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00:05:35 <coopserver> <o11c> train 3 ... 00:08:02 <coopserver> *** Game paused (connecting clients) 00:08:06 <coopserver> *** Sylf has joined 00:08:07 <coopserver> *** Game unpaused (connecting clients) 00:08:15 <coopserver> <Sylf> hoho 00:08:16 <coopserver> <Sylf> nice 00:08:20 <coopserver> <o11c> hi Sylf 00:08:31 <coopserver> <Sylf> maybe too few industries 00:08:35 <coopserver> <o11c> large height difference is sad though 00:08:49 <coopserver> <Sylf> it's sad? 00:09:01 <coopserver> <o11c> makes building a pain, especially with high-cost TF 00:09:03 <coopserver> <Sylf> that's the part I'm especially loving 00:09:22 <happpy> hi sylf 00:09:31 <coopserver> <Sylf> It needs some clever building and planning 00:09:53 <coopserver> <Sylf> time to place some MM before I go jog 00:09:58 <coopserver> *** Sylf has started a new company #3 00:15:06 *** Speedy- has quit IRC 00:16:28 <coopserver> *** Game paused (connecting clients) 00:16:39 <coopserver> *** I. M. Legos has joined 00:16:40 <coopserver> *** Game unpaused (connecting clients) 00:17:25 <coopserver> <I. M. Legos> Welp, i'm here. 00:17:47 <coopserver> <o11c> this map was made by a sadist 00:17:52 <coopserver> <I. M. Legos> Why are the trains so short... 00:18:05 <coopserver> <o11c> see previous statement 00:18:15 <coopserver> <I. M. Legos> Yeah 00:19:00 <coopserver> <I. M. Legos> Trains can be up to 7 tiles... 00:19:29 <happpy> i try that 00:19:39 <happpy> domt werk 00:19:45 <coopserver> <I. M. Legos> The trains should be able to go up to twelve, as that's the max spread 00:19:58 <happpy> nop 00:20:06 <coopserver> <I. M. Legos> Right, wasen't i going to join you occ? 00:20:29 <coopserver> <I. M. Legos> Wait, we're stuck with 2 tile long trains> 00:21:52 <coopserver> <I. M. Legos> I rember someone saying i could join them last map... 00:22:05 <coopserver> <o11c> I. M. Legos: you can join me if you want 00:22:12 <coopserver> <o11c> though I've just spent about all my money 00:22:33 <coopserver> <I. M. Legos> Priority is trarfingley forest right? 00:22:54 <coopserver> <o11c> yeah, track not connected but train running 00:23:09 <coopserver> <I. M. Legos> Right, 00:23:13 <coopserver> <I. M. Legos> Send me the pass 00:24:24 <coopserver> <I. M. Legos> What's the pass to the compony? 00:24:40 <coopserver> <o11c> erm, how do you send a whisper? 00:24:47 <coopserver> <I. M. Legos> Open the client list. 00:24:52 <coopserver> <I. M. Legos> Then click my name 00:25:07 <coopserver> <o11c> ah, got it 00:25:14 <coopserver> *** I. M. Legos has joined company #1 00:25:19 <coopserver> <I. M. Legos> Right then 00:25:43 <coopserver> <I. M. Legos> So, we need to get the rails to the other side of the track by sintford 00:25:49 <coopserver> <o11c> that part is easy 00:25:57 <coopserver> <o11c> doing the 2nd line over the hills is hard 00:26:00 <coopserver> <I. M. Legos> Yeah, just go around the forest 00:26:44 <coopserver> <o11c> no, I'd rather just use abrigdge 00:27:12 <coopserver> <I. M. Legos> That? 00:27:13 <coopserver> <o11c> no 00:27:34 <coopserver> <I. M. Legos> Ah. 00:28:02 <coopserver> <o11c> now just need to get rid of the one-way 00:28:29 <coopserver> <I. M. Legos> We really need to find how to get the second track there. 00:29:03 <coopserver> <I. M. Legos> I can terraform a spot to make it work better, just about 24-25k 00:29:24 <coopserver> <o11c> yeah I was panning that 00:29:45 <coopserver> <o11c> there 00:31:20 <coopserver> <I. M. Legos> Are the signals infrount of the station neccasaey? 00:31:30 <coopserver> <o11c> pretty sure 00:31:40 <coopserver> <I. M. Legos> I do a similar station design. 00:31:53 <coopserver> <I. M. Legos> Though, without the signals directly infrount 00:31:55 <coopserver> <o11c> you don't need them if you do pbs 00:32:37 <coopserver> <I. M. Legos> That's what i normaly do. 00:32:52 <coopserver> <o11c> PBS is ick though 00:32:58 <coopserver> <Sylf> listen to o11c 00:33:01 <coopserver> <Sylf> he's a pro. 00:33:03 <coopserver> <I. M. Legos> Ok.. 00:33:14 <coopserver> *** Sylf has left the game (Leaving) 00:33:20 <coopserver> <o11c> next goals are copper and iron 00:33:26 <coopserver> <o11c> but need to have money for that 00:33:38 <coopserver> <I. M. Legos> Make a sign for the iron drop refinery we use. 00:33:47 <coopserver> <o11c> use the graph -> cargo payment rates to decide 00:33:59 <coopserver> <o11c> but exclude secondaries 00:34:38 <coopserver> <I. M. Legos> Best payout is diamond, but i see you have already a line. 00:34:45 *** Stagurn has quit IRC 00:34:48 <coopserver> <I. M. Legos> Iron is the next 00:34:49 <coopserver> <o11c> yup 00:34:57 <coopserver> <o11c> wood is more at long distance 00:34:59 <coopserver> <I. M. Legos> No, wait copper 00:35:12 <coopserver> <o11c> also I saw there weren't many forests in range 00:35:14 <coopserver> <I. M. Legos> Oh, that's confuseing. 00:35:20 <coopserver> <o11c> so did them before they died 00:35:35 <coopserver> <I. M. Legos> Iron ore does slightly more then copper 00:35:47 <coopserver> <o11c> hm, is this the biome where you have to plant trees yourself, or not? 00:36:01 <coopserver> <I. M. Legos> No 00:36:05 <coopserver> <I. M. Legos> Well, normaly yes 00:36:31 <coopserver> <I. M. Legos> But the industrys are pooled from all types, and forests overide the wood mills. 00:36:47 <coopserver> <I. M. Legos> Infact, the wood line is from subartic 00:37:17 <coopserver> <I. M. Legos> And, since toyland is a reskined temprate, yeah 00:37:35 <coopserver> <I. M. Legos> So, find a steel mill that we'll use 00:38:44 <coopserver> <o11c> we have no money, and industries are likely to disappear/appear by the time we do 00:38:57 <coopserver> <I. M. Legos> Fine. 00:39:51 <coopserver> <I. M. Legos> When we start getting alot of money, should i change the drop stations to 1 way stations? 00:39:56 <coopserver> <I. M. Legos> Or, run through? 00:40:15 <coopserver> <o11c> not important until we get really high traffic 00:40:22 <coopserver> <I. M. Legos> Not sure what they're called. 00:40:29 <coopserver> <o11c> roro 00:40:34 <coopserver> <o11c> currently we have terminus 00:41:55 <coopserver> <o11c> hit the repay loan button when you can 00:42:23 <coopserver> <I. M. Legos> I normaly task repaying my loan to as soon as possible. 00:42:52 <coopserver> <I. M. Legos> There's not very many forests in the area we have atm 00:42:54 <coopserver> <o11c> most likely it's best to let it repay about to 0, then go into debt to build the next lines 00:44:09 <coopserver> <o11c> hm 00:44:24 <coopserver> <o11c> iron can probably run on the same route as wood 00:44:26 <coopserver> <I. M. Legos> There dosen't seem to be much iron on the map. 00:44:32 <coopserver> <I. M. Legos> Likely 00:44:42 <coopserver> <I. M. Legos> Tarfin is pretty close to a iron mine 00:46:33 <coopserver> <I. M. Legos> Iron seems to pay little more then 204 on the table. 00:47:26 <coopserver> <I. M. Legos> Diamond trains seem to not be doing too well with their part. 00:47:35 <coopserver> <o11c> low production, short trip 00:48:19 <coopserver> <I. M. Legos> In our area, iron is fairly plentiful. 00:48:38 <coopserver> <o11c> I'm starting to wokr on the iron drop 00:48:58 <coopserver> <o11c> most likely get the iron from Trarfingley at the end of the line 00:49:12 <coopserver> <I. M. Legos> I noted that. 00:50:12 <coopserver> <I. M. Legos> Er.... 00:50:15 <coopserver> <I. M. Legos> train 21... 00:50:28 <coopserver> <I. M. Legos> There it goes. 00:50:37 <coopserver> <o11c> was rebuilding some tracks 00:50:42 <coopserver> <I. M. Legos> Ah. 00:51:03 <coopserver> <o11c> but I play with "lost train" etc notifications off 00:51:19 <coopserver> <I. M. Legos> We useing the steel mill near wood pick? 00:51:26 <coopserver> <I. M. Legos> Yup. 00:52:23 <coopserver> <I. M. Legos> Should we do a simple train line from the iron mine that is across the track from the steel? 00:52:34 <coopserver> <o11c> no, too short to be worth anything 00:52:48 <coopserver> <I. M. Legos> Even short lines can give money but ok. 00:53:17 <coopserver> <I. M. Legos> Can i connect any iron mine that i see near the tracks, that's some distance from the mill? 00:53:23 <coopserver> <o11c> sure 00:53:45 <coopserver> <o11c> and feel free to borrow again, I just repaid so we don't have to paya interest 00:55:32 <coopserver> <I. M. Legos> Just build the depot, and i can start feedin. 00:55:38 <coopserver> <o11c> oh shit 00:55:46 <coopserver> <o11c> there's nowhere to put a depot on that line 00:55:58 <coopserver> <o11c> ah screw it 00:56:04 <coopserver> <I. M. Legos> Why not on the in line? 00:56:17 <coopserver> <o11c> there, depot 00:56:28 <coopserver> <I. M. Legos> oh. 00:56:51 <coopserver> <o11c> I always do that too 00:57:13 <coopserver> <o11c> 4 trains per station to start 00:57:19 <coopserver> <I. M. Legos> About how many trains should i send to my iron? 00:57:26 <coopserver> <o11c> /me is prescient 00:58:01 <coopserver> <I. M. Legos> How many trains do i send? 00:58:04 <coopserver> <o11c> there 00:58:05 <coopserver> <I. M. Legos> Ok, 3 00:58:18 <coopserver> <o11c> I did 4 00:58:38 <coopserver> <I. M. Legos> I messed up. 00:58:45 <coopserver> <I. M. Legos> I didin't route the inward line to it right. 00:59:32 <coopserver> <o11c> erm 00:59:36 <coopserver> <o11c> just jiggle the mainline 00:59:38 <coopserver> <I. M. Legos> I don't know. 00:59:57 <happpy> 4 or5 trains will doo 01:01:17 <coopserver> <o11c> there 01:01:29 <coopserver> <I. M. Legos> I think i forgot to refit... 01:01:41 <coopserver> <I. M. Legos> I did. 01:02:13 <coopserver> <I. M. Legos> I forgot to refit... 01:02:14 <happpy> yer i doo thst sume times 01:02:45 <coopserver> <I. M. Legos> I'm ganna add the iron near tarfingley. 01:02:58 <coopserver> <o11c> I'll fix the refit 01:03:58 <coopserver> <o11c> er ... 01:04:02 <coopserver> <I. M. Legos> What? 01:04:14 <coopserver> <o11c> crap 01:04:34 <coopserver> <I. M. Legos> Oh, you messed up. 01:04:56 <coopserver> <o11c> there 01:05:26 <coopserver> <I. M. Legos> Sent all of them to DEPOT 01:06:03 <coopserver> <I. M. Legos> There we go, all fixxed. 01:06:19 <coopserver> <o11c> I guess I won't need my depot trap then 01:06:36 <coopserver> <o11c> take a look at the sign 01:06:42 <coopserver> <I. M. Legos> XD 01:06:45 <coopserver> <I. M. Legos> Wow. 01:07:00 <coopserver> <o11c> the double-red will force it to go into the depo but think it is not going there 01:07:31 <coopserver> <I. M. Legos> Right, trafingly is set up 01:07:38 <coopserver> <o11c> you need the extra tracks after the station 01:07:47 <coopserver> <I. M. Legos> And i remembered to refit. 01:07:51 <coopserver> <I. M. Legos> Alright 01:08:04 <coopserver> <o11c> missing prio on your merge 01:08:09 <coopserver> <I. M. Legos> Sent 4 to the, 01:08:24 <coopserver> <I. M. Legos> I sent 4 iron trains to the new station 01:08:32 <coopserver> <o11c> send 8 since it's far 01:08:43 <coopserver> <o11c> then repay as much debt as you can 01:08:58 <coopserver> <I. M. Legos> Alright, just bought 4 more. 01:09:08 <coopserver> <I. M. Legos> Paid off debt 01:09:13 <coopserver> <I. M. Legos> Well, what we could. 01:09:54 <coopserver> <I. M. Legos> I think we should merge the diamond and iron/wood 01:10:38 <coopserver> <I. M. Legos> There's 2 more depots, though not as close by the diamond line 01:10:42 <coopserver> <o11c> possibly we should use a different bank 01:10:43 <coopserver> <I. M. Legos> 2 more mines* 01:11:03 <coopserver> <I. M. Legos> Cunningpool? 01:11:11 <coopserver> <o11c> yeah that's what I was thinking 01:11:19 <happpy> o11c if u ned help i can help to mor or if u nred eney thin dooing leve a sign i can doo it to mor 01:11:26 <coopserver> <o11c> or should we just do copper first? 01:11:33 <coopserver> <o11c> factory at Babourne Cross 01:11:37 <coopserver> <I. M. Legos> Diamond has better pay 01:12:02 <happpy> yep true i.m 01:12:10 <coopserver> <o11c> there are almost no factories on our part of the map 01:12:28 <coopserver> <I. M. Legos> Ah, i see the factory 01:12:38 <coopserver> <I. M. Legos> But we should fix the diamond first 01:12:45 <coopserver> <I. M. Legos> As it produces more money 01:12:48 <coopserver> <o11c> okay 01:13:01 <coopserver> <I. M. Legos> I'll work on the bank 01:13:12 <coopserver> <o11c> hm, tricky 01:13:43 <coopserver> <o11c> reserved for possible roro 01:15:36 <coopserver> <I. M. Legos> Well, this is a pickle. 01:16:14 <coopserver> <I. M. Legos> Oh. 01:17:11 <coopserver> <I. M. Legos> Perfect! 01:17:45 <coopserver> <I. M. Legos> Feel free to start sendin. 01:18:16 <coopserver> <o11c> i have to rebuild the whole stations on my end 01:18:33 <coopserver> <o11c> make sure to put a depot for the empty trains after the station though 01:19:27 <coopserver> <I. M. Legos> Right, that work? 01:19:45 <coopserver> <o11c> yeah, but add prio 01:19:53 <coopserver> <I. M. Legos> We got the revelation machine? 01:20:06 <coopserver> <o11c> sweet, do a replace all 01:20:41 <coopserver> <I. M. Legos> Same speed, beter power 01:21:03 <coopserver> <o11c> wait, are we hitting power problems? 01:21:08 <coopserver> <I. M. Legos> What? 01:21:10 <coopserver> <I. M. Legos> No. 01:21:18 <coopserver> <I. M. Legos> Power means it can pull more dosen't it? 01:21:19 <coopserver> <o11c> then no point in getting same power if it's the same speed 01:21:42 <coopserver> <o11c> power only matters if you can't get to max speed 01:21:48 <coopserver> <I. M. Legos> It also has alot better tractive effort. 01:21:49 <coopserver> <o11c> at TL2 that's less of a problem 01:22:02 <coopserver> <o11c> I admit I don't know all the formulas though 01:22:20 <coopserver> <o11c> have to buy at least one or manufacturers will hate us though 01:22:23 <coopserver> <I. M. Legos> Better power and max tractive, but same speed 01:22:54 <coopserver> <o11c> we'll probably go with the Medium when it comes out 01:22:56 <coopserver> <I. M. Legos> Costs slightly more... 01:22:59 <happpy> i word mot doo speed i word doo power 01:23:15 <coopserver> <o11c> happpy: TL2 though ... 01:23:20 <coopserver> <I. M. Legos> Running is the same 01:23:47 <happpy> yep 01:23:47 <Sylf> stop looking at either running or purchase cost 01:23:49 <coopserver> <I. M. Legos> So it has power and tractive on it's side, but the escape has running and cost on it's 01:23:59 <coopserver> <I. M. Legos> Ok... 01:24:15 <Sylf> cost factor is very, very temporary 01:24:55 <coopserver> <I. M. Legos> IS the ability to get out of stations faster good for us or what? 01:25:46 <coopserver> <I. M. Legos> Power also affects the speed when going uphill dosent it? 01:26:01 <Sylf> expandable network/station design is more important than anything else with TL2 01:26:05 <coopserver> <o11c> right, but are we hitting that on our hills yet? 01:26:12 <coopserver> <I. M. Legos> Yes. 01:26:15 <Sylf> train stats is very much irrelevantn 01:26:16 <coopserver> <I. M. Legos> In 1 spot 01:26:23 <coopserver> <I. M. Legos> Near lunborugh 01:26:33 <coopserver> <I. M. Legos> right after the mine and main join 01:26:41 <coopserver> <o11c> ah, okay 01:26:48 <coopserver> <o11c> then upgrade them all 01:26:56 <coopserver> <I. M. Legos> Also, farther up after the steel and wood splits, 01:27:03 <coopserver> <I. M. Legos> Already happening. 01:27:32 <coopserver> <I. M. Legos> They just need to pass depots 01:27:42 <coopserver> <o11c> also in the name of our drop stations, put a space at the front so they sort right 01:28:39 <coopserver> <I. M. Legos> I never actualy have it sorted by name, i usualy have it on cargo waiting. 01:29:19 <coopserver> <I. M. Legos> We have alot of hills in the drop area 01:30:17 <coopserver> <I. M. Legos> The lowest the trains go is 21 at the hill near lunborough 01:31:14 <coopserver> <I. M. Legos> 15k 01:31:59 <coopserver> <I. M. Legos> Also, with your connection of the diamond line, i can add some more iron 01:32:31 <coopserver> <I. M. Legos> Albeit, the rails are faceing the wrong way 01:33:15 <coopserver> <I. M. Legos> Dunno if we should make a turn aroud section, or try and connect the rails. 01:34:57 <coopserver> <I. M. Legos> We might as well keep febourne station. 01:35:20 <coopserver> <I. M. Legos> We can always hook up a small passanger/mail line between it and the new diamond drop 01:35:29 <coopserver> <o11c> no pax/mail 01:35:36 <coopserver> <I. M. Legos> K. 01:35:41 <coopserver> <o11c> and no mixing pickup stations with anything else 01:35:46 <coopserver> <I. M. Legos> Also, we have enough to finnish the lone 01:35:55 <coopserver> <o11c> debt repaid 01:35:59 <coopserver> <I. M. Legos> Well, the old diamond drop will be useless. 01:36:45 <coopserver> <I. M. Legos> Mail isin't doing too bad. 01:37:02 <coopserver> <I. M. Legos> It's actualy slightly below copper 01:37:21 <coopserver> <o11c> pax and mail are "special" 01:37:31 <coopserver> <I. M. Legos> k then... 01:38:02 <coopserver> <o11c> also doing them at TL2 would be ... not very effective 01:38:15 <coopserver> <I. M. Legos> So, what should we do about the iron mines near the diamond line? 01:38:26 <coopserver> <o11c> ignore it, it's pretty close to the iron drop 01:38:42 <coopserver> <I. M. Legos> Right then. 01:38:48 <coopserver> <I. M. Legos> Should we start copper? 01:38:50 <coopserver> <o11c> yeah 01:38:54 <coopserver> <o11c> I'll do the drop 01:39:05 <coopserver> <o11c> do the pickup near Sadingham first I think 01:42:06 <coopserver> <I. M. Legos> So, are you going to make the drop? 01:42:22 <coopserver> <o11c> I'm starting at the junction, that's the hard part 01:42:55 <coopserver> <I. M. Legos> Right, i'll be waiting. 01:43:42 <coopserver> <I. M. Legos> Terraformin dosen't cost that much 01:43:48 <coopserver> <I. M. Legos> And there's a way to check the price. 01:44:10 <coopserver> <o11c> with the mountains it really adds up 01:45:18 <coopserver> <I. M. Legos> Just place the station, and i can let the copper go 01:45:21 <coopserver> <o11c> placed 01:45:47 <coopserver> <I. M. Legos> Attack mah copper trains. 01:46:27 <coopserver> <I. M. Legos> Eh, we got a useless local engine. 01:46:29 <coopserver> <o11c> did you just accept the preview train? 01:46:33 <coopserver> <I. M. Legos> Sorry... 01:46:34 <coopserver> <o11c> we did not want that 01:46:45 <coopserver> <o11c> now we won't get any more offers for 5 years 01:49:30 <coopserver> <I. M. Legos> Right 2 copper mines down. 01:49:49 <happpy> have fun gn all see u on the nexs map 01:51:13 <coopserver> <o11c> hm, oops 01:54:43 <coopserver> <I. M. Legos> Right, we have 3 copper picks. 01:55:10 <coopserver> <o11c> erm, that CL1 is not cool 01:55:43 <coopserver> <o11c> also missing prio on the exits 01:55:51 <coopserver> <I. M. Legos> Sorry. 01:57:57 <coopserver> <I. M. Legos> afk 02:01:18 <coopserver> <I. M. Legos> back 02:01:43 <coopserver> *** Game paused (connecting clients) 02:01:49 <coopserver> *** Hazzard has joined 02:01:50 <coopserver> *** Game unpaused (connecting clients) 02:02:02 <coopserver> <I. M. Legos> Hi hazzard. 02:02:04 <coopserver> <Hazzard> Is this a custom generated map? 02:02:11 <coopserver> <Hazzard> Hey IM 02:02:32 <coopserver> <I. M. Legos> Paper has good money. 02:02:44 <coopserver> <o11c> we haven't done all the primaries yet 02:02:55 <coopserver> <I. M. Legos> I thought we where going by money. 02:03:04 <Hazzard> Map looks good 02:03:08 <coopserver> *** Hazzard has left the game (Leaving) 02:03:20 <coopserver> <I. M. Legos> afk 02:03:22 <coopserver> <o11c> right, but only for primaries 02:03:29 <coopserver> <o11c> water and oil next 02:03:47 <coopserver> <I. M. Legos> Oil's basicly taken by berkle. 02:03:50 <coopserver> <I. M. Legos> afk. 02:05:35 <coopserver> *** Game paused (connecting clients) 02:05:39 <coopserver> *** Sylf has joined 02:05:40 <coopserver> *** Game unpaused (connecting clients) 02:05:47 <coopserver> *** Sylf has joined company #3 02:14:02 <coopserver> <I. M. Legos> I'm back! 02:14:06 <coopserver> <I. M. Legos> Agian. 02:14:13 <coopserver> <o11c> hooking up the wwater drop 02:14:34 <coopserver> <I. M. Legos> I see. 02:15:09 <coopserver> <o11c> just how are you planning on making that junction? 02:15:18 <coopserver> <I. M. Legos> I have no idea 02:15:25 <coopserver> <o11c> well, get an idea first 02:15:54 <coopserver> <o11c> hm, no 02:16:02 <coopserver> <I. M. Legos> Is it even possible? 02:16:23 <coopserver> <o11c> I don't think so 02:17:22 <coopserver> *** Sylf has left the game (Leaving) 02:21:33 <coopserver> <I. M. Legos> I finnaly did it :D 02:22:55 <coopserver> <I. M. Legos> There we go 02:23:00 <coopserver> <I. M. Legos> I made a water line. 02:25:51 <coopserver> <I. M. Legos> Wasen't much in the way of water was there? 02:26:11 <coopserver> <o11c> oh hm, most of the other water was near the drop I ended up choosing 02:27:00 <coopserver> <I. M. Legos> Would it be worth extending the main line out? 02:27:40 <coopserver> <o11c> don't want to make it too hard for company 4 and so on 02:27:43 <coopserver> <I. M. Legos> I placed a sign. 02:27:47 <coopserver> <I. M. Legos> True 02:28:29 <coopserver> <o11c> I say just move on to the next cargo 02:28:30 <coopserver> <I. M. Legos> There dosen't seem to be many FFPs 02:28:38 <coopserver> <o11c> we have one oil well 02:29:24 <coopserver> <I. M. Legos> Oil does bring in alot 02:29:38 <coopserver> <o11c> money doesn't matter in this game after the first bit 02:29:59 <coopserver> <I. M. Legos> True. 02:30:31 <coopserver> <I. M. Legos> We don't have a oil reffinery anyway. 02:30:40 <coopserver> <I. M. Legos> So, now we have to do rubber. 02:30:45 <coopserver> <o11c> we have 4 possibilities for iol refineries 02:30:53 <coopserver> <o11c> 2 right on the track, 2 farther 02:31:08 <coopserver> <o11c> I think Sintford is the best 02:31:34 <coopserver> <I. M. Legos> Well, if you want to do it. 02:35:24 <coopserver> <I. M. Legos> Depot? 02:35:48 <coopserver> <I. M. Legos> Educated horse! 02:36:20 <coopserver> <o11c> you're missing the extra tracks past the station on the oil pickup 02:36:31 <coopserver> <I. M. Legos> No room... 02:36:40 <coopserver> <o11c> I'll fix it 02:37:44 <coopserver> <I. M. Legos> Incomein! 02:38:38 <coopserver> <I. M. Legos> Educated horses is what you wanted right? 02:38:42 <coopserver> <I. M. Legos> It has a better speed 02:38:49 <coopserver> <o11c> yeah 02:38:58 <coopserver> <I. M. Legos> Tractive isin't as good. 02:39:04 <coopserver> <o11c> yeah, it's only medium 02:39:08 <coopserver> <I. M. Legos> Power is slightly less aswell 02:39:14 <coopserver> <I. M. Legos> But i guess speed outweighs 02:39:30 <coopserver> <o11c> and tbh at this age of the game medium probably is too weak, but it with upgrades it will 02:40:14 <coopserver> <I. M. Legos> What the...? 02:40:22 <coopserver> <I. M. Legos> Look at sadingham... 02:40:32 <coopserver> <I. M. Legos> Sadingham mines 02:40:59 <coopserver> <o11c> hm, I thought that was supposed to be fixed by the extra track bits 02:41:14 <coopserver> <I. M. Legos> I knew they where pointless! 02:42:56 <coopserver> <I. M. Legos> So... why do we have 2 tile trains? 02:43:14 <coopserver> <o11c> because it's the easiest way to get CL2 without a lot of math 02:43:29 <coopserver> <o11c> and anything higher than CL2 is way too painful on a map with this much elevation 02:43:32 <coopserver> <I. M. Legos> But won't we be kinda screwed when late steam... 02:44:43 <coopserver> <I. M. Legos> Rubber.. 02:45:26 <coopserver> <o11c> only the one near Hatbourne ? 02:45:54 <coopserver> <I. M. Legos> Apperently... 02:46:00 <coopserver> <I. M. Legos> And i messed it up. 02:46:10 <coopserver> <o11c> easy enough to fix 02:46:42 <coopserver> <I. M. Legos> We have no fpp 02:46:50 <coopserver> <o11c> don't worry about it 02:47:03 <coopserver> <I. M. Legos> We can afford to fund one however... 02:49:43 <coopserver> <I. M. Legos> There's 10 fpps on the map, and non near us. 02:51:24 *** happpy has quit IRC 02:52:28 *** happy has joined #openttdcoop.stable 02:52:58 <happy> join #hazzard 02:53:03 *** happy is now known as Guest1215 02:53:04 <coopserver> <I. M. Legos> ...? 02:53:11 <Guest1215> wopps 02:53:17 <coopserver> <I. M. Legos> Guest? 02:53:28 <Guest1215> soory rone thin 02:54:39 <coopserver> <I. M. Legos> Should we? 02:54:42 <coopserver> <o11c> hm? 02:54:46 <coopserver> <I. M. Legos> Firestarter 02:54:49 <coopserver> <I. M. Legos> Faster 02:54:52 <coopserver> <I. M. Legos> Oh, wait 02:54:56 <coopserver> <I. M. Legos> It's intercity 02:54:58 <coopserver> <I. M. Legos> NVM 02:55:00 *** Guest1215 is now known as happpy 02:55:07 <coopserver> <o11c> no, we don't want trains marked `fast` 02:55:17 <coopserver> <I. M. Legos> It's intercity 02:55:38 <coopserver> <o11c> even with `medium` we're still too weak on the hills until we get a few upgrades 03:00:48 <coopserver> <I. M. Legos> So, how do we get the steel to the factory...? 03:01:42 <coopserver> <o11c> probably a dedicated line 03:04:14 <coopserver> *** Game paused (connecting clients) 03:04:20 <coopserver> *** Yugi_D has joined 03:04:21 <coopserver> *** Game unpaused (connecting clients) 03:04:29 *** happpy is now known as h 03:04:41 <coopserver> *** Yugi_D has left the game (Leaving) 03:04:49 *** h is now known as happpy 03:04:53 <coopserver> <o11c> ah damn 03:05:15 *** happpy is now known as happythunder 03:06:10 <coopserver> <I. M. Legos> Back. 03:06:28 <coopserver> <o11c> steel line set up, no depo yet 03:06:37 <coopserver> <I. M. Legos> And, afk AGIAN 03:09:20 <happythunder> he he ha ha the thunder as cume 03:11:06 <coopserver> <I. M. Legos> Painkiller, lv 1 speed 03:11:15 <coopserver> <o11c> not medium 03:11:21 <coopserver> <I. M. Legos> Alright, no. 03:12:27 <coopserver> *** Game paused (connecting clients) 03:12:28 <coopserver> *** Game unpaused (connecting clients) 03:14:02 <coopserver> <o11c> afk 03:14:05 <coopserver> *** o11c has joined spectators 03:19:44 *** Stagurn has joined #openttdcoop.stable 03:24:40 <coopserver> <I. M. Legos> Uhh, o11c? 03:24:47 <coopserver> <I. M. Legos> Please hurry... 03:25:04 <coopserver> <I. M. Legos> O11C! 03:25:22 <coopserver> <I. M. Legos> Ahh,, fudge. 03:26:08 <coopserver> *** Game paused (connecting clients) 03:26:10 <coopserver> *** Stagurn has joined 03:26:11 <coopserver> *** Game unpaused (connecting clients) 03:26:16 <coopserver> <I. M. Legos> Hi. 03:26:20 <coopserver> <Stagurn> hi hello 03:27:28 <coopserver> <I. M. Legos> o11c is afk, 03:29:06 *** happythunder is now known as happpy 03:31:14 <coopserver> <I. M. Legos> Stagurn, what are you doing? 03:31:33 <coopserver> <Stagurn> just looking =) 03:33:56 <coopserver> <Stagurn> how so? x) 03:39:06 *** happpy has left #openttdcoop.stable 03:39:23 <coopserver> *** I. M. Legos has left the game (Leaving) 03:39:24 <coopserver> *** Game paused (number of players) 03:41:15 <coopserver> *** Stagurn has left the game (connection lost) 03:46:37 <coopserver> *** o11c has joined company #1 03:46:38 <coopserver> *** Game unpaused (number of players) 03:55:43 <coopserver> *** Game paused (connecting clients) 03:55:45 <coopserver> *** Stagurn has joined 03:55:46 <coopserver> *** Game unpaused (connecting clients) 04:08:16 <coopserver> *** Game paused (connecting clients) 04:08:23 <coopserver> *** Sylf has joined 04:08:24 <coopserver> *** Game unpaused (connecting clients) 04:09:10 <coopserver> <o11c> oh right, there's that CL1 that IM built earlier 04:12:53 <coopserver> *** Stagurn has left the game (connection lost) 04:15:10 <coopserver> <o11c> Sylf: what exactly is the advantage of such long tunnels? 04:15:32 <coopserver> <Sylf> like near Dinfinghill? 04:15:39 <coopserver> <o11c> yeah 04:15:48 <coopserver> <Sylf> no need to climb the slope 04:16:09 <coopserver> <o11c> oh. ohh! 04:16:12 <coopserver> <Sylf> with so few trains, the signal gap is less significant 04:16:57 <coopserver> <o11c> my mainline is close to full (LR, but no concrete plan for LLRR) 04:17:13 <coopserver> <o11c> for hills in the central part I added double lines uphill though 04:19:45 <coopserver> <Sylf> hmmm, super strong engines.... 04:20:14 <coopserver> <o11c> what's the crossover point? 04:20:37 <coopserver> <Sylf> when it makes sense to use super strong and live with its slowness? 04:20:38 <coopserver> <o11c> medium-1 is obviously too weak for hills, but I know it is eventually 04:20:47 <coopserver> <Sylf> oh. 04:20:51 <coopserver> <Sylf> I've no idea. 04:21:31 <coopserver> <o11c> where's the table of dates for all the engines? 04:21:32 <coopserver> <Sylf> shit, past bed time 04:21:41 <coopserver> <Sylf> I'll paste it from irc 04:21:42 <coopserver> *** Sylf has left the game (Leaving) 04:21:58 <Sylf> http://dev.openttdcoop.org/projects/nuts/wiki 04:22:11 <Sylf> http://nuts.openttdcoop.org/wiki 04:22:19 <Sylf> that's the easier url to remember 04:22:50 <o11c> ah, is it the big image that's taking forever to load? 04:22:58 <Sylf> yup. 04:23:47 <Sylf> the strong, medium and fast engines come out every 10 years up to the 6th generation 04:24:25 <Sylf> I think the 7th generation engine takes longer than what's shown in the table, but I'm not 100% sure. 04:25:13 <coopserver> <o11c> dammit, I don't want your pax train offers ... 04:25:37 <Sylf> pax weigh next to nothing 04:25:43 <coopserver> <o11c> so if the last was 1924, only one year 04:25:43 <Sylf> it might be a good game to play pax :P 04:25:51 <coopserver> <o11c> I guess I could do that 04:26:04 <coopserver> <o11c> but sbahn would be pretty hard 04:26:12 <Sylf> yup. 04:41:11 <coopserver> <o11c> yay, medium-2 05:07:04 <coopserver> <o11c> ugh, max spread is 12 05:46:55 <coopserver> *** Game paused (connecting clients) 05:46:57 <coopserver> *** Stagurn has joined 05:46:58 <coopserver> *** Game unpaused (connecting clients) 05:56:16 <coopserver> *** Stagurn has started a new company #4 06:07:53 *** Djanxy has joined #openttdcoop.stable 06:21:44 <coopserver> *** Game paused (connecting clients) 06:21:49 <coopserver> *** Djanxy has joined 06:21:50 <coopserver> *** Game unpaused (connecting clients) 06:26:01 <coopserver> *** Djanxy has left the game (Leaving) 06:51:40 <coopserver> *** Stagurn has left the game (Leaving) 06:52:54 *** Djanxy has quit IRC 07:56:44 <coopserver> *** o11c has left the game (Leaving) 07:56:45 <coopserver> *** Game paused (number of players) 07:57:38 <o11c> upgraded to universal generation 2 09:29:19 <V453000> (: heyoo 09:30:26 <coopserver> *** Game still paused (connecting clients, number of players) 09:30:31 <coopserver> *** V453000 has joined 09:30:32 <coopserver> *** Game still paused (number of players) 09:30:33 <coopserver> <V453000> wat up 09:30:44 <coopserver> <V453000> o, nobody up XD 09:31:13 <coopserver> <V453000> nicely wtf map 09:31:14 <coopserver> *** V453000 has left the game (Leaving) 10:06:28 <coopserver> *** Game still paused (connecting clients, number of players) 10:06:36 <coopserver> *** DLord has joined 10:06:37 <coopserver> *** Game still paused (number of players) 10:06:38 <coopserver> *** Game unpaused (number of players) 10:18:46 <coopserver> *** DLord has left the game (Leaving) 10:18:47 <coopserver> *** Game paused (number of players) 10:20:01 <coopserver> *** Game still paused (connecting clients, number of players) 10:20:09 <coopserver> *** Stagurnwrk has joined 10:20:10 <coopserver> *** Game still paused (number of players) 10:20:11 <coopserver> *** Game unpaused (number of players) 10:22:48 <coopserver> *** Stagurnwrk has left the game (Leaving) 10:22:49 <coopserver> *** Game paused (number of players) 11:05:25 *** glubothemad has joined #openttdcoop.stable 11:23:32 *** Djanxy has joined #openttdcoop.stable 14:45:33 *** Djanxy has quit IRC 15:41:20 *** happpy has joined #openttdcoop.stable 15:41:46 <happpy> !date 15:41:46 <coopserver> Dec 18 1949 15:41:51 <happpy> !players 15:41:51 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 15:46:51 <coopserver> *** Game still paused (connecting clients, number of players) 15:46:55 <coopserver> *** happy train sport has joined 15:46:56 <coopserver> *** Game still paused (number of players) 15:50:19 <coopserver> *** happy train sport has left the game (Leaving) 15:55:10 *** Djanxy has joined #openttdcoop.stable 15:55:24 <happpy> hi djanxy 16:11:07 <coopserver> *** Game still paused (connecting clients, number of players) 16:11:09 <coopserver> *** Stagurn has joined 16:11:10 <coopserver> *** Game still paused (number of players) 16:11:11 <coopserver> *** Game unpaused (number of players) 16:11:16 <happpy> hi 16:11:20 <coopserver> <Stagurn> hi 16:11:26 <happpy> how things 16:11:32 <coopserver> <Stagurn> goodgood 16:11:37 <coopserver> <Stagurn> you? 16:11:43 <happpy> grate 16:45:51 <coopserver> *** Game paused (connecting clients) 16:45:58 <coopserver> *** britboy3456 has joined 16:45:59 <coopserver> *** britboy3456 has started a new company #5 16:46:00 <coopserver> *** Game unpaused (connecting clients) 16:46:08 <coopserver> <britboy3456> Hey 16:46:10 <happpy> hi 16:46:11 <coopserver> <Stagurn> hi 16:46:15 <happpy> how things 16:46:24 <coopserver> <britboy3456> k 16:51:51 *** Jam35_ is now known as Jam35 16:52:00 <happpy> hi jam 16:59:37 *** glubothemad has quit IRC 17:03:06 <coopserver> *** Stagurn has joined spectators 17:05:43 <Jam35> hi 17:05:51 <happpy> how things 17:21:15 <coopserver> *** Stagurn has joined company #4 17:21:58 <coopserver> *** Game paused (connecting clients) 17:22:00 <coopserver> *** Player has joined 17:22:01 <coopserver> *** Game unpaused (connecting clients) 17:25:20 <coopserver> *** Game paused (connecting clients) 17:25:24 <coopserver> *** Berkel has joined 17:25:25 <coopserver> *** Game unpaused (connecting clients) 17:25:36 <happpy> hi berkel 17:25:41 <coopserver> <Berkel> Hi 17:25:45 <coopserver> <britboy3456> Hey 17:26:05 <happpy> hi player 17:26:11 <coopserver> <Berkel> Which trains are recommended? Medium or even heavy? :D 17:26:19 <happpy> how things berkel 17:26:25 <coopserver> <Berkel> fine fine 17:26:32 <coopserver> <Berkel> WEEEEEK EEEEEEEND :D 17:26:48 <coopserver> <Player> !name Jam35 17:26:49 <coopserver> *** Player has changed his/her name to Jam35 17:26:52 <coopserver> *** Jam35 has started a new company #6 17:30:05 <coopserver> *** Game paused (connecting clients) 17:30:11 <coopserver> *** happy train sport has joined 17:30:12 <coopserver> *** Game unpaused (connecting clients) 17:31:10 <coopserver> <happy train sport> nice start jam 17:31:26 <coopserver> <Jam35> why? :) 17:31:30 <coopserver> <Jam35> just a line 17:31:47 <coopserver> <happy train sport> its beter then i dun 17:32:20 <coopserver> <happy train sport> heem jam cargo 17:32:59 *** Taede has quit IRC 17:33:42 <coopserver> <Jam35> mhm you were saying :) 17:34:17 <coopserver> <happy train sport> i did try to doo a net werk but to hiil for me 17:37:08 *** Taede has joined #openttdcoop.stable 17:37:08 *** ChanServ sets mode: +o Taede 17:41:39 <coopserver> *** Game paused (connecting clients) 17:41:40 <coopserver> *** Game unpaused (connecting clients) 17:41:55 <coopserver> *** Game paused (connecting clients) 17:42:00 <coopserver> *** hukiju has joined 17:42:01 <coopserver> *** hukiju has started a new company #7 17:42:02 <coopserver> *** Game unpaused (connecting clients) 17:42:33 <coopserver> <britboy3456> Stagurn, is my finston vally forest pick okay/ 17:42:35 <coopserver> <britboy3456> ? 17:43:01 <coopserver> <Stagurn> hehe, uuh. sure 17:43:13 <coopserver> <britboy3456> cool :) 17:43:50 <coopserver> <happy train sport> diner time have fun 17:43:51 <coopserver> *** Jam35 has joined spectators 17:47:13 <coopserver> *** Game paused (connecting clients) 17:47:16 <coopserver> *** [FR]Syl59 has joined 17:47:17 <coopserver> *** Game unpaused (connecting clients) 17:47:24 <coopserver> <[FR]Syl59> o| 17:47:29 <coopserver> <britboy3456> o/ 17:48:53 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:57:13 <coopserver> *** Jam35 has left the game (Leaving) 18:30:49 <coopserver> *** hukiju has left the game (general timeout) 18:34:56 <coopserver> *** Berkel has left the game (Leaving) 18:35:07 <coopserver> *** britboy3456 has joined spectators 18:35:12 <coopserver> *** britboy3456 has joined company #5 18:46:00 <coopserver> *** britboy3456 has left the game (Leaving) 19:04:30 <coopserver> *** Game paused (connecting clients) 19:04:34 <coopserver> *** Berkel has joined 19:04:35 <coopserver> *** Game unpaused (connecting clients) 19:06:06 <coopserver> <happy train sport> wb Berkel 19:06:10 <coopserver> <Berkel> thx 19:06:49 <coopserver> *** happy train sport has left the game (Leaving) 19:24:33 <coopserver> *** Game paused (connecting clients) 19:24:38 <coopserver> *** HolidayInCambodia has joined 19:24:39 <coopserver> *** Game unpaused (connecting clients) 19:27:50 <coopserver> *** HolidayInCambodia has left the game (Leaving) 19:29:20 <coopserver> *** Stagurn has left the game (Leaving) 19:29:30 *** Speedy- has joined #openttdcoop.stable 19:34:38 <coopserver> *** Berkel has left the game (Leaving) 19:34:39 <coopserver> *** Game paused (number of players) 19:42:42 <coopserver> *** Game still paused (connecting clients, number of players) 19:42:47 <coopserver> *** Muel has joined 19:42:48 <coopserver> *** Game still paused (number of players) 19:42:51 <coopserver> <Muel> hi 19:50:08 <coopserver> *** Muel has left the game (Leaving) 20:40:06 <coopserver> *** Game still paused (connecting clients, number of players) 20:40:09 <coopserver> *** irolldice has joined 20:40:10 <coopserver> *** Game still paused (number of players) 20:41:54 <coopserver> *** irolldice has left the game (Leaving) 20:55:06 *** Speedy- has quit IRC 21:35:40 *** Speedy- has joined #openttdcoop.stable 21:48:55 <coopserver> *** Game still paused (connecting clients, number of players) 21:49:04 <coopserver> *** fallobst22 has joined 21:49:05 <coopserver> *** Game still paused (number of players) 21:53:01 <coopserver> *** fallobst22 has left the game (Leaving) 22:13:30 <happpy> be back to mor 22:13:57 *** happpy has left #openttdcoop.stable 22:33:24 <coopserver> *** Game still paused (connecting clients, number of players) 22:33:38 <coopserver> *** I. M. Legos has joined 22:33:39 <coopserver> *** Game still paused (number of players) 22:34:37 <coopserver> *** I. M. Legos has joined company #1 22:34:38 <coopserver> *** Game unpaused (number of players) 22:35:49 *** Speedy- has quit IRC 22:51:36 <coopserver> *** I. M. Legos has left the game (Leaving) 22:51:37 <coopserver> *** Game paused (number of players) 23:57:18 *** Jam35 is now known as Jam35_