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00:48:01 <coopserver> *** I.M.Legos has joined 00:48:27 <coopserver> *** I.M.Legos has joined company #6 00:48:28 <coopserver> *** Game unpaused (number of players) 00:49:08 <coopserver> *** I.M.Legos has left the game (Leaving) 00:49:09 <coopserver> *** Game paused (number of players) 00:52:10 <dreck> hm woner whats with that broken lego :) 01:08:38 *** dreck has left #openttdcoop.stable 01:38:24 *** Hazzard has joined #openttdcoop.stable 01:45:12 *** Hazzard__ has quit IRC 02:18:43 <coopserver> *** BiG_MEECH has joined company #5 02:18:44 <coopserver> *** Game unpaused (number of players) 02:22:23 <coopserver> *** Sylf has joined 02:22:49 <coopserver> <Sylf> big ballah 02:23:48 <coopserver> *** Sylf has joined company #4 02:43:36 <TURKEY_MEECH> yo 02:43:44 <coopserver> <BiG_MEECH> sup 02:44:41 <coopserver> *** BiG_MEECH has left the game (general timeout) 02:59:35 <coopserver> *** BiG_MEECH has joined 03:00:00 <coopserver> *** BiG_MEECH has joined company #5 03:00:16 <coopserver> <Sylf> o/ 03:00:28 <coopserver> <BiG_MEECH> grr hi :) 03:04:44 <coopserver> <Sylf> lol that company 1 refuses to die 03:04:49 <coopserver> *** BiG_MEECH has left the game (general timeout) 03:05:03 <coopserver> <Sylf> but meech connection is very willing to die 03:07:05 <TURKEY_MEECH> :D 03:07:11 <TURKEY_MEECH> that's life 03:17:06 <TURKEY_MEECH> any way to just join the company and sell the busses? 03:17:29 <coopserver> <Sylf> co 1? 03:17:36 <TURKEY_MEECH> ya 03:17:50 <coopserver> <Sylf> resetting the company is easier 03:17:54 <TURKEY_MEECH> :P 03:18:04 <coopserver> <Sylf> but not gonna do it 03:18:08 <TURKEY_MEECH> :P 03:18:18 <coopserver> <Sylf> the buses are growing the town for us for free! 03:18:23 <coopserver> <Sylf> mo' yeti! 03:18:23 <TURKEY_MEECH> HELL YEAH 03:18:57 <TURKEY_MEECH> the larger the town, the moar yeti? 03:19:03 <coopserver> <Sylf> yeah 03:19:07 <TURKEY_MEECH> cool 04:28:29 *** TURKEY_MEECH has quit IRC 05:51:26 <coopserver> *** BiG_MEECH has joined 05:57:16 <coopserver> *** I.M.Legos has joined 05:57:35 <coopserver> <BiG_MEECH> sylf, any easy way to double the engines or do you have to do it one at a time? 05:57:43 <coopserver> <Sylf> one at a time 05:57:47 <coopserver> <Sylf> or 05:57:49 <coopserver> <BiG_MEECH> alrighty 05:57:51 <coopserver> <Sylf> sell everything 05:57:59 <coopserver> <BiG_MEECH> yeah, that might be easier 05:58:04 <coopserver> <Sylf> I think that's way easier than one at a time 05:58:05 <coopserver> <I.M.Legos> Playing with the day version of opengfx now 05:58:32 <coopserver> <I.M.Legos> How long until new map? 05:58:49 <coopserver> <Sylf> couple of days maybe 06:00:00 <coopserver> <I.M.Legos> When a new map starts i'm ganna be smart with my yetis. 06:00:13 <coopserver> <I.M.Legos> Becuase this isin't the best 06:00:57 <coopserver> <I.M.Legos> I'ma go change back to night 06:01:11 <coopserver> <I.M.Legos> Actualy, nvm see you guys tommarow, or something 06:01:18 <coopserver> *** I.M.Legos has left the game (Leaving) 06:11:22 <coopserver> *** BiG_MEECH has left the game (general timeout) 06:23:56 *** BiG_MEECH has joined #openttdcoop.stable 06:25:48 <BiG_MEECH> yoooooooooo 06:29:31 <BiG_MEECH> !players 06:29:31 <coopserver> BiG_MEECH: There are currently 1 players and 0 spectators, making a total of 1 clients connected 06:35:08 <BiG_MEECH> MOO :) 06:48:24 <coopserver> *** Sylf has left the game (Leaving) 06:48:25 <coopserver> *** Game paused (number of players) 07:46:23 <coopserver> *** V453000 has joined 07:46:47 <coopserver> *** V453000 has started a new company #1 07:46:48 <coopserver> *** Game unpaused (number of players) 07:51:15 <coopserver> *** V453000 has left the game (Leaving) 07:51:16 <coopserver> *** Game paused (number of players) 10:26:24 *** Jam35_ is now known as Jam35 11:06:13 <coopserver> *** dreck has joined 11:07:22 <coopserver> *** dreck has joined company #3 11:07:23 <coopserver> *** Game unpaused (number of players) 11:11:39 *** happy_ has joined #openttdcoop.stable 11:11:52 <happy_> !players 11:11:52 <coopserver> happy_: There are currently 1 players and 0 spectators, making a total of 1 clients connected 11:12:15 <happy_> hi dreck 11:13:03 <coopserver> <dreck> hi happysport 11:14:40 <happy_> how things 11:15:13 <coopserver> *** happy train sport has joined 11:16:48 <coopserver> *** happy train sport has joined company #2 11:17:22 <coopserver> <dreck> doing ok ty, you? 11:17:29 <coopserver> <happy train sport> grate 11:18:12 <coopserver> <dreck> might need more workers tho heh.... 11:18:21 <coopserver> <dreck> more than 10K machines rusting at the grain farm :P 11:24:58 <coopserver> <dreck> oh yeah happysport... have a look for Holed Village and tell me what you think of that town's location :) 11:26:35 <coopserver> *** Jam35 has joined 11:26:40 <coopserver> <happy train sport> hi jam 11:26:44 <coopserver> <happy train sport> how thing 11:27:06 <coopserver> <Jam35> ok thanks you? 11:27:11 <coopserver> <happy train sport> good 11:28:13 <coopserver> *** Jam35 has started a new company #1 11:28:14 <coopserver> <happy train sport> dreck: it word be betet to doo a sign 11:28:31 <coopserver> <dreck> I can't sign the menu sorry :) 11:28:41 <coopserver> <happy train sport> k 11:28:47 <coopserver> *** Jam35 has joined spectators 11:29:03 <coopserver> <dreck> and hi jam35 11:29:13 <coopserver> <Jam35> hi 11:29:23 <coopserver> <Jam35> what was the problem/question? 11:29:29 <coopserver> <dreck> ah nothing 11:30:17 <coopserver> <happy train sport> i see it it bit smal 11:30:54 <coopserver> <dreck> well...a village is that :) 11:30:57 <coopserver> *** Jam35 has left the game (Leaving) 11:31:09 <coopserver> <dreck> might fund one or two more towns elsewhere just for fun 11:32:37 <coopserver> <happy train sport> i just fun a town not farm from that won dreck 11:34:36 <coopserver> <dreck> heh...appears sylf was quite busy :) 11:34:41 <coopserver> <dreck> Nunningpool looks nice 11:36:15 <coopserver> <dreck> anyway have a few other little things so going off for a bit..will check later tho 11:36:25 <coopserver> <happy train sport> k4 11:36:27 <coopserver> *** dreck has left the game (Leaving) 11:41:10 *** Maraxus has joined #openttdcoop.stable 11:41:10 *** ChanServ sets mode: +o Maraxus 11:49:54 <coopserver> *** Maraxus has joined 11:53:42 <coopserver> *** Maraxus has left the game (Leaving) 12:01:22 <coopserver> *** [FR]Syl59 has joined 12:03:07 <coopserver> <happy train sport> hi [FR]Syl59 12:06:05 <coopserver> *** happy train sport has joined spectators 12:06:06 <coopserver> *** Game paused (number of players) 12:29:41 <coopserver> *** [FR]Syl59 has left the game (Leaving) 12:58:28 <coopserver> *** Troy McClure has joined 12:59:00 <coopserver> *** Troy McClure has left the game (processing map took too long) 13:01:13 <BiG_MEECH> HELL YEAH 13:01:21 <coopserver> *** Troy McClure has joined 13:02:00 <coopserver> *** Troy McClure has left the game (Leaving) 13:03:14 <BiG_MEECH> lol 13:24:08 <V453000> yoyo 13:38:25 *** Hazzard_ has joined #openttdcoop.stable 13:45:11 *** Hazzard has quit IRC 13:53:09 <BiG_MEECH> YOOOOOOOOOOOOOOO MF 13:59:21 <V453000> WHAT A TOTAL MF 13:59:24 <V453000> new nuts soon 14:54:27 *** dreck has joined #openttdcoop.stable 14:54:37 <dreck> hi 14:55:23 <dreck> silly question (or I could just ask in the other channel too) but..I had it open at one point but now lost it, do any of you remember a site that shows how to draw simple loco/wagons sprites especially in diagonal views? 14:58:21 <V453000> im not sure if there is much to show 14:58:28 <V453000> but I dont remember where to find it anymore either 14:58:58 <V453000> you could have a look at the nuts repository at the final results, idk if anybody wrote anything sensible about it anyway 15:02:39 <V453000> I dont think there is much to say, just some general concepts but you got to get grasp of those yourself ... I wrote this https://dev.openttdcoop.org/projects/pixel/wiki/Contrast_in_single_colour_vehicles 15:04:05 <V453000> as long as you try to keep a high amount of colour shades, and good contrast, you are probably going to have some great quality sprites 15:04:22 <V453000> or you can just draw poorly, like e.g. 2cc or Dutch train sets ... and they are popular anyway 15:05:34 <V453000> https://dev.openttdcoop.org/issues/3669 this part is also interesting, shows how to improve a sprite a lot 15:11:49 <dreck> heh...that string of bright hopper cars o_o :) 15:18:18 <V453000> well orange in openttd is harderst to draw for, demonstrating it on it means you can get all of other stuff done easily 15:19:23 <dreck> yeah 15:19:37 <dreck> ty and...hows you as always anyway? 15:21:07 <V453000> great, new nuts yet again soon XD 15:21:29 <V453000> me is a sprite machine now 15:21:41 <V453000> the infrastructure for rendering is just too good 15:25:19 *** Maraxus has quit IRC 15:25:49 * dreck is doing ok anyhow 15:26:25 <dreck> bit more progress on the server map and on a separate topic some semi-random partial sprites to go with my tracking table progress too 15:26:27 <dreck> :) 15:28:09 <V453000> what kind of newGRF are you trying to make? 15:34:15 *** Hazzard has joined #openttdcoop.stable 15:39:18 <happy_> hi dreck 15:39:22 <happy_> how things 15:41:39 <dreck> currently its a small extension to ukrs1 with a few personal items of my own ^-^ 15:41:44 <dreck> doing ok happy, you? 15:45:41 * dreck also has a long tracking table (still not done) for a individual project with someone else too 15:46:21 * dreck wonders if v453000 has any idea what a voosh actually is? :P 15:46:51 <V453000> ? 15:47:32 <dreck> oh..ever since I bought two of these locos I kept wondering where you could had gotten that name from 15:47:46 <V453000> 99% of the names are songs 15:47:58 <dreck> heh..guess this shows my lack of music interest 15:48:00 <dreck> :-> 15:48:12 <V453000> people like that exist? 15:48:22 * dreck still likes Wut for a name tho 15:50:31 <dreck> not everyone has a pile of music in some room eh? ;) 16:28:36 <coopserver> *** Djanxy has joined 16:28:51 <coopserver> <happy train sport> hi Djanxy 16:28:54 <coopserver> <happy train sport> how things 16:28:59 <coopserver> <Djanxy> hi happy 16:29:06 <coopserver> <Djanxy> im good thanks, how are you 16:29:12 <happy_> good 16:30:02 <happy_> fill free to join my company 16:30:10 <coopserver> <Djanxy> thanks 16:33:55 <dreck> hi djanxy 16:34:09 <dreck> btw don't mind my food feeder to happysport's huts .. again if any tunnels are in the way I can relocate it easily :) 16:34:10 <coopserver> <Djanxy> hello 16:34:29 <happy_> its k dreck 16:53:11 <dreck> going for now..have fun as usual 16:53:14 *** dreck has left #openttdcoop.stable 16:53:15 <happy_> k 16:56:36 *** Hazzard has quit IRC 16:57:40 *** Hazzard_ is now known as Hazzared 16:57:44 *** Hazzared is now known as Hazzard 17:07:27 <V453000> not k 17:07:45 <coopserver> <Djanxy> k 17:07:51 <happy_> k 17:08:00 <coopserver> <Djanxy> jk 17:08:08 <happy_> rk 17:08:56 <happy_> so whont new train in the new nuts train set v 17:10:30 <V453000> the current new one, chameleon engines 17:10:35 <V453000> future new one, you will see 17:10:41 <V453000> hi Djanxy smasher 17:10:51 <happy_> k 17:23:16 <coopserver> *** [FR]Syl59 has joined 17:23:23 <coopserver> <[FR]Syl59> hi there 17:23:26 <coopserver> <happy train sport> hi [FR]Syl59 17:23:38 <coopserver> <happy train sport> how things 17:24:14 <coopserver> *** I.M.Legos has joined 17:24:24 <coopserver> <happy train sport> hi I.M.Legos 17:24:26 <coopserver> <[FR]Syl59> good thx :) you ? 17:24:28 <coopserver> <happy train sport> how things 17:24:31 <happy_> good 17:24:33 <coopserver> <I.M.Legos> Hellu 17:25:14 <happy_> fill free to join syl59 17:25:19 <coopserver> *** I.M.Legos has joined company #6 17:25:20 <coopserver> *** Game unpaused (number of players) 17:28:43 <coopserver> <I.M.Legos> Maglev universal cars are fine actualy... 17:29:04 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:29:04 <happy_> yep 17:29:23 <coopserver> *** [FR]Syl59 has joined 17:30:44 <happy_> wb syl59 17:32:13 <coopserver> <I.M.Legos> Fixxed my trains. 17:33:06 <coopserver> <[FR]Syl59> I don't see how I can use YETI effectively with long trains and superstrong engines 17:33:29 <coopserver> <I.M.Legos> Yeah, that's one of my main problems with it i guess. 17:33:34 <happy_> yeti tranfer 17:33:44 <coopserver> <[FR]Syl59> don't like seperate ML 17:33:59 <happy_> y 17:35:20 <coopserver> <[FR]Syl59> and pinapple trains is ... 17:35:22 <coopserver> <[FR]Syl59> too weak xD 17:35:48 <coopserver> <I.M.Legos> Wish there was more pineapple trains past the europa unity 17:36:08 <coopserver> <[FR]Syl59> I think Pikka is american so .. x) 17:36:09 <happy_> will its new ther mite be beter train for it cume out later in the year 17:36:42 <coopserver> <I.M.Legos> I love how it's now sending me trains are getting old messages, after i just changed everything. 17:36:56 <coopserver> <[FR]Syl59> lmao ! 17:37:05 <happy_> lol 17:38:44 <coopserver> <I.M.Legos> Right after u finnish, i get asked to test a new faster vehical. 17:38:49 <coopserver> <I.M.Legos> How typical. 17:39:11 <happy_> yep 17:39:27 <coopserver> <[FR]Syl59> Don't forget to replace your bridges too 17:39:45 <happy_> yeptrue 17:40:51 <coopserver> <I.M.Legos> Right, bridges 17:44:10 <coopserver> <I.M.Legos> 'DING DING DING DING DING DING DING' 17:45:10 <coopserver> <I.M.Legos> Are the neon engines supposed to be grey? 17:49:11 <coopserver> <I.M.Legos> Neon's better. 17:49:46 <coopserver> <I.M.Legos> I thinkthe person fixxing the car sprites and stuff, messed up with the engines... 17:50:09 <coopserver> <I.M.Legos> BEcuase i think they all look identicle 17:53:56 <happy_> how the net werl going 17:54:01 <coopserver> <I.M.Legos> Good 17:54:38 <coopserver> <I.M.Legos> May have to rearange some trains soon though, need to setup a building schedual 17:54:53 <happy_> k 17:54:55 <coopserver> <I.M.Legos> Or atleast a building station chain 18:04:27 *** Maraxus has joined #openttdcoop.stable 18:04:27 *** ChanServ sets mode: +o Maraxus 18:08:59 <coopserver> <I.M.Legos> I always thought it was funny how the Creeper face from MINECRAFT was used in the nuts mod. 18:09:54 <happy_> yep 18:12:32 <coopserver> <I.M.Legos> I wonder what the reflection on the shinny stuff is. 18:12:59 <happy_> not shor 18:17:36 <coopserver> <I.M.Legos> You are giveing your yetis food and building supplies right? 18:18:07 <happy_> dreck has got fofod going to 2 ov my yeti yard but 18:18:19 <happy_> but i dont need food 18:19:02 <happy_> i got a nufe yeti at my yeti tranfer 18:22:12 <happy_> udont need building supplies to yeti yard u just need food i. m 18:22:21 <coopserver> <I.M.Legos> Ok. 18:22:31 <coopserver> <I.M.Legos> So then what's the building supplies for? 18:22:32 <happy_> whive this new yeti stuf 18:23:28 <coopserver> *** happy train sport has joined company #2 18:23:44 <coopserver> <happy train sport> see my sighn this 18:24:18 <coopserver> <I.M.Legos> Oh. 18:24:42 <happy_> u doo building stuf to it to get food 18:24:53 <coopserver> <I.M.Legos> What's with the oh... 18:25:03 <coopserver> <I.M.Legos> That's kinda disturbing 18:25:08 <happy_> yep 18:25:23 <happy_> thats the new bit ov yeti 18:28:09 <coopserver> *** Troy McClure has joined 18:28:15 <happy_> hi troy 18:28:20 <coopserver> <I.M.Legos> Hi. 18:28:21 <coopserver> <Troy McClure> hi 18:28:28 <happy_> how things 18:28:45 <coopserver> <Troy McClure> okay 18:31:02 <coopserver> <I.M.Legos> Well, i'm off 18:31:05 <coopserver> <happy train sport> k bb 18:31:07 <coopserver> *** I.M.Legos has left the game (Leaving) 18:34:45 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:58:33 <coopserver> *** Troy McClure has joined company #2 19:38:37 <coopserver> *** leg3nd has joined 19:38:43 <coopserver> <Troy McClure> hey 19:38:54 <coopserver> <leg3nd> hello :> 19:39:22 <coopserver> <Troy McClure> what brings you here? 19:39:33 <coopserver> <leg3nd> Been ages since i seen this kind of network. 19:39:43 <coopserver> <leg3nd> think its ½ year since i last talked to V in here :> 19:40:48 <coopserver> <Troy McClure> so Yeti is new to you? 19:40:56 <coopserver> <leg3nd> yep, 19:41:45 <coopserver> <leg3nd> and i totaly forgot you, but remmber you from Hanno servers :> 19:41:55 <coopserver> <Troy McClure> that's right, yeah :) 19:41:57 <coopserver> <leg3nd> pretty funny we are starting servers again. :> 19:42:12 <coopserver> <Troy McClure> ottd servers? 19:42:15 <coopserver> <leg3nd> yep 19:42:37 <coopserver> <leg3nd> but still in the old clasic way, no extra fetures. just toplist and all that. :> 19:42:43 <coopserver> <leg3nd> just like old days :> 19:42:47 <coopserver> <Troy McClure> ah, right 19:42:53 <coopserver> <Troy McClure> I forgot what was the fun part about it 19:42:58 <coopserver> <Troy McClure> the toplists :) 19:43:22 <coopserver> <leg3nd> so trying to get it back up again. :> 19:43:51 <coopserver> <Troy McClure> I'll see if I can drop by soon 19:43:53 <coopserver> <leg3nd> hanno is saying Hi btw, he is messing with coding again :> 19:44:04 <coopserver> <Troy McClure> haha 19:44:10 <coopserver> <Troy McClure> say hi to him for me 19:44:22 <V453000> hi :( 19:44:24 <V453000> :) 19:44:26 <V453000> bad keyboard :d 19:44:37 <coopserver> <Troy McClure> lol, hi V 19:45:12 <coopserver> <leg3nd> hi V long time since as always with me 19:45:24 <coopserver> <leg3nd> working way to much. hehehe 19:45:33 <coopserver> *** V453000 has joined 19:45:37 <coopserver> <V453000> hihi :) 19:45:45 <coopserver> <V453000> the IRC has its advantages of keeping in touch :P 19:45:59 <coopserver> <V453000> nyway, behold yeti :D 19:46:09 <coopserver> *** happy train sport has joined spectators 19:46:10 <coopserver> <leg3nd> i know. but my days are all to long. im away from home at 13 hours a day :> 19:46:24 <coopserver> <V453000> hmm :) 19:47:15 <coopserver> <leg3nd> Got new job, as service manager for Denmark at Whirlpool now, some move from LG to a competetor. :> 19:47:31 <coopserver> <Troy McClure> nice 19:47:48 <coopserver> <V453000> :) 19:47:52 <coopserver> *** happy train sport has left the game (Leaving) 19:47:57 *** happy_ has left #openttdcoop.stable 19:48:08 <coopserver> <leg3nd> so who is this Yeti you are talking about :> 19:48:13 <coopserver> <V453000> I have still the same job but I have a lot of time to invest into yeti and new nuts :) 19:48:18 <coopserver> <V453000> the industries here :) 19:48:19 <coopserver> <Troy McClure> the industry stuff 19:49:04 <coopserver> <V453000> lol Dreck going full retard mode with TL 19:49:54 <coopserver> <leg3nd> arr i did see that short here the other day. but like that you have to feed it to get more out of it. 19:50:24 <coopserver> <V453000> yeah basically industries where everything depends on everything 19:50:35 <coopserver> <V453000> it is awesome 19:50:42 <coopserver> <V453000> I like the way how it works a lot 19:51:05 <coopserver> <V453000> best part is that I have Sylf doing the coding so I can put 100% effort in graphics 19:51:06 <coopserver> <leg3nd> it looks nice yes. 19:51:27 <coopserver> <Troy McClure> lol 19:52:10 <coopserver> <leg3nd> you always have a way to make something go in your way :> 19:52:51 <coopserver> <V453000> I just have a clear concept and ideas when creating a newGRF, which is the main real difference really 19:53:04 <coopserver> <V453000> and well, doing the 3D models -> 32bpp/extra zoom gives a lot of fun stuff lately :) 19:53:05 <coopserver> <leg3nd> Im getting a bit confused. You need to deliver yeti dudes to get the material ? 19:53:13 <coopserver> <V453000> the primary is basically worker yard 19:53:23 <coopserver> <V453000> you deliver yeti dudes where-ever you want, and you get primary resource 19:53:34 <coopserver> <leg3nd> okay :> 19:53:36 <coopserver> <V453000> you put the primary resource where it belongs and utilize the product 19:53:49 <coopserver> <V453000> the products are food, building materials and machinery 19:54:01 <coopserver> <V453000> food gives you more workers and is most important 19:54:30 <coopserver> <V453000> machinery doubles worker efficiency so getting it is very beneficial too, but you need workers, machinery alone wont do anything 19:54:49 <coopserver> <V453000> and building materials double food efficiency so you get even more workers, but you need food, nothing happens with only building materials 19:55:02 <coopserver> <V453000> and then there is the trade merchant which allows you get food for your excess building materials 19:55:23 <coopserver> <V453000> that is basically it, except that you have to grow towns in order to get more production as the worker yards are linked to nearby towns 19:55:45 <coopserver> <V453000> last but not least, industries which accept multiple cargoes, require all of them to give 100% output, otherwise efficiency is lower 19:56:05 <coopserver> <V453000> so you are very motivated to connect all kinds of industries - but you can get away with missing some, up to you 19:56:20 <coopserver> <leg3nd> nice, Alot linked together to get a whole picture of the network. great. 19:56:25 <coopserver> <V453000> yeah 19:56:46 <coopserver> <V453000> for example, food is key - but you can ignore farms completely, and get all the food from trading for building materials 19:57:08 <coopserver> <Troy McClure> at 3/4ths 19:57:13 <coopserver> <V453000> sure :) 19:57:35 <coopserver> <V453000> PS. the resulting benefit is even less since the 3/4s are furhterly reduced by one more station rating 19:57:46 <coopserver> <V453000> but you get your stuff and you get also building very quickly 19:58:05 <coopserver> <V453000> it definitely isnt more efficient than using farms as well, just an option 19:59:12 <coopserver> <leg3nd> sweet. will see if i find more time. But its not sure i find it. 19:59:17 <coopserver> <V453000> :) 19:59:58 <coopserver> <V453000> well connecting everything and making it work sure takes some time :) 20:00:49 <coopserver> <leg3nd> :> 20:01:15 <coopserver> <leg3nd> Alot of jam on the blue network :> 20:02:21 <coopserver> <V453000> also boo for not using the new chameleons 20:02:23 <coopserver> <V453000> me is disappoint 20:03:26 <coopserver> <V453000> ok they got one 20:03:27 <coopserver> <V453000> XD 20:03:29 <coopserver> <V453000> that is a joke 20:03:33 <coopserver> <Troy McClure> 3? :P 20:03:40 <coopserver> <V453000> OK :D 20:03:43 <coopserver> <V453000> why just that? :( 20:03:49 <coopserver> <Troy McClure> that's a new part 20:03:50 <coopserver> <V453000> ducks too strong? :D 20:04:11 <coopserver> <V453000> ... :) 20:04:12 <coopserver> <Troy McClure> I was building a new food part 20:04:25 <coopserver> <V453000> LOL you guys dont have food 20:04:26 <coopserver> <Troy McClure> so didn't have time to do anything but regular replace 20:04:27 <coopserver> <V453000> XD 20:04:28 <coopserver> <V453000> XD 20:04:32 <coopserver> <V453000> autoreplace? 20:04:37 <coopserver> <Troy McClure> yeah 20:04:41 <coopserver> <V453000> with universal rail = easy anything? 20:04:44 <coopserver> <Troy McClure> but still have regular rail here 20:04:57 <coopserver> <V453000> drag purr over whole map? :D 20:05:05 <coopserver> <Troy McClure> yeah, but I think someone in this company likes to use different types of rail 20:05:07 <coopserver> <V453000> well wetrail complicates that a bit 20:05:10 <coopserver> <Troy McClure> for visual 20:05:16 <coopserver> <Troy McClure> not me, tho 20:05:23 <coopserver> <V453000> can change that afterwards 20:05:28 <coopserver> <V453000> and there isnt that much wetrail 20:08:22 *** Maraxus has quit IRC 20:10:35 <coopserver> <V453000> well happy here demonstrates how to play the ultra inefficient yeti game XD 20:10:44 <coopserver> <V453000> fuck everything ,get oil 20:10:46 <coopserver> <leg3nd> hehehe :> 20:11:08 <coopserver> <leg3nd> well show me how its done then :> 20:11:15 <coopserver> <Troy McClure> focussing first on machinery wasn't my preferred choice either, but meh 20:11:27 <coopserver> <leg3nd> i guess you still have the magic V :> 20:11:44 <coopserver> <V453000> leg3nd I played a couple games back, all I can do is send you a savegame, but I dont play much anymore, focusing on creating new graphics 20:11:50 <coopserver> <V453000> NUTS in lightning speed development now 20:12:13 <coopserver> <leg3nd> i remmber Nuts, its was awsome, but still not the big fan of wetrails. :> 20:12:35 <coopserver> <V453000> there are plenty other options :) 20:12:49 <coopserver> <leg3nd> yeah. :> 20:13:13 <V453000> https://dl.dropboxusercontent.com/u/20419525/V453000%20Transport%2C%20Mar%2012th%2C%202135.sav 20:13:16 <V453000> oh you iznt in IRC 20:13:18 <V453000> asdf :) 20:13:20 <V453000> well there it goes :P 20:13:23 <coopserver> <leg3nd> hehe. :> 20:13:46 <coopserver> <V453000> hm cant find your email address anymore 20:14:03 <coopserver> <leg3nd> its the same as my nick and Gmail 20:14:10 <coopserver> <V453000> aha 20:14:34 <coopserver> <leg3nd> here comes the Spam from IRC: :> 20:15:08 <V453000> there you go 20:15:16 <coopserver> <V453000> sent tha shiz 20:15:21 <coopserver> <V453000> how to play YETI and NUTS 101 20:15:33 <coopserver> <leg3nd> i got the shizzle now. : 20:15:37 <coopserver> <V453000> 1. get a swarm of slugs, 2. win 20:15:50 <coopserver> <leg3nd> hehe you make it sound so hard :> 20:17:17 <coopserver> <V453000> iz eazy 20:18:13 <coopserver> <leg3nd> so you making the GFX for the Zbase grafphic set ? 20:18:37 <V453000> FUCK NO :D 20:18:40 <V453000> zbase is utter bullshit 20:18:58 <V453000> I am making my own newGRFs, base set is a possibility but probably far future 20:19:36 <coopserver> <leg3nd> is there another 32bbs gfx set insted. sinze the Zbase is really ugly when looking at land and so on. but the buildings are nice enough. 20:19:46 <coopserver> <V453000> nope, zbase is the only one atm 20:19:51 <coopserver> <leg3nd> k 20:19:53 <coopserver> <V453000> I use the ttd original base set, is best 20:19:59 <coopserver> <V453000> even with my 32bpp newGRFs 20:20:14 <coopserver> <V453000> I basically do the exact opposite of zbase 20:20:17 <coopserver> <leg3nd> i only like that for the signals, since they make it so much more easy to see them :> 20:20:39 <coopserver> <V453000> I spend a lot of time on preparations and creating infrastructure to create technically 100% correct sprites 20:20:50 <coopserver> <V453000> while zbase has a TON of techincal problems, apart from it just looking terrible 20:21:15 <coopserver> <V453000> simply put, when drawing pixel art it can just look bad 20:21:29 <coopserver> <V453000> with rendered 32bpp things can seriously fuck up 20:21:57 <coopserver> <leg3nd> but it is about time we get a gfx haul over to this game. 20:22:20 <coopserver> <V453000> for example, YETI has extremely elaborate way of making animations ... without this way, the newGRF would have about 1GB or more 20:22:31 <coopserver> <leg3nd> bringing it into the 21th centery imo 20:22:33 <coopserver> <V453000> and would WRECK any cpu with just a few animations 20:22:36 <coopserver> <V453000> well sure 20:22:42 <coopserver> <V453000> but making quality stuff takes time 20:22:44 <coopserver> <V453000> a lot of time 20:22:53 <coopserver> <leg3nd> and $$$ 20:22:55 <coopserver> <leg3nd> :> 20:23:06 <coopserver> <V453000> at the same time, I already have almost all of the infrastructure just to get models done now 20:23:12 <coopserver> <V453000> I even have landscape almost done 20:23:30 <coopserver> <V453000> so getting stuff to a full base set isnt an undoable tasks 20:23:37 <coopserver> <V453000> NUTS is just a top priority now :) 20:24:14 <coopserver> <leg3nd> :) for some reason, all the good stuff to Ottd is comming from the Coop comunity. I wonder why :> 20:24:57 <coopserver> <Troy McClure> they build till it breaks 20:24:59 <coopserver> <V453000> well Pikka is doing some fine stuff just as well 20:25:20 <coopserver> <V453000> and if you mean newGRFs, it isnt that many people in the coop community :P 20:25:35 <coopserver> <V453000> building is obvious, we just wreck shit and know the game 20:25:48 <coopserver> <leg3nd> i mean generaly, think the Coop comunity is the biggest. 20:26:15 <coopserver> <V453000> number of heads wise, reddit has a lot more activity 20:26:19 <coopserver> <V453000> number of brains wise, not so much 20:26:38 <coopserver> <V453000> they are nice people, but they will never build well or do something useful 20:26:45 <coopserver> <leg3nd> HAHAHA reddit, how dare you mention this here :> 20:26:59 <coopserver> <leg3nd> only thing they need is upvotes. :> 20:27:00 <coopserver> <V453000> the admins are nice people. 20:27:52 <coopserver> <leg3nd> i cant really say anything about any ppl or comunnity. not been involved that much in any of it. 20:28:14 <coopserver> <V453000> I just started looking at reddit because they actually were interested in YETI 20:28:19 <coopserver> <leg3nd> just my view that i think the quality compare to ppl the coop generaly deliver better and more usefull things. 20:28:28 <coopserver> <V453000> as opposed to tt-forums where I got basically zero replies to my efforts 20:28:45 <coopserver> <V453000> sure because coop has experience and patience 20:28:58 <coopserver> <V453000> where patience is the more important one, rest comes with it 20:29:09 <coopserver> <V453000> and to be honest patience is the only thing you really need to create useful stuff 20:29:43 <coopserver> <leg3nd> philosphic V :> 20:29:53 <coopserver> <V453000> it isnt that complicated :P 20:30:26 <coopserver> <leg3nd> for you maybe, but for us the others "humans" might think its a bit hard. 20:31:04 <coopserver> <V453000> it isnt, you just do thing and you learn them 20:31:16 <coopserver> <V453000> I couldnt do any of this when I was starting to make NUTS 20:31:29 <coopserver> <V453000> admittedly it took eight fucking months to create 0.0.1 20:31:37 <coopserver> <V453000> I started YETI sometime in spring 2014 20:31:44 <coopserver> <V453000> look how much has been done for 8 months now :) 20:31:51 <coopserver> <leg3nd> like that statement. 8 month for 0.0.1 20:31:52 <coopserver> <leg3nd> :> 20:32:05 <coopserver> <V453000> it was that way, literally :) 20:32:18 <coopserver> <leg3nd> briliant V. honest as always :> 20:32:27 <coopserver> <V453000> 15th July 2011 -> 1st April 2012 20:32:43 <coopserver> <V453000> counting now if it actually is 8 20:32:51 <coopserver> <V453000> 9? 20:32:55 <coopserver> <V453000> ok 8.5 20:33:18 <coopserver> <leg3nd> math is not my strong side, you can convince me either way :> 20:33:23 <coopserver> <V453000> XD 20:33:34 <coopserver> <V453000> regardless, it took 3/4 of a year to get a first result 20:33:37 <coopserver> <leg3nd> i only have softskills :> 20:33:38 <coopserver> <V453000> I call that patience 20:33:55 <coopserver> <V453000> my point: anybody could learn to do this shit in 3/4 year 20:34:02 <coopserver> <leg3nd> yeah that is patience. 20:34:22 <coopserver> <V453000> making 3D stuff is harder, but even that is possible, at least some basic stuff 20:34:25 <coopserver> <leg3nd> if you set your mind to something, you can always learn it, just a matter of time, as you say. 20:34:32 <coopserver> <V453000> ye 20:35:15 <coopserver> <leg3nd> now to think about it, My work i have no degree on anything, but still having a posetion where i actuely needed 2 degree. 20:35:27 <coopserver> <Troy McClure> 0.o 20:35:28 <coopserver> <V453000> :) 20:35:35 <coopserver> <leg3nd> 1 in marketing, and 1 in company economics. 20:35:43 <coopserver> <V453000> I dont have any school either but in graphics stuff it is a bit different :P 20:35:48 <coopserver> <leg3nd> but who cares. Time makes me good enough. 20:35:58 <coopserver> <V453000> right :D 20:39:53 <coopserver> <V453000> nyway, I got take a quick shower, back in 15 20:39:57 <coopserver> <Troy McClure> bb 20:40:09 <coopserver> <leg3nd> k later. 20:40:26 <coopserver> <Troy McClure> checking out v's savegame? 20:40:29 <coopserver> <Troy McClure> or just lurking here? 20:40:44 <coopserver> <leg3nd> no not yet. Im watching Dreamhack CS final 20:40:58 <coopserver> <leg3nd> and lurking here, trying to see where you are building :> 20:52:36 <coopserver> <V453000> clean :D 20:52:50 <coopserver> <leg3nd> ;> 20:53:27 <coopserver> <V453000> render finished, lets code the last part of my new trains =D 20:55:45 <coopserver> <V453000> CS still exists ? :D 20:56:03 <coopserver> <leg3nd> oh yeah :> 20:56:09 <coopserver> <leg3nd> CS go :> 20:56:49 <coopserver> <leg3nd> just nice to watch it, not one of the gamer. I must say i love twitch in general. 20:56:57 <coopserver> <leg3nd> nothing better then seeing other play a game :> 20:57:08 <coopserver> <V453000> I watch a TON of Age of Empires 2 lately :D 20:57:24 <coopserver> <V453000> quite a lot of people play the HD edition on steam now 20:57:51 <coopserver> <V453000> I have to say, with the HD it is a lot better than many of the modern bullshit XD I would put it to 2nd place after SC2 20:58:45 <coopserver> <leg3nd> i see twitch like this. "are you to lacy to be enganged in a game. watch another spend your time" :> 20:58:56 <coopserver> <V453000> kind of yeah XD 20:58:57 <coopserver> <Troy McClure> lol 20:59:10 <coopserver> <V453000> I just watch youtube VODs sometimes 20:59:19 <coopserver> <V453000> cba to find times when to see the streams etc 20:59:21 <coopserver> <leg3nd> and with so long days at work, i just dont have the time to be enganged :> 20:59:25 <coopserver> <V453000> XD 20:59:30 <coopserver> <V453000> LOL 21:00:10 <coopserver> <leg3nd> VOD's are nice always, download them as watch later and see them on the train. "save" data cost of the 4g :> 21:02:08 <coopserver> <V453000> XD 21:12:49 *** dreck has joined #openttdcoop.stable 21:12:54 <dreck> hi 21:12:59 <coopserver> <Troy McClure> hi 21:13:19 <dreck> heh hi troy..was curious when you'll be around again to play with happy's snowy trains+boats :) 21:13:40 <coopserver> <Troy McClure> different modi of transport... ugh 21:13:51 <dreck> heh? 21:14:12 <coopserver> <Troy McClure> maglev/wetrail/monorail/erail 21:14:25 * dreck has no comment 21:14:39 <dreck> I only got light erails with two pieces of heavy erail 21:15:00 <dreck> :) 21:16:14 <dreck> I might join later on to add some more minor things .. atm wanting to work on the new server map a bit more 21:17:40 <dreck> oh yeah troy...2-3 days ago (I think) I was looking at my foodplant thinking why I couldn't use its food output as well (not just inputs) .. and decided that dumping it at an empty hut wouldn't be much fun then I went aha and decided to use superstrong to a good effect and basically leave happysport with lot of food to eat :) 21:17:57 <dreck> hope you don't mind it cutting around/under the blue network :) 21:18:17 <coopserver> <Troy McClure> nah, it was a pretty neat cut 21:18:32 <dreck> helps that its infrequent long train so who cares about any signals! :) 21:18:42 <dreck> (as can't signal a tunnel anyway) 21:19:07 <coopserver> <Troy McClure> double tunnels :) 21:19:25 <dreck> at least even for flatter maps theres still good uses for Strong ... just not superstrong as so much :) 21:20:48 <dreck> oh right I almost forgot why I decided to check irc now... 21:20:57 <coopserver> <Troy McClure> which is? 21:21:01 <coopserver> *** Detri has joined 21:21:20 <dreck> does the industry available date only apply to prospected industries in a game and not to any placed down in scenario editor beforehand? 21:21:44 <coopserver> <Troy McClure> V is all clean now, so he should be able to answer 21:23:07 <dreck> hi detri 21:23:14 <coopserver> <Troy McClure> I don't know if the computer checks how old an industry is 21:23:26 <coopserver> <Troy McClure> so I'm guessing it's just refencing the date 21:23:30 <coopserver> <Detri> hi 21:23:33 <coopserver> <Troy McClure> hi 21:23:57 <dreck> hmm guess I'll take my chance in starting the scenario at 1900 even although one major industry is dated to 1927 21:24:20 <dreck> hows you detri? 21:26:21 *** Hazzard_ has joined #openttdcoop.stable 21:26:29 <dreck> hi hazzard 21:33:44 <coopserver> *** Detri has left the game (Leaving) 21:59:38 <coopserver> <V453000> dem kaymeleonz? :D 21:59:47 <coopserver> <Troy McClure> yeah 21:59:58 <coopserver> <V453000> stuff is serioze now 22:02:37 <coopserver> <Troy McClure> how much food do you need to produce 1 extra yeti? 22:02:47 *** Hazzard has quit IRC 22:02:56 <coopserver> <V453000> I think one 22:03:28 <coopserver> <V453000> if town has 1000 population, you can produce 200 extra workers for 200 food, 400 extra workers for 200 food with building materials delivered 22:03:38 <coopserver> <Troy McClure> yep 22:04:30 <coopserver> <V453000> the chameleon tankers nede massive improvement on the cargoo 22:04:32 <coopserver> <V453000> it looks bad 22:05:11 <coopserver> <Troy McClure> yep, due to amongst others that, I am still recovering from the transition 22:05:19 <dreck> heh? ^_^ 22:05:46 *** Hazzard has joined #openttdcoop.stable 22:21:44 <coopserver> <Troy McClure> V? 22:22:33 <coopserver> <Troy McClure> Wrondinghattan (pop: 10,800), is producing 2,356 yeti's per month 22:22:38 <coopserver> <Troy McClure> which is more than 20% 22:24:50 * dreck isn't even anywhere close to 20% on progress on THIS MAP 22:24:52 <dreck> :p heh 22:34:17 <dreck> meh going stop for now to start supper 22:36:36 *** dreck has left #openttdcoop.stable 22:36:50 <coopserver> *** Sylf has joined 22:36:53 <Sylf> if you see logic issues with yeti, don't tell V 22:36:57 <coopserver> <Troy McClure> hi 22:36:58 <Sylf> report them to me 22:37:03 <coopserver> <Troy McClure> okay 22:37:23 <coopserver> <Troy McClure> Wrondinghattan has grown now, so it doesn't look that obvious now 22:37:29 <coopserver> <Troy McClure> however 22:37:38 <coopserver> <Troy McClure> I still have some questionmarks !here 22:37:55 <coopserver> <Troy McClure> about 3,500 is delivered for food 22:38:00 <coopserver> <Troy McClure> yet 2,600 is produced 22:38:17 <coopserver> <Troy McClure> which seems to me to be more than the 50% indicated 22:38:29 <coopserver> <Troy McClure> (2 tonnes of food per 4 tonnes of input) 22:38:37 <coopserver> <Sylf> food plant is producing 2700 crates of food per month 22:38:43 <coopserver> <Sylf> 77% of that is transported 22:39:23 <coopserver> <Troy McClure> yeah, cool and all that, but it PRODUCES 2 tonnes per 4 tonnes 22:39:52 <coopserver> <Sylf> hmm 22:39:55 <coopserver> <Troy McClure> it shouldn't transport (production*percentage) 2 tonnes per 4 tonnes 22:40:09 <coopserver> <Troy McClure> and it might be 4k production 22:40:11 <coopserver> <Troy McClure> but still 22:40:20 <coopserver> <Troy McClure> 2,7/4 is more than 50% 22:40:41 <coopserver> <Sylf> I'm confused what you're trying to say 22:40:51 <coopserver> <Troy McClure> what does the food plant produce? 22:40:57 <coopserver> <Troy McClure> 2 tonnes of food per 4 tonnes of input 22:41:00 <coopserver> <Sylf> no 22:41:16 <coopserver> <Sylf> it depends how many kinds of input you give it 22:41:26 <coopserver> <Troy McClure> ah, but it doesn't say that 22:41:33 <coopserver> <Sylf> it's supposed to be 2 tonnes of output per 4 input for 1 type 22:41:39 <coopserver> <Troy McClure> it does 22:41:40 <coopserver> <Sylf> 3/4 for 2 inputs 22:41:46 <coopserver> <Sylf> 4/4 for 3 inputs 22:41:56 <coopserver> <Troy McClure> but only for unconnected plants 22:42:02 <coopserver> <Troy McClure> so okay, no problem there 22:42:34 <coopserver> <Sylf> your food plant's cargo production text is wrong 22:42:56 <coopserver> <Troy McClure> it's incomplete, maybe 22:43:19 <coopserver> <Troy McClure> the warnville one doesn't mention 50%, 75% outputs at different inputs 22:43:37 <coopserver> <Troy McClure> an unconnected food plant does 22:43:46 <coopserver> <Troy McClure> 1 tipe: 50%, 2 types: 75, 3 types: 100% 22:45:42 <coopserver> <Sylf> ok, this is a bug 22:45:55 <coopserver> <Sylf> very minor bug, not affecting the game play 22:46:42 <coopserver> <Troy McClure> okay, I've tried to recreate the situation at Wrondinghattan now 22:46:45 <coopserver> <Troy McClure> pop: 10,751 22:46:51 <coopserver> <Troy McClure> yeti production: 2314 22:47:01 <coopserver> <Sylf> rounding error 22:47:11 <coopserver> <Troy McClure> that's quite a large rounding error 22:47:24 <coopserver> <Sylf> the programming for newGRF can only do integer math 22:47:29 <coopserver> <Troy McClure> 2314 is like a 10% rounding error 22:47:35 <coopserver> <Sylf> anything that's not cleanly devided are rounded up 22:47:36 <coopserver> <Troy McClure> hmm, okay then 22:47:47 <coopserver> <Sylf> and the rounding error happens about 9 times per month 22:48:00 <coopserver> <Troy McClure> ah 22:48:01 <coopserver> <Troy McClure> it stacks 22:49:45 <coopserver> <V453000> I just love how people are going bananas over the calculations of yeti 22:49:54 <coopserver> <V453000> instead of just playing shit :D 22:50:03 <coopserver> <Troy McClure> I'm playing shit :) 22:50:15 <coopserver> <Troy McClure> and small changes I can understand 22:50:29 <coopserver> <Troy McClure> but if it says 20%, and it's more like 25%, then I'm wondering 22:50:46 <coopserver> <Sylf> too much detail 22:51:01 <coopserver> <Troy McClure> perhaps 22:51:40 <coopserver> <Troy McClure> I'm just saying, maybe I'm encountering just a textual error 22:51:51 <coopserver> <Troy McClure> that it should say 25% of town population, instead of 20% 22:51:56 <coopserver> <Troy McClure> I don't know 22:52:45 <coopserver> <Djanxy> I just say "yeti smash", and then V approves 22:53:32 <coopserver> <V453000> exactly 22:53:40 <coopserver> <Djanxy> :P 22:53:51 <coopserver> *** Sylf has joined company #4 22:58:35 <coopserver> <V453000> the next NUTS 22:58:39 <coopserver> <V453000> will be hardcore mayhem 22:58:58 <coopserver> <V453000> 32bpp through the roof 22:59:01 <coopserver> <V453000> holy shit guaranteed 22:59:04 <coopserver> <V453000> pants will be browned 22:59:44 <coopserver> <Djanxy> gpu's will be fried 23:00:06 <coopserver> <V453000> actually I am almost done rendering, no more frying :) 23:00:13 *** BiG_MEECH has quit IRC 23:00:25 <coopserver> <Djanxy> not your's, mine :D 23:00:55 *** happy_ has joined #openttdcoop.stable 23:01:07 <coopserver> <V453000> your shit only uses cpu not gpu :) 23:01:15 <coopserver> <V453000> hm in fact, rendering 3D also only takes cpu :D 23:01:23 <coopserver> <Djanxy> o hwell, cpu then :D 23:01:27 <happy_> hi all 23:01:28 <coopserver> <V453000> Troy train 76 23:01:49 <coopserver> <Troy McClure> ty 23:01:55 <coopserver> <V453000> yw, randomly noticed :D 23:02:16 <coopserver> *** happy train sport has joined 23:02:36 <coopserver> <V453000> Sylf which train would you like to be tha next 32bppized? :D 23:03:58 <coopserver> *** happy train sport has joined company #2 23:05:36 <coopserver> *** Sylf has left the game (Leaving) 23:10:04 <coopserver> <V453000> am done for now 23:10:09 <coopserver> <V453000> hit you with mayhem later 23:10:11 <coopserver> <V453000> cyaz 23:10:12 <coopserver> *** V453000 has left the game (Leaving) 23:16:41 *** Jam35 is now known as Jam35_ 23:21:26 <coopserver> <happy train sport> up i see it 23:26:01 <coopserver> *** dreck has joined 23:26:44 <coopserver> <dreck> hi you two :) 23:26:48 <coopserver> <Troy McClure> hi there 23:26:49 <coopserver> <happy train sport> hi 23:29:38 <coopserver> <dreck> heh looks like troy and happy have differnt idea of stopping on station platforms 23:30:03 <coopserver> <Troy McClure> I prefer far end, but not with long platforms 23:30:05 <coopserver> <dreck> I was just looking at the yeti yard for a while then noticed some trains stop late on the platform instead of early 23:30:14 <coopserver> <dreck> mm 23:31:24 <coopserver> <dreck> well lets see what locos there are for me.. 23:31:27 <coopserver> *** dreck has joined company #3 23:31:39 <coopserver> *** happy train sport has joined spectators 23:31:40 <coopserver> *** happy train sport has started a new company #1 23:31:47 <coopserver> *** happy train sport has joined spectators 23:31:59 <coopserver> *** happy train sport has joined company #2 23:32:05 <coopserver> <Troy McClure> crushing peasants, happy? 23:35:39 <coopserver> *** I.M.Legos has joined 23:35:50 <coopserver> <dreck> hi lego-me :) 23:36:12 <coopserver> *** I.M.Legos has left the game (processing map took too long) 23:37:02 <coopserver> *** I.M.Legos has joined 23:37:34 <coopserver> *** I.M.Legos has left the game (processing map took too long) 23:39:48 <coopserver> <dreck> mind if I build a small route for pax from wrondinghattan? (on the east side just south of the little lake there) 23:40:04 <coopserver> <Troy McClure> !here? 23:40:16 <coopserver> <Troy McClure> !orhere? 23:40:20 <coopserver> <dreck> orhere one yeah 23:40:30 <coopserver> <Troy McClure> that's fine, I guess 23:40:41 <coopserver> <dreck> ty..just tell me if my rails are in your way as usual ^_^ 23:40:46 <coopserver> <Troy McClure> k 23:49:25 <coopserver> <Troy McClure> isn't this it? 23:49:42 <coopserver> *** happy train sport has joined spectators 23:49:47 <coopserver> *** happy train sport has started a new company #1 23:49:49 <coopserver> <dreck> you talking to him or me? 23:49:55 <coopserver> *** happy train sport has joined spectators 23:49:56 <coopserver> <Troy McClure> him 23:50:00 <coopserver> <dreck> oh sorry ok :) 23:50:01 <coopserver> *** happy train sport has joined company #2 23:50:09 <coopserver> <Troy McClure> and no, it isn't