Config
Log for #openttdcoop.stable on 2nd March 2015:
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00:00:53  *** leg3nd2 has quit IRC
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01:25:05  <happpy> gn  all
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03:00:43  <coopserver> <Montana> !rules
03:00:44  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
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05:43:47  *** Webster sets mode: +o Mark
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06:01:03  <V453000> hyhyhy
06:01:07  <V453000> nznznz
06:01:07  <coopserver> <Mark> yoyo
06:01:11  <coopserver> <Mark> :D
06:02:18  <V453000> howudoin
06:02:26  <coopserver> <Mark> alright
06:02:30  <coopserver> <Mark> completely lost my touch :P
06:02:50  <V453000> =D
06:02:57  <coopserver> <Mark> as if i ever had it
06:02:59  <coopserver> <Mark> hows you?
06:03:01  <coopserver> <Mark> up early?
06:03:12  <V453000> I wreck absolute shit this weekend, continuing now
06:03:17  <V453000> DOOM in major progress :)
06:03:25  <V453000> yeah, early at work :)
06:03:29  <coopserver> <Mark> sounds good :D
06:03:53  <V453000> made good progress on model of  a train
06:04:00  <V453000> yesterday I got a couple of new ideas how the fuck it will work
06:04:13  <V453000> and today I am making the technical side work :) the sprite offsets
06:04:25  <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/TestTrain1_0006.png :)
06:04:57  <V453000> the biggest news is part 5 and 6
06:04:58  <V453000> http://dev.openttdcoop.org/projects/nuts/wiki/DOOM
06:10:44  <Mark> oh interesting concept
06:10:58  <V453000> I think so
06:11:09  <V453000> the more I think about it, the more it all fits together
06:11:54  <Mark> could you have trains upgrading themselves after being properly serviced for x years?
06:11:58  <coopserver> *** V453000 has joined
06:12:08  <V453000> yes
06:12:26  <V453000> but the problem is that if you have some trains for 100 years and add new, the new ones would suck again
06:12:36  <coopserver> <Mark> hm yea
06:12:46  <V453000> so perhaps some combination of "all trains get bonus after year 2000, but the ones that you service are simply a bit better"
06:12:50  <V453000> or something along those lines
06:13:26  <coopserver> <Mark> or the upgraded version could become available to buy once a train has upgraded itself to it
06:13:27  <coopserver> <V453000> yay stopped traffic due to construction XD
06:13:31  <coopserver> <Mark> if you know what i mean
06:13:34  <coopserver> <Mark> :D
06:13:35  <coopserver> <V453000> I do, but I cant do that
06:13:47  <coopserver> <Mark> im almost broke too
06:13:52  <coopserver> <Mark> i figured that
06:13:57  <coopserver> <V453000> and it would mean you could just create one small loop where one train is servicing all the time
06:14:07  <coopserver> <V453000> but yeah I will think of something
06:14:12  <coopserver> <Mark> hm yea
06:14:14  <coopserver> <V453000> I will definitely make the borkdowns
06:14:29  <coopserver> <V453000> at least like, trains start getting a bit screwed up after e.g. year of no service
06:14:55  <V453000> !rcon move 330 3
06:14:56  <coopserver> *** V453000 has joined company #3
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06:15:05  <coopserver> <Mark> :D
06:15:10  <coopserver> <V453000> terrible people around here
06:15:25  <coopserver> <V453000> also, fast class is probably a terrible idea in this landscape :P
06:15:36  <coopserver> <V453000> PS chameleons are in new graphics :P
06:15:37  <coopserver> <Mark> maybe
06:15:46  <coopserver> <Mark> i make smooth tracks though :P
06:15:56  <coopserver> <V453000> hill kill them regardless :)
06:16:05  <coopserver> <V453000> also CL2s :>
06:16:11  <coopserver> <Mark> hm
06:16:15  <coopserver> <V453000> gogogo chami
06:16:23  <coopserver> <Mark> might do that then yea
06:16:25  <coopserver> <Mark> also
06:16:31  <coopserver> <Mark> the very first trains are very cheap
06:16:35  <coopserver> <Mark> like 22 pounds
06:16:39  <coopserver> <Mark> is that on purpose?
06:16:55  <coopserver> <Mark> or did i mess something up with basecosts or something?
06:17:01  <coopserver> <V453000> sounds suspiciously cheap yeah
06:17:09  <coopserver> <V453000> they do cost a few thousand normally
06:17:12  <coopserver> <V453000> it isnt a lot but yeah
06:17:44  <coopserver> <Mark> also it looks like value hasnt gone down
06:17:50  <coopserver> <Mark> see my perceptions
06:17:57  <coopserver> <Mark> value is 27 pounds
06:18:02  <coopserver> <Mark> which is what i bought them for
06:18:10  <coopserver> <Mark> actually
06:18:15  <coopserver> <Mark> theyre all very cheap
06:18:20  <coopserver> <V453000> yeah probably basecosts
06:18:24  <coopserver> <Mark> propably my fault
06:18:54  <coopserver> *** V453000 has started a new company #6
06:19:04  <coopserver> <V453000> yeah, 0 in basecosts means minimal cost
06:19:07  <coopserver> <V453000> not no change :)
06:19:10  <coopserver> *** V453000 has joined spectators
06:19:15  <coopserver> <Mark> oh
06:19:17  <coopserver> <V453000> we had many 0-cost games here though
06:19:20  <coopserver> <V453000> usually turns out nice
06:21:38  <coopserver> <V453000> also make sure you download RAWR eventually :P
06:21:51  <coopserver> <Mark> i have
06:21:54  <coopserver> *** V453000 has started a new company #6
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06:22:06  <coopserver> <V453000> oh, got it on static? :)
06:22:33  <coopserver> <Mark> wasnt sure it was safe for public games
06:22:50  <coopserver> <V453000> static newgrfs can never break anything
06:22:59  <coopserver> <V453000> RAWR is made to be static, which means it does not do any functionality
06:23:12  <coopserver> <V453000> all of it is purely visual, to be more specific only replacing sprites from the base set
06:23:23  <coopserver> <V453000> which is as safe as it can get :)
06:23:33  <coopserver> <Mark> right
06:23:39  <coopserver> <Mark> will load it next time then
06:23:55  <coopserver> <V453000> :)
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06:28:09  <coopserver> <Mark> so exited we finally got more height levels
06:28:38  <coopserver> <Mark> love these great big mountains
06:28:42  <coopserver> <Mark> btw
06:28:58  <coopserver> <Mark> we need a patch that automatically specs players after x time of inactivity
06:29:24  <coopserver> <V453000> yeah the mountains are great, I would just like to see if they would be more various
06:29:33  <coopserver> <V453000> now, at some point a mountain only goes up, no breaks
06:29:43  <coopserver> <Mark> yea
06:29:46  <coopserver> <V453000> and it basically goes up and up until it reaches the top
06:29:54  <coopserver> <V453000> but yeah eventually I guess
06:29:56  <coopserver> <Mark> using smooth helps
06:30:05  <coopserver> <V453000> not with that
06:30:22  <coopserver> <Mark> i guess its just the heightmap generation
06:30:28  <coopserver> <Mark> black and white too close together
06:30:31  <coopserver> <Mark> if you know what i mean
06:30:38  <coopserver> <V453000> not even if it is done without heightmaps :)
06:30:55  <coopserver> <Mark> yeah but i assume terragen uses something similar
06:30:57  <coopserver> <V453000> and it can always be more grayish, less contrastish :P
06:31:03  <coopserver> <V453000> yeah probably
06:31:14  <coopserver> <V453000> but I know that there will be some changes to the generator soon so ... :)
06:31:21  <coopserver> <Mark> nice
06:31:51  <coopserver> <V453000> 2 more views aligned :) 2 more to go
06:32:07  <coopserver> <Mark> what does that mean
06:32:29  <coopserver> <V453000> when you put sprites into the game, they have very seemingly random position
06:32:37  <coopserver> <V453000> you need to civilize the positions to make it fit right
06:34:17  <coopserver> <V453000> yay chamiz
06:34:43  <coopserver> <Mark> they are pretty cool
06:34:53  <coopserver> <V453000> they have some awesome cargo sprites, too :P
06:35:31  <coopserver> <Mark> goods are cool
06:36:23  <coopserver> <Mark> did you fix my jams or did vinnie?
06:37:10  <coopserver> <V453000> I didnt do anything :)
06:37:18  <coopserver> <Mark> mustve been vinnie
06:37:25  <coopserver> <Mark> i always think i dont need overflows
06:37:36  <coopserver> <V453000> should try a yeti game
06:37:41  <coopserver> <V453000> no overflows = death :D
06:37:47  <coopserver> <Mark> :D
06:38:28  <coopserver> <Mark> have chamis always had steam?
06:38:38  <coopserver> <V453000> the first one only, but yes
06:38:44  <coopserver> <Mark> oh
06:38:47  <coopserver> <Mark> mustve never used it
06:39:53  <coopserver> <Mark> dinner time
06:39:55  <coopserver> <Mark> back later
06:40:01  <coopserver> *** Mark has joined spectators
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06:40:09  <coopserver> <V453000> njoy
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07:24:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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07:24:33  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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07:26:39  <coopserver> <Player> !name Taggerts
07:26:40  <coopserver> *** Player has changed his/her name to Taggerts
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08:52:18  <coopserver> <V453000> sup
08:52:21  <coopserver> <Mark> :>
09:08:33  <coopserver> <V453000> XD you will hate me for this
09:08:40  <coopserver> <V453000> CL1 on rail, without tilt, 160kmh
09:08:51  <coopserver> <V453000> probably not the final limit, but that is what I got atm XD
09:08:56  <coopserver> <V453000> means 320kmh on maglev, at least
09:09:20  <coopserver> <Mark> wud?
09:09:45  <coopserver> <V453000> TL/CL is not calculated by train length
09:09:50  <coopserver> <V453000> but by amount of units
09:10:20  <coopserver> <V453000> so trains which are Technically cut into smaller bits of articulated parts, travel much faster
09:10:27  <coopserver> <V453000> you can observe the effect in NUTS and short wagons already
09:11:50  <coopserver> <Mark> what are you trying to say? :D
09:11:56  <coopserver> <Mark> is that some new train you came up with?
09:12:39  <coopserver> <V453000> 1 vehicle long 0.5 tiles is in openttd system 8/8 units
09:12:52  <coopserver> <V453000> NUTS trains have 8/8 or 4/8 x2 (short wagons)
09:13:19  <coopserver> <V453000> the short wagons travel faster through curves, for wtf reasons because they are counted differently, due to being more of them there
09:13:48  <coopserver> <V453000> so now when I am making a very special train consisting of 2/8 parts, the speed is even higher
09:14:21  <coopserver> <Mark> thats just ugly :P
09:14:26  <coopserver> <Mark> superslugs
09:14:43  <coopserver> <V453000> yay, something like 276 kmh for CL1
09:14:45  <coopserver> <V453000> on rail
09:14:46  <coopserver> <V453000> no tilt
09:14:54  <coopserver> <V453000> yeah that is pretty retarded
09:15:11  <coopserver> <Mark> thats like double on mlev isnt it
09:15:16  <coopserver> <Mark> plus 20% tilt
09:15:22  <coopserver> <V453000> yep
09:15:31  <coopserver> <V453000> something like 600+
09:15:43  <coopserver> <V453000> tilt is 20% I think
09:15:59  <coopserver> <V453000> 666
09:16:02  <coopserver> <V453000> nice enough
09:16:06  <coopserver> <Mark> thats just stupid :P
09:16:29  <coopserver> <V453000> hm
09:16:32  <coopserver> <V453000> it is
09:16:39  <coopserver> <V453000> and I dont know what can I do against it actually
09:17:09  <coopserver> <V453000> ok I had tilt there by accident
09:17:12  <coopserver> <V453000> so it is a bit less
09:17:21  <coopserver> <V453000> 232 on rail
09:17:30  <coopserver> <V453000> 464 maglev
09:17:44  <coopserver> <V453000> 556 with tilt XD
09:18:05  <coopserver> <V453000> the 232 is still fucking inzane
09:18:42  <coopserver> <V453000> means CL1 forever
09:19:06  <coopserver> <V453000> I would like if it was at least something like CL2
09:20:54  <coopserver> <V453000> ok so that is a problem :)
09:24:42  <coopserver> <V453000> I guess cutting to so many pieces is not reasonable
09:25:02  <coopserver> <V453000> it looks interesting on curves and on hills, it really does
09:25:15  <coopserver> <V453000> but I guess 4/8 is kind of the limit
09:43:13  <coopserver> <V453000> FUCK, the name is DOOM Obscenely Oversized Machinery
09:43:20  <coopserver> <V453000> lets give the OBSCENELY a new level
09:43:27  <coopserver> <Mark> :D
09:43:28  <coopserver> <V453000> everything times 2
09:43:50  <coopserver> <V453000> though having an engine long 2 tiles sounds seriouly nuts
09:50:07  <coopserver> <V453000> am going to shit pants soon
09:50:09  <coopserver> <V453000> this is insanity
09:55:15  <coopserver> *** Mark has joined spectators
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09:55:38  <coopserver> <Mark> im off
09:55:46  <coopserver> <Mark> laters
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11:35:52  <happpy> !date
11:35:52  <coopserver> Sep 01 1983
11:35:56  <happpy> !players
11:35:56  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
11:37:31  <coopserver> *** happy  train sport has joined
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11:42:12  <coopserver> *** Mazth has joined
11:42:21  <coopserver> <happy  train sport> hi  Mazth
11:42:28  <coopserver> <Mazth> hi happy!
11:42:34  <coopserver> <happy  train sport> how  things
11:42:47  <coopserver> <Mazth> okay...you?
11:42:54  <coopserver> <happy  train sport> grate
11:43:09  <coopserver> <Mazth> nice
11:43:41  <coopserver> <Mazth> hills!
11:47:00  <coopserver> <happy  train sport> k  now  need to  ade mor  oil  trains  so  can doo  goods
11:49:23  <coopserver> <Mazth> why do they go to  the depot?
11:49:36  <coopserver> <happy  train sport> wher
11:49:57  <coopserver> <Mazth> Hofsós valley
11:50:10  <coopserver> <happy  train sport> up  grade  trains
11:52:12  <coopserver> <happy  train sport> heem  hiils   cot  good
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12:46:55  <coopserver> <happy  train sport> hi  Player
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16:11:52  <happpy> !date
16:11:52  <coopserver> Jul 31 1989
16:11:58  <happpy> !players
16:11:58  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
16:16:41  <coopserver> *** happy  train sport has joined
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17:20:36  *** Jam35_ is now known as Jam35
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17:39:34  <happpy> hi
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17:48:24  <coopserver> <leg3nd> o/
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18:59:15  <coopserver> <Dnz-Ali> hi
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19:27:36  <coopserver> <Player> !name Taggerts
19:27:37  <coopserver> *** Player has changed his/her name to Taggerts
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19:56:07  <coopserver> <happy  train sport> hi  Taggerts
19:56:12  <coopserver> <Taggerts> hi
19:56:25  <coopserver> <happy  train sport> how    things
19:56:45  <coopserver> <Taggerts> pretty good
19:57:04  <coopserver> <Taggerts> trying to get way through mountains XD
19:57:53  <coopserver> <happy  train sport> yer the  hills  ar   hi   but   its  k
19:58:54  <coopserver> <Taggerts> im first time play online
19:59:04  <coopserver> *** happy  train sport has joined company #3
19:59:35  <coopserver> <happy  train sport> ar  i see   welcume  this  is  my  2  year
20:00:14  <coopserver> <Taggerts> this game is stanrgly addictive
20:00:31  <coopserver> <happy  train sport> yer
20:09:13  <coopserver> <happy  train sport> woo  that  cost a lot
20:09:38  <coopserver> <happy  train sport> will     i  get  it  back
20:09:59  <coopserver> *** power600 has joined
20:10:09  <coopserver> <happy  train sport> tf  on  water  is  ver  hi   so  dont doo   it#
20:10:26  <coopserver> <happy  train sport> hi   power600
20:10:48  <coopserver> *** happy  train sport has joined spectators
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20:23:07  <coopserver> <happy  train sport> nice  trains  Taggerts  but  farst trains  ar good  for  hills  but not  good   on sharp   cerv
20:24:43  <coopserver> <happy  train sport> purr   train     line  all  trains run  on it  so   up  grade  is     not so  hard
20:27:47  <coopserver> *** happy  train sport has joined spectators
20:32:35  <coopserver> *** leg3nd has joined
20:32:41  <coopserver> <happy  train sport> hi  leg3nd
20:32:45  <coopserver> <leg3nd> hi
20:32:50  <coopserver> <happy  train sport> how  things
20:33:20  <coopserver> <leg3nd> decent just about ready with the end of the month rapporr
20:33:30  <coopserver> <leg3nd> raport
20:33:31  <coopserver> <happy  train sport> Taggerts:   u  need  to ade   sume  sigmal  at  your  oil  station  drop of
20:33:47  <coopserver> <happy  train sport> i  see
20:34:05  <coopserver> <happy  train sport>   i  ade  sume  new   oil  wells
20:34:38  <coopserver> <leg3nd> see that long fingers of happy  train sport :)
20:34:51  <coopserver> <happy  train sport> yer
20:35:13  <coopserver> <happy  train sport> heem  mark  got  a    train q
20:35:22  <coopserver> <happy  train sport> not  good
20:35:52  <coopserver> <leg3nd> you have a que somewhere ?
20:36:37  <coopserver> <happy  train sport> yer  been  fund  sumw  oil  wells  and  tf  so  yer
20:36:46  <coopserver> <leg3nd> arr =)
20:37:09  <coopserver> <leg3nd> you need to think of a Goods drop and pickup :>
20:37:20  <coopserver> <leg3nd> could increase the amounth of trains on the network
20:37:26  <coopserver> <happy  train sport> yep
20:37:54  <coopserver> <happy  train sport> mark  overflow   not  werking  heem  k
20:39:25  <happpy> jam35   if  u got  a   minte can u  mor  me  in to  mark  he  got a train  q  on the paper  station
20:39:28  <coopserver> <leg3nd> yeah Mark is having some problems :>
20:41:25  <coopserver> <happy  train sport> going to  be  a lot ov  tf  to  doo   goods pick up  and  drop  of
20:41:58  <coopserver> <leg3nd> Depends you could make them all refit.
20:42:06  <coopserver> <leg3nd> and make the picup on the exit of the Drop
20:42:43  <coopserver> <happy  train sport> heem  yer    that  werk
20:43:18  <coopserver> <leg3nd> Then its just to Figure out where you want to build the BBH that lead to the Goods drop
20:43:28  <coopserver> <leg3nd> that is more the big question.
20:44:10  <coopserver> <happy  train sport> true
20:47:09  <coopserver> <happy  train sport> i think  necs  time  i   will  doo  tl  3
20:47:52  <coopserver> *** happy  train sport has joined company #3
20:53:40  <coopserver> <leg3nd> Anyway im off to bed now.
20:53:42  <coopserver> <leg3nd> talk later.
20:53:47  <coopserver> <happy  train sport> k
20:53:48  <coopserver> <happy  train sport> bb
20:53:58  <coopserver> *** leg3nd has left the game (Leaving)
20:57:30  <coopserver> *** happy  train sport has joined spectators
22:26:21  <coopserver> *** Merc_Rick has joined
22:26:43  <coopserver> <happy  train sport> hi  Merc_Rick
22:26:49  <coopserver> <Merc_Rick> Hi happy
22:26:50  <coopserver> <happy  train sport> how  things
22:26:54  <coopserver> <Merc_Rick> Good, with you?
22:27:06  <coopserver> <happy  train sport> good
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22:42:04  <coopserver> *** GINASTET has started a new company #6
22:50:27  <coopserver> <happy  train sport> hi  GINASTET
22:51:39  *** Jam35 is now known as Jam35_
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22:53:16  <coopserver> <Merc_Rick> Rage quit?
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