Log for #openttdcoop.stable on 5th April 2015:
Times are UTC Toggle Colours
00:11:48  <coopserver> *** Mark has joined company #2
00:47:26  <coopserver> *** Mark has joined spectators
01:06:04  <coopserver> *** Mark has joined company #2
01:07:47  <coopserver> *** irolldice has left the game (Leaving)
01:18:36  <coopserver> *** Yum has joined
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01:47:55  <coopserver> <Anson> hallo, yum
01:48:17  <coopserver> <Yum> hey
01:49:25  <coopserver> <Anson> "die too close" ? not enough revenue from short distance ? did you remember that more food can be delivered when you have more fruit/maize, even when that by itself doesn't give much ...
01:50:52  <coopserver> <Yum> i allready have enough food
01:52:02  <coopserver> <Anson> we have enough oil and goods too :-) ... but we try to get ALL oil and deliver as much goods as possible :-)
01:52:47  <coopserver> <Anson> but it'S up to you ... everybody has his own goals in ottd
01:58:28  <coopserver> *** Anson has joined spectators
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02:00:35  <coopserver> *** Yum has left the game (Leaving)
02:05:52  <coopserver> *** SoldadoDeFortuna has joined
02:07:07  <coopserver> *** SoldadoDeFortuna has joined company #1
02:16:40  <coopserver> <Jimmy Bignuts> can someone enable planes
02:18:33  <coopserver> *** Sylf has joined
02:18:44  <coopserver> <Sylf> why is airplane needed?
02:19:12  <coopserver> <Jimmy Bignuts> because ground is too congested
02:19:20  <coopserver> <Jimmy Bignuts> train tracks are exerywhere
02:19:29  <coopserver> <Sylf> this server is all about trains
02:19:30  <coopserver> <Jimmy Bignuts> people with advantage are those who joined first
02:19:51  <coopserver> <Sylf> yes, that's the nature of openttd network game in general
02:20:06  <coopserver> <SoldadoDeFortuna> people who join first always ahve the advantage...
02:20:15  <coopserver> <SoldadoDeFortuna> planes or not
02:22:58  <coopserver> *** Sylf has left the game (Leaving)
02:44:50  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
03:00:38  <coopserver> *** SoldadoDeFortuna has joined
03:03:20  <coopserver> *** Mark has left the game (general timeout)
03:03:42  <coopserver> <Jimmy Bignuts> where is the busses
03:03:52  <coopserver> <Jimmy Bignuts> why cant i use busses to take passengers/
03:04:27  <coopserver> *** SoldadoDeFortuna has joined company #1
03:06:07  <coopserver> <SoldadoDeFortuna> it's the date. all the vehicles have expiration dates for their availability
03:08:18  <coopserver> <Jimmy Bignuts> what happened to the busses?
03:08:33  <coopserver> <Jimmy Bignuts> fuckkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
03:10:59  <coopserver> <Jimmy Bignuts> so what is best way to replace bus for inter-city travel?
03:15:20  <coopserver> <SoldadoDeFortuna> use a train of course. it's 18 buses to equal one train
03:26:56  <coopserver> <Jimmy Bignuts> i think i am wasting my time in this game
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03:28:20  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
03:28:21  <coopserver> *** Game paused (number of players)
03:31:55  <coopserver> *** RTM has joined
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03:39:35  <coopserver> *** SoldadoDeFortuna has joined
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03:43:47  *** [1]Mark has joined #openttdcoop.stable
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03:49:38  *** [1]Mark is now known as Mark
03:57:35  <coopserver> *** Mark has joined
03:57:36  <coopserver> *** Game unpaused (number of players)
03:58:01  <coopserver> <Mark> time for a new game yet?
04:09:32  <coopserver> *** Mark has left the game (general timeout)
04:09:33  <coopserver> *** Game paused (number of players)
04:30:09  <coopserver> *** irolldice has joined
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04:49:58  <coopserver> <irolldice> anson
04:51:54  <coopserver> *** irolldice has left the game (Leaving)
04:51:55  <coopserver> *** Game paused (number of players)
05:42:59  <coopserver> *** Dnz-Ali has joined
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06:06:53  *** [1]Mark has joined #openttdcoop.stable
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06:20:54  <coopserver> *** irolldice has joined
06:20:55  <coopserver> *** Game unpaused (number of players)
06:32:10  <coopserver> <Anson> hallo, iroll
06:32:15  <coopserver> <irolldice> whatup anson
06:32:37  <coopserver> <Anson> you called me ... a bit ago :-)
06:32:41  <coopserver> <irolldice> i did
06:32:45  <coopserver> <irolldice> check out my drop off
06:32:55  <coopserver> <irolldice> invetburg springs heights
06:33:50  <coopserver> <Anson> hehe, just looking at it ... generally nice, but the incoming lines don't have a choice to go to either group of platforms !?
06:34:12  <coopserver> <irolldice> they do, sorta, only if they go through the overflow
06:35:05  <coopserver> <Anson> i just saw 10 trains in a row go to the overflow on the left side, while on the right side, 1-3 platforms were empty
06:35:36  <coopserver> <irolldice> how should i fix it
06:35:47  <coopserver> <Anson> going through the overflow with only one depot works eg against big queues etc, but has a slow reaction time
06:36:48  <coopserver> <Anson> the signal gap behind the depot is quite long, and thus even slower ...
06:38:49  <coopserver> <Anson> some resource pickups have choices to go left or right, but at !startdouble most trains select one side and never can switch lanes until drop
06:39:07  <coopserver> *** Anson has joined company #4
06:39:46  <coopserver> <irolldice> how should i remedy that
06:41:06  <coopserver> *** Muel has joined
06:41:11  <coopserver> <Muel> hi
06:41:14  <coopserver> <Anson> two ideas ...
06:41:38  <coopserver> <Anson> a choice in front of the drop (at !choice)
06:42:16  <coopserver> <Anson> and most of all, i think the station has not enough platforms ...
06:42:36  <coopserver> <irolldice> yeah
06:42:52  <coopserver> <Anson> just now, both sides have full platforms and trains waiting in all waiting bays
06:43:25  <coopserver> <irolldice> right
06:43:40  <coopserver> *** Muel has left the game (Leaving)
06:43:52  <coopserver> *** SoldadoDeFortuna has joined
06:44:48  <coopserver> <Anson> step 1: trains arrive at the drop, step 2: they brake, step 3: 66%, step 4: 33%, step 5: 0%, step 6: leaving ...
06:45:02  <coopserver> <Anson> thus i would build 6 platforms for each lane
06:45:26  <coopserver> <irolldice> is that real
06:46:55  <coopserver> <Anson> a rouigh rule of thumb : number of platforms =  number of loading stages + 1
06:47:15  <coopserver> <irolldice> so we have 3 loading stages
06:47:20  <coopserver> <irolldice> +1 = 4
06:48:29  <coopserver> <Anson> depends on how you count ... arriving in the station with 100% ... and then entering and leaving the station depending on train length (how long it takes) ...
06:49:10  <coopserver> <Anson> look at our trains ... they are slow, only 14% per stage, thus we have 8 platforms and that is barely enough with our extremely short trains
06:51:53  <coopserver> <Anson> we don't balance the incoming trains for the drop, and thus each of the three lines neds the full 8-10 platforms ... with a balancer/choice, we could probably have less than 3x8 platforms, but that might cost a lot of time for trains to stop and accelerate, during which time the line slows down a bit
06:54:30  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
06:54:42  <coopserver> <Anson> but since our oil wells produce more than can be delivered and all stations have a choice between the three lines, they should all be almost 100% full, and thus no balancing/choice between them would improve the unloading
06:58:56  <coopserver> <Anson> oh ... just found some problem with our refitter ... there are some trains which left without loading goods ... maybe a missing refitter depot between the two parts of a line, and thus refits too late, then goes through the first station it finds to return to the drop, thus increasing the number of trains there
07:00:19  <coopserver> <irolldice> this is tough
07:00:26  <coopserver> <irolldice> 2000+ production
07:00:28  <coopserver> <irolldice> -.-
07:00:34  <coopserver> <irolldice> we need firs or yeti
07:02:07  <coopserver> *** Mark has joined
07:02:35  <coopserver> <Mark> hola
07:04:23  <coopserver> <Mark> we sick of this map yet?
07:05:49  <coopserver> <Anson> i hope we don't get a new map .... because i will be busy for the most part of the next two days and wouldn't have time for it :-)
07:05:50  <coopserver> <irolldice> yes pls
07:05:57  <coopserver> <irolldice> on to yeti/firs
07:06:12  <coopserver> <Mark> you got a map?
07:06:13  <coopserver> <irolldice> i can't handle the 2000+ production of regular grf
07:06:18  <coopserver> <irolldice> no, i don't
07:06:20  <coopserver> <Mark> :D
07:06:25  <coopserver> <Anson> but the current map seem to be quite full now, and i can barely play with huge lag
07:06:34  <coopserver> <Mark> yea its lagging for me too
07:06:38  <coopserver> <Mark> wanna make a map?
07:07:49  <coopserver> <Mark> irolldice: wanna make a map?
07:10:08  <coopserver> <Anson> there are at least 1950 vehicles total, maybe some more since for the vehicles stat in performance table, only active vehicles are counted
07:10:45  <coopserver> <Anson> (afaik)
07:11:02  <coopserver> <Mark> yea not a bad effort
07:11:50  <coopserver> <Anson> maybe we should use a bigger TL if the next map doesn't have firs or yeti :-)
07:12:04  <coopserver> <Mark> big TL suck
07:12:26  <coopserver> <Mark> i dont like anything longer than 3
07:12:32  <coopserver> <Mark> or shorted than 2
07:12:36  <coopserver> <Anson> ANY other TL will be bigger ... there is no TL0 :-)
07:12:48  <coopserver> <Mark> you can do .5
07:12:58  <coopserver> <Mark> not with nuts though
07:13:05  <coopserver> <Anson> no, which train would that be ?
07:13:24  <coopserver> <Mark> would be pretty pointless
07:14:19  <coopserver> <Anson> a while ago, nuts was changed to have always TL1 for engines (byincluding a wagon for all engines with TL0.1)
07:14:29  <coopserver> <Mark> yes
07:15:01  <coopserver> <Mark> not sure if i can deal with yeti
07:15:02  <coopserver> <Anson> and for cargo, i don't know many engines with TL<1 in any newgrf that has cargo capacity
07:15:08  <coopserver> <Mark> might have to be a firs map
07:15:19  <coopserver> <Mark> there are a few
07:17:09  <coopserver> <Anson> look at the drawing of cargoflow at the bottom of, and at the gameplay guide
07:18:46  <coopserver> <Anson> you can also do an offline game and look at the cargo chains, as well as the details which industries produce a fixed amount (either normal or double or quad), and which produce cargo by converting incoming resources
07:23:01  <coopserver> *** SoldadoDeFortuna has joined
07:25:26  <coopserver> <Anson> you can connect all yeti producers to a single primary, but i think it will be more effective to use one for each primary, or else you have lots of imcome from yeti delivery but none from other industries
07:27:33  <coopserver> *** Mark has left the game (general timeout)
07:29:21  <coopserver> <irolldice> i don't want to make a map
07:29:23  <coopserver> <irolldice> someone else do it
07:31:13  <coopserver> <Anson> irolldice : something else to speed up your drop ... add brake space in front of each platform ... trainswill be able to enter the station already while the last train still brakes, thus less stopping at the pbs and better throughput
07:31:19  *** [1]Mark has joined #openttdcoop.stable
07:31:37  <coopserver> <irolldice> yeah, that's a good idea
07:32:43  <coopserver> <Anson> for the right side, you use 4 exit tracks that you merge later ... for the left side you merge immediately and thus often have waiting trains which block the platform
07:33:45  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
07:34:55  *** Mark has quit IRC
07:34:55  *** [1]Mark is now known as Mark
07:35:21  <Mark> ive got a map
07:35:25  <Mark> ready?
07:35:42  <coopserver> <Anson> let me save first
07:35:43  <Mark> @op
07:35:43  *** Webster sets mode: +o Mark
07:36:08  <coopserver> <Anson> done
07:44:42  <Mark> !getsave
07:44:42  <coopserver> Mark: Sorry, only .sav files are supported
07:44:51  <Mark> !getsave
07:44:51  <coopserver> Starting download...
07:44:56  <coopserver> Savegame successfully downloaded
07:46:03  <Mark> !rcon ls
07:46:05  <coopserver> 0) .. (Parent directory)
07:46:06  <coopserver> 1) wsg_0504.sav
07:46:07  <coopserver> 2) Wsg_0304_v5.sav
07:46:08  <coopserver> 3) wsg_0904.sav
07:46:09  <coopserver> 4) JStable280315.sav
07:46:10  <coopserver> Mark: You have 37 more messages. Type !less to view them
07:46:10  <Mark> !rcon load 1
07:46:12  <coopserver> Starting new game
07:46:16  <coopserver> *** Anson has left the game (connection lost)
07:46:17  <coopserver> *** irolldice has left the game (connection lost)
07:46:18  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.0)
07:46:19  <coopserver> Game Load Failed, Broken savegame - Inconsistent size
07:46:20  <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size
07:46:21  <coopserver> *** Game paused (number of players)
07:46:22  <coopserver> *** irolldice has joined
07:46:29  <Mark> omg not again
07:46:32  <coopserver> <irolldice> totally normal map
07:46:35  <Mark> Sylf: you around?
07:46:36  <coopserver> <irolldice> is this even the right one?
07:46:41  <Mark> no its not
07:46:55  <Mark> this is the default one that gets loaded if something fucks up
07:47:56  <coopserver> <irolldice> oh
07:48:22  *** irolldice has joined #openttdcoop.stable
07:49:27  <Mark> !getsave
07:49:28  <coopserver> Starting download...
07:49:29  <coopserver> Savegame successfully downloaded
07:49:32  <Mark> !rcon load 1
07:49:34  <coopserver> Starting new game
07:49:44  <coopserver> *** irolldice has left the game (connection lost)
07:49:45  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.0)
07:49:46  <coopserver> *** Game paused (number of players)
07:49:47  <coopserver> *** irolldice has left the game (connection lost)
07:50:18  <irolldice> omg
07:50:20  <irolldice> 296mb download
07:50:23  <irolldice> for this grf
07:50:26  <irolldice> wtf grf is this
07:50:54  <Mark> rawr probably
07:51:01  <Mark> is it that big?
07:51:36  <coopserver> *** Mark has joined
07:51:46  <Mark> !rcon reset_company 1
07:51:47  <coopserver> Company deleted.
07:52:51  <coopserver> *** irolldice has joined
07:53:05  <coopserver> *** Anson has joined
07:53:12  <coopserver> *** Mark has started a new company #1
07:53:13  <coopserver> *** Game unpaused (number of players)
07:53:38  <coopserver> <irolldice> interesting map
07:54:06  <coopserver> <irolldice> so much hills
07:54:20  <coopserver> *** irolldice has started a new company #2
07:54:25  <coopserver> <Mark> :)
07:54:28  <coopserver> <Anson> very high and steep
07:54:33  <coopserver> <Mark> gotta hve some hills
07:55:22  <coopserver> <Anson> you also shouldn't include RAWR in the grfs ... that grf is independent and can be loaded by anybody locally as static ... no need to force 300+ KB download and storage on everybody
07:55:48  <coopserver> <Mark> hmm
07:55:54  <coopserver> <Mark> you think i should remove it and restart?
07:56:12  <coopserver> <Mark> probably should
07:56:13  <coopserver> <Anson> and NUTS also includes PURR ... no need to do both, and maybe even causes additional problems with replacing etc
07:56:48  <coopserver> *** Mark has left the game (general timeout)
07:57:43  <Mark> im restarting
07:58:52  <coopserver> <Anson> btw: for me, some of the mountainsides were flashin yellow dots ... quite annoying to look at
08:00:04  <Mark> !getsave
08:00:04  <coopserver> Starting download...
08:00:05  <coopserver> Savegame successfully downloaded
08:00:08  <Mark> !rcon load 1
08:00:09  <coopserver> Starting new game
08:00:10  <coopserver> *** irolldice has left the game (connection lost)
08:00:11  <coopserver> *** Anson has left the game (connection lost)
08:00:12  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.0)
08:00:14  <coopserver> Game Load Failed, Broken savegame - Inconsistent size
08:00:15  <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size
08:00:16  <coopserver> *** Game paused (number of players)
08:00:17  <coopserver> *** Anson has joined
08:00:18  <coopserver> *** irolldice has joined
08:00:27  <Mark> !getsave
08:00:28  <coopserver> Starting download...
08:00:29  <coopserver> Savegame successfully downloaded
08:00:31  <Mark> !rcon load 1
08:00:32  <coopserver> Starting new game
08:00:33  <coopserver> *** irolldice has left the game (connection lost)
08:00:34  <coopserver> *** Anson has left the game (connection lost)
08:00:35  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.0)
08:00:36  <coopserver> *** Game paused (number of players)
08:00:37  <coopserver> *** irolldice has joined
08:00:41  <coopserver> *** Anson has joined
08:00:59  <Mark> !rcon reset_company 1
08:01:01  <coopserver> Company deleted.
08:01:16  <coopserver> *** Mark has joined
08:01:23  <coopserver> *** Mark has started a new company #1
08:01:24  <coopserver> *** Game unpaused (number of players)
08:02:39  <Mark> !setdef
08:02:40  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
08:02:50  <Mark> !rcon set max_bridge_length
08:02:51  <coopserver> Current value for 'max_bridge_length' is: '12' (min: 1, max: 4096)
08:02:54  <Mark> !rcon set max_bridge_length 16
08:02:55  <coopserver> ERROR: This command/variable is not available during network games.
08:11:24  <coopserver> <Anson> you have included PURR and NUTS again ... there used to be problems with refitting when you have both, since NUTS already includes the most current PURR tracks
08:12:02  <coopserver> *** Mark has left the game (Leaving)
08:12:03  <coopserver> *** Game paused (number of players)
08:13:42  <coopserver> <irolldice> so are we restarting again
08:13:49  <coopserver> <irolldice> to fix the nets/purr double up
08:14:54  <Mark> yes
08:15:06  <Mark> im just going to remove purr
08:15:10  <Mark> and hope it doesnt break anything
08:15:32  <Mark> !getsave
08:15:32  <coopserver> Starting download...
08:15:33  <coopserver> Savegame successfully downloaded
08:15:35  <Mark> !rcon load 1
08:15:36  <coopserver> Starting new game
08:15:37  <coopserver> *** irolldice has left the game (connection lost)
08:15:38  <coopserver> *** Anson has left the game (connection lost)
08:15:39  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.0)
08:15:40  <coopserver> *** Game paused (number of players)
08:15:43  <coopserver> *** irolldice has joined
08:15:50  <coopserver> *** Anson has joined
08:16:20  <coopserver> *** Mark has joined
08:16:29  <Mark> omg
08:16:31  <Mark> wrong map
08:16:39  <coopserver> *** Mark has left the game (Leaving)
08:18:08  <coopserver> <irolldice> one more time?
08:18:09  <Mark> !getsave
08:18:09  <coopserver> Starting download...
08:18:10  <coopserver> Savegame successfully downloaded
08:18:13  <Mark> !rcon load 1
08:18:15  <coopserver> Starting new game
08:18:16  <coopserver> *** irolldice has left the game (connection lost)
08:18:17  <coopserver> *** Anson has left the game (connection lost)
08:18:18  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.0)
08:18:19  <coopserver> *** Game paused (number of players)
08:18:21  <coopserver> *** irolldice has joined
08:18:28  <coopserver> <irolldice> we good?
08:18:59  <coopserver> *** Mark has joined
08:19:00  <coopserver> *** Game unpaused (number of players)
08:19:04  <coopserver> *** Anson has joined
08:19:06  <coopserver> <Mark> looks good
08:20:08  <coopserver> <Anson> lots of water ... difficult to find a location with some real production chains ....
08:20:19  <coopserver> *** Jimmy Bignuts has joined
08:20:20  <coopserver> *** Jimmy Bignuts has started a new company #2
08:20:36  <coopserver> <Jimmy Bignuts> you blocked aircraft
08:20:49  <coopserver> <Mark> we dont do aircrafts
08:20:56  <coopserver> <Mark> like i told you last map
08:21:28  <coopserver> <Jimmy Bignuts> last map was last map
08:21:29  <coopserver> <Jimmy Bignuts> hi
08:21:31  <coopserver> <Anson> this server is mostly about big train networks, maybe also a few buses to get food/good deliveries to towns, but no ships or planes
08:21:32  <coopserver> <Jimmy Bignuts> this is new map
08:21:39  <coopserver> *** Jimmy Bignuts has left the game (Leaving)
08:21:55  <coopserver> <Mark> lol
08:22:04  <coopserver> <Mark> GIVE ME PLANES
08:23:39  <coopserver> <Anson> on this server, planes and ships are either completely disabled or they cost a billion running costs as some means to delete ones own company (if the map creator didn't forget)
08:23:53  <coopserver> <Mark> he left
08:26:03  <coopserver> *** artyr has joined
08:26:04  <coopserver> *** artyr has started a new company #2
08:29:31  <coopserver> *** artyr has left the game (Leaving)
08:29:42  <coopserver> <irolldice> this is a real tough map
08:29:48  <coopserver> <irolldice> i don't even know where i want to start
08:30:08  <coopserver> <Mark> find somewhere relatively flat
08:30:11  <coopserver> <Mark> use short trains
08:30:15  <coopserver> <irolldice> lol
08:30:47  <coopserver> <Anson> and use pax networks instead of yeti ? .-)
08:30:52  <coopserver> <Mark> or get a tiny island and do pax
08:30:53  <coopserver> <Mark> :D
08:31:29  <coopserver> *** irolldice has started a new company #3
08:31:39  <coopserver> *** Mark has left the game (general timeout)
08:33:34  *** [1]Mark has joined #openttdcoop.stable
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08:34:34  <coopserver> <Anson> irolldice : wrong cargo ... you try transporting batteries
08:34:43  <coopserver> <irolldice> yea i saw
08:34:44  <coopserver> <irolldice> thanks
08:35:45  <coopserver> <Anson> would be a nice improvement to ottd if you select a filter in the buy menu and then buy a vehicle, when it automatically changed/refits from the default cargo to the one that is selected in the filter
08:36:25  <coopserver> <irolldice> industries are too dense
08:36:27  <coopserver> <irolldice> =\
08:36:40  <coopserver> <irolldice> there's like 5000 right next to each other
08:37:04  <[1]Mark> hilly map does that
08:37:06  <[1]Mark> @op
08:37:06  *** Webster sets mode: +o [1]Mark
08:37:12  <coopserver> <irolldice> oh right
08:37:21  <coopserver> <Anson> but with firs or yeti, you need quite a few to have usable chains
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08:38:47  <Mark> !rcon set max_roadveh 500
08:39:54  <coopserver> <Mark> i cant believe you picked that spot to start :P
08:40:43  <coopserver> <Anson> hehe, and i can't believe that you wanted yeti and started with pax :-)
08:40:53  <coopserver> <Mark> :D
08:41:08  <coopserver> <Mark> i only loaded yeti cause V would get angry if i didnt
08:43:01  <coopserver> <Anson> general problem with yeti on this server : the exchange merchant is in the middle of the ocean and we have no ships
08:43:27  <coopserver> <Anson> very rarely, a merchant is in range of a station when built at the coast
08:43:51  <coopserver> <Mark> theyre only 600k to fund
08:44:32  <coopserver> <Anson> on another map i tried funding one and couldn't find a suitable place ...
08:44:42  <coopserver> <Mark> oh..
08:44:51  <coopserver> <Mark> probably only one per town or something
08:45:32  <coopserver> <Anson> yes, and/or some more restrictions like distance to other industries
08:45:58  <coopserver> <Mark> right
08:46:07  <coopserver> <Mark> need to have a whine to V about that
08:47:01  <coopserver> <Mark> these buses are terrible
08:47:05  <coopserver> <Mark> need some decent trams
08:47:21  <coopserver> <Anson> when asked about merchants in the sea, he answered that they were supposed to have a platform included, just like oil rigs
08:48:31  <coopserver> <Anson> that would explain how to access them without terraforming water, but doesn't explain how to access them on this server (without planes or ships)
08:50:53  <coopserver> <Anson> looking at the industries, the island with the town Rondtown looks nice ... but has only one town (and thus one worker yard) for all those industries :-(
08:51:35  <coopserver> <Mark> Teningwell area doesnt look too terrible
08:52:11  <coopserver> <Mark> im still trying to get my head around the industry chains
08:53:05  <coopserver> <Mark> what happens if two primaries are withint range of a yeti drop?
08:53:11  <coopserver> <Mark> do yetis get split?
08:53:25  <coopserver> <Anson> the numbers and letters are very helpful :-) ... A+B+C-> X, or A+B+C->AA+BB+CC->X ... three groups 1,2,3
08:54:47  <coopserver> <Anson> delivery is always (also without yeti) done to the nearest industry at drops or the nearest station at pickups
08:55:20  <coopserver> <Anson> the location of stations is not the nearest tile, but the location of the station sign
08:56:40  <coopserver> <Anson> that's why you can have pickup stations in firs for 2 or more primaries, but you need a single drop for ES for each of those primaries, best to be located right adjacent to that primary
08:57:03  <coopserver> <Mark> makes sense
08:57:16  <coopserver> <Anson> similar for all grfs, also yeti
09:00:34  <coopserver> <irolldice> alright well i got a start at least
09:00:48  <coopserver> <irolldice> think it's gonna be pretty hard to expand though
09:00:58  <coopserver> <irolldice> definitely no room for overflow loops at the moment
09:01:04  <coopserver> <Anson> about delivering food and building materials (instead of water) to towns above snowline or in deserts, the wiki says :
09:01:11  <coopserver> <Anson> "Deliver the required cargo to the 4X Worker Yard. Both the station that's used for delivery and worker yard that's receiving the cargo must be associated with the town that's trying to grow."
09:02:21  <coopserver> *** Mark has left the game (general timeout)
09:02:25  <Mark> omg
09:02:49  <coopserver> <irolldice> ?
09:02:57  <coopserver> *** Mark has joined
09:03:31  <coopserver> <Anson> that applies only to growing towns above snowline and in deserts, because the houdes don't accept that stuff, and there is no water or water towers
09:04:45  <coopserver> <Anson> I will watch only ... thus no problem for me ... but mark already builds tracks on a third island :-)
09:05:40  <coopserver> <Anson> quite difficult to find everything on a single location with so much water around
09:05:53  <coopserver> <Mark> dont really need everything though
09:06:46  <coopserver> <irolldice> i'm going to run my entire island off of one town
09:10:57  <coopserver> <Anson> watch out for industries nearby your stations ... best to do a "unload and leave empty" at drop stations, or else an industry nearby can cause the train to load that cargo at the drop station, and then be stuck transporting it back and forth forever
09:11:12  <coopserver> <irolldice> is that to me
09:12:25  <coopserver> <Anson> Little Rennville Ranch has a yeti factory in range, thus loads them and can't deliver them either to the other station (nothing nearby accepts them) and neither to the station where they were picked up (can't deliver cargo to the originating station in ottd)
09:12:43  <coopserver> <Mark> oh yea
09:12:46  <coopserver> <Mark> thats annoying
09:12:48  <coopserver> <Anson> Little Rennville ... thus @mark
09:13:21  <coopserver> <Anson> make a habit of adding "no loading" to every unload order, and you'll have no problems
09:14:28  <coopserver> <Anson> it rarely happens, but when it happens you can ruin the whole network ... and the "no loading" never hurts, except for 2 seconds to add that option to the order :-)
09:17:10  <coopserver> <Anson> without yeti, the probability for that effect probably is below 1%, but with the many worker yards (one per town), you'll run into problems quite often without "leave empty"
09:17:39  <coopserver> <Mark> wheres that czech bastard
09:18:25  <coopserver> <Mark> yeti without the yetis might be cool
09:18:35  <coopserver> <Mark> with the industries acting like default ones
09:18:41  <coopserver> <irolldice> nah
09:18:43  <coopserver> <irolldice> too boring then
09:18:50  <coopserver> <irolldice> there's no change from the base
09:18:56  <coopserver> <irolldice> just different textures
09:19:00  <coopserver> <Mark> yea
09:19:18  <coopserver> <Mark> i still like the default industries best though
09:19:28  <coopserver> <irolldice> ewww
09:19:30  <coopserver> <irolldice> no way
09:19:31  <coopserver> <Mark> dont like delevering supplies
09:19:44  <coopserver> <irolldice> the base is so uneventful though
09:19:50  <coopserver> <irolldice> there's no incentive
09:19:58  <coopserver> <irolldice> it's just like, connect everything ins ight on the map
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09:20:08  <Mark> im all about the networking :P
09:20:13  <coopserver> <irolldice> and hten get fucked in late game cause you can't keep up with 2k production
09:20:18  <Mark> yea...
09:20:28  <Mark> one thing i would like is lower primary productions
09:20:39  <Mark> 500 would be a good max imho
09:20:47  <coopserver> <irolldice> 1k even
09:20:53  <coopserver> <irolldice> 2k+ is just too brutal
09:21:04  <coopserver> <irolldice> i only had like 3 sources to one drop last game
09:21:08  <coopserver> <irolldice> and i was overwhelmed
09:21:10  <Mark> yea
09:21:10  <coopserver> <Anson> i would like the default industries if they wouldn't start so slowly with almost no cargo and sometimes even die vefore the first train starts, and on the other hand increasing production to insane levels of 2000++ in the later game where you need a dedicated line for every primary, and no more networks
09:21:43  <coopserver> <irolldice> alright
09:21:46  <Mark> even 256 max would be fun
09:21:47  <coopserver> <irolldice> time for bed for me
09:21:49  <coopserver> <irolldice> peace out team
09:21:55  <Mark> would force you to connect a shitload of industries
09:21:58  <Mark> goodnight
09:22:40  <coopserver> *** Mark has joined
09:23:14  <coopserver> <Mark> please join specs if youre leaving
09:23:15  <coopserver> <Anson> it might also be interesting when prices no longer depend on distance between stations, but on the distance to the nearest factory :-)
09:23:21  <coopserver> <irolldice> i will
09:23:25  <coopserver> <Mark> meh
09:23:39  <coopserver> <Mark> income is not very relevant in ottd anyway
09:24:30  <coopserver> <Anson> currently you can do loads of money by having a very long distance route and maybe even transport the same cargo across the whole map, then loading the same cargo from a primary at the other end and transport it back
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09:25:18  <coopserver> <Anson> that case should only pay for the distance to the nearest factory, thus you would have only two short distance routes for best income
09:25:44  <coopserver> <Anson> that would cause networks which have more than one drop per cargo type
09:26:18  <coopserver> <Mark> maybe
09:26:42  <coopserver> <Mark> im too old to deal with changes
09:27:04  <coopserver> *** Mark has joined spectators
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09:27:47  <coopserver> <Anson> best income with yeti, in the beginning : transport yetis from 10 towns across the whole map to a single factory ... they have no use for so many workers, and the workers would starve in reallife when they travel each day for 1000 hours (LOL)
09:28:17  <coopserver> <Mark> :)
09:28:46  <coopserver> *** Tomasz333333 has joined
09:29:03  <coopserver> <Tomasz333333> Hi.
09:29:27  <coopserver> <Anson> btw, mark: it should be easy to replace that "single looong bridge for both directions" near Bardingham by a double track around the water
09:30:16  <coopserver> <Tomasz333333> A lot's of water.
09:30:51  <coopserver> <Mark> Anson: i know, im too lazy
09:30:58  <coopserver> <Anson> hallo, tom ... new map started recently ... !rules says all, generally "be nice and leave enough space for others" (if available because of water :-)
09:30:59  <coopserver> <Mark> hello Tomasz333333
09:31:11  <coopserver> <Tomasz333333> Hi.
09:31:49  <coopserver> <Anson> mark, i always see trains waiting at that bridge ... and that problem will get worse
09:32:02  <coopserver> <Tomasz333333> Trochę dziwna ta mapa...
09:32:32  <coopserver> <Anson> sorry, which language is that ?
09:32:42  <coopserver> <Tomasz333333> Polish.
09:33:44  <coopserver> <Anson> we have a czech here, but most are probably from D, GB, USA, maybe scandinavia too, thus general language used should be english
09:34:12  <coopserver> <Tomasz333333> hmm...
09:34:46  <coopserver> *** Mark has left the game (general timeout)
09:35:24  <coopserver> <Anson> did you ever hear of NUTS or YETI ?
09:35:29  <coopserver> <Tomasz333333> Długie pociągi a krótka stacja. Lol. (stacja 12, pociąg 64).
09:35:53  <coopserver> <Tomasz333333> Ograniczenia.
09:35:58  <coopserver> <Anson> you can read rules and other info on wikis ...
09:36:07  <coopserver> <Anson> !rules
09:36:08  <coopserver> Server rules can be found here:
09:36:11  <coopserver> <Tomasz333333> Please, open translate google.
09:36:24  <Mark> :D
09:36:38  <Mark> why dont you google translate it
09:36:44  <coopserver> <Anson> please do that yourself ... you are the only one speaking polish
09:37:21  <coopserver> <Tomasz333333> Nie da się rozmawiać w dwóch językach naraz.
09:39:10  <Anson> ponieważ jesteś jedynym polskim jedna rzecz biorąc, należy użyć tłumacza się
09:39:28  <coopserver> <Tomasz333333> tłumacza jakiegoś
09:39:42  <coopserver> <Tomasz333333> źle tłumacz google czasem tłumaczy
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09:41:25  <Anson> lol ... he just said himself "google translator wrong time translators" ... but wants all other people to translate although he is the only one speaking polish
09:42:16  <Mark> :D
09:44:56  <Anson> maybe i should start speaking german ... there are several german players here that i know of, and maybe even more that speak english only
09:45:14  <coopserver> *** Muel has joined
09:45:25  <Anson> hallo, sam
09:45:25  <coopserver> <Muel> hi
09:45:54  <Anson> thanks for the hint about pbs on the last map (that sign was from you !?)
09:46:07  <coopserver> <Muel> yes
09:46:31  <Anson> but i used a block signal on purpose ... using PBS could lead to trains piling up in the depot like at an overflow, and that is not intended
09:47:23  <Anson> the trains shall only advance when the last train has left ... maybe that costs a bit of time, but trains should be led to empty platforms from the input, and not be queued in the middle
09:48:31  <coopserver> <Muel> yep, but i thing when whit PBS make better
09:48:41  <Anson> PBS would be very useful only when using 1 or 2 refitting platforms, since low production could cause them to deadlock, but with 3+ or even 8 such platforms, there will always be a free one to accept more cargo
09:49:33  <coopserver> <Muel> ok :)
09:49:55  <Anson> i used pbs for refitting in other maps a while ago, and trains could easily pile up in the depot .. then half the trains from the network are stuck in that depot for a while
09:50:14  <coopserver> <Muel> we have diferently idea
09:51:25  <coopserver> <Muel> dont like maps
09:51:50  <Anson> the trains have a single unload order for the first part, then go through the depot and have TWO orders for loading, checking the amount available and then full loading or unloading ... that takes longer and thus more trains could follow and go to the depot while other platforms are empty and unused
09:52:30  <coopserver> <Muel> you look
09:52:36  <coopserver> *** Muel has started a new company #2
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09:53:17  <Anson> if trains can't leave the refitting station yet, following trains should be directed to use other empty platforms instead of all queueing up in the same depot
09:53:48  <coopserver> <Muel> you look on i build
09:56:09  <coopserver> <Anson> i see ... but now let some trains use those stations ...
09:56:42  <coopserver> <Anson> when a train waits to load cargo after the depot, more trains can follow and go to the depot ....
09:57:59  <coopserver> <Anson> if you put 5 such stations side by side, you can end up with one train oading and 10 trains in the depot, instead of the incoming line distributing them equally to all 5 platforms
09:59:36  <coopserver> *** Anson has started a new company #4
10:05:09  <coopserver> <Muel> but you need more stadion
10:05:23  <coopserver> *** Muel has left the game (Leaving)
10:05:43  <coopserver> <Anson> yes, my method doesn't work with a single station
10:06:08  <Mark> !companies
10:06:09  <coopserver> Mark: Company '1' (Orange): Mark Transport, Founded in 1930, Vehicles owned: 26 Trains, 50 Roadvehicles, 0 Ships and 0 Aeroplanes
10:06:10  <coopserver> Mark: Company '2' (Blue): Muel Transport, Founded in 1935, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
10:06:11  <coopserver> Mark: Company '3' (Green): irolldice Transport, Founded in 1931, Vehicles owned: 22 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
10:06:12  <coopserver> Mark: Company '4' (Pink): Anson Transport, Founded in 1936, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
10:06:36  <coopserver> <Anson> but it was the layout of one such double platform, intended to be used with 10 copies along each edge of a big square, total of 40 such double-platforms
10:08:07  <coopserver> *** Anson has joined spectators
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10:12:54  <coopserver> *** jani129 has joined
10:13:07  <coopserver> <jani129> !rules
10:13:08  <coopserver> Server rules can be found here:
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10:54:47  <happpy> !date
10:54:47  <coopserver> Jan 27 1937
10:55:15  <coopserver> *** happy  train sport has joined
11:02:23  <coopserver> *** happy  train sport has started a new company #2
11:02:23  <coopserver> *** Game unpaused (number of players)
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11:04:18  <coopserver> *** Game paused (number of players)
11:04:26  <coopserver> <happy  train sport> hi  SoldadoDeFortuna
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11:07:35  <coopserver> *** happy  train sport has joined company #2
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11:41:11  <coopserver> <happy  train sport> hi  Tomasz333333
11:41:18  <coopserver> <Tomasz333333> Hi.
11:41:36  <coopserver> <happy  train sport> how  things
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12:07:09  <coopserver> *** Muel has joined
12:07:14  <coopserver> <Muel> hi
12:07:22  <coopserver> <happy  train sport> hi
12:11:36  <coopserver> *** Muel has left the game (Leaving)
12:32:57  <coopserver> *** Troy McClure has joined
12:33:05  <coopserver> <happy  train sport> hi  Troy McClure
12:33:11  <coopserver> <Troy McClure> hi happy
12:34:17  <coopserver> <happy  train sport> how  things
12:34:22  <coopserver> <Troy McClure> okay
12:34:38  <coopserver> <Troy McClure> what's the farm drop going to be?
12:35:05  <coopserver> <happy  train sport> i  fort  i try  that   jam  shor   us  last night
12:35:52  <coopserver> <Troy McClure> aah
12:35:59  <coopserver> <Troy McClure> wrong location tho
12:36:08  <coopserver> <Troy McClure> you need a food plant
12:36:21  <coopserver> <happy  train sport> yer was  goin to  fund won
12:36:49  <coopserver> *** Troy McClure has joined company #2
12:37:04  <coopserver> <happy  train sport> i just  all  most  dun the LLLRRR
12:40:46  <coopserver> <happy  train sport> i  got    the yeti  going  mite not  look  good but its   werks
12:50:35  <coopserver> <happy  train sport>   farm   trains  go  in and  refin  to  food  snd  go to the farm  pick  up   and back  to  farm
12:50:44  <coopserver> <Troy McClure> okay
12:50:46  <coopserver> *** plonka has joined
12:50:50  <coopserver> <Troy McClure> why are those stations 3 long?
12:50:53  <coopserver> <Troy McClure> for orders?
12:51:10  <coopserver> <happy  train sport> heem
12:51:17  <coopserver> <Troy McClure> I'm not quite sure if this is a good idea:
12:51:32  <coopserver> <Troy McClure> new trains can already enter the platform while the train is still in depot
12:51:46  <coopserver> <happy  train sport> plonka:   u  no  that  thin that  jam  shor b  us
12:52:29  <coopserver> <Troy McClure> plonka?
12:52:48  <coopserver> <happy  train sport> heem  or  we  can  doo   a  nuver  station  for  the food
12:53:40  <coopserver> <happy  train sport> yer    thats  it
12:53:51  <coopserver> <happy  train sport> thats  whont  jam   shor  us
12:54:07  <coopserver> <Troy McClure> well, this station area is a bit messy now
12:54:08  <coopserver> <happy  train sport> going   to  try  that
12:54:22  <coopserver> <Troy McClure> and you need 2x6 platforms at the very least
12:54:30  <coopserver> <happy  train sport> heem  k
12:54:53  <coopserver> <plonka> ehy all
12:54:56  <coopserver> <Troy McClure> hi
12:56:26  <coopserver> <Troy McClure> unload, refit, load
12:57:33  <coopserver> <plonka> what refit station??
12:57:43  <coopserver> <plonka> nm
12:58:42  <coopserver> <plonka> when trains enter the depot wont other tains enter the station and block them in?
12:59:02  <coopserver> <Troy McClure> !this one should have enough flow
12:59:06  <coopserver> <Troy McClure> but otherwise: yes
12:59:19  <coopserver> <plonka> yeah that one should work
13:01:45  <coopserver> <plonka> correct me if im wrong but i dont think that food plant will die while uts being supplied
13:01:59  <coopserver> <Troy McClure> that's why it says 'temp'
13:02:20  <coopserver> <plonka> ah i see
13:02:34  <coopserver> <plonka> i thought it meant it was temp until it died
13:02:37  <coopserver> <plonka> heh
13:02:57  <coopserver> <Troy McClure> nah, just for $$ :P
13:03:19  <coopserver> *** Jam35 has joined
13:03:23  <coopserver> <happy  train sport> hi  jam
13:03:47  <coopserver> <Jam35> hello mountains
13:03:59  <coopserver> <happy  train sport> jam  u    that  station  u shor   us  on the larst  map
13:04:39  <coopserver> *** Jam35 has joined company #2
13:04:48  <coopserver> <Jam35> what about it
13:04:55  <coopserver> <happy  train sport> going  to  try  it  out
13:05:21  <coopserver> <happy  train sport> but  plonka  can not  rember  a bout   i think
13:05:33  <coopserver> <Jam35> if you're worried about trains stacking in depot
13:05:36  <coopserver> <plonka> yeah i can :P
13:06:02  <coopserver> *** Jam35 has joined spectators
13:07:41  <coopserver> <happy  train sport> farm   trains  to the  farm   drop   and   refin to food  and go   to   the farm  pick up    to drp of  the  food  and back to  farm  then  the  yeti   trains  can take  suem  back to the yeti     thats  my plan
13:08:53  <coopserver> <plonka> thx jam
13:29:42  <coopserver> *** Dnz-Ali has joined
13:29:59  <coopserver> <Dnz-Ali> hi
13:30:05  <coopserver> <Troy McClure> hi
13:31:18  <coopserver> *** Troy McClure #1 has joined
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13:31:25  <coopserver> *** Troy McClure #1 has joined company #2
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13:37:25  <coopserver> <plonka> should tonhattan valley be part of farm drop or not?
13:40:47  *** [1]Mark has joined #openttdcoop.stable
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13:54:54  <coopserver> <plonka> how about "not in the face train transport ltd"?
13:54:59  <Sylf> !date
13:54:59  <coopserver> Jul 28 1949
13:55:36  <coopserver> *** (hykw)a has joined
13:56:16  <happpy> hi  Sylf
13:56:19  <happpy> how  things
13:56:25  <Sylf> ok
13:56:26  <coopserver> <happy  train sport> hi (hykw)a
13:56:41  <coopserver> <(hykw)a> D: mountains galore
13:57:14  <coopserver> <happy  train sport> yep  (hykw)a
13:57:49  <coopserver> <(hykw)a> oh, it's a yeti game
14:02:38  <coopserver> *** (hykw)a has started a new company #4
14:08:05  <coopserver> <Troy McClure #1> well, off for now
14:08:08  <coopserver> *** Troy McClure #1 has left the game (Leaving)
14:08:11  <coopserver> <plonka> bb
14:17:51  <coopserver> <plonka> plant not plz
14:21:07  <coopserver> *** Muel has joined
14:21:13  <coopserver> <Muel> hi
14:21:16  <coopserver> <happy  train sport> hi
14:21:21  <coopserver> <plonka> /WAVE
14:21:25  <coopserver> <plonka> oops cap
14:22:24  <coopserver> <plonka> what?
14:32:46  <coopserver> <happy  train sport> how  things  muel
14:32:51  <coopserver> *** Muel has left the game (Leaving)
14:41:37  <coopserver> <Anson> hallo
14:41:41  <coopserver> <happy  train sport> hi  Anson
14:41:57  <coopserver> <plonka> hey anson
14:42:13  <coopserver> <Anson> happy, the industry near sign "eastcoastmainline" has died, no more need for tunnels
14:52:54  <V453000> !dl win64
14:52:54  <coopserver> V453000:
14:54:12  <coopserver> *** V453000 has joined
14:54:13  <coopserver> <V453000> wat up
14:54:23  <coopserver> <happy  train sport> hi v
14:54:37  <coopserver> <Anson> do you use the refitting depots at pledgewood farm intentionally as overflow depots ? ... one of them has 14 trains waiting .... (look for trains 54,55,67,69,etc)
14:54:38  <coopserver> <plonka> hello
14:55:12  <coopserver> <happy  train sport> yer   i se   Anson
15:01:11  <coopserver> *** V453000 has left the game (Leaving)
15:02:35  <coopserver> <Anson> it isn't too bad since trains wait for full load anyway, but maybe better to do unload, then refit (in one depot per lane), then use a shared overflow station and be distributed from there to the pickup station
15:03:07  <coopserver> <happy  train sport> yer   true
15:04:23  <coopserver> <Anson> a hint for the orders : the first order should always be a refit order (which is currently the last order)
15:05:30  <coopserver> <Anson> for existing trains, it doesn't matter, but when you clone a train, the first should be to refit, or else you have to watch VERY carefully which train with shared orders is cloned ... clone the wron one and it has the wrong cargo, waiting forever for the fulle load
15:06:51  <coopserver> <Anson> to fix, just drag the last order with the refit order to the top of the order list
15:10:29  <coopserver> <happy  train sport> yer    Anson  will   fixs   soon  we just  get  the   machimery    stuf  going
15:23:57  <coopserver> <Anson> to guarantee the timely delivery of food, you need a separate station
15:24:20  <coopserver> <happy  train sport> yer
15:24:29  <coopserver> <happy  train sport> ver  nice  drop  of
15:24:35  <coopserver> <happy  train sport> plonka:
15:25:34  <coopserver> <Anson> second problem with Futborough Yard : there are two yards that deliver yeti to the station, but food is always only delivered to the nearest industry, and thus you would need two separate drop stations for the two yards, followed by a shared yeti pickup
15:25:56  <coopserver> <happy  train sport> ar  yer
15:26:31  <coopserver> <happy  train sport> its  hhe  same  passwrod  Anson  fill free  ot    join
15:35:59  <coopserver> *** happy  train sport has joined company #1
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15:40:01  <coopserver> *** Anson has joined company #2
15:44:34  <coopserver> <plonka> ill do one there
15:48:04  <coopserver> <happy  train sport> (hykw)a:   train   6
15:48:34  <coopserver> <(hykw)a> what about it?
15:49:12  <coopserver> <happy  train sport> it   whent  fro     grain drop  not    pig cow  drop
15:49:57  <coopserver> <(hykw)a> that's the fail safe two-way signal
15:50:06  <coopserver> <happy  train sport> ar  k
16:15:51  <coopserver> *** Taggerts has joined
16:16:57  <coopserver> <Taggerts> hi all
16:17:02  <coopserver> <happy  train sport> hi
16:17:09  <coopserver> <happy  train sport> how   things
16:26:49  <coopserver> *** Muel has joined
16:26:51  <coopserver> <Muel> hi
16:28:09  <coopserver> <Muel> hedston woods dont product yetti
16:30:09  <coopserver> <Anson> at pledwood, 18 trains are waiting in the depot, 2-3 platforms are empty, and 500-600 grain is waiting in station ... there needs to be another real overflow after refitting, which distributes trains to all platforms
16:31:20  <coopserver> *** Taggerts has started a new company #5
16:32:18  <coopserver> <Anson> thanks, sam ... fixed now (distance from station was >4)
16:34:55  <coopserver> <plonka> is he constantly stoned or something ?
16:35:47  <coopserver> <Anson> only a very short memory
16:38:37  <coopserver> <Anson> pledwoood farm would need four refitting depots, followed by a real overflow and then the pickup station
16:46:27  <coopserver> *** Muel has left the game (Leaving)
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17:43:37  <coopserver> *** Player has joined
17:43:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:43:39  <coopserver> *** Player has started a new company #6
17:43:40  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:43:41  <coopserver> *** Player has joined spectators
17:43:42  <coopserver> *** Player has left the game (wrong company in DoCommand)
17:44:21  <coopserver> *** Player has joined
17:44:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:44:23  <coopserver> *** Player has joined spectators
17:45:27  <coopserver> *** Player has started a new company #7
17:45:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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18:01:48  <coopserver> *** power600 has joined
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18:52:53  <coopserver> <Jam35> why do you cross the same rail 3 times? :)_
18:53:06  <coopserver> <plonka> for shits and giggles
18:53:18  <coopserver> <Jam35> fair enuf :)
18:53:56  <coopserver> <plonka> compnay policy this time is why build somefor x amount why you can built 3 times bigger for 5x :)
18:54:30  <coopserver> <plonka> it's a bit like goverment spending if you will
18:54:55  <coopserver> *** Friker has left the game (Leaving)
18:55:00  <coopserver> <Jam35> seems like a pain in the ass to me
18:55:16  <coopserver> <plonka> well it is
18:55:35  <coopserver> <plonka> but it was all mountain side and nothing elese would use it
18:55:51  <coopserver> <plonka> so i thought i plonjk something huge and converluted there
18:56:25  <coopserver> <Anson> overflow at the grain station done
18:56:44  <coopserver> <plonka> sweet
18:56:46  <coopserver> <Anson> checking and sorting all stations now, and adding them to a tree of train lists
18:57:01  <coopserver> <plonka> oil drop is done
18:57:07  <coopserver> <plonka> just doing hub for it now
18:57:32  <coopserver> <plonka> mchinery plant is done
18:58:01  <coopserver> *** (hykw)a has joined company #4
18:58:46  <coopserver> <plonka> yep i always group stuff
18:58:55  <coopserver> <Jam35> Sylf are you going to finish your PS stuff or can someone redo it?
18:59:12  <Sylf> anyone can finish it
18:59:12  <coopserver> <plonka> and ungrouped stuff will likely be happy's doing
18:59:24  <Sylf> the stations themselves are ready
18:59:31  <Sylf> they'll function fine without the overflows
18:59:41  <Jam35> well yeah that is the problem
18:59:49  <Jam35> machinery drop that is
19:00:03  <Jam35> if that's what we end up doing
19:00:17  <Jam35> in that it doesn't have one :P
19:00:31  <Sylf> overflows are overrated
19:01:55  <Jam35> my question/problem is that the machinery would need to be dropped separately from the yeti or the spliiting gets broken
19:02:07  <Jam35> so we need another drop there
19:02:48  <Sylf> I was counting on that, with enough trains, they'll pretty much even out.
19:04:21  <Jam35> it certainly simplifies things
19:05:10  <Sylf> I don't think another set of stations is the solution - the solution would be another set of 3-way flip flop
19:05:16  <Sylf> I suer don't want to squeeze those
19:06:03  <Jam35> that could go somewhere but it would need split then rejoin to share platforms
19:06:19  <Sylf> right
19:09:00  <Jam35> oh, does it work that if food/bm go to yeti yard, that also counts as delivered to town?
19:09:45  <Sylf> to grow the desert towns?
19:09:52  <coopserver> <Jam35> indeed
19:10:02  <coopserver> <Anson> from the YETI WIKI :
19:10:05  <coopserver> <Anson> Towns above snow line require food to grow. Towns in desert require food and building materials to grow. But how can it be done when the town buildings don't accept neither food or building materials?
19:10:17  <coopserver> <Anson> Deliver the required cargo to the 4X Worker Yard. Both the station that's used for delivery and worker yard that's receiving the cargo must be associated with the town that's trying to grow.
19:10:24  <coopserver> <Jam35> I thought I read it somewhere
19:10:30  <Sylf> yes, provided that the station that accepted the food/bm also belong to that town
19:11:26  <Sylf> It's actually not unique to YETI.
19:11:35  <Sylf> It's a part of basic openttd mechanism
19:11:38  <coopserver> <Anson> that was an answer to jam's question whether food/bm that go to a yard also count for the town
19:12:09  <Jam35> yes or no would have been fine :P
19:12:13  <Sylf> It would hold true if someone code it so towns need coal to grow, or toys to grow
19:13:05  <coopserver> <Anson> i think it is the water towre game mechanics !?
19:14:23  <coopserver> *** Jam35 has left the game (Leaving)
19:14:23  <Sylf> it's harder to see with water tower, since you need to build them to replace a building in town
19:14:36  <Sylf> so all water towers are literally inside towns
19:14:55  <Sylf> where as the yeti yards are a little off to the side when the towns are small
19:15:18  <Sylf> so there's that visual difference
19:17:00  <coopserver> <(hykw)a> 1 yeti yard isn't enough to grow a company
19:17:28  <Sylf> yeti still is far from being well balanced
19:18:05  <Sylf> especially bad for small scale playing
19:21:20  <V453000> improov it :P
19:21:30  <Sylf> moo
19:25:18  <coopserver> <Anson> V, did you intend that the only usable merchants on this server (with no ships and no planes, and insane water TF costs) are those that people fund themselves ?
19:25:34  <V453000> I did not intend anything :)
19:26:27  <coopserver> <Anson> hehe, you stared at the screen at work, and suddenly a yeti popped up ? .-)
19:26:35  <V453000> yes
19:26:45  <coopserver> *** irolldice has joined
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19:33:07  <coopserver> *** V453000 has joined
19:33:10  <coopserver> <V453000> o/
19:33:19  <coopserver> <plonka> jey
19:33:27  <coopserver> <plonka> err hey
19:44:58  <coopserver> *** Friker has joined
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19:53:06  <coopserver> <plonka> upgrade trains now too if u haven't already
19:53:40  <coopserver> <Anson> and instead of editing orders of 20 trains, i deleted all but two and cloned those two :-) ... but since we had 10++ millions, i have started the autoreplace first
19:55:55  <coopserver> <plonka> ok
20:11:59  <coopserver> *** Muel has joined
20:12:00  <coopserver> <Muel> hi
20:21:44  <coopserver> *** Muel has left the game (Leaving)
20:36:56  <coopserver> *** Friker has joined
20:37:23  <coopserver> <Friker> LOL
20:37:39  <coopserver> <Friker> So much work. For nothing. :D
20:40:46  <coopserver> <Friker> !help
20:41:27  <coopserver> <Friker> !rules
20:41:28  <coopserver> Server rules can be found here:
20:43:08  <coopserver> *** Mark has joined
20:43:14  <coopserver> <Mark> howdy
20:43:27  <coopserver> <Anson> rules mostly are "be nice", "don't steal without asking", and "leave enough space for others" (eg by using different islands)
20:44:56  <coopserver> *** Mark has left the game (general timeout)
20:44:57  <coopserver> <plonka> hey mark
20:45:18  <coopserver> <plonka> happy's not here so ill ask... How's things?
20:45:42  <Mark> :D
20:47:07  <coopserver> *** Mark has joined
20:47:24  <coopserver> <V453000> hy
20:47:44  <coopserver> *** Friker has left the game (Leaving)
20:49:16  <coopserver> <Mark> yo v
20:57:55  <coopserver> *** Yugi_Ubuntu has joined
20:58:48  <coopserver> *** Yugi_Ubuntu has started a new company #6
21:10:38  <coopserver> <Anson> isn't that RHD ?
21:11:07  <coopserver> <Anson> they drive on the left SIDE, but the wheel is on the right, and thus RHD ...
21:12:05  <coopserver> <plonka> BRB
21:12:11  <coopserver> *** Yugi_Ubuntu has left the game (Leaving)
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21:27:00  *** happpy has joined #openttdcoop.stable
21:27:04  <happpy> !date
21:27:04  <coopserver> Dec 10 1982
21:27:11  <happpy> !players
21:27:12  <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected
21:27:14  *** [1]Mark has joined #openttdcoop.stable
21:27:51  <coopserver> *** Mark has joined
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21:29:04  <happpy> .join #hazzard
21:29:13  <coopserver> <plonka> hey happy
21:29:42  <happpy> hi   plonka
21:29:48  <happpy> how  things
21:29:53  <coopserver> <plonka> bad
21:29:56  <happpy> y
21:30:09  <coopserver> *** happy  train sport has joined
21:30:16  <coopserver> <plonka> we have no way of connecting oil ref to machine plant
21:31:22  <coopserver> <happy  train sport> heem
21:31:38  <coopserver> <plonka> also the oilfield don't have a refit station
21:32:19  <coopserver> *** happy  train sport has joined company #2
21:32:20  <coopserver> <plonka> where?
21:32:36  <coopserver> <happy  train sport> wil u can  but  u  need to   redo this  place   out  at  my  sign  this
21:32:43  <coopserver> *** Muel has left the game (Leaving)
21:32:45  <coopserver> <plonka> so trains have to pass through a station? Oo
21:32:50  *** Mark has quit IRC
21:32:50  *** [1]Mark is now known as Mark
21:33:20  <coopserver> <happy  train sport> id  u redo  that plac  then u can rejoin  the ml  up
21:33:56  <coopserver> <plonka> happy ill let u redo it
21:34:06  <coopserver> <plonka> ive been building hours straight :/
21:35:43  <coopserver> <plonka> i just dont like the idea of wunning through a station, even temporary
21:35:59  <coopserver> <plonka> especially a pickup station
21:36:25  <coopserver> <plonka> yep :D
21:37:51  <coopserver> *** irolldice has joined
21:39:28  <coopserver> <Mark> so... is it best to boost farms to get loads of food before doing BM?
21:41:03  <coopserver> <plonka> no idea mark
21:41:20  <coopserver> *** irolldice has left the game (Leaving)
21:42:32  <coopserver> <Anson> BM are useless without enough food
21:42:50  <coopserver> <Mark> yea i just realised that
21:43:35  <coopserver> <Anson> from the wiki :  If you have enough building materials but no food, the building materials will not be consumed and you will not gain any bonus during that production cycle.
21:46:10  <coopserver> *** Anson has joined spectators
21:53:09  <Sylf> if you have too much building materials produced, feed them to the slugs in the sea
21:53:18  <Sylf> slugs will pay you back in food
21:53:22  <coopserver> <Mark> yea
21:53:26  <coopserver> <Mark> i cant reach any
21:53:30  <coopserver> <Mark> might have to fund one
21:54:17  <coopserver> <Mark> i need to start importing yetis
21:56:06  <coopserver> *** Player has joined
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22:04:00  <coopserver> *** Taggerts has left the game (general timeout)
22:04:53  <coopserver> <happy  train sport> hi  Mark
22:05:00  <coopserver> <happy  train sport> how  things
22:05:43  <coopserver> <Mark> im great
22:05:45  <coopserver> <Mark> how are you
22:05:51  <coopserver> <happy  train sport> grate
22:07:48  <coopserver> <Mark> omg
22:07:55  <coopserver> <Mark> cant afford ships can i
22:07:58  <coopserver> <Mark> fuck
22:08:25  <coopserver> <happy  train sport> soorry   i  was ont  back  on at  9    hade a  power cut   so
22:09:13  <coopserver> <plonka> im, going bed in 20 mins
22:09:19  <coopserver> <happy  train sport> heem   k
22:11:00  <coopserver> <Mark> you guys mind if i do a quick restart?
22:11:07  <coopserver> <Mark> to make ships affordable
22:11:19  <coopserver> <happy  train sport> yer  go for  it
22:11:40  <coopserver> <happy  train sport> save  from  this  year  and date
22:11:43  <coopserver> *** Mark has left the game (Leaving)
22:13:10  <coopserver> <plonka> yep when server shuts
22:13:12  <Mark> !getsave
22:13:15  <coopserver> <plonka> im off to bed
22:13:28  <Mark> @op
22:13:28  *** Webster sets mode: +o Mark
22:13:31  <Mark> !getsave
22:13:31  <coopserver> Starting download...
22:13:32  <coopserver> Savegame successfully downloaded
22:13:35  <Mark> !rcon load 1
22:13:37  <coopserver> Starting new game
22:13:41  <coopserver> *** V453000 has left the game (connection lost)
22:13:42  <coopserver> *** Anson has left the game (connection lost)
22:13:43  <coopserver> *** plonka has left the game (connection lost)
22:13:44  <coopserver> *** happy  train sport has left the game (connection lost)
22:13:45  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.0)
22:13:46  <coopserver> *** Game paused (number of players)
22:13:47  <coopserver> *** V453000 has joined
22:13:48  <coopserver> *** plonka has joined
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22:13:56  <Mark> thanks guys
22:13:58  <coopserver> *** plonka has joined company #2
22:13:59  <coopserver> *** Game unpaused (number of players)
22:14:04  <coopserver> *** V453000 has left the game (connection lost)
22:14:25  <coopserver> *** Mark has joined
22:14:26  <coopserver> <happy  train sport> np
22:14:39  <Mark> !rcon set max_ships 5
22:14:44  <coopserver> *** happy  train sport has joined company #2
22:14:50  <coopserver> <plonka> ok just looking at other net works then im off :P
22:15:28  <coopserver> *** Mark has left the game (general timeout)
22:15:51  *** Mark has quit IRC
22:16:06  <coopserver> *** Mark has joined
22:16:37  *** Mark has joined #openttdcoop.stable
22:16:38  *** Webster sets mode: +o Mark
22:32:24  <coopserver> *** Mark has left the game (general timeout)
22:33:00  <coopserver> *** Mark has joined
22:35:40  <coopserver> <plonka> gn all
22:35:45  <coopserver> <Mark> night
22:35:46  <coopserver> *** plonka has left the game (Leaving)
22:53:45  <coopserver> *** Player has joined
22:57:06  <coopserver> *** Mark has left the game (general timeout)
22:57:13  <Mark> ugh
22:57:19  <Mark> 20 second countdown of death
22:58:04  <coopserver> *** Mark has joined
23:00:35  <coopserver> *** Player has left the game (Leaving)
23:05:51  <coopserver> <happy  train sport> hey  Mark  see   if  u  rember  this  song
23:05:55  <happpy>
23:05:55  <Webster> Title: SAFRI DUO - PLAYED A LIVE (10 ÅRS JUBILÆUM) - LIVE FRA DDJA 2011, Length: 4m 25s, Views: 826137, Likes: 3078
23:07:15  <Mark> yea what a classic :D
23:11:24  <happpy> have  u  see  the    this  won   this  laarst  yer
23:11:30  <happpy>
23:11:31  <Webster> Title: Bongo Dance! Safri Duo, Length: 3m 57s, Views: 24971, Likes: 123
23:11:52  <happpy> or  this  won  is  ver  lone
23:12:17  <happpy>
23:20:20  <coopserver> *** Mark has left the game (general timeout)
23:23:20  <coopserver> *** Mark has joined
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23:28:20  <coopserver> *** Mark has joined
23:35:59  *** Jam35 is now known as Jam35_
23:37:47  <Mark> !rcon set max_ships 10
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23:57:56  <coopserver> *** Mark has joined company #1

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