Log for #openttdcoop.stable on 31st May 2015:
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00:05:41  <coopserver> <Anson> fellini, i just have looked at your overflow in front of the steel pickup ... it works, but quite often has trains going in a loop ...
00:06:15  <coopserver> <__Fellini__> this not reworked
00:06:26  <coopserver> <__Fellini__> i rebuild them later
00:06:27  <coopserver> <__Fellini__> thx
00:06:34  <coopserver> <Anson> you do a check first to see whether a bay is available, then release the train from the depot ... then the train stops a second time in front of the ML until no more trains are coming
00:07:15  <coopserver> <Anson> when those trains fill the bay, the waiting train will enter the mainline and immediately go back to reverser and depot
00:08:16  <coopserver> <Anson> to avoid this effect, buth checks should be done with one long sequence of checks, connected to each other with combo signals ...
00:08:50  <coopserver> <__Fellini__> i build it before u teach me build OF
00:09:11  <coopserver> <Anson> from the waiting train in front of the ML, through a prio check, to the reverser, and then checking the bays .. thus all conditions have to be met at the same time to inject the train on the ML
00:17:25  <coopserver> <Anson> !name "Anson (AFK)"
00:17:26  <coopserver> *** Anson has changed his/her name to Anson (AFK)
00:17:48  <coopserver> <Anson (AFK)> afk to eat and then sleep ... cu l8r or tomorrow
00:17:58  <coopserver> <__Fellini__> ok
00:18:06  <coopserver> <__Fellini__> cya
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04:52:51  <coopserver> <Dnz-Ali> hi
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06:16:26  <Mark> hello
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06:20:47  <coopserver> <Dnz-Ali> hi Yugi
06:20:57  <coopserver> <Yugi_D> hi Dnz
06:22:43  <coopserver> <Yugi_D> im going afk for sinner
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06:22:51  <coopserver> <Dnz-Ali> yea know is it only game :D
06:22:53  <coopserver> <Yugi_D> *dinner
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06:35:22  <coopserver> <Yugi_D> back
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07:16:45  <coopserver> <Mark> language? :D
07:18:37  <V453000> no
07:19:36  <[1]Mark> what
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07:26:11  <V453000> yes
07:26:42  <coopserver> <Mark> k
07:26:55  <coopserver> <Mark> hm this map is pretty full
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09:43:47  <coopserver> <plonka> hi yugi
09:43:54  <coopserver> <Yugi_D> hi plonka
09:43:58  <coopserver> <Yugi_D> how goes it
09:44:09  <coopserver> <plonka> yeah goods thank
09:44:10  <coopserver> <plonka> s
09:44:17  <coopserver> <plonka> how's yourself?
09:44:36  <coopserver> <Yugi_D> i too am doing good
09:44:56  <coopserver> <plonka> great
09:45:02  <coopserver> <Yugi_D> even got my new game today
09:45:21  <coopserver> <plonka> what game?
09:45:39  <coopserver> <Yugi_D> BF:Hardline
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09:46:21  <coopserver> <plonka> is it good and how buggy is it?
09:46:55  <coopserver> <Yugi_D> sp is similar to Call of Jaurez
09:47:12  <coopserver> <Yugi_D> mp is fun IF u can find a non-full server
09:47:29  <coopserver> <Yugi_D> and as buggy as BF3
09:47:39  <coopserver> <plonka> :/
09:47:53  <coopserver> <Yugi_D> BF3 is not that buggy
09:48:06  <coopserver> <Yugi_D> BF4 is ultra buggy still
09:48:13  <coopserver> <plonka> ah ok :)
09:54:23  <coopserver> <plonka> doh
09:55:02  <coopserver> <plonka> lol
09:55:05  <coopserver> <Yugi_D> oops :/
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10:15:55  <coopserver> <plonka> cya later yugi
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10:16:05  <coopserver> <Yugi_D> bye plonka
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10:16:15  <coopserver> <Dnz-Ali> hi
10:16:25  <coopserver> <Yugi_D> hi Dnz
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11:35:31  <__Fellini__> !players
11:35:31  <coopserver> __Fellini__: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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12:00:33  <coopserver> <Anson (AFK)> !name Anson
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12:00:36  <coopserver> <Anson> hallo
12:00:38  <coopserver> <__Fellini__> hi
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12:09:07  <coopserver> <Dnz-Ali> hi
12:09:17  <coopserver> <__Fellini__> hi
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12:09:32  <coopserver> <Kejhic> hi
12:09:41  <happpy> hi all
12:09:49  <coopserver> <__Fellini__> o/
12:10:02  <happpy> how thimgs
12:10:11  <happpy> things
12:10:16  <coopserver> <__Fellini__> good
12:10:19  <coopserver> <__Fellini__> ur?
12:10:28  <happpy> good
12:11:15  <happpy> kejhic    try not to doo ml nexs to a player net werk
12:11:58  <happpy> so players can up grade  the net werk
12:12:26  <happpy> hows your net werk  going  felini
12:13:01  <coopserver> <__Fellini__> im fcked myself with BBH3
12:13:02  <coopserver> <__Fellini__> XD
12:13:22  <happpy> lol
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12:16:38  <happpy> hi dnz ali
12:16:49  <coopserver> <Anson> hallo, happy
12:17:01  <happpy> hi ansom
12:17:12  <happpy> anson
12:17:38  <happpy> how the net werk going  anson
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12:18:30  <coopserver> <Anson> having only a simple 4->1 merge at the oil pickup, plonka went to sleep last night, and today i found a more complex solution with two signs ...
12:18:59  <coopserver> <Anson> "bodged it / plonka" and "needs redoing propperly" :-)
12:19:08  <Jam35> !date
12:19:08  <coopserver> Apr 16 2142
12:19:31  <happpy> k
12:19:40  <happpy> hi jam
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12:20:26  <coopserver> <Anson> thus i had a look and it is more or less a simple line 1->pickup->1, 2->pick->2, 3->pick->3 and 4->pick->4, with a small additional choice from 1 to 2,3,4
12:20:57  <coopserver> <Anson> but then i just had a look at the drop ... and that is not balanced at all, i think :-(
12:21:02  <happpy> yep
12:22:02  <coopserver> <Anson> with so many lanes and platforms, we have no problems, only up to 1k oil is waiting (which is something like the reserved cargo for loading)
12:22:22  <coopserver> <Anson> but to be nice and pretty, some work has to be done
12:22:25  <happpy> nice
12:23:35  <coopserver> <Anson> and in addition, the network requires more yetis ... either by the other strategy of growing some town etc, or by the current method of getting more towns and yards (and then maybe upgrading the yeti line too, from double to quad)
12:24:22  <happpy> i see
12:24:25  <coopserver> <Anson> the oil well has only 5k yeti waiting to be processed (and 65k machinery)
12:25:01  <coopserver> <Anson> production is 9k oil, with only 70% being transported
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12:26:12  <happpy> thats good
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12:53:53  <coopserver> <Anson> hallo, jam ... did you join to (re)build a 16 platform station ? :-)
12:54:06  <coopserver> <Jam35> nope just tinkering
13:07:58  <coopserver> <__Fellini__> dafuc
13:08:17  <coopserver> <__Fellini__> Kejhic
13:08:28  <coopserver> <Kejhic> yes?
13:08:29  <coopserver> <__Fellini__> Its my YETI!!!!
13:08:40  <coopserver> <Kejhic> where?
13:08:54  <coopserver> <__Fellini__> !HERE
13:09:12  <coopserver> <Kejhic> nope. just placeholder station, that is there for ages.
13:09:55  <coopserver> <Jam35> Valley Valley takes yeti
13:10:20  <coopserver> <__Fellini__> +
13:10:54  <coopserver> <Jam35> move it or lose it :)))
13:11:26  <coopserver> <Kejhic> there are some yettis on south (Adlersyde, Dicksonland)
13:12:59  <coopserver> <__Fellini__> first u steal my food factory, and now u steal my yeties
13:13:10  <coopserver> <Jam35> first come first served
13:13:31  <coopserver> <Kejhic> What food factory ?
13:14:18  <happpy> i did  tel  hem that in the ruels u can not steal from players
13:14:37  <coopserver> <__Fellini__> !that food factory
13:14:52  <coopserver> <Kejhic> stealing food from non-existent factory ?
13:15:07  <coopserver> <Kejhic> i am magician :-)
13:15:13  <coopserver> <Jam35> you hav enothing there Fellini?
13:15:20  <coopserver> <__Fellini__> i place signs where ill build my nw
13:15:58  <coopserver> <Jam35> but Kejhic, __Fellini__ was at Valley first
13:16:05  <coopserver> <Jam35> remove pls
13:16:37  <coopserver> <Kejhic> There was just placeholder station.
13:16:50  <coopserver> <Kejhic> Unconnected very long time.
13:17:04  <coopserver> <Jam35> no
13:17:12  <coopserver> <Jam35> Valley valley was there
13:17:14  <coopserver> <Kejhic> Or it is possible there to claim towns by placing just station ?
13:17:17  <coopserver> <Jam35> 26 years
13:17:30  <coopserver> <Jam35> the trains are that old
13:18:22  <coopserver> <Jam35> the station is by the forest
13:18:34  <coopserver> <Kejhic> will remove it, but do not use placeholder station in future.
13:19:08  <coopserver> <Jam35> it is station walking yes but not placeholder
13:19:30  <coopserver> <Kejhic> not walking, the station was not serviced
13:19:31  <coopserver> <Jam35> __Fellini__: get closer in future :)
13:19:40  <coopserver> <Jam35> for 26 years it has been ...
13:20:47  <coopserver> <Kejhic> was not, but maybe trains were connected to bad station, so not working.
13:21:57  <coopserver> <Kejhic> there was 0% service and i was thining that valley valley station is servicing  the forest
13:22:07  <coopserver> <Jam35> ok i can understand
13:22:15  <coopserver> <Jam35> here...
13:22:27  <coopserver> <Jam35> new town: Sandwell Trail
13:22:37  <coopserver> <Kejhic> i have no intention to steal from anyone
13:22:40  <coopserver> <Jam35> ok
13:22:48  <coopserver> <Jam35> I gave you a new town
13:23:01  <coopserver> <Jam35> just below
13:23:09  <coopserver> <Kejhic> Thanks
13:37:21  <coopserver> <Anson> happy : added 30 oil trains, but after a short time of 0 cargo waiting, there are up to 1k oil ("reserved for loading") again
13:37:45  <coopserver> <Anson> now we have 130 oil trains :-) ... need more yeti to increase production
13:38:05  <happpy> k
13:38:26  <coopserver> <Anson> and i have added 20 trains for refined too to keep that station clean ... 120 ref trains now
13:45:17  <coopserver> <Anson> shouldn't we upgrade trains sometime ?
13:45:51  <coopserver> <Anson> our engines were designed 1976 and now we have already 2148 ...
13:49:48  <happpy> yer but  wich train  dont up grade them if u can lone them if u can not clon them then up grade them
13:56:04  <coopserver> <Anson> i don't completely understand what you mean ?
13:56:52  <coopserver> <Anson> there seem to be only two engines that are bettre than our current engines ... one is a double header, thus would require car removal and have less capacity afterwards
13:57:12  <coopserver> <Anson> the other is a bit slower and a bit weaker, but same length as current engines
13:57:54  <happpy> k  if u can  stil clone the trains  then ther no need to up grade the trains
13:58:31  <happpy> if u can not clone the trains then nneed to up grade them
14:02:10  <coopserver> <Anson> happy : ????????????
14:03:07  <coopserver> <Jam35> he means if train expiry is on or not
14:04:27  <happpy> yer thanks jam   thats whont i means  to say
14:05:09  <coopserver> <Jam35> It looks like all expiring is done to me
14:05:13  <coopserver> <Anson> i still don't understand ... we shouldn't upgrade trains to better trains if the old trains don't expire and we can clone them ????
14:05:15  <coopserver> <Jam35> and these are final choices
14:05:46  <coopserver> <Jam35> if you can clone same train don't upgrade, these are fine
14:06:01  <coopserver> <Jam35> if it is no longer available, you can't clone
14:06:05  <coopserver> <Jam35> so upgrade
14:07:25  <coopserver> <Anson> genesis = 177 kph, 4258 hp, 269 TE ... siemens 217 kph, 8720 hp, 325 TE ... and we don't care for doubled running costs :-)
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14:14:47  <coopserver> <__Fellini__> hi plonka
14:14:55  <coopserver> <plonka> hello
14:15:00  <coopserver> <Kejhic> hi
14:15:11  <coopserver> <Anson> hallo
14:15:49  <coopserver> <Anson> the industry marked "die" is dead now
14:15:57  <coopserver> <plonka> sweet
14:16:42  <coopserver> <Anson> I'm just thinking whether to upgrade engines ... happy thinks we shouldn't as long as we can still clone the old engines
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14:17:16  <coopserver> <Anson> but why should we keep using the old engines when the new ones are faster and stronger, for only doubled running costs
14:17:47  <coopserver> <Anson> genesis = 177 kph, 4258 hp, 269 TE ... siemens 217 kph, 8720 hp, 325 TE ... and we don't care for doubled running costs :-)
14:17:50  <coopserver> <plonka> i dunno :)
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14:25:04  <coopserver> <plonka> there anson
14:25:22  <coopserver> <plonka> i squeezed some more balncing out of that station
14:26:43  <coopserver> <Anson> oil pickup ? or oil drop ?
14:26:51  <coopserver> <plonka> drop
14:32:46  <coopserver> <plonka> if i merged 4 a&b and 3a&b in to 3ab & 4ab it could be fully blanced easily
14:33:03  <coopserver> <plonka> i can't be arsed to build atm though :P
14:34:04  <coopserver> <Anson> i think it wouldn't be so easy ... some pathes through the exit maze are so long and winded that trains rarely would use them if at all
14:34:24  <coopserver> <Anson> and eg 1 only has choices for 1,2,3, but not for 4
14:35:08  <coopserver> <plonka> yes buit combining 3& 4 like 1 and 2 would mean i could remove quite a bit of track that's currently there
14:35:14  <V453000> VOTE, name the most visually appealing trains in NUTS
14:35:19  <V453000> you can say multiple
14:35:32  <coopserver> <plonka> that would make space the fully balnce the rest
14:36:32  <coopserver> <__Fellini__> 2019, slugs, choose i noise, scarsouls
14:36:39  <coopserver> <plonka> the reality
14:37:29  <V453000> !dl win64
14:37:29  <coopserver> V453000:
14:37:33  <coopserver> <Anson> everything wet, and slugs (the advanced slugs are sometimes a bit too colorful and most of all too much backwards :-)
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14:38:18  <coopserver> <V453000> sup
14:38:26  <coopserver> <V453000> lol ok
14:38:29  <coopserver> <plonka> o/
14:38:39  <coopserver> <V453000> too much machinery :P
14:39:20  <coopserver> <plonka> you say too much mach i say not enough yeti :P
14:39:27  <coopserver> <V453000> .
14:39:46  <coopserver> <V453000> nice stuff __Fellini__
14:39:56  <happpy> hi v
14:40:02  <happpy> how thimgs
14:40:07  <V453000> yeah, great
14:40:27  <happpy> hi  plonka
14:40:37  <coopserver> <plonka> yo
14:40:39  <happpy> how things
14:40:40  <coopserver> <__Fellini__> where nice stuff? V?
14:40:51  <coopserver> <V453000> in general
14:41:04  <coopserver> <__Fellini__> its jammed
14:41:09  <coopserver> <__Fellini__> but thx
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14:44:12  <coopserver> <Anson> about the question above: visuals are important and nice, but most of all, i like the systematic of nuts, the train lengths and similar ... not such crap like in the current trainset with TL 2.7 etc
14:44:33  <coopserver> <__Fellini__> +++
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14:47:01  <Sylf> I like varieties
14:47:12  <Sylf> trying different sets
14:47:15  <V453000> I know Anson, just making some images  to represent NUTS as a whole :)
14:47:21  <V453000> but using various sets is fun too.
14:47:44  <happpy> hi  Sylf
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14:47:49  <happpy> how  things
14:48:30  <Sylf> and that was a lol for the argument between too much machineries vs not enough yeti
14:49:05  <Sylf> more yeti => more oil => more mach => rinse & repeat
14:49:13  <Jam35> Sylf did you want to load a map
14:49:14  <V453000> :)
14:49:15  <Jam35> ?
14:49:18  <Jam35> and hi
14:49:26  <Jam35> I have one also
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14:49:33  <V453000> Sylf code returning yeti gogo :P
14:49:45  <Sylf> I uploaded one yesterday, just didn't load it
14:49:53  <Jam35> yeah
14:49:55  <Sylf> a mean map
14:50:20  <Jam35> I have a 'novelty' one :)
14:50:41  <Sylf> we should play both then, one after the other
14:50:49  <Jam35> certainly not what you would call normal
14:50:50  <coopserver> <Anson> our oil well has 5k yetis waiting to be processed, and 65k+ mach ... thus we have enough mach, but not enough yetis :-)
14:50:53  <V453000> :>
14:50:54  <Jam35> sure
14:51:19  <V453000> WHICH MAP FIRST
14:51:19  <Jam35> I like doombringer
14:51:22  <V453000> ROUND1 FIGHT
14:51:33  <V453000> doombringer wrecks shit
14:51:40  <Jam35> not sure why
14:51:45  <Jam35> it looks evil :)
14:51:50  <V453000> badass
14:52:17  <Jam35> and Nyan but that fad is gone :)
14:52:22  <V453000> xd
14:52:28  <V453000> its there :) you just cant see it
14:52:34  <Jam35> I
14:52:42  <Jam35> I see them sometimes ;)
14:52:42  <V453000> decompile grf and usee
14:53:07  <Sylf> my map's got nyan :P
14:53:15  <Sylf> there, I gave away the spoiler
14:53:16  <Jam35> not since you updated amimals
14:54:02  <V453000> oooo :D old version
14:54:16  <V453000> nyan cat is on rainbow slugs
14:55:25  <Jam35> even now?
14:55:31  <V453000> even now
14:55:34  <coopserver> <plonka> can we increase penalties for first combis again
14:55:37  <V453000> it said for meech at some point
14:55:45  <coopserver> <plonka> first red exits i mean
14:55:56  <coopserver> <Jam35> I remember that
14:55:57  <V453000> yeah someone might :P
14:56:08  <coopserver> *** Sylf has joined
14:56:18  <coopserver> <Sylf> what do you need that for?
14:56:33  <coopserver> 'Sylf' reported an error and is closing its connection (desync error)
14:56:34  <coopserver> *** Sylf has left the game (desync error)
14:56:39  <Sylf> wat
14:56:43  <V453000> nice
14:56:49  <coopserver> <plonka> stopid trains chosing red exit instead of green
14:57:04  <coopserver> *** Sylf has joined
14:57:06  <coopserver> <Sylf> where?
14:57:15  <coopserver> <plonka> all over oil drop
14:57:24  <coopserver> <plonka> caused a network jam too
14:57:45  <coopserver> <Sylf> like where specifically?
14:58:00  <coopserver> <plonka> if u increase penalties forfirst red exit to 40k it will fix it
14:58:19  <coopserver> <plonka> check !!here
14:58:30  <coopserver> <happy train sport> need  a overflow  on the machimey  pick up   plonka
14:58:38  <coopserver> <happy train sport> i did a temp won
14:58:40  <Sylf> !clients
14:58:43  <coopserver> <V453000> Sylf the command for that penalty increase is !rcon reset_company 3
14:58:47  <coopserver> <V453000> will fix everything
14:58:49  <coopserver> <plonka> ok
14:58:50  <Sylf> not yet
14:58:52  <coopserver> <plonka> lies
14:58:55  <coopserver> <__Fellini__> XD
14:58:58  <Sylf>  I want to see excactly why first
14:59:07  <Sylf> !players
14:59:07  <coopserver> Sylf: Client 792 (Light Blue) is Anson, in company 3 (happy train sport Transport)
14:59:08  <coopserver> Sylf: Client 895 (White) is __Fellini__, in company 4 (__Felli_Lines__)
14:59:09  <coopserver> Sylf: Client 903 (Light Blue) is plonka, in company 3 (happy train sport Transport)
14:59:10  <coopserver> Sylf: Spectators: Client 887 (valis), Client 901 (Jam35), Client 905 (V453000), Client 907 (happy train sport), Client 910 (Sylf)
14:59:16  <Sylf> !rcon move 910 3
14:59:17  <coopserver> *** Sylf has joined company #3
14:59:19  <coopserver> <plonka> we had a couple of games ago on public server too
14:59:35  <coopserver> <plonka> the only thing that fixed it was penalty increase
14:59:54  <V453000> if you use a lot of joiners and traffic which has the ML detour at every hub, the penalty gets higher and higher, the default 10 000 can be insufficient
15:00:15  <coopserver> <plonka> what v said
15:00:18  <coopserver> <Sylf> 2way eol fixes it for now
15:01:07  <coopserver> <__Fellini__> GL all
15:01:10  <coopserver> <__Fellini__> cya
15:01:15  <coopserver> *** __Fellini__ has joined spectators
15:01:17  <coopserver> <plonka> bb
15:01:19  <coopserver> <happy train sport> bb
15:02:05  <coopserver> <plonka> umm
15:02:19  <coopserver> <plonka> has someone lowered the penalty to monkey with us?
15:02:28  <coopserver> <plonka> im thinking so :P
15:02:45  <coopserver> <plonka> cos it's happening at every exit and combi signal wtf
15:03:01  <coopserver> <plonka> oh
15:03:08  <coopserver> <plonka> someone is replacing trains
15:03:09  <coopserver> *** happy train sport has joined company #3
15:03:13  <coopserver> <plonka> that might be why
15:03:23  <coopserver> <Sylf> LOL
15:03:29  <coopserver> <Sylf> it wasn't intended?
15:03:40  <coopserver> <Sylf> it wasn't me fyi
15:03:43  <Jam35> !rcon set yapf.rail_firstred_exit_penalty
15:03:44  <coopserver> Current value for 'yapf.rail_firstred_exit_penalty' is: '10000' (min: 0, max: 1000000)
15:03:47  <coopserver> <plonka> i dunno
15:03:52  <coopserver> <plonka> it must anson
15:04:05  <coopserver> <Sylf> and that engine is a poor choice when you have so many CL2
15:04:06  <coopserver> <plonka> but he said he was going test offline
15:04:21  <coopserver> <Anson> i had announced that i will start autoreplace
15:04:33  <coopserver> <plonka> oh missed that
15:04:47  <coopserver> *** __Fellini__ has left the game (Leaving)
15:05:01  <coopserver> <Sylf> anyway.  lets reset company 3
15:05:03  <coopserver> <plonka> yeah sylf all these trains suck :P
15:05:11  <coopserver> <Anson> why is the engine a poor choice ?
15:05:14  <coopserver> <Anson> genesis = 177 kph, 4258 hp, 269 TE ... siemens 217 kph, 8720 hp, 325 TE ... and we don't care for doubled running costs :-)
15:05:16  <coopserver> <Sylf> I like ACS-64 in general
15:05:28  <coopserver> <Sylf> but not here
15:05:44  <coopserver> <Anson> thus faster, more power and more TE, with the same length
15:06:01  <coopserver> <Sylf> Anson, go fix all the hubs and whatnot with CL2 first before you introduce faster trains
15:06:17  <coopserver> <Sylf> but don't bother today
15:06:22  <coopserver> <Sylf> Jam35, load a new map
15:06:49  <coopserver> <Sylf> and who put PBS in front of the block signal split....
15:06:49  <Jam35> I will if people are done here
15:06:59  <coopserver> <happy train sport> yep  all  dun
15:07:06  <coopserver> <Sylf> I'm forcing the decision that we're all done
15:07:46  <coopserver> <Sylf> that pale green is treading all over other players...
15:08:03  <coopserver> <Anson> i think, we will be done improving our network in a few weeks if we expand all lines to quad, adjuts stations to 16 platforms each, etc ... or we aredone very soon after all trains are replaced and we see the effects :-)
15:08:06  <happpy> yep  true  i did tel  hem
15:08:34  <happpy> nop  ansoon    this map  is dun
15:09:10  <Jam35> !getsave
15:09:10  <coopserver> Starting download...
15:09:15  <coopserver> Savegame successfully downloaded
15:09:16  <coopserver> *** happy train sport has joined spectators
15:09:21  <Jam35> !rcon ls
15:09:22  <coopserver> 0) .. (Parent directory)
15:09:23  <coopserver> 1) JStable300515.sav
15:09:24  <coopserver> 2) StableSylf035.sav
15:09:25  <coopserver> 3) StableSylf034.sav
15:09:26  <coopserver> 4) JStable130515.sav
15:09:27  <coopserver> Jam35: You have 57 more messages. Type !less to view them
15:09:48  <Jam35> if you don't like it we can use Sylf's map :)
15:09:55  <happpy> k
15:10:05  <coopserver> <plonka> you loading yeti?
15:10:05  <Jam35> !rcon load 1
15:10:06  <coopserver> Starting new game
15:10:11  <coopserver> *** valis has left the game (connection lost)
15:10:12  <coopserver> *** Anson has left the game (connection lost)
15:10:13  <coopserver> *** V453000 has left the game (connection lost)
15:10:14  <Jam35> no
15:10:15  <coopserver> *** plonka has left the game (connection lost)
15:10:16  <coopserver> *** Jam35 has left the game (connection lost)
15:10:17  <coopserver> *** happy train sport has left the game (connection lost)
15:10:18  <coopserver> *** Sylf has left the game (connection lost)
15:10:19  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.1-RC1)
15:10:20  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
15:10:21  <coopserver> *** Game paused (number of players)
15:10:22  <Jam35> ffs
15:10:23  <coopserver> *** valis has joined
15:10:24  <coopserver> *** Jam35 has joined
15:10:26  <coopserver> *** happy train sport has joined
15:10:27  <coopserver> *** Sylf has joined
15:10:28  <coopserver> *** plonka has joined
15:10:29  <coopserver> *** V453000 has joined
15:10:30  <coopserver> *** Anson has joined
15:10:36  <coopserver> <Sylf> newgrf missing?
15:10:41  <coopserver> <V453000> GOOD MAP
15:10:43  <coopserver> <V453000> :>
15:10:46  <coopserver> *** V453000 has started a new company #1
15:10:47  <coopserver> *** Game unpaused (number of players)
15:10:47  <happpy> lol
15:10:50  <happpy> yer
15:10:54  <coopserver> <Sylf> let's wreck some shit!
15:10:58  <coopserver> *** V453000 has joined spectators
15:10:59  <coopserver> *** Game paused (number of players)
15:11:01  <happpy> yep
15:11:02  <coopserver> <V453000> noep :) n otime
15:11:12  <coopserver> <Sylf> ooooh, variety distribution
15:11:19  <coopserver> <Anson> looks as if many more people will get conflicts with each other on this map
15:11:21  <V453000> lol
15:11:23  <Jam35> !contentupdate
15:11:23  <coopserver> Jam35: Performing content update
15:11:24  <coopserver> Content server connection established
15:11:51  *** __Fellini__ has quit IRC
15:11:51  <Jam35> !content
15:11:52  <coopserver> Downloading 2 file(s) (27545 bytes)
15:12:09  <Jam35> !rescan
15:12:09  <coopserver> Jam35: Scanning content directories
15:12:34  <Sylf> new town names eh
15:12:38  <Jam35> !rcon load 1
15:12:38  <coopserver> Sorry, still processing previous rcon command
15:12:45  <Jam35> yes
15:12:52  <Jam35> !rcon load 1
15:12:52  <coopserver> Sorry, still processing previous rcon command
15:13:05  <Jam35> yes
15:13:08  <Jam35> !rcon load 1
15:13:08  <coopserver> Sorry, still processing previous rcon command
15:13:19  <Jam35> ...
15:13:22  <Sylf> it takes about 2-3 minutes
15:13:22  <Jam35> :)
15:13:26  <Sylf> then it'll say it's done
15:13:29  <Jam35> aha
15:13:36  <coopserver> <Sylf> must be the australian town names
15:13:37  <coopserver> *** happy train sport has left the game (Leaving)
15:13:38  <coopserver> *** plonka has left the game (Leaving)
15:13:39  <coopserver> *** Anson has left the game (Leaving)
15:13:40  <coopserver> Content server connection closed
15:13:41  <coopserver> Jam35: Rescan completed
15:13:42  <coopserver> *** plonka has joined
15:13:43  <coopserver> *** happy train sport has joined
15:13:44  <coopserver> *** Anson has joined
15:13:46  <Jam35> !rcon load 1
15:13:47  <coopserver> Starting new game
15:13:48  <coopserver> *** valis has left the game (connection lost)
15:13:49  <coopserver> *** Jam35 has left the game (connection lost)
15:13:50  <coopserver> *** Sylf has left the game (connection lost)
15:13:51  <coopserver> *** Anson has left the game (connection lost)
15:13:52  <coopserver> *** plonka has left the game (connection lost)
15:13:53  <coopserver> *** V453000 has left the game (connection lost)
15:13:54  <coopserver> *** happy train sport has left the game (connection lost)
15:13:55  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.1-RC1)
15:13:56  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
15:13:57  <coopserver> *** Game paused (number of players)
15:13:58  <coopserver> *** plonka has joined
15:13:59  <coopserver> *** happy train sport has joined
15:14:00  <happpy> nop
15:14:01  <coopserver> *** Anson has joined
15:14:02  <coopserver> <plonka> lol
15:14:03  <coopserver> *** Sylf has joined
15:14:06  <coopserver> <Sylf> )=
15:14:15  <Jam35> !content
15:14:15  <coopserver> *** plonka has started a new company #1
15:14:16  <coopserver> *** Game unpaused (number of players)
15:14:17  <coopserver> Downloading 0 file(s) (0 bytes)
15:14:27  <Jam35> how what why
15:14:39  <coopserver> <Sylf> you might have started rescan too soon
15:14:54  <Jam35> hmm
15:14:58  <Jam35> fix?
15:15:05  <Sylf> !rescan
15:15:05  <coopserver> Sylf: Scanning content directories
15:15:11  <coopserver> Sylf: Rescan completed
15:15:18  <Sylf> !rcon load 1
15:15:19  <coopserver> Starting new game
15:15:20  <coopserver> *** plonka has left the game (connection lost)
15:15:21  <coopserver> *** happy train sport has left the game (connection lost)
15:15:22  <coopserver> *** Anson has left the game (connection lost)
15:15:23  <coopserver> *** Sylf has left the game (connection lost)
15:15:24  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.1-RC1)
15:15:25  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
15:15:26  <coopserver> *** Game paused (number of players)
15:15:27  <coopserver> *** Anson has joined
15:15:28  <coopserver> *** plonka has joined
15:15:29  <coopserver> *** Sylf has joined
15:15:29  <Sylf> hang on
15:16:04  <Sylf> RAWR_landscape.grf not found
15:16:12  <V453000> HAHA
15:16:12  <Sylf> [2015-05-31 15:15:18] dbg: [grf] NewGRF 56420404 (RAWR_landscape.grf) not found; checksum E55B30C3894AD869172DE6EC13F39CD8
15:16:24  <V453000> the unofficial version? :P
15:16:42  <V453000> also, I wouldnt use rawr on server, just let people use it as static if they want to
15:16:42  <coopserver> *** happy train sport has joined
15:17:26  <coopserver> <Sylf> I want a GUI for static grf setup
15:17:53  <Jam35> !getsave
15:17:53  <coopserver> Starting download...
15:17:55  <coopserver> Savegame successfully downloaded
15:17:59  <Jam35> !rcon load 1
15:18:00  <coopserver> Starting new game
15:18:02  <coopserver> *** Sylf has left the game (connection lost)
15:18:03  <coopserver> *** Anson has left the game (connection lost)
15:18:04  <coopserver> *** plonka has left the game (connection lost)
15:18:05  <coopserver> *** happy train sport has left the game (connection lost)
15:18:06  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.1-RC1)
15:18:07  <coopserver> *** Game still paused (manual, number of players)
15:18:19  <V453000> yeah, gui for static newgrfs and gui for blitter settings
15:18:23  <coopserver> *** plonka has joined
15:18:28  <coopserver> *** Sylf has joined
15:18:33  <coopserver> *** happy train sport has joined
15:18:38  <coopserver> *** V453000 has joined
15:18:39  <Sylf> !rcon reset_company 1
15:18:40  <coopserver> Company deleted.
15:18:43  <coopserver> <V453000> omgwtf
15:18:44  <Sylf> !setdef
15:18:45  <coopserver> *** Jam35 has joined
15:18:46  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
15:18:49  <coopserver> <happy train sport> wooo
15:19:33  <Sylf> genned a map from 64x64 heightmap or what  XD
15:19:43  <Jam35> pretty much :)
15:19:52  <Jam35> 200x100 pixels
15:20:46  <coopserver> <happy train sport> i  never  see this  be for
15:21:23  <Anson> oh, map is running ?
15:21:46  <Anson> i still am in the mainscreen with red dialog "server is restarting ... please wait ..."
15:22:11  <coopserver> <Sylf> you'll be waiting until your PC crashes
15:22:16  <happpy> yep
15:22:30  <happpy> clos  that  then  join
15:22:35  <coopserver> *** Anson has joined
15:24:30  <coopserver> <happy train sport> i  think  we shord give this a go
15:24:45  <coopserver> <happy train sport> loks   nice   jam
15:25:25  <coopserver> *** happy train sport has started a new company #1
15:25:27  <coopserver> *** Game still paused (manual)
15:26:00  <Sylf> !auto
15:26:01  <coopserver> *** Game unpaused (manual)
15:31:53  <coopserver> *** plonka has started a new company #2
15:33:25  <coopserver> *** V453000 has left the game (Leaving)
15:34:14  <coopserver> <Anson> need a break ... and cleanup in RL ... have a nice start and fun
15:34:36  <coopserver> <Anson> !name "Anson (AFK)"
15:34:37  <coopserver> *** Anson has changed his/her name to Anson (AFK)
15:34:48  <coopserver> <plonka> anson
15:34:58  <coopserver> <plonka> you devote too much time to real life
15:35:15  <coopserver> <plonka> i hereby sentance thee to 50 lashes
15:35:42  <coopserver> <plonka> any further carry on may result in punishment by death
15:36:39  <coopserver> <Sylf> happy, don't build L and R next to each other
15:37:14  <coopserver> <happy train sport> yer  i  just  fixs it now  but thanks
15:37:17  <coopserver> <Sylf> and plonka's doing it too XD
15:37:34  <coopserver> <plonka> doing what?
15:37:48  <coopserver> <Sylf> building LR instead of L_R
15:38:08  <coopserver> <plonka> i always build like this :P
15:38:38  <coopserver> <Sylf> especially with a map like this, it'll make hub making harder I think
15:39:05  <coopserver> <plonka> nah i widen my track at hubs
15:39:09  <coopserver> *** Player has joined
15:39:10  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:39:11  <coopserver> *** Player has started a new company #3
15:39:12  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:39:13  <coopserver> *** Player has joined spectators
15:39:14  <coopserver> *** Player has left the game (wrong company in DoCommand)
15:39:20  <coopserver> <plonka> but eep them together when not hubbing
15:39:31  <coopserver> *** Player has joined
15:39:32  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:39:33  <coopserver> *** Player has started a new company #4
15:39:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:39:35  <coopserver> *** Player has joined spectators
15:39:36  <coopserver> *** Player has left the game (wrong company in DoCommand)
15:40:20  <Sylf> oooooh, that's what these Do-command errors are from
15:40:22  <coopserver> *** Player has joined
15:40:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:40:24  <coopserver> *** Player has started a new company #5
15:40:25  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:40:26  <coopserver> *** Player has joined spectators
15:40:28  <coopserver> *** Player has left the game (wrong company in DoCommand)
15:40:55  <Sylf> they must have some kind of script or something, which starts to do something immediately after joining a company
15:41:19  <coopserver> <plonka> seen em before and wondered what they are/do
15:45:04  <coopserver> *** V453000 has joined
15:45:07  <coopserver> *** V453000 has left the game (Leaving)
15:48:30  <coopserver> *** valis has joined
15:48:41  <coopserver> <valis> hi
15:48:52  <coopserver> <plonka> o/
15:49:30  <coopserver> <valis> somewhat strange map :)
15:49:52  <coopserver> <plonka> yep now go go go
15:49:58  <coopserver> <plonka> build build build
15:50:38  <coopserver> <valis> I play singlplayer
15:51:07  <coopserver> <plonka> ok :o
16:16:22  <coopserver> *** Dnz-Ali has joined
16:16:27  <coopserver> <Dnz-Ali> hi
16:16:36  <coopserver> <plonka> hi ali
16:19:37  <coopserver> *** Dnz-Ali has started a new company #3
16:22:19  <Taede> Sylf, nah, its built in to openttd
16:22:50  <Taede> you join a company (and start it with one command), then theres another command that sets default info (like manager name etc
16:23:12  <Taede> but soap can move them to spectator before the second command arrives at the server
16:25:04  <Sylf> that's some kind of startup command, much like a script, right?
16:26:02  <Sylf> like ?
16:50:17  <coopserver> *** happy train sport has joined spectators
16:51:21  <coopserver> *** happy train sport has joined company #1
16:51:40  <coopserver> *** happy train sport has joined spectators
16:52:39  <coopserver> *** happy train sport has joined company #1
16:53:46  <coopserver> *** happy train sport has joined spectators
16:54:56  <coopserver> *** happy train sport has joined company #1
16:55:43  <coopserver> *** happy train sport has joined spectators
17:07:46  <coopserver> *** Dnz-Ali has joined spectators
17:12:21  <coopserver> *** happy train sport has joined company #1
17:16:05  <coopserver> *** Dnz-Ali has joined company #3
17:16:47  <coopserver> *** happy train sport has joined spectators
17:18:30  <coopserver> *** __Fellini__ has joined
17:18:53  <coopserver> <__Fellini__> OH SHt
17:19:58  <coopserver> <__Fellini__> i dont save last game
17:20:01  <coopserver> <__Fellini__> T_T
17:20:20  <coopserver> <plonka> it's stored in the archive i think
17:20:53  <coopserver> <Jam35> no archive here sorry
17:21:00  <coopserver> <__Fellini__> fck
17:21:04  <coopserver> <__Fellini__> ok
17:21:10  <coopserver> <Jam35> quit now
17:21:14  <coopserver> <Jam35> you have autosave
17:21:22  <coopserver> <Jam35> maybe
17:21:27  <coopserver> <__Fellini__> oh
17:21:31  <coopserver> <__Fellini__> course
17:21:34  <coopserver> <__Fellini__> thx
17:21:39  <coopserver> *** __Fellini__ has left the game (Leaving)
17:21:58  <Jam35> idk how many/how often
17:33:49  <coopserver> *** happy train sport has joined company #1
17:37:43  <coopserver> <plonka> eeew wtf
17:38:01  <coopserver> <plonka> i just coughed and load of lung butter flew out onto my keyboard
17:40:44  <V453000> gg
17:41:04  <coopserver> <plonka> ^^
17:47:50  <coopserver> *** happy train sport has joined spectators
17:48:02  <coopserver> *** happy train sport has joined company #1
17:49:11  <coopserver> *** happy train sport has joined spectators
17:49:21  <coopserver> *** Dnz-Ali has joined spectators
17:50:19  <coopserver> <happy train sport> diner time
17:54:36  <Taede> Sylf, yes, except this one is an integral part of the game
17:59:34  <coopserver> *** Yum has joined
18:00:34  <coopserver> *** Yum has started a new company #4
18:07:07  <Sylf> sounds like the nick checker script can use some sleep() to avoid that
18:07:56  <coopserver> *** __Fellini__ has joined
18:11:49  <coopserver> *** __Fellini__ has started a new company #5
18:15:53  <coopserver> <Yum> ...........
18:16:08  <coopserver> <Yum> my power plant just died i was ready with the order too
18:16:43  <coopserver> <Yum> and its the only one near me
18:21:48  <coopserver> *** __Fellini__ has joined spectators
18:23:53  <coopserver> *** __Fellini__ has started a new company #5
18:35:05  <coopserver> *** __Fellini__ has left the game (Leaving)
18:35:49  <coopserver> <Yum> loan repaid
18:38:01  <coopserver> <Yum> foooooooood train #!
18:38:06  <coopserver> <Yum> #1
18:38:12  <coopserver> <Yum> not #!
18:41:23  <coopserver> *** timmy has joined
18:41:24  <coopserver> *** timmy has started a new company #6
18:41:47  <coopserver> <timmy> Hi
18:42:01  <coopserver> <plonka> hi timmy
18:42:06  <coopserver> <timmy> Hi plonka
18:42:08  <coopserver> <Yum> hey timmy
18:43:42  <coopserver> <timmy> I have never played in subartic enviroment :-/
18:44:06  <Sylf> industry set isn't set to subarctic
18:44:12  <coopserver> <timmy> okay
18:44:49  <Sylf> you'll see industries from 3 climates, like iron ore mines and diamond mines
18:45:08  <coopserver> <timmy> okay
18:45:25  <coopserver> <Yum> no toy factories
18:45:54  <coopserver> <Yum> the 1 lonley stell train
18:45:59  <coopserver> <Yum> just made
18:46:30  <V453000> NO TOY FACTORIES INDEED :(
18:46:32  <V453000> I miss them
18:46:46  <coopserver> <Yum> lol
18:47:08  <coopserver> <Yum> now 2 steel trains
18:47:20  <coopserver> <Yum> crowd cheers
18:47:35  <coopserver> <Yum> steel haters boo
18:47:48  <coopserver> <Yum> i boo to steel haters
18:47:57  <coopserver> <Yum> 40 trains
18:48:42  <coopserver> <Yum> 13 food trains oh no
18:48:50  <coopserver> <Yum> 13
18:48:55  <coopserver> <timmy> 1 water train :-D
18:49:18  <coopserver> <Yum> 40 traims total :D
18:49:20  <coopserver> <Yum> lol
18:49:41  <coopserver> <timmy> played since 5 minutes and got already 3 trains - yay :p
18:49:56  <coopserver> <Yum> nice
18:51:35  <coopserver> <timmy> bridges are so expensive :(
18:51:45  <Sylf> build away from water
18:51:58  <coopserver> <Yum> yeah
18:52:06  <Sylf> building on a coast that's half water is expensive
18:52:16  <coopserver> <Yum> very
18:52:51  <coopserver> <Yum> this town name is cool
18:52:58  <coopserver> <Yum> wooroloo
18:53:10  <coopserver> *** Dnz-Ali has joined company #3
18:56:43  <coopserver> <Yum> first wood train
18:56:52  <coopserver> <Yum> copy it 4 times
18:56:56  <coopserver> <Yum> goo wood trains
18:57:47  <coopserver> *** Dnz-Ali has joined spectators
18:59:19  <coopserver> *** happy train sport has joined company #1
19:00:05  <coopserver> <plonka> yeah u will prolly need a split
19:00:17  <coopserver> <happy train sport> k
19:00:56  <coopserver> <happy train sport> that  mite  need  help whive
19:01:21  <coopserver> <plonka> ok
19:05:23  <coopserver> <happy train sport> dame  farm is  in  the wa
19:05:26  <coopserver> <happy train sport> way
19:05:51  <coopserver> <Sylf> you can build around it
19:05:55  <coopserver> <happy train sport> yep
19:06:10  <coopserver> <happy train sport> trying  to doo sume  split
19:06:59  <coopserver> <Yum> i wish that farm flew to my network im using farms
19:07:38  <coopserver> <timmy> ... beam me up, Scotty ;-)
19:10:18  <coopserver> <timmy> a bridge with 32 km/h speed limit slows my network fatally down, I hope someone will invent soon a better suspension bridge - then I can replace the wood bridge :3
19:11:24  <coopserver> <Sylf> should've picked a bigger land, not that small island
19:11:31  <coopserver> <Yum> yeah
19:11:42  <coopserver> <Sylf> faster bridges come in 1930
19:11:57  <coopserver> <Yum> 14 years
19:12:05  <coopserver> *** Kejhic has joined
19:12:29  <coopserver> <Sylf> who killed Felli's oil refinery...
19:12:42  <coopserver> <Yum> i dunno
19:12:59  <coopserver> <Sylf> anyone wanna fund a refinery next to Tanunda Heights?
19:13:06  <coopserver> <Yum> sure
19:13:16  <coopserver> <timmy> I can gift some money ;)
19:13:30  <coopserver> <Yum> i funded the refinery
19:13:38  <coopserver> *** Kejhic has left the game (Leaving)
19:13:56  <coopserver> <Sylf> that'll help him
19:14:08  <coopserver> <Yum> yeah
19:14:38  <coopserver> <Yum> only me and dnz ali do steel and wood
19:14:42  <coopserver> <Yum> well
19:14:43  <coopserver> <Yum> wood
19:14:46  <coopserver> <Yum> just wood
19:14:58  <coopserver> <Yum> he does copper not steel
19:15:20  <coopserver> <Sylf> oh, Nana Glen oil refinery died too for plonka
19:15:34  <coopserver> <plonka> damn
19:15:35  <coopserver> <Sylf> /me pokes plonka
19:15:39  <coopserver> <Yum> i dont have enough money sorry
19:15:40  <coopserver> <plonka> someone plz fund
19:15:44  <coopserver> <Yum> i cant
19:15:49  <coopserver> <Yum> just funded for white
19:15:55  <coopserver> <Yum> not only 750k
19:15:56  <coopserver> <plonka> got called away to my gran while building a hub
19:15:57  <coopserver> <timmy> I cannot giveaway money due to the bank
19:16:06  <coopserver> <Yum> lol
19:16:08  <coopserver> <plonka> and it messed everything up
19:16:11  <coopserver> <Sylf> well...
19:16:13  <coopserver> <Yum> bad bankers
19:16:14  <coopserver> *** Sylf has started a new company #7
19:16:28  <coopserver> <Sylf> nope, net enough money
19:16:31  <coopserver> <plonka> cant believe it died so quick
19:16:39  <coopserver> <plonka> happy
19:17:06  <coopserver> <plonka> fund me an oil refinery !here plz
19:17:17  <coopserver> <Yum> plonka you just barley got past me in profit
19:17:21  <coopserver> <Yum> barley
19:17:41  <coopserver> <Yum> you have more trains
19:17:45  <coopserver> <plonka> i was making about 1.5mil year until it fudged up
19:17:49  <coopserver> <Yum> but your refinery died
19:17:57  <coopserver> <plonka> yep
19:17:59  <Sylf> !players
19:17:59  <coopserver> Sylf: Client 942 (Green) is plonka, in company 2 (plonka Transport)
19:18:00  <coopserver> Sylf: Client 944 (Purple) is Sylf, in company 7 (Sylf Transport)
19:18:01  <coopserver> Sylf: Client 946 (Light Blue) is happy train sport, in company 1 (happy train sport Transport)
19:18:02  <coopserver> Sylf: Client 975 (Pink) is Yum, in company 4 (Yum Transport)
19:18:03  <coopserver> Sylf: Client 980 (Orange) is timmy, in company 6 (timmy Transport)
19:18:04  <coopserver> Sylf: Spectators: Client 950 (Jam35), Client 957 (Anson (AFK)), Client 969 (valis), Client 971 (Dnz-Ali)
19:18:05  <coopserver> <Yum> oh wow 1.5 mil
19:18:16  <Sylf> !rcon move 944 1
19:18:17  <coopserver> *** Sylf has joined company #1
19:18:30  <coopserver> <plonka> thx sylf
19:18:36  <coopserver> <plonka> why didn't i think of that :/
19:18:55  <coopserver> *** Sylf has joined spectators
19:20:02  <coopserver> *** Dnz-Ali has left the game (Leaving)
19:32:12  <coopserver> <plonka> yep indeed bad oil :D
19:32:22  <coopserver> <Yum> the bad oil
19:32:26  <coopserver> <Yum> very bad
19:32:31  <coopserver> <Yum> in your way
19:32:40  <coopserver> <timmy> it's unhealthy :D
19:32:43  <coopserver> <plonka> yes :/
19:33:16  <coopserver> <Yum> 56 trains
19:33:26  <coopserver> <timmy> 8 trains
19:33:31  <coopserver> <Yum> lol
19:33:37  <coopserver> <Yum> this coal mine
19:33:46  <coopserver> <Yum> 200 tonnes of coal short route 4 trains
19:33:53  <coopserver> <Yum> 3 long trains
19:34:13  <coopserver> <Yum> now 5 trains
19:35:08  <coopserver> <Yum> 153 tonnes of iron ore
19:35:14  <coopserver> <Yum> ive used this mine forever
19:35:19  <coopserver> <Yum> that production
19:35:31  <coopserver> <timmy> my water well produces about 300 m³ Water per month
19:35:32  <coopserver> <Yum> it shoud be liek 171
19:35:46  <coopserver> <Yum> lots of h20 for you timmy
19:36:36  <coopserver> <timmy> the citizens of Gnagara are drinking that Dihydrogenemonoxyde ... like ... too much :P
19:37:05  <coopserver> <Yum> oh wow
19:37:43  <coopserver> <timmy> @plonka: may I sell some goods in Jeebropilly I have produced in the oil refinerey close to the city?
19:37:59  <coopserver> <timmy> I ask as I don't want to sabotage anything
19:38:10  <coopserver> <plonka> yeah sure
19:38:29  <coopserver> <plonka> you stay that side of the city and ill stay this side
19:38:38  <coopserver> <timmy> okay
19:41:18  <coopserver> <Yum> dumb train
19:41:27  <coopserver> <Yum> 4 die
19:41:33  <coopserver> <Yum> in  collision
19:45:46  <coopserver> <Yum> timmy you now have a bank at your city
19:45:53  <coopserver> <Yum> moonah bank
19:45:54  <coopserver> <timmy> yay :DDD
19:46:47  <coopserver> <timmy> thanks, I didn't realized it
19:47:01  <Jam35> !rcon set max_train_length
19:47:02  <coopserver> Current value for 'max_train_length' is: '7' (min: 1, max: 64)
19:47:06  <Jam35> !rcon set max_train_length 12
19:48:51  <coopserver> *** Jam35 has started a new company #7
19:49:09  <coopserver> <plonka> happy try joining my company first with usual pw
19:49:19  <coopserver> <happy train sport> k
19:49:29  <coopserver> *** happy train sport has joined company #2
19:49:37  <coopserver> *** plonka has joined company #1
19:49:47  <coopserver> *** timmy has joined spectators
19:49:48  <coopserver> <plonka> ok where
19:49:55  <coopserver> *** timmy has joined company #6
19:50:04  <coopserver> *** Yum has joined spectators
19:50:08  <coopserver> *** Yum has joined company #4
19:50:19  <coopserver> <plonka> happy prolly best you build the ml first
19:50:24  <coopserver> <happy train sport> go  to  clcklime  farm
19:51:14  <coopserver> <plonka> you built already
19:51:21  <coopserver> <happy train sport> k   thankds
19:51:26  <coopserver> <happy train sport> thanks
19:51:30  <coopserver> <plonka> so what do you want me to do?
19:51:34  <coopserver> <happy train sport> its  my  ferst   time
19:51:49  <coopserver> <happy train sport> to  chek  if i dun it right
19:51:56  <coopserver> <plonka> yeah it's good except tunnels splits aren't syncroed
19:51:59  <coopserver> <happy train sport> and sing  wher  it need  doing
19:52:24  <coopserver> <happy train sport> k
19:52:26  <coopserver> <plonka> once u synco them it's perfect
19:52:27  <coopserver> <happy train sport> see it
19:52:35  <coopserver> *** plonka has joined company #2
19:52:39  <coopserver> <timmy> what does synchronization mean in OpenTTD?
19:52:55  <coopserver> *** happy train sport has joined company #1
19:53:11  <coopserver> <plonka> timmy watch near wulkuraka
19:53:29  <coopserver> <timmy> yes
19:54:09  <coopserver> <plonka> in the syncroed ones
19:54:15  <coopserver> <plonka> trains wont stop eachother
19:54:22  <coopserver> <timmy> yes
19:54:28  <coopserver> <plonka> in the unsyncroed ones they can
19:54:40  <coopserver> <timmy> aaaah - okay
19:54:52  <coopserver> <timmy> I think I understood
19:55:56  <coopserver> <happy train sport> yer true  plonka  but  it be beter when beter trains  come   out
19:56:14  <coopserver> <timmy> good night
19:56:17  <coopserver> <timmy> bb
19:56:20  <coopserver> *** timmy has left the game (Leaving)
19:56:22  <coopserver> <plonka> good night timy
19:57:16  <coopserver> <Yum> noe svvrpd water
19:57:26  <coopserver> <Yum> my city now accepts water
19:57:39  <coopserver> <Yum> i got no water sorry town
19:57:52  <coopserver> <Yum> die beaucause of no water
19:57:59  <coopserver> <Yum> i dont care
19:59:19  <coopserver> <Yum> deleting 2 trains since the 2 trains didint make any money
20:08:00  <Sylf> Ha.  I just made a newgrf where all coal mines produce 960 tons per month in the beginning :P
20:08:13  <coopserver> <happy train sport> woo  nice
20:08:31  <Sylf> no, not nice
20:08:40  <coopserver> <Jam35> sounds terrible :P
20:08:42  <Sylf> just a funny experiment
20:08:47  <coopserver> <Yum> terrible
20:08:48  <coopserver> <happy train sport> ar k
20:08:51  <coopserver> <Yum> like death
20:08:54  <coopserver> <Yum> lol
20:09:01  <coopserver> <Jam35> and never increase?
20:09:07  <coopserver> <Jam35> ok then... :)
20:09:11  <coopserver> <Yum> that is terrible
20:09:30  <Sylf> nah, just capping the production level
20:12:41  *** Maraxus has joined #openttdcoop.stable
20:12:41  *** ChanServ sets mode: +o Maraxus
20:14:12  <V453000> oooooh, Sylf getting stuff done :)
20:17:46  <coopserver> <Yum> revelation machine guys
20:19:04  <coopserver> <Jam35> you have exclusivity
20:19:09  <coopserver> <Jam35> til next year :)
20:19:21  <coopserver> <Yum> yeah i know that
20:19:33  <coopserver> *** Player has joined
20:19:34  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:19:35  <coopserver> *** Player has started a new company #8
20:19:36  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:19:37  <coopserver> *** Player has joined spectators
20:19:51  <coopserver> <Yum> 17 trains left to upgrade
20:20:42  <coopserver> <Yum> only me and plonka have train groups
20:20:55  <coopserver> *** Player has left the game (wrong company in DoCommand)
20:21:04  <coopserver> <Jam35> groups are for noobs :P
20:21:24  <coopserver> <plonka> only we understand the POWER of the groupage
20:21:40  <coopserver> <Jam35> noobage
20:21:52  <coopserver> *** Maraxus has joined
20:21:55  <Sylf> ooooh, the stations section of NML reference is really coming along
20:22:03  <Sylf> maybe we can soon code stations in NML
20:22:18  <coopserver> <Yum> the power of groupings if life
20:22:24  <coopserver> <Jam35> link?
20:22:33  <Sylf> nml?
20:22:36  <coopserver> <Jam35> yeh
20:22:37  <coopserver> <Yum> 3 trains left upgradings
20:22:40  <Sylf>
20:22:45  <coopserver> <Yum> 2
20:22:53  <coopserver> <Yum> trains left to upgrade
20:23:10  <coopserver> <Yum> both fruit
20:23:29  <coopserver> <Yum> 1
20:23:44  <coopserver> <plonka> 2
20:24:07  <coopserver> <Yum> 1
20:24:23  <coopserver> <plonka> 4
20:24:58  <coopserver> <Yum> 1 train left to upgrade
20:25:28  <coopserver> <Yum> zero
20:25:35  <coopserver> <Yum> trains left
20:26:23  <coopserver> *** happy train sport has joined spectators
20:28:19  <coopserver> <Yum> my town is growing just from food
20:28:39  <coopserver> <Yum> and now i fund buildings
20:30:02  <coopserver> *** happy train sport has joined company #1
20:30:42  <coopserver> *** Jam35 has joined spectators
20:32:06  <coopserver> *** happy train sport has joined spectators
20:32:09  <coopserver> *** Maraxus has left the game (Leaving)
20:32:12  *** Maraxus has quit IRC
20:48:55  <coopserver> <Yum> its too quiet
20:49:02  <coopserver> <plonka> yep
20:49:07  <coopserver> <plonka> just u and i budy
20:49:23  <coopserver> <Yum> yeah
20:49:47  <coopserver> <Yum> have you seen my network yet
20:49:54  <coopserver> <Yum> my train network
20:50:05  <coopserver> <plonka> im looking now
20:50:27  <coopserver> <Yum> my hq is right in it
20:50:48  <coopserver> <plonka> makes me happy in pants :D
20:51:04  <coopserver> <Yum> lol
20:52:09  <coopserver> <Yum> you had your hq there for a second lol;
20:52:11  <coopserver> <Yum> lol
20:52:17  <coopserver> <plonka> :D
20:52:24  <coopserver> <plonka> it's hiding now
20:52:33  <coopserver> <Yum> lol yor hq is in happy's network
20:52:38  <coopserver> <plonka> :D
20:54:52  <coopserver> <plonka> im not picking up wood yet :/
20:55:10  <coopserver> <plonka> plus it's too close to one of my drop stations
20:55:29  <coopserver> <Yum> foest owner is mad
20:55:40  <coopserver> <plonka> lol
20:55:41  <coopserver> <Yum> he wants people to transport his stuff
20:55:50  <coopserver> <Yum> he's getting a knife out
20:55:54  <coopserver> <Yum> a butter knife
20:56:12  <coopserver> <plonka> umm butter
20:56:44  <coopserver> <Yum> i have another plan for factory use
20:56:46  <coopserver> <Yum> steel
20:56:55  <coopserver> <happy train sport> yooo
20:56:56  <coopserver> <Yum> i have signed a good iron mine
20:57:01  <coopserver> <happy train sport> whonts  up  all
20:57:07  <coopserver> <Yum> stuff
20:57:13  <coopserver> <plonka> hey happy
20:57:17  <coopserver> <plonka> yes yum i saw
20:57:42  <coopserver> <Yum> 171 tnnes best ive ever seen iron that is unused
20:57:45  <coopserver> <Yum> tones
20:57:53  <coopserver> <plonka> 188 now
20:58:04  <coopserver> <Yum> 152 now
20:58:18  <coopserver> <Yum> at the iron mine
20:58:31  <coopserver> <plonka> oh its 168
20:58:41  <coopserver> <Yum> 152 now
20:58:45  <coopserver> *** happy train sport has joined company #1
20:58:46  <coopserver> <plonka> where?
20:59:00  <coopserver> <Yum> sign what about dis iron
20:59:07  <coopserver> <Yum> now 171
20:59:13  <coopserver> <plonka> umm says 188 now
20:59:17  <coopserver> <plonka> umm wtf
20:59:20  <coopserver> <Yum> wtf
20:59:22  <coopserver> <plonka> says 188
20:59:42  <coopserver> <Yum> it may be different industry sign where
20:59:51  <coopserver> <Yum> it is
21:00:38  <coopserver> <happy train sport> heem need mor  caol  mine
21:01:01  <coopserver> <Yum> u need more differnt cargo transported
21:01:14  <coopserver> <Yum> just coal is not enough
21:01:44  <coopserver> <happy train sport> yer  true
21:02:34  <coopserver> <happy train sport> but  i  just  doo  coal   on   this  map
21:03:14  <coopserver> <happy train sport> nexs  map i doo  mor stuf
21:03:37  <coopserver> <Yum> you have good oil spot near jennacubbine mines
21:04:02  <coopserver> <Yum> 180 liters
21:04:05  <coopserver> <happy train sport> yep
21:07:46  <coopserver> <Yum> such a nice calm network of mine
21:07:52  <coopserver> <Yum> ahh
21:17:57  <coopserver> <happy train sport> k  got to wate in til this farm to die  and  that split is a bbh
21:33:44  <coopserver> *** Jam35 has left the game (Leaving)
21:33:47  <Jam35> gn
21:34:00  <coopserver> <plonka> gn
21:34:04  <coopserver> <Yum> gn
21:34:06  <coopserver> <Yum> sw
21:37:23  *** Jam35 is now known as Jam35_
21:40:04  <coopserver> <Yum> 72 trains
21:43:25  <coopserver> <Yum> first goods delivery ,510
21:43:30  <coopserver> <happy train sport> hop  this oveflow  werks
21:43:45  <coopserver> <Yum> yeah
21:43:52  <coopserver> <Yum> pretty big
21:47:20  <coopserver> <Yum> my city now dosent accept goods -.-
21:47:25  <coopserver> <Yum> fund buildings!!!
21:47:53  <coopserver> <plonka> grow it with rvs
21:47:59  <coopserver> <happy train sport> yep
21:50:10  <coopserver> *** Sylf has started a new company #8
21:50:27  <coopserver> <plonka> i sylf
21:50:31  <coopserver> <happy train sport> this  mite   not look nice  but it werks
21:50:32  <coopserver> <plonka> #hi
21:50:41  <coopserver> <Sylf> let's see if I can grow that town
21:53:59  <coopserver> *** Sylf has joined spectators
21:54:15  <coopserver> *** Sylf has joined company #8
21:54:20  <coopserver> *** Sylf has joined spectators
21:55:03  <coopserver> *** Token has joined
21:55:44  <coopserver> *** Token has started a new company #9
21:56:12  <coopserver> <happy train sport> hi Token
21:56:15  <coopserver> <Token> hi )
21:56:31  <coopserver> <happy train sport> welome  to the  server
21:56:34  <coopserver> <Token> thx )
21:56:45  <coopserver> <happy train sport> doo  !rules to seee  them
21:56:53  <coopserver> <Token> !rules
21:56:54  <coopserver> Server rules can be found here:
21:56:59  <coopserver> <happy train sport> and  have  fun
21:57:02  <coopserver> <Token> thx
21:57:04  <coopserver> <happy train sport> np
21:57:05  <coopserver> <Token> u2
21:57:09  <coopserver> <happy train sport> thanks
22:02:22  <coopserver> <happy train sport> n  need to  change  the   train cargo   Token
22:02:31  <coopserver> <Token> thx
22:02:46  <coopserver> <happy train sport> np
22:03:05  <coopserver> <happy train sport> ther u go
22:11:24  <coopserver> <happy train sport> plonka:    u mite whont   to  chek  our  overflow on  your  goods  pick up
22:11:38  <coopserver> <plonka> thc
22:11:40  <coopserver> <plonka> thx
22:11:44  <coopserver> <happy train sport> np
22:12:14  <coopserver> <happy train sport> i can see  the  problem
22:12:25  <coopserver> <happy train sport> u need to  remov  this
22:12:54  <coopserver> <happy train sport> yer  that will  werk
22:20:59  <coopserver> *** Sylf has joined company #8
22:21:20  <coopserver> *** Sylf has joined spectators
22:22:01  <coopserver> <happy train sport> heem     i  just wach  overflow   plonka  and  no  stil   not werking
22:22:07  <coopserver> *** happy train sport has joined company #2
22:22:51  <coopserver> <plonka> exit signal shouldnt matter
22:23:05  <coopserver> <Sylf> it's the waiting space size
22:23:17  <coopserver> <plonka> yep
22:23:19  <coopserver> <Sylf> 2.5 tiles
22:23:30  <coopserver> *** happy train sport has joined company #1
22:23:39  <coopserver> <plonka> pbs will fix it :D
22:23:40  <coopserver> <happy train sport> ver  true
22:24:05  <coopserver> <happy train sport> nop
22:24:20  <coopserver> *** happy train sport has joined company #2
22:25:00  <coopserver> *** happy train sport has joined spectators
22:25:09  <coopserver> *** happy train sport has joined company #1
22:25:17  <coopserver> <happy train sport> now  it  werks
22:25:28  <coopserver> <plonka> ok
22:27:13  <coopserver> *** Sylf has joined company #8
22:28:09  <coopserver> <Sylf> this company will self destruct soon
22:28:15  <coopserver> *** Sylf has joined spectators
22:29:42  <coopserver> <happy train sport> farster  brideg  as  come out
22:30:06  <coopserver> <Yum> bridges
22:30:09  <coopserver> <plonka> yerp
22:30:14  <coopserver> <happy train sport> yep
22:36:12  <coopserver> <Sylf> Yum's station now accepts goods, and company 8 will be gone in a few
22:36:29  <coopserver> <plonka> thx sylf
22:36:33  <coopserver> <Yum> finally again
22:37:25  <coopserver> <Yum> theese 1600 goods were waiting since after a bit town didint accept goods
22:37:55  <coopserver> <Yum> transport company merging
22:38:08  <coopserver> <Yum> ill take the guy who has trams in my town
22:38:12  <coopserver> <Yum> lol
22:38:13  <coopserver> <Yum> look
22:38:22  <coopserver> <Yum> transport company merger
22:38:31  <coopserver> <Yum> i bought stylf's 2 trams for 8k
22:38:43  <coopserver> <Yum> 9k
22:40:03  <coopserver> <Sylf> now those goods trains can't exit the factory area
22:40:25  <coopserver> <Yum> yeah since factory stuff
22:41:11  <coopserver> <Yum> there fixed
22:41:17  <coopserver> <Yum> the factory jam
22:51:45  <coopserver> *** happy train sport has joined spectators
22:52:53  <coopserver> <happy train sport> k   i am,  dun  for  the night  havr fun
22:52:58  <coopserver> <plonka> gbn
22:53:01  <coopserver> *** happy train sport has left the game (Leaving)
22:58:16  <coopserver> <Token> i can't build auto
22:58:27  <coopserver> <plonka> auto?
22:58:31  <coopserver> <Token> car )
22:58:46  <coopserver> <Token> 2 many transport in game
22:58:51  <coopserver> <plonka> oh
22:59:01  <coopserver> <plonka> sylf
23:00:15  <coopserver> <plonka> you need to ask sylf to increase the max number of rvs
23:00:21  <coopserver> <Token> ok thx
23:01:57  <coopserver> *** Token has left the game (Leaving)
23:02:20  <Sylf> !rcon max_roadvehs
23:02:21  <coopserver> ERROR: command not found
23:02:24  <Sylf> !rcon set max_roadvehs
23:02:25  <coopserver> 'max_roadvehs' is an unknown setting.
23:02:27  <Sylf> !rcon set max_roadveh
23:02:28  <coopserver> Current value for 'max_roadveh' is: '20' (min: 0, max: 5000)
23:02:36  <Sylf> !rcon set max_roadveh 200
23:03:03  <Sylf> this is mostly a train based server
23:03:15  <coopserver> <plonka> he's gone :)
23:03:21  <Sylf> but you can have a few more
23:30:08  <coopserver> <plonka> doh
23:30:09  <coopserver> <Yum> oops -.-
23:30:42  <coopserver> <Yum> derp
23:30:46  <coopserver> <Yum> 2nd crash allready
23:30:54  <coopserver> <plonka> :/
23:30:57  <coopserver> <Yum> both in that area
23:31:08  <coopserver> <Yum> 1st crash since fail overflow
23:31:22  <coopserver> <Yum> i used to be good at overflows now i suck at them
23:31:52  <coopserver> <Yum> 2nd since siginals made sam trying to unfree jam and stopping trains crash somehow
23:31:59  <coopserver> <Yum> all the trains fault not mine
23:38:23  <coopserver> <plonka> right im off to bed
23:38:25  <coopserver> <plonka> good night
23:38:29  <coopserver> *** plonka has left the game (Leaving)
23:39:24  <coopserver> <Yum> welp just me
23:44:17  *** Plonka has quit IRC
23:54:19  <coopserver> <Yum> plonka's overflow failed again lol
23:54:36  <coopserver> <Yum> lets let it be let his profit go down :D
23:55:07  <coopserver> <Yum> minor chance of 2nd place herew
23:56:14  <coopserver> <Yum> or not
23:56:49  <coopserver> <Yum> well i still have hope

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