Times are UTC Toggle Colours
00:00:53 *** leg3nd2 has quit IRC 00:10:12 <coopserver> *** Taggerts has left the game (Leaving) 00:10:13 <coopserver> *** Game paused (number of players) 01:25:05 <happpy> gn all 01:25:55 *** happpy has left #openttdcoop.stable 03:00:33 <coopserver> *** Montana has joined 03:00:43 <coopserver> <Montana> !rules 03:00:44 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 03:01:26 <coopserver> *** Montana has left the game (Leaving) 04:52:18 *** leg3nd has quit IRC 05:43:46 *** Mark has joined #openttdcoop.stable 05:43:47 *** Webster sets mode: +o Mark 05:50:40 <coopserver> *** Mark has joined 05:50:41 <coopserver> *** Game unpaused (number of players) 06:01:03 <V453000> hyhyhy 06:01:07 <V453000> nznznz 06:01:07 <coopserver> <Mark> yoyo 06:01:11 <coopserver> <Mark> :D 06:02:18 <V453000> howudoin 06:02:26 <coopserver> <Mark> alright 06:02:30 <coopserver> <Mark> completely lost my touch :P 06:02:50 <V453000> =D 06:02:57 <coopserver> <Mark> as if i ever had it 06:02:59 <coopserver> <Mark> hows you? 06:03:01 <coopserver> <Mark> up early? 06:03:12 <V453000> I wreck absolute shit this weekend, continuing now 06:03:17 <V453000> DOOM in major progress :) 06:03:25 <V453000> yeah, early at work :) 06:03:29 <coopserver> <Mark> sounds good :D 06:03:53 <V453000> made good progress on model of a train 06:04:00 <V453000> yesterday I got a couple of new ideas how the fuck it will work 06:04:13 <V453000> and today I am making the technical side work :) the sprite offsets 06:04:25 <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/TestTrain1_0006.png :) 06:04:57 <V453000> the biggest news is part 5 and 6 06:04:58 <V453000> http://dev.openttdcoop.org/projects/nuts/wiki/DOOM 06:10:44 <Mark> oh interesting concept 06:10:58 <V453000> I think so 06:11:09 <V453000> the more I think about it, the more it all fits together 06:11:54 <Mark> could you have trains upgrading themselves after being properly serviced for x years? 06:11:58 <coopserver> *** V453000 has joined 06:12:08 <V453000> yes 06:12:26 <V453000> but the problem is that if you have some trains for 100 years and add new, the new ones would suck again 06:12:36 <coopserver> <Mark> hm yea 06:12:46 <V453000> so perhaps some combination of "all trains get bonus after year 2000, but the ones that you service are simply a bit better" 06:12:50 <V453000> or something along those lines 06:13:26 <coopserver> <Mark> or the upgraded version could become available to buy once a train has upgraded itself to it 06:13:27 <coopserver> <V453000> yay stopped traffic due to construction XD 06:13:31 <coopserver> <Mark> if you know what i mean 06:13:34 <coopserver> <Mark> :D 06:13:35 <coopserver> <V453000> I do, but I cant do that 06:13:47 <coopserver> <Mark> im almost broke too 06:13:52 <coopserver> <Mark> i figured that 06:13:57 <coopserver> <V453000> and it would mean you could just create one small loop where one train is servicing all the time 06:14:07 <coopserver> <V453000> but yeah I will think of something 06:14:12 <coopserver> <Mark> hm yea 06:14:14 <coopserver> <V453000> I will definitely make the borkdowns 06:14:29 <coopserver> <V453000> at least like, trains start getting a bit screwed up after e.g. year of no service 06:14:55 <V453000> !rcon move 330 3 06:14:56 <coopserver> *** V453000 has joined company #3 06:15:03 <coopserver> *** V453000 has joined spectators 06:15:05 <coopserver> <Mark> :D 06:15:10 <coopserver> <V453000> terrible people around here 06:15:25 <coopserver> <V453000> also, fast class is probably a terrible idea in this landscape :P 06:15:36 <coopserver> <V453000> PS chameleons are in new graphics :P 06:15:37 <coopserver> <Mark> maybe 06:15:46 <coopserver> <Mark> i make smooth tracks though :P 06:15:56 <coopserver> <V453000> hill kill them regardless :) 06:16:05 <coopserver> <V453000> also CL2s :> 06:16:11 <coopserver> <Mark> hm 06:16:15 <coopserver> <V453000> gogogo chami 06:16:23 <coopserver> <Mark> might do that then yea 06:16:25 <coopserver> <Mark> also 06:16:31 <coopserver> <Mark> the very first trains are very cheap 06:16:35 <coopserver> <Mark> like 22 pounds 06:16:39 <coopserver> <Mark> is that on purpose? 06:16:55 <coopserver> <Mark> or did i mess something up with basecosts or something? 06:17:01 <coopserver> <V453000> sounds suspiciously cheap yeah 06:17:09 <coopserver> <V453000> they do cost a few thousand normally 06:17:12 <coopserver> <V453000> it isnt a lot but yeah 06:17:44 <coopserver> <Mark> also it looks like value hasnt gone down 06:17:50 <coopserver> <Mark> see my perceptions 06:17:57 <coopserver> <Mark> value is 27 pounds 06:18:02 <coopserver> <Mark> which is what i bought them for 06:18:10 <coopserver> <Mark> actually 06:18:15 <coopserver> <Mark> theyre all very cheap 06:18:20 <coopserver> <V453000> yeah probably basecosts 06:18:24 <coopserver> <Mark> propably my fault 06:18:54 <coopserver> *** V453000 has started a new company #6 06:19:04 <coopserver> <V453000> yeah, 0 in basecosts means minimal cost 06:19:07 <coopserver> <V453000> not no change :) 06:19:10 <coopserver> *** V453000 has joined spectators 06:19:15 <coopserver> <Mark> oh 06:19:17 <coopserver> <V453000> we had many 0-cost games here though 06:19:20 <coopserver> <V453000> usually turns out nice 06:21:38 <coopserver> <V453000> also make sure you download RAWR eventually :P 06:21:51 <coopserver> <Mark> i have 06:21:54 <coopserver> *** V453000 has started a new company #6 06:22:01 <coopserver> *** V453000 has joined spectators 06:22:06 <coopserver> <V453000> oh, got it on static? :) 06:22:33 <coopserver> <Mark> wasnt sure it was safe for public games 06:22:50 <coopserver> <V453000> static newgrfs can never break anything 06:22:59 <coopserver> <V453000> RAWR is made to be static, which means it does not do any functionality 06:23:12 <coopserver> <V453000> all of it is purely visual, to be more specific only replacing sprites from the base set 06:23:23 <coopserver> <V453000> which is as safe as it can get :) 06:23:33 <coopserver> <Mark> right 06:23:39 <coopserver> <Mark> will load it next time then 06:23:55 <coopserver> <V453000> :) 06:25:09 *** Djanxy has joined #openttdcoop.stable 06:28:09 <coopserver> <Mark> so exited we finally got more height levels 06:28:38 <coopserver> <Mark> love these great big mountains 06:28:42 <coopserver> <Mark> btw 06:28:58 <coopserver> <Mark> we need a patch that automatically specs players after x time of inactivity 06:29:24 <coopserver> <V453000> yeah the mountains are great, I would just like to see if they would be more various 06:29:33 <coopserver> <V453000> now, at some point a mountain only goes up, no breaks 06:29:43 <coopserver> <Mark> yea 06:29:46 <coopserver> <V453000> and it basically goes up and up until it reaches the top 06:29:54 <coopserver> <V453000> but yeah eventually I guess 06:29:56 <coopserver> <Mark> using smooth helps 06:30:05 <coopserver> <V453000> not with that 06:30:22 <coopserver> <Mark> i guess its just the heightmap generation 06:30:28 <coopserver> <Mark> black and white too close together 06:30:31 <coopserver> <Mark> if you know what i mean 06:30:38 <coopserver> <V453000> not even if it is done without heightmaps :) 06:30:55 <coopserver> <Mark> yeah but i assume terragen uses something similar 06:30:57 <coopserver> <V453000> and it can always be more grayish, less contrastish :P 06:31:03 <coopserver> <V453000> yeah probably 06:31:14 <coopserver> <V453000> but I know that there will be some changes to the generator soon so ... :) 06:31:21 <coopserver> <Mark> nice 06:31:51 <coopserver> <V453000> 2 more views aligned :) 2 more to go 06:32:07 <coopserver> <Mark> what does that mean 06:32:29 <coopserver> <V453000> when you put sprites into the game, they have very seemingly random position 06:32:37 <coopserver> <V453000> you need to civilize the positions to make it fit right 06:34:17 <coopserver> <V453000> yay chamiz 06:34:43 <coopserver> <Mark> they are pretty cool 06:34:53 <coopserver> <V453000> they have some awesome cargo sprites, too :P 06:35:31 <coopserver> <Mark> goods are cool 06:36:23 <coopserver> <Mark> did you fix my jams or did vinnie? 06:37:10 <coopserver> <V453000> I didnt do anything :) 06:37:18 <coopserver> <Mark> mustve been vinnie 06:37:25 <coopserver> <Mark> i always think i dont need overflows 06:37:36 <coopserver> <V453000> should try a yeti game 06:37:41 <coopserver> <V453000> no overflows = death :D 06:37:47 <coopserver> <Mark> :D 06:38:28 <coopserver> <Mark> have chamis always had steam? 06:38:38 <coopserver> <V453000> the first one only, but yes 06:38:44 <coopserver> <Mark> oh 06:38:47 <coopserver> <Mark> mustve never used it 06:39:53 <coopserver> <Mark> dinner time 06:39:55 <coopserver> <Mark> back later 06:40:01 <coopserver> *** Mark has joined spectators 06:40:02 <coopserver> *** Game paused (number of players) 06:40:09 <coopserver> <V453000> njoy 06:53:11 *** Djanxy has quit IRC 07:24:02 <coopserver> *** Player has joined 07:24:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:24:04 <coopserver> *** Player has joined spectators 07:24:32 <coopserver> *** Player has joined company #7 07:24:33 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:24:34 <coopserver> *** Game unpaused (number of players) 07:24:35 <coopserver> *** Player has joined spectators 07:24:36 <coopserver> *** Game paused (number of players) 07:26:39 <coopserver> <Player> !name Taggerts 07:26:40 <coopserver> *** Player has changed his/her name to Taggerts 07:26:48 <coopserver> *** Taggerts has joined company #7 07:26:49 <coopserver> *** Game unpaused (number of players) 07:57:47 <coopserver> *** Taggerts has left the game (Leaving) 07:57:48 <coopserver> *** Game paused (number of players) 07:58:36 <coopserver> *** V453000 has left the game (Leaving) 08:48:56 <coopserver> *** Mark has joined company #1 08:48:57 <coopserver> *** Game unpaused (number of players) 08:51:07 <coopserver> *** chrswk has joined 08:51:13 <coopserver> *** chrswk has left the game (Leaving) 08:52:08 <coopserver> *** V453000 has joined 08:52:18 <coopserver> <V453000> sup 08:52:21 <coopserver> <Mark> :> 09:08:33 <coopserver> <V453000> XD you will hate me for this 09:08:40 <coopserver> <V453000> CL1 on rail, without tilt, 160kmh 09:08:51 <coopserver> <V453000> probably not the final limit, but that is what I got atm XD 09:08:56 <coopserver> <V453000> means 320kmh on maglev, at least 09:09:20 <coopserver> <Mark> wud? 09:09:45 <coopserver> <V453000> TL/CL is not calculated by train length 09:09:50 <coopserver> <V453000> but by amount of units 09:10:20 <coopserver> <V453000> so trains which are Technically cut into smaller bits of articulated parts, travel much faster 09:10:27 <coopserver> <V453000> you can observe the effect in NUTS and short wagons already 09:11:50 <coopserver> <Mark> what are you trying to say? :D 09:11:56 <coopserver> <Mark> is that some new train you came up with? 09:12:39 <coopserver> <V453000> 1 vehicle long 0.5 tiles is in openttd system 8/8 units 09:12:52 <coopserver> <V453000> NUTS trains have 8/8 or 4/8 x2 (short wagons) 09:13:19 <coopserver> <V453000> the short wagons travel faster through curves, for wtf reasons because they are counted differently, due to being more of them there 09:13:48 <coopserver> <V453000> so now when I am making a very special train consisting of 2/8 parts, the speed is even higher 09:14:21 <coopserver> <Mark> thats just ugly :P 09:14:26 <coopserver> <Mark> superslugs 09:14:43 <coopserver> <V453000> yay, something like 276 kmh for CL1 09:14:45 <coopserver> <V453000> on rail 09:14:46 <coopserver> <V453000> no tilt 09:14:54 <coopserver> <V453000> yeah that is pretty retarded 09:15:11 <coopserver> <Mark> thats like double on mlev isnt it 09:15:16 <coopserver> <Mark> plus 20% tilt 09:15:22 <coopserver> <V453000> yep 09:15:31 <coopserver> <V453000> something like 600+ 09:15:43 <coopserver> <V453000> tilt is 20% I think 09:15:59 <coopserver> <V453000> 666 09:16:02 <coopserver> <V453000> nice enough 09:16:06 <coopserver> <Mark> thats just stupid :P 09:16:29 <coopserver> <V453000> hm 09:16:32 <coopserver> <V453000> it is 09:16:39 <coopserver> <V453000> and I dont know what can I do against it actually 09:17:09 <coopserver> <V453000> ok I had tilt there by accident 09:17:12 <coopserver> <V453000> so it is a bit less 09:17:21 <coopserver> <V453000> 232 on rail 09:17:30 <coopserver> <V453000> 464 maglev 09:17:44 <coopserver> <V453000> 556 with tilt XD 09:18:05 <coopserver> <V453000> the 232 is still fucking inzane 09:18:42 <coopserver> <V453000> means CL1 forever 09:19:06 <coopserver> <V453000> I would like if it was at least something like CL2 09:20:54 <coopserver> <V453000> ok so that is a problem :) 09:24:42 <coopserver> <V453000> I guess cutting to so many pieces is not reasonable 09:25:02 <coopserver> <V453000> it looks interesting on curves and on hills, it really does 09:25:15 <coopserver> <V453000> but I guess 4/8 is kind of the limit 09:43:13 <coopserver> <V453000> FUCK, the name is DOOM Obscenely Oversized Machinery 09:43:20 <coopserver> <V453000> lets give the OBSCENELY a new level 09:43:27 <coopserver> <Mark> :D 09:43:28 <coopserver> <V453000> everything times 2 09:43:50 <coopserver> <V453000> though having an engine long 2 tiles sounds seriouly nuts 09:50:07 <coopserver> <V453000> am going to shit pants soon 09:50:09 <coopserver> <V453000> this is insanity 09:55:15 <coopserver> *** Mark has joined spectators 09:55:16 <coopserver> *** Game paused (number of players) 09:55:38 <coopserver> <Mark> im off 09:55:46 <coopserver> <Mark> laters 09:56:00 <coopserver> *** Mark has left the game (Leaving) 09:58:21 <coopserver> *** V453000 has left the game (Leaving) 10:05:38 *** Mark has quit IRC 11:35:46 *** happpy has joined #openttdcoop.stable 11:35:52 <happpy> !date 11:35:52 <coopserver> Sep 01 1983 11:35:56 <happpy> !players 11:35:56 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 11:37:31 <coopserver> *** happy train sport has joined 11:37:50 <coopserver> *** happy train sport has joined company #3 11:37:51 <coopserver> *** Game unpaused (number of players) 11:42:12 <coopserver> *** Mazth has joined 11:42:21 <coopserver> <happy train sport> hi Mazth 11:42:28 <coopserver> <Mazth> hi happy! 11:42:34 <coopserver> <happy train sport> how things 11:42:47 <coopserver> <Mazth> okay...you? 11:42:54 <coopserver> <happy train sport> grate 11:43:09 <coopserver> <Mazth> nice 11:43:41 <coopserver> <Mazth> hills! 11:47:00 <coopserver> <happy train sport> k now need to ade mor oil trains so can doo goods 11:49:23 <coopserver> <Mazth> why do they go to the depot? 11:49:36 <coopserver> <happy train sport> wher 11:49:57 <coopserver> <Mazth> Hofsós valley 11:50:10 <coopserver> <happy train sport> up grade trains 11:52:12 <coopserver> <happy train sport> heem hiils cot good 11:54:56 <coopserver> *** Mazth has left the game (Leaving) 12:34:15 <coopserver> *** Player has joined 12:43:26 <coopserver> *** Player #1 has joined 12:45:41 <coopserver> *** Player #1 has left the game (Leaving) 12:46:55 <coopserver> <happy train sport> hi Player 12:47:42 <coopserver> *** Player has left the game (Leaving) 12:48:17 <coopserver> *** happy train sport has joined spectators 12:48:18 <coopserver> *** Game paused (number of players) 13:39:32 *** Djanxy has joined #openttdcoop.stable 14:19:09 <coopserver> *** Muel has joined 14:21:24 <coopserver> *** Muel has left the game (Leaving) 14:46:27 <coopserver> *** happy train sport has left the game (Leaving) 14:46:33 *** happpy has left #openttdcoop.stable 15:19:27 <coopserver> *** Muel has joined 15:19:46 <coopserver> *** Muel has started a new company #6 15:19:47 <coopserver> *** Game unpaused (number of players) 15:28:06 <coopserver> *** Muel has joined company #3 15:29:29 <coopserver> *** Muel has left the game (Leaving) 15:29:30 <coopserver> *** Game paused (number of players) 16:11:44 *** happpy has joined #openttdcoop.stable 16:11:52 <happpy> !date 16:11:52 <coopserver> Jul 31 1989 16:11:58 <happpy> !players 16:11:58 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 16:16:41 <coopserver> *** happy train sport has joined 16:16:42 <coopserver> *** Game unpaused (number of players) 16:59:45 <coopserver> *** happy train sport has joined spectators 16:59:46 <coopserver> *** Game paused (number of players) 17:20:36 *** Jam35_ is now known as Jam35 17:27:12 <coopserver> *** Vinnie has joined 17:39:34 <happpy> hi 17:48:21 <coopserver> *** leg3nd has joined 17:48:24 <coopserver> <leg3nd> o/ 17:49:42 <coopserver> *** leg3nd has left the game (Leaving) 18:59:08 <coopserver> *** Dnz-Ali has joined 18:59:15 <coopserver> <Dnz-Ali> hi 19:01:28 <coopserver> *** Dnz-Ali has left the game (Leaving) 19:27:23 <coopserver> *** Player has joined 19:27:24 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:27:25 <coopserver> *** Game unpaused (number of players) 19:27:26 <coopserver> *** Player has joined spectators 19:27:27 <coopserver> *** Game paused (number of players) 19:27:36 <coopserver> <Player> !name Taggerts 19:27:37 <coopserver> *** Player has changed his/her name to Taggerts 19:28:14 <coopserver> *** Taggerts has joined company #7 19:28:15 <coopserver> *** Game unpaused (number of players) 19:29:38 *** o11c has joined #openttdcoop.stable 19:35:36 <coopserver> *** Vinnie has left the game (connection lost) 19:56:07 <coopserver> <happy train sport> hi Taggerts 19:56:12 <coopserver> <Taggerts> hi 19:56:25 <coopserver> <happy train sport> how things 19:56:45 <coopserver> <Taggerts> pretty good 19:57:04 <coopserver> <Taggerts> trying to get way through mountains XD 19:57:53 <coopserver> <happy train sport> yer the hills ar hi but its k 19:58:54 <coopserver> <Taggerts> im first time play online 19:59:04 <coopserver> *** happy train sport has joined company #3 19:59:35 <coopserver> <happy train sport> ar i see welcume this is my 2 year 20:00:14 <coopserver> <Taggerts> this game is stanrgly addictive 20:00:31 <coopserver> <happy train sport> yer 20:09:13 <coopserver> <happy train sport> woo that cost a lot 20:09:38 <coopserver> <happy train sport> will i get it back 20:09:59 <coopserver> *** power600 has joined 20:10:09 <coopserver> <happy train sport> tf on water is ver hi so dont doo it# 20:10:26 <coopserver> <happy train sport> hi power600 20:10:48 <coopserver> *** happy train sport has joined spectators 20:11:20 <coopserver> *** power600 has left the game (Leaving) 20:12:04 <coopserver> *** happy train sport has joined company #3 20:15:35 <coopserver> *** happy train sport has joined spectators 20:17:40 <coopserver> *** happy train sport has joined company #3 20:23:07 <coopserver> <happy train sport> nice trains Taggerts but farst trains ar good for hills but not good on sharp cerv 20:24:43 <coopserver> <happy train sport> purr train line all trains run on it so up grade is not so hard 20:27:47 <coopserver> *** happy train sport has joined spectators 20:32:35 <coopserver> *** leg3nd has joined 20:32:41 <coopserver> <happy train sport> hi leg3nd 20:32:45 <coopserver> <leg3nd> hi 20:32:50 <coopserver> <happy train sport> how things 20:33:20 <coopserver> <leg3nd> decent just about ready with the end of the month rapporr 20:33:30 <coopserver> <leg3nd> raport 20:33:31 <coopserver> <happy train sport> Taggerts: u need to ade sume sigmal at your oil station drop of 20:33:47 <coopserver> <happy train sport> i see 20:34:05 <coopserver> <happy train sport> i ade sume new oil wells 20:34:38 <coopserver> <leg3nd> see that long fingers of happy train sport :) 20:34:51 <coopserver> <happy train sport> yer 20:35:13 <coopserver> <happy train sport> heem mark got a train q 20:35:22 <coopserver> <happy train sport> not good 20:35:52 <coopserver> <leg3nd> you have a que somewhere ? 20:36:37 <coopserver> <happy train sport> yer been fund sumw oil wells and tf so yer 20:36:46 <coopserver> <leg3nd> arr =) 20:37:09 <coopserver> <leg3nd> you need to think of a Goods drop and pickup :> 20:37:20 <coopserver> <leg3nd> could increase the amounth of trains on the network 20:37:26 <coopserver> <happy train sport> yep 20:37:54 <coopserver> <happy train sport> mark overflow not werking heem k 20:39:25 <happpy> jam35 if u got a minte can u mor me in to mark he got a train q on the paper station 20:39:28 <coopserver> <leg3nd> yeah Mark is having some problems :> 20:41:25 <coopserver> <happy train sport> going to be a lot ov tf to doo goods pick up and drop of 20:41:58 <coopserver> <leg3nd> Depends you could make them all refit. 20:42:06 <coopserver> <leg3nd> and make the picup on the exit of the Drop 20:42:43 <coopserver> <happy train sport> heem yer that werk 20:43:18 <coopserver> <leg3nd> Then its just to Figure out where you want to build the BBH that lead to the Goods drop 20:43:28 <coopserver> <leg3nd> that is more the big question. 20:44:10 <coopserver> <happy train sport> true 20:47:09 <coopserver> <happy train sport> i think necs time i will doo tl 3 20:47:52 <coopserver> *** happy train sport has joined company #3 20:53:40 <coopserver> <leg3nd> Anyway im off to bed now. 20:53:42 <coopserver> <leg3nd> talk later. 20:53:47 <coopserver> <happy train sport> k 20:53:48 <coopserver> <happy train sport> bb 20:53:58 <coopserver> *** leg3nd has left the game (Leaving) 20:57:30 <coopserver> *** happy train sport has joined spectators 22:26:21 <coopserver> *** Merc_Rick has joined 22:26:43 <coopserver> <happy train sport> hi Merc_Rick 22:26:49 <coopserver> <Merc_Rick> Hi happy 22:26:50 <coopserver> <happy train sport> how things 22:26:54 <coopserver> <Merc_Rick> Good, with you? 22:27:06 <coopserver> <happy train sport> good 22:35:36 *** Djanxy has quit IRC 22:42:03 <coopserver> *** GINASTET has joined 22:42:04 <coopserver> *** GINASTET has started a new company #6 22:50:27 <coopserver> <happy train sport> hi GINASTET 22:51:39 *** Jam35 is now known as Jam35_ 22:53:06 <coopserver> *** GINASTET has left the game (Leaving) 22:53:16 <coopserver> <Merc_Rick> Rage quit? 23:08:43 <coopserver> *** Merc_Rick has left the game (general timeout) 23:09:27 <coopserver> *** Merc_Rick has joined 23:16:49 <coopserver> *** Merc_Rick has left the game (general timeout) 23:17:08 <coopserver> *** Merc_Rick has joined