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00:13:20 <coopserver> <BiG_BaLLZ> why is flarnway south & yard in the middle of a small slh? 00:14:14 <coopserver> <happy train sport> that was the best way i can doo it 00:14:21 <coopserver> <happy train sport> its a temp 00:14:27 <coopserver> <BiG_BaLLZ> theres an easier way 00:14:28 <coopserver> <happy train sport> fornow 00:15:21 <coopserver> <happy train sport> k 00:16:58 <coopserver> *** oglethorp has joined 00:17:57 <coopserver> <happy train sport> hi DeGroninger 00:18:01 <coopserver> <happy train sport> hi oglethorp 00:18:02 <coopserver> <DeGroninger> hey Happy 00:18:09 <coopserver> <happy train sport> how the net werk DeGroninger 00:18:19 <coopserver> <DeGroninger> yeah good 00:18:36 <coopserver> <DeGroninger> but i need to practice more 00:18:40 <coopserver> <DeGroninger> how about yours? 00:18:54 <Sylf> Hazzard> Sylf, V453000: is the hard limit for industry production 9216 for all industries? <-- No 00:19:08 <Sylf> If Hazzard is still around 00:19:08 <coopserver> <happy train sport> yer sume bits got ot doo to make beter but good 00:19:56 <coopserver> <DeGroninger> yeah, your network looks nice 00:20:17 <coopserver> <happy train sport> thanks just suem slh need doing 00:20:23 <coopserver> <happy train sport> but yer 00:20:27 <coopserver> <happy train sport> all good 00:33:56 <coopserver> *** BiG_BaLLZ has left the game (general timeout) 00:34:28 <coopserver> *** mordant has joined 00:34:37 <coopserver> *** Sylf has joined 00:35:17 <coopserver> *** Sylf has joined company #7 00:35:24 <coopserver> <happy train sport> wb Sylf 00:35:30 <coopserver> <Sylf> ty 00:40:37 <coopserver> *** mordant has left the game (Leaving) 00:45:08 <coopserver> *** mordant has joined 00:45:25 <coopserver> *** Player has joined 00:51:11 <coopserver> <DeGroninger> bedtime. cya! 00:51:15 <coopserver> *** Troy McClure has joined 00:51:17 <coopserver> <Sylf> bye 00:51:23 <coopserver> <Troy McClure> bye 00:51:26 <coopserver> *** DeGroninger has left the game (Leaving) 00:52:00 <happy_> sylf have u see this flime be for hte protector is got Tony Jaa in 00:52:59 <coopserver> *** Hazzard has joined 00:53:16 <coopserver> <Hazzard> 5X seems to render differently from other industries 00:53:35 <coopserver> <Sylf> different how? 00:54:22 <coopserver> <Hazzard> there is werid aliasing when zoomed out, but that may be on all industries just more noticable on the slug 00:54:24 <coopserver> <Hazzard> also... 00:54:48 <coopserver> <Sylf> the tile lines? 00:54:54 <coopserver> <Hazzard> The animated parts of the 5x still render when at half transparency 00:54:55 <coopserver> <Hazzard> yeah 00:55:08 <coopserver> <mordant> The lines also appear in the industry window 00:57:11 <coopserver> <Hazzard> Also, I think building materials need buffing 00:57:43 <coopserver> *** Player has left the game (Leaving) 00:59:02 <coopserver> <Hazzard> BM does the same thing as food, with no extra bonus 01:00:00 <coopserver> *** Hazzard has left the game (Leaving) 01:02:24 <coopserver> *** dreck has joined 01:02:28 <coopserver> <Troy McClure> hi 01:02:32 <coopserver> <dreck> hi for a bit 01:03:01 <coopserver> <dreck> mm no overflowing stations..thats good 01:03:12 <coopserver> <mordant> !rules 01:03:13 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 01:03:29 <coopserver> <dreck> still wonder what anyone thinks of my "messy red lines" :P 01:03:32 <coopserver> <dreck> hehehe 01:05:53 <coopserver> <dreck> rofl.. 20K machines at one oilwell....geeze 01:07:25 <coopserver> <dreck> hmm looks like I got one worker-to-industry line to rebalance... 01:09:03 <coopserver> <Sylf> aw man 01:09:08 <coopserver> <dreck> ? 01:09:18 <coopserver> <Sylf> starting with building materials turns out to be super easy 01:09:19 <coopserver> <dreck> btw hi sylf 01:10:19 <coopserver> <Sylf> now I need to double my mainline 01:10:35 <coopserver> *** Hazzard has joined 01:11:16 <coopserver> <dreck> 'vehicle not available' .. eff that :| 01:11:37 <coopserver> <Sylf> :P 01:11:45 <coopserver> <Sylf> your bus too old? 01:11:53 <coopserver> <Hazzard> what is this boat GRF? 01:11:55 <coopserver> <dreck> this is why I wish expiration=false was actually set on every single NUTS game tbh :) 01:12:03 <coopserver> <dreck> nope...its train 01:12:39 <coopserver> <dreck> built a temp line to move one existing loco over from elsewhere anyway 01:21:17 <coopserver> *** Sylf has joined spectators 01:21:29 <coopserver> <dreck> hope you had fun :) 01:21:39 <coopserver> <Sylf> gotta eat before I continue 01:21:56 <coopserver> <dreck> mm I had supper some while ago ^_^ 01:22:02 <coopserver> <dreck> bit large but heh 01:22:23 <coopserver> *** mordant has left the game (Leaving) 01:22:42 <coopserver> *** Hazzard has left the game (Leaving) 01:23:19 <coopserver> *** Sylf has joined company #7 01:23:50 <coopserver> <Sylf> needed couple extra trains 01:23:51 <coopserver> *** Sylf has joined spectators 01:25:42 <coopserver> <dreck> I still like these "cabooses" funny enough 01:25:58 <coopserver> <dreck> especally with their stove being constantly fired too apparently (otherwise why are they always smoking??) 01:25:59 <coopserver> <dreck> :P 01:27:15 <coopserver> *** oglethorp has left the game (Leaving) 01:29:14 <coopserver> <dreck> ok looks like I'll have to introduce one mismashing loco as the actual one isn't in list anymore... 01:29:53 <coopserver> *** Player has joined 01:31:02 <coopserver> <dreck> *tries to get this pit to stop running out of workers* 01:34:57 <coopserver> <dreck> btw exactly what does "Can only haul SLUG engines..." imply? 01:35:08 <coopserver> <dreck> its the text under Animal Express locomotive 01:35:17 <coopserver> *** Player has left the game (Leaving) 01:36:46 <coopserver> <dreck> I can't even find any other references to a SLUGS whatever that has to be 01:37:08 <coopserver> *** Petr Cz has joined 01:37:34 <coopserver> <dreck> hi peter 01:37:46 <coopserver> <Petr Cz> hi 01:37:51 <coopserver> <Troy McClure> the animal can only haul slug engines or maglev wagons 01:38:00 <coopserver> <Troy McClure> the animal express itself is a slug engine 01:38:17 <coopserver> <Troy McClure> I think 01:38:31 <coopserver> <Troy McClure> Slug = organic 01:38:39 <coopserver> <dreck> oh...well it didn't menton slug anywhere except in 'can only haul slug' .. so hmm .. guess that was a little confusing perhaps 01:38:40 <coopserver> <dreck> ty 01:39:04 <coopserver> <dreck> I might try some 'slugging trains' soon then :) 01:40:40 <coopserver> <dreck> hmmm..I'll have to extend the stations a 3rd tile to fit one extra wagon required but otherwise it could replace the old monorails... 01:40:48 <coopserver> <dreck> hmmm 01:43:37 <coopserver> <dreck> ok..first test slug running out :) 01:44:04 <coopserver> <happy train sport> hi Petr Cz welcume to the server 01:44:38 <coopserver> <Petr Cz> i m not speak english good 01:44:46 <coopserver> <happy train sport> ar np 01:44:54 <coopserver> <dreck> thats ok petr 01:45:00 <coopserver> <dreck> you from russia, right? 01:45:02 <coopserver> <Troy McClure> dat ok pjotr 01:45:10 <coopserver> <Troy McClure> guessing Czech republic 01:45:18 <coopserver> <Petr Cz> no im from czechia 01:45:37 <coopserver> <dreck> oh..sorry...night here, not good memory for country names now 01:45:44 <coopserver> <Troy McClure> lol 01:45:58 <coopserver> *** Seifur has joined 01:46:02 <coopserver> <dreck> *pokes troy with the big end of the pillow* 01:46:03 <coopserver> <dreck> :) 01:46:07 <coopserver> <Troy McClure> you could tell by his name: Petr >Cz< 01:46:14 <coopserver> <Troy McClure> :P 01:47:00 <coopserver> <Petr Cz> v453000 is czech 01:47:11 <coopserver> <Troy McClure> i no 01:48:02 <coopserver> <valis> I, too, hello country man :) 01:48:37 <coopserver> <Petr Cz> yeti is super grf 01:53:23 <coopserver> *** Notorioushaze has joined 01:53:24 <coopserver> *** Notorioushaze has started a new company #9 01:53:38 <coopserver> <Notorioushaze> Hey friends. 01:53:43 <coopserver> *** Seifur has left the game (Leaving) 01:53:44 <coopserver> <happy train sport> hi 01:54:21 <coopserver> <happy train sport> welcume to the server Notorioushaze 01:54:48 <coopserver> <happy train sport> to see the rules doo !rules Notorioushaze 01:55:08 <coopserver> <happy train sport> gn all 01:55:11 <coopserver> <Notorioushaze> Thanks, just checking it out. Seemed pretty popular today. I saw the server mentioned on reddit somewhere at one time. 01:55:13 <coopserver> *** happy train sport has joined spectators 01:55:24 <coopserver> <happy train sport> yer 01:55:32 <coopserver> *** happy train sport has left the game (Leaving) 01:56:30 <happy_> u doo yeti to all tthe stuf u see the yeti yard need food to gro Notorioushaze 01:56:32 *** DeGroninger has quit IRC 01:57:16 <coopserver> *** Notorioushaze has left the game (Leaving) 01:57:23 *** happy_ has left #openttdcoop.stable 02:04:03 <coopserver> *** happyhenk has joined 02:04:09 <coopserver> <happyhenk> heyz 02:04:13 <coopserver> <Troy McClure> hi 02:04:17 <coopserver> <dreck> hi henk :) 02:04:43 <coopserver> <happyhenk> glowstix to neon 02:05:10 <coopserver> <happyhenk> same look 02:05:56 <coopserver> <happyhenk> the echange merchant makes food from bm 02:12:34 <coopserver> <Petr Cz> ooo Sylf have problem in Radingham higst 02:14:07 <coopserver> *** BiG_BaLLZ has joined 02:14:22 <coopserver> <BiG_BaLLZ> re-yoooooo 02:14:26 <coopserver> <BiG_BaLLZ> Sup TMC 02:14:28 <coopserver> <happyhenk> yoooooo big ballz 02:14:31 <coopserver> <Troy McClure> hi 02:14:50 <coopserver> <BiG_BaLLZ> <-- MEECH 02:16:37 <coopserver> <Petr Cz> Sylf: bankrupt 02:16:38 <coopserver> *** BiG_BaLLZ has joined company #3 02:18:22 <coopserver> *** o11c has joined 02:18:35 <coopserver> <happyhenk> hey o11c 02:19:14 <coopserver> <Petr Cz> Sylf: train 44 02:20:16 <coopserver> *** happyhenk has left the game (Leaving) 02:23:12 <coopserver> <o11c> ugh, towns are allowed to build their own roads? 02:23:23 <coopserver> <dreck> <loves it that way 02:23:31 <coopserver> <o11c> why? 02:23:52 <coopserver> <dreck> not having to keep making a dummy company once in a while just for starters 02:24:13 <coopserver> <o11c> eh? 02:24:44 <coopserver> <o11c> towns are pretty easy to manage 02:25:03 <coopserver> <dreck> I still prefer them to manage themself as was meant to be anyway 02:29:02 <coopserver> <o11c> ... anyone want to team? 02:29:18 <coopserver> <dreck> hmm wish I could offer but not atm...sorry? :/ 02:29:46 <coopserver> <Sylf> o11c sure? 02:30:03 <coopserver> <Sylf> ohshit 02:30:10 <coopserver> *** Sylf has joined company #7 02:31:22 <coopserver> <dreck> *may try create another network using clear purrail for machine spread-out 02:31:33 <coopserver> <dreck> tomorrow tho...may go off soon so not good timing now 02:31:48 <coopserver> *** o11c has joined company #7 02:31:53 <coopserver> <dreck> (and I'll have to stop feeding this one oilwell...let its excessive stockpile slowly drain down) 02:33:03 <coopserver> <dreck> 28,917 machines atm .. way too much to go through at this lame "1 item of machinery" rate :P 02:33:12 <coopserver> <dreck> so yeah..I'll have to cut off its supply station tomorrow ;) 02:33:37 <coopserver> <o11c> Sylf: what's train 42 doing on that short track at Tonborough North? 02:34:15 <coopserver> <Sylf> it's ensuring the town(yard) gets building materials every month 02:34:46 <coopserver> <Sylf> desert towns need food and building materials every month to grow 02:35:24 <coopserver> <dreck> hmm I only got one single hut left so guess I wouldn't be making any new networks.... 02:35:44 <coopserver> <dreck> I'll just spread out the machine load to other mines/etc then pretty much leave it more or less like that 02:35:45 <coopserver> <dreck> :) 02:36:05 <coopserver> <o11c> so what still needs building? 02:36:06 <coopserver> <dreck> I still wonder if I shouldn't have so many tracks around Plunley area but .... meh 02:36:16 <coopserver> *** BiG_BaLLZ has joined spectators 02:36:17 <coopserver> <dreck> anyone think I'm a bit too weird there or 'just ok'? 02:36:24 <coopserver> <Sylf> I'm trying to double the circular ML 02:36:38 <coopserver> <Sylf> from Tonborough to Sletfield is done 02:36:48 <coopserver> <Sylf> that's bottom 1/3 of the ML 02:36:56 <coopserver> <o11c> dreck: you don't seem to have a mainline is your problem 02:37:04 <coopserver> <dreck> sylf right now I have a lot of machine cargos going to Prudingbury Heights .. but tomorrow I may create a new Clear purr network to spread it out to other locations instead 02:37:26 <coopserver> <dreck> well theres different trains on different parts... 02:37:41 <coopserver> <dreck> like oil is for primary raw materials with these old electrics .. blue is for the other oil route with cabooses etc 02:38:02 <coopserver> <dreck> maybe next map (if its similar settings anyway) I'll try go back to one single loco type .. we'll see 02:38:27 <coopserver> <dreck> I still find these cabooses a bit funny to look at to be honest with you 02:38:37 <coopserver> <dreck> nothing on the front ... and a smoking caboose on the tail :) 02:38:53 <coopserver> <dreck> I do admit the first wagon seem to have a mismashing sprite 02:40:22 <coopserver> <o11c> hm 02:41:19 <coopserver> <dreck> <still has a few old monorails to replace tomorrow 02:41:38 <coopserver> <dreck> but hmm yeah .. replace old monorails .. create a new machines Clear network .. tweak things more .. then just sit back again :) 02:42:15 <coopserver> *** mordant has joined 02:42:57 <coopserver> <dreck> anyway troy..can I ask you something dumb? 02:43:08 <coopserver> <Troy McClure> sure 02:43:34 <coopserver> <dreck> happyspot somehow didn't notice me mentioning it before...so just for propersity sake could you check the signlist for the two that states his name? 02:43:43 <coopserver> <dreck> its two leftover rail tiles .. just to get them out of view :) 02:44:12 <coopserver> *** mordant has left the game (Leaving) 02:44:15 <coopserver> <Petr Cz> Sylf: train27 02:44:16 <coopserver> <dreck> cheers anyway :) 02:44:24 <coopserver> <Troy McClure> np 02:44:29 <coopserver> <Troy McClure> anything else? 02:44:34 <coopserver> <dreck> nah thats pretty much it 02:44:36 <coopserver> <Sylf> hold on... 02:44:40 <coopserver> <Petr Cz> blocked yeti 02:44:42 <coopserver> <Sylf> working on something else right now 02:44:57 <coopserver> <dreck> anyway going off for now .. with a list of things to work on in here tomorrow morning :) 02:45:02 <coopserver> <dreck> bye troy/sylf/etc 02:45:06 <coopserver> <Troy McClure> bb 02:45:16 <coopserver> <dreck> and bye petr...I dunno how to say 'bye' in czech sorry ;) 02:45:24 <coopserver> <dreck> zzzz! 02:45:28 <coopserver> <Petr Cz> Sletfield: quarry 02:45:35 <coopserver> *** dreck has left the game (Leaving) 02:45:39 <coopserver> *** mordant has joined 02:46:57 <coopserver> *** mordant has left the game (Leaving) 02:47:49 <coopserver> *** irolldice has joined 02:50:03 <coopserver> *** mordant has joined 02:51:07 <coopserver> *** Petr Cz has left the game (Leaving) 02:51:29 <coopserver> *** mordant has left the game (Leaving) 02:51:42 <coopserver> <o11c> Sylf: what CL is this? 02:51:58 <coopserver> *** mordant has joined 02:52:35 <coopserver> *** mordant has left the game (Leaving) 02:55:28 <coopserver> *** mordant has joined 02:55:46 <coopserver> *** mordant has left the game (Leaving) 02:58:33 <coopserver> *** BiG_BaLLZ has left the game (Leaving) 02:58:39 <coopserver> <irolldice> sylf 02:58:50 <coopserver> <o11c> Sylf, what's the cl? 02:58:59 <coopserver> <Sylf> o11c: 3 02:59:05 <coopserver> <Sylf> yes irolldice 03:02:04 <coopserver> <Sylf> the suspense is killing me 03:04:35 <coopserver> <o11c> ugh, evil x 03:05:26 <coopserver> <Sylf> you can ignore that 03:05:33 <coopserver> <Troy McClure> I will 03:05:39 <coopserver> <Troy McClure> believe me, I will 03:05:41 <coopserver> <Sylf> with the PBS based prio 03:07:37 <coopserver> <Troy McClure> Question: do Pigcows/Grain and Fruit&veggies need to be balanced? 03:08:09 <coopserver> <o11c> IIRC as long as all 3 are present in *some* quantity it's fine 03:08:21 <coopserver> *** Yugi_D has joined 03:08:29 <coopserver> <o11c> it uses them up according to what the proportion is 03:08:37 <coopserver> *** Yugi_D has left the game (Leaving) 03:09:02 <coopserver> <Troy McClure> thanks 03:40:22 <coopserver> *** irolldice has left the game (Leaving) 03:46:33 <coopserver> *** Player has joined 03:48:48 <coopserver> *** Player has left the game (Leaving) 03:52:14 <coopserver> <o11c> so this network doesn't even have any 2x or 3x ... 03:52:27 <coopserver> <Sylf> no 03:52:31 <coopserver> <Sylf> only 1X and 5X 03:52:54 <coopserver> <Sylf> slug produced food only 04:05:33 <coopserver> <Sylf> we have some excess yetis at tonborough 04:05:43 <coopserver> <Sylf> that can be used to make machinery 04:06:01 <coopserver> <Sylf> I need to get to bed though 04:06:01 <coopserver> *** Sylf has left the game (Leaving) 04:29:26 *** Hazzard_ has joined #openttdcoop.stable 04:35:57 *** Hazzard has quit IRC 04:47:54 <coopserver> <o11c> wait, what? 04:48:04 <coopserver> <Troy McClure> ? 04:48:05 <coopserver> <o11c> we can't fund primaries anymore? 04:48:09 <coopserver> <Troy McClure> nope 04:48:15 <coopserver> <Troy McClure> can't even prospect them 04:48:22 <coopserver> <o11c> that sucks 04:48:34 <coopserver> <Troy McClure> admin can change that, but I don't think any is on 04:50:20 <coopserver> <Troy McClure> I wonder if V chose slugs for the merchant because he has pet snails 04:54:55 <coopserver> <Troy McClure> nn all 04:55:04 <coopserver> *** Troy McClure has left the game (Leaving) 05:06:39 <Hazzard_> Do industries have a maximum amount of cargo they can hold waiting? 05:06:57 <coopserver> <o11c> not directly, just that it does decay over time 05:07:26 <Hazzard_> It decays over time? 05:07:27 <Hazzard_> ooh 05:07:44 <Hazzard_> a % decay or linear decay? 05:07:51 <coopserver> <o11c> % I think 05:33:50 <coopserver> *** irolldice has joined 05:48:46 <coopserver> *** irolldice has left the game (Leaving) 06:10:56 <Hazzard_> I guess building materials do have a use 06:13:10 <Hazzard_> no 06:13:14 <Hazzard_> it doesn't 06:29:44 <coopserver> *** BiG_BaLLZ has joined 06:29:56 <coopserver> <BiG_BaLLZ> yooooooooooooooo 06:30:25 <Hazzard_> YOOO 06:30:29 <Hazzard_> hacking yeti atm 06:30:31 <coopserver> <BiG_BaLLZ> YOOOOOOOOOOOOO :P 06:30:39 <coopserver> <BiG_BaLLZ> f'n sweet 06:30:54 <coopserver> <BiG_BaLLZ> hack dem yeti's good, provide foodzzzzzzzzzzzz 06:31:04 *** Hazzard has joined #openttdcoop.stable 06:31:17 <Hazzard_> yes 06:31:23 *** Hazzard_ has quit IRC 06:31:49 <Hazzard> I'm going to run it over night to get the most hacking 06:33:08 <coopserver> *** BiG_BaLLZ has joined company #3 06:36:54 <coopserver> <BiG_BaLLZ> LMAO never knew NUTS had a powered caboose 06:37:32 <coopserver> <BiG_BaLLZ> should be able to run double caboose 06:37:35 <coopserver> <BiG_BaLLZ> :( 06:38:39 <Hazzard> oh damn hax is going hardcore 06:39:03 <coopserver> <BiG_BaLLZ> HELLZ YEAZZZZZZZ 06:39:10 <coopserver> <BiG_BaLLZ> dem hax 06:39:33 <Hazzard> hacking 3000 food/month at my burgah joint 06:39:53 <Hazzard> V will enjoy this 06:39:59 <coopserver> <BiG_BaLLZ> lol 06:40:05 <coopserver> <BiG_BaLLZ> slinging fast food? 06:40:16 <Hazzard> yes 06:40:34 <Hazzard> I'm just recycling it and reselling it from the sewage - that's the hack 06:40:46 <Hazzard> 3,500 food/month now 06:40:58 <coopserver> <BiG_BaLLZ> there should be a whore house 06:41:34 <coopserver> <BiG_BaLLZ> you doin single playa? 06:41:38 <Hazzard> 4000 food / month now :D 06:41:39 <Hazzard> yes 06:41:50 <Hazzard> as you can see, things are accelerating 06:42:14 <coopserver> <BiG_BaLLZ> how do you get sewage? 06:42:26 <Hazzard> hax 06:42:45 <coopserver> <BiG_BaLLZ> lame, not enuf infoz 06:42:50 <coopserver> <BiG_BaLLZ> :P 06:43:14 <coopserver> <BiG_BaLLZ> v should have showed you not how to kompilezor 06:44:02 <Hazzard> i actually just created a network that is a positive feedback loop 06:44:29 <coopserver> <BiG_BaLLZ> there was one hack i did with ttd, now we're talking old school 06:44:32 <Hazzard> i even used algebra 06:44:57 <coopserver> <BiG_BaLLZ> the hack was, i'd make a giant loop through towns, and pick up pax, then transfer 06:45:08 <Hazzard> 5,408 food / month now 06:45:13 <Hazzard> ;D :D 06:45:14 <coopserver> <BiG_BaLLZ> settings in allowed transfer credits 06:45:21 <Hazzard> I'm going to hit the limit soon 06:45:29 <coopserver> <BiG_BaLLZ> so each time i transfered, id gain epic loots 06:45:51 <Hazzard> 6000 food / month now 06:46:01 <Hazzard> (I am on fast forward though) 06:49:18 <coopserver> *** BiG_BaLLZ has joined spectators 06:49:33 <coopserver> *** BiG_BaLLZ has left the game (Leaving) 06:49:49 <coopserver> *** o11c has joined spectators 06:49:50 <coopserver> *** Game paused (number of players) 06:49:59 *** BiG_MEECH has joined #openttdcoop.stable 06:50:02 <BiG_MEECH> wooooooooooo 06:50:03 <coopserver> *** o11c has left the game (Leaving) 06:50:21 * BiG_MEECH slaps Hazzard around a bit with a large fishbot 06:50:25 <BiG_MEECH> HACKER :P 06:50:44 <o11c> Sylf: well, I've done about half of the work to get machinery up ... that big pile of yetis disappeared really fast though 06:50:50 * o11c z's 06:51:15 <Hazzard> 6,600 food / month 06:51:51 <Hazzard> the trains aren't coming out of the depots fast enough 06:52:34 <Hazzard> 16 platforms was not enough... 06:53:12 <BiG_MEECH> seeya O11c 06:53:21 <BiG_MEECH> http://4.bp.blogspot.com/-MO3V6c0Hsl4/UW365Hfz9EI/AAAAAAAAI68/51epGB4UBQ8/s1600/computer-hacker-break-the-security.gif 06:53:28 <BiG_MEECH> ^^ Hazzard ;) 06:53:39 <Hazzard> yup 06:54:41 <Hazzard> 7,000 food / month 06:55:11 <BiG_MEECH> lol 06:55:15 <BiG_MEECH> noob :P 06:55:56 <BiG_MEECH> what is the hack you've done again? is it with Yeti? 06:56:33 <Hazzard> 7,650 food / month 06:56:35 <Hazzard> yup 06:56:38 <Hazzard> I created a loop 06:56:54 <Hazzard> it will constantly accelerate until it hits the 9600 or something hard limit 06:56:54 <BiG_MEECH> between? 06:57:17 <Hazzard> all the industries except building materials because BM is useless (I've concluded) 06:57:22 <Hazzard> let me send you a save 06:57:37 <BiG_MEECH> can you add another secondary / primary to add more food ? 06:59:22 <Hazzard> https://drive.google.com/file/d/0B7BLFcnFZxfrcmNLOXV4RDJXYnc/view?usp=sharing 06:59:23 <Webster> Title: YETI ABUSE, Jan 2nd, 2115.sav - Google Drive (at drive.google.com) 07:00:40 <Hazzard> I only have 3 main worker yards 07:01:17 <coopserver> *** britboy3456 has joined 07:01:18 <coopserver> *** Game unpaused (number of players) 07:02:03 <coopserver> *** britboy3456 has joined spectators 07:02:04 <coopserver> *** Game paused (number of players) 07:02:05 <Hazzard> stuck at 7k - city size is the bottleneck 07:02:26 <BiG_MEECH> any way to add another food plant ? 07:02:26 <V453000> hyhy 07:02:36 <Hazzard> hey V 07:02:38 <BiG_MEECH> yoooooo MFV 07:02:57 <Hazzard> BiG_MEECH, yes, but I didn't plan for it, and there's no way to add it now 07:03:02 <Hazzard> no easy way 07:03:05 <V453000> bonus points for slugs, negative points for no EXTRA ZOOM TRANEZ 07:03:22 <V453000> I dont think you should need a new food plant 07:03:46 <BiG_MEECH> I see why BM wouldnt matter 07:03:50 <V453000> max production is 16*2295 and with bdmt you can make yeti production skyrocket 07:04:02 <Hazzard> I think BM doesn't matter 07:04:19 <Hazzard> it has a 1:1 conversion ratio, the same as food, so might as well stick with food, right? 07:04:25 <o11c> eh what? 07:04:27 <Hazzard> 1 food -> 1 yeti 07:04:33 <Hazzard> 1 food + 1 bm -> 2 yeti 07:04:37 <Hazzard> no point 07:04:51 <o11c> I thought it was something different 07:04:54 <BiG_MEECH> but it needs food to make yeti though, right? 07:04:55 <Hazzard> except of course that the city is too small to keep up with consumption 07:04:57 <BiG_MEECH> not BM 07:05:03 <V453000> I dont think bm is 1->1 07:05:07 <V453000> I think it is 1->5 or something 07:05:18 <V453000> because 1 BM gets consumed with multiple food? 07:05:26 <coopserver> *** o11c has joined 07:05:54 <Hazzard> it should be (IMO), but I don't think it is 07:06:14 <V453000> from what tried bdmt always seemed to have massive effect 07:06:22 <coopserver> *** o11c has joined company #7 07:06:23 <coopserver> *** Game unpaused (number of players) 07:06:37 <V453000> "seemed" isnt very elaborate though :P 07:06:45 <Hazzard> My network is starting to collapse 07:07:02 <coopserver> *** V453000 has joined 07:07:02 <Hazzard> one of the cities is too small so it's leaking food from the loop 07:07:12 <coopserver> <V453000> grow dem :) 07:07:37 <Hazzard> I can't grow them fast enough D: 07:07:39 <Hazzard> 6.8k production now 07:07:45 <coopserver> <V453000> happy fuckers not using maglev 07:07:46 <coopserver> <V453000> 0/10 07:08:24 <BiG_MEECH> lol 07:08:31 <coopserver> *** o11c has left the game (Leaving) 07:08:32 <coopserver> *** Game paused (number of players) 07:08:51 <coopserver> *** V453000 has left the game (Leaving) 07:08:53 <o11c> Hazzard: ah, bdmt means you only have to grow the city half as much 07:09:06 <o11c> 20% -> 40% 07:09:09 <o11c> I think 07:09:28 <V453000> sure but then it causes twice the amount of food, too ... which means relatively it stays :P 07:09:34 <V453000> ... in this testing scenario 07:09:40 <V453000> normally you are happy ot have more cargo obviously 07:10:08 <BiG_MEECH> happy train sport? 07:10:35 <Hazzard> o11c, that's what I think 07:11:51 <Hazzard> my profit increased 6x in the last 5 years 07:12:02 <Hazzard> I like this :D 07:14:17 <V453000> :) 07:14:34 <BiG_MEECH> SUP V9999999999 07:15:26 <V453000> fucked off work in the last several days in order to get nuts done, so getting shit done pronto now :D 07:15:42 <BiG_MEECH> needs more alcohol 07:18:21 <BiG_MEECH> bbl 07:18:39 <BiG_MEECH> goin out and getting some hoes. 07:18:42 <BiG_MEECH> l8r 07:30:57 *** BiG_MEECH has quit IRC 07:46:01 <Hazzard> finally broke 8k 07:46:28 <V453000> :) 09:10:18 <coopserver> *** valis has left the game (general timeout) 09:36:10 *** DeGroninger has joined #openttdcoop.stable 09:37:06 <coopserver> *** DeGroninger has joined 09:59:37 <coopserver> *** Muel has joined 09:59:41 <coopserver> <Muel> hi 10:00:47 <V453000> o/ 10:00:50 <coopserver> <Muel> hi 10:07:13 <coopserver> *** Muel has left the game (Leaving) 10:41:49 <coopserver> *** DeGroninger has joined company #2 10:41:49 <coopserver> *** Game unpaused (number of players) 10:41:50 <coopserver> <DeGroninger> hi 10:55:10 <coopserver> *** dreck has joined 10:55:31 <coopserver> <dreck> didn't sleep so well..oh well don't have a lot going on today..maybe lunch nap too :-s 10:55:34 <coopserver> <dreck> anyway hi there heh 10:55:47 <coopserver> *** dreck has joined company #4 10:55:55 <coopserver> <DeGroninger> you were worried about your company ofcourse ;) 10:56:03 <coopserver> <dreck> not really 10:56:24 <coopserver> <dreck> just one of these rare nights where I can't seem to sleep steady for some reason..thankfully this one is followed by a quiet day so :) 10:56:55 <coopserver> <DeGroninger> :) 10:57:28 <coopserver> <dreck> anyway some tweaks/etc then to consider my machine network idea :) 11:01:32 <coopserver> *** V453000 has joined 11:01:33 <coopserver> <V453000> wat up 11:01:45 <coopserver> <DeGroninger> heya 11:01:58 <coopserver> <V453000> =D caboosez 11:02:23 <coopserver> <dreck> mine? :P 11:02:29 <coopserver> <V453000> in general :) 11:02:38 <coopserver> <V453000> but sure I am looking at yours 11:02:40 <coopserver> <dreck> :) 11:02:53 <coopserver> <dreck> btw not sure if you wanted to check one quick thing tho but... 11:03:14 <coopserver> <dreck> the original Caboose (not Meow one) seem to have an unmatching sprite for the first car compared to the rest of train 11:03:24 <coopserver> <dreck> (or at least for the tanker body) 11:03:25 <coopserver> <V453000> you mean wagon 11:03:41 <coopserver> <dreck> I thought uk called it cars but .. heh nevermind .. yeah wagon :) 11:03:48 <coopserver> <V453000> that is because it comes from era with 2nd gen wagons not 3rd 11:03:59 <coopserver> <dreck> I sometimes hate these different-english different-words thing 11:04:00 <coopserver> <V453000> I will solve it at some point 11:04:07 <coopserver> <dreck> ah ...np anyway 11:04:08 <coopserver> <V453000> yeah :) 11:04:17 <coopserver> <dreck> caboose...brakevan... brakecar .. etc 11:04:19 <coopserver> <dreck> geeze :) 11:04:21 <coopserver> <V453000> you just get used to some openttd terminology 11:04:26 <coopserver> <V453000> caboose / engine / train / wagon 11:05:07 <coopserver> <dreck> and lets not talk about railroad-specific uses like did you know that the Soo Line (nonexisting now) used the word Crummy 11:05:17 <coopserver> <V453000> no idea 11:05:29 <coopserver> <dreck> if you say Caboose in a somewhat rapid way it does indeed sound like Crummy heh 11:05:32 <coopserver> <dreck> :) 11:05:36 <coopserver> <V453000> xd 11:08:43 <coopserver> <dreck> btw I'm not sure if its specific to usa but theres the expression "soak her!" from steam era as to mean to shut off the damn throttle and go into the hole (full emergency brakes) NOW 11:09:03 <coopserver> <dreck> ^_^ 11:10:32 <coopserver> <V453000> xd 11:11:02 <coopserver> <V453000> hm, for a long time I wanted to create an "Ultimate Wagon" instead of Universal Wagons 11:11:29 <coopserver> <V453000> the whole idea is that you would have only ONE wagon in whole nuts, for every train, and it would change sprites/capacities/... accordingly 11:11:40 <coopserver> <dreck> heh? :) 11:11:43 <coopserver> <V453000> actually making it is utter hell though 11:11:47 <coopserver> <V453000> tried once already 11:11:59 <coopserver> <V453000> but now could be the time to try again 11:12:07 <coopserver> <dreck> mm 11:12:23 <coopserver> <V453000> it would solve the issue like you are having with the older caboose 11:12:39 <coopserver> <dreck> yeah 11:12:42 <coopserver> <V453000> the ultimate wagon would just adapt to look correctly, always 11:13:14 <coopserver> <V453000> the wagon code is about 40 000 lines of code though, if not more 11:13:24 <coopserver> <dreck> 0_o ? heh :) 11:13:53 <coopserver> <V453000> which is the first reason why it is such hell, second reason is because it requires re-aligning them ... which isnt very nice either XD 11:14:55 <coopserver> <V453000> and the last gigantic problem is that wagon length decides train speed in curves, with the change I would be doing, the wagon would be made of fake mini-parts, which would unify curve speed of all trains, and break a lot of NUTS balance 11:15:40 <coopserver> <V453000> (the mini-parts are necessary in order to be able to adapt to both full-length wagon and two-half-length-wagons 11:18:10 *** happy_ has joined #openttdcoop.stable 11:19:34 <coopserver> *** happy train sport has joined 11:19:42 <coopserver> <DeGroninger> hi Happy 11:19:47 <coopserver> <dreck> hi happysport :) 11:19:51 <coopserver> <happy train sport> hi 11:19:53 <coopserver> <dreck> and groninger :P 11:19:56 <coopserver> <DeGroninger> :P 11:20:01 <coopserver> <happy train sport> how things 11:20:06 <coopserver> <dreck> so what you been doing droninger? 11:21:14 <coopserver> <V453000> droninger XD starcraft much 11:22:14 <coopserver> <happy train sport> how the net werk DeGroninger 11:23:16 <coopserver> *** V453000 has left the game (Leaving) 11:24:30 <coopserver> <happy train sport> how the net werk going dreck 11:24:41 <coopserver> <dreck> doing ok..starting on the new Clear purr network now :) 11:24:45 <coopserver> <dreck> hope to get it started soon 11:25:03 <coopserver> <happy train sport> nice 11:25:26 <coopserver> <dreck> yeah...one place I will NOT serve for sure tho is that nearby oilwell... 11:25:32 <coopserver> <dreck> it has more than 50K machines just rusting away :) 11:28:13 <coopserver> <DeGroninger> xD 11:28:17 <coopserver> <DeGroninger> back :p 11:28:24 <coopserver> <happy train sport> wb 11:28:44 <coopserver> <DeGroninger> i just made a computer model to determine equilibrium points in the yeti feedback loop :P 11:28:50 <coopserver> <dreck> lol? 11:28:58 <coopserver> <dreck> don't waste too much time on THAT? :P 11:29:01 <V453000> xd 11:29:06 <coopserver> <DeGroninger> Hazzards idea :P_ 11:30:12 <coopserver> <DeGroninger> i still need to verify it, but it seems that the initial amount of yeties is very important 11:30:29 <coopserver> <DeGroninger> along with the food plant efficiency and station rating 11:31:24 <coopserver> <DeGroninger> and the most yeties are generated by dedicating 1/3 of the yeties to machines 11:31:41 <V453000> kind of sounds like everything is important? 11:31:42 <V453000> :P 11:31:47 <coopserver> <DeGroninger> bm is not 11:31:49 <V453000> right :) 11:31:55 <coopserver> <DeGroninger> i think 11:31:57 <V453000> that is what I am not so sure about 11:32:12 <V453000> if 1 bdmt will make ~5 extra yetis? 11:32:26 <coopserver> <DeGroninger> how is bm converted? 11:32:36 <V453000> the bdmt consumption is a bit complicated, I think it is consumed based on amount of town buildings 11:32:38 <coopserver> <DeGroninger> 1 bm -> 5 yeti up to 40% of the pop 11:32:44 <coopserver> <DeGroninger> oooh 11:32:51 <coopserver> <DeGroninger> thats hard to model 11:32:55 <V453000> that is impossible to model 11:32:57 <coopserver> <DeGroninger> better leave it out xD 11:33:06 <V453000> population is not directly related to building count 11:33:23 <coopserver> <DeGroninger> yeah indeed 11:33:27 <V453000> regardless, I still believe that building materials make a world of difference for just a bit of workers dedicated to 1X chain 11:33:27 <coopserver> <dreck> let him waste sleepless nights trying to make a formula "that works" 11:33:28 <coopserver> <dreck> :P 11:33:34 <V453000> XD 11:34:24 <coopserver> <DeGroninger> yeah maybe 11:34:30 <coopserver> <DeGroninger> i need to think about that :P 11:35:09 <V453000> I solved that by simply trying it in the game P 11:35:10 <V453000> :P 11:35:23 <coopserver> <DeGroninger> thats for newbs 11:35:28 <coopserver> <dreck> hmm is 417kph the fastest loco for freights atm? 11:36:02 <V453000> by my theory if I dedicate only 20% of food workers to BDMT production, and I get DOUBLE yeti production from worker yards for it, then I would say BDMT is worth it as fuck :P 11:36:18 <V453000> the consumption of BDMT seemed ot be 20% of food or less 11:36:21 <coopserver> <dreck> ah nevermind..found another one... 11:36:32 <coopserver> <DeGroninger> ooh 11:36:39 <V453000> MF Torture is fastest, 500kmh 11:36:40 <coopserver> <DeGroninger> yeah 11:36:42 <coopserver> <DeGroninger> i got that wrong 11:36:51 <coopserver> <dreck> thats just what I figured dout now cheers :) 11:36:55 <V453000> :) 11:37:04 <coopserver> <dreck> machine parts half-flying over the ground at 502kph coming up :) 11:37:24 <coopserver> <DeGroninger> real life is calling 11:37:26 <coopserver> <DeGroninger> cya 11:37:29 <coopserver> <dreck> ok :) 11:37:36 <coopserver> *** DeGroninger has joined spectators 11:37:41 <coopserver> *** V453000 has joined 11:38:12 <coopserver> *** DeGroninger has left the game (general timeout) 11:40:12 <coopserver> <dreck> wonder how long it'll take to burn through a 59K machines reserve :) 11:40:51 <coopserver> <V453000> a lot of yetis :) 11:41:04 <coopserver> <dreck> well I already usually have 200+ there too :) 11:41:06 <coopserver> <V453000> 150 000? 11:41:26 <coopserver> <dreck> the oilwell's next to Prudingbury Oil Field if you want have a look too 11:41:33 <coopserver> <V453000> I can see it :) 11:41:36 <coopserver> <dreck> I just removed the direct machinery route so don't mind the empty wetstation 11:41:38 <coopserver> <dreck> heh :) 11:41:50 <coopserver> <V453000> ship sank :( 11:41:58 <coopserver> <dreck> both of them are still inside the shed :) 11:42:11 <coopserver> <V453000> sank into a shed. :( 11:42:12 <coopserver> <dreck> may still reuse one of them but will see in .. oh I dunno 20+ years? :) 11:42:15 <coopserver> <dreck> lol?? 11:42:31 <coopserver> <V453000> IS HIDDEN = sank. :D 11:42:38 *** DeGroninger has quit IRC 11:42:47 <coopserver> <dreck> anyway looks like my web-ish machine dropoff network isn't doing too badly 11:43:28 <coopserver> <dreck> fast enough to keep the pickup station from waiting too long without having to use more than one train :) 11:45:26 <coopserver> <dreck> upgrading raw trains to Mastermind now as I'm sure the machines would mean extra oil/ore output anyway :) 11:45:32 <coopserver> <dreck> heh 11:46:45 <coopserver> <dreck> meh know what I'll just completely scrap wetrail :-s 11:47:02 <coopserver> <V453000> sure this game is maglev only 11:47:12 <coopserver> <dreck> "really"? :P 11:47:20 <coopserver> <V453000> !! 11:47:26 <coopserver> <V453000> I said it so it must be true 11:47:35 <coopserver> <dreck> then whats with the buy list? :) 11:48:25 <coopserver> <dreck> oh btw I'm not sure if its related to nuts grf or just to general industries but can you tell me whats with that strange value in the station dialog... 11:48:39 <coopserver> <dreck> "Machinery: 202 / Excellent (76%)" .. whats the 202 thinge mean? 11:51:42 <coopserver> <dreck> hm? 11:52:32 <V453000> transported amount probably 11:52:48 <coopserver> <dreck> ah hm ok 11:53:07 <coopserver> <dreck> hmm it goes up and down tho.... 11:53:13 <V453000> @@calc 0,76*309 11:53:14 <coopserver> <dreck> guess I'll just have to try find info on it later 11:53:16 <V453000> @calc 0,76*309 11:53:30 <V453000> @calc 309*76/100 11:53:30 <Webster> V453000: 234.84 11:53:33 <coopserver> <V453000> see 11:53:42 <coopserver> <V453000> the total amount produced is the 309 in the window 11:53:53 <coopserver> <dreck> hm, interesting 11:53:55 <coopserver> <V453000> and your station received 224 due to 76% station rating 11:54:11 <coopserver> <dreck> ah :) 11:54:12 <coopserver> <V453000> which matches the (76% produced) in the industry window 11:54:36 <coopserver> <dreck> btw looks like the busy oilwell burned through 1K of machines already now... 11:54:43 <coopserver> <V453000> have trains always wait for full load and it will get up to 83%, 93% if you have a statue in nearby town 11:54:50 <coopserver> <dreck> so I guess it wouldn't be too hard to expect it to reach less than 10K later on 11:55:02 <coopserver> <V453000> sure did :) just takes about a year :) 11:55:08 <coopserver> <dreck> heh I got too many machines so I don't really need the extra rating but ty :) 11:55:13 <coopserver> *** C2H5OH has joined 11:55:24 <coopserver> <V453000> ALCOHOL JOINED 11:56:21 <coopserver> *** Player has joined 11:56:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:56:23 <coopserver> *** Player has started a new company #9 11:56:24 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:56:25 <coopserver> *** Player has joined spectators 11:56:26 <coopserver> *** Player has left the game (wrong company in DoCommand) 11:57:06 <coopserver> <happy train sport> C2H5OH: hi 11:58:38 <coopserver> *** Player has joined 11:58:39 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:58:40 <coopserver> *** Player has started a new company #9 11:58:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:58:42 <coopserver> *** Player has joined spectators 11:58:47 <coopserver> *** Player has left the game (wrong company in DoCommand) 12:01:51 <coopserver> <dreck> anyway hmm now that I have quite some clay rolling..lets try make an Exchange... 12:02:00 <coopserver> <V453000> :) 12:02:34 <coopserver> <V453000> nice mechant position 12:02:49 <coopserver> <dreck> ty :) 12:03:21 <coopserver> *** C2H5OH has left the game (Leaving) 12:05:21 <V453000> wrote down some notes on eventual future yeti mechanism https://dev.openttdcoop.org/issues/7301 12:05:25 <coopserver> <dreck> hmm...duck or cat on wetrail.... 12:05:34 <coopserver> <V453000> why not both 12:05:47 <coopserver> <dreck> do they both run at same "actual" speed? 12:05:53 <coopserver> <V453000> almost 12:05:59 <coopserver> <V453000> it wont matter on this small circuit 12:06:05 <coopserver> <V453000> even if it differed 12:06:21 <coopserver> <dreck> oh nevermind I see in green text now... 12:06:28 <coopserver> <dreck> 111 vs 120 .. yeah thats nothing for signals to worry about 12:07:52 <coopserver> <V453000> dat C4T 12:08:08 <coopserver> <dreck> I'll build the little food-web network later on if I feel like it anyway :) 12:08:21 <coopserver> <dreck> and heh.. QUACK! to that silly rubber duck :) 12:08:30 <coopserver> <V453000> you need about 4 times as much food as BDMT so probably shouldnt be a little one :P 12:08:50 <coopserver> <V453000> slug workz 12:08:54 <coopserver> <dreck> actually I'm not going bother deliever the Materials to anywhere else outside the Exchange itself 12:08:56 <coopserver> <dreck> :) 12:09:18 <coopserver> <V453000> you could just have a train with 4 food wagons and one BDMT wagon 12:09:23 <coopserver> <V453000> pickup both at the same time 12:09:26 <coopserver> <V453000> MAGIC 12:09:30 <coopserver> <V453000> :P 12:09:35 <coopserver> <V453000> I did that in the last game 12:09:39 <coopserver> <V453000> sort of 12:09:48 <coopserver> <dreck> would you mind calling it magic to just let me keep the machines and food a separate thing? :P 12:09:50 <coopserver> <dreck> heheheheh 12:10:27 <coopserver> <V453000> didnt say anything about machines 12:10:29 <coopserver> <V453000> bdmt/food 12:10:34 <coopserver> <V453000> both go to worker yards 12:10:49 <coopserver> <dreck> I was just humoring.. materials assembled together = something resemble a machine 12:10:58 <coopserver> <dreck> doesn't exist in here tho ofc 12:11:15 <coopserver> <V453000> xd 12:11:18 <coopserver> <dreck> which of I should see how much machines I've been containerstacking... 12:12:02 <coopserver> <dreck> ehh....bit high but meh I'll just leave it as-is as I don't have any way to use up more 12:12:54 <coopserver> <dreck> ah..wheres troy or happysport when you need them! 12:12:55 <coopserver> <V453000> nyway 12:12:57 <coopserver> <V453000> should be doing shit 12:12:58 <coopserver> <V453000> cya 12:12:59 <coopserver> *** V453000 has left the game (Leaving) 12:13:00 <coopserver> <dreck> heh :) 12:13:31 <coopserver> <dreck> hmm know what .. I'll build now and ask them later.. 12:14:07 <V453000> GOOD PLAN 12:14:08 <V453000> 10/10 12:14:14 <coopserver> <dreck> lol? 12:14:17 <V453000> :P 12:14:18 <coopserver> <dreck> you funny..now go afk already ;) 12:26:45 <coopserver> <dreck> well...seem my station rating slowly going back up...more machines...geeze :-> 12:38:12 <coopserver> <dreck> ehh...someone forgot to fix the rv number.... 12:38:22 <coopserver> <dreck> ah well I'll get to the one-vehicle hop later on 12:39:48 <coopserver> <dreck> anyway nothing major to so will stop date for now :-> 12:40:14 <coopserver> *** dreck has left the game (Leaving) 12:40:15 <coopserver> *** Game paused (number of players) 13:04:39 <coopserver> *** Player has joined 13:05:00 <coopserver> *** Player has left the game (Leaving) 13:06:40 <coopserver> *** Player has joined 13:07:08 <coopserver> *** Player has left the game (Leaving) 13:14:44 *** DeGroninger has joined #openttdcoop.stable 13:15:08 <coopserver> *** DeGroninger has joined 13:15:41 <coopserver> <DeGroninger> back 13:16:23 <coopserver> *** DeGroninger has joined company #2 13:16:24 <coopserver> *** Game unpaused (number of players) 13:21:19 <coopserver> *** 텔크 has joined 13:21:53 <coopserver> *** 텔크 has left the game (Leaving) 13:47:47 <coopserver> *** valis has joined 13:48:05 <coopserver> <valis> hi 13:55:57 <V453000> o/ 13:56:04 <coopserver> <DeGroninger> Hi V 14:07:03 <coopserver> <DeGroninger> really satified with the network improvements 14:07:08 <coopserver> <DeGroninger> result: 10% profit descrease 14:07:43 <V453000> :) profit mattorz not 14:07:59 <coopserver> <DeGroninger> but it means that stuff is moving slower 14:23:51 <coopserver> *** iTKerry.TG has joined 14:23:57 <coopserver> <DeGroninger> hi 14:24:09 <coopserver> <happy train sport> hi iTKerry.TG 14:24:16 <coopserver> <DeGroninger> hey happy 14:24:17 <coopserver> <happy train sport> how things 14:24:19 <coopserver> <happy train sport> hi 14:37:23 <coopserver> *** iTKerry.TG has left the game (Leaving) 14:37:24 <V453000> yoyo 14:37:27 <V453000> no yoyo I see 14:37:37 <happy_> yo v 14:37:42 <happy_> how things 14:40:16 <V453000> busy as fuck, not very grate if you procrastinate on IRC :D 14:55:43 *** dreck has joined #openttdcoop.stable 14:55:46 <dreck> hi 14:55:52 <coopserver> <happy train sport> hi 14:56:19 <dreck> just thought of it now and am I not the only one to think of sending loads to a center station (one that doesn't serve any industries) to use as a "warehouse" feed? 14:56:38 <dreck> hows you happysport? :) 14:57:11 <happy_> good 14:58:57 <dreck> so...ya or no to my question anyone? ^_^ 14:59:22 <happy_> dont no soory 14:59:28 <coopserver> <DeGroninger> a warehouse of yeties? 15:00:15 <dreck> groninger I was talking about any cargos in general but yeah that works too ^ 15:01:18 <coopserver> <DeGroninger> well the other primaries only have many-to-one connections 15:01:19 <dreck> btw happysport did you mind the machinery dropoff I did (especially with leaving excessive space at bridges as to not impend any further expansions you would want) 15:01:39 <dreck> groninger I said 'any cargos' as in not just YETI industry :P 15:02:08 <coopserver> <DeGroninger> but for many primaries to one 2nd it isnt really usefull 15:03:03 <dreck> but anyway I was thinking about how I laid one red purr there .. another there .. another there.. and before I knew it by now I have so many "wild" crisscrossing red lines ... and it only finally struck me this morning that I should have had used a centeral warehouse but I'm not sure if thats a new idea or its already been done by other players/maps in past 15:03:10 <V453000> dreck, transfer is kind of normal idea :P 15:03:26 <coopserver> <DeGroninger> :p 15:03:31 <dreck> heh ok so it wasn't anything new...nice to know that 15:03:40 <dreck> if next map is alike I'll try it then :) 15:03:52 <V453000> thinking of something new is a bit harder than you may think :P see openttdcoop archive 15:04:11 <dreck> hut+hut+hut+hut >>> warehouse station >>> spread out to industries 15:04:20 <dreck> that I should had done from the first year ^^^ 15:04:34 <coopserver> <DeGroninger> thats a common technique :P 15:04:37 <dreck> v453000 hmm .. archive? 15:04:41 * dreck wonders what archive 15:04:59 <coopserver> <DeGroninger> really helpfull for transporting stuff at long distances 15:07:15 <V453000> wiki.openttdcoop.org archive 15:10:30 <dreck> happysport so I was asking - you ok with the machinery dropoff? (and how I left extra space at the bridges in case of future expansions too) 15:16:08 <dreck> hm? 15:17:26 <happy_> yer i see now dreck 15:17:56 <dreck> heh so ok if I left it there? 15:19:02 <coopserver> <happy train sport> yer 15:19:24 <dreck> ty..hope you had fun with the extra pigs coming oinking out of your farm there ;) 15:19:27 <dreck> heh 15:20:52 <dreck> anyway afk for a bit..might check map when I'm back 15:20:57 <coopserver> <happy train sport> k] 15:20:58 *** dreck has left #openttdcoop.stable 15:30:07 *** Hazzard has quit IRC 15:39:46 <coopserver> *** RTM has joined 15:40:18 <coopserver> *** RTM has left the game (processing map took too long) 15:46:44 <coopserver> *** Player has joined 15:53:17 <coopserver> *** Player has left the game (Leaving) 16:03:52 <coopserver> *** Player has joined 16:03:53 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:03:54 <coopserver> *** Player has started a new company #9 16:03:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:03:56 <coopserver> *** Player has joined spectators 16:04:25 <coopserver> *** Player has left the game (processing map took too long) 16:04:58 <coopserver> *** Player has joined 16:04:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:05:00 <coopserver> *** Player has started a new company #10 16:05:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:05:02 <coopserver> *** Player has joined spectators 16:05:31 <coopserver> *** Player has left the game (processing map took too long) 16:10:30 <coopserver> *** dreck has joined 16:10:53 <coopserver> <dreck> hi 16:11:46 <coopserver> <dreck> heh busy as always groninger? :P 16:12:47 <coopserver> *** dreck has joined company #4 16:13:22 <coopserver> <dreck> mm 44K rusty machines and slowly going down...heh 16:14:12 <coopserver> <dreck> and geeze sylf is sure in a lot of trouble with total jam :| 16:14:18 *** DeGroninger has quit IRC 16:14:51 <coopserver> <DeGroninger> yeah total yam 16:15:10 <coopserver> <dreck> well not ALL trains are jammed but heh yeah :-> 16:15:17 <coopserver> <dreck> so what you been doing here? :) 16:16:16 <coopserver> <DeGroninger> ive been extending some lines 16:16:20 <coopserver> <dreck> :) 16:16:29 <coopserver> <DeGroninger> any admin around here? 16:16:42 <coopserver> <dreck> doubt it but I could be wrong? :) 16:17:01 <coopserver> <DeGroninger> Sylfs company needs fixing 16:18:57 <coopserver> <dreck> hmmm .... 16:18:58 <coopserver> <DeGroninger> i got mayor fps drops on this map 16:19:19 <coopserver> <dreck> groninger..what zoom level you using? just asking 16:19:25 <coopserver> <DeGroninger> normal 16:19:34 <coopserver> <dreck> so you're at 1x and still see the lags? 16:19:44 <coopserver> <DeGroninger> but everything freezes every 5 seconds 16:21:04 <coopserver> <DeGroninger> i could kickstart Sylfs company by stealing his yeties and delivering them to his mines 16:21:18 <coopserver> <dreck> well its to do with the Exchange and Construction Yard which both seem to have some rather big bugs in term of cpu rendering hog 16:21:48 <coopserver> <dreck> I can swipe around anywhere smoothly like usual but as soon as either active industry comes into view..it becomes VERY jerky 16:21:56 <coopserver> <DeGroninger> yeah same here 16:22:10 <coopserver> <dreck> it doesn't happen when these are idle (unserviced) so...I know its the rendering animation for sure 16:23:01 <V453000> have you tried increasing your sprite cache setting? 16:23:07 <V453000> recommended is 512 16:23:18 <V453000> lower, worse 16:23:32 <coopserver> <DeGroninger> how do i change it? 16:23:39 <coopserver> <DeGroninger> Sylf is back alive :P 16:23:40 <coopserver> <dreck> anyway can't feel bothered trying to reorganize my workers now...but next map if its of same gamesettings as this (except for more rv's and hmm a bit higher starting cashlimit) I'll have to try the yeti feeder idea :) 16:25:15 <coopserver> <dreck> btw wheres this sprite cache thing? 16:25:22 <coopserver> <dreck> not finding it in settings yet 16:26:46 <V453000> you have to go to config 16:26:51 <V453000> documents/openttd.cfg 16:27:00 <V453000> if you didnt change it, yeti will very likely perform terribly 16:27:26 <coopserver> <DeGroninger> sprite_cache_size_px = 128 16:27:29 <coopserver> <DeGroninger> this line to 512? 16:27:35 <V453000> sec 16:27:54 <V453000> sprite_cache_size = 512 max_sprite_cache_size = 512 16:28:43 <coopserver> <DeGroninger> restarting.. 16:28:45 <coopserver> *** DeGroninger has left the game (Leaving) 16:28:47 <coopserver> *** britboy3456 has joined company #5 16:29:02 <planetmaker> and people first should shut-down openttd, then modify their openttd.cfg 16:29:07 <V453000> myeah :) 16:29:07 <planetmaker> or all their changes to the cfg are lost :) 16:29:42 <planetmaker> also: sprite_cache_size_px = 512 16:29:44 <coopserver> <dreck> mm don't see such file .. I'll just leave it as is for now 16:29:47 <planetmaker> slightly different name :) 16:29:58 <V453000> ok :d 16:30:50 <coopserver> *** DeGroninger has joined 16:30:54 <coopserver> <dreck> <just loves the natural growth of lenborough for some reason :) 16:31:09 <coopserver> *** DeGroninger has joined company #2 16:32:25 <coopserver> <DeGroninger> yeah this is better 16:32:27 <coopserver> <DeGroninger> :D 16:32:36 <V453000> :) 16:32:37 <coopserver> <DeGroninger> thanks V 16:33:13 *** DeGroninger has joined #openttdcoop.stable 16:33:35 <V453000> yw 16:33:43 <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide shit to be read :P 16:34:43 <coopserver> <DeGroninger> aah :p 16:34:57 <coopserver> <dreck> hmm ... no search results for *.cfg files in local folders 16:35:08 <coopserver> <dreck> oh well I don't use these two industries so much so not going worry 16:35:21 <coopserver> <DeGroninger> C:\Users\Dreck\Documents\OpenTTD 16:35:48 <coopserver> <dreck> this isn't windows you geek :P (sorry I had to say it like that hehehe) 16:35:53 <coopserver> <DeGroninger> :P 16:36:00 *** ODM has joined #openttdcoop.stable 16:36:00 *** ChanServ sets mode: +o ODM 16:36:04 <planetmaker> dreck: readme, section4 is quite elaborate where to look 16:36:28 <coopserver> <DeGroninger> Linux : "~/.openttd" 16:36:31 <coopserver> <dreck> btw v453000 thanks for the idea of adding a lot more 'help' text to inside the industry dialogs tho 16:36:36 <coopserver> <DeGroninger> Mac OS X : "~/Documents/OpenTTD" 16:37:03 <planetmaker> yes. Or local to your binary. Independent of your used OS 16:37:15 <planetmaker> and windows of course has different paths. Depending on windoze version 16:38:17 <V453000> FUK LUNIX 16:38:19 <V453000> war 16:38:25 <V453000> (: 16:38:38 <coopserver> <DeGroninger> lunix:D 16:39:17 <planetmaker> yeah. for being constant and sane. said the insane 16:39:26 <coopserver> <dreck> :) 16:41:37 <V453000> (: 16:42:26 <coopserver> <dreck> *draws a big red smiley like a clown's onto v453000 to distract that sad mouth* 16:42:27 <coopserver> <dreck> joking :P 16:42:36 <coopserver> <DeGroninger> :P 16:42:48 <V453000> pm was joking too he knows I am perfectly in order 16:43:17 <coopserver> <dreck> btw just wondering if its been mentioned before but whats with the 'invalid' cargo type some town buildings seem to still want to accept? 16:43:35 <V453000> that is some stuff japanese buildings define and yeti probably disables 16:43:40 <V453000> likely goods or something 16:43:51 <coopserver> <dreck> its not from the japanset 16:44:09 <coopserver> <dreck> appears to be the default tropical houses in fact 16:44:18 <V453000> hm then something else XD 16:44:25 <coopserver> <dreck> the japan buildings are only passenger/mail or passenger 16:45:05 <V453000> sure but they accept goods 16:45:14 <V453000> /food/shit 16:45:36 <coopserver> <dreck> nope no goods mentioned at all 16:46:37 <V453000> ...because goods are the invalid cargo? 16:46:47 <coopserver> <happy train sport> be backsoon# 16:46:49 <V453000> just ignore it, it isnt an issue 16:46:51 <coopserver> <DeGroninger> bye 16:46:52 <coopserver> <dreck> I doubt that.. houses don't accpt goods last I recall 16:46:58 <V453000> not functionally at least 16:47:02 <coopserver> *** happy train sport has left the game (Leaving) 16:47:04 <V453000> oh, what accepts goods then? :D 16:47:04 <coopserver> <dreck> its the office buildings that do 16:47:10 <coopserver> <DeGroninger> :P 16:47:14 <V453000> XD 16:47:16 <V453000> ok then it is food 16:47:20 <V453000> what is the difference 16:47:20 <coopserver> <dreck> (and in this case japanset replaces them with its own whch is only pass/mail alone) 16:47:56 <coopserver> *** Vinnie has joined 16:48:00 <coopserver> <DeGroninger> Sylf did it again 16:48:06 <coopserver> <Vinnie> oh no 16:48:21 <coopserver> <dreck> hmm I'm just thinking now.... 16:48:22 <coopserver> <DeGroninger> Im keeping his whole network alive by delivering yeties 16:48:29 <coopserver> <dreck> does the hut actually feed the town? 16:49:49 <coopserver> <DeGroninger> Got drunk last night Vinnie? 16:50:00 <coopserver> <Vinnie> yeah, my plan worked out 16:50:07 <coopserver> <DeGroninger> good to hear 16:51:01 <coopserver> <dreck> I hope it does because I don't see how the 'Food required' request can be fullfilled 16:51:14 *** happy_ has quit IRC 16:51:51 <V453000> XD great when a plan comes together 16:52:15 <V453000> yes dreck, I dont understand how it happens, probably some utter holy shit in the code Sylf did, but it seems like the 4X fulfills town requiremetns 16:53:14 <coopserver> <Vinnie> happy so pro, we must stop him 16:53:27 <coopserver> <dreck> vinnie lol? :) 16:53:33 <coopserver> <dreck> it was troy part of the times too btw :P 16:53:40 <coopserver> <DeGroninger> join red and beat them 16:54:01 <coopserver> <DeGroninger> dutch power! 16:54:05 <coopserver> <dreck> <is contend just being somewhere in the middle with nothing to workon/add 16:54:07 <coopserver> <dreck> :) 16:54:13 <coopserver> <Vinnie> no, the dutch are weak 16:54:21 <coopserver> <DeGroninger> only in soccer 16:54:27 <coopserver> <dreck> 3 above me, 3 below me .. and thats not counting wherever sylf can be 16:54:30 <coopserver> <dreck> ;) 16:54:38 <coopserver> <Vinnie> trust me, Rutte is a pussy 16:55:06 <coopserver> <DeGroninger> yeah, no spine at all 16:55:24 <coopserver> <Vinnie> he owes us 1000 euro remember 16:55:38 <coopserver> <DeGroninger> oh hell yeah i remember 16:56:07 <coopserver> <dreck> I'm going out for the entire afternoon now...have fun anyway ;) 16:56:22 <coopserver> *** dreck has left the game (Leaving) 17:08:57 <coopserver> <Vinnie> brb 17:09:00 <coopserver> *** Vinnie has left the game (Leaving) 17:14:17 <coopserver> *** [FR]Syl59 has joined 17:14:41 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:14:48 <coopserver> *** [FR]Syl59 has joined 17:15:41 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:20:25 <coopserver> <DeGroninger> off for now, cya 17:20:30 <coopserver> <britboy3456> cya 17:20:38 <coopserver> *** DeGroninger has left the game (Leaving) 17:25:29 <coopserver> *** Troy McClure has joined 17:26:10 *** DeGroninger has quit IRC 17:26:52 *** Jam35_ is now known as Jam35 17:27:40 <coopserver> *** Troy McClure has joined company #3 17:31:32 <coopserver> *** britboy3456 has left the game (Leaving) 17:36:04 *** Hazzard has joined #openttdcoop.stable 17:44:07 <Hazzard> YOOOoo 17:44:10 <coopserver> <Troy McClure> yo 17:51:34 <V453000> no yo 17:51:56 <coopserver> <Troy McClure> yes yo 18:47:29 <coopserver> *** Troy McClure has joined spectators 18:47:30 <coopserver> *** Game paused (number of players) 18:47:36 <coopserver> *** Troy McClure has left the game (Leaving) 19:03:01 <coopserver> *** britboy3456 has joined 19:03:02 <coopserver> *** Game unpaused (number of players) 19:15:29 <coopserver> *** Player has joined 19:16:02 <coopserver> *** Player has left the game (processing map took too long) 19:16:15 <coopserver> *** britboy3456 has joined spectators 19:16:16 <coopserver> *** Game paused (number of players) 19:16:30 <coopserver> *** Player has joined 19:17:56 <coopserver> *** Player has left the game (Leaving) 19:19:55 <coopserver> *** valis has left the game (Leaving) 19:26:22 *** happy_ has joined #openttdcoop.stable 19:26:48 <coopserver> *** happy train sport has joined 19:35:02 <coopserver> *** o11c has joined 19:35:11 <coopserver> *** o11c has joined company #7 19:35:12 <coopserver> *** Game unpaused (number of players) 19:35:47 <coopserver> <o11c> okay what exactly is failing in sylf's network? 19:43:36 <coopserver> <o11c> I don't get what that red line is accomplishing at all ... 19:46:00 *** yappa has joined #openttdcoop.stable 19:48:29 <coopserver> *** o11c has left the game (Leaving) 19:48:30 <coopserver> *** Game paused (number of players) 19:52:13 <coopserver> *** britboy3456 has joined company #5 19:52:14 <coopserver> *** Game unpaused (number of players) 20:03:37 <Hazzard> !players 20:03:37 <coopserver> Hazzard: There are currently 1 players and 1 spectators, making a total of 2 clients connected 20:04:02 <coopserver> *** Hazzard has joined 20:04:09 <coopserver> <britboy3456> o/ 20:04:33 <Hazzard> hi 20:04:34 <coopserver> *** Hazzard has left the game (processing map took too long) 20:04:35 <Hazzard> !vehicles 20:04:36 <coopserver> Hazzard: Total vehicles per type: Rail: 810, Road: 39, Water: 3, Air: 0 20:05:10 <coopserver> *** Hazzard has joined 20:10:52 <coopserver> *** Hazzard has left the game (Leaving) 20:13:24 <coopserver> *** Troy McClure has joined 20:13:30 <coopserver> <britboy3456> Hi 20:14:22 <coopserver> <Troy McClure> hi 20:16:35 *** yappa has quit IRC 20:19:26 <coopserver> *** Troy McClure has joined company #3 20:44:47 <coopserver> *** britboy3456 has joined spectators 20:44:54 <coopserver> <britboy3456> cya 20:44:57 <coopserver> <Troy McClure> bb 20:45:04 <coopserver> *** britboy3456 has left the game (Leaving) 20:45:28 <coopserver> *** happy train sport has joined company #3 20:46:09 <coopserver> <Troy McClure> alright, I guess 20:51:40 <coopserver> *** Player has joined 20:52:03 <coopserver> <happy train sport> hi Player 20:52:14 <coopserver> <Player> !name IlmorGMT 20:52:15 <coopserver> *** Player has changed his/her name to IlmorGMT 20:52:20 <coopserver> <happy train sport> i see 20:52:21 <coopserver> <IlmorGMT> hi 20:52:24 <coopserver> <happy train sport> hi 20:52:34 <coopserver> <happy train sport> welcume 20:52:43 <coopserver> <Troy McClure> hi 20:53:55 <coopserver> <happy train sport> doo !rules to see them IlmorGMT 20:54:24 <coopserver> <IlmorGMT> I know.. just spectating at the moment 20:54:30 <coopserver> <happy train sport> k np 20:54:39 <coopserver> <IlmorGMT> really amazed with such networks 20:54:52 <coopserver> <happy train sport> yer 20:55:03 *** Hazzard has quit IRC 20:55:09 <coopserver> <happy train sport> nuts train set is grate 20:55:13 <coopserver> <happy train sport> and yeti 20:58:12 <V453000> (: 20:59:54 <coopserver> *** happyhenk has joined 20:59:58 <coopserver> *** happyhenk has left the game (Leaving) 21:00:09 <coopserver> *** happyhenk has joined 21:00:20 <coopserver> <happyhenk> heya 21:00:25 <coopserver> <Troy McClure> hi 21:00:29 <coopserver> <happy train sport> hio 21:00:31 <coopserver> <happy train sport> hi 21:00:35 <coopserver> <happy train sport> how things 21:00:38 <coopserver> <happyhenk> good 21:00:50 <coopserver> *** britboy3456 has joined 21:00:51 <coopserver> *** happyhenk has joined company #8 21:01:02 <coopserver> <happy train sport> hi britboy3456 21:01:04 <coopserver> <happyhenk> my echanger is working 21:01:13 <coopserver> <happy train sport> nice 21:01:16 <coopserver> <britboy3456> Hi 21:01:33 <coopserver> <happyhenk> hey 21:05:31 <coopserver> *** britboy3456 has joined company #5 21:05:55 <coopserver> *** britboy3456 has joined spectators 21:08:06 <coopserver> *** Muel has joined 21:08:11 <coopserver> <happyhenk> hey muel 21:08:12 <coopserver> <Muel> hi 21:08:14 <coopserver> <happyhenk> how things 21:08:17 <coopserver> <Troy McClure> hi 21:08:21 <coopserver> <Muel> good and you ? 21:08:34 <coopserver> <happyhenk> good 21:13:05 <coopserver> <Troy McClure> V? Why aren't all the industries animated? 21:13:43 <o11c> troy, only serviced industries are 21:13:58 <coopserver> <Troy McClure> some primaries aren't 21:14:50 <coopserver> *** britboy3456 has left the game (Leaving) 21:16:12 *** ODM has quit IRC 21:16:47 <V453000> LOL what a question 21:16:47 <coopserver> <Troy McClure> and somehow, I think especially 5x is eating a lot of CPU 21:16:54 <coopserver> <Troy McClure> :) 21:17:06 <V453000> 1. SHITLOAD of work :) the more complicated industries take more than a month of hard work 21:17:11 <V453000> 2. cpu holyshit 21:17:15 <V453000> 3. grfsize holyshit 21:17:18 <coopserver> <Troy McClure> well, I like the anmations:) 21:17:19 <V453000> 4. yeah 21:17:22 <V453000> :) 21:17:34 <V453000> btw try increasing your sprite cache size in cfg 21:17:37 <V453000> helps a fuckton 21:17:39 <coopserver> <Troy McClure> so yeah, it would be nice to see everything animated :) 21:17:42 <V453000> I haz 512 21:17:54 <V453000> it would, and at least some YETI dudes WILL be animated on all industries 21:18:08 <V453000> (just a small dude moving there wont be terribly much grfsize/cpu stuff 21:18:53 <coopserver> *** [FR]Syl59 has joined 21:19:00 <coopserver> <[FR]Syl59> hey there :3 21:19:01 <coopserver> <happy train sport> hi [FR]Syl59 21:19:02 <coopserver> <Troy McClure> hi 21:19:07 <coopserver> <happy train sport> how things 21:19:10 <coopserver> <happyhenk> yoooo 21:19:26 <coopserver> <[FR]Syl59> good, thanks :) you ? 21:19:31 <coopserver> <happy train sport> good 21:21:43 <coopserver> <[FR]Syl59> Yeti mechanism is very good now 21:21:46 <coopserver> *** DeGroninger has joined 21:21:51 <coopserver> <[FR]Syl59> Before, it was sometimes bugged 21:22:01 <coopserver> <DeGroninger> hihi 21:22:05 <coopserver> <[FR]Syl59> hey 21:22:21 <V453000> :P 21:22:25 <V453000> hi 21:23:12 <coopserver> <DeGroninger> fuuu 21:23:24 <coopserver> <happyhenk> lel 21:23:38 <coopserver> <DeGroninger> i converted trains rails while trains were on them 21:23:46 <coopserver> <DeGroninger> thats is appearantly not a good idea 21:25:11 <coopserver> <Troy McClure> not always, no 21:25:14 <V453000> just conver t back to purr and tell all trains to start from the train window 21:25:21 <V453000> (train list window) 21:25:32 <coopserver> <DeGroninger> yeah, im gonna do that next time 21:25:35 <coopserver> *** Troy McClure has left the game (Leaving) 21:25:38 <coopserver> <DeGroninger> now they crashed :P 21:25:43 <coopserver> *** [FR]Syl59 has left the game (Leaving) 21:31:03 <coopserver> *** Player has joined 21:31:35 <coopserver> <Player> herp a derp 21:31:40 <coopserver> <DeGroninger> hi derp 21:31:48 <coopserver> <happyhenk> hey player 21:31:52 <coopserver> <happyhenk> how things 21:33:48 <coopserver> *** Player has joined company #3 21:33:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:33:50 <coopserver> *** Player has joined spectators 21:33:55 <coopserver> <happyhenk> like dis 21:34:01 <coopserver> <Player> !name TMC 21:34:02 <coopserver> *** Player has changed his/her name to TMC 21:34:03 <coopserver> <happyhenk> !name !gadfhagfjhkdhg 21:34:04 <coopserver> *** happyhenk has changed his/her name to !gadfhagfjhkdhg 21:34:09 <coopserver> <!gadfhagfjhkdhg> !name happyhenk 21:34:10 <coopserver> *** !gadfhagfjhkdhg has changed his/her name to happyhenk 21:34:11 <coopserver> *** DeGroninger has left the game (Leaving) 21:34:12 <coopserver> *** TMC has joined company #3 21:34:19 <coopserver> <TMC> IT IS I 21:34:21 <coopserver> <TMC> Troy McClure 21:34:29 <coopserver> <happyhenk> its troy 21:35:03 <coopserver> <happyhenk> its good old troy 21:35:08 <coopserver> *** happyhenk has joined spectators 21:35:31 <coopserver> <TMC> I changed openttd.cfg, now I have to reset some things 21:35:40 <coopserver> *** Muel has left the game (Leaving) 21:36:00 *** Jam35 is now known as Jam35_ 21:41:37 <coopserver> <TMC> !name "Troy McClure" 21:41:38 <coopserver> *** TMC has changed his/her name to Troy McClure 21:42:04 <coopserver> <Troy McClure> !name "Tonborough Yard" 21:42:05 <coopserver> *** Troy McClure has changed his/her name to Tonborough Yard 21:43:03 <coopserver> <Tonborough Yard> !name "Troy McClure, Consumer of Pigcows and Slayer of yetis" 21:43:04 <coopserver> *** Tonborough Yard has changed his/her name to Troy McClure, Consumer o 21:43:17 <coopserver> <Troy McClure, Consumer o> :`( 21:46:38 <coopserver> <Troy McClure, Consumer o> !name "Herp-a-Derp" 21:46:39 <coopserver> *** Troy McClure, Consumer o has changed his/her name to Herp-a-Derp 21:47:36 <coopserver> *** Herp-a-Derp has joined spectators 21:47:58 <coopserver> <Herp-a-Derp> well, I'm off for now 21:48:03 <coopserver> *** Herp-a-Derp has left the game (Leaving) 21:53:01 <coopserver> *** dreck has joined 21:53:08 <coopserver> <happyhenk> hey dreck 21:53:27 <coopserver> <dreck> hi 21:53:29 <coopserver> <dreck> how doing? 21:53:33 <coopserver> <happyhenk> good 21:54:11 <coopserver> <dreck> just seing what else was going on...afternoon apt got cut a bit shorter at last minute so mm yeah 21:54:55 <coopserver> <dreck> might join irc soon anyhow 21:55:00 <coopserver> *** dreck has left the game (Leaving) 21:56:02 <coopserver> *** IlmorGMT has left the game (Leaving) 21:57:45 <coopserver> *** happyhenk has left the game (Leaving) 22:08:36 <V453000> XD Troy wrecked his cfg? 22:13:04 *** dreck has joined #openttdcoop.stable 22:13:36 <dreck> hi 22:15:00 <V453000> yo 22:53:28 *** dreck has left #openttdcoop.stable 23:03:41 *** Hazzard has joined #openttdcoop.stable 23:18:51 *** Speedy has quit IRC 23:57:48 *** Speedy` has joined #openttdcoop.stable 23:58:00 *** Speedy` is now known as Speedy