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00:02:10 <coopserver> <happy train sport> hi dreck 00:02:20 <coopserver> <dreck> hi? :) 00:09:09 <coopserver> *** Player has joined 00:12:08 <coopserver> <dreck> boxes going flying everywhere? :-s 00:12:12 <coopserver> *** Player has left the game (Leaving) 00:12:13 <coopserver> <dreck> heh 00:12:55 <coopserver> <happy train sport> try to get this overflow to f werk 00:14:20 <coopserver> <happy train sport> won day i get it right and the day i can not get it right f 00:14:34 <coopserver> <dreck> mm 00:15:25 <coopserver> <dreck> anyway have to deal with one single small house in the way.. 00:15:30 <coopserver> *** dreck has joined spectators 00:15:32 <coopserver> *** dreck has started a new company #1 00:15:40 <coopserver> <happy train sport> got tonoa way so trains have to wate at the overflow 00:15:42 <coopserver> *** dreck has joined company #3 00:18:03 <coopserver> <dreck> oh duh..almost missed the corner..ughh.... 00:18:11 <coopserver> *** dreck has joined spectators 00:18:13 <coopserver> *** dreck has started a new company #1 00:18:24 <coopserver> *** dreck has joined company #3 00:18:44 <coopserver> <dreck> remind me to not build rails nearby so early on due to mayor ratings :-s 00:19:59 <coopserver> <Troy McClure> I'm off 00:20:03 <coopserver> <dreck> bye troy :) 00:20:06 <coopserver> <happy train sport> l 00:20:08 <coopserver> <happy train sport> k 00:20:21 <coopserver> *** Troy McClure has left the game (Leaving) 00:20:52 <coopserver> <happy train sport> k i need jam35 to tech me a gen on this overflow 00:25:00 <coopserver> <Djanxy> happy, which overflow are you working on ? 00:25:39 <coopserver> <happy train sport> i try to get the train so ther have to wate 00:25:56 <coopserver> <Djanxy> yeah, but where ? 00:25:59 <coopserver> <happy train sport> so i can redo the overflow at the machery 00:26:14 <coopserver> <happy train sport> sign this won 00:27:05 <coopserver> <happy train sport> nexs toa sign x 00:31:31 <coopserver> <Djanxy> hmm ye, i see 00:31:44 <coopserver> <happy train sport> see my sign not werking 00:33:03 <coopserver> <Djanxy> you got a couple of signals turned the wrong way 00:33:19 <coopserver> *** Djanxy has joined company #2 00:33:43 <coopserver> <Djanxy> first of all 00:34:33 <coopserver> <Djanxy> you don't want the entry signal from the overflow to look forward, but only backwards 00:34:42 <coopserver> <happy train sport> k 00:35:41 <coopserver> <Djanxy> and then 00:36:01 <coopserver> <Djanxy> check "wrong way" sign 00:36:34 <coopserver> <happy train sport> yep fixs that 00:37:44 <coopserver> <happy train sport> k 00:37:49 <coopserver> <happy train sport> nexs 00:37:52 <coopserver> <Djanxy> seems to work :D 00:37:56 <coopserver> <happy train sport> k 00:37:58 <coopserver> <happy train sport> thanks 00:38:20 <coopserver> <happy train sport> i stillgot to lern it still 00:38:32 <coopserver> <happy train sport> sume days i can get it it 00:38:36 <coopserver> <happy train sport> right 00:38:43 <coopserver> <happy train sport> and not the nexs day 00:38:49 <coopserver> <Djanxy> hehe 00:39:03 <coopserver> <happy train sport> can u chek on the uver wons 00:39:44 <coopserver> <happy train sport> ar wate its k troy has dun a new won 00:39:50 <coopserver> <happy train sport> for the oil pick up 00:40:28 <coopserver> <happy train sport> whont a bout the refinery 00:40:39 <coopserver> <happy train sport> overflows 00:40:43 <coopserver> <Djanxy> that has the same thing, with the combo signal instead of entry 00:40:44 <coopserver> <happy train sport> Djanxy: 00:41:30 <coopserver> <happy train sport> is that the won 00:41:36 <coopserver> <Djanxy> no, i changed it 00:41:43 <coopserver> <happy train sport> k 00:42:44 <coopserver> <Djanxy> when it's a combo signal, as it was - then the entry signal from the overflow will turn green as soon as there's no train in the reverser 00:42:48 <coopserver> <Djanxy> it's the first signal 00:42:58 <coopserver> <Djanxy> or, second 00:43:20 <coopserver> <happy train sport> k 00:43:22 <coopserver> <Djanxy> if you hold right clock on the signal panel, it tells you the name 00:43:28 <coopserver> <Djanxy> click* 00:44:21 <coopserver> <happy train sport> i see igot it 4 00:44:23 <coopserver> <dreck> ok looks like I think I got things stable for now 00:44:39 <coopserver> <dreck> was wondering if the passengers were going complain nonstop of 100%-packed buses daily hehheeh 00:44:56 <coopserver> <happy train sport> k so that shord be fixs now 00:45:56 <coopserver> *** Djanxy has joined spectators 00:46:07 <coopserver> <happy train sport> thanks that help Djanxy 00:46:14 <coopserver> <happy train sport> now u no 00:46:30 <coopserver> <Djanxy> np 00:47:57 <coopserver> *** happy train sport has joined spectators 00:52:15 <coopserver> <dreck> well thats it for me for tonight anyway 00:52:32 <coopserver> *** dreck has left the game (Leaving) 00:52:33 <coopserver> *** Game paused (number of players) 01:24:36 *** Hazzard_ has quit IRC 01:25:22 <coopserver> *** Djanxy has started a new company #1 01:25:23 <coopserver> *** Game unpaused (number of players) 01:31:27 <coopserver> *** happy train sport has joined company #2 01:31:45 <coopserver> *** happy train sport has joined spectators 01:31:47 <coopserver> <Djanxy> ty :D 01:31:50 <coopserver> <happy train sport> np 01:31:54 <coopserver> <happy train sport> have fun 02:01:29 <coopserver> *** valis has joined 02:01:39 <coopserver> <valis> hi 02:01:49 <coopserver> <Djanxy> hey 02:10:19 <coopserver> *** valis has left the game (general timeout) 02:46:45 <coopserver> *** Djanxy has joined spectators 02:46:46 <coopserver> *** Game paused (number of players) 02:46:47 <coopserver> *** Djanxy has started a new company #7 02:46:48 <coopserver> *** Game unpaused (number of players) 02:47:54 <coopserver> *** leg3nd has left the game (Leaving) 02:49:46 <coopserver> *** Djanxy has joined spectators 02:49:47 <coopserver> *** Game paused (number of players) 02:50:08 <coopserver> *** Djanxy has left the game (Leaving) 02:51:02 <coopserver> *** happy train sport has left the game (Leaving) 02:52:16 *** happy_ has left #openttdcoop.stable 04:58:08 *** StAbLE_MEECH has joined #openttdcoop.stable 04:58:11 <StAbLE_MEECH> yoooooooooooOO! 04:58:20 <Hazzard> hi 04:58:21 <StAbLE_MEECH> SUP SYLF! 04:58:36 <Hazzard> :D 04:58:41 <Sylf> o_O 04:58:50 <StAbLE_MEECH> :D 04:58:56 <Hazzard> HEY sylf :D 04:59:05 <StAbLE_MEECH> HELL YEAH HAZZARD WRECKIN SHIZ 04:59:34 <StAbLE_MEECH> oh so sad, nobody in game :( 04:59:45 <Hazzard> !players 04:59:45 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 05:03:23 <Hazzard> I'm playing this game called Factorio 05:03:33 <Hazzard> i keep getting killed by my own computer-controlled trains 05:05:15 <StAbLE_MEECH> hmm! 05:05:20 <StAbLE_MEECH> What's the game about? 05:05:39 <Hazzard> making factories and killing alienz 05:06:23 <StAbLE_MEECH> Well at least it has a linux counterpart 05:07:52 <StAbLE_MEECH> checking out now 05:11:18 <Hazzard> Its a fun game 05:11:31 <Hazzard> the programmers seem to know what they are doing unlike minecraft 05:11:59 <StAbLE_MEECH> looks mildly interesting 05:12:18 <StAbLE_MEECH> looks like I'd go about building the base with a lot of junk crap on the outside that the aliens could get 05:12:44 <StAbLE_MEECH> maybe they'd destroy that shit first before the real part of the factory 05:13:28 <StAbLE_MEECH> I think Minecraft got too big too fast, and they didn't know what to do 05:15:51 <StAbLE_MEECH> Can the trains on the tracks prevent the aleins from coming into the base? 05:16:09 <Hazzard> they can run over the aliens 05:16:30 <StAbLE_MEECH> would it be worth while to have the tracks on the outside of the factory? 05:16:41 <Hazzard> turrets and walls seem to be the most common way to protect the factory 05:16:52 <Hazzard> I haven't seen anyone do that but I think it could work 05:17:00 <StAbLE_MEECH> cool, i can only see a few things from the screenshots 05:17:57 <StAbLE_MEECH> looks kinda neat 05:18:14 <StAbLE_MEECH> can you play 2 player ipx / conncted internet game 05:18:14 <StAbLE_MEECH> ? 05:18:24 <Hazzard> They are working on that now 05:18:33 <StAbLE_MEECH> sweet 05:18:39 <StAbLE_MEECH> what about lan game? 05:18:44 <Hazzard> there are a few dsync errors but it seems like people are having fun with it 05:19:24 <Hazzard> I assume lan uses the same mechanism 05:19:25 <StAbLE_MEECH> I'll run a cat5 to your house :D 05:20:05 <StAbLE_MEECH> All about that base, bout that base, no alien! 05:20:22 <Hazzard> XD 05:21:44 <StAbLE_MEECH> You heard taht song? IT's pretty catchy 05:22:07 <Hazzard> Yeah 05:22:13 <StAbLE_MEECH> :D 05:22:38 <StAbLE_MEECH> I recently started to replay Sim City 2000 05:22:59 <Hazzard> Simcity games were great 05:23:01 <StAbLE_MEECH> and I'm so used to openttd here, I hate the road building mechanism now in SC 05:23:22 <StAbLE_MEECH> I.e. the only time you can build a bridge in the game is usually only over water 05:23:47 <StAbLE_MEECH> and there were a few games that I really wanna just drop in random bridges over valleys adn shit 05:24:06 <Hazzard> yeah, I mainly play(ed) SC4 05:24:18 <StAbLE_MEECH> its a shame soemone doesnt rebuild the game, and add a lot of neat things like that to it 05:24:27 <Hazzard> it's still going strong thanks to the mods 05:24:37 <StAbLE_MEECH> yeah, I looked at Simcity societys, those games looked pretty neat 05:25:02 <StAbLE_MEECH> I read some reviews about SC4, some people don't like the restrictions on the game, I.E. map size 05:25:03 <Hazzard> Simcity4 with mods is the best of any of the simcities imo 05:25:16 <Hazzard> sc5 is where everything went to shit 05:25:28 <Hazzard> aka "sc2013" 05:25:41 <StAbLE_MEECH> right, that game was a disaster 05:27:55 *** BiG_MEECH has joined #openttdcoop.stable 05:27:56 <Hazzard> hopefully one day they will make another good simcity game :P 05:28:09 <BiG_MEECH> yeah, i locked up 05:28:35 <BiG_MEECH> I commented that you would have thought they would have made a single player game that doesnt need to connect to the internet, but not them :D 05:29:08 <Hazzard> yeah 05:29:42 <Hazzard> the one major thing missing in sc4 is multiplayer 05:29:54 <Hazzard> sc5 multiplayer wasn't even worth having 05:29:59 <Hazzard> openttd-style multiplayer would be cool 05:32:06 *** BiG_MEECH_ has joined #openttdcoop.stable 05:32:12 <BiG_MEECH_> yay for wtf connection 05:33:12 <BiG_MEECH_> as I Was typing, im just impartial to SC2k, spent months playing that game, literally 05:33:30 <BiG_MEECH_> fucking sweet if you could mod it and then connect it to other cities you've made 05:33:42 *** StAbLE_MEECH has quit IRC 05:35:07 <Hazzard> hopefully one day they will release the source, like they did for the original simcity 05:35:21 <BiG_MEECH_> never know, did they do a lot of modding to that game? 05:35:36 <Hazzard> the original one? 05:35:37 <BiG_MEECH_> other than the disasters and more cities / sprites? 05:35:39 <BiG_MEECH_> yea 05:36:37 *** BiG_MEECH has quit IRC 05:36:48 <Hazzard> I don't think they did too much 05:37:08 <BiG_MEECH_> sure, I would have thought I would have read abotu it more if they did 05:37:08 <Hazzard> source is here now: https://code.google.com/p/micropolis/source/list 05:37:09 <Webster> Title: Changes - micropolis - Micropolis City Simulator - Google Project Hosting (at code.google.com) 05:37:58 <BiG_MEECH_> hi5 05:38:30 <Hazzard> \o 05:39:31 <BiG_MEECH_> I think it might be pretty easy to remake the game, just the behind the scenes coding where different zones want to work together might be totally wack 05:39:55 <BiG_MEECH_> I know for a fact the windows version I was playing on was coded differently than the dos version behind the scenes 05:41:06 <BiG_MEECH_> The one game I played on the windows version, I had residential taxes up to 15%, that would never have been possible in the dos game without everyone leaving 05:42:43 <Hazzard> sc4 was my first game and the only one I really played so that's the one i'm biased towards 05:43:16 <BiG_MEECH_> :D 05:43:28 <BiG_MEECH_> I don't think you'd want to go back 05:43:55 <BiG_MEECH_> I had SC2 for a long ass time, then I got the simcity classic, I found it almost unplayable xD 05:45:02 <Hazzard> Yup 05:52:53 <BiG_MEECH_> I almost wish ottd were a city building program 05:53:15 <BiG_MEECH_> I Think i could steal the sprites from the simcity 2000 game and import them into the cities :D 05:56:19 <Hazzard> probably could 05:57:12 <BiG_MEECH_> I kinda want to now :D 05:57:37 <BiG_MEECH_> but I know nothing about coding, and would have to use someones prebuilt cities file 05:58:01 <BiG_MEECH_> I can hijack sprites all day :D 05:58:23 <Hazzard> it wouldn't be strictly legal 05:59:13 <BiG_MEECH_> yup, it would be as bad as stolen trees :D 06:00:08 <Hazzard> who stole who's trees for that grf? 06:01:37 <BiG_MEECH_> no idea, but a name like stolen tree's you know it's illegal :D 06:01:51 <BiG_MEECH_> I blame the rampant theft around christmastime xD 06:02:34 <Hazzard> XD 06:05:29 *** Hazzard_ has joined #openttdcoop.stable 06:05:42 <BiG_MEECH_> so much hazzard! 06:05:53 <Hazzard> Yup 06:06:24 <Hazzard_> Yup 06:06:30 *** Hazzard has quit IRC 06:06:33 <BiG_MEECH_> lmao 06:07:56 *** Hazzard_ is now known as Hazzard 06:26:39 <coopserver> *** BiG_MEECH has joined 06:27:01 <coopserver> *** BiG_MEECH has joined company #5 06:27:02 <coopserver> *** Game unpaused (number of players) 06:29:22 <coopserver> *** BiG_MEECH has joined spectators 06:29:23 <coopserver> *** Game paused (number of players) 06:29:25 <coopserver> *** BiG_MEECH has left the game (Leaving) 06:30:57 *** BiG_MEECH_ has quit IRC 07:13:24 <coopserver> *** Sylf has joined 07:13:34 <coopserver> *** Sylf has joined company #4 07:13:35 <coopserver> *** Game unpaused (number of players) 07:18:02 <coopserver> *** Sylf has left the game (Leaving) 07:18:03 <coopserver> *** Game paused (number of players) 08:12:45 *** Maraxus has joined #openttdcoop.stable 08:12:45 *** ChanServ sets mode: +o Maraxus 08:25:54 *** tyteen4a03 has quit IRC 08:25:54 *** SmatZ has quit IRC 08:25:54 *** ^Spike^ has quit IRC 08:25:54 *** Jam35_ has quit IRC 08:25:54 *** Maraxus has quit IRC 08:25:54 *** Hirundo has quit IRC 08:25:54 *** o11c has quit IRC 08:25:54 *** Speedy has quit IRC 08:25:54 *** coopserver has quit IRC 08:25:54 *** tycoondemon2 has quit IRC 08:25:54 *** tneo has quit IRC 08:25:54 *** LoPo has quit IRC 08:25:54 *** XeryusTC has quit IRC 08:25:54 *** planetmaker has quit IRC 08:25:54 *** Hazzard has quit IRC 08:25:54 *** phatmatt has quit IRC 08:25:54 *** Sylf has quit IRC 08:25:54 *** Taede has quit IRC 08:29:58 *** Sylf has joined #openttdcoop.stable 08:29:58 *** Taede has joined #openttdcoop.stable 08:29:58 *** phatmatt has joined #openttdcoop.stable 08:29:58 *** Hazzard has joined #openttdcoop.stable 08:29:58 *** Maraxus has joined #openttdcoop.stable 08:29:58 *** o11c has joined #openttdcoop.stable 08:29:58 *** Hirundo has joined #openttdcoop.stable 08:29:58 *** Speedy has joined #openttdcoop.stable 08:29:58 *** tyteen4a03 has joined #openttdcoop.stable 08:29:58 *** Jam35_ has joined #openttdcoop.stable 08:29:58 *** reticulum.oftc.net sets mode: +ovoo Sylf Sylf Maraxus Jam35_ 08:29:58 *** SmatZ has joined #openttdcoop.stable 08:29:58 *** ^Spike^ has joined #openttdcoop.stable 08:29:58 *** reticulum.oftc.net sets mode: +ov ^Spike^ ^Spike^ 08:30:39 *** coopserver has joined #openttdcoop.stable 08:30:39 *** tycoondemon2 has joined #openttdcoop.stable 08:30:39 *** LoPo has joined #openttdcoop.stable 08:30:39 *** XeryusTC has joined #openttdcoop.stable 08:30:39 *** coulomb.oftc.net sets mode: +ooov coopserver LoPo XeryusTC XeryusTC 08:30:39 *** planetmaker has joined #openttdcoop.stable 08:30:39 *** tneo has joined #openttdcoop.stable 08:30:39 *** coulomb.oftc.net sets mode: +ovov planetmaker planetmaker tneo tneo 09:51:11 *** Jam35_ is now known as Jam35 11:22:58 *** happy_ has joined #openttdcoop.stable 12:20:14 *** ChanServ sets mode: -o Jam35 12:20:14 *** ChanServ sets mode: +v Maraxus 12:20:14 *** ChanServ sets mode: +o Taede 12:20:14 *** ChanServ sets mode: +v coopserver 12:20:14 *** ChanServ sets mode: -o LoPo 12:22:34 *** ChanServ sets mode: +o Jam35 13:05:36 *** Maraxus has quit IRC 13:17:15 *** dreck has joined #openttdcoop.stable 13:17:21 <dreck> hi? :) 13:43:24 *** BiG_MEECH has joined #openttdcoop.stable 13:43:26 <BiG_MEECH> yoooooooooooooooooooooooooooooooooooooooooooooooooo 13:45:24 *** BiG_MEECH has left #openttdcoop.stable 13:45:30 *** BiG_MEECH has quit IRC 13:51:02 <coopserver> *** Dnz-Ali has joined 13:51:15 <coopserver> <Dnz-Ali> hi 13:51:50 <dreck> hi dnz 13:53:10 <coopserver> *** Dnz-Ali has left the game (Leaving) 14:01:17 <coopserver> *** Vinnie has joined 14:03:24 <coopserver> *** Vinnie has left the game (Leaving) 14:18:12 <happy_> hi dreck 14:18:17 <happy_> how things 14:18:31 <happy_> yooooooooooooooooooooo meech 14:20:15 *** Maraxus has joined #openttdcoop.stable 14:20:15 *** ChanServ sets mode: +o Maraxus 14:25:34 <dreck> doing ok, you happysport? 14:34:34 <happy_> good 14:34:37 <happy_> thanks 14:51:04 *** tycoondemon has joined #openttdcoop.stable 14:56:08 *** tycoondemon2 has quit IRC 15:04:09 <coopserver> *** Lark has joined 15:05:06 <happy_> hi lark 15:05:35 <coopserver> *** Lark has left the game (Leaving) 15:13:29 <dreck> what doing now happysport? 15:14:20 <happy_> sky vegas 15:15:13 *** Maraxus has quit IRC 15:17:17 <dreck> mm not much for me here..slightly lazy morning for now :) 15:20:01 <happy_> k 15:20:13 * dreck is sorta into train sketches and re reading magazines tho ;) 15:22:17 <dreck> !date 15:22:17 <coopserver> Feb 18 2070 15:41:58 <happy_> !players 15:41:58 <coopserver> happy_: The server is empty, noone is connected. Feel free to remedy this situation 15:52:23 *** Hazzard_ has joined #openttdcoop.stable 16:07:37 <happy_> hi Hazzard 16:14:27 <happy_> whont u up to dreck 16:14:39 <dreck> still sketching+reading 16:15:02 <happy_> k 16:21:06 <dreck> might just go off for a while now 16:21:08 *** dreck has left #openttdcoop.stable 16:45:40 *** Maraxus has joined #openttdcoop.stable 16:45:40 *** ChanServ sets mode: +o Maraxus 16:53:07 <Hazzard_> hi happy_ 16:53:11 <Hazzard_> how's it going? 16:54:08 <happy_> good 16:54:14 <happy_> how things 17:13:49 <happy_> hi Maraxus 17:13:53 <happy_> how things 17:14:08 <Maraxus> fine atm 17:19:38 <coopserver> *** leg3nd has joined 17:19:56 <coopserver> *** leg3nd has left the game (Leaving) 17:20:24 *** leg3nd has joined #openttdcoop.stable 17:21:10 <happy_> hi leg3nd 17:21:17 <happy_> how things 17:45:20 *** britboy3456 has joined #openttdcoop.stable 17:47:05 <leg3nd> its good. 17:47:13 <leg3nd> now i found my IRC atleast :> 17:49:23 <happy_> yep 17:55:54 *** Hazzard_ has quit IRC 17:57:00 <V453000> yoyo 18:01:58 *** Hazzard_ has joined #openttdcoop.stable 18:06:33 <leg3nd> :> 18:06:37 <leg3nd> Food time :> 18:13:44 <coopserver> *** Sylf has joined 18:18:16 *** Maraxus has quit IRC 18:18:20 *** britboy3456 has quit IRC 18:28:06 <coopserver> *** Troy McClure has joined 18:28:48 <coopserver> <Troy McClure> Hello (hello, hello)? 18:28:59 <coopserver> <Troy McClure> Is there anybody i n there? 18:30:07 <coopserver> *** Troy McClure has left the game (Leaving) 18:45:03 <happy_> hi v 18:45:07 <happy_> how things 18:46:45 <coopserver> *** happy train sport has joined 18:48:07 <V453000> new nuts inbound this week :) 18:48:16 <happy_> nice 18:48:27 <happy_> can not wate 18:48:44 <V453000> :) 18:48:51 <V453000> it will be great 18:48:55 <happy_> yep 18:56:03 *** ODM has joined #openttdcoop.stable 18:56:03 *** ChanServ sets mode: +o ODM 19:02:22 <coopserver> <happy train sport> hi Sylf a gen 19:12:03 <coopserver> *** Hazzard has joined 19:12:40 <happy_> hi Hazzard 19:12:49 <Hazzard_> hey 19:18:44 <coopserver> *** Hazzard has left the game (Leaving) 19:21:33 <coopserver> *** leg3nd has joined 19:21:39 <coopserver> <happy train sport> hi 19:21:42 <coopserver> <leg3nd> Hi 19:22:27 <coopserver> *** leg3nd has started a new company #1 19:22:28 <coopserver> *** Game unpaused (number of players) 19:24:19 <coopserver> *** happy train sport has joined company #2 19:24:34 <coopserver> <leg3nd> Thanks 19:24:37 <coopserver> <happy train sport> np 19:24:42 <coopserver> *** happy train sport has joined spectators 19:25:51 <coopserver> <leg3nd> Just seeing if i understand this yeti stuff :> 19:26:07 <happy_> k 19:26:18 <happy_> yeti yard need foof 19:26:20 <happy_> food 19:26:57 <happy_> so yeti to farm and farm to food plant and ffod to yeti is the best way but its uo to u 19:27:54 <happy_> all stuf need yrti and machery supplies 19:28:04 <happy_> yeti 19:28:52 <coopserver> <leg3nd> i will learn over time :> 19:29:02 <happy_> yep 19:30:44 <coopserver> <leg3nd> Also making food meanwhile. 19:31:40 <happy_> yep 19:40:59 <coopserver> *** leg3nd has joined spectators 19:40:59 <coopserver> *** Game paused (number of players) 20:04:09 <coopserver> *** leg3nd has left the game (Leaving) 20:12:51 <coopserver> *** dvs has joined 20:13:01 <coopserver> <happy train sport> hi 20:14:31 *** leg3nd has quit IRC 20:14:43 <coopserver> *** dvs has left the game (Leaving) 20:59:45 <happy_> !date 20:59:45 <coopserver> Jul 02 2071 20:59:50 <happy_> !players 20:59:50 <coopserver> happy_: There are currently 0 players and 2 spectators, making a total of 2 clients connected 21:18:11 *** ODM has quit IRC 21:26:39 *** Hazzard has quit IRC 21:40:11 <coopserver> *** I.M.Legos has joined 21:40:22 <coopserver> <happy train sport> hi 21:40:26 <coopserver> <happy train sport> how things 21:40:29 <coopserver> <I.M.Legos> Good 21:41:08 <coopserver> <I.M.Legos> I think i'm ganna go practice yeti mod 21:41:13 *** dreck has joined #openttdcoop.stable 21:41:14 <coopserver> <I.M.Legos> See you 21:41:17 <dreck> hi 21:41:22 <happy_> k 21:41:22 <coopserver> *** I.M.Legos has left the game (Leaving) 21:41:25 <happy_> hi dreck 21:41:31 <dreck> hows you again? 21:41:34 <happy_> how things 21:41:38 <happy_> good 21:41:57 <dreck> doing ok atm 21:44:26 <dreck> what doing? heh 21:44:56 <happy_> waching the darts on tv 21:45:07 <happy_> its the larst mach 21:46:48 <happy_> whont ar u doing 21:47:04 <happy_> dreck 21:49:42 <dreck> looking at silly (to me) nicknames uk locomotives had 21:50:18 <happy_> k 21:57:03 <dreck> happysport btw how would you like to ride on a Notworker? apparently someone thought Networker units were unreliable and at same time it was a bit too easy to imagine the E was swapped for an O 21:57:08 <dreck> :) 21:58:10 <happy_> not shor 22:01:09 *** Jam35 is now known as Jam35_ 22:02:22 <coopserver> *** Alexander Fink has joined 22:02:23 <coopserver> *** Alexander Fink has started a new company #7 22:02:24 <coopserver> *** Game unpaused (number of players) 22:02:34 <coopserver> <happy train sport> hi Alexander Fink 22:04:52 <coopserver> *** Alexander Fink has left the game (Leaving) 22:04:53 <coopserver> *** Game paused (number of players) 22:08:36 <dreck> happysport also I'm not surprised that a lot of these little 0-4-0T industrial steam locomotives often got called either a kettle or a pisspot ... considering their small boiler with large water tank over it .. and the low speed .. I guess I'm not surprised 22:09:16 * dreck imagines a kettle on axles 22:09:17 <dreck> :) 22:09:18 <happy_> yep true 22:10:24 <dreck> the funny thing tho is that industrial shuntings here was usually handled to big tender 0-6-0's 22:10:39 <dreck> with a few exceptions like fireless 0-4-0 for special industries 22:11:13 <happy_> yep 22:14:46 <dreck> heres one example happysport http://prrsteam.pennsyrr.com/images/prr3777.jpg they could look a little comical with big boiler over small drivers but that was the point .. they'll shove 20 wagons out of the yard in one go without asking 22:15:37 <happy_> yep 22:15:40 <dreck> one common dieselization replacement for them tho would be eg EMD SW1200 22:17:03 <dreck> actually Santa Fe had one unique single diesel unit that was nicknamed Yard Goat .. it had a low 35mph gearing on a long C-C chassis .. but heh naturally it could move any loads between yards 22:17:17 <happy_> yep 22:17:41 <dreck> I never really understood the "everything but the kitchen sink" slang but mm 22:18:54 <dreck> hmm look at this, the br class 24-27 got called Rats because there was too many of them everywhere ... I wonder if that was really true 22:20:24 <happy_> mite be 22:21:27 * dreck imagines a railroad "infesected" with too many rats running all over the place 22:21:30 <dreck> :P 22:21:43 <happy_> yep 22:24:36 <dreck> happysport on the other hand there are some well known diesel/electric names such as H-Bomb (too much exhaust in mushroom-like shape?) or Zinger (the zinnnnng sound from emu passing another train) etc 22:24:55 <happy_> yep 22:25:08 <dreck> and lack of power? call it a Razor Blade as thats all it could do ... bit crude humor 22:25:17 <happy_> true 22:26:31 <dreck> happysport btw there is one thing I did have some interest in tho... 22:26:54 <happy_> whonts that 22:27:31 <dreck> LMS 4-6-0 "Crab" .. called that way because of the upward (to clear track gauge) pistons .. but also more officially because when working hard its front literally could rock back and forth that if it didn't have flanges it would had gone sideway! 22:27:54 <dreck> it was a quite strong mixed duty locomotive for some time tho naturally 22:28:13 <happy_> i see 22:28:54 <dreck> heres one example which shows the clear piston upslant http://www.modelmaker.pwp.blueyonder.co.uk/inspire_gallery/lms_crab.jpg 22:29:14 <happy_> yep 22:29:46 <dreck> its not visible on that model (due to the small size I imagine) but one magazine I got shows a photo of a metal foot stirrup below the piston ... apparently it was to let the engineer be able to reach the top of the piston to oil it around ^_^ 22:30:27 <dreck> happysport one thing about the Crab locomotive that wasn't very welcomed by crews tho was.... 22:31:02 <dreck> instead of the planned matching tender .. a standard tender from some other class was used instead and it was a few inches narrower than the cab on both sides .. so the cab itself could be a bit cold/wet during bad weathers :-s 22:32:10 <happy_> yep 22:32:32 <dreck> its a bit hard to see at first but http://www.warwickshirerailways.com/lms/lnwr/coventry/locomotives/lnwrcov232.jpg if you look .. you can see the tender being much smaller than the cab compared to the non-Crab further away 22:34:29 <dreck> happy but anyway that aside, what do you think of THIS thing? http://lowres-picturecabinet.com.s3-eu-west-1.amazonaws.com/43/main/44/123096.jpg 22:34:35 <happy_> yep 22:37:11 <dreck> for me...I dunno..it looks so weird for anything to do with a steam locomotive (rather than "a can on axles" HEH!) but hmm .. I guess wartime measure is wartime measure so no comment :-s 22:37:58 <dreck> short story is Southern tried to make the biggest 0-6-0 they could within the smallest gauge restriction there was .. so that explains the strange flat sides 22:42:45 <happy_> yep 23:24:40 <dreck> happysport btw about steam... 23:25:22 <dreck> you might be surprised to know that russia's broad gauge network had too much clearance so some of their steam locomotives could get quite BIG... 23:25:41 <dreck> http://upload.wikimedia.org/wikipedia/commons/4/4d/Ya-01.jpg this was actually at least 17 feet tall .. look at yourself .. you're probably only close to 6 feet .. do the math :-s 23:27:02 <dreck> this was another photo I could find with some humans in it, you get the idea! http://upload.wikimedia.org/wikipedia/commons/b/be/2-3-2_%D0%92%D0%BE%D1%80%D0%BE%D1%88%D0%B8%D0%BB%D0%BE%D0%B2%D0%B3%D1%80%D0%B0%D0%B4.jpg 23:31:52 <dreck> (btw don't mind the title .. its a different numbering system in certain countries apparently...its really a 4-6-4 after all 23:33:27 <happy_> isee 23:50:35 <dreck> anyway was just kinda thinking...seeing the grf is relatively new I dunno if it would be fun to have a tropical map with pineapple10cc+opengfx-industries ..might have to recheck my zoom settings but mm could be fun to see them instead of that useless dumb "8BP" string 23:50:41 <dreck> but I'm just blabbing so don't mind me :P 23:56:09 <happy_> dreck u got to chek this out 23:56:18 <happy_> https://www.youtube.com/watch?v=hJ4670ZsiGo 23:56:18 <Webster> Title: Shockwave Challenge Mode: General Leang VS General Granger, Length: 41m 21s, Views: 2575, Likes: 19 23:57:07 <happy_> go 33;59 and wach it