:08  <coopserver> <dreck> heh .. np :)
17:51:24  <coopserver> <dreck> just for the lost track costs :)
17:51:35  <coopserver> <happy  train sport> i got  lost ov  muney  but k
17:52:49  <coopserver> <dreck> btw happysport...you should check Hadwood .. I dunno if you missed -that- hut :P
17:53:01  <coopserver> <dreck> its like..right next to your line hehehe
17:53:18  <coopserver> <dreck> one more @ Pondhattan
17:53:24  <coopserver> <dreck> and well...have fun otherwise :)
17:53:56  <coopserver> <V453000> anyway, I gtfo
17:53:58  <coopserver> <V453000> laters :)
17:53:59  <coopserver> *** V453000 has left the game (Leaving)
18:02:24  <coopserver> *** planetm4ker has left the game (Leaving)
18:02:31  <coopserver> <dreck> anyway I'm going off for a while now..have fun all of you :)
18:02:54  <coopserver> *** dreck has left the game (Leaving)
18:07:02  <coopserver> <DeGroninger> back
18:09:21  <coopserver> *** irolldice has joined
18:09:22  <coopserver> *** irolldice has started a new company #6
18:09:38  <coopserver> <irolldice> new yeti?? :D
18:09:42  <coopserver> <DeGroninger> yeah
18:09:45  <coopserver> <DeGroninger> many updates
18:10:42  <coopserver> <irolldice> is V on?
18:23:15  <coopserver> *** Maraxus has left the game (Leaving)
18:23:21  *** Maraxus has quit IRC
18:24:52  <V453000> o/
18:30:15  <coopserver> *** V453000 has joined
18:30:29  <coopserver> <V453000> wat up
18:30:48  <coopserver> <DeGroninger> hi V
18:32:02  <coopserver> <DeGroninger> those new cargo production statuses are really helpfull
18:32:08  <coopserver> <V453000> :)
18:32:12  <coopserver> *** V453000 has joined company #1
18:32:16  <coopserver> <irolldice> V
18:32:24  <coopserver> *** V453000 has joined spectators
18:32:33  <coopserver> <irolldice> yo
18:32:35  <coopserver> <irolldice> i found you a typ
18:32:37  <coopserver> <irolldice> type
18:32:40  <coopserver> <irolldice> typo
18:32:48  <coopserver> <DeGroninger> :P
18:33:06  <coopserver> <irolldice> check fruit plantations
18:33:18  <coopserver> <irolldice> before you start delivering, it says that it will produce woo
18:33:19  <coopserver> <irolldice> wood
18:33:35  <coopserver> <V453000> Sylf wrote it :)
18:33:37  <coopserver> <V453000> tell him :p
18:33:39  <coopserver> <irolldice> oh
18:33:41  <coopserver> <irolldice> okay
18:33:43  <coopserver> <V453000> but thanks for reporting (:
18:33:50  <coopserver> <irolldice> aye cap'n
18:33:52  <coopserver> <irolldice> :)
18:34:34  <coopserver> *** britboy3456 has joined spectators
18:34:54  <coopserver> <DeGroninger> how do i let a desert town grow?
18:35:00  <coopserver> <V453000> OR report it to the devzone :)
18:35:09  <coopserver> <irolldice> deliver food and building materials
18:35:10  <coopserver> <V453000> deliver food and building materials to the worker yard
18:35:30  <coopserver> *** Muel has joined
18:35:36  <coopserver> <DeGroninger> my worker yard has bm but my city still says bm required
18:36:35  <coopserver> <V453000> try food as well
18:37:54  <coopserver> <Muel> hi
18:38:00  <coopserver> <DeGroninger> hey Muel
18:38:03  <coopserver> <valis> hi
18:40:47  <Sylf> !date
18:40:47  <coopserver> Dec 12 2010
18:43:15  <coopserver> <happy  train sport> hi  Muel
18:43:18  <coopserver> <happy  train sport> how  things
18:43:19  <coopserver> *** Muel has joined company #3
18:43:24  <coopserver> <Muel> good and you ?
18:43:26  <coopserver> <happy  train sport> good
18:46:01  <coopserver> *** irolldice has left the game (Leaving)
18:47:08  <coopserver> *** Hazzard has joined
18:47:46  *** Hazzard has joined #openttdcoop.stable
18:48:19  <coopserver> <Hazzard> not enough pixels
18:49:21  <Sylf> aaaaah
18:49:28  <Sylf> yeti is 200mb
18:49:32  <coopserver> <Hazzard> ok
18:49:38  <coopserver> *** Muel has joined spectators
18:49:51  <Sylf> who created this crazy grf?
18:50:05  <coopserver> *** Sylf has joined
18:50:09  <coopserver> *** Hazzard has joined company #3
18:51:11  <coopserver> <Hazzard> ok
18:51:16  <coopserver> <V453000> hi Sylf :)
18:51:27  <coopserver> <Sylf> hihihihihihihi
18:51:31  <coopserver> <Sylf> oops
18:51:36  <coopserver> <V453000> you can take my company if you want it btw :)
18:51:41  <coopserver> <Sylf> excitement took me overboard
18:51:58  <coopserver> <Sylf> I'll pick up on that offer
18:52:11  <coopserver> <Sylf> later
18:52:19  <coopserver> <V453000> :)
18:53:04  <coopserver> *** Sylf has joined company #1
18:53:11  <coopserver> <Vinnie> im gonna get real drunk, cya people
18:53:12  <coopserver> *** Sylf has joined spectators
18:53:18  <coopserver> *** Vinnie has left the game (Leaving)
18:53:19  <coopserver> <DeGroninger> :D
18:53:22  <coopserver> <DeGroninger> have fun
18:53:34  <coopserver> <happy  train sport> k
18:54:50  <coopserver> <Hazzard> why does it say 3 tonnes of stone for 3 yeti dudes
18:55:00  <coopserver> <Hazzard> why not one tonne of stone for one yeti dude?
18:55:07  <coopserver> <Sylf> for consistency with other text
18:55:16  <coopserver> <Hazzard> ok, that makes sense
18:55:17  <coopserver> <Sylf> where there are 1:3 ratio
18:57:25  <coopserver> <Sylf> ah, right.  when you deliver both yeti and machinery, the ratio is 6 tonnes of output per 3 yetis + 1 machinery
18:58:20  <coopserver> *** Hazzard has left the game (Leaving)
18:58:38  <coopserver> <Sylf> no exchange merchant at work yet :/
18:58:57  <coopserver> <DeGroninger> way too expensive for now
18:59:11  <coopserver> *** Muel has left the game (Leaving)
18:59:13  <coopserver> <Sylf> I think I'll start a new company later and see what I can do by starting with building materials
19:01:03  <coopserver> <Sylf> meh, I have 1 hour to spare.
19:01:04  <coopserver> *** Sylf has started a new company #7
19:01:10  <coopserver> <Sylf> of course I get pink
19:01:15  <coopserver> <DeGroninger> <3
19:01:46  <coopserver> *** V453000 has joined company #1
19:02:02  *** Hazzard has quit IRC
19:03:22  <coopserver> <Sylf> 4X isn't as cheap as I thought to fund
19:03:22  *** Hazzard has joined #openttdcoop.stable
19:03:42  <coopserver> <V453000> its fine I think :)
19:03:43  <coopserver> <Sylf> but no matter.  good enough to get started
19:04:29  <coopserver> <V453000> I think you have enough money :P
19:04:36  <coopserver> <Sylf> :P
19:04:49  <coopserver> <Sylf> thanks
19:05:02  <coopserver> <V453000> yw
19:06:31  <coopserver> <Sylf> which trains got the 32bpp?
19:06:47  <coopserver> <Sylf> maglev engines and all wagons?
19:10:20  <coopserver> *** Player has joined
19:10:30  <coopserver> <Sylf> hihi
19:11:10  <coopserver> <V453000> yeah maglev medium/fast
19:14:11  <coopserver> *** Hazzard has joined
19:16:29  <coopserver> *** Hazzard has left the game (general timeout)
19:16:37  <coopserver> *** Player has left the game (Leaving)
19:17:03  <coopserver> *** Jam35 has joined
19:18:05  <coopserver> *** Jam35 has left the game (Leaving)
19:18:16  <Jam35> still forcing 8bpp
19:18:21  <coopserver> <V453000> xd
19:19:19  <Jam35> what's the setting?
19:19:33  <Jam35> currently "8bpp-optimized"
19:19:33  <V453000> jus open cfg and search for blitter
19:19:42  <V453000> then put there 32 instead of 8 :)
19:19:47  <Jam35> oki
19:20:35  <coopserver> *** Jam35 has joined
19:21:53  <coopserver> <happy  train sport> hi  Jam35
19:21:57  <coopserver> <happy  train sport> how  things
19:22:03  <coopserver> <Jam35> ih
19:22:27  <coopserver> <Jam35> ko
19:22:33  <coopserver> <Sylf> knocked out?
19:22:56  <coopserver> <Jam35> but somehow typing :)
19:23:14  <coopserver> <Sylf> it's not you typing.  it's your beer typing?
19:23:27  <coopserver> *** britboy3456 has joined company #5
19:23:39  *** Hazzard has quit IRC
19:23:59  <coopserver> <V453000> wat up Jam666
19:24:12  <coopserver> *** britboy3456 has joined spectators
19:24:15  <coopserver> <Jam35> eym TeAtoTle
19:24:28  <coopserver> <Jam35> hi
19:24:37  <coopserver> <Sylf> oh sweet
19:24:40  <coopserver> *** britboy3456 has joined company #5
19:24:47  <coopserver> <Sylf> the grain farm tiles look good
19:25:44  <coopserver> <V453000> :)
19:26:27  <coopserver> *** Hazzard has joined
19:26:30  *** Hazzard has joined #openttdcoop.stable
19:28:03  <coopserver> <Jam35> yeah things look nice, is it working? ;)
19:28:12  <coopserver> <Jam35> or :)
19:28:47  <coopserver> <V453000> of fucking course it works :P
19:28:59  <coopserver> <Jam35> duh
19:29:06  <coopserver> <happy  train sport> diner time
19:29:38  <coopserver> <Jam35> what does that beached fat fucker do?
19:29:42  <Hazzard> I know this has been asked before, but how is 4X production calculated?
19:30:45  <coopserver> <Jam35> *is that working now?
19:32:00  <coopserver> *** britboy3456 has joined spectators
19:35:16  <coopserver> *** Jam35 has left the game (Leaving)
19:38:56  <coopserver> *** ATEXlomy has joined
19:39:21  <coopserver> *** ATEXlomy has left the game (Leaving)
19:39:43  <coopserver> *** ATEXlomy has joined
19:39:44  <coopserver> *** ATEXlomy has started a new company #8
19:43:42  <coopserver> *** ATEXlomy has left the game (Leaving)
19:54:44  *** Vinnie has quit IRC
19:56:17  <Hazzard> I think it's not worth making building materials
19:56:39  <Hazzard> any yeti dudes sent to create BM could be used to create food, which would have the same effect
19:56:58  <Hazzard> only downside of doing that would be the town has to be twice as large to get the same production
19:58:22  <Hazzard> town pop must be 5*production instead of 2.5*production
20:00:35  <coopserver> <Sylf> gtg o/
20:00:36  <coopserver> *** Sylf has left the game (Leaving)
20:00:47  <Hazzard> cya
20:01:12  <Sylf> that was pretty much exactly 1 hour since I said I have 1 hour
20:01:19  <coopserver> <DeGroninger> :D
20:01:53  <Sylf> minus about 30 seconds
20:03:43  <Hazzard> I feel like YETI is solvable
20:03:55  <coopserver> <DeGroninger> solvable?
20:04:08  <Hazzard> like there is an ideal configuration to play at
20:04:19  <coopserver> <DeGroninger> yeah, i think so too
20:04:35  <Hazzard> a state where you can create a feedback loop that constantly increases production
20:04:59  <coopserver> <DeGroninger> well, make a model and simulate it
20:05:18  <Hazzard> I'm doing the math now
20:05:42  <coopserver> <DeGroninger> sounds tempting to try as well
20:08:27  <Hazzard> it would also be a situation in which you could have a sustainable company without any production for any industry (such as 4x) as defualt, as long as there is some seed cargo
20:09:44  <coopserver> <DeGroninger> yeah, the inital yeti of 80-140 could be 'removed' once the loop is running
20:10:43  <Hazzard> exactly
20:11:48  <Hazzard> hmm...
20:13:12  <Hazzard> It's certainly possible to create a loop that moves cargo in a circle and does not increase or decrease the amount of cargo
20:13:29  <Hazzard> just constantly making money off of moving the 'same' cargo in circles
20:14:13  <Hazzard> but if a network somehow leaks cargo it would not be sustainable
20:17:15  <Hazzard> an external yeti yard can add additional yeti dudes to the cycle, slowly increasing the amount of cargo in the loop
20:17:49  <Hazzard> It's not possible to create a feedback loop, I changed my mind
20:18:15  <Hazzard> well, actually
20:20:31  <coopserver> <DeGroninger> im a feedback loop somehow,
20:20:40  <coopserver> <DeGroninger> i havent build much in the last 2 years
20:20:46  <coopserver> <DeGroninger> and my profit almost doubled
20:23:21  <Hazzard> not necessarily
20:25:11  <Hazzard> There will always be some loops in any proper yeti network ...
20:25:25  <Hazzard> and the worker yards are constantly adding to the system
20:25:35  <Hazzard> without necessarily taking any
20:27:42  <Hazzard> There is probably some point in which the % loss throughout the network matches the % added by the yeti dudes, and the profit will reach an equilibrium
20:27:56  <Hazzard> and it'll stop increasing
20:28:02  <coopserver> <DeGroninger> loss in yeties?
20:28:25  <coopserver> *** dreck has joined
20:28:31  <coopserver> <dreck> hi :)
20:28:35  <coopserver> <happy  train sport> hi
20:28:40  <Hazzard> possibly, but I think the largest loss would be in extra waiting building materials or machinery
20:28:42  <coopserver> <dreck> how doing?
20:28:50  <coopserver> <happy  train sport> good
20:29:21  <Hazzard> if a 4x worker yard is getting 400 food per month and 500 BM, it is actually leaking 100 BM /month from the netwrok
20:29:46  <coopserver> <DeGroninger> in that case, more yeties should go to food, less to bm
20:30:14  <Hazzard> yes
20:30:32  <Hazzard> But it seems to me that it's not worth bothering with bm at all if you are trying to create a closed network
20:30:42  <Hazzard> twice the food has the same effect, I think
20:31:41  <coopserver> *** [FR]Syl59 has joined
20:31:47  <coopserver> <happy  train sport> hi
20:31:47  <Hazzard> I don't think it's possible to create a increasing feedback loop"
20:31:48  <Hazzard> :
20:31:48  <coopserver> <[FR]Syl59> *reads changelog*
20:31:53  <coopserver> <[FR]Syl59> hey there
20:32:04  <coopserver> <happy  train sport> how things   [FR]Syl59
20:32:12  <Hazzard> YETIs will end up being split between producing FOOD and producing MACHINERY
20:32:17  <coopserver> <DeGroninger> well, in the end the network capacity will always limit the amount of cargo
20:32:45  <Hazzard> although MACHINERY will allow double production of both FOOD and MACHINERY
20:33:03  <coopserver> <[FR]Syl59> Hey happy ! Good thanks ;) you ?
20:33:17  <coopserver> <happy  train sport> good
20:33:18  <coopserver> <dreck> hmm geeze.. a machinery factory just where I had been thinking to fund one before on...perfect
20:33:26  <Hazzard> the 2 time production balances back when the start of the network is reached and the YETIs split again
20:33:37  <coopserver> <DeGroninger> machinery is totally independ of the feedback loop
20:33:48  <coopserver> <DeGroninger> accoring to my resume im able to solve this :P
20:34:02  <Hazzard> There would be no way to create an increasing feedback loop without machinery
20:34:11  <Hazzard> without machinery, all industries have a 100% or less conversion rate
20:34:17  <coopserver> <[FR]Syl59> brb
20:34:19  <Hazzard> with machinery, primaries have 200% conversion
20:34:23  <coopserver> *** [FR]Syl59 has left the game (Leaving)
20:34:24  <coopserver> <happy  train sport> k
20:34:51  <coopserver> <DeGroninger> i think its possible, only the equilibrium levels would be lower
20:35:18  <Hazzard> well actually
20:35:26  <Hazzard> no, machinery doesn't actually double production
20:35:42  <Hazzard> o wait
20:35:43  <Hazzard> no
20:35:46  <Hazzard> it can work
20:35:48  <coopserver> <DeGroninger> it does for primaries
20:36:12  <Hazzard> **YOU ONLY NEED ONE ITEM OF MACHINERY PER YETI DUDE :D
20:36:20  <Hazzard> yeah, it can work
20:36:32  <Hazzard> I was assuming 1:1 ratio
20:36:49  <coopserver> <DeGroninger> in primaries, the conversion is 1 yeti to one primary, or ,
20:37:05  <coopserver> <DeGroninger> 3 yeti + one machine to 6 primary resource
20:37:55  <coopserver> *** Hazzard has left the game (general timeout)
20:38:30  <coopserver> *** [FR]Syl59 has joined
20:38:31  <coopserver> <DeGroninger> brb
20:38:32  <coopserver> *** [FR]Syl59 has left the game (Leaving)
20:38:41  <coopserver> <happy  train sport> k
20:38:47  <coopserver> *** [FR]Syl59 has joined
20:39:09  <coopserver> <happy  train sport> wb  [FR]Syl59
20:39:16  <Hazzard> :D
20:39:16  <Hazzard> it works
20:39:17  <coopserver> <[FR]Syl59> thx happy ;)
20:39:21  <coopserver> <happy  train sport> np
20:44:07  <coopserver> <dreck> anyone know if the Caboose thing has any special notes?
20:44:15  <coopserver> <dreck> or is it just as it looks?
20:45:41  <coopserver> *** [FR]Syl59 has left the game (Leaving)
20:47:30  <coopserver> <dreck> I'll find out soon enough I guess
20:47:38  <coopserver> <dreck> and lol....its chugging from the little stove :)
20:48:51  <Hazzard> ITS POSSIBLE
20:49:58  <Hazzard> I mapped a system that produces 10 food for every 6 food input
20:50:31  <Hazzard> 166.7% conversion
20:50:47  <Hazzard> that's more than enough for any leaking cargo
20:52:17  <coopserver> *** happyhenk has joined
20:52:27  <coopserver> <happyhenk> hi
20:52:32  <coopserver> <dreck> hi henk :)
20:52:47  <coopserver> <dreck> didn't get to do my wetrail conversion before but I'm just having as much fun here for now tho :->
20:52:58  <coopserver> <dreck> do wish someone didn't start the game so late but heh
20:54:20  <coopserver> *** happyhenk has started a new company #8
21:01:16  <coopserver> *** happyhenk has joined spectators
21:02:23  <Hazzard> Sylf, V453000: is the hard limit for industry production 9216 for all industries?
21:02:32  <coopserver> *** Muel has joined
21:02:37  <coopserver> <happyhenk> hi muel
21:02:38  <coopserver> <V453000> technically should be
21:02:59  <coopserver> <Muel> hi
21:03:05  <coopserver> <dreck> hi muel
21:04:10  <Hazzard> Could the limit hypothetically be raised?
21:04:52  <Hazzard> V453000?
21:06:27  *** Hazzard_ is now known as Guest132
21:06:28  *** Hazzard is now known as Hazzard_
21:06:45  *** Hazzard has joined #openttdcoop.stable
21:07:19  *** Hazzard_ has quit IRC
21:07:28  <coopserver> <dreck> hmm what was that keystroke to place a "station" buoy?
21:07:33  <coopserver> <dreck> or did that only work in ttdx
21:07:53  <coopserver> *** britboy3456 has joined company #5
21:09:11  <coopserver> <dreck> mm...noone?
21:11:15  <coopserver> *** happyhenk has started a new company #8
21:12:22  <coopserver> <dreck> well I guess thats one big bugfix for v453000.....add a oilrig-style station to that Exchange thing or at least make it landbound instead :->
21:12:49  <coopserver> <V453000> aha
21:12:57  <coopserver> <V453000> point taken :) was thinking about that originally
21:13:23  <coopserver> <dreck> yeah I just found an forum thread now that answered me....buoys in openttd don't function the same as the one in ttdx .. so mm go figure
21:13:54  <coopserver> <dreck> at least I could still send the materials back to some of the mine or something instead so its not a total loss in this game now :)
21:14:00  <coopserver> <britboy3456> Do I understand food plants corretly? My food plant currently has 2 tupes of food delivered to it, but says it is proucing 2 toonnes output per 4 input
21:14:21  <coopserver> <britboy3456> now it has all 3 types, but is still saying the same thing
21:15:59  <coopserver> <V453000> that is probably a string bug :)
21:16:18  <coopserver> <britboy3456> k
21:17:50  <coopserver> <happyhenk> hese maglevs look really good
21:18:01  <coopserver> <happyhenk> these not hese
21:18:32  <coopserver> <V453000> :)
21:19:18  <coopserver> *** Muel has joined company #3
21:20:18  <coopserver> *** Muel has left the game (Leaving)
21:21:15  *** Jam35 is now known as Jam35_
21:21:36  <coopserver> <dreck> v453000 at least even if they're not utilizeable yet...I think I do like the Export industry idea :)
21:21:46  <coopserver> *** britboy3456 has joined spectators
21:22:05  <coopserver> <happyhenk> im gonna do machinery then export stuff
21:22:18  <coopserver> <dreck> henk..well you'll need a LOT of $ to get non-boat access to it tho :)
21:22:26  <coopserver> *** britboy3456 has joined company #5
21:22:36  <coopserver> *** britboy3456 has joined spectators
21:23:08  *** ODM has quit IRC
21:27:28  <coopserver> <happyhenk> a little money please
21:27:32  <coopserver> <happyhenk> im in minus
21:27:45  <coopserver> *** britboy3456 has joined company #5
21:30:24  <coopserver> <dreck> sorry was a bit distracted...did you get any henk?
21:30:30  <coopserver> <happyhenk> a bit
21:30:50  <coopserver> <happyhenk> but that was from my trains
21:32:00  <coopserver> <dreck> ah..well need any?
21:32:05  <coopserver> <happyhenk> a bit
21:32:16  <coopserver> <dreck> ok give me a sec..
21:33:18  <coopserver> <dreck> happy yet? heh
21:33:19  <coopserver> <happyhenk> thanks
21:33:37  <coopserver> <happyhenk> !name superhappyhenk
21:33:38  <coopserver> *** happyhenk has changed his/her name to superhappyhenk
21:33:41  <coopserver> <dreck> :P
21:33:42  <coopserver> <superhappyhenk> :D
21:33:49  <coopserver> <superhappyhenk> !name happyhenk
21:33:50  <coopserver> *** superhappyhenk has changed his/her name to happyhenk
21:34:28  <coopserver> <happyhenk> my black gold
21:34:33  <coopserver> <happyhenk> fresh oil
21:34:48  <coopserver> <happyhenk> wow il in the new maglev looks nice
21:35:39  <coopserver> <dreck> btw I finally did a small circle of cargo boats....the wetrail kind :)
21:35:48  <coopserver> <dreck> I think the station crane kinda matches too :)
21:36:49  <coopserver> <happyhenk> im the manly color purple
21:38:15  <coopserver> <britboy3456> On a purr line, can i replace electric trains with maglev?
21:38:19  <coopserver> <DeGroninger> yeah
21:38:24  <coopserver> <dreck> yeah...anything tbh
21:38:25  <coopserver> <happyhenk> yep
21:38:26  <coopserver> <DeGroninger> everything works on purr
21:38:27  <coopserver> <britboy3456> its not working
21:38:35  <coopserver> <DeGroninger> you should replace the wagons as well
21:38:36  <coopserver> <happyhenk> you need to replace wagons
21:38:48  <coopserver> <dreck> the only one limit I know is that running wetboats on purr is not recommended...it has degraded power stats
21:38:50  <coopserver> <DeGroninger> from electric to maglev wagons
21:38:52  <coopserver> <britboy3456> How?
21:38:58  <coopserver> <dreck> (eg it does 70 on wet but only 40ish on purr)
21:39:13  <coopserver> <DeGroninger> click on the "Replacing: engines" button in the bottom left
21:39:23  <coopserver> <britboy3456> got it thx
21:39:31  <coopserver> <DeGroninger> after you've turned on the electric engine -> maglev engine conversion
21:39:35  <coopserver> <DeGroninger> then also turn on wagon conversion
21:40:19  <coopserver> <happy  train sport> hi     happyhenk  did  not see u ther how     things
21:40:25  <coopserver> <happyhenk> good
21:40:28  <coopserver> <happyhenk> and you
21:40:33  <coopserver> <dreck> aha now I finally found one of the ratio I had wondered about before...
21:40:43  <coopserver> <happy  train sport> good
21:40:44  <coopserver> <dreck> 6000L oil = 3 yeti = 1 machinery
21:40:56  <coopserver> <dreck> I think that adding the extra text to the industry dialog helps
21:41:08  <coopserver> <DeGroninger> 3 yeti + 1 machinery = 6kl oil
21:41:22  <coopserver> <happyhenk> happy shoud i do rp net werk or connect rp with yeti and oil net werk
21:41:33  <coopserver> <dreck> happysport btw you mind if I just point out one little thing that you should bulldoze? :)
21:41:44  <coopserver> <dreck> and btw hi groninger :)
21:42:05  <coopserver> <happyhenk> hmm no machinery plants close by
21:42:14  <coopserver> <dreck> happysport check sign list for your name :P
21:42:16  <coopserver> <happy  train sport> yer   happyhenk  get  mor  muney from oi
21:42:34  <coopserver> <happyhenk> can somboty help and  fund one?
21:42:38  <coopserver> <dreck> henk...one sec...
21:42:57  <coopserver> <happyhenk> i put sign
21:43:04  <coopserver> <dreck> Machinery Factory you wanted right?
21:43:11  <coopserver> <happyhenk> yep
21:43:20  <coopserver> <dreck> there is one nearby actually
21:43:28  <coopserver> <dreck> just scroll to the right a little more
21:44:01  <coopserver> <happy  train sport> ther  u go  happyhenk
21:44:04  <coopserver> <happyhenk> thanks
21:44:13  <coopserver> <happy  train sport> np
21:45:29  <coopserver> <dreck> heh looks like before game ends I'll have one oilwell with WAY too many machines sitting around rotting in the grass :)
21:46:02  <coopserver> <happyhenk> rotting in the grass funny
21:46:27  <coopserver> <dreck> well its true...where else would you put excessive tools you can't use in the factory anyway? right outside on empty lands :P
21:46:54  <coopserver> <britboy3456> Happytrainsport, where you have 'need a slh', will it be a problem if i hook up that machinery factory?
21:47:17  <coopserver> <britboy3456> about there
21:47:37  <coopserver> <dreck> btw someone correct me if I'm wrong on this but...can the raw industry actually upper their production rate like with original or its pretty much a fixed level instead?
21:47:39  <coopserver> <happy  train sport> no go for it
21:47:45  <coopserver> <britboy3456> cool thanks
21:47:50  <coopserver> <happy  train sport> i let u no if i needc rooim
21:47:52  <coopserver> <happy  train sport> room
21:48:21  <coopserver> <happy  train sport> just  tunall so i can doo  LLRR
21:48:28  <coopserver> <happyhenk> am i first with maglev rp train
21:48:32  <coopserver> <britboy3456> kk
21:49:46  <coopserver> <dreck> btw so far it looks like the Caboose is just a standard rail loco "running backward" .. but its lower speed is offset by higher per-wagon capacity
21:49:48  <coopserver> <dreck> interesting
21:51:22  <coopserver> *** V453000 has joined spectators
21:52:44  <coopserver> <happyhenk> ok now at my oil well machinery will be sitting arround :P
21:52:55  <coopserver> <happyhenk> cars are getting loaded
21:53:07  <coopserver> <happyhenk> little yeti cars
21:53:26  <coopserver> <happyhenk> allmost full
21:53:38  <coopserver> <happyhenk> full!
21:56:16  <coopserver> <happyhenk> now im doing food
21:56:31  <coopserver> <dreck> dgroninger....got a strange voluntary request to ask you about if you want
21:57:06  <coopserver> *** britboy3456 has joined spectators
21:57:25  <coopserver> <happyhenk> first farm animal farm
21:57:52  <coopserver> <dreck> groninger? :)
21:57:59  <coopserver> *** britboy3456 has joined company #5
21:58:00  <coopserver> <DeGroninger> yeah
21:58:02  <coopserver> <DeGroninger> im here :P
21:58:27  <coopserver> <dreck> I'm wondering if you wanted Pronninghall to yourself?
21:59:00  <coopserver> <DeGroninger> nah ;p
21:59:02  <coopserver> <DeGroninger> you can have it
21:59:11  <coopserver> <happyhenk> it dosent have a yard
21:59:17  <coopserver> <DeGroninger> you could fund one
21:59:28  <coopserver> <dreck> well the thing is..the only place it'll build a yeti hut is on the other land side from me so
21:59:37  <coopserver> <dreck> so you mind if I?
21:59:48  <coopserver> <DeGroninger> nah.. go ahead!
22:00:17  <coopserver> <dreck> cheers
22:01:06  <coopserver> <happyhenk> wow started late and doing good
22:01:20  <coopserver> <happyhenk> 24 trains
22:04:56  <coopserver> <dreck> ah... the production rate does go up
22:05:09  <coopserver> <dreck> I went from 389K litres to 406K
22:05:28  <coopserver> <happyhenk> oil
22:06:09  <coopserver> <happyhenk> allready past britboy in profit
22:06:17  <coopserver> <britboy3456> :)
22:06:18  <coopserver> <happyhenk> 0 loan
22:07:34  <coopserver> <dreck> btw groninger I gave you a little thankyou even if it wasn't really necessary :P
22:09:47  <coopserver> <britboy3456> i'm off now
22:09:48  <coopserver> <britboy3456> gn
22:09:50  <coopserver> <happyhenk> gn
22:09:59  <coopserver> <happyhenk> sleep will
22:10:03  <coopserver> *** britboy3456 has left the game (Leaving)
22:12:42  <coopserver> <happyhenk> food plant i want to find you
22:13:20  <coopserver> <happyhenk> >.< no food plant
22:13:37  <coopserver> <happy  train sport> doo a sign
22:13:48  <coopserver> <happy  train sport> wher u whont it
22:14:29  <coopserver> <happyhenk> put sign
22:14:35  <coopserver> <dreck> its a bit...funny....having all these little yeti red routes zooming everywhere :)
22:14:36  <coopserver> *** DeGroninger has left the game (Leaving)
22:15:10  <coopserver> *** DeGroninger has joined
22:15:19  <coopserver> <happyhenk> hey degroinger
22:15:31  <coopserver> <DeGroninger> hi
22:15:32  <coopserver> <happyhenk> happy fooddplant
22:15:38  <coopserver> <happyhenk> see
22:15:42  <coopserver> <DeGroninger> i just restared :P
22:15:44  <coopserver> <happyhenk> there good
22:17:26  <coopserver> <happyhenk> happy look at one of my trains orders
22:17:50  <coopserver> <dreck> groninger so in case you missed me saying that...I was saying...even if it wasn't necessary I still gave you a little bit of a thankyou :)
22:18:04  <coopserver> <dreck> if you want know what it was..check near your Budworth Valley station
22:18:34  <coopserver> <DeGroninger> ^^
22:18:43  <coopserver> <DeGroninger> free yeties:D
22:18:47  <coopserver> <dreck> oh geeze..I forgot to refit away from passenger on something else....
22:20:04  <coopserver> <dreck> wonder when Meow Caboose is comingout anyway
22:20:58  <coopserver> <happy  train sport> not shor  dreck
22:21:40  <coopserver> <dreck> yeah..wonder if its a bit faster or somethng
22:21:51  <coopserver> <dreck> I may have to replace with a different locomotive otherwise as 105kph seem a bit too slow now
22:22:30  <coopserver> <happyhenk> yeti yeTI YETI
22:22:39  <coopserver> <happyhenk> a good mod
22:22:44  <coopserver> <happyhenk> :)
22:36:19  <coopserver> <V453000> :)
22:36:32  <coopserver> <happyhenk> what are you :)ing about
22:36:41  <coopserver> <V453000> about people liking yeti
22:37:00  <coopserver> <happyhenk> :)
22:37:15  <coopserver> <happy  train sport> yer   its  grate as  alll  ways  v
22:37:23  <coopserver> *** BiG_BaLLZ has joined
22:37:32  <coopserver> <happyhenk> hey big ballz
22:37:38  <coopserver> <BiG_BaLLZ> aww SHIT EXCHANGE MERCHANT IN THE HOUSE
22:37:49  <coopserver> <dreck> the Exchange thing can't really be used now tho
22:37:53  <coopserver> <dreck> :/
22:37:54  <coopserver> <BiG_BaLLZ> damn
22:38:03  <coopserver> <BiG_BaLLZ> thats the only reason I'm here :(
22:38:06  <coopserver> <happyhenk> it can be USED
22:38:13  <coopserver> <happyhenk> sylf is using one
22:38:24  <coopserver> <dreck> ballz..yeah either 1. lose the terraform multiplier or 2. fix the code to add oilrig-style station to it
22:38:26  <coopserver> <happyhenk> ill put sign
22:38:28  <coopserver> <happy  train sport> yo  BiG_BaLLZ
22:38:37  <coopserver> <BiG_BaLLZ> yooooooo
22:38:45  <coopserver> <happy  train sport> how  things
22:38:50  <coopserver> <BiG_BaLLZ> ballin'
22:39:00  <coopserver> <dreck> btw happysport you still need to check a sign thats named 'happyspot here'
22:39:23  <coopserver> <happy  train sport> yer   isee  it
22:39:30  <coopserver> <V453000> waat up meech
22:39:31  <coopserver> <happyhenk> now look at the merchant bigballz
22:39:40  <coopserver> <happyhenk> its a working one
22:39:43  <coopserver> <happyhenk> i put sign
22:39:57  <coopserver> <V453000> you can just fund one near land dreck :)
22:40:01  <coopserver> *** DeGroninger has left the game (Leaving)
22:40:02  <coopserver> <V453000> can easily use them :P
22:40:18  <coopserver> <happyhenk> only cost 2k
22:40:21  <coopserver> <dreck> that still doesn't solve the issue of no boat access for being a water industry :)
22:40:29  <coopserver> <dreck> but mm I see
22:40:39  <coopserver> <happyhenk> oh balls
22:40:40  <coopserver> <V453000> fuck, if you build it near shore, you can access it with anything XD
22:40:41  <coopserver> <BiG_BaLLZ> sup V
22:40:51  <coopserver> <dreck> thats not the real point of water-based industry tho
22:40:52  <coopserver> <happyhenk> cant rech this merchant
22:40:53  <coopserver> <V453000> nuts up meech
22:40:54  <coopserver> <dreck> just saying :P
22:41:05  <coopserver> <V453000> "a point of" != works
22:41:06  <coopserver> <V453000> :P
22:41:21  <coopserver> <dreck> if we had it your way the oilrig wouldn't have any station eh? ;)
22:41:24  <coopserver> <BiG_BaLLZ> these balls are heavy, V ;)
22:41:27  <coopserver> <dreck> lol ballz
22:41:33  <coopserver> <happyhenk> v i found you a merchant
22:42:00  <coopserver> <happyhenk> i put aign
22:42:02  <coopserver> <happyhenk> sing
22:42:05  <coopserver> <happyhenk> sign
22:42:12  <coopserver> <BiG_BaLLZ> bbiab
22:42:14  <coopserver> <happyhenk> its called v's merchant
22:42:18  <coopserver> *** Player has joined
22:42:36  <coopserver> <happyhenk> hey player
22:42:37  <coopserver> <V453000> I am not even actually playing? :D
22:42:50  <coopserver> <V453000> :P
22:42:56  <coopserver> <happyhenk> well you got a merchant in good place
22:43:13  <coopserver> <happyhenk> to grab his ballz
22:43:16  <coopserver> <happyhenk> :D
22:43:34  <coopserver> <happyhenk> but there heavy ballz
22:43:38  <coopserver> *** Player #1 has joined
22:43:39  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:43:41  <coopserver> *** Player #1 has started a new company #9
22:43:42  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:43:43  <coopserver> *** Player #1 has joined spectators
22:43:44  <coopserver> <happyhenk> you need train for it
22:44:24  <coopserver> *** V453000 has left the game (Leaving)
22:44:49  <coopserver> <happyhenk> v left the game
22:44:56  <coopserver> <Player #1> !rules
22:44:57  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
22:45:22  <coopserver> *** Player #1 has started a new company #9
22:45:23  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:45:24  <coopserver> *** Player #1 has joined spectators
22:45:38  <coopserver> <happyhenk> PLAYER 1 CHANGE NAME
22:45:38  <V453000> am here :P
22:45:40  <coopserver> <happyhenk> like dis
22:45:47  <coopserver> <Player #1> !name biperch
22:45:48  <coopserver> *** Player #1 has changed his/her name to biperch
22:45:50  <coopserver> <happyhenk> !name hap
22:45:51  <coopserver> *** happyhenk has changed his/her name to hap
22:45:58  <coopserver> <hap> !name !nickyname
22:45:59  <coopserver> *** hap has changed his/her name to !nickyname
22:46:05  <coopserver> <!nickyname> !nick happyhenk
22:46:06  <coopserver> *** !nickyname has changed his/her name to happyhenk
22:46:30  <coopserver> *** biperch has started a new company #10
22:47:35  <coopserver> *** biperch has left the game (Leaving)
22:50:03  <coopserver> <happyhenk> can you make bri
22:50:08  <coopserver> <happyhenk> nothing
22:50:14  <coopserver> <dreck> heh my favorite blimp for inaccessible mountaineous spots :)
22:50:20  <coopserver> <dreck> too bad this map is so flat now :)
22:50:50  <coopserver> <happyhenk> its to flatty
22:51:31  <coopserver> <happyhenk> its weird how bm makes food
22:54:03  <coopserver> <dreck> ok going stop for a while now
22:54:09  <coopserver> <happyhenk> cya
22:54:22  <coopserver> <happy  train sport> k  bb dreck
22:54:24  <coopserver> <dreck> btw geeze..I have a funny "splay" of tracks near Plunley :p
22:55:17  <coopserver> <dreck> and hmm I'm not sure if the refinery has some kind of internal production limit
22:55:26  <coopserver> <dreck> the oil seem to slowly pile up...what do I know tho
22:55:34  <coopserver> <dreck> anyway bye till later ;)
22:55:39  <coopserver> <happy  train sport> k
22:55:41  <coopserver> <happy  train sport> bb
22:55:48  <coopserver> <happyhenk> cya
22:55:51  <coopserver> *** dreck has left the game (Leaving)
22:56:41  *** Hazzard has quit IRC
22:56:59  <coopserver> <happy  train sport> hi Player
22:57:02  <coopserver> <happy  train sport> wecume
22:57:08  <coopserver> <happyhenk> hey player
22:57:14  <coopserver> <happyhenk> to the welcome sever
22:57:18  <coopserver> <happy  train sport> yep
22:57:30  <coopserver> <happy  train sport> doo  !name to doo  your name
22:57:55  <coopserver> <happyhenk> !name RealName
22:57:56  <coopserver> *** happyhenk has changed his/her name to RealName
22:58:19  <coopserver> <RealName> !name happyhenk
22:58:20  <coopserver> *** RealName has changed his/her name to happyhenk
22:58:41  <coopserver> <happyhenk> ...
22:58:52  <coopserver> <happyhenk> a stone wuarry just spawned in my net werk
22:59:05  <coopserver> <happyhenk> and a clay pit
22:59:15  <happy_>   v   will  all  neew  map   wil start  in     2000
22:59:20  <coopserver> <happyhenk> when im doing far away wood
22:59:34  <happy_> whive  this   new  yeti  and nuts train set
22:59:49  <coopserver> <happyhenk> is awesome
23:06:00  <coopserver> *** Player has left the game (Leaving)
23:13:10  <coopserver> <happyhenk> i got a werking merchant
23:13:32  <coopserver> <happy  train sport> nice
23:20:51  <coopserver> *** DeGroninger has joined
23:20:58  <coopserver> <happyhenk> hey de
23:21:01  <coopserver> <DeGroninger> heya
23:21:03  <coopserver> <happy  train sport> wb    DeGroninger
23:21:07  <coopserver> <DeGroninger> ty :)
23:27:55  <coopserver> *** happyhenk has left the game (Leaving)
23:32:21  <coopserver> *** BiG_BaLLZ has joined company #3
23:32:49  <coopserver> <BiG_BaLLZ> yoooooooooooooo
23:32:53  <coopserver> <DeGroninger> heya
23:33:04  <coopserver> <BiG_BaLLZ> yooooooooooo
23:36:35  <coopserver> <BiG_BaLLZ> i cant believe how many signals are missing =\
23:36:51  <coopserver> <happy  train sport> ar  yer
23:37:27  <coopserver> <BiG_BaLLZ> why even bother if you're not gonna add the right signals?
23:37:30  <coopserver> <BiG_BaLLZ> :)
23:41:59  <coopserver> <BiG_BaLLZ> don't :)
23:42:30  <coopserver> <BiG_BaLLZ> :D
23:42:50  <coopserver> <BiG_BaLLZ> most of the splits are missing signals
23:43:30  *** Guest132 is now known as Hazzard
23:43:37  <coopserver> <BiG_BaLLZ> why are you making 4 lanes when there's barely any traffic?
23:46:05  <coopserver> <BiG_BaLLZ> I see green had no where else to build eh?
23:46:39  <coopserver> <happy  train sport> i  ogt  hte LLRR  down  sp
23:50:53  <coopserver> <BiG_BaLLZ> oh, is troy around?
23:50:59  <coopserver> <BiG_BaLLZ> havent seen him in ages
23:51:15  <coopserver> <happy  train sport>   he  been on  3  times
23:51:19  <coopserver> <BiG_BaLLZ> cool
23:53:20  <coopserver> <BiG_BaLLZ> some of these stations should be moved
23:53:49  <coopserver> <BiG_BaLLZ> like Hadwood forest
23:54:02  <coopserver> <BiG_BaLLZ> if we're gonna roll multiple lanes
23:54:26  <coopserver> <BiG_BaLLZ> !THIS
23:54:46  <coopserver> <BiG_BaLLZ> oh cool! How's Muel doing?
23:55:01  <coopserver> <BiG_BaLLZ> don't suppose you've seen Mr. Dixon have you?
23:55:04  <coopserver> <BiG_BaLLZ> I miss that guy
23:55:28  <coopserver> <BiG_BaLLZ> :(
23:56:36  <coopserver> <BiG_BaLLZ> like over a year ago, right?
23:57:12  <coopserver> <BiG_BaLLZ> sure
23:57:15  <coopserver> <BiG_BaLLZ> at least a year and a half
23:57:40  <coopserver> *** BiG_BaLLZ has joined spectators
23:57:48  <coopserver> <happy  train sport> wher  that  troy    when  i need hem
23:57:57  <coopserver> <BiG_BaLLZ> asleep
23:58:04  <coopserver> <happy  train sport> yer  true
23:58:13  <coopserver> <happy  train sport>  or wil
23:59:32  <coopserver> <BiG_BaLLZ> truntborn forest needs to be moved too I think

Powered by YARRSTE version: svn-trunk