Config
Log for #openttdcoop.stable on 3rd April 2015:
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00:00:05  <happpy> that  shord be  ther  now
00:00:59  <coopserver> *** happy  train sport has left the game (Leaving)
00:01:02  <irolldice> survivalcraft.hopto.org/happy.sav
00:01:24  <irolldice> !admin
00:05:24  <happpy> is  that     link
00:07:11  <happpy> i  dont  think thats  a    link<irolldice
00:07:27  <irolldice> http://survivalcraft.hopto.org/happy.sav
00:10:41  <happpy> thats  a  link but  nufing   on the web sit  heem eney  way  gn have fun  be back  to mor at sume  time
00:12:29  <happpy> gn  <irolldice
00:14:03  <irolldice> see ya
00:14:05  <irolldice> :)
00:15:51  <Sylf> !rcon pwd
00:15:53  <coopserver> /home/openttd/svn-stable/server/save/autosave/
00:16:00  <Sylf> !rcon ls
00:16:04  <coopserver> 0) .. (Parent directory)
00:16:05  <coopserver> 1) autosave80.sav
00:16:06  <coopserver> 2) autosave79.sav
00:16:07  <coopserver> 3) autosave78.sav
00:16:08  <coopserver> 4) autosave77.sav
00:16:09  <coopserver> Sylf: You have 2401 more messages. Type !less to view them
00:17:39  <Sylf> !rcon cd ../uploads
00:17:40  <coopserver> ../uploads: No such file or directory.
00:17:50  <Sylf> bullshit
00:17:54  <Sylf> !rcon cd ..
00:17:58  <Sylf> !rcon cd uploads
00:18:03  <Sylf> !rcon ls
00:18:04  <coopserver> 0) .. (Parent directory)
00:18:05  <coopserver> 1) wsg_0904.sav
00:18:06  <coopserver> 2) wsg_0204_v2.sav
00:18:07  <coopserver> 3) wsg_030415.sav
00:18:08  <coopserver> 4) happy%20%20yeti%20map.sav
00:18:09  <coopserver> Sylf: You have 38 more messages. Type !less to view them
00:18:13  <Sylf> !rcon load 1
00:18:14  <coopserver> Starting new game
00:18:15  <coopserver> *** Anson has left the game (connection lost)
00:18:16  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0)
00:18:17  <coopserver> Game Load Failed, Broken savegame - Inconsistent size
00:18:18  <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size
00:18:19  <coopserver> *** Game paused (number of players)
00:18:20  <coopserver> *** Anson has joined
00:21:09  <Sylf> all those 4 files are indeed corrupt.
00:21:17  *** happpy has quit IRC
00:21:19  <coopserver> *** Kopido has joined
00:21:20  <coopserver> *** Kopido has started a new company #1
00:21:21  <coopserver> *** Game unpaused (number of players)
00:21:33  <Sylf> !rcon clients
00:21:34  <coopserver> Client #1  name: ''  company: 255  IP: server
00:21:35  <coopserver> Client #179  name: 'Anson'  company: 255  IP: 87.169.108.164
00:21:36  <coopserver> Client #181  name: 'Kopido'  company: 1  IP: 88.102.150.237
00:21:41  <coopserver> *** Kopido has left the game (Leaving)
00:21:42  <coopserver> *** Game paused (number of players)
00:23:51  <Sylf> !rcon ls
00:23:52  <coopserver> 0) .. (Parent directory)
00:23:53  <coopserver> 1) wsg_0904.sav
00:23:54  <coopserver> 2) JStable280315.sav
00:23:55  <coopserver> 3) JStable220315.sav
00:23:56  <Sylf> !rcon load 1
00:23:57  <coopserver> 4) JStable160315.sav
00:23:58  <coopserver> Sylf: You have 35 more messages. Type !less to view them
00:23:59  <coopserver> Starting new game
00:24:00  <coopserver> *** Anson has left the game (connection lost)
00:24:01  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0)
00:24:02  <coopserver> *** Game paused (number of players)
00:24:03  <coopserver> *** Anson has joined
00:24:21  <coopserver> *** Sylf has joined
00:24:51  <coopserver> *** Sylf has joined company #1
00:24:52  <coopserver> *** Game unpaused (number of players)
00:25:00  <coopserver> *** Sylf has joined spectators
00:25:01  <coopserver> *** Game paused (number of players)
00:27:38  <Sylf> !getsave http://wiki.openttdcoop.org/File:Wsg_0304_v5.sav
00:27:38  <coopserver> Starting download...
00:27:41  <coopserver> Savegame successfully downloaded
00:28:30  <Sylf> !getsave http://wiki.openttdcoop.org/images/b/b1/Wsg_0304_v5.sav
00:28:30  <coopserver> Starting download...
00:28:31  <coopserver> Savegame successfully downloaded
00:28:59  <coopserver> *** Sylf has left the game (Leaving)
00:29:43  <Sylf> !rcon load 1
00:29:45  <coopserver> Starting new game
00:29:45  <coopserver> *** Anson has left the game (connection lost)
00:29:46  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0)
00:29:47  <coopserver> *** Game paused (number of players)
00:29:50  <coopserver> *** Anson has joined
00:30:08  <coopserver> *** Sylf has joined
00:30:20  <coopserver> *** Sylf has left the game (Leaving)
00:31:49  <Sylf> !setdef
00:31:49  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
00:31:51  <Sylf> !auto
00:50:42  *** irolldice has quit IRC
01:10:49  *** Mark has joined #openttdcoop.stable
01:12:13  <coopserver> *** Mark has joined
01:12:29  <coopserver> <Mark> oh someone did manage to make it work?
01:13:17  <Sylf> something was broken around the !getsave command
01:13:28  <coopserver> <Mark> ah
01:13:33  <coopserver> <Mark> well good  job :)
01:13:42  <coopserver> *** Mark has started a new company #2
01:13:43  <coopserver> *** Game unpaused (number of players)
01:13:43  <Sylf> I don't know what was wrong - getsave works now, and the game loads fine again
01:15:20  <coopserver> <Mark> strange
01:15:22  <coopserver> <Mark> oh well
01:51:51  <coopserver> *** Mark has left the game (general timeout)
01:51:52  <coopserver> *** Game paused (number of players)
01:52:35  <coopserver> *** Yugi_Ubuntu has joined
01:53:19  <coopserver> *** Yugi_Ubuntu has left the game (Leaving)
01:54:25  *** [1]Mark has joined #openttdcoop.stable
01:54:49  <coopserver> *** Mark has joined
01:54:50  <coopserver> *** Game unpaused (number of players)
01:58:50  *** Mark has quit IRC
01:58:50  *** [1]Mark is now known as Mark
02:33:19  <coopserver> *** irolldice has joined
02:33:20  <coopserver> *** irolldice has started a new company #1
02:34:09  <coopserver> *** irolldice has left the game (Leaving)
02:36:10  <V453000> yoyo
02:36:11  <coopserver> *** SoldadoDeFortuna has joined
02:36:18  <coopserver> <Mark> yoho
02:36:57  <coopserver> *** V453000 has joined
02:37:20  <coopserver> <V453000> :) bitch aint slacking
02:37:26  <coopserver> <Mark> :D
02:37:36  <coopserver> <SoldadoDeFortuna> i stack my bitches
02:37:42  <coopserver> <V453000> good stuf
02:37:56  <coopserver> <SoldadoDeFortuna> round robin em
02:38:14  <coopserver> <Mark> shouldnt you be asleep
02:38:25  <coopserver> <V453000> yeah, should
02:38:56  <coopserver> <V453000> it is less commonly known that 3D people work 26/8 :P
02:39:14  <coopserver> <SoldadoDeFortuna> bro thats racist
02:39:20  <coopserver> <Mark> what about 2D people
02:39:44  <coopserver> <V453000> shit on them!
02:40:05  <coopserver> <V453000> I dont see what is racist on that but k XD
02:41:02  <coopserver> <SoldadoDeFortuna> sensitivity man. Vec3s and Vec2s need to learn to live with another
02:41:16  <coopserver> <V453000> wtf is that even :D
02:42:15  <coopserver> <SoldadoDeFortuna> you make me want to flush my frame buffer
02:43:25  <coopserver> *** SoldadoDeFortuna has started a new company #1
02:44:19  <V453000> haha Mark the nub is #2 :P
02:44:35  <coopserver> <Mark> always :<
02:44:53  <V453000> aaand my pc has full ram
02:44:59  <V453000> fun shit start
02:48:45  <coopserver> *** V453000 has left the game (general timeout)
02:48:55  <coopserver> <Mark> uh oh
02:56:14  <coopserver> *** Yum has joined
02:56:15  <coopserver> *** Yum has started a new company #3
02:57:17  <coopserver> *** Yum has joined spectators
02:57:22  <coopserver> *** Yum has left the game (Leaving)
03:02:00  <V453000> assdf
03:02:12  <coopserver> <SoldadoDeFortuna> asdf ain't that a supermarket?
03:02:37  <coopserver> <SoldadoDeFortuna> it aint
03:02:52  <coopserver> <SoldadoDeFortuna> you must like assad proably
03:12:14  <coopserver> *** irolldice has joined
03:12:34  <coopserver> <irolldice> no firs or yeti?
03:12:57  <coopserver> <Mark> nope
03:12:58  <coopserver> <Mark> next game
03:13:01  <coopserver> <irolldice> =\
03:13:09  <coopserver> <irolldice> is that soon or are we playing this map out fully
03:13:24  <coopserver> *** irolldice has started a new company #3
03:13:44  <coopserver> <Mark> i would think were playing this fully
03:14:25  <coopserver> <Mark> this is the map that got loaded when Sylf fixed our issues
03:15:14  <coopserver> <Mark> brb
03:15:16  <coopserver> *** Mark has joined spectators
03:16:48  <V453000> why would you play it half assedly? :P
03:17:00  <coopserver> <irolldice> i dunno, thought someone would load up firs or yeti
03:17:07  <coopserver> <irolldice> can you reset me
03:17:10  <coopserver> <irolldice> 0__0
03:17:13  <coopserver> <irolldice> i want to start over
03:17:16  <coopserver> <irolldice> already
03:17:20  <coopserver> <irolldice> in hte same spot
03:17:23  <coopserver> <irolldice> with all my money back
03:17:36  <coopserver> <irolldice> !reset
03:18:52  <coopserver> *** Anson has started a new company #4
03:19:35  <V453000> !plyers
03:19:37  <V453000> just leave the company
03:19:43  <V453000> !companies
03:19:43  <coopserver> V453000: Company '1' (Blue): SoldadoDeFortuna Transport, Founded in 1906, Vehicles owned: 6 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
03:19:44  <coopserver> V453000: Company '2' (Pink): Mark Transport, Founded in 1900, Vehicles owned: 135 Trains, 7 Roadvehicles, 0 Ships and 0 Aeroplanes
03:19:45  <coopserver> V453000: Company '3' (Green): irolldice Transport, Founded in 1908, Vehicles owned: 0 Trains, 0 Roadvehicles, 1 Ships and 0 Aeroplanes
03:19:46  <coopserver> V453000: Company '4' (Orange): Anson Transport, Founded in 1909, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
03:19:49  <coopserver> *** irolldice has joined spectators
03:19:51  <V453000> !rcon reset_company 3
03:19:51  <coopserver> *** irolldice has started a new company #5
03:19:52  <coopserver> Company deleted.
03:20:02  <coopserver> <irolldice> i didn't have enough money to delete everything
03:20:03  <coopserver> <irolldice> lol
03:21:27  <V453000> if you have 0 vehicles the company auto-resets once you leave it
03:21:33  <V453000> after a minute or so
03:21:43  <coopserver> <irolldice> oh
03:23:27  <coopserver> *** V453000 has joined
03:37:49  <coopserver> *** irolldice has left the game (Leaving)
03:40:06  <coopserver> <V453000> Mark want top secret RAWR with new bridges? :P
03:40:11  <coopserver> <V453000> your networks looks considerably nicer with them :P
03:48:45  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
03:55:51  <coopserver> <Anson> which towns accept goods ?
03:58:56  <coopserver> <Anson> i checked 25 towns on my island, and none of them wants goods ... only food and water ... will they accept goods when i grow them ?
04:00:33  <coopserver> *** Mark has joined company #2
04:00:52  <coopserver> <Mark> Anson: you need a town with 8 office buildings
04:01:17  <coopserver> <Mark> the ones on rainforest ground will grow with just a pax service
04:01:22  <coopserver> <Mark> desert towns need food and water
04:01:24  <coopserver> <Anson> thus simply grow any town and it will accept goods ?
04:01:47  <coopserver> <V453000> yes, except towns with center tile in the desert
04:01:52  <coopserver> <V453000> for that one you need water and food
04:02:12  <coopserver> <V453000> the town gui says it  ...
04:03:26  <coopserver> <Anson> the town won't accept goods unless i provide food and water ???? ... i think i know how to grow a town, only didn't know the conditions for accepting goods
04:03:42  <coopserver> <V453000> buildings accept goods
04:03:56  <coopserver> <V453000> if you click on the building with the helper ? tool, it says how many goods it accepts
04:04:01  <coopserver> <V453000> e.g. [2/8]
04:04:12  <coopserver> *** SoldadoDeFortuna has joined
04:04:14  <coopserver> <V453000> you need a total of 8/8 in your station catchment area in order to make the station accept goods
04:05:26  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
04:05:54  <coopserver> <Anson> yes, same rule with 8/8 for other cargo too ... and an easy method to check where something is accepted is to hover a station and look whether something is accepted :-) but it didn't tell me what to do to make it accept goods
04:06:17  <coopserver> <Mark> just get a town thats on rainforest ground
04:06:22  <coopserver> <Mark> wont need food and water
04:06:26  <coopserver> <Mark> just a bus service will grow it
04:06:47  <coopserver> <Mark> check wether the center tile is on desert or rainforest
04:07:02  <coopserver> <Mark> (the tile that has the town name on it )
04:07:23  <coopserver> <Anson> i know that (about the town growing) ... i only had the question about goods
04:07:27  <coopserver> *** V453000 has left the game (Leaving)
04:17:13  <coopserver> *** irolldice has joined
04:19:45  <coopserver> <Anson> when will people invent buses ? i don't ask for reality, but having trains and no busses or carriages is strange :-(
04:20:29  <coopserver> <Mark> shouldnt be too far off
04:21:24  <V453000> I am actually considering to make PrehistoricTTD
04:21:31  <V453000> dino transport
04:21:40  <coopserver> <Mark> right
04:21:41  <coopserver> <irolldice> do it!
04:21:50  <V453000> all engines called rock
04:21:59  <V453000> punier ones pebble :D
04:22:22  <coopserver> <Mark> make a preheristoric townset
04:22:28  <coopserver> <Mark> with dino nests instead of buildings
04:22:45  <coopserver> <Mark> you should do a townset anyway
04:22:45  <V453000> :D
04:22:52  <coopserver> *** Dnz-Ali has joined
04:23:01  <V453000> I think in terms of building sets  one can come up with some serious wtf
04:23:06  <coopserver> <Dnz-Ali> hi
04:23:10  <coopserver> <irolldice> what up
04:23:12  <V453000> especially since there is so much randomness
04:23:12  <V453000> hi
04:23:20  <coopserver> <Mark> yea thats why you should make one
04:23:24  <coopserver> <Mark> hi
04:30:34  <coopserver> *** irolldice has left the game (Leaving)
05:00:25  <coopserver> <Anson> did you have too many trains ? .-)
05:00:36  <coopserver> <Mark> :P
05:00:41  <coopserver> <Mark> dont even know what happened there
05:01:48  <coopserver> <Anson> looks like there is a signal missing after the bridge ... did you accidentally remove it ?
05:02:08  <coopserver> <Mark> probably
05:02:11  <coopserver> <Mark> i was rebuilding that
05:02:15  <coopserver> <Mark> i miss signals all the time
05:05:25  <V453000> n33d uverfloze
05:05:34  <coopserver> *** V453000 has joined
05:06:10  <coopserver> <V453000> want experimental top secret RAWR with bridges? :P
05:06:21  <coopserver> <V453000> the suspended bridges are considerably awesome
05:30:41  <coopserver> *** Dnz-Ali has left the game (Leaving)
05:39:50  <Mark> V453000 show me
05:39:57  <coopserver> *** Mark has joined spectators
05:39:58  <V453000> I shit on your lawn
05:40:08  <Mark> :D
05:40:10  <V453000> http://dev.openttdcoop.org/attachments/download/7235/RAWR_landscape.grf
05:40:13  <V453000> 370mb or so
05:41:36  <Mark> that'll take 12 hours to download
05:42:16  <coopserver> <V453000> nice
05:42:43  <V453000> teaser https://dl.dropboxusercontent.com/u/20419525/MarkTransport.png
05:43:26  <Mark> wow thats awesome
05:43:33  <Mark> they look nice stacked like that
05:43:39  <Mark> gotta go brb
05:44:17  <Mark> wtf is with the red text :D
05:44:20  <Mark> you fucking idiot
05:44:31  <V453000> XD
05:44:51  <V453000> your company, not my fault
05:45:00  <V453000> the game says it in the screenshot, it must be true
05:46:38  <Anson> faggot in stone age ... are you already starting to work on the dino grf ? :-)
05:46:51  <V453000> no that is just Mark being slow
05:49:10  <Anson> the bridges and rails look nice ... if they connect properly at corners and ramps, it will be awesome
05:49:39  <V453000> I redid the whole fucking infrastructure for them, they should XD ... once I am done with it. The current ones are still the old
05:55:10  <coopserver> *** V453000 has left the game (Leaving)
05:55:40  <coopserver> <Anson> august 1920 ... still waiting for the first bus to arrive ...
05:56:31  <V453000> stone age, blame Mark
05:56:39  <V453000> I think first bus could be 1940 or so if it is original vehicles
05:56:44  <V453000> maybe even 1945
05:56:54  <V453000> put a train there :P
05:57:45  <coopserver> <Anson> yearly train income 250k+, just the same as my total costs ... and 100k cash left ... what will be earlier ? first bus (which doubles my income without additional costs) or bancruptcy ? can i afford to buy the bus when it is there ?
05:58:19  <V453000> I sez SHIT on costs
05:58:41  <coopserver> <Anson> i already have the bus stations ... and the authorities don't like having unused stations :-(
05:59:20  <V453000> I dont think unused stations have any influence
06:00:04  <coopserver> <Anson> station rating and town rating ... used stations add 15 points and unused subtract 12 points per month
06:00:45  <V453000> k, removing bus stations isnt hard then :P
06:00:47  <coopserver> <Anson> thus you get a lot of negative fame at the authorities from unused stations ... currently at atrocious
06:01:49  <V453000> sure so delete those stations if they hurt XD
06:01:55  <coopserver> <Anson> even without the stations, rating will be low for a hundred years, and no chance to build any other stations, or even new bus stations when buses are there ... need to wait ...
06:03:21  <coopserver> <Anson> can you add an option to nuts, so that dates for default buses match the dates for trains ?
06:03:35  <V453000> ever heard of trees? :)
06:03:41  <V453000> no why would I do that
06:04:16  <V453000> you could say that also I need to influence dates of ships, aircraft, prices of -whatever-, etc
06:04:26  <V453000> one newgrf should only influence what it focuses on imo
06:04:54  <coopserver> <Anson> how much do trees cost, to get from atrocious to acceptable levels ? ... to much with 100k cash
06:05:20  <V453000> it is like that "stations name from nearby industries" grf - it influences oil rigs and oil well functionality :D that is just wrong imo
06:05:42  <V453000> eh I believe you will be able to make a lot of money in just a couple years since nuts is so cheap
06:06:44  <coopserver> <Anson> tina turner should make a new grf for that purpose ... Nutbus City Limits :-)
06:07:36  <V453000> who the fuck is tina turner
06:09:33  <coopserver> <Anson> https://www.youtube.com/watch?v=F1bjL6I8IHo
06:09:33  <Webster> Title: Ike & Tina Turner - Nutbush City Limits - (Live TV 1973), Length: 3m 10s, Views: 68729, Likes: 249
06:09:48  <V453000> wtf
06:14:59  <coopserver> *** SoldadoDeFortuna has joined
06:15:30  <coopserver> *** SoldadoDeFortuna has joined company #1
06:19:56  <coopserver> *** irolldice has joined
06:31:04  <coopserver> <SoldadoDeFortuna> The jews fear the samurai
06:32:15  <coopserver> *** SoldadoDeFortuna has joined spectators
06:40:40  <coopserver> <Anson> LOL ... a road vehicle was released now ... november 1923 ... a RUBBER TRAM !!! :-)
06:41:05  <V453000> hm :) heqs
06:41:24  <V453000> it is probably suitable to load a bus set aside of heqs
06:42:25  <coopserver> *** SoldadoDeFortuna has joined company #1
06:43:45  <coopserver> *** Mark has joined company #2
06:45:32  <coopserver> <Mark> Anson: want some cash?
06:45:51  <coopserver> <irolldice> i'm good
06:46:12  <coopserver> <Mark> prett y hard making money with TL1 and short routes
06:46:31  <coopserver> *** V453000 has joined
06:52:27  <coopserver> <Mark> woo revelation machine
06:52:47  <coopserver> <SoldadoDeFortuna> so it was foretold in revelations
06:53:03  <coopserver> <Anson> thanks for the offer, but i think I'm good
06:53:17  <coopserver> <Anson> only need a bus or have to start over
06:53:32  <coopserver> <Mark> just use a train
06:53:44  <coopserver> <Mark> you only need 5 active stations near the city center
06:53:53  <coopserver> <Mark> as long as theyre visited once a month its fine
06:54:09  <coopserver> <Anson> after a looong time, i wanted to see whether i still can get a refitting network to run ... but that requires to drop goods
06:54:46  <coopserver> <Anson> the problem is that no buses exist on this map (yet, or not at all?)
06:55:01  <coopserver> <irolldice> i think yet
06:55:02  <coopserver> <SoldadoDeFortuna> i drive a bus
06:55:30  <coopserver> <SoldadoDeFortuna> there ain't nothing wrong with being a bus driver
06:55:47  <coopserver> <Mark> it'll be a while before we get buses
06:55:52  <coopserver> <Mark> not sure if heqs has buses at all tbh
06:56:28  <coopserver> <Mark> look its growing now
06:56:33  <coopserver> <Mark> every 53 days
06:56:35  <coopserver> <Mark> from 100
06:56:52  <coopserver> <Anson> when does the first bus appear by default ?
06:57:08  <coopserver> <Mark> 1940 or 1950 probably
06:57:12  <coopserver> <Mark> with generic rv
06:57:26  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
06:57:54  <coopserver> <Anson> i do 40k per year :-) thus i won't be bancrupt ....
06:58:38  <coopserver> <Anson> income 250k, costs 200k ... and with a grown town that accepts goods, income will immediately double without doing anything :-)
07:00:43  <coopserver> <Mark> your 8th office block is under construction
07:00:53  <coopserver> <Mark> you'll need to walk your station to the town though
07:01:08  <coopserver> <Mark> THIS tile accepts goods
07:02:38  <coopserver> <Anson> i can't walk the station ... not while my rating is atrocious :-(
07:02:49  <coopserver> <Mark> plant trees
07:02:53  <coopserver> <Mark> dont plant on the farm land
07:03:18  <coopserver> <Anson> atrocious is the worst possible ... requires 1000 trees
07:03:26  <coopserver> <Mark> nah
07:03:35  <coopserver> <Mark> just plant trees in the desert
07:03:43  <coopserver> <Mark> only costs 2k
07:06:27  <coopserver> <Mark> do a 20x20 patch
07:07:14  <coopserver> <Anson> 20x20 x 60 = 24k, not 2k ... if that is enough
07:08:10  <coopserver> <Mark> now put the station on the road i blew up
07:08:13  <coopserver> <Mark> in front of the bank
07:08:54  <coopserver> <Anson> 400 tiles planted ... now "poor"
07:09:22  <coopserver> <Mark> surely you can build it now
07:09:28  <coopserver> <Mark> has to be connected to your train drop though
07:09:40  <coopserver> <Anson> thanks for the help
07:09:54  <coopserver> <Mark> ill have to be railway
07:10:01  <coopserver> <Mark> lorry station doesnt have enough coverage
07:10:09  <coopserver> <Anson> but no goods are accepted
07:10:24  <coopserver> <Mark> ^
07:10:49  <coopserver> <Mark> one of the office buildings disappeared again
07:10:57  <coopserver> <Mark> you'll need to set up a service like the one i made
07:11:08  <coopserver> <Mark> otherwise itll shrink
07:11:36  <coopserver> <Anson> just hovered a train station across all the town ... nowhere goods
07:11:47  <coopserver> <Mark> no because one of the buildings disappeared again
07:11:54  <coopserver> <Mark> you need 8 of the office buildings
07:12:07  <coopserver> <Mark> there's only 6 at the moment
07:13:20  <coopserver> <Anson> I'm just hovering a station of 7x7 atop the town, thus i get all the town in range, and still it shows no acceptance of goods
07:13:41  <coopserver> <Mark> because there are not enough office buildings
07:13:45  <coopserver> <Mark> one of them disappeared
07:14:04  <coopserver> <Anson> ah, now again
07:14:09  <coopserver> <Mark> yes
07:14:30  <coopserver> <Anson> it already works
07:14:38  <coopserver> <Mark> cool
07:15:03  <coopserver> <Mark> now make sure you get a few active services near the town center
07:15:07  <coopserver> <Mark> otherwise it will shrink again
07:15:41  <coopserver> <Anson> lol ... atrocious again :-)
07:16:59  <coopserver> <Anson> i think, I'll take a break and return 1940+ when they finally invent buses after already having trams and trains for several decades
08:07:31  <coopserver> *** loanshark101 has joined
08:07:52  <coopserver> <V453000> Stoneage Corp XD
08:07:53  <coopserver> <V453000> fuck me
08:12:29  <Mark> :D
08:28:12  <coopserver> *** Maxwell has joined
08:29:09  <coopserver> <Maxwell> hi
08:29:13  <coopserver> <Mark> hi
08:29:25  <coopserver> <irolldice> welcome back
08:29:37  <coopserver> <Maxwell> ty
08:29:57  <coopserver> <V453000> yo watup
08:30:07  <coopserver> <V453000> did I see you ask about how to create a train set somewhere?
08:30:58  <coopserver> <V453000> if you needed some answers on that topic, I could give a few :P
08:31:18  <coopserver> <Maxwell> me?
08:32:27  <coopserver> <V453000> yes
08:33:24  <coopserver> <Maxwell> I believe I was asking to modify one
08:33:30  <coopserver> <V453000> hm right
08:33:31  <coopserver> <Mark> V453000: have a look !here
08:33:57  <coopserver> <V453000> yes I know
08:33:59  <coopserver> <V453000> they crash :)
08:34:07  <coopserver> <V453000> yay
08:34:09  <coopserver> <V453000> :P
08:34:12  <coopserver> <Mark> :D
08:34:21  <coopserver> <Mark> didnt think that was possible
08:34:23  <coopserver> <V453000> I even had a station on the PS like this
08:34:32  <coopserver> <V453000> yeah old known feature :)
08:34:37  <coopserver> <Mark> ah
08:34:46  <coopserver> <Mark> i was trying to make a depot-less overflow
08:34:50  <coopserver> <V453000> XD
08:35:03  <coopserver> <V453000> just put trains on a long spiral line XD best
08:35:19  <coopserver> <Mark> yeah i was trying to stack them
08:37:46  <coopserver> *** Mark has joined spectators
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08:50:42  <coopserver> <Taggerts> hi guys
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09:09:13  <coopserver> <Maxwell> is RAWR going to be improved on?
09:14:19  <coopserver> *** plonka has joined
09:19:42  <coopserver> <plonka> ok
09:20:47  <coopserver> <Anson> reason : i noticed too late that there were no buses available :-(
09:20:55  <coopserver> *** Maxwell has started a new company #3
09:24:41  <coopserver> <Anson> ok, a bit more than 3 years since mark helped : he built 5 railroad stations to grow the town, and shortly before buses became available, the town already accepted goods ... thus income increased by 200%
09:25:09  <coopserver> <Anson> instead of 250k income and 200k costs, it was 750k income and 200k costs :-)
09:27:49  <coopserver> <Anson> for the three new stations, the route is almost identical back and forth, for extra income from goods, for no extry cost and no extra trains that would require doubling tracks
09:28:05  <coopserver> <irolldice> omg
09:28:07  <coopserver> <irolldice> TL1
09:28:10  <coopserver> <irolldice> fucking adorable
09:28:53  <coopserver> <irolldice> and refit
09:28:54  <coopserver> <irolldice> interesting
09:29:24  <coopserver> <Anson> big thanks to mark who grew the town to accept goods ... NOW, we have buses that do it, but in the beginning, there were no buses available at all ... start of map in 1900(?) and buses only after 1930
09:33:32  <coopserver> <Anson> !gap 1 6
09:33:56  <coopserver> <Anson> @@(gap 1 6)
09:33:57  <Webster> coopserver: For Trainlength of 1: 14 - 16 needs 5, 17 - 19 needs 6, 20 - 22 needs 7.
09:34:31  <coopserver> <Anson> @@(gap 1 3)
09:34:32  <Webster> coopserver: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
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09:50:16  <V453000> Maxwell: RAWR 0.0.2 coming relatively soon :)
09:50:28  <V453000> improved on in the additional future: totally yes :)
09:50:37  <V453000> there is a lot of room to improve
09:58:23  <coopserver> *** Muel has joined
10:00:06  <coopserver> <Muel> hi
10:04:50  <coopserver> *** Taggerts has left the game (Leaving)
10:15:15  <coopserver> *** Mark has left the game (Leaving)
10:15:23  <Mark> goodnighty
10:15:29  <coopserver> <Muel> gn
10:15:41  <coopserver> <plonka> bb
10:18:14  *** happpy has joined #openttdcoop.stable
10:18:22  <happpy> hi all
10:18:28  <coopserver> <plonka> just reminds me of aspbergers suffers with a special interest
10:18:35  <happpy> !players
10:18:37  <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected
10:18:44  <coopserver> <Anson> hallo, happy ... new map started 40 years ago
10:19:33  <happpy> k  i can not play now  got stuf to doo
10:19:59  <happpy> ho did  the map
10:20:00  <coopserver> <plonka> hi happy
10:20:06  <happpy> hi
10:20:41  <happpy> whonts the map like
10:20:55  <coopserver> <plonka> ok
10:21:11  <coopserver> <plonka> prolly needs more industries though
10:21:33  <happpy> heem   is  it  yeti
10:21:42  <coopserver> *** Muel has started a new company #6
10:21:48  <coopserver> <plonka> nope
10:22:02  <happpy> k
10:22:33  *** Jam35_ is now known as Jam35
10:22:35  <coopserver> <plonka> we using 1 tlt lol
10:22:52  <happpy> so whonts the  industries
10:22:57  <happpy> hi jam
10:23:04  <coopserver> <plonka> subtroical
10:23:09  <happpy> k
10:23:21  <coopserver> <Anson> nothing special, only nuts
10:23:29  <happpy> k
10:23:45  <coopserver> <plonka> anson we need to ll,rr the main staionline i think
10:23:50  <coopserver> <Anson> but i started with TL1 and refitting trains ... we already have almost 250 trains
10:24:38  <coopserver> <Anson> yes, we had talked about that earlier ... or at least i had mentioned it
10:30:28  <happpy> u no tl 3 dus not werk on tl 1 anson
10:30:49  <coopserver> <Anson> ???
10:31:21  <coopserver> *** Muel has left the game (Leaving)
10:33:06  <coopserver> *** Dnz-Ali has joined
10:34:28  <happpy> y do tl1  when u got tl 3
10:34:50  <coopserver> <Anson> who got tl3 ?
10:34:52  <happpy> hi  dnz ali
10:35:05  <coopserver> <Dnz-Ali> hi
10:35:10  <happpy> i fort u got tl3
10:35:15  <coopserver> <Anson> new map, new network, started with tl1
10:35:28  <happpy> ar k
10:36:08  <coopserver> *** Dnz-Ali has left the game (Leaving)
10:37:32  <coopserver> <plonka> there ll,rr complete
10:41:39  <coopserver> <Anson> we have 7 mil now, limit is set to max = 8 mil
10:42:57  <coopserver> <plonka> 1.8
10:43:24  <coopserver> <Anson> of course, i use DM :-)
10:43:47  <coopserver> <Anson> what else ?
10:43:56  <coopserver> <plonka> euro> :P
10:44:03  <coopserver> <Anson> later, ottd switches to EU automatically
10:44:16  <coopserver> <Anson> but not in 1941
10:44:25  <coopserver> <plonka> oh wow ok
10:44:45  <coopserver> <Anson> hehe, in 1941, it should use RM instead of DM :-)
10:45:09  <coopserver> <Anson> Reichsmark, Deutsche Mark, Euro ...
10:48:27  <coopserver> <plonka> heh
10:59:59  <coopserver> <Anson> ok, let's look at one train ... it unloads oil, refits and tries to load goods (from the oil it just delivered or another train's oil) ... but might not get a full load ... thus it will wait and full load if it was already almost full
11:00:36  <coopserver> <plonka> ?
11:00:41  <coopserver> <Anson> if it was almost empty, it's better to unload again, so that another train can full load with those goods, and the train itself refits back and starts over
11:02:50  <coopserver> <Anson> https://wiki.openttd.org/Game_mechanics#Station_rating
11:06:42  <coopserver> *** Muel has joined
11:07:41  <coopserver> <plonka> well make less
11:23:48  <coopserver> <plonka> @gap 1 11
11:23:56  <coopserver> <plonka> !gap 1 11
11:27:33  <coopserver> <plonka> oops
11:27:51  <coopserver> <plonka> @@(gap 1 11)
11:27:52  <Webster> coopserver: For Trainlength of 1: 29 - 31 needs 10, 32 - 34 needs 11, 35 - 37 needs 12.
11:28:23  <coopserver> <plonka> @@(gap 11 1
11:28:37  <coopserver> <plonka> @@(gap 11 1)
11:28:38  <Webster> coopserver: For Trainlength of 11: <= 17 needs 2, 18 - 30 needs 3, 31 - 43 needs 4.
11:29:36  <coopserver> <plonka> @@(gap 1 4)
11:29:37  <Webster> coopserver: For Trainlength of 1: 8 - 10 needs 3, 11 - 13 needs 4, 14 - 16 needs 5.
11:29:47  <coopserver> <Anson> @@(gap 1 3)
11:29:48  <Webster> coopserver: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
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11:31:11  <coopserver> *** happy  train sport has joined
11:33:01  <coopserver> <happy  train sport> nice  werk Anson and  plonka
11:33:17  <coopserver> <happy  train sport> but  got a train q
11:33:30  <coopserver> <plonka> where?
11:34:26  <coopserver> <happy  train sport> nexs  to  the goods  drop of
11:34:39  <coopserver> <plonka> ah yeah
11:34:48  <coopserver> <plonka> i was fixing that already ::)
11:34:50  <coopserver> <happy  train sport> need LLRR
11:35:25  <coopserver> <Anson> plonk already is doing all the doubling work
11:35:31  <coopserver> <happy  train sport> K
11:35:47  <coopserver> <Anson> btw: autoreplace just finished converting to medium 3
11:35:51  <coopserver> *** happy  train sport has joined company #4
11:38:05  <coopserver> <plonka> @muel long tl?
11:38:12  <coopserver> <Muel> little
11:38:23  <coopserver> <plonka> heh ok
11:38:52  <coopserver> <Muel> sing
11:40:00  <coopserver> *** Muel has left the game (Leaving)
11:46:24  <coopserver> *** Maxwell has left the game (general timeout)
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11:53:48  <coopserver> <happy  train sport> k thats   the best  i can  doo  doo on that  goods  drop  of
12:08:15  <coopserver> <Anson> nice work, plonka ... together with the rerouting of goods to the other drop for oil well 4, oiler 1+2 are much better now : instead of 1000 oil waiting, there are now 10 trains waiting :-)
12:11:25  <coopserver> *** Taggerts has joined
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12:13:07  <coopserver> <happy  train sport> hi  jam
12:13:15  <coopserver> <Jam35> good morning
12:13:18  <coopserver> <Jam35> or whatever
12:13:55  <coopserver> <happy  train sport> how  things
12:13:59  <coopserver> <happy  train sport> jam
12:14:24  <coopserver> <Jam35> ok
12:31:43  *** happpy_ is now known as happpy
12:33:39  <coopserver> <happy  train sport> heem k
12:44:15  <coopserver> *** Niko has joined
12:44:40  <coopserver> <happy  train sport> hi  Niko
12:44:46  <coopserver> <happy  train sport> lone  time no see
12:44:50  <coopserver> <Niko> hi happy
12:45:13  <coopserver> <happy  train sport> how  things   Niko
12:45:28  <coopserver> <Niko> great, waiting for the summer
12:45:41  <coopserver> <Niko> crap weather finally ending
12:45:46  <coopserver> <happy  train sport> yer    same  at uk
12:46:02  <coopserver> <happy  train sport> yer  the same    as uk
12:47:00  <coopserver> <happy  train sport> we dont wesend all  goods  traisn  to the 2  drop of  and remov  the ferst  goods   droo of
12:47:02  <coopserver> <Anson> last week we had three season on one day ... night winter below 0 C, dayspring  18+ C, and on the watch start of summertime
12:47:22  <coopserver> <happy  train sport> i  see
12:48:57  <coopserver> <happy  train sport> k
12:50:47  <coopserver> *** Borgy has joined
12:51:37  <coopserver> <happy  train sport> hi  Borgy
12:52:02  <coopserver> *** Muel has joined
12:52:12  <coopserver> <happy  train sport> hi muel
12:52:16  <coopserver> <Muel> hi
12:52:17  <coopserver> <happy  train sport> how  things
12:52:30  <coopserver> <Anson> hallo, sam
12:52:38  <coopserver> <Muel> good you
12:52:41  <coopserver> <Muel> ?
12:52:44  <coopserver> <happy  train sport> good
12:52:45  <coopserver> <Muel> hi Anson
12:54:09  <coopserver> <Muel> haha it sis funny :ň
12:54:14  <coopserver> <Muel> :)
12:55:32  <coopserver> *** Borgy has left the game (Leaving)
12:56:50  <coopserver> *** Dnz-Ali has joined
12:56:55  <coopserver> <Dnz-Ali> hi
12:56:59  <coopserver> <Muel> cau
12:57:04  <coopserver> <Muel> pridaj sa
12:57:08  <coopserver> <happy  train sport> hi  Dnz-Ali
12:57:35  <coopserver> *** Dnz-Ali has joined company #6
12:59:28  <coopserver> <Muel> https://www.youtube.com/watch?v=0uU9Lx79JU4 listen
12:59:28  <Webster> Title: Neny, Phoenix, Angel Brown, Pepe & Carol - VÝZVA (prod. Fosco Alma) [OFFICIAL VIDEO], Length: 4m 29s, Views: 70306, Likes: 1416
13:05:05  <coopserver> <Dnz-Ali> ?
13:05:18  <coopserver> <Taggerts> happy u have big jam
13:06:09  <coopserver> <happy  train sport> thansk  fixs  it
13:15:46  <coopserver> *** Niko has left the game (Leaving)
13:21:14  <coopserver> <Muel> :)
13:24:24  <coopserver> <Muel> k
13:24:37  <coopserver> *** Yum has joined
13:24:56  <coopserver> <happy  train sport> hi  Yum
13:25:01  <coopserver> <happy  train sport> how  things
13:25:07  <coopserver> <Yum> good
13:29:04  <coopserver> <Muel> mne to je jedno
13:33:31  <coopserver> *** Yum has started a new company #7
13:37:13  <coopserver> <happy  train sport> he  he  yer
13:47:01  <coopserver> *** Dnz-Ali has joined spectators
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13:55:04  <coopserver> *** King Peky has joined
13:55:17  <coopserver> <King Peky> Hello
13:55:21  <coopserver> <happy  train sport> hi
13:55:25  <coopserver> <Yum> hey
13:55:32  <coopserver> <happy  train sport> how       things
13:55:54  <coopserver> <King Peky> Too much work .. :\
14:04:18  <coopserver> *** Yum has left the game (Leaving)
14:07:02  <coopserver> <happy  train sport> heem
14:10:31  <coopserver> <King Peky> And chaos begins => big traffic jam
14:10:52  <coopserver> <happy  train sport> yep
14:10:53  <coopserver> *** King Peky has joined company #6
14:14:20  <coopserver> <King Peky> It's better to double exit rail first ..
14:15:00  <coopserver> <happy  train sport> yer    we ned to doo   BBH      to  fisnh of  the  LLRR
14:15:19  <coopserver> <plonka> thought you wanted lll,rrr?
14:15:26  <coopserver> <plonka> like yesterday?
14:18:17  <coopserver> <Anson> only low traffic to the old towndrop ... thus new ML between SLH01 and refinery with a sideline to the towndrop
14:18:39  <coopserver> <happy  train sport> thanks  King Peky
14:18:44  <coopserver> <Anson> maybe 300 trains on that line ... probably needs triple or quad to be full, or more :-)
14:18:56  <coopserver> <happy  train sport> yer true
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15:04:13  <coopserver> *** King Peky has joined company #4
15:17:04  <coopserver> <Anson> stop all trains / empty track ... between slh01 and slh02, so that tracks can easily be removed and connected ?
15:20:35  <coopserver> *** Muel has joined
15:20:44  <coopserver> <Muel> hi
15:20:51  <coopserver> <happy  train sport> hi
15:21:33  <coopserver> <Muel> yep
15:21:57  <coopserver> <happy  train sport> ar  thanks  we just dun bbh  so  trains we be lost
15:23:23  <coopserver> *** King Peky has joined spectators
15:23:51  <coopserver> <King Peky> Guys, I have to leave. So have a good game
15:23:57  <coopserver> <plonka> cya
15:24:03  <coopserver> <happy  train sport> bb
15:24:57  <coopserver> *** King Peky has left the game (Leaving)
15:25:03  <coopserver> <Anson> i stopped 4 trains ... area should be free soon
15:28:16  <coopserver> *** Taggerts has left the game (Leaving)
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15:31:00  <coopserver> <Anson> all trains unstopped now ... stopped trains are missing signals
15:38:42  <coopserver> <Muel> hey boys you working whit softwar inginiers ? EPC, BPMN, UML ?
15:40:28  <coopserver> <Muel> sign
15:40:49  <coopserver> <happy  train sport> thanks  Muel
15:48:12  <coopserver> <Anson> LOL ... incoming swarm at Flinham :-)
15:55:06  <coopserver> *** Liuk Sk has joined
15:55:16  <coopserver> <Liuk Sk> hi
15:55:19  <coopserver> <happy  train sport> hi
15:56:16  <coopserver> *** Liuk Sk has joined company #6
15:56:30  <coopserver> <Liuk Sk> cau na cem delas ?
16:05:13  <coopserver> *** Dnz-Ali has left the game (general timeout)
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16:17:17  <coopserver> <Anson> finished updating the refinery station : now has 3x4 platforms for triple incomingh track, and also 3 refit depots at the exit, leading to triple track ... the three tracks are never merged or split, thus trains all stay on their track
16:17:42  <coopserver> <Anson> exception : simple 2->1 merge at the exit to not yet use the 3rd line
16:22:42  <coopserver> *** Yum has joined
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16:33:40  <coopserver> <plonka> just need to put my grandads food in oven
16:33:43  <coopserver> <plonka> brb
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16:49:25  <coopserver> *** Troy McClure has joined
16:49:32  <coopserver> <happy  train sport> hi  troy
16:49:36  <coopserver> <Troy McClure> hi happy
16:49:38  <coopserver> <happy  train sport> how  things
16:49:42  <coopserver> <happy  train sport> lone time no see
16:49:45  <coopserver> <Troy McClure> good
16:49:46  <coopserver> <Troy McClure> yeah
16:50:00  <coopserver> <Troy McClure> you?
16:50:35  <coopserver> <Troy McClure> k
16:51:27  <coopserver> <happy  train sport>  yer  gor  ofr it
16:51:38  <coopserver> *** Troy McClure has started a new company #8
16:51:43  <coopserver> *** Troy McClure has joined spectators
16:51:54  <coopserver> *** Troy McClure has joined company #4
16:53:10  <coopserver> <happy  train sport> troy  cna  u redo slh  02  for us
16:55:36  <coopserver> *** Player has joined
16:57:09  <coopserver> <happy  train sport> hi Player
16:57:22  <coopserver> <Yum> hey player
17:00:59  <coopserver> *** Player has left the game (Leaving)
17:24:11  <coopserver> *** Troy McClure #1 has joined
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17:36:12  <coopserver> *** Troy McClure has joined
17:47:54  <coopserver> *** Muel has joined
17:47:56  <coopserver> <Muel> hi
17:48:06  <coopserver> <Troy McClure> hi
17:48:10  <coopserver> <Yum> hey
17:53:01  <coopserver> *** Yum has left the game (Leaving)
17:59:53  <coopserver> <Troy McClure> good luck
18:00:02  <coopserver> <Troy McClure> check @ 'needs 3'
18:00:17  <coopserver> *** Troy McClure has left the game (Leaving)
18:02:34  <coopserver> *** happy  train sport has left the game (Leaving)
18:02:56  *** happpy has left #openttdcoop.stable
18:03:03  <coopserver> *** lcd047 has joined
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18:08:41  <coopserver> *** Anson has joined spectators
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19:15:12  <coopserver> <plonka> @jam
19:15:16  <coopserver> <plonka> !jam
19:25:39  <coopserver> *** Mark has joined
19:25:45  <coopserver> <Mark> hello
19:26:05  <coopserver> <plonka> yo
19:26:20  <coopserver> *** Taggerts has left the game (Leaving)
19:30:45  <Jam35> what?
19:30:59  <Jam35> someone said jam
19:31:07  <Jam35> rodney
19:31:18  <coopserver> <plonka> can give me hand a mo plz
19:31:21  <coopserver> <plonka> ?
19:31:42  <coopserver> <Jam35> looking
19:32:21  *** Maraxus has joined #openttdcoop.stable
19:32:21  *** ChanServ sets mode: +o Maraxus
19:32:48  <coopserver> <Jam35> sign pls :)
19:33:17  <coopserver> <plonka> can u make me a 3:3 mixer @ sign?
19:33:36  <coopserver> <Jam35> na
19:33:38  <coopserver> <plonka> 2 main staions join up there and head into roudabout
19:34:17  <coopserver> <Jam35> it looks super hard :)
19:34:22  <coopserver> <Jam35> good luck!
19:34:30  <coopserver> <plonka> how about reversing station direction lol
19:34:34  <coopserver> <plonka> yeah it is :D
19:36:16  <coopserver> *** Maraxus has joined
19:36:25  <coopserver> <Mark> nice junction there
19:36:42  <coopserver> <Mark> good luck with that
19:36:50  <coopserver> <plonka> thx :D
19:37:11  <coopserver> <Jam35> it would be easier if everything wasn't stood still
19:37:25  <coopserver> <plonka> they're moving now
19:37:28  <coopserver> <plonka> give a sec
19:38:56  <coopserver> <Jam35> it might even need 3+3+2 ->3
19:39:15  <coopserver> <Jam35> you have temp end of 3rd
19:39:26  <coopserver> <Jam35> plus one line out of that drop only atm
19:40:02  <coopserver> <Mark> why not take the 2 tracks straight across the mountain
19:40:09  <coopserver> <Mark> horrible join before split atm
19:41:11  <coopserver> <Mark> gotta love oneway roundabouts
19:43:23  <coopserver> <Jam35> if I was purely workinmg in that area I think I would make the already split lines have 3 choices
19:43:33  <coopserver> <Jam35> atm they have prio
19:43:41  <coopserver> <Jam35> it would save space
19:44:04  <coopserver> <plonka> where?
19:44:14  <coopserver> *** Jam35 has joined company #4
19:44:34  <coopserver> <Jam35> split to 3 there
19:44:39  <coopserver> <Jam35> and one other
19:44:54  <coopserver> <Jam35> 2 others
19:44:55  <coopserver> <Jam35> :)
19:45:15  <coopserver> <Jam35> then go digging
19:45:33  <coopserver> <Jam35> irl
19:45:35  <coopserver> <Jam35> no :)
19:45:39  <coopserver> <plonka> heh
19:45:57  <coopserver> <plonka> first i went to get everything sorted so workinmg as intended
19:46:03  <coopserver> <plonka> then i can tweak stuff
19:46:50  <coopserver> <plonka> are there no volunteers for reversing the direction of dinston heights station?
19:50:20  <coopserver> *** irolldice has joined
19:51:49  <Mark> !setdef
19:53:34  <coopserver> <plonka> jham did you stop a train?
19:53:40  <coopserver> <Jam35> some
19:53:44  <V453000> !setdef
19:53:45  <coopserver> <plonka> ok
19:53:46  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:53:48  <V453000> :P
19:59:28  <coopserver> *** Maraxus has left the game (Leaving)
20:00:38  *** Maraxus has quit IRC
20:12:21  <coopserver> <Jam35> gridlock
20:12:28  <coopserver> <Jam35> dice
20:16:34  <coopserver> *** Jam35 has joined company #5
20:23:21  <coopserver> <irolldice> lol ty
20:23:39  <coopserver> <Jam35> i did something
20:23:46  <coopserver> <irolldice> i noticed
20:23:46  <coopserver> <Jam35> hope it's ok
20:23:49  <coopserver> <irolldice> had to take a quick call
20:23:53  <coopserver> <irolldice> was just about to fix all that
20:24:02  <coopserver> <irolldice> i'm going to re-arrange it a bit
20:24:06  <coopserver> <irolldice> but thanks for fixing hte jam
20:24:11  <coopserver> *** Jam35 has joined spectators
20:24:23  <coopserver> <Jam35> it was a good one :)
20:26:05  *** Gakster has joined #openttdcoop.stable
20:28:47  <coopserver> <plonka> thx jam
20:29:32  <Gakster> !dl win64
20:29:32  <coopserver> Gakster: http://binaries.openttd.org/releases/1.5.0/openttd-1.5.0-windows-win64.zip
20:31:23  <coopserver> <Jam35> np
20:31:37  <coopserver> <Jam35> you have 90deg @ Sedston Heights
20:31:58  <coopserver> *** Djanxy has joined
20:33:06  <coopserver> <plonka> thx again
20:38:39  <coopserver> *** Taggerts has joined
20:52:59  <coopserver> <irolldice> is there any way to change hotkeys???
20:53:09  <coopserver> <Mark> in openttd.cfg
20:55:34  <coopserver> <Mark> boom
20:55:44  <coopserver> <plonka> yep :/
20:55:46  <coopserver> <Mark> glad its not just me crashing trains all the time
20:56:04  <coopserver> <plonka> i do it alot too
20:56:08  <coopserver> <Mark> :D
20:58:51  <coopserver> *** irolldice has left the game (Leaving)
21:03:33  <coopserver> *** Djanxy has left the game (Leaving)
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21:42:55  <coopserver> *** Player has joined
21:44:08  *** happpy has joined #openttdcoop.stable
21:44:27  <happpy> !players
21:44:28  <coopserver> happpy: There are currently 2 players and 3 spectators, making a total of 5 clients connected
21:48:03  <coopserver> *** happy  train sport has joined
21:50:26  <coopserver> *** happy  train sport has joined company #4
21:51:00  <coopserver> <happy  train sport> hi all
21:51:06  <coopserver> <Mark> hi
21:51:14  <coopserver> <happy  train sport> how  things
21:53:49  <coopserver> *** Player has left the game (Leaving)
22:11:19  <coopserver> *** Mark has left the game (general timeout)
22:12:11  <coopserver> *** Mark has joined
22:12:55  <coopserver> <plonka> think i sussed it
22:18:35  <coopserver> *** Taggerts has joined
22:19:15  <coopserver> <plonka> can someone inrease staion spread plz?
22:19:26  <coopserver> <Mark> how much do you need
22:19:36  <coopserver> <plonka> not sure
22:19:43  <coopserver> <plonka> try about 5 more
22:19:56  <Mark> @op
22:19:56  *** Webster sets mode: +o Mark
22:20:01  <Mark> !rcon set station_spread 17
22:20:16  <Jam35> max_
22:20:17  <coopserver> <plonka> thx
22:20:25  <coopserver> <Mark> this worked
22:20:25  <Jam35> or not?
22:20:29  <Jam35> :)
22:21:41  <coopserver> <plonka> need more :/
22:21:49  <coopserver> <plonka> prolly 5 again
22:21:53  <Mark> !rcon set station_spread 25
22:22:03  <coopserver> <plonka> thx
22:36:52  <coopserver> *** Sobuk has joined
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22:40:04  <coopserver> <plonka> clear now
22:44:33  <coopserver> *** irolldice has joined
22:50:19  <coopserver> *** Player has joined
22:51:40  <coopserver> <happy  train sport> that  bbh  1  and 2  looks  ver  nice
22:51:46  <coopserver> <happy  train sport> plonka:
22:51:52  <coopserver> <Mark> fuck
22:52:12  <coopserver> <Mark> just built a 500m piece of road
22:52:26  <coopserver> <plonka> doh
22:52:30  <coopserver> <happy  train sport> lol
22:52:43  <coopserver> <Mark> there goes all my hard earned cash
22:58:26  <coopserver> *** Art has joined
22:59:02  <coopserver> <happy  train sport> hi  Art
22:59:11  <coopserver> <Art> hi
22:59:27  <coopserver> <happy  train sport> welcume to  the server
22:59:52  <coopserver> *** Player has left the game (Leaving)
22:59:54  <coopserver> <happy  train sport> doo  !rules to  see  them
23:00:54  <coopserver> <Jam35> gn
23:00:56  <coopserver> *** Jam35 has left the game (Leaving)
23:00:58  <coopserver> <happy  train sport> gn  jam
23:00:59  <coopserver> <plonka> bb
23:01:01  <coopserver> <Mark> night
23:01:57  *** Jam35 is now known as Jam35_
23:10:06  <coopserver> *** Art has left the game (Leaving)
23:13:21  <coopserver> *** Player has joined
23:13:25  <coopserver> <plonka> shit
23:13:39  <coopserver> <plonka> rains now have no wagons
23:13:53  <coopserver> <plonka> due 1 tile trains and wagon removeal
23:14:36  <coopserver> <plonka> can someone reload the game to 10 mins ago plz rofl
23:15:07  <coopserver> <plonka> happy why did you let me upgrade trains grr
23:15:28  <coopserver> <plonka> shit someone do something lol
23:15:51  <coopserver> <plonka> i feel like this _____\o/___/\____
23:18:59  <coopserver> <plonka> i fixed it
23:19:24  <coopserver> <Player> how?
23:19:52  <coopserver> <plonka> changed trains to engines trhat carry cargo too
23:24:27  <coopserver> *** Player has left the game (Leaving)
23:28:01  <coopserver> *** irolldice has left the game (Leaving)
23:30:38  <coopserver> <Mark> heh thats the problem with tl1..
23:59:01  <coopserver> *** happy  train sport has left the game (general timeout)

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