Log for #openttdcoop.stable on 22nd February 2015:
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01:32:10  <planetmaker> !playercount
01:32:10  <coopserver> planetmaker: The server is empty, noone is connected. Feel free to remedy this situation
04:54:52  *** Djanxy has quit IRC
10:25:49  *** Taede_ has joined #openttdcoop.stable
10:30:44  *** Taede_ has quit IRC
10:41:14  <coopserver> *** V453000 has joined
10:49:23  <coopserver> *** V453000 has left the game (Leaving)
11:02:23  *** Jam35_ is now known as Jam35
11:38:18  *** Djanxy has joined #openttdcoop.stable
12:30:09  *** happpy has joined #openttdcoop.stable
12:30:14  <happpy> !date
12:30:14  <coopserver> Jul 31 2169
12:30:20  <happpy> !players
12:30:20  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
15:31:10  <coopserver> *** Jam35 has joined
15:33:21  <coopserver> *** Jam35 has joined company #1
15:33:22  <coopserver> *** Game unpaused (number of players)
15:38:31  <happpy> hi  jam
15:43:20  <happpy> how  things Jam35
15:44:00  <coopserver> <Jam35> ok
15:44:14  <coopserver> <Jam35> this map has been here ages
15:44:20  <happpy> yep
15:45:08  <happpy> no  won  as been on  the  server   for a lone time as will
15:48:07  <happpy> !date
15:48:07  <coopserver> Sep 02 2170
15:58:04  <coopserver> *** Jam35 has left the game (Leaving)
15:58:05  <coopserver> *** Game paused (number of players)
16:13:21  <coopserver> *** Aligheri has joined
16:13:22  <coopserver> *** Aligheri has started a new company #11
16:13:23  <coopserver> *** Game unpaused (number of players)
16:14:07  <coopserver> *** Aligheri has left the game (Leaving)
16:14:08  <coopserver> *** Game paused (number of players)
16:27:31  *** Stagurn has joined #openttdcoop.stable
16:37:36  <Jam35> !rules
16:37:36  <coopserver> Server rules can be found here:
16:55:42  <Jam35> new map now or what? :)
16:55:58  <Jam35> !getsave
16:56:28  *** ChanServ sets mode: +o Jam35
16:56:38  <Jam35> !rcon ls
16:56:43  <coopserver> 0) .. (Parent directory)
16:56:44  <coopserver> 1) autosave229.sav
16:56:45  <coopserver> 2) autosave228.sav
16:56:46  <coopserver> 3) autosave227.sav
16:56:47  <coopserver> 4) autosave226.sav
16:56:48  <coopserver> Jam35: You have 2401 more messages. Type !less to view them
16:56:49  <Jam35> !getsave
16:56:50  <coopserver> Starting download...
16:56:55  <happpy> if  u got  won   go  for  it
16:56:56  <coopserver> Savegame successfully downloaded
16:56:58  <Jam35> !rcon ls
16:57:02  <coopserver> 0) .. (Parent directory)
16:57:03  <coopserver> 1) autosave229.sav
16:57:04  <coopserver> 2) autosave228.sav
16:57:05  <coopserver> 3) autosave227.sav
16:57:06  <coopserver> 4) autosave226.sav
16:57:07  <coopserver> Jam35: You have 2401 more messages. Type !less to view them
16:58:03  <Jam35> !rcon stable ls
16:58:04  <coopserver> 0) .. (Parent directory)
16:58:05  <coopserver> 1) JStable220215.sav
16:58:06  <coopserver> 2) StableRAWR002.sav
16:58:07  <coopserver> 3) StableRAWR001.sav
16:58:08  <coopserver> 4) StableSylf032.sav
16:58:09  <coopserver> Jam35: You have 29 more messages. Type !less to view them
16:58:10  <Jam35> !rcon load 1
16:58:11  <coopserver> Starting new game
16:58:19  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.0-beta1)
16:58:20  <coopserver> *** Game still paused (manual, number of players)
16:58:48  <coopserver> *** Jam35 has joined
17:01:12  <happpy> i  bee  on   soon
17:03:54  <coopserver> *** Jam35 has left the game (Leaving)
17:05:45  <coopserver> *** happy  train sport has joined
17:07:23  <coopserver> *** happy  train sport has started a new company #2
17:07:24  <coopserver> *** Game still paused (manual)
17:08:12  <happpy> nice  map  jam
17:50:12  *** leg3nd has joined #openttdcoop.stable
17:51:15  <coopserver> *** Spectator has joined
17:51:16  <coopserver> *** Spectator has started a new company #3
17:53:16  <coopserver> *** Spectator has changed his/her name to leg3nd
17:53:21  <coopserver> <leg3nd> o/
17:53:26  <V453000> heyoo
17:53:33  <coopserver> <leg3nd> How are everything ?
17:53:44  <V453000> yes
17:53:48  <V453000> answer is yes
17:53:54  <coopserver> <leg3nd> i see :>
17:54:01  <coopserver> <leg3nd> hehe starting to stream this game :>
17:54:35  <V453000> :0
17:54:40  <V453000> good luck with that :)
17:55:38  <coopserver> <leg3nd> yeah i guess i need that.
17:55:54  <coopserver> *** Rugnir has joined
17:56:47  <coopserver> <leg3nd> Hmm why is the game paused ?
17:56:54  <coopserver> <Rugnir> I don't know
17:57:04  <coopserver> <Rugnir> Guess somebodys waiting for somebody else
17:57:13  <coopserver> <leg3nd> proberly Happy :>
17:57:21  <coopserver> <Rugnir> I'm new here
17:57:22  <coopserver> <Rugnir> :)
17:57:44  <coopserver> <leg3nd> happy is it you we are waiting for ?
17:58:32  <coopserver> <Rugnir> I'm looking to learn  the medium level stuff and hopefully build some relatively nice networks
17:58:48  <coopserver> <leg3nd> Then this is a good place to start :>
17:58:57  <leg3nd> !pause
17:59:06  <coopserver> <Rugnir> I was reading about the stuff on the openttdcoop wiki last night
17:59:15  <leg3nd> Arr V how to start the map ?
18:00:23  <Jam35> !setdef
18:00:23  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:00:25  <Jam35> !auto
18:00:26  <coopserver> *** Game unpaused (manual)
18:00:31  <coopserver> <Rugnir> aha
18:00:33  <coopserver> <Rugnir> :)
18:00:39  <leg3nd> Thanks Jam
18:00:47  <Jam35> I forgot sorry :)
18:01:33  <coopserver> <leg3nd> Nobody is perfect Jam :>
18:01:35  <coopserver> <Rugnir> Is there a separate IRC channel for the welcome server?
18:01:56  <Jam35> #openttdcoop.stable
18:01:58  <coopserver> <leg3nd> yeah #openttdcoop.stable
18:02:19  *** Rugnir_ has joined #openttdcoop.stable
18:02:24  <Rugnir_> There we go :)
18:03:47  <Rugnir_> So, what sort of stuff should I do to get started? I saw about building a little money making system
18:04:50  <coopserver> *** Rugnir has started a new company #1
18:05:53  <coopserver> <leg3nd> Just start on something small, in the begining, and build from that later.
18:05:58  <Rugnir_> Okay
18:05:59  <coopserver> *** Jam35 has joined
18:12:24  <Jam35> !rcon set max_aircraft 0
18:12:32  <Jam35> !rcon set max_ships 0
18:15:06  <coopserver> *** Jam35 has started a new company #4
18:17:32  <coopserver> <Jam35> the money making system is more for when we build large co-op networks on public server
18:17:39  <coopserver> <Jam35> here is individual companies
18:17:41  <Rugnir_> okay
18:17:58  <coopserver> <Jam35> these days we mostly cheat the money anyway
18:18:17  <coopserver> <Jam35> just to get started :P
18:18:24  <Rugnir_> hehe
18:23:12  <coopserver> <leg3nd> What cheat the money ?????
18:23:17  <coopserver> <leg3nd> Plasphamy :>
18:24:35  <coopserver> <Jam35> not as if money is an issue after a vouple of years play :)
18:24:50  <coopserver> <leg3nd> true true :>
18:24:53  <coopserver> <Jam35> er co
18:24:57  <coopserver> <Jam35> couple
18:25:00  <coopserver> <Jam35> :)
18:25:53  <coopserver> <Jam35> more so here the terraform costs are upped a bit
18:26:13  <coopserver> <leg3nd> No S. already spent 100k on that.
18:26:18  <coopserver> <Jam35> and TF water is almost impossible
18:26:19  <coopserver> <leg3nd> just for a bridge :>
18:26:21  <coopserver> <Jam35> oh :)
18:27:36  <leg3nd>
18:27:37  <Webster> Title: Twitch (at
18:27:45  <leg3nd> Just a bit of adverticing :>
18:29:53  <coopserver> *** happy  train sport has joined spectators
18:30:20  <happpy> jam  can  u/  remov  mu company
18:30:29  <coopserver> <happy  train sport> hi  all
18:31:26  <coopserver> *** Vinnie has joined
18:31:28  <Jam35> !rcon reset_company 2
18:31:29  <coopserver> Company deleted.
18:31:31  <coopserver> <happy  train sport> hi  Vinnie
18:31:44  <coopserver> <happy  train sport> thNKA  Jm
18:31:46  <coopserver> <Vinnie> hi
18:31:50  <Jam35> sup
18:31:50  <coopserver> *** happy  train sport has started a new company #2
18:32:19  <coopserver> <Vinnie> wow
18:32:23  <coopserver> *** Jam35 has joined spectators
18:32:26  <coopserver> <Vinnie> nice heightmap
18:32:34  <coopserver> <leg3nd> yeah, but anoying :>
18:32:44  <coopserver> <Rugnir> yeah
18:33:12  <coopserver> <Jam35> thanks
18:33:20  <coopserver> <Jam35> except the annoying part :)
18:37:22  <coopserver> <leg3nd> hehe Jam dont take it personal :>
18:37:33  <coopserver> <leg3nd> I bet you did that on purpose also.
18:38:26  <coopserver> <Jam35> I even flattened it a bit first :P
18:38:37  <coopserver> <leg3nd> hahaha. that do not make it better :>
18:39:06  <coopserver> <leg3nd> And again Happy is going cracy..
18:39:18  <coopserver> <leg3nd> stop making my network look ugly. please :
18:39:47  <coopserver> <Jam35> you have anyway, but pick flat areas to build large constructions
18:39:57  <coopserver> <Jam35> and use the landscape to your advantage
18:41:51  <coopserver> <leg3nd> I have a idea when i get more money :>
18:44:19  <coopserver> <happy  train sport> Vinnie:   u can join   me if u like
18:46:48  <coopserver> <Vinnie> ty
18:46:58  <coopserver> <Vinnie> but playing 1.4.4 at same time
18:48:07  <coopserver> <leg3nd> Jam what is max trains pr company ?
18:48:27  <coopserver> <Jam35> 1000
18:48:52  <coopserver> <leg3nd> Hope that will increase, i have been a fool and pict TL 2
18:48:53  <coopserver> <Jam35> vehicles : limitations :)
18:49:29  <coopserver> *** Muel has joined
18:49:32  <coopserver> <Muel> hi
18:49:34  <coopserver> <happy  train sport> hi
18:49:39  <coopserver> <Jam35> I don't remember anyone having more than that here
18:49:49  <coopserver> <Jam35> maybe once or twice
18:49:50  <coopserver> <leg3nd> I accept the challange :>
18:49:54  <coopserver> <Jam35> :)))
18:50:12  <coopserver> <leg3nd> Just a shame i wont have much time to play untill next weekend. have sucking work hours.
18:50:27  <coopserver> <Jam35> 500 seems 'challenging' for that island but idk
18:50:31  <coopserver> <leg3nd> 06:00 to 19:00 5 days a week
18:50:50  <coopserver> <Jam35> what??
18:50:54  <coopserver> <Jam35> 13 hrs
18:51:01  <coopserver> <leg3nd> Yep,
18:51:21  <coopserver> <leg3nd> 9 hours work time and 4 hours traveling.
18:51:22  <coopserver> <Jam35> rather you than me
18:51:29  <coopserver> <Jam35> right
18:51:39  <coopserver> <Jam35> long commute
18:51:52  <coopserver> <leg3nd> Damn Sweden. yeah butatleast its with Train. tihi :>
18:52:36  <coopserver> <Rugnir> full load or partial load?
18:52:50  <coopserver> <Jam35> that would turn into 4 hours each way here half the time :P
18:52:59  <coopserver> <Jam35> UK service sucks
18:53:14  <coopserver> <leg3nd> arr UK yeah.
18:53:32  <coopserver> <Jam35> wrong type of snow on the line or some leaves: gridlock
18:53:42  <coopserver> <leg3nd> Swedens trains are amazing. Special the subway and the "pendel" in stockholm
18:54:08  <coopserver> <leg3nd> Rugnir: I always use full load
18:54:12  <Rugnir_> okay
18:55:15  <Rugnir_> I'll be back soon; just getting some food
18:55:19  <Rugnir_> :)
18:57:47  <coopserver> <Jam35> afk also
18:57:58  <coopserver> <leg3nd> K K im also done with my Loan now.
18:58:33  <coopserver> *** Muel has left the game (Leaving)
19:21:00  <coopserver> *** happy  train sport has joined spectators
19:25:23  <coopserver> *** happy  train sport has joined company #2
19:25:27  <Rugnir_> I'm back
19:25:37  <coopserver> <leg3nd> WB
19:25:42  <Rugnir_> :)
19:26:20  <Rugnir_> can I ask whats this part of your network for?
19:26:30  <coopserver> <leg3nd> What part ?
19:26:39  <Rugnir_> Placed a sign
19:27:00  <coopserver> <leg3nd> Arr that is a priority.
19:27:12  <coopserver> <leg3nd> It is making trains wait for another.
19:27:20  <coopserver> <leg3nd> Let me show a bit.
19:27:21  <Rugnir_> Okay
19:29:33  <Rugnir_> terrain making it annoying hehe
19:29:35  <Rugnir_> :)
19:29:38  <coopserver> <leg3nd> A bit
19:29:40  <Rugnir_> okay
19:30:30  <coopserver> <leg3nd> you see now
19:30:39  <coopserver> <leg3nd> that the trains on the ML stop
19:31:03  <coopserver> <leg3nd> Making the ML have to stop all the time a train go from the 2nd lone
19:31:19  <coopserver> <leg3nd> I can make the ML more important to add the prio
19:31:47  <coopserver> <leg3nd> Now you see the trains on the 2nd line have to wait for green signal.
19:31:49  <Rugnir_> Oh i see how that works now :) the train makes the other light go red
19:32:06  <Rugnir_> Okay thanks :)
19:32:20  <coopserver> <leg3nd> So you can see i have a buffer of aronud 1 trains length.
19:32:36  <Rugnir_> okay
19:32:51  <coopserver> <leg3nd> It is handy not to make a Main line Jam.
19:33:04  <Rugnir_> Thats always good
19:33:08  <coopserver> <leg3nd> Yep
19:33:29  <Rugnir_> okay thank you :)
19:33:42  <coopserver> <leg3nd> No problem.
19:33:53  <coopserver> <leg3nd> i also had that question first time i played here.
19:33:59  <coopserver> <leg3nd> took me a while to understand it.
19:34:08  <coopserver> <leg3nd> but it will make sence over some time
19:34:24  <Rugnir_> hopefully :)
19:34:36  <coopserver> <leg3nd> It will.
19:35:41  <coopserver> <leg3nd> But im still a rookie here.
19:35:57  <coopserver> <leg3nd> Just wait when happy start to have fun :>
19:36:13  <coopserver> <Rugnir> Well you're a bit better than me :) hehe I've actually never played on desert map before :3
19:37:09  <coopserver> <leg3nd> Happy sweet hub you are making :>
19:37:38  <coopserver> <happy  train sport> thNKS
19:37:49  <coopserver> <leg3nd> but the Terain have to fuck with you :>
19:38:21  <coopserver> <happy  train sport> just       sume thin out
19:38:50  <coopserver> <happy  train sport> thanks   is  not a  pro  bbh  but it  will doo
19:38:59  <coopserver> <leg3nd> Yeah.
19:39:11  <coopserver> <leg3nd> i think i will have to admit defeat to the terrain :>
19:39:16  <coopserver> <leg3nd> its really tricky.
19:39:22  <coopserver> <happy  train sport> yer
19:40:00  <coopserver> <leg3nd> Anyway BRB have to fix the last laundry before bedtime :>
19:40:09  <coopserver> <happy  train sport> k
19:40:11  <coopserver> <Rugnir> okay hehe cya
19:42:32  <coopserver> <happy  train sport> k     bb  have  fun
19:42:37  <coopserver> *** happy  train sport has joined spectators
19:42:51  <coopserver> *** happy  train sport has left the game (Leaving)
19:43:52  <coopserver> <leg3nd> Back
19:44:15  <coopserver> <Rugnir> wb
19:44:25  <happpy> welcume  back
19:44:38  <coopserver> <leg3nd> thanks.
19:51:13  <coopserver> <leg3nd> You need money Rugnir ?
19:51:27  <coopserver> <Rugnir> Hm
19:51:38  <coopserver> <Rugnir> I guess
19:51:47  <coopserver> <Vinnie> jam still here?
19:51:48  <coopserver> <leg3nd> What is the command to give money happy ?
19:52:01  <coopserver> <Rugnir> You don't have to
19:52:14  <coopserver> <leg3nd> Well your company just got up for sales :>
19:52:20  <coopserver> <Rugnir> really
19:52:24  <coopserver> <leg3nd> yep
19:52:26  <coopserver> <Rugnir> I managed to make a profit
19:52:30  <coopserver> <Rugnir> oh well hehe
19:52:37  <coopserver> <Rugnir> I got back to white budget
19:53:42  <coopserver> <leg3nd> Damn :>
19:53:43  <coopserver> <leg3nd> hahaha
19:54:07  <coopserver> <Rugnir> oh dear
19:54:31  <coopserver> *** happy  train sport has joined
19:55:10  <coopserver> <happy  train sport> Rugnir:   u need  to  go  to   client  list to  send  muney
19:55:50  <coopserver> <leg3nd> Thanks happy
19:55:51  <coopserver> <Rugnir> thanks
19:55:57  <coopserver> <happy  train sport> clike   and  hold down the name and u shord  see  it
19:56:14  <coopserver> <happy  train sport> np
19:56:19  <coopserver> *** happy  train sport has left the game (Leaving)
20:02:53  <coopserver> *** Vinnie has left the game (Leaving)
20:09:19  <coopserver> <Rugnir> arg I found a signal the wrong way around
20:09:26  <coopserver> <Rugnir> at least I found it :3
20:12:55  <coopserver> *** Berkel has joined
20:14:02  <coopserver> *** Berkel has started a new company #4
20:14:55  <coopserver> <Berkel> No industriy-stations? :(
20:15:05  <coopserver> <leg3nd> what you mean berkel ?
20:15:28  <coopserver> <Berkel> the newGRF with industry-stations
20:15:32  <coopserver> <Berkel> like wood, mines, etc
20:15:39  <coopserver> <leg3nd> arr yeti ?
20:16:23  <coopserver> <Rugnir> There we go
20:16:29  <coopserver> <Rugnir> Now I'm finally making money
20:16:32  <coopserver> <Rugnir> :3
20:16:39  <coopserver> <leg3nd> :>
20:18:55  <coopserver> <leg3nd> Berkel you can take my network if you feel like.
20:19:02  <coopserver> <leg3nd> Going to bed soon anyway.
20:19:23  <coopserver> <Berkel> thx, but i build my own. good night
20:19:35  <coopserver> <leg3nd> k
20:33:47  <coopserver> <Berkel> RIP
20:33:55  <coopserver> <Rugnir> hehe
20:35:41  <coopserver> <Rugnir> Next time I'll try to not make changes to junctions with trains on them
20:35:44  <coopserver> <Rugnir> hehe
20:35:57  <coopserver> <Berkel> or just stop them before :D
20:36:06  <coopserver> <Rugnir> or that :)
20:39:38  <Rugnir_> So berkel out of interest, why didn't you go for the closer forests too?
20:39:53  <Rugnir_> I'm pretty new around here I'm just trying to learn
20:40:00  <coopserver> <Berkel> i take the farer ones first --> more income
20:40:08  <Rugnir_> Okay
20:40:20  <coopserver> <Berkel> they produce more, too
20:40:43  <Rugnir_> okay
20:42:02  <coopserver> <leg3nd> Okay im off to bed.
20:42:05  <coopserver> <leg3nd> Later lads.
20:42:07  <coopserver> <Berkel> gn8
20:42:13  <Rugnir_> Night
20:42:14  <coopserver> *** leg3nd has left the game (Leaving)
20:42:21  *** leg3nd has quit IRC
20:43:13  <happpy> hi   berkel
20:43:17  <coopserver> <Berkel> Hi
20:43:19  <happpy> how  things
20:46:22  <coopserver> <Rugnir> Town name paradise
20:46:25  <coopserver> <Rugnir> hehe
20:46:50  <coopserver> <Berkel> Paradies and then you have a oil well in town --> weird :D
20:47:04  <coopserver> <Rugnir> yeah and a copper mine hehe
20:58:49  <coopserver> <Rugnir> Okay i'm trying to do this line right like the sideline hub page on the wiki
20:59:04  <coopserver> <Rugnir> I
21:00:20  <coopserver> <Rugnir> And I find myself wondering how to do the priorities thing here
21:01:20  <coopserver> <Rugnir> Do you know how to do that?
21:01:35  <coopserver> <Berkel> where?
21:01:48  <coopserver> <Rugnir> I put a sign
21:02:13  <coopserver> <Rugnir> in the bottom middle of the desert
21:02:17  <coopserver> <Berkel> which line should have be prio`?
21:02:30  <coopserver> <Rugnir> the top left to bottom right one
21:02:58  <coopserver> <Berkel> I just can build the simple prio with pre signals
21:03:01  <coopserver> <Berkel> example
21:04:17  <coopserver> <Berkel> you see the example?
21:04:22  <coopserver> <Rugnir> yes
21:05:00  *** happpy has left #openttdcoop.stable
21:06:46  <coopserver> <Berkel> look the example now ;)
21:06:49  <coopserver> <Rugnir> so between the exit and entry signs
21:07:03  <coopserver> <Rugnir> is the block that stops the other line
21:07:37  <coopserver> <Berkel> if some train is betweet the exit signal the the exit of the block --> entry signal is red
21:08:08  <coopserver> <Berkel> just play a little bit with signals and you get the idea behind them
21:08:12  <coopserver> <Rugnir> okay
21:08:22  <coopserver> <Rugnir> I've only really been using the last two
21:08:23  <coopserver> <Berkel> i leave the example for you
21:08:34  <coopserver> <Berkel> notice me if you need the space
21:08:46  <coopserver> <Rugnir> okay thanks
21:09:00  <coopserver> <Berkel> np ;)
21:10:58  <coopserver> <Jam35> it really helps if you know how presignals work before priorities
21:11:15  <coopserver> *** Jam35 has joined company #2
21:11:21  <coopserver> <Rugnir> Okay
21:11:27  <coopserver> <Jam35> that is
21:11:29  <coopserver> <Rugnir> That makes sense
21:11:33  <coopserver> <Jam35> entry exit combo
21:11:41  <coopserver> <Rugnir> I think I understand kinda
21:11:48  <coopserver> <Berkel> I just can this prio possibility ;)
21:11:49  <coopserver> <Rugnir> I'm just looking at them
21:11:55  <coopserver> <Jam35> because the entry signal in the prio looks backwards
21:12:10  <coopserver> <Jam35> the exit signal is 2 way
21:12:39  <coopserver> <Jam35> the entry 'sees' the condition of the exit
21:12:49  <coopserver> <Jam35> if the exit is red, the entry is red
21:16:28  <coopserver> <Jam35> see my example?
21:16:35  <coopserver> <Rugnir> okay
21:16:49  <coopserver> <Jam35> the entry is green
21:16:56  <coopserver> <Rugnir> entry is green because the left combo is green
21:16:58  <coopserver> <Rugnir> ?
21:17:08  <coopserver> <Jam35> right but yes
21:17:25  <coopserver> <Rugnir> and then the combo is green because the  track exit is green
21:17:37  <coopserver> <Rugnir> but the cross joins the blocks
21:17:45  <coopserver> <Jam35> yes
21:18:05  <coopserver> <Jam35> so in the prio
21:18:41  <coopserver> <Jam35> train approaches
21:18:52  <coopserver> <Jam35> there
21:19:02  <coopserver> <Rugnir> ok
21:19:31  <coopserver> <Rugnir> I think I got it working on my track
21:19:39  <coopserver> <Rugnir> but I will watch you
21:20:56  <coopserver> <Rugnir> okay
21:21:13  <coopserver> <Jam35> so it can be extended indefinitely
21:21:19  <coopserver> <Rugnir> the exit makes the first combo red then the next one red
21:21:22  <coopserver> <Rugnir> ok
21:21:29  <coopserver> <Jam35> you got it
21:21:48  <coopserver> <Rugnir> okay
21:22:05  <coopserver> <Jam35> the combos can have many inputs
21:22:06  <coopserver> <Rugnir> yes I think i got it
21:22:16  <coopserver> <Jam35> if one is green the combo is green
21:22:28  <coopserver> <Jam35> in the prio we only have one input
21:22:43  <coopserver> <Jam35> it extends the length of the prio
21:22:58  <coopserver> <Rugnir> okay
21:24:07  <coopserver> <Rugnir> thanks
21:24:12  <coopserver> <Jam35> ok
21:24:24  <coopserver> <Jam35> with yours
21:24:39  <coopserver> <Jam35> see this block
21:25:04  <coopserver> <Rugnir> yes
21:25:13  <coopserver> <Rugnir> thats an entry one
21:25:16  <coopserver> <Jam35> the train enters here  and turns the entry red
21:25:23  <coopserver> <Jam35> but
21:25:33  <coopserver> <Jam35> it may go to the sideline
21:25:44  <coopserver> <Jam35> so there was no need to wait
21:27:29  <Rugnir_> ?
21:27:39  <Rugnir_> I'm not sure I unerstand
21:27:57  <coopserver> <Jam35> as soon as a train enters 'this block'
21:28:12  <coopserver> <Jam35> train at the entry signal waits
21:28:24  <coopserver> <Jam35> but the approaching train may split
21:28:29  <coopserver> <Rugnir> okay
21:28:34  <coopserver> <Rugnir> so
21:28:39  <coopserver> <Jam35> so the one at the entry didn't need to wait
21:28:53  <coopserver> <Jam35> exactly :)
21:28:54  <coopserver> <Rugnir> so better to do it like that?
21:28:57  <coopserver> <Rugnir> okay :)
21:30:15  <coopserver> <Jam35> now what will hurt there, when busy is the signal gap
21:30:53  <coopserver> <Rugnir> ok so should I extend it with another combo signal
21:31:19  <coopserver> <Rugnir> Is that right?
21:31:38  <coopserver> <Jam35> gap of one between siganls is best
21:31:57  <coopserver> <Rugnir> okay
21:31:59  <coopserver> <Jam35> :) thats it
21:32:08  <coopserver> <Jam35> perfecto
21:32:09  <coopserver> <Rugnir> I suppose that mostly matters for different speed trains
21:32:13  <coopserver> <Rugnir> :)
21:32:36  <coopserver> <Jam35> no if trains follow closely they will wait at gaps
21:32:51  <coopserver> <Rugnir> okay
21:33:14  <coopserver> <Jam35> if a faster train is behind slower one it will still be waiting
21:33:15  <coopserver> <Rugnir> I had used a signal gap of 4 on my singleplayer games
21:33:19  <coopserver> <Rugnir> okay
21:33:37  <coopserver> <Jam35> we try to avoid mixing train speeds
21:34:01  <coopserver> <Jam35> we always use 2 by default
21:34:07  <coopserver> <Rugnir> okay
21:36:34  <coopserver> <Jam35> ah
21:36:38  <coopserver> <Jam35> one thing
21:36:42  <coopserver> <Rugnir> yes
21:36:54  <coopserver> <Jam35> the train should not be able to enter the prio track
21:37:13  <Rugnir_> okay
21:37:13  <coopserver> <Jam35> yes
21:37:27  <Rugnir_> I guess the pathfinder wouldn't let it?
21:37:33  <coopserver> <Jam35> fast learner :P
21:37:39  <coopserver> <Jam35> sometimes
21:37:41  <coopserver> <Rugnir> thanks hehe
21:38:01  <coopserver> <Jam35> if it gets lost for some reason can cause problems
21:38:06  <coopserver> <Rugnir> okay
21:38:15  <coopserver> <Rugnir> I guess it's just best not to let it anyway
21:38:25  <coopserver> <Jam35> precisely
21:39:21  <coopserver> <Jam35> I can kill that stuff too now?
21:39:35  <coopserver> <Rugnir> sure
21:41:06  <Rugnir_> Is the breakdowns disabled
21:41:14  <coopserver> <Jam35> ctrl click signs to delete faster :)
21:41:15  <coopserver> <Jam35> yes
21:41:32  <coopserver> <Rugnir> okay
21:41:34  <coopserver> <Rugnir> thanks
21:41:35  <coopserver> <Rugnir> :)
21:48:22  <coopserver> <Rugnir> On the wiki it talks about a junction being balanced. What does it mean by that?
21:49:11  <coopserver> <Jam35> when you have multiple mainlines
21:49:29  <coopserver> <Jam35> a balanced sideline would be able to choose any of them
21:49:41  <coopserver> <Rugnir> okay
21:50:07  <coopserver> <Rugnir> as in any of the tracks on the mainline in the direction
21:50:10  <coopserver> <Rugnir> ?
21:50:14  <coopserver> <Jam35> is one example
21:51:34  <coopserver> <Jam35> the sideline should have choice to got to any line in any direction
21:52:25  <coopserver> <Rugnir> do you guys normally flatten the land for the mainline or work around the terrain?
21:52:39  <coopserver> <Jam35> use terrain
21:53:01  <coopserver> <Rugnir> Okay :) that probably makes some things quite a lot harder
21:53:21  <coopserver> <Berkel> OTTD is science of its own ;) :P
21:53:34  <coopserver> <Rugnir> :) hehe
21:59:19  <coopserver> <Rugnir> oo
22:01:17  <coopserver> <Jam35> right ... :)
22:02:23  <coopserver> <Jam35> all lines can enter the sideline
22:02:35  <coopserver> <Jam35> the sideline can choose any line in both directions
22:02:40  <coopserver> <Rugnir> Okay
22:02:47  <coopserver> <Rugnir> and why is that important
22:02:50  <coopserver> <Rugnir> ?
22:03:10  <coopserver> <Jam35> so you don't choke a certain line with trains
22:03:15  <coopserver> <Jam35> and another is empty
22:03:16  <coopserver> <Rugnir> as opposed to switching lines on the mainline
22:03:49  <coopserver> <Rugnir> so is the point that the pathfinder has an equal chance to pick either one?
22:04:05  <coopserver> <Jam35> that is what prios are for
22:04:14  <coopserver> <Rugnir> okay
22:04:15  <coopserver> <Jam35> so if one choice has a train waiting
22:04:23  <coopserver> <Rugnir> so the prios go all the way back
22:04:53  <coopserver> <Jam35> well no the entry to the ML has a waiting bay
22:05:07  <coopserver> <Jam35> if it is occupied the other choice is taken
22:05:29  <coopserver> <Jam35> so traffic is effectively 'balanced' across all lines
22:05:35  <coopserver> <Rugnir> okay
22:05:49  <coopserver> <Rugnir> so that makes sense for a high capacity sideline meeting the mainline
22:06:11  <coopserver> <Rugnir> I presume it works the same for the mainlines meeting but more trcks? or is there another step
22:06:49  <coopserver> <Jam35> there are several ways to do that
22:06:56  <coopserver> <Jam35> what we call BBH
22:07:01  <coopserver> <Jam35> Backbone Hub
22:07:15  <coopserver> <Rugnir> okay
22:07:16  <coopserver> <Jam35> but similar stuff yes
22:07:30  <coopserver> <Jam35> it is more complicated as there are more lines/choices
22:07:34  <coopserver> <Rugnir> okay
22:07:54  <coopserver> <Rugnir> so the line priority takes a many paths
22:08:15  <coopserver> <Jam35> how do you mean?
22:08:32  <coopserver> <Rugnir> becuse it is likely to split four each way for entry
22:09:19  <coopserver> <Jam35> no trains will go the right direction
22:09:29  <coopserver> <Rugnir> ok
22:09:31  <coopserver> <Jam35> but have choices to any line in that direction
22:10:14  <coopserver> <Rugnir> so thats like a junction
22:10:15  <coopserver> <Jam35> the hub itself should have connections to any direction for ease of adding any primaries
22:10:19  <coopserver> <Jam35> yeah
22:10:38  <coopserver> <Rugnir> is the other types of joining mainlines kind of like roundabouts
22:10:47  <coopserver> <Jam35> no :P
22:10:49  <coopserver> <Rugnir> hehe
22:10:51  <coopserver> <Rugnir> okay
22:10:53  <coopserver> <Jam35> we don't use that
22:11:09  <coopserver> <Jam35> abomination :P
22:11:17  <coopserver> <Rugnir> is it less efficient? or is it just silly to fit all the logic for the pathfinder to use
22:11:27  <coopserver> <Jam35> it does not work
22:11:30  <coopserver> <Rugnir> okay
22:11:39  <coopserver> <Jam35> not for high traffic
22:12:05  <coopserver> <Rugnir> okay
22:12:29  <coopserver> <Jam35> openttdcoop is about flowing networks
22:12:35  <coopserver> *** Berkel has left the game (Leaving)
22:12:39  <coopserver> <Rugnir> okay
22:12:49  <coopserver> <Jam35> we like stuff that can handle many trains at full speed
22:13:11  <coopserver> <Rugnir> I thought so :)
22:13:29  <coopserver> <Rugnir> I've been looking at the wiki  for a while
22:13:34  <coopserver> <Jam35> so no more talk of roundabouts :P
22:13:41  <coopserver> <Rugnir> okay :3
22:14:23  <coopserver> <Rugnir> Well
22:14:27  <coopserver> <Rugnir> I'll be off now
22:14:31  <coopserver> <Rugnir> thanks for a chat
22:14:33  <coopserver> <Jam35> me too actually
22:14:36  <coopserver> <Jam35> see ya
22:14:39  <coopserver> <Jam35> sure any time
22:14:40  <coopserver> <Rugnir> I'll be back maybe tomorrow
22:14:44  <coopserver> <Rugnir> bye :)
22:14:51  <coopserver> <Jam35> i'll be around
22:14:53  <coopserver> <Jam35> bb
22:14:56  <coopserver> *** Rugnir has left the game (Leaving)
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22:15:08  <coopserver> *** Game paused (number of players)
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