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00:02:44 <coopserver> <Mark> woot gridlock 00:03:10 *** happpy has quit IRC 00:03:11 <coopserver> <plonka> lol :) 00:06:18 <coopserver> <Mark> omg youre worse than me 00:06:56 <coopserver> <plonka> yep almost certainly :P 00:08:37 <coopserver> <plonka> rofl 00:08:40 <coopserver> <Mark> :D 00:09:30 *** happpy has joined #openttdcoop.stable 00:10:13 <coopserver> *** happy train sport has joined 00:14:55 <coopserver> <happy train sport> i just reset my wireless and its fixs it 00:17:07 <happpy> reset mywireless on my latop to fixs my internet problem 00:19:42 <coopserver> <happy train sport> how the net werk going Mark 00:19:55 <coopserver> <Mark> :P 00:19:57 <coopserver> <Mark> getting there 00:20:09 <coopserver> <happy train sport> ar i see 00:20:42 <coopserver> <Mark> been a while since i did serious building 00:21:26 <coopserver> <plonka> well 500 trains 00:23:27 <coopserver> *** happy train sport has joined spectators 00:23:34 <coopserver> <plonka> yeah looks good 00:23:41 <coopserver> <happy train sport> gn Mark 00:23:46 <coopserver> <happy train sport> have fun 00:23:47 <coopserver> <Mark> night 00:23:58 <coopserver> *** happy train sport has left the game (Leaving) 00:24:14 *** happpy has left #openttdcoop.stable 01:18:29 <coopserver> *** Mark has joined spectators 01:28:17 <coopserver> *** Yum has joined 02:15:20 <coopserver> *** irolldice has joined 02:16:47 <coopserver> *** irolldice has left the game (Leaving) 02:33:01 <coopserver> *** Yum has left the game (Leaving) 02:53:45 <coopserver> *** SoldadoDeFortuna has joined 02:57:06 <coopserver> <SoldadoDeFortuna> .] 03:03:15 <coopserver> *** plonka has left the game (Leaving) 03:35:01 <coopserver> *** irolldice has joined 03:50:30 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 04:05:08 <coopserver> *** Player has joined 04:05:09 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:05:10 <coopserver> *** Player has started a new company #8 04:05:11 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:05:12 <coopserver> *** Player has joined spectators 04:06:27 <coopserver> <Player> !name Jimmy 04:06:28 <coopserver> *** Player has changed his/her name to Jimmy 04:07:36 <coopserver> *** Jimmy has started a new company #8 04:09:44 <coopserver> *** Jimmy has left the game (Leaving) 04:13:52 <coopserver> *** Player has joined 04:13:53 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:13:54 <coopserver> *** Player has started a new company #8 04:13:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:13:56 <coopserver> *** Player has joined spectators 04:14:13 <coopserver> <Player> !name yordle 04:14:14 <coopserver> *** Player has changed his/her name to yordle 04:14:46 <coopserver> *** yordle has left the game (Leaving) 04:24:49 <coopserver> *** SoldadoDeFortuna has joined 04:31:45 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 04:37:58 <coopserver> *** Maxwell has joined 04:38:21 <coopserver> <Maxwell> REALLY?! 04:38:51 <coopserver> <Maxwell> you really had to do that 04:39:21 <coopserver> <Maxwell> does anyone see green 04:40:50 <coopserver> <Maxwell> !admin 04:40:51 <coopserver> *** Maxwell has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 04:41:13 <coopserver> <Maxwell> Green in invading my land 04:41:16 <coopserver> <Maxwell> is* 04:45:09 <coopserver> <Maxwell> Is anyone one 04:45:12 <coopserver> <Maxwell> on* 04:46:29 <coopserver> *** Maxwell has joined company #3 04:55:13 <coopserver> *** Mark has joined company #2 04:55:17 <coopserver> <Mark> yo 04:55:30 <coopserver> <Maxwell> GREEN IS INVADING MY SPACE! 04:56:08 <coopserver> <Mark> hes not too close 04:56:13 <coopserver> <Mark> guess you'll have to live with it 04:56:20 <coopserver> <Maxwell> I have no where to expande 04:56:23 <coopserver> <Maxwell> expand 04:56:40 <coopserver> <Mark> sure you do 04:57:14 <coopserver> <Maxwell> says the guy who took most of the map 04:57:53 <coopserver> <Maxwell> if i expand anywhere, I have to cross over his system 04:59:24 <coopserver> <Maxwell> is this how everyone treats the new guy? 04:59:40 <coopserver> <Mark> so cross over it 04:59:53 <coopserver> <Maxwell> that will break the rules though 04:59:55 <coopserver> <Mark> if theres a particular part ill join his company and change it for you 05:00:37 <coopserver> *** Maxwell has left the game (Leaving) 05:33:24 <coopserver> *** Dnz-Ali has joined 05:33:35 <coopserver> <Dnz-Ali> good morning 05:33:48 <coopserver> *** Dnz-Ali has joined company #6 05:51:42 <coopserver> <Dnz-Ali> admin! 06:00:01 <coopserver> *** Dnz-Ali has joined spectators 06:02:31 <coopserver> <irolldice> fuck 06:04:04 <coopserver> *** Mark has joined spectators 06:04:09 <coopserver> *** Dnz-Ali has joined company #6 06:04:29 <coopserver> <Mark> Dnz-Ali: what up 06:04:46 <coopserver> <Dnz-Ali> yelow company have big Jam 06:05:02 <coopserver> <Dnz-Ali> any conntact it 06:05:19 <coopserver> <Mark> shit happens 06:05:22 <coopserver> <Mark> someone will turn up 06:06:03 <coopserver> *** Mark has joined company #2 06:06:11 <coopserver> <Dnz-Ali> i no have contact to players in yelow company :( 06:06:19 <coopserver> <Dnz-Ali> sorry my englis is not best 06:06:31 <coopserver> <Mark> im guessing theyre all asleep 06:06:39 <coopserver> *** Mark has joined spectators 06:08:41 <coopserver> *** Dnz-Ali has joined spectators 06:09:22 <coopserver> <irolldice> i think i need to restart my network 06:09:23 <coopserver> <irolldice> lol 06:21:39 <coopserver> *** Mark has left the game (general timeout) 06:25:09 <coopserver> *** Mark has joined 06:26:58 <coopserver> <irolldice> this is a bad design 06:27:04 <coopserver> <irolldice> ultimately this will jam 06:27:10 <coopserver> <irolldice> what am i doing wrong 06:27:16 <coopserver> <irolldice> i don't understand how 2 mainlines work 06:27:34 <coopserver> <Mark> this will work fine 06:27:42 <coopserver> <irolldice> but it will eventually jam 06:27:45 <coopserver> <Mark> just keep the main loop big enough 06:27:57 <coopserver> <irolldice> eventually though it could get too crowded 06:28:08 <coopserver> <Mark> so make it bigger 06:28:31 <coopserver> <irolldice> but that's just bandaiding the problem 06:57:47 <coopserver> *** Jimmy has joined 06:57:48 <coopserver> *** Jimmy has started a new company #8 06:58:16 <coopserver> *** Jimmy has changed his/her name to Jimmy Bignuts 06:59:03 <coopserver> *** Dnz-Ali has joined company #6 06:59:07 <coopserver> <Jimmy Bignuts> where are the airports? 06:59:34 <coopserver> <Mark> no planes 07:02:08 <Mark> !clients 07:02:13 <Mark> !rcon clients 07:02:14 <coopserver> Client #1 name: '' company: 255 IP: server 07:02:15 <coopserver> Client #185 name: 'Anson' company: 255 IP: 87.169.108.164 07:02:16 <coopserver> Client #350 name: 'Mark' company: 2 IP: 125.238.227.47 07:02:17 <coopserver> Client #338 name: 'irolldice' company: 5 IP: 173.58.89.152 07:02:18 <coopserver> Client #348 name: 'Dnz-Ali' company: 6 IP: 91.222.106.194 07:02:19 <coopserver> Client #352 name: 'Jimmy Bignuts' company: 8 IP: 114.76.112.115 07:02:24 <Mark> !companies 07:02:25 <coopserver> Mark: Company '1' (Blue): NorthEastern Railway, Founded in 1906, Vehicles owned: 7 Trains, 13 Roadvehicles, 0 Ships and 0 Aeroplanes 07:02:26 <coopserver> Mark: Company '2' (Pink): Stoneage Corp, Founded in 1900, Vehicles owned: 467 Trains, 47 Roadvehicles, 0 Ships and 0 Aeroplanes 07:02:27 <coopserver> Mark: Company '3' (Dark Blue): Maxwell Transport, Founded in 1935, Vehicles owned: 12 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 07:02:28 <coopserver> Mark: Company '4' (Orange): Dinky Train Transport LTD, Founded in 1909, Vehicles owned: 672 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes 07:02:29 <coopserver> Mark: Company '5' (Red): Fort Prondstone Transport, Founded in 1909, Vehicles owned: 176 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 07:02:30 <coopserver> Mark: Company '6' (Green): Muel Transport, Founded in 1940, Vehicles owned: 189 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 07:02:30 <Mark> !rcon move 350 4 07:02:31 <coopserver> Mark: Company '7' (Purple): diamonds food water n mail&pax, Founded in 1954, Vehicles owned: 36 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 07:02:32 <coopserver> Mark: Company '8' (White): Swift and Shift, Founded in 2031, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 07:02:33 <coopserver> *** Mark has joined company #4 07:07:37 <coopserver> <irolldice> someone can help me 07:07:40 <coopserver> <irolldice> please 07:07:58 <coopserver> <Dnz-Ali> yes one min 07:08:08 <coopserver> <irolldice> when you have a minute, check train #208 07:08:17 <coopserver> <irolldice> how do i prevent that 07:08:52 <coopserver> <Mark> whats wrong with it 07:09:01 <coopserver> <irolldice> it's stuck in that waiting loop 07:09:02 <coopserver> <irolldice> watch it 07:09:11 <coopserver> <Mark> ah 07:09:15 <coopserver> <irolldice> in the overflow* 07:09:16 <coopserver> <Mark> you need a prio to the ML 07:09:22 <coopserver> <irolldice> i don't know why it went there in the first place 07:09:25 <coopserver> <irolldice> and now it's jsut stuck 07:09:26 <coopserver> <Mark> and join the waiting bay detector to the back of it 07:09:39 <coopserver> <irolldice> no, it's totally on hte wrong part of the track 07:09:54 <coopserver> <irolldice> like it's not even near it's "home" 07:09:59 <coopserver> <irolldice> it will never leave that overflow 07:10:07 <coopserver> <irolldice> even if the exit signals are green 07:10:08 <coopserver> <irolldice> see? 07:10:19 <coopserver> <irolldice> it jsut turns back in 07:10:33 <coopserver> <Dnz-Ali> see 07:10:43 <coopserver> <irolldice> how do i get it out of there 07:10:50 <coopserver> <Mark> heh 07:10:58 <coopserver> <Mark> try adding an arrow behind the station 07:11:04 <coopserver> <irolldice> i stopped and sold hte last one thinking it was a fluke 07:11:05 <coopserver> <Mark> like that 07:11:06 <coopserver> <irolldice> but it's not 07:11:17 <coopserver> <irolldice> i don't get it 07:11:19 <coopserver> <irolldice> wat are those 07:11:36 <coopserver> <Mark> that train is lost 07:11:45 <coopserver> <irolldice> yes, agreed 07:11:46 <coopserver> <Mark> it might make it think theres a valid way though 07:11:48 <coopserver> <Mark> through 07:11:54 <coopserver> <Mark> try it 07:12:09 <coopserver> <Dnz-Ali> give me you pass and re make it 07:12:35 <coopserver> <irolldice> it's dice 07:12:43 <coopserver> *** Dnz-Ali has joined company #5 07:16:44 <coopserver> <irolldice> how does that address the lost train issue 07:16:50 <coopserver> <irolldice> that just added a prio to the waiting loop 07:17:26 <coopserver> <Mark> where was the lost train supposed to go? 07:17:39 <coopserver> <irolldice> train #3 07:17:43 <coopserver> <irolldice> watch 07:17:58 <coopserver> <irolldice> what the fuck 07:18:03 <coopserver> <irolldice> why does that even make a difference 07:18:17 <coopserver> <irolldice> i don't understand why that makes a difference 07:18:18 <coopserver> <Dnz-Ali> work good? 07:18:19 <coopserver> <irolldice> yes 07:18:20 <coopserver> <Mark> because of the twoway signal 07:18:23 <coopserver> <irolldice> which one 07:18:24 <coopserver> <Mark> i think 07:18:29 <coopserver> <irolldice> why though 07:18:36 <coopserver> <irolldice> it's still just an overflow loop 07:19:00 <coopserver> *** Dnz-Ali has joined spectators 07:19:01 <coopserver> <irolldice> because "this one" is red as it's leaving 07:19:03 <coopserver> <Mark> fuck knows 07:19:09 <coopserver> <irolldice> so it's a blocked path 07:19:14 <coopserver> <irolldice> ? 07:21:53 <coopserver> <irolldice> yeah i'm pretty sure that's why 07:22:24 <coopserver> <irolldice> because as the stuck train is leaving the waiting spot right out side the station, the two way signal that was pointed out turns red, blocking that path, forcing it to go into the station 07:22:32 <coopserver> <irolldice> at which point it can find its way home 07:22:36 <coopserver> <irolldice> got it. 07:22:49 <coopserver> <irolldice> thanks Dnz 07:23:42 <coopserver> <Mark> im trying to solve yellow's issues 07:23:54 <coopserver> <irolldice> that's a good one 07:23:58 <coopserver> <Mark> that network layout is screwed from the start though 07:23:59 <coopserver> <irolldice> yellow is a huge mess 07:24:11 <coopserver> <irolldice> yeah, good luck 07:24:19 <coopserver> <irolldice> that's the same issue mine will run into later 07:24:23 <coopserver> <irolldice> because it's a big loop 07:24:32 <coopserver> <Mark> yeah 07:24:39 <coopserver> <Mark> i even had the same thing happen to me 07:24:49 <coopserver> <Mark> mucb bigger loop though 07:25:04 <coopserver> <Mark> my own network is having issues 07:25:06 <coopserver> <Mark> fuck yellow 07:25:13 <coopserver> *** Mark has joined company #2 07:25:17 <coopserver> <irolldice> lol 07:25:20 <coopserver> <irolldice> it was a good attempt 07:25:37 <coopserver> <Jimmy Bignuts> when is this map restarting? 07:25:48 <coopserver> <Mark> when people are sick of it 07:25:53 <coopserver> <Mark> and when we got a new map ready 07:27:45 <coopserver> <Jimmy Bignuts> how 07:27:54 <coopserver> <Jimmy Bignuts> how do you re-assign train as mail cart? 07:28:11 <coopserver> <Jimmy Bignuts> i figured it out 07:28:15 <coopserver> <Mark> press the little "boxes" button 07:28:18 <coopserver> <Mark> good 07:29:21 <coopserver> <irolldice> Dnz, you still there? 07:35:51 <coopserver> *** Muel has joined 07:35:54 <coopserver> <Muel> hi 07:36:30 <coopserver> <Mark> yo 07:38:09 <coopserver> *** Dnz-Ali has joined company #6 07:39:25 <coopserver> <Dnz-Ali> čau 07:39:30 <coopserver> <irolldice> DNz 07:39:37 <coopserver> <irolldice> check out the overflow loop now 07:39:56 <coopserver> <irolldice> it's bridgeless :D 07:40:00 <coopserver> <Dnz-Ali> see now better :D 07:40:03 <coopserver> <irolldice> and straight entrances 07:43:11 <coopserver> <irolldice> well i don't have any bottlenecks at the moment 07:43:15 <coopserver> <irolldice> am i #winning 07:43:27 <coopserver> <Mark> hehe 07:43:33 <coopserver> <Mark> something will break soon enough probably 07:43:54 <coopserver> <irolldice> won't be able to tell til there's more traffic 07:44:02 <coopserver> <Dnz-Ali> s modrim srpavim 07:54:21 <coopserver> <irolldice> alright friends 07:54:23 <coopserver> <irolldice> have fun 07:54:33 <coopserver> <irolldice> see you later 07:54:38 <coopserver> <Mark> cya 07:54:42 <coopserver> *** irolldice has left the game (Leaving) 08:17:11 <coopserver> <Jimmy Bignuts> i cant figure out the traffic signals 08:17:17 <coopserver> <Jimmy Bignuts> use to be easy ages ago 08:17:56 <coopserver> <Muel> Jimmy Bignuts: sign 08:19:58 <coopserver> *** Mark has joined spectators 08:26:37 *** Gakster has quit IRC 08:28:04 <coopserver> <Jimmy Bignuts> no planes? 08:28:07 <coopserver> <Jimmy Bignuts> this sux 08:28:13 <coopserver> <Jimmy Bignuts> know a good level with planes? 08:29:19 <coopserver> *** joel has joined 08:29:20 <coopserver> *** joel has started a new company #9 08:32:51 *** Jam35_ is now known as Jam35 08:33:37 <coopserver> *** joel has left the game (Leaving) 08:34:08 <coopserver> *** odisseus has joined 08:34:17 <coopserver> <odisseus> Hi all 08:34:21 <coopserver> <Muel> hi 08:34:27 <coopserver> <Jimmy Bignuts> mate ... this game no good ... no aircraft 08:34:36 <coopserver> <Dnz-Ali> hi 08:34:43 <coopserver> <odisseus> Trains are better anyway 08:35:04 <coopserver> <Muel> true 08:36:25 <coopserver> <Jimmy Bignuts> you guys, because of trains, have consumed most of the playing ground 08:36:35 <coopserver> <Jimmy Bignuts> that is why i asked when we will start agai 08:38:35 <coopserver> <Jimmy Bignuts> ok i am bailing. 08:38:42 <coopserver> *** Jimmy Bignuts has left the game (Leaving) 08:39:04 <coopserver> <odisseus> Фтв тщц Ш рфму ещ ашч рші кфшді 08:39:14 <coopserver> <odisseus> And now I have to fix his rails 08:40:49 <coopserver> *** Jimmy Bignuts has joined 08:40:50 <coopserver> *** Jimmy Bignuts has started a new company #9 08:41:58 <coopserver> *** Jimmy Bignuts has left the game (Leaving) 08:45:52 <coopserver> <Muel> p 08:46:22 <coopserver> <Dnz-Ali> ok 08:46:24 <coopserver> <Dnz-Ali> bye 08:46:28 <coopserver> <Muel> bye 08:46:31 <coopserver> *** Muel has left the game (Leaving) 08:46:35 <coopserver> *** Dnz-Ali has left the game (Leaving) 08:48:24 <coopserver> *** Mark has joined company #2 08:56:08 <coopserver> <odisseus> I have to leave. Good bye. 08:56:13 <coopserver> *** odisseus has left the game (connection lost) 08:56:47 <coopserver> *** Dnz-Ali has joined 09:04:32 <coopserver> *** Mark has left the game (Leaving) 09:04:33 <coopserver> *** Game paused (number of players) 09:09:04 <coopserver> *** Maxwell has joined 09:10:17 <coopserver> *** King Peky has joined 09:10:29 <coopserver> <King Peky> Hello 09:10:53 <coopserver> <Maxwell> hi 09:14:06 <coopserver> *** Maxwell has left the game (Leaving) 09:41:38 <coopserver> <Dnz-Ali> hi King 09:41:45 <coopserver> *** Dnz-Ali has joined company #6 09:41:46 <coopserver> *** Game unpaused (number of players) 09:49:30 <coopserver> *** Brumi has joined 09:49:39 <coopserver> <Brumi> hi 09:49:43 <coopserver> <King Peky> Hello 09:49:47 <coopserver> <Dnz-Ali> hi 09:51:09 <coopserver> *** Dnz-Ali has joined spectators 09:51:10 <coopserver> *** Game paused (number of players) 09:52:28 <coopserver> *** Brumi has left the game (Leaving) 09:53:40 <coopserver> *** King Peky has joined company #4 09:53:41 <coopserver> *** Game unpaused (number of players) 09:53:46 <coopserver> *** Dnz-Ali has joined company #6 10:12:11 <coopserver> *** plonka has joined 10:32:01 *** happpy has joined #openttdcoop.stable 10:32:19 <coopserver> *** happy train sport has joined 10:32:52 <coopserver> <happy train sport> hi alll 10:34:38 <coopserver> *** SoldadoDeFortuna has joined 10:35:49 <coopserver> <happy train sport> hi SoldadoDeFortuna 10:35:54 <coopserver> <SoldadoDeFortuna> hello happy 10:36:28 <coopserver> *** SoldadoDeFortuna has joined company #1 10:36:45 <coopserver> <happy train sport> how things SoldadoDeFortuna 10:37:38 <coopserver> <SoldadoDeFortuna> been working hard on the chain gang 10:47:19 <coopserver> <plonka> i know 10:50:34 <coopserver> *** Jam35 has joined 10:50:49 <coopserver> <happy train sport> hi jam 10:50:55 <coopserver> <Jam35> morning 10:51:41 <coopserver> <plonka> jam i had everything working fine until i did what u said about splitting at those bridges and switching prios 10:51:52 <coopserver> <plonka> that gridlocked everything :( 10:52:13 <coopserver> <Jam35> looks the same 10:52:15 <coopserver> <plonka> i was up til 4am trying to fix it lol 10:52:32 <coopserver> <plonka> yeah because i wasn'tgoing to leave iot gridlocked now wasi ? :P 10:52:41 <coopserver> <Jam35> weird cos that way has less traffic 10:53:01 <coopserver> <plonka> yeah but other way is so heavy 10:53:14 <coopserver> <plonka> none of that less traffic could get though 10:53:27 <coopserver> <plonka> which caused a huge tailback on the roundabout 10:53:39 <coopserver> <plonka> which gridlocked every single train on network 10:53:43 <coopserver> <Jam35> you don't have 3 full lines 10:53:50 <coopserver> <Jam35> in that direction 10:53:58 <coopserver> <Jam35> if the others had choice to all 10:54:06 <coopserver> <Jam35> they would get in 10:54:12 <coopserver> *** Taggerts has joined 10:54:36 <coopserver> <plonka> well im not changing it again :P 10:54:46 <coopserver> <Jam35> if it ain't broke... 10:55:02 <coopserver> <plonka> im going to stick by my motto of... yes exactly :P 10:55:48 <coopserver> <SoldadoDeFortuna> its just not good 10:56:25 <coopserver> *** King Peky has joined spectators 10:56:29 <coopserver> <SoldadoDeFortuna> simplicity stops deadlocks 10:56:48 <coopserver> <happy train sport> won train 10:56:57 <coopserver> <Jam35> one train per rail 10:57:00 <coopserver> <Jam35> point to point 10:57:17 <coopserver> <SoldadoDeFortuna> yeah none of that constant interleaving and multilplexing 10:57:37 <coopserver> <Taggerts> 666 trains XD 10:57:39 <coopserver> <Taggerts> hi 10:57:46 <coopserver> <happy train sport> hi 10:57:53 <coopserver> <plonka> it's a beastly number :) 10:59:13 <coopserver> <happy train sport> how things jam 10:59:19 <coopserver> <plonka> need a bigger station again :( 10:59:31 <coopserver> <happy train sport> how things Taggerts 10:59:37 <coopserver> <happy train sport> yep 10:59:47 <coopserver> <Taggerts> good, how yours? 10:59:53 <coopserver> <happy train sport> good 11:01:12 <coopserver> <Taggerts> this time map is so small 11:01:48 <coopserver> <Jam35> normal size, more water 11:02:41 <coopserver> <Taggerts> probably more players then before 11:03:00 <coopserver> <happy train sport> yep 11:04:23 <coopserver> *** Jam35 has joined company #2 11:06:37 <coopserver> *** Dnz-Ali has joined spectators 11:07:42 <coopserver> <plonka> sure 11:08:14 <coopserver> <plonka> further over 11:15:55 <coopserver> *** Jam35 has joined spectators 11:16:10 <coopserver> *** King Peky has joined company #4 11:17:47 <coopserver> <Jam35> Rardtown South: Borked 11:17:53 <coopserver> <Jam35> SoldadoDeFortuna: 11:19:07 <coopserver> <SoldadoDeFortuna> ? 11:19:25 <coopserver> <Jam35> ` 11:19:55 <coopserver> *** Jam35 has joined company #4 11:20:54 <coopserver> *** Dnz-Ali has joined company #6 11:26:53 <coopserver> <SoldadoDeFortuna> rardtown isnt mine 11:29:28 <coopserver> <plonka> 187 mph trains? 11:29:47 <coopserver> <plonka> we have no hope of clearing thse jams now 11:29:57 <coopserver> <plonka> no room to expand stations :( 11:32:57 <coopserver> *** King Peky has joined spectators 11:34:04 <coopserver> *** Jam35 has joined spectators 11:37:50 <coopserver> <Anson> hallo 11:38:36 <coopserver> <Anson> after a slow start, this map got crazy ... rarely have seen so many networks with so many double and triple lines 11:38:46 <coopserver> *** King Peky has joined company #4 11:38:55 <coopserver> <Anson> 1800 trains and 70 RV now :-) 11:39:30 <coopserver> <happy train sport> hi Anson 11:39:38 <coopserver> <happy train sport> yer true 11:39:50 <coopserver> *** Jam35 has joined company #8 11:40:53 <coopserver> <Anson> hehe, what a luck that i used the same station for oil drop and goods pickup ... thus it could easily change direction of throughput without changing anything besides the signals :-) 11:41:07 <coopserver> *** Jam35 has joined spectators 11:42:38 <coopserver> <Anson> hint for beginners: this applies only to specila cases like refitting networks where trains have orders like "drop, refit, pickup", else it would immediately deadlock 11:44:30 <coopserver> *** Anson has joined company #4 11:45:41 <coopserver> <happy train sport> sume o v them ar goin to the ,oil drop of not fall up 12:00:24 <coopserver> *** King Peky has left the game (Leaving) 12:03:42 <coopserver> *** Taggerts has left the game (Leaving) 12:13:56 <coopserver> <plonka> need more station spread plz jam 12:15:32 <coopserver> <Anson> spread is 25 :-) 12:15:54 <coopserver> <plonka> weneed 6 more 12:18:53 <coopserver> *** Troy McClure has joined 12:19:02 <coopserver> <Troy McClure> BOOM 12:19:03 <coopserver> <happy train sport> hi troy 12:19:09 <coopserver> <Troy McClure> hi 12:19:33 <coopserver> <happy train sport> how thinfs 12:19:55 <coopserver> <Troy McClure> good 12:19:56 <coopserver> <Troy McClure> you? 12:20:00 <coopserver> <happy train sport> good 12:21:06 <coopserver> <Troy McClure> k 12:23:51 <coopserver> *** happy train sport has joined company #8 12:25:01 <coopserver> *** Jam35 has started a new company #9 12:25:33 <coopserver> <plonka> jam we need station spread + 6 plz 12:25:41 <coopserver> <Jam35> hm 12:25:46 <coopserver> <Jam35> I know 12:25:49 <coopserver> <Jam35> but 12:26:09 <coopserver> <Jam35> 25 is already double the norm 12:26:24 <coopserver> <Jam35> you have another oil refinery there 12:26:41 <coopserver> <Troy McClure> oh, it's 25 already 12:26:46 <coopserver> *** happy train sport has joined spectators 12:26:57 <coopserver> <Jam35> rebuild it smaller 12:26:58 <coopserver> <SoldadoDeFortuna> you can't rasterize a parabola with a 25 station spread 12:27:05 <coopserver> *** happy train sport has joined company #4 12:27:24 <coopserver> <Jam35> if your clever you can keep same station 12:27:28 <coopserver> <plonka> you guys need to throw away your laptops and buy a gaming rig :P 12:27:29 <coopserver> <Jam35> so no changing orders 12:27:40 <coopserver> <Jam35> *you're 12:28:17 <coopserver> <happy train sport> we dont ned eney mir at the oil drop of ther no train q plonka 12:28:53 <coopserver> <Jam35> loads of space :) 12:29:05 <coopserver> <happy train sport> yep true 12:29:10 <coopserver> <plonka> space for what? 12:29:39 <coopserver> <Jam35> getting many platforms in a 25x25 space 12:30:08 <coopserver> <Jam35> yes it means demolishing :) 12:30:23 <coopserver> <Jam35> but what fun is just copypasting more platforms? :P 12:31:16 <coopserver> <Anson> the station already has 48 platforms, if i counted it right :-) 12:31:36 <coopserver> <plonka> yeo 12:31:42 <coopserver> <plonka> yep 12:31:49 <coopserver> <plonka> thats right 12:32:04 <Jam35> !rcon set station_spread 30 12:32:06 <Jam35> jeez 12:32:12 <Jam35> 5 more given 12:32:16 <coopserver> <Anson> not too easy to fit more platforms in the same area, when in addition you need also 24 depots, and the connections between platform->depot->platform 12:33:02 <coopserver> <plonka> thx jam :D 12:33:23 <coopserver> <Jam35> hm, there was me wanting to see some creative design 12:33:26 <coopserver> <Jam35> :) 12:33:53 <coopserver> <plonka> if you're volunteering sure :) 12:34:36 <coopserver> *** Dnz-Ali has joined spectators 12:36:11 <coopserver> <Jam35> smaller 12:36:38 <coopserver> <Jam35> and have two rows back to back or soemthing# 12:36:47 <coopserver> <Jam35> or even 4 in a square 12:40:04 <coopserver> <happy train sport> word that werk whive 761 trains jam 12:40:48 <coopserver> <Jam35> you have 7 unload stages 12:41:00 <coopserver> <Jam35> that is causing delay too 12:41:09 <coopserver> <happy train sport> i see 12:42:57 <coopserver> <SoldadoDeFortuna> it's amazing what you can do with a little maize 12:43:06 <coopserver> <happy train sport> yep 12:43:33 <coopserver> <Anson> would need to be very creative, and also to destroy everything and build from scratch ... two refitting platforms are 2x12 tiles, thus 24 are 12x24, plus the space for incoming and/or leaving rails and splits/merges .... 12:45:25 <coopserver> <Jam35> what split merge 12:45:31 <coopserver> <Jam35> you have one rail per set 12:45:48 <coopserver> <Jam35> and that is outside the area anyway 12:45:57 <coopserver> <Anson> if put "back to back", you can fit one platform in 2x4, but need lots more space to build tunnels and bridges for the splits and merges ... 12:46:14 <coopserver> <Jam35> what splits/merge? 12:46:23 <coopserver> <Jam35> you don't have any 12:46:59 <coopserver> <plonka> 1 split 12:47:15 <coopserver> <plonka> here sign 12:47:40 <coopserver> <Jam35> at stations? that would be outside of the area 12:47:48 <coopserver> <plonka> ah ok 12:47:49 <coopserver> <Anson> no, we don't have them ... that's why we need at least 2x12 for two platforms, and not 4x4 .. the 4x4 would be smaller, but THEN we would have the splits and merges 12:48:15 <coopserver> <Jam35> it's really not that hard 12:48:18 <coopserver> <Jam35> you just lazy 12:52:07 <coopserver> *** Troy McClure has left the game (general timeout) 12:52:26 <coopserver> *** Troy McClure has joined 12:52:43 <coopserver> <Anson> current layout would be 12x24 for 24 platforms, with less than 12 space between them ... the "back to back" version would be only two groups of 4x24 with 16 space between them, but need lots of bridges and tunnels, and quite a few of them on that area 12:54:53 <coopserver> *** Jam35 has joined company #2 12:59:26 <coopserver> <SoldadoDeFortuna> Missouri 13:00:43 <coopserver> <SoldadoDeFortuna> did you know Maine comes before Missouri in both chronological and alphabetical order? 13:01:07 <coopserver> <plonka> i would habe guessed it :) 13:01:23 <coopserver> <Jam35> !HERE 13:01:31 <coopserver> <Jam35> see how much more you can cram 13:01:52 <coopserver> <Troy McClure> soo much space for activities! 13:02:03 <coopserver> <happy train sport> yep 13:02:16 <coopserver> *** Dnz-Ali has joined company #6 13:03:09 <coopserver> <Anson> can even be one tile more compact, 2x4 instead of 2x5 for each platform 13:03:14 <coopserver> <Jam35> I bet there is some nice pattern to bunch it further 13:03:38 <coopserver> <Anson> just finished drawinbg that layout at the labels like "4x12" etc 13:04:18 <coopserver> <Jam35> what is the space for? 13:04:25 <coopserver> <Jam35> 16x16 13:04:31 <coopserver> <Jam35> fill it with platforms 13:04:39 <coopserver> *** aka.exe has joined 13:04:54 <coopserver> <SoldadoDeFortuna> A full byte of platforms 13:05:04 <coopserver> *** Dnz-Ali has joined spectators 13:05:14 <coopserver> *** Jam35 has joined spectators 13:05:23 <coopserver> <Anson> the total area of these layouts is 4x24 for 12 platforms on the left and right (total of 8x24 instead of 12x24), but there would be LOTS of bridges and tunnels outside the area for splits and merges, instead of just going "straight in and staright out" 13:06:22 <coopserver> *** Troy McClure has left the game (general timeout) 13:06:36 <coopserver> *** Troy McClure has joined 13:06:46 <coopserver> *** Jam35 has joined company #4 13:06:59 <coopserver> <Anson> how do you get the incoming lines to that inner area ? and the lines need to go out again too ... either you use very long tunnels which block throughput, or you do some merge and split immediately inside the area which reduces space for platforms 13:08:44 <coopserver> <Anson> anyway, doing platforms all around that big square gives 40 platforms ... more than the current 24 13:09:42 <coopserver> *** aka.exe has left the game (Leaving) 13:12:33 <coopserver> <Jam35> whatever 13:12:37 <coopserver> <Jam35> not hard 13:12:39 <coopserver> <Jam35> :))) 13:12:45 <coopserver> <Jam35> !here 13:13:20 <coopserver> <Jam35> or something creative 13:13:29 <coopserver> <SoldadoDeFortuna> what kind of guns you got? 13:13:40 <coopserver> <Jam35> blunderbus 13:13:44 <coopserver> *** Jam35 has joined spectators 13:13:47 <coopserver> <plonka> 19 inch 13:14:34 <coopserver> <SoldadoDeFortuna> Old school 13:14:36 <coopserver> <SoldadoDeFortuna> i like it. 13:14:50 <coopserver> <Jam35> with laser sighting# 13:14:59 <coopserver> <SoldadoDeFortuna> now you just screwd up 13:15:19 <coopserver> <SoldadoDeFortuna> thats bad taste 13:15:35 <coopserver> <Jam35> I like to blind them first 13:16:04 <coopserver> <SoldadoDeFortuna> blinding a man on pcp just makes things worse 13:16:16 <coopserver> *** Dnz-Ali has joined company #6 13:17:30 <coopserver> <SoldadoDeFortuna> sounds to me like you aren't much of a rifleman 13:18:54 <coopserver> <SoldadoDeFortuna> alright 13:19:05 <coopserver> <SoldadoDeFortuna> now one of you son of bitches is trying to box me in 13:19:53 <coopserver> <Troy McClure> ? 13:20:39 <coopserver> <SoldadoDeFortuna> i think the placement of these new industries look a little fishy to me 13:20:48 <coopserver> <SoldadoDeFortuna> right on top of it 13:21:18 <coopserver> *** Jam35 has joined company #8 13:23:23 <coopserver> *** Yum has joined 13:23:53 <coopserver> *** Dnz-Ali has joined spectators 13:24:15 <coopserver> *** Dnz-Ali has left the game (Leaving) 13:25:25 <coopserver> *** Jam35 has joined spectators 13:31:17 <coopserver> *** King Peky has joined 13:32:16 <coopserver> <happy train sport> wb King Peky 13:35:25 <coopserver> *** King Peky has joined company #4 13:39:10 <coopserver> *** odisseus has joined 13:39:27 <coopserver> <odisseus> Hi again 13:39:38 <coopserver> <happy train sport> hi 13:39:39 <coopserver> <Troy McClure> rehi 13:39:43 <coopserver> <King Peky> Hello 13:52:14 <coopserver> *** Troy McClure #1 has joined 13:52:18 <coopserver> *** Troy McClure has left the game (general timeout) 13:53:16 <coopserver> <Yum> boom 13:53:23 <coopserver> <odisseus> damn 13:53:51 <coopserver> <odisseus> Didn't like that part of the track anyway 13:56:42 <coopserver> *** (hykw)a has joined 13:57:03 <coopserver> <Yum> hey (hykw)a 13:57:28 <coopserver> *** Troy McClure #1 has left the game (general timeout) 13:57:35 <coopserver> <(hykw)a> elo 13:57:41 <coopserver> <happy train sport> hi 13:57:43 <coopserver> <King Peky> Hi 13:58:04 <coopserver> <Yum> hey 13:59:43 <coopserver> *** SoldadoDeFortuna has joined spectators 14:02:40 <coopserver> *** Player has joined 14:02:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:02:42 <coopserver> *** Player has joined spectators 14:03:04 <coopserver> <(hykw)a> :D someone put so much effort to TL1 network 14:03:12 <coopserver> *** Player has left the game (processing map took too long) 14:03:14 <coopserver> <(hykw)a> too bad, TL1 chameleon isn't CL1 14:04:32 <coopserver> *** Muel has joined 14:05:41 <coopserver> *** (hykw)a has started a new company #9 14:06:22 <coopserver> <happy train sport> hi muel 14:06:26 <coopserver> <happy train sport> how things 14:08:23 <coopserver> <Muel> hi good you ? 14:10:10 <coopserver> *** King Peky has left the game (Leaving) 14:10:24 <coopserver> <happy train sport> good thanks 14:10:27 <coopserver> <happy train sport> muel 14:11:36 <coopserver> *** SoldadoDeFortuna has joined company #1 14:11:56 <coopserver> *** odisseus has left the game (Leaving) 14:19:05 <coopserver> *** MAXtim has joined 14:19:37 <coopserver> *** MAXtim has left the game (processing map took too long) 14:29:23 <coopserver> *** Yum has left the game (Leaving) 14:36:28 <coopserver> *** (hykw)a has left the game (Leaving) 14:43:42 <coopserver> *** SoldadoDeFortuna has joined spectators 14:51:17 <coopserver> *** SoldadoDeFortuna has joined company #1 15:00:41 <coopserver> *** Stagurn has joined 15:08:35 <coopserver> *** Stagurn has left the game (Leaving) 15:15:42 <coopserver> *** Muel has left the game (Leaving) 15:16:19 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 15:22:13 <coopserver> *** SoldadoDeFortuna has joined 15:35:54 <coopserver> *** Yum has joined 15:43:14 <coopserver> *** Taggerts has joined 15:48:57 <coopserver> *** SoldadoDeFortuna has joined company #1 15:49:14 <coopserver> <happy train sport> wb SoldadoDeFortuna 15:49:15 <coopserver> *** Anson has left the game (general timeout) 15:49:28 <coopserver> <SoldadoDeFortuna> wb? 15:49:36 <coopserver> <SoldadoDeFortuna> whats banging? 15:49:53 <coopserver> <SoldadoDeFortuna> my neighbor is pounding on the wall 15:49:54 <coopserver> <happy train sport> wb is welcome back 15:50:55 <coopserver> *** Taggerts has left the game (Leaving) 15:52:14 <coopserver> *** Anson has joined 15:59:43 <coopserver> *** happy train sport has joined spectators 16:30:41 <coopserver> *** jani129 has joined 16:31:22 <coopserver> *** jani129 has left the game (Leaving) 16:35:16 <coopserver> *** Yum has left the game (Leaving) 16:37:51 <coopserver> <plonka> ive connected the split for the balnce that line for sedston heights station 16:38:01 <coopserver> <plonka> but i've not connected the merge 16:43:56 <coopserver> <Anson> hehe, imagine a real train company, which has lots of burocracy, documentating everything which is built, changed and removed ... with triple copies, asking for permissions, etc etc .... but sometimes like this, i wish we had that too :-) 16:46:21 <coopserver> <SoldadoDeFortuna> yeah well you would have failed your environmental review 17:00:36 <coopserver> <plonka> ok 17:06:34 <coopserver> *** King Peky has joined 17:08:57 <coopserver> *** King Peky has left the game (Leaving) 17:13:44 <coopserver> <plonka> like logic gates designed to make every 5th train choose a cerrtain rail etc 17:14:39 <coopserver> <plonka> ok 17:21:04 *** Aziroshin has quit IRC 17:29:38 *** Aziroshin has joined #openttdcoop.stable 17:30:24 <coopserver> *** Dnz-Ali has joined 17:30:34 <coopserver> <Dnz-Ali> hi 17:31:40 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 17:36:23 <coopserver> *** Dnz-Ali has left the game (Leaving) 17:49:32 <coopserver> *** Liuk Sk has joined 17:50:04 <coopserver> *** Liuk Sk has left the game (processing map took too long) 17:50:20 <coopserver> *** Liuk Sk has joined 17:50:54 <coopserver> *** Liuk Sk has left the game (processing map took too long) 18:04:49 <coopserver> *** irolldice has joined 18:06:48 <coopserver> *** Taggerts has joined 18:15:43 *** Maraxus has joined #openttdcoop.stable 18:15:43 *** ChanServ sets mode: +o Maraxus 18:20:16 <coopserver> *** Taggerts has left the game (Leaving) 18:34:00 <coopserver> *** irolldice has left the game (Leaving) 18:44:47 <coopserver> *** Maraxus has joined 18:45:38 <coopserver> <happy train sport> hi Maraxus 18:45:42 <coopserver> <Maraxus> hi 18:48:34 <coopserver> <happy train sport> how things Maraxus 18:48:45 <coopserver> <Maraxus> fine, thanks 18:50:48 <coopserver> *** Maraxus has left the game (Leaving) 19:06:33 <coopserver> *** Muel has joined 19:06:45 <coopserver> <happy train sport> hi Muel 19:08:17 <coopserver> <Muel> hi 19:09:16 <coopserver> *** Muel has joined company #6 19:15:51 <coopserver> *** irolldice has joined 19:24:45 <coopserver> *** irolldice has left the game (Leaving) 19:28:09 <coopserver> *** Liuk Sk has joined 19:28:42 <coopserver> *** Liuk Sk has left the game (processing map took too long) 19:34:19 *** Maraxus has quit IRC 19:56:50 <coopserver> *** happy train sport has left the game (general timeout) 19:58:44 <coopserver> *** Muel has left the game (Leaving) 20:05:01 <coopserver> *** Mark has joined 20:05:11 <coopserver> <Mark> hiho 20:06:06 <coopserver> <Jam35> oy 20:07:06 <coopserver> <Mark> hmm capacity issues 20:08:21 <coopserver> <Jam35> I messed with Saningworth, but nowhere near enough 20:08:47 <coopserver> <Jam35> enough messing in general I mean :) 20:10:06 <coopserver> <Jam35> you had a pbs x there stuck in evil crossover mode 20:10:50 <coopserver> *** happy train sport has joined 20:10:53 <coopserver> <Jam35> like the one north of there a bit :P 20:11:45 <coopserver> *** happy train sport has joined company #4 20:11:56 <coopserver> <happy train sport> hi mark how things 20:13:25 <coopserver> *** irolldice has joined 20:15:32 <coopserver> <Mark> hey happy 20:15:33 <coopserver> <Mark> all good 20:15:36 <coopserver> <Mark> how are you 20:15:39 <coopserver> <happy train sport> grate 20:15:53 <coopserver> <happy train sport> hi irolldice 20:16:02 <coopserver> <happy train sport> how things 20:36:29 <coopserver> *** irolldice has left the game (Leaving) 20:37:17 <coopserver> *** irolldice has joined 20:37:52 <coopserver> *** irolldice has left the game (processing map took too long) 20:57:21 <coopserver> *** Taggerts has joined 20:57:31 <coopserver> <happy train sport> wb Taggerts 20:57:38 <coopserver> <Taggerts> hi 21:00:33 <coopserver> *** Taggerts has left the game (Leaving) 21:06:22 <coopserver> *** irolldice has joined 21:07:56 <coopserver> *** Yugi_Ubuntu has joined 21:08:04 <coopserver> <happy train sport> hi Yugi_Ubuntu 21:08:08 <coopserver> <happy train sport> how things 21:08:10 <coopserver> <Yugi_Ubuntu> hi happy 21:08:19 <coopserver> <Yugi_Ubuntu> things are good 21:08:25 <coopserver> <Yugi_Ubuntu> how are you? 21:08:29 <coopserver> <happy train sport> grate 21:08:41 <coopserver> <Yugi_Ubuntu> goog good 21:09:21 <coopserver> <Mark> good job on the network happy 21:09:24 <coopserver> <Mark> shits moving again 21:09:47 <coopserver> <happy train sport> yer thanks to plonka and Anson and uver players 21:10:01 <coopserver> <Mark> its a horrible layout 21:10:15 <coopserver> <Mark> looks cool though 21:10:23 <coopserver> <happy train sport> yep 21:10:44 <coopserver> <happy train sport> u got a nice net werk as will 21:11:01 <coopserver> <Mark> thanks 21:11:04 <coopserver> <happy train sport> np 21:11:05 <coopserver> <Mark> bit boring :P 21:11:56 <coopserver> <Anson> hehe, one of the "other players" who helped with our network is Mark himself :-) 21:12:08 <coopserver> <happy train sport> yer true 21:12:32 <coopserver> <Mark> i saved you yesterday 21:12:39 <coopserver> <happy train sport> thanks for fixs at the sign u dun Mark 21:12:40 <coopserver> <Mark> when all you lazy bastards were asleep 21:12:46 <coopserver> <Anson> it looked quite different at that time, but i had problems delivering goods, and Mark grew the town ... 21:13:01 <coopserver> <happy train sport> i see 21:14:36 <coopserver> <Anson> i wouldn't have gone bancrupt, but was at max loan, earning maybe 50k per year, and there were no buses yet ... would have had to wait another 20 years until i could do something again 21:15:24 <coopserver> <Yugi_Ubuntu> im out, cyas later 21:15:26 <coopserver> *** Yugi_Ubuntu has left the game (Leaving) 21:15:29 <coopserver> <Anson> doing TV :-) 21:15:42 <coopserver> <happy train sport> k 21:17:53 <coopserver> <Anson> i think that the refinery works quite nicely now ... but if we need to add a fourth line to that track, i think i now know how to rebuild Dintston Heights :-) 21:18:25 <coopserver> <happy train sport> yer 21:21:52 <coopserver> <plonka> gn all 21:21:57 <coopserver> *** plonka has left the game (Leaving) 21:21:58 <coopserver> <Mark> night 21:39:17 <coopserver> *** Player has joined 21:40:24 <coopserver> *** Player has left the game (Leaving) 21:43:58 <coopserver> *** Mark has left the game (general timeout) 21:44:35 <coopserver> *** Mark has joined 21:44:45 <coopserver> <happy train sport> wb Mark 21:44:51 <coopserver> <Mark> :P 21:54:55 <coopserver> *** irolldice has left the game (Leaving) 22:30:52 <coopserver> *** Jimmy Bignuts has joined 22:30:53 <coopserver> *** Jimmy Bignuts has started a new company #10 22:31:30 <coopserver> <happy train sport> hi Jimmy Bignuts 22:31:39 <coopserver> <happy train sport> welometo the server 22:31:54 <coopserver> <happy train sport> doo !rules to see them 22:32:00 <coopserver> <Jimmy Bignuts> no planes? 22:32:25 <coopserver> <happy train sport> yep we doo trains 22:32:30 <coopserver> <happy train sport> on this server 22:32:49 <coopserver> <Jam35> what's the point? :) 22:32:57 <coopserver> *** Jimmy Bignuts has joined company #8 22:34:28 <coopserver> *** Jimmy Bignuts has left the game (Leaving) 22:35:19 <coopserver> <happy train sport> the f we dun a pasword on company 8 was the a pasword on that be for ? 22:35:55 <coopserver> <Jam35> I think it was his anyway 22:36:05 <coopserver> <happy train sport> ar k 22:55:18 <coopserver> <Jam35> cya 22:55:21 <coopserver> *** Jam35 has left the game (Leaving) 23:02:11 <coopserver> <happy train sport> gn all 23:02:16 <coopserver> <happy train sport> have fun 23:02:34 <coopserver> <Mark> cya happy 23:02:35 <coopserver> *** happy train sport has joined spectators 23:02:47 <coopserver> *** happy train sport has left the game (Leaving) 23:03:00 *** happpy has left #openttdcoop.stable 23:13:15 <coopserver> *** Mark has left the game (general timeout) 23:14:38 *** [1]Mark has joined #openttdcoop.stable 23:15:08 <coopserver> *** Mark has joined 23:20:28 *** Mark has quit IRC 23:20:28 *** [1]Mark is now known as Mark 23:23:17 *** Jam35 is now known as Jam35_ 23:50:43 <coopserver> *** Mark has joined spectators 23:53:32 <coopserver> *** irolldice has joined 23:58:33 <coopserver> *** Yum has joined 23:59:02 <coopserver> *** Yum has left the game (connection lost)