Log for #openttdcoop.stable on 25th March 2015:
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02:29:51  <coopserver> <Anson> hallo ... let the trains roll too :-)
02:29:58  <coopserver> <irolldice> haha
02:29:59  <coopserver> <irolldice> hi
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09:39:50  <coopserver> <Anson> hallo, player, you can change your name, and please read the rules ...
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11:16:12  <coopserver> <Anson> hallo
11:16:20  <coopserver> <Mazth> hii
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11:18:07  <coopserver> <Anson> I'm almost done now ... updated all baux mines (2->3 platforms, added supply drop, added timed delivery) and started delivering the supplies
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12:35:34  <coopserver> <Muel> hi
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12:36:37  <coopserver> <Muel> hi anson
12:37:16  <coopserver> <Anson> hallo, sam
12:37:50  <coopserver> <Anson> just finished a complete testrun ... going mostly afk now ...
12:38:15  <coopserver> <Anson> !name "Anson (afk)"
12:38:16  <coopserver> *** Anson has changed his/her name to Anson (afk)
12:39:22  <coopserver> <Anson (afk)> it's quite some work to set up all the timed deliveries with firs :-) :-( ...
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12:43:51  <coopserver> <Muel> ok
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14:03:13  <happpy> !date
14:03:13  <coopserver> Jan 24 2036
14:03:17  <happpy> #!players
14:03:24  <happpy> !players
14:03:24  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
14:17:11  <coopserver> *** happy  train sport has joined
14:18:12  <coopserver> <Anson (afk)> hallo, happy
14:18:21  <coopserver> <happy  train sport> hi
14:18:29  <coopserver> *** happy  train sport has joined company #1
14:18:30  <coopserver> *** Game unpaused (number of players)
14:18:51  <coopserver> <Anson (afk)> did you see what i did ? ... everything in green :-)
14:19:53  <coopserver> <Anson (afk)> modified all baux stations : 2->3 platforms, plus an extry station to drop supplies, plus an extra line to do the timed delivery
14:19:59  <coopserver> <happy  train sport> i  see it now
14:21:10  <coopserver> <Anson (afk)> also created 15 trains to do the bulk delivery, but 6 or at most 7 of them are enough since there is not enough resources to produce more than can be transported with 6
14:21:18  <coopserver> <happy  train sport> yer  i see  nice job on the supplies  Anson (afk)
14:21:45  <coopserver> <Anson (afk)> i think it doubled the income
14:21:53  <coopserver> <happy  train sport> yer true
14:23:31  <coopserver> <Anson (afk)> look at the train list ... in some previous update, they added the ability to make hierarchical lists ... very useful to have eg one group bauxite, and then one subgroup for every baux mine
14:23:50  <coopserver> <happy  train sport> woo  nice
14:24:11  <coopserver> <Anson (afk)> to use those subgroups, just drag a group someplace in the list
14:24:25  <coopserver> <happy  train sport> yep
14:25:33  <coopserver> <Anson (afk)> hehe, and then you do the same mistakes all the time :-)
14:25:47  <coopserver> <Anson (afk)> signal gaps ....
14:26:00  <coopserver> <happy  train sport> need  to  doo  chemicals
14:26:08  <coopserver> <Anson (afk)> and using combo signals instead of entry signals
14:26:42  <coopserver> <Anson (afk)> if there are no other signals nearby, it can be done ... but as soon as there are other signals, it results in bugs
14:27:43  <coopserver> <happy  train sport> yer   i  fort  to doo it
14:27:48  <coopserver> <Anson (afk)> at the manu supply pickup, the entry and overflow had some bugs ... see signs at that place
14:29:41  <coopserver> <Anson (afk)> the overflow had two bad signals, one reversed signal (happens to everybody), and one such combo signal which is typical for you and in this case has caused trains to pass the start signal (a combo), pass another start signal (also a combo) and thus immediately enter the reverser and the overflow loop again
14:30:09  <coopserver> <happy  train sport> i see  now
14:30:54  <coopserver> <Anson (afk)> and when i added the check in the overflow loop, so that trains don't leave the depot when another train just has reversed, it didn't work
14:31:30  <coopserver> <Anson (afk)> took me half an hour to see why : another such combo signal instead of entry signal (where the trains wait to be released)
14:32:42  <coopserver> <Anson (afk)> (that signal is below the word "wrong" on the sign "fixed two wrong ..."
14:34:37  <coopserver> <Anson (afk)> signal gaps are not important at first with few slow trains, but i think it is easier to avoid them from the start instead of having to update lots of tracks later when there are lots of trains
14:34:52  <coopserver> <Anson (afk)> eg at the sign "watch for gaps"
14:35:28  <coopserver> <happy  train sport> going to doo  oil  net werk
14:35:48  <coopserver> <Anson (afk)> that happens quite often when you autoplace signals : on the straight are a signal, 1 tile gap, and then one more halftile before the next signal
14:36:51  <coopserver> <Anson (afk)> as a result, the gap is 1.5, and i noticed it when i wondered why a queue started building in the middle of a track ...
14:39:01  <coopserver> <Anson (afk)> look at that sign and watch what happens when a group of 3-5 trains comes ... first they are near each other, then the second slows down a bit, the 3rd stops, and the 4th and 5th start a small queue
14:40:09  <coopserver> *** Anson (afk) has joined company #1
14:44:34  <coopserver> <Anson (afk)> hehe, just marked a few of the gaps ... 8+ of them on a quarter of my screen in a single slh (slh02) ... and that adds up a lot when you want better throughput
14:46:48  <coopserver> <happy  train sport> f
14:47:09  <coopserver> <Anson (afk)> where you wrote slh03, it doesn't look like a slh ... probably planned only ?
14:47:24  <coopserver> <happy  train sport> it need won
14:48:15  <coopserver> <Anson (afk)> since there are not enough eng supplies, only half the mines have increased production ..
14:49:18  <coopserver> <Anson (afk)> i deliver supplies to ALL mines in turn, and thus they increase production, up to 2000 or 3000 baux stacks in piles in the station, and the tracks get very busy
14:49:24  <coopserver> <happy  train sport> i  just   f up      i  did  the rone  buttern  on the train list  lost all  the  bauxite
14:49:48  <coopserver> <Anson (afk)> when the turn gets to the mines behind slh03, there are up to 30+ trains waiting in a queue :-) ....
14:50:58  <coopserver> <Anson (afk)> hehe, f up again ... oil is not some ES
14:55:48  <coopserver> <Anson (afk)> trains list for baux fixed
14:56:06  <coopserver> <happy  train sport> thanks
14:56:57  <coopserver> <Anson (afk)> but now the numbers of the 13 baux mines no longer correspond with the sequence on the bulk ES trains
14:58:23  <coopserver> <Anson (afk)> i think that slh03 starts getting crowded now ...
15:00:08  <coopserver> <Anson (afk)> btw : i fixed a queue at sign "more traffic ..."
15:01:24  <coopserver> <Anson (afk)> the old version had a very long douible bridge for the line with more traffic, and the new version has a single short bridge for the "low traffic" route ... and i also shortened the wide looping curves :-)
15:02:45  <coopserver> <Anson (afk)> probably cut track length (and thus also travel time) by half near that bridge (near Skoki Tanner Road)
15:07:03  <coopserver> <Anson (afk)> another hint : i can easily recognize a drop station or a pickup station. thus it is most helpful to name them "baux" or "baux drop" and "MS" or "MS pickup", and not "pickup" and "drop"
15:08:46  <coopserver> <happy  train sport> k   need to shortout this place and doo slh 03
15:10:42  <coopserver> <Anson (afk)> you probably should start with slh02
15:11:07  <coopserver> <Anson (afk)> that looks mostly done, except for a few factories which block pathes
15:12:02  <coopserver> <Anson (afk)> when slh02 is done, it will be easier to reroute trains around the area where slh03 will be built, enabling you to delete the entire area at slh03 and build it from scratch
15:12:41  <happpy> yer  going  to  arsk jam  sume thin
15:13:37  <coopserver> <happy  train sport> k  fixs  the gaps  on the slh /02
15:34:43  <coopserver> <Anson (afk)> happy, i finished preparing SLH02 ... built new red rails as detour around it, removed old rails, and put blue rails on the area to mark the general directions
15:35:05  <coopserver> <Anson (afk)> SLH03, of course
15:41:57  <coopserver> <happy  train sport> k   but  need to  doo a    good slh /03    like  on the  uver server or like a pro  slh       but i werk on a plan  of it heem
15:43:33  <coopserver> <Anson (afk)> i can't/won't do it this afternoon ... but i think i prepared it a bit, making space so that someone can build from scratch, using blue as guideline, and removing red lines later when slh03 is done
15:44:43  <happpy> i see now  yer true
15:49:32  <coopserver> <happy  train sport> k   i  going to  playa war game now    so   we just leve it  it n now
15:51:16  <coopserver> <Anson (afk)> i bought land so that no new mines or factories should appear on the empty slh03
15:51:57  <happpy> nice won
15:56:29  <coopserver> <happy  train sport> be  back soon
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16:36:01  <coopserver> *** Muel has joined
16:36:05  <coopserver> <Muel> hi
16:39:15  <coopserver> *** Muel has left the game (Leaving)
17:19:11  *** Jam35_ is now known as Jam35
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18:03:27  <coopserver> <Muel> hi
18:03:39  <coopserver> <plonka> hey muel
18:05:08  <coopserver> <happy  train sport> hi  all
18:05:12  <coopserver> <Bencze> hey
18:05:18  <coopserver> <plonka> hello
18:05:21  <coopserver> <happy  train sport> how  things
18:05:32  <coopserver> <plonka> good good
18:06:21  <coopserver> <happy  train sport> plonka:   remov  the  train line that  Anson (afk)  dun and redo  it
18:06:26  <coopserver> <happy  train sport> how  things muel
18:06:30  <coopserver> <happy  train sport> hi jam
18:06:31  <coopserver> <Muel> good
18:06:56  <coopserver> <plonka> you mean the red line?
18:07:00  <coopserver> <happy  train sport> yer
18:07:08  <coopserver> <plonka> yeah i doing that now
18:07:13  <coopserver> <happy  train sport> k
18:07:29  <coopserver> <Bencze> wot wot
18:07:45  <coopserver> <happy  train sport> i be  on in a minte just   finsh of  my war  game
18:08:02  <coopserver> <plonka> im afk in a sec for food
18:08:10  <coopserver> <plonka> but ill be back right after
18:13:32  <coopserver> *** Muel has left the game (Leaving)
18:27:28  <coopserver> *** happy  train sport has joined company #1
18:30:39  <coopserver> <plonka> ok afk for food
18:30:42  <coopserver> <happy  train sport> k
19:56:56  <coopserver> <plonka> where?
19:57:14  <coopserver> *** Player has joined
19:57:20  <coopserver> <happy  train sport> hi  Player
19:57:29  <coopserver> <Player> !name Taggerts
19:57:30  <coopserver> *** Player has changed his/her name to Taggerts
19:57:34  <coopserver> <Taggerts> hi happy
19:57:41  <coopserver> <happy  train sport> how  things
19:57:42  <coopserver> <Taggerts> hi all )
19:57:50  <coopserver> <Taggerts> good
19:57:53  <coopserver> <Taggerts> u?
19:58:18  <coopserver> <happy  train sport> good
19:58:29  <coopserver> <Taggerts> where r u from?
19:58:35  <coopserver> <happy  train sport> uk
19:58:36  <coopserver> <plonka> leeds uk :)
19:58:45  <coopserver> <Taggerts> oh, nice!
19:58:51  <coopserver> <happy  train sport> yep
19:59:15  <coopserver> <plonka> where you from taggerts?
19:59:31  <coopserver> <Taggerts> ukraine
19:59:44  <coopserver> <plonka> nice
19:59:54  <coopserver> <Taggerts> not bad )
20:00:11  <coopserver> *** Muel has joined
20:00:13  <coopserver> <Jam35> what town happy?
20:00:17  <coopserver> <Muel> hi
20:00:20  <coopserver> <Jam35> hi
20:00:23  <coopserver> <Taggerts> hi
20:00:38  <coopserver> <plonka> yo
20:00:50  <coopserver> <Jam35> I'm in Southampton
20:00:55  <coopserver> <Taggerts> i have strange bug in this game
20:00:58  <coopserver> <Jam35> UK :)
20:01:05  <coopserver> <Taggerts> some trains miss they turn
20:01:09  <coopserver> <Taggerts> and go wrong way
20:01:13  <coopserver> <plonka> doing well this season :P
20:01:24  <coopserver> <Jam35> yeah not bad :)
20:01:30  <coopserver> *** Taggerts has joined company #4
20:01:36  <coopserver> <Jam35> was a turn up
20:01:54  <coopserver> <plonka> yeah sold all their best players
20:02:06  <coopserver> <plonka> improved league standing Oo
20:02:48  <coopserver> <Jam35> I was sure it would be back to relegation battles
20:03:01  <coopserver> <Jam35> next season...
20:03:13  <coopserver> <plonka> quite possibly lol
20:04:18  <coopserver> <Jam35> happy is Shropshire somewhere but he won't say too much for some reason :)
20:05:24  <happpy> Shropshire    muel
20:05:37  <coopserver> <Jam35> what town? :D
20:06:06  <coopserver> <Jam35> I don't need the postcode :P
20:06:19  <coopserver> <plonka> my postcode is wf9 4sp
20:06:26  <coopserver> <plonka> house number 48 :P
20:06:53  <coopserver> <plonka> everyone runs to street view
20:07:02  <coopserver> <Jam35> can you wave if I google earth?
20:07:19  <coopserver> <plonka> :D
20:07:23  <coopserver> <Taggerts> =)
20:08:22  <coopserver> <Jam35> account no/sort code? :P
20:08:42  <coopserver> <plonka> 1337-80085
20:09:02  <coopserver> <Jam35> email?
20:09:35  <coopserver> <plonka>
20:09:49  <happpy> i  can just say   Shropshire   not  the  town
20:09:56  <coopserver> <Jam35> happy won't say I don't blame him
20:09:59  <coopserver> <Jam35> oh :)
20:10:25  <coopserver> <Jam35> whats your first name? :)
20:10:33  <coopserver> <plonka> phil
20:10:44  <coopserver> <Jam35> mine's obvious
20:10:53  <coopserver> <plonka> jamie ?
20:10:55  <coopserver> <Jam35> don't say happy happy :)
20:12:11  <coopserver> <Jam35> happy are you a boy or a girl?
20:12:33  <coopserver> <Muel> boygirl :D
20:12:42  <coopserver> <plonka> same here ;P
20:13:25  <coopserver> <Jam35> best of both worlds, fair enuf
20:13:59  <coopserver> <plonka> yes indeed :D
20:17:27  <coopserver> <plonka> today i cried
20:17:42  <coopserver> <plonka> zane left one direction//// whaaa
20:18:07  <coopserver> <Muel> :DD: D :D :D :D
20:18:17  <coopserver> <Muel> one directon ? :D
20:18:18  <coopserver> <Muel> omg
20:18:43  <coopserver> <plonka> yeah zane was my favouite too :(
20:18:48  <Jam35> fak
20:19:10  <coopserver> <Muel> wtf i dont belive when any listen OD
20:19:21  <coopserver> <plonka> wise :)
20:20:29  <coopserver> <Muel> you listen biber? too ?
20:20:51  <coopserver> <plonka> yeah
20:21:08  <coopserver> <Muel> how old you ?
20:21:21  <coopserver> <plonka> 34
20:21:50  <coopserver> <Muel> are you kidding me ?
20:22:00  <coopserver> <plonka> yes
20:23:20  <coopserver> <plonka> where are you from muel?
20:23:27  <coopserver> <Muel> slovakia
20:23:45  <coopserver> <plonka> lots of eastern europeans play this game
20:23:54  <coopserver> <plonka> it seems
20:24:20  <coopserver> <Bencze> central, eastern, whatever ;)
20:24:56  <coopserver> <Muel> yep Bencze is neighbour
20:25:04  <coopserver> <Bencze> :)
20:25:23  <coopserver> <plonka> as in you know each other in real life?
20:25:31  <coopserver> <Bencze> neighboring country he meant
20:25:38  <coopserver> <plonka> yeah ok
20:28:42  <coopserver> *** Muel has joined company #1
20:34:29  <coopserver> <Bencze> !rules
20:34:30  <coopserver> Server rules can be found here:
20:35:06  <happpy> command and conquer generals shockwave
20:35:15  <happpy> <plonka
20:35:48  <happpy>
20:35:49  <Webster> Title: Welcome to C: ShockWave - A C Generals Zero Hour modification (at
20:37:17  <coopserver> <happy  train sport> whont  war game u play  plonka
20:37:31  <coopserver> *** Muel has joined spectators
20:38:17  <coopserver> <Bencze> a little bit of station walking is permitted, right?
20:39:43  <coopserver> *** Taggerts has left the game (Leaving)
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20:45:00  <coopserver> <happy  train sport> heem    wher  the best  place for     this  ml  to  join up
20:46:13  <coopserver> <happy  train sport> yer  need  a hub
20:56:33  <coopserver> *** Muel has left the game (Leaving)
21:06:22  <coopserver> <happy  train sport> f
21:07:54  <coopserver> *** VolvoxGlobator has joined
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21:27:20  <coopserver> <happy  train sport> k
21:31:45  <coopserver> <happy  train sport> yer  anson did them
21:42:50  <coopserver> *** happy  train sport has left the game (Leaving)
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21:47:03  <coopserver> *** Game paused (number of players)
22:04:12  <coopserver> *** irolldice has joined
22:04:13  <coopserver> *** Game unpaused (number of players)
22:06:33  <happpy> hi   irolldice
22:19:07  <coopserver> <irolldice> whatup happy
22:19:20  <happpy> not  much
22:19:23  <happpy>   how  ar u
22:19:47  <coopserver> <irolldice> i'm doin well
22:22:21  <coopserver> *** Jam35 has left the game (Leaving)
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22:23:50  <happpy> hi GriffinOneTwo
22:28:31  <coopserver> <Anson (afk)> hallo, you are rolling again ? .-)
22:28:57  <happpy> wb  anson
22:29:38  <coopserver> <Anson (afk)> I'll have a look whether someone built slh03 :-)
22:30:06  <happpy> yep
22:31:24  <coopserver> <Anson (afk)> irolldice: did you see the nitrate mine next to your vehicle factory ? ... easy to load the farm supplies and deliver them to your farm for 4x production
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22:32:00  <coopserver> <irolldice> yeah
22:32:05  <coopserver> <irolldice> the nitrage mine to where?
22:32:16  <coopserver> <irolldice> oh i see
22:32:26  <coopserver> <Anson (afk)> otherwise a really nice loop with vehicle factory and the port which shove their cargo to each other :-)
22:33:27  <coopserver> <irolldice> yeah i'm not super familiar with FIRS yet
22:33:32  <coopserver> <Anson (afk)> you also already have a chemical plant to use the nitrate ....
22:33:35  <coopserver> <irolldice> still trying to figure out what everything is
22:34:01  <coopserver> <irolldice> i just need a pickup station for the nitrate
22:34:11  <coopserver> <Anson (afk)> somewhere should be a diagram with all the connection
22:34:36  <coopserver> <Anson (afk)> you also can use the link "display chain" on the bottom of every mine and factory
22:35:42  <coopserver> <Anson (afk)> the main principle : there are three types of supply cargo, and you increase production of other industries by delivering that
22:36:39  <coopserver> <Anson (afk)> on multiplayer maps, it can be a bit difficult to have every type of mines and factories in range
22:38:58  <coopserver> <Anson (afk)> but you can improve the use of supplies with tricks, eg delivering them to an auxiliary station (don't unload, but only transfer!) and then use a small vehicle to do timed deliveries of exactly what is needed ... that's what i set up all day (for ES = engineering supplies)
22:43:22  <coopserver> <irolldice> i wonder if i can fit another oil pickup station there near zxcxecin
22:43:27  <coopserver> <Anson (afk)> concerning the farm supplies : you might be able to set up a refitting system, where the same trains that delivered vehicle parts then refit and transport farm supplies on their way back, then refit again and get the next vehicle parts and/or resources for food
22:46:23  <coopserver> <Anson (afk)> you can even transport engineering supplies from the vehicle factory to the nitrate mine ... just build two small stations directly next to each other with no rails between them, and let a single train go back and forth
22:46:48  <coopserver> <Anson (afk)> income won't be much for short distance, but nitrate production will quadruple almost for free
22:46:57  <coopserver> <irolldice> interestng
22:48:05  <coopserver> *** Anson (afk) has started a new company #10
22:50:02  <coopserver> <irolldice> lol i already did it
22:50:10  *** Jam35 is now known as Jam35_
22:51:46  <coopserver> <Anson (afk)> do you see the small three tile company that i setup as demo ? :-) ... no need for big multi platform stations ...
22:51:54  <coopserver> <irolldice> yes i see
22:52:18  <coopserver> <irolldice> that will build up though
22:52:25  <coopserver> <irolldice> there's no way you'll deliver everything
22:53:57  <coopserver> <Anson (afk)> it always depends on how much you need and which traintype you use
22:54:57  <coopserver> <Anson (afk)> for the engineering supplies, you only need to deliver 84 in 2-3 months ... thus a small train is good enough to do 28 cargo every 20 days
22:55:16  <coopserver> <irolldice> yeah but you'll have allot of waiting cargo at your station
22:55:22  <coopserver> <irolldice> and performance raiting decline
22:55:57  <coopserver> <Anson (afk)> and since you won't get much money for short distance anyway, you probably only will build the minimum that is necesary to get the bonus quad-production from the supplies
22:56:31  <coopserver> <Anson (afk)> the performance is measured separately for each type of cargo
22:56:47  <coopserver> <Anson (afk)> doesn't hurt to have low rating for the supplies
22:58:03  <coopserver> <Anson (afk)> later, you could use the same supplies to also quadruple other mines or farms
22:58:10  <coopserver> <irolldice> got it
22:58:12  <coopserver> <irolldice> i see
22:58:35  <coopserver> <irolldice> i'm not planning on doing too much more this map
22:58:48  <coopserver> <irolldice> pretty much waiting out the reset
22:59:20  <coopserver> <Anson (afk)> that's what i did for happy company : deliver bulk amounts of supplies to all mines in turn, and let small shuttles deliver 3x28 of them in two months
22:59:58  <coopserver> <Anson (afk)> look at the orders of train 160 :-) LOL
23:00:20  <coopserver> <irolldice> omg lol
23:01:04  <coopserver> <Anson (afk)> delivery of engineering supplies to 13 mines, and then there are 13 such small shuttle services
23:01:21  <coopserver> <irolldice> transfer stations??
23:01:32  <coopserver> <irolldice> like holding bays
23:03:05  <coopserver> <Anson (afk)> each of our mines has 3 platforms for picking up bauxite (with a forced overflow depot), and one platform with direct access to drop the ES to a temp station ... then the shuttle delivers from that station to either the pickup station itself, or another small station nearby to the mine
23:04:04  <coopserver> <irolldice> ah
23:04:09  <coopserver> <irolldice> FIRST is insteresting
23:04:12  <coopserver> <irolldice> FIRS
23:04:18  <coopserver> <irolldice> i haven't played with it too much yet
23:04:19  <coopserver> <Anson (afk)> i like holding bays too ... but for a pickup station, there should be an additional overflow behind them too
23:04:57  <coopserver> <Anson (afk)> at Tczew South, trains queue up and block the track to Tczew Lakeside (if there would be trains)
23:05:12  <coopserver> <irolldice> right
23:05:26  <coopserver> <irolldice> i haven't put any waitng depots in yet
23:06:36  <coopserver> <Anson (afk)> there are lots of different methods to build overflow depots ....
23:06:40  <coopserver> <irolldice> yeah
23:06:45  <coopserver> <irolldice> i'm aware
23:08:01  <coopserver> <Anson (afk)> the most simple is just one depot at the right place and one signal in front of it ... and then there are such beasts like at happy ES pickup station :-)
23:09:01  <coopserver> <Anson (afk)> at sign "!! ES overflow"
23:09:41  <coopserver> <irolldice> that's my usual route as well
23:09:54  <coopserver> <irolldice> similar at least, different layout obviously
23:09:58  <coopserver> <irolldice> depending on terrain
23:10:43  <coopserver> <Anson (afk)> the train waits to be injected until there are no more trains approaching on the mainline, AND there is no train just going through the reverser to the overflow depot, AND the waiting bays are empty (because the platforms are not full)
23:12:43  <coopserver> <Anson (afk)> you can make it as simple as at the sign "!! the most simple", or complicated like the big overflow
23:13:20  <coopserver> <irolldice> gotta go for now
23:13:25  <coopserver> *** irolldice has left the game (Leaving)
23:14:42  <coopserver> *** Anson (afk) has joined spectators
23:14:43  <coopserver> *** Game paused (number of players)
23:18:25  <coopserver> *** Anson (afk) has joined company #1
23:18:26  <coopserver> *** Game unpaused (number of players)
23:30:17  <happpy> whonts  up  anson
23:31:55  <coopserver> <Anson (afk)> at one end of the slh03, a station was connected badly
23:32:11  <happpy> ar i see
23:32:29  <coopserver> <Anson (afk)> there was only a connection from right to go on or to the station, but from the left you could ONLY go to the station
23:32:53  <happpy> ar   yer for  to  doo  it
23:34:28  <coopserver> <Anson (afk)> i doubled a bit more of that track and added proper split to the station from both rails .... and put a simple end to the ML (cross with pbs, from both tracks, to either single ml or next mine)
23:34:42  <happpy> k
23:35:16  <coopserver> <Anson (afk)> also doubled the opposite direction, instead of merging everything and then splitting 1 to 2
23:35:56  <coopserver> <Anson (afk)> now the start of the ML is a cross with PBS too, taking incoming lines: right from 2 mines, left from 2 other mines :-)
23:36:37  <happpy> k  nice
23:41:51  <coopserver> <Anson (afk)> btw : tunnels look nicer than bridges since there is less mess visible :-)
23:42:23  <coopserver> <Anson (afk)> but for a double or triple line, bridges are shorter when you cross a diagoinal line !!!
23:43:19  <coopserver> <Anson (afk)> double tunnel under a diagonal has gap 5, but bridges have only gap 4
23:44:11  <coopserver> <Anson (afk)> and for a triple line, it is 6 vs 5

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