Config
Log for #openttdcoop.stable on 27th February 2015:
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00:25:24  <coopserver> *** Mazth has joined spectators
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01:07:55  <happpy> gn all
01:08:00  <coopserver> <Mazth> nightnight!
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02:23:58  <coopserver> <Mazth> @@calc(639*.68)
02:23:58  <Webster> coopserver: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
02:24:36  <coopserver> <Mazth> @@(calc .68*639)
02:24:36  <Webster> coopserver: 434.52
02:25:05  <coopserver> <Mazth> @@(calc .44*792)
02:25:05  <Webster> coopserver: 348.48
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11:45:24  <V453000> yo
11:45:28  <coopserver> <Mazth> yo!
11:45:45  <V453000> setting up some dooming
11:46:00  <coopserver> <Mazth> I was wondering how to get old nightlies when only the source is on binaries.ottd
11:46:21  <coopserver> <Mazth> should I learn how to compile or is there another lazy way?
11:46:30  <coopserver> <Mazth> oh nooo we are about to be doooomed!
11:47:04  <V453000> yeah I think you only have to compile if you want something ancient
11:47:17  <V453000> but binaries of old stable versions might be around
11:47:24  <V453000> if you want ancient stuff, just get the stables
11:47:34  <V453000> 1.4.4 is ancient enough? :P
11:47:53  <coopserver> <Mazth> will they work with savegames? wanted to look at some psg's
11:48:40  <V453000> if the savegame is older than the binary, they will
11:50:23  <Mazth> uuuh nice!
11:50:26  <Mazth> yeti it on
11:50:51  <planetmaker> mazth: any modern version will load all savegames from all old(er) versions of OpenTTD. Even from TTD, and with some limits also TTO and TTDPatch
11:51:45  <planetmaker> for the cases where an old OpenTTD savegame does not load, it has reasons in either bugs in NewGRFs or (much much more seldom) a bug in that OpenTTD version it was saved with
11:52:03  <Mazth> thanks! I did not even try that, was so focussed on the numbers of the builds
11:52:15  <Mazth> they seem to be working now =)
11:53:02  <planetmaker> our recent (last 12 months) PSG won't load with OpenTTD 1.4.4 as that uses and older savegame format than the nightlies
11:53:17  <planetmaker> Use OpenTTD 1.5.0-beta2 to load those (or a nightly)
11:54:21  <V453000> or that, but sometimes getting the older version is better :)
11:54:26  <V453000> acceleration changes etc
11:54:28  *** happpy has joined #openttdcoop.stable
11:54:37  <V453000> everything accelerates worse than it used to now
11:54:37  <happpy> !players
11:54:38  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
11:54:51  <happpy> hi  v  how  things
11:55:12  <V453000> yes
11:55:15  <V453000> hi
11:56:07  <coopserver> *** happy  train sport has joined
11:56:21  <planetmaker> math additionally, if you really need an older release version of OpenTTD, they are not explicitly linked, but accessible, if you know the URL. The format for every  release ever made is (replace 1.4.0 by whatever you need, back to 0.1.1): http://www.openttd.org/en/download-stable/1.4.0
11:56:28  <planetmaker> ^ mazth
11:56:40  <V453000> :0
11:56:42  <V453000> that I didnt know :)
11:56:50  <V453000> hideous
11:57:05  <planetmaker> !dl
11:57:05  <coopserver> planetmaker: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
11:57:06  <coopserver> planetmaker: http://www.openttd.org/en/download-stable/1.5.0-beta2
11:57:15  <planetmaker> ^ see that link, V453000 ;)
11:57:23  <planetmaker> it wouldn't work, if it were differently :)
11:57:28  <V453000> y
11:58:07  <planetmaker> nightlies are excluded from that, of course. They're no release in that sense. There's only the last 60 of them or so
11:58:23  <V453000> yez
11:59:45  <planetmaker> that's basically why on devzone we have the bundles.openttdcoop.org/yeti/releases/LATEST (which you need to remember) and you get each release, if you know the tag name, thus 0.0.6 or whatever :)
11:59:52  <planetmaker> we crafted that on the openttd example :P
11:59:53  <coopserver> <Mazth> yh I saw that the stables were accesable but wanted to see some ppublic server games so they needed a nightly
12:00:05  <planetmaker> yup, I understood. Just telling :)
12:00:08  <coopserver> <Mazth> I like the logic
12:00:18  <V453000> :)
12:00:21  <coopserver> <Mazth> I even tried it on the nightlies with the link
12:00:45  <planetmaker> Mazth: however, even if you take an ancient release of OpenTTD, the guarantee is not there that the binary (exe, whatever) would actually run on your system :)
12:01:08  <planetmaker> you might need a similarily old OS for them to actually work. Nothing you might want to try for just loading a savegame
12:01:17  <planetmaker> but it depends on a test :)
12:01:31  <coopserver> <Mazth> to no avail, but hey now I get to learn how to  compile c++ ;)
12:01:36  <planetmaker> I tried once with old OSX releases of OpenTTD and couldn't get further back than 0.6 or so
12:01:54  <coopserver> <Mazth> hehe loading saved in a new release might seem a bit easier
12:01:55  <planetmaker> well, you don't for *playing* OpenTTD
12:02:13  <planetmaker> but being able to compile certainly is worth the effort :)
12:02:28  <planetmaker> this game is what taught me most about programming and compiling
12:02:42  <planetmaker> in the times of wwottdgd/2 :P
12:03:15  <coopserver> <Mazth> I learned some python stuff for mount and blade mods that was nice though time consuming, certainly interesting
12:03:38  <coopserver> <Mazth> that is just abracadabra to me :P I ll take it is a while back?
12:04:15  <coopserver> *** Campi has joined
12:04:16  <V453000> like if part = 1?
12:04:17  <V453000> pm can I put logic in templates?
12:04:23  <V453000> part ? 1 : whatever
12:04:27  <V453000> or how it is written? :D
12:04:28  <V453000> guess not
12:04:40  <planetmaker> yeah... the world wide OpenTTD game day 2 is quite while back... my early days here, like 2007 or so
12:04:47  <coopserver> *** Campi has left the game (processing map took too long)
12:04:59  <planetmaker> V453000, to some degree you can
12:05:03  <V453000> 1 is easy, I can wreck that with part-part^2 ... but not part9
12:05:13  <V453000> hm
12:05:33  <coopserver> <Mazth> ok afk again, go pax!
12:05:37  <coopserver> <Mazth> thanks forthe help!
12:05:38  <planetmaker> V453000, templates can take parameters.
12:05:45  <coopserver> *** Mazth has joined spectators
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12:05:58  <V453000> sure, part is parameter :D
12:06:03  <V453000> or lets call it p
12:06:36  <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/templates_sprites.pnml <-- like there, x,y as parameter
12:06:49  <V453000> sure that I use already
12:07:17  <V453000> the issue is that I have the template possible for 9 various parts of articulated vehicle
12:07:25  <V453000> but 7 of them are 2/8 and 2 are 1/8
12:07:36  <V453000> so I need to do the 1/8 cases by some simple math?
12:07:38  <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/templates_sprites.pnml <-- x,y,filename
12:07:54  <V453000> even that I got
12:08:07  <V453000> I will try some simple math
12:08:12  <planetmaker> if you can't do it by math, then you cannot use one template, yes
12:08:16  <V453000> okay :)
12:08:21  <V453000> thanks, that is the answer I needed
12:08:43  <planetmaker> the math can be more complicated. But not sure it makes it easier to understand then :)
12:10:05  <V453000> I think I am having the problem that I can easily produce zero with 1 but not with other numbers XD
12:10:15  <V453000> hm
12:10:47  <V453000> am I dumb or
12:10:54  <V453000> I need an expression which always outputs 0
12:10:57  <V453000> except for 9 and 1
12:11:01  <V453000> can be 2 different ones :)
12:11:18  <V453000> then this expression would multiply a conditional ()
12:12:05  <V453000> hmmm
12:21:06  <planetmaker> try... (x == 1) + (x == 9)
12:21:31  <planetmaker> ehm... (x = 1) + (x = 9)
12:22:42  <V453000> like (x=1)*(say, 3) ?
12:22:55  <planetmaker> hm, the version with ==
12:23:01  <V453000> yeah probably :)
12:23:42  <planetmaker> dunno what you mean with (say, 3)
12:24:03  <V453000> (for example 3) :D
12:24:10  <V453000> just to express that it is a random number
12:24:12  <planetmaker> (x==1) = [0: x != 1; 1: when x = 1]
12:24:25  <planetmaker> boolean true equals 1
12:24:46  <planetmaker> thus yes, you can multiply (x==1) with anything you want
12:25:00  <planetmaker> (x==1) is just a normal expression which evaluates to 0 or 1
12:25:04  <V453000> right
12:25:16  <V453000> so then the anything I want will only apply when x is 1
12:25:18  <V453000> great
12:27:40  <V453000> thanks =D
12:27:48  <V453000> lets see if I can get it to work before getting batshit
12:28:27  <planetmaker> ((x==1)+(x==9)) for everything when equal 1 or 9 then :)
12:28:52  <planetmaker> and there's also != if that's easier
12:29:31  <V453000> oh right :)
12:29:39  <V453000> greatz
12:29:48  <V453000> even more batshit now
12:37:00  <V453000> WHAT HAVE I DONE
12:41:14  <V453000> https://paste.openttdcoop.org/paoqmawje
12:43:58  <planetmaker> -128 + (p==1)*(56) + (p==9)*(-56) + ((p>=2) && (p <=8))*(p-5)*(16)
12:44:09  <planetmaker> should probably do the trick, too
12:44:38  <planetmaker> and is slightly shorter :)
12:44:54  <V453000> eh this is easier to read :P
12:46:49  <V453000> now this goes for each of the 9 parts with appropriate offset multipliers XD
12:48:22  <V453000> but if it works, it saves a lot of time I think
13:10:00  <V453000> :D https://paste.openttdcoop.org/phig9m9cw
13:10:14  <V453000> now to /4 all numbers for x1 template
13:10:27  <V453000> well alsmost all
13:15:11  <V453000> xcept values being WRONG
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14:44:22  <coopserver> <happy  train sport> hi  Vinnie
14:44:26  <coopserver> <Vinnie> Freedom!!!
14:44:27  <coopserver> <happy  train sport> how  things
14:44:35  <coopserver> <Vinnie> im ver ygood and you?
14:44:40  <coopserver> <happy  train sport> good
14:44:41  <coopserver> <Vinnie> itw weekend
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14:45:31  <coopserver> <happy  train sport> need  to    short out  my  train q  out  need to     remove the  bbh 02
14:45:47  <coopserver> <Vinnie> remove a BBH?
14:46:15  <coopserver> <happy  train sport> see  my sign  neeed  a  nuver   ml
14:46:33  <coopserver> <Vinnie> nuver = more or newer?
14:46:58  <coopserver> <happy  train sport> nuver
14:47:05  <coopserver> <Vinnie> or your LRR must be a LLRR?
14:47:15  <coopserver> <happy  train sport> need to  finsh  of  the LLRR
14:47:24  <coopserver> <Vinnie> that i do understand
14:47:36  <coopserver> <Vinnie> but dont need a new BBH for that
14:47:49  <coopserver> <happy  train sport> K
14:48:15  <coopserver> <happy  train sport> but  that  lake  is  in the way
14:48:35  <coopserver> <Vinnie> nah, you are pro you can deal witha lake
14:48:42  <coopserver> *** Vinnie has joined company #1
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14:49:16  <coopserver> <Vinnie> want me to place some signs on how to make it?
14:49:24  <coopserver> <happy  train sport> yep
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14:50:13  <coopserver> <happy  train sport> u  see the train q
14:50:19  <V453000> OMG THE FREEDOM
14:50:38  <coopserver> <Vinnie> oh this is gonna be 200 signs on a BBH
14:50:45  <coopserver> <Vinnie> will not be clear in what order
14:50:52  <coopserver> <happy  train sport> k
14:51:00  <coopserver> <Vinnie> lets build it together when you have time
14:51:16  <coopserver> <happy  train sport> k   i  be  on i a  minte
14:51:44  <coopserver> <Vinnie> V feel my freedom, as i waste it here
15:01:39  <V453000> XD
15:06:25  <coopserver> <Vinnie> people are so mean on reddit :(
15:06:32  <coopserver> <Vinnie> they dont like me titlegame
15:07:11  <coopserver> <happy  train sport> lol   i dont   i  like  your      stuf  u doo  on   net werks
15:07:58  <coopserver> <Vinnie> :(
15:09:06  <coopserver> *** happy  train sport has joined company #2
15:09:09  <coopserver> <happy  train sport> k
15:09:33  <V453000> XD
15:09:47  <coopserver> <Vinnie> now im confused
15:10:03  <coopserver> <Vinnie> did happy meant what he said or did he mean something else
15:10:56  <coopserver> <Vinnie> want me to help BBH02?
15:11:03  <coopserver> <happy  train sport> yep
15:11:22  <coopserver> <Vinnie> oke lets lower those tunnels one tile
15:11:29  <coopserver> <happy  train sport> k
15:11:34  <coopserver> <Vinnie> that should give room in the corner near lake
15:11:41  <coopserver> <happy  train sport> k
15:11:44  <coopserver> <happy  train sport> nice
15:24:28  <coopserver> <Vinnie> oke
15:24:36  <coopserver> <happy  train sport> k
15:25:38  <coopserver> <Vinnie> A to B
15:25:55  <coopserver> <happy  train sport> k
15:26:14  <coopserver> <Vinnie> or the more complicated X to Y
15:30:19  <coopserver> <Vinnie> did i make you stop?
15:30:26  <coopserver> <Vinnie> sorry wasnt my meaning
15:30:31  <coopserver> <happy  train sport> nop
15:30:38  <coopserver> <happy  train sport> was  thinking
15:30:50  <coopserver> <happy  train sport> trying to  doo  a  to  b
15:34:28  <coopserver> <Vinnie> its ok
15:34:57  <coopserver> <Vinnie> so now we miss splits from A to B
15:37:36  <coopserver> <Vinnie> hmm
15:37:44  <coopserver> <Vinnie> how to connect that?
15:41:02  <coopserver> <Vinnie> ok?
15:43:38  <coopserver> <happy  train sport> ar  whont the f  i  was doing
15:43:49  <coopserver> <Vinnie> :D
15:44:50  <coopserver> <happy  train sport> k  at  my sign x  is    wher  need to   finsh it of
15:44:59  <coopserver> <Vinnie> do you know how?
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15:45:23  <coopserver> <Vinnie> yeah basicly
15:45:30  <coopserver> <happy  train sport> need  to  redo  this
15:45:43  <coopserver> <happy  train sport> at my sign   need   to  rdo  this
15:45:59  <coopserver> <Vinnie> want me to do it?
15:46:04  <coopserver> <happy  train sport> yep
15:46:17  <coopserver> <happy  train sport> a  bit   tit   ov  space
15:48:34  <coopserver> *** Muel has joined
15:48:47  <coopserver> <Vinnie> like that?
15:48:52  <coopserver> <happy  train sport> nice
15:49:26  <coopserver> <Muel> hi
15:49:30  <coopserver> <Vinnie> hello
15:49:43  <coopserver> <happy  train sport> hi  muel
15:49:47  <coopserver> <happy  train sport> how  things
15:49:55  <coopserver> <Muel> good you ?
15:50:18  <coopserver> <Vinnie> !this point gonna jam now
15:50:51  <coopserver> <happy  train sport> yer
15:51:44  <coopserver> *** Muel has left the game (Leaving)
15:51:48  <coopserver> <happy  train sport> k
15:51:53  <coopserver> <Vinnie> what is that below, BBH /SLH combination?
15:52:22  <coopserver> <happy  train sport> ar  at   made  my   bbh  /happpy
15:52:28  <coopserver> <happy  train sport> yer  need  redoing
15:52:38  <coopserver> <happy  train sport> i  dun it as a temp
15:53:02  <coopserver> <Vinnie> to pretty to destroy and redo
15:53:06  <coopserver> <happy  train sport> k
15:53:12  <coopserver> <Vinnie> dont you think?
15:53:13  <coopserver> <happy  train sport> yer  true
15:53:22  <coopserver> *** Berkel has joined
15:53:23  <coopserver> <happy  train sport> yer  i leve  it
15:53:38  <coopserver> <Vinnie> but you kinda need LL_RR to factory there
15:53:49  <coopserver> <Vinnie> so we need to add more tracks :D
15:53:58  <coopserver> <happy  train sport> yer
15:55:13  <coopserver> <happy  train sport> hi   Berkel
15:55:16  <coopserver> <Berkel> Hi
15:55:20  <coopserver> <happy  train sport> how  things
15:55:44  <coopserver> <Berkel> fine, its WEEKEND :D
15:58:46  <coopserver> <Vinnie> that was the easy one :(
15:59:53  <coopserver> *** Berkel has left the game (Leaving)
16:03:31  <coopserver> <happy  train sport> heem
16:07:27  <coopserver> <Vinnie> its broken now :(
16:08:00  <coopserver> <happy  train sport> yer  trying to  make  the factory  drop  LLRR
16:08:18  <coopserver> <Vinnie> looking good so far
16:10:43  <coopserver> <happy  train sport> k  just won bit
16:10:46  <coopserver> <happy  train sport> to  doo
16:12:55  <coopserver> <happy  train sport> heem  i  f  up can not join the larst bit up
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16:13:24  <coopserver> <Vinnie> X to Y?
16:13:49  <coopserver> <happy  train sport> yer
16:14:02  <coopserver> <happy  train sport> i  just  dun a temp
16:14:05  <coopserver> <happy  train sport> for now
16:20:48  <coopserver> <Vinnie> best i can imagine
16:20:59  <coopserver> <happy  train sport> k  thats  looks  good
16:22:39  <coopserver> <Vinnie> afk for a bit
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16:22:47  <coopserver> <happy  train sport> k  and  thanks
16:22:57  <coopserver> <Vinnie> your welcome
16:36:45  <coopserver> <happy  train sport> if  u  got time  when  u cume back just  goods drop  of  nw  now LLRR
16:36:50  <coopserver> <happy  train sport> Vinnie:
16:39:47  <coopserver> <Mazth> still working I see happy
16:39:56  <coopserver> <happy  train sport> yer
16:39:57  <coopserver> *** Mazth has joined company #6
16:40:25  <coopserver> <happy  train sport> got  2 place to doo  to finsh  my LLRR  OF
16:40:50  *** Jam35_ is now known as Jam35
16:41:54  <happpy> HI  jam
16:41:57  <happpy> how  ar vu
16:42:04  <happpy> how  ar  u jam
16:43:21  <coopserver> <happy  train sport> heem  mite have to  make  the goods drop  of  won in  and out
16:43:39  <Jam35> fine thanks
16:44:01  <coopserver> <Mazth> you have the space to make a terminus
16:44:07  <coopserver> <happy  train sport> yep
16:44:17  <coopserver> <Mazth> drop 12 platforms and be done with it :P
16:44:23  <coopserver> <happy  train sport> yep
16:44:25  <Jam35> why do I always get deopped?
16:44:28  <coopserver> <Mazth> prolly only need 10
16:45:01  <Jam35> apparently I am not on access list
16:45:03  <coopserver> <Vinnie> back
16:45:15  <coopserver> <Vinnie> you identify to nickserv?
16:45:23  *** ChanServ sets mode: +o Jam35
16:45:26  <Jam35> yeah
16:45:33  <Jam35> and it gives me op
16:45:39  <Jam35> when I msg chanserv
16:46:05  <coopserver> <Vinnie> but you want it automaticly?
16:46:23  <Jam35> bouncer does not (always) keep that status
16:46:25  <coopserver> <Mazth> you can add your ip to a list
16:46:32  <Jam35> maybe it is a setting there
16:46:49  <coopserver> <Mazth> or use a perform on irc that auto sends the identify
16:46:53  <coopserver> <Vinnie> i would be happy with that setup
16:47:01  <coopserver> <Vinnie> no OP rights to fuck things up
16:47:23  <Jam35> It's not a major hassle just wondering why sometimes that happens
16:47:32  <Jam35> mostly not :)
16:47:44  <coopserver> <Mazth> the ident list resets at times I feel
16:47:54  <Jam35> mhm
16:48:03  <coopserver> <Vinnie> how many platforms happy?
16:48:22  <coopserver> <Mazth> all the platforms!
16:48:35  <coopserver> <happy  train sport> 12
16:48:48  <coopserver> <Vinnie> its a drop, no need to balance
16:48:50  <coopserver> <Mazth> damn intercity loading....pffft
16:48:58  <coopserver> <Vinnie> so 6 for each incomming line is ok
16:49:05  <coopserver> <Mazth> yeah dus let them fo wubwubwubwub
16:49:15  <coopserver> <happy  train sport> k
16:50:25  <coopserver> <Mazth> moehahaha timewave zero still stronk
16:51:29  <coopserver> <happy  train sport> ar  f  need to change the order
16:51:31  <coopserver> *** Jam35 has joined
16:51:45  <coopserver> <happy  train sport> ar  wate
16:52:24  <coopserver> <Vinnie> wait
16:52:34  <coopserver> <Vinnie> Mazth: are you doing some LLL_RRR right now?
16:52:52  <coopserver> <happy  train sport> f  town
16:56:02  <coopserver> *** Vinnie has started a new company #9
16:56:20  <coopserver> <Vinnie> plant trees again
16:56:25  <coopserver> *** Vinnie has joined spectators
16:56:31  <coopserver> <Mazth> do I need to kill some stuff?
16:58:23  <coopserver> <happy  train sport> k  need a bit mor  station space  to  ade the larst  2
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17:02:22  <happpy> jam or  sume won can        make  the station  space  a  bit biger
17:05:30  <coopserver> <happy  train sport> ar  ther we go
17:09:37  <coopserver> <happy  train sport> k   at  my  sign x  at the goods ml  is   k but need doing
17:09:46  <coopserver> <happy  train sport> but    its  k
17:14:59  <coopserver> *** Jam35 has joined
17:15:05  <coopserver> <happy  train sport> wb  Jam35
17:16:36  <V453000> fcvghylů§
17:16:37  <V453000> 4
17:17:15  <Jam35> that's easy for you to say
17:20:05  <V453000> .
17:21:09  <Jam35> that funny huh?
17:21:33  <V453000> wuz just cat on keyboard :P
17:22:02  <V453000> behold, doom concept works https://dl.dropboxusercontent.com/u/20419525/DOOM/test1.png
17:22:17  <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_0000.png
17:22:17  <coopserver> <Vinnie> damnit
17:22:22  <coopserver> <Vinnie> you force me into irc
17:22:28  <coopserver> <Vinnie> you evil genius
17:22:39  <V453000> insanity that makes it work :) https://paste.openttdcoop.org/pstrtrxu4
17:22:57  <Mazth> vinnie: am not doing rrr_lll takes too long for welcome server :P and I always build too cramped here
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17:25:01  <coopserver> <Vinnie> ahh
17:25:15  <coopserver> <Vinnie> i like it when i can help build more complicated stuff
17:26:20  <Vinnie> nice trains V, do they come in round shapes aswell?
17:26:46  <coopserver> <Jam35> I think they are just placeholders
17:27:08  <coopserver> <Jam35> for corrugated trains
17:28:53  <V453000> yeah just placeholder stuff
17:29:04  <V453000> but it means that whatever model I create now, I can automatically put it into the game
17:29:51  <V453000> PS, the 9 articulated vehicle parts look ultra cute on hills
17:30:06  <V453000> at least in the box-train version XD
17:30:15  <V453000> ima try with more of a real train later
17:31:24  <coopserver> <Jam35> what will happen when I enable 90 deg and make zig-zag rails? :P
17:34:37  <V453000> not much special :) they will just turn at every corner as they should
17:34:45  <V453000> oh and they will go through curves fuck-fast
17:35:03  <V453000> I might even add tilt to some to make it fuck-shit-fast
17:38:13  <coopserver> *** Mazth has joined spectators
17:38:34  <coopserver> <Mazth> I ll might take you up on the offer for rrr_lll :P
17:38:41  <coopserver> <Mazth> have a nice evening all!
17:39:00  <coopserver> <happy  train sport> k   u  to
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17:40:28  <coopserver> <Muel> hi
17:40:32  <coopserver> <happy  train sport> hi
17:40:54  <coopserver> <happy  train sport> how  things  muel
17:40:59  <coopserver> <Muel> good you ?
17:41:03  <coopserver> <happy  train sport> good
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18:01:35  <coopserver> <Vinnie> im back alive
18:01:41  <happpy> wb
18:01:46  <coopserver> <Vinnie> murdered a fish
18:01:49  <coopserver> <Vinnie> and ate it
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18:48:26  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:48:27  <coopserver> *** Player has started a new company #9
18:48:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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19:08:47  <happpy> be  back   later
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21:20:08  <coopserver> <Dnz-Ali> hi
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23:05:18  <happpy> !players
23:05:18  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
23:07:04  <happpy> hi
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23:48:00  <happpy> !date
23:48:00  <coopserver> Aug 02 2141

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