Log for #openttdcoop.stable on 25th November 2014:
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00:14:25  <dreck> anyway going off for a bit
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00:14:30  <coopserver> <Slicey> cya
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00:26:23  <coopserver> <happy  train sport> hi  Sylf
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00:27:59  <coopserver> <Sylf> hi
00:28:22  <coopserver> <happy  train sport> how  things
00:28:30  <coopserver> <Sylf> good
00:38:24  <coopserver> <happy  train sport> how the net werk  Sylf
00:38:43  <coopserver> <Sylf> getting busy
00:38:52  <coopserver> <Sylf> looking good
00:38:59  <coopserver> <happy  train sport> yer  my won  to
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00:39:47  <coopserver> <happy  train sport> eney way   gn
00:39:52  <coopserver> <Sylf> gn
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01:33:59  <dreck> heh the fish's still here :)
01:34:23  * dreck wonders if I should slap the fish with another fish :P
01:34:24  <coopserver> <Slicey> lol what?
01:35:06  <dreck> slicey...joking know..that big yeller whos in here now :P
01:35:19  <coopserver> <Slicey> lol
01:35:46  <dreck> so..still fixing up things there slicey?
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01:39:08  <dreck> hi hazzard?
01:39:21  <coopserver> <Slicey> oh yes dreck sry was afk
01:39:28  <coopserver> <Slicey> yes indeed i am!
01:39:36  <dreck> :P
01:39:58  <coopserver> <Slicey> my network is getting very busy
01:40:10  <dreck> couldn't find any scenariosaves but I had a bit of an interesting idea..atm making a bit of crazy islands-everywhere map .. should be able to finish a rough copy tonight :)
01:40:21  <coopserver> <Slicey> nice!
01:40:32  <dreck> you may "love or hate it" :P
01:40:37  <coopserver> <Slicey> :o
01:40:38  <dreck> its literally islands period :)
01:40:54  <coopserver> <Slicey> as long as i get a good island
01:40:55  <coopserver> <Slicey> lol
01:41:07  <dreck> there is no "a" there is "many"
01:41:08  <dreck> :)
01:41:18  <coopserver> <Slicey> oh no
01:41:30  <dreck> :)
01:42:42  <dreck> it'll also kinda be a nice match to certain NUTS trains too now that I think about it :->
01:42:56  <coopserver> <Slicey> slugs :)
01:43:18  <dreck> if they're ok with short trains on many curves...sure :)
01:43:26  <coopserver> <Slicey> :o
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01:46:31  <dreck> dumb question but bridge ramps don't count into bridge lengths right?
01:46:33  <dreck> or did they
01:46:54  <coopserver> <Slicey> they do
01:47:35  <dreck> ah so its probably at least 2 all the times re 2 ramps together right?
01:47:56  <coopserver> <Slicey> yes
01:48:07  <dreck> hmm allright I'll have to test the bridges value in a pre-release game
01:48:09  <dreck> ty
01:48:13  <coopserver> <Slicey> np :)
01:50:22  <dreck> might start this in 1900 .. can't hurt :)
01:50:28  <coopserver> <Slicey> O.o
01:50:37  <coopserver> <Slicey> 50km per hr trains ftw
01:50:39  <coopserver> <Slicey> jk
01:50:41  <dreck> should be easy to change it in the editor if it turns out to be too hard with the 70kph steam :)
01:50:43  <coopserver> <Slicey> thats terrible
01:51:00  <dreck> well its only one step down from the first STRONG loco ;)
01:52:14  <dreck> or did you want something more of 1920-1940 instead mr.slice? :P
01:52:15  <dreck> heh
01:52:30  <coopserver> <Slicey> nah doesnt matter to me :)
01:52:48  <dreck> ok..just don't slice-y yourself till the map's ready for a reset :P
01:52:50  <dreck> HEH
01:53:05  <coopserver> <Slicey> lol
01:53:11  <coopserver> <Slicey> im kicking butt now
01:53:48  <dreck> ;)
01:54:03  <coopserver> <Slicey> well from what i had to work with :)
01:54:17  <dreck> tbh how long do you usually think any sort of junction bridges alone usually should be? :)
01:55:01  <coopserver> <Slicey> well depends on size of the juncion
01:55:23  <coopserver> <Slicey> but like 3-8 maybe 3-6
01:55:58  * dreck only grins a bit :P
01:56:24  <coopserver> <Slicey> oh no
02:00:07  <dreck> btw it sounds a bit funny..while you're slicing trains .. I'm slicing land! :)
02:00:09  <dreck> heh
02:00:17  <coopserver> <Slicey> lol
02:00:30  <coopserver> <Slicey> what type of grf do you think for industry sake
02:05:10  <dreck> default list is firs .. but I'll save another version of the scenario post-landscaping/pre-constructions .. so if anyone wanted any change it'll be easy for them to edit a new map out of the former version
02:05:16  <dreck> make sense?
02:05:26  <coopserver> <Slicey> yep yep
02:07:30  <dreck> 0 boat/plane ... beside theres almost zero place a rail station can't reach anyway :)
02:08:47  <coopserver> <Slicey> oh man :) no more resouces for a steel mill left lol
02:08:58  <dreck> you sure?  no town scrapyards? :P
02:09:29  <coopserver> <Slicey> as you say thaty i find 1 more -.-
02:09:53  <dreck> doh? :)
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02:30:01  <dreck> *smacks you again*
02:30:02  <dreck> :)
02:30:08  * BiG_MEECH slaps dreck around a bit with a large fishbot
02:30:17  <dreck> lol?
02:33:51  <dreck> so what you doing now?
02:34:37  <BiG_MEECH> plotting
02:34:45  <dreck> heh ok
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02:45:34  <dreck> wb slicey?
02:47:34  <BiG_MEECH> yoooooooooooooooooooooooooooooooooooooooo
02:50:22  <dreck> slicey so anyway taking a break from islands-making .. will see how much more progress tomorrow morning ;)
02:50:56  <BiG_MEECH> yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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03:26:01  <BiG_MEECH> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
03:38:16  <coopserver> <Slicey> yo
03:38:20  <coopserver> <Slicey> my bad lol
03:38:50  <BiG_MEECH> :D
03:40:07  <coopserver> <Slicey> i think my networks just about done
03:40:29  <BiG_MEECH> nope, never done :P
03:40:38  <coopserver> <Slicey> well expansion wise
03:40:58  <BiG_MEECH> nah :P
03:42:46  <coopserver> <Slicey> little but
03:42:48  <coopserver> <Slicey> bit
03:47:21  <BiG_MEECH> :D
03:50:24  <coopserver> <Slicey> space might be a problem :)
03:50:53  <BiG_MEECH> look outside and up ;)
03:50:59  <coopserver> <Slicey> omg
03:51:03  <coopserver> <Slicey> its
03:51:05  <coopserver> <Slicey> its
03:51:09  <coopserver> <Slicey> the mooooooon
03:51:27  <BiG_MEECH> so build up :D
03:51:36  <BiG_MEECH> i.e. bridges
03:53:44  <coopserver> <Slicey> noooooo
03:53:49  <coopserver> <Slicey> bridges = aids
03:54:03  <BiG_MEECH> then tunnels
03:54:09  <coopserver> <Slicey> meech
03:54:11  <coopserver> <Slicey> shush
03:54:17  <coopserver> <Slicey> :d
03:54:19  <coopserver> <Slicey> :D
03:54:31  <BiG_MEECH> NO U SHUSH
03:54:37  <coopserver> <Slicey> nah
03:55:22  <BiG_MEECH> yes
03:55:42  <coopserver> <Slicey> your on irc not even in game
03:55:53  <BiG_MEECH> I'm always in game
03:56:06  <coopserver> <Slicey> well i gtg
03:56:09  <coopserver> <Slicey> late
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03:56:13  <BiG_MEECH> :(
03:56:15  <BiG_MEECH> Bye
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07:10:07  <coopserver> <V453000> yoyo
07:10:10  <coopserver> <V453000> nobody
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07:26:45  <BaLLeR_MEECH_> yoooooooooooooooooooooooooooooooooooooooooooooooo
07:28:51  <V453000> wat up
07:28:53  <V453000> the balls are shiny
07:29:07  <BaLLeR_MEECH_> good
07:29:14  <BaLLeR_MEECH_> I always roll my metallic balls
07:29:37  <BaLLeR_MEECH_> do they have small nuclear detonations rendered in them ?
07:32:51  <V453000> yours maybe
07:32:54  <BaLLeR_MEECH_> If not, they should
07:32:56  <V453000> werking on da chameleonz atm
07:33:10  <V453000> shit going to be serious
07:33:17  <BaLLeR_MEECH_> oh yes, when I bust deze nuts I be rolling newclear explojunz
07:33:24  <BaLLeR_MEECH_> good
07:36:47  <BaLLeR_MEECH_> kamillionz'
07:37:05  <BaLLeR_MEECH_> poppin bottles
07:39:26  <BaLLeR_MEECH_> poppin' dem collaz
07:42:08  <BaLLeR_MEECH_> gotta go, gonna ball outta control
07:42:38  <BaLLeR_MEECH_> l8r
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11:30:39  <dreck> hi
11:31:13  <dreck> !date
11:31:13  <coopserver> Oct 07 2049
11:31:28  <dreck> heh only a few months away from the infamous 2050 year
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11:32:15  <coopserver> <V453000> yo
11:32:21  <dreck> hi :)
11:32:30  <dreck> hows you?
11:32:44  <coopserver> <V453000> almost done with chameleon hopper AND flatbed, cant be much better
11:33:17  <coopserver> <V453000> tanker is a matter of like 1 hour :)
11:33:28  <coopserver> <V453000> engines take a while though yeah
11:33:56  <dreck> heh btw had a quick question for you re that actually...
11:34:15  <coopserver> <V453000> what was it
11:35:06  <dreck> do the chameleon even have any track geometry limit? because it took me a while to finally realize that I was watching mine take a sharp curve at full speed like as if it wasn't even there in first place (normally most trains would had slowed down to 80-100kph there)
11:35:29  <V453000> of course they do
11:35:49  <V453000> in general, monorail has 50% bonus and maglev has 100% bonus compared to normal rail
11:36:01  <V453000> additionally, chameleons have short vehicles which give an extra bonus
11:36:19  <dreck> ah so if I had gone with the faster monorails I might have finally noticed a slowdown? hmm interesting..thanks
11:36:30  <V453000> perhaps
11:36:32  <dreck> heh yeah they're very short
11:36:52  <V453000> but also the longer chameleon  gets, the slower it is - which also means the shorter curve it will take without any slowdown
11:36:57  <dreck> not very grand on loading time but at least its still decent tho
11:37:08  <dreck> ;)
11:37:10  <coopserver> <V453000> sure it needs to have some downsides :)
11:37:31  <dreck> yeah at least it is not only loading 2% per day which would be a bloody thing :P
11:38:13  * dreck imagines a train that needs 40+ game days just to fully load itself
11:38:49  <dreck> btw where did you get the company name idea from or it just came from somewhere random? re 'wrecksport' that is
11:39:54  <V453000> ... :)
11:40:07  <V453000> wrecksport is just changed transport?
11:40:14  <dreck> heh :)
11:46:07  <dreck> so are you working on new ones or rather just the 32bpp counterpart btw?
11:46:21  <V453000> ?
11:46:31  <dreck> 'almost done with chameleon...' you said
11:46:42  <V453000> I would really love if I never had to do pixel-drawing again tbh
11:46:56  <V453000> 3D models are so much faster to do
11:47:07  <V453000> ... after you set up your infrastructure
11:47:38  <dreck> except that 3d conversions are a bit difficult to do hence theres still always going to be some hand work for 8bpp. or thats what I think anyway
11:47:42  <dreck> but ah well
11:49:37  <coopserver> <V453000> why do you think so?
11:49:53  <coopserver> <V453000> 32bpp is standalone, doesnt require 8bpp
11:50:03  <coopserver> <V453000> and converting it to 8bpp is easy
11:51:29  <coopserver> <V453000> and if you want to leave 8bpp out completely, you can just provide empty 8bpp sprites like Pikka does
11:57:20  <coopserver> <V453000> also, setting up materials and everything, I can get e.g. hoppers done in like 2 hours, same for tankers.
11:57:37  <coopserver> <V453000> Flatbeds take longer because there are more variations and the cargoes are more visible, so it is nice to have more specific models there
11:57:52  <coopserver> <V453000> but still that means if I spent a whole day modeling, I could get it done
11:58:05  <coopserver> <V453000> drawing similar amount by pixel-art would take me around 2-3 weeks
11:58:27  <coopserver> <V453000> the 3D model versatility and re-usability is just vastly superior to work with
11:59:46  <coopserver> <V453000> of course, creating your library for cargoes, creating your library for wagon colours, setting up model coordinate system and cameras, setting up the render->sprite postproduction takes ages, but you only do it once in the beginning
12:01:17  <coopserver> <V453000> well, and the results differ too, x4 zoom is cute :) admittedly the x1 zoom results are much less precise
12:01:25  <coopserver> <V453000> but fair enough if done well I think
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12:36:07  <happy_> hi v
12:37:07  <coopserver> <V453000> hi
12:37:14  <happy_> how  things  going
12:40:55  <V453000> grate
12:42:09  <V453000> almost ready for yet another version of nuts :P
13:04:05  <happy_> nice
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13:38:24  <dreck> hi happy...was busy with other things but anyway hows you atm?
13:48:07  <happy_> grate  thanks  dreck how  things
13:48:21  <dreck> doing ok for now, as usual I guess
13:48:28  <dreck> what you up to anyway?
14:11:12  * dreck has the map almost done landscape-wise (after one bad start..don't ask)
14:22:15  <happy_> playing      that war game  a gen
14:22:41  * dreck gives you one thousand paper orders for your armies
14:22:42  <dreck> :P
14:22:48  <dreck> heh
14:23:06  <happy_> the  map is ther  same   not  change  from larstnight
14:23:31  <dreck> well I should be able to finish the new one in maybe a few hours give or take
14:23:55  <happy_> will  i mite  try  a  yeti a gen
15:00:57  <dreck> well you or someone else would have to make the map for that one tbh..sorry? :)
15:07:36  <happy_> i got  a  yeti  map   reday  dreck
15:08:00  <dreck> oh ok..I may play a bit but don't expect me to stay for too long on it tho ^_^
15:08:13  <happy_> i see np
15:08:37  <dreck> yeah its sprites seem a bit too happy to grind things...but like I said I'll play for as long as I'm able to
15:08:53  <V453000> did you increase the sprite cache?
15:09:23  <happy_> v   i dun  a yeti map  whont doo u think
15:09:26  <happy_>
15:09:28  <Webster> Title: Dropbox - WelcomeHappy yeti (at
15:09:47  <V453000> btw dreck you can always force 8bpp blitter to stay in any game
15:09:49  <V453000> very easy
15:10:01  <dreck> well it didn't fix the grindings in the last game I left from at tho
15:10:21  <dreck> (unless there was more settings than the wiki let on)
15:10:41  <V453000> then 8bpp blitter helps as last resort
15:11:04  <dreck> that was already from the wiki ^
15:11:23  <V453000> and did you do that?
15:11:29  <dreck> yeah
15:11:35  <dreck> still have it enabled anyway
15:11:36  <V453000> then yeti isnt the source of your problems
15:11:39  <V453000> probably vehicles
15:12:08  <dreck> well then why does it grind exactly when the industries happens (more in view)
15:12:35  <V453000> do you see industry animations?
15:12:36  <dreck> but like I said...I'll just play for as long as I can and we'll see
15:12:39  <V453000> if yes then it isnt 8bpp
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15:14:09  <V453000> if no, then I dont see why 8bpp would cause havoc on your cpu when viewed
15:14:44  <V453000> happy why the hell do you save a file without an extension XD
15:14:46  <V453000> like .sav or .scn
15:14:53  <planetmaker> or animations are disabled
15:15:11  <happy_> ar
15:15:39  <planetmaker> disabling animations usually helps a big deal to push beyond cpu limits
15:15:47  <happy_> i  rename it in drop box  be cours it will not  rename it in the game
15:16:19  <happy_> doo u whont me to  resave it
15:16:20  <happy_> v
15:16:26  <V453000> no happy
15:16:35  <V453000> pm I dont think disabling animations in the game disables yeti animations
15:17:18  <V453000> yeah
15:17:55  <planetmaker> that's true
15:18:58  <V453000> happy the map is more or less okay, but 1. why start in 1940, that is quite late, 2. why are all towns on 2x2 or 3x3 grid, that is just plain ugly, 3. no trees (: 4. very low amount of towns :(
15:19:19  <happy_> k
15:19:24  <happy_> i  can  fixs  them
15:20:25  <happy_> so  wich  year  then   and  whont   town   shord it be
15:20:38  <happy_> i can ade  the trees
15:21:02  <V453000> I think 1900 is best
15:21:10  <V453000> 1920 makes sense too
15:21:19  <happy_> k
15:21:21  <V453000> but with nuts 1900 is more interesting
15:21:39  <V453000> we can allow some amount of ships later, thats fine
15:22:44  <happy_> k   i  have  change  the  year
15:23:03  <happy_> and ade the tress
15:23:22  <happy_> so  whonts  nexs  i  can change
15:23:33  <V453000> having more towns would be cute too
15:23:53  <happy_> or  i gro  the towns a bit
15:24:48  <happy_> so  ade mor  towns  or  gro    the towns a bit
15:25:12  <V453000> no dont grow the towns
15:25:19  <V453000> it is about the count of them not the populations
15:25:27  <V453000> just tiny towns will do
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15:27:00  <dreck> btw correct me if I'm wrong but any setting/grf changes in scenario editor would take hold for the scn file in matter whan the default settings back at main menu was right?
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15:28:14  <V453000> main menu matters upon creation, not after that
15:28:21  <V453000> regarding everything
15:28:29  <dreck> thanks, thats what I had thought anyway
15:30:00  <happy_> k i ade  mor towns
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15:34:59  <dreck> hmm...weird...
15:35:06  <dreck> it doesn't even want to save a heightmap
15:35:56  <happy_>  how that v
15:35:58  <Webster> Title: Dropbox - welcome hapy yeti.sav (at
15:35:58  <dreck> there any particular filename restrictions?
15:38:06  <V453000> looks ok happy
15:38:15  <happy_> k
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15:38:25  <happy_> i whont to  to get it   right
15:38:36  <happy_> so   eney  thin i can change let me no
15:38:58  <happy_> hi  vinie
15:40:26  <Vinnie> hey
15:40:42  <happy_> how  things
15:40:51  <dreck> huh even wiki doesn't say anything
15:40:56  <Vinnie> good dude
15:41:52  <V453000> about what dreck
15:42:34  <dreck> about saving heightmaps
15:44:14  <happy_> i  try  that and dont werk
15:44:25  <dreck> hi vinnie
15:44:39  <V453000> just getseed and you can generate it the same way
15:44:46  <V453000> sure, not with scenario editor changes
15:45:19  <Vinnie> you mean export a heightmap from ttd?
15:45:23  <dreck> hmm let me load my map again and see re seed..
15:48:46  <dreck> hmm unless I'm doing it wrong entering the getseed value into the Random Land dialog didn't get anything similar looking
15:50:36  <dreck> have to go out atm sorry, maybe in the afternoon I'll figure out why it doesn't want to do a heightmap of my work
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15:51:36  <V453000> hint: if you are creating a map for more than 60 minutes, it probably isnt worth it
15:51:52  <V453000> just press generate and go
15:52:26  <V453000> HAPPY :D
15:52:34  <V453000> AI is on
15:52:39  <V453000> unless that is client side setting
15:52:44  <V453000> could be in my config, am at work
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17:56:19  <happy_> hi jam
17:59:33  <Jam35> hiii
17:59:40  <happy_> how  things
17:59:51  <Jam35> goodish
18:00:07  <Jam35> you?
18:00:11  <happy_> grate
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20:05:56  <dreck> hi
20:23:27  <happy_> hi  dreck
20:23:49  <dreck> hows you happy?  :)
20:23:56  <dreck> still commanding armies around?  :p
20:23:58  <happy_> grate
20:24:03  <happy_> how  ar u
20:24:32  <happy_> yep
20:25:21  <dreck> I'm doing ok...bit tired but mm nothing to do for several hours (other than boil supper) so mm
20:25:29  <happy_> its  a grate
20:25:34  <dreck> right now just trying to figure out why heightmap doesn't seem to be working but not much else going on atm
20:25:50  <happy_> i have try that  dreck
20:26:06  <happy_> it dont werks for me as will
20:26:12  <happy_> so
20:29:10  <dreck> hrm that would kinda limit being able to change the grf so there'll probably never be a non-firs map easily...ah well..if I can't find out anything later on I'll just go back to working on the scenario some more
20:29:16  <dreck> :)
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20:43:24  <dreck> anyway I guess your map (whatever it may be) would come up soon then .. maybe my map'll get voted on toward next weekend or however long the game might take by then
20:43:29  <dreck> sound like a plausible plan?
21:07:52  * dreck guesses you're busy with your armies as usual
21:30:50  <happy_> i  can  read  back  on the irc  dreck
21:31:18  <happy_> if u dud a map  then   let us se it
21:33:15  <dreck> a day or so ... manually placing towns and whats-not ^_^
21:33:29  <dreck> might populate some lighthouses just for the heck of it too heh...depending on my mood later :P
21:34:00  <happy_> k
21:34:12  <dreck> I still can't figure out one weird industry from FIRS tho...
21:34:28  <dreck> the Port thinge seem to need some very specific placement and readme doesn't say anything about it
21:34:43  <dreck> I'll probably try the dev>firs> forum thread later and see if its in there
21:35:20  <happy_> if u can not get the  grf  right for    FIRS   coppey  my grf  from this game
21:35:48  <dreck> happy the problem is I want the industry to use this specific heightmap .. so if its refusing to manually place the Port anywhere then nothing else might really help ^_^
21:35:56  <dreck> just saying?
21:36:16  <happy_> ar isee
21:36:23  <dreck> yeah..ty anyway
21:36:54  <happy_> try  wood  and   coal   and iron   or   try  yeti
21:36:56  <dreck> the Harbour strangely was too easy to simply wants 2-3 flat shoreline tiles facing a reasonable body of water/canal and there it goes
21:37:46  <dreck> wood is possible... coal would mean a different firs economy .. but just give me a while to see what happens tonight :)
21:37:59  <happy_> k
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21:39:01  <dreck> at least even although its not quite the same thing as coal there is indeed bauxite (which ranges from 80 to 200+ tonnes output
21:39:18  <happy_> k
21:39:32  <dreck> I'll see which firs chains I end up using on the map..considering I don't want to use the entire chain which would be too confusing (49 different industries!)
21:40:02  <happy_> yep
21:40:04  <dreck> its nice that the grf parameter gives you an option for more limited chain :)
21:40:15  <happy_> yep
21:40:21  <dreck> although I think there was a grf that sorta does the same for the original industries too
21:40:26  <dreck> forgot name..can't be arsed looking it up now
21:40:49  <happy_> i  can help  u to  find it]
21:41:13  <dreck> :)
21:41:26  <happy_> dus   it  have  wood or
21:42:07  <coopserver> *** happy  train sport has left the game (Leaving)
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21:43:54  <happy_> its  it    open grx   industries
21:44:58  <happy_> or not  dreck
21:57:48  <BaLLeR_MEECH_> yooooooooooooo
21:57:56  <happy_> yooooooooooooooooooooooo
21:58:19  <happy_> how  things BaLLeR_MEECH_
22:17:07  <BaLLeR_MEECH_> BaLLiN' LIKE A G
22:19:15  <dreck> heh
22:19:28  <happy_> he he
22:19:37  * dreck wonders if you want another fish
22:19:39  <dreck> :P
22:20:25  <happy_> did u rember the grf  dreck
22:22:28  <dreck> not yet..bit busy testing different economies to see which one makes better sense
22:22:38  <happy_> k
22:23:36  <dreck> so far I've ruled out the 'full' one for obvious reason and perhaps the Heart of Darkness one due to the somewhat vague chains (basically half of it depends on "trading" at ports rather than actually using secondary industries)
22:23:49  * dreck tests some more
22:24:02  <happy_> k
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22:31:02  <dreck> happy do you think that 112,000 to 224,000 litres of oil sounds sane enough for small games?
22:31:08  <dreck> (re oilwell output)
22:31:47  <happy_> will    mite be  k
22:32:08  <happy_> whont size  ov the u going to doo
22:32:15  <happy_> map
22:32:34  <dreck> mm I'll think about it...its the only one industry that requires engineering supplies .. so I'm just thinking of testing a quick game with no possibility to create engineer supplies and see
22:32:43  <dreck> ah well its 512x512 like specified
22:32:51  <happy_> k
22:33:06  <dreck> I haven't decided which three climates yet but it doesn't make a big difference tho :)
22:33:23  <happy_> yep true
22:34:21  <dreck> the only one odd thing that may happen if I leave the Port out in this particular economy is that the Paper Mill will be missing one of its optional production booster .. but ehh .. when I can be bothered I'll run a test game to see how much effects there are ;)
22:34:41  <happy_> k
22:34:53  <dreck> your map already ready I presume?
22:35:00  <happy_> yep
22:35:06  <dreck> nice
22:35:11  <happy_> i dun  it larst night
22:35:55  <dreck> btw happy to save you looking for it..the detail goes basically like this: Paper Mill = 4 crates per 8t wood, 2 crates per 8t clay, 2 crates per 8000L oil .. the clay only comes from the Port but other two are landbased industries
22:36:42  <happy_> heem
22:36:44  <happy_> k
22:36:47  * dreck will probably join your map if I'm not too busy troubleshooting my own :)
22:36:56  <happy_> k
22:37:15  <dreck> btw silly personal question happy - where you from again? just curious re languages
22:37:33  <happy_> uk
22:37:44  <dreck> hm, interesting
22:37:53  <dreck> do you have any interest in your own trains over there?
22:38:50  <happy_> i dont  no eney trains  in uk
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22:38:56  <dreck> mm
22:39:11  <dreck> for me...with uk I kinda like steam era, some of the early diesel/electric era, and hmm thats more or less it
22:39:17  <happy_> i  most  play games  all the  time
22:39:47  <dreck> (doesn't help tho that I find too many silly stories about the 2-axle diesel railbuses especially by their nicknames stemming from their bouncy suspensions)
22:40:04  <happy_> yep
22:41:17  <dreck> and btw did you know that the 9F locomotive used to be able to haul express trains at more than 90kph on certain Southern lines which was a bit crazy considering they had a lot of inertia onto the tracks from five heavy drive axles at that speed :)
22:41:28  <happy_> nop
22:41:33  <dreck> most other railroads limited them to slow speeds (and usually on freights likewise)
22:41:34  <dreck> :)
22:42:14  <dreck> this gives you an idea of what a 9F looks like
22:42:29  <dreck> the number nine class was pretty much as high as BR steam could get
22:42:30  <happy_> nice
22:42:32  <dreck> (afaik anyway)
22:43:27  <dreck> for most part a lot of steamers only had 2-3 driver axles
22:43:44  <dreck> 4 was a bit rare for some reason (compared to usa having so many of them everywhere)
22:43:58  <dreck> again I'm no uk person so I dunno a lot
22:45:03  <happy_> yer me to i live in uk but i dont no  uk trains names
22:45:16  <dreck> at least interestingly enough usa and uk sorta shared the same conclusion with using Atlantics for short but fast-timed trains (after all a 4-4-2 kinda lets you put rather large tires on them...with the lone trailing axle to support the firebox itself)
22:45:49  <dreck> but if a train got heavier then the Atlantic kinda suffered badly and had to be replaced with a slight slower but much stronger class that had 3 drivers intead
22:46:08  <happy_> yep
22:46:11  <dreck> uk oddly used to have some trains that was Atlantic with a non-Atlantic pilot to assist it over occassional grades
22:46:55  <dreck> weirdly enough I know at least one photo that had a 4-2-2 piloting a 4-4-2 ... noone in usa would have ever heard of THAT!
22:46:56  <dreck> :)
22:48:24  <dreck> btw this is the sort of 4-2-2 I mean if you wanted to know:
22:48:34  <dreck> fast but not much power/weight
22:48:35  <dreck> :P
22:50:00  <dreck> heres a random photo I found which shows a 2-2-2 pilot a 2-4-0 up some apparent grade
22:51:15  <happy_> yep
22:53:39  <dreck> btw happy about Altantics...
22:54:18  <dreck> there was an infamous class on the Pennyslvain Railway (usa) ....
22:54:40  <happy_> i see
22:55:27  <dreck> there was this first solo airplane flight from NY to Paris then met the president in DC .. so several newsreel companies were running to be the first one to get from DC back to NY...
22:55:51  <dreck> most of them charactered planes but one company decided to character a PRR train instead .. and its power to haul the special darkroom train was naturally an Atlantic ...
22:56:14  <dreck> it was the first one to get the finished reels into NY compared to the planes heh :)
22:59:01  <dreck> and guess what its top speed on that special run was? reported as 115mph/185kph
22:59:19  <dreck> can't recall the consist but it was basically a converted baggage car (aka darkroom) and 1-2 coaches for the rest of crew
23:00:42  <happy_> i see
23:02:23  <happy_> have u  play   total annihilation
23:02:48  <dreck> nope
23:03:04  <dreck> don't play war related game so much at all (except for old 'Descent 2')
23:03:22  <happy_>
23:03:22  <Webster> Title: Total Annihilation Intro (brighter), Length: 2m 16s, Views: 296896, Likes: 1313
23:03:44  <happy_> won ov my  best war game i play
23:03:48  <happy_> i love it
23:03:55  <happy_> u can so much fun
23:04:17  <happy_> ther no muney  in  that game
23:04:29  <happy_> so thats the best bit
23:07:56  <happy_> or  if u like  muney games  this is good
23:08:00  <happy_> jurassic park operation genesis
23:08:14  <happy_>
23:08:14  <Webster> Title: Jurassic Park: Operation Genesis Original E3 Trailer, Length: 1m 47s, Views: 130387, Likes: 147
23:21:46  <coopserver> *** Troy McClure has joined
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23:27:26  <BaLLeR_MEECH_> yooooooooooooooooo
23:27:27  <BaLLeR_MEECH_> !date
23:27:27  <coopserver> Jul 06 2073
23:27:29  <BaLLeR_MEECH_> !date
23:27:29  <coopserver> Jul 06 2073
23:27:32  <BaLLeR_MEECH_> !players
23:27:32  <coopserver> BaLLeR_MEECH_: The server is empty, noone is connected. Feel free to remedy this situation
23:33:50  <happy_> yo  BaLLeR_MEECH_
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23:34:02  <dreck> happy btw it indeed is opengfx-industries that lets you enable/disable certain cargo types
23:34:28  <happy_> i  think so  yes
23:34:36  <dreck> even can set the farm to go to either foodplant (tropical behaviour) or factory (temperate behaviour)
23:34:54  <happy_> farm can go to  2 place
23:35:01  <happy_> so as wood
23:35:11  <dreck> and also lets you still see new oilwells after 1950 too
23:35:22  <happy_> farms can doo 3 things
23:35:25  <dreck> wonder if it fixes the only-goes-down-not-up production ratio tho
23:35:38  <happy_> yep
23:35:43  <coopserver> *** Slicey has joined
23:35:46  <dreck> nice
23:35:48  <happy_> hi
23:35:53  <dreck> mm hey who's here to slice things again
23:35:58  * dreck slices up slicey into chunks! :P
23:35:59  <coopserver> <Slicey> what the
23:36:02  <dreck> HEH
23:36:04  <coopserver> <Slicey> my network
23:36:06  <coopserver> <Slicey> mhm
23:36:13  <coopserver> *** Slicey has joined company #9
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23:36:19  <dreck> how's you anyway?
23:36:26  <coopserver> <Slicey> good man
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23:46:08  <dreck> happy btw I'm not sure if its ever been done on either public servers but...playing games with only passengers and no freights at all?
23:49:48  <coopserver> *** Slicey has joined
23:49:52  <dreck> wb slicey?
23:50:13  <coopserver> *** Slicey has joined company #9
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23:50:16  <coopserver> <Slicey> yea lol
23:50:18  <coopserver> <Slicey> thanks
23:53:11  <happy_> not shor  dreck
23:54:13  <dreck> mm having no freights and only small towns..that would be quite very different..but heh I'll rather not find out now :P
23:54:24  <dreck> slicey so...having any fun? ;)
23:54:41  <coopserver> <Slicey> i an
23:54:43  <coopserver> <Slicey> am not
23:55:01  <coopserver> <Slicey> dealing with dumb trains
23:55:03  <coopserver> <Slicey> :D
23:55:13  <dreck> hmm...well guess who laid the tracks? NOT THEM! :)
23:55:15  <dreck> hehehehe
23:56:03  <coopserver> <Slicey> when they can go into the train depot to wait they dont -.-
23:58:13  <dreck> ah

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