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01:08:46 *** Stagurn has quit IRC 04:08:17 <coopserver> *** Yugi_D has joined 04:08:18 <coopserver> *** Game unpaused (number of players) 04:09:37 <coopserver> *** Yugi_D has left the game (Leaving) 04:09:38 <coopserver> *** Game paused (number of players) 06:04:03 *** Djanxy has joined #openttdcoop.stable 07:10:25 *** Djanxy has quit IRC 07:11:07 *** Djanxy has joined #openttdcoop.stable 09:03:23 <coopserver> *** Liuk Sk has joined 09:03:55 <coopserver> *** Liuk Sk has left the game (Leaving) 09:14:21 *** Stagurn has joined #openttdcoop.stable 10:32:00 <coopserver> *** chrswk has joined 10:33:58 <coopserver> *** chrswk has left the game (Leaving) 11:30:19 <V453000> Sylf: just reading yeti worker yard code 11:30:22 <V453000> just holy fuck. :D 11:31:32 <V453000> I got kind of desperate and thought I would try to add the 3rd cargo, but .. :d 12:23:48 *** happpy has joined #openttdcoop.stable 12:23:54 <happpy> !date 12:23:54 <coopserver> Jun 30 1919 12:24:00 <happpy> !players 12:24:00 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 12:26:17 <coopserver> *** happy train sport has joined 12:26:43 <coopserver> *** happy train sport has joined company #2 12:26:44 <coopserver> *** Game unpaused (number of players) 12:43:57 <coopserver> *** happy train sport has joined spectators 12:43:57 <coopserver> *** Game paused (number of players) 13:27:55 <coopserver> *** Mazth has joined 13:29:42 <V453000> #YOWATUP 13:29:59 <coopserver> <Mazth> #yolosweg420 blaze it! 13:30:11 <V453000> #howudoin 13:30:27 <coopserver> <Mazth> #fainjustchillingoutandyou? 13:30:36 <V453000> #doingtherawr 13:30:54 <coopserver> <Mazth> #Isawstartintolooknicuh! 13:31:15 <V453000> #stillneedbridgesthough 13:31:58 <coopserver> <Mazth> #evennutsupdateswtf 13:33:03 <coopserver> <Mazth> #afterbridgesmoststuffisdone,right? 13:34:09 <coopserver> <happy train sport> hi 13:34:12 <V453000> #stillshitloadofeverything 13:34:19 <V453000> #canals,airports,andshit 13:34:38 <coopserver> <Mazth> #butthosearenotprio 13:34:41 <V453000> #butafterbridgesIwillmakeDOOMtrains 13:34:45 <V453000> yšz 13:34:47 <V453000> #yez 13:34:48 <coopserver> <Mazth> #whousesthosepfft 13:35:01 <V453000> #yeahshitonhouses 13:35:18 <coopserver> <Mazth> #you'regoingtodohousestoo?! 13:35:22 <V453000> #no 13:35:28 <V453000> #shit_on_houses 13:35:37 <V453000> #currentlymakingsuspendedbridge 13:39:09 <coopserver> <Mazth> #shinystuff! 13:39:38 <coopserver> <happy train sport> how things Mazth 13:39:48 <coopserver> <Mazth> #andcan'thavenothingtodothatwouldbeboring 13:39:54 <coopserver> <Mazth> hi happy, doing well 13:42:32 <coopserver> <Mazth> how are you? you pro yet? 13:43:28 <happpy> good thanks 13:55:33 <coopserver> *** Mazth has started a new company #6 13:55:34 <coopserver> *** Game unpaused (number of players) 13:55:55 <V453000> game on 13:56:15 <coopserver> *** V453000 has joined 13:56:22 <coopserver> <Mazth> curious about the new looks 13:56:24 <coopserver> <V453000> #norawr 13:56:46 <coopserver> <Mazth> but you did do some updates on the trains since I last played 13:56:58 <coopserver> <V453000> seen RAWR yet? 13:57:05 <coopserver> <Mazth> not ingame 13:57:12 <coopserver> <V453000> then you missed a lot :P 13:57:22 <coopserver> <Mazth> one screenie on ttforum 13:57:54 <coopserver> <V453000> the best usage is to download it, and load it as a static newgrf 13:58:02 <coopserver> <V453000> so you have it as your personal base set :) 13:58:33 <coopserver> <V453000> 300mb, all 4 climates :P 13:58:34 <coopserver> <Mazth> ah I saw a link somewhere on how to do that 13:58:39 <coopserver> <V453000> yeah 13:58:46 <coopserver> <V453000> dev.openttdcoop.org/projects/rawr 13:59:11 <V453000> http://dev.openttdcoop.org/projects/rawr/wiki 14:00:48 <coopserver> *** happy train sport has joined company #2 14:07:50 <coopserver> <Mazth> ok let me get on that 14:08:09 *** mazth2 has joined #openttdcoop.stable 14:10:01 <coopserver> *** Mazth has left the game (Leaving) 14:10:41 <mazth2> getting it nao 14:10:57 <V453000> need teh link? 14:10:58 <V453000> http://dev.openttdcoop.org/projects/rawr/wiki 14:11:47 <mazth2> that is where I am ;) 14:12:55 *** mazth2 is now known as mazth 14:13:05 *** mazth is now known as Mazth 14:13:33 *** Mazth is now known as Guest356 14:15:35 *** Guest356 is now known as Mazth 14:16:14 <V453000> just ask if you had sum prumblemz 14:19:22 <coopserver> *** Mazth has joined 14:19:37 <coopserver> <Mazth> it worked! 14:19:53 <coopserver> <Mazth> like the shading 14:20:06 <V453000> :) 14:20:07 <coopserver> <Mazth> quite clear too 14:21:55 <coopserver> <Mazth> shores not sure about, I think the light details make the repetitions quite obvious, but I guess that is not different than before 14:22:09 <coopserver> <Mazth> (that there are repetitions) 14:22:46 <V453000> yeah 14:22:53 <V453000> well, it might still change :P 14:26:33 <coopserver> <V453000> I am sure you will notice a lot of random bugs :P 14:27:00 <coopserver> <V453000> xd uses clean purr 14:27:06 <coopserver> <V453000> rawr also overwrites tracks :P 14:29:46 <coopserver> *** Mazth has joined company #6 14:30:13 <coopserver> <Mazth> only basic stations? 14:30:33 <coopserver> <Mazth> zzz 14:31:12 <coopserver> <Mazth> uhh roads too 14:31:24 <coopserver> <Mazth> the basic look and feel is nice 14:31:34 <coopserver> <V453000> what do you mean? 14:31:45 <coopserver> <Mazth> industries blend in for the most parts 14:31:49 <coopserver> <Mazth> ` 14:31:59 <coopserver> <V453000> depends on which base set you are using :) 14:32:37 <coopserver> <Mazth> the clear look, nice and bumpy =) 14:33:07 <coopserver> <V453000> of landscape you mean 14:33:10 <coopserver> <Mazth> yes 14:33:20 <coopserver> <V453000> try to use normal rails instead of purr :P 14:33:43 <coopserver> <Mazth> the rest is mostly details that will come eventually 14:33:46 <V453000> !players 14:33:46 <coopserver> V453000: Client 542 (Dark Blue) is happy train sport, in company 2 (happy train sport Transport) 14:33:47 <coopserver> V453000: Client 548 (Purple) is Mazth, in company 6 (Mazth Transport) 14:33:48 <coopserver> V453000: Spectators: Client 546 (V453000) 14:33:52 <V453000> !rcon move 546 3 14:33:53 <coopserver> *** V453000 has joined company #3 14:34:08 <coopserver> <Mazth> bugggs! 14:34:29 <coopserver> <Mazth> well thank you sir 14:34:31 <coopserver> *** V453000 has joined spectators 14:34:48 <coopserver> <V453000> yw lady 14:35:02 <coopserver> <Mazth> hmmm shading nomnomnom; I pprove 14:35:20 <coopserver> <Mazth> lighting effects are nice 14:36:31 <coopserver> <Mazth> reserved paths down/upslope look jagged, but that is ofc quite minor 14:37:00 <coopserver> <Mazth> I like how it is way less flat than purr 14:37:50 <coopserver> <V453000> reserved tracks should be fixed in next version 14:37:54 <coopserver> <V453000> I already got it prepared 14:38:20 <coopserver> <Mazth> nice, already ahead of me 14:39:40 <coopserver> <Mazth> so awesome that the game is still being developed this much 14:40:06 <coopserver> <V453000> dont say that twice, getting quite bored lately :) DOOM might fix that 14:43:59 <coopserver> <V453000> basically when making models for NUTS I realized that the OpenTTD scale is just so much bullshit that I am starting a new set which just makes all vehicles twice as long 14:44:08 <coopserver> <V453000> with pixel art it isnt much of a problem, rendered stuff looks just dumb 14:45:05 <coopserver> <Mazth> wait what, that reeks of realism 14:45:15 <coopserver> <Mazth> are you okay V? 14:46:07 <coopserver> <Mazth> so when you pixelart 2x it just does not come up right when rendered because of how the game works? 14:47:07 <coopserver> <V453000> eh not exactly 14:47:32 <coopserver> <V453000> the pixel art just uses hacks to make the perception that it is whatever 14:47:42 <coopserver> *** happy train sport has joined spectators 14:50:55 <coopserver> <Mazth> but that does not translate well when rendered? 15:01:03 <coopserver> <Mazth> hmm 100km/h train but only 80km/h bridges :S 15:07:26 <coopserver> <V453000> the problem with rendering is that you have everything "real" so the sizes are very relevant between views 15:07:27 <coopserver> <V453000> etc 15:07:33 <coopserver> <V453000> e.g. 15:07:49 <coopserver> <V453000> sprites are 140% longer in diagonal views 15:08:01 <coopserver> <V453000> with pixels this isnt really noticeable because you simply draw it to fit 15:08:11 <coopserver> <V453000> with rendering, the stretching to 140% is very clear 15:08:28 <coopserver> <V453000> that isnt everything, but yeah 15:08:51 <coopserver> <Mazth> ok, just problems and other not so nice things 15:09:04 <V453000> you can read about some new ideas here http://dev.openttdcoop.org/projects/nuts/wiki/DOOM 15:09:12 <coopserver> <V453000> yeah 15:09:22 <coopserver> <V453000> and making vehicles longer lets them be a lot nicer to scale 15:09:54 <coopserver> <V453000> I also create DOOM models in 120% of normal length 15:10:14 <coopserver> <V453000> which means that when I stretch them back to 100% or 140%, the starting point is at the compromise 15:10:26 <coopserver> <V453000> so both the views are clear that they are somehow enlarged, but the problem is not so visible 15:10:38 <coopserver> <V453000> still needs testing properly but I got it set up already :) 15:10:43 <coopserver> <Mazth> it minimizes the distortion 15:10:49 <coopserver> <V453000> yes 15:10:53 <coopserver> <Mazth> hmm interesting 15:11:00 <coopserver> <V453000> now when you see balls of steel on nuts wagons, the -- views are super distorted 15:11:14 <coopserver> <V453000> in doom there will be half the distortion, but on all sprites 15:11:41 <coopserver> <V453000> but the main reason is the vehicle length really 15:12:07 <coopserver> <V453000> I could either make things half as tall/wide, or double the length 15:12:14 <coopserver> <V453000> so of course bigger is the option :) 15:12:27 <coopserver> <Mazth> ofcourse! hehe 15:13:07 <coopserver> <V453000> also, my new vehicles will bend like 9 times per 1 tile 15:13:16 <coopserver> <V453000> moar flexibility, less glitches 15:13:38 <coopserver> <Mazth> bend it like beckham? 15:13:57 <coopserver> <V453000> wat 15:14:12 <coopserver> <Mazth> nvm :P 15:14:25 <coopserver> <Mazth> #notsofunnypun 15:15:15 <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_test_2_0000.png 15:15:17 <V453000> some tests 15:15:26 <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_test_1_0000.png 15:15:38 <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_01_0000.png 15:16:30 <V453000> the third one might be wrong technically, but it shows how much details I can make, imagine the vehicle being half as long 15:17:56 <coopserver> <V453000> #DOOM2015 15:18:26 <coopserver> <Mazth> doomedwewillbe! 15:19:02 <coopserver> <V453000> hellye 15:23:25 <coopserver> *** Berkel has joined 15:23:36 <coopserver> *** Berkel has joined company #4 15:23:58 <Mazth> rainbowtrain! 15:24:01 <Mazth> :P 15:24:37 <Mazth> damn that detail 15:28:20 <coopserver> *** Berkel has left the game (Leaving) 15:29:25 <coopserver> *** Mazth has left the game (general timeout) 15:29:25 <coopserver> *** Game paused (number of players) 15:29:25 <coopserver> *** V453000 has left the game (general timeout) 15:29:25 <coopserver> *** happy train sport has left the game (general timeout) 15:29:33 <coopserver> *** Mazth has joined 15:29:41 <coopserver> *** happy train sport has joined 15:29:54 <coopserver> <Mazth> did you drop too? 15:30:05 <coopserver> <happy train sport> yep 15:30:10 <coopserver> *** Mazth has joined company #6 15:30:11 <coopserver> *** Game unpaused (number of players) 15:30:19 <coopserver> <Mazth> ah k 15:30:22 <coopserver> <happy train sport> got time out from the server 15:30:27 <coopserver> <Mazth> same 15:30:31 <coopserver> <Mazth> #brb 15:34:09 <coopserver> *** happy train sport has joined company #2 15:34:19 <coopserver> *** happy train sport has joined spectators 15:36:59 <V453000> not gonna reconnect :D I gtfo instead 15:36:59 <V453000> cya 15:39:14 <coopserver> *** happy train sport has joined company #2 15:39:25 <coopserver> *** happy train sport has joined spectators 15:57:48 <coopserver> *** Berkel has joined 15:58:25 <coopserver> *** Vinnie has joined 15:58:32 <coopserver> <happy train sport> hi Vinnie 15:58:37 <coopserver> <happy train sport> how thinfs 15:58:39 <coopserver> <Vinnie> hi 15:58:40 <coopserver> <happy train sport> things 15:58:44 <coopserver> <Vinnie> im good and you? 15:58:49 <coopserver> <happy train sport> grate 15:59:24 <coopserver> <happy train sport> i have try to doo sume slh not shor ther werk 15:59:52 <coopserver> <Vinnie> they work 16:00:27 <coopserver> <happy train sport> k i dun sume sign say need to join to a slh thats need doing 16:00:51 <coopserver> <happy train sport> and make the ml a bit beter for goods and paper 16:01:01 <coopserver> <happy train sport> thats nexs to doo 16:01:11 <coopserver> <Vinnie> you can do it 16:01:25 <coopserver> <Vinnie> you have lots of room 16:01:27 <coopserver> <happy train sport> yer but not now i got to go out in 5 mints 16:02:33 <coopserver> <happy train sport> not shor if it need it yet but mite doo LLRR 16:06:25 <coopserver> <happy train sport> k i bee back have fun 16:06:29 <coopserver> <Vinnie> cya 16:09:16 <coopserver> *** happy train sport has left the game (Leaving) 16:09:31 *** happpy has left #openttdcoop.stable 16:10:05 <coopserver> <Berkel> Time for bridge-upgrades :D 16:10:26 <coopserver> <Vinnie> i need inspiration 16:10:28 <coopserver> <Vinnie> what to make 16:10:55 <coopserver> <Berkel> there is a free island left 16:11:11 <coopserver> <Vinnie> yeah, but what kind of network? 16:11:39 <coopserver> <Berkel> copper and rubber :D 16:11:45 <coopserver> <Berkel> simple goods ^^ 16:11:50 <coopserver> <Berkel> put o sign 16:28:18 <coopserver> *** Berkel has left the game (connection lost) 16:28:55 <coopserver> *** Berkel has joined 16:30:48 <coopserver> *** Berkel has left the game (Leaving) 16:40:04 <coopserver> *** Mazth has joined spectators 16:40:05 <coopserver> *** Game paused (number of players) 16:46:02 <coopserver> *** Berkel has joined 16:46:03 <coopserver> *** Game unpaused (number of players) 16:48:15 <coopserver> *** Berkel has left the game (Leaving) 16:48:16 <coopserver> *** Game paused (number of players) 16:48:20 <coopserver> *** Muel has joined 16:48:27 <coopserver> <Muel> hi 16:57:48 <coopserver> *** Muel has left the game (Leaving) 17:33:37 *** Jam35_ is now known as Jam35 17:48:09 <coopserver> *** honzasobin has joined 17:48:10 <coopserver> *** honzasobin has started a new company #7 17:48:11 <coopserver> *** Game unpaused (number of players) 17:49:46 <coopserver> *** honzasobin has left the game (general timeout) 17:49:47 <coopserver> *** Game paused (number of players) 17:52:02 <coopserver> *** Vinnie has left the game (Leaving) 17:53:02 *** Rugnir has joined #openttdcoop.stable 17:53:15 *** Rugnir has joined #openttdcoop.stable 17:53:38 <coopserver> *** Rugnir has joined 17:53:39 <coopserver> *** Game unpaused (number of players) 18:21:12 <coopserver> *** Dnz-Ali has joined 18:21:18 <coopserver> <Dnz-Ali> hi 18:21:22 <coopserver> <Rugnir> Hi there 18:22:48 <coopserver> *** Dnz-Ali has left the game (Leaving) 18:38:59 <Rugnir> I'll be going afk now 18:41:49 <coopserver> *** Mazth has joined company #6 18:44:54 <coopserver> *** Mazth has joined spectators 19:05:01 <coopserver> *** honzasobin has joined 19:05:02 <coopserver> *** honzasobin has started a new company #7 19:05:28 <coopserver> <honzasobin> hi 19:05:53 <coopserver> <honzasobin> Please all go to my team 19:11:13 <Rugnir> why? 19:11:19 <Rugnir> sorry I just got back 19:11:55 <coopserver> <honzasobin> Hey, how to add rail pack? 19:12:20 <Rugnir> what do you mean? 19:13:56 <Rugnir> why honzasobin 19:14:09 <coopserver> <honzasobin> Ruppir? 19:14:15 <Rugnir> yes 19:14:19 <coopserver> <honzasobin> Plzzzz add me to you team 19:14:22 <Rugnir> why 19:14:37 <coopserver> <honzasobin> You transport 19:15:12 <coopserver> *** honzasobin has joined spectators 19:15:26 <Rugnir> ? 19:15:33 <Rugnir> I'm afraid I don't understand 19:15:36 <coopserver> *** honzasobin has started a new company #8 19:16:01 <coopserver> <honzasobin> Please 19:16:16 <coopserver> <honzasobin> ;( 19:16:17 <Rugnir> I'm asking you why 19:18:14 <Rugnir> I'm sorry 19:18:23 <coopserver> <honzasobin> What? 19:18:32 <Rugnir> I don't want people to destroy my things 19:21:31 <coopserver> *** honzasobin has joined company #7 19:22:24 <coopserver> *** Muel has joined 19:22:31 <coopserver> <honzasobin> muel 19:22:32 <Rugnir> Hello there muel 19:22:38 <coopserver> <honzasobin> Go to my team 19:24:33 <coopserver> *** honzasobin has left the game (Leaving) 19:30:04 <coopserver> *** Muel has left the game (Leaving) 19:36:30 <coopserver> *** Berkel has joined 19:36:36 <Rugnir> Hey there 19:40:19 <coopserver> *** Yugi_D has joined 19:40:41 <coopserver> <Rugnir> hi there yugi 19:40:58 <coopserver> <Yugi_D> hi rugnir 19:41:28 <coopserver> *** Yugi_D has joined company #5 19:50:33 <coopserver> *** Berkel has left the game (Leaving) 20:11:38 <coopserver> <Rugnir> any advice on using a certain corner size? 20:11:48 <coopserver> <Rugnir> I'm having trouble sticking to size 2 20:13:09 <coopserver> *** Yugi_D has left the game (Leaving) 20:13:49 <Mazth> use the size that does not slow down your trainlenght 20:13:53 <Mazth> gth* 20:14:09 <Mazth> @@curvespeed 20:14:09 <Rugnir> okay 20:14:20 <Mazth> @@cl 20:14:25 <Rugnir> I kinda mean it's hard to do with the terrain 20:14:48 <Mazth> it is a somewhat more challenging terrain atm indeed 20:15:17 <Rugnir> Should I still send tracks out of the way to get the right corner size? or terraform 20:15:39 <coopserver> <Mazth> http://wiki.openttdcoop.org/Max_Curve_Speed 20:16:22 <Mazth> the general rule on the welcome server isto keep terraform to a medium so you could TF a bit if you have the funds 20:17:08 <Mazth> but do send your tracks out of the way, makes for a more natural, along the terrain kind of network 20:17:14 <coopserver> <Rugnir> okay 20:17:18 <Mazth> can look nice for some games 20:17:21 <coopserver> <Rugnir> its just sometimes it looks a bit silly 20:18:24 <coopserver> <Mazth> hehe, yeah but what fun would it be if the world just be flat, this way you get to be creative and use your skills 20:18:38 <coopserver> <Rugnir> well I'm just learning hehe 20:19:26 <coopserver> <Rugnir> trying to get good at you guys' building conventions 20:19:58 <coopserver> <Mazth> you do have quite long trains though, a hard choice for this type of terrain. Usually you can look at the terrain and estimate what kind of network and/or trainlength you want 20:20:20 <coopserver> <Rugnir> okay 20:20:48 <Rugnir> I've seen alot of the others here use train lengths between 2 and 4 20:21:00 <Rugnir> Is that normal? or just for the rough terrain? 20:21:10 <coopserver> <Mazth> in this case you could stick to slower trains so they won t slow down in the corners (that much) but have that offset by the longer trains and stil be efficient 20:21:28 <Rugnir> okay 20:22:43 <coopserver> <Mazth> wha most ppl here do it because of convenience when building, my TL2 is kinda short, those don t make a lot of profit because they carry little vs the running cost 20:23:09 <Rugnir> Okay 20:23:14 <coopserver> <Mazth> on the public server you'll more variantion 20:23:20 <coopserver> <Mazth> you'll see* 20:23:29 <Rugnir> also the wiki page doesn't say much about train length to corner length 20:23:37 <Rugnir> only train speed to corner length 20:25:39 <coopserver> <Mazth> and they are not building conventions per se. the people here just have a lot of experience and like to be efficient/optimal, to do less standard things can be a lot of fun. 20:25:50 <Rugnir> okay 20:26:19 <Rugnir> well I'd still like to learn about the methods of building are more efficient 20:26:35 <coopserver> <Mazth> well then you came to the right place :P 20:26:45 <Rugnir> hehe :) 20:27:07 <Rugnir> I see alot of people with many of the smaller trains moving about 20:27:08 <coopserver> <Mazth> but to say the wiki link I've sent you does not relate to TL shows you have missed the point 20:27:40 <Rugnir> It says at the bottom about the amount of wagons in the curve is the real reason 20:27:41 <coopserver> <Mazth> it shows in the middle picture 20:28:01 <coopserver> <Mazth> yes indeed, when you go one corner/turn it does not impact speed 20:28:13 <Rugnir> okay 20:28:20 <coopserver> <Mazth> but when you pass two in one trainlength it will impact the speed 20:28:23 <Taede> !clcalc 20:28:28 <Taede> @clcalc 20:28:28 <Webster> Taede: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 20:28:32 <Taede> ^ 20:28:46 <coopserver> <Mazth> thanks so much Taede 20:28:55 <Rugnir> thanks 20:29:25 <coopserver> <Mazth> that is a tool you can send to the ircbot webster to help you calculate CL speeds 20:29:31 <Rugnir> okay 20:29:38 <Taede> also works from ingame if you use @@clcalc 20:29:39 <Webster> Taede: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 20:30:15 <coopserver> <Rugnir> okay 20:30:36 <coopserver> <Mazth> but do understand the mehanix now? 20:30:46 <Rugnir> Hm 20:30:54 <coopserver> *** Mazth has joined company #6 20:31:54 <coopserver> <Mazth> if your trainlength is equal or smaller than you cornerlength it will never slow down because you won t ever go over 2 corners at once 20:31:55 <coopserver> <Rugnir> So because I'm using about 100km/h trains it should be okay 20:32:05 <coopserver> <Rugnir> for 2 cl 20:32:22 <coopserver> <Mazth> indeed 20:32:25 <coopserver> <Rugnir> okay 20:37:10 <coopserver> <Rugnir> Its so difficult to work into the terrain >.< 20:41:28 <Mazth> hehe yeah, but you should be able to tf a bit around it 20:41:57 <Mazth> http://wiki.openttdcoop.org/Terraforming 20:42:00 <Mazth> some guidelines 20:42:25 <Mazth> the terrain is quite hilly/bumpy this game, usually it is a bit easier 20:43:02 <coopserver> <Mazth> when you get monorail/maglev you can switch to some fastertrains since they have tilt 20:43:24 <coopserver> <Mazth> and with the trainlength you'll still transport a lot/make quite a bit of money 20:43:35 <coopserver> <Rugnir> okay 20:44:22 <coopserver> <Mazth> just experiment, play around and feel free to ask, usually someone is around to help ^^ 20:44:34 <Rugnir> okay :) 20:50:39 <Rugnir> Okay I think thats done with my second network 20:50:52 <Rugnir> Now i'm going to look at this double bridge thing 20:58:13 <coopserver> *** Mazth has joined spectators 21:01:35 <coopserver> <Rugnir> why is it that other people here seem to have so many trains? 21:02:13 <coopserver> <Mazth> they have smaller trains :P 21:02:29 <coopserver> <Mazth> thus need more to transport the same as you 21:02:44 <coopserver> <Rugnir> okay 21:02:46 <coopserver> <Mazth> but they also service their industries well 21:02:58 <coopserver> <Mazth> % transported when you click on your industies 21:03:23 <coopserver> <Rugnir> but because I use full load it should be nearly everything? 21:03:24 <coopserver> <Mazth> from somethings like 70% and up there is a chance for them to grow and produce more 21:04:27 <coopserver> <Mazth> and below a certrain percentage or if not at all they shrink and/or disappear completely (see your first network) 21:04:50 <Rugnir> for my first network why should I have more trains? 21:05:02 <coopserver> <Mazth> true but if it takes months to load up some cargo will not have been transported per month 21:05:36 <Rugnir> why will taking a long time to fill stop cargo getting to the train? 21:05:39 <coopserver> <Mazth> also if it takes a long time for trains to come back to the station cargo will just be waiting 21:06:23 <coopserver> <Mazth> some industies have disappeared in your north network 21:06:33 <coopserver> <Rugnir> yes I see 21:06:43 <coopserver> <Rugnir> I have no idea how I could possibly stop that 21:06:52 <coopserver> <Rugnir> Like I had trains running at a loss as it is 21:06:55 <coopserver> <Mazth> I just explained how 21:07:04 <Rugnir> Not really 21:07:18 <coopserver> <Mazth> if you don t transport enough per month they industries shrink and eventually die 21:07:21 <Rugnir> I already know about transporting most of the cargo. 21:07:23 <coopserver> <Mazth> the* 21:07:52 <Rugnir> I definately was? Like using full load and the trains take months to load so surely almost all of the industries stuff gets loaded 21:08:12 <coopserver> <Mazth> but loading does not equal transported 21:08:28 <coopserver> <Mazth> transported means it is delivered to an accepting industry 21:08:37 <Rugnir> okay 21:08:48 <Rugnir> I think thats what I missed 21:10:39 <coopserver> <Mazth> let me see if I can find the precise mechanics behind it 21:11:52 <coopserver> <Mazth> but when one full train is underway nothing is being loaded so having another that loads while the first is away gives a better service and more consistent loading 21:12:19 <Rugnir> when I've done that before I hardly seem to break even 21:12:24 <coopserver> <Mazth> there could also be a max amount that is waiting at the station so cargo might get lost but I don t know that for sure 21:12:51 <coopserver> <Mazth> hmm it is really hard with nuts to not make a profit, running costs are quite low 21:13:04 <Jam35> http://wiki.openttd.org/Game_mechanics 21:13:09 <Jam35> hi 21:13:33 <coopserver> <Rugnir> hi there 21:14:00 <coopserver> *** Jam35 has joined 21:14:35 <coopserver> <Jam35> mastered this yet? :) 21:15:46 <coopserver> *** Jam35 has joined company #2 21:16:07 <Mazth> hehe I was just about to post the link 21:16:44 <Jam35> kind of used to posting that one :P 21:17:06 <Rugnir> hehe 21:18:03 <coopserver> <Mazth> hehe, remembers me of when I just started 21:18:28 <coopserver> <Mazth> and the answer to my question what should I read on the ottdcoop wiki: everything =P 21:18:54 <Rugnir> Oh i've been reading it since before I started here 21:19:12 <coopserver> <Jam35> That one is about the only one I have read :P 21:20:33 <coopserver> <Jam35> hm naughty Rugnir 21:20:37 <coopserver> <Rugnir> why? 21:20:48 <coopserver> <Jam35> try to stick to one island next time :) 21:21:21 <coopserver> <Jam35> It gives more people space to play 21:21:32 <coopserver> <Rugnir> Okay sorry 21:21:37 <coopserver> <Jam35> the islands give people their own space 21:21:47 <coopserver> <Jam35> no probs just for future reference 21:22:11 <coopserver> <Jam35> It's been so quiet here lately anyway 21:22:34 <Rugnir> okay 21:34:18 <coopserver> *** Player has joined 21:34:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:34:20 <coopserver> *** Player has started a new company #8 21:34:21 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:34:22 <coopserver> *** Player has joined spectators 21:34:51 <coopserver> *** Player has started a new company #9 21:34:52 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:34:53 <coopserver> *** Player has joined spectators 21:34:59 <coopserver> *** Player has started a new company #10 21:35:00 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:35:01 <coopserver> *** Player has joined spectators 21:35:15 <coopserver> *** Player has joined company #9 21:35:16 <coopserver> Player: Please change your name before joining/starting a company. 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Use '!name <new name>' to do so. 21:35:29 <coopserver> *** Player has joined spectators 21:35:30 <coopserver> *** Player has joined company #8 21:35:31 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:35:32 <coopserver> *** Player has joined spectators 21:35:37 <coopserver> *** Player has left the game (Leaving) 21:38:16 <coopserver> <Rugnir> wow 21:38:22 <coopserver> <Rugnir> that was something of a jam 21:39:29 <coopserver> <Jam35> oh? near Briwaree? 21:39:35 <coopserver> <Rugnir> whole mainline 21:39:39 <coopserver> <Rugnir> I cleared it up now 21:39:55 <coopserver> <Rugnir> it was a block that went around a bridge 21:40:05 <coopserver> <Rugnir> and stopped two trains in a circle 21:40:23 <coopserver> <Jam35> mhm merge then split 21:40:33 <coopserver> <Jam35> like !here 21:41:18 <coopserver> <Rugnir> how do you mean 21:41:53 <coopserver> <Jam35> the lines join then split again 21:42:10 <coopserver> <Jam35> creating a bottleneck 21:42:16 <coopserver> <Rugnir> okay 21:42:23 <coopserver> <Rugnir> what should I do differently 21:42:48 <coopserver> <Jam35> make the lines merge after the split 21:43:04 <coopserver> <Rugnir> ok 21:43:05 <coopserver> <Jam35> trains do not use that loop part do they? 21:43:11 <coopserver> <Jam35> or they probably shouldnt 21:43:22 <coopserver> <Rugnir> what loop bit 21:43:39 <coopserver> <Rugnir> thats a proi thigy 21:43:43 <coopserver> <Rugnir> *prio 21:44:03 <coopserver> <Jam35> they don't go from 1 to 2 to 3 21:44:11 <coopserver> <Rugnir> no 21:44:17 <coopserver> <Jam35> basically doubling back 21:44:19 <coopserver> <Jam35> ok 21:44:33 <coopserver> <Jam35> then make the merger part further up at 4 21:44:47 <coopserver> <Jam35> somehow :) 21:45:17 <Mazth> it is moogix! 21:45:21 <Rugnir> Trying to tunnel it 21:46:20 <Rugnir> that better? 21:46:32 <coopserver> <Jam35> it will always be complicated there because the hub is 4 way 21:46:35 <coopserver> <Jam35> yeah 21:46:40 <Rugnir> okay 21:46:44 <Rugnir> :) 21:47:03 <Rugnir> I don't think any trains actually took that merge but of well 21:47:11 <Rugnir> worth fixing if I need them to 21:47:23 <coopserver> <Jam35> they might later 21:47:39 <coopserver> <Jam35> and now you don't have to check you have that connection 21:47:44 <Rugnir> iokay 21:47:51 <coopserver> <Jam35> and find space for it :) 21:47:54 <Rugnir> Is the station okay like that? 21:47:57 <Rugnir> okay 21:48:02 <coopserver> <Jam35> which? 21:48:10 <Rugnir> my station at bottom of mainline 21:48:12 <Rugnir> south 21:48:25 <Rugnir> !here 21:48:31 <coopserver> *** Player has joined 21:48:32 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:48:33 <coopserver> *** Player has started a new company #8 21:48:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:48:35 <coopserver> *** Player has joined spectators 21:48:38 <coopserver> *** Player has started a new company #9 21:48:39 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:48:40 <coopserver> *** Player has joined spectators 21:48:45 <coopserver> *** Player has left the game (Leaving) 21:48:45 <Mazth> do ppl even read? 21:49:01 <coopserver> <Jam35> clearly not English :P 21:49:07 <coopserver> *** Player has joined 21:49:08 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:49:09 <coopserver> *** Player has joined spectators 21:49:14 <coopserver> <Jam35> what about the station? 21:49:17 <coopserver> <Jam35> Player 21:49:18 <coopserver> *** Player has left the game (Leaving) 21:49:27 <Rugnir> the throughput 21:49:34 <Rugnir> all the trains drop off there 21:49:40 <Rugnir> so it needs to be fast 21:50:25 <coopserver> <Jam35> there are a few signal gaps 21:50:31 <Rugnir> okay 21:50:53 <coopserver> <Jam35> gap 2 again :) 21:51:20 <coopserver> <Jam35> and hm 21:51:59 <coopserver> <Jam35> trains can block the split 21:52:06 <coopserver> <Jam35> like that 21:52:35 <Rugnir> so there needs to be a longer distance so the station can get another train in 21:52:38 <coopserver> <Jam35> make the sections before the second split hold at least 1 TL 21:52:45 <coopserver> <Jam35> exactly 21:53:12 <coopserver> <Jam35> TL is train length if you didn't know 21:53:25 <Rugnir> Yeah I read the glossary before I came on here 21:53:28 <Rugnir> :3 21:53:32 <coopserver> <Jam35> k 21:53:55 <coopserver> <Jam35> now the signals 21:54:14 <coopserver> <Jam35> I would remove these 21:54:19 <Rugnir> okay 21:54:34 <coopserver> <Jam35> or make them exit signals 21:54:41 <coopserver> <Jam35> is better 21:54:48 <coopserver> <Jam35> remove the exit signals 21:55:01 <Rugnir> like that? 21:55:10 <coopserver> <Jam35> yep move them up 21:55:35 <coopserver> <Jam35> that space can be used for braking 21:55:39 <Rugnir> okay 21:56:06 <Rugnir> also I suppose if there was a 7.5 length train it would be okay like that hehe 21:56:07 <coopserver> <Jam35> you don't need the presignals between the 1st and 2nd splits 21:58:10 <Rugnir> ok 21:58:13 <coopserver> <Jam35> making the waiting bay exactly 7 is optimal 21:58:25 <coopserver> <Jam35> no signal gaps that way 21:58:30 <Rugnir> the terrain won't allow for that 21:58:38 <coopserver> <Jam35> lower one tile 21:59:01 <coopserver> <Jam35> or whatever :) 21:59:09 <coopserver> <Jam35> that much is always fine 21:59:20 <coopserver> <Jam35> too short by one :P 21:59:24 <coopserver> <Jam35> allow for signals 21:59:48 <Rugnir> hehe okay 22:00:21 <coopserver> <Jam35> now fill the gap in between with normal block 22:00:28 <coopserver> <Jam35> 1 tile apart 22:01:04 <coopserver> <Jam35> this needs taking out 22:01:17 <coopserver> <Jam35> it would make the exit green 22:01:20 <Rugnir> okay 22:01:24 <coopserver> <Jam35> when train is in bay 22:01:43 <coopserver> <Jam35> yeah its further that side 22:01:56 <Rugnir> okay 22:02:07 <coopserver> <Jam35> the entry is pretty fast now 22:02:15 <coopserver> <Jam35> exit needs work 22:02:22 <Rugnir> I just need pretty much the same for the other side 22:02:41 <Rugnir> exit will be quite hard 22:02:45 <Rugnir> a large hill 22:03:05 <coopserver> <Mazth> the climb is killing it 22:03:06 <coopserver> <Jam35> trains don't like that hill do they? 22:03:10 <coopserver> <Jam35> :P 22:03:14 <Rugnir> no 22:03:29 <Rugnir> they slow to about 70 22:03:30 <Rugnir> hehe 22:03:33 <coopserver> <Mazth> go straight I d say 22:04:33 <Rugnir> like that? 22:05:09 <coopserver> <Jam35> two trains can climb now 22:05:13 <coopserver> <Jam35> see how it goes 22:05:20 <coopserver> <Jam35> better trains would help also 22:05:29 <Rugnir> there is one upgrade 22:06:19 <Rugnir> not quite space for 2 trains waiting 22:06:36 <Rugnir> should I get rid of the signals before 22:07:10 <coopserver> <Jam35> I think you can upgrade to Heavens and still keep CL 22:07:15 <coopserver> <Jam35> 2 right? 22:07:28 <Rugnir> cl2 yes 22:09:21 <coopserver> <Mazth> somerubber trains coming tru also 22:09:22 <Rugnir> I'm using black sunshine at the moment 22:09:45 <Rugnir> yes I wonder why the rubber trains come here 22:10:04 <coopserver> <Mazth> missing connection usually 22:10:12 <Rugnir> thats what i'm wondering 22:11:20 <Rugnir> so many negative profit trains 22:11:52 <coopserver> <Jam35> full load 22:12:15 <coopserver> <Jam35> oh 22:12:26 <coopserver> <Jam35> and shared orders makes that way simpler :) 22:12:32 <Rugnir> hehe 22:12:44 <Rugnir> but I only had one train per substation until now :3 22:13:00 <Rugnir> now i'm kinda halfway 22:13:14 <coopserver> <Jam35> when you make new clones: ctrl click the button 22:13:34 <coopserver> <Jam35> then all changes to orders affects all trains that share 22:14:17 <Rugnir> The factory I sent the rubber trains to disappeared 22:15:09 <coopserver> <Mazth> should be some old sticky rubber by now then :P 22:15:36 <Rugnir> Only good for making horrible boots hehe 22:15:51 <coopserver> <Jam35> you have orders to drop at Batedale Forest 22:15:54 <coopserver> <Jam35> for some 22:16:15 <Rugnir> I think thats where I missed the fact it was a rubber forest and thought it was a fruit forest 22:16:23 <coopserver> <Jam35> mhm :) 22:16:30 <coopserver> <Jam35> classic 22:18:15 <Mazth> hehe 22:18:40 <coopserver> <Jam35> I still do that 22:22:46 <Rugnir> I think thats all the rubber trains sorted 22:29:32 <Rugnir> oh thanks for all the help by the way 22:29:53 <coopserver> <Jam35> no problemo :) 22:30:23 <coopserver> <Jam35> I should go really 22:30:29 <coopserver> <Jam35> bfn 22:30:35 <coopserver> *** Jam35 has left the game (Leaving) 22:31:18 *** Jam35 is now known as Jam35_ 22:31:25 <Rugnir> cya 23:06:45 <coopserver> <Rugnir> looking like I'm going to need to upgrade my mainline 23:20:34 <coopserver> *** Yugi_D has joined 23:29:54 *** happpy has joined #openttdcoop.stable 23:30:11 <happpy> hi all 23:30:34 <coopserver> <Yugi_D> hi happy 23:30:52 <happpy> !payers 23:31:07 <happpy> !players 23:31:07 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 23:31:25 <happpy> how things going 23:31:45 <coopserver> <Yugi_D> good, u? 23:31:53 <happpy> good 23:32:14 <happpy> !date 23:32:14 <coopserver> Feb 02 1958 23:35:10 <happpy> i bee back on the game to mor if i got time k have fun gn all 23:35:31 <coopserver> <Rugnir> nn 23:35:50 *** happpy has left #openttdcoop.stable 23:42:16 <coopserver> <Rugnir> okay this is starting to look a bit silly 23:44:23 <Rugnir> I think this is working :O 23:44:35 <Rugnir> The mainline looks kinda empty 23:44:52 <Rugnir> aha 23:44:55 <Rugnir> thats why :3 23:54:15 <coopserver> *** Yugi_D has left the game (Leaving) 23:57:53 <coopserver> *** Rugnir has left the game (Leaving) 23:57:54 <coopserver> *** Game paused (number of players) 23:58:17 *** Rugnir has quit IRC