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01:32:10 <planetmaker> !playercount 01:32:10 <coopserver> planetmaker: The server is empty, noone is connected. Feel free to remedy this situation 04:54:52 *** Djanxy has quit IRC 10:25:49 *** Taede_ has joined #openttdcoop.stable 10:30:44 *** Taede_ has quit IRC 10:41:14 <coopserver> *** V453000 has joined 10:49:23 <coopserver> *** V453000 has left the game (Leaving) 11:02:23 *** Jam35_ is now known as Jam35 11:38:18 *** Djanxy has joined #openttdcoop.stable 12:30:09 *** happpy has joined #openttdcoop.stable 12:30:14 <happpy> !date 12:30:14 <coopserver> Jul 31 2169 12:30:20 <happpy> !players 12:30:20 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 15:31:10 <coopserver> *** Jam35 has joined 15:33:21 <coopserver> *** Jam35 has joined company #1 15:33:22 <coopserver> *** Game unpaused (number of players) 15:38:31 <happpy> hi jam 15:43:20 <happpy> how things Jam35 15:44:00 <coopserver> <Jam35> ok 15:44:14 <coopserver> <Jam35> this map has been here ages 15:44:20 <happpy> yep 15:45:08 <happpy> no won as been on the server for a lone time as will 15:48:07 <happpy> !date 15:48:07 <coopserver> Sep 02 2170 15:58:04 <coopserver> *** Jam35 has left the game (Leaving) 15:58:05 <coopserver> *** Game paused (number of players) 16:13:21 <coopserver> *** Aligheri has joined 16:13:22 <coopserver> *** Aligheri has started a new company #11 16:13:23 <coopserver> *** Game unpaused (number of players) 16:14:07 <coopserver> *** Aligheri has left the game (Leaving) 16:14:08 <coopserver> *** Game paused (number of players) 16:27:31 *** Stagurn has joined #openttdcoop.stable 16:37:36 <Jam35> !rules 16:37:36 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 16:55:42 <Jam35> new map now or what? :) 16:55:58 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable220215.sav 16:56:28 *** ChanServ sets mode: +o Jam35 16:56:38 <Jam35> !rcon ls 16:56:43 <coopserver> 0) .. (Parent directory) 16:56:44 <coopserver> 1) autosave229.sav 16:56:45 <coopserver> 2) autosave228.sav 16:56:46 <coopserver> 3) autosave227.sav 16:56:47 <coopserver> 4) autosave226.sav 16:56:48 <coopserver> Jam35: You have 2401 more messages. Type !less to view them 16:56:49 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable220215.sav 16:56:50 <coopserver> Starting download... 16:56:55 <happpy> if u got won go for it 16:56:56 <coopserver> Savegame successfully downloaded 16:56:58 <Jam35> !rcon ls 16:57:02 <coopserver> 0) .. (Parent directory) 16:57:03 <coopserver> 1) autosave229.sav 16:57:04 <coopserver> 2) autosave228.sav 16:57:05 <coopserver> 3) autosave227.sav 16:57:06 <coopserver> 4) autosave226.sav 16:57:07 <coopserver> Jam35: You have 2401 more messages. Type !less to view them 16:58:03 <Jam35> !rcon stable ls 16:58:04 <coopserver> 0) .. (Parent directory) 16:58:05 <coopserver> 1) JStable220215.sav 16:58:06 <coopserver> 2) StableRAWR002.sav 16:58:07 <coopserver> 3) StableRAWR001.sav 16:58:08 <coopserver> 4) StableSylf032.sav 16:58:09 <coopserver> Jam35: You have 29 more messages. Type !less to view them 16:58:10 <Jam35> !rcon load 1 16:58:11 <coopserver> Starting new game 16:58:19 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-beta1) 16:58:20 <coopserver> *** Game still paused (manual, number of players) 16:58:48 <coopserver> *** Jam35 has joined 17:01:12 <happpy> i bee on soon 17:03:54 <coopserver> *** Jam35 has left the game (Leaving) 17:05:45 <coopserver> *** happy train sport has joined 17:07:23 <coopserver> *** happy train sport has started a new company #2 17:07:24 <coopserver> *** Game still paused (manual) 17:08:12 <happpy> nice map jam 17:50:12 *** leg3nd has joined #openttdcoop.stable 17:51:15 <coopserver> *** Spectator has joined 17:51:16 <coopserver> *** Spectator has started a new company #3 17:53:16 <coopserver> *** Spectator has changed his/her name to leg3nd 17:53:21 <coopserver> <leg3nd> o/ 17:53:26 <V453000> heyoo 17:53:33 <coopserver> <leg3nd> How are everything ? 17:53:44 <V453000> yes 17:53:48 <V453000> answer is yes 17:53:54 <coopserver> <leg3nd> i see :> 17:54:01 <coopserver> <leg3nd> hehe starting to stream this game :> 17:54:35 <V453000> :0 17:54:40 <V453000> good luck with that :) 17:55:38 <coopserver> <leg3nd> yeah i guess i need that. 17:55:54 <coopserver> *** Rugnir has joined 17:56:47 <coopserver> <leg3nd> Hmm why is the game paused ? 17:56:54 <coopserver> <Rugnir> I don't know 17:57:04 <coopserver> <Rugnir> Guess somebodys waiting for somebody else 17:57:13 <coopserver> <leg3nd> proberly Happy :> 17:57:21 <coopserver> <Rugnir> I'm new here 17:57:22 <coopserver> <Rugnir> :) 17:57:44 <coopserver> <leg3nd> happy is it you we are waiting for ? 17:58:32 <coopserver> <Rugnir> I'm looking to learn the medium level stuff and hopefully build some relatively nice networks 17:58:48 <coopserver> <leg3nd> Then this is a good place to start :> 17:58:57 <leg3nd> !pause 17:59:06 <coopserver> <Rugnir> I was reading about the stuff on the openttdcoop wiki last night 17:59:15 <leg3nd> Arr V how to start the map ? 18:00:23 <Jam35> !setdef 18:00:23 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:00:25 <Jam35> !auto 18:00:26 <coopserver> *** Game unpaused (manual) 18:00:31 <coopserver> <Rugnir> aha 18:00:33 <coopserver> <Rugnir> :) 18:00:39 <leg3nd> Thanks Jam 18:00:47 <Jam35> I forgot sorry :) 18:01:33 <coopserver> <leg3nd> Nobody is perfect Jam :> 18:01:35 <coopserver> <Rugnir> Is there a separate IRC channel for the welcome server? 18:01:56 <Jam35> #openttdcoop.stable 18:01:58 <coopserver> <leg3nd> yeah #openttdcoop.stable 18:02:19 *** Rugnir_ has joined #openttdcoop.stable 18:02:24 <Rugnir_> There we go :) 18:03:47 <Rugnir_> So, what sort of stuff should I do to get started? I saw about building a little money making system 18:04:50 <coopserver> *** Rugnir has started a new company #1 18:05:53 <coopserver> <leg3nd> Just start on something small, in the begining, and build from that later. 18:05:58 <Rugnir_> Okay 18:05:59 <coopserver> *** Jam35 has joined 18:12:24 <Jam35> !rcon set max_aircraft 0 18:12:32 <Jam35> !rcon set max_ships 0 18:15:06 <coopserver> *** Jam35 has started a new company #4 18:17:32 <coopserver> <Jam35> the money making system is more for when we build large co-op networks on public server 18:17:39 <coopserver> <Jam35> here is individual companies 18:17:41 <Rugnir_> okay 18:17:58 <coopserver> <Jam35> these days we mostly cheat the money anyway 18:18:17 <coopserver> <Jam35> just to get started :P 18:18:24 <Rugnir_> hehe 18:23:12 <coopserver> <leg3nd> What cheat the money ????? 18:23:17 <coopserver> <leg3nd> Plasphamy :> 18:24:35 <coopserver> <Jam35> not as if money is an issue after a vouple of years play :) 18:24:50 <coopserver> <leg3nd> true true :> 18:24:53 <coopserver> <Jam35> er co 18:24:57 <coopserver> <Jam35> couple 18:25:00 <coopserver> <Jam35> :) 18:25:53 <coopserver> <Jam35> more so here the terraform costs are upped a bit 18:26:13 <coopserver> <leg3nd> No S. already spent 100k on that. 18:26:18 <coopserver> <Jam35> and TF water is almost impossible 18:26:19 <coopserver> <leg3nd> just for a bridge :> 18:26:21 <coopserver> <Jam35> oh :) 18:27:36 <leg3nd> http://www.twitch.tv/leg3nddk 18:27:37 <Webster> Title: Twitch (at www.twitch.tv) 18:27:45 <leg3nd> Just a bit of adverticing :> 18:29:53 <coopserver> *** happy train sport has joined spectators 18:30:20 <happpy> jam can u/ remov mu company 18:30:29 <coopserver> <happy train sport> hi all 18:31:26 <coopserver> *** Vinnie has joined 18:31:28 <Jam35> !rcon reset_company 2 18:31:29 <coopserver> Company deleted. 18:31:31 <coopserver> <happy train sport> hi Vinnie 18:31:44 <coopserver> <happy train sport> thNKA Jm 18:31:46 <coopserver> <Vinnie> hi 18:31:50 <Jam35> sup 18:31:50 <coopserver> *** happy train sport has started a new company #2 18:32:19 <coopserver> <Vinnie> wow 18:32:23 <coopserver> *** Jam35 has joined spectators 18:32:26 <coopserver> <Vinnie> nice heightmap 18:32:34 <coopserver> <leg3nd> yeah, but anoying :> 18:32:44 <coopserver> <Rugnir> yeah 18:33:12 <coopserver> <Jam35> thanks 18:33:20 <coopserver> <Jam35> except the annoying part :) 18:37:22 <coopserver> <leg3nd> hehe Jam dont take it personal :> 18:37:33 <coopserver> <leg3nd> I bet you did that on purpose also. 18:38:26 <coopserver> <Jam35> I even flattened it a bit first :P 18:38:37 <coopserver> <leg3nd> hahaha. that do not make it better :> 18:39:06 <coopserver> <leg3nd> And again Happy is going cracy.. 18:39:18 <coopserver> <leg3nd> stop making my network look ugly. please : 18:39:47 <coopserver> <Jam35> you have anyway, but pick flat areas to build large constructions 18:39:57 <coopserver> <Jam35> and use the landscape to your advantage 18:41:51 <coopserver> <leg3nd> I have a idea when i get more money :> 18:44:19 <coopserver> <happy train sport> Vinnie: u can join me if u like 18:46:48 <coopserver> <Vinnie> ty 18:46:58 <coopserver> <Vinnie> but playing 1.4.4 at same time 18:48:07 <coopserver> <leg3nd> Jam what is max trains pr company ? 18:48:27 <coopserver> <Jam35> 1000 18:48:52 <coopserver> <leg3nd> Hope that will increase, i have been a fool and pict TL 2 18:48:53 <coopserver> <Jam35> vehicles : limitations :) 18:49:29 <coopserver> *** Muel has joined 18:49:32 <coopserver> <Muel> hi 18:49:34 <coopserver> <happy train sport> hi 18:49:39 <coopserver> <Jam35> I don't remember anyone having more than that here 18:49:49 <coopserver> <Jam35> maybe once or twice 18:49:50 <coopserver> <leg3nd> I accept the challange :> 18:49:54 <coopserver> <Jam35> :))) 18:50:12 <coopserver> <leg3nd> Just a shame i wont have much time to play untill next weekend. have sucking work hours. 18:50:27 <coopserver> <Jam35> 500 seems 'challenging' for that island but idk 18:50:31 <coopserver> <leg3nd> 06:00 to 19:00 5 days a week 18:50:50 <coopserver> <Jam35> what?? 18:50:54 <coopserver> <Jam35> 13 hrs 18:51:01 <coopserver> <leg3nd> Yep, 18:51:21 <coopserver> <leg3nd> 9 hours work time and 4 hours traveling. 18:51:22 <coopserver> <Jam35> rather you than me 18:51:29 <coopserver> <Jam35> right 18:51:39 <coopserver> <Jam35> long commute 18:51:52 <coopserver> <leg3nd> Damn Sweden. yeah butatleast its with Train. tihi :> 18:52:36 <coopserver> <Rugnir> full load or partial load? 18:52:50 <coopserver> <Jam35> that would turn into 4 hours each way here half the time :P 18:52:59 <coopserver> <Jam35> UK service sucks 18:53:14 <coopserver> <leg3nd> arr UK yeah. 18:53:32 <coopserver> <Jam35> wrong type of snow on the line or some leaves: gridlock 18:53:42 <coopserver> <leg3nd> Swedens trains are amazing. Special the subway and the "pendel" in stockholm 18:54:08 <coopserver> <leg3nd> Rugnir: I always use full load 18:54:12 <Rugnir_> okay 18:55:15 <Rugnir_> I'll be back soon; just getting some food 18:55:19 <Rugnir_> :) 18:57:47 <coopserver> <Jam35> afk also 18:57:58 <coopserver> <leg3nd> K K im also done with my Loan now. 18:58:33 <coopserver> *** Muel has left the game (Leaving) 19:21:00 <coopserver> *** happy train sport has joined spectators 19:25:23 <coopserver> *** happy train sport has joined company #2 19:25:27 <Rugnir_> I'm back 19:25:37 <coopserver> <leg3nd> WB 19:25:42 <Rugnir_> :) 19:26:20 <Rugnir_> can I ask whats this part of your network for? 19:26:30 <coopserver> <leg3nd> What part ? 19:26:39 <Rugnir_> Placed a sign 19:27:00 <coopserver> <leg3nd> Arr that is a priority. 19:27:12 <coopserver> <leg3nd> It is making trains wait for another. 19:27:20 <coopserver> <leg3nd> Let me show a bit. 19:27:21 <Rugnir_> Okay 19:29:33 <Rugnir_> terrain making it annoying hehe 19:29:35 <Rugnir_> :) 19:29:38 <coopserver> <leg3nd> A bit 19:29:40 <Rugnir_> okay 19:30:30 <coopserver> <leg3nd> you see now 19:30:39 <coopserver> <leg3nd> that the trains on the ML stop 19:31:03 <coopserver> <leg3nd> Making the ML have to stop all the time a train go from the 2nd lone 19:31:19 <coopserver> <leg3nd> I can make the ML more important to add the prio 19:31:47 <coopserver> <leg3nd> Now you see the trains on the 2nd line have to wait for green signal. 19:31:49 <Rugnir_> Oh i see how that works now :) the train makes the other light go red 19:32:06 <Rugnir_> Okay thanks :) 19:32:20 <coopserver> <leg3nd> So you can see i have a buffer of aronud 1 trains length. 19:32:36 <Rugnir_> okay 19:32:51 <coopserver> <leg3nd> It is handy not to make a Main line Jam. 19:33:04 <Rugnir_> Thats always good 19:33:08 <coopserver> <leg3nd> Yep 19:33:29 <Rugnir_> okay thank you :) 19:33:42 <coopserver> <leg3nd> No problem. 19:33:53 <coopserver> <leg3nd> i also had that question first time i played here. 19:33:59 <coopserver> <leg3nd> took me a while to understand it. 19:34:08 <coopserver> <leg3nd> but it will make sence over some time 19:34:24 <Rugnir_> hopefully :) 19:34:36 <coopserver> <leg3nd> It will. 19:35:41 <coopserver> <leg3nd> But im still a rookie here. 19:35:57 <coopserver> <leg3nd> Just wait when happy start to have fun :> 19:36:13 <coopserver> <Rugnir> Well you're a bit better than me :) hehe I've actually never played on desert map before :3 19:37:09 <coopserver> <leg3nd> Happy sweet hub you are making :> 19:37:38 <coopserver> <happy train sport> thNKS 19:37:49 <coopserver> <leg3nd> but the Terain have to fuck with you :> 19:38:21 <coopserver> <happy train sport> just sume thin out 19:38:50 <coopserver> <happy train sport> thanks is not a pro bbh but it will doo 19:38:59 <coopserver> <leg3nd> Yeah. 19:39:11 <coopserver> <leg3nd> i think i will have to admit defeat to the terrain :> 19:39:16 <coopserver> <leg3nd> its really tricky. 19:39:22 <coopserver> <happy train sport> yer 19:40:00 <coopserver> <leg3nd> Anyway BRB have to fix the last laundry before bedtime :> 19:40:09 <coopserver> <happy train sport> k 19:40:11 <coopserver> <Rugnir> okay hehe cya 19:42:32 <coopserver> <happy train sport> k bb have fun 19:42:37 <coopserver> *** happy train sport has joined spectators 19:42:51 <coopserver> *** happy train sport has left the game (Leaving) 19:43:52 <coopserver> <leg3nd> Back 19:44:15 <coopserver> <Rugnir> wb 19:44:25 <happpy> welcume back 19:44:38 <coopserver> <leg3nd> thanks. 19:51:13 <coopserver> <leg3nd> You need money Rugnir ? 19:51:27 <coopserver> <Rugnir> Hm 19:51:38 <coopserver> <Rugnir> I guess 19:51:47 <coopserver> <Vinnie> jam still here? 19:51:48 <coopserver> <leg3nd> What is the command to give money happy ? 19:52:01 <coopserver> <Rugnir> You don't have to 19:52:14 <coopserver> <leg3nd> Well your company just got up for sales :> 19:52:20 <coopserver> <Rugnir> really 19:52:24 <coopserver> <leg3nd> yep 19:52:26 <coopserver> <Rugnir> I managed to make a profit 19:52:30 <coopserver> <Rugnir> oh well hehe 19:52:37 <coopserver> <Rugnir> I got back to white budget 19:53:42 <coopserver> <leg3nd> Damn :> 19:53:43 <coopserver> <leg3nd> hahaha 19:54:07 <coopserver> <Rugnir> oh dear 19:54:31 <coopserver> *** happy train sport has joined 19:55:10 <coopserver> <happy train sport> Rugnir: u need to go to client list to send muney 19:55:50 <coopserver> <leg3nd> Thanks happy 19:55:51 <coopserver> <Rugnir> thanks 19:55:57 <coopserver> <happy train sport> clike and hold down the name and u shord see it 19:56:14 <coopserver> <happy train sport> np 19:56:19 <coopserver> *** happy train sport has left the game (Leaving) 20:02:53 <coopserver> *** Vinnie has left the game (Leaving) 20:09:19 <coopserver> <Rugnir> arg I found a signal the wrong way around 20:09:26 <coopserver> <Rugnir> at least I found it :3 20:12:55 <coopserver> *** Berkel has joined 20:14:02 <coopserver> *** Berkel has started a new company #4 20:14:55 <coopserver> <Berkel> No industriy-stations? :( 20:15:05 <coopserver> <leg3nd> what you mean berkel ? 20:15:28 <coopserver> <Berkel> the newGRF with industry-stations 20:15:32 <coopserver> <Berkel> like wood, mines, etc 20:15:39 <coopserver> <leg3nd> arr yeti ? 20:16:23 <coopserver> <Rugnir> There we go 20:16:29 <coopserver> <Rugnir> Now I'm finally making money 20:16:32 <coopserver> <Rugnir> :3 20:16:39 <coopserver> <leg3nd> :> 20:18:55 <coopserver> <leg3nd> Berkel you can take my network if you feel like. 20:19:02 <coopserver> <leg3nd> Going to bed soon anyway. 20:19:23 <coopserver> <Berkel> thx, but i build my own. good night 20:19:35 <coopserver> <leg3nd> k 20:33:47 <coopserver> <Berkel> RIP 20:33:55 <coopserver> <Rugnir> hehe 20:35:41 <coopserver> <Rugnir> Next time I'll try to not make changes to junctions with trains on them 20:35:44 <coopserver> <Rugnir> hehe 20:35:57 <coopserver> <Berkel> or just stop them before :D 20:36:06 <coopserver> <Rugnir> or that :) 20:39:38 <Rugnir_> So berkel out of interest, why didn't you go for the closer forests too? 20:39:53 <Rugnir_> I'm pretty new around here I'm just trying to learn 20:40:00 <coopserver> <Berkel> i take the farer ones first --> more income 20:40:08 <Rugnir_> Okay 20:40:20 <coopserver> <Berkel> they produce more, too 20:40:43 <Rugnir_> okay 20:42:02 <coopserver> <leg3nd> Okay im off to bed. 20:42:05 <coopserver> <leg3nd> Later lads. 20:42:07 <coopserver> <Berkel> gn8 20:42:13 <Rugnir_> Night 20:42:14 <coopserver> *** leg3nd has left the game (Leaving) 20:42:21 *** leg3nd has quit IRC 20:43:13 <happpy> hi berkel 20:43:17 <coopserver> <Berkel> Hi 20:43:19 <happpy> how things 20:46:22 <coopserver> <Rugnir> Town name paradise 20:46:25 <coopserver> <Rugnir> hehe 20:46:50 <coopserver> <Berkel> Paradies and then you have a oil well in town --> weird :D 20:47:04 <coopserver> <Rugnir> yeah and a copper mine hehe 20:58:49 <coopserver> <Rugnir> Okay i'm trying to do this line right like the sideline hub page on the wiki 20:59:04 <coopserver> <Rugnir> I 21:00:20 <coopserver> <Rugnir> And I find myself wondering how to do the priorities thing here 21:01:20 <coopserver> <Rugnir> Do you know how to do that? 21:01:35 <coopserver> <Berkel> where? 21:01:48 <coopserver> <Rugnir> I put a sign 21:02:13 <coopserver> <Rugnir> in the bottom middle of the desert 21:02:17 <coopserver> <Berkel> which line should have be prio`? 21:02:30 <coopserver> <Rugnir> the top left to bottom right one 21:02:58 <coopserver> <Berkel> I just can build the simple prio with pre signals 21:03:01 <coopserver> <Berkel> example 21:04:17 <coopserver> <Berkel> you see the example? 21:04:22 <coopserver> <Rugnir> yes 21:05:00 *** happpy has left #openttdcoop.stable 21:06:46 <coopserver> <Berkel> look the example now ;) 21:06:49 <coopserver> <Rugnir> so between the exit and entry signs 21:07:03 <coopserver> <Rugnir> is the block that stops the other line 21:07:37 <coopserver> <Berkel> if some train is betweet the exit signal the the exit of the block --> entry signal is red 21:08:08 <coopserver> <Berkel> just play a little bit with signals and you get the idea behind them 21:08:12 <coopserver> <Rugnir> okay 21:08:22 <coopserver> <Rugnir> I've only really been using the last two 21:08:23 <coopserver> <Berkel> i leave the example for you 21:08:34 <coopserver> <Berkel> notice me if you need the space 21:08:46 <coopserver> <Rugnir> okay thanks 21:09:00 <coopserver> <Berkel> np ;) 21:10:58 <coopserver> <Jam35> it really helps if you know how presignals work before priorities 21:11:15 <coopserver> *** Jam35 has joined company #2 21:11:21 <coopserver> <Rugnir> Okay 21:11:27 <coopserver> <Jam35> that is 21:11:29 <coopserver> <Rugnir> That makes sense 21:11:33 <coopserver> <Jam35> entry exit combo 21:11:41 <coopserver> <Rugnir> I think I understand kinda 21:11:48 <coopserver> <Berkel> I just can this prio possibility ;) 21:11:49 <coopserver> <Rugnir> I'm just looking at them 21:11:55 <coopserver> <Jam35> because the entry signal in the prio looks backwards 21:12:10 <coopserver> <Jam35> the exit signal is 2 way 21:12:39 <coopserver> <Jam35> the entry 'sees' the condition of the exit 21:12:49 <coopserver> <Jam35> if the exit is red, the entry is red 21:16:28 <coopserver> <Jam35> see my example? 21:16:35 <coopserver> <Rugnir> okay 21:16:49 <coopserver> <Jam35> the entry is green 21:16:56 <coopserver> <Rugnir> entry is green because the left combo is green 21:16:58 <coopserver> <Rugnir> ? 21:17:08 <coopserver> <Jam35> right but yes 21:17:25 <coopserver> <Rugnir> and then the combo is green because the track exit is green 21:17:37 <coopserver> <Rugnir> but the cross joins the blocks 21:17:45 <coopserver> <Jam35> yes 21:18:05 <coopserver> <Jam35> so in the prio 21:18:41 <coopserver> <Jam35> train approaches 21:18:52 <coopserver> <Jam35> there 21:19:02 <coopserver> <Rugnir> ok 21:19:31 <coopserver> <Rugnir> I think I got it working on my track 21:19:39 <coopserver> <Rugnir> but I will watch you 21:20:56 <coopserver> <Rugnir> okay 21:21:13 <coopserver> <Jam35> so it can be extended indefinitely 21:21:19 <coopserver> <Rugnir> the exit makes the first combo red then the next one red 21:21:22 <coopserver> <Rugnir> ok 21:21:29 <coopserver> <Jam35> you got it 21:21:48 <coopserver> <Rugnir> okay 21:22:05 <coopserver> <Jam35> the combos can have many inputs 21:22:06 <coopserver> <Rugnir> yes I think i got it 21:22:16 <coopserver> <Jam35> if one is green the combo is green 21:22:28 <coopserver> <Jam35> in the prio we only have one input 21:22:43 <coopserver> <Jam35> it extends the length of the prio 21:22:58 <coopserver> <Rugnir> okay 21:24:07 <coopserver> <Rugnir> thanks 21:24:12 <coopserver> <Jam35> ok 21:24:24 <coopserver> <Jam35> with yours 21:24:39 <coopserver> <Jam35> see this block 21:25:04 <coopserver> <Rugnir> yes 21:25:13 <coopserver> <Rugnir> thats an entry one 21:25:16 <coopserver> <Jam35> the train enters here and turns the entry red 21:25:23 <coopserver> <Jam35> but 21:25:33 <coopserver> <Jam35> it may go to the sideline 21:25:44 <coopserver> <Jam35> so there was no need to wait 21:27:29 <Rugnir_> ? 21:27:39 <Rugnir_> I'm not sure I unerstand 21:27:57 <coopserver> <Jam35> as soon as a train enters 'this block' 21:28:12 <coopserver> <Jam35> train at the entry signal waits 21:28:24 <coopserver> <Jam35> but the approaching train may split 21:28:29 <coopserver> <Rugnir> okay 21:28:34 <coopserver> <Rugnir> so 21:28:39 <coopserver> <Jam35> so the one at the entry didn't need to wait 21:28:53 <coopserver> <Jam35> exactly :) 21:28:54 <coopserver> <Rugnir> so better to do it like that? 21:28:57 <coopserver> <Rugnir> okay :) 21:30:15 <coopserver> <Jam35> now what will hurt there, when busy is the signal gap 21:30:53 <coopserver> <Rugnir> ok so should I extend it with another combo signal 21:31:19 <coopserver> <Rugnir> Is that right? 21:31:38 <coopserver> <Jam35> gap of one between siganls is best 21:31:57 <coopserver> <Rugnir> okay 21:31:59 <coopserver> <Jam35> :) thats it 21:32:08 <coopserver> <Jam35> perfecto 21:32:09 <coopserver> <Rugnir> I suppose that mostly matters for different speed trains 21:32:13 <coopserver> <Rugnir> :) 21:32:36 <coopserver> <Jam35> no if trains follow closely they will wait at gaps 21:32:51 <coopserver> <Rugnir> okay 21:33:14 <coopserver> <Jam35> if a faster train is behind slower one it will still be waiting 21:33:15 <coopserver> <Rugnir> I had used a signal gap of 4 on my singleplayer games 21:33:19 <coopserver> <Rugnir> okay 21:33:37 <coopserver> <Jam35> we try to avoid mixing train speeds 21:34:01 <coopserver> <Jam35> we always use 2 by default 21:34:07 <coopserver> <Rugnir> okay 21:36:34 <coopserver> <Jam35> ah 21:36:38 <coopserver> <Jam35> one thing 21:36:42 <coopserver> <Rugnir> yes 21:36:54 <coopserver> <Jam35> the train should not be able to enter the prio track 21:37:13 <Rugnir_> okay 21:37:13 <coopserver> <Jam35> yes 21:37:27 <Rugnir_> I guess the pathfinder wouldn't let it? 21:37:33 <coopserver> <Jam35> fast learner :P 21:37:39 <coopserver> <Jam35> sometimes 21:37:41 <coopserver> <Rugnir> thanks hehe 21:38:01 <coopserver> <Jam35> if it gets lost for some reason can cause problems 21:38:06 <coopserver> <Rugnir> okay 21:38:15 <coopserver> <Rugnir> I guess it's just best not to let it anyway 21:38:25 <coopserver> <Jam35> precisely 21:39:21 <coopserver> <Jam35> I can kill that stuff too now? 21:39:35 <coopserver> <Rugnir> sure 21:41:06 <Rugnir_> Is the breakdowns disabled 21:41:14 <coopserver> <Jam35> ctrl click signs to delete faster :) 21:41:15 <coopserver> <Jam35> yes 21:41:32 <coopserver> <Rugnir> okay 21:41:34 <coopserver> <Rugnir> thanks 21:41:35 <coopserver> <Rugnir> :) 21:48:22 <coopserver> <Rugnir> On the wiki it talks about a junction being balanced. What does it mean by that? 21:49:11 <coopserver> <Jam35> when you have multiple mainlines 21:49:29 <coopserver> <Jam35> a balanced sideline would be able to choose any of them 21:49:41 <coopserver> <Rugnir> okay 21:50:07 <coopserver> <Rugnir> as in any of the tracks on the mainline in the direction 21:50:10 <coopserver> <Rugnir> ? 21:50:14 <coopserver> <Jam35> is one example 21:51:34 <coopserver> <Jam35> the sideline should have choice to got to any line in any direction 21:52:25 <coopserver> <Rugnir> do you guys normally flatten the land for the mainline or work around the terrain? 21:52:39 <coopserver> <Jam35> use terrain 21:53:01 <coopserver> <Rugnir> Okay :) that probably makes some things quite a lot harder 21:53:21 <coopserver> <Berkel> OTTD is science of its own ;) :P 21:53:34 <coopserver> <Rugnir> :) hehe 21:59:19 <coopserver> <Rugnir> oo 22:01:17 <coopserver> <Jam35> right ... :) 22:02:23 <coopserver> <Jam35> all lines can enter the sideline 22:02:35 <coopserver> <Jam35> the sideline can choose any line in both directions 22:02:40 <coopserver> <Rugnir> Okay 22:02:47 <coopserver> <Rugnir> and why is that important 22:02:50 <coopserver> <Rugnir> ? 22:03:10 <coopserver> <Jam35> so you don't choke a certain line with trains 22:03:15 <coopserver> <Jam35> and another is empty 22:03:16 <coopserver> <Rugnir> as opposed to switching lines on the mainline 22:03:49 <coopserver> <Rugnir> so is the point that the pathfinder has an equal chance to pick either one? 22:04:05 <coopserver> <Jam35> that is what prios are for 22:04:14 <coopserver> <Rugnir> okay 22:04:15 <coopserver> <Jam35> so if one choice has a train waiting 22:04:23 <coopserver> <Rugnir> so the prios go all the way back 22:04:53 <coopserver> <Jam35> well no the entry to the ML has a waiting bay 22:05:07 <coopserver> <Jam35> if it is occupied the other choice is taken 22:05:29 <coopserver> <Jam35> so traffic is effectively 'balanced' across all lines 22:05:35 <coopserver> <Rugnir> okay 22:05:49 <coopserver> <Rugnir> so that makes sense for a high capacity sideline meeting the mainline 22:06:11 <coopserver> <Rugnir> I presume it works the same for the mainlines meeting but more trcks? or is there another step 22:06:49 <coopserver> <Jam35> there are several ways to do that 22:06:56 <coopserver> <Jam35> what we call BBH 22:07:01 <coopserver> <Jam35> Backbone Hub 22:07:15 <coopserver> <Rugnir> okay 22:07:16 <coopserver> <Jam35> but similar stuff yes 22:07:30 <coopserver> <Jam35> it is more complicated as there are more lines/choices 22:07:34 <coopserver> <Rugnir> okay 22:07:54 <coopserver> <Rugnir> so the line priority takes a many paths 22:08:15 <coopserver> <Jam35> how do you mean? 22:08:32 <coopserver> <Rugnir> becuse it is likely to split four each way for entry 22:09:19 <coopserver> <Jam35> no trains will go the right direction 22:09:29 <coopserver> <Rugnir> ok 22:09:31 <coopserver> <Jam35> but have choices to any line in that direction 22:10:14 <coopserver> <Rugnir> so thats like a junction 22:10:15 <coopserver> <Jam35> the hub itself should have connections to any direction for ease of adding any primaries 22:10:19 <coopserver> <Jam35> yeah 22:10:38 <coopserver> <Rugnir> is the other types of joining mainlines kind of like roundabouts 22:10:47 <coopserver> <Jam35> no :P 22:10:49 <coopserver> <Rugnir> hehe 22:10:51 <coopserver> <Rugnir> okay 22:10:53 <coopserver> <Jam35> we don't use that 22:11:09 <coopserver> <Jam35> abomination :P 22:11:17 <coopserver> <Rugnir> is it less efficient? or is it just silly to fit all the logic for the pathfinder to use 22:11:27 <coopserver> <Jam35> it does not work 22:11:30 <coopserver> <Rugnir> okay 22:11:39 <coopserver> <Jam35> not for high traffic 22:12:05 <coopserver> <Rugnir> okay 22:12:29 <coopserver> <Jam35> openttdcoop is about flowing networks 22:12:35 <coopserver> *** Berkel has left the game (Leaving) 22:12:39 <coopserver> <Rugnir> okay 22:12:49 <coopserver> <Jam35> we like stuff that can handle many trains at full speed 22:13:11 <coopserver> <Rugnir> I thought so :) 22:13:29 <coopserver> <Rugnir> I've been looking at the wiki for a while 22:13:34 <coopserver> <Jam35> so no more talk of roundabouts :P 22:13:41 <coopserver> <Rugnir> okay :3 22:14:23 <coopserver> <Rugnir> Well 22:14:27 <coopserver> <Rugnir> I'll be off now 22:14:31 <coopserver> <Rugnir> thanks for a chat 22:14:33 <coopserver> <Jam35> me too actually 22:14:36 <coopserver> <Jam35> see ya 22:14:39 <coopserver> <Jam35> sure any time 22:14:40 <coopserver> <Rugnir> I'll be back maybe tomorrow 22:14:44 <coopserver> <Rugnir> bye :) 22:14:51 <coopserver> <Jam35> i'll be around 22:14:53 <coopserver> <Jam35> bb 22:14:56 <coopserver> *** Rugnir has left the game (Leaving) 22:15:07 <coopserver> *** Jam35 has left the game (Leaving) 22:15:08 <coopserver> *** Game paused (number of players) 22:32:02 *** Jam35 is now known as Jam35_ 22:32:05 <coopserver> *** Yugi_D has joined 22:32:52 <coopserver> *** Yugi_D has started a new company #5 22:32:53 <coopserver> *** Game unpaused (number of players) 22:40:55 <coopserver> *** Yugi_D has left the game (Leaving) 22:40:56 <coopserver> *** Game paused (number of players) 23:14:56 *** Rugnir_ has quit IRC 23:32:22 *** Djanxy has quit IRC