Config
Log for #openttdcoop.stable on 30th November 2014:
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00:02:10  <coopserver> <happy  train sport> hi dreck
00:02:20  <coopserver> <dreck> hi? :)
00:09:09  <coopserver> *** Player has joined
00:12:08  <coopserver> <dreck> boxes going flying everywhere? :-s
00:12:12  <coopserver> *** Player has left the game (Leaving)
00:12:13  <coopserver> <dreck> heh
00:12:55  <coopserver> <happy  train sport> try to  get this overflow to  f werk
00:14:20  <coopserver> <happy  train sport> won day i get it right  and the day i can not get it right  f
00:14:34  <coopserver> <dreck> mm
00:15:25  <coopserver> <dreck> anyway have to deal with one single small house in the way..
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00:15:40  <coopserver> <happy  train sport> got tonoa way so trains have to wate at  the overflow
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00:18:03  <coopserver> <dreck> oh duh..almost missed the corner..ughh....
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00:18:44  <coopserver> <dreck> remind me to not build rails nearby so early on due to mayor ratings :-s
00:19:59  <coopserver> <Troy McClure> I'm off
00:20:03  <coopserver> <dreck>  bye troy :)
00:20:06  <coopserver> <happy  train sport> l
00:20:08  <coopserver> <happy  train sport> k
00:20:21  <coopserver> *** Troy McClure has left the game (Leaving)
00:20:52  <coopserver> <happy  train sport> k  i need  jam35  to  tech me a gen  on this overflow
00:25:00  <coopserver> <Djanxy> happy, which overflow are you working on ?
00:25:39  <coopserver> <happy  train sport> i try to  get the train  so ther have to wate
00:25:56  <coopserver> <Djanxy> yeah, but where ?
00:25:59  <coopserver> <happy  train sport> so  i can redo  the overflow   at the  machery
00:26:14  <coopserver> <happy  train sport> sign  this won
00:27:05  <coopserver> <happy  train sport> nexs  toa sign x
00:31:31  <coopserver> <Djanxy> hmm ye, i see
00:31:44  <coopserver> <happy  train sport> see my sign   not werking
00:33:03  <coopserver> <Djanxy> you got a couple of signals turned the wrong way
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00:33:43  <coopserver> <Djanxy> first of all
00:34:33  <coopserver> <Djanxy> you don't want the entry signal from the overflow to look forward, but only backwards
00:34:42  <coopserver> <happy  train sport> k
00:35:41  <coopserver> <Djanxy> and then
00:36:01  <coopserver> <Djanxy> check "wrong way" sign
00:36:34  <coopserver> <happy  train sport> yep  fixs  that
00:37:44  <coopserver> <happy  train sport> k
00:37:49  <coopserver> <happy  train sport> nexs
00:37:52  <coopserver> <Djanxy> seems to work :D
00:37:56  <coopserver> <happy  train sport> k
00:37:58  <coopserver> <happy  train sport> thanks
00:38:20  <coopserver> <happy  train sport> i stillgot to  lern  it still
00:38:32  <coopserver> <happy  train sport> sume days i can get it it
00:38:36  <coopserver> <happy  train sport> right
00:38:43  <coopserver> <happy  train sport> and not the nexs  day
00:38:49  <coopserver> <Djanxy> hehe
00:39:03  <coopserver> <happy  train sport> can u chek on  the  uver wons
00:39:44  <coopserver> <happy  train sport> ar  wate its k  troy  has dun a new won
00:39:50  <coopserver> <happy  train sport> for the oil  pick up
00:40:28  <coopserver> <happy  train sport> whont a bout  the refinery
00:40:39  <coopserver> <happy  train sport> overflows
00:40:43  <coopserver> <Djanxy> that has the same thing, with the combo signal instead of entry
00:40:44  <coopserver> <happy  train sport> Djanxy:
00:41:30  <coopserver> <happy  train sport> is that  the won
00:41:36  <coopserver> <Djanxy> no, i changed it
00:41:43  <coopserver> <happy  train sport> k
00:42:44  <coopserver> <Djanxy> when it's a combo signal, as it was - then the entry signal from the overflow will turn green as soon as there's no train in the reverser
00:42:48  <coopserver> <Djanxy> it's the first signal
00:42:58  <coopserver> <Djanxy> or, second
00:43:20  <coopserver> <happy  train sport> k
00:43:22  <coopserver> <Djanxy> if you hold right clock on the signal panel, it tells you the name
00:43:28  <coopserver> <Djanxy> click*
00:44:21  <coopserver> <happy  train sport> i see  igot it  4
00:44:23  <coopserver> <dreck> ok looks like I think I got things stable for now
00:44:39  <coopserver> <dreck> was wondering if the passengers were going complain nonstop of 100%-packed buses daily hehheeh
00:44:56  <coopserver> <happy  train sport> k  so  that shord be fixs  now
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00:46:07  <coopserver> <happy  train sport> thanks that  help  Djanxy
00:46:14  <coopserver> <happy  train sport> now u  no
00:46:30  <coopserver> <Djanxy> np
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00:52:15  <coopserver> <dreck> well thats it for me for tonight anyway
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01:31:47  <coopserver> <Djanxy> ty :D
01:31:50  <coopserver> <happy  train sport> np
01:31:54  <coopserver> <happy  train sport> have  fun
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02:01:39  <coopserver> <valis> hi
02:01:49  <coopserver> <Djanxy> hey
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04:58:11  <StAbLE_MEECH> yoooooooooooOO!
04:58:20  <Hazzard> hi
04:58:21  <StAbLE_MEECH> SUP SYLF!
04:58:36  <Hazzard> :D
04:58:41  <Sylf> o_O
04:58:50  <StAbLE_MEECH> :D
04:58:56  <Hazzard> HEY sylf :D
04:59:05  <StAbLE_MEECH> HELL YEAH HAZZARD WRECKIN SHIZ
04:59:34  <StAbLE_MEECH> oh so sad, nobody in game :(
04:59:45  <Hazzard> !players
04:59:45  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
05:03:23  <Hazzard> I'm playing this game called Factorio
05:03:33  <Hazzard> i keep getting killed by my own computer-controlled trains
05:05:15  <StAbLE_MEECH> hmm!
05:05:20  <StAbLE_MEECH> What's the game about?
05:05:39  <Hazzard> making factories and killing alienz
05:06:23  <StAbLE_MEECH> Well at least it has a linux counterpart
05:07:52  <StAbLE_MEECH> checking out now
05:11:18  <Hazzard> Its a fun game
05:11:31  <Hazzard> the programmers seem to know what they are doing unlike minecraft
05:11:59  <StAbLE_MEECH> looks mildly interesting
05:12:18  <StAbLE_MEECH> looks like I'd go about building the base with a lot of junk crap on the outside that the aliens could get
05:12:44  <StAbLE_MEECH> maybe they'd destroy that shit first before the real part of the factory
05:13:28  <StAbLE_MEECH> I think Minecraft got too big too fast, and they didn't know what to do
05:15:51  <StAbLE_MEECH> Can the trains on the tracks prevent the aleins from coming into the base?
05:16:09  <Hazzard> they can run over the aliens
05:16:30  <StAbLE_MEECH> would it be worth while to have the tracks on the outside of the factory?
05:16:41  <Hazzard> turrets and walls seem to be the most common way to protect the factory
05:16:52  <Hazzard> I haven't seen anyone do that but I think it could work
05:17:00  <StAbLE_MEECH> cool, i can only see a few things from the screenshots
05:17:57  <StAbLE_MEECH> looks kinda neat
05:18:14  <StAbLE_MEECH> can you play 2 player ipx / conncted internet game
05:18:14  <StAbLE_MEECH> ?
05:18:24  <Hazzard> They are working on that now
05:18:33  <StAbLE_MEECH> sweet
05:18:39  <StAbLE_MEECH> what about lan game?
05:18:44  <Hazzard> there are a few dsync errors but it seems like people are having fun with it
05:19:24  <Hazzard> I assume lan uses the same mechanism
05:19:25  <StAbLE_MEECH> I'll run a cat5 to your house :D
05:20:05  <StAbLE_MEECH> All about that base, bout that base, no alien!
05:20:22  <Hazzard> XD
05:21:44  <StAbLE_MEECH> You heard taht song? IT's pretty catchy
05:22:07  <Hazzard> Yeah
05:22:13  <StAbLE_MEECH> :D
05:22:38  <StAbLE_MEECH> I recently started to replay Sim City 2000
05:22:59  <Hazzard> Simcity games were great
05:23:01  <StAbLE_MEECH> and I'm so used to openttd here, I hate the road building mechanism now in SC
05:23:22  <StAbLE_MEECH> I.e. the only time you can build a bridge in the game is usually only over water
05:23:47  <StAbLE_MEECH> and there were a few games that I really wanna just drop in random bridges over valleys adn shit
05:24:06  <Hazzard> yeah, I mainly play(ed) SC4
05:24:18  <StAbLE_MEECH> its a shame soemone doesnt rebuild the game, and add a lot of neat things like that to it
05:24:27  <Hazzard> it's still going strong thanks to the mods
05:24:37  <StAbLE_MEECH> yeah, I looked at Simcity societys, those games looked pretty neat
05:25:02  <StAbLE_MEECH> I read some reviews about SC4, some people don't like the restrictions on the game, I.E. map size
05:25:03  <Hazzard> Simcity4 with mods is the best of any of the simcities imo
05:25:16  <Hazzard> sc5 is where everything went to shit
05:25:28  <Hazzard> aka "sc2013"
05:25:41  <StAbLE_MEECH> right, that game was a disaster
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05:27:56  <Hazzard> hopefully one day they will make another good simcity game :P
05:28:09  <BiG_MEECH> yeah, i locked up
05:28:35  <BiG_MEECH> I commented that you would have thought they would have made a single player game that doesnt need to connect to the internet, but not them :D
05:29:08  <Hazzard> yeah
05:29:42  <Hazzard> the one major thing missing in sc4 is multiplayer
05:29:54  <Hazzard> sc5 multiplayer wasn't even worth having
05:29:59  <Hazzard> openttd-style multiplayer would be cool
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05:32:12  <BiG_MEECH_> yay for wtf connection
05:33:12  <BiG_MEECH_> as I Was typing, im just impartial to SC2k, spent months playing that game, literally
05:33:30  <BiG_MEECH_> fucking sweet if you could mod it and then connect it to other cities you've made
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05:35:07  <Hazzard> hopefully one day they will release the source, like they did for the original simcity
05:35:21  <BiG_MEECH_> never know, did they do a lot of modding to that game?
05:35:36  <Hazzard> the original one?
05:35:37  <BiG_MEECH_> other than the disasters and more cities / sprites?
05:35:39  <BiG_MEECH_> yea
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05:36:48  <Hazzard> I don't think they did too much
05:37:08  <BiG_MEECH_> sure, I would have thought I would have read abotu it more if they did
05:37:08  <Hazzard> source is here now: https://code.google.com/p/micropolis/source/list
05:37:09  <Webster> Title: Changes - micropolis - Micropolis City Simulator - Google Project Hosting (at code.google.com)
05:37:58  <BiG_MEECH_> hi5
05:38:30  <Hazzard> \o
05:39:31  <BiG_MEECH_> I think it might be pretty easy to remake the game, just the behind the scenes coding where different zones want to work together might be totally wack
05:39:55  <BiG_MEECH_> I know for a fact the windows version I was playing on was coded differently than the dos version behind the scenes
05:41:06  <BiG_MEECH_> The one game I played on the windows version, I had residential taxes up to 15%, that would never have been possible in the dos game without everyone leaving
05:42:43  <Hazzard> sc4 was my first game and the only one I really played so that's the one i'm biased towards
05:43:16  <BiG_MEECH_> :D
05:43:28  <BiG_MEECH_> I don't think you'd want to go back
05:43:55  <BiG_MEECH_> I had SC2 for a long ass time, then I got the simcity classic, I found it almost unplayable xD
05:45:02  <Hazzard> Yup
05:52:53  <BiG_MEECH_> I almost wish ottd were a city building program
05:53:15  <BiG_MEECH_> I Think i could steal the sprites from the simcity 2000 game and import them into the cities :D
05:56:19  <Hazzard> probably could
05:57:12  <BiG_MEECH_> I kinda want to now :D
05:57:37  <BiG_MEECH_> but I know nothing about coding, and would have to use someones prebuilt cities file
05:58:01  <BiG_MEECH_> I can hijack sprites all day :D
05:58:23  <Hazzard> it wouldn't be strictly legal
05:59:13  <BiG_MEECH_> yup, it would be as bad as stolen trees :D
06:00:08  <Hazzard> who stole who's trees for that grf?
06:01:37  <BiG_MEECH_> no idea, but a name like stolen tree's you know it's illegal :D
06:01:51  <BiG_MEECH_> I blame the rampant theft around christmastime xD
06:02:34  <Hazzard> XD
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06:05:42  <BiG_MEECH_> so much hazzard!
06:05:53  <Hazzard> Yup
06:06:24  <Hazzard_> Yup
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06:06:33  <BiG_MEECH_> lmao
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13:17:21  <dreck> hi? :)
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13:43:26  <BiG_MEECH> yoooooooooooooooooooooooooooooooooooooooooooooooooo
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13:51:15  <coopserver> <Dnz-Ali> hi
13:51:50  <dreck> hi dnz
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14:18:12  <happy_> hi  dreck
14:18:17  <happy_> how  things
14:18:31  <happy_> yooooooooooooooooooooo meech
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14:25:34  <dreck> doing ok, you happysport?
14:34:34  <happy_> good
14:34:37  <happy_> thanks
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15:05:06  <happy_> hi    lark
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15:13:29  <dreck> what doing now happysport?
15:14:20  <happy_> sky vegas
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15:17:17  <dreck> mm not much for me here..slightly lazy morning for now :)
15:20:01  <happy_> k
15:20:13  * dreck is sorta into train sketches and re reading magazines tho ;)
15:22:17  <dreck> !date
15:22:17  <coopserver> Feb 18 2070
15:41:58  <happy_> !players
15:41:58  <coopserver> happy_: The server is empty, noone is connected. Feel free to remedy this situation
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16:07:37  <happy_> hi Hazzard
16:14:27  <happy_> whont u  up  to  dreck
16:14:39  <dreck> still sketching+reading
16:15:02  <happy_> k
16:21:06  <dreck> might just go off for a while now
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16:53:07  <Hazzard_> hi happy_
16:53:11  <Hazzard_> how's it going?
16:54:08  <happy_> good
16:54:14  <happy_> how   things
17:13:49  <happy_> hi Maraxus
17:13:53  <happy_> how  things
17:14:08  <Maraxus> fine atm
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17:21:10  <happy_> hi  leg3nd
17:21:17  <happy_> how  things
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17:47:05  <leg3nd> its good.
17:47:13  <leg3nd> now i found my IRC atleast :>
17:49:23  <happy_> yep
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17:57:00  <V453000> yoyo
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18:06:33  <leg3nd> :>
18:06:37  <leg3nd> Food time :>
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18:28:48  <coopserver> <Troy McClure> Hello (hello, hello)?
18:28:59  <coopserver> <Troy McClure> Is there anybody i n there?
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18:45:03  <happy_> hi v
18:45:07  <happy_> how things
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18:48:07  <V453000> new nuts inbound this week :)
18:48:16  <happy_> nice
18:48:27  <happy_> can not wate
18:48:44  <V453000> :)
18:48:51  <V453000> it will be great
18:48:55  <happy_> yep
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19:02:22  <coopserver> <happy  train sport> hi Sylf  a gen
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19:12:40  <happy_> hi  Hazzard
19:12:49  <Hazzard_> hey
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19:21:33  <coopserver> *** leg3nd has joined
19:21:39  <coopserver> <happy  train sport> hi
19:21:42  <coopserver> <leg3nd> Hi
19:22:27  <coopserver> *** leg3nd has started a new company #1
19:22:28  <coopserver> *** Game unpaused (number of players)
19:24:19  <coopserver> *** happy  train sport has joined company #2
19:24:34  <coopserver> <leg3nd> Thanks
19:24:37  <coopserver> <happy  train sport> np
19:24:42  <coopserver> *** happy  train sport has joined spectators
19:25:51  <coopserver> <leg3nd> Just seeing if i understand this yeti stuff :>
19:26:07  <happy_> k
19:26:18  <happy_> yeti yard need  foof
19:26:20  <happy_> food
19:26:57  <happy_> so   yeti  to farm   and farm to food plant  and ffod to yeti  is the best way  but its uo to u
19:27:54  <happy_> all  stuf need  yrti and machery  supplies
19:28:04  <happy_> yeti
19:28:52  <coopserver> <leg3nd> i will learn over time :>
19:29:02  <happy_> yep
19:30:44  <coopserver> <leg3nd> Also making food meanwhile.
19:31:40  <happy_> yep
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20:13:01  <coopserver> <happy  train sport> hi
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20:59:45  <happy_> !date
20:59:45  <coopserver> Jul 02 2071
20:59:50  <happy_> !players
20:59:50  <coopserver> happy_: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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21:40:22  <coopserver> <happy  train sport> hi
21:40:26  <coopserver> <happy  train sport> how  things
21:40:29  <coopserver> <I.M.Legos> Good
21:41:08  <coopserver> <I.M.Legos> I think i'm ganna go practice yeti mod
21:41:13  *** dreck has joined #openttdcoop.stable
21:41:14  <coopserver> <I.M.Legos> See you
21:41:17  <dreck> hi
21:41:22  <happy_> k
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21:41:25  <happy_> hi  dreck
21:41:31  <dreck> hows you again?
21:41:34  <happy_> how  things
21:41:38  <happy_> good
21:41:57  <dreck> doing ok atm
21:44:26  <dreck> what doing? heh
21:44:56  <happy_> waching  the darts    on tv
21:45:07  <happy_> its  the larst  mach
21:46:48  <happy_> whont ar u doing
21:47:04  <happy_> dreck
21:49:42  <dreck> looking at silly (to me) nicknames uk locomotives had
21:50:18  <happy_> k
21:57:03  <dreck> happysport btw how would you like to ride on a Notworker? apparently someone thought Networker units were unreliable and at same time it was a bit too easy to imagine the E was swapped for an O
21:57:08  <dreck> :)
21:58:10  <happy_> not shor
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22:02:22  <coopserver> *** Alexander Fink has joined
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22:02:24  <coopserver> *** Game unpaused (number of players)
22:02:34  <coopserver> <happy  train sport> hi Alexander Fink
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22:08:36  <dreck> happysport also I'm not surprised that a lot of these little 0-4-0T industrial steam locomotives often got called either a kettle or a pisspot ... considering their small boiler with large water tank over it .. and the low speed .. I guess I'm not surprised
22:09:16  * dreck imagines a kettle on axles
22:09:17  <dreck> :)
22:09:18  <happy_> yep true
22:10:24  <dreck> the funny thing tho is that industrial shuntings here was usually handled to big tender 0-6-0's
22:10:39  <dreck> with a few exceptions like fireless 0-4-0 for special industries
22:11:13  <happy_> yep
22:14:46  <dreck> heres one example happysport http://prrsteam.pennsyrr.com/images/prr3777.jpg they could look a little comical with big boiler over small drivers but that was the point .. they'll shove 20 wagons out of the yard in one go without asking
22:15:37  <happy_> yep
22:15:40  <dreck> one common dieselization replacement for them tho would be eg EMD SW1200
22:17:03  <dreck> actually Santa Fe had one unique single diesel unit that was nicknamed Yard Goat .. it had a low 35mph gearing on a long C-C chassis .. but heh naturally it could move any loads between yards
22:17:17  <happy_> yep
22:17:41  <dreck> I never really understood the "everything but the kitchen sink" slang but mm
22:18:54  <dreck> hmm look at this, the br class 24-27 got called Rats because there was too many of them everywhere ... I wonder if that was really true
22:20:24  <happy_> mite  be
22:21:27  * dreck imagines a railroad "infesected" with too many rats running all over the place
22:21:30  <dreck> :P
22:21:43  <happy_> yep
22:24:36  <dreck> happysport on the other hand there are some well known diesel/electric names such as H-Bomb (too much exhaust in mushroom-like shape?) or Zinger (the zinnnnng sound from emu passing another train) etc
22:24:55  <happy_> yep
22:25:08  <dreck> and lack of power? call it a Razor Blade as thats all it could do ... bit crude humor
22:25:17  <happy_> true
22:26:31  <dreck> happysport btw there is one thing I did have some interest in tho...
22:26:54  <happy_> whonts  that
22:27:31  <dreck> LMS 4-6-0 "Crab" .. called that way because of the upward (to clear track gauge) pistons .. but also more officially because when working hard its front literally could rock back and forth that if it didn't have flanges it would had gone sideway!
22:27:54  <dreck> it was a quite strong mixed duty locomotive for some time tho naturally
22:28:13  <happy_> i see
22:28:54  <dreck> heres one example which shows the clear piston upslant http://www.modelmaker.pwp.blueyonder.co.uk/inspire_gallery/lms_crab.jpg
22:29:14  <happy_> yep
22:29:46  <dreck> its not visible on that model (due to the small size I imagine) but one magazine I got shows a photo of a metal foot stirrup below the piston ... apparently it was to let the engineer be able to reach the top of the piston to oil it around ^_^
22:30:27  <dreck> happysport one thing about the Crab locomotive that wasn't very welcomed by crews tho was....
22:31:02  <dreck> instead of the planned matching tender .. a standard tender from some other class was used instead and it was a few inches narrower than the cab on both sides .. so the cab itself could be a bit cold/wet during bad weathers :-s
22:32:10  <happy_> yep
22:32:32  <dreck> its a bit hard to see at first but http://www.warwickshirerailways.com/lms/lnwr/coventry/locomotives/lnwrcov232.jpg if you look .. you can see the tender being much smaller than the cab compared to the non-Crab further away
22:34:29  <dreck> happy but anyway that aside, what do you think of THIS thing? http://lowres-picturecabinet.com.s3-eu-west-1.amazonaws.com/43/main/44/123096.jpg
22:34:35  <happy_> yep
22:37:11  <dreck> for me...I dunno..it looks so weird for anything to do with a steam locomotive (rather than "a can on axles" HEH!) but hmm .. I guess wartime measure is wartime measure so no comment :-s
22:37:58  <dreck> short story is Southern tried to make the biggest 0-6-0 they could within the smallest gauge restriction there was .. so that explains the strange flat sides
22:42:45  <happy_> yep
23:24:40  <dreck> happysport btw about steam...
23:25:22  <dreck> you might be surprised to know that russia's broad gauge network had too much clearance so some of their steam locomotives could get quite BIG...
23:25:41  <dreck> http://upload.wikimedia.org/wikipedia/commons/4/4d/Ya-01.jpg this was actually at least 17 feet tall .. look at yourself .. you're probably only close to 6 feet .. do the math :-s
23:27:02  <dreck> this was another photo I could find with some humans in it, you get the idea! http://upload.wikimedia.org/wikipedia/commons/b/be/2-3-2_%D0%92%D0%BE%D1%80%D0%BE%D1%88%D0%B8%D0%BB%D0%BE%D0%B2%D0%B3%D1%80%D0%B0%D0%B4.jpg
23:31:52  <dreck> (btw don't mind the title .. its a different numbering system in certain countries apparently...its really a 4-6-4 after all
23:33:27  <happy_> isee
23:50:35  <dreck> anyway was just kinda thinking...seeing the grf is relatively new I dunno if it would be fun to have a tropical map with pineapple10cc+opengfx-industries ..might have to recheck my zoom settings but mm could be fun to see them instead of that useless dumb "8BP" string
23:50:41  <dreck> but I'm just blabbing so don't mind me :P
23:56:09  <happy_> dreck  u got to chek this out
23:56:18  <happy_> https://www.youtube.com/watch?v=hJ4670ZsiGo
23:56:18  <Webster> Title: Shockwave Challenge Mode: General Leang VS General Granger, Length: 41m 21s, Views: 2575, Likes: 19
23:57:07  <happy_> go  33;59  and wach  it

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