Log for #openttdcoop.stable on 19th November 2014:
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00:13:20  <coopserver> <BiG_BaLLZ> why is flarnway south & yard in the middle of a small slh?
00:14:14  <coopserver> <happy  train sport> that  was the best way   i can doo it
00:14:21  <coopserver> <happy  train sport> its a temp
00:14:27  <coopserver> <BiG_BaLLZ> theres an easier way
00:14:28  <coopserver> <happy  train sport> fornow
00:15:21  <coopserver> <happy  train sport> k
00:16:58  <coopserver> *** oglethorp has joined
00:17:57  <coopserver> <happy  train sport> hi  DeGroninger
00:18:01  <coopserver> <happy  train sport> hi  oglethorp
00:18:02  <coopserver> <DeGroninger> hey Happy
00:18:09  <coopserver> <happy  train sport> how  the   net  werk  DeGroninger
00:18:19  <coopserver> <DeGroninger> yeah good
00:18:36  <coopserver> <DeGroninger> but i need to practice more
00:18:40  <coopserver> <DeGroninger> how about yours?
00:18:54  <Sylf> Hazzard> Sylf, V453000: is the hard limit for industry production 9216 for all industries?  <--  No
00:19:08  <Sylf> If Hazzard is still around
00:19:08  <coopserver> <happy  train sport> yer    sume  bits  got ot  doo    to  make  beter  but good
00:19:56  <coopserver> <DeGroninger> yeah, your network looks nice
00:20:17  <coopserver> <happy  train sport> thanks  just    suem slh  need doing
00:20:23  <coopserver> <happy  train sport> but   yer
00:20:27  <coopserver> <happy  train sport> all  good
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00:35:24  <coopserver> <happy  train sport> wb  Sylf
00:35:30  <coopserver> <Sylf> ty
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00:51:11  <coopserver> <DeGroninger> bedtime. cya!
00:51:15  <coopserver> *** Troy McClure has joined
00:51:17  <coopserver> <Sylf> bye
00:51:23  <coopserver> <Troy McClure> bye
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00:52:00  <happy_> sylf  have u see this flime  be  for   hte protector  is  got   Tony Jaa   in
00:52:59  <coopserver> *** Hazzard has joined
00:53:16  <coopserver> <Hazzard> 5X seems to render differently from other industries
00:53:35  <coopserver> <Sylf> different how?
00:54:22  <coopserver> <Hazzard> there is werid aliasing when zoomed out, but that may be on all industries just more noticable on the slug
00:54:24  <coopserver> <Hazzard> also...
00:54:48  <coopserver> <Sylf> the tile lines?
00:54:54  <coopserver> <Hazzard> The animated parts of the 5x still render when at half transparency
00:54:55  <coopserver> <Hazzard> yeah
00:55:08  <coopserver> <mordant> The lines also appear in the industry window
00:57:11  <coopserver> <Hazzard> Also, I think building materials need buffing
00:57:43  <coopserver> *** Player has left the game (Leaving)
00:59:02  <coopserver> <Hazzard> BM does the same thing as food, with no extra bonus
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01:02:28  <coopserver> <Troy McClure> hi
01:02:32  <coopserver> <dreck> hi for a bit
01:03:01  <coopserver> <dreck> mm no overflowing stations..thats good
01:03:12  <coopserver> <mordant> !rules
01:03:13  <coopserver> Server rules can be found here:
01:03:29  <coopserver> <dreck> still wonder what anyone thinks of my "messy red lines" :P
01:03:32  <coopserver> <dreck> hehehe
01:05:53  <coopserver> <dreck> rofl.. 20K machines at one oilwell....geeze
01:07:25  <coopserver> <dreck> hmm looks like I got one worker-to-industry line to rebalance...
01:09:03  <coopserver> <Sylf> aw man
01:09:08  <coopserver> <dreck> ?
01:09:18  <coopserver> <Sylf> starting with building materials turns out to be super easy
01:09:19  <coopserver> <dreck> btw hi sylf
01:10:19  <coopserver> <Sylf> now I need to double my mainline
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01:11:16  <coopserver> <dreck> 'vehicle not available' .. eff that :|
01:11:37  <coopserver> <Sylf> :P
01:11:45  <coopserver> <Sylf> your bus too old?
01:11:53  <coopserver> <Hazzard> what is this boat GRF?
01:11:55  <coopserver> <dreck> this is why I wish expiration=false was actually set on every single NUTS game tbh :)
01:12:03  <coopserver> <dreck> nope...its train
01:12:39  <coopserver> <dreck> built a temp line to move one existing loco over from elsewhere anyway
01:21:17  <coopserver> *** Sylf has joined spectators
01:21:29  <coopserver> <dreck> hope you had fun :)
01:21:39  <coopserver> <Sylf> gotta eat before I continue
01:21:56  <coopserver> <dreck> mm I had supper some while ago ^_^
01:22:02  <coopserver> <dreck> bit large but heh
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01:23:50  <coopserver> <Sylf> needed couple extra trains
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01:25:42  <coopserver> <dreck> I still like these "cabooses" funny enough
01:25:58  <coopserver> <dreck> especally with their stove being constantly fired too apparently (otherwise why are they always smoking??)
01:25:59  <coopserver> <dreck> :P
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01:29:14  <coopserver> <dreck> ok looks like I'll have to introduce one mismashing loco as the actual one isn't in list anymore...
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01:31:02  <coopserver> <dreck> *tries to get this pit to stop running out of workers*
01:34:57  <coopserver> <dreck> btw exactly what does "Can only haul SLUG engines..." imply?
01:35:08  <coopserver> <dreck> its the text under Animal Express locomotive
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01:36:46  <coopserver> <dreck> I can't even find any other references to a SLUGS whatever that has to be
01:37:08  <coopserver> *** Petr Cz has joined
01:37:34  <coopserver> <dreck> hi peter
01:37:46  <coopserver> <Petr Cz> hi
01:37:51  <coopserver> <Troy McClure> the animal can only haul slug engines or maglev wagons
01:38:00  <coopserver> <Troy McClure> the animal express itself is a slug engine
01:38:17  <coopserver> <Troy McClure> I think
01:38:31  <coopserver> <Troy McClure> Slug = organic
01:38:39  <coopserver> <dreck> oh...well it didn't menton slug anywhere except in 'can only haul slug' .. so hmm .. guess that was a little confusing perhaps
01:38:40  <coopserver> <dreck> ty
01:39:04  <coopserver> <dreck> I might try some 'slugging trains' soon then :)
01:40:40  <coopserver> <dreck> hmmm..I'll have to extend the stations a 3rd tile to fit one extra wagon required but otherwise it could replace the old monorails...
01:40:48  <coopserver> <dreck> hmmm
01:43:37  <coopserver> <dreck> ok..first test slug running out :)
01:44:04  <coopserver> <happy  train sport> hi  Petr Cz  welcume to the server
01:44:38  <coopserver> <Petr Cz> i m not speak english good
01:44:46  <coopserver> <happy  train sport> ar  np
01:44:54  <coopserver> <dreck> thats ok petr
01:45:00  <coopserver> <dreck> you from russia, right?
01:45:02  <coopserver> <Troy McClure> dat ok pjotr
01:45:10  <coopserver> <Troy McClure> guessing Czech republic
01:45:18  <coopserver> <Petr Cz> no im from czechia
01:45:37  <coopserver> <dreck> oh..sorry...night here, not good memory for country names now
01:45:44  <coopserver> <Troy McClure> lol
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01:46:02  <coopserver> <dreck> *pokes troy with the big end of the pillow*
01:46:03  <coopserver> <dreck> :)
01:46:07  <coopserver> <Troy McClure> you could tell by his name: Petr >Cz<
01:46:14  <coopserver> <Troy McClure> :P
01:47:00  <coopserver> <Petr Cz> v453000  is czech
01:47:11  <coopserver> <Troy McClure> i no
01:48:02  <coopserver> <valis> I, too, hello country man :)
01:48:37  <coopserver> <Petr Cz> yeti is super grf
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01:53:24  <coopserver> *** Notorioushaze has started a new company #9
01:53:38  <coopserver> <Notorioushaze> Hey friends.
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01:53:44  <coopserver> <happy  train sport> hi
01:54:21  <coopserver> <happy  train sport> welcume  to  the server  Notorioushaze
01:54:48  <coopserver> <happy  train sport> to  see the rules   doo !rules  Notorioushaze
01:55:08  <coopserver> <happy  train sport> gn all
01:55:11  <coopserver> <Notorioushaze> Thanks, just checking it out. Seemed pretty popular today. I saw the server mentioned on reddit somewhere at one time.
01:55:13  <coopserver> *** happy  train sport has joined spectators
01:55:24  <coopserver> <happy  train sport> yer
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01:56:30  <happy_> u  doo  yeti  to  all tthe stuf u see   the yeti yard need  food to gro    Notorioushaze
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02:04:03  <coopserver> *** happyhenk has joined
02:04:09  <coopserver> <happyhenk> heyz
02:04:13  <coopserver> <Troy McClure> hi
02:04:17  <coopserver> <dreck> hi henk :)
02:04:43  <coopserver> <happyhenk> glowstix to neon
02:05:10  <coopserver> <happyhenk> same look
02:05:56  <coopserver> <happyhenk> the echange merchant makes food from bm
02:12:34  <coopserver> <Petr Cz> ooo Sylf have problem in Radingham higst
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02:14:22  <coopserver> <BiG_BaLLZ> re-yoooooo
02:14:26  <coopserver> <BiG_BaLLZ> Sup TMC
02:14:28  <coopserver> <happyhenk> yoooooo big ballz
02:14:31  <coopserver> <Troy McClure> hi
02:14:50  <coopserver> <BiG_BaLLZ> <-- MEECH
02:16:37  <coopserver> <Petr Cz> Sylf: bankrupt
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02:18:35  <coopserver> <happyhenk> hey o11c
02:19:14  <coopserver> <Petr Cz> Sylf: train 44
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02:23:12  <coopserver> <o11c> ugh, towns are allowed to build their own roads?
02:23:23  <coopserver> <dreck> <loves it that way
02:23:31  <coopserver> <o11c> why?
02:23:52  <coopserver> <dreck> not having to keep making a dummy company once in a while just for starters
02:24:13  <coopserver> <o11c> eh?
02:24:44  <coopserver> <o11c> towns are pretty easy to manage
02:25:03  <coopserver> <dreck> I still prefer them to manage themself as was meant to be anyway
02:29:02  <coopserver> <o11c> ... anyone want to team?
02:29:18  <coopserver> <dreck> hmm wish I could offer but not atm...sorry? :/
02:29:46  <coopserver> <Sylf> o11c sure?
02:30:03  <coopserver> <Sylf> ohshit
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02:31:22  <coopserver> <dreck> *may try create another network using clear purrail for machine spread-out
02:31:33  <coopserver> <dreck> tomorrow tho...may go off soon so not good timing now
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02:31:53  <coopserver> <dreck> (and I'll have to stop feeding this one oilwell...let its excessive stockpile slowly drain down)
02:33:03  <coopserver> <dreck> 28,917 machines atm .. way too much to go through at this lame "1 item of machinery" rate :P
02:33:12  <coopserver> <dreck> so yeah..I'll have to cut off its supply station tomorrow ;)
02:33:37  <coopserver> <o11c> Sylf: what's train 42 doing on that short track at Tonborough North?
02:34:15  <coopserver> <Sylf> it's ensuring the town(yard) gets building materials every month
02:34:46  <coopserver> <Sylf> desert towns need food and building materials every month to grow
02:35:24  <coopserver> <dreck> hmm I only got one single hut left so guess I wouldn't be making any new networks....
02:35:44  <coopserver> <dreck> I'll just spread out the machine load to other mines/etc then pretty much leave it more or less like that
02:35:45  <coopserver> <dreck> :)
02:36:05  <coopserver> <o11c> so what still needs building?
02:36:06  <coopserver> <dreck> I still wonder if I shouldn't have so many tracks around Plunley area but .... meh
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02:36:17  <coopserver> <dreck> anyone think I'm a bit too weird there or 'just ok'?
02:36:24  <coopserver> <Sylf> I'm trying to double the circular ML
02:36:38  <coopserver> <Sylf> from Tonborough to Sletfield is done
02:36:48  <coopserver> <Sylf> that's bottom 1/3 of the ML
02:36:56  <coopserver> <o11c> dreck: you don't seem to have a mainline is your problem
02:37:04  <coopserver> <dreck> sylf right now I have a lot of machine cargos going to Prudingbury Heights .. but tomorrow I may create a new Clear purr network to spread it out to other locations instead
02:37:26  <coopserver> <dreck> well theres different trains on different parts...
02:37:41  <coopserver> <dreck> like oil is for primary raw materials with these old electrics .. blue is for the other oil route with cabooses etc
02:38:02  <coopserver> <dreck> maybe next map (if its similar settings anyway) I'll try go back to one single loco type .. we'll see
02:38:27  <coopserver> <dreck> I still find these cabooses a bit funny to look at to be honest with you
02:38:37  <coopserver> <dreck> nothing on the front ... and a smoking caboose on the tail :)
02:38:53  <coopserver> <dreck> I do admit the first wagon seem to have a mismashing sprite
02:40:22  <coopserver> <o11c> hm
02:41:19  <coopserver> <dreck> <still has a few old monorails to replace tomorrow
02:41:38  <coopserver> <dreck> but hmm yeah .. replace old monorails .. create a new machines Clear network .. tweak things more .. then just sit back again :)
02:42:15  <coopserver> *** mordant has joined
02:42:57  <coopserver> <dreck> anyway troy..can I ask you something dumb?
02:43:08  <coopserver> <Troy McClure> sure
02:43:34  <coopserver> <dreck> happyspot somehow didn't notice me mentioning it just for propersity sake could you check the signlist for the two that states his name?
02:43:43  <coopserver> <dreck> its two leftover rail tiles .. just to get them out of view :)
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02:44:15  <coopserver> <Petr Cz> Sylf: train27
02:44:16  <coopserver> <dreck> cheers anyway :)
02:44:24  <coopserver> <Troy McClure> np
02:44:29  <coopserver> <Troy McClure> anything else?
02:44:34  <coopserver> <dreck> nah thats pretty much it
02:44:36  <coopserver> <Sylf> hold on...
02:44:40  <coopserver> <Petr Cz> blocked yeti
02:44:42  <coopserver> <Sylf> working on something else right now
02:44:57  <coopserver> <dreck> anyway going off for now .. with a list of things to work on in here tomorrow morning :)
02:45:02  <coopserver> <dreck> bye troy/sylf/etc
02:45:06  <coopserver> <Troy McClure> bb
02:45:16  <coopserver> <dreck> and bye petr...I dunno how to say 'bye' in czech sorry ;)
02:45:24  <coopserver> <dreck> zzzz!
02:45:28  <coopserver> <Petr Cz> Sletfield:  quarry
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02:51:42  <coopserver> <o11c> Sylf: what CL is this?
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02:58:39  <coopserver> <irolldice> sylf
02:58:50  <coopserver> <o11c> Sylf, what's the cl?
02:58:59  <coopserver> <Sylf> o11c: 3
02:59:05  <coopserver> <Sylf> yes irolldice
03:02:04  <coopserver> <Sylf> the suspense is killing me
03:04:35  <coopserver> <o11c> ugh, evil x
03:05:26  <coopserver> <Sylf> you can ignore that
03:05:33  <coopserver> <Troy McClure> I will
03:05:39  <coopserver> <Troy McClure> believe me, I will
03:05:41  <coopserver> <Sylf> with the PBS based prio
03:07:37  <coopserver> <Troy McClure> Question: do Pigcows/Grain and Fruit&veggies need to be balanced?
03:08:09  <coopserver> <o11c> IIRC as long as all 3 are present in *some* quantity it's fine
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03:08:29  <coopserver> <o11c> it uses them up according to what the proportion is
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03:09:02  <coopserver> <Troy McClure> thanks
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03:52:14  <coopserver> <o11c> so this network doesn't even have any 2x or 3x ...
03:52:27  <coopserver> <Sylf> no
03:52:31  <coopserver> <Sylf> only 1X and 5X
03:52:54  <coopserver> <Sylf> slug produced food only
04:05:33  <coopserver> <Sylf> we have some excess yetis at tonborough
04:05:43  <coopserver> <Sylf> that can be used to make machinery
04:06:01  <coopserver> <Sylf> I need to get to bed though
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04:47:54  <coopserver> <o11c> wait, what?
04:48:04  <coopserver> <Troy McClure> ?
04:48:05  <coopserver> <o11c> we can't fund primaries anymore?
04:48:09  <coopserver> <Troy McClure> nope
04:48:15  <coopserver> <Troy McClure> can't even prospect them
04:48:22  <coopserver> <o11c> that sucks
04:48:34  <coopserver> <Troy McClure> admin can change that, but I don't think any is on
04:50:20  <coopserver> <Troy McClure> I wonder if V chose slugs for the merchant because he has pet snails
04:54:55  <coopserver> <Troy McClure> nn all
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05:06:39  <Hazzard_> Do industries have a maximum amount of cargo they can hold waiting?
05:06:57  <coopserver> <o11c> not directly, just that it does decay over time
05:07:26  <Hazzard_> It decays over time?
05:07:27  <Hazzard_> ooh
05:07:44  <Hazzard_> a % decay or linear decay?
05:07:51  <coopserver> <o11c> % I think
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06:10:56  <Hazzard_> I guess building materials do have a use
06:13:10  <Hazzard_> no
06:13:14  <Hazzard_> it doesn't
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06:29:56  <coopserver> <BiG_BaLLZ> yooooooooooooooo
06:30:25  <Hazzard_> YOOO
06:30:29  <Hazzard_> hacking yeti atm
06:30:31  <coopserver> <BiG_BaLLZ> YOOOOOOOOOOOOO :P
06:30:39  <coopserver> <BiG_BaLLZ> f'n sweet
06:30:54  <coopserver> <BiG_BaLLZ> hack dem yeti's good, provide foodzzzzzzzzzzzz
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06:31:17  <Hazzard_> yes
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06:31:49  <Hazzard> I'm going to run it over night to get the most hacking
06:33:08  <coopserver> *** BiG_BaLLZ has joined company #3
06:36:54  <coopserver> <BiG_BaLLZ> LMAO never knew NUTS had a powered caboose
06:37:32  <coopserver> <BiG_BaLLZ> should be able to run double caboose
06:37:35  <coopserver> <BiG_BaLLZ> :(
06:38:39  <Hazzard> oh damn hax is going hardcore
06:39:03  <coopserver> <BiG_BaLLZ> HELLZ YEAZZZZZZZ
06:39:10  <coopserver> <BiG_BaLLZ> dem hax
06:39:33  <Hazzard> hacking 3000 food/month at my burgah joint
06:39:53  <Hazzard> V will enjoy this
06:39:59  <coopserver> <BiG_BaLLZ> lol
06:40:05  <coopserver> <BiG_BaLLZ> slinging fast food?
06:40:16  <Hazzard> yes
06:40:34  <Hazzard> I'm just recycling it and reselling it from the sewage - that's the hack
06:40:46  <Hazzard> 3,500 food/month now
06:40:58  <coopserver> <BiG_BaLLZ> there should be a whore house
06:41:34  <coopserver> <BiG_BaLLZ> you doin single playa?
06:41:38  <Hazzard> 4000 food / month now :D
06:41:39  <Hazzard> yes
06:41:50  <Hazzard> as you can see, things are accelerating
06:42:14  <coopserver> <BiG_BaLLZ> how do you get sewage?
06:42:26  <Hazzard> hax
06:42:45  <coopserver> <BiG_BaLLZ> lame, not enuf infoz
06:42:50  <coopserver> <BiG_BaLLZ> :P
06:43:14  <coopserver> <BiG_BaLLZ> v should have showed you not how to kompilezor
06:44:02  <Hazzard> i actually just created a network that is a positive feedback loop
06:44:29  <coopserver> <BiG_BaLLZ> there was one hack i did with ttd, now we're talking old school
06:44:32  <Hazzard> i even used algebra
06:44:57  <coopserver> <BiG_BaLLZ> the hack was, i'd make a giant loop through towns, and pick up pax, then transfer
06:45:08  <Hazzard> 5,408 food / month now
06:45:13  <Hazzard> ;D :D
06:45:14  <coopserver> <BiG_BaLLZ> settings in allowed transfer credits
06:45:21  <Hazzard> I'm going to hit the limit soon
06:45:29  <coopserver> <BiG_BaLLZ> so each time i transfered, id gain epic loots
06:45:51  <Hazzard> 6000 food / month now
06:46:01  <Hazzard> (I am on fast forward though)
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06:50:02  <BiG_MEECH> wooooooooooo
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06:50:21  * BiG_MEECH slaps Hazzard around a bit with a large fishbot
06:50:25  <BiG_MEECH> HACKER :P
06:50:44  <o11c> Sylf: well, I've done about half of the work to get machinery up ... that big pile of yetis disappeared really fast though
06:50:50  * o11c z's
06:51:15  <Hazzard> 6,600 food / month
06:51:51  <Hazzard> the trains aren't coming out of the depots fast enough
06:52:34  <Hazzard> 16 platforms was not enough...
06:53:12  <BiG_MEECH> seeya O11c
06:53:21  <BiG_MEECH>
06:53:28  <BiG_MEECH> ^^ Hazzard ;)
06:53:39  <Hazzard> yup
06:54:41  <Hazzard> 7,000 food / month
06:55:11  <BiG_MEECH> lol
06:55:15  <BiG_MEECH> noob :P
06:55:56  <BiG_MEECH> what is the hack you've done again? is it with Yeti?
06:56:33  <Hazzard> 7,650 food / month
06:56:35  <Hazzard> yup
06:56:38  <Hazzard> I created a loop
06:56:54  <Hazzard> it will constantly accelerate until it hits the 9600 or something hard limit
06:56:54  <BiG_MEECH> between?
06:57:17  <Hazzard> all the industries except building materials because BM is useless (I've concluded)
06:57:22  <Hazzard> let me send you a save
06:57:37  <BiG_MEECH> can you add another secondary / primary to add more food ?
06:59:22  <Hazzard>
06:59:23  <Webster> Title: YETI ABUSE, Jan 2nd, 2115.sav - Google Drive (at
07:00:40  <Hazzard> I only have 3 main worker yards
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07:02:05  <Hazzard> stuck at 7k - city size is the bottleneck
07:02:26  <BiG_MEECH> any way to add another food plant ?
07:02:26  <V453000> hyhy
07:02:36  <Hazzard> hey V
07:02:38  <BiG_MEECH> yoooooo MFV
07:02:57  <Hazzard> BiG_MEECH, yes, but I didn't plan for it, and there's no way to add it now
07:03:02  <Hazzard> no easy way
07:03:05  <V453000> bonus points for slugs, negative points for no EXTRA ZOOM TRANEZ
07:03:22  <V453000> I dont think you should need a new food plant
07:03:46  <BiG_MEECH> I see why BM wouldnt matter
07:03:50  <V453000> max production is 16*2295 and with bdmt you can make yeti production skyrocket
07:04:02  <Hazzard> I think BM doesn't matter
07:04:19  <Hazzard> it has a 1:1 conversion ratio, the same as food, so might as well stick with food, right?
07:04:25  <o11c> eh what?
07:04:27  <Hazzard> 1 food -> 1 yeti
07:04:33  <Hazzard> 1 food + 1 bm -> 2 yeti
07:04:37  <Hazzard> no point
07:04:51  <o11c> I thought it was something different
07:04:54  <BiG_MEECH> but it needs food to make yeti though, right?
07:04:55  <Hazzard> except of course that the city is too small to keep up with consumption
07:04:57  <BiG_MEECH> not BM
07:05:03  <V453000> I dont think bm is 1->1
07:05:07  <V453000> I think it is 1->5 or something
07:05:18  <V453000> because 1 BM gets consumed with multiple food?
07:05:26  <coopserver> *** o11c has joined
07:05:54  <Hazzard> it should be (IMO), but I don't think it is
07:06:14  <V453000> from what tried bdmt always seemed to have massive effect
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07:06:37  <V453000> "seemed" isnt very elaborate though :P
07:06:45  <Hazzard> My network is starting to collapse
07:07:02  <coopserver> *** V453000 has joined
07:07:02  <Hazzard> one of the cities is too small so it's leaking food from the loop
07:07:12  <coopserver> <V453000> grow dem :)
07:07:37  <Hazzard> I can't grow them fast enough D:
07:07:39  <Hazzard> 6.8k production now
07:07:45  <coopserver> <V453000> happy fuckers not using maglev
07:07:46  <coopserver> <V453000> 0/10
07:08:24  <BiG_MEECH> lol
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07:08:53  <o11c> Hazzard: ah, bdmt means you only have to grow the city half as much
07:09:06  <o11c> 20% -> 40%
07:09:09  <o11c> I think
07:09:28  <V453000> sure but then it causes twice the amount of food, too ... which means relatively it stays :P
07:09:34  <V453000> ... in this testing scenario
07:09:40  <V453000> normally you are happy ot have more cargo obviously
07:10:08  <BiG_MEECH> happy train sport?
07:10:35  <Hazzard> o11c, that's what I think
07:11:51  <Hazzard> my profit increased 6x in the last 5 years
07:12:02  <Hazzard> I like this :D
07:14:17  <V453000> :)
07:14:34  <BiG_MEECH> SUP V9999999999
07:15:26  <V453000> fucked off work in the last several days in order to get nuts done, so getting shit done pronto now :D
07:15:42  <BiG_MEECH> needs more alcohol
07:18:21  <BiG_MEECH> bbl
07:18:39  <BiG_MEECH> goin out and getting some hoes.
07:18:42  <BiG_MEECH> l8r
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07:46:01  <Hazzard> finally broke 8k
07:46:28  <V453000> :)
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09:59:41  <coopserver> <Muel> hi
10:00:47  <V453000> o/
10:00:50  <coopserver> <Muel> hi
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10:41:50  <coopserver> <DeGroninger> hi
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10:55:31  <coopserver> <dreck> didn't sleep so well..oh well don't have a lot going on today..maybe lunch nap too :-s
10:55:34  <coopserver> <dreck> anyway hi there heh
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10:55:55  <coopserver> <DeGroninger> you were worried about your company ofcourse ;)
10:56:03  <coopserver> <dreck> not really
10:56:24  <coopserver> <dreck> just one of these rare nights where I can't seem to sleep steady for some reason..thankfully this one is followed by a quiet day so :)
10:56:55  <coopserver> <DeGroninger> :)
10:57:28  <coopserver> <dreck> anyway some tweaks/etc then to consider my machine network idea :)
11:01:32  <coopserver> *** V453000 has joined
11:01:33  <coopserver> <V453000> wat up
11:01:45  <coopserver> <DeGroninger> heya
11:01:58  <coopserver> <V453000> =D caboosez
11:02:23  <coopserver> <dreck> mine? :P
11:02:29  <coopserver> <V453000> in general :)
11:02:38  <coopserver> <V453000> but sure I am looking at yours
11:02:40  <coopserver> <dreck> :)
11:02:53  <coopserver> <dreck> btw not sure if you wanted to check one quick thing tho but...
11:03:14  <coopserver> <dreck> the original Caboose (not Meow one) seem to have an unmatching sprite for the first car compared to the rest of train
11:03:24  <coopserver> <dreck> (or at least for the tanker body)
11:03:25  <coopserver> <V453000> you mean wagon
11:03:41  <coopserver> <dreck> I thought uk called it cars but .. heh nevermind .. yeah wagon :)
11:03:48  <coopserver> <V453000> that is because it comes from era with 2nd gen wagons not 3rd
11:03:59  <coopserver> <dreck> I sometimes hate these different-english different-words thing
11:04:00  <coopserver> <V453000> I will solve it at some point
11:04:07  <coopserver> <dreck> ah anyway
11:04:08  <coopserver> <V453000> yeah :)
11:04:17  <coopserver> <dreck> caboose...brakevan... brakecar .. etc
11:04:19  <coopserver> <dreck> geeze :)
11:04:21  <coopserver> <V453000> you just get used to some openttd terminology
11:04:26  <coopserver> <V453000> caboose / engine / train / wagon
11:05:07  <coopserver> <dreck> and lets not talk about railroad-specific uses like did you know that the Soo Line (nonexisting now) used the word Crummy
11:05:17  <coopserver> <V453000> no idea
11:05:29  <coopserver> <dreck> if you say Caboose in a somewhat rapid way it does indeed sound like Crummy heh
11:05:32  <coopserver> <dreck> :)
11:05:36  <coopserver> <V453000> xd
11:08:43  <coopserver> <dreck> btw I'm not sure if its specific to usa but theres the expression "soak her!" from steam era as to mean to shut off the damn throttle and go into the hole (full emergency brakes) NOW
11:09:03  <coopserver> <dreck> ^_^
11:10:32  <coopserver> <V453000> xd
11:11:02  <coopserver> <V453000> hm, for a long time I wanted to create an "Ultimate Wagon" instead of Universal Wagons
11:11:29  <coopserver> <V453000> the whole idea is that you would have only ONE wagon in whole nuts, for every train, and it would change sprites/capacities/... accordingly
11:11:40  <coopserver> <dreck> heh? :)
11:11:43  <coopserver> <V453000> actually making it is utter hell though
11:11:47  <coopserver> <V453000> tried once already
11:11:59  <coopserver> <V453000> but now could be the time to try again
11:12:07  <coopserver> <dreck> mm
11:12:23  <coopserver> <V453000> it would solve the issue like you are having with the older caboose
11:12:39  <coopserver> <dreck> yeah
11:12:42  <coopserver> <V453000> the ultimate wagon would just adapt to look correctly, always
11:13:14  <coopserver> <V453000> the wagon code is about 40 000 lines of code though, if not more
11:13:24  <coopserver> <dreck> 0_o ? heh :)
11:13:53  <coopserver> <V453000> which is the first reason why it is such hell, second reason is because it requires re-aligning them ... which isnt very nice either XD
11:14:55  <coopserver> <V453000> and the last gigantic problem is that wagon length decides train speed in curves, with the change I would be doing, the wagon would be made of fake mini-parts, which would unify curve speed of all trains, and break a lot of NUTS balance
11:15:40  <coopserver> <V453000> (the mini-parts are necessary in order to be able to adapt to both full-length wagon and two-half-length-wagons
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11:19:42  <coopserver> <DeGroninger> hi Happy
11:19:47  <coopserver> <dreck> hi happysport :)
11:19:51  <coopserver> <happy  train sport> hi
11:19:53  <coopserver> <dreck> and groninger :P
11:19:56  <coopserver> <DeGroninger> :P
11:20:01  <coopserver> <happy  train sport> how   things
11:20:06  <coopserver> <dreck> so what you been doing droninger?
11:21:14  <coopserver> <V453000> droninger XD starcraft much
11:22:14  <coopserver> <happy  train sport> how the net werk  DeGroninger
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11:24:30  <coopserver> <happy  train sport> how  the net werk  going dreck
11:24:41  <coopserver> <dreck> doing ok..starting on the new Clear purr network now :)
11:24:45  <coopserver> <dreck> hope to get it started soon
11:25:03  <coopserver> <happy  train sport> nice
11:25:26  <coopserver> <dreck> place I will NOT serve for sure tho is that nearby oilwell...
11:25:32  <coopserver> <dreck> it has more than 50K machines just rusting away :)
11:28:13  <coopserver> <DeGroninger> xD
11:28:17  <coopserver> <DeGroninger> back :p
11:28:24  <coopserver> <happy  train sport> wb
11:28:44  <coopserver> <DeGroninger> i just made a computer model to determine equilibrium points in the yeti feedback loop :P
11:28:50  <coopserver> <dreck> lol?
11:28:58  <coopserver> <dreck> don't waste too much time on THAT? :P
11:29:01  <V453000> xd
11:29:06  <coopserver> <DeGroninger> Hazzards idea :P_
11:30:12  <coopserver> <DeGroninger> i still need to verify it, but it seems that the initial amount of yeties is very important
11:30:29  <coopserver> <DeGroninger> along with the food plant efficiency and station rating
11:31:24  <coopserver> <DeGroninger> and the most yeties are generated by dedicating 1/3 of the yeties to machines
11:31:41  <V453000> kind of sounds like everything is important?
11:31:42  <V453000> :P
11:31:47  <coopserver> <DeGroninger> bm is not
11:31:49  <V453000> right :)
11:31:55  <coopserver> <DeGroninger> i think
11:31:57  <V453000> that is what I am not so sure about
11:32:12  <V453000> if 1 bdmt will make ~5 extra yetis?
11:32:26  <coopserver> <DeGroninger> how is bm converted?
11:32:36  <V453000> the bdmt consumption is a bit complicated, I think it is consumed based on amount of town buildings
11:32:38  <coopserver> <DeGroninger> 1 bm -> 5 yeti up to 40% of the pop
11:32:44  <coopserver> <DeGroninger> oooh
11:32:51  <coopserver> <DeGroninger> thats hard to model
11:32:55  <V453000> that is impossible to model
11:32:57  <coopserver> <DeGroninger> better leave it out xD
11:33:06  <V453000> population is not directly related to building count
11:33:23  <coopserver> <DeGroninger> yeah indeed
11:33:27  <V453000> regardless, I still believe that building materials make a world of difference for just a bit of workers dedicated to 1X chain
11:33:27  <coopserver> <dreck> let him waste sleepless nights trying to make a formula "that works"
11:33:28  <coopserver> <dreck> :P
11:33:34  <V453000> XD
11:34:24  <coopserver> <DeGroninger> yeah maybe
11:34:30  <coopserver> <DeGroninger> i need to think about that :P
11:35:09  <V453000> I solved that by simply trying it in the game P
11:35:10  <V453000> :P
11:35:23  <coopserver> <DeGroninger> thats for newbs
11:35:28  <coopserver> <dreck> hmm is 417kph the fastest loco for freights atm?
11:36:02  <V453000> by my theory if I dedicate only 20% of food workers to BDMT production, and I get DOUBLE yeti production from worker yards for it, then I would say BDMT is worth it as fuck :P
11:36:18  <V453000> the consumption of BDMT seemed ot be 20% of food or less
11:36:21  <coopserver> <dreck> ah nevermind..found another one...
11:36:32  <coopserver> <DeGroninger> ooh
11:36:39  <V453000> MF Torture is fastest, 500kmh
11:36:40  <coopserver> <DeGroninger> yeah
11:36:42  <coopserver> <DeGroninger> i got that wrong
11:36:51  <coopserver> <dreck> thats just what I figured dout now cheers :)
11:36:55  <V453000> :)
11:37:04  <coopserver> <dreck> machine parts half-flying over the ground at 502kph coming up :)
11:37:24  <coopserver> <DeGroninger> real life is calling
11:37:26  <coopserver> <DeGroninger> cya
11:37:29  <coopserver> <dreck> ok :)
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11:40:12  <coopserver> <dreck> wonder how long it'll take to burn through a 59K machines reserve :)
11:40:51  <coopserver> <V453000> a lot of yetis :)
11:41:04  <coopserver> <dreck> well I already usually have 200+ there too :)
11:41:06  <coopserver> <V453000> 150 000?
11:41:26  <coopserver> <dreck> the oilwell's next to Prudingbury Oil Field if you want have a look too
11:41:33  <coopserver> <V453000> I can see it :)
11:41:36  <coopserver> <dreck> I just removed the direct machinery route so don't mind the empty wetstation
11:41:38  <coopserver> <dreck> heh :)
11:41:50  <coopserver> <V453000> ship sank :(
11:41:58  <coopserver> <dreck> both of them are still inside the shed :)
11:42:11  <coopserver> <V453000> sank into a shed. :(
11:42:12  <coopserver> <dreck> may still reuse one of them but will see in .. oh I dunno 20+ years? :)
11:42:15  <coopserver> <dreck> lol??
11:42:31  <coopserver> <V453000> IS HIDDEN = sank. :D
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11:42:47  <coopserver> <dreck> anyway looks like my web-ish machine dropoff network isn't doing too badly
11:43:28  <coopserver> <dreck> fast enough to keep the pickup station from waiting too long without having to use more than one train :)
11:45:26  <coopserver> <dreck> upgrading raw trains to Mastermind now as I'm sure the machines would mean extra oil/ore output anyway :)
11:45:32  <coopserver> <dreck> heh
11:46:45  <coopserver> <dreck> meh know what I'll just completely scrap wetrail :-s
11:47:02  <coopserver> <V453000> sure this game is maglev only
11:47:12  <coopserver> <dreck> "really"? :P
11:47:20  <coopserver> <V453000> !!
11:47:26  <coopserver> <V453000> I said it so it must be true
11:47:35  <coopserver> <dreck> then whats with the buy list? :)
11:48:25  <coopserver> <dreck> oh btw I'm not sure if its related to nuts grf or just to general industries but can you tell me whats with that strange value in the station dialog...
11:48:39  <coopserver> <dreck> "Machinery: 202 / Excellent (76%)" .. whats the 202 thinge mean?
11:51:42  <coopserver> <dreck> hm?
11:52:32  <V453000> transported amount probably
11:52:48  <coopserver> <dreck> ah hm ok
11:53:07  <coopserver> <dreck> hmm it goes up and down tho....
11:53:13  <V453000> @@calc 0,76*309
11:53:14  <coopserver> <dreck> guess I'll just have to try find info on it later
11:53:16  <V453000> @calc 0,76*309
11:53:30  <V453000> @calc 309*76/100
11:53:30  <Webster> V453000: 234.84
11:53:33  <coopserver> <V453000> see
11:53:42  <coopserver> <V453000> the total amount produced is the 309 in the window
11:53:53  <coopserver> <dreck> hm, interesting
11:53:55  <coopserver> <V453000> and your station received 224 due to 76% station rating
11:54:11  <coopserver> <dreck> ah :)
11:54:12  <coopserver> <V453000> which matches the (76% produced) in the industry window
11:54:36  <coopserver> <dreck> btw looks like the busy oilwell burned through 1K of machines already now...
11:54:43  <coopserver> <V453000> have trains always wait for full load and it will get up to 83%, 93% if you have a statue in nearby town
11:54:50  <coopserver> <dreck> so I guess it wouldn't be too hard to expect it to reach less than 10K later on
11:55:02  <coopserver> <V453000> sure did :) just takes about a year :)
11:55:08  <coopserver> <dreck> heh I got too many machines so I don't really need the extra rating but ty :)
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11:55:24  <coopserver> <V453000> ALCOHOL JOINED
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11:56:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:56:23  <coopserver> *** Player has started a new company #9
11:56:24  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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11:57:06  <coopserver> <happy  train sport> C2H5OH:   hi
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11:58:39  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:58:40  <coopserver> *** Player has started a new company #9
11:58:41  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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12:01:51  <coopserver> <dreck> anyway hmm now that I have quite some clay rolling..lets try make an Exchange...
12:02:00  <coopserver> <V453000> :)
12:02:34  <coopserver> <V453000> nice mechant position
12:02:49  <coopserver> <dreck> ty :)
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12:05:21  <V453000> wrote down some notes on eventual future yeti mechanism
12:05:25  <coopserver> <dreck> or cat on wetrail....
12:05:34  <coopserver> <V453000> why not both
12:05:47  <coopserver> <dreck> do they both run at same "actual" speed?
12:05:53  <coopserver> <V453000> almost
12:05:59  <coopserver> <V453000> it wont matter on this small circuit
12:06:05  <coopserver> <V453000> even if it differed
12:06:21  <coopserver> <dreck> oh nevermind I see in green text now...
12:06:28  <coopserver> <dreck> 111 vs 120 .. yeah thats nothing for signals to worry about
12:07:52  <coopserver> <V453000> dat C4T
12:08:08  <coopserver> <dreck> I'll build the little food-web network later on if I feel like it anyway :)
12:08:21  <coopserver> <dreck> and heh.. QUACK! to that silly rubber duck :)
12:08:30  <coopserver> <V453000> you need about 4 times as much food as BDMT so probably shouldnt be a little one :P
12:08:50  <coopserver> <V453000> slug workz
12:08:54  <coopserver> <dreck> actually I'm not going bother deliever the Materials to anywhere else outside the Exchange itself
12:08:56  <coopserver> <dreck> :)
12:09:18  <coopserver> <V453000> you could just have a  train with 4 food wagons and one BDMT wagon
12:09:23  <coopserver> <V453000> pickup both at the same time
12:09:26  <coopserver> <V453000> MAGIC
12:09:30  <coopserver> <V453000> :P
12:09:35  <coopserver> <V453000> I did that in the last game
12:09:39  <coopserver> <V453000> sort of
12:09:48  <coopserver> <dreck> would you mind calling it magic to just let me keep the machines and food a separate thing? :P
12:09:50  <coopserver> <dreck> heheheheh
12:10:27  <coopserver> <V453000> didnt say anything about machines
12:10:29  <coopserver> <V453000> bdmt/food
12:10:34  <coopserver> <V453000> both go to worker yards
12:10:49  <coopserver> <dreck> I was just humoring.. materials assembled together = something resemble a machine
12:10:58  <coopserver> <dreck> doesn't exist in here tho ofc
12:11:15  <coopserver> <V453000> xd
12:11:18  <coopserver> <dreck> which of I should see how much machines I've been containerstacking...
12:12:02  <coopserver> <dreck> ehh....bit high but meh I'll just leave it as-is as I don't have any way to use up more
12:12:54  <coopserver> <dreck> ah..wheres troy or happysport when you need them!
12:12:55  <coopserver> <V453000> nyway
12:12:57  <coopserver> <V453000> should be doing shit
12:12:58  <coopserver> <V453000> cya
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12:13:00  <coopserver> <dreck> heh :)
12:13:31  <coopserver> <dreck> hmm know what .. I'll build now and ask them later..
12:14:07  <V453000> GOOD PLAN
12:14:08  <V453000> 10/10
12:14:14  <coopserver> <dreck> lol?
12:14:17  <V453000> :P
12:14:18  <coopserver> <dreck> you go afk already ;)
12:26:45  <coopserver> <dreck> well...seem my station rating slowly going back up...more machines...geeze :->
12:38:12  <coopserver> <dreck> ehh...someone forgot to fix the rv number....
12:38:22  <coopserver> <dreck> ah well I'll get to the one-vehicle hop later on
12:39:48  <coopserver> <dreck> anyway nothing major to so will stop date for now :->
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13:15:41  <coopserver> <DeGroninger> back
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13:48:05  <coopserver> <valis> hi
13:55:57  <V453000> o/
13:56:04  <coopserver> <DeGroninger> Hi V
14:07:03  <coopserver> <DeGroninger> really satified with the network improvements
14:07:08  <coopserver> <DeGroninger> result: 10% profit descrease
14:07:43  <V453000> :) profit mattorz not
14:07:59  <coopserver> <DeGroninger> but it means that stuff is moving slower
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14:23:57  <coopserver> <DeGroninger> hi
14:24:09  <coopserver> <happy  train sport> hi  iTKerry.TG
14:24:16  <coopserver> <DeGroninger> hey happy
14:24:17  <coopserver> <happy  train sport> how  things
14:24:19  <coopserver> <happy  train sport> hi
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14:37:24  <V453000> yoyo
14:37:27  <V453000> no yoyo I see
14:37:37  <happy_> yo v
14:37:42  <happy_> how things
14:40:16  <V453000> busy as fuck, not very grate if you procrastinate on IRC :D
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14:55:46  <dreck> hi
14:55:52  <coopserver> <happy  train sport> hi
14:56:19  <dreck> just thought of it now and am I not the only one to think of sending loads to a center station (one that doesn't serve any industries) to use as a "warehouse" feed?
14:56:38  <dreck> hows you happysport? :)
14:57:11  <happy_> good
14:58:57  <dreck> so...ya or no to my question anyone? ^_^
14:59:22  <happy_> dont no  soory
14:59:28  <coopserver> <DeGroninger> a warehouse of yeties?
15:00:15  <dreck> groninger I was talking about any cargos in general but yeah that works too ^
15:01:18  <coopserver> <DeGroninger> well the other primaries only have many-to-one connections
15:01:19  <dreck> btw happysport did you mind the machinery dropoff I did (especially with leaving excessive space at bridges as to not impend any further expansions you would want)
15:01:39  <dreck> groninger I said 'any cargos' as in not just YETI industry :P
15:02:08  <coopserver> <DeGroninger> but for many primaries to one 2nd it isnt really usefull
15:03:03  <dreck> but anyway I was thinking about how I laid one red purr there .. another there .. another there.. and before I knew it by now I have so many "wild" crisscrossing red lines ... and it only finally struck me this morning that I should have had used a centeral warehouse but I'm not sure if thats a new idea or its already been done by other players/maps in past
15:03:10  <V453000> dreck, transfer is kind of normal idea :P
15:03:26  <coopserver> <DeGroninger> :p
15:03:31  <dreck> heh ok so it wasn't anything new...nice to know that
15:03:40  <dreck> if next map is alike I'll try it then :)
15:03:52  <V453000> thinking of something new is a bit harder than you may think :P see openttdcoop archive
15:04:11  <dreck> hut+hut+hut+hut >>> warehouse station >>> spread out to industries
15:04:20  <dreck> that I should had done from the first year ^^^
15:04:34  <coopserver> <DeGroninger> thats a common technique :P
15:04:37  <dreck> v453000 hmm .. archive?
15:04:41  * dreck wonders what archive
15:04:59  <coopserver> <DeGroninger> really helpfull for transporting stuff at long distances
15:07:15  <V453000> archive
15:10:30  <dreck> happysport so I was asking - you ok with the machinery dropoff? (and how I left extra space at the bridges in case of future expansions too)
15:16:08  <dreck> hm?
15:17:26  <happy_> yer  i see  now  dreck
15:17:56  <dreck> heh so ok if I left it there?
15:19:02  <coopserver> <happy  train sport> yer
15:19:24  <dreck> ty..hope you had fun with the extra pigs coming oinking out of your farm there ;)
15:19:27  <dreck> heh
15:20:52  <dreck> anyway afk for a bit..might check map when I'm back
15:20:57  <coopserver> <happy  train sport> k]
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16:10:53  <coopserver> <dreck> hi
16:11:46  <coopserver> <dreck> heh busy as always groninger? :P
16:12:47  <coopserver> *** dreck has joined company #4
16:13:22  <coopserver> <dreck> mm 44K rusty  machines and slowly going down...heh
16:14:12  <coopserver> <dreck> and geeze sylf is sure in a lot of trouble with total jam :|
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16:14:51  <coopserver> <DeGroninger> yeah total yam
16:15:10  <coopserver> <dreck> well not ALL trains are jammed but  heh yeah :->
16:15:17  <coopserver> <dreck> so what you been doing here? :)
16:16:16  <coopserver> <DeGroninger> ive been extending some lines
16:16:20  <coopserver> <dreck> :)
16:16:29  <coopserver> <DeGroninger> any admin around here?
16:16:42  <coopserver> <dreck> doubt it but I could be wrong? :)
16:17:01  <coopserver> <DeGroninger> Sylfs company needs fixing
16:18:57  <coopserver> <dreck> hmmm ....
16:18:58  <coopserver> <DeGroninger> i got mayor fps drops on this map
16:19:19  <coopserver> <dreck> groninger..what zoom level you using? just asking
16:19:25  <coopserver> <DeGroninger> normal
16:19:34  <coopserver> <dreck> so you're at 1x and still see the lags?
16:19:44  <coopserver> <DeGroninger> but everything freezes every 5 seconds
16:21:04  <coopserver> <DeGroninger> i could kickstart Sylfs company by stealing his yeties and delivering them to his mines
16:21:18  <coopserver> <dreck> well its to do with the  Exchange and Construction Yard which both seem to have some rather big bugs in term of cpu rendering hog
16:21:48  <coopserver> <dreck> I can swipe around anywhere smoothly like usual but as soon as either active industry comes into becomes VERY jerky
16:21:56  <coopserver> <DeGroninger> yeah same here
16:22:10  <coopserver> <dreck> it doesn't happen when these are idle (unserviced) so...I know its the rendering animation for sure
16:23:01  <V453000> have you tried increasing your sprite cache setting?
16:23:07  <V453000> recommended is 512
16:23:18  <V453000> lower, worse
16:23:32  <coopserver> <DeGroninger> how do i change it?
16:23:39  <coopserver> <DeGroninger> Sylf is back alive :P
16:23:40  <coopserver> <dreck> anyway can't feel bothered trying to reorganize my workers now...but next map if its of same gamesettings as this (except for more rv's and hmm a bit higher starting cashlimit) I'll have to try the yeti feeder idea :)
16:25:15  <coopserver> <dreck> btw wheres this sprite cache thing?
16:25:22  <coopserver> <dreck> not finding it in settings yet
16:26:46  <V453000> you have to go to config
16:26:51  <V453000> documents/openttd.cfg
16:27:00  <V453000> if you didnt change it, yeti will very likely perform terribly
16:27:26  <coopserver> <DeGroninger> sprite_cache_size_px = 128
16:27:29  <coopserver> <DeGroninger> this line to 512?
16:27:35  <V453000> sec
16:27:54  <V453000> sprite_cache_size = 512 max_sprite_cache_size = 512
16:28:43  <coopserver> <DeGroninger> restarting..
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16:29:02  <planetmaker> and people first should shut-down openttd, then modify their openttd.cfg
16:29:07  <V453000> myeah :)
16:29:07  <planetmaker> or all their changes to the cfg are lost :)
16:29:42  <planetmaker> also: sprite_cache_size_px = 512
16:29:44  <coopserver> <dreck> mm don't see such file .. I'll just leave it as is for now
16:29:47  <planetmaker> slightly different name :)
16:29:58  <V453000> ok :d
16:30:50  <coopserver> *** DeGroninger has joined
16:30:54  <coopserver> <dreck> <just loves the natural growth of lenborough for some reason :)
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16:32:25  <coopserver> <DeGroninger> yeah this is better
16:32:27  <coopserver> <DeGroninger> :D
16:32:36  <V453000> :)
16:32:37  <coopserver> <DeGroninger> thanks V
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16:33:35  <V453000> yw
16:33:43  <V453000> shit to be read :P
16:34:43  <coopserver> <DeGroninger> aah :p
16:34:57  <coopserver> <dreck> hmm ... no search results for *.cfg files in local folders
16:35:08  <coopserver> <dreck> oh well I don't use these two industries so much so not going worry
16:35:21  <coopserver> <DeGroninger> C:\Users\Dreck\Documents\OpenTTD
16:35:48  <coopserver> <dreck> this isn't windows you geek :P (sorry I had to say it like that hehehe)
16:35:53  <coopserver> <DeGroninger> :P
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16:36:04  <planetmaker> dreck: readme, section4 is quite elaborate where to look
16:36:28  <coopserver> <DeGroninger> Linux  : "~/.openttd"
16:36:31  <coopserver> <dreck> btw v453000 thanks for the idea of adding a lot more 'help' text to inside the industry dialogs tho
16:36:36  <coopserver> <DeGroninger> Mac OS X  : "~/Documents/OpenTTD"
16:37:03  <planetmaker> yes. Or local to your binary. Independent of your used OS
16:37:15  <planetmaker> and windows of course has different paths. Depending on windoze version
16:38:17  <V453000> FUK LUNIX
16:38:19  <V453000> war
16:38:25  <V453000> (:
16:38:38  <coopserver> <DeGroninger> lunix:D
16:39:17  <planetmaker> yeah. for being constant and sane. said the insane
16:39:26  <coopserver> <dreck> :)
16:41:37  <V453000> (:
16:42:26  <coopserver> <dreck> *draws a big red smiley like a clown's onto v453000 to distract that sad mouth*
16:42:27  <coopserver> <dreck> joking :P
16:42:36  <coopserver> <DeGroninger> :P
16:42:48  <V453000> pm was joking too he knows I am perfectly in order
16:43:17  <coopserver> <dreck> btw just wondering if its been mentioned before but whats with the 'invalid' cargo type some town buildings seem to still want to accept?
16:43:35  <V453000> that is some stuff japanese buildings define and yeti probably disables
16:43:40  <V453000> likely goods or something
16:43:51  <coopserver> <dreck> its not from the japanset
16:44:09  <coopserver> <dreck> appears to be the default tropical houses in fact
16:44:18  <V453000> hm then something else XD
16:44:25  <coopserver> <dreck> the japan buildings are only passenger/mail or passenger
16:45:05  <V453000> sure but they accept goods
16:45:14  <V453000>  /food/shit
16:45:36  <coopserver> <dreck> nope no goods mentioned at all
16:46:37  <V453000> ...because goods are the invalid cargo?
16:46:47  <coopserver> <happy  train sport> be  backsoon#
16:46:49  <V453000> just ignore it, it isnt an issue
16:46:51  <coopserver> <DeGroninger> bye
16:46:52  <coopserver> <dreck> I doubt that.. houses don't accpt goods last I recall
16:46:58  <V453000> not functionally at least
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16:47:04  <V453000> oh, what accepts goods then? :D
16:47:04  <coopserver> <dreck> its the office buildings that do
16:47:10  <coopserver> <DeGroninger> :P
16:47:14  <V453000> XD
16:47:16  <V453000> ok then it is food
16:47:20  <V453000> what is the difference
16:47:20  <coopserver> <dreck> (and in this case japanset replaces them with its own whch is only pass/mail alone)
16:47:56  <coopserver> *** Vinnie has joined
16:48:00  <coopserver> <DeGroninger> Sylf did it again
16:48:06  <coopserver> <Vinnie> oh no
16:48:21  <coopserver> <dreck> hmm I'm just thinking now....
16:48:22  <coopserver> <DeGroninger> Im keeping his whole network alive by delivering yeties
16:48:29  <coopserver> <dreck> does the hut actually feed the town?
16:49:49  <coopserver> <DeGroninger> Got drunk last night Vinnie?
16:50:00  <coopserver> <Vinnie> yeah, my plan worked out
16:50:07  <coopserver> <DeGroninger> good to hear
16:51:01  <coopserver> <dreck> I hope it does because I don't see how the 'Food required' request can be fullfilled
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16:51:51  <V453000> XD great when a plan comes together
16:52:15  <V453000> yes dreck, I dont understand how it happens, probably some utter holy shit in the code Sylf did, but it seems like the 4X fulfills town requiremetns
16:53:14  <coopserver> <Vinnie> happy so pro, we must stop him
16:53:27  <coopserver> <dreck> vinnie lol? :)
16:53:33  <coopserver> <dreck> it was troy part of the times too btw :P
16:53:40  <coopserver> <DeGroninger> join red and beat them
16:54:01  <coopserver> <DeGroninger> dutch power!
16:54:05  <coopserver> <dreck> <is contend just being somewhere in the middle with nothing to workon/add
16:54:07  <coopserver> <dreck> :)
16:54:13  <coopserver> <Vinnie> no, the dutch are weak
16:54:21  <coopserver> <DeGroninger> only in soccer
16:54:27  <coopserver> <dreck> 3 above me, 3 below me .. and thats not counting wherever sylf can be
16:54:30  <coopserver> <dreck> ;)
16:54:38  <coopserver> <Vinnie> trust me, Rutte is a pussy
16:55:06  <coopserver> <DeGroninger> yeah, no spine at all
16:55:24  <coopserver> <Vinnie> he owes us 1000 euro remember
16:55:38  <coopserver> <DeGroninger> oh hell yeah i remember
16:56:07  <coopserver> <dreck> I'm going out for the entire afternoon now...have fun anyway ;)
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17:08:57  <coopserver> <Vinnie> brb
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17:20:25  <coopserver> <DeGroninger> off for now, cya
17:20:30  <coopserver> <britboy3456> cya
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17:44:07  <Hazzard> YOOOoo
17:44:10  <coopserver> <Troy McClure> yo
17:51:34  <V453000> no yo
17:51:56  <coopserver> <Troy McClure> yes yo
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19:35:47  <coopserver> <o11c> okay what exactly is failing in sylf's network?
19:43:36  <coopserver> <o11c> I don't get what that red line is accomplishing at all ...
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20:03:37  <Hazzard> !players
20:03:37  <coopserver> Hazzard: There are currently 1 players and 1 spectators, making a total of 2 clients connected
20:04:02  <coopserver> *** Hazzard has joined
20:04:09  <coopserver> <britboy3456> o/
20:04:33  <Hazzard> hi
20:04:34  <coopserver> *** Hazzard has left the game (processing map took too long)
20:04:35  <Hazzard> !vehicles
20:04:36  <coopserver> Hazzard: Total vehicles per type: Rail: 810, Road: 39, Water: 3, Air: 0
20:05:10  <coopserver> *** Hazzard has joined
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20:13:30  <coopserver> <britboy3456> Hi
20:14:22  <coopserver> <Troy McClure> hi
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20:44:54  <coopserver> <britboy3456> cya
20:44:57  <coopserver> <Troy McClure> bb
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20:46:09  <coopserver> <Troy McClure> alright, I guess
20:51:40  <coopserver> *** Player has joined
20:52:03  <coopserver> <happy  train sport> hi Player
20:52:14  <coopserver> <Player> !name IlmorGMT
20:52:15  <coopserver> *** Player has changed his/her name to IlmorGMT
20:52:20  <coopserver> <happy  train sport> i see
20:52:21  <coopserver> <IlmorGMT> hi
20:52:24  <coopserver> <happy  train sport> hi
20:52:34  <coopserver> <happy  train sport> welcume
20:52:43  <coopserver> <Troy McClure> hi
20:53:55  <coopserver> <happy  train sport> doo  !rules   to see  them  IlmorGMT
20:54:24  <coopserver> <IlmorGMT> I know..   just spectating at the moment
20:54:30  <coopserver> <happy  train sport> k  np
20:54:39  <coopserver> <IlmorGMT> really amazed with such networks
20:54:52  <coopserver> <happy  train sport> yer
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20:55:09  <coopserver> <happy  train sport> nuts  train set  is   grate
20:55:13  <coopserver> <happy  train sport> and yeti
20:58:12  <V453000> (:
20:59:54  <coopserver> *** happyhenk has joined
20:59:58  <coopserver> *** happyhenk has left the game (Leaving)
21:00:09  <coopserver> *** happyhenk has joined
21:00:20  <coopserver> <happyhenk> heya
21:00:25  <coopserver> <Troy McClure> hi
21:00:29  <coopserver> <happy  train sport> hio
21:00:31  <coopserver> <happy  train sport> hi
21:00:35  <coopserver> <happy  train sport> how  things
21:00:38  <coopserver> <happyhenk> good
21:00:50  <coopserver> *** britboy3456 has joined
21:00:51  <coopserver> *** happyhenk has joined company #8
21:01:02  <coopserver> <happy  train sport> hi  britboy3456
21:01:04  <coopserver> <happyhenk> my echanger is working
21:01:13  <coopserver> <happy  train sport> nice
21:01:16  <coopserver> <britboy3456> Hi
21:01:33  <coopserver> <happyhenk> hey
21:05:31  <coopserver> *** britboy3456 has joined company #5
21:05:55  <coopserver> *** britboy3456 has joined spectators
21:08:06  <coopserver> *** Muel has joined
21:08:11  <coopserver> <happyhenk> hey muel
21:08:12  <coopserver> <Muel> hi
21:08:14  <coopserver> <happyhenk> how things
21:08:17  <coopserver> <Troy McClure> hi
21:08:21  <coopserver> <Muel> good and you ?
21:08:34  <coopserver> <happyhenk> good
21:13:05  <coopserver> <Troy McClure> V? Why aren't all the industries animated?
21:13:43  <o11c> troy, only serviced industries are
21:13:58  <coopserver> <Troy McClure> some primaries aren't
21:14:50  <coopserver> *** britboy3456 has left the game (Leaving)
21:16:12  *** ODM has quit IRC
21:16:47  <V453000> LOL what a question
21:16:47  <coopserver> <Troy McClure> and somehow, I think especially 5x is eating a lot of CPU
21:16:54  <coopserver> <Troy McClure> :)
21:17:06  <V453000> 1. SHITLOAD of work :) the more complicated industries take more than a month of hard work
21:17:11  <V453000> 2. cpu holyshit
21:17:15  <V453000> 3. grfsize holyshit
21:17:18  <coopserver> <Troy McClure> well, I like the anmations:)
21:17:19  <V453000> 4. yeah
21:17:22  <V453000> :)
21:17:34  <V453000> btw try increasing your sprite cache size in cfg
21:17:37  <V453000> helps a fuckton
21:17:39  <coopserver> <Troy McClure> so yeah, it would be nice to see everything animated :)
21:17:42  <V453000> I haz 512
21:17:54  <V453000> it would, and at least some YETI dudes WILL be animated on all industries
21:18:08  <V453000> (just a small dude moving there wont be terribly much grfsize/cpu stuff
21:18:53  <coopserver> *** [FR]Syl59 has joined
21:19:00  <coopserver> <[FR]Syl59> hey there :3
21:19:01  <coopserver> <happy  train sport> hi  [FR]Syl59
21:19:02  <coopserver> <Troy McClure> hi
21:19:07  <coopserver> <happy  train sport> how things
21:19:10  <coopserver> <happyhenk> yoooo
21:19:26  <coopserver> <[FR]Syl59> good, thanks :) you ?
21:19:31  <coopserver> <happy  train sport> good
21:21:43  <coopserver> <[FR]Syl59> Yeti mechanism is very good now
21:21:46  <coopserver> *** DeGroninger has joined
21:21:51  <coopserver> <[FR]Syl59> Before, it was sometimes bugged
21:22:01  <coopserver> <DeGroninger> hihi
21:22:05  <coopserver> <[FR]Syl59> hey
21:22:21  <V453000> :P
21:22:25  <V453000> hi
21:23:12  <coopserver> <DeGroninger> fuuu
21:23:24  <coopserver> <happyhenk> lel
21:23:38  <coopserver> <DeGroninger> i converted trains rails while trains were on them
21:23:46  <coopserver> <DeGroninger> thats is appearantly not a good idea
21:25:11  <coopserver> <Troy McClure> not always, no
21:25:14  <V453000> just conver t back to purr and tell all trains to start from the train window
21:25:21  <V453000> (train list window)
21:25:32  <coopserver> <DeGroninger> yeah, im gonna do that next time
21:25:35  <coopserver> *** Troy McClure has left the game (Leaving)
21:25:38  <coopserver> <DeGroninger> now they crashed :P
21:25:43  <coopserver> *** [FR]Syl59 has left the game (Leaving)
21:31:03  <coopserver> *** Player has joined
21:31:35  <coopserver> <Player> herp a derp
21:31:40  <coopserver> <DeGroninger> hi derp
21:31:48  <coopserver> <happyhenk> hey player
21:31:52  <coopserver> <happyhenk> how things
21:33:48  <coopserver> *** Player has joined company #3
21:33:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:33:50  <coopserver> *** Player has joined spectators
21:33:55  <coopserver> <happyhenk> like dis
21:34:01  <coopserver> <Player> !name TMC
21:34:02  <coopserver> *** Player has changed his/her name to TMC
21:34:03  <coopserver> <happyhenk> !name !gadfhagfjhkdhg
21:34:04  <coopserver> *** happyhenk has changed his/her name to !gadfhagfjhkdhg
21:34:09  <coopserver> <!gadfhagfjhkdhg> !name happyhenk
21:34:10  <coopserver> *** !gadfhagfjhkdhg has changed his/her name to happyhenk
21:34:11  <coopserver> *** DeGroninger has left the game (Leaving)
21:34:12  <coopserver> *** TMC has joined company #3
21:34:19  <coopserver> <TMC> IT IS I
21:34:21  <coopserver> <TMC> Troy McClure
21:34:29  <coopserver> <happyhenk> its troy
21:35:03  <coopserver> <happyhenk> its good old troy
21:35:08  <coopserver> *** happyhenk has joined spectators
21:35:31  <coopserver> <TMC> I changed openttd.cfg, now I have to reset some things
21:35:40  <coopserver> *** Muel has left the game (Leaving)
21:36:00  *** Jam35 is now known as Jam35_
21:41:37  <coopserver> <TMC> !name "Troy McClure"
21:41:38  <coopserver> *** TMC has changed his/her name to Troy McClure
21:42:04  <coopserver> <Troy McClure> !name "Tonborough Yard"
21:42:05  <coopserver> *** Troy McClure has changed his/her name to Tonborough Yard
21:43:03  <coopserver> <Tonborough Yard> !name "Troy McClure, Consumer of Pigcows and Slayer of yetis"
21:43:04  <coopserver> *** Tonborough Yard has changed his/her name to Troy McClure, Consumer o
21:43:17  <coopserver> <Troy McClure, Consumer o> :`(
21:46:38  <coopserver> <Troy McClure, Consumer o> !name "Herp-a-Derp"
21:46:39  <coopserver> *** Troy McClure, Consumer o has changed his/her name to Herp-a-Derp
21:47:36  <coopserver> *** Herp-a-Derp has joined spectators
21:47:58  <coopserver> <Herp-a-Derp> well, I'm off for now
21:48:03  <coopserver> *** Herp-a-Derp has left the game (Leaving)
21:53:01  <coopserver> *** dreck has joined
21:53:08  <coopserver> <happyhenk> hey dreck
21:53:27  <coopserver> <dreck> hi
21:53:29  <coopserver> <dreck> how doing?
21:53:33  <coopserver> <happyhenk> good
21:54:11  <coopserver> <dreck> just seing what else was going on...afternoon apt got cut a bit shorter at last minute so mm yeah
21:54:55  <coopserver> <dreck> might join irc soon anyhow
21:55:00  <coopserver> *** dreck has left the game (Leaving)
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22:08:36  <V453000> XD Troy wrecked his cfg?
22:13:04  *** dreck has joined #openttdcoop.stable
22:13:36  <dreck> hi
22:15:00  <V453000> yo
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