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00:16:59 <coopserver> <Anson> on a merge 3->2, when left goes only left, right goes only right, and the center gets a choice, which lanes should get prio ? the oter two lanes ?? 00:55:07 <coopserver> *** Yum has joined 01:24:10 <coopserver> <Yum> crash 01:34:23 <coopserver> *** Yum has left the game (Leaving) 02:37:13 <coopserver> *** irolldice has joined 02:37:14 <coopserver> *** irolldice has started a new company #3 02:37:33 <coopserver> <irolldice> how come no FIRS or YETI 02:46:31 <coopserver> *** irolldice has left the game (general timeout) 05:19:41 <coopserver> *** irolldice has joined 05:29:09 <coopserver> *** irolldice has left the game (Leaving) 06:44:51 <coopserver> *** irolldice has joined 06:49:54 <V453000> watup 06:49:59 <coopserver> <irolldice> whatup V 06:50:15 <coopserver> <Anson> good morning 06:50:16 <coopserver> <irolldice> just transporting that cola and plastic, you know 06:50:27 <V453000> :) 06:50:38 <coopserver> <Anson> hehe, didn't someone complain that logic trains re never used ? :-) 06:51:04 <coopserver> <Anson> i just created a messy solution to a messy track problem :-) 06:51:50 <coopserver> <Anson> merge from two station exists was too slow when too many trains got to a stop and needed to start again 06:52:49 <coopserver> <Anson> thus i tried a solution that i had seen once on some wiki or something : a logic train that blocks one incoming line until the other has a gap, and then blocks the other until the first has a gap 06:53:22 <coopserver> <Anson> thus they still don't block forever, but a lot of trains can go first without being stopped too soon 06:53:43 <coopserver> <Anson> in case anybody wants to check on it : train 320 06:57:36 <coopserver> <irolldice> anson 06:57:40 <coopserver> <irolldice> can you thrown me some money to get started 06:58:04 <coopserver> <irolldice> thanks man :) 06:58:38 <coopserver> <Anson> did you see train 320 ? 06:59:22 <coopserver> <irolldice> yeah 06:59:39 <coopserver> <irolldice> let's one side go til empty 06:59:43 <coopserver> <irolldice> then switches 07:00:23 <coopserver> <Anson> got the idea from some wiki or some article, but just did it from scratch myself 07:11:47 <coopserver> <irolldice> V what are you working on tonight 07:12:24 <coopserver> <Anson> tonight ? it's 9am here 07:12:39 <coopserver> <irolldice> 12:12 AM for me 07:13:38 <V453000> just doing some work, finishing for deadlines tomorrow/wednesday 07:14:22 <coopserver> <Anson> two days ago, it would have been 8:12am CET, but now it is already 9:12am CEST 07:15:14 <V453000> did some PURR/RAWR work over the weekend :) 07:15:27 <coopserver> <irolldice> sweet 07:15:59 <coopserver> <Anson> what is the difference between Yetis and Yetidudes ? 07:16:05 <coopserver> <irolldice> anson, where you from 07:16:14 <coopserver> <Anson> germany, Berlin 07:16:18 <V453000> none :) just different wording 07:16:28 <coopserver> <irolldice> germany! 07:16:33 <coopserver> <irolldice> i'm trying to learn german 07:16:38 <coopserver> <Anson> and they look like yellow toy ducks :-) 07:16:54 <coopserver> <Anson> i was a bit disappointed to see no real yetis :-( 07:17:00 <coopserver> <irolldice> where is toy stores 07:17:06 <coopserver> <irolldice> i can't find anywhere to deliver my toys to 07:17:30 <coopserver> <Anson> look at the map ... there you can hover the mouse over an industry and it will flash 07:18:37 <coopserver> <Anson> click an industry name to toggle display on/off, and hover the mouse above the name to make it flash 07:18:44 <coopserver> <irolldice> found one, thanks 07:27:35 <coopserver> <irolldice> anson 07:27:46 <coopserver> <irolldice> you speak fluent german, right? 07:27:56 <coopserver> <Anson> my native language 07:28:00 <coopserver> <irolldice> yes 07:29:32 <coopserver> <Anson> why ? 07:29:37 <coopserver> <irolldice> curious 07:29:40 <coopserver> <irolldice> i'm learning it 07:29:43 <coopserver> <irolldice> trying to, at least 07:30:08 <coopserver> <Anson> in school, or as an extra evening course ? 07:30:57 <coopserver> <irolldice> just on my own 07:31:08 <coopserver> <irolldice> i'm out of college 07:34:40 <coopserver> <Anson> i learned english in school, as well as french, but you only really learn to use it by using it :-) 07:35:01 <coopserver> <irolldice> yeah 07:35:05 <coopserver> <irolldice> that's my problem 07:35:13 <coopserver> <irolldice> is i don't know anyone to talk to regularly in german 07:35:17 <coopserver> <irolldice> i have nowhere to use it 07:35:47 <coopserver> <Anson> for my english that was computers and their manuals, preferring the bad english translations of japanese manuals, instead of reading the bad german translations of bad english translations of japanese manuals :-) 07:36:00 <coopserver> <irolldice> haha 07:36:47 <coopserver> <Anson> and also watching TV ... in berlin, we had AFN-TV ... i modified my TV with a switch to be able seeing 60 Hz TV 07:38:30 <coopserver> <Anson> thus i could watch movies in english, that only a year later came to our cinemas, and 2-5 (or more) years later on our TV 07:38:44 <coopserver> <irolldice> i have a puzzle for you 07:38:51 <coopserver> <irolldice> at meow falls transfer 07:38:56 <coopserver> <irolldice> what is hte issue with my waiting loop 07:40:01 <coopserver> <irolldice> well that seemed to fix it 07:41:02 <coopserver> <Anson> you still can improve on it .. it has no priority for the mainline, and doesn't check whether the reverser is used 07:41:33 <coopserver> <irolldice> it's good enough fo rnow 07:43:04 <coopserver> *** Yugi_Ubuntu has joined 07:44:57 <coopserver> <Anson> looks good now 07:44:58 <coopserver> <irolldice> i get it 07:47:00 <coopserver> <Anson> the only missing part (compared to most such overflows) is to make the overflow a real loop, bypassing the depot when no train is already waiting to be injected 07:47:31 <coopserver> <Anson> but that's not possible at the edge 07:47:32 <coopserver> <irolldice> oh i see 07:47:34 <coopserver> <irolldice> yeah 07:47:36 <coopserver> <irolldice> not enough room 07:48:14 <coopserver> <irolldice> oh well 07:48:15 <coopserver> *** Yugi_Ubuntu has left the game (Leaving) 07:48:18 <coopserver> <irolldice> that's plemty good enough for now 07:48:33 <coopserver> <Anson> with so many short trains, you could add a second waiting bay for waiting trains in front of the depot 07:49:01 <coopserver> <Anson> then also 2 available platforms could be filled faster 07:50:11 <coopserver> <irolldice> none of these turns are too tight for TL2 07:51:01 <V453000> CL1 is not a huge deal with TL2 07:51:08 <V453000> esp with slugs 07:51:13 <coopserver> <irolldice> what does CL mean 07:51:19 <coopserver> <irolldice> curve length? 07:51:25 <coopserver> <Anson> yes 07:51:37 <coopserver> <irolldice> well i have TL2 and CL2 07:51:41 <coopserver> <irolldice> so i'm solid 07:55:01 <coopserver> <Anson> at Meow Falls, you can add the additional checks too (prio and reverser) 07:55:33 <coopserver> <Anson> and there is anough space for the loop to bypass the depot 07:55:40 <coopserver> <irolldice> yeah, could 07:55:46 <coopserver> <irolldice> not enough traffic though to need it 07:56:34 <coopserver> <Anson> general hint : signal distance of 2 might be the best 07:57:01 <coopserver> <irolldice> 1 doesn't hurt 07:57:03 <coopserver> <Anson> with 1, you will have gaps automatically at any station, split or merge 07:58:02 <coopserver> <Anson> thus it is not really needed, but depending on basecost it can be a bit expensive, and most of all it is more difficult to add a split or merge later 07:58:56 <V453000> on diagonals and with extreme train density (ultra powerful trains), signal distance 1 makes sense 07:58:59 <V453000> but that is the only case 07:59:07 <V453000> and on diagonals you can still make splits even with 1 :) 07:59:17 <coopserver> <irolldice> it doesn't hurt to have though 07:59:23 <coopserver> <Anson> when you just added the prio at Meow Falls, you had to remove signals and/or rails ... that can lead to crashes or bad routing while connections are interrupted (if you are unlucky) 07:59:26 <coopserver> <irolldice> i don't think i've ever seen basecosts on here that increase signal cost 07:59:37 <coopserver> <irolldice> i see 08:01:00 <coopserver> <irolldice> be back in a minute 08:01:15 <coopserver> <Anson> to remove signals, you can use the bulldozer instead of removing the entire rail ... i have set S to build signals and R to remove/bulldoze something 08:06:24 <coopserver> <Anson> V, wouldn't it be nice to have an option in settings whether to do signals optimistically or pessimistically on diagonals ? :-) 08:07:04 <coopserver> <Anson> meaning that optimistic does it as is done now, and passimistic takes care of never having more than 3 halftiles between them 08:08:42 <V453000> meh 08:09:03 <V453000> most retards just set the setting to like 4-8 so ... :) 08:09:20 <coopserver> <irolldice> lol 08:10:18 <coopserver> <Anson> biggest problem with the automatic gap happens always between straight and diagonal parts of the track ... there often (mostly) is a gap of 1 tile plus 1 halftile 08:12:39 <coopserver> <irolldice> alright i'm off for the night 08:12:43 <coopserver> <irolldice> bis bald ;) 08:13:44 <coopserver> *** irolldice has left the game (Leaving) 09:20:16 <coopserver> *** Anson has joined spectators 09:20:17 <coopserver> *** Game paused (number of players) 09:20:53 *** Anson has quit IRC 09:20:59 *** Anson has joined #openttdcoop.stable 09:28:53 *** Djanxy has joined #openttdcoop.stable 09:50:10 <coopserver> *** chrism has joined 09:56:47 <coopserver> *** chrism has left the game (Leaving) 10:15:27 <coopserver> *** Muel has joined 10:15:40 <coopserver> <Muel> hi 10:31:10 <coopserver> *** Muel has left the game (Leaving) 11:18:57 *** [1]Djanxy has joined #openttdcoop.stable 11:23:56 *** Djanxy has quit IRC 11:23:56 *** [1]Djanxy is now known as Djanxy 11:25:24 *** happpy has joined #openttdcoop.stable 11:25:28 <happpy> !date 11:25:28 <coopserver> Sep 16 2040 11:25:32 <happpy> !players 11:25:32 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 11:27:56 <coopserver> *** happy train sport has joined 11:36:39 *** [1]Djanxy has joined #openttdcoop.stable 11:43:00 *** Djanxy has quit IRC 11:43:00 *** [1]Djanxy is now known as Djanxy 11:59:10 <coopserver> *** Player has joined 12:00:01 <coopserver> *** Player has left the game (Leaving) 12:25:39 *** [1]Djanxy has joined #openttdcoop.stable 12:25:55 *** XeryusTC_ is now known as XeryusTC 12:31:44 *** Djanxy has quit IRC 12:31:44 *** [1]Djanxy is now known as Djanxy 12:41:55 <happpy> hi Djanxy 14:05:56 <coopserver> *** plonka has joined 14:05:57 <coopserver> *** Game unpaused (number of players) 14:07:18 <coopserver> *** Muel has joined 14:07:22 <coopserver> <Muel> hi 14:07:32 <coopserver> <plonka> hey all 14:07:35 <happpy> hi 14:07:41 <happpy> how things going 14:07:48 <coopserver> <Muel> perfect and you ? 14:07:59 <happpy> good 14:08:04 <coopserver> <plonka> good here too 14:13:13 <coopserver> <plonka> what the hell is evil mode? 14:13:55 <happpy> not shor 14:20:10 <coopserver> <plonka> happy can i call trains to depot and completely rebuild slh1 into an lll,rrr bbh? 14:21:01 <happpy> yer b g for it 14:21:15 <happpy> go for it 14:21:20 <coopserver> <plonka> ok 14:21:30 <happpy> that will help the trains 14:22:26 <coopserver> <plonka> yeah 14:22:40 <coopserver> <plonka> need to expand out drop station too 14:47:14 <coopserver> *** Muel has left the game (Leaving) 14:50:19 <coopserver> <plonka> happy can you help out with signaling while i build? 15:06:31 <coopserver> *** plonka has joined spectators 15:06:32 <coopserver> *** Game paused (number of players) 15:06:33 <coopserver> *** plonka has started a new company #4 15:06:34 <coopserver> *** Game unpaused (number of players) 15:06:44 <coopserver> *** plonka has joined spectators 15:06:45 <coopserver> *** Game paused (number of players) 15:06:46 <coopserver> *** plonka has started a new company #5 15:06:47 <coopserver> *** Game unpaused (number of players) 15:06:53 <coopserver> *** plonka has joined spectators 15:06:54 <coopserver> *** Game paused (number of players) 15:06:55 <coopserver> *** plonka has started a new company #6 15:06:56 <coopserver> *** Game unpaused (number of players) 15:07:02 <coopserver> *** plonka has joined spectators 15:07:03 <coopserver> *** Game paused (number of players) 15:07:04 <coopserver> *** plonka has started a new company #7 15:07:05 <coopserver> *** Game unpaused (number of players) 15:07:10 <coopserver> *** plonka has joined spectators 15:07:11 <coopserver> *** Game paused (number of players) 15:07:12 <coopserver> *** plonka has started a new company #8 15:07:13 <coopserver> *** Game unpaused (number of players) 15:07:21 <coopserver> *** plonka has joined spectators 15:07:22 <coopserver> *** Game paused (number of players) 15:07:23 <coopserver> *** plonka has started a new company #9 15:07:24 <coopserver> *** Game unpaused (number of players) 15:07:32 <coopserver> *** plonka has joined spectators 15:07:33 <coopserver> *** Game paused (number of players) 15:07:34 <coopserver> *** plonka has started a new company #10 15:07:35 <coopserver> *** Game unpaused (number of players) 15:07:47 <coopserver> *** plonka has joined spectators 15:07:48 <coopserver> *** Game paused (number of players) 15:07:49 <coopserver> *** plonka has started a new company #11 15:07:50 <coopserver> *** Game unpaused (number of players) 15:08:28 <coopserver> *** plonka has joined company #1 15:27:09 <coopserver> *** happy train sport has joined company #1 15:43:28 <coopserver> *** happy train sport has joined spectators 15:43:30 <coopserver> *** happy train sport has started a new company #4 15:43:36 <coopserver> *** happy train sport has joined spectators 15:43:47 <coopserver> *** happy train sport has joined company #1 15:47:52 <coopserver> *** Muel has joined 15:48:01 <coopserver> <plonka> ummm 15:48:07 <coopserver> <Muel> hi 15:50:47 <coopserver> <plonka> that should work 15:50:50 <coopserver> *** Muel has joined company #1 15:50:53 <coopserver> <happy train sport> wb Muel 15:51:00 <coopserver> <plonka> plus it's cyncroed 15:51:23 <coopserver> <Muel> betters? 15:51:48 <coopserver> <plonka> no now it's not synced i dont think 15:52:26 <coopserver> <Muel> why? 15:52:59 <coopserver> <Muel> it is 1 rol 15:53:00 <coopserver> <Muel> role 15:57:09 <coopserver> <happy train sport> yer 15:57:46 <coopserver> <happy train sport> thisgoing to take time so trains get back to wher got to go 16:04:12 <coopserver> <plonka> or lack of 16:04:41 <coopserver> *** Anson has left the game (general timeout) 16:14:31 <coopserver> <plonka> dont go as fast 16:17:14 *** Djanxy has quit IRC 16:27:54 <coopserver> *** plonka has joined spectators 16:27:55 <coopserver> *** plonka has started a new company #4 16:28:07 <coopserver> *** plonka has joined company #1 16:28:09 <coopserver> <Muel> thx 16:28:19 <coopserver> <plonka> np :) 16:31:12 *** Jam35_ is now known as Jam35 16:32:11 <coopserver> *** Muel has joined spectators 16:32:22 <coopserver> *** Muel has left the game (Leaving) 16:32:36 <coopserver> *** Jam35 has joined 16:33:25 <coopserver> <happy train sport> hi jam 16:33:29 <coopserver> <happy train sport> how things 16:33:31 <coopserver> <Jam35> HELLO 16:33:41 <coopserver> <Jam35> GOOD 16:33:53 <coopserver> <Jam35> hoow are you? 16:34:20 <coopserver> <happy train sport> good 16:34:51 <coopserver> <plonka> hello 16:34:56 <coopserver> <Jam35> oioi 16:35:05 <coopserver> <Jam35> so 16:35:09 <coopserver> <happy train sport> we redoing the all the net werk 16:35:18 <coopserver> <Jam35> looks ok 16:35:36 <coopserver> <happy train sport> still 4 slh ned doing 16:36:15 <coopserver> <Jam35> plonka you shoulf bring some hub skills to PS 16:36:22 <coopserver> <Jam35> new game now 16:36:33 <coopserver> <Jam35> we need like 3 or 4 16:36:48 <coopserver> <plonka> yeah i will do soon :D 16:37:02 <coopserver> <Jam35> and regular, decent players 16:37:08 <coopserver> <Jam35> now :P 16:38:09 <coopserver> <plonka> making tea now on and off, then eating, then collecting gran 16:38:23 <coopserver> <plonka> wont be on here fullt now while 8pm ish 16:38:27 <Jam35> bah excuses :) 16:38:39 <Jam35> I'll be around :) 16:38:47 <coopserver> <happy train sport> k 16:39:41 <coopserver> <plonka> need to contimue lll,rrr from bbh1 to slh04 16:40:21 <coopserver> <happy train sport> yer true 16:40:51 <coopserver> *** Player has joined 16:42:52 <coopserver> <happy train sport> hi Player 17:03:12 <coopserver> *** Player has left the game (Leaving) 17:04:09 <coopserver> <happy train sport> we re nned to redo the slh 2 and 4 17:08:21 <coopserver> *** Player has joined 17:09:19 <coopserver> *** happy train sport has joined spectators 17:15:00 <coopserver> <happy train sport> hi Player 17:47:49 <coopserver> *** Muel has joined 17:47:58 <coopserver> <Muel> hi 17:48:10 <coopserver> <plonka> hello muel 17:50:06 <coopserver> *** plonka has joined spectators 17:50:07 <coopserver> *** Game paused (number of players) 17:50:08 <coopserver> *** plonka has started a new company #4 17:50:09 <coopserver> *** Game unpaused (number of players) 17:50:21 <coopserver> *** plonka has joined company #1 18:01:48 <coopserver> *** Player has left the game (Leaving) 18:18:28 <coopserver> *** irolldice has joined 18:24:14 <coopserver> *** Muel has left the game (Leaving) 18:31:45 <coopserver> *** Player has joined 18:40:48 <coopserver> <Player> !name Taggerts 18:40:49 <coopserver> *** Player has changed his/her name to Taggerts 18:40:54 <coopserver> *** Taggerts has started a new company #4 18:41:27 <coopserver> *** irolldice has left the game (Leaving) 18:59:34 <coopserver> <happy train sport> hi Taggerts 18:59:40 <coopserver> <happy train sport> how things 19:00:18 <coopserver> *** Player has joined 19:00:29 <coopserver> *** Player has left the game (Leaving) 19:06:20 <coopserver> *** happy train sport has joined company #1 19:14:30 <coopserver> *** plonka has joined spectators 19:14:33 <coopserver> *** plonka has started a new company #5 19:14:51 <coopserver> *** plonka has joined company #1 19:18:09 <coopserver> *** happy train sport has joined spectators 19:18:11 <coopserver> *** happy train sport has started a new company #5 19:18:17 <coopserver> *** happy train sport has joined spectators 19:18:23 <coopserver> *** happy train sport has joined company #1 19:49:11 <coopserver> *** plonka has joined spectators 19:49:13 <coopserver> *** plonka has started a new company #5 19:49:29 <coopserver> *** plonka has joined company #1 19:56:23 <coopserver> *** Muel has joined 19:59:30 <coopserver> *** Muel has left the game (general timeout) 20:15:09 <coopserver> *** Player has joined 20:15:10 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:15:11 <coopserver> *** Player has started a new company #5 20:15:12 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:15:13 <coopserver> *** Player has joined spectators 20:15:53 <coopserver> *** Player has left the game (wrong company in DoCommand) 20:52:09 <coopserver> *** Yum has joined 20:59:17 <coopserver> <plonka> happy? 21:03:23 <coopserver> <Yum> new bubbles 21:03:27 <coopserver> <Yum> 0 per month doe 21:03:35 <coopserver> <Yum> its so new 21:03:47 <coopserver> <Yum> it said o beaucause it just got built 21:03:57 <coopserver> <plonka> hello yum 21:04:03 <coopserver> <Yum> hey 21:04:11 <coopserver> <plonka> how ist thou? 21:04:19 <coopserver> <Yum> good 21:04:28 <coopserver> <plonka> sweet :) 21:04:33 <coopserver> <Yum> more bubbles i didint notice 21:05:12 <coopserver> <happy train sport> yer i see got for it 21:07:53 <coopserver> <Yum> more bubbles found 21:08:01 <coopserver> <Yum> gimme 21:37:50 <coopserver> <plonka> happy check sign and rejig the overflow to allow a double please 21:38:18 <coopserver> <plonka> that signle bridge is making too many trains get stuck in the overflow when there's empty station lanes 22:00:10 <coopserver> *** Yum has left the game (Leaving) 22:07:04 <coopserver> *** Jam35 has left the game (connection lost) 22:07:30 *** Jam35 is now known as Jam35_ 22:15:17 <coopserver> *** plonka has joined spectators 22:15:19 <coopserver> *** plonka has started a new company #5 22:15:29 <coopserver> *** plonka has joined company #1 22:20:05 <coopserver> *** plonka has left the game (Leaving) 22:20:09 <coopserver> *** happy train sport has joined spectators 22:37:29 <coopserver> <happy train sport> how the net werk going Taggerts 22:40:24 <coopserver> *** Player has joined 22:40:44 <coopserver> <happy train sport> hi Player 22:42:50 *** KenjiE20 has quit IRC 22:43:12 *** KenjiE20 has joined #openttdcoop.stable 22:43:12 *** ChanServ sets mode: +o KenjiE20 22:52:52 <coopserver> *** Player has left the game (Leaving) 23:04:41 <coopserver> *** Taggerts has left the game (Leaving) 23:04:42 <coopserver> *** Game paused (number of players) 23:12:15 *** happpy has quit IRC 23:29:24 <coopserver> *** happy train sport has left the game (connection lost) 23:52:53 <coopserver> *** Anson has joined