Log for #openttdcoop.stable on 9th March 2015:
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00:00:31  <coopserver> <Anson> that might be a bit slow on heavy traffic, but should be the same when trains overflow into the depot anyway, and it gives easy access and overflow to the food (machinery, whatever) too
00:01:35  <coopserver> <Anson> it's just the layout, as suggestion ... on yellow rails in Gravesend Farm ... food drop not yet used
00:02:12  <coopserver> <happy  train sport> k
00:05:53  <coopserver> <plonka> yeah goin to bed myself
00:05:59  <coopserver> <plonka> cya tomorrow
00:06:00  <coopserver> <happy  train sport> k
00:06:03  <coopserver> <happy  train sport> gn
00:06:05  <coopserver> *** happy  train sport has joined spectators
00:06:18  <coopserver> <Anson> no more cigarettes ... I'll leave soon too :-)
00:06:24  <coopserver> <Anson> g'N8
00:06:27  <coopserver> <happy  train sport> gn
00:06:47  <coopserver> <plonka> gn
00:07:28  <coopserver> <happy  train sport> if  it  need  that  bhh 02  Anson  i will  dooo it  but for now  i  leve it
00:09:01  <coopserver> <happy  train sport> sorry  if  i  not much  help   plonka
00:09:15  <coopserver> <plonka> mo worries
00:09:17  <coopserver> <Anson> yes, not needed now, and when/if it is needed, it would be some major reconstruction of everything (ML, green line, and also all those splits and merges in front of the 4 or even 6 stations
00:09:23  <coopserver> <plonka> any help is good with me
00:09:30  <coopserver> <happy  train sport> k
00:10:16  <coopserver> <happy  train sport> i  am  not  a  pro   so  not  ver good  on  LLRR    but  i am   werking  on  it
00:10:51  <coopserver> <plonka> im quite good at building but need to learn complex prios
00:11:00  <coopserver> <happy  train sport> yer  me  to
00:11:57  <happpy> i  am   learn    a  bout  overflow  and  slh
00:12:08  <coopserver> <Anson> for prios, just follow the flow of information from entry signal through combo to exit (or from exit through combo to entry) ...
00:13:00  <coopserver> <plonka> yeah but im talk studd where pbs is needed or pther fancy tricks to make it work
00:13:16  <coopserver> <happy  train sport> so   to  see    your   bbh    is  ver  good  for  me  mite try   it  on  my  ner   werk  sume  time
00:13:17  <coopserver> <plonka> stud should about
00:14:35  <coopserver> <Anson> besides the fact that i just built a station with pbs :-) ... pbs is generally not needed and everything can be done with block signals too, although sometimes a bit more space consuming
00:15:17  <coopserver> <Anson> but mostly, block signals allow for better control of everything since you need to tell the network what to do, and not put up one signal and hope for the best :-)
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00:15:49  <coopserver> <happy  train sport> nexs  week   i  mite  not  be  play   on   the server       got  to  stay  a     frend   for  2weeks  so
00:15:50  <coopserver> <plonka> i thought some prios needed pbs
00:16:43  <coopserver> <Anson> there are some tricks when you put pbs in prios, but mostly it shouldn't be neccessary
00:17:05  <coopserver> <plonka> check sign like this
00:17:16  <coopserver> <plonka> it's stuff like that i need to learn
00:17:21  <coopserver> <plonka> logic stuff
00:17:54  <coopserver> <happy  train sport> thats  jam   can tech  u   that
00:18:12  <coopserver> <Anson> but at "like this", i see no need for pbs !?
00:18:20  <coopserver> <plonka> no i know
00:18:35  <coopserver> <happy  train sport> thats  for  the  overflow  that  jam  tech  me
00:18:46  <coopserver> <plonka> just another example of logic i need to learn
00:18:53  <coopserver> <happy  train sport> k
00:19:02  <coopserver> <Anson> that kind of overflow seems to be the best, and not easy to understand
00:19:05  <coopserver> <plonka> cycletrons too as they look awesome
00:19:31  <coopserver> <Anson> best for understanding it : start at the entry signal and follow the flow of information to the exit signal(s)
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00:19:53  <coopserver> <plonka> ok
00:19:55  <coopserver> <Anson> or start at the exit and floow flow of info to the entry
00:20:16  <coopserver> <happy  train sport> k   chek  this  out   see  my  sighn  this
00:20:33  <coopserver> <plonka> ok
00:22:12  <coopserver> <plonka> i dont kust like copying me though
00:22:25  <coopserver> <plonka> id like to leaarn the logic behind it
00:22:33  <coopserver> <plonka> so i can do my own stuff
00:22:40  <coopserver> <Anson> you easily can make up a sentence from the conditions, eg starting at the entry signal of thet overflow: allow a train to enter only when ... there is no train coming on the ML ... and not further down the ML ... and no train is just reversing ... and no train is waiting in front of station"
00:24:32  <coopserver> <plonka> sweet
00:26:28  <coopserver> <Anson> it gets a little tricky to see the details when some signals are also used in the opposite direction at the same time (like the entry signal to stop trains when front of station as well as reverser are used)
00:27:08  <coopserver> <Anson> at that location, the twoway combo signal serves both purposes, one foir each direction of the signal
00:27:58  <coopserver> <plonka> yeah stufffi dont understand  jheh
00:28:19  <coopserver> <Anson> and you have to forget that some signals would be meaningless in the real world, since here, signals are used to forward information like "rail used", "reverser available", etc
00:29:03  <coopserver> <plonka> ok
00:29:28  <coopserver> <Anson> just think of what triggers a signal to be red or green, and what that triggered sinal is forwarding to the next (combo)signal ....
00:31:20  <coopserver> <happy  train sport> ther   ther  6  overflow  i  no  how  to  doo
00:31:32  <coopserver> <Anson> eg the prio at the overflow : a signal on a parallel track, where no trains go, and that is in reverse direction, would be stupid in real world, but here it only forwards info, namely that one section of the ML is occupied or free
00:33:26  <coopserver> <Anson> happy, you should use the proper signals only ... either because they are needed or because they at least better and more clearly show what is intended
00:33:33  <coopserver> <happy  train sport> k  wich  overflow   word   be best  for  a  food  pick up    ther 6  i dun
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00:34:44  <coopserver> <Anson> example : in most cases, you can use a combo signal instead of an entry signal, and also instead of an exit signal, but if there are other signals nearby they might influence each other, and i always am looking for the next signal when i see a combo, not knowing that the flow of info finishes there
00:36:09  <coopserver> <Anson> on your overflow 1, you should check all those combo signals whether they are needed or even break the overflow
00:36:42  <coopserver> <Anson> what happens when a train arrives on the ML and another train just enters the depot ? ... the ML train will stop !!!!
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00:38:12  <coopserver> <Anson> why ? because you used combo signals ... the train on ML sees a combo, which is red because the next combo signal (between depot and ML) is red, because the exit signal at the depot is red when a train enters the depot
00:40:52  <coopserver> <Anson> hehe, you should put a normal signal right next to the reverser, not only 2 tiles away ...
00:41:39  <coopserver> <Anson> it's a gap for trains that leave the reverser towards the depot
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00:44:07  <coopserver> <happy  train sport> be  cours  jam tel  me  thatthe best way  Ansonq
00:45:52  <coopserver> <Anson> just use entry signals when there are no following signals ...
00:45:56  <coopserver> <plonka> wood pick up is broken as yetis take way too long to get there
00:46:06  <Sylf> stop building overflows.
00:46:31  <coopserver> <Anson> hallo, sylf
00:47:15  <coopserver> <happy  train sport> i  just  to  see if  i  still  got  it
00:47:29  <happpy> hi  Sylf
00:47:32  <happpy> how  things
00:50:57  <coopserver> <Anson> happy, on your layout #2, how are trains supposed to get to the station from the depot ?
00:51:20  <coopserver> <happy  train sport> yer  i  just  fixs  it
00:51:58  <coopserver> <Anson> and how do tzhey leave ... all rails lead to the staion .....
00:56:49  <coopserver> <plonka> rite good bnite
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01:00:15  <coopserver> <happy  train sport> if  u got  a  overflow u whont to ade  u can at my  overflow  sign
01:00:36  <coopserver> *** happy  train sport has joined company #3
01:01:48  <coopserver> <Anson> i just added the most simple overflow .... overflow 0
01:02:32  <coopserver> <happy  train sport> k  nice
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01:03:08  <coopserver> <happy  train sport> k  gn
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01:03:35  <coopserver> <Anson> overflow 6 works, but shouldn't be used
01:03:52  <coopserver> <happy  train sport> yer
01:04:09  <coopserver> <happy  train sport> i  just  dun  the overflow  i  no  how  to  doo#
01:04:15  <coopserver> <Anson> it is just two separate overflows, and thus trains will be stuck in one depot if the corresponding part of the station is full, even when the other is empty
01:05:24  <coopserver> <Anson> both reversers should lead to one common depot, and from there a choice split back to both station parts
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01:06:10  <coopserver> <happy  train sport> true
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01:07:06  <happpy> be   back  to  mor
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01:11:07  <coopserver> <Anson> just added #7 ... forced depot, with option for more stations at one depot (eg for pig+grain or any 2 pickup stations, or drop and pickup)
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12:29:29  <happpy> !date
12:29:29  <coopserver> Apr 12 2020
12:29:35  <happpy> !players
12:29:36  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
12:30:47  <coopserver> *** happy  train sport has joined
12:31:19  <coopserver> <Plonka> high happy
12:31:22  <coopserver> <happy  train sport> hi
12:31:44  <coopserver> *** happy  train sport has joined company #3
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12:42:11  <coopserver> <happy  train sport> u  still  got     sume  trains  lost  Plonka
12:43:59  <coopserver> <Plonka> should fix themselves soon i think
12:44:04  <coopserver> <happy  train sport> k
12:44:37  <coopserver> <happy  train sport> sume    farm   trains  and   sume   food  or  oil   trains  ar  lost
12:44:50  <coopserver> <happy  train sport> at  asume   machinery  as wil
12:45:19  <coopserver> <Plonka> how can you tell?
12:45:59  <coopserver> <happy  train sport> the   ar  going to  the  wood  pick  up
12:46:28  <coopserver> <happy  train sport> train  148
12:46:30  <coopserver> <happy  train sport> Plonka:
12:47:59  <coopserver> <happy  train sport> train  128   is  stuk  Plonka
12:48:22  <coopserver> <Plonka> grrr
12:48:46  <coopserver> <Plonka> calling all trains to depo again to fix that last bit
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13:05:00  <coopserver> <Plonka> hopefull shouldnt need it now
13:07:23  <coopserver> *** fair has joined
13:07:29  <coopserver> <happy  train sport> hi  fair
13:07:35  <coopserver> <fair> hi happy train
13:07:43  <coopserver> <happy  train sport> how  things
13:07:54  <coopserver> <fair> pretty okay =)
13:08:08  <coopserver> <fair> and with you ?
13:08:18  <coopserver> <happy  train sport> grate  thanks
13:11:20  <coopserver> *** happy  train sport has joined company #2
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13:16:52  <coopserver> <fair> why are all of company 1's trains in depots ?
13:17:12  <coopserver> <happy  train sport> ther  was a  train  jam
13:17:20  <coopserver> <happy  train sport> so  dun it  to  help a bit
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13:17:26  <coopserver> *** Player has started a new company #7
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13:17:29  <coopserver> <Plonka> yeah we are fixing stuff
13:17:30  <coopserver> <fair> ah
13:17:53  <coopserver> <fair> there is one train who does not want to go to a depot but has fun driving back and forth
13:18:14  <coopserver> <Plonka> :D
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13:24:32  <coopserver> <Plonka> oh i see you have
13:26:30  <coopserver> <happy  train sport> but  k
13:28:12  <coopserver> *** fair has started a new company #7
13:52:11  <coopserver> *** happy  train sport has joined company #3
13:52:21  <coopserver> <fair> ...
13:52:23  <coopserver> <fair> why ?
13:52:34  <coopserver> <happy  train sport> to  help  u
13:52:40  <coopserver> <Plonka> cash in jection :)
13:52:41  <coopserver> <fair> i was doing so well on my own
13:52:55  <coopserver> <happy  train sport> yer i no
13:52:59  <coopserver> <fair> well thank you =)
13:53:05  <coopserver> <fair> that will boost me a little
13:53:29  <coopserver> <happy  train sport> i doo   that to  help  players  out  fair
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13:54:28  <coopserver> <happy  train sport> k  Plonka  i  think  u can start the trains
13:54:50  <coopserver> <Plonka> no wait a sec gonna fix  one station
13:55:00  <coopserver> <happy  train sport> k
13:58:40  <coopserver> <happy  train sport> nice  start  on the net werk  fair
13:59:01  <coopserver> <fair> thx, i had some money help :P
13:59:12  <coopserver> <happy  train sport> yep
14:01:02  <coopserver> *** happy  train sport has joined company #1
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14:12:51  <coopserver> <happy  train sport> k
14:20:38  <coopserver> <fair> why no ships ? =(
14:21:05  <coopserver> <happy  train sport> we dont    ships  on  this server
14:21:14  <coopserver> <happy  train sport> its  all  a bout trains
14:21:19  <coopserver> <fair> yea
14:21:29  <coopserver> <fair> i
14:30:19  <coopserver> *** Tomasz333333 has joined
14:30:31  <coopserver> <happy  train sport> hi  Tomasz333333
14:30:39  <coopserver> <Tomasz333333> Welcome.
14:30:46  <coopserver> <Tomasz333333> Lol.
14:31:06  <coopserver> <happy  train sport> how  things  Tomasz333333
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14:36:03  <coopserver> <happy  train sport> how  the net  werk  going  Plonka
14:36:23  <coopserver> <Plonka> so far so good :)
14:36:37  <coopserver> <happy  train sport> thats  good
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14:39:34  <coopserver> <fair> Tomasz gone
14:39:44  <coopserver> <happy  train sport> yep
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14:50:30  <coopserver> <happy  train sport> train  50  is  going  to the wood  pick  up
14:50:34  <coopserver> <happy  train sport> Plonka:
14:52:58  <coopserver> <happy  train sport> doo it  a  gen  Tomasz333333  make shor u dont have  the team chat  thin on
14:53:12  <coopserver> <Tomasz333333> ?
14:53:34  <coopserver> <Plonka> ok
14:55:18  <coopserver> <Plonka> dhould e fixed
14:55:24  <coopserver> <happy  train sport> k
14:55:31  <coopserver> <happy  train sport> yer i can see  now
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14:58:08  <coopserver> <happy  train sport> how  the net  werk  going fair
14:58:18  <coopserver> <fair> ok so far
14:58:24  <coopserver> <happy  train sport> nice
14:58:40  <coopserver> <fair> getting some good money now :D
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14:58:55  <coopserver> <happy  train sport> yer    looks  good
15:01:18  <coopserver> *** happy  train sport has joined company #3
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15:09:13  <coopserver> <happy  train sport> just  let u no  fair  purr  train  line can  eney  trains run on it   so   its a good    train line
15:09:27  <coopserver> <fair> oh okay cool
15:09:41  <coopserver> <happy  train sport> yep
15:10:40  <coopserver> *** happy  train sport has joined company #1
15:11:28  <coopserver> <Plonka> :D
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15:29:08  <coopserver> <happy  train sport> welcume  back   Tomasz333333
15:29:19  <coopserver> <Tomasz333333> *welcome
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15:54:56  <coopserver> <Muel> hi
15:55:02  <coopserver> <happy  train sport> hi
15:55:08  <coopserver> <happy  train sport> how  things Muel
15:55:19  <coopserver> <Muel> good you?
15:55:26  <coopserver> <happy  train sport> grate
16:00:01  <coopserver> *** Muel has joined company #3
16:00:44  <coopserver> <Tomasz333333> Lool.
16:01:00  <coopserver> <happy  train sport> whonts  up  Tomasz333333
16:02:08  <coopserver> <Muel> happy  train sport:  sign best
16:02:14  <coopserver> <happy  train sport> yer  i  see
16:02:23  <coopserver> <happy  train sport> ver  nice
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17:32:06  <coopserver> <happy  train sport> be  back  later
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17:32:11  <coopserver> <Plonka> cya
17:38:35  *** Jam35_ is now known as Jam35
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17:39:40  <coopserver> <Jam35> sup
17:39:48  <coopserver> <Plonka> hey
17:40:05  <coopserver> <Plonka> going afk now for hour or two
17:40:09  <coopserver> *** Jam35 has joined company #2
17:40:27  <coopserver> <Jam35> oh dear
17:40:35  <coopserver> <Jam35> rotatothing brokw
17:40:39  <coopserver> <Jam35> broke
17:40:47  <coopserver> <Jam35> surprise surprise
17:41:00  <coopserver> <Plonka> lol
18:01:26  <coopserver> <Jam35> how are you getting on anyways?
18:01:51  <coopserver> <Plonka> doing ok in between cooking :)
18:02:02  <coopserver> <Jam35> fair enuf :)
18:03:50  <coopserver> <Jam35> you need more trains to test your stuff under pressure :P
18:04:47  <coopserver> <Plonka> i keep adding them steady otherwise loads of trains to one station will break everything as not enough cargo to load them simultaniously
18:05:41  <coopserver> <Plonka> in the last 3 hours i slowly added 100 more trains
18:11:34  <coopserver> <Jam35> I see a few places that could use them, food is one
18:11:50  <coopserver> <Jam35> pigcows also
18:13:08  <coopserver> <Plonka> 6 more pigs added
18:14:48  <coopserver> <Jam35> what's up with all the BM @ Shrewsbury Factory?
18:15:35  <coopserver> <Jam35> broken orders?
18:15:57  <coopserver> <Plonka> no that little train just keeps taking more
18:16:55  <coopserver> <Jam35> yeah I don't get what it does
18:17:18  <coopserver> <Plonka> takes mats to building yard
18:17:23  <coopserver> <Plonka> err
18:17:29  <coopserver> <Plonka> yeti house
18:17:30  <coopserver> <Jam35> to yeti?
18:17:33  <coopserver> <Jam35> yes
18:17:34  <coopserver> <Jam35> but
18:17:45  <coopserver> <Jam35> does BM get put on that platform?
18:18:02  <coopserver> <Jam35> by the factory
18:18:29  <coopserver> <Plonka> building mats should goto shews heights from factory
18:18:53  <coopserver> <Plonka> but it doesnt look they are
18:19:14  <coopserver> <Plonka> they were a while ago though
18:20:09  <coopserver> <Plonka> making food again
18:28:12  <coopserver> <Jam35> bad signal @ Cannock Woods jamming
18:28:40  <coopserver> <Plonka> thx
18:28:47  <coopserver> <Jam35> advisable to make separate drop/pick stations
18:29:00  <coopserver> <Plonka> yeaha i usually do
18:29:12  <coopserver> <Plonka> happy made this
18:29:32  <coopserver> <Jam35> mhm
18:29:39  <coopserver> <Jam35> well you know the problem :)
18:29:50  <coopserver> <Plonka> heh
18:29:59  <coopserver> *** Merc_Rick has joined
18:31:43  <happpy> hi  jam    how  things
18:31:50  <coopserver> <Jam35> okty
18:32:00  <happpy> i   fixs    your  train q u  hade
18:32:17  <coopserver> <Jam35> no
18:32:23  <coopserver> <Jam35> I fix
18:32:32  <coopserver> <Jam35> :P
18:32:52  <coopserver> <Jam35> for now ...
18:33:51  <coopserver> <Jam35> I wanna rebuild your food drop Plonka
18:33:59  <coopserver> <Jam35> pick I mean
18:34:32  <coopserver> <Plonka> you can but it will break everything else and take years to recover
18:34:43  <coopserver> <Plonka> im eating food now
18:34:45  <coopserver> <Jam35> eh?
18:34:56  <coopserver> <Jam35> why does machinery go there?
18:35:14  <coopserver> <Plonka> where?
18:35:17  <coopserver> <Jam35> I see it goes to that forest
18:35:21  <coopserver> <Jam35> food drop
18:35:37  <coopserver> <Plonka> drop or pick?
18:35:45  <coopserver> <Jam35> 35000 items of machinery at an unused forest
18:35:49  <coopserver> <Jam35> sorry pick
18:35:56  <coopserver> <Jam35> Cannock Woods
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18:36:29  <coopserver> <Jam35> It's not food at all is it
18:36:50  <coopserver> <Jam35> ignore me
18:36:59  <coopserver> <Plonka> no it's wood pick
18:37:02  <coopserver> <Plonka> lol
18:37:19  <coopserver> <Plonka> food plant just spawned there
18:37:24  <coopserver> <Jam35> hm I thought food was loading :/
18:37:51  <coopserver> <Plonka> check sign for food pick
18:37:58  <coopserver> <Plonka> afk for food
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19:22:42  <coopserver> <Muel> hi
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22:14:10  <happpy> hi
22:14:25  <coopserver> <Muel> hi
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