Config
Log for #openttdcoop.stable on 4th April 2015:
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00:02:44  <coopserver> <Mark> woot gridlock
00:03:10  *** happpy has quit IRC
00:03:11  <coopserver> <plonka> lol :)
00:06:18  <coopserver> <Mark> omg youre worse than me
00:06:56  <coopserver> <plonka> yep almost certainly :P
00:08:37  <coopserver> <plonka> rofl
00:08:40  <coopserver> <Mark> :D
00:09:30  *** happpy has joined #openttdcoop.stable
00:10:13  <coopserver> *** happy  train sport has joined
00:14:55  <coopserver> <happy  train sport> i    just  reset  my   wireless  and  its  fixs it
00:17:07  <happpy>  reset  mywireless     on my  latop   to  fixs  my  internet  problem
00:19:42  <coopserver> <happy  train sport> how  the  net werk  going Mark
00:19:55  <coopserver> <Mark> :P
00:19:57  <coopserver> <Mark> getting there
00:20:09  <coopserver> <happy  train sport> ar  i  see
00:20:42  <coopserver> <Mark> been a while since i did serious building
00:21:26  <coopserver> <plonka> well 500 trains
00:23:27  <coopserver> *** happy  train sport has joined spectators
00:23:34  <coopserver> <plonka> yeah looks good
00:23:41  <coopserver> <happy  train sport> gn  Mark
00:23:46  <coopserver> <happy  train sport> have  fun
00:23:47  <coopserver> <Mark> night
00:23:58  <coopserver> *** happy  train sport has left the game (Leaving)
00:24:14  *** happpy has left #openttdcoop.stable
01:18:29  <coopserver> *** Mark has joined spectators
01:28:17  <coopserver> *** Yum has joined
02:15:20  <coopserver> *** irolldice has joined
02:16:47  <coopserver> *** irolldice has left the game (Leaving)
02:33:01  <coopserver> *** Yum has left the game (Leaving)
02:53:45  <coopserver> *** SoldadoDeFortuna has joined
02:57:06  <coopserver> <SoldadoDeFortuna> .]
03:03:15  <coopserver> *** plonka has left the game (Leaving)
03:35:01  <coopserver> *** irolldice has joined
03:50:30  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
04:05:08  <coopserver> *** Player has joined
04:05:09  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:05:10  <coopserver> *** Player has started a new company #8
04:05:11  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:05:12  <coopserver> *** Player has joined spectators
04:06:27  <coopserver> <Player> !name Jimmy
04:06:28  <coopserver> *** Player has changed his/her name to Jimmy
04:07:36  <coopserver> *** Jimmy has started a new company #8
04:09:44  <coopserver> *** Jimmy has left the game (Leaving)
04:13:52  <coopserver> *** Player has joined
04:13:53  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:13:54  <coopserver> *** Player has started a new company #8
04:13:55  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:13:56  <coopserver> *** Player has joined spectators
04:14:13  <coopserver> <Player> !name yordle
04:14:14  <coopserver> *** Player has changed his/her name to yordle
04:14:46  <coopserver> *** yordle has left the game (Leaving)
04:24:49  <coopserver> *** SoldadoDeFortuna has joined
04:31:45  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
04:37:58  <coopserver> *** Maxwell has joined
04:38:21  <coopserver> <Maxwell> REALLY?!
04:38:51  <coopserver> <Maxwell> you really had to do that
04:39:21  <coopserver> <Maxwell> does anyone see green
04:40:50  <coopserver> <Maxwell> !admin
04:40:51  <coopserver> *** Maxwell has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
04:41:13  <coopserver> <Maxwell> Green in invading my land
04:41:16  <coopserver> <Maxwell> is*
04:45:09  <coopserver> <Maxwell> Is anyone one
04:45:12  <coopserver> <Maxwell> on*
04:46:29  <coopserver> *** Maxwell has joined company #3
04:55:13  <coopserver> *** Mark has joined company #2
04:55:17  <coopserver> <Mark> yo
04:55:30  <coopserver> <Maxwell> GREEN IS INVADING MY SPACE!
04:56:08  <coopserver> <Mark> hes not too close
04:56:13  <coopserver> <Mark> guess you'll have to live with it
04:56:20  <coopserver> <Maxwell> I have no where to expande
04:56:23  <coopserver> <Maxwell> expand
04:56:40  <coopserver> <Mark> sure you do
04:57:14  <coopserver> <Maxwell> says the guy who took most of the map
04:57:53  <coopserver> <Maxwell> if i expand anywhere, I have to cross over his system
04:59:24  <coopserver> <Maxwell> is this how everyone treats the new guy?
04:59:40  <coopserver> <Mark> so cross over it
04:59:53  <coopserver> <Maxwell> that will break the rules though
04:59:55  <coopserver> <Mark> if theres a particular part ill join his company and change it for you
05:00:37  <coopserver> *** Maxwell has left the game (Leaving)
05:33:24  <coopserver> *** Dnz-Ali has joined
05:33:35  <coopserver> <Dnz-Ali> good morning
05:33:48  <coopserver> *** Dnz-Ali has joined company #6
05:51:42  <coopserver> <Dnz-Ali> admin!
06:00:01  <coopserver> *** Dnz-Ali has joined spectators
06:02:31  <coopserver> <irolldice> fuck
06:04:04  <coopserver> *** Mark has joined spectators
06:04:09  <coopserver> *** Dnz-Ali has joined company #6
06:04:29  <coopserver> <Mark> Dnz-Ali: what up
06:04:46  <coopserver> <Dnz-Ali> yelow company have big Jam
06:05:02  <coopserver> <Dnz-Ali> any conntact it
06:05:19  <coopserver> <Mark> shit happens
06:05:22  <coopserver> <Mark> someone will turn up
06:06:03  <coopserver> *** Mark has joined company #2
06:06:11  <coopserver> <Dnz-Ali> i no have contact to players in yelow company :(
06:06:19  <coopserver> <Dnz-Ali> sorry my englis is not best
06:06:31  <coopserver> <Mark> im guessing theyre all asleep
06:06:39  <coopserver> *** Mark has joined spectators
06:08:41  <coopserver> *** Dnz-Ali has joined spectators
06:09:22  <coopserver> <irolldice> i think i need to restart my network
06:09:23  <coopserver> <irolldice> lol
06:21:39  <coopserver> *** Mark has left the game (general timeout)
06:25:09  <coopserver> *** Mark has joined
06:26:58  <coopserver> <irolldice> this is a bad design
06:27:04  <coopserver> <irolldice> ultimately this will jam
06:27:10  <coopserver> <irolldice> what am i doing wrong
06:27:16  <coopserver> <irolldice> i don't understand how 2 mainlines work
06:27:34  <coopserver> <Mark> this will work fine
06:27:42  <coopserver> <irolldice> but it will eventually jam
06:27:45  <coopserver> <Mark> just keep the main loop big enough
06:27:57  <coopserver> <irolldice> eventually though it could get too crowded
06:28:08  <coopserver> <Mark> so make it bigger
06:28:31  <coopserver> <irolldice> but that's just bandaiding the problem
06:57:47  <coopserver> *** Jimmy has joined
06:57:48  <coopserver> *** Jimmy has started a new company #8
06:58:16  <coopserver> *** Jimmy has changed his/her name to Jimmy Bignuts
06:59:03  <coopserver> *** Dnz-Ali has joined company #6
06:59:07  <coopserver> <Jimmy Bignuts> where are the airports?
06:59:34  <coopserver> <Mark> no planes
07:02:08  <Mark> !clients
07:02:13  <Mark> !rcon clients
07:02:14  <coopserver> Client #1  name: ''  company: 255  IP: server
07:02:15  <coopserver> Client #185  name: 'Anson'  company: 255  IP: 87.169.108.164
07:02:16  <coopserver> Client #350  name: 'Mark'  company: 2  IP: 125.238.227.47
07:02:17  <coopserver> Client #338  name: 'irolldice'  company: 5  IP: 173.58.89.152
07:02:18  <coopserver> Client #348  name: 'Dnz-Ali'  company: 6  IP: 91.222.106.194
07:02:19  <coopserver> Client #352  name: 'Jimmy Bignuts'  company: 8  IP: 114.76.112.115
07:02:24  <Mark> !companies
07:02:25  <coopserver> Mark: Company '1' (Blue): NorthEastern Railway, Founded in 1906, Vehicles owned: 7 Trains, 13 Roadvehicles, 0 Ships and 0 Aeroplanes
07:02:26  <coopserver> Mark: Company '2' (Pink): Stoneage Corp, Founded in 1900, Vehicles owned: 467 Trains, 47 Roadvehicles, 0 Ships and 0 Aeroplanes
07:02:27  <coopserver> Mark: Company '3' (Dark Blue): Maxwell Transport, Founded in 1935, Vehicles owned: 12 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
07:02:28  <coopserver> Mark: Company '4' (Orange): Dinky Train Transport LTD, Founded in 1909, Vehicles owned: 672 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes
07:02:29  <coopserver> Mark: Company '5' (Red): Fort Prondstone Transport, Founded in 1909, Vehicles owned: 176 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
07:02:30  <coopserver> Mark: Company '6' (Green): Muel Transport, Founded in 1940, Vehicles owned: 189 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
07:02:30  <Mark> !rcon move 350 4
07:02:31  <coopserver> Mark: Company '7' (Purple): diamonds food  water n mail&pax, Founded in 1954, Vehicles owned: 36 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
07:02:32  <coopserver> Mark: Company '8' (White): Swift and Shift, Founded in 2031, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
07:02:33  <coopserver> *** Mark has joined company #4
07:07:37  <coopserver> <irolldice> someone can help me
07:07:40  <coopserver> <irolldice> please
07:07:58  <coopserver> <Dnz-Ali> yes one min
07:08:08  <coopserver> <irolldice> when you have a minute, check train #208
07:08:17  <coopserver> <irolldice> how do i prevent that
07:08:52  <coopserver> <Mark> whats wrong with it
07:09:01  <coopserver> <irolldice> it's stuck in that waiting loop
07:09:02  <coopserver> <irolldice> watch it
07:09:11  <coopserver> <Mark> ah
07:09:15  <coopserver> <irolldice> in the overflow*
07:09:16  <coopserver> <Mark> you need a prio to the ML
07:09:22  <coopserver> <irolldice> i don't know why it went there in the first place
07:09:25  <coopserver> <irolldice> and now it's jsut stuck
07:09:26  <coopserver> <Mark> and join the waiting bay detector to the back of it
07:09:39  <coopserver> <irolldice> no, it's totally on hte wrong part of the track
07:09:54  <coopserver> <irolldice> like it's not even near it's "home"
07:09:59  <coopserver> <irolldice> it will never leave that overflow
07:10:07  <coopserver> <irolldice> even if the exit signals are green
07:10:08  <coopserver> <irolldice> see?
07:10:19  <coopserver> <irolldice> it jsut turns back in
07:10:33  <coopserver> <Dnz-Ali> see
07:10:43  <coopserver> <irolldice> how do i get it out of there
07:10:50  <coopserver> <Mark> heh
07:10:58  <coopserver> <Mark> try adding an arrow behind the station
07:11:04  <coopserver> <irolldice> i stopped and sold hte last one thinking it was a fluke
07:11:05  <coopserver> <Mark> like that
07:11:06  <coopserver> <irolldice> but it's not
07:11:17  <coopserver> <irolldice> i don't get it
07:11:19  <coopserver> <irolldice> wat are those
07:11:36  <coopserver> <Mark> that train is lost
07:11:45  <coopserver> <irolldice> yes, agreed
07:11:46  <coopserver> <Mark> it might make it think theres a valid way though
07:11:48  <coopserver> <Mark> through
07:11:54  <coopserver> <Mark> try it
07:12:09  <coopserver> <Dnz-Ali> give me you pass and  re make it
07:12:35  <coopserver> <irolldice> it's dice
07:12:43  <coopserver> *** Dnz-Ali has joined company #5
07:16:44  <coopserver> <irolldice> how does that address the lost train issue
07:16:50  <coopserver> <irolldice> that just added a prio to the waiting loop
07:17:26  <coopserver> <Mark> where was the lost train supposed to go?
07:17:39  <coopserver> <irolldice> train #3
07:17:43  <coopserver> <irolldice> watch
07:17:58  <coopserver> <irolldice> what the fuck
07:18:03  <coopserver> <irolldice> why does that even make a difference
07:18:17  <coopserver> <irolldice> i don't understand why that makes a difference
07:18:18  <coopserver> <Dnz-Ali> work good?
07:18:19  <coopserver> <irolldice> yes
07:18:20  <coopserver> <Mark> because of the twoway signal
07:18:23  <coopserver> <irolldice> which one
07:18:24  <coopserver> <Mark> i think
07:18:29  <coopserver> <irolldice> why though
07:18:36  <coopserver> <irolldice> it's still just an overflow loop
07:19:00  <coopserver> *** Dnz-Ali has joined spectators
07:19:01  <coopserver> <irolldice> because "this one" is red as it's leaving
07:19:03  <coopserver> <Mark> fuck knows
07:19:09  <coopserver> <irolldice> so it's a blocked path
07:19:14  <coopserver> <irolldice> ?
07:21:53  <coopserver> <irolldice> yeah i'm pretty sure that's why
07:22:24  <coopserver> <irolldice> because as the stuck train is leaving the waiting spot right out side the station, the two way signal that was pointed out turns red, blocking that path, forcing it to go  into the station
07:22:32  <coopserver> <irolldice> at which point it can find its way home
07:22:36  <coopserver> <irolldice> got it.
07:22:49  <coopserver> <irolldice> thanks Dnz
07:23:42  <coopserver> <Mark> im trying to solve yellow's issues
07:23:54  <coopserver> <irolldice> that's a good one
07:23:58  <coopserver> <Mark> that network layout is screwed from the start though
07:23:59  <coopserver> <irolldice> yellow is a huge mess
07:24:11  <coopserver> <irolldice> yeah, good luck
07:24:19  <coopserver> <irolldice> that's the same issue mine will run into later
07:24:23  <coopserver> <irolldice> because it's a big loop
07:24:32  <coopserver> <Mark> yeah
07:24:39  <coopserver> <Mark> i even had the same thing happen to me
07:24:49  <coopserver> <Mark> mucb bigger loop though
07:25:04  <coopserver> <Mark> my own network is having issues
07:25:06  <coopserver> <Mark> fuck yellow
07:25:13  <coopserver> *** Mark has joined company #2
07:25:17  <coopserver> <irolldice> lol
07:25:20  <coopserver> <irolldice> it was a good attempt
07:25:37  <coopserver> <Jimmy Bignuts> when is this map restarting?
07:25:48  <coopserver> <Mark> when people are sick of it
07:25:53  <coopserver> <Mark> and when we got a new map ready
07:27:45  <coopserver> <Jimmy Bignuts> how
07:27:54  <coopserver> <Jimmy Bignuts> how do you re-assign train as mail cart?
07:28:11  <coopserver> <Jimmy Bignuts> i figured it out
07:28:15  <coopserver> <Mark> press the little "boxes" button
07:28:18  <coopserver> <Mark> good
07:29:21  <coopserver> <irolldice> Dnz, you still there?
07:35:51  <coopserver> *** Muel has joined
07:35:54  <coopserver> <Muel> hi
07:36:30  <coopserver> <Mark> yo
07:38:09  <coopserver> *** Dnz-Ali has joined company #6
07:39:25  <coopserver> <Dnz-Ali> čau
07:39:30  <coopserver> <irolldice> DNz
07:39:37  <coopserver> <irolldice> check out the overflow loop now
07:39:56  <coopserver> <irolldice> it's bridgeless :D
07:40:00  <coopserver> <Dnz-Ali> see now  better :D
07:40:03  <coopserver> <irolldice> and straight entrances
07:43:11  <coopserver> <irolldice> well i don't have any bottlenecks at the moment
07:43:15  <coopserver> <irolldice> am i #winning
07:43:27  <coopserver> <Mark> hehe
07:43:33  <coopserver> <Mark> something will break soon enough probably
07:43:54  <coopserver> <irolldice> won't be able to tell til there's more traffic
07:44:02  <coopserver> <Dnz-Ali> s modrim srpavim
07:54:21  <coopserver> <irolldice> alright friends
07:54:23  <coopserver> <irolldice> have fun
07:54:33  <coopserver> <irolldice> see you later
07:54:38  <coopserver> <Mark> cya
07:54:42  <coopserver> *** irolldice has left the game (Leaving)
08:17:11  <coopserver> <Jimmy Bignuts> i cant figure out the traffic signals
08:17:17  <coopserver> <Jimmy Bignuts> use to be easy ages ago
08:17:56  <coopserver> <Muel> Jimmy Bignuts:  sign
08:19:58  <coopserver> *** Mark has joined spectators
08:26:37  *** Gakster has quit IRC
08:28:04  <coopserver> <Jimmy Bignuts> no planes?
08:28:07  <coopserver> <Jimmy Bignuts> this sux
08:28:13  <coopserver> <Jimmy Bignuts> know a good level with planes?
08:29:19  <coopserver> *** joel has joined
08:29:20  <coopserver> *** joel has started a new company #9
08:32:51  *** Jam35_ is now known as Jam35
08:33:37  <coopserver> *** joel has left the game (Leaving)
08:34:08  <coopserver> *** odisseus has joined
08:34:17  <coopserver> <odisseus> Hi all
08:34:21  <coopserver> <Muel> hi
08:34:27  <coopserver> <Jimmy Bignuts> mate ... this game no good ... no aircraft
08:34:36  <coopserver> <Dnz-Ali> hi
08:34:43  <coopserver> <odisseus> Trains are better anyway
08:35:04  <coopserver> <Muel> true
08:36:25  <coopserver> <Jimmy Bignuts> you guys, because of trains, have consumed most of the playing ground
08:36:35  <coopserver> <Jimmy Bignuts> that is why i asked when we will start agai
08:38:35  <coopserver> <Jimmy Bignuts> ok i am bailing.
08:38:42  <coopserver> *** Jimmy Bignuts has left the game (Leaving)
08:39:04  <coopserver> <odisseus> Фтв тщц Ш рфму ещ ашч рші кфшді
08:39:14  <coopserver> <odisseus> And now I have to fix his rails
08:40:49  <coopserver> *** Jimmy Bignuts has joined
08:40:50  <coopserver> *** Jimmy Bignuts has started a new company #9
08:41:58  <coopserver> *** Jimmy Bignuts has left the game (Leaving)
08:45:52  <coopserver> <Muel> p
08:46:22  <coopserver> <Dnz-Ali> ok
08:46:24  <coopserver> <Dnz-Ali> bye
08:46:28  <coopserver> <Muel> bye
08:46:31  <coopserver> *** Muel has left the game (Leaving)
08:46:35  <coopserver> *** Dnz-Ali has left the game (Leaving)
08:48:24  <coopserver> *** Mark has joined company #2
08:56:08  <coopserver> <odisseus> I have to leave. Good bye.
08:56:13  <coopserver> *** odisseus has left the game (connection lost)
08:56:47  <coopserver> *** Dnz-Ali has joined
09:04:32  <coopserver> *** Mark has left the game (Leaving)
09:04:33  <coopserver> *** Game paused (number of players)
09:09:04  <coopserver> *** Maxwell has joined
09:10:17  <coopserver> *** King Peky has joined
09:10:29  <coopserver> <King Peky> Hello
09:10:53  <coopserver> <Maxwell> hi
09:14:06  <coopserver> *** Maxwell has left the game (Leaving)
09:41:38  <coopserver> <Dnz-Ali> hi King
09:41:45  <coopserver> *** Dnz-Ali has joined company #6
09:41:46  <coopserver> *** Game unpaused (number of players)
09:49:30  <coopserver> *** Brumi has joined
09:49:39  <coopserver> <Brumi> hi
09:49:43  <coopserver> <King Peky> Hello
09:49:47  <coopserver> <Dnz-Ali> hi
09:51:09  <coopserver> *** Dnz-Ali has joined spectators
09:51:10  <coopserver> *** Game paused (number of players)
09:52:28  <coopserver> *** Brumi has left the game (Leaving)
09:53:40  <coopserver> *** King Peky has joined company #4
09:53:41  <coopserver> *** Game unpaused (number of players)
09:53:46  <coopserver> *** Dnz-Ali has joined company #6
10:12:11  <coopserver> *** plonka has joined
10:32:01  *** happpy has joined #openttdcoop.stable
10:32:19  <coopserver> *** happy  train sport has joined
10:32:52  <coopserver> <happy  train sport> hi alll
10:34:38  <coopserver> *** SoldadoDeFortuna has joined
10:35:49  <coopserver> <happy  train sport> hi  SoldadoDeFortuna
10:35:54  <coopserver> <SoldadoDeFortuna> hello happy
10:36:28  <coopserver> *** SoldadoDeFortuna has joined company #1
10:36:45  <coopserver> <happy  train sport> how  things  SoldadoDeFortuna
10:37:38  <coopserver> <SoldadoDeFortuna> been working hard on the chain gang
10:47:19  <coopserver> <plonka> i know
10:50:34  <coopserver> *** Jam35 has joined
10:50:49  <coopserver> <happy  train sport> hi  jam
10:50:55  <coopserver> <Jam35> morning
10:51:41  <coopserver> <plonka> jam i had everything working fine until i did what u said about splitting at those bridges and switching prios
10:51:52  <coopserver> <plonka> that gridlocked everything :(
10:52:13  <coopserver> <Jam35> looks the same
10:52:15  <coopserver> <plonka> i was up til 4am trying to fix it lol
10:52:32  <coopserver> <plonka> yeah because i wasn'tgoing to leave iot gridlocked now wasi ? :P
10:52:41  <coopserver> <Jam35> weird cos that way has less traffic
10:53:01  <coopserver> <plonka> yeah but other way is so heavy
10:53:14  <coopserver> <plonka> none of that less traffic could get though
10:53:27  <coopserver> <plonka> which caused a huge tailback on the roundabout
10:53:39  <coopserver> <plonka> which gridlocked every single train on network
10:53:43  <coopserver> <Jam35> you don't have 3 full lines
10:53:50  <coopserver> <Jam35> in that direction
10:53:58  <coopserver> <Jam35> if the others had choice to all
10:54:06  <coopserver> <Jam35> they would get in
10:54:12  <coopserver> *** Taggerts has joined
10:54:36  <coopserver> <plonka> well im not changing it again :P
10:54:46  <coopserver> <Jam35> if it ain't broke...
10:55:02  <coopserver> <plonka> im going to stick by my motto of... yes exactly :P
10:55:48  <coopserver> <SoldadoDeFortuna> its just not good
10:56:25  <coopserver> *** King Peky has joined spectators
10:56:29  <coopserver> <SoldadoDeFortuna> simplicity stops deadlocks
10:56:48  <coopserver> <happy  train sport> won  train
10:56:57  <coopserver> <Jam35> one train per rail
10:57:00  <coopserver> <Jam35> point to point
10:57:17  <coopserver> <SoldadoDeFortuna> yeah none of that constant interleaving and multilplexing
10:57:37  <coopserver> <Taggerts> 666 trains XD
10:57:39  <coopserver> <Taggerts> hi
10:57:46  <coopserver> <happy  train sport> hi
10:57:53  <coopserver> <plonka> it's a beastly number :)
10:59:13  <coopserver> <happy  train sport> how  things  jam
10:59:19  <coopserver> <plonka> need a bigger station again :(
10:59:31  <coopserver> <happy  train sport> how    things  Taggerts
10:59:37  <coopserver> <happy  train sport> yep
10:59:47  <coopserver> <Taggerts> good, how yours?
10:59:53  <coopserver> <happy  train sport> good
11:01:12  <coopserver> <Taggerts> this time map is so small
11:01:48  <coopserver> <Jam35> normal size, more water
11:02:41  <coopserver> <Taggerts>  probably more players then before
11:03:00  <coopserver> <happy  train sport> yep
11:04:23  <coopserver> *** Jam35 has joined company #2
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11:07:42  <coopserver> <plonka> sure
11:08:14  <coopserver> <plonka> further over
11:15:55  <coopserver> *** Jam35 has joined spectators
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11:17:47  <coopserver> <Jam35> Rardtown South: Borked
11:17:53  <coopserver> <Jam35> SoldadoDeFortuna:
11:19:07  <coopserver> <SoldadoDeFortuna> ?
11:19:25  <coopserver> <Jam35> `
11:19:55  <coopserver> *** Jam35 has joined company #4
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11:26:53  <coopserver> <SoldadoDeFortuna> rardtown isnt mine
11:29:28  <coopserver> <plonka> 187 mph trains?
11:29:47  <coopserver> <plonka> we have no hope of clearing thse jams now
11:29:57  <coopserver> <plonka> no room to expand stations :(
11:32:57  <coopserver> *** King Peky has joined spectators
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11:37:50  <coopserver> <Anson> hallo
11:38:36  <coopserver> <Anson> after a slow start, this map got crazy ... rarely have seen so many networks with so many double and triple lines
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11:38:55  <coopserver> <Anson> 1800 trains and 70 RV now :-)
11:39:30  <coopserver> <happy  train sport> hi Anson
11:39:38  <coopserver> <happy  train sport> yer   true
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11:40:53  <coopserver> <Anson> hehe, what a luck that i used the same station for oil drop and goods pickup ... thus it could easily change direction of throughput without changing anything besides the signals :-)
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11:42:38  <coopserver> <Anson> hint for beginners: this applies only to specila cases like refitting networks where trains have orders like "drop, refit, pickup", else it would immediately deadlock
11:44:30  <coopserver> *** Anson has joined company #4
11:45:41  <coopserver> <happy  train sport> sume o v  them  ar goin to  the  ,oil  drop of  not fall  up
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12:13:56  <coopserver> <plonka> need more station spread plz jam
12:15:32  <coopserver> <Anson> spread is 25 :-)
12:15:54  <coopserver> <plonka> weneed 6 more
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12:19:02  <coopserver> <Troy McClure> BOOM
12:19:03  <coopserver> <happy  train sport> hi    troy
12:19:09  <coopserver> <Troy McClure> hi
12:19:33  <coopserver> <happy  train sport> how  thinfs
12:19:55  <coopserver> <Troy McClure> good
12:19:56  <coopserver> <Troy McClure> you?
12:20:00  <coopserver> <happy  train sport> good
12:21:06  <coopserver> <Troy McClure> k
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12:25:33  <coopserver> <plonka> jam we need station spread + 6 plz
12:25:41  <coopserver> <Jam35> hm
12:25:46  <coopserver> <Jam35> I know
12:25:49  <coopserver> <Jam35> but
12:26:09  <coopserver> <Jam35> 25 is already double the norm
12:26:24  <coopserver> <Jam35> you have another oil refinery there
12:26:41  <coopserver> <Troy McClure> oh, it's 25 already
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12:26:57  <coopserver> <Jam35> rebuild it smaller
12:26:58  <coopserver> <SoldadoDeFortuna> you can't rasterize a parabola with a 25 station spread
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12:27:24  <coopserver> <Jam35> if your clever you can keep same station
12:27:28  <coopserver> <plonka> you guys need to throw away your laptops and buy a gaming rig :P
12:27:29  <coopserver> <Jam35> so no changing orders
12:27:40  <coopserver> <Jam35> *you're
12:28:17  <coopserver> <happy  train sport> we  dont  ned   eney mir  at    the  oil  drop  of  ther no train q  plonka
12:28:53  <coopserver> <Jam35> loads of space :)
12:29:05  <coopserver> <happy  train sport> yep  true
12:29:10  <coopserver> <plonka> space for what?
12:29:39  <coopserver> <Jam35> getting many platforms in a 25x25 space
12:30:08  <coopserver> <Jam35> yes it means demolishing :)
12:30:23  <coopserver> <Jam35> but what fun is just copypasting more platforms? :P
12:31:16  <coopserver> <Anson> the station already has 48 platforms, if i counted it right :-)
12:31:36  <coopserver> <plonka> yeo
12:31:42  <coopserver> <plonka> yep
12:31:49  <coopserver> <plonka> thats right
12:32:04  <Jam35> !rcon set station_spread 30
12:32:06  <Jam35> jeez
12:32:12  <Jam35> 5 more given
12:32:16  <coopserver> <Anson> not too easy to fit more platforms in the same area, when in addition you need also 24 depots, and the connections between platform->depot->platform
12:33:02  <coopserver> <plonka> thx jam :D
12:33:23  <coopserver> <Jam35> hm, there was me wanting to see some creative design
12:33:26  <coopserver> <Jam35> :)
12:33:53  <coopserver> <plonka> if you're volunteering sure :)
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12:36:11  <coopserver> <Jam35> smaller
12:36:38  <coopserver> <Jam35> and have two rows back to back or soemthing#
12:36:47  <coopserver> <Jam35> or even 4 in a square
12:40:04  <coopserver> <happy  train sport> word   that   werk  whive  761  trains   jam
12:40:48  <coopserver> <Jam35> you have 7 unload stages
12:41:00  <coopserver> <Jam35> that is causing delay too
12:41:09  <coopserver> <happy  train sport> i   see
12:42:57  <coopserver> <SoldadoDeFortuna> it's amazing what you can do with a little maize
12:43:06  <coopserver> <happy  train sport> yep
12:43:33  <coopserver> <Anson> would need to be very creative, and also to destroy everything and build from scratch ... two refitting platforms are 2x12 tiles, thus 24 are 12x24, plus the space for incoming and/or leaving rails and splits/merges ....
12:45:25  <coopserver> <Jam35> what split merge
12:45:31  <coopserver> <Jam35> you have one rail per set
12:45:48  <coopserver> <Jam35> and that is outside the area anyway
12:45:57  <coopserver> <Anson> if put "back to back", you can fit one platform in 2x4, but need lots more space to build tunnels and bridges for the splits and merges ...
12:46:14  <coopserver> <Jam35> what splits/merge?
12:46:23  <coopserver> <Jam35> you don't have any
12:46:59  <coopserver> <plonka> 1 split
12:47:15  <coopserver> <plonka> here sign
12:47:40  <coopserver> <Jam35> at stations? that would be outside of the area
12:47:48  <coopserver> <plonka> ah ok
12:47:49  <coopserver> <Anson> no, we don't have them ... that's why we need at least 2x12 for two platforms, and not 4x4 .. the 4x4 would be smaller, but THEN we would have the splits and merges
12:48:15  <coopserver> <Jam35> it's really not that hard
12:48:18  <coopserver> <Jam35> you just lazy
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12:52:43  <coopserver> <Anson> current layout would be 12x24 for 24 platforms, with less than 12 space between them ... the "back to back" version would be only two groups of 4x24 with 16 space between them, but need lots of bridges and tunnels, and quite a few of them on that area
12:54:53  <coopserver> *** Jam35 has joined company #2
12:59:26  <coopserver> <SoldadoDeFortuna> Missouri
13:00:43  <coopserver> <SoldadoDeFortuna> did you know Maine comes before Missouri in both chronological and alphabetical order?
13:01:07  <coopserver> <plonka> i would habe guessed it :)
13:01:23  <coopserver> <Jam35> !HERE
13:01:31  <coopserver> <Jam35> see how much more you can cram
13:01:52  <coopserver> <Troy McClure> soo much space for activities!
13:02:03  <coopserver> <happy  train sport> yep
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13:03:09  <coopserver> <Anson> can even be one tile more compact, 2x4 instead of 2x5 for each platform
13:03:14  <coopserver> <Jam35> I bet there is some nice pattern to bunch it further
13:03:38  <coopserver> <Anson> just finished drawinbg that layout at the labels like "4x12" etc
13:04:18  <coopserver> <Jam35> what is the space for?
13:04:25  <coopserver> <Jam35> 16x16
13:04:31  <coopserver> <Jam35> fill it with platforms
13:04:39  <coopserver> *** aka.exe has joined
13:04:54  <coopserver> <SoldadoDeFortuna> A full byte of platforms
13:05:04  <coopserver> *** Dnz-Ali has joined spectators
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13:05:23  <coopserver> <Anson> the total area of these layouts is 4x24 for 12 platforms on the left and right (total of 8x24 instead of 12x24), but there would be LOTS of bridges and tunnels outside the area for splits and merges, instead of just going "straight in and staright out"
13:06:22  <coopserver> *** Troy McClure has left the game (general timeout)
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13:06:59  <coopserver> <Anson> how do you get the incoming lines to that inner area ? and the lines need to go out again too ... either you use very long tunnels which block throughput, or you do some merge and split immediately inside the area which reduces space for platforms
13:08:44  <coopserver> <Anson> anyway, doing platforms all around that big square gives 40 platforms ... more than the current 24
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13:12:33  <coopserver> <Jam35> whatever
13:12:37  <coopserver> <Jam35> not hard
13:12:39  <coopserver> <Jam35> :)))
13:12:45  <coopserver> <Jam35> !here
13:13:20  <coopserver> <Jam35> or something creative
13:13:29  <coopserver> <SoldadoDeFortuna> what kind of guns you got?
13:13:40  <coopserver> <Jam35> blunderbus
13:13:44  <coopserver> *** Jam35 has joined spectators
13:13:47  <coopserver> <plonka> 19 inch
13:14:34  <coopserver> <SoldadoDeFortuna> Old school
13:14:36  <coopserver> <SoldadoDeFortuna> i like it.
13:14:50  <coopserver> <Jam35> with laser sighting#
13:14:59  <coopserver> <SoldadoDeFortuna> now you just screwd up
13:15:19  <coopserver> <SoldadoDeFortuna> thats bad taste
13:15:35  <coopserver> <Jam35> I like to blind them first
13:16:04  <coopserver> <SoldadoDeFortuna> blinding a man on pcp just makes things worse
13:16:16  <coopserver> *** Dnz-Ali has joined company #6
13:17:30  <coopserver> <SoldadoDeFortuna> sounds to me like you aren't much of a rifleman
13:18:54  <coopserver> <SoldadoDeFortuna> alright
13:19:05  <coopserver> <SoldadoDeFortuna> now one of you son of bitches is trying to box me in
13:19:53  <coopserver> <Troy McClure> ?
13:20:39  <coopserver> <SoldadoDeFortuna> i think the placement of these new industries look a little fishy to me
13:20:48  <coopserver> <SoldadoDeFortuna> right on top of it
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13:32:16  <coopserver> <happy  train sport> wb  King Peky
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13:39:27  <coopserver> <odisseus> Hi again
13:39:38  <coopserver> <happy  train sport> hi
13:39:39  <coopserver> <Troy McClure> rehi
13:39:43  <coopserver> <King Peky> Hello
13:52:14  <coopserver> *** Troy McClure #1 has joined
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13:53:16  <coopserver> <Yum> boom
13:53:23  <coopserver> <odisseus> damn
13:53:51  <coopserver> <odisseus> Didn't like that part of the track anyway
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13:57:03  <coopserver> <Yum> hey (hykw)a
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13:57:35  <coopserver> <(hykw)a> elo
13:57:41  <coopserver> <happy  train sport> hi
13:57:43  <coopserver> <King Peky> Hi
13:58:04  <coopserver> <Yum> hey
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14:02:40  <coopserver> *** Player has joined
14:02:41  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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14:03:04  <coopserver> <(hykw)a> :D  someone put so much effort to TL1 network
14:03:12  <coopserver> *** Player has left the game (processing map took too long)
14:03:14  <coopserver> <(hykw)a> too bad, TL1 chameleon isn't CL1
14:04:32  <coopserver> *** Muel has joined
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14:06:22  <coopserver> <happy  train sport> hi  muel
14:06:26  <coopserver> <happy  train sport> how  things
14:08:23  <coopserver> <Muel> hi good you ?
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14:10:24  <coopserver> <happy  train sport> good  thanks
14:10:27  <coopserver> <happy  train sport> muel
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15:49:14  <coopserver> <happy  train sport> wb  SoldadoDeFortuna
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15:49:28  <coopserver> <SoldadoDeFortuna> wb?
15:49:36  <coopserver> <SoldadoDeFortuna> whats banging?
15:49:53  <coopserver> <SoldadoDeFortuna> my neighbor is pounding on the wall
15:49:54  <coopserver> <happy  train sport> wb  is  welcome  back
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16:37:51  <coopserver> <plonka> ive connected the split for the balnce that line for sedston heights station
16:38:01  <coopserver> <plonka> but i've not connected the merge
16:43:56  <coopserver> <Anson> hehe, imagine a real train company, which has lots of burocracy, documentating everything which is built, changed and removed ... with triple copies, asking for permissions, etc etc .... but sometimes like this, i wish we had that too :-)
16:46:21  <coopserver> <SoldadoDeFortuna> yeah well you would have failed your environmental review
17:00:36  <coopserver> <plonka> ok
17:06:34  <coopserver> *** King Peky has joined
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17:13:44  <coopserver> <plonka> like logic gates designed to make every 5th train choose a cerrtain rail etc
17:14:39  <coopserver> <plonka> ok
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17:30:34  <coopserver> <Dnz-Ali> hi
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18:45:38  <coopserver> <happy  train sport> hi   Maraxus
18:45:42  <coopserver> <Maraxus> hi
18:48:34  <coopserver> <happy  train sport> how   things   Maraxus
18:48:45  <coopserver> <Maraxus> fine, thanks
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19:06:45  <coopserver> <happy  train sport> hi  Muel
19:08:17  <coopserver> <Muel> hi
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20:05:01  <coopserver> *** Mark has joined
20:05:11  <coopserver> <Mark> hiho
20:06:06  <coopserver> <Jam35> oy
20:07:06  <coopserver> <Mark> hmm capacity issues
20:08:21  <coopserver> <Jam35> I messed with Saningworth, but nowhere near enough
20:08:47  <coopserver> <Jam35> enough messing in general I mean :)
20:10:06  <coopserver> <Jam35> you had a pbs x there stuck in evil crossover mode
20:10:50  <coopserver> *** happy  train sport has joined
20:10:53  <coopserver> <Jam35> like the one north of there a bit :P
20:11:45  <coopserver> *** happy  train sport has joined company #4
20:11:56  <coopserver> <happy  train sport> hi  mark   how  things
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20:15:32  <coopserver> <Mark> hey happy
20:15:33  <coopserver> <Mark> all good
20:15:36  <coopserver> <Mark> how are you
20:15:39  <coopserver> <happy  train sport> grate
20:15:53  <coopserver> <happy  train sport> hi  irolldice
20:16:02  <coopserver> <happy  train sport> how    things
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20:57:31  <coopserver> <happy  train sport> wb  Taggerts
20:57:38  <coopserver> <Taggerts> hi
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21:08:04  <coopserver> <happy  train sport> hi  Yugi_Ubuntu
21:08:08  <coopserver> <happy  train sport> how  things
21:08:10  <coopserver> <Yugi_Ubuntu> hi happy
21:08:19  <coopserver> <Yugi_Ubuntu> things are good
21:08:25  <coopserver> <Yugi_Ubuntu> how are you?
21:08:29  <coopserver> <happy  train sport> grate
21:08:41  <coopserver> <Yugi_Ubuntu> goog good
21:09:21  <coopserver> <Mark> good job on the network happy
21:09:24  <coopserver> <Mark> shits moving again
21:09:47  <coopserver> <happy  train sport> yer   thanks  to  plonka and  Anson  and  uver   players
21:10:01  <coopserver> <Mark> its a horrible layout
21:10:15  <coopserver> <Mark> looks cool though
21:10:23  <coopserver> <happy  train sport> yep
21:10:44  <coopserver> <happy  train sport> u got a   nice  net werk   as will
21:11:01  <coopserver> <Mark> thanks
21:11:04  <coopserver> <happy  train sport> np
21:11:05  <coopserver> <Mark> bit boring :P
21:11:56  <coopserver> <Anson> hehe, one of the "other players" who helped with our network is Mark himself :-)
21:12:08  <coopserver> <happy  train sport> yer  true
21:12:32  <coopserver> <Mark> i saved you yesterday
21:12:39  <coopserver> <happy  train sport> thanks   for    fixs  at  the  sign u dun   Mark
21:12:40  <coopserver> <Mark> when all you lazy bastards were asleep
21:12:46  <coopserver> <Anson> it looked quite different at that time, but i had problems delivering goods, and Mark grew the town ...
21:13:01  <coopserver> <happy  train sport> i see
21:14:36  <coopserver> <Anson> i wouldn't have gone bancrupt, but was at max loan, earning maybe 50k per year, and there were no buses yet ... would have had to wait another 20 years  until i could do something again
21:15:24  <coopserver> <Yugi_Ubuntu> im out, cyas later
21:15:26  <coopserver> *** Yugi_Ubuntu has left the game (Leaving)
21:15:29  <coopserver> <Anson> doing TV :-)
21:15:42  <coopserver> <happy  train sport> k
21:17:53  <coopserver> <Anson> i think that the refinery works quite nicely now ... but if we need to add a fourth line to that track, i think i now know how to rebuild Dintston Heights :-)
21:18:25  <coopserver> <happy  train sport> yer
21:21:52  <coopserver> <plonka> gn all
21:21:57  <coopserver> *** plonka has left the game (Leaving)
21:21:58  <coopserver> <Mark> night
21:39:17  <coopserver> *** Player has joined
21:40:24  <coopserver> *** Player has left the game (Leaving)
21:43:58  <coopserver> *** Mark has left the game (general timeout)
21:44:35  <coopserver> *** Mark has joined
21:44:45  <coopserver> <happy  train sport> wb Mark
21:44:51  <coopserver> <Mark> :P
21:54:55  <coopserver> *** irolldice has left the game (Leaving)
22:30:52  <coopserver> *** Jimmy Bignuts has joined
22:30:53  <coopserver> *** Jimmy Bignuts has started a new company #10
22:31:30  <coopserver> <happy  train sport> hi  Jimmy Bignuts
22:31:39  <coopserver> <happy  train sport> welometo  the  server
22:31:54  <coopserver> <happy  train sport> doo   !rules  to  see them
22:32:00  <coopserver> <Jimmy Bignuts> no planes?
22:32:25  <coopserver> <happy  train sport> yep   we doo    trains
22:32:30  <coopserver> <happy  train sport> on  this  server
22:32:49  <coopserver> <Jam35> what's the point? :)
22:32:57  <coopserver> *** Jimmy Bignuts has joined company #8
22:34:28  <coopserver> *** Jimmy Bignuts has left the game (Leaving)
22:35:19  <coopserver> <happy  train sport> the  f  we  dun a pasword  on company  8  was   the a pasword  on  that  be for  ?
22:35:55  <coopserver> <Jam35> I think it was his anyway
22:36:05  <coopserver> <happy  train sport> ar k
22:55:18  <coopserver> <Jam35> cya
22:55:21  <coopserver> *** Jam35 has left the game (Leaving)
23:02:11  <coopserver> <happy  train sport> gn  all
23:02:16  <coopserver> <happy  train sport> have fun
23:02:34  <coopserver> <Mark> cya happy
23:02:35  <coopserver> *** happy  train sport has joined spectators
23:02:47  <coopserver> *** happy  train sport has left the game (Leaving)
23:03:00  *** happpy has left #openttdcoop.stable
23:13:15  <coopserver> *** Mark has left the game (general timeout)
23:14:38  *** [1]Mark has joined #openttdcoop.stable
23:15:08  <coopserver> *** Mark has joined
23:20:28  *** Mark has quit IRC
23:20:28  *** [1]Mark is now known as Mark
23:23:17  *** Jam35 is now known as Jam35_
23:50:43  <coopserver> *** Mark has joined spectators
23:53:32  <coopserver> *** irolldice has joined
23:58:33  <coopserver> *** Yum has joined
23:59:02  <coopserver> *** Yum has left the game (connection lost)

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