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00:00:31 <coopserver> <Anson> that might be a bit slow on heavy traffic, but should be the same when trains overflow into the depot anyway, and it gives easy access and overflow to the food (machinery, whatever) too 00:01:35 <coopserver> <Anson> it's just the layout, as suggestion ... on yellow rails in Gravesend Farm ... food drop not yet used 00:02:12 <coopserver> <happy train sport> k 00:05:53 <coopserver> <plonka> yeah goin to bed myself 00:05:59 <coopserver> <plonka> cya tomorrow 00:06:00 <coopserver> <happy train sport> k 00:06:03 <coopserver> <happy train sport> gn 00:06:05 <coopserver> *** happy train sport has joined spectators 00:06:18 <coopserver> <Anson> no more cigarettes ... I'll leave soon too :-) 00:06:24 <coopserver> <Anson> g'N8 00:06:27 <coopserver> <happy train sport> gn 00:06:47 <coopserver> <plonka> gn 00:07:28 <coopserver> <happy train sport> if it need that bhh 02 Anson i will dooo it but for now i leve it 00:09:01 <coopserver> <happy train sport> sorry if i not much help plonka 00:09:15 <coopserver> <plonka> mo worries 00:09:17 <coopserver> <Anson> yes, not needed now, and when/if it is needed, it would be some major reconstruction of everything (ML, green line, and also all those splits and merges in front of the 4 or even 6 stations 00:09:23 <coopserver> <plonka> any help is good with me 00:09:30 <coopserver> <happy train sport> k 00:10:16 <coopserver> <happy train sport> i am not a pro so not ver good on LLRR but i am werking on it 00:10:51 <coopserver> <plonka> im quite good at building but need to learn complex prios 00:11:00 <coopserver> <happy train sport> yer me to 00:11:57 <happpy> i am learn a bout overflow and slh 00:12:08 <coopserver> <Anson> for prios, just follow the flow of information from entry signal through combo to exit (or from exit through combo to entry) ... 00:13:00 <coopserver> <plonka> yeah but im talk studd where pbs is needed or pther fancy tricks to make it work 00:13:16 <coopserver> <happy train sport> so to see your bbh is ver good for me mite try it on my ner werk sume time 00:13:17 <coopserver> <plonka> stud should about 00:14:35 <coopserver> <Anson> besides the fact that i just built a station with pbs :-) ... pbs is generally not needed and everything can be done with block signals too, although sometimes a bit more space consuming 00:15:17 <coopserver> <Anson> but mostly, block signals allow for better control of everything since you need to tell the network what to do, and not put up one signal and hope for the best :-) 00:15:25 <coopserver> *** Anson has joined spectators 00:15:49 <coopserver> <happy train sport> nexs week i mite not be play on the server got to stay a frend for 2weeks so 00:15:50 <coopserver> <plonka> i thought some prios needed pbs 00:16:43 <coopserver> <Anson> there are some tricks when you put pbs in prios, but mostly it shouldn't be neccessary 00:17:05 <coopserver> <plonka> check sign like this 00:17:16 <coopserver> <plonka> it's stuff like that i need to learn 00:17:21 <coopserver> <plonka> logic stuff 00:17:54 <coopserver> <happy train sport> thats jam can tech u that 00:18:12 <coopserver> <Anson> but at "like this", i see no need for pbs !? 00:18:20 <coopserver> <plonka> no i know 00:18:35 <coopserver> <happy train sport> thats for the overflow that jam tech me 00:18:46 <coopserver> <plonka> just another example of logic i need to learn 00:18:53 <coopserver> <happy train sport> k 00:19:02 <coopserver> <Anson> that kind of overflow seems to be the best, and not easy to understand 00:19:05 <coopserver> <plonka> cycletrons too as they look awesome 00:19:31 <coopserver> <Anson> best for understanding it : start at the entry signal and follow the flow of information to the exit signal(s) 00:19:40 <coopserver> *** happy train sport has joined company #3 00:19:53 <coopserver> <plonka> ok 00:19:55 <coopserver> <Anson> or start at the exit and floow flow of info to the entry 00:20:16 <coopserver> <happy train sport> k chek this out see my sighn this 00:20:33 <coopserver> <plonka> ok 00:22:12 <coopserver> <plonka> i dont kust like copying me though 00:22:25 <coopserver> <plonka> id like to leaarn the logic behind it 00:22:33 <coopserver> <plonka> so i can do my own stuff 00:22:40 <coopserver> <Anson> you easily can make up a sentence from the conditions, eg starting at the entry signal of thet overflow: allow a train to enter only when ... there is no train coming on the ML ... and not further down the ML ... and no train is just reversing ... and no train is waiting in front of station" 00:24:32 <coopserver> <plonka> sweet 00:26:28 <coopserver> <Anson> it gets a little tricky to see the details when some signals are also used in the opposite direction at the same time (like the entry signal to stop trains when front of station as well as reverser are used) 00:27:08 <coopserver> <Anson> at that location, the twoway combo signal serves both purposes, one foir each direction of the signal 00:27:58 <coopserver> <plonka> yeah stufffi dont understand jheh 00:28:19 <coopserver> <Anson> and you have to forget that some signals would be meaningless in the real world, since here, signals are used to forward information like "rail used", "reverser available", etc 00:29:03 <coopserver> <plonka> ok 00:29:28 <coopserver> <Anson> just think of what triggers a signal to be red or green, and what that triggered sinal is forwarding to the next (combo)signal .... 00:31:20 <coopserver> <happy train sport> ther ther 6 overflow i no how to doo 00:31:32 <coopserver> <Anson> eg the prio at the overflow : a signal on a parallel track, where no trains go, and that is in reverse direction, would be stupid in real world, but here it only forwards info, namely that one section of the ML is occupied or free 00:33:26 <coopserver> <Anson> happy, you should use the proper signals only ... either because they are needed or because they at least better and more clearly show what is intended 00:33:33 <coopserver> <happy train sport> k wich overflow word be best for a food pick up ther 6 i dun 00:33:53 <coopserver> *** happy train sport has joined spectators 00:34:44 <coopserver> <Anson> example : in most cases, you can use a combo signal instead of an entry signal, and also instead of an exit signal, but if there are other signals nearby they might influence each other, and i always am looking for the next signal when i see a combo, not knowing that the flow of info finishes there 00:36:09 <coopserver> <Anson> on your overflow 1, you should check all those combo signals whether they are needed or even break the overflow 00:36:42 <coopserver> <Anson> what happens when a train arrives on the ML and another train just enters the depot ? ... the ML train will stop !!!! 00:37:09 <coopserver> *** happy train sport has joined company #3 00:38:12 <coopserver> <Anson> why ? because you used combo signals ... the train on ML sees a combo, which is red because the next combo signal (between depot and ML) is red, because the exit signal at the depot is red when a train enters the depot 00:40:52 <coopserver> <Anson> hehe, you should put a normal signal right next to the reverser, not only 2 tiles away ... 00:41:39 <coopserver> <Anson> it's a gap for trains that leave the reverser towards the depot 00:42:13 <coopserver> *** Anson has joined company #3 00:44:07 <coopserver> <happy train sport> be cours jam tel me thatthe best way Ansonq 00:45:52 <coopserver> <Anson> just use entry signals when there are no following signals ... 00:45:56 <coopserver> <plonka> wood pick up is broken as yetis take way too long to get there 00:46:06 <Sylf> stop building overflows. 00:46:31 <coopserver> <Anson> hallo, sylf 00:47:15 <coopserver> <happy train sport> i just to see if i still got it 00:47:29 <happpy> hi Sylf 00:47:32 <happpy> how things 00:50:57 <coopserver> <Anson> happy, on your layout #2, how are trains supposed to get to the station from the depot ? 00:51:20 <coopserver> <happy train sport> yer i just fixs it 00:51:58 <coopserver> <Anson> and how do tzhey leave ... all rails lead to the staion ..... 00:56:49 <coopserver> <plonka> rite good bnite 00:56:56 <coopserver> *** plonka has left the game (Leaving) 00:59:19 <coopserver> *** happy train sport has joined spectators 01:00:15 <coopserver> <happy train sport> if u got a overflow u whont to ade u can at my overflow sign 01:00:36 <coopserver> *** happy train sport has joined company #3 01:01:48 <coopserver> <Anson> i just added the most simple overflow .... overflow 0 01:02:32 <coopserver> <happy train sport> k nice 01:02:36 <coopserver> *** happy train sport has joined spectators 01:03:08 <coopserver> <happy train sport> k gn 01:03:24 <coopserver> *** happy train sport has joined company #3 01:03:35 <coopserver> <Anson> overflow 6 works, but shouldn't be used 01:03:52 <coopserver> <happy train sport> yer 01:04:09 <coopserver> <happy train sport> i just dun the overflow i no how to doo# 01:04:15 <coopserver> <Anson> it is just two separate overflows, and thus trains will be stuck in one depot if the corresponding part of the station is full, even when the other is empty 01:05:24 <coopserver> <Anson> both reversers should lead to one common depot, and from there a choice split back to both station parts 01:05:45 <coopserver> *** happy train sport has joined spectators 01:06:10 <coopserver> <happy train sport> true 01:06:44 <coopserver> *** happy train sport has left the game (Leaving) 01:07:06 <happpy> be back to mor 01:07:11 *** happpy has left #openttdcoop.stable 01:11:07 <coopserver> <Anson> just added #7 ... forced depot, with option for more stations at one depot (eg for pig+grain or any 2 pickup stations, or drop and pickup) 01:14:36 <coopserver> *** Anson has left the game (Leaving) 01:14:37 <coopserver> *** Game paused (number of players) 01:15:51 *** Anson has quit IRC 01:15:59 *** Anson has joined #openttdcoop.stable 03:46:12 <coopserver> *** Phillip has joined 03:52:44 <coopserver> *** Phillip has left the game (Leaving) 04:55:58 *** leg3nd has quit IRC 06:29:15 *** Djanxy has joined #openttdcoop.stable 06:53:20 *** Djanxy has quit IRC 10:31:25 <coopserver> *** Player has joined 11:46:37 <coopserver> *** Player #1 has joined 11:46:38 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:46:39 <coopserver> *** Player #1 has joined spectators 11:49:09 <coopserver> *** Player #1 has left the game (Leaving) 11:49:38 <coopserver> *** Plonka has joined 11:49:39 <coopserver> *** Game unpaused (number of players) 12:16:13 <coopserver> *** Player has left the game (Leaving) 12:28:51 *** happpy has joined #openttdcoop.stable 12:29:29 <happpy> !date 12:29:29 <coopserver> Apr 12 2020 12:29:35 <happpy> !players 12:29:36 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 12:30:47 <coopserver> *** happy train sport has joined 12:31:19 <coopserver> <Plonka> high happy 12:31:22 <coopserver> <happy train sport> hi 12:31:44 <coopserver> *** happy train sport has joined company #3 12:34:38 <coopserver> *** happy train sport has joined spectators 12:42:11 <coopserver> <happy train sport> u still got sume trains lost Plonka 12:43:59 <coopserver> <Plonka> should fix themselves soon i think 12:44:04 <coopserver> <happy train sport> k 12:44:37 <coopserver> <happy train sport> sume farm trains and sume food or oil trains ar lost 12:44:50 <coopserver> <happy train sport> at asume machinery as wil 12:45:19 <coopserver> <Plonka> how can you tell? 12:45:59 <coopserver> <happy train sport> the ar going to the wood pick up 12:46:28 <coopserver> <happy train sport> train 148 12:46:30 <coopserver> <happy train sport> Plonka: 12:47:59 <coopserver> <happy train sport> train 128 is stuk Plonka 12:48:22 <coopserver> <Plonka> grrr 12:48:46 <coopserver> <Plonka> calling all trains to depo again to fix that last bit 12:49:28 <coopserver> *** happy train sport has joined company #1 13:05:00 <coopserver> <Plonka> hopefull shouldnt need it now 13:07:23 <coopserver> *** fair has joined 13:07:29 <coopserver> <happy train sport> hi fair 13:07:35 <coopserver> <fair> hi happy train 13:07:43 <coopserver> <happy train sport> how things 13:07:54 <coopserver> <fair> pretty okay =) 13:08:08 <coopserver> <fair> and with you ? 13:08:18 <coopserver> <happy train sport> grate thanks 13:11:20 <coopserver> *** happy train sport has joined company #2 13:12:26 <coopserver> *** happy train sport has joined spectators 13:12:49 <coopserver> *** happy train sport has joined company #2 13:13:07 <coopserver> *** happy train sport has joined spectators 13:13:25 <coopserver> *** happy train sport has joined company #1 13:16:52 <coopserver> <fair> why are all of company 1's trains in depots ? 13:17:12 <coopserver> <happy train sport> ther was a train jam 13:17:20 <coopserver> <happy train sport> so dun it to help a bit 13:17:24 <coopserver> *** Player has joined 13:17:25 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:17:26 <coopserver> *** Player has started a new company #7 13:17:27 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:17:28 <coopserver> *** Player has joined spectators 13:17:29 <coopserver> <Plonka> yeah we are fixing stuff 13:17:30 <coopserver> <fair> ah 13:17:53 <coopserver> <fair> there is one train who does not want to go to a depot but has fun driving back and forth 13:18:14 <coopserver> <Plonka> :D 13:18:24 <coopserver> *** Player has left the game (Leaving) 13:24:32 <coopserver> <Plonka> oh i see you have 13:26:30 <coopserver> <happy train sport> but k 13:28:12 <coopserver> *** fair has started a new company #7 13:52:11 <coopserver> *** happy train sport has joined company #3 13:52:21 <coopserver> <fair> ... 13:52:23 <coopserver> <fair> why ? 13:52:34 <coopserver> <happy train sport> to help u 13:52:40 <coopserver> <Plonka> cash in jection :) 13:52:41 <coopserver> <fair> i was doing so well on my own 13:52:55 <coopserver> <happy train sport> yer i no 13:52:59 <coopserver> <fair> well thank you =) 13:53:05 <coopserver> <fair> that will boost me a little 13:53:29 <coopserver> <happy train sport> i doo that to help players out fair 13:53:34 <coopserver> *** happy train sport has joined spectators 13:54:28 <coopserver> <happy train sport> k Plonka i think u can start the trains 13:54:50 <coopserver> <Plonka> no wait a sec gonna fix one station 13:55:00 <coopserver> <happy train sport> k 13:58:40 <coopserver> <happy train sport> nice start on the net werk fair 13:59:01 <coopserver> <fair> thx, i had some money help :P 13:59:12 <coopserver> <happy train sport> yep 14:01:02 <coopserver> *** happy train sport has joined company #1 14:01:23 <coopserver> *** happy train sport has joined spectators 14:12:51 <coopserver> <happy train sport> k 14:20:38 <coopserver> <fair> why no ships ? =( 14:21:05 <coopserver> <happy train sport> we dont ships on this server 14:21:14 <coopserver> <happy train sport> its all a bout trains 14:21:19 <coopserver> <fair> yea 14:21:29 <coopserver> <fair> i 14:30:19 <coopserver> *** Tomasz333333 has joined 14:30:31 <coopserver> <happy train sport> hi Tomasz333333 14:30:39 <coopserver> <Tomasz333333> Welcome. 14:30:46 <coopserver> <Tomasz333333> Lol. 14:31:06 <coopserver> <happy train sport> how things Tomasz333333 14:31:43 *** Djanxy has joined #openttdcoop.stable 14:36:03 <coopserver> <happy train sport> how the net werk going Plonka 14:36:23 <coopserver> <Plonka> so far so good :) 14:36:37 <coopserver> <happy train sport> thats good 14:38:43 <coopserver> *** Tomasz333333 has left the game (general timeout) 14:38:48 <coopserver> *** Tomasz333333 #1 has joined 14:39:23 <coopserver> *** Tomasz333333 #1 has left the game (Leaving) 14:39:34 <coopserver> <fair> Tomasz gone 14:39:44 <coopserver> <happy train sport> yep 14:40:32 <coopserver> *** Tomasz333333 has joined 14:50:30 <coopserver> <happy train sport> train 50 is going to the wood pick up 14:50:34 <coopserver> <happy train sport> Plonka: 14:52:58 <coopserver> <happy train sport> doo it a gen Tomasz333333 make shor u dont have the team chat thin on 14:53:12 <coopserver> <Tomasz333333> ? 14:53:34 <coopserver> <Plonka> ok 14:55:18 <coopserver> <Plonka> dhould e fixed 14:55:24 <coopserver> <happy train sport> k 14:55:31 <coopserver> <happy train sport> yer i can see now 14:56:39 <coopserver> *** Tomasz333333 has left the game (Leaving) 14:57:18 <coopserver> *** Tomasz333333 has joined 14:58:08 <coopserver> <happy train sport> how the net werk going fair 14:58:18 <coopserver> <fair> ok so far 14:58:24 <coopserver> <happy train sport> nice 14:58:40 <coopserver> <fair> getting some good money now :D 14:58:48 <coopserver> *** Tomasz333333 has left the game (Leaving) 14:58:55 <coopserver> <happy train sport> yer looks good 15:01:18 <coopserver> *** happy train sport has joined company #3 15:02:29 <coopserver> *** happy train sport has joined company #1 15:04:45 <coopserver> *** happy train sport has joined spectators 15:09:13 <coopserver> <happy train sport> just let u no fair purr train line can eney trains run on it so its a good train line 15:09:27 <coopserver> <fair> oh okay cool 15:09:41 <coopserver> <happy train sport> yep 15:10:40 <coopserver> *** happy train sport has joined company #1 15:11:28 <coopserver> <Plonka> :D 15:26:30 <coopserver> *** happy train sport has joined spectators 15:27:02 <coopserver> *** Tomasz333333 has joined 15:27:05 <coopserver> *** happy train sport has joined company #3 15:27:40 <coopserver> *** happy train sport has joined spectators 15:27:41 <coopserver> *** Tomasz333333 has left the game (general timeout) 15:28:04 <coopserver> *** Tomasz333333 has joined 15:29:08 <coopserver> <happy train sport> welcume back Tomasz333333 15:29:19 <coopserver> <Tomasz333333> *welcome 15:49:49 *** o11c has quit IRC 15:54:53 <coopserver> *** Muel has joined 15:54:56 <coopserver> <Muel> hi 15:55:02 <coopserver> <happy train sport> hi 15:55:08 <coopserver> <happy train sport> how things Muel 15:55:19 <coopserver> <Muel> good you? 15:55:26 <coopserver> <happy train sport> grate 16:00:01 <coopserver> *** Muel has joined company #3 16:00:44 <coopserver> <Tomasz333333> Lool. 16:01:00 <coopserver> <happy train sport> whonts up Tomasz333333 16:02:08 <coopserver> <Muel> happy train sport: sign best 16:02:14 <coopserver> <happy train sport> yer i see 16:02:23 <coopserver> <happy train sport> ver nice 16:03:57 <coopserver> *** Muel has left the game (Leaving) 16:09:44 <coopserver> *** Tomasz333333 has left the game (general timeout) 16:24:53 <coopserver> *** happy train sport has left the game (Leaving) 16:29:35 <coopserver> *** happy train sport has joined 16:34:05 <coopserver> *** Player has joined 16:34:06 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:34:07 <coopserver> *** Player has joined spectators 16:34:34 <coopserver> <Player> !name kolt 16:34:35 <coopserver> *** Player has changed his/her name to kolt 16:34:55 <coopserver> *** kolt has left the game (Leaving) 16:52:20 <coopserver> *** fair has joined spectators 16:52:30 <coopserver> *** fair has left the game (Leaving) 17:19:01 *** o11c has joined #openttdcoop.stable 17:32:06 <coopserver> <happy train sport> be back later 17:32:09 <coopserver> *** happy train sport has left the game (Leaving) 17:32:11 <coopserver> <Plonka> cya 17:38:35 *** Jam35_ is now known as Jam35 17:39:29 <coopserver> *** Jam35 has joined 17:39:40 <coopserver> <Jam35> sup 17:39:48 <coopserver> <Plonka> hey 17:40:05 <coopserver> <Plonka> going afk now for hour or two 17:40:09 <coopserver> *** Jam35 has joined company #2 17:40:27 <coopserver> <Jam35> oh dear 17:40:35 <coopserver> <Jam35> rotatothing brokw 17:40:39 <coopserver> <Jam35> broke 17:40:47 <coopserver> <Jam35> surprise surprise 17:41:00 <coopserver> <Plonka> lol 18:01:26 <coopserver> <Jam35> how are you getting on anyways? 18:01:51 <coopserver> <Plonka> doing ok in between cooking :) 18:02:02 <coopserver> <Jam35> fair enuf :) 18:03:50 <coopserver> <Jam35> you need more trains to test your stuff under pressure :P 18:04:47 <coopserver> <Plonka> i keep adding them steady otherwise loads of trains to one station will break everything as not enough cargo to load them simultaniously 18:05:41 <coopserver> <Plonka> in the last 3 hours i slowly added 100 more trains 18:11:34 <coopserver> <Jam35> I see a few places that could use them, food is one 18:11:50 <coopserver> <Jam35> pigcows also 18:13:08 <coopserver> <Plonka> 6 more pigs added 18:14:48 <coopserver> <Jam35> what's up with all the BM @ Shrewsbury Factory? 18:15:35 <coopserver> <Jam35> broken orders? 18:15:57 <coopserver> <Plonka> no that little train just keeps taking more 18:16:55 <coopserver> <Jam35> yeah I don't get what it does 18:17:18 <coopserver> <Plonka> takes mats to building yard 18:17:23 <coopserver> <Plonka> err 18:17:29 <coopserver> <Plonka> yeti house 18:17:30 <coopserver> <Jam35> to yeti? 18:17:33 <coopserver> <Jam35> yes 18:17:34 <coopserver> <Jam35> but 18:17:45 <coopserver> <Jam35> does BM get put on that platform? 18:18:02 <coopserver> <Jam35> by the factory 18:18:29 <coopserver> <Plonka> building mats should goto shews heights from factory 18:18:53 <coopserver> <Plonka> but it doesnt look they are 18:19:14 <coopserver> <Plonka> they were a while ago though 18:20:09 <coopserver> <Plonka> making food again 18:28:12 <coopserver> <Jam35> bad signal @ Cannock Woods jamming 18:28:40 <coopserver> <Plonka> thx 18:28:47 <coopserver> <Jam35> advisable to make separate drop/pick stations 18:29:00 <coopserver> <Plonka> yeaha i usually do 18:29:12 <coopserver> <Plonka> happy made this 18:29:32 <coopserver> <Jam35> mhm 18:29:39 <coopserver> <Jam35> well you know the problem :) 18:29:50 <coopserver> <Plonka> heh 18:29:59 <coopserver> *** Merc_Rick has joined 18:31:43 <happpy> hi jam how things 18:31:50 <coopserver> <Jam35> okty 18:32:00 <happpy> i fixs your train q u hade 18:32:17 <coopserver> <Jam35> no 18:32:23 <coopserver> <Jam35> I fix 18:32:32 <coopserver> <Jam35> :P 18:32:52 <coopserver> <Jam35> for now ... 18:33:51 <coopserver> <Jam35> I wanna rebuild your food drop Plonka 18:33:59 <coopserver> <Jam35> pick I mean 18:34:32 <coopserver> <Plonka> you can but it will break everything else and take years to recover 18:34:43 <coopserver> <Plonka> im eating food now 18:34:45 <coopserver> <Jam35> eh? 18:34:56 <coopserver> <Jam35> why does machinery go there? 18:35:14 <coopserver> <Plonka> where? 18:35:17 <coopserver> <Jam35> I see it goes to that forest 18:35:21 <coopserver> <Jam35> food drop 18:35:37 <coopserver> <Plonka> drop or pick? 18:35:45 <coopserver> <Jam35> 35000 items of machinery at an unused forest 18:35:49 <coopserver> <Jam35> sorry pick 18:35:56 <coopserver> <Jam35> Cannock Woods 18:35:58 *** o11c has quit IRC 18:36:29 <coopserver> <Jam35> It's not food at all is it 18:36:50 <coopserver> <Jam35> ignore me 18:36:59 <coopserver> <Plonka> no it's wood pick 18:37:02 <coopserver> <Plonka> lol 18:37:19 <coopserver> <Plonka> food plant just spawned there 18:37:24 <coopserver> <Jam35> hm I thought food was loading :/ 18:37:51 <coopserver> <Plonka> check sign for food pick 18:37:58 <coopserver> <Plonka> afk for food 18:39:01 <coopserver> *** Jam35 has joined spectators 18:40:30 *** o11c has joined #openttdcoop.stable 18:55:30 <coopserver> *** Merc_Rick has left the game (Leaving) 19:22:38 <coopserver> *** Muel has joined 19:22:42 <coopserver> <Muel> hi 19:28:45 <coopserver> *** Muel has joined company #3 19:34:58 <coopserver> *** Muel has left the game (Leaving) 21:24:10 <coopserver> *** Plonka has left the game (Leaving) 21:24:11 <coopserver> *** Game paused (number of players) 21:29:23 <coopserver> *** happy train sport has joined 21:29:52 <coopserver> *** happy train sport has left the game (Leaving) 21:34:37 <coopserver> *** Jam35 has left the game (Leaving) 22:10:48 <coopserver> *** Muel has joined 22:14:10 <happpy> hi 22:14:25 <coopserver> <Muel> hi 22:15:32 <coopserver> *** Muel has left the game (Leaving) 22:16:01 *** Jam35 is now known as Jam35_ 22:18:43 *** qwebirc88695 has joined #openttdcoop.stable 22:40:51 *** happpy has left #openttdcoop.stable 22:42:39 <coopserver> *** Player has joined 22:48:09 <coopserver> *** Player has left the game (Leaving) 23:01:45 *** Djanxy has quit IRC 23:33:26 <coopserver> *** I. 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