Config
Log for #openttdcoop.stable on 9th January 2015:
Times are UTC Toggle Colours
00:05:35  <coopserver> <o11c> train 3 ...
00:08:02  <coopserver> *** Game paused (connecting clients)
00:08:06  <coopserver> *** Sylf has joined
00:08:07  <coopserver> *** Game unpaused (connecting clients)
00:08:15  <coopserver> <Sylf> hoho
00:08:16  <coopserver> <Sylf> nice
00:08:20  <coopserver> <o11c> hi Sylf
00:08:31  <coopserver> <Sylf> maybe too few industries
00:08:35  <coopserver> <o11c> large height difference is sad though
00:08:49  <coopserver> <Sylf> it's sad?
00:09:01  <coopserver> <o11c> makes building a pain, especially with high-cost TF
00:09:03  <coopserver> <Sylf> that's the part I'm especially loving
00:09:22  <happpy> hi sylf
00:09:31  <coopserver> <Sylf> It needs some clever building and planning
00:09:53  <coopserver> <Sylf> time to place some MM before I go jog
00:09:58  <coopserver> *** Sylf has started a new company #3
00:15:06  *** Speedy- has quit IRC
00:16:28  <coopserver> *** Game paused (connecting clients)
00:16:39  <coopserver> *** I. M. Legos has joined
00:16:40  <coopserver> *** Game unpaused (connecting clients)
00:17:25  <coopserver> <I. M. Legos> Welp, i'm here.
00:17:47  <coopserver> <o11c> this map was made by a sadist
00:17:52  <coopserver> <I. M. Legos> Why are the trains so short...
00:18:05  <coopserver> <o11c> see previous statement
00:18:15  <coopserver> <I. M. Legos> Yeah
00:19:00  <coopserver> <I. M. Legos> Trains can be up to 7 tiles...
00:19:29  <happpy> i try that
00:19:39  <happpy> domt werk
00:19:45  <coopserver> <I. M. Legos> The trains should be able to go up to twelve, as that's the max spread
00:19:58  <happpy> nop
00:20:06  <coopserver> <I. M. Legos> Right, wasen't i going to join you occ?
00:20:29  <coopserver> <I. M. Legos> Wait, we're stuck with 2 tile long trains>
00:21:52  <coopserver> <I. M. Legos> I rember someone saying i could join them last map...
00:22:05  <coopserver> <o11c> I. M. Legos: you can join me if you want
00:22:12  <coopserver> <o11c> though I've just spent about all my money
00:22:33  <coopserver> <I. M. Legos> Priority is trarfingley forest right?
00:22:54  <coopserver> <o11c> yeah, track not connected but train running
00:23:09  <coopserver> <I. M. Legos> Right,
00:23:13  <coopserver> <I. M. Legos> Send me the pass
00:24:24  <coopserver> <I. M. Legos> What's the pass to the compony?
00:24:40  <coopserver> <o11c> erm, how do you send a whisper?
00:24:47  <coopserver> <I. M. Legos> Open the client list.
00:24:52  <coopserver> <I. M. Legos> Then click my name
00:25:07  <coopserver> <o11c> ah, got it
00:25:14  <coopserver> *** I. M. Legos has joined company #1
00:25:19  <coopserver> <I. M. Legos> Right then
00:25:43  <coopserver> <I. M. Legos> So, we need to get the rails to the other side of the track by sintford
00:25:49  <coopserver> <o11c> that part is easy
00:25:57  <coopserver> <o11c> doing the 2nd line over the hills is hard
00:26:00  <coopserver> <I. M. Legos> Yeah, just go around the forest
00:26:44  <coopserver> <o11c> no, I'd rather just use abrigdge
00:27:12  <coopserver> <I. M. Legos> That?
00:27:13  <coopserver> <o11c> no
00:27:34  <coopserver> <I. M. Legos> Ah.
00:28:02  <coopserver> <o11c> now just need to get rid of the one-way
00:28:29  <coopserver> <I. M. Legos> We really need to find how to get the second track there.
00:29:03  <coopserver> <I. M. Legos> I can terraform a spot to make it work better, just about 24-25k
00:29:24  <coopserver> <o11c> yeah I was panning that
00:29:45  <coopserver> <o11c> there
00:31:20  <coopserver> <I. M. Legos> Are the signals infrount of the station neccasaey?
00:31:30  <coopserver> <o11c> pretty sure
00:31:40  <coopserver> <I. M. Legos> I do a similar station design.
00:31:53  <coopserver> <I. M. Legos> Though, without the signals directly infrount
00:31:55  <coopserver> <o11c> you don't need them if you do pbs
00:32:37  <coopserver> <I. M. Legos> That's what i normaly do.
00:32:52  <coopserver> <o11c> PBS is ick though
00:32:58  <coopserver> <Sylf> listen to o11c
00:33:01  <coopserver> <Sylf> he's a pro.
00:33:03  <coopserver> <I. M. Legos> Ok..
00:33:14  <coopserver> *** Sylf has left the game (Leaving)
00:33:20  <coopserver> <o11c> next goals are copper and iron
00:33:26  <coopserver> <o11c> but need to have money for that
00:33:38  <coopserver> <I. M. Legos> Make a sign for the iron drop refinery we use.
00:33:47  <coopserver> <o11c> use the graph -> cargo payment rates to decide
00:33:59  <coopserver> <o11c> but exclude secondaries
00:34:38  <coopserver> <I. M. Legos> Best payout is diamond, but i see you have already a line.
00:34:45  *** Stagurn has quit IRC
00:34:48  <coopserver> <I. M. Legos> Iron is the next
00:34:49  <coopserver> <o11c> yup
00:34:57  <coopserver> <o11c> wood is more at long distance
00:34:59  <coopserver> <I. M. Legos> No, wait copper
00:35:12  <coopserver> <o11c> also I saw there weren't many forests in range
00:35:14  <coopserver> <I. M. Legos> Oh, that's confuseing.
00:35:20  <coopserver> <o11c> so did them before they died
00:35:35  <coopserver> <I. M. Legos> Iron ore does slightly more then copper
00:35:47  <coopserver> <o11c> hm, is this the biome where you have to plant trees yourself, or not?
00:36:01  <coopserver> <I. M. Legos> No
00:36:05  <coopserver> <I. M. Legos> Well, normaly yes
00:36:31  <coopserver> <I. M. Legos> But the industrys are pooled from all types, and forests overide the wood mills.
00:36:47  <coopserver> <I. M. Legos> Infact, the wood line is from subartic
00:37:17  <coopserver> <I. M. Legos> And, since toyland is a reskined temprate, yeah
00:37:35  <coopserver> <I. M. Legos> So, find a steel mill that we'll use
00:38:44  <coopserver> <o11c> we have no money, and industries are likely to disappear/appear by the time we do
00:38:57  <coopserver> <I. M. Legos> Fine.
00:39:51  <coopserver> <I. M. Legos> When we start getting alot of money, should i change the drop stations to 1 way stations?
00:39:56  <coopserver> <I. M. Legos> Or, run through?
00:40:15  <coopserver> <o11c> not important until we get really high traffic
00:40:22  <coopserver> <I. M. Legos> Not sure what they're called.
00:40:29  <coopserver> <o11c> roro
00:40:34  <coopserver> <o11c> currently we have terminus
00:41:55  <coopserver> <o11c> hit the repay loan button when you can
00:42:23  <coopserver> <I. M. Legos> I normaly task repaying my loan to as soon as possible.
00:42:52  <coopserver> <I. M. Legos> There's not very many forests in the area we have atm
00:42:54  <coopserver> <o11c> most likely it's best to let it repay about to 0, then go into debt to build the next lines
00:44:09  <coopserver> <o11c> hm
00:44:24  <coopserver> <o11c> iron can probably run on the same route as wood
00:44:26  <coopserver> <I. M. Legos> There dosen't seem to be much iron on the map.
00:44:32  <coopserver> <I. M. Legos> Likely
00:44:42  <coopserver> <I. M. Legos> Tarfin is pretty close to a iron mine
00:46:33  <coopserver> <I. M. Legos> Iron seems to pay little more then 204 on the table.
00:47:26  <coopserver> <I. M. Legos> Diamond trains seem to not be doing too well with their part.
00:47:35  <coopserver> <o11c> low production, short trip
00:48:19  <coopserver> <I. M. Legos> In our area, iron is fairly plentiful.
00:48:38  <coopserver> <o11c> I'm starting to wokr on the iron drop
00:48:58  <coopserver> <o11c> most likely get the iron from Trarfingley at the end of the line
00:49:12  <coopserver> <I. M. Legos> I noted that.
00:50:12  <coopserver> <I. M. Legos> Er....
00:50:15  <coopserver> <I. M. Legos> train 21...
00:50:28  <coopserver> <I. M. Legos> There it goes.
00:50:37  <coopserver> <o11c> was rebuilding some tracks
00:50:42  <coopserver> <I. M. Legos> Ah.
00:51:03  <coopserver> <o11c> but I play with "lost train" etc notifications off
00:51:19  <coopserver> <I. M. Legos> We useing the steel mill near wood pick?
00:51:26  <coopserver> <I. M. Legos> Yup.
00:52:23  <coopserver> <I. M. Legos> Should we do a simple train line from the iron mine that is across the track from the steel?
00:52:34  <coopserver> <o11c> no, too short to be worth anything
00:52:48  <coopserver> <I. M. Legos> Even short lines can give money but ok.
00:53:17  <coopserver> <I. M. Legos> Can i connect any iron mine that i see near the tracks, that's some distance from the mill?
00:53:23  <coopserver> <o11c> sure
00:53:45  <coopserver> <o11c> and feel free to borrow again, I just repaid so we don't have to paya interest
00:55:32  <coopserver> <I. M. Legos> Just build the depot, and i can start feedin.
00:55:38  <coopserver> <o11c> oh shit
00:55:46  <coopserver> <o11c> there's nowhere to put a depot on that line
00:55:58  <coopserver> <o11c> ah screw it
00:56:04  <coopserver> <I. M. Legos> Why not on the in line?
00:56:17  <coopserver> <o11c> there, depot
00:56:28  <coopserver> <I. M. Legos> oh.
00:56:51  <coopserver> <o11c> I always do that too
00:57:13  <coopserver> <o11c> 4 trains per station to start
00:57:19  <coopserver> <I. M. Legos> About how many trains should i send to my iron?
00:57:26  <coopserver> <o11c> /me is prescient
00:58:01  <coopserver> <I. M. Legos> How many trains do i send?
00:58:04  <coopserver> <o11c> there
00:58:05  <coopserver> <I. M. Legos> Ok, 3
00:58:18  <coopserver> <o11c> I did 4
00:58:38  <coopserver> <I. M. Legos> I messed up.
00:58:45  <coopserver> <I. M. Legos> I didin't route the inward line to it right.
00:59:32  <coopserver> <o11c> erm
00:59:36  <coopserver> <o11c> just jiggle the mainline
00:59:38  <coopserver> <I. M. Legos> I don't know.
00:59:57  <happpy> 4 or5 trains will doo
01:01:17  <coopserver> <o11c> there
01:01:29  <coopserver> <I. M. Legos> I think i forgot to refit...
01:01:41  <coopserver> <I. M. Legos> I did.
01:02:13  <coopserver> <I. M. Legos> I forgot to refit...
01:02:14  <happpy> yer i doo thst sume times
01:02:45  <coopserver> <I. M. Legos> I'm ganna add the iron near tarfingley.
01:02:58  <coopserver> <o11c> I'll fix the refit
01:03:58  <coopserver> <o11c> er ...
01:04:02  <coopserver> <I. M. Legos> What?
01:04:14  <coopserver> <o11c> crap
01:04:34  <coopserver> <I. M. Legos> Oh, you messed up.
01:04:56  <coopserver> <o11c> there
01:05:26  <coopserver> <I. M. Legos> Sent all of them to DEPOT
01:06:03  <coopserver> <I. M. Legos> There we go, all fixxed.
01:06:19  <coopserver> <o11c> I guess I won't need my depot trap then
01:06:36  <coopserver> <o11c> take a look at the sign
01:06:42  <coopserver> <I. M. Legos> XD
01:06:45  <coopserver> <I. M. Legos> Wow.
01:07:00  <coopserver> <o11c> the double-red will force it to go into the depo but think it is not going there
01:07:31  <coopserver> <I. M. Legos> Right, trafingly is set up
01:07:38  <coopserver> <o11c> you need the extra tracks after the station
01:07:47  <coopserver> <I. M. Legos> And i remembered to refit.
01:07:51  <coopserver> <I. M. Legos> Alright
01:08:04  <coopserver> <o11c> missing prio on your merge
01:08:09  <coopserver> <I. M. Legos> Sent 4 to the,
01:08:24  <coopserver> <I. M. Legos> I sent 4 iron trains to the new station
01:08:32  <coopserver> <o11c> send 8 since it's far
01:08:43  <coopserver> <o11c> then repay as much debt as you can
01:08:58  <coopserver> <I. M. Legos> Alright, just bought 4 more.
01:09:08  <coopserver> <I. M. Legos> Paid off debt
01:09:13  <coopserver> <I. M. Legos> Well, what we could.
01:09:54  <coopserver> <I. M. Legos> I think we should merge the diamond and iron/wood
01:10:38  <coopserver> <I. M. Legos> There's 2 more depots, though not as close by the diamond line
01:10:42  <coopserver> <o11c> possibly we should use a different bank
01:10:43  <coopserver> <I. M. Legos> 2 more mines*
01:11:03  <coopserver> <I. M. Legos> Cunningpool?
01:11:11  <coopserver> <o11c> yeah that's what I was thinking
01:11:19  <happpy> o11c   if u ned  help i can help to mor or if u nred  eney thin dooing  leve a sign  i can doo it to mor
01:11:26  <coopserver> <o11c> or should we just do copper first?
01:11:33  <coopserver> <o11c> factory at Babourne Cross
01:11:37  <coopserver> <I. M. Legos> Diamond has better pay
01:12:02  <happpy> yep  true i.m
01:12:10  <coopserver> <o11c> there are almost no factories on our part of the map
01:12:28  <coopserver> <I. M. Legos> Ah, i see the factory
01:12:38  <coopserver> <I. M. Legos> But we should fix the diamond first
01:12:45  <coopserver> <I. M. Legos> As it produces more money
01:12:48  <coopserver> <o11c> okay
01:13:01  <coopserver> <I. M. Legos> I'll work on the bank
01:13:12  <coopserver> <o11c> hm, tricky
01:13:43  <coopserver> <o11c> reserved for possible roro
01:15:36  <coopserver> <I. M. Legos> Well, this is a pickle.
01:16:14  <coopserver> <I. M. Legos> Oh.
01:17:11  <coopserver> <I. M. Legos> Perfect!
01:17:45  <coopserver> <I. M. Legos> Feel free to start sendin.
01:18:16  <coopserver> <o11c> i have to rebuild the whole stations on my end
01:18:33  <coopserver> <o11c> make sure to put a depot for the empty trains after the station though
01:19:27  <coopserver> <I. M. Legos> Right, that work?
01:19:45  <coopserver> <o11c> yeah, but add prio
01:19:53  <coopserver> <I. M. Legos> We got the revelation machine?
01:20:06  <coopserver> <o11c> sweet, do a replace all
01:20:41  <coopserver> <I. M. Legos> Same speed, beter power
01:21:03  <coopserver> <o11c> wait, are we hitting power problems?
01:21:08  <coopserver> <I. M. Legos> What?
01:21:10  <coopserver> <I. M. Legos> No.
01:21:18  <coopserver> <I. M. Legos> Power means it can pull more dosen't it?
01:21:19  <coopserver> <o11c> then no point in getting same power if it's the same speed
01:21:42  <coopserver> <o11c> power only matters if you can't get to max speed
01:21:48  <coopserver> <I. M. Legos> It also has alot better tractive effort.
01:21:49  <coopserver> <o11c> at TL2 that's less of a problem
01:22:02  <coopserver> <o11c> I admit I don't know all the formulas though
01:22:20  <coopserver> <o11c> have to buy at least one or manufacturers will hate us though
01:22:23  <coopserver> <I. M. Legos> Better power and max tractive, but same speed
01:22:54  <coopserver> <o11c> we'll probably go with the Medium when it comes out
01:22:56  <coopserver> <I. M. Legos> Costs slightly more...
01:22:59  <happpy> i word mot doo speed i word doo power
01:23:15  <coopserver> <o11c> happpy: TL2 though ...
01:23:20  <coopserver> <I. M. Legos> Running is the same
01:23:47  <happpy> yep
01:23:47  <Sylf> stop looking at either running or purchase cost
01:23:49  <coopserver> <I. M. Legos> So it has power and tractive on it's side, but the escape has running and cost on it's
01:23:59  <coopserver> <I. M. Legos> Ok...
01:24:15  <Sylf> cost factor is very, very temporary
01:24:55  <coopserver> <I. M. Legos> IS the ability to get out of stations faster good for us or what?
01:25:46  <coopserver> <I. M. Legos> Power also affects the speed when going uphill dosent it?
01:26:01  <Sylf> expandable network/station design is more important than anything else with TL2
01:26:05  <coopserver> <o11c> right, but are we hitting that on our hills yet?
01:26:12  <coopserver> <I. M. Legos> Yes.
01:26:15  <Sylf> train stats is very much irrelevantn
01:26:16  <coopserver> <I. M. Legos> In 1 spot
01:26:23  <coopserver> <I. M. Legos> Near lunborugh
01:26:33  <coopserver> <I. M. Legos> right after the mine and main join
01:26:41  <coopserver> <o11c> ah, okay
01:26:48  <coopserver> <o11c> then upgrade them all
01:26:56  <coopserver> <I. M. Legos> Also, farther up after the steel and wood splits,
01:27:03  <coopserver> <I. M. Legos> Already happening.
01:27:32  <coopserver> <I. M. Legos> They just need to pass depots
01:27:42  <coopserver> <o11c> also in the name of our drop stations, put a space at the front so they sort right
01:28:39  <coopserver> <I. M. Legos> I never actualy have it sorted by name, i usualy have it on cargo waiting.
01:29:19  <coopserver> <I. M. Legos> We have alot of hills in the drop area
01:30:17  <coopserver> <I. M. Legos> The lowest the trains go is 21 at the hill near lunborough
01:31:14  <coopserver> <I. M. Legos> 15k
01:31:59  <coopserver> <I. M. Legos> Also, with your connection of the diamond line, i can add some more iron
01:32:31  <coopserver> <I. M. Legos> Albeit, the rails are faceing the wrong way
01:33:15  <coopserver> <I. M. Legos> Dunno if we should make a turn aroud section, or try and connect the rails.
01:34:57  <coopserver> <I. M. Legos> We might as well keep febourne station.
01:35:20  <coopserver> <I. M. Legos> We can always hook up a small passanger/mail line between it and the new diamond drop
01:35:29  <coopserver> <o11c> no pax/mail
01:35:36  <coopserver> <I. M. Legos> K.
01:35:41  <coopserver> <o11c> and no mixing pickup stations with anything else
01:35:46  <coopserver> <I. M. Legos> Also, we have enough to finnish the lone
01:35:55  <coopserver> <o11c> debt repaid
01:35:59  <coopserver> <I. M. Legos> Well, the old diamond drop will be useless.
01:36:45  <coopserver> <I. M. Legos> Mail isin't doing too bad.
01:37:02  <coopserver> <I. M. Legos> It's actualy slightly below copper
01:37:21  <coopserver> <o11c> pax and mail are "special"
01:37:31  <coopserver> <I. M. Legos> k then...
01:38:02  <coopserver> <o11c> also doing them at TL2 would be ... not very effective
01:38:15  <coopserver> <I. M. Legos> So, what should we do about the iron mines near the diamond line?
01:38:26  <coopserver> <o11c> ignore it, it's pretty close to the iron drop
01:38:42  <coopserver> <I. M. Legos> Right then.
01:38:48  <coopserver> <I. M. Legos> Should we start copper?
01:38:50  <coopserver> <o11c> yeah
01:38:54  <coopserver> <o11c> I'll do the drop
01:39:05  <coopserver> <o11c> do the pickup near Sadingham first I think
01:42:06  <coopserver> <I. M. Legos> So, are you going to make the drop?
01:42:22  <coopserver> <o11c> I'm starting at the junction, that's the hard part
01:42:55  <coopserver> <I. M. Legos> Right, i'll be waiting.
01:43:42  <coopserver> <I. M. Legos> Terraformin dosen't cost that much
01:43:48  <coopserver> <I. M. Legos> And there's a way to check the price.
01:44:10  <coopserver> <o11c> with the mountains it really adds up
01:45:18  <coopserver> <I. M. Legos> Just place the station, and i can let the copper go
01:45:21  <coopserver> <o11c> placed
01:45:47  <coopserver> <I. M. Legos> Attack mah copper trains.
01:46:27  <coopserver> <I. M. Legos> Eh, we got a useless local engine.
01:46:29  <coopserver> <o11c> did you just accept the preview train?
01:46:33  <coopserver> <I. M. Legos> Sorry...
01:46:34  <coopserver> <o11c> we did not want that
01:46:45  <coopserver> <o11c> now we won't get any more offers for 5 years
01:49:30  <coopserver> <I. M. Legos> Right 2 copper mines down.
01:49:49  <happpy> have fun gn all see u on  the nexs map
01:51:13  <coopserver> <o11c> hm, oops
01:54:43  <coopserver> <I. M. Legos> Right, we have 3 copper picks.
01:55:10  <coopserver> <o11c> erm, that CL1 is not cool
01:55:43  <coopserver> <o11c> also missing prio on the exits
01:55:51  <coopserver> <I. M. Legos> Sorry.
01:57:57  <coopserver> <I. M. Legos> afk
02:01:18  <coopserver> <I. M. Legos> back
02:01:43  <coopserver> *** Game paused (connecting clients)
02:01:49  <coopserver> *** Hazzard has joined
02:01:50  <coopserver> *** Game unpaused (connecting clients)
02:02:02  <coopserver> <I. M. Legos> Hi hazzard.
02:02:04  <coopserver> <Hazzard> Is this a custom generated map?
02:02:11  <coopserver> <Hazzard> Hey IM
02:02:32  <coopserver> <I. M. Legos> Paper has good money.
02:02:44  <coopserver> <o11c> we haven't done all the primaries yet
02:02:55  <coopserver> <I. M. Legos> I thought we where going by money.
02:03:04  <Hazzard> Map looks good
02:03:08  <coopserver> *** Hazzard has left the game (Leaving)
02:03:20  <coopserver> <I. M. Legos> afk
02:03:22  <coopserver> <o11c> right, but only for primaries
02:03:29  <coopserver> <o11c> water and oil next
02:03:47  <coopserver> <I. M. Legos> Oil's basicly taken by berkle.
02:03:50  <coopserver> <I. M. Legos> afk.
02:05:35  <coopserver> *** Game paused (connecting clients)
02:05:39  <coopserver> *** Sylf has joined
02:05:40  <coopserver> *** Game unpaused (connecting clients)
02:05:47  <coopserver> *** Sylf has joined company #3
02:14:02  <coopserver> <I. M. Legos> I'm back!
02:14:06  <coopserver> <I. M. Legos> Agian.
02:14:13  <coopserver> <o11c> hooking up the wwater drop
02:14:34  <coopserver> <I. M. Legos> I see.
02:15:09  <coopserver> <o11c> just how are you planning on making that junction?
02:15:18  <coopserver> <I. M. Legos> I have no idea
02:15:25  <coopserver> <o11c> well, get an idea first
02:15:54  <coopserver> <o11c> hm, no
02:16:02  <coopserver> <I. M. Legos> Is it even possible?
02:16:23  <coopserver> <o11c> I don't think so
02:17:22  <coopserver> *** Sylf has left the game (Leaving)
02:21:33  <coopserver> <I. M. Legos> I finnaly did it :D
02:22:55  <coopserver> <I. M. Legos> There we go
02:23:00  <coopserver> <I. M. Legos> I made a water line.
02:25:51  <coopserver> <I. M. Legos> Wasen't much in the way of water was there?
02:26:11  <coopserver> <o11c> oh hm, most of the other water was near the drop I ended up choosing
02:27:00  <coopserver> <I. M. Legos> Would it be worth extending the main line out?
02:27:40  <coopserver> <o11c> don't want to make it too hard for company 4 and so on
02:27:43  <coopserver> <I. M. Legos> I placed a sign.
02:27:47  <coopserver> <I. M. Legos> True
02:28:29  <coopserver> <o11c> I say just move on to the next cargo
02:28:30  <coopserver> <I. M. Legos> There dosen't seem to be many FFPs
02:28:38  <coopserver> <o11c> we have one oil well
02:29:24  <coopserver> <I. M. Legos> Oil does bring in alot
02:29:38  <coopserver> <o11c> money doesn't matter in this game after the first bit
02:29:59  <coopserver> <I. M. Legos> True.
02:30:31  <coopserver> <I. M. Legos> We don't have a oil reffinery anyway.
02:30:40  <coopserver> <I. M. Legos> So, now we have to do rubber.
02:30:45  <coopserver> <o11c> we have 4 possibilities for iol refineries
02:30:53  <coopserver> <o11c> 2 right on the track, 2 farther
02:31:08  <coopserver> <o11c> I think Sintford is the best
02:31:34  <coopserver> <I. M. Legos> Well, if you want to do it.
02:35:24  <coopserver> <I. M. Legos> Depot?
02:35:48  <coopserver> <I. M. Legos> Educated horse!
02:36:20  <coopserver> <o11c> you're missing the extra tracks past the station on the oil pickup
02:36:31  <coopserver> <I. M. Legos> No room...
02:36:40  <coopserver> <o11c> I'll fix it
02:37:44  <coopserver> <I. M. Legos> Incomein!
02:38:38  <coopserver> <I. M. Legos> Educated horses is what you wanted right?
02:38:42  <coopserver> <I. M. Legos> It has a better speed
02:38:49  <coopserver> <o11c> yeah
02:38:58  <coopserver> <I. M. Legos> Tractive isin't as good.
02:39:04  <coopserver> <o11c> yeah, it's only medium
02:39:08  <coopserver> <I. M. Legos> Power is slightly less aswell
02:39:14  <coopserver> <I. M. Legos> But i guess speed outweighs
02:39:30  <coopserver> <o11c> and tbh at this age of the game medium probably is too weak, but it with upgrades it will
02:40:14  <coopserver> <I. M. Legos> What the...?
02:40:22  <coopserver> <I. M. Legos> Look at sadingham...
02:40:32  <coopserver> <I. M. Legos> Sadingham mines
02:40:59  <coopserver> <o11c> hm, I thought that was supposed to be fixed by the extra track bits
02:41:14  <coopserver> <I. M. Legos> I knew they where pointless!
02:42:56  <coopserver> <I. M. Legos> So... why do we have 2 tile trains?
02:43:14  <coopserver> <o11c> because it's the easiest way to get CL2 without a lot of math
02:43:29  <coopserver> <o11c> and anything higher than CL2 is way too painful on a map with this much elevation
02:43:32  <coopserver> <I. M. Legos> But won't we be kinda screwed when late steam...
02:44:43  <coopserver> <I. M. Legos> Rubber..
02:45:26  <coopserver> <o11c> only the one near Hatbourne ?
02:45:54  <coopserver> <I. M. Legos> Apperently...
02:46:00  <coopserver> <I. M. Legos> And i messed it up.
02:46:10  <coopserver> <o11c> easy enough to fix
02:46:42  <coopserver> <I. M. Legos> We have no fpp
02:46:50  <coopserver> <o11c> don't worry about it
02:47:03  <coopserver> <I. M. Legos> We can afford to fund one however...
02:49:43  <coopserver> <I. M. Legos> There's 10 fpps on the map, and non near us.
02:51:24  *** happpy has quit IRC
02:52:28  *** happy has joined #openttdcoop.stable
02:52:58  <happy> join #hazzard
02:53:03  *** happy is now known as Guest1215
02:53:04  <coopserver> <I. M. Legos> ...?
02:53:11  <Guest1215> wopps
02:53:17  <coopserver> <I. M. Legos> Guest?
02:53:28  <Guest1215> soory  rone thin
02:54:39  <coopserver> <I. M. Legos> Should we?
02:54:42  <coopserver> <o11c> hm?
02:54:46  <coopserver> <I. M. Legos> Firestarter
02:54:49  <coopserver> <I. M. Legos> Faster
02:54:52  <coopserver> <I. M. Legos> Oh, wait
02:54:56  <coopserver> <I. M. Legos> It's intercity
02:54:58  <coopserver> <I. M. Legos> NVM
02:55:00  *** Guest1215 is now known as happpy
02:55:07  <coopserver> <o11c> no, we don't want trains marked `fast`
02:55:17  <coopserver> <I. M. Legos> It's intercity
02:55:38  <coopserver> <o11c> even  with `medium` we're still too weak on the hills until we get a few upgrades
03:00:48  <coopserver> <I. M. Legos> So, how do we get the steel to the factory...?
03:01:42  <coopserver> <o11c> probably a dedicated line
03:04:14  <coopserver> *** Game paused (connecting clients)
03:04:20  <coopserver> *** Yugi_D has joined
03:04:21  <coopserver> *** Game unpaused (connecting clients)
03:04:29  *** happpy is now known as h
03:04:41  <coopserver> *** Yugi_D has left the game (Leaving)
03:04:49  *** h is now known as happpy
03:04:53  <coopserver> <o11c> ah damn
03:05:15  *** happpy is now known as happythunder
03:06:10  <coopserver> <I. M. Legos> Back.
03:06:28  <coopserver> <o11c> steel line set up, no depo yet
03:06:37  <coopserver> <I. M. Legos> And, afk AGIAN
03:09:20  <happythunder> he he ha ha the thunder as cume
03:11:06  <coopserver> <I. M. Legos> Painkiller, lv 1 speed
03:11:15  <coopserver> <o11c> not medium
03:11:21  <coopserver> <I. M. Legos> Alright, no.
03:12:27  <coopserver> *** Game paused (connecting clients)
03:12:28  <coopserver> *** Game unpaused (connecting clients)
03:14:02  <coopserver> <o11c> afk
03:14:05  <coopserver> *** o11c has joined spectators
03:19:44  *** Stagurn has joined #openttdcoop.stable
03:24:40  <coopserver> <I. M. Legos> Uhh, o11c?
03:24:47  <coopserver> <I. M. Legos> Please hurry...
03:25:04  <coopserver> <I. M. Legos> O11C!
03:25:22  <coopserver> <I. M. Legos> Ahh,, fudge.
03:26:08  <coopserver> *** Game paused (connecting clients)
03:26:10  <coopserver> *** Stagurn has joined
03:26:11  <coopserver> *** Game unpaused (connecting clients)
03:26:16  <coopserver> <I. M. Legos> Hi.
03:26:20  <coopserver> <Stagurn> hi hello
03:27:28  <coopserver> <I. M. Legos> o11c is afk,
03:29:06  *** happythunder is now known as happpy
03:31:14  <coopserver> <I. M. Legos> Stagurn, what are you doing?
03:31:33  <coopserver> <Stagurn> just looking =)
03:33:56  <coopserver> <Stagurn> how so? x)
03:39:06  *** happpy has left #openttdcoop.stable
03:39:23  <coopserver> *** I. M. Legos has left the game (Leaving)
03:39:24  <coopserver> *** Game paused (number of players)
03:41:15  <coopserver> *** Stagurn has left the game (connection lost)
03:46:37  <coopserver> *** o11c has joined company #1
03:46:38  <coopserver> *** Game unpaused (number of players)
03:55:43  <coopserver> *** Game paused (connecting clients)
03:55:45  <coopserver> *** Stagurn has joined
03:55:46  <coopserver> *** Game unpaused (connecting clients)
04:08:16  <coopserver> *** Game paused (connecting clients)
04:08:23  <coopserver> *** Sylf has joined
04:08:24  <coopserver> *** Game unpaused (connecting clients)
04:09:10  <coopserver> <o11c> oh right, there's that CL1 that IM built earlier
04:12:53  <coopserver> *** Stagurn has left the game (connection lost)
04:15:10  <coopserver> <o11c> Sylf: what exactly is the advantage of such long tunnels?
04:15:32  <coopserver> <Sylf> like near Dinfinghill?
04:15:39  <coopserver> <o11c> yeah
04:15:48  <coopserver> <Sylf> no need to climb the slope
04:16:09  <coopserver> <o11c> oh. ohh!
04:16:12  <coopserver> <Sylf> with so few trains, the signal gap is less significant
04:16:57  <coopserver> <o11c> my mainline is close to full (LR, but no concrete plan for LLRR)
04:17:13  <coopserver> <o11c> for hills in the central part I added double lines uphill though
04:19:45  <coopserver> <Sylf> hmmm, super strong engines....
04:20:14  <coopserver> <o11c> what's the crossover point?
04:20:37  <coopserver> <Sylf> when it makes sense to use super strong and live with its slowness?
04:20:38  <coopserver> <o11c> medium-1 is obviously too weak for hills, but I know it is eventually
04:20:47  <coopserver> <Sylf> oh.
04:20:51  <coopserver> <Sylf> I've no idea.
04:21:31  <coopserver> <o11c> where's the table of dates for all the engines?
04:21:32  <coopserver> <Sylf> shit, past bed time
04:21:41  <coopserver> <Sylf> I'll paste it from irc
04:21:42  <coopserver> *** Sylf has left the game (Leaving)
04:21:58  <Sylf> http://dev.openttdcoop.org/projects/nuts/wiki
04:22:11  <Sylf> http://nuts.openttdcoop.org/wiki
04:22:19  <Sylf> that's the easier url to remember
04:22:50  <o11c> ah, is it the big image that's taking forever to load?
04:22:58  <Sylf> yup.
04:23:47  <Sylf> the strong, medium and fast engines come out every 10 years up to the 6th generation
04:24:25  <Sylf> I think the 7th generation engine takes longer than what's shown in the table, but I'm not 100% sure.
04:25:13  <coopserver> <o11c> dammit, I don't want your pax train offers ...
04:25:37  <Sylf> pax weigh next to nothing
04:25:43  <coopserver> <o11c> so if the last was 1924, only one year
04:25:43  <Sylf> it might be a good game to play pax :P
04:25:51  <coopserver> <o11c> I guess I could do that
04:26:04  <coopserver> <o11c> but sbahn would be pretty hard
04:26:12  <Sylf> yup.
04:41:11  <coopserver> <o11c> yay, medium-2
05:07:04  <coopserver> <o11c> ugh, max spread is 12
05:46:55  <coopserver> *** Game paused (connecting clients)
05:46:57  <coopserver> *** Stagurn has joined
05:46:58  <coopserver> *** Game unpaused (connecting clients)
05:56:16  <coopserver> *** Stagurn has started a new company #4
06:07:53  *** Djanxy has joined #openttdcoop.stable
06:21:44  <coopserver> *** Game paused (connecting clients)
06:21:49  <coopserver> *** Djanxy has joined
06:21:50  <coopserver> *** Game unpaused (connecting clients)
06:26:01  <coopserver> *** Djanxy has left the game (Leaving)
06:51:40  <coopserver> *** Stagurn has left the game (Leaving)
06:52:54  *** Djanxy has quit IRC
07:56:44  <coopserver> *** o11c has left the game (Leaving)
07:56:45  <coopserver> *** Game paused (number of players)
07:57:38  <o11c> upgraded to universal generation 2
09:29:19  <V453000> (: heyoo
09:30:26  <coopserver> *** Game still paused (connecting clients, number of players)
09:30:31  <coopserver> *** V453000 has joined
09:30:32  <coopserver> *** Game still paused (number of players)
09:30:33  <coopserver> <V453000> wat up
09:30:44  <coopserver> <V453000> o, nobody up XD
09:31:13  <coopserver> <V453000> nicely wtf map
09:31:14  <coopserver> *** V453000 has left the game (Leaving)
10:06:28  <coopserver> *** Game still paused (connecting clients, number of players)
10:06:36  <coopserver> *** DLord has joined
10:06:37  <coopserver> *** Game still paused (number of players)
10:06:38  <coopserver> *** Game unpaused (number of players)
10:18:46  <coopserver> *** DLord has left the game (Leaving)
10:18:47  <coopserver> *** Game paused (number of players)
10:20:01  <coopserver> *** Game still paused (connecting clients, number of players)
10:20:09  <coopserver> *** Stagurnwrk has joined
10:20:10  <coopserver> *** Game still paused (number of players)
10:20:11  <coopserver> *** Game unpaused (number of players)
10:22:48  <coopserver> *** Stagurnwrk has left the game (Leaving)
10:22:49  <coopserver> *** Game paused (number of players)
11:05:25  *** glubothemad has joined #openttdcoop.stable
11:23:32  *** Djanxy has joined #openttdcoop.stable
14:45:33  *** Djanxy has quit IRC
15:41:20  *** happpy has joined #openttdcoop.stable
15:41:46  <happpy> !date
15:41:46  <coopserver> Dec 18 1949
15:41:51  <happpy> !players
15:41:51  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
15:46:51  <coopserver> *** Game still paused (connecting clients, number of players)
15:46:55  <coopserver> *** happy  train sport has joined
15:46:56  <coopserver> *** Game still paused (number of players)
15:50:19  <coopserver> *** happy  train sport has left the game (Leaving)
15:55:10  *** Djanxy has joined #openttdcoop.stable
15:55:24  <happpy> hi  djanxy
16:11:07  <coopserver> *** Game still paused (connecting clients, number of players)
16:11:09  <coopserver> *** Stagurn has joined
16:11:10  <coopserver> *** Game still paused (number of players)
16:11:11  <coopserver> *** Game unpaused (number of players)
16:11:16  <happpy> hi
16:11:20  <coopserver> <Stagurn> hi
16:11:26  <happpy> how  things
16:11:32  <coopserver> <Stagurn> goodgood
16:11:37  <coopserver> <Stagurn> you?
16:11:43  <happpy> grate
16:45:51  <coopserver> *** Game paused (connecting clients)
16:45:58  <coopserver> *** britboy3456 has joined
16:45:59  <coopserver> *** britboy3456 has started a new company #5
16:46:00  <coopserver> *** Game unpaused (connecting clients)
16:46:08  <coopserver> <britboy3456> Hey
16:46:10  <happpy> hi
16:46:11  <coopserver> <Stagurn> hi
16:46:15  <happpy> how  things
16:46:24  <coopserver> <britboy3456> k
16:51:51  *** Jam35_ is now known as Jam35
16:52:00  <happpy> hi  jam
16:59:37  *** glubothemad has quit IRC
17:03:06  <coopserver> *** Stagurn has joined spectators
17:05:43  <Jam35> hi
17:05:51  <happpy> how  things
17:21:15  <coopserver> *** Stagurn has joined company #4
17:21:58  <coopserver> *** Game paused (connecting clients)
17:22:00  <coopserver> *** Player has joined
17:22:01  <coopserver> *** Game unpaused (connecting clients)
17:25:20  <coopserver> *** Game paused (connecting clients)
17:25:24  <coopserver> *** Berkel has joined
17:25:25  <coopserver> *** Game unpaused (connecting clients)
17:25:36  <happpy> hi   berkel
17:25:41  <coopserver> <Berkel> Hi
17:25:45  <coopserver> <britboy3456> Hey
17:26:05  <happpy> hi  player
17:26:11  <coopserver> <Berkel> Which trains are recommended? Medium or even heavy? :D
17:26:19  <happpy> how  things      berkel
17:26:25  <coopserver> <Berkel> fine fine
17:26:32  <coopserver> <Berkel> WEEEEEK EEEEEEEND :D
17:26:48  <coopserver> <Player> !name Jam35
17:26:49  <coopserver> *** Player has changed his/her name to Jam35
17:26:52  <coopserver> *** Jam35 has started a new company #6
17:30:05  <coopserver> *** Game paused (connecting clients)
17:30:11  <coopserver> *** happy  train sport has joined
17:30:12  <coopserver> *** Game unpaused (connecting clients)
17:31:10  <coopserver> <happy  train sport> nice start  jam
17:31:26  <coopserver> <Jam35> why? :)
17:31:30  <coopserver> <Jam35> just a line
17:31:47  <coopserver> <happy  train sport> its beter  then i dun
17:32:20  <coopserver> <happy  train sport> heem  jam  cargo
17:32:59  *** Taede has quit IRC
17:33:42  <coopserver> <Jam35> mhm you were saying :)
17:34:17  <coopserver> <happy  train sport> i  did  try   to   doo  a net werk  but   to  hiil  for  me
17:37:08  *** Taede has joined #openttdcoop.stable
17:37:08  *** ChanServ sets mode: +o Taede
17:41:39  <coopserver> *** Game paused (connecting clients)
17:41:40  <coopserver> *** Game unpaused (connecting clients)
17:41:55  <coopserver> *** Game paused (connecting clients)
17:42:00  <coopserver> *** hukiju has joined
17:42:01  <coopserver> *** hukiju has started a new company #7
17:42:02  <coopserver> *** Game unpaused (connecting clients)
17:42:33  <coopserver> <britboy3456> Stagurn, is my finston vally forest pick okay/
17:42:35  <coopserver> <britboy3456> ?
17:43:01  <coopserver> <Stagurn> hehe, uuh. sure
17:43:13  <coopserver> <britboy3456> cool :)
17:43:50  <coopserver> <happy  train sport> diner  time  have fun
17:43:51  <coopserver> *** Jam35 has joined spectators
17:47:13  <coopserver> *** Game paused (connecting clients)
17:47:16  <coopserver> *** [FR]Syl59 has joined
17:47:17  <coopserver> *** Game unpaused (connecting clients)
17:47:24  <coopserver> <[FR]Syl59> o|
17:47:29  <coopserver> <britboy3456> o/
17:48:53  <coopserver> *** [FR]Syl59 has left the game (Leaving)
17:57:13  <coopserver> *** Jam35 has left the game (Leaving)
18:30:49  <coopserver> *** hukiju has left the game (general timeout)
18:34:56  <coopserver> *** Berkel has left the game (Leaving)
18:35:07  <coopserver> *** britboy3456 has joined spectators
18:35:12  <coopserver> *** britboy3456 has joined company #5
18:46:00  <coopserver> *** britboy3456 has left the game (Leaving)
19:04:30  <coopserver> *** Game paused (connecting clients)
19:04:34  <coopserver> *** Berkel has joined
19:04:35  <coopserver> *** Game unpaused (connecting clients)
19:06:06  <coopserver> <happy  train sport> wb  Berkel
19:06:10  <coopserver> <Berkel> thx
19:06:49  <coopserver> *** happy  train sport has left the game (Leaving)
19:24:33  <coopserver> *** Game paused (connecting clients)
19:24:38  <coopserver> *** HolidayInCambodia has joined
19:24:39  <coopserver> *** Game unpaused (connecting clients)
19:27:50  <coopserver> *** HolidayInCambodia has left the game (Leaving)
19:29:20  <coopserver> *** Stagurn has left the game (Leaving)
19:29:30  *** Speedy- has joined #openttdcoop.stable
19:34:38  <coopserver> *** Berkel has left the game (Leaving)
19:34:39  <coopserver> *** Game paused (number of players)
19:42:42  <coopserver> *** Game still paused (connecting clients, number of players)
19:42:47  <coopserver> *** Muel has joined
19:42:48  <coopserver> *** Game still paused (number of players)
19:42:51  <coopserver> <Muel> hi
19:50:08  <coopserver> *** Muel has left the game (Leaving)
20:40:06  <coopserver> *** Game still paused (connecting clients, number of players)
20:40:09  <coopserver> *** irolldice has joined
20:40:10  <coopserver> *** Game still paused (number of players)
20:41:54  <coopserver> *** irolldice has left the game (Leaving)
20:55:06  *** Speedy- has quit IRC
21:35:40  *** Speedy- has joined #openttdcoop.stable
21:48:55  <coopserver> *** Game still paused (connecting clients, number of players)
21:49:04  <coopserver> *** fallobst22 has joined
21:49:05  <coopserver> *** Game still paused (number of players)
21:53:01  <coopserver> *** fallobst22 has left the game (Leaving)
22:13:30  <happpy> be  back to mor
22:13:57  *** happpy has left #openttdcoop.stable
22:33:24  <coopserver> *** Game still paused (connecting clients, number of players)
22:33:38  <coopserver> *** I. M. Legos has joined
22:33:39  <coopserver> *** Game still paused (number of players)
22:34:37  <coopserver> *** I. M. Legos has joined company #1
22:34:38  <coopserver> *** Game unpaused (number of players)
22:35:49  *** Speedy- has quit IRC
22:51:36  <coopserver> *** I. M. Legos has left the game (Leaving)
22:51:37  <coopserver> *** Game paused (number of players)
23:57:18  *** Jam35 is now known as Jam35_

Powered by YARRSTE version: svn-trunk