Log for #openttdcoop.stable on 27th March 2015:
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00:00:03  <happpy> for   windows  7  and up
00:00:17  <coopserver> <Yugi_Ubuntu> even better
00:01:09  <happpy> yep
00:01:12  <Anson> AOE, AOK, and all their successors ... my vaf type of game
00:01:28  <Anson> * fav:-)
00:02:00  <happpy> ShockWave  Generals Zero   werks  on all  new windos   as i no  ov
00:02:08  <Anson> also sim**** (from sim city to sim ant .-)
00:02:35  <coopserver> <Yugi_Ubuntu> simcity 2k is alright
00:03:25  <happpy>
00:03:25  <Webster> Title: Jurassic Park: Operation Genesis trailer, Length: 1m 26s, Views: 1241198, Likes: 838
00:03:36  <happpy> thats  3d  game   Yugi_Ubuntu
00:04:04  <coopserver> <Yugi_Ubuntu> didnt know jurrasic park had been turned into a game
00:04:29  <happpy> yer   ther dun games
00:04:56  <happpy> Jurassic Park: Operation Genesis   is    hard  and  good   its  3d  as will
00:11:55  <Anson> is "Jurassic Park: Operation Rebirth (2014)" part of the jurassic park "trilogy" ?
00:12:12  <happpy> yes
00:12:31  <Anson> is "Jurassic World (2015)" the fourth or the fifth part of that trilogy ?
00:12:51  <happpy> yes
00:13:04  <Anson> then it would be the fifth !?
00:13:34  <happpy> yer   looks  like it
00:13:46  <Anson> quite difficult for some movies to get a complete list of all sequels and prequels ....
00:14:06  <happpy> yer  true
00:14:54  <happpy> but if   u play  it  it  is  3d
00:15:02  <Anson> eg alien, aliens, alien³, alien resurrection, predator, predator 2, aliens vs predators, aliens vs predators2, what else ?
00:16:11  <happpy> heem
00:18:29  <Anson> i think there are also quite a few video games for those alien films and predator films, and also animated movies
00:18:48  <happpy> yer true
00:19:34  <Anson> just like highlander ... "there can only be one" .... part 1-4, 5 is animated movie, an animated series, a TV series, a spinoff of the TV series ... "there can only be one" :-) LOL
00:20:02  <happpy> yep
00:20:57  <Anson> what is the biggest series of TV episodes and movies, if you count all the spinoffs ?
00:21:22  <Anson> (not counting the daily soaps :-)
00:21:57  <happpy> heem, not  shor
00:22:56  <Anson> i have all of the startrek series on DVD ... something like 80+25+180+180+180+100 episodes, plus 12 movies
00:23:44  <happpy> yer  startrek  is good
00:24:38  <coopserver> <Yugi_Ubuntu> ima gonna go
00:24:41  <Anson> TOS, TAS, TNG, DSN, VOY, ENT
00:24:43  <coopserver> <Yugi_Ubuntu> c u later
00:25:05  <coopserver> *** Yugi_Ubuntu has left the game (Leaving)
00:25:16  <happpy> yep
00:25:38  <happpy> bbYugi_Ubuntu
00:27:46  <Anson> btw : happy, you changed the color !? finally i can see the company on the map and not think there is so much water :-)
00:28:38  <happpy> i did   not doo  that
00:29:18  <happpy> plonka   changed the color
00:33:07  <coopserver> *** Anson has joined company #1
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00:35:58  <happpy> hi    irolldice
00:36:02  <coopserver> <irolldice> hi
00:36:08  <coopserver> <irolldice> how are you today
00:36:15  <happpy> good and u
00:36:31  <coopserver> <irolldice> just dandy
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00:48:49  <coopserver> <Anson> happy, why did you reduce the roundtrip time for the ES delivery at oil ?
00:49:44  <happpy>  plonka     did  them
00:50:50  <coopserver> <Anson> 84 in three months are required for firs, and i read somewhere that that means the current and the two previous months, thus can be something between 84 every 2 and 84 every 3 months, depending on when the trains arrive during the month
00:51:10  <happpy> yer
00:52:06  <coopserver> <Anson> thus i wanted to be on the safe side and deliver 3x28 in 60 days .... thus 28 every 20 days ... wait at station 3, travel 7, wait 3, travel back 7, total of 20 days
00:53:44  <coopserver> <Anson> with so many mines that we have, there is not enough ES ... i already thought of reducing it to 1x28 in 60 days, to get double production from all mines instead of quad production from half of them
00:53:51  <happpy> yep
00:53:56  <coopserver> <Anson> at the oil, roundtrip is only 15 now ....
00:55:54  <happpy> yep
00:59:32  <coopserver> <Anson> the oil overflow is broken
00:59:47  <coopserver> <Anson> trains loop around and don't wait to be injected again
00:59:50  <happpy> yep
01:01:27  <coopserver> <Anson> did you build that oil overflow ?
01:02:06  <coopserver> <Anson> who built the overflow at the baux drop ?
01:02:58  <happpy> doo  a sign i chek it as soon  this  is finsh
01:03:10  <coopserver> <Anson> i just fixed it
01:04:20  <coopserver> <Anson> the problem was exactly the same as the other overflow ... a reversed signal (at the same part of the overflow) and a combo instead of an entry, also at the same part ...
01:07:17  <happpy> k
02:03:35  <coopserver> *** (hykw)a has joined
02:04:13  <coopserver> *** (hykw)a has joined company #9
02:17:58  <coopserver> *** happy  train sport has joined
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02:24:41  <coopserver> <irolldice> anyone keen on a new map soon?
02:24:59  <coopserver> <(hykw)a> I haven't even started on the farm part of my game
02:25:04  <coopserver> <irolldice> oh wow
02:25:17  <coopserver> <happy  train sport> when a map    is up load
02:25:51  <coopserver> <irolldice> i got a shitty corner
02:25:55  <coopserver> <irolldice> kinda done this round lol
02:26:02  <coopserver> <happy  train sport> or  when sume won  dus a map  and up load  it
02:26:49  <coopserver> <(hykw)a> I dunno how you assess that as a shitty spot.
02:26:57  <coopserver> <(hykw)a> looks fine to me.
02:26:59  <coopserver> <happy  train sport> eney  won can make  a map    b its not  hard   just coppey  the grf or  settings and ther u go
02:27:30  <coopserver> <(hykw)a> plenty of flat land and balance of green and dry land to fund any industry you want where you want
02:27:43  <coopserver> <irolldice> i guess
02:27:47  <coopserver> <irolldice> idk
02:30:51  <coopserver> <irolldice> it just feels really late in the game to be planting industries
02:30:54  <coopserver> <irolldice> at this point
02:31:04  <coopserver> <Anson> in addition, there are no trains or trucks to do the delivery with 21 ... we would do 24 and then it wouldn't save much
02:31:10  <coopserver> <(hykw)a> you loss.
02:31:14  <coopserver> <(hykw)a> your*
02:31:41  <coopserver> <happy  train sport> yer sume games i  was late  to  start  on the map
02:32:13  <coopserver> <happy  train sport> but  thats y i join  or  dont play  if i was  late  on the  map
02:32:15  <coopserver> <(hykw)a> eh.
02:32:24  <coopserver> <(hykw)a> I started 94 years after the map start.
02:32:32  <coopserver> <Anson> what we could try : delivering 84 in 90 days ... then production would drop to double for a few days, but most of the time give quad, and we would save some ES
02:32:40  <coopserver> <happy  train sport> i was  the ferst  to start
02:36:11  <coopserver> <happy  train sport> looks like  company  8  has a   train   q
02:42:33  <happpy> eney  way   have  fun   gn all
02:42:49  <coopserver> *** happy  train sport has left the game (Leaving)
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02:43:23  <coopserver> <Anson> what was wrong with train 293 ?
02:43:48  <coopserver> <Anson> incomplete orders, wrong cargo, wrong station, what else ? .-)
02:45:37  <coopserver> <Anson> ARGS ... someone messed up all the ES trains !
02:46:25  <coopserver> <Anson> instead of transfering ES and later doing timed delivery, they all are unloaded, sometimes even at bad locations
02:57:15  <coopserver> <irolldice> !admin
02:57:16  <coopserver> *** irolldice has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
02:57:28  <Sylf> speak
02:57:32  <coopserver> <irolldice> SYLF
02:57:35  <coopserver> <irolldice> MY BROTHER
02:57:41  <coopserver> <irolldice> IT HAS BEEN SO LONG
02:57:58  <coopserver> <irolldice> can you reset me plz
02:58:03  <coopserver> <irolldice> company 5
02:58:10  <Sylf> pain in the ass
02:58:14  <coopserver> <irolldice> :D
02:58:20  <coopserver> <irolldice> you're my hero sylf <3
02:59:13  <coopserver> <irolldice> actually
02:59:16  <coopserver> <irolldice> i'll save you
02:59:21  <coopserver> <irolldice> i'll demolish myself
02:59:51  <coopserver> <irolldice> you guys should just enable !reset
03:00:38  <coopserver> <irolldice> sylf can you reset me
03:00:43  <coopserver> <irolldice> i want a clean salte
03:00:45  <coopserver> <irolldice> slate*
03:00:47  <coopserver> <irolldice> !reset
03:01:12  <coopserver> <Anson> usually you can self destruct by buying a ship, but ships and planes are cheap on this map ...
03:01:18  <coopserver> <Anson> btw: hallo, sylf
03:01:32  <coopserver> <irolldice> sylf are you german
03:01:45  <coopserver> <irolldice> @sylf
03:03:39  <coopserver> <irolldice> !admin
03:03:40  <coopserver> *** irolldice has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
03:03:47  <coopserver> <irolldice> you fall asleep sylf?
03:03:54  <coopserver> <irolldice> come back :(
03:05:22  <coopserver> <Anson> will player 123456 return sometime ? ... his company is deadlocking for months now ...
03:05:30  <coopserver> <irolldice> @sylf
03:05:34  <coopserver> <irolldice> we should do some resets
03:05:37  <coopserver> <irolldice> on my company and that noe
03:05:40  <coopserver> <irolldice> one*
03:05:45  <coopserver> <irolldice> @SYLF@SYLF@SYLF
03:05:56  <coopserver> <Anson> purple company 8 "NBS transport"
03:06:43  <coopserver> <Anson> for purple, only one train needs a push to ignore one signal once :-)
03:07:00  <coopserver> <Anson> but sooner or later he'll get another deadlock with that layout ....
03:14:44  <coopserver> *** Varmontt has joined
03:14:44  <coopserver> *** Varmontt has started a new company #11
03:24:27  <coopserver> <irolldice> whoah
03:24:30  <coopserver> <irolldice> yellow is encroaching
04:06:27  <coopserver> <irolldice> god dammit
04:06:37  <coopserver> <irolldice> FUCK
04:06:59  <coopserver> <Anson> and another one immediately afterwards ?
04:07:25  <coopserver> <irolldice> fucking trying to get signals straight on a live track
04:07:34  <coopserver> <Anson> better than doing it in reality ... did you hear any news about the plane crash ?
04:07:36  <coopserver> <irolldice> and i fucked it up
04:07:41  <coopserver> <irolldice> yeah
04:07:46  <coopserver> <irolldice> a little on reddit
04:07:50  <coopserver> <irolldice> didn't look too much into it
04:07:54  <coopserver> <irolldice> heard that it was on purpose though
04:08:06  <coopserver> <Anson> yes, probably
04:08:48  <coopserver> <Anson> when the plane had reached travel altitude, the captain went to the toilet and the co-pilot didn't let him back into the cockpit afterwards
04:09:01  <coopserver> <irolldice> yeah
04:09:08  <coopserver> <irolldice> that's crazy
04:09:40  <coopserver> <Anson> after 9/11 they changed procedures, allowing the people in the cockpit to lock everybody out, and thus no chance for the captain to get back in
04:10:27  <coopserver> <irolldice> what do you think of my small network
04:10:46  <coopserver> <Anson> at the door, they have two codes to open it ... first is a "doorbell" and people in the cockpit should open
04:11:56  <coopserver> <Anson> second code is emergency, in case cockpit crew died/unconscious, and causes the door to open after 5 minutes, UNLESS the cockpit crew uses a switch to block the door (in case a terrorist got the code)
04:12:12  <coopserver> <irolldice> and the co-pilot blocked him
04:13:03  <coopserver> <Anson> from the voice recorder they heard that someone was alive in the cockpit, and that the pilot tried to get in, but with no result, and thus they conclude that most probably the co-captain blocked the door on purpose
04:13:11  <coopserver> <(hykw)a> oh
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04:13:23  <coopserver> <(hykw)a> I didn't leave space for farm supply stations
04:14:14  <coopserver> <irolldice> i don't know where to take my food to
04:16:32  <coopserver> <Anson> on a press conference, someone asked about the health of the copilot, and it was said that no answers can be given about health because of "medical secrecy" ... 6 years ago, he had interrupted his training, but then resumed it after a new medical and general check ... nobody is allowed to talk about the reason
04:17:55  <coopserver> <Anson> we'll have to see what they learn from studying the flightrecorder more closely and/or finding the second recorder, and whether some friends or relatves talk about the health
04:19:27  <coopserver> <Anson> my guess from all that talk: he had some bad illness, but was cured, and now after 6 years it came back ...
04:20:49  <coopserver> <Anson> too bad that so many people don't only commit suicide, but try to take many other people with them, eg not driving a car against some pillar, but into the opposite traffic, or people using gas and making a house collaps
04:21:58  <coopserver> <Anson> back to the game : who changed our whole system for ES delivery ???
04:25:11  <coopserver> *** NBS has joined
04:25:37  <coopserver> <Anson> hallo, 123456
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05:55:28  <coopserver> <irolldice> anson
06:21:42  <coopserver> *** Player has joined
06:21:53  <coopserver> <Player> !name Maxwell
06:21:54  <coopserver> *** Player has changed his/her name to Maxwell
06:21:58  <coopserver> <Maxwell> hi
06:32:10  <V453000> morning humanz
06:32:20  <coopserver> <Maxwell> morning?!
06:32:57  <coopserver> <Anson> hallo, v .... yes, morning ... 7.30am (for me :-)
06:33:11  <coopserver> <Maxwell> 11:30 pn for me
06:33:14  <V453000> LOL I have let track sprites render yesterday when I was leaving work, 13 hours later I come and 2000 images are in the folder, and stuff is still rendering XD
06:33:42  <V453000> actually, some of the images are purposedly empty, but not many of them XD
06:34:00  <coopserver> <Maxwell> wow
06:34:42  <coopserver> <Maxwell> so, from this game that I am looking at
06:34:57  <coopserver> <Maxwell> I can honestly say, I am a noob at this game
06:35:11  <V453000> just build here and talk to the people, and you learn in light speed :)
06:35:34  <coopserver> *** V453000 has joined
06:35:50  <coopserver> <Anson> btw : in one week, europe will go from winter time to summer time, i think they finally succeeded in coordinating it so that all contries switch at the same time ... night from saturday to sunday, advance clock from 2am to 3am
06:36:16  <coopserver> <Maxwell> you guys have daylight savings time too?
06:36:21  <coopserver> <V453000> should just use one time all the time
06:36:29  <coopserver> <V453000> the daylight saving is just dumb nowadays imo
06:36:35  <coopserver> <Maxwell> it is
06:36:45  <coopserver> <Maxwell> do you know why it exists
06:36:49  <coopserver> <V453000> yes
06:36:56  <coopserver> <Maxwell> how?
06:37:06  <coopserver> <Anson> they started it a few decades ago, and now nobody wants to admit that it was an error and should be stopped
06:37:09  <coopserver> <V453000> back in the day there was some reason like factories which start early wouldnt have to use lights 1 extra hour
06:37:16  <coopserver> <V453000> that is what I understand/heard
06:37:20  <coopserver> <V453000> something along those lines
06:37:23  <coopserver> <V453000> basically nonsense
06:37:26  <coopserver> <Maxwell> yeah
06:37:37  <coopserver> <Maxwell> I have heard 2 reasons before now
06:38:04  <coopserver> <V453000> them rainbow slugs are fucking fabulous :>
06:38:10  <coopserver> <Maxwell> one was that in WWI, the germanys use daylight savings to save on fuel
06:38:36  <coopserver> <Maxwell> and the popular one in America is because farmers didn't want to get up earlier or some shit like that
06:38:43  <coopserver> <V453000> XD
06:38:48  <coopserver> <Maxwell> and I agree with those slugs
06:40:01  <coopserver> <Maxwell> america is stupid
06:40:19  <coopserver> <Maxwell> we think everything revolves around us
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06:41:02  <coopserver> <V453000> well it has big influence :)
06:41:24  <coopserver> <Anson> lol ... around US :-)
06:41:36  <coopserver> <Maxwell> that's because we are full of fat people who thinks that know best for everyone else
06:41:45  <coopserver> <V453000> XD
06:41:57  <coopserver> <Maxwell> how else do you explain Bush
06:42:06  <coopserver> <V453000> you know, fat people have their own gravity so technically everything spins around them in the end indeed
06:42:12  <coopserver> <Maxwell> lol
06:42:45  <coopserver> <Maxwell> this is my new favorite server
06:43:35  <coopserver> <V453000> its pretty good :) especially once you discover our wiki and stuff to learn from :P
06:43:47  <coopserver> <Maxwell> you have a wiki?!
06:43:54  <coopserver> <V453000>
06:45:10  <coopserver> <Maxwell> one moment, brower is currently crashing
06:45:43  <coopserver> <Maxwell> wow, this is amazing
06:46:03  <coopserver> <V453000> you cant find a community with better openttd knowledge :)
06:46:20  <coopserver> <Maxwell> the redit on is where I can from
06:46:27  <coopserver> <Maxwell> then I got banned
06:46:34  <coopserver> <Maxwell> so, sad times
06:46:39  <coopserver> <V453000> I would say reddit is second best, but by like a megamile
06:46:49  <coopserver> <Maxwell> ahh
06:46:51  <coopserver> <Anson> banned ? what did you do ?
06:47:12  <coopserver> <Maxwell> I deleted a town because a guy was being an ass
06:47:18  <coopserver> <V453000> XD
06:47:44  <coopserver> <Maxwell> I then appologize and insisted on being banned because I was really depressed for what I did
06:48:10  <coopserver> <V453000> give less shit and build big networks
06:48:11  <coopserver> <V453000> my approach
06:48:18  <coopserver> <Maxwell> yay for depression
06:48:54  <coopserver> <Maxwell> I wasn't really playing, I just noticed that he was an ass so I kept making companies and deleting them
06:49:01  <coopserver> <V453000> XD
06:49:10  <coopserver> <V453000> well that isnt very nice but sure :D
06:49:14  <coopserver> <V453000> just dont do similar stuff here
06:49:22  <coopserver> <V453000> though people here are friendly and not-ass usually :P
06:49:44  <coopserver> <Maxwell> yeah I learned my lesson
06:50:00  <coopserver> <Maxwell> I also didn't know the full set of rules
06:50:07  <coopserver> <Maxwell> so that was also an issue
06:50:56  <coopserver> <Maxwell> I also learned something else from that
06:51:05  <coopserver> <Anson> i think we have one main rule only .... be nice :-)
06:51:16  <coopserver> <Maxwell> It is possible to have a town grow from a pop of 0
06:51:19  <coopserver> <Maxwell> and I can do that
06:51:36  <coopserver> <V453000> yes XD to both things
06:51:38  <coopserver> <Anson> and then a few more which explain some cases, like "leave enough space for others", and "don't steal"
06:51:59  <coopserver> <Maxwell> steal primary or secondary industries?
06:52:05  <coopserver> <V453000> any
06:52:19  <coopserver> <Maxwell> even primary?
06:52:22  <coopserver> <V453000> lol who would have thought that for coding sprites for openttd you would need 3 monitors full of shit
06:52:23  <coopserver> <V453000> yes
06:52:44  <coopserver> <Maxwell> why primary
06:52:49  <coopserver> <V453000> look how the companies build far apart from each other here to cause minimum disturbance
06:52:53  <coopserver> <Anson> how can you steal without being too close to someone ?
06:53:07  <coopserver> <Anson> it's almost the same ... leave enough space
06:53:27  <coopserver> <Maxwell> so, two companies can't have the same coal mine?
06:53:50  <coopserver> <Anson> if you ask and the other doesn't object, everything is possible
06:53:52  <coopserver> <V453000> if they both agree to do so, nobody is stopping them
06:54:08  <coopserver> <Maxwell> hmmm
06:54:12  <coopserver> <Maxwell> intresting
06:54:35  <coopserver> <Maxwell> that is something that redit does differently
06:54:52  <coopserver> <V453000> it does many things differently :)
06:55:16  <coopserver> <Maxwell> I learned all of redit's rules the hard way
06:55:28  <coopserver> <Maxwell> I don't recommend that
06:56:50  <coopserver> <irolldice> what
06:56:55  <coopserver> <irolldice> what's up guys
06:57:01  <coopserver> <V453000> hyhy
06:57:08  <coopserver> <Maxwell> hello
06:57:19  <coopserver> <V453000> we have a poor reddit soul here who needs some SLUG dose
06:57:28  <coopserver> <irolldice> haha, excellent
06:57:47  <coopserver> <Maxwell> I am guessing that is me
06:57:59  <coopserver> <irolldice> i am guessing so also
06:58:08  <coopserver> <irolldice> V, whatchu think about my loop
06:58:11  <coopserver> <irolldice> lol
06:58:33  <coopserver> <V453000> tis alright but needs BIGGER
06:58:43  <coopserver> <irolldice> i was trying to connect everything local
06:58:48  <coopserver> <V453000> the power of MOAR demands sacrifices
06:58:54  <coopserver> <V453000> yeah
06:58:56  <coopserver> <V453000> fund moar
06:58:57  <coopserver> <Maxwell> I love your loop
06:59:00  <coopserver> <V453000> bring moar from elsewhere :P
06:59:08  <coopserver> <V453000> oil wells are sad
06:59:15  <coopserver> <irolldice> yea i haven't done oil yet
06:59:18  <coopserver> <V453000> just look at their eyes
06:59:20  <coopserver> <irolldice> yellow started a company near me
06:59:24  <coopserver> <irolldice> unfortunately
06:59:31  <coopserver> <irolldice> and took my chem plant
06:59:42  <V453000> !rcon reset_company 11
06:59:44  <coopserver> Company deleted.
06:59:46  <coopserver> <irolldice> lol
06:59:49  <coopserver> <irolldice> well that solves that
06:59:50  <coopserver> <V453000> lol look what a coincidence
06:59:52  <coopserver> <Anson> max, did you already know this trainset before coming here ?
06:59:53  <coopserver> <V453000> they bankrupted
07:00:07  <coopserver> <Maxwell> the slug one?
07:00:12  <coopserver> <V453000> dem NUTS
07:00:34  <coopserver> <Maxwell> I have tried using it before, I didn't understand nor like it
07:00:47  <coopserver> <Maxwell> and that was one quit bankrupcy
07:00:57  <coopserver> <Anson> hehe, don't tell that to the author of nuts :-)
07:01:01  <coopserver> <irolldice> it was that way for me to in the beginning
07:01:32  <coopserver> <V453000> it maybe requires a certain amount of knowledge of the game to understand it better :)
07:01:33  <coopserver> <Maxwell> cool, so I am not the only one.  *dances*
07:01:40  *** Djanxy has quit IRC
07:01:40  <coopserver> <Maxwell> ahh okay
07:01:50  <coopserver> <irolldice> yeah, it's not super cool with the default industries
07:01:51  <coopserver> <V453000> but that is why I am making DOOM now :P simpler yet similar yet different
07:02:08  <coopserver> <Maxwell> well, I have only been playing for a year, so I am a noob
07:02:13  <coopserver> <Maxwell> DOOM?
07:02:18  <coopserver> <irolldice> do you have teamspeak?
07:02:23  <coopserver> <Maxwell> me, um. no
07:02:25  <coopserver> <V453000> a year is very relative, depends where :)
07:02:30  <coopserver> <Anson>
07:02:38  <coopserver> <V453000> if you play on openttdcoop for a year you have considerably different results than elsewhere :P
07:02:43  <coopserver> <Anson>
07:02:51  <coopserver> <Anson> those wikis help a lot
07:02:53  <coopserver> <irolldice> yeah, stick around this server
07:03:08  <coopserver> <irolldice> the reddit server is a waste of time
07:03:12  <coopserver> <irolldice> imo.
07:03:33  <coopserver> <Maxwell> I can't go back to the redit server so that isn't an issue
07:03:40  <coopserver> <V453000> XD
07:03:56  <coopserver> <irolldice> lol
07:04:15  <coopserver> <Maxwell> they kinda hate me, or at least their ban system does
07:04:32  <coopserver> <irolldice> hm
07:04:50  <coopserver> <Maxwell> I actually asked for it
07:05:25  <coopserver> <Maxwell> so many slugs man
07:05:27  <coopserver> <Maxwell> so many
07:05:36  <coopserver> <V453000> XD
07:05:46  <coopserver> <irolldice> whose me?
07:05:55  <coopserver> <Maxwell> there is another person too
07:06:03  <coopserver> <Maxwell> but yeah, I am looking at you
07:06:16  <coopserver> <Maxwell> I am admiring your train system
07:06:25  <coopserver> <irolldice> i feel like it's sloppy
07:06:41  <coopserver> <irolldice> there's allot of places where trains slow
07:06:42  <coopserver> <Maxwell> ha, ha. :(
07:07:01  <coopserver> <Maxwell> that is neat for me. :'(
07:07:09  <coopserver> <irolldice> and i left no room for expansion for a second line
07:07:10  <coopserver> <Anson> there is another coop server, where you can get brain cancer from some of the maps :-)
07:07:19  <coopserver> <Maxwell> um, what
07:07:35  <coopserver> <Maxwell> an't nobody got time for dat
07:07:37  <coopserver> <V453000> some savegames in the archive will make your brain implode
07:07:49  <coopserver> <Anson> i still remember the map where we built a big junction ... 4 lines in and 4 out ... and with 8 lanes each :-)
07:07:50  <coopserver> <Maxwell> hm
07:08:31  <coopserver> <V453000> just go search for pzg 2013 and get rekt :)
07:08:34  <coopserver> <Maxwell> you need prioty signals pink
07:08:36  <coopserver> <V453000> better than drugs
07:08:43  <coopserver> <Anson> i think it was around 256x256 in size, only for the junction :-)
07:08:45  <coopserver> <irolldice> where?
07:08:49  <coopserver> <irolldice> put a sign down
07:09:19  <coopserver> <Maxwell> one, momenty, battery about to die
07:09:45  <coopserver> *** Maxwell has left the game (general timeout)
07:09:57  <coopserver> <irolldice> prios....
07:10:05  <coopserver> <irolldice> "need"
07:10:21  <coopserver> <V453000> you dont need them until you have at least LL_RR
07:10:29  <coopserver> <irolldice> which i don't
07:10:33  <coopserver> <V453000> yes
07:10:36  <coopserver> <irolldice> i didnt leave enough room for it
07:10:42  <coopserver> <irolldice> i wish i had
07:10:46  <coopserver> <irolldice> on the top side
07:11:06  <coopserver> <irolldice> i'd have to take out overflow loops  to make it fit
07:11:21  <coopserver> <irolldice> or have 6B in cash
07:11:24  <coopserver> <irolldice> or more
07:13:06  <coopserver> *** Maxwell has joined
07:13:10  <coopserver> <Maxwell> hi
07:13:14  <coopserver> <irolldice> welcome back
07:13:19  <coopserver> <Maxwell> ty
07:13:33  <coopserver> <Maxwell> had 1 minute left on my battery
07:13:35  <coopserver> <Anson> max, every map on this server is different ... the map never resets, but is replaced by a new one sometime
07:13:56  <coopserver> <Maxwell> never resets?!
07:14:11  <coopserver> <Anson> and on a new map, don't forget to check prices (newgrf basecosts) ... sometimes, ships and planes cost something :-)
07:14:33  <coopserver> <Maxwell> how do I check that?
07:14:34  <coopserver> <V453000> what he wanted to say that every map is completely different
07:14:45  <coopserver> <Anson> instead of resetting, a new map is loaded when the old is done and someone has made a new one
07:14:59  <coopserver> <Maxwell> hmm
07:15:04  <coopserver> <Maxwell> made?
07:15:13  <coopserver> <Maxwell> not spawned?
07:15:15  <coopserver> <V453000> yes, hand made by one of the admins/players
07:15:20  <coopserver> <irolldice> these are custom built scenarios
07:15:25  <coopserver> <Maxwell> wow
07:15:26  <coopserver> <irolldice> they're not randomy generated maps
07:15:38  <coopserver> <Maxwell> awesome
07:15:41  <coopserver> <irolldice> which is why the water layout
07:15:42  <coopserver> <V453000> sometimes from heightmap, sometimes randomly generated, but always hand picked newGRFs
07:15:47  <coopserver> <irolldice> you'd never get this from the map generator
07:15:50  <coopserver> <V453000> but yeah often it is heightmaps
07:16:18  <coopserver> <Maxwell> that explains the water
07:16:23  <coopserver> <irolldice> yep
07:16:38  <coopserver> <irolldice> which is way more interesting than just like one big island
07:16:39  <coopserver> <Maxwell> is there boat on here?
07:16:40  <coopserver> <irolldice> no
07:16:44  <coopserver> <Anson> hehe, we also had some maps with 16 identical islands :-) ... very easy for everybody to not mess with other people's resources :-)
07:16:45  <coopserver> <irolldice> nor planes
07:16:54  <coopserver> <Maxwell> hmm
07:17:32  <coopserver> <Anson> quite often, ships and planes are allowed ... as a means to self destruct :-)
07:17:46  <coopserver> <Maxwell> how so?
07:17:49  <coopserver> <Anson> cost 64k multiplier :-)
07:17:53  <coopserver> <V453000> which is honestly unnecessary
07:18:10  <coopserver> <Maxwell> 64K!!
07:18:18  <coopserver> <Maxwell> to get or to build?
07:18:19  <coopserver> <irolldice> because usually if ships are allowed, they cost like billions a year to run
07:18:27  <coopserver> <Maxwell> ahh
07:18:28  <coopserver> <irolldice> to purposely bankrupt your company
07:18:33  <coopserver> <irolldice> instead of having a !reset command
07:18:40  <coopserver> <Maxwell> that is sad
07:19:23  <coopserver> <Maxwell> I really like ships
07:19:49  <coopserver> <Maxwell> planes, I am okay with not having but ships are fun to watch
07:20:08  <coopserver> <Anson> the cpu also likes ships .. but then people don't like the cpu ...
07:20:50  <coopserver> <Maxwell> is that why ships are hated in every server I go into
07:21:27  <coopserver> <irolldice> ships and planes are just "too easy"
07:21:32  <coopserver> <irolldice> which is not the point of this server
07:21:41  <coopserver> <V453000> I still think having 10 of each does not hurt anybody
07:21:57  <coopserver> <Anson> on one hand, it is too easy to set up a ship route, and on the other hand the routing is insane for ships
07:21:58  <coopserver> <irolldice> there's no challenge in plopping down 2 airports int he most populated cities accross the map and hitting go
07:22:02  <coopserver> <V453000> planes with appropriate run costs though
07:22:15  <coopserver> <V453000> the routing is not nearly as insane as it used to be
07:23:19  <coopserver> <Anson> i meant both types of routing ... the work for the cpu, and the sometimes crazy paths that ships go
07:24:22  <coopserver> <Maxwell> I like using all the transportion types, planes les so, because that is the point of being a transport tycoon
07:24:54  <coopserver> <V453000> yes, and both types of routing use YAPF for at least a year or two now
07:25:10  <coopserver> <V453000> which is not a big deal
07:25:13  <coopserver> <Maxwell> with how most people play it, Railroad tycoon has the same value in many ways
07:25:18  <coopserver> <Maxwell> what is
07:25:30  <coopserver> <V453000> the "problem of people building ships/planes"
07:25:42  <coopserver> <Maxwell> YAPF do
07:25:54  <coopserver> <Maxwell> compared to the default?
07:25:55  <coopserver> <V453000> yet another pathfinder
07:26:05  <coopserver> <V453000> just improved stuff, improved calculations
07:26:13  <coopserver> <irolldice> how do i fit an overflow into szczecin port
07:26:25  <coopserver> <irolldice> oh jesus
07:26:28  <coopserver> <irolldice> i goofed
07:26:34  <coopserver> <irolldice> look at my bottlenecks
07:26:35  <coopserver> <irolldice> wtf
07:26:46  <coopserver> <irolldice> dumb
07:27:06  <coopserver> <irolldice> definitely need a second line
07:27:12  <coopserver> <Maxwell> lol
07:27:51  <coopserver> <Maxwell> actually, not as badly as you might think
07:28:05  <coopserver> <irolldice> i just sent 36 trains to depot
07:28:09  <coopserver> <irolldice> so it's clearing up
07:28:19  <coopserver> <Maxwell> oh, 36?!
07:28:23  <coopserver> <irolldice> yea
07:28:31  <coopserver> <irolldice> all the ones that were going to szcecin port
07:28:33  <coopserver> <Maxwell> nvm then
07:28:45  <coopserver> <irolldice> once those get into depots we'll be in decent shape again
07:28:51  <coopserver> <irolldice> though there's still bottlenecks
07:29:36  <coopserver> <irolldice> but i don't have enough room
07:29:38  <coopserver> <irolldice> nearly
07:29:44  <coopserver> <irolldice> i backed into a wall
07:29:57  <coopserver> <irolldice> if you haven't noticed yet, either, terraforming is super expensive
07:30:01  <coopserver> <Maxwell> try optimising
07:30:04  <coopserver> <irolldice> literally to raise one water tile costs billions
07:30:10  <coopserver> <irolldice> just for ONE
07:30:11  <coopserver> <Maxwell> ahh
07:30:28  <coopserver> <irolldice> the point is to have one track that's connected to everything
07:30:31  <coopserver> <Maxwell> I figured that when I downloaded the grf's
07:30:39  <coopserver> <irolldice> like any one train should be able to go to every station
07:30:46  <coopserver> <irolldice> everything should be connected
07:31:04  <coopserver> <irolldice> easy mode would be running separate lines for each industry, or even running a single line point to point
07:31:09  <coopserver> <irolldice> but there's no challenge there
07:31:24  <coopserver> <Maxwell> :)
07:31:47  <coopserver> <irolldice> most players on this server could literally service every station with a single train
07:31:53  <coopserver> <irolldice> because everything is connected
07:32:03  <coopserver> <irolldice> it's "more fun" to build dense networks
07:32:08  <coopserver> <Maxwell> really?
07:32:11  <coopserver> <irolldice> and have toplan out switching
07:32:15  <coopserver> <irolldice> and routing
07:32:20  <coopserver> <irolldice> and second mainlines
07:32:23  <coopserver> <irolldice> and third mainlines
07:33:03  <coopserver> <irolldice> check out grey
07:33:05  <coopserver> <irolldice> or white maybe
07:33:08  <coopserver> <irolldice> i dunno which color that is
07:33:17  <coopserver> <irolldice> i guess it's white
07:33:33  <coopserver> <irolldice> just a little up and left from the bottom corner
07:33:39  <coopserver> <Maxwell> my god the lag
07:33:53  <coopserver> <irolldice> see how there's 2 lines running in each directino
07:33:59  <coopserver> <irolldice> in most places
07:34:02  <coopserver> <Maxwell> yep
07:34:09  <coopserver> <irolldice> train #1 could take either of those lines
07:34:18  <coopserver> <irolldice> and still reach its destination
07:34:32  <coopserver> <irolldice> which line it takes depends on which line has an open spot
07:34:39  <coopserver> <Maxwell> what
07:34:40  <coopserver> <irolldice> which one has an open spot first*
07:34:42  <coopserver> <Maxwell> wait*
07:34:51  <coopserver> <Maxwell> sign please
07:35:06  <coopserver> <irolldice> just scroll up the bottom left edge of hte map
07:35:13  <coopserver> <irolldice> you see blue company
07:35:14  <coopserver> <irolldice> then white
07:35:28  <coopserver> <Maxwell> ok
07:35:38  <coopserver> <Maxwell> oh
07:35:40  <coopserver> <Maxwell> there
07:36:00  <coopserver> <irolldice> see the sign that says slh / 01
07:36:15  <coopserver> <Maxwell> yes
07:36:16  <coopserver> <irolldice> that's a sideline hub
07:36:29  <coopserver> <irolldice> there's what is called LL_RR
07:36:36  <coopserver> <irolldice> two left facing tracks and two right
07:36:54  <coopserver> <irolldice> the perpendicular leg shooting off has one line in each direction
07:36:56  <coopserver> <Anson> that's the plan ... i just fixed a spot where trains from right line couldn't go left :-(
07:37:09  <coopserver> <irolldice> that line coming in
07:37:15  <coopserver> <irolldice> can join EITHER L or EITHER R
07:37:25  <coopserver> <irolldice> if the first L is busy, it will go to the free L
07:37:27  <coopserver> <irolldice> same with R
07:37:37  <coopserver> <irolldice> and each L coming back will lead back to the leg
07:37:39  <coopserver> <irolldice> if that makes sense
07:37:44  <coopserver> <irolldice> not quite the best wording
07:37:51  <coopserver> <Maxwell> it does
07:38:21  <coopserver> <irolldice> so you can fit twice as many trains
07:38:24  <coopserver> <irolldice> on hte same network
07:38:31  <coopserver> <irolldice> that will all reach teh same destination
07:38:36  <coopserver> <irolldice> or any station for that matter
07:38:49  <coopserver> <irolldice> like you should be able to click any depot to clone a train
07:38:59  <coopserver> <irolldice> and not have to worry if your track is connected properly
07:39:20  <coopserver> <irolldice> you should know that anywhere you drop a train, it will be able to make it to its stations
07:39:35  <coopserver> <Anson> exception on firs : the small timed trains for delivery of supplies
07:39:44  <coopserver> <irolldice> yea sure
07:39:52  <coopserver> <irolldice> that's FIRS specific though
07:40:05  <coopserver> <Anson> they have short lines, sometimes even only two station tiles and a depot :-)
07:40:18  <coopserver> <irolldice> you could include logic trains in that statement
07:40:28  <coopserver> <irolldice> but that's another point altogether
07:40:55  <coopserver> <irolldice> do you understand max?
07:41:00  <coopserver> <Maxwell> yep
07:41:07  <coopserver> <irolldice> any questions?
07:41:19  <coopserver> <Maxwell> nope
07:42:11  <coopserver> <Maxwell> I have done this before, just differently in a way
07:42:47  <V453000> btw if you like, you can join our IRC channels
07:42:57  <V453000> great for communication and seeing what is going on even when you arent in game
07:42:58  <coopserver> <Maxwell> a less effecient way
07:43:06  <coopserver> <Maxwell> me?
07:43:14  <coopserver> <irolldice> yes you
07:43:28  <coopserver> <Maxwell> how do i join?
07:45:29  <coopserver> <Maxwell> there needs to be a speed limit mod here
07:46:02  <coopserver> <irolldice> what do you mean join
07:46:03  <coopserver> <irolldice> the iRC?
07:46:07  <coopserver> <Maxwell> yes
07:46:17  <coopserver> <irolldice> do you know what irc is?
07:46:23  <coopserver> <Maxwell> nope
07:46:33  <coopserver> <irolldice> it's a chat channel that's tied to the game chat
07:46:44  <coopserver> <Maxwell> hmm
07:47:04  <coopserver> <irolldice> notice how V had the [irc] tag
07:47:10  <coopserver> <Anson>,openttdcoop,openttdcoop.stable
07:47:11  <coopserver> <Maxwell> yep
07:47:12  <coopserver> <irolldice> he didn't say that from the game
07:48:13  <Anson> IRC is an antique chat method :-) ... i think i used it before there was a web ....
07:48:46  <coopserver> <irolldice> well not exactly
07:48:59  <coopserver> <irolldice> but it's old, yes
07:49:17  *** Maxwell has joined #openttdcoop.stable
07:49:39  <V453000> y0
07:49:48  <coopserver> <Anson> i thought i used irc when there was usenet and internet, but no www yet
07:50:09  <coopserver> <irolldice> i'm not actually sure now
07:50:14  <Maxwell> so, hi
07:50:19  <Maxwell> yay
07:50:21  <coopserver> <irolldice> there you go
07:50:28  <coopserver> <irolldice> book mark that. lol
07:50:41  <Maxwell> i did
07:51:28  <Maxwell> you guys have been the most help I have ever gotten in this game
07:51:37  <coopserver> <irolldice> yyp
07:51:54  <Maxwell> thank you
07:51:58  <coopserver> <irolldice> most commonly heard phrase from people that join this server for hte first time
07:52:02  <coopserver> <Anson> .... it says that irc is from 1988
07:52:03  <Webster> Title: Internet Relay Chat – Wikipedia (at
07:52:16  <coopserver> <irolldice> everyone you meet here will all be super firendly and helpful
07:52:20  <coopserver> <irolldice> especially @SYLF
07:52:25  <coopserver> <irolldice> @SYLF@SYLF@SYLF
07:52:30  <coopserver> <irolldice> !admin @SYLF
07:52:31  <coopserver> *** irolldice has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
07:53:06  <V453000> there is only @@V command :P
07:53:07  <Webster> User:V453000 - #openttdcoop Wiki -
07:53:21  <coopserver> <V453000> but yeah Sylf is a great minion
07:53:24  <coopserver> <irolldice> i thought @sylf would ping his irc
07:53:33  <coopserver> <Anson> ... that page says that the web is from 1990
07:53:34  <Webster> Title: World Wide Web - Wikipedia, the free encyclopedia (at
07:53:34  <V453000> without the @it does
07:53:40  <coopserver> <irolldice> oh, got it
07:53:42  <coopserver> <Anson> thus IRC would be two years older
07:53:44  <coopserver> <irolldice> thought it needed the @
07:53:49  <coopserver> <irolldice> good find anson
07:53:51  <coopserver> <irolldice> you're right
07:53:52  <coopserver> <irolldice> :)
07:53:55  <coopserver> <V453000> the @ is just to mark people with admin rights in the channel
07:54:00  <coopserver> <irolldice> oh
07:54:06  <coopserver> <irolldice> SYLF SYLF SYLF
07:54:09  <coopserver> <V453000> yes that
07:54:16  <coopserver> <V453000> but the bastard is probably sleeping now :PO
07:54:23  <coopserver> <irolldice> probably
07:55:14  <coopserver> <Anson> someone woke him 2 or 3 hours ago ... answered immediately but then seems to have fallen asleep in conversation :-)
07:55:35  <coopserver> <irolldice> that was me
07:55:36  <coopserver> <irolldice> :)
07:55:38  <coopserver> <irolldice> SYLF
07:55:45  <coopserver> <Maxwell> how do I open the openttd file on linux
07:55:54  <coopserver> <irolldice> uncertain
07:55:56  <coopserver> <irolldice> on mac
07:56:00  <coopserver> <Maxwell> I did it once
07:56:13  <coopserver> <Maxwell> I just can't remember it anymore
07:56:20  <coopserver> <irolldice> did you have to +x it
07:56:29  <coopserver> <irolldice> or remember to ./openttd
07:56:32  <coopserver> <irolldice> from the console
07:56:38  <coopserver> <irolldice> i don't know how it launches on linux
07:57:12  <coopserver> <Maxwell> I can see "p
07:57:19  <coopserver> <Maxwell> :p
07:58:14  <coopserver> <Maxwell> i want nuts to be 32bbp
07:58:26  <coopserver> <V453000> I am slowly working on that
07:58:29  <coopserver> <V453000> but might make DOOM instead :P
07:58:34  <coopserver> <V453000> now doing more RAWR
07:58:50  <coopserver> <Maxwell> what is in DOOM and RAWR
07:59:14  <coopserver> <V453000> DOOM is a newGRF I am working on
07:59:37  <coopserver> <V453000> RAWR is an already released newGRF which replaces landscape, roads and tracks to 32bpp stuff
07:59:48  <coopserver> <Maxwell> really?!
08:00:08  <V453000>
08:00:18  <V453000>
08:00:27  <V453000>
08:00:54  <V453000>
08:00:56  <V453000> my newgrfs :)
08:01:01  <V453000> the main ones anyway
08:01:49  <V453000> RAWR is very special because you can load it locally as static newgrf (guide on the page), and have it active no matter what server you join
08:02:06  <V453000> which means we dont have to put it on the server as then it would force everybody to download the 300MB
08:02:30  <Maxwell> hmm
08:02:35  <Maxwell> that is really cool
08:03:07  <Maxwell> is doom done yet?
08:03:18  <V453000> not by far
08:03:34  <Maxwell> alright
08:03:42  <coopserver> <V453000> but I have made considerable progress :)
08:04:05  <V453000> it will look something like this, scale-wise
08:04:10  <V453000> the train models are work in progress :))
08:05:03  <Maxwell> awesome
08:05:05  <Maxwell> I can't wait
08:05:13  <V453000> the terrain is RAWR
08:05:27  <V453000> the bridge is one of the things which I am currently working on and will be in RAWR 0.0.2
08:05:41  <coopserver> *** Player has joined
08:06:04  <Maxwell> wooooo
08:06:46  <coopserver> *** Player has left the game (Leaving)
08:07:04  <coopserver> <Anson> i ruined the display of my smartphone with IRC :-) .-( ... had the same page with the same header open too long
08:07:18  <coopserver> <irolldice> bummer
08:07:45  <coopserver> <Anson> i now can read that header whatever i display on it :-(
08:07:51  <coopserver> <irolldice> haha
08:07:54  <coopserver> <irolldice> that's sad
08:07:55  <coopserver> <irolldice> :(
08:07:59  <coopserver> <irolldice> what phone?
08:08:09  <coopserver> <Anson> samsung galaxy note
08:08:15  <coopserver> <irolldice> oh
08:08:25  <coopserver> <irolldice> alright i'm off to bed
08:08:27  <coopserver> <irolldice> see ya
08:08:33  <coopserver> <irolldice> max you want my company?
08:08:35  <V453000> bai
08:08:39  <coopserver> <irolldice> to have some starting money
08:08:51  <coopserver> <V453000> probably new map later today so nothing to waste :P
08:08:52  <coopserver> <Anson> nice big display, nice to use as second screen for my comp while i have ottd fullscreen
08:09:06  <Maxwell> I would love your company
08:09:11  <coopserver> <V453000> lol you use a phone as 2nd screen? XD
08:09:13  <coopserver> <irolldice> password is dice
08:09:18  <coopserver> <irolldice> have fun
08:09:22  <coopserver> <V453000> ROLL DEM DICE
08:09:23  <coopserver> *** Maxwell has joined company #5
08:09:24  <coopserver> <irolldice> i probably won't be back on til the reset
08:09:32  <coopserver> <Maxwell> when is the reset?
08:09:36  <coopserver> <V453000> idk
08:09:39  <coopserver> <irolldice> it's not decided
08:09:44  <coopserver> <irolldice> it's whenever someone gets around to it
08:09:47  <coopserver> <V453000> yes
08:09:48  <coopserver> <irolldice> when we're all bored of this map
08:09:59  <coopserver> <irolldice> it's not a set date though like some servers
08:10:05  <coopserver> <irolldice> but it's 2153
08:10:14  <coopserver> <irolldice> and most players networks are pretty done
08:10:35  <coopserver> <irolldice> i wasn't able to get on much this round
08:10:42  <coopserver> <irolldice> but the map is pretty full
08:10:50  <coopserver> <V453000> ok RAWR currently replaces 7767 sprites :D
08:11:07  <coopserver> <irolldice> that's allot
08:11:15  <coopserver> <irolldice> alright, i'm off. cheers
08:11:17  <coopserver> <irolldice> see you all later
08:11:18  <coopserver> <V453000> cya
08:11:22  <coopserver> <Anson> CU
08:11:27  <coopserver> *** irolldice has left the game (Leaving)
08:11:32  <coopserver> <Maxwell> damn
08:11:39  <coopserver> <Maxwell> oh
08:11:49  <coopserver> <Maxwell> I just said goodnight in team
08:11:51  <coopserver> <Anson> new map is almost never before 2100, but already was as late as 2300+
08:11:54  <coopserver> <V453000> XD
08:12:12  <coopserver> <Maxwell> really?
08:12:29  <coopserver> <Maxwell> what do wet rails do?
08:12:43  <coopserver> <Anson> they are the replacement for ships :-)
08:12:49  <coopserver> <Maxwell> ahh
08:12:59  <coopserver> <Anson> the mechanics is like normal trains, but look like ships
08:13:24  <coopserver> <Maxwell> yeah, noticed that
08:13:46  <coopserver> <Maxwell> are they any good?
08:14:15  <coopserver> <Anson> big capacity, but slow ... max speed 120, but to improve the station rating, they have a higher speed shown
08:14:39  <coopserver> <Maxwell> so they are slower than 120
08:14:44  <coopserver> <Anson> if you use them on purr rails, they get a penalty of 30% or something to all stats
08:15:09  <coopserver> <Anson> no, they have speeds shown of 120+++, but drive only at 120
08:15:29  <coopserver> <Anson> on non-wet rails, they are slower than 120
08:15:30  <coopserver> <Maxwell> ahhh
08:15:55  <coopserver> <V453000>
08:16:01  <coopserver> <Maxwell> RAWR download almost done WOOOO
08:16:02  <coopserver> <V453000> it is just a huge hack for station ratings
08:16:06  <coopserver> <V453000> so they pick more cargo up
08:16:09  <coopserver> <Maxwell> i see
08:16:28  <coopserver> <Maxwell> why all the purr tracks?
08:16:30  <coopserver> <V453000> because vehicle speed is the factor, not the actual driving speed reduced by tracks
08:16:37  <coopserver> <V453000> universal tracks are a must for replacing between track types
08:16:47  <coopserver> <V453000> and having various colours is just nice and convenient
08:16:57  <coopserver> <V453000> both for choosing the colour, and for marking things etc
08:17:01  <coopserver> <Anson>
08:17:32  <Maxwell> hmm
08:17:39  <Maxwell> do most people use purr?
08:18:18  <coopserver> <Anson> besides looking nice, nuts also has a subset of trains which get different kinds of bonus from different colors ... the chameleon trains
08:18:51  <coopserver> <V453000> NO
08:18:53  <coopserver> <V453000> MEOW class
08:19:04  <coopserver> <Maxwell> what
08:19:09  <coopserver> <V453000> NUTS has train classes
08:19:11  <coopserver> <Anson> sorry, i use them too infrequently
08:19:13  <coopserver> <Maxwell> bonus?
08:19:22  <coopserver> <V453000> yes, like +30% speed on red PURR
08:19:24  <coopserver> <V453000> etc
08:20:01  <coopserver> <Maxwell> is the bonus different for all colors or is that based on the color of the train?
08:20:09  <coopserver> <V453000> only tracks
08:20:11  <coopserver> <V453000> so the train adapts
08:20:28  <coopserver> <V453000> which means you can have more power in places where trains accelerate, and more speed on straight parts of track
08:20:44  <coopserver> <V453000> but 99% people are lazy and just convert whole network to one colour, which is not really beneficial
08:20:49  <coopserver> <Maxwell> omg, that's cool
08:21:09  <coopserver> <Anson> could be nice with big trains, eg one color of purr to give good acceleration, then another for power on hills, and finally red for speed on flat terrain
08:21:28  <coopserver> <V453000> it actually even opens one otherwise impossible function- you can check by conditional orders for "current speed" ... and since speed changes with coloured tracks, you can tell trains where to go based on colours
08:21:47  <coopserver> <Maxwell> now, what does power do compared to traction?
08:21:53  <coopserver> <V453000> big or small trains, doesnt matter :)
08:21:55  <coopserver> <Maxwell> and that is weird
08:22:02  <coopserver> <Maxwell> how do you do that?
08:22:14  <coopserver> <V453000> both are important but power is more like max speed, TE is mainly for low speed acceleration
08:22:23  <coopserver> <V453000> eh through conditional orders :) see openttd wiki
08:23:09  <coopserver> <Anson> we have not had refitting networks for some time ... ideal to demonstrate the power of conditionals :-)
08:24:42  <coopserver> <Maxwell> Ohhhhh
08:25:00  <coopserver> <Maxwell> some conditional orders are if then statements
08:25:17  <coopserver> <Maxwell> with boolean values
08:25:33  <coopserver> <V453000> yes quite
08:25:42  <coopserver> <V453000> there are various cute things you can do with this
08:25:50  <coopserver> <V453000> spoiler: most of them result in utter mayhem :P
08:26:17  <coopserver> <Maxwell> wooo
08:26:33  <V453000>
08:26:40  <V453000> yeah
08:26:50  <coopserver> <Maxwell> btw, I downloaded RAWR from the newGRF downloader in openttd and it is version 0.0.1
08:26:53  <coopserver> <Anson> conditionals aren't compatible with cargodist. thus switch cargodist off when not needed
08:26:58  <coopserver> <Maxwell> is there a newer version
08:27:44  <coopserver> <V453000> nope, 0.0.1 is first, I am now working on 0.0.2
08:27:51  <coopserver> <V453000> it takes a lot of work :)
08:27:59  <coopserver> <Maxwell> cool, i was just making sure
08:28:41  <coopserver> <V453000> sure thing
08:28:50  <coopserver> <V453000> but bananas automatically shows the latest version :P
08:29:10  <coopserver> <V453000> see the order list I pasted in IRC :P
08:29:57  <coopserver> <Anson> that's so nice about IRC ... you can click links :-)
08:29:59  <Maxwell> yeah
08:30:13  <Maxwell> That list is crazy
08:31:02  <V453000> it is a list that 1500 trains share
08:31:17  <V453000> and all of them transport like 8 primary cargoes, and their products - food and goods
08:31:18  <Maxwell> wait, what?!
08:31:30  <V453000> automaticallu
08:31:31  <V453000> y
08:31:36  <V453000> see our pro zone archives :)
08:31:57  <V453000>
08:32:18  <V453000> all of the games on that page will decimate your mind
08:32:27  <V453000> just grab the savegames and see :D
08:32:47  <V453000> it is one of the best games ever played
08:33:03  <Maxwell> need to find the file location of openttd on my computer first
08:33:47  <V453000> user/documents/openttd/save
08:34:06  <Maxwell> i am running ubuntu
08:34:35  <V453000> tis probably similar
08:35:32  <Maxwell> actually, more confusing
08:35:47  <Maxwell> I can access any folder in my computer
08:36:09  <Maxwell> this includes the vital ones to my operating system
08:41:08  <Maxwell> well, this sucks
08:42:15  <V453000> maybe the paths are written in the readme
08:42:58  <Maxwell> that's what I am looking at now
08:46:11  <coopserver> <Anson> finally done with undoing changes that someone made to our network ... either he didn't understand my orders, or how firs works, or both :-)
08:47:09  <V453000> guys be glad you havent seen what the FUCK is the mess at openttds sprite ID numbering system XD
08:47:16  <V453000> bridges just have it like wtf random :D
08:47:18  <coopserver> <Anson> changed a lot, but most easily to see, "unload ES" instead of "transfer ES" (to be delivered with timetable later)
09:31:30  <coopserver> <Maxwell> I am killing my people
09:33:34  <V453000> the new bridges will be awsum :D
09:33:37  <V453000> some more, some less
09:33:50  <coopserver> <Maxwell> nice
09:33:55  <coopserver> *** lol has joined
09:34:48  <coopserver> <Anson> what i always hated about the strandard bridges and other bridge sets : the medium ones looked best to me, but for the sake of my trains i had to use the (ugly) best ones ...
09:35:06  <V453000> opengfx bridges are terrible
09:35:12  <coopserver> <lol> turn them off in transparency
09:36:48  <coopserver> <lol> is this a new firsversion?
09:36:56  <coopserver> <Maxwell> ?
09:37:06  <coopserver> <lol> it isn't very complicated
09:37:21  <coopserver> <lol> you have half or onethird of normal amount of industries in firs
09:41:42  <coopserver> <lol> can i join a company?
09:44:20  <coopserver> <lol> ah i understand
09:45:48  <coopserver> <lol> why don't you use your chemicals Maxwell?
09:46:24  <coopserver> <Maxwell> because I am just trying to optimize this track
09:46:50  <coopserver> <lol> interesting
09:47:08  <coopserver> <Maxwell> I know it looks horrible
09:47:11  <coopserver> <Maxwell> I need help
09:47:37  <coopserver> <lol> i don't have a lot of knowledge about optimalization, but i can give it a try?
09:48:18  <coopserver> <Maxwell> yeah
09:48:34  <coopserver> <Maxwell> password is dice
09:48:42  <coopserver> *** lol has joined company #5
09:48:44  <coopserver> <V453000> spoiler: PBS is usually not the answer when you want to really improve stuff :P
09:49:08  <coopserver> <lol> path based signals
09:49:14  <coopserver> <lol> the ones with 3 lights
09:52:41  <coopserver> *** Maxwell has left the game (connection lost)
09:55:30  <coopserver> <lol> do you have a moment V?
09:55:36  <coopserver> *** Maxwell has joined
09:55:53  <coopserver> <V453000> yes
09:56:09  <coopserver> <lol> do you see my sign?
09:56:11  <coopserver> <V453000> yes
09:56:14  <coopserver> <V453000> dont build it that way :)
09:56:23  <coopserver> *** V453000 has joined company #5
09:56:28  <coopserver> <V453000> and no :)
09:58:36  <coopserver> <V453000> just to have it properly
09:58:38  <coopserver> <V453000> all to all
09:59:00  <coopserver> <V453000> no we see middle is missing at white
09:59:26  <coopserver> <V453000> all to all at mergers is just ideal scenario
09:59:29  <coopserver> <V453000> at splits it is a must
09:59:46  <coopserver> <V453000> unless all of your tracks can go anywhere, you cant handle them equally
10:00:20  <coopserver> <V453000> see !fix
10:00:23  *** Maxwell has quit IRC
10:00:25  <coopserver> <lol> !fix
10:00:31  <coopserver> <V453000> a sign not command
10:01:24  <coopserver> <V453000> yes
10:01:27  <coopserver> <V453000> so both tracks work as one
10:01:35  <coopserver> <V453000> just doubled for more capacity
10:02:24  <coopserver> <V453000> unfortunately for you this isnt about like or not, this simply works :)
10:02:36  <coopserver> <lol> don't think so
10:02:48  <coopserver> <lol> if you do a huge cbcoop you don't want alltoall
10:02:57  <coopserver> <lol> because you will lose how it works
10:03:15  <coopserver> <V453000> nope :)
10:03:18  <coopserver> <V453000> vice versa
10:03:30  <coopserver> <lol> and all track is frequently used, so why no extra rail for new cargotype
10:03:31  <coopserver> <V453000> if all of your tracks work the same way, you cant make a mistake by just getting lost in it
10:03:42  <coopserver> <lol> true
10:03:58  <coopserver> <lol> and this cost a lot of time
10:04:25  <coopserver> <V453000> a little bit if you learn it
10:04:30  <coopserver> <lol> and in big cb trains don't have enough acceleration for this i think
10:04:31  <coopserver> <V453000> still worth it for longer games
10:04:50  <coopserver> <V453000> trains do have enough acceleration always
10:05:02  <coopserver> <V453000> question is if you can have enough of them in a train :)
10:05:04  <coopserver> <lol> we always build trains of L7
10:05:09  <coopserver> <V453000> if costs are retardedly high, sure, no
10:05:32  <coopserver> <V453000> short term games just dont use openttd to the full potential, many logical aspects do not apply then simply because they do not come into use
10:05:48  <coopserver> <V453000> and yes, unfortunately it is the majority of stuff
10:05:49  <coopserver> <lol> true
10:06:12  <coopserver> <lol> but i think i am getting how the signals work
10:06:17  <coopserver> *** V453000 has joined spectators
10:06:31  <coopserver> <V453000> well that is a start
10:07:18  <coopserver> <lol> i have to leave
10:08:56  <coopserver> *** lol has left the game (Leaving)
10:09:05  <coopserver> *** V453000 has left the game (Leaving)
10:15:43  <coopserver> <Maxwell> back
10:16:12  <coopserver> <Maxwell> hello?
10:51:01  *** happpy has joined #openttdcoop.stable
10:51:11  <happpy> !date
10:51:11  <coopserver> Nov 15 2175
10:51:16  <happpy> !players
10:51:17  <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected
10:52:09  <happpy> hi  all
10:53:23  <coopserver> *** happy  train sport has joined
10:57:24  <coopserver> <happy  train sport> Maxwell:    doo  supplies to  the oil well  so u get mor
10:58:05  <coopserver> *** happy  train sport has joined company #1
11:02:36  <coopserver> <Anson> just finished doing more ES to oil :-)
11:03:12  <coopserver> <Anson> the oil now gets 3 deliveries of bulk ES and timed trains do 3 runs
11:03:57  <coopserver> <Anson> but it is of no use to the bulk terminal, since that only produces MS (with quad), and doesn't convert the thousands of chemicals that it gets
11:04:48  <coopserver> <Anson> we would need a second bulk terminal and split the chemical trains in two groups, one for each buölk terminal
11:16:41  <coopserver> *** Maxwell has left the game (Leaving)
11:30:06  <V453000> lmafo I forgot I changed sun settings so I need to re-render everything XD
11:30:07  <V453000> gg
11:30:38  <happpy> hi v#
11:30:43  <happpy> how  things
11:30:56  <V453000> grate
11:30:58  <V453000> but buze
11:35:33  <V453000> I should have new RAWR done in a couple of weeks :)
11:35:41  <coopserver> <happy  train sport> nice
11:36:18  <V453000> re-doing track system completely ... they will look the same but much less buggy/glitchy
11:36:19  <V453000> hopefully anyway
11:36:32  <coopserver> <happy  train sport> call
11:39:32  <coopserver> *** happy  train sport has joined spectators
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11:50:09  <V453000>
11:50:58  <V453000> work in progress, things will change
11:51:01  <V453000> but yeah :) current state
12:05:00  <Sylf> Looks delicious!
12:05:43  <V453000> (:
12:05:47  <V453000> hiSylf
12:16:07  <coopserver> <Anson> happy, most of the track is working nicely ... taking a break now ... maybe you can check a bit later whether something terrible has happened ...
12:17:10  <coopserver> <Anson> and who let the trains out ??? big signs to not let too many out ...
12:18:55  <coopserver> <Anson> with only one bulk terminal, 6 are more than enough and thus 9 were waiting in depot ... now there are 7 waiting at station and 5 in depot
12:19:16  <coopserver> <Anson> less trains means better (more evenly) distributed ES
12:20:45  <coopserver> <Anson> lol, now there were 7 waiting in overflow and 7 in station ... why so many active ?
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12:42:10  <happpy> looks  ver call  v
12:42:13  <happpy> like it
12:42:46  <V453000> still not entirely done but the rest is mostly bugfixes, fiddlings, and systematic undercover things :)
12:43:00  <coopserver> <happy  train sport> i see
12:43:05  <coopserver> <happy  train sport> yer
12:49:06  <happpy> !date
12:49:06  <coopserver> Aug 26 2183
13:48:24  <coopserver> *** Muel has joined
13:48:26  <coopserver> <Muel> hi
13:49:13  <coopserver> *** Muel has joined company #10
13:49:14  <coopserver> *** Game unpaused (number of players)
13:50:04  <happpy> hi  muel
13:50:11  <happpy> how  things
13:50:18  <coopserver> <Muel> good you ?
13:50:22  <happpy> good
13:52:18  <coopserver> *** Muel has left the game (Leaving)
13:52:19  <coopserver> *** Game paused (number of players)
14:23:46  <coopserver> *** Tomasz333333 has joined
14:24:33  <coopserver> <Tomasz333333> I'm not much time on game this map.
14:24:33  <V453000> heyo :)
14:25:27  <happpy> hi  Tomasz333333
14:25:33  <coopserver> <Tomasz333333> Hi.
14:25:48  <happpy> yer itsver late  in the   game
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17:13:16  *** Jam35_ is now known as Jam35
17:27:58  <happpy> hi  jam
17:28:05  <happpy> how  things
17:32:06  <coopserver> *** NBS has joined
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17:32:15  <happpy> hi
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22:55:02  *** Jam35 is now known as Jam35_
23:16:43  <Sylf> Damn spamming of my name
23:17:13  <coopserver> *** (hykw)a has joined
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23:57:10  <coopserver> <Anson> hallo ... good evening/night

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